net.dreditor.states 0.1.6 → 0.1.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (45) hide show
  1. package/.attestation.p7m +0 -0
  2. package/ChangeStateOnStart.cs +73 -73
  3. package/ChangeStateOnStart.cs.meta +11 -11
  4. package/ColorOnStateChange.cs +35 -35
  5. package/ColorOnStateChange.cs.meta +11 -11
  6. package/DREditor.States.asmdef +16 -16
  7. package/DREditor.States.asmdef.meta +7 -7
  8. package/Editor/StateAssetUtility.cs +29 -29
  9. package/Editor/StateAssetUtility.cs.meta +11 -11
  10. package/Editor.meta +8 -8
  11. package/IStateList.cs +13 -13
  12. package/IStateList.cs.meta +11 -11
  13. package/{Samples → Samples~}/CurrentAddState.asset +19 -19
  14. package/{Samples → Samples~}/CurrentAddState.asset.meta +8 -8
  15. package/{Samples → Samples~}/CurrentState.asset +21 -21
  16. package/{Samples → Samples~}/CurrentState.asset.meta +8 -8
  17. package/{Samples → Samples~}/Daily.asset +15 -15
  18. package/{Samples → Samples~}/Daily.asset.meta +8 -8
  19. package/{Samples → Samples~}/Deadly.asset +15 -15
  20. package/{Samples → Samples~}/Deadly.asset.meta +8 -8
  21. package/{Samples → Samples~}/Night.asset +15 -15
  22. package/{Samples → Samples~}/Night.asset.meta +8 -8
  23. package/{Samples → Samples~}/Set_States_On_New_Game.prefab +134 -134
  24. package/{Samples → Samples~}/Set_States_On_New_Game.prefab.meta +7 -7
  25. package/{Samples → Samples~}/Set_States_On_New_Game_No_Save.prefab +70 -70
  26. package/{Samples → Samples~}/Set_States_On_New_Game_No_Save.prefab.meta +7 -7
  27. package/{Samples → Samples~}/State Database.asset +18 -18
  28. package/{Samples → Samples~}/State Database.asset.meta +8 -8
  29. package/{Samples → Samples~}/State_Save_Handler.prefab +53 -53
  30. package/{Samples → Samples~}/State_Save_Handler.prefab.meta +7 -7
  31. package/SetStatesOnSceneEvent.cs +55 -55
  32. package/SetStatesOnSceneEvent.cs.meta +11 -11
  33. package/SpriteOnStateChange.cs +54 -54
  34. package/SpriteOnStateChange.cs.meta +2 -2
  35. package/StateAsset.cs +18 -18
  36. package/StateAsset.cs.meta +11 -11
  37. package/StateChangeGroup.cs +28 -28
  38. package/StateChangeGroup.cs.meta +11 -11
  39. package/StateDatabase.cs +28 -28
  40. package/StateDatabase.cs.meta +11 -11
  41. package/UpdateOnStateChange.cs +120 -120
  42. package/UpdateOnStateChange.cs.meta +11 -11
  43. package/package.json +40 -35
  44. package/package.json.meta +7 -7
  45. package/Samples.meta +0 -8
Binary file
@@ -1,74 +1,74 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using DREditor.EventObjects;
3
- using System.Collections;
4
- using UnityEngine;
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-
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- namespace DREditor.States
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- {
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- /// <summary>
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- ///
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- /// </summary>
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- [ClassHeader("")]
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- public class ChangeStateOnStart : MonoBehaviour
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- {
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- /// <summary>
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- ///
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- /// </summary>
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- [Tooltip("")]
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- [SerializeField] protected IntWithEvent currentState = null;
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-
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- /// <summary>
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- ///
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- /// </summary>
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- [Tooltip("")]
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- [SerializeField] protected StateDatabase stateDatabase = null;
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-
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- /// <summary>
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- ///
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- /// </summary>
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- [Tooltip("")]
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- [SerializeField] protected StateAsset updatedState = null;
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-
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- /// <summary>
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- ///
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- /// </summary>
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- [Tooltip("")]
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- [SerializeField] protected bool useDelay = false;
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-
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- /// <summary>
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- ///
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- /// </summary>
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- [Tooltip("")]
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- [SerializeField] protected float delayTime = 0;
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-
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-
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- /// <summary>
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- ///
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- /// </summary>
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- protected virtual void Start()
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- {
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- if (useDelay)
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- StartCoroutine(WaitDelay());
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- else
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- InvokeChangeState();
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- }
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-
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- /// <summary>
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- ///
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- /// </summary>
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- /// <returns></returns>
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- protected virtual IEnumerator WaitDelay()
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- {
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- yield return new WaitForSeconds(delayTime);
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-
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- InvokeChangeState();
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-
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- yield break;
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- }
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-
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- /// <summary>
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- ///
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- /// </summary>
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- protected virtual void InvokeChangeState() => currentState.SetValue(stateDatabase.States.IndexOf(updatedState));
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- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.EventObjects;
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+ using System.Collections;
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+ using UnityEngine;
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+
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+ namespace DREditor.States
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+ {
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [ClassHeader("")]
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+ public class ChangeStateOnStart : MonoBehaviour
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+ {
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Tooltip("")]
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+ [SerializeField] protected IntWithEvent currentState = null;
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Tooltip("")]
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+ [SerializeField] protected StateDatabase stateDatabase = null;
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Tooltip("")]
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+ [SerializeField] protected StateAsset updatedState = null;
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Tooltip("")]
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+ [SerializeField] protected bool useDelay = false;
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Tooltip("")]
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+ [SerializeField] protected float delayTime = 0;
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+
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected virtual void Start()
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+ {
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+ if (useDelay)
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+ StartCoroutine(WaitDelay());
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+ else
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+ InvokeChangeState();
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+ }
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ /// <returns></returns>
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+ protected virtual IEnumerator WaitDelay()
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+ {
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+ yield return new WaitForSeconds(delayTime);
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+
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+ InvokeChangeState();
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+
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+ yield break;
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+ }
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected virtual void InvokeChangeState() => currentState.SetValue(stateDatabase.States.IndexOf(updatedState));
73
+ }
74
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  }
@@ -1,11 +1,11 @@
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@@ -1,36 +1,36 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- using System.Collections.Generic;
3
- using UnityEngine;
4
- using UnityEngine.UI;
5
-
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- namespace DREditor.States
7
- {
8
- /// <summary>
9
- ///
10
- /// </summary>
11
- [ClassHeader("")]
12
- public class ColorOnStateChange : UpdateOnStateChange<Color>
13
- {
14
- /// <summary>
15
- ///
16
- /// </summary>
17
- [Header("")]
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-
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- [Tooltip("")]
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- [SerializeField] protected List<Graphic> graphics = new();
21
-
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-
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- /// <inheritdoc/>
24
- protected override void OnStateChanged()
25
- {
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- foreach (Graphic graphic in graphics)
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- SetGraphicColor(graphic);
28
- }
29
-
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- /// <summary>
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- ///
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- /// </summary>
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- /// <param name="graphic"></param>
34
- protected virtual void SetGraphicColor(Graphic graphic) => graphic.color = activeValue;
35
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using System.Collections.Generic;
3
+ using UnityEngine;
4
+ using UnityEngine.UI;
5
+
6
+ namespace DREditor.States
7
+ {
8
+ /// <summary>
9
+ ///
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+ /// </summary>
11
+ [ClassHeader("")]
12
+ public class ColorOnStateChange : UpdateOnStateChange<Color>
13
+ {
14
+ /// <summary>
15
+ ///
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+ /// </summary>
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+ [Header("")]
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+
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+ [Tooltip("")]
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+ [SerializeField] protected List<Graphic> graphics = new();
21
+
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+
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+ /// <inheritdoc/>
24
+ protected override void OnStateChanged()
25
+ {
26
+ foreach (Graphic graphic in graphics)
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+ SetGraphicColor(graphic);
28
+ }
29
+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ /// <param name="graphic"></param>
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+ protected virtual void SetGraphicColor(Graphic graphic) => graphic.color = activeValue;
35
+ }
36
36
  }
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- {
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- "DREditor",
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- "DREditor.EventObjectServices"
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+ {
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+ "name": "DREditor.States",
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+ "rootNamespace": "",
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+ "references": [
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+ "DREditor",
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+ "DREditor.EventObjectServices"
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+ ],
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@@ -1,30 +1,30 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- #if UNITY_EDITOR
3
- using System.Linq;
4
- using UnityEditor;
5
- using UnityEngine;
6
-
7
- namespace DREditor.States.Editor
8
- {
9
- /// <summary>
10
- ///
11
- /// </summary>
12
- public static class StateAssetUtility
13
- {
14
- /// <summary>
15
- ///
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- /// </summary>
17
- [MenuItem("DREditor/States/Update State Listeners")]
18
- public static void UpdateAll()
19
- {
20
- var all = MonoBehaviour.FindObjectsByType<MonoBehaviour>(FindObjectsInactive.Include).OfType<IStateList>();
21
-
22
- if (all.Count() == 0)
23
- UnityEngine.Debug.LogWarning("Couldn't Find any behaviours inheriting: " + nameof(IStateList));
24
-
25
- foreach (var item in all)
26
- item.OnInitializeStateList();
27
- }
28
- }
29
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ #if UNITY_EDITOR
3
+ using System.Linq;
4
+ using UnityEditor;
5
+ using UnityEngine;
6
+
7
+ namespace DREditor.States.Editor
8
+ {
9
+ /// <summary>
10
+ ///
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+ /// </summary>
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+ public static class StateAssetUtility
13
+ {
14
+ /// <summary>
15
+ ///
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+ /// </summary>
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+ [MenuItem("DREditor/States/Update State Listeners")]
18
+ public static void UpdateAll()
19
+ {
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+ var all = MonoBehaviour.FindObjectsByType<MonoBehaviour>(FindObjectsInactive.Include).OfType<IStateList>();
21
+
22
+ if (all.Count() == 0)
23
+ UnityEngine.Debug.LogWarning("Couldn't Find any behaviours inheriting: " + nameof(IStateList));
24
+
25
+ foreach (var item in all)
26
+ item.OnInitializeStateList();
27
+ }
28
+ }
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+ }
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30
  #endif
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package/IStateList.cs CHANGED
@@ -1,14 +1,14 @@
1
- //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
- namespace DREditor.States
3
- {
4
- /// <summary>
5
- ///
6
- /// </summary>
7
- public interface IStateList
8
- {
9
- /// <summary>
10
- ///
11
- /// </summary>
12
- void OnInitializeStateList();
13
- }
1
+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ namespace DREditor.States
3
+ {
4
+ /// <summary>
5
+ ///
6
+ /// </summary>
7
+ public interface IStateList
8
+ {
9
+ /// <summary>
10
+ ///
11
+ /// </summary>
12
+ void OnInitializeStateList();
13
+ }
14
14
  }
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