nova64 0.2.4 → 0.2.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +25 -8
- package/bin/nova64.js +165 -0
- package/dist/assets/console-CY_kygm3.js +14 -0
- package/dist/assets/console-CY_kygm3.js.map +1 -0
- package/dist/assets/main-l0sNRNKZ.js.map +1 -0
- package/dist/assets/sky/studio/nx.png +0 -0
- package/dist/assets/sky/studio/ny.png +0 -0
- package/dist/assets/sky/studio/nz.png +0 -0
- package/dist/assets/sky/studio/px.png +0 -0
- package/dist/assets/sky/studio/py.png +0 -0
- package/dist/assets/sky/studio/pz.png +0 -0
- package/dist/assets/vanilla-Dcuy32gi.js +2 -0
- package/dist/assets/vanilla-Dcuy32gi.js.map +1 -0
- package/dist/console.html +899 -0
- package/dist/docs/BENCHMARK.md +77 -0
- package/dist/docs/CHEATSHEET.md +255 -0
- package/dist/docs/EFFECTS_API_GUIDE.md +577 -0
- package/dist/docs/EFFECTS_QUICK_REFERENCE.md +331 -0
- package/dist/docs/FONT_CHARACTER_REFERENCE.md +219 -0
- package/dist/docs/FREE_GLB_ASSETS.md +330 -0
- package/dist/docs/FULLSCREEN_BUTTON_FEATURE.md +296 -0
- package/dist/docs/GAMEPAD_SUPPORT.md +348 -0
- package/dist/docs/GAME_IMPROVEMENTS.md +278 -0
- package/dist/docs/GAME_QUALITY_STATUS.md +300 -0
- package/dist/docs/MIGRATION_GUIDE.md +553 -0
- package/dist/docs/NOVA64_3D_API.md +356 -0
- package/dist/docs/NOVA64_API_REFERENCE.md +1406 -0
- package/dist/docs/NOVA64_UI_API.md +503 -0
- package/dist/docs/UI_SYSTEM_SUMMARY.md +445 -0
- package/dist/docs/VOXEL_ENGINE_GUIDE.md +662 -0
- package/dist/docs/VOXEL_QUICK_REFERENCE.md +386 -0
- package/dist/docs/api-3d.html +750 -0
- package/dist/docs/api-effects.html +385 -0
- package/dist/docs/api-improvements.md +121 -0
- package/dist/docs/api-skybox.html +407 -0
- package/dist/docs/api-sprites.html +321 -0
- package/dist/docs/api-voxel.html +337 -0
- package/dist/docs/api.html +543 -0
- package/dist/docs/assets.html +306 -0
- package/dist/docs/audio.html +340 -0
- package/dist/docs/blogs.html +286 -0
- package/dist/docs/collision.html +316 -0
- package/dist/docs/console.html +247 -0
- package/dist/docs/editor.html +297 -0
- package/dist/docs/font.html +247 -0
- package/dist/docs/framebuffer.html +247 -0
- package/dist/docs/fullscreen-button.html +297 -0
- package/dist/docs/gpu-systems.html +247 -0
- package/dist/docs/index.html +580 -0
- package/dist/docs/input.html +491 -0
- package/dist/docs/physics.html +311 -0
- package/dist/docs/screens.html +311 -0
- package/dist/docs/storage.html +311 -0
- package/dist/docs/textinput.html +332 -0
- package/dist/docs/ui.html +488 -0
- package/dist/examples/3d-advanced/code.js +695 -0
- package/dist/examples/adventure-comic-3d/code.js +342 -0
- package/dist/examples/audio-lab/code.js +150 -0
- package/dist/examples/boids-flocking/code.js +270 -0
- package/dist/examples/crystal-cathedral-3d/code.js +706 -0
- package/dist/examples/cyberpunk-city-3d/code.js +1383 -0
- package/dist/examples/demoscene/README.md +192 -0
- package/dist/examples/demoscene/code.js +1081 -0
- package/dist/examples/demoscene/meta.json +21 -0
- package/dist/examples/dungeon-crawler-3d/code.js +1117 -0
- package/dist/examples/f-zero-nova-3d/code.js +865 -0
- package/dist/examples/f-zero-nova-3d/code_old.js +1555 -0
- package/dist/examples/fps-demo-3d/code.js +744 -0
- package/dist/examples/game-of-life-3d/code.js +338 -0
- package/dist/examples/generative-art/code.js +632 -0
- package/dist/examples/hello-3d/code.js +325 -0
- package/dist/examples/hello-skybox/code.js +183 -0
- package/dist/examples/hello-world/code.js +19 -0
- package/dist/examples/input-showcase/code.js +109 -0
- package/dist/examples/instancing-demo/code.js +315 -0
- package/dist/examples/minecraft-demo/code.js +387 -0
- package/dist/examples/model-viewer-3d/code.js +114 -0
- package/dist/examples/mystical-realm-3d/code.js +1203 -0
- package/dist/examples/nature-explorer-3d/code.js +1318 -0
- package/dist/examples/particles-demo/code.js +522 -0
- package/dist/examples/pbr-showcase/code.js +140 -0
- package/dist/examples/physics-demo-3d/code.js +948 -0
- package/dist/examples/screen-demo/code.js +267 -0
- package/dist/examples/shooter-demo-3d/code.js +1286 -0
- package/dist/examples/space-combat-3d/IMPLEMENTATION_SUMMARY.md +109 -0
- package/dist/examples/space-combat-3d/README.md +135 -0
- package/dist/examples/space-combat-3d/code.js +1332 -0
- package/dist/examples/space-harrier-3d/code.js +923 -0
- package/dist/examples/star-fox-nova-3d/code.js +1116 -0
- package/dist/examples/star-fox-nova-3d/code_backup.js +410 -0
- package/dist/examples/star-fox-nova-3d/code_broken.js +1821 -0
- package/dist/examples/storage-quest/code.js +209 -0
- package/dist/examples/strider-demo-3d/IMPROVEMENT_OPTIONS.md +285 -0
- package/dist/examples/strider-demo-3d/cache-test.html +132 -0
- package/dist/examples/strider-demo-3d/code-fixed.js +582 -0
- package/dist/examples/strider-demo-3d/code-old.js +1537 -0
- package/dist/examples/strider-demo-3d/code.js +1462 -0
- package/dist/examples/strider-demo-3d/code.js.bak2 +1169 -0
- package/dist/examples/strider-demo-3d/fix-game.sh +53 -0
- package/dist/examples/super-plumber-64/README.md +128 -0
- package/dist/examples/super-plumber-64/code.js +1185 -0
- package/dist/examples/super-plumber-64/index.html +88 -0
- package/dist/examples/test-2d-overlay/code.js +32 -0
- package/dist/examples/test-font/code.js +51 -0
- package/dist/examples/test-minimal/code.js +21 -0
- package/dist/examples/ui-demo/code.js +306 -0
- package/dist/examples/wing-commander-space/README.md +180 -0
- package/dist/examples/wing-commander-space/code.js +1285 -0
- package/dist/examples/wizardry-3d/CHANGELOG.md +366 -0
- package/dist/examples/wizardry-3d/code.js +3928 -0
- package/dist/index.html +666 -0
- package/dist/os9-shell/assets/index-DIHfrTaW.css +1 -0
- package/dist/os9-shell/assets/index-KchE_ngx.js +483 -0
- package/dist/os9-shell/assets/index-KchE_ngx.js.map +1 -0
- package/dist/os9-shell/index.html +23 -0
- package/dist/os9-shell/nova-icon.svg +12 -0
- package/index.html +6 -1
- package/package.json +37 -32
- package/public/assets/sky/studio/nx.png +0 -0
- package/public/assets/sky/studio/ny.png +0 -0
- package/public/assets/sky/studio/nz.png +0 -0
- package/public/assets/sky/studio/px.png +0 -0
- package/public/assets/sky/studio/py.png +0 -0
- package/public/assets/sky/studio/pz.png +0 -0
- package/public/os9-shell/assets/index-KchE_ngx.js +483 -0
- package/public/os9-shell/assets/index-KchE_ngx.js.map +1 -0
- package/public/os9-shell/index.html +10 -1
- package/runtime/api-2d.js +301 -21
- package/runtime/api-3d/pbr.js +45 -1
- package/runtime/api-3d.js +1 -0
- package/runtime/api-effects.js +90 -3
- package/runtime/api-gameutils.js +476 -0
- package/runtime/api-generative.js +610 -0
- package/runtime/api-skybox.js +54 -0
- package/runtime/api-voxel.js +139 -28
- package/runtime/gpu-threejs.js +13 -9
- package/runtime/ui.js +2 -2
- package/src/main.js +24 -1
- package/public/os9-shell/assets/index-B1Uvacma.js +0 -32825
- package/public/os9-shell/assets/index-B1Uvacma.js.map +0 -1
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// GAME OF LIFE 3D — Conway's Game of Life rendered with 3D cubes
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// A mesmerizing cellular automata with multiple rulesets and patterns
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// Uses the Nova64 3D engine for a stunning visual twist on classic CA
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const GRID_W = 40;
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const GRID_H = 30;
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const CELL_SIZE = 0.9;
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let grid = [];
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let nextGrid = [];
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let meshGrid = []; // 3D cube mesh IDs
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let generation = 0;
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let tickTimer = 0;
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let tickSpeed = 0.12; // seconds per generation
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let paused = false;
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let gameState = 'start';
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let time = 0;
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let ruleset = 0;
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const RULESETS = [
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{ name: 'CONWAY (B3/S23)', birth: [3], survive: [2, 3] },
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{ name: 'HIGH LIFE (B36/S23)', birth: [3, 6], survive: [2, 3] },
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{ name: 'DAY & NIGHT (B3678/S34678)', birth: [3, 6, 7, 8], survive: [3, 4, 6, 7, 8] },
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{ name: 'SEEDS (B2/S)', birth: [2], survive: [] },
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{ name: 'DIAMOEBA (B35678/S5678)', birth: [3, 5, 6, 7, 8], survive: [5, 6, 7, 8] },
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];
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let cameraAngle = 0;
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let cameraHeight = 25;
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let cameraDistance = 35;
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let pattern = 0;
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function createGrid() {
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const g = [];
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for (let y = 0; y < GRID_H; y++) {
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g[y] = [];
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for (let x = 0; x < GRID_W; x++) {
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g[y][x] = 0;
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}
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}
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return g;
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}
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function clearMeshes() {
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for (let y = 0; y < GRID_H; y++) {
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for (let x = 0; x < GRID_W; x++) {
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if (meshGrid[y] && meshGrid[y][x]) {
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destroyMesh(meshGrid[y][x]);
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meshGrid[y][x] = null;
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}
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}
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}
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}
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function randomize(density = 0.3) {
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for (let y = 0; y < GRID_H; y++) {
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for (let x = 0; x < GRID_W; x++) {
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grid[y][x] = Math.random() < density ? 1 : 0;
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}
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}
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generation = 0;
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}
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function placeGlider(gx, gy) {
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const shape = [
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[0, 1, 0],
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[0, 0, 1],
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[1, 1, 1],
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];
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for (let dy = 0; dy < 3; dy++)
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for (let dx = 0; dx < 3; dx++)
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if (shape[dy][dx]) grid[(gy + dy) % GRID_H][(gx + dx) % GRID_W] = 1;
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}
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function placeRPentomino(gx, gy) {
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const shape = [
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[0, 1, 1],
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[1, 1, 0],
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[0, 1, 0],
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];
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for (let dy = 0; dy < 3; dy++)
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for (let dx = 0; dx < 3; dx++)
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if (shape[dy][dx]) grid[(gy + dy) % GRID_H][(gx + dx) % GRID_W] = 1;
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}
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function placePulsar(gx, gy) {
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const offsets = [
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[2, 0],
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[3, 0],
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[4, 0],
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[8, 0],
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[9, 0],
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[10, 0],
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[0, 2],
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[5, 2],
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[7, 2],
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[12, 2],
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[0, 3],
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[5, 3],
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[7, 3],
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[12, 3],
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[0, 4],
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[5, 4],
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[7, 4],
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[12, 4],
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[2, 5],
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[3, 5],
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[4, 5],
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[8, 5],
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[9, 5],
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[10, 5],
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[2, 7],
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[3, 7],
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[4, 7],
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[8, 7],
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[9, 7],
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[10, 7],
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[0, 8],
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[5, 8],
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[7, 8],
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[12, 8],
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[0, 9],
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[5, 9],
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[7, 9],
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[12, 9],
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[0, 10],
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[5, 10],
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[7, 10],
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[12, 10],
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[2, 12],
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[3, 12],
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[4, 12],
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[8, 12],
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[9, 12],
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[10, 12],
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];
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for (const [dx, dy] of offsets) grid[(gy + dy) % GRID_H][(gx + dx) % GRID_W] = 1;
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}
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function loadPattern(idx) {
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grid = createGrid();
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clearMeshes();
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meshGrid = [];
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for (let y = 0; y < GRID_H; y++) meshGrid[y] = new Array(GRID_W).fill(null);
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if (idx === 0) {
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// Random soup
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randomize(0.35);
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} else if (idx === 1) {
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// Glider fleet
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for (let i = 0; i < 8; i++) {
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placeGlider((i * 5) % GRID_W, (i * 4) % GRID_H);
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}
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} else if (idx === 2) {
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// R-pentomino explosion
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placeRPentomino(GRID_W / 2 - 1, GRID_H / 2 - 1);
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} else if (idx === 3) {
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// Pulsar
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placePulsar(GRID_W / 2 - 6, GRID_H / 2 - 6);
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}
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generation = 0;
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}
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function countNeighbors(x, y) {
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let count = 0;
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for (let dy = -1; dy <= 1; dy++) {
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for (let dx = -1; dx <= 1; dx++) {
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if (dx === 0 && dy === 0) continue;
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const nx = (x + dx + GRID_W) % GRID_W;
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const ny = (y + dy + GRID_H) % GRID_H;
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count += grid[ny][nx];
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}
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}
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return count;
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}
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function step() {
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const rules = RULESETS[ruleset];
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nextGrid = createGrid();
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for (let y = 0; y < GRID_H; y++) {
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for (let x = 0; x < GRID_W; x++) {
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const n = countNeighbors(x, y);
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if (grid[y][x]) {
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nextGrid[y][x] = rules.survive.includes(n) ? 1 : 0;
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} else {
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nextGrid[y][x] = rules.birth.includes(n) ? 1 : 0;
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}
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}
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}
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grid = nextGrid;
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generation++;
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}
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export function init() {
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grid = createGrid();
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nextGrid = createGrid();
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meshGrid = [];
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for (let y = 0; y < GRID_H; y++) meshGrid[y] = new Array(GRID_W).fill(null);
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setAmbientLight(0xffffff, 0.3);
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setLightDirection(-1, -2, -1);
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setFog(0x050510, 30, 80);
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enableBloom(1.0, 0.4, 0.3);
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loadPattern(0);
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gameState = 'start';
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time = 0;
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|
+
}
|
|
207
|
+
|
|
208
|
+
export function update(dt) {
|
|
209
|
+
time += dt;
|
|
210
|
+
|
|
211
|
+
if (gameState === 'start') {
|
|
212
|
+
if (keyp('Space') || keyp('Enter')) {
|
|
213
|
+
gameState = 'running';
|
|
214
|
+
}
|
|
215
|
+
// Still animate camera on start
|
|
216
|
+
cameraAngle += dt * 0.2;
|
|
217
|
+
updateCamera();
|
|
218
|
+
return;
|
|
219
|
+
}
|
|
220
|
+
|
|
221
|
+
// Controls
|
|
222
|
+
if (keyp('Space')) paused = !paused;
|
|
223
|
+
if (keyp('ArrowRight')) {
|
|
224
|
+
ruleset = (ruleset + 1) % RULESETS.length;
|
|
225
|
+
loadPattern(pattern);
|
|
226
|
+
}
|
|
227
|
+
if (keyp('ArrowLeft')) {
|
|
228
|
+
ruleset = (ruleset - 1 + RULESETS.length) % RULESETS.length;
|
|
229
|
+
loadPattern(pattern);
|
|
230
|
+
}
|
|
231
|
+
if (keyp('ArrowUp')) {
|
|
232
|
+
pattern = (pattern + 1) % 4;
|
|
233
|
+
loadPattern(pattern);
|
|
234
|
+
}
|
|
235
|
+
if (keyp('ArrowDown')) {
|
|
236
|
+
tickSpeed = tickSpeed === 0.12 ? 0.04 : tickSpeed === 0.04 ? 0.25 : 0.12;
|
|
237
|
+
}
|
|
238
|
+
if (keyp('KeyR')) loadPattern(pattern);
|
|
239
|
+
|
|
240
|
+
// Simulation tick
|
|
241
|
+
if (!paused) {
|
|
242
|
+
tickTimer += dt;
|
|
243
|
+
if (tickTimer >= tickSpeed) {
|
|
244
|
+
tickTimer = 0;
|
|
245
|
+
step();
|
|
246
|
+
}
|
|
247
|
+
}
|
|
248
|
+
|
|
249
|
+
// Camera orbit
|
|
250
|
+
cameraAngle += dt * 0.15;
|
|
251
|
+
updateCamera();
|
|
252
|
+
|
|
253
|
+
// Sync 3D cubes with grid
|
|
254
|
+
syncMeshes();
|
|
255
|
+
}
|
|
256
|
+
|
|
257
|
+
function updateCamera() {
|
|
258
|
+
const cx = GRID_W * CELL_SIZE * 0.5;
|
|
259
|
+
const cz = GRID_H * CELL_SIZE * 0.5;
|
|
260
|
+
const camX = cx + Math.cos(cameraAngle) * cameraDistance;
|
|
261
|
+
const camZ = cz + Math.sin(cameraAngle) * cameraDistance;
|
|
262
|
+
setCameraPosition(camX, cameraHeight, camZ);
|
|
263
|
+
setCameraTarget(cx, 0, cz);
|
|
264
|
+
}
|
|
265
|
+
|
|
266
|
+
function syncMeshes() {
|
|
267
|
+
for (let y = 0; y < GRID_H; y++) {
|
|
268
|
+
for (let x = 0; x < GRID_W; x++) {
|
|
269
|
+
const alive = grid[y][x];
|
|
270
|
+
const hasMesh = meshGrid[y][x] != null;
|
|
271
|
+
|
|
272
|
+
if (alive && !hasMesh) {
|
|
273
|
+
// Birth — create a cube
|
|
274
|
+
const hue = ((x + y) * 7 + generation * 2) % 360;
|
|
275
|
+
const col = hsb(hue, 80, 90);
|
|
276
|
+
const px = x * CELL_SIZE;
|
|
277
|
+
const pz = y * CELL_SIZE;
|
|
278
|
+
const height = 0.5 + Math.sin(generation * 0.3 + x * 0.2 + y * 0.2) * 0.3;
|
|
279
|
+
meshGrid[y][x] = createCube(CELL_SIZE * 0.85, col, [px, height, pz]);
|
|
280
|
+
setScale(meshGrid[y][x], 1, 0.5 + height, 1);
|
|
281
|
+
} else if (!alive && hasMesh) {
|
|
282
|
+
// Death — remove the cube
|
|
283
|
+
destroyMesh(meshGrid[y][x]);
|
|
284
|
+
meshGrid[y][x] = null;
|
|
285
|
+
} else if (alive && hasMesh) {
|
|
286
|
+
// Alive — animate height and color
|
|
287
|
+
const hue = ((x + y) * 7 + generation * 2) % 360;
|
|
288
|
+
const height = 0.5 + Math.sin(generation * 0.3 + x * 0.2 + y * 0.2) * 0.3;
|
|
289
|
+
const px = x * CELL_SIZE;
|
|
290
|
+
const pz = y * CELL_SIZE;
|
|
291
|
+
setPosition(meshGrid[y][x], px, height, pz);
|
|
292
|
+
setScale(meshGrid[y][x], 1, 0.5 + height, 1);
|
|
293
|
+
}
|
|
294
|
+
}
|
|
295
|
+
}
|
|
296
|
+
}
|
|
297
|
+
|
|
298
|
+
function countAlive() {
|
|
299
|
+
let c = 0;
|
|
300
|
+
for (let y = 0; y < GRID_H; y++) for (let x = 0; x < GRID_W; x++) c += grid[y][x];
|
|
301
|
+
return c;
|
|
302
|
+
}
|
|
303
|
+
|
|
304
|
+
export function draw() {
|
|
305
|
+
if (gameState === 'start') {
|
|
306
|
+
// Dark overlay
|
|
307
|
+
rect(0, 0, 640, 360, rgba8(0, 0, 20, 180), true);
|
|
308
|
+
printCentered('GAME OF LIFE 3D', 320, 80, rgba8(100, 200, 255));
|
|
309
|
+
printCentered("Conway's Cellular Automata in Three Dimensions", 320, 110, rgba8(150, 150, 200));
|
|
310
|
+
const pulse = Math.sin(time * 3) * 0.5 + 0.5;
|
|
311
|
+
printCentered('PRESS SPACE TO BEGIN', 320, 180, rgba8(255, 255, 100, 100 + pulse * 155));
|
|
312
|
+
printCentered(
|
|
313
|
+
'LEFT/RIGHT = Ruleset | UP = Pattern | R = Reset',
|
|
314
|
+
320,
|
|
315
|
+
240,
|
|
316
|
+
rgba8(120, 120, 160)
|
|
317
|
+
);
|
|
318
|
+
printCentered('DOWN = Speed | SPACE = Pause', 320, 260, rgba8(120, 120, 160));
|
|
319
|
+
return;
|
|
320
|
+
}
|
|
321
|
+
|
|
322
|
+
// Minimal HUD over 3D scene
|
|
323
|
+
rect(0, 0, 640, 20, rgba8(0, 0, 0, 120), true);
|
|
324
|
+
const alive = countAlive();
|
|
325
|
+
const speedLabel = tickSpeed <= 0.04 ? 'FAST' : tickSpeed >= 0.25 ? 'SLOW' : 'MED';
|
|
326
|
+
print(
|
|
327
|
+
`${RULESETS[ruleset].name} | GEN: ${generation} | ALIVE: ${alive} | SPEED: ${speedLabel}${paused ? ' [PAUSED]' : ''}`,
|
|
328
|
+
10,
|
|
329
|
+
6,
|
|
330
|
+
rgba8(180, 220, 255)
|
|
331
|
+
);
|
|
332
|
+
print(
|
|
333
|
+
'LEFT/RIGHT=Rules UP=Pattern DOWN=Speed R=Reset SPACE=Pause',
|
|
334
|
+
10,
|
|
335
|
+
348,
|
|
336
|
+
rgba8(100, 100, 130, 180)
|
|
337
|
+
);
|
|
338
|
+
}
|