optolith-database-schema 0.3.0 → 0.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +14 -0
- package/lib/config.d.ts +4 -4
- package/lib/config.js +4 -4
- package/lib/types/Blessing.d.ts +3 -0
- package/lib/types/Cantrip.d.ts +3 -0
- package/lib/types/Culture.d.ts +18 -22
- package/lib/types/Culture.js +38 -0
- package/lib/types/Lessons_Curriculum.d.ts +4 -0
- package/lib/types/Patron.d.ts +12 -18
- package/lib/types/Patron.js +20 -0
- package/lib/types/Profession.d.ts +8 -11
- package/lib/types/Profession.js +6 -0
- package/lib/types/Race.d.ts +5 -7
- package/lib/types/Race.js +11 -0
- package/lib/types/Service.d.ts +4 -5
- package/lib/types/Service.js +5 -0
- package/lib/types/Skill.d.ts +10 -14
- package/lib/types/Skill.js +19 -0
- package/lib/types/Talisman.d.ts +7 -11
- package/lib/types/Talisman.js +8 -0
- package/lib/types/_Activatable.d.ts +41 -25
- package/lib/types/_Activatable.js +44 -1
- package/lib/types/_ActivatableSelectOptionCategory.d.ts +21 -18
- package/lib/types/_ActivatableSelectOptionCategory.js +8 -1
- package/lib/types/_ActivatableSkillCheckResultBased.d.ts +8 -10
- package/lib/types/_ActivatableSkillCheckResultBased.js +16 -1
- package/lib/types/_ActivatableSkillRange.d.ts +8 -4
- package/lib/types/_ActivatableSkillTargetCategory.d.ts +4 -0
- package/lib/types/_DiseasePoison.d.ts +5 -7
- package/lib/types/_DiseasePoison.js +11 -1
- package/lib/types/_Sex.d.ts +4 -5
- package/lib/types/_Sex.js +8 -1
- package/lib/types/_SkillCheck.d.ts +6 -9
- package/lib/types/_SkillCheck.js +11 -1
- package/lib/types/_Spellwork.d.ts +1 -0
- package/lib/types/equipment/item/Armor.d.ts +4 -4
- package/lib/types/equipment/item/BandageOrRemedy.d.ts +33 -3
- package/lib/types/equipment/item/CeremonialItem.d.ts +38 -3
- package/lib/types/equipment/item/EquipmentOfBlessedOnes.d.ts +1 -14
- package/lib/types/equipment/item/IlluminationLightSource.d.ts +62 -0
- package/lib/types/equipment/item/IlluminationLightSource.js +9 -0
- package/lib/types/equipment/item/{HealingHerb.d.ts → IlluminationRefillsOrSupplies.d.ts} +2 -2
- package/lib/types/equipment/item/{HealingHerb.js → IlluminationRefillsOrSupplies.js} +1 -1
- package/lib/types/equipment/item/LuxuryGood.d.ts +33 -3
- package/lib/types/equipment/item/MusicalInstrument.d.ts +3 -8
- package/lib/types/equipment/item/Poison.d.ts +11 -9
- package/lib/types/equipment/item/Poison.js +7 -0
- package/lib/types/equipment/item/ToolOfTheTrade.d.ts +1 -1
- package/lib/types/equipment/item/Weapon.d.ts +1 -1
- package/lib/types/equipment/item/_Item.d.ts +9 -3
- package/lib/types/equipment/item/_MeleeWeapon.d.ts +2 -0
- package/lib/types/equipment/item/_RangedWeapon.d.ts +2 -0
- package/lib/types/magicalActions/AnimistPower.d.ts +2 -0
- package/lib/types/magicalActions/Curse.d.ts +1 -0
- package/lib/types/magicalActions/GeodeRitual.d.ts +2 -0
- package/lib/types/magicalActions/JesterTrick.d.ts +3 -0
- package/lib/types/magicalActions/_MusicTradition.d.ts +8 -10
- package/lib/types/magicalActions/_MusicTradition.js +10 -1
- package/lib/types/prerequisites/DisplayOption.d.ts +1 -0
- package/lib/types/prerequisites/PrerequisiteGroups.d.ts +1 -0
- package/lib/types/prerequisites/single/PrimaryAttributePrerequisite.d.ts +4 -5
- package/lib/types/prerequisites/single/PrimaryAttributePrerequisite.js +5 -1
- package/lib/types/prerequisites/single/TextPrerequisite.d.ts +4 -5
- package/lib/types/prerequisites/single/TextPrerequisite.js +5 -1
- package/lib/types/prerequisites/single/TraditionPrerequisite.d.ts +8 -10
- package/lib/types/prerequisites/single/TraditionPrerequisite.js +18 -1
- package/lib/types/rule/CoreRule.d.ts +63 -5
- package/lib/types/rule/CoreRule.js +5 -0
- package/lib/types/rule/_Rule.d.ts +1 -0
- package/lib/types/source/Publication.d.ts +6 -9
- package/lib/types/source/Publication.js +10 -0
- package/lib/types/source/_PublicationRef.d.ts +2 -0
- package/lib/types/specialAbility/BlessedTradition.d.ts +3 -0
- package/lib/types/specialAbility/PactGift.d.ts +8 -10
- package/lib/types/specialAbility/PactGift.js +10 -0
- package/package.json +2 -2
- package/schema/Blessing.schema.json +24 -3
- package/schema/Cantrip.schema.json +24 -3
- package/schema/Culture.schema.json +21 -113
- package/schema/Lessons_Curriculum.schema.json +32 -4
- package/schema/Patron.schema.json +10 -98
- package/schema/Profession.schema.json +70 -47
- package/schema/Race.schema.json +4 -37
- package/schema/Service.schema.json +3 -25
- package/schema/Skill.schema.json +8 -74
- package/schema/Talisman.schema.json +6 -61
- package/schema/_Activatable.schema.json +183 -146
- package/schema/_ActivatableSelectOptionCategory.schema.json +97 -49
- package/schema/_ActivatableSkillCheckResultBased.schema.json +6 -50
- package/schema/_ActivatableSkillRange.schema.json +24 -4
- package/schema/_ActivatableSkillTargetCategory.schema.json +32 -4
- package/schema/_DiseasePoison.schema.json +4 -37
- package/schema/_Sex.schema.json +3 -25
- package/schema/_SkillCheck.schema.json +5 -49
- package/schema/_Spellwork.schema.json +8 -1
- package/schema/equipment/item/Armor.schema.json +26 -5
- package/schema/equipment/item/BandageOrRemedy.schema.json +44 -1
- package/schema/equipment/item/CeremonialItem.schema.json +50 -1
- package/schema/equipment/item/EquipmentOfBlessedOnes.schema.json +0 -13
- package/schema/equipment/item/IlluminationLightSource.schema.json +122 -0
- package/schema/equipment/item/IlluminationRefillsOrSupplies.schema.json +10 -0
- package/schema/equipment/item/LuxuryGood.schema.json +44 -1
- package/schema/equipment/item/MusicalInstrument.schema.json +4 -9
- package/schema/equipment/item/Poison.schema.json +45 -54
- package/schema/equipment/item/ToolOfTheTrade.schema.json +0 -1
- package/schema/equipment/item/Weapon.schema.json +1 -1
- package/schema/equipment/item/_Item.schema.json +52 -10
- package/schema/equipment/item/_MeleeWeapon.schema.json +16 -2
- package/schema/equipment/item/_RangedWeapon.schema.json +16 -2
- package/schema/magicalActions/AnimistPower.schema.json +16 -2
- package/schema/magicalActions/Curse.schema.json +8 -1
- package/schema/magicalActions/GeodeRitual.schema.json +16 -2
- package/schema/magicalActions/JesterTrick.schema.json +24 -3
- package/schema/magicalActions/_MusicTradition.schema.json +6 -50
- package/schema/prerequisites/DisplayOption.schema.json +8 -1
- package/schema/prerequisites/PrerequisiteGroups.schema.json +8 -1
- package/schema/prerequisites/single/PrimaryAttributePrerequisite.schema.json +3 -25
- package/schema/prerequisites/single/TextPrerequisite.schema.json +3 -25
- package/schema/prerequisites/single/TraditionPrerequisite.schema.json +6 -50
- package/schema/rule/CoreRule.schema.json +475 -84
- package/schema/rule/_Rule.schema.json +8 -1
- package/schema/source/Publication.schema.json +5 -49
- package/schema/source/_PublicationRef.schema.json +16 -2
- package/schema/specialAbility/BlessedTradition.schema.json +24 -3
- package/schema/specialAbility/PactGift.schema.json +6 -50
- package/lib/types/equipment/item/Illumination.d.ts +0 -6
- package/lib/types/equipment/item/Illumination.js +0 -5
- package/schema/equipment/item/HealingHerb.schema.json +0 -10
- package/schema/equipment/item/Illumination.schema.json +0 -10
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import { PublicationRefs } from "../../source/_PublicationRef.js";
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import { LocaleMap } from "../../_LocaleMap.js";
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import { BlessedTraditionReference } from "../../_SimpleReferences.js";
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import {
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import { Cost, DefaultItemTranslation, StructurePoints } from "./_Item.js";
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export declare type EquipmentOfBlessedOnes = {
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/**
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* The cost in silverthalers.
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*/
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cost: Cost;
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/**
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* The weight in kg.
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*/
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weight: Weight;
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/**
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* The complexity of crafting the item.
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*/
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complexity?: Complexity;
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/**
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* The structure points of the item. Use an array if the item consists of
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* multiple components that have individual structure points.
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*/
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structure_points: StructurePoints;
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/**
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* The item can also be used either as an improvised weapon or as an armor,
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* although this is not the primary use case of the item.
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*/
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combat_use?: CombatUse;
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/**
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* The deity associated with the equipment item.
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*/
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/**
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* @main IlluminationLightSource
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*/
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import { PublicationRefs } from "../../source/_PublicationRef.js";
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import { LocaleMap } from "../../_LocaleMap.js";
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import { CombatUse, Complexity, Cost, DefaultItemTranslation, StructurePoints, Weight } from "./_Item.js";
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export declare type IlluminationLightSource = {
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/**
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* The cost in silverthalers.
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*/
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cost: Cost;
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/**
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* The weight in kg.
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*/
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weight: Weight;
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/**
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* The complexity of crafting the item.
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*/
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complexity?: Complexity;
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/**
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* The structure points of the item. Use an array if the item consists of
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* multiple components that have individual structure points.
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*/
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structure_points: StructurePoints;
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/**
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* The burning time is the time how long the light source can be lit. After
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* that time you have to use a new light source.
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*/
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burning_time: BurningTime;
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/**
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* The item can also be used either as an improvised weapon or as an armor,
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* although this is not the primary use case of the item.
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*/
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combat_use?: CombatUse;
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src: PublicationRefs;
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/**
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* All translations for the entry, identified by IETF language tag (BCP47).
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*/
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translations: LocaleMap<DefaultItemTranslation>;
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};
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export declare type BurningTime = {
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tag: "Unlimited";
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unlimited: {};
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} | {
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tag: "Limited";
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limited: LimitedBurningTime;
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};
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export declare type LimitedBurningTime = {
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/**
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* The (unitless) time value.
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* @exclusiveMinimum 0
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*/
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value: number;
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/**
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* The time unit.
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*/
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unit: LimitedBurningTimeUnit;
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};
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export declare enum LimitedBurningTimeUnit {
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Hours = "Hours"
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}
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export declare const validateSchema: import("../../../validation/schema.js").TypeValidator<IlluminationLightSource>;
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* @main IlluminationLightSource
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import { validateSchemaCreator } from "../../../validation/schema.js";
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export var LimitedBurningTimeUnit;
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(function (LimitedBurningTimeUnit) {
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LimitedBurningTimeUnit["Hours"] = "Hours";
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})(LimitedBurningTimeUnit || (LimitedBurningTimeUnit = {}));
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export const validateSchema = validateSchemaCreator(import.meta.url);
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/**
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* @main IlluminationRefillsOrSupplies
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import { DefaultItem } from "./_Item.js";
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export declare type
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export declare type IlluminationRefillsOrSupplies = DefaultItem;
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export declare const validateSchema: import("../../../validation/schema.js").TypeValidator<DefaultItem>;
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/**
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* @main LuxuryGood
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import { LocaleMap } from "../../_LocaleMap.js";
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import { CombatUse, Complexity, Cost, DefaultItemTranslation, StructurePoints, Weight } from "./_Item.js";
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export declare type LuxuryGood = {
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* The cost in silverthalers.
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cost: Cost;
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* The weight in kg.
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weight: Weight;
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* The complexity of crafting the item.
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*/
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complexity?: Complexity;
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/**
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* The structure points of the item. Use an array if the item consists of
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* multiple components that have individual structure points.
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*/
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structure_points?: StructurePoints;
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/**
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*/
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combat_use?: CombatUse;
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src: PublicationRefs;
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/**
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* All translations for the entry, identified by IETF language tag (BCP47).
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translations: LocaleMap<DefaultItemTranslation>;
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};
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export declare const validateSchema: import("../../../validation/schema.js").TypeValidator<LuxuryGood>;
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import { Cost, DefaultItemTranslation, Weight } from "./_Item.js";
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export declare type MusicalInstrument = {
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cost: Cost;
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weight: Weight;
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src: PublicationRefs;
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/**
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export declare type PoisonLevel = {
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tag: "QualityLevel";
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quality_level: {};
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} | {
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fixed: FixedPoisonLevel;
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export declare enum PoisonApplicationType {
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Weapon = "Weapon",
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Ingestion = "Ingestion",
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Inhalation = "Inhalation",
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Contact = "Contact"
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}
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export declare type PoisonSourceType = {
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tag: "AnimalVenom";
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animal_venom: {};
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} | {
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tag: "AlchemicalPoison";
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alchemical_poison: {};
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} | {
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tag: "MineralPoison";
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mineral_poison: {};
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} | {
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tag: "PlantPoison";
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plant_poison: PlantPoison;
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export declare type PlantPoisonCategory = {
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default: {};
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tag: "Intoxicant";
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* @main Poison
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*/
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import { validateSchemaCreator } from "../../../validation/schema.js";
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export var PoisonApplicationType;
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(function (PoisonApplicationType) {
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PoisonApplicationType["Weapon"] = "Weapon";
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PoisonApplicationType["Ingestion"] = "Ingestion";
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PoisonApplicationType["Inhalation"] = "Inhalation";
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PoisonApplicationType["Contact"] = "Contact";
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})(PoisonApplicationType || (PoisonApplicationType = {}));
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export const validateSchema = validateSchemaCreator(import.meta.url);
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@@ -23,7 +23,7 @@ export declare type ToolOfTheTrade = {
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* The structure points of the item. Use an array if the item consists of
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* multiple components that have individual structure points.
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*/
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-
structure_points
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structure_points?: StructurePoints;
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/**
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* If the item is a laboratory.
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*/
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@@ -76,7 +76,7 @@ export declare type WeaponTranslation = {
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disadvantage?: NonEmptyMarkdown;
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errata?: Errata;
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};
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-
export declare type
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export declare type SecondaryWeapon = {
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/**
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* A list of stat blocks for each combat technique this weapon can be used
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* with.
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@@ -3,7 +3,7 @@ import { PublicationRefs } from "../../source/_PublicationRef.js";
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import { LocaleMap } from "../../_LocaleMap.js";
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import { NonEmptyMarkdown, NonEmptyString } from "../../_NonEmptyString.js";
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import { SecondaryArmor } from "./Armor.js";
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-
import {
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import { SecondaryWeapon } from "./Weapon.js";
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export declare type DefaultItem = {
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/**
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* The cost in silverthalers.
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@@ -38,8 +38,8 @@ export declare type DefaultItem = {
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* although this is not the primary use case of the item.
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*/
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export declare type CombatUse = {
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-
tag: "
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-
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tag: "Weapon";
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weapon: SecondaryWeapon;
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} | {
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tag: "Armor";
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armor: SecondaryArmor;
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@@ -83,12 +83,16 @@ export declare type StructurePointsComponent = {
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*/
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export declare type Cost = {
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tag: "Free";
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free: {};
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} | {
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tag: "Various";
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various: {};
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} | {
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tag: "";
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"": {};
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} | {
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tag: "";
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"": {};
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} | {
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tag: "Fixed";
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fixed: FixedCost;
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@@ -141,8 +145,10 @@ export declare type Weight = number;
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*/
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export declare type Complexity = {
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tag: "Primitive";
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primitive: {};
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} | {
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tag: "Simple";
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simple: {};
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} | {
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tag: "Complex";
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complex: ComplexComplexity;
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@@ -15,8 +15,10 @@ export declare type RangedDamage = {
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default: DefaultRangedDamage;
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} | {
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tag: "NotApplicable";
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not_applicable: {};
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} | {
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tag: "Special";
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special: {};
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};
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/**
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* The damage of a weapon consists of a random part using dice and an optional
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@@ -178,6 +178,7 @@ export declare type OneTimeAnimistPowerCostByPrimaryPatron = {
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};
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export declare type OneTimeAnimistPowerDuration = {
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tag: "Immediate";
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immediate: {};
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} | {
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tag: "Fixed";
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fixed: FixedOneTimeDuration;
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@@ -232,5 +233,6 @@ export declare type AnimistPowerImprovementCost = {
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fixed: ImprovementCost;
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} | {
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tag: "ByPrimaryPatron";
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by_primary_patron: {};
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};
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export declare const validateSchema: import("../../validation/schema.js").TypeValidator<AnimistPower>;
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@@ -141,6 +141,7 @@ export declare type FixedGeodeRitualCost = {
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};
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export declare type GeodeRitualRange = {
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tag: "Self";
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self: {};
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} | {
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tag: "Fixed";
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fixed: FixedGeodeRitualRange;
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@@ -155,6 +156,7 @@ export declare type FixedGeodeRitualRange = {
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};
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export declare type GeodeRitualDuration = {
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tag: "Immediate";
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immediate: {};
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} | {
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tag: "Fixed";
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fixed: FixedGeodeRitualDuration;
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@@ -135,8 +135,10 @@ export declare type JesterTrickCost = {
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};
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export declare type JesterTrickRange = {
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tag: "Touch";
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touch: {};
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} | {
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tag: "Self";
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self: {};
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} | {
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tag: "Fixed";
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fixed: FixedJesterTrickRange;
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@@ -151,6 +153,7 @@ export declare type FixedJesterTrickRange = {
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};
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export declare type JesterTrickDuration = {
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tag: "Immediate";
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immediate: {};
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} | {
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tag: "Fixed";
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fixed: FixedJesterTrickDuration;
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@@ -26,13 +26,11 @@ export declare type MusicDuration = {
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length: MusicLength;
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reusability: MusicReusability;
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};
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-
export declare
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-
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}
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tag: "Sustainable";
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-
};
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+
export declare enum MusicLength {
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Long = "Long",
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Short = "Short"
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}
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export declare enum MusicReusability {
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OneTime = "OneTime",
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Sustainable = "Sustainable"
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+
}
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@@ -1 +1,10 @@
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1
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-
export
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+
export var MusicLength;
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(function (MusicLength) {
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MusicLength["Long"] = "Long";
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MusicLength["Short"] = "Short";
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5
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+
})(MusicLength || (MusicLength = {}));
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6
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+
export var MusicReusability;
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7
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(function (MusicReusability) {
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+
MusicReusability["OneTime"] = "OneTime";
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MusicReusability["Sustainable"] = "Sustainable";
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+
})(MusicReusability || (MusicReusability = {}));
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@@ -15,8 +15,7 @@ export declare type PrimaryAttributePrerequisite = {
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value: number;
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display_option?: DisplayOption;
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};
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-
export declare
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-
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-
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-
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-
};
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18
|
+
export declare enum PrimaryAttributeCategory {
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19
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+
Blessed = "Blessed",
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+
Magical = "Magical"
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+
}
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@@ -19,9 +19,8 @@ export declare type TextPrerequisite = {
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19
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*/
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20
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translations: LocaleMap<TextPrerequisiteTranslation>;
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};
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22
|
-
export declare
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-
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-
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25
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-
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26
|
-
};
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22
|
+
export declare enum TextVerificationRule {
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23
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+
Pass = "Pass",
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24
|
+
Deny = "Deny"
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25
|
+
}
|
|
27
26
|
export declare type TextPrerequisiteTranslation = NonEmptyMarkdown;
|
|
@@ -14,11 +14,10 @@ export declare type BlessedTraditionPrerequisite = {
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14
14
|
* The blessed tradition prerequisite may only be satified if the blessed
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15
15
|
* tradition is either church or shamanistic.
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16
16
|
*/
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|
17
|
-
export declare
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18
|
-
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19
|
-
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|
20
|
-
|
|
21
|
-
};
|
|
17
|
+
export declare enum BlessedTraditionPrerequisiteRestriction {
|
|
18
|
+
Church = "Church",
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|
19
|
+
Shamanistic = "Shamanistic"
|
|
20
|
+
}
|
|
22
21
|
/**
|
|
23
22
|
* @title Magical Tradition Prerequisite
|
|
24
23
|
*/
|
|
@@ -34,8 +33,7 @@ export declare type MagicalTraditionPrerequisite = {
|
|
|
34
33
|
* The magical tradition prerequisite may only be satified if the magical
|
|
35
34
|
* tradition can learn rituals or can bind familiars.
|
|
36
35
|
*/
|
|
37
|
-
export declare
|
|
38
|
-
|
|
39
|
-
|
|
40
|
-
|
|
41
|
-
};
|
|
36
|
+
export declare enum MagicalTraditionPrerequisiteRestriction {
|
|
37
|
+
CanLearnRituals = "CanLearnRituals",
|
|
38
|
+
CanBindFamiliars = "CanBindFamiliars"
|
|
39
|
+
}
|
|
@@ -1 +1,18 @@
|
|
|
1
|
-
|
|
1
|
+
/**
|
|
2
|
+
* The blessed tradition prerequisite may only be satified if the blessed
|
|
3
|
+
* tradition is either church or shamanistic.
|
|
4
|
+
*/
|
|
5
|
+
export var BlessedTraditionPrerequisiteRestriction;
|
|
6
|
+
(function (BlessedTraditionPrerequisiteRestriction) {
|
|
7
|
+
BlessedTraditionPrerequisiteRestriction["Church"] = "Church";
|
|
8
|
+
BlessedTraditionPrerequisiteRestriction["Shamanistic"] = "Shamanistic";
|
|
9
|
+
})(BlessedTraditionPrerequisiteRestriction || (BlessedTraditionPrerequisiteRestriction = {}));
|
|
10
|
+
/**
|
|
11
|
+
* The magical tradition prerequisite may only be satified if the magical
|
|
12
|
+
* tradition can learn rituals or can bind familiars.
|
|
13
|
+
*/
|
|
14
|
+
export var MagicalTraditionPrerequisiteRestriction;
|
|
15
|
+
(function (MagicalTraditionPrerequisiteRestriction) {
|
|
16
|
+
MagicalTraditionPrerequisiteRestriction["CanLearnRituals"] = "CanLearnRituals";
|
|
17
|
+
MagicalTraditionPrerequisiteRestriction["CanBindFamiliars"] = "CanBindFamiliars";
|
|
18
|
+
})(MagicalTraditionPrerequisiteRestriction || (MagicalTraditionPrerequisiteRestriction = {}));
|