nova64 0.2.4 → 0.2.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +25 -8
- package/bin/nova64.js +165 -0
- package/dist/assets/console-CY_kygm3.js +14 -0
- package/dist/assets/console-CY_kygm3.js.map +1 -0
- package/dist/assets/main-l0sNRNKZ.js.map +1 -0
- package/dist/assets/sky/studio/nx.png +0 -0
- package/dist/assets/sky/studio/ny.png +0 -0
- package/dist/assets/sky/studio/nz.png +0 -0
- package/dist/assets/sky/studio/px.png +0 -0
- package/dist/assets/sky/studio/py.png +0 -0
- package/dist/assets/sky/studio/pz.png +0 -0
- package/dist/assets/vanilla-Dcuy32gi.js +2 -0
- package/dist/assets/vanilla-Dcuy32gi.js.map +1 -0
- package/dist/console.html +899 -0
- package/dist/docs/BENCHMARK.md +77 -0
- package/dist/docs/CHEATSHEET.md +255 -0
- package/dist/docs/EFFECTS_API_GUIDE.md +577 -0
- package/dist/docs/EFFECTS_QUICK_REFERENCE.md +331 -0
- package/dist/docs/FONT_CHARACTER_REFERENCE.md +219 -0
- package/dist/docs/FREE_GLB_ASSETS.md +330 -0
- package/dist/docs/FULLSCREEN_BUTTON_FEATURE.md +296 -0
- package/dist/docs/GAMEPAD_SUPPORT.md +348 -0
- package/dist/docs/GAME_IMPROVEMENTS.md +278 -0
- package/dist/docs/GAME_QUALITY_STATUS.md +300 -0
- package/dist/docs/MIGRATION_GUIDE.md +553 -0
- package/dist/docs/NOVA64_3D_API.md +356 -0
- package/dist/docs/NOVA64_API_REFERENCE.md +1406 -0
- package/dist/docs/NOVA64_UI_API.md +503 -0
- package/dist/docs/UI_SYSTEM_SUMMARY.md +445 -0
- package/dist/docs/VOXEL_ENGINE_GUIDE.md +662 -0
- package/dist/docs/VOXEL_QUICK_REFERENCE.md +386 -0
- package/dist/docs/api-3d.html +750 -0
- package/dist/docs/api-effects.html +385 -0
- package/dist/docs/api-improvements.md +121 -0
- package/dist/docs/api-skybox.html +407 -0
- package/dist/docs/api-sprites.html +321 -0
- package/dist/docs/api-voxel.html +337 -0
- package/dist/docs/api.html +543 -0
- package/dist/docs/assets.html +306 -0
- package/dist/docs/audio.html +340 -0
- package/dist/docs/blogs.html +286 -0
- package/dist/docs/collision.html +316 -0
- package/dist/docs/console.html +247 -0
- package/dist/docs/editor.html +297 -0
- package/dist/docs/font.html +247 -0
- package/dist/docs/framebuffer.html +247 -0
- package/dist/docs/fullscreen-button.html +297 -0
- package/dist/docs/gpu-systems.html +247 -0
- package/dist/docs/index.html +580 -0
- package/dist/docs/input.html +491 -0
- package/dist/docs/physics.html +311 -0
- package/dist/docs/screens.html +311 -0
- package/dist/docs/storage.html +311 -0
- package/dist/docs/textinput.html +332 -0
- package/dist/docs/ui.html +488 -0
- package/dist/examples/3d-advanced/code.js +695 -0
- package/dist/examples/adventure-comic-3d/code.js +342 -0
- package/dist/examples/audio-lab/code.js +150 -0
- package/dist/examples/boids-flocking/code.js +270 -0
- package/dist/examples/crystal-cathedral-3d/code.js +706 -0
- package/dist/examples/cyberpunk-city-3d/code.js +1383 -0
- package/dist/examples/demoscene/README.md +192 -0
- package/dist/examples/demoscene/code.js +1081 -0
- package/dist/examples/demoscene/meta.json +21 -0
- package/dist/examples/dungeon-crawler-3d/code.js +1117 -0
- package/dist/examples/f-zero-nova-3d/code.js +865 -0
- package/dist/examples/f-zero-nova-3d/code_old.js +1555 -0
- package/dist/examples/fps-demo-3d/code.js +744 -0
- package/dist/examples/game-of-life-3d/code.js +338 -0
- package/dist/examples/generative-art/code.js +632 -0
- package/dist/examples/hello-3d/code.js +325 -0
- package/dist/examples/hello-skybox/code.js +183 -0
- package/dist/examples/hello-world/code.js +19 -0
- package/dist/examples/input-showcase/code.js +109 -0
- package/dist/examples/instancing-demo/code.js +315 -0
- package/dist/examples/minecraft-demo/code.js +387 -0
- package/dist/examples/model-viewer-3d/code.js +114 -0
- package/dist/examples/mystical-realm-3d/code.js +1203 -0
- package/dist/examples/nature-explorer-3d/code.js +1318 -0
- package/dist/examples/particles-demo/code.js +522 -0
- package/dist/examples/pbr-showcase/code.js +140 -0
- package/dist/examples/physics-demo-3d/code.js +948 -0
- package/dist/examples/screen-demo/code.js +267 -0
- package/dist/examples/shooter-demo-3d/code.js +1286 -0
- package/dist/examples/space-combat-3d/IMPLEMENTATION_SUMMARY.md +109 -0
- package/dist/examples/space-combat-3d/README.md +135 -0
- package/dist/examples/space-combat-3d/code.js +1332 -0
- package/dist/examples/space-harrier-3d/code.js +923 -0
- package/dist/examples/star-fox-nova-3d/code.js +1116 -0
- package/dist/examples/star-fox-nova-3d/code_backup.js +410 -0
- package/dist/examples/star-fox-nova-3d/code_broken.js +1821 -0
- package/dist/examples/storage-quest/code.js +209 -0
- package/dist/examples/strider-demo-3d/IMPROVEMENT_OPTIONS.md +285 -0
- package/dist/examples/strider-demo-3d/cache-test.html +132 -0
- package/dist/examples/strider-demo-3d/code-fixed.js +582 -0
- package/dist/examples/strider-demo-3d/code-old.js +1537 -0
- package/dist/examples/strider-demo-3d/code.js +1462 -0
- package/dist/examples/strider-demo-3d/code.js.bak2 +1169 -0
- package/dist/examples/strider-demo-3d/fix-game.sh +53 -0
- package/dist/examples/super-plumber-64/README.md +128 -0
- package/dist/examples/super-plumber-64/code.js +1185 -0
- package/dist/examples/super-plumber-64/index.html +88 -0
- package/dist/examples/test-2d-overlay/code.js +32 -0
- package/dist/examples/test-font/code.js +51 -0
- package/dist/examples/test-minimal/code.js +21 -0
- package/dist/examples/ui-demo/code.js +306 -0
- package/dist/examples/wing-commander-space/README.md +180 -0
- package/dist/examples/wing-commander-space/code.js +1285 -0
- package/dist/examples/wizardry-3d/CHANGELOG.md +366 -0
- package/dist/examples/wizardry-3d/code.js +3928 -0
- package/dist/index.html +666 -0
- package/dist/os9-shell/assets/index-DIHfrTaW.css +1 -0
- package/dist/os9-shell/assets/index-KchE_ngx.js +483 -0
- package/dist/os9-shell/assets/index-KchE_ngx.js.map +1 -0
- package/dist/os9-shell/index.html +23 -0
- package/dist/os9-shell/nova-icon.svg +12 -0
- package/index.html +6 -1
- package/package.json +37 -32
- package/public/assets/sky/studio/nx.png +0 -0
- package/public/assets/sky/studio/ny.png +0 -0
- package/public/assets/sky/studio/nz.png +0 -0
- package/public/assets/sky/studio/px.png +0 -0
- package/public/assets/sky/studio/py.png +0 -0
- package/public/assets/sky/studio/pz.png +0 -0
- package/public/os9-shell/assets/index-KchE_ngx.js +483 -0
- package/public/os9-shell/assets/index-KchE_ngx.js.map +1 -0
- package/public/os9-shell/index.html +10 -1
- package/runtime/api-2d.js +301 -21
- package/runtime/api-3d/pbr.js +45 -1
- package/runtime/api-3d.js +1 -0
- package/runtime/api-effects.js +90 -3
- package/runtime/api-gameutils.js +476 -0
- package/runtime/api-generative.js +610 -0
- package/runtime/api-skybox.js +54 -0
- package/runtime/api-voxel.js +139 -28
- package/runtime/gpu-threejs.js +13 -9
- package/runtime/ui.js +2 -2
- package/src/main.js +24 -1
- package/public/os9-shell/assets/index-B1Uvacma.js +0 -32825
- package/public/os9-shell/assets/index-B1Uvacma.js.map +0 -1
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// Generative Art Studio — Nova64 Fantasy Console
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// 6 interactive Processing-style sketches. Press LEFT/RIGHT to switch.
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// All rendering happens in draw() (framebuffer is cleared between update & draw).
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let currentSketch = 0;
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const SKETCH_COUNT = 6;
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const sketchNames = [
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'FLOW FIELD',
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'PERLIN LANDSCAPE',
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'SPIRAL GALAXY',
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'PARTICLE GARDEN',
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'WAVE INTERFERENCE',
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'NEON GEOMETRY',
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];
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let time = 0;
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let particles = [];
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let field = null;
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let switchCooldown = 0;
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let started = false;
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// ─── Shared state ──────────────────────────────────────────────────────────
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const W = 640;
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const H = 360;
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export function init() {
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createSolidSkybox(0x000000);
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noiseSeed(42);
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_initSketch(currentSketch);
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}
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// ─── UPDATE: state/logic only, NO drawing ─────────────────────────────────
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export function update(dt) {
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if (!started) {
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if (btnp(4) || btnp(5) || keyp('Space') || keyp('Enter')) {
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started = true;
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}
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return;
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}
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time += dt;
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switchCooldown -= dt;
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// Switch sketches
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if ((keyp('ArrowRight') || btnp(1)) && switchCooldown <= 0) {
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currentSketch = (currentSketch + 1) % SKETCH_COUNT;
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_initSketch(currentSketch);
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switchCooldown = 0.3;
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}
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if ((keyp('ArrowLeft') || btnp(0)) && switchCooldown <= 0) {
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currentSketch = (currentSketch - 1 + SKETCH_COUNT) % SKETCH_COUNT;
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_initSketch(currentSketch);
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switchCooldown = 0.3;
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}
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// Update state (physics, particles) — no drawing
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switch (currentSketch) {
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case 0:
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_updateFlowField(dt);
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break;
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case 1:
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_updatePerlinLandscape(dt);
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break;
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case 3:
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_updateParticleGarden(dt);
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break;
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}
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}
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// ─── DRAW: all rendering happens here ─────────────────────────────────────
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export function draw() {
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if (!started) {
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_drawStartScreen();
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return;
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}
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// Draw current sketch
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switch (currentSketch) {
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case 0:
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_drawFlowField();
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break;
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case 1:
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_drawPerlinLandscape();
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break;
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case 2:
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_drawSpiralGalaxy();
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break;
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case 3:
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_drawParticleGarden();
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break;
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case 4:
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_drawWaveInterference();
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break;
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case 5:
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_drawNeonGeometry();
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break;
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}
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// HUD on top
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_drawHUD();
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}
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// ─── Start Screen ─────────────────────────────────────────────────────────
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function _drawStartScreen() {
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cls(rgba8(10, 8, 20));
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// Animated background circles
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const t = performance.now() / 1000;
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for (let i = 0; i < 12; i++) {
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const angle = (i / 12) * Math.PI * 2 + t * 0.3;
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const r = 80 + Math.sin(t * 0.5 + i) * 30;
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const x = W / 2 + Math.cos(angle) * r;
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const y = H / 2 + Math.sin(angle) * r;
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const hue = (i * 30 + t * 40) % 360;
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ellipse(x, y, 8 + Math.sin(t + i) * 4, 8 + Math.cos(t + i) * 4, hsb(hue, 0.8, 0.6, 80), true);
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}
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drawGlowTextCentered(
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'GENERATIVE ART STUDIO',
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W / 2,
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80,
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rgba8(255, 200, 255),
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rgba8(180, 80, 220)
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);
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drawGlowTextCentered('N O V A 6 4', W / 2, 120, rgba8(100, 200, 255), rgba8(40, 100, 180));
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printCentered('6 interactive Processing-style sketches', W / 2, 170, rgba8(180, 180, 200));
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printCentered(
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'Flow Fields / Perlin Landscapes / Spiral Galaxies',
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W / 2,
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195,
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rgba8(140, 160, 200)
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);
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printCentered(
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'Particle Systems / Wave Interference / Neon Geometry',
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W / 2,
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215,
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rgba8(140, 160, 200)
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);
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const pulse = Math.sin(t * 3) * 0.3 + 0.7;
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const a = Math.floor(pulse * 255);
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printCentered('PRESS SPACE TO BEGIN', W / 2, 280, rgba8(255, 255, 255, a));
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printCentered('LEFT / RIGHT to switch sketches', W / 2, 305, rgba8(120, 120, 150));
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}
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// ─── HUD ──────────────────────────────────────────────────────────────────
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function _drawHUD() {
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const name = sketchNames[currentSketch];
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drawPanel(8, 4, 200, 28, {
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bgColor: rgba8(0, 0, 0, 140),
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borderLight: rgba8(80, 80, 120, 100),
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borderDark: rgba8(40, 40, 60, 100),
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});
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print(`${currentSketch + 1}/${SKETCH_COUNT} ${name}`, 16, 12, rgba8(200, 200, 255));
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print('[< >] SWITCH', W - 130, H - 18, rgba8(120, 120, 150));
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}
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// ─── Sketch init ──────────────────────────────────────────────────────────
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function _initSketch(idx) {
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time = 0;
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particles = [];
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field = null;
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switch (idx) {
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case 0:
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_initFlowField();
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break;
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case 1:
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_initPerlinLandscape();
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break;
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case 2:
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_initSpiralGalaxy();
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break;
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case 3:
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_initParticleGarden();
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break;
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case 5:
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_initNeonGeometry();
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break;
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}
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}
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// ════════════════════════════════════════════════════════════════════════════
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// SKETCH 0: FLOW FIELD
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// Particles follow Perlin noise flow vectors. Trail history drawn each frame.
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// ════════════════════════════════════════════════════════════════════════════
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const FLOW_COLS = 64;
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const FLOW_ROWS = 36;
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const FLOW_CELL = 10;
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const TRAIL_LEN = 12;
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function _initFlowField() {
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particles = [];
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for (let i = 0; i < 600; i++) {
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particles.push({
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x: Math.random() * W,
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y: Math.random() * H,
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speed: 0.5 + Math.random() * 1.5,
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hue: Math.random() * 360,
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life: 200 + Math.random() * 300,
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trail: [],
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});
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}
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}
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function _updateFlowField(dt) {
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field = flowField(FLOW_COLS, FLOW_ROWS, 0.08, time * 0.15);
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for (const p of particles) {
|
|
212
|
+
const col = Math.floor(p.x / FLOW_CELL);
|
|
213
|
+
const row = Math.floor(p.y / FLOW_CELL);
|
|
214
|
+
|
|
215
|
+
if (col >= 0 && col < FLOW_COLS && row >= 0 && row < FLOW_ROWS) {
|
|
216
|
+
const angle = field[row * FLOW_COLS + col];
|
|
217
|
+
// Store trail point before moving
|
|
218
|
+
p.trail.push({ x: p.x, y: p.y });
|
|
219
|
+
if (p.trail.length > TRAIL_LEN) p.trail.shift();
|
|
220
|
+
|
|
221
|
+
p.x += Math.cos(angle) * p.speed * 60 * dt;
|
|
222
|
+
p.y += Math.sin(angle) * p.speed * 60 * dt;
|
|
223
|
+
p.hue = (p.hue + 15 * dt) % 360;
|
|
224
|
+
p.life -= dt * 60;
|
|
225
|
+
}
|
|
226
|
+
|
|
227
|
+
if (p.x < 0 || p.x > W || p.y < 0 || p.y > H || p.life <= 0) {
|
|
228
|
+
p.x = Math.random() * W;
|
|
229
|
+
p.y = Math.random() * H;
|
|
230
|
+
p.life = 200 + Math.random() * 300;
|
|
231
|
+
p.hue = Math.random() * 360;
|
|
232
|
+
p.trail = [];
|
|
233
|
+
}
|
|
234
|
+
}
|
|
235
|
+
}
|
|
236
|
+
|
|
237
|
+
function _drawFlowField() {
|
|
238
|
+
cls(rgba8(5, 3, 12));
|
|
239
|
+
|
|
240
|
+
for (const p of particles) {
|
|
241
|
+
const trail = p.trail;
|
|
242
|
+
for (let j = 1; j < trail.length; j++) {
|
|
243
|
+
const t = j / trail.length;
|
|
244
|
+
const alpha = Math.floor(t * 200);
|
|
245
|
+
const c = hsb(p.hue, 0.85, 0.9, Math.max(15, alpha));
|
|
246
|
+
line(
|
|
247
|
+
Math.round(trail[j - 1].x),
|
|
248
|
+
Math.round(trail[j - 1].y),
|
|
249
|
+
Math.round(trail[j].x),
|
|
250
|
+
Math.round(trail[j].y),
|
|
251
|
+
c
|
|
252
|
+
);
|
|
253
|
+
}
|
|
254
|
+
// Head
|
|
255
|
+
if (trail.length > 0) {
|
|
256
|
+
const last = trail[trail.length - 1];
|
|
257
|
+
const c = hsb(p.hue, 0.9, 1.0, 255);
|
|
258
|
+
line(Math.round(last.x), Math.round(last.y), Math.round(p.x), Math.round(p.y), c);
|
|
259
|
+
}
|
|
260
|
+
}
|
|
261
|
+
}
|
|
262
|
+
|
|
263
|
+
// ════════════════════════════════════════════════════════════════════════════
|
|
264
|
+
// SKETCH 1: PERLIN LANDSCAPE
|
|
265
|
+
// ════════════════════════════════════════════════════════════════════════════
|
|
266
|
+
|
|
267
|
+
let landscapeOffset = 0;
|
|
268
|
+
|
|
269
|
+
function _initPerlinLandscape() {
|
|
270
|
+
landscapeOffset = 0;
|
|
271
|
+
}
|
|
272
|
+
|
|
273
|
+
function _updatePerlinLandscape(dt) {
|
|
274
|
+
landscapeOffset += dt * 30;
|
|
275
|
+
}
|
|
276
|
+
|
|
277
|
+
function _drawPerlinLandscape() {
|
|
278
|
+
cls(rgba8(8, 6, 18));
|
|
279
|
+
|
|
280
|
+
const layers = [
|
|
281
|
+
{ scale: 0.005, amp: 60, base: 240, color1: [30, 20, 60], color2: [60, 30, 90], speed: 0.2 },
|
|
282
|
+
{ scale: 0.008, amp: 80, base: 260, color1: [20, 40, 60], color2: [40, 80, 120], speed: 0.5 },
|
|
283
|
+
{ scale: 0.012, amp: 100, base: 280, color1: [30, 60, 40], color2: [60, 140, 80], speed: 0.8 },
|
|
284
|
+
{ scale: 0.02, amp: 70, base: 300, color1: [40, 30, 20], color2: [100, 70, 40], speed: 1.0 },
|
|
285
|
+
];
|
|
286
|
+
|
|
287
|
+
// Stars
|
|
288
|
+
noiseSeed(7);
|
|
289
|
+
for (let i = 0; i < 80; i++) {
|
|
290
|
+
const sx = (noise(i * 100) * W * 1.5) % W;
|
|
291
|
+
const sy = noise(i * 200) * 180;
|
|
292
|
+
const brightness = 100 + Math.floor(noise(i * 300 + time * 0.5) * 155);
|
|
293
|
+
pset(Math.round(sx), Math.round(sy), rgba8(brightness, brightness, brightness + 40));
|
|
294
|
+
}
|
|
295
|
+
noiseSeed(42);
|
|
296
|
+
|
|
297
|
+
// Moon
|
|
298
|
+
ellipse(500, 60, 25, 25, rgba8(240, 230, 200, 180), true);
|
|
299
|
+
ellipse(506, 57, 22, 22, rgba8(8, 6, 18), true);
|
|
300
|
+
|
|
301
|
+
// Mountain layers
|
|
302
|
+
for (let layerIdx = 0; layerIdx < layers.length; layerIdx++) {
|
|
303
|
+
const L = layers[layerIdx];
|
|
304
|
+
const off = landscapeOffset * L.speed;
|
|
305
|
+
|
|
306
|
+
for (let x = 0; x < W; x++) {
|
|
307
|
+
const n = noise((x + off) * L.scale, layerIdx * 100);
|
|
308
|
+
const h = L.base - n * L.amp;
|
|
309
|
+
|
|
310
|
+
for (let y = Math.floor(h); y < H; y++) {
|
|
311
|
+
const t = Math.min(1, (y - h) / L.amp);
|
|
312
|
+
const r = L.color1[0] + (L.color2[0] - L.color1[0]) * t;
|
|
313
|
+
const g = L.color1[1] + (L.color2[1] - L.color1[1]) * t;
|
|
314
|
+
const b = L.color1[2] + (L.color2[2] - L.color1[2]) * t;
|
|
315
|
+
pset(x, y, rgba8(r, g, b));
|
|
316
|
+
}
|
|
317
|
+
}
|
|
318
|
+
}
|
|
319
|
+
|
|
320
|
+
// Water reflection
|
|
321
|
+
for (let x = 0; x < W; x++) {
|
|
322
|
+
for (let y = H - 30; y < H; y++) {
|
|
323
|
+
const wave = Math.sin(x * 0.05 + time * 2) * 3;
|
|
324
|
+
const alpha = 80 - (y - (H - 30)) * 2;
|
|
325
|
+
if (alpha > 0) pset(x, y, rgba8(20, 40, 80, alpha));
|
|
326
|
+
}
|
|
327
|
+
}
|
|
328
|
+
}
|
|
329
|
+
|
|
330
|
+
// ════════════════════════════════════════════════════════════════════════════
|
|
331
|
+
// SKETCH 2: SPIRAL GALAXY
|
|
332
|
+
// ════════════════════════════════════════════════════════════════════════════
|
|
333
|
+
|
|
334
|
+
let galaxyStars = [];
|
|
335
|
+
|
|
336
|
+
function _initSpiralGalaxy() {
|
|
337
|
+
galaxyStars = [];
|
|
338
|
+
const cx = W / 2,
|
|
339
|
+
cy = H / 2;
|
|
340
|
+
|
|
341
|
+
for (let i = 0; i < 2000; i++) {
|
|
342
|
+
const arm = Math.floor(Math.random() * 4);
|
|
343
|
+
const dist = Math.random() * 160;
|
|
344
|
+
const baseAngle = (arm / 4) * Math.PI * 2;
|
|
345
|
+
const spiralAngle = baseAngle + dist * 0.04;
|
|
346
|
+
const spread = (Math.random() - 0.5) * (dist * 0.15);
|
|
347
|
+
|
|
348
|
+
galaxyStars.push({
|
|
349
|
+
dist,
|
|
350
|
+
angle: spiralAngle,
|
|
351
|
+
spread,
|
|
352
|
+
arm,
|
|
353
|
+
hue: 200 + arm * 40 + Math.random() * 30,
|
|
354
|
+
brightness: 0.3 + Math.random() * 0.7,
|
|
355
|
+
size: Math.random() < 0.05 ? 2 : 1,
|
|
356
|
+
});
|
|
357
|
+
}
|
|
358
|
+
}
|
|
359
|
+
|
|
360
|
+
function _drawSpiralGalaxy() {
|
|
361
|
+
cls(rgba8(4, 2, 10));
|
|
362
|
+
|
|
363
|
+
const cx = W / 2,
|
|
364
|
+
cy = H / 2;
|
|
365
|
+
const rotSpeed = time * 0.15;
|
|
366
|
+
|
|
367
|
+
// Core glow
|
|
368
|
+
drawRadialGradient(cx, cy, 30, rgba8(255, 220, 180, 60), rgba8(255, 220, 180, 0));
|
|
369
|
+
drawRadialGradient(cx, cy, 12, rgba8(255, 240, 220, 120), rgba8(255, 200, 150, 0));
|
|
370
|
+
|
|
371
|
+
for (const star of galaxyStars) {
|
|
372
|
+
const angle = star.angle + rotSpeed;
|
|
373
|
+
const wobble = Math.sin(time * 0.5 + star.dist * 0.1) * 2;
|
|
374
|
+
const x = cx + Math.cos(angle) * star.dist + Math.sin(angle) * star.spread + wobble;
|
|
375
|
+
const y = cy + Math.sin(angle) * star.dist * 0.55 + Math.cos(angle) * star.spread * 0.55;
|
|
376
|
+
|
|
377
|
+
const alpha = Math.floor(star.brightness * 255 * (1 - star.dist / 200));
|
|
378
|
+
if (alpha < 10) continue;
|
|
379
|
+
const c = hsb(star.hue, 0.6, star.brightness, Math.min(255, alpha));
|
|
380
|
+
|
|
381
|
+
if (star.size > 1) {
|
|
382
|
+
pset(Math.round(x), Math.round(y), c);
|
|
383
|
+
pset(Math.round(x + 1), Math.round(y), c);
|
|
384
|
+
pset(Math.round(x), Math.round(y + 1), c);
|
|
385
|
+
} else {
|
|
386
|
+
pset(Math.round(x), Math.round(y), c);
|
|
387
|
+
}
|
|
388
|
+
}
|
|
389
|
+
|
|
390
|
+
// Nebula clouds
|
|
391
|
+
for (let i = 0; i < 5; i++) {
|
|
392
|
+
const na = (i / 5) * Math.PI * 2 + time * 0.08;
|
|
393
|
+
const nd = 80 + Math.sin(time * 0.3 + i) * 20;
|
|
394
|
+
const nx = cx + Math.cos(na) * nd;
|
|
395
|
+
const ny = cy + Math.sin(na) * nd * 0.55;
|
|
396
|
+
const hue = (200 + i * 60 + time * 10) % 360;
|
|
397
|
+
drawRadialGradient(nx, ny, 25, hsb(hue, 0.7, 0.4, 25), hsb(hue, 0.3, 0.1, 0));
|
|
398
|
+
}
|
|
399
|
+
}
|
|
400
|
+
|
|
401
|
+
// ════════════════════════════════════════════════════════════════════════════
|
|
402
|
+
// SKETCH 3: PARTICLE GARDEN
|
|
403
|
+
// ════════════════════════════════════════════════════════════════════════════
|
|
404
|
+
|
|
405
|
+
let emitters = [];
|
|
406
|
+
|
|
407
|
+
function _initParticleGarden() {
|
|
408
|
+
particles = [];
|
|
409
|
+
emitters = [
|
|
410
|
+
{ x: W * 0.2, y: H * 0.7, hue: 120, type: 'fountain' },
|
|
411
|
+
{ x: W * 0.5, y: H * 0.5, hue: 280, type: 'spiral' },
|
|
412
|
+
{ x: W * 0.8, y: H * 0.7, hue: 30, type: 'fountain' },
|
|
413
|
+
{ x: W * 0.35, y: H * 0.3, hue: 200, type: 'burst' },
|
|
414
|
+
{ x: W * 0.65, y: H * 0.3, hue: 340, type: 'burst' },
|
|
415
|
+
];
|
|
416
|
+
}
|
|
417
|
+
|
|
418
|
+
function _updateParticleGarden(dt) {
|
|
419
|
+
// Spawn from emitters
|
|
420
|
+
for (const em of emitters) {
|
|
421
|
+
if (particles.length < 1500) {
|
|
422
|
+
for (let i = 0; i < 3; i++) {
|
|
423
|
+
const p = {
|
|
424
|
+
x: em.x,
|
|
425
|
+
y: em.y,
|
|
426
|
+
life: 120 + Math.random() * 180,
|
|
427
|
+
maxLife: 0,
|
|
428
|
+
hue: em.hue + (Math.random() - 0.5) * 40,
|
|
429
|
+
};
|
|
430
|
+
p.maxLife = p.life;
|
|
431
|
+
|
|
432
|
+
if (em.type === 'fountain') {
|
|
433
|
+
p.vx = (Math.random() - 0.5) * 40;
|
|
434
|
+
p.vy = -80 - Math.random() * 60;
|
|
435
|
+
p.gravity = 50;
|
|
436
|
+
} else if (em.type === 'spiral') {
|
|
437
|
+
const a = Math.random() * Math.PI * 2;
|
|
438
|
+
const spd = 20 + Math.random() * 30;
|
|
439
|
+
p.vx = Math.cos(a) * spd;
|
|
440
|
+
p.vy = Math.sin(a) * spd;
|
|
441
|
+
p.gravity = 0;
|
|
442
|
+
p.spiral = 2 + Math.random();
|
|
443
|
+
} else {
|
|
444
|
+
const a = Math.random() * Math.PI * 2;
|
|
445
|
+
const spd = 30 + Math.random() * 50;
|
|
446
|
+
p.vx = Math.cos(a) * spd;
|
|
447
|
+
p.vy = Math.sin(a) * spd;
|
|
448
|
+
p.gravity = 15;
|
|
449
|
+
}
|
|
450
|
+
particles.push(p);
|
|
451
|
+
}
|
|
452
|
+
}
|
|
453
|
+
}
|
|
454
|
+
|
|
455
|
+
// Update physics
|
|
456
|
+
for (let i = particles.length - 1; i >= 0; i--) {
|
|
457
|
+
const p = particles[i];
|
|
458
|
+
p.life -= dt * 60;
|
|
459
|
+
if (p.life <= 0) {
|
|
460
|
+
particles.splice(i, 1);
|
|
461
|
+
continue;
|
|
462
|
+
}
|
|
463
|
+
|
|
464
|
+
if (p.spiral) {
|
|
465
|
+
const angle = Math.atan2(p.vy, p.vx) + p.spiral * dt;
|
|
466
|
+
const speed = Math.sqrt(p.vx * p.vx + p.vy * p.vy);
|
|
467
|
+
p.vx = Math.cos(angle) * speed;
|
|
468
|
+
p.vy = Math.sin(angle) * speed;
|
|
469
|
+
}
|
|
470
|
+
if (p.gravity) p.vy += p.gravity * dt;
|
|
471
|
+
p.x += p.vx * dt;
|
|
472
|
+
p.y += p.vy * dt;
|
|
473
|
+
}
|
|
474
|
+
}
|
|
475
|
+
|
|
476
|
+
function _drawParticleGarden() {
|
|
477
|
+
cls(rgba8(5, 8, 5));
|
|
478
|
+
|
|
479
|
+
for (const p of particles) {
|
|
480
|
+
const t = p.life / p.maxLife;
|
|
481
|
+
const alpha = Math.floor(t * 220);
|
|
482
|
+
const brightness = 0.5 + t * 0.5;
|
|
483
|
+
const c = hsb(p.hue, 0.8, brightness, Math.max(10, alpha));
|
|
484
|
+
pset(Math.round(p.x), Math.round(p.y), c);
|
|
485
|
+
|
|
486
|
+
if (t > 0.7) {
|
|
487
|
+
pset(
|
|
488
|
+
Math.round(p.x + 1),
|
|
489
|
+
Math.round(p.y),
|
|
490
|
+
hsb(p.hue, 0.5, brightness, Math.floor(alpha * 0.3))
|
|
491
|
+
);
|
|
492
|
+
pset(
|
|
493
|
+
Math.round(p.x - 1),
|
|
494
|
+
Math.round(p.y),
|
|
495
|
+
hsb(p.hue, 0.5, brightness, Math.floor(alpha * 0.3))
|
|
496
|
+
);
|
|
497
|
+
}
|
|
498
|
+
}
|
|
499
|
+
|
|
500
|
+
// Emitter markers
|
|
501
|
+
for (const em of emitters) {
|
|
502
|
+
ellipse(Math.round(em.x), Math.round(em.y), 4, 4, hsb(em.hue, 0.6, 0.4, 100), true);
|
|
503
|
+
}
|
|
504
|
+
|
|
505
|
+
line(0, Math.floor(H * 0.75), W, Math.floor(H * 0.75), rgba8(30, 50, 30, 100));
|
|
506
|
+
}
|
|
507
|
+
|
|
508
|
+
// ════════════════════════════════════════════════════════════════════════════
|
|
509
|
+
// SKETCH 4: WAVE INTERFERENCE
|
|
510
|
+
// ════════════════════════════════════════════════════════════════════════════
|
|
511
|
+
|
|
512
|
+
function _drawWaveInterference() {
|
|
513
|
+
cls(rgba8(0, 0, 0));
|
|
514
|
+
|
|
515
|
+
const sources = [
|
|
516
|
+
{ x: W * 0.3, y: H * 0.4, freq: 0.04, phase: time * 3 },
|
|
517
|
+
{ x: W * 0.7, y: H * 0.4, freq: 0.035, phase: time * 2.5 + 1 },
|
|
518
|
+
{ x: W * 0.5, y: H * 0.7, freq: 0.045, phase: time * 3.5 + 2 },
|
|
519
|
+
];
|
|
520
|
+
|
|
521
|
+
// Sample every 2 pixels for performance
|
|
522
|
+
for (let y = 0; y < H; y += 2) {
|
|
523
|
+
for (let x = 0; x < W; x += 2) {
|
|
524
|
+
let val = 0;
|
|
525
|
+
for (const src of sources) {
|
|
526
|
+
const dx = x - src.x;
|
|
527
|
+
const dy = y - src.y;
|
|
528
|
+
const d = Math.sqrt(dx * dx + dy * dy);
|
|
529
|
+
val += Math.sin(d * src.freq - src.phase);
|
|
530
|
+
}
|
|
531
|
+
val = (val + 3) / 6;
|
|
532
|
+
|
|
533
|
+
const hue = val * 270;
|
|
534
|
+
const brightness = 0.3 + val * 0.6;
|
|
535
|
+
const c = hsb(hue, 0.9, brightness);
|
|
536
|
+
|
|
537
|
+
pset(x, y, c);
|
|
538
|
+
pset(x + 1, y, c);
|
|
539
|
+
pset(x, y + 1, c);
|
|
540
|
+
pset(x + 1, y + 1, c);
|
|
541
|
+
}
|
|
542
|
+
}
|
|
543
|
+
|
|
544
|
+
for (const src of sources) {
|
|
545
|
+
ellipse(Math.round(src.x), Math.round(src.y), 4, 4, rgba8(255, 255, 255, 200), true);
|
|
546
|
+
ellipse(Math.round(src.x), Math.round(src.y), 8, 8, rgba8(255, 255, 255, 80), false);
|
|
547
|
+
}
|
|
548
|
+
}
|
|
549
|
+
|
|
550
|
+
// ════════════════════════════════════════════════════════════════════════════
|
|
551
|
+
// SKETCH 5: NEON GEOMETRY
|
|
552
|
+
// ════════════════════════════════════════════════════════════════════════════
|
|
553
|
+
|
|
554
|
+
let geoShapes = [];
|
|
555
|
+
|
|
556
|
+
function _initNeonGeometry() {
|
|
557
|
+
geoShapes = [];
|
|
558
|
+
for (let i = 0; i < 8; i++) {
|
|
559
|
+
geoShapes.push({
|
|
560
|
+
cx: W * 0.2 + Math.random() * W * 0.6,
|
|
561
|
+
cy: H * 0.2 + Math.random() * H * 0.6,
|
|
562
|
+
type: ['ellipse', 'bezier', 'spiral', 'arc'][Math.floor(Math.random() * 4)],
|
|
563
|
+
size: 20 + Math.random() * 60,
|
|
564
|
+
hue: Math.random() * 360,
|
|
565
|
+
rotSpeed: (Math.random() - 0.5) * 2,
|
|
566
|
+
pulseSpeed: 1 + Math.random() * 2,
|
|
567
|
+
});
|
|
568
|
+
}
|
|
569
|
+
}
|
|
570
|
+
|
|
571
|
+
function _drawNeonGeometry() {
|
|
572
|
+
cls(rgba8(4, 2, 8));
|
|
573
|
+
|
|
574
|
+
// Connecting lines first (behind shapes)
|
|
575
|
+
for (let i = 0; i < geoShapes.length; i++) {
|
|
576
|
+
for (let j = i + 1; j < geoShapes.length; j++) {
|
|
577
|
+
const a = geoShapes[i],
|
|
578
|
+
b = geoShapes[j];
|
|
579
|
+
const d = Math.sqrt((a.cx - b.cx) ** 2 + (a.cy - b.cy) ** 2);
|
|
580
|
+
if (d < 200) {
|
|
581
|
+
const alpha = Math.floor((1 - d / 200) * 40);
|
|
582
|
+
line(
|
|
583
|
+
Math.round(a.cx),
|
|
584
|
+
Math.round(a.cy),
|
|
585
|
+
Math.round(b.cx),
|
|
586
|
+
Math.round(b.cy),
|
|
587
|
+
rgba8(100, 80, 160, alpha)
|
|
588
|
+
);
|
|
589
|
+
}
|
|
590
|
+
}
|
|
591
|
+
}
|
|
592
|
+
|
|
593
|
+
for (const shape of geoShapes) {
|
|
594
|
+
const pulsing = 0.6 + Math.sin(time * shape.pulseSpeed) * 0.4;
|
|
595
|
+
const s = shape.size * pulsing;
|
|
596
|
+
const hue = (shape.hue + time * 20) % 360;
|
|
597
|
+
const c = hsb(hue, 0.9, 0.9, 200);
|
|
598
|
+
const glow = hsb(hue, 0.6, 0.5, 60);
|
|
599
|
+
|
|
600
|
+
pushMatrix();
|
|
601
|
+
translate(shape.cx, shape.cy);
|
|
602
|
+
rotate(time * shape.rotSpeed);
|
|
603
|
+
|
|
604
|
+
switch (shape.type) {
|
|
605
|
+
case 'ellipse':
|
|
606
|
+
ellipse(0, 0, s, s * 0.6, glow, true);
|
|
607
|
+
ellipse(0, 0, s, s * 0.6, c, false);
|
|
608
|
+
break;
|
|
609
|
+
case 'bezier':
|
|
610
|
+
bezier(-s, 0, -s * 0.5, -s, s * 0.5, s, s, 0, c, 40);
|
|
611
|
+
bezier(-s, 0, -s * 0.5, s, s * 0.5, -s, s, 0, glow, 40);
|
|
612
|
+
break;
|
|
613
|
+
case 'spiral':
|
|
614
|
+
for (let i = 0; i < 200; i++) {
|
|
615
|
+
const t = i / 200;
|
|
616
|
+
const a = t * Math.PI * 6;
|
|
617
|
+
const r = t * s;
|
|
618
|
+
const px = Math.cos(a) * r;
|
|
619
|
+
const py = Math.sin(a) * r;
|
|
620
|
+
const sc = hsb((hue + t * 120) % 360, 0.9, 0.8, Math.floor(200 * (1 - t * 0.5)));
|
|
621
|
+
pset(Math.round(px), Math.round(py), sc);
|
|
622
|
+
}
|
|
623
|
+
break;
|
|
624
|
+
case 'arc':
|
|
625
|
+
arc(0, 0, s, s * 0.7, time, time + Math.PI * 1.5, c, false);
|
|
626
|
+
arc(0, 0, s * 0.6, s * 0.4, -time, -time + Math.PI, glow, false);
|
|
627
|
+
break;
|
|
628
|
+
}
|
|
629
|
+
|
|
630
|
+
popMatrix();
|
|
631
|
+
}
|
|
632
|
+
}
|