nova64 0.2.4 → 0.2.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (140) hide show
  1. package/README.md +25 -8
  2. package/bin/nova64.js +165 -0
  3. package/dist/assets/console-CY_kygm3.js +14 -0
  4. package/dist/assets/console-CY_kygm3.js.map +1 -0
  5. package/dist/assets/main-l0sNRNKZ.js.map +1 -0
  6. package/dist/assets/sky/studio/nx.png +0 -0
  7. package/dist/assets/sky/studio/ny.png +0 -0
  8. package/dist/assets/sky/studio/nz.png +0 -0
  9. package/dist/assets/sky/studio/px.png +0 -0
  10. package/dist/assets/sky/studio/py.png +0 -0
  11. package/dist/assets/sky/studio/pz.png +0 -0
  12. package/dist/assets/vanilla-Dcuy32gi.js +2 -0
  13. package/dist/assets/vanilla-Dcuy32gi.js.map +1 -0
  14. package/dist/console.html +899 -0
  15. package/dist/docs/BENCHMARK.md +77 -0
  16. package/dist/docs/CHEATSHEET.md +255 -0
  17. package/dist/docs/EFFECTS_API_GUIDE.md +577 -0
  18. package/dist/docs/EFFECTS_QUICK_REFERENCE.md +331 -0
  19. package/dist/docs/FONT_CHARACTER_REFERENCE.md +219 -0
  20. package/dist/docs/FREE_GLB_ASSETS.md +330 -0
  21. package/dist/docs/FULLSCREEN_BUTTON_FEATURE.md +296 -0
  22. package/dist/docs/GAMEPAD_SUPPORT.md +348 -0
  23. package/dist/docs/GAME_IMPROVEMENTS.md +278 -0
  24. package/dist/docs/GAME_QUALITY_STATUS.md +300 -0
  25. package/dist/docs/MIGRATION_GUIDE.md +553 -0
  26. package/dist/docs/NOVA64_3D_API.md +356 -0
  27. package/dist/docs/NOVA64_API_REFERENCE.md +1406 -0
  28. package/dist/docs/NOVA64_UI_API.md +503 -0
  29. package/dist/docs/UI_SYSTEM_SUMMARY.md +445 -0
  30. package/dist/docs/VOXEL_ENGINE_GUIDE.md +662 -0
  31. package/dist/docs/VOXEL_QUICK_REFERENCE.md +386 -0
  32. package/dist/docs/api-3d.html +750 -0
  33. package/dist/docs/api-effects.html +385 -0
  34. package/dist/docs/api-improvements.md +121 -0
  35. package/dist/docs/api-skybox.html +407 -0
  36. package/dist/docs/api-sprites.html +321 -0
  37. package/dist/docs/api-voxel.html +337 -0
  38. package/dist/docs/api.html +543 -0
  39. package/dist/docs/assets.html +306 -0
  40. package/dist/docs/audio.html +340 -0
  41. package/dist/docs/blogs.html +286 -0
  42. package/dist/docs/collision.html +316 -0
  43. package/dist/docs/console.html +247 -0
  44. package/dist/docs/editor.html +297 -0
  45. package/dist/docs/font.html +247 -0
  46. package/dist/docs/framebuffer.html +247 -0
  47. package/dist/docs/fullscreen-button.html +297 -0
  48. package/dist/docs/gpu-systems.html +247 -0
  49. package/dist/docs/index.html +580 -0
  50. package/dist/docs/input.html +491 -0
  51. package/dist/docs/physics.html +311 -0
  52. package/dist/docs/screens.html +311 -0
  53. package/dist/docs/storage.html +311 -0
  54. package/dist/docs/textinput.html +332 -0
  55. package/dist/docs/ui.html +488 -0
  56. package/dist/examples/3d-advanced/code.js +695 -0
  57. package/dist/examples/adventure-comic-3d/code.js +342 -0
  58. package/dist/examples/audio-lab/code.js +150 -0
  59. package/dist/examples/boids-flocking/code.js +270 -0
  60. package/dist/examples/crystal-cathedral-3d/code.js +706 -0
  61. package/dist/examples/cyberpunk-city-3d/code.js +1383 -0
  62. package/dist/examples/demoscene/README.md +192 -0
  63. package/dist/examples/demoscene/code.js +1081 -0
  64. package/dist/examples/demoscene/meta.json +21 -0
  65. package/dist/examples/dungeon-crawler-3d/code.js +1117 -0
  66. package/dist/examples/f-zero-nova-3d/code.js +865 -0
  67. package/dist/examples/f-zero-nova-3d/code_old.js +1555 -0
  68. package/dist/examples/fps-demo-3d/code.js +744 -0
  69. package/dist/examples/game-of-life-3d/code.js +338 -0
  70. package/dist/examples/generative-art/code.js +632 -0
  71. package/dist/examples/hello-3d/code.js +325 -0
  72. package/dist/examples/hello-skybox/code.js +183 -0
  73. package/dist/examples/hello-world/code.js +19 -0
  74. package/dist/examples/input-showcase/code.js +109 -0
  75. package/dist/examples/instancing-demo/code.js +315 -0
  76. package/dist/examples/minecraft-demo/code.js +387 -0
  77. package/dist/examples/model-viewer-3d/code.js +114 -0
  78. package/dist/examples/mystical-realm-3d/code.js +1203 -0
  79. package/dist/examples/nature-explorer-3d/code.js +1318 -0
  80. package/dist/examples/particles-demo/code.js +522 -0
  81. package/dist/examples/pbr-showcase/code.js +140 -0
  82. package/dist/examples/physics-demo-3d/code.js +948 -0
  83. package/dist/examples/screen-demo/code.js +267 -0
  84. package/dist/examples/shooter-demo-3d/code.js +1286 -0
  85. package/dist/examples/space-combat-3d/IMPLEMENTATION_SUMMARY.md +109 -0
  86. package/dist/examples/space-combat-3d/README.md +135 -0
  87. package/dist/examples/space-combat-3d/code.js +1332 -0
  88. package/dist/examples/space-harrier-3d/code.js +923 -0
  89. package/dist/examples/star-fox-nova-3d/code.js +1116 -0
  90. package/dist/examples/star-fox-nova-3d/code_backup.js +410 -0
  91. package/dist/examples/star-fox-nova-3d/code_broken.js +1821 -0
  92. package/dist/examples/storage-quest/code.js +209 -0
  93. package/dist/examples/strider-demo-3d/IMPROVEMENT_OPTIONS.md +285 -0
  94. package/dist/examples/strider-demo-3d/cache-test.html +132 -0
  95. package/dist/examples/strider-demo-3d/code-fixed.js +582 -0
  96. package/dist/examples/strider-demo-3d/code-old.js +1537 -0
  97. package/dist/examples/strider-demo-3d/code.js +1462 -0
  98. package/dist/examples/strider-demo-3d/code.js.bak2 +1169 -0
  99. package/dist/examples/strider-demo-3d/fix-game.sh +53 -0
  100. package/dist/examples/super-plumber-64/README.md +128 -0
  101. package/dist/examples/super-plumber-64/code.js +1185 -0
  102. package/dist/examples/super-plumber-64/index.html +88 -0
  103. package/dist/examples/test-2d-overlay/code.js +32 -0
  104. package/dist/examples/test-font/code.js +51 -0
  105. package/dist/examples/test-minimal/code.js +21 -0
  106. package/dist/examples/ui-demo/code.js +306 -0
  107. package/dist/examples/wing-commander-space/README.md +180 -0
  108. package/dist/examples/wing-commander-space/code.js +1285 -0
  109. package/dist/examples/wizardry-3d/CHANGELOG.md +366 -0
  110. package/dist/examples/wizardry-3d/code.js +3928 -0
  111. package/dist/index.html +666 -0
  112. package/dist/os9-shell/assets/index-DIHfrTaW.css +1 -0
  113. package/dist/os9-shell/assets/index-KchE_ngx.js +483 -0
  114. package/dist/os9-shell/assets/index-KchE_ngx.js.map +1 -0
  115. package/dist/os9-shell/index.html +23 -0
  116. package/dist/os9-shell/nova-icon.svg +12 -0
  117. package/index.html +6 -1
  118. package/package.json +37 -32
  119. package/public/assets/sky/studio/nx.png +0 -0
  120. package/public/assets/sky/studio/ny.png +0 -0
  121. package/public/assets/sky/studio/nz.png +0 -0
  122. package/public/assets/sky/studio/px.png +0 -0
  123. package/public/assets/sky/studio/py.png +0 -0
  124. package/public/assets/sky/studio/pz.png +0 -0
  125. package/public/os9-shell/assets/index-KchE_ngx.js +483 -0
  126. package/public/os9-shell/assets/index-KchE_ngx.js.map +1 -0
  127. package/public/os9-shell/index.html +10 -1
  128. package/runtime/api-2d.js +301 -21
  129. package/runtime/api-3d/pbr.js +45 -1
  130. package/runtime/api-3d.js +1 -0
  131. package/runtime/api-effects.js +90 -3
  132. package/runtime/api-gameutils.js +476 -0
  133. package/runtime/api-generative.js +610 -0
  134. package/runtime/api-skybox.js +54 -0
  135. package/runtime/api-voxel.js +139 -28
  136. package/runtime/gpu-threejs.js +13 -9
  137. package/runtime/ui.js +2 -2
  138. package/src/main.js +24 -1
  139. package/public/os9-shell/assets/index-B1Uvacma.js +0 -32825
  140. package/public/os9-shell/assets/index-B1Uvacma.js.map +0 -1
@@ -0,0 +1,410 @@
1
+ // SIMPLE STAR FOX NOVA 64 - Stable and Working
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+ // Like Deserted Space quality, no crashes
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+
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+ let gameData = {
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+ arwing: null,
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+ enemies: [],
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+ projectiles: [],
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+ particles: [],
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+ stars: [],
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+ score: 0,
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+ health: 100,
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+ waveNumber: 1,
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+ time: 0,
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+ camera: { shake: 0 },
15
+ };
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+
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+ let gameSettings = {
18
+ graphics: {
19
+ enableParticles: true,
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+ starDensity: 200,
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+ },
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+ physics: {
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+ acceleration: 15,
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+ maxSpeed: 25,
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+ friction: 0.88,
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+ },
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+ gameplay: {
28
+ difficulty: 1.0,
29
+ enemySpawnRate: 2.0,
30
+ },
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+ };
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+
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+ // Game state management
34
+ let gameState = {
35
+ currentScreen: 'start',
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+ transition: false,
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+ };
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+
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+ export async function init() {
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+ console.log('🚀 STAR FOX NOVA 64 - Simple and Stable');
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+
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+ // Clear everything
43
+ cls();
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+
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+ // Simple, effective 3D setup
46
+ setCameraPosition(0, 5, 15);
47
+ setCameraTarget(0, 0, 0);
48
+ setCameraFOV(75);
49
+
50
+ // Clean lighting
51
+ setLightDirection(0, -1, -0.5);
52
+ setLightColor(0xffffff);
53
+ setAmbientLight(0x404040);
54
+
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+ // Create starfield
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+ createStarfield();
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+
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+ return initScreens({
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+ start: createStartScreen(),
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+ game: createGameScreen(),
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+ pause: createPauseScreen(),
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+ gameOver: createGameOverScreen(),
63
+ });
64
+ }
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+
66
+ function createStarfield() {
67
+ console.log('🌌 Creating stable starfield...');
68
+
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+ gameData.stars = [];
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+
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+ for (let i = 0; i < 200; i++) {
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+ const star = createCube(0.5, 0xffffff, [
73
+ (Math.random() - 0.5) * 200,
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+ (Math.random() - 0.5) * 100,
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+ -100 - Math.random() * 300,
76
+ ]);
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+
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+ gameData.stars.push({
79
+ mesh: star,
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+ speed: 20 + Math.random() * 30,
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+ x: (Math.random() - 0.5) * 200,
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+ y: (Math.random() - 0.5) * 100,
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+ z: -100 - Math.random() * 300,
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+ });
85
+ }
86
+
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+ console.log('✅ Starfield created with', gameData.stars.length, 'stars');
88
+ }
89
+
90
+ function updateStarfield(dt) {
91
+ for (let star of gameData.stars) {
92
+ star.z += star.speed * dt;
93
+ setPosition(star.mesh, star.x, star.y, star.z);
94
+
95
+ if (star.z > 30) {
96
+ star.z = -300 - Math.random() * 100;
97
+ star.x = (Math.random() - 0.5) * 200;
98
+ star.y = (Math.random() - 0.5) * 100;
99
+ }
100
+ }
101
+ }
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+
103
+ // Screen creation functions
104
+ function createStartScreen() {
105
+ return {
106
+ enter() {
107
+ console.log('Start screen entered');
108
+ },
109
+
110
+ update(dt) {
111
+ updateStarfield(dt);
112
+
113
+ if (isKeyPressed('space') || isKeyPressed('enter')) {
114
+ switchScreen('game');
115
+ }
116
+ },
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+
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+ draw() {
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+ // Title text
120
+ color(0xffffff);
121
+ text('STAR FOX NOVA 64', 100, 100, 32);
122
+ text('PRESS SPACE TO START', 120, 200, 16);
123
+ text('WASD: Move | SPACE: Fire', 120, 250, 12);
124
+ },
125
+ };
126
+ }
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+
128
+ function createGameScreen() {
129
+ return {
130
+ enter() {
131
+ console.log('🎮 Starting game...');
132
+ resetGame();
133
+ createArwing();
134
+ },
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+
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+ update(dt) {
137
+ gameData.time += dt;
138
+
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+ updateStarfield(dt);
140
+ updateArwing(dt);
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+ updateEnemies(dt);
142
+ updateProjectiles(dt);
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+ updateParticles(dt);
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+
145
+ spawnEnemies(dt);
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+
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+ if (gameData.health <= 0) {
148
+ switchScreen('gameOver');
149
+ }
150
+
151
+ if (isKeyPressed('escape')) {
152
+ switchScreen('pause');
153
+ }
154
+ },
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+
156
+ draw() {
157
+ drawHUD();
158
+ },
159
+ };
160
+ }
161
+
162
+ function createPauseScreen() {
163
+ return {
164
+ enter() {},
165
+ update(dt) {
166
+ if (isKeyPressed('escape') || isKeyPressed('space')) {
167
+ switchScreen('game');
168
+ }
169
+ },
170
+ draw() {
171
+ color(0xffffff);
172
+ text('PAUSED', 200, 150, 32);
173
+ text('PRESS ESC TO RESUME', 150, 200, 16);
174
+ },
175
+ };
176
+ }
177
+
178
+ function createGameOverScreen() {
179
+ return {
180
+ enter() {},
181
+ update(dt) {
182
+ updateStarfield(dt);
183
+
184
+ if (isKeyPressed('space') || isKeyPressed('enter')) {
185
+ switchScreen('start');
186
+ }
187
+ },
188
+ draw() {
189
+ color(0xff4444);
190
+ text('GAME OVER', 150, 150, 32);
191
+ color(0xffffff);
192
+ text('Score: ' + gameData.score, 180, 200, 16);
193
+ text('PRESS SPACE TO RESTART', 130, 250, 16);
194
+ },
195
+ };
196
+ }
197
+
198
+ function resetGame() {
199
+ gameData.enemies = [];
200
+ gameData.projectiles = [];
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+ gameData.particles = [];
202
+ gameData.score = 0;
203
+ gameData.health = 100;
204
+ gameData.waveNumber = 1;
205
+ gameData.time = 0;
206
+ }
207
+
208
+ function createArwing() {
209
+ const arwing = createCube(2, 0x0099ff, [0, 0, 0]);
210
+ setScale(arwing, 3, 1.5, 4);
211
+
212
+ gameData.arwing = {
213
+ mesh: arwing,
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+ position: { x: 0, y: 0, z: 0 },
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+ velocity: { x: 0, y: 0, z: 0 },
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+ speed: 30,
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+ lastShot: 0,
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+ };
219
+ }
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+
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+ function updateArwing(dt) {
222
+ if (!gameData.arwing) return;
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+
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+ const arwing = gameData.arwing;
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+ const speed = 50;
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+
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+ // Movement
228
+ if (isKeyDown('a') || isKeyDown('arrowleft')) {
229
+ arwing.position.x -= speed * dt;
230
+ }
231
+ if (isKeyDown('d') || isKeyDown('arrowright')) {
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+ arwing.position.x += speed * dt;
233
+ }
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+ if (isKeyDown('w') || isKeyDown('arrowup')) {
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+ arwing.position.y += speed * dt;
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+ }
237
+ if (isKeyDown('s') || isKeyDown('arrowdown')) {
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+ arwing.position.y -= speed * dt;
239
+ }
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+
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+ // Boundaries
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+ arwing.position.x = Math.max(-40, Math.min(40, arwing.position.x));
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+ arwing.position.y = Math.max(-20, Math.min(20, arwing.position.y));
244
+
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+ // Update mesh position
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+ setPosition(arwing.mesh, arwing.position.x, arwing.position.y, arwing.position.z);
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+
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+ // Shooting
249
+ if (isKeyDown('space') && gameData.time - arwing.lastShot > 0.1) {
250
+ fireProjectile();
251
+ arwing.lastShot = gameData.time;
252
+ }
253
+ }
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+
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+ function fireProjectile() {
256
+ const arwing = gameData.arwing;
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+ const projectile = createCube(0.5, 0xffff00, [
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+ arwing.position.x,
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+ arwing.position.y,
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+ arwing.position.z + 2,
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+ ]);
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+
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+ gameData.projectiles.push({
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+ mesh: projectile,
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+ position: {
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+ x: arwing.position.x,
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+ y: arwing.position.y,
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+ z: arwing.position.z + 2,
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+ },
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+ velocity: { x: 0, y: 0, z: 100 },
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+ });
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+ }
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+
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+ function updateProjectiles(dt) {
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+ for (let i = gameData.projectiles.length - 1; i >= 0; i--) {
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+ const proj = gameData.projectiles[i];
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+
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+ proj.position.z += proj.velocity.z * dt;
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+ setPosition(proj.mesh, proj.position.x, proj.position.y, proj.position.z);
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+
281
+ if (proj.position.z > 100) {
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+ destroyMesh(proj.mesh);
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+ gameData.projectiles.splice(i, 1);
284
+ }
285
+ }
286
+ }
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+
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+ function spawnEnemies(dt) {
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+ if (Math.random() < gameSettings.gameplay.enemySpawnRate * dt) {
290
+ spawnEnemy();
291
+ }
292
+ }
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+
294
+ function spawnEnemy() {
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+ const x = (Math.random() - 0.5) * 80;
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+ const y = (Math.random() - 0.5) * 40;
297
+ const z = 100 + Math.random() * 50;
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+
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+ const enemy = createCube(1.5, 0xff3030, [x, y, z]);
300
+ setScale(enemy, 2, 1, 3);
301
+
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+ gameData.enemies.push({
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+ mesh: enemy,
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+ position: { x, y, z },
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+ velocity: { x: 0, y: 0, z: -30 },
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+ health: 1,
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+ });
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+ }
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+
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+ function updateEnemies(dt) {
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+ for (let i = gameData.enemies.length - 1; i >= 0; i--) {
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+ const enemy = gameData.enemies[i];
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+
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+ enemy.position.z += enemy.velocity.z * dt;
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+ setPosition(enemy.mesh, enemy.position.x, enemy.position.y, enemy.position.z);
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+
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+ if (enemy.position.z < -30 || enemy.health <= 0) {
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+ if (enemy.position.z < -30) {
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+ gameData.health -= 10;
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+ }
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+ destroyMesh(enemy.mesh);
322
+ gameData.enemies.splice(i, 1);
323
+ }
324
+ }
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+
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+ // Check collisions
327
+ checkCollisions();
328
+ }
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+
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+ function checkCollisions() {
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+ for (let i = gameData.projectiles.length - 1; i >= 0; i--) {
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+ const proj = gameData.projectiles[i];
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+
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+ for (let j = gameData.enemies.length - 1; j >= 0; j--) {
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+ const enemy = gameData.enemies[j];
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+
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+ const dx = proj.position.x - enemy.position.x;
338
+ const dy = proj.position.y - enemy.position.y;
339
+ const dz = proj.position.z - enemy.position.z;
340
+ const distance = Math.sqrt(dx * dx + dy * dy + dz * dz);
341
+
342
+ if (distance < 4) {
343
+ // Hit!
344
+ createExplosion(enemy.position.x, enemy.position.y, enemy.position.z);
345
+
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+ destroyMesh(proj.mesh);
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+ gameData.projectiles.splice(i, 1);
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+
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+ destroyMesh(enemy.mesh);
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+ gameData.enemies.splice(j, 1);
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+
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+ gameData.score += 100;
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+ break;
354
+ }
355
+ }
356
+ }
357
+ }
358
+
359
+ function createExplosion(x, y, z) {
360
+ for (let i = 0; i < 8; i++) {
361
+ const particle = createCube(0.5, 0xff6600, [x, y, z]);
362
+
363
+ gameData.particles.push({
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+ mesh: particle,
365
+ position: { x, y, z },
366
+ velocity: {
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+ x: (Math.random() - 0.5) * 40,
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+ y: (Math.random() - 0.5) * 40,
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+ z: (Math.random() - 0.5) * 40,
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+ },
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+ life: 1.0,
372
+ });
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+ }
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+ }
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+
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+ function updateParticles(dt) {
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+ for (let i = gameData.particles.length - 1; i >= 0; i--) {
378
+ const p = gameData.particles[i];
379
+
380
+ p.position.x += p.velocity.x * dt;
381
+ p.position.y += p.velocity.y * dt;
382
+ p.position.z += p.velocity.z * dt;
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+
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+ setPosition(p.mesh, p.position.x, p.position.y, p.position.z);
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+
386
+ p.life -= dt;
387
+ if (p.life <= 0) {
388
+ destroyMesh(p.mesh);
389
+ gameData.particles.splice(i, 1);
390
+ }
391
+ }
392
+ }
393
+
394
+ function drawHUD() {
395
+ color(0xffffff);
396
+ text('Health: ' + gameData.health, 10, 10, 16);
397
+ text('Score: ' + gameData.score, 10, 30, 16);
398
+ text('Wave: ' + gameData.waveNumber, 10, 50, 16);
399
+
400
+ color(0x00ff00);
401
+ text('Enemies: ' + gameData.enemies.length, 10, 400, 12);
402
+ }
403
+
404
+ export function update(dt) {
405
+ // This will be handled by the screen manager
406
+ }
407
+
408
+ export function draw() {
409
+ // This will be handled by the screen manager
410
+ }