optolith-database-schema 0.3.0 → 0.4.0

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Files changed (129) hide show
  1. package/CHANGELOG.md +14 -0
  2. package/lib/config.d.ts +4 -4
  3. package/lib/config.js +4 -4
  4. package/lib/types/Blessing.d.ts +3 -0
  5. package/lib/types/Cantrip.d.ts +3 -0
  6. package/lib/types/Culture.d.ts +18 -22
  7. package/lib/types/Culture.js +38 -0
  8. package/lib/types/Lessons_Curriculum.d.ts +4 -0
  9. package/lib/types/Patron.d.ts +12 -18
  10. package/lib/types/Patron.js +20 -0
  11. package/lib/types/Profession.d.ts +8 -11
  12. package/lib/types/Profession.js +6 -0
  13. package/lib/types/Race.d.ts +5 -7
  14. package/lib/types/Race.js +11 -0
  15. package/lib/types/Service.d.ts +4 -5
  16. package/lib/types/Service.js +5 -0
  17. package/lib/types/Skill.d.ts +10 -14
  18. package/lib/types/Skill.js +19 -0
  19. package/lib/types/Talisman.d.ts +7 -11
  20. package/lib/types/Talisman.js +8 -0
  21. package/lib/types/_Activatable.d.ts +41 -25
  22. package/lib/types/_Activatable.js +44 -1
  23. package/lib/types/_ActivatableSelectOptionCategory.d.ts +21 -18
  24. package/lib/types/_ActivatableSelectOptionCategory.js +8 -1
  25. package/lib/types/_ActivatableSkillCheckResultBased.d.ts +8 -10
  26. package/lib/types/_ActivatableSkillCheckResultBased.js +16 -1
  27. package/lib/types/_ActivatableSkillRange.d.ts +8 -4
  28. package/lib/types/_ActivatableSkillTargetCategory.d.ts +4 -0
  29. package/lib/types/_DiseasePoison.d.ts +5 -7
  30. package/lib/types/_DiseasePoison.js +11 -1
  31. package/lib/types/_Sex.d.ts +4 -5
  32. package/lib/types/_Sex.js +8 -1
  33. package/lib/types/_SkillCheck.d.ts +6 -9
  34. package/lib/types/_SkillCheck.js +11 -1
  35. package/lib/types/_Spellwork.d.ts +1 -0
  36. package/lib/types/equipment/item/Armor.d.ts +4 -4
  37. package/lib/types/equipment/item/BandageOrRemedy.d.ts +33 -3
  38. package/lib/types/equipment/item/CeremonialItem.d.ts +38 -3
  39. package/lib/types/equipment/item/EquipmentOfBlessedOnes.d.ts +1 -14
  40. package/lib/types/equipment/item/IlluminationLightSource.d.ts +62 -0
  41. package/lib/types/equipment/item/IlluminationLightSource.js +9 -0
  42. package/lib/types/equipment/item/{HealingHerb.d.ts → IlluminationRefillsOrSupplies.d.ts} +2 -2
  43. package/lib/types/equipment/item/{HealingHerb.js → IlluminationRefillsOrSupplies.js} +1 -1
  44. package/lib/types/equipment/item/LuxuryGood.d.ts +33 -3
  45. package/lib/types/equipment/item/MusicalInstrument.d.ts +3 -8
  46. package/lib/types/equipment/item/Poison.d.ts +11 -9
  47. package/lib/types/equipment/item/Poison.js +7 -0
  48. package/lib/types/equipment/item/ToolOfTheTrade.d.ts +1 -1
  49. package/lib/types/equipment/item/Weapon.d.ts +1 -1
  50. package/lib/types/equipment/item/_Item.d.ts +9 -3
  51. package/lib/types/equipment/item/_MeleeWeapon.d.ts +2 -0
  52. package/lib/types/equipment/item/_RangedWeapon.d.ts +2 -0
  53. package/lib/types/magicalActions/AnimistPower.d.ts +2 -0
  54. package/lib/types/magicalActions/Curse.d.ts +1 -0
  55. package/lib/types/magicalActions/GeodeRitual.d.ts +2 -0
  56. package/lib/types/magicalActions/JesterTrick.d.ts +3 -0
  57. package/lib/types/magicalActions/_MusicTradition.d.ts +8 -10
  58. package/lib/types/magicalActions/_MusicTradition.js +10 -1
  59. package/lib/types/prerequisites/DisplayOption.d.ts +1 -0
  60. package/lib/types/prerequisites/PrerequisiteGroups.d.ts +1 -0
  61. package/lib/types/prerequisites/single/PrimaryAttributePrerequisite.d.ts +4 -5
  62. package/lib/types/prerequisites/single/PrimaryAttributePrerequisite.js +5 -1
  63. package/lib/types/prerequisites/single/TextPrerequisite.d.ts +4 -5
  64. package/lib/types/prerequisites/single/TextPrerequisite.js +5 -1
  65. package/lib/types/prerequisites/single/TraditionPrerequisite.d.ts +8 -10
  66. package/lib/types/prerequisites/single/TraditionPrerequisite.js +18 -1
  67. package/lib/types/rule/CoreRule.d.ts +63 -5
  68. package/lib/types/rule/CoreRule.js +5 -0
  69. package/lib/types/rule/_Rule.d.ts +1 -0
  70. package/lib/types/source/Publication.d.ts +6 -9
  71. package/lib/types/source/Publication.js +10 -0
  72. package/lib/types/source/_PublicationRef.d.ts +2 -0
  73. package/lib/types/specialAbility/BlessedTradition.d.ts +3 -0
  74. package/lib/types/specialAbility/PactGift.d.ts +8 -10
  75. package/lib/types/specialAbility/PactGift.js +10 -0
  76. package/package.json +2 -2
  77. package/schema/Blessing.schema.json +24 -3
  78. package/schema/Cantrip.schema.json +24 -3
  79. package/schema/Culture.schema.json +21 -113
  80. package/schema/Lessons_Curriculum.schema.json +32 -4
  81. package/schema/Patron.schema.json +10 -98
  82. package/schema/Profession.schema.json +70 -47
  83. package/schema/Race.schema.json +4 -37
  84. package/schema/Service.schema.json +3 -25
  85. package/schema/Skill.schema.json +8 -74
  86. package/schema/Talisman.schema.json +6 -61
  87. package/schema/_Activatable.schema.json +183 -146
  88. package/schema/_ActivatableSelectOptionCategory.schema.json +97 -49
  89. package/schema/_ActivatableSkillCheckResultBased.schema.json +6 -50
  90. package/schema/_ActivatableSkillRange.schema.json +24 -4
  91. package/schema/_ActivatableSkillTargetCategory.schema.json +32 -4
  92. package/schema/_DiseasePoison.schema.json +4 -37
  93. package/schema/_Sex.schema.json +3 -25
  94. package/schema/_SkillCheck.schema.json +5 -49
  95. package/schema/_Spellwork.schema.json +8 -1
  96. package/schema/equipment/item/Armor.schema.json +26 -5
  97. package/schema/equipment/item/BandageOrRemedy.schema.json +44 -1
  98. package/schema/equipment/item/CeremonialItem.schema.json +50 -1
  99. package/schema/equipment/item/EquipmentOfBlessedOnes.schema.json +0 -13
  100. package/schema/equipment/item/IlluminationLightSource.schema.json +122 -0
  101. package/schema/equipment/item/IlluminationRefillsOrSupplies.schema.json +10 -0
  102. package/schema/equipment/item/LuxuryGood.schema.json +44 -1
  103. package/schema/equipment/item/MusicalInstrument.schema.json +4 -9
  104. package/schema/equipment/item/Poison.schema.json +45 -54
  105. package/schema/equipment/item/ToolOfTheTrade.schema.json +0 -1
  106. package/schema/equipment/item/Weapon.schema.json +1 -1
  107. package/schema/equipment/item/_Item.schema.json +52 -10
  108. package/schema/equipment/item/_MeleeWeapon.schema.json +16 -2
  109. package/schema/equipment/item/_RangedWeapon.schema.json +16 -2
  110. package/schema/magicalActions/AnimistPower.schema.json +16 -2
  111. package/schema/magicalActions/Curse.schema.json +8 -1
  112. package/schema/magicalActions/GeodeRitual.schema.json +16 -2
  113. package/schema/magicalActions/JesterTrick.schema.json +24 -3
  114. package/schema/magicalActions/_MusicTradition.schema.json +6 -50
  115. package/schema/prerequisites/DisplayOption.schema.json +8 -1
  116. package/schema/prerequisites/PrerequisiteGroups.schema.json +8 -1
  117. package/schema/prerequisites/single/PrimaryAttributePrerequisite.schema.json +3 -25
  118. package/schema/prerequisites/single/TextPrerequisite.schema.json +3 -25
  119. package/schema/prerequisites/single/TraditionPrerequisite.schema.json +6 -50
  120. package/schema/rule/CoreRule.schema.json +475 -84
  121. package/schema/rule/_Rule.schema.json +8 -1
  122. package/schema/source/Publication.schema.json +5 -49
  123. package/schema/source/_PublicationRef.schema.json +16 -2
  124. package/schema/specialAbility/BlessedTradition.schema.json +24 -3
  125. package/schema/specialAbility/PactGift.schema.json +6 -50
  126. package/lib/types/equipment/item/Illumination.d.ts +0 -6
  127. package/lib/types/equipment/item/Illumination.js +0 -5
  128. package/schema/equipment/item/HealingHerb.schema.json +0 -10
  129. package/schema/equipment/item/Illumination.schema.json +0 -10
package/CHANGELOG.md CHANGED
@@ -2,6 +2,20 @@
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2
 
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  All notable changes to this project will be documented in this file. See [standard-version](https://github.com/conventional-changelog/standard-version) for commit guidelines.
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+ ## [0.4.0](https://github.com/elyukai/optolith-database-schema/compare/v0.3.0...v0.4.0) (2022-08-01)
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+
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+
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+ ### ⚠ BREAKING CHANGES
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+
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+ * streamline enums with and without associated values
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+
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+ ### Features
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+
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+ * adjust equipment item schemes based on example files ([a7344f2](https://github.com/elyukai/optolith-database-schema/commit/a7344f2faa8a414ca62586b884e7eb5892645fef))
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+
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+
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+ * streamline enums with and without associated values ([a4685e3](https://github.com/elyukai/optolith-database-schema/commit/a4685e34999ada051117834fc17d19b41f5f3304))
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+
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  ## [0.3.0](https://github.com/elyukai/optolith-database-schema/compare/v0.2.4...v0.3.0) (2022-07-23)
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package/lib/config.d.ts CHANGED
@@ -30,8 +30,8 @@ import * as Clothes from "./types/equipment/item/Clothes.js";
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  import * as Container from "./types/equipment/item/Container.js";
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  import * as EquipmentOfBlessedOnes from "./types/equipment/item/EquipmentOfBlessedOnes.js";
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  import * as GemOrPreciousStone from "./types/equipment/item/GemOrPreciousStone.js";
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- import * as HealingHerb from "./types/equipment/item/HealingHerb.js";
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- import * as Illumination from "./types/equipment/item/Illumination.js";
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+ import * as IlluminationLightSource from "./types/equipment/item/IlluminationLightSource.js";
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+ import * as IlluminationRefillsOrSupplies from "./types/equipment/item/IlluminationRefillsOrSupplies.js";
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  import * as Jewelry from "./types/equipment/item/Jewelry.js";
36
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  import * as Liebesspielzeug from "./types/equipment/item/Liebesspielzeug.js";
37
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  import * as LuxuryGood from "./types/equipment/item/LuxuryGood.js";
@@ -222,8 +222,8 @@ export declare type TypeMap = {
222
222
  generalSpecialAbilities: GeneralSpecialAbility.GeneralSpecialAbility;
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  geodeRituals: GeodeRitual.GeodeRitual;
224
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  hairColors: HairColor.HairColor;
225
- healingHerbs: HealingHerb.HealingHerb;
226
- illumination: Illumination.Illumination;
225
+ illuminationLightSources: IlluminationLightSource.IlluminationLightSource;
226
+ illuminationRefillsAndSupplies: IlluminationRefillsOrSupplies.IlluminationRefillsOrSupplies;
227
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  instrumentEnchantments: InstrumentEnchantment.InstrumentEnchantment;
228
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  jesterTricks: JesterTrick.JesterTrick;
229
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  jewelry: Jewelry.Jewelry;
package/lib/config.js CHANGED
@@ -30,8 +30,8 @@ import * as Clothes from "./types/equipment/item/Clothes.js";
30
30
  import * as Container from "./types/equipment/item/Container.js";
31
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  import * as EquipmentOfBlessedOnes from "./types/equipment/item/EquipmentOfBlessedOnes.js";
32
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  import * as GemOrPreciousStone from "./types/equipment/item/GemOrPreciousStone.js";
33
- import * as HealingHerb from "./types/equipment/item/HealingHerb.js";
34
- import * as Illumination from "./types/equipment/item/Illumination.js";
33
+ import * as IlluminationLightSource from "./types/equipment/item/IlluminationLightSource.js";
34
+ import * as IlluminationRefillsOrSupplies from "./types/equipment/item/IlluminationRefillsOrSupplies.js";
35
35
  import * as Jewelry from "./types/equipment/item/Jewelry.js";
36
36
  import * as Liebesspielzeug from "./types/equipment/item/Liebesspielzeug.js";
37
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  import * as LuxuryGood from "./types/equipment/item/LuxuryGood.js";
@@ -221,8 +221,8 @@ export const typeValidatorMap = {
221
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  generalSpecialAbilities: GeneralSpecialAbility.validateSchema,
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  geodeRituals: GeodeRitual.validateSchema,
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  hairColors: HairColor.validateSchema,
224
- healingHerbs: HealingHerb.validateSchema,
225
- illumination: Illumination.validateSchema,
224
+ illuminationLightSources: IlluminationLightSource.validateSchema,
225
+ illuminationRefillsAndSupplies: IlluminationRefillsOrSupplies.validateSchema,
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  instrumentEnchantments: InstrumentEnchantment.validateSchema,
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  jesterTricks: JesterTrick.validateSchema,
228
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  jewelry: Jewelry.validateSchema,
@@ -66,14 +66,17 @@ export declare type BlessingPerformanceParameters = {
66
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  };
67
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  export declare type BlessingRange = {
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  tag: "Self";
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+ self: {};
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  } | {
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  tag: "Touch";
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+ touch: {};
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  } | {
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  tag: "Fixed";
73
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  fixed: FixedRange;
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  };
75
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  export declare type BlessingDuration = {
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  tag: "Immediate";
79
+ immediate: {};
77
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  } | {
78
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  tag: "Fixed";
79
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  fixed: FixedBlessingDuration;
@@ -131,14 +131,17 @@ export declare type CantripPerformanceParameters = {
131
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  };
132
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  export declare type CantripRange = {
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  tag: "Self";
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+ self: {};
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  } | {
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  tag: "Touch";
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+ touch: {};
136
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  } | {
137
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  tag: "Fixed";
138
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  fixed: FixedRange;
139
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  };
140
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  export declare type CantripDuration = {
141
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  tag: "Immediate";
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+ immediate: {};
142
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  } | {
143
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  tag: "Fixed";
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  fixed: FixedCantripDuration;
@@ -101,11 +101,10 @@ export declare type AreaKnowledge = {
101
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  * Some professions or profession variants are simply more common (Mostly), but
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  * sometimes only specific elements are used (Only).
103
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  */
104
- export declare type Weight = {
105
- tag: "Mostly";
106
- } | {
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- tag: "Only";
108
- };
104
+ export declare enum Weight {
105
+ Mostly = "Mostly",
106
+ Only = "Only"
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+ }
109
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  /**
110
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  * Some professions or profession variants are more common than others. There
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  * may be cultures where some professions or profession variants are not
@@ -130,11 +129,10 @@ export declare type Weighted<ProfessionOrVariant> = {
130
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  * that intersect with the constraints (include) or only the professions
131
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  * are kept that are different from the constraints (exclude).
132
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  */
133
- export declare type CommonProfessionConstraintsOperation = {
134
- tag: "Intersection";
135
- } | {
136
- tag: "Difference";
137
- };
132
+ export declare enum CommonProfessionConstraintsOperation {
133
+ Intersection = "Intersection",
134
+ Difference = "Difference"
135
+ }
138
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  /**
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  * A list of professions. The filter specifies how the list is applied to
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  * all mundane professions.
@@ -156,11 +154,10 @@ export declare type CommonProfessionConstraints<Constraint> = {
156
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  /**
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  * Some professions may be found in a culture, but are not that common.
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  */
159
- export declare type Rarity = {
160
- tag: "Rare";
161
- } | {
162
- tag: "VeryRare";
163
- };
157
+ export declare enum Rarity {
158
+ Rare = "Rare",
159
+ VeryRare = "VeryRare"
160
+ }
164
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  export declare type ProfessionConstraint = {
165
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  /**
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  * The profession's identifier.
@@ -182,13 +179,11 @@ export declare type ProfessionConstraint = {
182
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  /**
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  * Some professions may be found in a culture, but are not that common.
184
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  */
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- export declare type MundaneProfessionSubgroupConstraint = {
186
- tag: "Profane";
187
- } | {
188
- tag: "Fighter";
189
- } | {
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- tag: "Religious";
191
- };
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+ export declare enum MundaneProfessionSubgroupConstraint {
183
+ Profane = "Profane",
184
+ Fighter = "Fighter",
185
+ Religious = "Religious"
186
+ }
192
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  export declare type TraditionConstraint = {
193
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  /**
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  * The magical tradition's identifier.
@@ -218,6 +213,7 @@ export declare type MagicCommonProfessionConstraint = {
218
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  tradition: TraditionConstraint;
219
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  } | {
220
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  tag: "MagicDilettante";
216
+ magic_dilettante: {};
221
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  } | {
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  tag: "Profession";
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  profession: ProfessionConstraint;
@@ -2,4 +2,42 @@
2
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  * @main Culture
3
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  */
4
4
  import { validateSchemaCreator } from "../validation/schema.js";
5
+ /**
6
+ * The "weight" difference compared to other professions or profession variants.
7
+ * Some professions or profession variants are simply more common (Mostly), but
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+ * sometimes only specific elements are used (Only).
9
+ */
10
+ export var Weight;
11
+ (function (Weight) {
12
+ Weight["Mostly"] = "Mostly";
13
+ Weight["Only"] = "Only";
14
+ })(Weight || (Weight = {}));
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+ /**
16
+ * This defines how the list of constraints should be offset against the
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+ * list of all mundane professions: Either only the professions are kept
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+ * that intersect with the constraints (include) or only the professions
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+ * are kept that are different from the constraints (exclude).
20
+ */
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+ export var CommonProfessionConstraintsOperation;
22
+ (function (CommonProfessionConstraintsOperation) {
23
+ CommonProfessionConstraintsOperation["Intersection"] = "Intersection";
24
+ CommonProfessionConstraintsOperation["Difference"] = "Difference";
25
+ })(CommonProfessionConstraintsOperation || (CommonProfessionConstraintsOperation = {}));
26
+ /**
27
+ * Some professions may be found in a culture, but are not that common.
28
+ */
29
+ export var Rarity;
30
+ (function (Rarity) {
31
+ Rarity["Rare"] = "Rare";
32
+ Rarity["VeryRare"] = "VeryRare";
33
+ })(Rarity || (Rarity = {}));
34
+ /**
35
+ * Some professions may be found in a culture, but are not that common.
36
+ */
37
+ export var MundaneProfessionSubgroupConstraint;
38
+ (function (MundaneProfessionSubgroupConstraint) {
39
+ MundaneProfessionSubgroupConstraint["Profane"] = "Profane";
40
+ MundaneProfessionSubgroupConstraint["Fighter"] = "Fighter";
41
+ MundaneProfessionSubgroupConstraint["Religious"] = "Religious";
42
+ })(MundaneProfessionSubgroupConstraint || (MundaneProfessionSubgroupConstraint = {}));
5
43
  export const validateSchema = validateSchemaCreator(import.meta.url);
@@ -54,6 +54,7 @@ export declare type CurriculumTranslation = {
54
54
  */
55
55
  declare type ElectiveSpellworks = {
56
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  tag: "DefinedByGameMaster";
57
+ defined_by_game_master: {};
57
58
  } | {
58
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  tag: "Specific";
59
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  specific: SpecificElectiveSpellworks;
@@ -106,10 +107,13 @@ export declare type RestrictedSpellwork = {
106
107
  spellwork: SpellworkIdentifier;
107
108
  } | {
108
109
  tag: "DemonSummoning";
110
+ demon_summoning: {};
109
111
  } | {
110
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  tag: "Borbaradian";
113
+ borbaradian: {};
111
114
  } | {
112
115
  tag: "DamageIntelligent";
116
+ damage_intelligent: {};
113
117
  };
114
118
  export declare type RestrictedProperty = {
115
119
  /**
@@ -80,11 +80,10 @@ export declare type PatronCulture = {
80
80
  * only part of the given cultures. If they should differ, the patron is only
81
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  * part of the cultures that are not given.
82
82
  */
83
- export declare type PatronCultureOperation = {
84
- tag: "Intersection";
85
- } | {
86
- tag: "Difference";
87
- };
83
+ export declare enum PatronCultureOperation {
84
+ Intersection = "Intersection",
85
+ Difference = "Difference"
86
+ }
88
87
  export declare type AdvantageAnimalPower = {
89
88
  /**
90
89
  * The advantage's identifier.
@@ -142,19 +141,14 @@ export declare type CombatAnimalPower = {
142
141
  */
143
142
  value: number;
144
143
  };
145
- export declare type CombatAnimalPowerType = {
146
- tag: "Attack";
147
- } | {
148
- tag: "Parry";
149
- } | {
150
- tag: "RangedCombat";
151
- } | {
152
- tag: "Dodge";
153
- } | {
154
- tag: "DamagePoints";
155
- } | {
156
- tag: "Protection";
157
- };
144
+ export declare enum CombatAnimalPowerType {
145
+ Attack = "Attack",
146
+ Parry = "Parry",
147
+ RangedCombat = "RangedCombat",
148
+ Dodge = "Dodge",
149
+ DamagePoints = "DamagePoints",
150
+ Protection = "Protection"
151
+ }
158
152
  export declare type AnimalPowerLevel2 = {
159
153
  tag: "Combat";
160
154
  combat: CombatAnimalPower;
@@ -2,4 +2,24 @@
2
2
  * @main Patron
3
3
  */
4
4
  import { validateSchemaCreator } from "../validation/schema.js";
5
+ /**
6
+ * The set operation to combine the set of all patron cultures with the
7
+ * specified set of patron cultures: If they should intersect, the patron is
8
+ * only part of the given cultures. If they should differ, the patron is only
9
+ * part of the cultures that are not given.
10
+ */
11
+ export var PatronCultureOperation;
12
+ (function (PatronCultureOperation) {
13
+ PatronCultureOperation["Intersection"] = "Intersection";
14
+ PatronCultureOperation["Difference"] = "Difference";
15
+ })(PatronCultureOperation || (PatronCultureOperation = {}));
16
+ export var CombatAnimalPowerType;
17
+ (function (CombatAnimalPowerType) {
18
+ CombatAnimalPowerType["Attack"] = "Attack";
19
+ CombatAnimalPowerType["Parry"] = "Parry";
20
+ CombatAnimalPowerType["RangedCombat"] = "RangedCombat";
21
+ CombatAnimalPowerType["Dodge"] = "Dodge";
22
+ CombatAnimalPowerType["DamagePoints"] = "DamagePoints";
23
+ CombatAnimalPowerType["Protection"] = "Protection";
24
+ })(CombatAnimalPowerType || (CombatAnimalPowerType = {}));
5
25
  export const validateSchema = validateSchemaCreator(import.meta.url);
@@ -44,20 +44,16 @@ export declare type ProfessionGroup = {
44
44
  mundane: MundaneProfessionGroup;
45
45
  } | {
46
46
  tag: "Magical";
47
- magical?: MagicalProfessionGroup;
47
+ magical: MagicalProfessionGroup;
48
48
  } | {
49
49
  tag: "Blessed";
50
+ blessed: {};
50
51
  };
51
- export declare type MundaneProfessionGroup = {
52
- tag: "Profane";
53
- } | {
54
- tag: "Fighter";
55
- } | {
56
- tag: "Religious";
57
- };
58
- /**
59
- * @minProperties 1
60
- */
52
+ export declare enum MundaneProfessionGroup {
53
+ Profane = "Profane",
54
+ Fighter = "Fighter",
55
+ Religious = "Religious"
56
+ }
61
57
  export declare type MagicalProfessionGroup = {
62
58
  /**
63
59
  * The curriculum/academy associated with this magical profession, if any.
@@ -482,6 +478,7 @@ export declare type ProfessionVariantPackageOptions = {
482
478
  };
483
479
  export declare type VariantOptionAction<T> = {
484
480
  tag: "Remove";
481
+ remove: {};
485
482
  } | {
486
483
  tag: "Override";
487
484
  override: T;
@@ -2,4 +2,10 @@
2
2
  * @main Profession
3
3
  */
4
4
  import { validateSchemaCreator } from "../validation/schema.js";
5
+ export var MundaneProfessionGroup;
6
+ (function (MundaneProfessionGroup) {
7
+ MundaneProfessionGroup["Profane"] = "Profane";
8
+ MundaneProfessionGroup["Fighter"] = "Fighter";
9
+ MundaneProfessionGroup["Religious"] = "Religious";
10
+ })(MundaneProfessionGroup || (MundaneProfessionGroup = {}));
5
11
  export const validateSchema = validateSchemaCreator(import.meta.url);
@@ -185,13 +185,11 @@ export declare type WeightDice = Dice & {
185
185
  * base value. Either they are all added or subtracted or even results are
186
186
  * added and odd results are subtracted.
187
187
  */
188
- export declare type WeightDiceOffsetStrategy = {
189
- tag: "Add";
190
- } | {
191
- tag: "Subtract";
192
- } | {
193
- tag: "AddEvenSubtractOdd";
194
- };
188
+ export declare enum WeightDiceOffsetStrategy {
189
+ Add = "Add",
190
+ Subtract = "Subtract",
191
+ AddEvenSubtractOdd = "AddEvenSubtractOdd"
192
+ }
195
193
  export declare type StartingAgeConfigForExperienceLevel = {
196
194
  /**
197
195
  * The selected experience level's identifier.
package/lib/types/Race.js CHANGED
@@ -2,4 +2,15 @@
2
2
  * @main Race
3
3
  */
4
4
  import { validateSchemaCreator } from "../validation/schema.js";
5
+ /**
6
+ * The strategy how to offset the randomly generated values against the
7
+ * base value. Either they are all added or subtracted or even results are
8
+ * added and odd results are subtracted.
9
+ */
10
+ export var WeightDiceOffsetStrategy;
11
+ (function (WeightDiceOffsetStrategy) {
12
+ WeightDiceOffsetStrategy["Add"] = "Add";
13
+ WeightDiceOffsetStrategy["Subtract"] = "Subtract";
14
+ WeightDiceOffsetStrategy["AddEvenSubtractOdd"] = "AddEvenSubtractOdd";
15
+ })(WeightDiceOffsetStrategy || (WeightDiceOffsetStrategy = {}));
5
16
  export const validateSchema = validateSchemaCreator(import.meta.url);
@@ -27,11 +27,10 @@ export declare type Service = {
27
27
  */
28
28
  translations: LocaleMap<ServiceTranslation>;
29
29
  };
30
- export declare type ServiceAvailability = {
31
- tag: "SummonedCreatures";
32
- } | {
33
- tag: "Monstrosities";
34
- };
30
+ export declare enum ServiceAvailability {
31
+ SummonedCreatures = "SummonedCreatures",
32
+ Monstrosities = "Monstrosities"
33
+ }
35
34
  export declare type ServiceTranslation = {
36
35
  /**
37
36
  * The name of the service.
@@ -2,4 +2,9 @@
2
2
  * @main Service
3
3
  */
4
4
  import { validateSchemaCreator } from "../validation/schema.js";
5
+ export var ServiceAvailability;
6
+ (function (ServiceAvailability) {
7
+ ServiceAvailability["SummonedCreatures"] = "SummonedCreatures";
8
+ ServiceAvailability["Monstrosities"] = "Monstrosities";
9
+ })(ServiceAvailability || (ServiceAvailability = {}));
5
10
  export const validateSchema = validateSchemaCreator(import.meta.url);
@@ -90,13 +90,11 @@ export declare type SkillTranslation = {
90
90
  * A category. All available entries from the specified category will be
91
91
  * included as separate applications.
92
92
  */
93
- export declare type ApplicationCategory = {
94
- tag: "BlessedTraditions";
95
- } | {
96
- tag: "Diseases";
97
- } | {
98
- tag: "Regions";
99
- };
93
+ export declare enum ApplicationCategory {
94
+ BlessedTraditions = "BlessedTraditions",
95
+ Diseases = "Diseases",
96
+ Regions = "Regions"
97
+ }
100
98
  /**
101
99
  * The skill's applications.
102
100
  */
@@ -135,11 +133,9 @@ export declare type ApplicationTranslation = {
135
133
  /**
136
134
  * Indicates whether encumbrance gives a penalty for checks with the skill.
137
135
  */
138
- export declare type Encumbrance = {
139
- tag: "True";
140
- } | {
141
- tag: "False";
142
- } | {
143
- tag: "Maybe";
144
- };
136
+ export declare enum Encumbrance {
137
+ True = "True",
138
+ False = "False",
139
+ Maybe = "Maybe"
140
+ }
145
141
  export declare const validateSchema: import("../validation/schema.js").TypeValidator<Skill>;
@@ -2,4 +2,23 @@
2
2
  * @main Skill
3
3
  */
4
4
  import { validateSchemaCreator } from "../validation/schema.js";
5
+ /**
6
+ * A category. All available entries from the specified category will be
7
+ * included as separate applications.
8
+ */
9
+ export var ApplicationCategory;
10
+ (function (ApplicationCategory) {
11
+ ApplicationCategory["BlessedTraditions"] = "BlessedTraditions";
12
+ ApplicationCategory["Diseases"] = "Diseases";
13
+ ApplicationCategory["Regions"] = "Regions";
14
+ })(ApplicationCategory || (ApplicationCategory = {}));
15
+ /**
16
+ * Indicates whether encumbrance gives a penalty for checks with the skill.
17
+ */
18
+ export var Encumbrance;
19
+ (function (Encumbrance) {
20
+ Encumbrance["True"] = "True";
21
+ Encumbrance["False"] = "False";
22
+ Encumbrance["Maybe"] = "Maybe";
23
+ })(Encumbrance || (Encumbrance = {}));
5
24
  export const validateSchema = validateSchemaCreator(import.meta.url);
@@ -38,17 +38,13 @@ export declare type Talisman = {
38
38
  */
39
39
  translations: LocaleMap<TalismanTranslation>;
40
40
  };
41
- export declare type TalismanType = {
42
- tag: "MainTalisman";
43
- } | {
44
- tag: "Talisman";
45
- } | {
46
- tag: "MinorTalisman";
47
- } | {
48
- tag: "Regalia";
49
- } | {
50
- tag: "PowerfulTalisman";
51
- };
41
+ export declare enum TalismanType {
42
+ MainTalisman = "MainTalisman",
43
+ Talisman = "Talisman",
44
+ MinorTalisman = "MinorTalisman",
45
+ Regalia = "Regalia",
46
+ PowerfulTalisman = "PowerfulTalisman"
47
+ }
52
48
  export declare type TalismanTranslation = {
53
49
  /**
54
50
  * The name of the talisman.
@@ -2,4 +2,12 @@
2
2
  * @main Talisman
3
3
  */
4
4
  import { validateSchemaCreator } from "../validation/schema.js";
5
+ export var TalismanType;
6
+ (function (TalismanType) {
7
+ TalismanType["MainTalisman"] = "MainTalisman";
8
+ TalismanType["Talisman"] = "Talisman";
9
+ TalismanType["MinorTalisman"] = "MinorTalisman";
10
+ TalismanType["Regalia"] = "Regalia";
11
+ TalismanType["PowerfulTalisman"] = "PowerfulTalisman";
12
+ })(TalismanType || (TalismanType = {}));
5
13
  export const validateSchema = validateSchemaCreator(import.meta.url);