net.dreditor.states 0.1.6 → 0.1.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (45) hide show
  1. package/.attestation.p7m +0 -0
  2. package/ChangeStateOnStart.cs +73 -73
  3. package/ChangeStateOnStart.cs.meta +11 -11
  4. package/ColorOnStateChange.cs +35 -35
  5. package/ColorOnStateChange.cs.meta +11 -11
  6. package/DREditor.States.asmdef +16 -16
  7. package/DREditor.States.asmdef.meta +7 -7
  8. package/Editor/StateAssetUtility.cs +29 -29
  9. package/Editor/StateAssetUtility.cs.meta +11 -11
  10. package/Editor.meta +8 -8
  11. package/IStateList.cs +13 -13
  12. package/IStateList.cs.meta +11 -11
  13. package/{Samples → Samples~}/CurrentAddState.asset +19 -19
  14. package/{Samples → Samples~}/CurrentAddState.asset.meta +8 -8
  15. package/{Samples → Samples~}/CurrentState.asset +21 -21
  16. package/{Samples → Samples~}/CurrentState.asset.meta +8 -8
  17. package/{Samples → Samples~}/Daily.asset +15 -15
  18. package/{Samples → Samples~}/Daily.asset.meta +8 -8
  19. package/{Samples → Samples~}/Deadly.asset +15 -15
  20. package/{Samples → Samples~}/Deadly.asset.meta +8 -8
  21. package/{Samples → Samples~}/Night.asset +15 -15
  22. package/{Samples → Samples~}/Night.asset.meta +8 -8
  23. package/{Samples → Samples~}/Set_States_On_New_Game.prefab +134 -134
  24. package/{Samples → Samples~}/Set_States_On_New_Game.prefab.meta +7 -7
  25. package/{Samples → Samples~}/Set_States_On_New_Game_No_Save.prefab +70 -70
  26. package/{Samples → Samples~}/Set_States_On_New_Game_No_Save.prefab.meta +7 -7
  27. package/{Samples → Samples~}/State Database.asset +18 -18
  28. package/{Samples → Samples~}/State Database.asset.meta +8 -8
  29. package/{Samples → Samples~}/State_Save_Handler.prefab +53 -53
  30. package/{Samples → Samples~}/State_Save_Handler.prefab.meta +7 -7
  31. package/SetStatesOnSceneEvent.cs +55 -55
  32. package/SetStatesOnSceneEvent.cs.meta +11 -11
  33. package/SpriteOnStateChange.cs +54 -54
  34. package/SpriteOnStateChange.cs.meta +2 -2
  35. package/StateAsset.cs +18 -18
  36. package/StateAsset.cs.meta +11 -11
  37. package/StateChangeGroup.cs +28 -28
  38. package/StateChangeGroup.cs.meta +11 -11
  39. package/StateDatabase.cs +28 -28
  40. package/StateDatabase.cs.meta +11 -11
  41. package/UpdateOnStateChange.cs +120 -120
  42. package/UpdateOnStateChange.cs.meta +11 -11
  43. package/package.json +40 -35
  44. package/package.json.meta +7 -7
  45. package/Samples.meta +0 -8
@@ -1,53 +1,53 @@
1
- %YAML 1.1
2
- %TAG !u! tag:unity3d.com,2011:
3
- --- !u!1 &6501489940228371789
4
- GameObject:
5
- m_ObjectHideFlags: 0
6
- m_CorrespondingSourceObject: {fileID: 0}
7
- m_PrefabInstance: {fileID: 0}
8
- m_PrefabAsset: {fileID: 0}
9
- serializedVersion: 6
10
- m_Component:
11
- - component: {fileID: 6501489940228371786}
12
- - component: {fileID: 6501489940228371787}
13
- m_Layer: 0
14
- m_Name: State_Save_Handler
15
- m_TagString: Untagged
16
- m_Icon: {fileID: 0}
17
- m_NavMeshLayer: 0
18
- m_StaticEditorFlags: 0
19
- m_IsActive: 1
20
- --- !u!4 &6501489940228371786
21
- Transform:
22
- m_ObjectHideFlags: 0
23
- m_CorrespondingSourceObject: {fileID: 0}
24
- m_PrefabInstance: {fileID: 0}
25
- m_PrefabAsset: {fileID: 0}
26
- m_GameObject: {fileID: 6501489940228371789}
27
- m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
28
- m_LocalPosition: {x: 0, y: 0, z: 0}
29
- m_LocalScale: {x: 1, y: 1, z: 1}
30
- m_ConstrainProportionsScale: 0
31
- m_Children: []
32
- m_Father: {fileID: 0}
33
- m_RootOrder: 0
34
- m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
35
- --- !u!114 &6501489940228371787
36
- MonoBehaviour:
37
- m_ObjectHideFlags: 0
38
- m_CorrespondingSourceObject: {fileID: 0}
39
- m_PrefabInstance: {fileID: 0}
40
- m_PrefabAsset: {fileID: 0}
41
- m_GameObject: {fileID: 6501489940228371789}
42
- m_Enabled: 1
43
- m_EditorHideFlags: 0
44
- m_Script: {fileID: 11500000, guid: 49e9d406fc4561644b6bf58475b59ebe, type: 3}
45
- m_Name:
46
- m_EditorClassIdentifier:
47
- entries:
48
- - key: currentState
49
- value: {fileID: 11400000, guid: fde96ad06c12a05408aae94901800edc, type: 2}
50
- skipOnChapterSelect: 0
51
- - key: addedState
52
- value: {fileID: 11400000, guid: cdff6a487abc2c9419f1459fc8ce32a1, type: 2}
53
- skipOnChapterSelect: 0
1
+ %YAML 1.1
2
+ %TAG !u! tag:unity3d.com,2011:
3
+ --- !u!1 &6501489940228371789
4
+ GameObject:
5
+ m_ObjectHideFlags: 0
6
+ m_CorrespondingSourceObject: {fileID: 0}
7
+ m_PrefabInstance: {fileID: 0}
8
+ m_PrefabAsset: {fileID: 0}
9
+ serializedVersion: 6
10
+ m_Component:
11
+ - component: {fileID: 6501489940228371786}
12
+ - component: {fileID: 6501489940228371787}
13
+ m_Layer: 0
14
+ m_Name: State_Save_Handler
15
+ m_TagString: Untagged
16
+ m_Icon: {fileID: 0}
17
+ m_NavMeshLayer: 0
18
+ m_StaticEditorFlags: 0
19
+ m_IsActive: 1
20
+ --- !u!4 &6501489940228371786
21
+ Transform:
22
+ m_ObjectHideFlags: 0
23
+ m_CorrespondingSourceObject: {fileID: 0}
24
+ m_PrefabInstance: {fileID: 0}
25
+ m_PrefabAsset: {fileID: 0}
26
+ m_GameObject: {fileID: 6501489940228371789}
27
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
28
+ m_LocalPosition: {x: 0, y: 0, z: 0}
29
+ m_LocalScale: {x: 1, y: 1, z: 1}
30
+ m_ConstrainProportionsScale: 0
31
+ m_Children: []
32
+ m_Father: {fileID: 0}
33
+ m_RootOrder: 0
34
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
35
+ --- !u!114 &6501489940228371787
36
+ MonoBehaviour:
37
+ m_ObjectHideFlags: 0
38
+ m_CorrespondingSourceObject: {fileID: 0}
39
+ m_PrefabInstance: {fileID: 0}
40
+ m_PrefabAsset: {fileID: 0}
41
+ m_GameObject: {fileID: 6501489940228371789}
42
+ m_Enabled: 1
43
+ m_EditorHideFlags: 0
44
+ m_Script: {fileID: 11500000, guid: 49e9d406fc4561644b6bf58475b59ebe, type: 3}
45
+ m_Name:
46
+ m_EditorClassIdentifier:
47
+ entries:
48
+ - key: currentState
49
+ value: {fileID: 11400000, guid: fde96ad06c12a05408aae94901800edc, type: 2}
50
+ skipOnChapterSelect: 0
51
+ - key: addedState
52
+ value: {fileID: 11400000, guid: cdff6a487abc2c9419f1459fc8ce32a1, type: 2}
53
+ skipOnChapterSelect: 0
@@ -1,7 +1,7 @@
1
- fileFormatVersion: 2
2
- guid: 5e2b4bec4c50f6d4ca776cc28201a959
3
- PrefabImporter:
4
- externalObjects: {}
5
- userData:
6
- assetBundleName:
7
- assetBundleVariant:
1
+ fileFormatVersion: 2
2
+ guid: 5e2b4bec4c50f6d4ca776cc28201a959
3
+ PrefabImporter:
4
+ externalObjects: {}
5
+ userData:
6
+ assetBundleName:
7
+ assetBundleVariant:
@@ -1,56 +1,56 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using DREditor.EventObjects;
3
- using System.Collections.Generic;
4
- using UnityEngine;
5
-
6
- namespace DREditor.States
7
- {
8
- /// <summary>
9
- ///
10
- /// </summary>
11
- [ClassHeader(nameof(ISceneEventListener) +
12
- "\n\n")]
13
- public class SetStatesOnSceneEvent : MonoBehaviour, ISceneEventListener
14
- {
15
- /// <summary>
16
- ///
17
- /// </summary>
18
- [Tooltip("")]
19
- [SerializeField] protected List<SceneEvent> sceneEvents = new();
20
-
21
- /// <summary>
22
- ///
23
- /// </summary>
24
- [Tooltip("")]
25
- [SerializeField] protected List<IntWithEvent> currentStates = null;
26
-
27
- /// <summary>
28
- ///
29
- /// </summary>
30
- [Tooltip("")]
31
- [SerializeField] protected int newGameStateIndex = 0;
32
-
33
-
34
- /// <summary>
35
- ///
36
- /// </summary>
37
- protected virtual void OnEnable() => sceneEvents.ForEach(sceneEvent => sceneEvent.RegisterListener(this));
38
-
39
- /// <summary>
40
- ///
41
- /// </summary>
42
- protected virtual void OnDisable() => sceneEvents.ForEach(sceneEvent => sceneEvent.UnregisterListener(this));
43
-
44
- /// <summary>
45
- ///
46
- /// </summary>
47
- protected virtual void OnStartNewGameFile()
48
- {
49
- foreach (var state in currentStates)
50
- state.SetValue(newGameStateIndex);
51
- }
52
-
53
- /// <inheritdoc/>
54
- public virtual void OnEventRaised() => OnStartNewGameFile();
55
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.EventObjects;
3
+ using System.Collections.Generic;
4
+ using UnityEngine;
5
+
6
+ namespace DREditor.States
7
+ {
8
+ /// <summary>
9
+ ///
10
+ /// </summary>
11
+ [ClassHeader(nameof(ISceneEventListener) +
12
+ "\n\n")]
13
+ public class SetStatesOnSceneEvent : MonoBehaviour, ISceneEventListener
14
+ {
15
+ /// <summary>
16
+ ///
17
+ /// </summary>
18
+ [Tooltip("")]
19
+ [SerializeField] protected List<SceneEvent> sceneEvents = new();
20
+
21
+ /// <summary>
22
+ ///
23
+ /// </summary>
24
+ [Tooltip("")]
25
+ [SerializeField] protected List<IntWithEvent> currentStates = null;
26
+
27
+ /// <summary>
28
+ ///
29
+ /// </summary>
30
+ [Tooltip("")]
31
+ [SerializeField] protected int newGameStateIndex = 0;
32
+
33
+
34
+ /// <summary>
35
+ ///
36
+ /// </summary>
37
+ protected virtual void OnEnable() => sceneEvents.ForEach(sceneEvent => sceneEvent.RegisterListener(this));
38
+
39
+ /// <summary>
40
+ ///
41
+ /// </summary>
42
+ protected virtual void OnDisable() => sceneEvents.ForEach(sceneEvent => sceneEvent.UnregisterListener(this));
43
+
44
+ /// <summary>
45
+ ///
46
+ /// </summary>
47
+ protected virtual void OnStartNewGameFile()
48
+ {
49
+ foreach (var state in currentStates)
50
+ state.SetValue(newGameStateIndex);
51
+ }
52
+
53
+ /// <inheritdoc/>
54
+ public virtual void OnEventRaised() => OnStartNewGameFile();
55
+ }
56
56
  }
@@ -1,11 +1,11 @@
1
- fileFormatVersion: 2
2
- guid: 4ebef9128dab4e5458c43824113a8920
3
- MonoImporter:
4
- externalObjects: {}
5
- serializedVersion: 2
6
- defaultReferences: []
7
- executionOrder: 0
8
- icon: {instanceID: 0}
9
- userData:
10
- assetBundleName:
11
- assetBundleVariant:
1
+ fileFormatVersion: 2
2
+ guid: 4ebef9128dab4e5458c43824113a8920
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant:
@@ -1,55 +1,55 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using DREditor.EventObjectServices;
3
- using System.Collections.Generic;
4
- using UnityEngine;
5
- using UnityEngine.UI;
6
-
7
- namespace DREditor.States
8
- {
9
- /// <summary>
10
- ///
11
- /// </summary>
12
- [ClassHeader(nameof(UpdateOnStateChange<Sprite>) + ", " + nameof(IntWithEventListener) + ", " + nameof(IStateList) +
13
- "\n\n")]
14
- public class SpriteOnStateChange : UpdateOnStateChange<Sprite>
15
- {
16
- /// <summary>
17
- ///
18
- /// </summary>
19
- [Header("")]
20
- [Divider]
21
- [Tooltip("")]
22
- [SerializeField] protected List<MaskableGraphic> graphics = new();
23
-
24
-
25
- /// <inheritdoc/>
26
- protected override void OnStateChanged()
27
- {
28
- foreach (var graphic in graphics)
29
- SetTexture(graphic, activeValue);
30
- }
31
-
32
- /// <summary>
33
- ///
34
- /// </summary>
35
- /// <param name="graphic"></param>
36
- /// <param name="sprite"></param>
37
- protected virtual void SetTexture(MaskableGraphic graphic, Sprite sprite)
38
- {
39
- if (graphic is Image image)
40
- image.sprite = sprite;
41
- else if (graphic is RawImage rawImage)
42
- rawImage.texture = sprite.texture;
43
- }
44
-
45
-
46
- /// <inheritdoc/>
47
- public override void OnInitializeStateList()
48
- {
49
- base.OnInitializeStateList();
50
-
51
- if (graphics.Count == 0 && GetComponent<MaskableGraphic>() is MaskableGraphic validGraphic)
52
- graphics.Add(validGraphic);
53
- }
54
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.EventObjectServices;
3
+ using System.Collections.Generic;
4
+ using UnityEngine;
5
+ using UnityEngine.UI;
6
+
7
+ namespace DREditor.States
8
+ {
9
+ /// <summary>
10
+ ///
11
+ /// </summary>
12
+ [ClassHeader(nameof(UpdateOnStateChange<Sprite>) + ", " + nameof(IntWithEventListener) + ", " + nameof(IStateList) +
13
+ "\n\n")]
14
+ public class SpriteOnStateChange : UpdateOnStateChange<Sprite>
15
+ {
16
+ /// <summary>
17
+ ///
18
+ /// </summary>
19
+ [Header("")]
20
+ [Divider]
21
+ [Tooltip("")]
22
+ [SerializeField] protected List<MaskableGraphic> graphics = new();
23
+
24
+
25
+ /// <inheritdoc/>
26
+ protected override void OnStateChanged()
27
+ {
28
+ foreach (var graphic in graphics)
29
+ SetTexture(graphic, activeValue);
30
+ }
31
+
32
+ /// <summary>
33
+ ///
34
+ /// </summary>
35
+ /// <param name="graphic"></param>
36
+ /// <param name="sprite"></param>
37
+ protected virtual void SetTexture(MaskableGraphic graphic, Sprite sprite)
38
+ {
39
+ if (graphic is Image image)
40
+ image.sprite = sprite;
41
+ else if (graphic is RawImage rawImage)
42
+ rawImage.texture = sprite.texture;
43
+ }
44
+
45
+
46
+ /// <inheritdoc/>
47
+ public override void OnInitializeStateList()
48
+ {
49
+ base.OnInitializeStateList();
50
+
51
+ if (graphics.Count == 0 && GetComponent<MaskableGraphic>() is MaskableGraphic validGraphic)
52
+ graphics.Add(validGraphic);
53
+ }
54
+ }
55
55
  }
@@ -1,3 +1,3 @@
1
- fileFormatVersion: 2
2
- guid: f0d53a89ec8e4e878537f80289e49fe8
1
+ fileFormatVersion: 2
2
+ guid: f0d53a89ec8e4e878537f80289e49fe8
3
3
  timeCreated: 1645891862
package/StateAsset.cs CHANGED
@@ -1,19 +1,19 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using UnityEngine;
3
-
4
- namespace DREditor.States
5
- {
6
- /// <summary>
7
- ///
8
- /// </summary>
9
- [System.Serializable]
10
- [CreateAssetMenu(menuName = "DREditor/States/Asset", fileName = "State Asset")]
11
- public class StateAsset : ScriptableObject
12
- {
13
- /// <summary>
14
- ///
15
- /// </summary>
16
- [Tooltip("")]
17
- public string stateName;
18
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using UnityEngine;
3
+
4
+ namespace DREditor.States
5
+ {
6
+ /// <summary>
7
+ ///
8
+ /// </summary>
9
+ [System.Serializable]
10
+ [CreateAssetMenu(menuName = "DREditor/States/Asset", fileName = "State Asset")]
11
+ public class StateAsset : ScriptableObject
12
+ {
13
+ /// <summary>
14
+ ///
15
+ /// </summary>
16
+ [Tooltip("")]
17
+ public string stateName;
18
+ }
19
19
  }
@@ -1,11 +1,11 @@
1
- fileFormatVersion: 2
2
- guid: 332b4f99dd6de514b99cea6b22c7fd14
3
- MonoImporter:
4
- externalObjects: {}
5
- serializedVersion: 2
6
- defaultReferences: []
7
- executionOrder: 0
8
- icon: {instanceID: 0}
9
- userData:
10
- assetBundleName:
11
- assetBundleVariant:
1
+ fileFormatVersion: 2
2
+ guid: 332b4f99dd6de514b99cea6b22c7fd14
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant:
@@ -1,29 +1,29 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using System;
3
- using UnityEngine;
4
-
5
- namespace DREditor.States
6
- {
7
- /// <summary>
8
- ///
9
- /// </summary>
10
- /// <typeparam name="T"></typeparam>
11
- [Serializable]
12
- public class StateChangeGroup<T>
13
- {
14
- public StateChangeGroup(StateAsset state = null) => this.state = state;
15
-
16
-
17
- /// <summary>
18
- ///
19
- /// </summary>
20
- [Tooltip("")]
21
- public StateAsset state;
22
-
23
- /// <summary>
24
- ///
25
- /// </summary>
26
- [Tooltip("")]
27
- public T stateValue;
28
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using System;
3
+ using UnityEngine;
4
+
5
+ namespace DREditor.States
6
+ {
7
+ /// <summary>
8
+ ///
9
+ /// </summary>
10
+ /// <typeparam name="T"></typeparam>
11
+ [Serializable]
12
+ public class StateChangeGroup<T>
13
+ {
14
+ public StateChangeGroup(StateAsset state = null) => this.state = state;
15
+
16
+
17
+ /// <summary>
18
+ ///
19
+ /// </summary>
20
+ [Tooltip("")]
21
+ public StateAsset state;
22
+
23
+ /// <summary>
24
+ ///
25
+ /// </summary>
26
+ [Tooltip("")]
27
+ public T stateValue;
28
+ }
29
29
  }
@@ -1,11 +1,11 @@
1
- fileFormatVersion: 2
2
- guid: 418a775d1aaf09344b41f44134461ad2
3
- MonoImporter:
4
- externalObjects: {}
5
- serializedVersion: 2
6
- defaultReferences: []
7
- executionOrder: 0
8
- icon: {instanceID: 0}
9
- userData:
10
- assetBundleName:
11
- assetBundleVariant:
1
+ fileFormatVersion: 2
2
+ guid: 418a775d1aaf09344b41f44134461ad2
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant:
package/StateDatabase.cs CHANGED
@@ -1,29 +1,29 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using System.Collections.Generic;
3
- using System.Linq;
4
- using UnityEngine;
5
- using UnityEngine.Serialization;
6
-
7
- namespace DREditor.States
8
- {
9
- /// <summary>
10
- ///
11
- /// </summary>
12
- /// <remarks></remarks>
13
- [System.Serializable]
14
- [CreateAssetMenu(menuName = "DREditor/States/Database", fileName = "State Database")]
15
- public class StateDatabase : ScriptableObject
16
- {
17
- /// <summary>
18
- ///
19
- /// </summary>
20
- [FormerlySerializedAs("states")]
21
- [Tooltip("")]
22
- public List<StateAsset> States = new();
23
-
24
-
25
- public virtual string GetStateName(int stateIndex) => States[stateIndex].stateName;
26
-
27
- public virtual string[] GetStateNames() => States.Select(state => state.stateName).ToArray();
28
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using System.Collections.Generic;
3
+ using System.Linq;
4
+ using UnityEngine;
5
+ using UnityEngine.Serialization;
6
+
7
+ namespace DREditor.States
8
+ {
9
+ /// <summary>
10
+ ///
11
+ /// </summary>
12
+ /// <remarks></remarks>
13
+ [System.Serializable]
14
+ [CreateAssetMenu(menuName = "DREditor/States/Database", fileName = "State Database")]
15
+ public class StateDatabase : ScriptableObject
16
+ {
17
+ /// <summary>
18
+ ///
19
+ /// </summary>
20
+ [FormerlySerializedAs("states")]
21
+ [Tooltip("")]
22
+ public List<StateAsset> States = new();
23
+
24
+
25
+ public virtual string GetStateName(int stateIndex) => States[stateIndex].stateName;
26
+
27
+ public virtual string[] GetStateNames() => States.Select(state => state.stateName).ToArray();
28
+ }
29
29
  }
@@ -1,11 +1,11 @@
1
- fileFormatVersion: 2
2
- guid: d139ed94dc8014641a3104c03af03bfa
3
- MonoImporter:
4
- externalObjects: {}
5
- serializedVersion: 2
6
- defaultReferences: []
7
- executionOrder: 0
8
- icon: {instanceID: 0}
9
- userData:
10
- assetBundleName:
11
- assetBundleVariant:
1
+ fileFormatVersion: 2
2
+ guid: d139ed94dc8014641a3104c03af03bfa
3
+ MonoImporter:
4
+ externalObjects: {}
5
+ serializedVersion: 2
6
+ defaultReferences: []
7
+ executionOrder: 0
8
+ icon: {instanceID: 0}
9
+ userData:
10
+ assetBundleName:
11
+ assetBundleVariant: