net.dreditor.states 0.1.6 → 0.1.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (45) hide show
  1. package/.attestation.p7m +0 -0
  2. package/ChangeStateOnStart.cs +73 -73
  3. package/ChangeStateOnStart.cs.meta +11 -11
  4. package/ColorOnStateChange.cs +35 -35
  5. package/ColorOnStateChange.cs.meta +11 -11
  6. package/DREditor.States.asmdef +16 -16
  7. package/DREditor.States.asmdef.meta +7 -7
  8. package/Editor/StateAssetUtility.cs +29 -29
  9. package/Editor/StateAssetUtility.cs.meta +11 -11
  10. package/Editor.meta +8 -8
  11. package/IStateList.cs +13 -13
  12. package/IStateList.cs.meta +11 -11
  13. package/{Samples → Samples~}/CurrentAddState.asset +19 -19
  14. package/{Samples → Samples~}/CurrentAddState.asset.meta +8 -8
  15. package/{Samples → Samples~}/CurrentState.asset +21 -21
  16. package/{Samples → Samples~}/CurrentState.asset.meta +8 -8
  17. package/{Samples → Samples~}/Daily.asset +15 -15
  18. package/{Samples → Samples~}/Daily.asset.meta +8 -8
  19. package/{Samples → Samples~}/Deadly.asset +15 -15
  20. package/{Samples → Samples~}/Deadly.asset.meta +8 -8
  21. package/{Samples → Samples~}/Night.asset +15 -15
  22. package/{Samples → Samples~}/Night.asset.meta +8 -8
  23. package/{Samples → Samples~}/Set_States_On_New_Game.prefab +134 -134
  24. package/{Samples → Samples~}/Set_States_On_New_Game.prefab.meta +7 -7
  25. package/{Samples → Samples~}/Set_States_On_New_Game_No_Save.prefab +70 -70
  26. package/{Samples → Samples~}/Set_States_On_New_Game_No_Save.prefab.meta +7 -7
  27. package/{Samples → Samples~}/State Database.asset +18 -18
  28. package/{Samples → Samples~}/State Database.asset.meta +8 -8
  29. package/{Samples → Samples~}/State_Save_Handler.prefab +53 -53
  30. package/{Samples → Samples~}/State_Save_Handler.prefab.meta +7 -7
  31. package/SetStatesOnSceneEvent.cs +55 -55
  32. package/SetStatesOnSceneEvent.cs.meta +11 -11
  33. package/SpriteOnStateChange.cs +54 -54
  34. package/SpriteOnStateChange.cs.meta +2 -2
  35. package/StateAsset.cs +18 -18
  36. package/StateAsset.cs.meta +11 -11
  37. package/StateChangeGroup.cs +28 -28
  38. package/StateChangeGroup.cs.meta +11 -11
  39. package/StateDatabase.cs +28 -28
  40. package/StateDatabase.cs.meta +11 -11
  41. package/UpdateOnStateChange.cs +120 -120
  42. package/UpdateOnStateChange.cs.meta +11 -11
  43. package/package.json +40 -35
  44. package/package.json.meta +7 -7
  45. package/Samples.meta +0 -8
@@ -1,121 +1,121 @@
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- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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- using DREditor.EventObjects;
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- using DREditor.EventObjectServices;
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- using System.Collections.Generic;
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- using System.Linq;
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- using UnityEngine;
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-
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- namespace DREditor.States
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- {
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- /// <summary>
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- ///
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- /// </summary>
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- /// <typeparam name="T"></typeparam>
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- public abstract class UpdateOnStateChange<T> : IntWithEventListener, IStateList
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- {
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- /// <summary>
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- ///
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- /// </summary>
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- [Header("")]
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-
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- [Space]
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-
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- [Header("")]
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-
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- [Space]
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-
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- [Header("")]
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-
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- [Tooltip("")]
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- [SerializeField] protected StateDatabase stateDatabase = null;
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-
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- /// <summary>
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- ///
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- /// </summary>
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- [Space]
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-
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- [Header("")]
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-
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- [Tooltip("")]
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- [SerializeField] protected List<StateChangeGroup<T>> groups = new();
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-
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- [Space]
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-
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-
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- /// <summary>
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- ///
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- /// </summary>
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- protected StateAsset activeState = null;
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-
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- /// <summary>
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- ///
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- /// </summary>
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- protected int activeStateIndex = -1;
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-
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- /// <summary>
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- ///
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- /// </summary>
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- protected T activeValue;
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-
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- /// <summary>
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- ///
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- /// </summary>
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- protected Dictionary<StateAsset, T> dictionaryStates;
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-
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-
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- /// <summary>
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- ///
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- /// </summary>
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- protected virtual void Awake() => dictionaryStates = groups.ToDictionary(kv => kv.state, kv => kv.stateValue);
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-
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- protected override void OnEnable()
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- {
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- base.OnEnable();
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-
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- OnValueChanged(valueWithEvent.Value);
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- }
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-
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- public virtual void OnInitializeStateList()
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- {
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- UnityEngine.Debug.Log("Initializing State change list.");
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-
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- if (stateDatabase == null)
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- UnityEngine.Debug.LogWarning($"{ToString()}: State Database must be filled to populate inspector.");
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- else
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- foreach (var state in stateDatabase.States)
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- if (groups.Where(group => group.state == state).Count() == 0)
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- groups.Add(new StateChangeGroup<T>(state));
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- }
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-
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- /// <summary>
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- ///
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- /// </summary>
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- /// <param name="stateIndex"></param>
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- protected override void OnValueChanged(int stateIndex)
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- {
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- base.OnValueChanged(stateIndex);
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-
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- activeStateIndex = stateIndex;
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-
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- InitializeStateChanged();
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-
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- OnStateChanged();
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- }
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-
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- /// <summary>
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- ///
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- /// </summary>
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- protected virtual void InitializeStateChanged()
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- {
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- activeState = stateDatabase.States[activeStateIndex];
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-
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- if (dictionaryStates.TryGetValue(activeState, out var value))
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- activeValue = value;
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- }
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-
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- /// <summary>
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- ///
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- /// </summary>
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- protected abstract void OnStateChanged();
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- }
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+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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+ using DREditor.EventObjects;
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+ using DREditor.EventObjectServices;
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+ using System.Collections.Generic;
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+ using System.Linq;
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+ using UnityEngine;
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+
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+ namespace DREditor.States
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+ {
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ /// <typeparam name="T"></typeparam>
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+ public abstract class UpdateOnStateChange<T> : IntWithEventListener, IStateList
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+ {
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Header("")]
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+
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+ [Space]
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+
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+ [Header("")]
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+
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+ [Space]
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+
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+ [Header("")]
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+
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+ [Tooltip("")]
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+ [SerializeField] protected StateDatabase stateDatabase = null;
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Space]
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+
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+ [Header("")]
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+
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+ [Tooltip("")]
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+ [SerializeField] protected List<StateChangeGroup<T>> groups = new();
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+
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+ [Space]
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+
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected StateAsset activeState = null;
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected int activeStateIndex = -1;
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected T activeValue;
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected Dictionary<StateAsset, T> dictionaryStates;
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+
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected virtual void Awake() => dictionaryStates = groups.ToDictionary(kv => kv.state, kv => kv.stateValue);
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+
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+ protected override void OnEnable()
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+ {
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+ base.OnEnable();
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+
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+ OnValueChanged(valueWithEvent.Value);
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+ }
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+
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+ public virtual void OnInitializeStateList()
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+ {
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+ UnityEngine.Debug.Log("Initializing State change list.");
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+
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+ if (stateDatabase == null)
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+ UnityEngine.Debug.LogWarning($"{ToString()}: State Database must be filled to populate inspector.");
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+ else
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+ foreach (var state in stateDatabase.States)
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+ if (groups.Where(group => group.state == state).Count() == 0)
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+ groups.Add(new StateChangeGroup<T>(state));
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+ }
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ /// <param name="stateIndex"></param>
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+ protected override void OnValueChanged(int stateIndex)
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+ {
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+ base.OnValueChanged(stateIndex);
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+
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+ activeStateIndex = stateIndex;
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+
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+ InitializeStateChanged();
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+
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+ OnStateChanged();
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+ }
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected virtual void InitializeStateChanged()
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+ {
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+ activeState = stateDatabase.States[activeStateIndex];
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+
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+ if (dictionaryStates.TryGetValue(activeState, out var value))
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+ activeValue = value;
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+ }
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected abstract void OnStateChanged();
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+ }
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  }
@@ -1,11 +1,11 @@
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package/package.json CHANGED
@@ -1,35 +1,40 @@
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- {
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- "name": "net.dreditor.states",
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- "version": "0.1.6",
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- "displayName": "DREditor States",
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- "description": "The beta for DREditor. A tool to create death game style projects without having to code.",
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- "unity": "6000.4",
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- "dependencies": {
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- "net.dreditor.core": "0.1.6",
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- "net.dreditor.eventobjectservices": "0.1.6"
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- },
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- "publishConfig": {
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- "access": "public"
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- },
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- "author": {
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- "name": "Benjamin \"Sweden\" Jillson",
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- "email": "dreditortool@gmail.com",
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- "url": "https://dreditor.net"
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- },
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- "keywords": [
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- "editor",
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- "tool",
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- "dreditor"
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- ],
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- "samples": [
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- {
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- "displayName": "Samples",
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- "description": "",
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- "path": "Samples~"
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- }
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- ],
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- "documentationUrl": "https://dreditor.net",
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- "license": "Apache-2.0",
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- "licensesUrl": "https://dreditor.net/docs/LICENSE.html",
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- "changelogUrl": "https://dreditor.net/docs/CHANGELOG.html"
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- }
1
+ {
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+ "name": "net.dreditor.states",
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+ "version": "0.1.7",
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+ "displayName": "DREditor States",
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+ "description": "The beta for DREditor. A tool to create death game style projects without having to code.",
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+ "unity": "6000.4",
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+ "dependencies": {
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+ "net.dreditor.core": "0.1.7",
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+ "net.dreditor.eventobjectservices": "0.1.7"
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+ },
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+ "publishConfig": {
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+ "access": "public"
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+ },
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+ "author": {
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+ "name": "Benjamin \"Sweden\" Jillson",
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+ "email": "dreditortool@gmail.com",
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+ "url": "https://dreditor.net"
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+ },
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+ "keywords": [
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+ "editor",
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+ "tool",
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+ "dreditor"
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+ ],
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+ "samples": [
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+ {
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+ "displayName": "Samples",
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+ "description": "",
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+ "path": "Samples~"
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+ }
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+ ],
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+ "documentationUrl": "https://dreditor.net",
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+ "license": "Apache-2.0",
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+ "licensesUrl": "https://dreditor.net/docs/LICENSE.html",
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+ "changelogUrl": "https://dreditor.net/docs/CHANGELOG.html",
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+ "repository": {
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+ "url": "https://github.com/CertifiedSharp/DREditor",
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+ "type": "git",
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+ "revision": "14ca252fbb33eb6f53557ecaed1c10902877698f"
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+ }
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+ }
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