net.dreditor.audio 0.0.0-stage → 0.1.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (116) hide show
  1. package/.attestation.p7m +0 -0
  2. package/ClearAudioSourceOnTitleScreen.cs +51 -0
  3. package/ClearAudioSourceOnTitleScreen.cs.meta +11 -0
  4. package/CreditsMusic.cs +64 -0
  5. package/CreditsMusic.cs.meta +11 -0
  6. package/CreditsMusicUnity.cs +22 -0
  7. package/CreditsMusicUnity.cs.meta +11 -0
  8. package/DREditor.Audio.asmdef +19 -0
  9. package/DREditor.Audio.asmdef.meta +7 -0
  10. package/EnvironmentSFXMananger.cs +160 -0
  11. package/EnvironmentSFXMananger.cs.meta +11 -0
  12. package/EnvironmentSFXManangerBase.cs +24 -0
  13. package/EnvironmentSFXManangerBase.cs.meta +11 -0
  14. package/Music.cs +27 -0
  15. package/Music.cs.meta +11 -0
  16. package/MusicFMOD.cs +32 -0
  17. package/MusicFMOD.cs.meta +11 -0
  18. package/MusicManager.cs +436 -0
  19. package/MusicManager.cs.meta +11 -0
  20. package/MusicManagerBase.cs +115 -0
  21. package/MusicManagerBase.cs.meta +11 -0
  22. package/MusicSaver.cs +127 -0
  23. package/MusicSaver.cs.meta +11 -0
  24. package/MusicTextHandler.cs +119 -0
  25. package/MusicTextHandler.cs.meta +11 -0
  26. package/OnVoiceLineSettingChanged.cs +69 -0
  27. package/OnVoiceLineSettingChanged.cs.meta +11 -0
  28. package/OptionVolume.cs +76 -0
  29. package/OptionVolume.cs.meta +11 -0
  30. package/PlaySelectAudioOnUIChange.cs +42 -0
  31. package/PlaySelectAudioOnUIChange.cs.meta +11 -0
  32. package/PlaySubmitSFXOnClick.cs +23 -0
  33. package/PlaySubmitSFXOnClick.cs.meta +11 -0
  34. package/Playlist.cs +81 -0
  35. package/Playlist.cs.meta +11 -0
  36. package/PlaylistEditor.cs +358 -0
  37. package/PlaylistEditor.cs.meta +11 -0
  38. package/PlaylistFMOD.cs +39 -0
  39. package/PlaylistFMOD.cs.meta +11 -0
  40. package/SFXManager.cs +348 -0
  41. package/SFXManager.cs.meta +11 -0
  42. package/SFXManagerBase.cs +38 -0
  43. package/SFXManagerBase.cs.meta +11 -0
  44. package/Samples~/Audio_Event_Save_Handler.prefab +57 -0
  45. package/Samples~/Audio_Event_Save_Handler.prefab.meta +7 -0
  46. package/Samples~/Credits_Music_Unity.prefab +66 -0
  47. package/Samples~/Credits_Music_Unity.prefab.meta +7 -0
  48. package/Samples~/Dialogue_Click_Sound_Player_DRE.prefab +76 -0
  49. package/Samples~/Dialogue_Click_Sound_Player_DRE.prefab.meta +7 -0
  50. package/Samples~/Environment_SFX_Manager.prefab +146 -0
  51. package/Samples~/Environment_SFX_Manager.prefab.meta +7 -0
  52. package/Samples~/Environment_SFX_Manager_Shell.prefab +96 -0
  53. package/Samples~/Environment_SFX_Manager_Shell.prefab.meta +7 -0
  54. package/Samples~/Environment_Source.prefab +130 -0
  55. package/Samples~/Environment_Source.prefab.meta +7 -0
  56. package/Samples~/Music_Manager.prefab +146 -0
  57. package/Samples~/Music_Manager.prefab.meta +7 -0
  58. package/Samples~/Music_Manager_Shell.prefab +75 -0
  59. package/Samples~/Music_Manager_Shell.prefab.meta +7 -0
  60. package/Samples~/Music_Source.prefab +144 -0
  61. package/Samples~/Music_Source.prefab.meta +7 -0
  62. package/Samples~/On_Voice_Line_Setting_Changed.prefab +53 -0
  63. package/Samples~/On_Voice_Line_Setting_Changed.prefab.meta +7 -0
  64. package/Samples~/Play_Select_Audio_On_UI_Change.prefab +46 -0
  65. package/Samples~/Play_Select_Audio_On_UI_Change.prefab.meta +7 -0
  66. package/Samples~/SFX_Manager.prefab +397 -0
  67. package/Samples~/SFX_Manager.prefab.meta +7 -0
  68. package/Samples~/SFX_Manager_Shell.prefab +53 -0
  69. package/Samples~/SFX_Manager_Shell.prefab.meta +7 -0
  70. package/Samples~/SFX_Source.prefab +130 -0
  71. package/Samples~/SFX_Source.prefab.meta +7 -0
  72. package/Samples~/Select_SFX_On_Setting_Changed.prefab +51 -0
  73. package/Samples~/Select_SFX_On_Setting_Changed.prefab.meta +7 -0
  74. package/Samples~/Sound_Manager.prefab +473 -0
  75. package/Samples~/Sound_Manager.prefab.meta +7 -0
  76. package/Samples~/Sound_Manager_Events.prefab +261 -0
  77. package/Samples~/Sound_Manager_Events.prefab.meta +7 -0
  78. package/Samples~/Sound_Manager_Shell.prefab +370 -0
  79. package/Samples~/Sound_Manager_Shell.prefab.meta +7 -0
  80. package/Samples~/Sound_Player_DRE.prefab +47 -0
  81. package/Samples~/Sound_Player_DRE.prefab.meta +7 -0
  82. package/Samples~/StopAllAudio.asset +14 -0
  83. package/Samples~/StopAllAudio.asset.meta +8 -0
  84. package/Samples~/UI_Cancel_Source.prefab +130 -0
  85. package/Samples~/UI_Cancel_Source.prefab.meta +7 -0
  86. package/Samples~/UI_Select_Source.prefab +130 -0
  87. package/Samples~/UI_Select_Source.prefab.meta +7 -0
  88. package/Samples~/UI_Submit_Source.prefab +130 -0
  89. package/Samples~/UI_Submit_Source.prefab.meta +7 -0
  90. package/Samples~/Voice_SFX_Manager.prefab +146 -0
  91. package/Samples~/Voice_SFX_Manager.prefab.meta +7 -0
  92. package/Samples~/Voice_SFX_Manager_Shell.prefab +49 -0
  93. package/Samples~/Voice_SFX_Manager_Shell.prefab.meta +7 -0
  94. package/Samples~/Voice_Source.prefab +130 -0
  95. package/Samples~/Voice_Source.prefab.meta +7 -0
  96. package/SelectSFXOnSceneEvent.cs +22 -0
  97. package/SelectSFXOnSceneEvent.cs.meta +11 -0
  98. package/SoundManager.cs +191 -0
  99. package/SoundManager.cs.meta +11 -0
  100. package/SoundManagerBase.cs +73 -0
  101. package/SoundManagerBase.cs.meta +11 -0
  102. package/SoundPlayerDRE.cs +27 -0
  103. package/SoundPlayerDRE.cs.meta +11 -0
  104. package/SoundPlayerDREUnity.cs +29 -0
  105. package/SoundPlayerDREUnity.cs.meta +11 -0
  106. package/SoundService.cs +11 -0
  107. package/SoundService.cs.meta +11 -0
  108. package/StopEnvAudioToTitle.cs +17 -0
  109. package/StopEnvAudioToTitle.cs.meta +11 -0
  110. package/VOManagerBase.cs +29 -0
  111. package/VOManagerBase.cs.meta +11 -0
  112. package/VoiceSFXManager.cs +105 -0
  113. package/VoiceSFXManager.cs.meta +11 -0
  114. package/package.json +39 -4
  115. package/package.json.meta +7 -0
  116. package/README.md +0 -3
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+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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+ using DREditor.EventObjects;
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+ using DREditor.Services;
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+
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+ namespace DREditor.Audio
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+ {
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [ClassHeader(nameof(SceneEventListener) +
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+ "\n\n")]
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+ public class SelectSFXOnSceneEvent : SceneEventListener
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+ {
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+ /// <inheritdoc/>
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+ public override void OnEventRaised()
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+ {
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+ base.OnEventRaised();
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+
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+ ServiceLocator.GetService<SFXManagerBase>().PlaySelect();
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+ }
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+ }
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+ }
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+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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+ using DREditor.Services;
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+ #if FMOD_UNITY
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+ using FMOD.Studio;
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+ using FMODUnity;
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+ #endif
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+ using UnityEngine;
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+
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+ namespace DREditor.Audio
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+ {
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [ClassHeader(nameof(SoundManagerBase) +
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+ "\n\n")]
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+ public class SoundManager : SoundManagerBase
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+ {
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Header("")]
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+ [Divider]
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+ [Tooltip("")]
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+ [SerializeField] protected bool useDebugVolume = false;
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Tooltip("")]
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+ [Range(0, 1)]
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+ [SerializeField] protected float debugMusic = 1;
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Tooltip("")]
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+ [Range(0, 1)]
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+ [SerializeField] protected float debugSFX = 1;
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Tooltip("")]
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+ [Range(0, 1)]
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+ [SerializeField] protected float debugDia = 1;
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+
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+
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+ #if FMOD_UNITY
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Header("")]
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+ [Divider]
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+ [Tooltip("")]
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+ [SerializeField] protected string masterBusString = "Bus:/Master/";
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Tooltip("")]
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+ [SerializeField] protected string musicBusName = "Music";
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Tooltip("")]
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+ [SerializeField] protected string sfxBusName = "SFX";
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Tooltip("")]
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+ [SerializeField] protected string voiceLineBusName = "Dialogue";
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+
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ Bus music;
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ Bus sfx;
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ Bus dialogue;
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+ #else
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Tooltip("")]
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+ [SerializeField] protected AudioSource musicSource = null;
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Tooltip("")]
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+ [SerializeField] protected AudioSource sfxSource = null;
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Tooltip("")]
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+ [SerializeField] protected AudioSource voSource = null;
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+ #endif
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+
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+ /// <inheritdoc/>
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+ protected override void Awake()
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+ {
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+ base.Awake();
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+
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+ ServiceInitializer.Initialize<SoundManager>(this);
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+ }
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+
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+
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+ #if FMOD_UNITY
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected virtual void Start()
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+ {
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+ if (useDebugVolume)
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+ UseDebugVolumesFMOD();
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+ }
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected virtual void UseDebugVolumesFMOD()
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+ {
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+ music = RuntimeManager.GetBus(masterBusString + musicBusName);
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+
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+ sfx = RuntimeManager.GetBus(masterBusString + sfxBusName);
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+
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+ dialogue = RuntimeManager.GetBus(masterBusString + voiceLineBusName);
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+
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+ music.setVolume(debugMusic);
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+
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+ sfx.setVolume(debugSFX);
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+
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+ dialogue.setVolume(debugDia);
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+ }
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+
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+
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+ /// <inheritdoc/>
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+ public override void MuteAudio()
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+ {
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+ RuntimeManager.CoreSystem.getMasterChannelGroup(out FMOD.ChannelGroup masterGroup);
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+
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+ masterGroup.setMute(true);
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+ }
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+
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+ /// <inheritdoc/>
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+ public override void UnmuteAudio()
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+ {
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+ RuntimeManager.CoreSystem.getMasterChannelGroup(out FMOD.ChannelGroup masterGroup);
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+
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+ masterGroup.setMute(false);
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+ }
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+ #else
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected virtual void Start()
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+ {
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+ if (useDebugVolume)
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+ UseDebugVolumesMixer();
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+ }
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected virtual void UseDebugVolumesMixer()
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+ {
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+ musicSource.volume = debugMusic;
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+
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+ sfxSource.volume = debugSFX;
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+
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+ voSource.volume = debugDia;
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+ }
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+
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+
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+ public override void MuteAudio() => AudioListener.volume = 0;
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+
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+ public override void UnmuteAudio() => AudioListener.volume = 1;
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+ #endif
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+ }
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+ }
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+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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+ using UnityEngine;
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+
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+ namespace DREditor.Audio
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+ {
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ public abstract class SoundManagerBase : SoundService<SoundManagerBase>
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+ {
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Header("")]
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+
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+ [Tooltip("")]
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+ [SerializeField] protected MusicManagerBase musicManager = null;
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Tooltip("")]
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+ [SerializeField] protected SFXManagerBase sfxManager = null;
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Tooltip("")]
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+ [SerializeField] protected VOManagerBase voManager = null;
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+
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ public virtual void StopAllButMusic()
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+ {
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+ sfxManager.StopSoundFX();
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+
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+ voManager.StopVoiceLine();
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+ }
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ public virtual void StopAllButVO()
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+ {
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+ musicManager.StopMusic();
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+
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+ sfxManager.StopSoundFX();
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+ }
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ public virtual void StopAllAudio()
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+ {
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+ musicManager.StopSound();
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+
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+ StopAllButMusic();
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+ }
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+
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ public abstract void MuteAudio();
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ public abstract void UnmuteAudio();
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+ }
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+ }
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+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using UnityEngine;
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+
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+ namespace DREditor.Audio
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+ {
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ /// <remarks></remarks>
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+ public abstract class SoundPlayerDRE : MonoBehaviour
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+ {
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ public abstract void PlayMusic();
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ public abstract void PlaySFX();
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ public abstract void PlayVoiceLine();
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+ }
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+ }
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+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.Services;
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+ using UnityEngine;
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+
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+ namespace DREditor.Audio
6
+ {
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+ /// <summary>
8
+ ///
9
+ /// </summary>
10
+ [ClassHeader(nameof(SoundPlayerDRE) +
11
+ "\n\n")]
12
+ public class SoundPlayerDREUnity : SoundPlayerDRE
13
+ {
14
+ /// <summary>
15
+ ///
16
+ /// </summary>
17
+ [Tooltip("")]
18
+ [SerializeField] protected AudioClip clipSFX;
19
+
20
+ /// <inheritdoc/>
21
+ public override void PlayMusic() => ServiceLocator.GetService<MusicManagerBase>().PlayMusic(clipSFX);
22
+
23
+ /// <inheritdoc/>
24
+ public override void PlaySFX() => ServiceLocator.GetService<SFXManagerBase>().PlaySFX(clipSFX);
25
+
26
+ /// <inheritdoc/>
27
+ public override void PlayVoiceLine() => ServiceLocator.GetService<VOManagerBase>().PlayVoiceLine(clipSFX);
28
+ }
29
+ }
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+ assetBundleVariant:
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+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.Services;
3
+
4
+ namespace DREditor.Audio
5
+ {
6
+ /// <summary>
7
+ ///
8
+ /// </summary>
9
+ /// <typeparam name="T"></typeparam>
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+ public class SoundService<T> : ServiceHolder<T> where T : class { }
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+ }
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+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using DREditor.Services;
3
+ using UnityEngine;
4
+
5
+ namespace DREditor.Audio
6
+ {
7
+ /// <summary>
8
+ ///
9
+ /// </summary>
10
+ [ClassHeader(nameof(IToTitleScreen) +
11
+ "\n\n")]
12
+ public class StopEnvAudioToTitle : MonoBehaviour, IToTitleScreen
13
+ {
14
+ /// <inheritdoc/>
15
+ public virtual void ToTitleScreen() => ServiceLocator.GetService<EnvironmentSFXManangerBase>().StopEnv();
16
+ }
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+ }
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+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+
3
+ namespace DREditor.Audio
4
+ {
5
+ /// <summary>
6
+ ///
7
+ /// </summary>
8
+ /// <remarks></remarks>
9
+ public abstract class VOManagerBase : SoundService<VOManagerBase>
10
+ {
11
+ /// <summary>
12
+ ///
13
+ /// </summary>
14
+ /// <typeparam name="T"></typeparam>
15
+ /// <param name="eventName"></param>
16
+ public abstract void PlayVoiceLine<T>(T eventName);
17
+
18
+ /// <summary>
19
+ ///
20
+ /// </summary>
21
+ public abstract void StopVoiceLine();
22
+
23
+ /// <summary>
24
+ ///
25
+ /// </summary>
26
+ /// <returns></returns>
27
+ public abstract bool VoicePlaying();
28
+ }
29
+ }
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