optolith-database-schema 0.3.0 → 0.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +14 -0
- package/lib/config.d.ts +4 -4
- package/lib/config.js +4 -4
- package/lib/types/Blessing.d.ts +3 -0
- package/lib/types/Cantrip.d.ts +3 -0
- package/lib/types/Culture.d.ts +18 -22
- package/lib/types/Culture.js +38 -0
- package/lib/types/Lessons_Curriculum.d.ts +4 -0
- package/lib/types/Patron.d.ts +12 -18
- package/lib/types/Patron.js +20 -0
- package/lib/types/Profession.d.ts +8 -11
- package/lib/types/Profession.js +6 -0
- package/lib/types/Race.d.ts +5 -7
- package/lib/types/Race.js +11 -0
- package/lib/types/Service.d.ts +4 -5
- package/lib/types/Service.js +5 -0
- package/lib/types/Skill.d.ts +10 -14
- package/lib/types/Skill.js +19 -0
- package/lib/types/Talisman.d.ts +7 -11
- package/lib/types/Talisman.js +8 -0
- package/lib/types/_Activatable.d.ts +41 -25
- package/lib/types/_Activatable.js +44 -1
- package/lib/types/_ActivatableSelectOptionCategory.d.ts +21 -18
- package/lib/types/_ActivatableSelectOptionCategory.js +8 -1
- package/lib/types/_ActivatableSkillCheckResultBased.d.ts +8 -10
- package/lib/types/_ActivatableSkillCheckResultBased.js +16 -1
- package/lib/types/_ActivatableSkillRange.d.ts +8 -4
- package/lib/types/_ActivatableSkillTargetCategory.d.ts +4 -0
- package/lib/types/_DiseasePoison.d.ts +5 -7
- package/lib/types/_DiseasePoison.js +11 -1
- package/lib/types/_Sex.d.ts +4 -5
- package/lib/types/_Sex.js +8 -1
- package/lib/types/_SkillCheck.d.ts +6 -9
- package/lib/types/_SkillCheck.js +11 -1
- package/lib/types/_Spellwork.d.ts +1 -0
- package/lib/types/equipment/item/Armor.d.ts +4 -4
- package/lib/types/equipment/item/BandageOrRemedy.d.ts +33 -3
- package/lib/types/equipment/item/CeremonialItem.d.ts +38 -3
- package/lib/types/equipment/item/EquipmentOfBlessedOnes.d.ts +1 -14
- package/lib/types/equipment/item/IlluminationLightSource.d.ts +62 -0
- package/lib/types/equipment/item/IlluminationLightSource.js +9 -0
- package/lib/types/equipment/item/{HealingHerb.d.ts → IlluminationRefillsOrSupplies.d.ts} +2 -2
- package/lib/types/equipment/item/{HealingHerb.js → IlluminationRefillsOrSupplies.js} +1 -1
- package/lib/types/equipment/item/LuxuryGood.d.ts +33 -3
- package/lib/types/equipment/item/MusicalInstrument.d.ts +3 -8
- package/lib/types/equipment/item/Poison.d.ts +11 -9
- package/lib/types/equipment/item/Poison.js +7 -0
- package/lib/types/equipment/item/ToolOfTheTrade.d.ts +1 -1
- package/lib/types/equipment/item/Weapon.d.ts +1 -1
- package/lib/types/equipment/item/_Item.d.ts +9 -3
- package/lib/types/equipment/item/_MeleeWeapon.d.ts +2 -0
- package/lib/types/equipment/item/_RangedWeapon.d.ts +2 -0
- package/lib/types/magicalActions/AnimistPower.d.ts +2 -0
- package/lib/types/magicalActions/Curse.d.ts +1 -0
- package/lib/types/magicalActions/GeodeRitual.d.ts +2 -0
- package/lib/types/magicalActions/JesterTrick.d.ts +3 -0
- package/lib/types/magicalActions/_MusicTradition.d.ts +8 -10
- package/lib/types/magicalActions/_MusicTradition.js +10 -1
- package/lib/types/prerequisites/DisplayOption.d.ts +1 -0
- package/lib/types/prerequisites/PrerequisiteGroups.d.ts +1 -0
- package/lib/types/prerequisites/single/PrimaryAttributePrerequisite.d.ts +4 -5
- package/lib/types/prerequisites/single/PrimaryAttributePrerequisite.js +5 -1
- package/lib/types/prerequisites/single/TextPrerequisite.d.ts +4 -5
- package/lib/types/prerequisites/single/TextPrerequisite.js +5 -1
- package/lib/types/prerequisites/single/TraditionPrerequisite.d.ts +8 -10
- package/lib/types/prerequisites/single/TraditionPrerequisite.js +18 -1
- package/lib/types/rule/CoreRule.d.ts +63 -5
- package/lib/types/rule/CoreRule.js +5 -0
- package/lib/types/rule/_Rule.d.ts +1 -0
- package/lib/types/source/Publication.d.ts +6 -9
- package/lib/types/source/Publication.js +10 -0
- package/lib/types/source/_PublicationRef.d.ts +2 -0
- package/lib/types/specialAbility/BlessedTradition.d.ts +3 -0
- package/lib/types/specialAbility/PactGift.d.ts +8 -10
- package/lib/types/specialAbility/PactGift.js +10 -0
- package/package.json +2 -2
- package/schema/Blessing.schema.json +24 -3
- package/schema/Cantrip.schema.json +24 -3
- package/schema/Culture.schema.json +21 -113
- package/schema/Lessons_Curriculum.schema.json +32 -4
- package/schema/Patron.schema.json +10 -98
- package/schema/Profession.schema.json +70 -47
- package/schema/Race.schema.json +4 -37
- package/schema/Service.schema.json +3 -25
- package/schema/Skill.schema.json +8 -74
- package/schema/Talisman.schema.json +6 -61
- package/schema/_Activatable.schema.json +183 -146
- package/schema/_ActivatableSelectOptionCategory.schema.json +97 -49
- package/schema/_ActivatableSkillCheckResultBased.schema.json +6 -50
- package/schema/_ActivatableSkillRange.schema.json +24 -4
- package/schema/_ActivatableSkillTargetCategory.schema.json +32 -4
- package/schema/_DiseasePoison.schema.json +4 -37
- package/schema/_Sex.schema.json +3 -25
- package/schema/_SkillCheck.schema.json +5 -49
- package/schema/_Spellwork.schema.json +8 -1
- package/schema/equipment/item/Armor.schema.json +26 -5
- package/schema/equipment/item/BandageOrRemedy.schema.json +44 -1
- package/schema/equipment/item/CeremonialItem.schema.json +50 -1
- package/schema/equipment/item/EquipmentOfBlessedOnes.schema.json +0 -13
- package/schema/equipment/item/IlluminationLightSource.schema.json +122 -0
- package/schema/equipment/item/IlluminationRefillsOrSupplies.schema.json +10 -0
- package/schema/equipment/item/LuxuryGood.schema.json +44 -1
- package/schema/equipment/item/MusicalInstrument.schema.json +4 -9
- package/schema/equipment/item/Poison.schema.json +45 -54
- package/schema/equipment/item/ToolOfTheTrade.schema.json +0 -1
- package/schema/equipment/item/Weapon.schema.json +1 -1
- package/schema/equipment/item/_Item.schema.json +52 -10
- package/schema/equipment/item/_MeleeWeapon.schema.json +16 -2
- package/schema/equipment/item/_RangedWeapon.schema.json +16 -2
- package/schema/magicalActions/AnimistPower.schema.json +16 -2
- package/schema/magicalActions/Curse.schema.json +8 -1
- package/schema/magicalActions/GeodeRitual.schema.json +16 -2
- package/schema/magicalActions/JesterTrick.schema.json +24 -3
- package/schema/magicalActions/_MusicTradition.schema.json +6 -50
- package/schema/prerequisites/DisplayOption.schema.json +8 -1
- package/schema/prerequisites/PrerequisiteGroups.schema.json +8 -1
- package/schema/prerequisites/single/PrimaryAttributePrerequisite.schema.json +3 -25
- package/schema/prerequisites/single/TextPrerequisite.schema.json +3 -25
- package/schema/prerequisites/single/TraditionPrerequisite.schema.json +6 -50
- package/schema/rule/CoreRule.schema.json +475 -84
- package/schema/rule/_Rule.schema.json +8 -1
- package/schema/source/Publication.schema.json +5 -49
- package/schema/source/_PublicationRef.schema.json +16 -2
- package/schema/specialAbility/BlessedTradition.schema.json +24 -3
- package/schema/specialAbility/PactGift.schema.json +6 -50
- package/lib/types/equipment/item/Illumination.d.ts +0 -6
- package/lib/types/equipment/item/Illumination.js +0 -5
- package/schema/equipment/item/HealingHerb.schema.json +0 -10
- package/schema/equipment/item/Illumination.schema.json +0 -10
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@@ -233,22 +233,19 @@ export declare type Effect = NonEmptyMarkdown;
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/**
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* The definition of how the combat special ability can be used in combat.
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*/
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export declare
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}
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tag: "SpecialManeuver";
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};
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export declare enum CombatSpecialAbilityUsageType {
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Passive = "Passive",
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BasicManeuver = "BasicManeuver",
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SpecialManeuver = "SpecialManeuver"
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}
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/**
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* The definition of if the combat special ability can be used when armed or
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* when unarmed.
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*/
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export declare
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};
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export declare enum CombatSpecialAbilityType {
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Armed = "Armed",
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Unarmed = "Unarmed"
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}
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/**
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* Registers new skill applications, which get enabled once this entry is
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* activated. It specifies an entry-unique identifier and the skill it belongs
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by_attack: PenaltyByAttack;
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} | {
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tag: "DependsOnHitZone";
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depends_on_hit_zone: {};
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};
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export declare type SinglePenalty = {
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/**
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* Set if a predefined different word should be used instead of the word
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* `attack` for display purposes.
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*/
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export declare
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}
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export declare enum PenaltyByAttackReplacement {
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Throw = "Throw"
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}
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export declare type EnchantmentCost = {
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tag: "ArcaneEnergyCost";
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arcane_energy_cost: ArcaneEnergyCost;
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none?: NoArcaneEnergyCost;
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} | {
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tag: "Variable";
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variable: {};
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};
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export declare type FixedArcaneEnergyCost = {
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/**
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* in a compressed way (e.g. `1 AE per level`) or in a verbose way (e.g. `1
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* AE for level I; 2 AE for level II`).
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export declare enum FixedArcaneEnergyCostPerLevel {
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Compressed = "Compressed",
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Verbose = "Verbose"
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}
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/**
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* @minProperties 1
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*/
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/**
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* Defines how the the `value` is set off against the check result.
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export declare enum IndefiniteArcaneEnergyCostArithmetic {
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Add = "Add",
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}
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export declare type IndefiniteArcaneEnergyCostModifier = {
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/**
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* The arithmetic how to apply the `value` to the `base`.
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*/
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export declare type Property = {
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tag: "DependingOnSelection";
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fixed: PropertyReference;
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export declare type ApplicableCombatTechniques = {
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tag: "None";
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export declare type ApplicableAllCombatTechniquesRestriction = {
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tag: "Improvised";
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} | {
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tag: "PointedBlade";
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* The AE cost are per level of the enchantment. It may either be displayed
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* in a compressed way (e.g. `1 AE per level`) or in a verbose way (e.g. `1
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* AE for level I; 2 AE for level II`).
|
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*/
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export var FixedArcaneEnergyCostPerLevel;
|
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+
(function (FixedArcaneEnergyCostPerLevel) {
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FixedArcaneEnergyCostPerLevel["Compressed"] = "Compressed";
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FixedArcaneEnergyCostPerLevel["Verbose"] = "Verbose";
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+
})(FixedArcaneEnergyCostPerLevel || (FixedArcaneEnergyCostPerLevel = {}));
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+
/**
|
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* Defines how the the `value` is set off against the check result.
|
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*/
|
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export var IndefiniteArcaneEnergyCostArithmetic;
|
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+
(function (IndefiniteArcaneEnergyCostArithmetic) {
|
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+
IndefiniteArcaneEnergyCostArithmetic["Add"] = "Add";
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+
IndefiniteArcaneEnergyCostArithmetic["Subtract"] = "Subtract";
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+
})(IndefiniteArcaneEnergyCostArithmetic || (IndefiniteArcaneEnergyCostArithmetic = {}));
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// "Input": {
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|
// "description": "A string that is used as a placeholder text for an input field.",
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// "type": "string",
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|
@@ -3,24 +3,34 @@ import { LocaleMap } from "./_LocaleMap.js";
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3
3
|
import { CeremonyReference, CloseCombatTechniqueReference, ElementReference, LiturgicalChantReference, RangedCombatTechniqueReference, RitualReference, SkillGroupReference, SpellReference } from "./_SimpleReferences.js";
|
|
4
4
|
export declare type SelectOptionCategory = {
|
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5
5
|
tag: "Blessings";
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+
blessings: {};
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7
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} | {
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tag: "Cantrips";
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+
cantrips: {};
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8
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} | {
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tag: "TradeSecrets";
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+
trade_secrets: {};
|
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10
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} | {
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tag: "Scripts";
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+
scripts: {};
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12
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} | {
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tag: "AnimalShapes";
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+
animal_shapes: {};
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} | {
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tag: "ArcaneBardTraditions";
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+
arcane_bard_traditions: {};
|
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} | {
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tag: "ArcaneDancerTraditions";
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+
arcane_dancer_traditions: {};
|
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} | {
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|
tag: "SexPractices";
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|
+
sex_practices: {};
|
|
20
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|
} | {
|
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tag: "Races";
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+
races: {};
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22
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} | {
|
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tag: "Cultures";
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+
cultures: {};
|
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|
} | {
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tag: "BlessedTraditions";
|
|
26
36
|
blessed_traditions: BlessedTraditionsSelectOptionCategory;
|
|
@@ -143,23 +153,20 @@ export declare type SkillsSelectOptionCategory = {
|
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143
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};
|
|
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|
export declare type SkillsSelectOptionCategoryCategory = {
|
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tag: "Skills";
|
|
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|
-
skills
|
|
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|
+
skills: SkillSelectOptionCategoryCategory;
|
|
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|
} | {
|
|
148
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|
tag: "Spells";
|
|
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|
-
spells
|
|
159
|
+
spells: GenericSkillsSelectOptionCategoryCategory<SpellReference>;
|
|
150
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|
} | {
|
|
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|
tag: "Rituals";
|
|
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|
-
rituals
|
|
162
|
+
rituals: GenericSkillsSelectOptionCategoryCategory<RitualReference>;
|
|
153
163
|
} | {
|
|
154
164
|
tag: "LiturgicalChants";
|
|
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|
-
liturgical_chants
|
|
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|
+
liturgical_chants: GenericSkillsSelectOptionCategoryCategory<LiturgicalChantReference>;
|
|
156
166
|
} | {
|
|
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167
|
tag: "Ceremonies";
|
|
158
|
-
ceremonies
|
|
168
|
+
ceremonies: GenericSkillsSelectOptionCategoryCategory<CeremonyReference>;
|
|
159
169
|
};
|
|
160
|
-
/**
|
|
161
|
-
* @minProperties 1
|
|
162
|
-
*/
|
|
163
170
|
export declare type SkillSelectOptionCategoryCategory = {
|
|
164
171
|
/**
|
|
165
172
|
* Only include entries of the specified groups.
|
|
@@ -208,10 +215,10 @@ export declare type CombatTechniquesSelectOptionCategory = {
|
|
|
208
215
|
};
|
|
209
216
|
export declare type CombatTechniquesSelectOptionCategoryCategory = {
|
|
210
217
|
tag: "CloseCombatTechniques";
|
|
211
|
-
close_combat_techniques
|
|
218
|
+
close_combat_techniques: GenericSkillsSelectOptionCategoryCategory<CloseCombatTechniqueReference>;
|
|
212
219
|
} | {
|
|
213
220
|
tag: "RangedCombatTechniques";
|
|
214
|
-
ranged_combat_techniques
|
|
221
|
+
ranged_combat_techniques: GenericSkillsSelectOptionCategoryCategory<RangedCombatTechniqueReference>;
|
|
215
222
|
};
|
|
216
223
|
export declare type SkillApplicationOrUse = {
|
|
217
224
|
/**
|
|
@@ -233,9 +240,6 @@ export declare type SkillApplicationOrUseTranslation = {
|
|
|
233
240
|
*/
|
|
234
241
|
name: string;
|
|
235
242
|
};
|
|
236
|
-
/**
|
|
237
|
-
* @minProperties 1
|
|
238
|
-
*/
|
|
239
243
|
export declare type GenericSkillsSelectOptionCategoryCategory<Ref> = {
|
|
240
244
|
/**
|
|
241
245
|
* Only include (`Intersection`) or exclude (`Difference`) specific entries.
|
|
@@ -259,11 +263,10 @@ export declare type SpecificFromSkillSelectOptionCategoryCategory<Ref> = {
|
|
|
259
263
|
/**
|
|
260
264
|
* Only include (`Intersection`) or exclude (`Difference`) specific entries.
|
|
261
265
|
*/
|
|
262
|
-
export declare
|
|
263
|
-
|
|
264
|
-
|
|
265
|
-
|
|
266
|
-
};
|
|
266
|
+
export declare enum SpecificFromSkillSelectOptionCategoryCategoryOperation {
|
|
267
|
+
Intersection = "Intersection",
|
|
268
|
+
Difference = "Difference"
|
|
269
|
+
}
|
|
267
270
|
export declare type SkillSelectOptionCategoryPrerequisite = {
|
|
268
271
|
tag: "Self";
|
|
269
272
|
self: SelfPrerequisite;
|
|
@@ -1 +1,8 @@
|
|
|
1
|
-
|
|
1
|
+
/**
|
|
2
|
+
* Only include (`Intersection`) or exclude (`Difference`) specific entries.
|
|
3
|
+
*/
|
|
4
|
+
export var SpecificFromSkillSelectOptionCategoryCategoryOperation;
|
|
5
|
+
(function (SpecificFromSkillSelectOptionCategoryCategoryOperation) {
|
|
6
|
+
SpecificFromSkillSelectOptionCategoryCategoryOperation["Intersection"] = "Intersection";
|
|
7
|
+
SpecificFromSkillSelectOptionCategoryCategoryOperation["Difference"] = "Difference";
|
|
8
|
+
})(SpecificFromSkillSelectOptionCategoryCategoryOperation || (SpecificFromSkillSelectOptionCategoryCategoryOperation = {}));
|
|
@@ -1,19 +1,17 @@
|
|
|
1
1
|
/**
|
|
2
2
|
* Defines the derived (unitless) value.
|
|
3
3
|
*/
|
|
4
|
-
export declare
|
|
5
|
-
|
|
6
|
-
|
|
7
|
-
|
|
8
|
-
};
|
|
4
|
+
export declare enum CheckResultValue {
|
|
5
|
+
QualityLevels = "QualityLevels",
|
|
6
|
+
SkillPoints = "SkillPoints"
|
|
7
|
+
}
|
|
9
8
|
/**
|
|
10
9
|
* Defines how the the `value` is set off against the check result.
|
|
11
10
|
*/
|
|
12
|
-
export declare
|
|
13
|
-
|
|
14
|
-
|
|
15
|
-
|
|
16
|
-
};
|
|
11
|
+
export declare enum CheckResultArithmetic {
|
|
12
|
+
Multiply = "Multiply",
|
|
13
|
+
Divide = "Divide"
|
|
14
|
+
}
|
|
17
15
|
export declare type CheckResultBasedModifier = {
|
|
18
16
|
/**
|
|
19
17
|
* The arithmetic how to apply the `value` to the `base`.
|
|
@@ -1 +1,16 @@
|
|
|
1
|
-
|
|
1
|
+
/**
|
|
2
|
+
* Defines the derived (unitless) value.
|
|
3
|
+
*/
|
|
4
|
+
export var CheckResultValue;
|
|
5
|
+
(function (CheckResultValue) {
|
|
6
|
+
CheckResultValue["QualityLevels"] = "QualityLevels";
|
|
7
|
+
CheckResultValue["SkillPoints"] = "SkillPoints";
|
|
8
|
+
})(CheckResultValue || (CheckResultValue = {}));
|
|
9
|
+
/**
|
|
10
|
+
* Defines how the the `value` is set off against the check result.
|
|
11
|
+
*/
|
|
12
|
+
export var CheckResultArithmetic;
|
|
13
|
+
(function (CheckResultArithmetic) {
|
|
14
|
+
CheckResultArithmetic["Multiply"] = "Multiply";
|
|
15
|
+
CheckResultArithmetic["Divide"] = "Divide";
|
|
16
|
+
})(CheckResultArithmetic || (CheckResultArithmetic = {}));
|
|
@@ -13,13 +13,17 @@ export declare type RangeValue = {
|
|
|
13
13
|
modifiable: ModifiableRange;
|
|
14
14
|
} | {
|
|
15
15
|
tag: "Sight";
|
|
16
|
+
sight: {};
|
|
16
17
|
} | {
|
|
17
18
|
tag: "Self";
|
|
18
|
-
|
|
19
|
-
|
|
20
|
-
|
|
21
|
-
|
|
19
|
+
self: {};
|
|
20
|
+
}
|
|
21
|
+
/**
|
|
22
|
+
* German: *dereumfassend*
|
|
23
|
+
*/
|
|
24
|
+
| {
|
|
22
25
|
tag: "Global";
|
|
26
|
+
global: {};
|
|
23
27
|
} | {
|
|
24
28
|
tag: "Fixed";
|
|
25
29
|
fixed: FixedRange;
|
|
@@ -23,12 +23,16 @@ export declare type SpecificTargetCategoryTranslation = {
|
|
|
23
23
|
};
|
|
24
24
|
export declare type TargetCategoryIdentifier = {
|
|
25
25
|
tag: "Self";
|
|
26
|
+
self: {};
|
|
26
27
|
} | {
|
|
27
28
|
tag: "Zone";
|
|
29
|
+
zone: {};
|
|
28
30
|
} | {
|
|
29
31
|
tag: "LiturgicalChantsAndCeremonies";
|
|
32
|
+
liturgical_chants_and_ceremonies: {};
|
|
30
33
|
} | {
|
|
31
34
|
tag: "Cantrips";
|
|
35
|
+
cantrips: {};
|
|
32
36
|
} | {
|
|
33
37
|
tag: "Predefined";
|
|
34
38
|
predefined: TargetCategoryReference;
|
|
@@ -11,13 +11,11 @@ import { NonEmptyMarkdown, NonEmptyString } from "./_NonEmptyString.js";
|
|
|
11
11
|
* disease roll. It may also happen that the lower of both is applied as a
|
|
12
12
|
* penalty.
|
|
13
13
|
*/
|
|
14
|
-
export declare
|
|
15
|
-
|
|
16
|
-
|
|
17
|
-
|
|
18
|
-
}
|
|
19
|
-
tag: "LowerOfSpiritAndToughness";
|
|
20
|
-
};
|
|
14
|
+
export declare enum Resistance {
|
|
15
|
+
Spirit = "Spirit",
|
|
16
|
+
Toughness = "Toughness",
|
|
17
|
+
LowerOfSpiritAndToughness = "LowerOfSpiritAndToughness"
|
|
18
|
+
}
|
|
21
19
|
/**
|
|
22
20
|
* What causes the disease? The GM rolls 1D20 to see if a character gets
|
|
23
21
|
* infected. If the infection check succeeds, the GM makes a disease check to
|
|
@@ -2,4 +2,14 @@
|
|
|
2
2
|
* This file defines some shared types for different diseases and poisons.
|
|
3
3
|
* @title Disease (shared)
|
|
4
4
|
*/
|
|
5
|
-
|
|
5
|
+
/**
|
|
6
|
+
* Depending on the disease, apply Spirit or Toughness as a penalty to the
|
|
7
|
+
* disease roll. It may also happen that the lower of both is applied as a
|
|
8
|
+
* penalty.
|
|
9
|
+
*/
|
|
10
|
+
export var Resistance;
|
|
11
|
+
(function (Resistance) {
|
|
12
|
+
Resistance["Spirit"] = "Spirit";
|
|
13
|
+
Resistance["Toughness"] = "Toughness";
|
|
14
|
+
Resistance["LowerOfSpiritAndToughness"] = "LowerOfSpiritAndToughness";
|
|
15
|
+
})(Resistance || (Resistance = {}));
|
package/lib/types/_Sex.d.ts
CHANGED
package/lib/types/_Sex.js
CHANGED
|
@@ -12,12 +12,9 @@ export declare type SkillCheck = [
|
|
|
12
12
|
* A specific value that represents a penalty for the associated skill check.
|
|
13
13
|
* @title Skill Check Penalty
|
|
14
14
|
*/
|
|
15
|
-
export declare
|
|
16
|
-
|
|
17
|
-
|
|
18
|
-
|
|
19
|
-
|
|
20
|
-
|
|
21
|
-
} | {
|
|
22
|
-
tag: "SPI/TOU";
|
|
23
|
-
};
|
|
15
|
+
export declare enum SkillCheckPenalty {
|
|
16
|
+
Spirit = "Spirit",
|
|
17
|
+
HalfOfSpirit = "HalfOfSpirit",
|
|
18
|
+
Toughness = "Toughness",
|
|
19
|
+
HigherOfSpiritAndToughness = "HigherOfSpiritAndToughness"
|
|
20
|
+
}
|
package/lib/types/_SkillCheck.js
CHANGED
|
@@ -1 +1,11 @@
|
|
|
1
|
-
|
|
1
|
+
/**
|
|
2
|
+
* A specific value that represents a penalty for the associated skill check.
|
|
3
|
+
* @title Skill Check Penalty
|
|
4
|
+
*/
|
|
5
|
+
export var SkillCheckPenalty;
|
|
6
|
+
(function (SkillCheckPenalty) {
|
|
7
|
+
SkillCheckPenalty["Spirit"] = "Spirit";
|
|
8
|
+
SkillCheckPenalty["HalfOfSpirit"] = "HalfOfSpirit";
|
|
9
|
+
SkillCheckPenalty["Toughness"] = "Toughness";
|
|
10
|
+
SkillCheckPenalty["HigherOfSpiritAndToughness"] = "HigherOfSpiritAndToughness";
|
|
11
|
+
})(SkillCheckPenalty || (SkillCheckPenalty = {}));
|
|
@@ -150,17 +150,17 @@ export declare type ArmorType = {
|
|
|
150
150
|
*/
|
|
151
151
|
export declare type HitZone = {
|
|
152
152
|
tag: "Head";
|
|
153
|
-
head
|
|
153
|
+
head: HeadHitZone;
|
|
154
154
|
} | {
|
|
155
155
|
tag: "Torso";
|
|
156
|
+
torso: {};
|
|
156
157
|
} | {
|
|
157
158
|
tag: "Arms";
|
|
159
|
+
arms: {};
|
|
158
160
|
} | {
|
|
159
161
|
tag: "Legs";
|
|
162
|
+
legs: {};
|
|
160
163
|
};
|
|
161
|
-
/**
|
|
162
|
-
* @minProperties 1
|
|
163
|
-
*/
|
|
164
164
|
export declare type HeadHitZone = {
|
|
165
165
|
/**
|
|
166
166
|
* In some cases, multiple armors for the same hit zone can be combined.
|
|
@@ -1,6 +1,36 @@
|
|
|
1
1
|
/**
|
|
2
2
|
* @main BandageOrRemedy
|
|
3
3
|
*/
|
|
4
|
-
import {
|
|
5
|
-
|
|
6
|
-
|
|
4
|
+
import { PublicationRefs } from "../../source/_PublicationRef.js";
|
|
5
|
+
import { LocaleMap } from "../../_LocaleMap.js";
|
|
6
|
+
import { CombatUse, Complexity, Cost, DefaultItemTranslation, StructurePoints, Weight } from "./_Item.js";
|
|
7
|
+
export declare type BandageOrRemedy = {
|
|
8
|
+
/**
|
|
9
|
+
* The cost in silverthalers.
|
|
10
|
+
*/
|
|
11
|
+
cost: Cost;
|
|
12
|
+
/**
|
|
13
|
+
* The weight in kg.
|
|
14
|
+
*/
|
|
15
|
+
weight: Weight;
|
|
16
|
+
/**
|
|
17
|
+
* The complexity of crafting the item.
|
|
18
|
+
*/
|
|
19
|
+
complexity?: Complexity;
|
|
20
|
+
/**
|
|
21
|
+
* The structure points of the item. Use an array if the item consists of
|
|
22
|
+
* multiple components that have individual structure points.
|
|
23
|
+
*/
|
|
24
|
+
structure_points?: StructurePoints;
|
|
25
|
+
/**
|
|
26
|
+
* The item can also be used either as an improvised weapon or as an armor,
|
|
27
|
+
* although this is not the primary use case of the item.
|
|
28
|
+
*/
|
|
29
|
+
combat_use?: CombatUse;
|
|
30
|
+
src: PublicationRefs;
|
|
31
|
+
/**
|
|
32
|
+
* All translations for the entry, identified by IETF language tag (BCP47).
|
|
33
|
+
*/
|
|
34
|
+
translations: LocaleMap<DefaultItemTranslation>;
|
|
35
|
+
};
|
|
36
|
+
export declare const validateSchema: import("../../../validation/schema.js").TypeValidator<BandageOrRemedy>;
|
|
@@ -1,6 +1,41 @@
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|
|
1
1
|
/**
|
|
2
2
|
* @main CeremonialItem
|
|
3
3
|
*/
|
|
4
|
-
import {
|
|
5
|
-
|
|
6
|
-
|
|
4
|
+
import { PublicationRefs } from "../../source/_PublicationRef.js";
|
|
5
|
+
import { LocaleMap } from "../../_LocaleMap.js";
|
|
6
|
+
import { BlessedTraditionReference } from "../../_SimpleReferences.js";
|
|
7
|
+
import { CombatUse, Complexity, Cost, DefaultItemTranslation, StructurePoints, Weight } from "./_Item.js";
|
|
8
|
+
export declare type CeremonialItem = {
|
|
9
|
+
/**
|
|
10
|
+
* The cost in silverthalers.
|
|
11
|
+
*/
|
|
12
|
+
cost: Cost;
|
|
13
|
+
/**
|
|
14
|
+
* The weight in kg.
|
|
15
|
+
*/
|
|
16
|
+
weight: Weight;
|
|
17
|
+
/**
|
|
18
|
+
* The complexity of crafting the item.
|
|
19
|
+
*/
|
|
20
|
+
complexity?: Complexity;
|
|
21
|
+
/**
|
|
22
|
+
* The structure points of the item. Use an array if the item consists of
|
|
23
|
+
* multiple components that have individual structure points.
|
|
24
|
+
*/
|
|
25
|
+
structure_points: StructurePoints;
|
|
26
|
+
/**
|
|
27
|
+
* The deity associated with the equipment item.
|
|
28
|
+
*/
|
|
29
|
+
associated_tradition: BlessedTraditionReference;
|
|
30
|
+
/**
|
|
31
|
+
* The item can also be used either as an improvised weapon or as an armor,
|
|
32
|
+
* although this is not the primary use case of the item.
|
|
33
|
+
*/
|
|
34
|
+
combat_use?: CombatUse;
|
|
35
|
+
src: PublicationRefs;
|
|
36
|
+
/**
|
|
37
|
+
* All translations for the entry, identified by IETF language tag (BCP47).
|
|
38
|
+
*/
|
|
39
|
+
translations: LocaleMap<DefaultItemTranslation>;
|
|
40
|
+
};
|
|
41
|
+
export declare const validateSchema: import("../../../validation/schema.js").TypeValidator<CeremonialItem>;
|