nccgs 2.1.1 → 3.0.0-rc.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +76 -235
- package/LICENSE +1 -1
- package/README.md +87 -206
- package/THIRD_PARTY_NOTICES.md +6 -34
- package/bin/nccgs.mjs +96 -0
- package/cli/doctor.mjs +82 -0
- package/cli/feedback.mjs +13 -0
- package/cli/install.mjs +111 -0
- package/cli/release.mjs +59 -0
- package/cli/run.mjs +35 -0
- package/cli/spawn.mjs +20 -0
- package/cli/uninstall.mjs +43 -0
- package/cli/update-check.mjs +66 -0
- package/docs/EVIDENCE-VERIFICATION.md +22 -0
- package/package.json +23 -30
- package/runtime/core/diag.mjs +43 -0
- package/runtime/core/feedback-policy.mjs +54 -0
- package/runtime/core/fs.mjs +80 -0
- package/runtime/core/job-object.mjs +73 -0
- package/runtime/core/modes.mjs +87 -0
- package/runtime/core/process-tree.mjs +109 -0
- package/runtime/core/project.mjs +113 -0
- package/runtime/core/snapshot.mjs +114 -0
- package/runtime/hooks/common.mjs +22 -0
- package/runtime/hooks/done-guard.mjs +15 -0
- package/runtime/hooks/guard-mcp.mjs +8 -0
- package/runtime/hooks/guard-shell.mjs +16 -0
- package/runtime/hooks/guard-write.mjs +25 -0
- package/runtime/hooks/session-log.mjs +7 -0
- package/runtime/hooks/session-start.mjs +40 -0
- package/runtime/hooks/unity-transport.mjs +12 -0
- package/runtime/modes.json +39 -0
- package/runtime/task/cost.mjs +103 -0
- package/runtime/task/criteria.mjs +128 -0
- package/runtime/task/feedback.mjs +136 -0
- package/runtime/task/ledger.mjs +109 -0
- package/runtime/task/plan.mjs +69 -0
- package/runtime/task/project.mjs +79 -0
- package/runtime/task/report.mjs +252 -0
- package/runtime/task/task.mjs +238 -0
- package/runtime/unity/assets.mjs +51 -0
- package/runtime/unity/playtest.mjs +145 -0
- package/runtime/unity/unity.mjs +350 -0
- package/scripts/check-job-object.mjs +18 -0
- package/scripts/sync-unity-skills.mjs +35 -119
- package/template/CLAUDE.md +39 -0
- package/template/agents/fast-fix.md +9 -0
- package/template/agents/implementer.md +19 -0
- package/template/agents/playtester.md +15 -0
- package/template/agents/reviewer.md +19 -0
- package/template/agents/scout.md +9 -0
- package/template/ponytail/README.md +8 -0
- package/{.claude/nccgs/packages → template}/ponytail/engineering.md +10 -0
- package/template/protocols/evidence.md +52 -0
- package/template/protocols/playtest.md +45 -0
- package/template/protocols/review.md +34 -0
- package/template/protocols/unity-cli-notes.md +56 -0
- package/template/settings.fragment.json +33 -0
- package/template/skills/art-bible/SKILL.md +19 -0
- package/template/skills/asset-spec/SKILL.md +19 -0
- package/template/skills/brainstorm/SKILL.md +17 -0
- package/template/skills/feedback/SKILL.md +16 -0
- package/template/skills/map-systems/SKILL.md +25 -0
- package/template/skills/playtest/SKILL.md +17 -0
- package/template/skills/status/SKILL.md +18 -0
- package/template/skills/test/SKILL.md +34 -0
- package/template/skills/unity-foundation/SKILL.md +17 -0
- package/template/skills/vertical-slice/SKILL.md +17 -0
- package/template/skills/work/SKILL.md +65 -0
- package/tools/feedback-worker/README.md +12 -0
- package/tools/feedback-worker/worker.js +39 -0
- package/tools/feedback-worker/wrangler.toml +12 -0
- package/unity-skills/2d-pixel-perfect/SKILL.md +208 -0
- package/unity-skills/2d-pixel-perfect/references/api-reference.md +81 -0
- package/unity-skills/2d-pixel-perfect/references/camera-setup-builtin.cs +40 -0
- package/unity-skills/2d-pixel-perfect/references/camera-setup-urp.cs +49 -0
- package/unity-skills/2d-pixel-perfect/references/pipeline-detection.cs +50 -0
- package/unity-skills/2d-pixel-perfect/references/sprite-settings.cs +37 -0
- package/unity-skills/asset-transformer-toolkit/SECURITY.md +15 -0
- package/unity-skills/asset-transformer-toolkit/SKILL.md +39 -0
- package/unity-skills/asset-transformer-toolkit/references/create-importer.md +121 -0
- package/unity-skills/asset-transformer-toolkit/references/lods.md +61 -0
- package/unity-skills/asset-transformer-toolkit/references/rule-api.md +154 -0
- package/unity-skills/asset-transformer-toolkit/references/ruleblock-api.md +37 -0
- package/unity-skills/asset-transformer-toolkit/references/ruleset-api.md +138 -0
- package/unity-skills/asset-transformer-toolkit/references/rulesets-and-actions.md +227 -0
- package/unity-skills/audio-setup-mixers/SECURITY.md +16 -0
- package/unity-skills/audio-setup-mixers/SKILL.md +127 -0
- package/unity-skills/audio-setup-mixers/references/api.md +162 -0
- package/unity-skills/build-gtk/SKILL.md +242 -0
- package/unity-skills/build-gtk/references/graph-api.md +324 -0
- package/unity-skills/build-gtk/references/pitfalls.md +86 -0
- package/unity-skills/build-gtk/references/runtime-and-visualization.md +196 -0
- package/unity-skills/build-gtk/references/state-machine-api.md +286 -0
- package/unity-skills/build-live-game/SKILL.md +255 -0
- package/{.claude/skills → unity-skills}/build-live-game/references/achievements.md +132 -154
- package/{.claude/skills → unity-skills}/build-live-game/references/apis.md +10 -19
- package/{.claude/skills → unity-skills}/build-live-game/references/authentication.md +14 -20
- package/{.claude/skills → unity-skills}/build-live-game/references/battlepass.md +269 -225
- package/unity-skills/build-live-game/references/blueprints-and-samples.md +75 -0
- package/unity-skills/build-live-game/references/cloud-code-cloudbehaviours.md +1111 -0
- package/unity-skills/build-live-game/references/cloud-code-modules.md +1276 -0
- package/unity-skills/build-live-game/references/cloud-code.md +58 -0
- package/{.claude/skills → unity-skills}/build-live-game/references/cloud-save.md +15 -25
- package/{.claude/skills → unity-skills}/build-live-game/references/deployment.md +33 -18
- package/{.claude/skills → unity-skills}/build-live-game/references/player-account.md +31 -23
- package/{.claude/skills → unity-skills}/build-live-game/references/tooling.md +0 -56
- package/unity-skills/build-live-game/references/ugs-cli.md +86 -0
- package/unity-skills/craft-game-floors/SECURITY.md +23 -0
- package/unity-skills/craft-game-floors/SKILL.md +134 -0
- package/unity-skills/craft-game-floors/references/art-direction.md +85 -0
- package/unity-skills/craft-game-floors/references/camera-rigs.md +51 -0
- package/unity-skills/craft-game-floors/references/character-motion.md +35 -0
- package/unity-skills/craft-game-floors/references/game-audio.md +47 -0
- package/unity-skills/craft-game-floors/references/game-feel.md +68 -0
- package/unity-skills/craft-game-floors/references/game-shell.md +45 -0
- package/unity-skills/craft-game-floors/references/live-floor.md +35 -0
- package/unity-skills/craft-game-floors/references/placeholder-assets.md +35 -0
- package/unity-skills/craft-game-floors/references/scene-lighting.md +52 -0
- package/unity-skills/craft-game-floors/references/toon-shading.md +34 -0
- package/unity-skills/craft-game-floors/references/vfx.md +40 -0
- package/unity-skills/craft-game-floors/references/visual-scorecard.md +43 -0
- package/unity-skills/create-2d-physics/SECURITY.md +16 -0
- package/unity-skills/create-2d-physics/SKILL.md +128 -0
- package/unity-skills/create-2d-physics/references/2d-physics-core.md +155 -0
- package/unity-skills/create-2d-physics/references/legacy-2d-physics.md +45 -0
- package/unity-skills/create-tile-palette-or-rule-tiles/SKILL.md +12 -0
- package/unity-skills/create-tile-palette-or-rule-tiles/references/hexagonalruletile.md +71 -0
- package/unity-skills/create-tile-palette-or-rule-tiles/references/palette-create.md +38 -0
- package/unity-skills/create-tile-palette-or-rule-tiles/references/ruletile-createempty.md +35 -0
- package/unity-skills/create-tile-palette-or-rule-tiles/references/ruletile-createfromsegment.md +212 -0
- package/unity-skills/create-tile-palette-or-rule-tiles/references/ruletile.md +90 -0
- package/unity-skills/create-tile-palette-or-rule-tiles/scripts/CreatePaletteTemplate.cs +148 -0
- package/unity-skills/create-tile-palette-or-rule-tiles/scripts/ManualWorkflowExample.cs +63 -0
- package/unity-skills/create-tile-palette-or-rule-tiles/scripts/RuleTileGenerator.cs +61 -0
- package/unity-skills/create-tile-palette-or-rule-tiles/scripts/TilemapRuleTileCreateFromSegment.cs +225 -0
- package/unity-skills/generate-editor-search-query/SECURITY.md +17 -0
- package/unity-skills/generate-editor-search-query/SKILL.md +117 -0
- package/unity-skills/generate-editor-search-query/references/open-search-window.md +70 -0
- package/unity-skills/generate-editor-search-query/references/query-patterns.md +124 -0
- package/{.claude/skills → unity-skills}/implement-in-app-purchases/SKILL.md +1 -2
- package/{.claude/skills → unity-skills}/implement-in-app-purchases/references/api-notes.md +25 -28
- package/{.claude/skills → unity-skills}/implement-in-app-purchases/references/path-convert-native-google-billing.md +1 -1
- package/{.claude/skills → unity-skills}/implement-in-app-purchases/references/path-implement-iap-d2c.md +40 -5
- package/{.claude/skills → unity-skills}/initialize-ai-navigation/SKILL.md +4 -4
- package/{.claude/skills → unity-skills}/initialize-ai-navigation/references/navigation-system.md +3 -3
- package/{.claude/skills → unity-skills}/levelplay-unity-integration/CHANGELOG.md +12 -0
- package/{.claude/skills → unity-skills}/levelplay-unity-integration/README.md +9 -5
- package/unity-skills/levelplay-unity-integration/SKILL.md +442 -0
- package/{.claude/skills → unity-skills}/levelplay-unity-integration/references/banner-api.md +15 -8
- package/{.claude/skills → unity-skills}/levelplay-unity-integration/references/best-practices.md +604 -536
- package/unity-skills/levelplay-unity-integration/references/dependency-resolution.md +94 -0
- package/{.claude/skills → unity-skills}/levelplay-unity-integration/references/ilrd-api.md +2 -2
- package/{.claude/skills → unity-skills}/levelplay-unity-integration/references/initialization-api.md +221 -0
- package/{.claude/skills → unity-skills}/levelplay-unity-integration/references/interstitial-api.md +11 -3
- package/{.claude/skills → unity-skills}/levelplay-unity-integration/references/ios-setup.md +6 -34
- package/{.claude/skills → unity-skills}/levelplay-unity-integration/references/migration-sdk-9.md +1 -1
- package/{.claude/skills → unity-skills}/levelplay-unity-integration/references/privacy-settings.md +14 -29
- package/{.claude/skills → unity-skills}/levelplay-unity-integration/references/rewarded-api.md +20 -4
- package/unity-skills/levelplay-unity-integration/references/testing-and-validation.md +222 -0
- package/unity-skills/levelplay-unity-integration/references/troubleshooting.md +99 -0
- package/unity-skills/localization/SKILL.md +347 -0
- package/{.claude/skills → unity-skills}/localization/references/api-notes.md +4 -0
- package/unity-skills/localization/resources/L10nBatchProcessor.cs +191 -0
- package/unity-skills/manage-sprite-atlas/SKILL.md +351 -0
- package/unity-skills/manage-sprite-atlas/references/addressables-delivery.md +58 -0
- package/unity-skills/manage-sprite-atlas/references/api.md +382 -0
- package/unity-skills/manage-sprite-atlas/references/best-practices.md +183 -0
- package/unity-skills/manage-sprite-atlas/references/common-errors.md +123 -0
- package/unity-skills/manage-sprite-atlas/references/custom-packing.md +147 -0
- package/unity-skills/manage-sprite-atlas/references/manual-authoring.md +39 -0
- package/unity-skills/manage-sprite-atlas/resources/authoringvsruntime.cs +176 -0
- package/unity-skills/manage-sprite-atlas/resources/buildaddressablespostprocess.cs +59 -0
- package/unity-skills/manage-sprite-atlas/resources/cacheloadedatlases.cs +145 -0
- package/unity-skills/manage-sprite-atlas/resources/cleanupbatchoperations.cs +119 -0
- package/unity-skills/manage-sprite-atlas/resources/createandconfiguremasteratlas.cs +57 -0
- package/unity-skills/manage-sprite-atlas/resources/custompackersetup.cs +88 -0
- package/unity-skills/manage-sprite-atlas/resources/deprecatedmethods.cs +142 -0
- package/unity-skills/manage-sprite-atlas/resources/dontmodifywithoutsaving.cs +120 -0
- package/unity-skills/manage-sprite-atlas/resources/dontpackinruntimebuilds.cs +190 -0
- package/unity-skills/manage-sprite-atlas/resources/dontscriptspriteatlasineditor.cs +114 -0
- package/unity-skills/manage-sprite-atlas/resources/editorconfiguration.cs +95 -0
- package/unity-skills/manage-sprite-atlas/resources/enablespritepacking.cs +172 -0
- package/unity-skills/manage-sprite-atlas/resources/gridspritepacker.cs +50 -0
- package/unity-skills/manage-sprite-atlas/resources/handlelatebinding.cs +147 -0
- package/unity-skills/manage-sprite-atlas/resources/handlenullcases.cs +141 -0
- package/unity-skills/manage-sprite-atlas/resources/migratev1tov2.cs +335 -0
- package/unity-skills/manage-sprite-atlas/resources/multipagepacker.cs +80 -0
- package/unity-skills/manage-sprite-atlas/resources/optimizetexturesettings.cs +191 -0
- package/unity-skills/manage-sprite-atlas/resources/packerdebugging.cs +158 -0
- package/unity-skills/manage-sprite-atlas/resources/packtransform.cs +51 -0
- package/unity-skills/manage-sprite-atlas/resources/platformnames.cs +127 -0
- package/unity-skills/manage-sprite-atlas/resources/queryspritesefficiently.cs +222 -0
- package/unity-skills/manage-sprite-atlas/resources/registercallbacks.cs +152 -0
- package/unity-skills/manage-sprite-atlas/resources/runtimeatlasloader.cs +15 -0
- package/unity-skills/manage-sprite-atlas/resources/runtimespriteaccess.cs +19 -0
- package/unity-skills/manage-sprite-atlas/resources/savespriteatlasasset.cs +107 -0
- package/unity-skills/manage-sprite-atlas/resources/scriptablepacker.cs +81 -0
- package/unity-skills/manage-sprite-atlas/resources/setincludeinbuild.cs +164 -0
- package/unity-skills/manage-sprite-atlas/resources/sizeoptimizedpacker.cs +88 -0
- package/unity-skills/manage-sprite-atlas/resources/spriteatlaslatebinding.cs +123 -0
- package/unity-skills/manage-sprite-atlas/resources/spriteatlasprebuildgenerator.cs +219 -0
- package/unity-skills/manage-sprite-atlas/resources/spritedata.cs +35 -0
- package/unity-skills/manage-sprite-atlas/resources/spritepack.cs +39 -0
- package/unity-skills/manage-sprite-atlas/resources/texturedata.cs +15 -0
- package/unity-skills/manage-sprite-atlas/resources/updatebuildscripts.cs +357 -0
- package/unity-skills/manage-sprite-atlas/resources/updatesettingsconfiguration.cs +135 -0
- package/unity-skills/manage-sprite-atlas/resources/usevariantswisely.cs +179 -0
- package/unity-skills/manage-sprite-atlas/resources/variantatlas.cs +39 -0
- package/unity-skills/manifest.json +1155 -0
- package/unity-skills/migrate-birp-to-urp/SECURITY.md +16 -0
- package/unity-skills/migrate-birp-to-urp/SKILL.md +543 -0
- package/unity-skills/migrate-birp-to-urp/references/capturing-the-editor.md +66 -0
- package/unity-skills/migrate-birp-to-urp/references/complex-shader-situations.md +272 -0
- package/unity-skills/migrate-birp-to-urp/references/custom-shader-triage.md +123 -0
- package/unity-skills/migrate-birp-to-urp/references/implementation-patterns.md +529 -0
- package/unity-skills/migrate-birp-to-urp/references/migration-workflow.md +265 -0
- package/unity-skills/migrate-birp-to-urp/references/quality-settings-map.md +69 -0
- package/unity-skills/new-unity-project/SECURITY.md +26 -0
- package/unity-skills/new-unity-project/SKILL.md +386 -0
- package/unity-skills/new-unity-project/references/skill-setup.md +66 -0
- package/unity-skills/optimize-audio/SECURITY.md +16 -0
- package/{.claude/skills → unity-skills}/optimize-audio/SKILL.md +17 -17
- package/{.claude/skills → unity-skills}/optimize-audio/resources/audio-import-api.md +8 -5
- package/{.claude/skills → unity-skills}/optimize-text-mesh-pro/SKILL.md +1 -11
- package/unity-skills/optimize-web/SECURITY.md +16 -0
- package/{.claude/skills → unity-skills}/optimize-web/SKILL.md +164 -27
- package/unity-skills/optimize-web/scripts/WebOptimizer.cs +46 -0
- package/unity-skills/optimize-web/scripts/toktx-examples.sh +11 -0
- package/{.claude/skills → unity-skills}/physics-3d-collision/SKILL.md +2 -2
- package/unity-skills/physics-3d-collision/references/troubleshooting.md +8 -0
- package/unity-skills/project-auditor-fixes/SKILL.md +64 -0
- package/{.claude/skills → unity-skills}/setup-multiplayer-services/SKILL.md +1 -4
- package/{.claude/skills → unity-skills}/setup-vivox-voice-chat/SKILL.md +1 -1
- package/{.claude/skills → unity-skills}/shader-graph-create-custom-node/SKILL.md +1 -1
- package/unity-skills/sprite-editor/SECURITY.md +16 -0
- package/{.claude/skills → unity-skills}/sprite-editor/SKILL.md +9 -9
- package/{.claude/skills → unity-skills}/sprite-editor/references/templates.md +1 -1
- package/unity-skills/sprite-segment-3x3grid/SKILL.md +136 -0
- package/unity-skills/sprite-segment-3x3grid/scripts/SpriteGridAnalysis.cs +119 -0
- package/{.claude/skills → unity-skills}/ui/SKILL.md +1 -1
- package/{.claude/skills → unity-skills}/ui-imgui/SKILL.md +1 -7
- package/{.claude/skills → unity-skills}/ui-ugui/SKILL.md +3 -9
- package/{.claude/skills → unity-skills}/ui-uitk/SKILL.md +8 -14
- package/{.claude/skills → unity-skills}/ui-uitk/references/custom-elements.md +1 -1
- package/unity-skills/unity-cli/CHANGELOG.md +515 -0
- package/unity-skills/unity-cli/SECURITY.md +68 -0
- package/unity-skills/unity-cli/SKILL.md +723 -0
- package/unity-skills/unity-cli/references/auth-license-cloud.md +318 -0
- package/unity-skills/unity-cli/references/build-run-test.md +555 -0
- package/unity-skills/unity-cli/references/cloud-automation.md +736 -0
- package/{.claude/skills → unity-skills}/unity-cli/references/collaboration.md +166 -105
- package/unity-skills/unity-cli/references/config-hub.md +239 -0
- package/unity-skills/unity-cli/references/diagnostics-maintenance.md +720 -0
- package/unity-skills/unity-cli/references/docs-workflow.md +179 -0
- package/unity-skills/unity-cli/references/editors-install.md +476 -0
- package/unity-skills/unity-cli/references/integration-advanced.md +1130 -0
- package/unity-skills/unity-cli/references/playmode-verification-loop.md +279 -0
- package/unity-skills/unity-cli/references/projects-templates.md +996 -0
- package/unity-skills/unity-cli/references/version-control.md +612 -0
- package/{.claude/skills → unity-skills}/unity-package-management/SKILL.md +60 -12
- package/{.claude/skills → unity-skills}/unity-package-management/references/select-packages.md +39 -21
- package/unity-skills/unity-pipeline/SECURITY.md +17 -0
- package/unity-skills/unity-pipeline/SKILL.md +335 -0
- package/unity-skills/urp-postprocessing/SECURITY.md +16 -0
- package/{.claude/skills → unity-skills}/urp-postprocessing/SKILL.md +12 -12
- package/{.claude/skills → unity-skills}/urp-postprocessing/references/code-templates.md +39 -8
- package/{.claude/skills → unity-skills}/validate-urp-render-graph-renderer-feature/SKILL.md +1 -1
- package/.claude/agents/nccgs-adversarial-reviewer.md +0 -43
- package/.claude/agents/nccgs-engine-programmer.md +0 -27
- package/.claude/agents/nccgs-fast-implementer.md +0 -30
- package/.claude/agents/nccgs-game-designer.md +0 -26
- package/.claude/agents/nccgs-gameplay-programmer.md +0 -26
- package/.claude/agents/nccgs-qa-engineer.md +0 -27
- package/.claude/agents/nccgs-task-scout.md +0 -24
- package/.claude/agents/nccgs-ui-programmer.md +0 -27
- package/.claude/agents/nccgs-unity-build-specialist.md +0 -27
- package/.claude/agents/nccgs-unity-implementer.md +0 -28
- package/.claude/agents/nccgs-unity-systems-specialist.md +0 -27
- package/.claude/agents/nccgs-unity-ui-specialist.md +0 -27
- package/.claude/agents/nccgs-verification-engineer.md +0 -27
- package/.claude/nccgs/MEMORY.md +0 -66
- package/.claude/nccgs/THIRD_PARTY_NOTICES.md +0 -29
- package/.claude/nccgs/VERSION +0 -1
- package/.claude/nccgs/agent-library/nccgs-accessibility-specialist.md +0 -25
- package/.claude/nccgs/agent-library/nccgs-adversarial-reviewer.md +0 -41
- package/.claude/nccgs/agent-library/nccgs-ai-programmer.md +0 -25
- package/.claude/nccgs/agent-library/nccgs-analytics-engineer.md +0 -25
- package/.claude/nccgs/agent-library/nccgs-art-direction-lead.md +0 -25
- package/.claude/nccgs/agent-library/nccgs-audio-direction-lead.md +0 -25
- package/.claude/nccgs/agent-library/nccgs-creative-director.md +0 -25
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- package/scripts/benchmark-snapshot.mjs +0 -205
- package/scripts/benchmark-v15.mjs +0 -173
- package/scripts/cli.mjs +0 -205
- package/scripts/doctor.mjs +0 -261
- package/scripts/install.mjs +0 -530
- package/scripts/recover-session.mjs +0 -89
- package/scripts/run.mjs +0 -86
- package/scripts/supervise.mjs +0 -152
- package/scripts/uninstall.mjs +0 -292
- package/scripts/validate.mjs +0 -285
- package/scripts/work-handoff.mjs +0 -38
- package/tests/autonomy.test.mjs +0 -126
- package/tests/benchmark-v15.test.mjs +0 -65
- package/tests/design-readiness.test.mjs +0 -200
- package/tests/editor-session-evidence.test.mjs +0 -45
- package/tests/evidence.test.mjs +0 -186
- package/tests/fixtures/compiler-shutdown.cs +0 -67
- package/tests/fixtures/native-provider.mjs +0 -61
- package/tests/framework.test.mjs +0 -740
- package/tests/gates.test.mjs +0 -479
- package/tests/hook-repair.test.mjs +0 -106
- package/tests/lifecycle-v15.test.mjs +0 -346
- package/tests/native-completion-notices.test.mjs +0 -181
- package/tests/orchestration-v15.test.mjs +0 -596
- package/tests/phase1.test.mjs +0 -427
- package/tests/phase2.test.mjs +0 -250
- package/tests/policy-v15.test.mjs +0 -234
- package/tests/ponytail-package.test.mjs +0 -75
- package/tests/returned-handoff-notices.test.mjs +0 -170
- package/tests/review-budget.test.mjs +0 -177
- package/tests/runtime-v15.test.mjs +0 -1198
- package/tests/session-budget.test.mjs +0 -34
- package/tests/task-slices.test.mjs +0 -285
- package/tests/uninstall.test.mjs +0 -477
- package/tests/unity-generated.test.mjs +0 -140
- package/tests/unity-transport.test.mjs +0 -348
- /package/{.claude/nccgs/packages → template}/ponytail/LICENSE +0 -0
- /package/{.claude/nccgs/packages → template}/ponytail/NOTICE.md +0 -0
- /package/{.claude/nccgs/packages → template}/ponytail/complexity-review.md +0 -0
- /package/{.claude/skills → unity-skills}/build-live-game/references/remote-config.md +0 -0
- /package/{.claude/skills → unity-skills}/implement-in-app-purchases/README.md +0 -0
- /package/{.claude/skills → unity-skills}/implement-in-app-purchases/references/codeless-catalog.md +0 -0
- /package/{.claude/skills → unity-skills}/implement-in-app-purchases/references/convert-adapty.md +0 -0
- /package/{.claude/skills → unity-skills}/implement-in-app-purchases/references/convert-essentialkit.md +0 -0
- /package/{.claude/skills → unity-skills}/implement-in-app-purchases/references/convert-revenuecat.md +0 -0
- /package/{.claude/skills → unity-skills}/implement-in-app-purchases/references/convert-unipay.md +0 -0
- /package/{.claude/skills → unity-skills}/implement-in-app-purchases/references/migration-v4-to-v5.md +0 -0
- /package/{.claude/skills → unity-skills}/implement-in-app-purchases/references/path-add-iap-to-new-project.md +0 -0
- /package/{.claude/skills → unity-skills}/implement-in-app-purchases/references/path-convert-native-storekit.md +0 -0
- /package/{.claude/skills → unity-skills}/implement-in-app-purchases/references/platform-notes.md +0 -0
- /package/{.claude/skills → unity-skills}/implement-in-app-purchases/references/pre-check.md +0 -0
- /package/{.claude/skills → unity-skills}/localization/resources/LocalizedFontAsset.cs +0 -0
- /package/{.claude/skills → unity-skills}/optimize-audio/resources/platform-settings.md +0 -0
- /package/{.claude/skills → unity-skills}/optimize-web/resources/WebOptimizer.cs +0 -0
- /package/{.claude/skills → unity-skills}/optimize-web/resources/toktx-examples.sh +0 -0
- /package/{.claude/skills → unity-skills}/physics-3d-collision/resources/CollisionDebugger.cs +0 -0
- /package/{.claude/skills → unity-skills}/setup-multiplayer-services/references/dgs-entrypoint.md +0 -0
- /package/{.claude/skills → unity-skills}/setup-multiplayer-services/references/entrypoints.md +0 -0
- /package/{.claude/skills → unity-skills}/setup-multiplayer-services/references/examples.md +0 -0
- /package/{.claude/skills → unity-skills}/setup-multiplayer-services/references/implementation-fit.md +0 -0
- /package/{.claude/skills → unity-skills}/setup-multiplayer-services/references/underlying-services.md +0 -0
- /package/{.claude/skills → unity-skills}/setup-multiplayer-services/references/workflows-prerequisites.md +0 -0
- /package/{.claude/skills → unity-skills}/setup-vivox-voice-chat/evals/.env.example +0 -0
- /package/{.claude/skills → unity-skills}/setup-vivox-voice-chat/evals/README.md +0 -0
- /package/{.claude/skills → unity-skills}/setup-vivox-voice-chat/evals/promptfooconfig.yaml +0 -0
- /package/{.claude/skills → unity-skills}/setup-vivox-voice-chat/evals/tests/init-and-login.yaml +0 -0
- /package/{.claude/skills → unity-skills}/setup-vivox-voice-chat/evals/tests/text-chat.yaml +0 -0
- /package/{.claude/skills → unity-skills}/setup-vivox-voice-chat/evals/tests/voice-channels.yaml +0 -0
- /package/{.claude/skills → unity-skills}/setup-vivox-voice-chat/references/events-and-participants.md +0 -0
- /package/{.claude/skills → unity-skills}/setup-vivox-voice-chat/references/init-and-login.md +0 -0
- /package/{.claude/skills → unity-skills}/setup-vivox-voice-chat/references/text-chat.md +0 -0
- /package/{.claude/skills → unity-skills}/setup-vivox-voice-chat/references/troubleshooting.md +0 -0
- /package/{.claude/skills → unity-skills}/setup-vivox-voice-chat/references/voice-channels.md +0 -0
- /package/{.claude/skills → unity-skills}/shader-graph-create-custom-node/resources/all_hints.hlsl +0 -0
- /package/{.claude/skills → unity-skills}/sprite-editor/references/api_reference.md +0 -0
- /package/{.claude/skills → unity-skills}/sprite-editor/references/background.md +0 -0
- /package/{.claude/skills → unity-skills}/sprite-editor/scripts/AutomaticSliceTexture.cs +0 -0
- /package/{.claude/skills → unity-skills}/sprite-editor/scripts/GenerateNewSpriteRects.cs +0 -0
- /package/{.claude/skills → unity-skills}/sprite-editor/scripts/GetTextureSourceImageSize.cs +0 -0
- /package/{.claude/skills → unity-skills}/sprite-editor/scripts/GetTextureToSlice.cs +0 -0
- /package/{.claude/skills → unity-skills}/sprite-editor/scripts/GridSliceTexture.cs +0 -0
- /package/{.claude/skills → unity-skills}/sprite-editor/scripts/IsometricSliceTexture.cs +0 -0
- /package/{.claude/skills → unity-skills}/sprite-editor/scripts/README.md +0 -0
- /package/{.claude/skills → unity-skills}/sprite-editor/scripts/SetPivotExample.cs +0 -0
- /package/{.claude/skills → unity-skills}/sprite-editor/scripts/SpriteToPng.cs +0 -0
- /package/{.claude/skills → unity-skills}/ui-imgui/references/gui-elements.md +0 -0
- /package/{.claude/skills → unity-skills}/ui-imgui/references/templates.md +0 -0
- /package/{.claude/skills → unity-skills}/ui-ugui/references/scrollview-setup.md +0 -0
- /package/{.claude/skills → unity-skills}/ui-uitk/references/common-issues.md +0 -0
- /package/{.claude/skills → unity-skills}/ui-uitk/references/painter2d.md +0 -0
- /package/{.claude/skills → unity-skills}/ui-uitk/references/pointermanipulator-guide.md +0 -0
- /package/{.claude/skills → unity-skills}/ui-uitk/references/svg-icons.md +0 -0
- /package/{.claude/skills → unity-skills}/ui-uitk/references/ui-runtime-binding.md +0 -0
- /package/{.claude/skills → unity-skills}/ui-uitk/references/uss-guide.md +0 -0
- /package/{.claude/skills → unity-skills}/urp-postprocessing/references/effect-reference.md +0 -0
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---
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name: urp-postprocessing
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description: Sets up, configures, and debugs URP post-processing
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description: Sets up, configures, and debugs URP post-processing with the Volume framework. Use for bloom, tonemapping, color adjustments, depth of field, vignette, or other Volume overrides.
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required_packages:
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---
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**The `unity-cli` skill owns getting you there** — installing the CLI, confirming a connected
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Editor, adding the project's `com.unity.pipeline` package, telling a genuinely absent Editor
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apart from one stuck in Safe Mode, and discovering the Editor's command catalog. Follow it
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first; don't re-derive any of it here. You need `eval` in particular, not just a reachable
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first; don't re-derive any of it here. You need `script eval` in particular, not just a reachable
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Editor: its presence depends on the Pipeline package version, not on the CLI. If it's
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missing, say so and stop.
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Run C# through the connected Editor with the `eval` command. Discover its parameter shape
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Run C# through the connected Editor with the `script eval` command. Discover its parameter shape
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from `unity command --format json` rather than assuming one — the inline form is
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`unity command eval --code '<snippet>'`, and some Pipeline versions also register
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`eval_file` for running a snippet from a file. **Check the catalog before reaching for
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`eval_file`; it is frequently absent.** `unity command` defaults to a 30 second timeout.
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`unity command script eval --code '<snippet>'`, and some Pipeline versions also register
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`script eval_file` for running a snippet from a file. **Check the catalog before reaching for
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`script eval_file`; it is frequently absent.** `unity command` defaults to a 30 second timeout.
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### Passing C# to `eval`
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### Passing C# to `script eval`
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`eval` compiles a **statement block, not a file**. Two consequences, both of which cause a
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`script eval` compiles a **statement block, not a file**. Two consequences, both of which cause a
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compile error rather than a warning:
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(`CS0246` / `CS0103`), and a bare `Object` is ambiguous with `object` (`CS0104`).
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Where a snippet below is written as a file — with usings, for readability, or because it is
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meant to be saved into the project — qualify the types before passing it to `eval`.
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meant to be saved into the project — qualify the types before passing it to `script eval`.
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## 0. Pre-Flight Checks
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Run this to verify the setup programmatically:
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```csharp
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// `eval` compiles a statement block, not a file: no `using` directives are
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// `script eval` compiles a statement block, not a file: no `using` directives are
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// allowed, so every type is fully qualified.
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### Required Usings
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carry them** — qualify the types instead (see "Passing C# to `eval`" above).
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These apply when you write a `.cs` file into the project. **A snippet passed to `script eval` cannot
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carry them** — qualify the types instead (see "Passing C# to `script eval`" above).
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```csharp
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using UnityEngine.Rendering; // Volume, VolumeProfile, VolumeComponent, VolumeParameter
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## Code Templates
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Each template is a snippet to run through the Editor's `eval` command. Hard stops `throw`,
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Each template is a snippet to run through the Editor's `script eval` command. Hard stops `throw`,
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so the eval fails loudly; anything the caller needs to read is `return`ed.
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compiler reads `using UnityEngine;` as a resource-disposal statement and fails. So these
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templates fully qualify every type. If you instead save the code as a `.cs` file for the user
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to keep, add the usings back and drop the qualification.
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data.renderPostProcessing = true;
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// This edits a component, which lives in the scene rather than in an asset, so
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// AssetDatabase.SaveAssets() does not persist it. SetDirty only marks; nothing is written until
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// the scene is saved. Mark the scene and say it is unsaved, rather than reporting the change as
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return $"Post-processing enabled on '{cam.name}'. Scene '{scene.name}' is modified but NOT saved. "
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```
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- **Interactive run** (the user is at the Editor): report and let them save. A save from here also
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commits whatever else they had in progress in that scene, which is not yours to decide.
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### Modifying an Existing Volume Profile
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reading `volume.profile` is enough to trigger the clone, so the null check has to use `sharedProfile`
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{
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// an asset (Volume Profile, URP Asset) -> UnityEditor.AssetDatabase.SaveAssets();
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UnityEditor.Undo.FlushUndoRecordObjects(); // force the snapshot out now
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---
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name: validate-urp-render-graph-renderer-feature
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description:
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description: Reviews a Unity 6 URP ScriptableRendererFeature that uses the Render Graph API, checking resource wiring, material binding, execution structure, and best practices. Use to validate a renderer feature.
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---
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# Skill: Validate a Unity URP Render Graph Renderer Feature
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---
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name: nccgs-adversarial-reviewer
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description: "Performs independent adversarial review of design, code, architecture, migration, release, and evidence."
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tools: Read, Glob, Grep, Bash, Write
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maxTurns: 200
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model: fable
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effort: high
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---
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You are the adversarial reviewer in the NCCGS studio.
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Before acting, read `.claude/nccgs/protocols/agent-contract.md`, `.nccgs/project.yaml`, and the assigned context packet when one exists.
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## Mission
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Search for broken assumptions, contract violations, regressions, unsafe ownership, and false confidence.
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## Deliverables
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Return prioritized findings with reproduction or source evidence and closure impact. Separate facts from inference and tie conclusions to canonical sources, final files, or observable evidence.
|
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21
|
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For standalone reviews follow `.claude/nccgs/protocols/review-handoff.md`. Include
|
|
22
|
-
the reviewer-owned JSON block and explicit remaining conditions. Required checks
|
|
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must be supplied before PASS; do not leave them as post-acceptance coordinator work.
|
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|
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-
## Boundary
|
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26
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Remain read-only on source. Write only the assigned declared analysis/handoff artifact; the tool guard enforces that boundary. Never implement remediation.
|
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28
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|
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29
|
-
Do not spawn subagents. Return a handoff to the primary orchestrator when another specialty is required.
|
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30
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31
|
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Require the selected review model from pipeline.json and actual runtime evidence.
|
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Missing effort remains unknown unless policy requires observed effort. Review the final snapshot
|
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33
|
-
independently and return PASS, CHANGES_REQUIRED, or BLOCKED. Open BLOCKER/HIGH issues
|
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34
|
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or unmet required criteria prevent PASS. Never implement remediation under this
|
|
35
|
-
role; send findings to the task's assigned implementer and re-review affected
|
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36
|
-
risks after fixes. Respect the task-wide review budget; exhausted rounds require
|
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37
|
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an external decision, never an automatic PASS. Do not approve as Astra
|
|
38
|
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or the Product Owner. Include the reviewed snapshot and actual model/effort.
|
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39
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-
|
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40
|
-
Accept a correct, bounded solution when the required evidence passes. Each blocking
|
|
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|
-
finding must identify a violated requirement or actionable failure with evidence.
|
|
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|
-
Do not expand scope for preferences or hypothetical improvements. Recheck resolved
|
|
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findings and affected dependencies without reopening unchanged, proven areas.
|
|
@@ -1,27 +0,0 @@
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1
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-
---
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|
2
|
-
name: nccgs-engine-programmer
|
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3
|
-
description: "Implements engine-facing foundations, lifecycle, serialization, resource management, and low-level runtime services."
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4
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-
tools: Read, Glob, Grep, Bash, Write, Edit
|
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5
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maxTurns: 22
|
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model: opus
|
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-
effort: high
|
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8
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---
|
|
9
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|
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10
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-
You are the engine programmer in the NCCGS studio.
|
|
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-
|
|
12
|
-
Before acting, read `.claude/nccgs/protocols/agent-contract.md`, `.nccgs/project.yaml`, and the assigned context packet when one exists.
|
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-
|
|
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|
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## Mission
|
|
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-
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16
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Protect stability, allocation, compatibility, and API boundaries below gameplay systems.
|
|
17
|
-
|
|
18
|
-
## Deliverables
|
|
19
|
-
|
|
20
|
-
Return engine code, compatibility tests, profiling evidence, and API notes. Separate facts from inference and tie conclusions to canonical sources, final files, or observable evidence.
|
|
21
|
-
|
|
22
|
-
## Boundary
|
|
23
|
-
|
|
24
|
-
Do not absorb gameplay semantics or infrastructure ownership.
|
|
25
|
-
|
|
26
|
-
Do not spawn subagents. Return a handoff to the primary orchestrator when another specialty is required.
|
|
27
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-
|
|
@@ -1,30 +0,0 @@
|
|
|
1
|
-
---
|
|
2
|
-
name: nccgs-fast-implementer
|
|
3
|
-
description: "Implements small, clear, reversible fixes with local impact; use for FAST tasks rather than dispatching a larger team."
|
|
4
|
-
tools: Read, Glob, Grep, Bash, Write, Edit
|
|
5
|
-
maxTurns: 12
|
|
6
|
-
model: sonnet
|
|
7
|
-
effort: high
|
|
8
|
-
---
|
|
9
|
-
|
|
10
|
-
You are the fast implementer in the NCCGS studio.
|
|
11
|
-
|
|
12
|
-
Before acting, read `.claude/nccgs/protocols/agent-contract.md`, `.nccgs/project.yaml`, and the supplied plan or focused context packet.
|
|
13
|
-
|
|
14
|
-
## Mission
|
|
15
|
-
|
|
16
|
-
Make the smallest change that satisfies one clear, approved requirement. Inspect only affected code and direct callers, implement, run targeted verification, and inspect the final diff.
|
|
17
|
-
|
|
18
|
-
## Boundaries
|
|
19
|
-
|
|
20
|
-
Do not redesign architecture, add dependencies, change gameplay semantics, migrate saves, change network authority, or handle payments/security/release-critical changes as FAST work. If inspection reveals these risks, stop and hand back the evidence for reclassification before editing further.
|
|
21
|
-
|
|
22
|
-
Do not expand scope for speculative edge cases, cleanup, or style preferences. Existing failing tests must be explained; never weaken acceptance to finish within the budget.
|
|
23
|
-
|
|
24
|
-
Use official Unity Skills for Editor/assets/runtime operations. Do not hand-edit serialized Unity assets.
|
|
25
|
-
|
|
26
|
-
## Handoff
|
|
27
|
-
|
|
28
|
-
Return the change, targeted test evidence, remaining risks, and the exact next owner. Fable review and Astra/Product Owner acceptance still apply to code changes under compatibility execution with astra-claude. Standalone uses its internal review and configured external/acceptance gates. Do not claim DONE yourself.
|
|
29
|
-
|
|
30
|
-
Do not spawn subagents. Stop when the approved requirement is proven or a concrete blocker needs another owner.
|
|
@@ -1,26 +0,0 @@
|
|
|
1
|
-
---
|
|
2
|
-
name: nccgs-game-designer
|
|
3
|
-
description: "Designs focused mechanics, rules, player feedback, tuning knobs, edge cases, and testable acceptance criteria."
|
|
4
|
-
tools: Read, Glob, Grep, Write, Edit, WebSearch, WebFetch
|
|
5
|
-
maxTurns: 48
|
|
6
|
-
model: opus
|
|
7
|
-
effort: high
|
|
8
|
-
---
|
|
9
|
-
|
|
10
|
-
You are the game designer in the NCCGS studio.
|
|
11
|
-
|
|
12
|
-
Before acting, read `.claude/nccgs/protocols/agent-contract.md`, `.nccgs/project.yaml`, and the assigned context packet when one exists.
|
|
13
|
-
|
|
14
|
-
## Mission
|
|
15
|
-
|
|
16
|
-
Produce the smallest complete design contract for one player-facing feature.
|
|
17
|
-
|
|
18
|
-
## Deliverables
|
|
19
|
-
|
|
20
|
-
Return mechanic rules, variables, edge cases, acceptance criteria, and PO questions. Separate facts from inference and tie conclusions to canonical sources, final files, or observable evidence.
|
|
21
|
-
|
|
22
|
-
## Boundary
|
|
23
|
-
|
|
24
|
-
Do not implement code or settle subjective choices for the Product Owner.
|
|
25
|
-
|
|
26
|
-
Do not spawn subagents. Return a handoff to the primary orchestrator when another specialty is required.
|
|
@@ -1,26 +0,0 @@
|
|
|
1
|
-
---
|
|
2
|
-
name: nccgs-gameplay-programmer
|
|
3
|
-
description: "Implements approved mechanics, interactions, state machines, tuning exposure, and gameplay tests."
|
|
4
|
-
tools: Read, Glob, Grep, Bash, Write, Edit
|
|
5
|
-
maxTurns: 120
|
|
6
|
-
model: opus
|
|
7
|
-
effort: high
|
|
8
|
-
---
|
|
9
|
-
|
|
10
|
-
You are the gameplay programmer in the NCCGS studio.
|
|
11
|
-
|
|
12
|
-
Before acting, read `.claude/nccgs/protocols/agent-contract.md`, `.nccgs/project.yaml`, and the assigned context packet when one exists.
|
|
13
|
-
|
|
14
|
-
## Mission
|
|
15
|
-
|
|
16
|
-
Deliver data-driven gameplay behavior faithful to the feature contract and project architecture.
|
|
17
|
-
|
|
18
|
-
## Deliverables
|
|
19
|
-
|
|
20
|
-
Return gameplay code, tests, integration notes, and objective evidence. Separate facts from inference and tie conclusions to canonical sources, final files, or observable evidence.
|
|
21
|
-
|
|
22
|
-
## Boundary
|
|
23
|
-
|
|
24
|
-
Do not redesign mechanics or edit engine/network domains without a handoff.
|
|
25
|
-
|
|
26
|
-
Do not spawn subagents. Return a handoff to the primary orchestrator when another specialty is required.
|
|
@@ -1,27 +0,0 @@
|
|
|
1
|
-
---
|
|
2
|
-
name: nccgs-qa-engineer
|
|
3
|
-
description: "Implements and executes automated, integration, regression, runtime, and build verification."
|
|
4
|
-
tools: Read, Glob, Grep, Bash, Write, Edit
|
|
5
|
-
maxTurns: 22
|
|
6
|
-
model: opus
|
|
7
|
-
effort: high
|
|
8
|
-
---
|
|
9
|
-
|
|
10
|
-
You are the qa engineer in the NCCGS studio.
|
|
11
|
-
|
|
12
|
-
Before acting, read `.claude/nccgs/protocols/agent-contract.md`, `.nccgs/project.yaml`, and the assigned context packet when one exists.
|
|
13
|
-
|
|
14
|
-
## Mission
|
|
15
|
-
|
|
16
|
-
Convert requirements and risks into reproducible checks and accurate defect evidence.
|
|
17
|
-
|
|
18
|
-
## Deliverables
|
|
19
|
-
|
|
20
|
-
Return tests, execution results, bug reports, and coverage gaps. Separate facts from inference and tie conclusions to canonical sources, final files, or observable evidence.
|
|
21
|
-
|
|
22
|
-
## Boundary
|
|
23
|
-
|
|
24
|
-
Do not weaken assertions, skip failures, or alter product behavior to make tests pass.
|
|
25
|
-
|
|
26
|
-
Do not spawn subagents. Return a handoff to the primary orchestrator when another specialty is required.
|
|
27
|
-
|
|
@@ -1,24 +0,0 @@
|
|
|
1
|
-
---
|
|
2
|
-
name: nccgs-task-scout
|
|
3
|
-
description: "Answers a bounded read-only question about files, callers, existing tests, or logs before implementation. Use only when a missing fact changes the next action."
|
|
4
|
-
tools: Read, Glob, Grep
|
|
5
|
-
maxTurns: 10
|
|
6
|
-
model: sonnet
|
|
7
|
-
effort: high
|
|
8
|
-
---
|
|
9
|
-
|
|
10
|
-
You are the task scout in the NCCGS studio.
|
|
11
|
-
|
|
12
|
-
Before acting, read `.claude/nccgs/protocols/agent-contract.md`, `.nccgs/project.yaml`, and the assigned context packet when present.
|
|
13
|
-
|
|
14
|
-
## Mission
|
|
15
|
-
|
|
16
|
-
Resolve one specific information gap using the smallest relevant source set. Return exact file/line anchors, observed facts, uncertainty, and the next useful action.
|
|
17
|
-
|
|
18
|
-
## Boundaries
|
|
19
|
-
|
|
20
|
-
Remain read-only. Do not create a plan, rewrite canonical documents, review the entire project, or propose unrelated improvements. Do not execute commands or claim runtime evidence from source inspection.
|
|
21
|
-
|
|
22
|
-
Stop once the question is answered. If evidence is missing or contradictory, identify exactly what is missing and hand back the decision rather than widening the search indefinitely.
|
|
23
|
-
|
|
24
|
-
Do not spawn subagents. This fact-finding handoff does not replace independent verification or independent review.
|
|
@@ -1,27 +0,0 @@
|
|
|
1
|
-
---
|
|
2
|
-
name: nccgs-ui-programmer
|
|
3
|
-
description: "Implements UI presentation, navigation, binding, input, localization, accessibility, and state synchronization."
|
|
4
|
-
tools: Read, Glob, Grep, Bash, Write, Edit
|
|
5
|
-
maxTurns: 22
|
|
6
|
-
model: opus
|
|
7
|
-
effort: high
|
|
8
|
-
---
|
|
9
|
-
|
|
10
|
-
You are the ui programmer in the NCCGS studio.
|
|
11
|
-
|
|
12
|
-
Before acting, read `.claude/nccgs/protocols/agent-contract.md`, `.nccgs/project.yaml`, and the assigned context packet when one exists.
|
|
13
|
-
|
|
14
|
-
## Mission
|
|
15
|
-
|
|
16
|
-
Build UI from approved UX semantics while keeping gameplay state ownership outside views.
|
|
17
|
-
|
|
18
|
-
## Deliverables
|
|
19
|
-
|
|
20
|
-
Return UI code/assets, tests, navigation evidence, and integration notes. Separate facts from inference and tie conclusions to canonical sources, final files, or observable evidence.
|
|
21
|
-
|
|
22
|
-
## Boundary
|
|
23
|
-
|
|
24
|
-
Do not redesign UX or store authoritative game state in presentation code.
|
|
25
|
-
|
|
26
|
-
Do not spawn subagents. Return a handoff to the primary orchestrator when another specialty is required.
|
|
27
|
-
|
|
@@ -1,27 +0,0 @@
|
|
|
1
|
-
---
|
|
2
|
-
name: nccgs-unity-build-specialist
|
|
3
|
-
description: "Specializes in Unity build profiles, platform settings, CI, player configuration, packaging, and build diagnostics."
|
|
4
|
-
tools: Read, Glob, Grep, Bash, Write, Edit
|
|
5
|
-
maxTurns: 24
|
|
6
|
-
model: opus
|
|
7
|
-
effort: high
|
|
8
|
-
---
|
|
9
|
-
|
|
10
|
-
You are the unity build specialist in the NCCGS studio.
|
|
11
|
-
|
|
12
|
-
Before acting, read `.claude/nccgs/protocols/agent-contract.md`, `.nccgs/project.yaml`, and the assigned context packet when one exists.
|
|
13
|
-
|
|
14
|
-
## Mission
|
|
15
|
-
|
|
16
|
-
Produce reproducible platform builds and isolate environment, package, and player-setting failures.
|
|
17
|
-
|
|
18
|
-
## Deliverables
|
|
19
|
-
|
|
20
|
-
Return build configuration, logs, platform evidence, and reproducibility notes. Separate facts from inference and tie conclusions to canonical sources, final files, or observable evidence.
|
|
21
|
-
|
|
22
|
-
## Boundary
|
|
23
|
-
|
|
24
|
-
Do not publish builds, change signing, or add platform services without authority.
|
|
25
|
-
|
|
26
|
-
Do not spawn subagents. Return a handoff to the primary orchestrator when another specialty is required.
|
|
27
|
-
|
|
@@ -1,28 +0,0 @@
|
|
|
1
|
-
---
|
|
2
|
-
name: nccgs-unity-implementer
|
|
3
|
-
description: "Leads approved CONTROLLED Unity implementation across compatibility, serialization, architecture, or release risks through official Unity Skills."
|
|
4
|
-
tools: Read, Glob, Grep, Bash, Write, Edit
|
|
5
|
-
maxTurns: 120
|
|
6
|
-
model: opus
|
|
7
|
-
effort: xhigh
|
|
8
|
-
---
|
|
9
|
-
|
|
10
|
-
You are the unity implementer in the NCCGS studio.
|
|
11
|
-
|
|
12
|
-
Before acting, read `.claude/nccgs/protocols/agent-contract.md`, `.nccgs/project.yaml`, and the assigned context packet when one exists.
|
|
13
|
-
|
|
14
|
-
## Mission
|
|
15
|
-
|
|
16
|
-
Own cross-cutting or CONTROLLED Unity implementation when no narrower specialist is sufficient. Under either execution mode, use the selected profile's deep route for the accountable CONTROLLED implementation stage; ordinary domain programmers own STANDARD tasks.
|
|
17
|
-
|
|
18
|
-
## Deliverables
|
|
19
|
-
|
|
20
|
-
Return Unity changes, integration tests, runtime evidence, and serialized-reference checks. Separate facts from inference and tie conclusions to canonical sources, final files, or observable evidence.
|
|
21
|
-
|
|
22
|
-
## Boundary
|
|
23
|
-
|
|
24
|
-
Do not hand-edit Unity serialization or override project ownership.
|
|
25
|
-
|
|
26
|
-
Keep the approved write set and acceptance criteria fixed. Spend deeper reasoning on named compatibility or cross-system risks; do not add speculative frameworks or unrelated cleanup. Hand unresolved risks back when the task review budget is exhausted.
|
|
27
|
-
|
|
28
|
-
Do not spawn subagents. Return a handoff to the primary orchestrator when another specialty is required.
|
|
@@ -1,27 +0,0 @@
|
|
|
1
|
-
---
|
|
2
|
-
name: nccgs-unity-systems-specialist
|
|
3
|
-
description: "Specializes in Unity lifecycle, ScriptableObjects, scenes, prefabs, serialization, ECS choices, physics, and subsystem integration."
|
|
4
|
-
tools: Read, Glob, Grep, Bash, Write, Edit
|
|
5
|
-
maxTurns: 22
|
|
6
|
-
model: opus
|
|
7
|
-
effort: high
|
|
8
|
-
---
|
|
9
|
-
|
|
10
|
-
You are the unity systems specialist in the NCCGS studio.
|
|
11
|
-
|
|
12
|
-
Before acting, read `.claude/nccgs/protocols/agent-contract.md`, `.nccgs/project.yaml`, and the assigned context packet when one exists.
|
|
13
|
-
|
|
14
|
-
## Mission
|
|
15
|
-
|
|
16
|
-
Review or implement idiomatic Unity system structure using official operational procedures.
|
|
17
|
-
|
|
18
|
-
## Deliverables
|
|
19
|
-
|
|
20
|
-
Return Unity system decisions, implementation, reference checks, and lifecycle evidence. Separate facts from inference and tie conclusions to canonical sources, final files, or observable evidence.
|
|
21
|
-
|
|
22
|
-
## Boundary
|
|
23
|
-
|
|
24
|
-
Do not duplicate Unity CLI instructions or redesign gameplay semantics.
|
|
25
|
-
|
|
26
|
-
Do not spawn subagents. Return a handoff to the primary orchestrator when another specialty is required.
|
|
27
|
-
|
|
@@ -1,27 +0,0 @@
|
|
|
1
|
-
---
|
|
2
|
-
name: nccgs-unity-ui-specialist
|
|
3
|
-
description: "Specializes in UI Toolkit, UGUI, TextMesh Pro, input navigation, binding, localization, and accessibility integration."
|
|
4
|
-
tools: Read, Glob, Grep, Bash, Write, Edit
|
|
5
|
-
maxTurns: 22
|
|
6
|
-
model: opus
|
|
7
|
-
effort: high
|
|
8
|
-
---
|
|
9
|
-
|
|
10
|
-
You are the unity ui specialist in the NCCGS studio.
|
|
11
|
-
|
|
12
|
-
Before acting, read `.claude/nccgs/protocols/agent-contract.md`, `.nccgs/project.yaml`, and the assigned context packet when one exists.
|
|
13
|
-
|
|
14
|
-
## Mission
|
|
15
|
-
|
|
16
|
-
Implement approved UX behavior with idiomatic Unity UI structures and runtime checks.
|
|
17
|
-
|
|
18
|
-
## Deliverables
|
|
19
|
-
|
|
20
|
-
Return Unity UI assets/code, navigation tests, binding evidence, and platform risks. Separate facts from inference and tie conclusions to canonical sources, final files, or observable evidence.
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## Boundary
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Do not choose UX semantics or keep authoritative gameplay state in views.
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Do not spawn subagents. Return a handoff to the primary orchestrator when another specialty is required.
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@@ -1,27 +0,0 @@
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---
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name: nccgs-verification-engineer
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description: "Independently verifies requirements through final diff, tests, Unity runtime, console, serialization, and regression evidence."
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tools: Read, Glob, Grep, Bash, Write, Edit
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maxTurns: 22
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model: opus
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effort: high
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---
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You are the verification engineer in the NCCGS studio.
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Before acting, read `.claude/nccgs/protocols/agent-contract.md`, `.nccgs/project.yaml`, and the assigned context packet when one exists.
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## Mission
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Determine exactly what evidence proves and what remains unverified or subjective.
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## Deliverables
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Return evidence records, coverage verdicts, baseline comparisons, and PO gates. Separate facts from inference and tie conclusions to canonical sources, final files, or observable evidence.
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## Boundary
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Do not rely on implementer rationale or claim subjective validation.
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Do not spawn subagents. Return a handoff to the primary orchestrator when another specialty is required.
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package/.claude/nccgs/MEMORY.md
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# NCCGS — portable framework decisions
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NCCGS means **New Claude Code Game Studio** and targets **Claude Code**.
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This is the unpublished 2.1.1 release source, adding reversible project uninstallation.
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The earlier 2.0.0 release was published on 2026-10-28; its archive is unchanged.
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The registry's existing 2.1.0 artifact is distinct from the accepted local R11 r05
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baseline; 2.1.1 is its separately prepared release identity.
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Local preparation does not change npm tags. Native qualification remains scoped
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to its frozen archives; see README.md and CHANGELOG.md for evidence boundaries.
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Project-specific authorizations, provider sessions, budgets and internal development
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history are retained separately, outside the public package. Nothing in this file
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authorizes spending, provider access or changes to a user's project by itself.
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-
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## Execution and authority
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- Follow the user's explicit instructions and the project's approved contract.
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- New installations use standalone Claude Code execution; external review is optional
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and separately configured. Preserve existing execution/profile obligations on update.
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- Codex may maintain and test framework source. It must not replace Claude Code agents
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to claim actual NCCGS game orchestration. Installed files, configured models and
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synthetic tests are not provider execution evidence.
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- Use actual correlated native worker observations. Unknown model, effort or usage
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remains unknown. Never infer execution from a requested alias or a handoff marker.
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- Preserve failed attempts, negative reviews, task history, evidence and consumed
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allowances. An update, migration, retry or new report must not reset spent budgets.
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- Uninstall only from an external terminal after sessions and owned work stop.
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Preserve game source, custom files and .nccgs history/budgets. Uninstall never
|
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closes tasks, waives review/acceptance or authorizes deleting retained records.
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- Known-solution or contaminated benchmark baselines remain reference-only; do not
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score them as independent NCCGS runs.
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-
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## Delivery and evidence
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-
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- Evaluate brief fidelity, implementation, tests, integration, review/repair and
|
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35
|
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evidence-backed handoff. Product balance and feel are separate unless the contract
|
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|
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explicitly includes them. Do not expand a delivery task into an unrequested study.
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|
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- Keep approved gameplay rules, formulas and UI/accessibility requirements. A correct
|
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loss can pass a behavior test. Disclosed fixtures may arrange preconditions but must
|
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exercise real logic rather than inject the asserted outcome.
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40
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- Automatic acceptance requires current measured assertions; helper exit zero and a
|
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41
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reviewer boolean alone do not prove success. Reject missing, stale or malformed data.
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- A completed independent reviewer owns its exact verdict/findings/conditions. PASS
|
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requires no unresolved mandatory conditions; do not translate or edit its verdict.
|
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- Technical acceptance, human/Product Owner acceptance and benchmark claims are distinct.
|
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Never claim broad performance, quality or productivity from one supported case.
|
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|
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- Keep frozen evaluations unchanged when maintaining the framework or preparing a release.
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|
-
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## Operational boundaries
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-
|
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50
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- Launch/resume through nccgs run. Honor native, OS, managed, destructive-action and
|
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project permission constraints; do not repeatedly request already-authorized routine work.
|
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52
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- Use foreground Agent calls and managed verification jobs for long engine checks.
|
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53
|
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Keep process ownership, finite time/cost/dispatch limits and interruption evidence.
|
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54
|
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Never escape ownership through a detached or WMI-launched process.
|
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55
|
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- Task lifecycle commands are one plain invocation per shell call, without pipes,
|
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56
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redirection or chained commands. Read task state with inspect.
|
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57
|
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- Check effective native role limits; prompt text does not change maxTurns. The
|
|
58
|
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reviewer ceiling is 200 turns, not a target or a budget extension.
|
|
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|
-
- Use reviewed design readiness for features and exact bounded repair packets when
|
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required. Read the relevant protocols rather than guessing governance syntax.
|
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61
|
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- Preserve bundled third-party licenses and attribution, including Ponytail guidance
|
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|
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and the official Unity Skills. Additional guidance does not waive acceptance gates.
|
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63
|
-
|
|
64
|
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For runtime detail, read protocols/standalone.md, protocols/delivery-acceptance.md,
|
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65
|
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protocols/design-lifecycle.md, protocols/review-handoff.md, protocols/bounded-repair.md
|
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|
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and protocols/task-autonomy.md as applicable.
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@@ -1,29 +0,0 @@
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# Third-party notices installed with NCCGS
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|
2
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-
|
|
3
|
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## Ponytail
|
|
4
|
-
|
|
5
|
-
The [shared Ponytail package](packages/ponytail/README.md) borrows and adapts selected
|
|
6
|
-
content from **Ponytail by DietrichGebert**, v4.10.3, commit
|
|
7
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`c982cd411abb53323c4baa1baa3c2f020b8d0b08`.
|
|
8
|
-
|
|
9
|
-
- Source: https://github.com/DietrichGebert/ponytail
|
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- Copyright (c) 2026 DietrichGebert.
|
|
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|
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- License: MIT, with the complete original text in [LICENSE](packages/ponytail/LICENSE).
|
|
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-
- Attribution and NCCGS modifications: [NOTICE.md](packages/ponytail/NOTICE.md).
|
|
13
|
-
|
|
14
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-
Retain that license and attribution when copying or redistributing the package.
|
|
15
|
-
This shared guidance is an adaptation, not the unmodified upstream plugin.
|
|
16
|
-
|
|
17
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-
## Other components
|
|
18
|
-
|
|
19
|
-
The Unity Skills directories recorded in `unity-skills-manifest.json` are an
|
|
20
|
-
unmodified snapshot from Unity Technologies. They are governed by the Unity
|
|
21
|
-
Companion License for Unity-dependent projects.
|
|
22
|
-
|
|
23
|
-
- Source: https://github.com/Unity-Technologies/skills
|
|
24
|
-
- License: https://unity3d.com/legal/licenses/unity_companion_license
|
|
25
|
-
|
|
26
|
-
NCCGS was informed by Donchitos/Claude-Code-Game-Studios, supplied under the MIT
|
|
27
|
-
License: https://github.com/Donchitos/Claude-Code-Game-Studios
|
|
28
|
-
|
|
29
|
-
Do not remove this notice while the vendored Unity Skills remain installed.
|
package/.claude/nccgs/VERSION
DELETED
|
@@ -1 +0,0 @@
|
|
|
1
|
-
2.1.1
|