net.dreditor.states 0.1.6 → 0.1.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.attestation.p7m +0 -0
- package/ChangeStateOnStart.cs +73 -73
- package/ChangeStateOnStart.cs.meta +11 -11
- package/ColorOnStateChange.cs +35 -35
- package/ColorOnStateChange.cs.meta +11 -11
- package/DREditor.States.asmdef +16 -16
- package/DREditor.States.asmdef.meta +7 -7
- package/Editor/StateAssetUtility.cs +29 -29
- package/Editor/StateAssetUtility.cs.meta +11 -11
- package/Editor.meta +8 -8
- package/IStateList.cs +13 -13
- package/IStateList.cs.meta +11 -11
- package/{Samples → Samples~}/CurrentAddState.asset +19 -19
- package/{Samples → Samples~}/CurrentAddState.asset.meta +8 -8
- package/{Samples → Samples~}/CurrentState.asset +21 -21
- package/{Samples → Samples~}/CurrentState.asset.meta +8 -8
- package/{Samples → Samples~}/Daily.asset +15 -15
- package/{Samples → Samples~}/Daily.asset.meta +8 -8
- package/{Samples → Samples~}/Deadly.asset +15 -15
- package/{Samples → Samples~}/Deadly.asset.meta +8 -8
- package/{Samples → Samples~}/Night.asset +15 -15
- package/{Samples → Samples~}/Night.asset.meta +8 -8
- package/{Samples → Samples~}/Set_States_On_New_Game.prefab +134 -134
- package/{Samples → Samples~}/Set_States_On_New_Game.prefab.meta +7 -7
- package/{Samples → Samples~}/Set_States_On_New_Game_No_Save.prefab +70 -70
- package/{Samples → Samples~}/Set_States_On_New_Game_No_Save.prefab.meta +7 -7
- package/{Samples → Samples~}/State Database.asset +18 -18
- package/{Samples → Samples~}/State Database.asset.meta +8 -8
- package/{Samples → Samples~}/State_Save_Handler.prefab +53 -53
- package/{Samples → Samples~}/State_Save_Handler.prefab.meta +7 -7
- package/SetStatesOnSceneEvent.cs +55 -55
- package/SetStatesOnSceneEvent.cs.meta +11 -11
- package/SpriteOnStateChange.cs +54 -54
- package/SpriteOnStateChange.cs.meta +2 -2
- package/StateAsset.cs +18 -18
- package/StateAsset.cs.meta +11 -11
- package/StateChangeGroup.cs +28 -28
- package/StateChangeGroup.cs.meta +11 -11
- package/StateDatabase.cs +28 -28
- package/StateDatabase.cs.meta +11 -11
- package/UpdateOnStateChange.cs +120 -120
- package/UpdateOnStateChange.cs.meta +11 -11
- package/package.json +40 -35
- package/package.json.meta +7 -7
- package/Samples.meta +0 -8
package/.attestation.p7m
ADDED
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Binary file
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package/ChangeStateOnStart.cs
CHANGED
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@@ -1,74 +1,74 @@
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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using DREditor.EventObjects;
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using System.Collections;
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using UnityEngine;
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namespace DREditor.States
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{
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/// <summary>
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///
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/// </summary>
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[ClassHeader("")]
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public class ChangeStateOnStart : MonoBehaviour
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{
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected IntWithEvent currentState = null;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected StateDatabase stateDatabase = null;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected StateAsset updatedState = null;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected bool useDelay = false;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected float delayTime = 0;
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/// <summary>
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///
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/// </summary>
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protected virtual void Start()
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{
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if (useDelay)
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StartCoroutine(WaitDelay());
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else
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InvokeChangeState();
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}
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/// <summary>
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///
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/// </summary>
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/// <returns></returns>
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protected virtual IEnumerator WaitDelay()
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{
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yield return new WaitForSeconds(delayTime);
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InvokeChangeState();
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yield break;
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}
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/// <summary>
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///
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/// </summary>
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protected virtual void InvokeChangeState() => currentState.SetValue(stateDatabase.States.IndexOf(updatedState));
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}
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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using DREditor.EventObjects;
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using System.Collections;
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using UnityEngine;
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namespace DREditor.States
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{
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/// <summary>
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///
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/// </summary>
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[ClassHeader("")]
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public class ChangeStateOnStart : MonoBehaviour
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{
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected IntWithEvent currentState = null;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected StateDatabase stateDatabase = null;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected StateAsset updatedState = null;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected bool useDelay = false;
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/// <summary>
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///
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/// </summary>
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[Tooltip("")]
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[SerializeField] protected float delayTime = 0;
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/// <summary>
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///
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/// </summary>
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protected virtual void Start()
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{
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if (useDelay)
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StartCoroutine(WaitDelay());
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else
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InvokeChangeState();
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}
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/// <summary>
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///
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/// </summary>
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/// <returns></returns>
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protected virtual IEnumerator WaitDelay()
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{
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yield return new WaitForSeconds(delayTime);
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InvokeChangeState();
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yield break;
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}
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/// <summary>
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///
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/// </summary>
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protected virtual void InvokeChangeState() => currentState.SetValue(stateDatabase.States.IndexOf(updatedState));
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}
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}
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@@ -1,11 +1,11 @@
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package/ColorOnStateChange.cs
CHANGED
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@@ -1,36 +1,36 @@
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace DREditor.States
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{
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/// <summary>
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///
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/// </summary>
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[ClassHeader("")]
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public class ColorOnStateChange : UpdateOnStateChange<Color>
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{
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/// <summary>
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///
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/// </summary>
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[Header("")]
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[Tooltip("")]
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[SerializeField] protected List<Graphic> graphics = new();
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/// <inheritdoc/>
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protected override void OnStateChanged()
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{
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foreach (Graphic graphic in graphics)
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SetGraphicColor(graphic);
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}
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/// <summary>
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/// </summary>
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/// <param name="graphic"></param>
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protected virtual void SetGraphicColor(Graphic graphic) => graphic.color = activeValue;
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}
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace DREditor.States
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{
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/// <summary>
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///
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/// </summary>
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[ClassHeader("")]
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public class ColorOnStateChange : UpdateOnStateChange<Color>
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{
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/// <summary>
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///
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/// </summary>
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[Header("")]
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[Tooltip("")]
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[SerializeField] protected List<Graphic> graphics = new();
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/// <inheritdoc/>
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protected override void OnStateChanged()
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{
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foreach (Graphic graphic in graphics)
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SetGraphicColor(graphic);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="graphic"></param>
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protected virtual void SetGraphicColor(Graphic graphic) => graphic.color = activeValue;
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}
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}
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package/DREditor.States.asmdef
CHANGED
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{
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"name": "DREditor.States",
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"rootNamespace": "",
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"references": [
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"DREditor",
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"DREditor.EventObjectServices"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": [],
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"noEngineReferences": false
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{
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"name": "DREditor.States",
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"rootNamespace": "",
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"references": [
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"DREditor",
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"DREditor.EventObjectServices"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": [],
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"noEngineReferences": false
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}
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//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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#if UNITY_EDITOR
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using System.Linq;
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using UnityEditor;
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using UnityEngine;
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namespace DREditor.States.Editor
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{
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/// <summary>
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///
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/// </summary>
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public static class StateAssetUtility
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{
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/// <summary>
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///
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16
|
-
/// </summary>
|
|
17
|
-
[MenuItem("DREditor/States/Update State Listeners")]
|
|
18
|
-
public static void UpdateAll()
|
|
19
|
-
{
|
|
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|
-
var all = MonoBehaviour.FindObjectsByType<MonoBehaviour>(FindObjectsInactive.Include).OfType<IStateList>();
|
|
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|
-
|
|
22
|
-
if (all.Count() == 0)
|
|
23
|
-
UnityEngine.Debug.LogWarning("Couldn't Find any behaviours inheriting: " + nameof(IStateList));
|
|
24
|
-
|
|
25
|
-
foreach (var item in all)
|
|
26
|
-
item.OnInitializeStateList();
|
|
27
|
-
}
|
|
28
|
-
}
|
|
29
|
-
}
|
|
1
|
+
//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
|
|
2
|
+
#if UNITY_EDITOR
|
|
3
|
+
using System.Linq;
|
|
4
|
+
using UnityEditor;
|
|
5
|
+
using UnityEngine;
|
|
6
|
+
|
|
7
|
+
namespace DREditor.States.Editor
|
|
8
|
+
{
|
|
9
|
+
/// <summary>
|
|
10
|
+
///
|
|
11
|
+
/// </summary>
|
|
12
|
+
public static class StateAssetUtility
|
|
13
|
+
{
|
|
14
|
+
/// <summary>
|
|
15
|
+
///
|
|
16
|
+
/// </summary>
|
|
17
|
+
[MenuItem("DREditor/States/Update State Listeners")]
|
|
18
|
+
public static void UpdateAll()
|
|
19
|
+
{
|
|
20
|
+
var all = MonoBehaviour.FindObjectsByType<MonoBehaviour>(FindObjectsInactive.Include).OfType<IStateList>();
|
|
21
|
+
|
|
22
|
+
if (all.Count() == 0)
|
|
23
|
+
UnityEngine.Debug.LogWarning("Couldn't Find any behaviours inheriting: " + nameof(IStateList));
|
|
24
|
+
|
|
25
|
+
foreach (var item in all)
|
|
26
|
+
item.OnInitializeStateList();
|
|
27
|
+
}
|
|
28
|
+
}
|
|
29
|
+
}
|
|
30
30
|
#endif
|
|
@@ -1,11 +1,11 @@
|
|
|
1
|
-
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|
|
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|
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|
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|
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|
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|
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|
+
userData:
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|
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|
+
assetBundleName:
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|
11
|
+
assetBundleVariant:
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package/Editor.meta
CHANGED
|
@@ -1,8 +1,8 @@
|
|
|
1
|
-
fileFormatVersion: 2
|
|
2
|
-
guid: 1cf536a0b4ec5364ba4afd9cc618ff5e
|
|
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|
-
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|
|
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|
-
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|
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|
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|
|
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|
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|
+
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|
2
|
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|
|
3
|
+
folderAsset: yes
|
|
4
|
+
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|
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|
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externalObjects: {}
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|
+
userData:
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|
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|
+
assetBundleVariant:
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package/IStateList.cs
CHANGED
|
@@ -1,14 +1,14 @@
|
|
|
1
|
-
//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
|
|
2
|
-
namespace DREditor.States
|
|
3
|
-
{
|
|
4
|
-
/// <summary>
|
|
5
|
-
///
|
|
6
|
-
/// </summary>
|
|
7
|
-
public interface IStateList
|
|
8
|
-
{
|
|
9
|
-
/// <summary>
|
|
10
|
-
///
|
|
11
|
-
/// </summary>
|
|
12
|
-
void OnInitializeStateList();
|
|
13
|
-
}
|
|
1
|
+
//Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
|
|
2
|
+
namespace DREditor.States
|
|
3
|
+
{
|
|
4
|
+
/// <summary>
|
|
5
|
+
///
|
|
6
|
+
/// </summary>
|
|
7
|
+
public interface IStateList
|
|
8
|
+
{
|
|
9
|
+
/// <summary>
|
|
10
|
+
///
|
|
11
|
+
/// </summary>
|
|
12
|
+
void OnInitializeStateList();
|
|
13
|
+
}
|
|
14
14
|
}
|
package/IStateList.cs.meta
CHANGED
|
@@ -1,11 +1,11 @@
|
|
|
1
|
-
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|
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|
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|
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|
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executionOrder: 0
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|
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|
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userData:
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|
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|
+
assetBundleVariant:
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|
@@ -1,19 +1,19 @@
|
|
|
1
|
-
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|
2
|
-
%TAG !u! tag:unity3d.com,2011:
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|
3
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|
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-
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-
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_Script: {fileID: 11500000, guid: 2bf931fdfdd467d40a712b96209cd973, type: 3}
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|
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-
m_Name: CurrentAddState
|
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|
-
m_EditorClassIdentifier:
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|
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|
-
OnChange:
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|
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|
-
m_PersistentCalls:
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+
m_Name: CurrentAddState
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+
m_EditorClassIdentifier:
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|
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m_PersistentCalls:
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|
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|
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