net.dreditor.audio 0.0.0-stage → 0.1.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (116) hide show
  1. package/.attestation.p7m +0 -0
  2. package/ClearAudioSourceOnTitleScreen.cs +51 -0
  3. package/ClearAudioSourceOnTitleScreen.cs.meta +11 -0
  4. package/CreditsMusic.cs +64 -0
  5. package/CreditsMusic.cs.meta +11 -0
  6. package/CreditsMusicUnity.cs +22 -0
  7. package/CreditsMusicUnity.cs.meta +11 -0
  8. package/DREditor.Audio.asmdef +19 -0
  9. package/DREditor.Audio.asmdef.meta +7 -0
  10. package/EnvironmentSFXMananger.cs +160 -0
  11. package/EnvironmentSFXMananger.cs.meta +11 -0
  12. package/EnvironmentSFXManangerBase.cs +24 -0
  13. package/EnvironmentSFXManangerBase.cs.meta +11 -0
  14. package/Music.cs +27 -0
  15. package/Music.cs.meta +11 -0
  16. package/MusicFMOD.cs +32 -0
  17. package/MusicFMOD.cs.meta +11 -0
  18. package/MusicManager.cs +436 -0
  19. package/MusicManager.cs.meta +11 -0
  20. package/MusicManagerBase.cs +115 -0
  21. package/MusicManagerBase.cs.meta +11 -0
  22. package/MusicSaver.cs +127 -0
  23. package/MusicSaver.cs.meta +11 -0
  24. package/MusicTextHandler.cs +119 -0
  25. package/MusicTextHandler.cs.meta +11 -0
  26. package/OnVoiceLineSettingChanged.cs +69 -0
  27. package/OnVoiceLineSettingChanged.cs.meta +11 -0
  28. package/OptionVolume.cs +76 -0
  29. package/OptionVolume.cs.meta +11 -0
  30. package/PlaySelectAudioOnUIChange.cs +42 -0
  31. package/PlaySelectAudioOnUIChange.cs.meta +11 -0
  32. package/PlaySubmitSFXOnClick.cs +23 -0
  33. package/PlaySubmitSFXOnClick.cs.meta +11 -0
  34. package/Playlist.cs +81 -0
  35. package/Playlist.cs.meta +11 -0
  36. package/PlaylistEditor.cs +358 -0
  37. package/PlaylistEditor.cs.meta +11 -0
  38. package/PlaylistFMOD.cs +39 -0
  39. package/PlaylistFMOD.cs.meta +11 -0
  40. package/SFXManager.cs +348 -0
  41. package/SFXManager.cs.meta +11 -0
  42. package/SFXManagerBase.cs +38 -0
  43. package/SFXManagerBase.cs.meta +11 -0
  44. package/Samples~/Audio_Event_Save_Handler.prefab +57 -0
  45. package/Samples~/Audio_Event_Save_Handler.prefab.meta +7 -0
  46. package/Samples~/Credits_Music_Unity.prefab +66 -0
  47. package/Samples~/Credits_Music_Unity.prefab.meta +7 -0
  48. package/Samples~/Dialogue_Click_Sound_Player_DRE.prefab +76 -0
  49. package/Samples~/Dialogue_Click_Sound_Player_DRE.prefab.meta +7 -0
  50. package/Samples~/Environment_SFX_Manager.prefab +146 -0
  51. package/Samples~/Environment_SFX_Manager.prefab.meta +7 -0
  52. package/Samples~/Environment_SFX_Manager_Shell.prefab +96 -0
  53. package/Samples~/Environment_SFX_Manager_Shell.prefab.meta +7 -0
  54. package/Samples~/Environment_Source.prefab +130 -0
  55. package/Samples~/Environment_Source.prefab.meta +7 -0
  56. package/Samples~/Music_Manager.prefab +146 -0
  57. package/Samples~/Music_Manager.prefab.meta +7 -0
  58. package/Samples~/Music_Manager_Shell.prefab +75 -0
  59. package/Samples~/Music_Manager_Shell.prefab.meta +7 -0
  60. package/Samples~/Music_Source.prefab +144 -0
  61. package/Samples~/Music_Source.prefab.meta +7 -0
  62. package/Samples~/On_Voice_Line_Setting_Changed.prefab +53 -0
  63. package/Samples~/On_Voice_Line_Setting_Changed.prefab.meta +7 -0
  64. package/Samples~/Play_Select_Audio_On_UI_Change.prefab +46 -0
  65. package/Samples~/Play_Select_Audio_On_UI_Change.prefab.meta +7 -0
  66. package/Samples~/SFX_Manager.prefab +397 -0
  67. package/Samples~/SFX_Manager.prefab.meta +7 -0
  68. package/Samples~/SFX_Manager_Shell.prefab +53 -0
  69. package/Samples~/SFX_Manager_Shell.prefab.meta +7 -0
  70. package/Samples~/SFX_Source.prefab +130 -0
  71. package/Samples~/SFX_Source.prefab.meta +7 -0
  72. package/Samples~/Select_SFX_On_Setting_Changed.prefab +51 -0
  73. package/Samples~/Select_SFX_On_Setting_Changed.prefab.meta +7 -0
  74. package/Samples~/Sound_Manager.prefab +473 -0
  75. package/Samples~/Sound_Manager.prefab.meta +7 -0
  76. package/Samples~/Sound_Manager_Events.prefab +261 -0
  77. package/Samples~/Sound_Manager_Events.prefab.meta +7 -0
  78. package/Samples~/Sound_Manager_Shell.prefab +370 -0
  79. package/Samples~/Sound_Manager_Shell.prefab.meta +7 -0
  80. package/Samples~/Sound_Player_DRE.prefab +47 -0
  81. package/Samples~/Sound_Player_DRE.prefab.meta +7 -0
  82. package/Samples~/StopAllAudio.asset +14 -0
  83. package/Samples~/StopAllAudio.asset.meta +8 -0
  84. package/Samples~/UI_Cancel_Source.prefab +130 -0
  85. package/Samples~/UI_Cancel_Source.prefab.meta +7 -0
  86. package/Samples~/UI_Select_Source.prefab +130 -0
  87. package/Samples~/UI_Select_Source.prefab.meta +7 -0
  88. package/Samples~/UI_Submit_Source.prefab +130 -0
  89. package/Samples~/UI_Submit_Source.prefab.meta +7 -0
  90. package/Samples~/Voice_SFX_Manager.prefab +146 -0
  91. package/Samples~/Voice_SFX_Manager.prefab.meta +7 -0
  92. package/Samples~/Voice_SFX_Manager_Shell.prefab +49 -0
  93. package/Samples~/Voice_SFX_Manager_Shell.prefab.meta +7 -0
  94. package/Samples~/Voice_Source.prefab +130 -0
  95. package/Samples~/Voice_Source.prefab.meta +7 -0
  96. package/SelectSFXOnSceneEvent.cs +22 -0
  97. package/SelectSFXOnSceneEvent.cs.meta +11 -0
  98. package/SoundManager.cs +191 -0
  99. package/SoundManager.cs.meta +11 -0
  100. package/SoundManagerBase.cs +73 -0
  101. package/SoundManagerBase.cs.meta +11 -0
  102. package/SoundPlayerDRE.cs +27 -0
  103. package/SoundPlayerDRE.cs.meta +11 -0
  104. package/SoundPlayerDREUnity.cs +29 -0
  105. package/SoundPlayerDREUnity.cs.meta +11 -0
  106. package/SoundService.cs +11 -0
  107. package/SoundService.cs.meta +11 -0
  108. package/StopEnvAudioToTitle.cs +17 -0
  109. package/StopEnvAudioToTitle.cs.meta +11 -0
  110. package/VOManagerBase.cs +29 -0
  111. package/VOManagerBase.cs.meta +11 -0
  112. package/VoiceSFXManager.cs +105 -0
  113. package/VoiceSFXManager.cs.meta +11 -0
  114. package/package.json +39 -4
  115. package/package.json.meta +7 -0
  116. package/README.md +0 -3
Binary file
@@ -0,0 +1,51 @@
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+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ using UnityEngine;
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+ using DREditor.Services;
4
+
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+ #if FMOD_UNITY
6
+ using FMODUnity;
7
+ #endif
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+
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+ namespace DREditor.Audio
10
+ {
11
+ /// <summary>
12
+ ///
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+ /// </summary>
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+ [ClassHeader(nameof(IToTitleScreen) +
15
+ "\n\n")]
16
+ public class ClearAudioSourceOnTitleScreen : MonoBehaviour, IToTitleScreen
17
+ {
18
+ #if FMOD_UNITY
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+ /// <summary>
20
+ ///
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+ /// </summary>
22
+ [Tooltip("")]
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+ [SerializeField] protected StudioEventEmitter audioSource = null;
24
+ #else
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Tooltip("")]
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+ [SerializeField] protected AudioSource audioSource = null;
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+ #endif
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+
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+ /// <inheritdoc/>
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+ public virtual void ToTitleScreen()
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+ {
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+ if (audioSource != null)
36
+ ClearSource();
37
+ }
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected virtual void ClearSource()
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+ {
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+ #if FMOD_UNITY
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+ audioSource.Event = "";
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+ #else
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+ audioSource.clip = null;
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+ #endif
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+ }
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+ }
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+ }
@@ -0,0 +1,11 @@
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+ fileFormatVersion: 2
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+ guid: 161248ef07168e44c8baaacdf09ef00b
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+ MonoImporter:
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+ externalObjects: {}
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+ serializedVersion: 2
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+ defaultReferences: []
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+ executionOrder: 0
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+ icon: {instanceID: 0}
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+ userData:
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+ assetBundleName:
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+ assetBundleVariant:
@@ -0,0 +1,64 @@
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+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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+ using DREditor.EventObjects;
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+ using DREditor.Services;
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+ using System.Collections;
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+ using System.Collections.Generic;
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+ using UnityEngine;
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+
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+ namespace DREditor.Audio
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+ {
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ public abstract class CreditsMusic : MonoBehaviour
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+ {
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Tooltip("")]
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+ [SerializeField] protected SceneEventListener onLeavingCredits = null;
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+
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected abstract void Start();
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected virtual void OnEnable() => onLeavingCredits.Response.AddListener(FadeMusicOnLeaving);
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected virtual void OnDisable() => onLeavingCredits.Response.RemoveListener(FadeMusicOnLeaving);
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ protected virtual void FadeMusicOnLeaving() => ServiceLocator.GetService<MusicManagerBase>().FadeMusic();
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+
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ /// <typeparam name="T"></typeparam>
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+ /// <param name="musicEvents"></param>
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+ /// <returns></returns>
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+ protected virtual IEnumerator PlayMusicTracks<T>(List<T> musicEvents)
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+ {
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+ for (int i = 0; i < musicEvents.Count; i++)
52
+ {
53
+ ServiceLocator.GetService<MusicManagerBase>().PlayMusic(musicEvents[i], true);
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+
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+ yield return new WaitUntil(() => ServiceLocator.GetService<MusicManagerBase>().MusicIsPlaying());
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+
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+ while (ServiceLocator.GetService<MusicManagerBase>().MusicIsPlaying())
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+ yield return null;
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+ }
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+
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+ yield break;
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+ }
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+ }
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+ }
@@ -0,0 +1,11 @@
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+ fileFormatVersion: 2
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+ guid: 5af800aa825768e4ca5de7a3e2328086
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+ MonoImporter:
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+ externalObjects: {}
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+ serializedVersion: 2
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+ defaultReferences: []
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+ executionOrder: 0
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+ icon: {instanceID: 0}
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+ userData:
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+ assetBundleName:
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+ assetBundleVariant:
@@ -0,0 +1,22 @@
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+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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+ using System.Collections.Generic;
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+ using UnityEngine;
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+
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+ namespace DREditor.Audio
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+ {
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ public class CreditsMusicUnity : CreditsMusic
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+ {
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Tooltip("")]
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+ [SerializeField] protected List<AudioClip> musicEvents = new();
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+
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+
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+ /// <inheritdoc/>
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+ protected override void Start() => StartCoroutine(PlayMusicTracks(musicEvents));
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+ }
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+ }
@@ -0,0 +1,11 @@
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+ fileFormatVersion: 2
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+ guid: 29bd65863043a0b44a511502a9c1f525
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+ MonoImporter:
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+ externalObjects: {}
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+ serializedVersion: 2
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+ defaultReferences: []
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+ executionOrder: 0
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+ icon: {instanceID: 0}
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+ userData:
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+ assetBundleName:
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+ assetBundleVariant:
@@ -0,0 +1,19 @@
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+ {
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+ "name": "DREditor.Audio",
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+ "rootNamespace": "",
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+ "references": [
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+ "FMODUnity",
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+ "DREditor",
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+ "Unity.TextMeshPro",
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+ "DREditor.EventObjectServices"
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+ ],
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+ "includePlatforms": [],
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+ "excludePlatforms": [],
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+ "allowUnsafeCode": false,
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+ "overrideReferences": false,
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+ "precompiledReferences": [],
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+ "autoReferenced": true,
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+ "defineConstraints": [],
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+ "versionDefines": [],
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+ "noEngineReferences": false
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+ }
@@ -0,0 +1,7 @@
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+ fileFormatVersion: 2
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+ guid: 66016daad370ecc43a511cfd267cafc9
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+ AssemblyDefinitionImporter:
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+ externalObjects: {}
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+ userData:
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+ assetBundleName:
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+ assetBundleVariant:
@@ -0,0 +1,160 @@
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+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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+ using DREditor.Saving;
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+ using System.Collections.Generic;
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+ #if !FMOD_UNITY
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+ using System.Linq;
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+ #endif
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+ using UnityEngine;
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+ #if FMOD_UNITY
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+ using FMODUnity;
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+ #endif
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+
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+ namespace DREditor.Audio
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+ {
14
+ /// <summary>
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+ ///
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+ /// </summary>
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+ [ClassHeader(nameof(EnvironmentSFXManangerBase) + ", " + nameof(IDRESaveable) + ", " + nameof(IDRELoadable) +
18
+ "\n\n")]
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+ public class EnvironmentSFXMananger : EnvironmentSFXManangerBase, IDRESaveable, IDRELoadable
20
+ {
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+ /// <summary>
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+ ///
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+ /// </summary>
24
+ [Header("")]
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+ [Divider]
26
+ [Tooltip("")]
27
+ [SerializeField] bool debugLogs = false;
28
+ #if FMOD_UNITY
29
+ /// <summary>
30
+ ///
31
+ /// </summary>
32
+ [Tooltip("")]
33
+ [EventRef][SerializeField] protected string LastPlayedEnv = "";
34
+ #else
35
+ /// <summary>
36
+ ///
37
+ /// </summary>
38
+ [Tooltip("")]
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+ [SerializeField] protected AudioClip LastPlayedEnv = null;
40
+ #endif
41
+
42
+ [Header("")]
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+ [Divider]
44
+ #if FMOD_UNITY
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+ /// <summary>
46
+ ///
47
+ /// </summary>
48
+ [Tooltip("")]
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+ [SerializeField] protected StudioEventEmitter environmentSFXSource = null;
50
+ #else
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+ /// <summary>
52
+ ///
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+ /// </summary>
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+ [Tooltip("")]
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+ [SerializeField] protected AudioSource environmentSFXSource = null;
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+ #endif
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Tooltip("")]
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+ [SerializeField] protected List<AudioClip> envSounds = new();
62
+
63
+ /// <summary>
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+ ///
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+ /// </summary>
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+ [Tooltip("")]
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+ [SerializeField] protected string envSaveKey = "EnvData";
68
+
69
+ /// <inheritdoc/>
70
+ protected override void InitializeService()
71
+ {
72
+ base.InitializeService();
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+ #if FMOD_UNITY
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+ if (environmentSFXSource == null)
75
+ environmentSFXSource = GetComponentInChildren<StudioEventEmitter>();
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+ #else
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+ if (environmentSFXSource == null)
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+ environmentSFXSource = GetComponentInChildren<AudioSource>();
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+ #endif
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+ }
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+
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+ /// <inheritdoc/>
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+ public override void PlayEnv<T>(T name)
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+ {
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+ #if FMOD_UNITY
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+ if (name is string eventName && eventName != "")
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+ {
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+ environmentSFXSource.Stop();
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+
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+ environmentSFXSource.Event = eventName;
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+
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+ LastPlayedEnv = eventName;
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+
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+ environmentSFXSource.Play();
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+
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+ if (debugLogs)
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+ UnityEngine.Debug.LogWarning("REPORT: Playing Environment: " + eventName);
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+ }
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+ #else
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+ if (name is AudioClip clip && clip != null)
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+ {
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+ environmentSFXSource.Stop();
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+
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+ environmentSFXSource.clip = clip;
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+
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+ LastPlayedEnv = clip;
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+
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+ environmentSFXSource.Play();
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+
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+ if (debugLogs)
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+ UnityEngine.Debug.LogWarning("Playing Environment: " + clip);
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+ }
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+ #endif
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+ }
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+
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+ /// <inheritdoc/>
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+ public override void StopEnv()
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+ {
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+ if (debugLogs)
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+ UnityEngine.Debug.LogWarning("REPORT: Reset Environment SFX.");
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+ #if FMOD_UNITY
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+ LastPlayedEnv = "";
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+ #else
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+ LastPlayedEnv = null;
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+ #endif
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+ environmentSFXSource.Stop();
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+ }
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+
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+ #if FMOD_UNITY
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+ /// <inheritdoc/>
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+ public virtual void Save(Dictionary<string, object> saveDatas) => saveDatas[envSaveKey] = LastPlayedEnv;
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+ #else
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+ public virtual void Save(Dictionary<string, object> saveData) => saveData[envSaveKey] = LastPlayedEnv.name;
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+ #endif
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+ /// <inheritdoc/>
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+ public virtual void Load(Dictionary<string, object> saveDatas) => LoadEnv(saveDatas[envSaveKey]);
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ /// <typeparam name="T"></typeparam>
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+ /// <param name="name"></param>
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+ protected virtual void LoadEnv<T>(T name)
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+ {
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+ #if FMOD_UNITY
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+ if (name is string loadName)
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+ if (loadName == "" && debugLogs)
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+ UnityEngine.Debug.LogWarning("ALERT: Couldn't find Saved Ambience, no Environment sound playing.");
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+ else if (loadName != "")
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+ PlayEnv(loadName);
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+ #else
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+ if (name is string loadName)
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+ if (loadName == null && debugLogs)
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+ UnityEngine.Debug.LogWarning("ALERT: Couldn't find Saved Ambience, no Environment sound playing.");
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+ else if (loadName != null)
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+ envSounds.FirstOrDefault(clip => clip.name == loadName);
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+ #endif
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+ }
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+ }
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+ }
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+ defaultReferences: []
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+ executionOrder: 0
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+ assetBundleVariant:
@@ -0,0 +1,24 @@
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+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
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+
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+ namespace DREditor.Audio
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+ {
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ /// <remarks></remarks>
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+ public abstract class EnvironmentSFXManangerBase : SoundService<EnvironmentSFXManangerBase>
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+ {
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ /// <typeparam name="T"></typeparam>
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+ /// <param name="eventName"></param>
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+ public abstract void PlayEnv<T>(T eventName);
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ /// <remarks></remarks>
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+ public abstract void StopEnv();
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+ }
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+ }
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+ userData:
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+ assetBundleVariant:
package/Music.cs ADDED
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+ //DRPlaylist script Author: SeleniumSoul for DREditor
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+ using UnityEngine;
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+
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+ namespace DREditor.Audio
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+ {
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [System.Serializable]
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+ public class Music
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+ {
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [SerializeField] protected string title;
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ public string Title { set { title = value; } get { return title; } }
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ public AudioClip BGM;
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+ }
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+ }
package/Music.cs.meta ADDED
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+ executionOrder: 0
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+ icon: {instanceID: 0}
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+ userData:
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+ assetBundleName:
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+ assetBundleVariant:
package/MusicFMOD.cs ADDED
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+ //Author: Benjamin "Sweden" Jillson : Discord: sweden_gaming For Project Eden's Garden
2
+ #if FMOD_UNITY
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+ using FMODUnity;
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+ using UnityEngine;
5
+ using UnityEngine.Serialization;
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+
7
+ namespace DREditor.Audio
8
+ {
9
+ /// <summary>
10
+ ///
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+ /// </summary>
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+ [System.Serializable]
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+ public class MusicFMOD
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+ {
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+ /// <summary>
16
+ ///
17
+ /// </summary>
18
+ [FormerlySerializedAs("Title")]
19
+ [SerializeField] protected string title;
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+
21
+ /// <summary>
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+ ///
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+ /// </summary>
24
+ public string Title { set { title = value; } get { return title; } }
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+
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+ /// <summary>
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+ ///
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+ /// </summary>
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+ [EventRef] public string BGM;
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+ }
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+ }
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+ #endif
@@ -0,0 +1,11 @@
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