nccgs 2.1.1 → 3.0.0-rc.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (705) hide show
  1. package/CHANGELOG.md +76 -235
  2. package/LICENSE +1 -1
  3. package/README.md +87 -206
  4. package/THIRD_PARTY_NOTICES.md +6 -34
  5. package/bin/nccgs.mjs +96 -0
  6. package/cli/doctor.mjs +82 -0
  7. package/cli/feedback.mjs +13 -0
  8. package/cli/install.mjs +111 -0
  9. package/cli/release.mjs +59 -0
  10. package/cli/run.mjs +35 -0
  11. package/cli/spawn.mjs +20 -0
  12. package/cli/uninstall.mjs +43 -0
  13. package/cli/update-check.mjs +66 -0
  14. package/docs/EVIDENCE-VERIFICATION.md +22 -0
  15. package/package.json +23 -30
  16. package/runtime/core/diag.mjs +43 -0
  17. package/runtime/core/feedback-policy.mjs +54 -0
  18. package/runtime/core/fs.mjs +80 -0
  19. package/runtime/core/job-object.mjs +73 -0
  20. package/runtime/core/modes.mjs +87 -0
  21. package/runtime/core/process-tree.mjs +109 -0
  22. package/runtime/core/project.mjs +113 -0
  23. package/runtime/core/snapshot.mjs +114 -0
  24. package/runtime/hooks/common.mjs +22 -0
  25. package/runtime/hooks/done-guard.mjs +15 -0
  26. package/runtime/hooks/guard-mcp.mjs +8 -0
  27. package/runtime/hooks/guard-shell.mjs +16 -0
  28. package/runtime/hooks/guard-write.mjs +25 -0
  29. package/runtime/hooks/session-log.mjs +7 -0
  30. package/runtime/hooks/session-start.mjs +40 -0
  31. package/runtime/hooks/unity-transport.mjs +12 -0
  32. package/runtime/modes.json +39 -0
  33. package/runtime/task/cost.mjs +103 -0
  34. package/runtime/task/criteria.mjs +128 -0
  35. package/runtime/task/feedback.mjs +136 -0
  36. package/runtime/task/ledger.mjs +109 -0
  37. package/runtime/task/plan.mjs +69 -0
  38. package/runtime/task/project.mjs +79 -0
  39. package/runtime/task/report.mjs +252 -0
  40. package/runtime/task/task.mjs +238 -0
  41. package/runtime/unity/assets.mjs +51 -0
  42. package/runtime/unity/playtest.mjs +145 -0
  43. package/runtime/unity/unity.mjs +350 -0
  44. package/scripts/check-job-object.mjs +18 -0
  45. package/scripts/sync-unity-skills.mjs +35 -119
  46. package/template/CLAUDE.md +39 -0
  47. package/template/agents/fast-fix.md +9 -0
  48. package/template/agents/implementer.md +19 -0
  49. package/template/agents/playtester.md +15 -0
  50. package/template/agents/reviewer.md +19 -0
  51. package/template/agents/scout.md +9 -0
  52. package/template/ponytail/README.md +8 -0
  53. package/{.claude/nccgs/packages → template}/ponytail/engineering.md +10 -0
  54. package/template/protocols/evidence.md +52 -0
  55. package/template/protocols/playtest.md +45 -0
  56. package/template/protocols/review.md +34 -0
  57. package/template/protocols/unity-cli-notes.md +56 -0
  58. package/template/settings.fragment.json +33 -0
  59. package/template/skills/art-bible/SKILL.md +19 -0
  60. package/template/skills/asset-spec/SKILL.md +19 -0
  61. package/template/skills/brainstorm/SKILL.md +17 -0
  62. package/template/skills/feedback/SKILL.md +16 -0
  63. package/template/skills/map-systems/SKILL.md +25 -0
  64. package/template/skills/playtest/SKILL.md +17 -0
  65. package/template/skills/status/SKILL.md +18 -0
  66. package/template/skills/test/SKILL.md +34 -0
  67. package/template/skills/unity-foundation/SKILL.md +17 -0
  68. package/template/skills/vertical-slice/SKILL.md +17 -0
  69. package/template/skills/work/SKILL.md +65 -0
  70. package/tools/feedback-worker/README.md +12 -0
  71. package/tools/feedback-worker/worker.js +39 -0
  72. package/tools/feedback-worker/wrangler.toml +12 -0
  73. package/unity-skills/2d-pixel-perfect/SKILL.md +208 -0
  74. package/unity-skills/2d-pixel-perfect/references/api-reference.md +81 -0
  75. package/unity-skills/2d-pixel-perfect/references/camera-setup-builtin.cs +40 -0
  76. package/unity-skills/2d-pixel-perfect/references/camera-setup-urp.cs +49 -0
  77. package/unity-skills/2d-pixel-perfect/references/pipeline-detection.cs +50 -0
  78. package/unity-skills/2d-pixel-perfect/references/sprite-settings.cs +37 -0
  79. package/unity-skills/asset-transformer-toolkit/SECURITY.md +15 -0
  80. package/unity-skills/asset-transformer-toolkit/SKILL.md +39 -0
  81. package/unity-skills/asset-transformer-toolkit/references/create-importer.md +121 -0
  82. package/unity-skills/asset-transformer-toolkit/references/lods.md +61 -0
  83. package/unity-skills/asset-transformer-toolkit/references/rule-api.md +154 -0
  84. package/unity-skills/asset-transformer-toolkit/references/ruleblock-api.md +37 -0
  85. package/unity-skills/asset-transformer-toolkit/references/ruleset-api.md +138 -0
  86. package/unity-skills/asset-transformer-toolkit/references/rulesets-and-actions.md +227 -0
  87. package/unity-skills/audio-setup-mixers/SECURITY.md +16 -0
  88. package/unity-skills/audio-setup-mixers/SKILL.md +127 -0
  89. package/unity-skills/audio-setup-mixers/references/api.md +162 -0
  90. package/unity-skills/build-gtk/SKILL.md +242 -0
  91. package/unity-skills/build-gtk/references/graph-api.md +324 -0
  92. package/unity-skills/build-gtk/references/pitfalls.md +86 -0
  93. package/unity-skills/build-gtk/references/runtime-and-visualization.md +196 -0
  94. package/unity-skills/build-gtk/references/state-machine-api.md +286 -0
  95. package/unity-skills/build-live-game/SKILL.md +255 -0
  96. package/{.claude/skills → unity-skills}/build-live-game/references/achievements.md +132 -154
  97. package/{.claude/skills → unity-skills}/build-live-game/references/apis.md +10 -19
  98. package/{.claude/skills → unity-skills}/build-live-game/references/authentication.md +14 -20
  99. package/{.claude/skills → unity-skills}/build-live-game/references/battlepass.md +269 -225
  100. package/unity-skills/build-live-game/references/blueprints-and-samples.md +75 -0
  101. package/unity-skills/build-live-game/references/cloud-code-cloudbehaviours.md +1111 -0
  102. package/unity-skills/build-live-game/references/cloud-code-modules.md +1276 -0
  103. package/unity-skills/build-live-game/references/cloud-code.md +58 -0
  104. package/{.claude/skills → unity-skills}/build-live-game/references/cloud-save.md +15 -25
  105. package/{.claude/skills → unity-skills}/build-live-game/references/deployment.md +33 -18
  106. package/{.claude/skills → unity-skills}/build-live-game/references/player-account.md +31 -23
  107. package/{.claude/skills → unity-skills}/build-live-game/references/tooling.md +0 -56
  108. package/unity-skills/build-live-game/references/ugs-cli.md +86 -0
  109. package/unity-skills/craft-game-floors/SECURITY.md +23 -0
  110. package/unity-skills/craft-game-floors/SKILL.md +134 -0
  111. package/unity-skills/craft-game-floors/references/art-direction.md +85 -0
  112. package/unity-skills/craft-game-floors/references/camera-rigs.md +51 -0
  113. package/unity-skills/craft-game-floors/references/character-motion.md +35 -0
  114. package/unity-skills/craft-game-floors/references/game-audio.md +47 -0
  115. package/unity-skills/craft-game-floors/references/game-feel.md +68 -0
  116. package/unity-skills/craft-game-floors/references/game-shell.md +45 -0
  117. package/unity-skills/craft-game-floors/references/live-floor.md +35 -0
  118. package/unity-skills/craft-game-floors/references/placeholder-assets.md +35 -0
  119. package/unity-skills/craft-game-floors/references/scene-lighting.md +52 -0
  120. package/unity-skills/craft-game-floors/references/toon-shading.md +34 -0
  121. package/unity-skills/craft-game-floors/references/vfx.md +40 -0
  122. package/unity-skills/craft-game-floors/references/visual-scorecard.md +43 -0
  123. package/unity-skills/create-2d-physics/SECURITY.md +16 -0
  124. package/unity-skills/create-2d-physics/SKILL.md +128 -0
  125. package/unity-skills/create-2d-physics/references/2d-physics-core.md +155 -0
  126. package/unity-skills/create-2d-physics/references/legacy-2d-physics.md +45 -0
  127. package/unity-skills/create-tile-palette-or-rule-tiles/SKILL.md +12 -0
  128. package/unity-skills/create-tile-palette-or-rule-tiles/references/hexagonalruletile.md +71 -0
  129. package/unity-skills/create-tile-palette-or-rule-tiles/references/palette-create.md +38 -0
  130. package/unity-skills/create-tile-palette-or-rule-tiles/references/ruletile-createempty.md +35 -0
  131. package/unity-skills/create-tile-palette-or-rule-tiles/references/ruletile-createfromsegment.md +212 -0
  132. package/unity-skills/create-tile-palette-or-rule-tiles/references/ruletile.md +90 -0
  133. package/unity-skills/create-tile-palette-or-rule-tiles/scripts/CreatePaletteTemplate.cs +148 -0
  134. package/unity-skills/create-tile-palette-or-rule-tiles/scripts/ManualWorkflowExample.cs +63 -0
  135. package/unity-skills/create-tile-palette-or-rule-tiles/scripts/RuleTileGenerator.cs +61 -0
  136. package/unity-skills/create-tile-palette-or-rule-tiles/scripts/TilemapRuleTileCreateFromSegment.cs +225 -0
  137. package/unity-skills/generate-editor-search-query/SECURITY.md +17 -0
  138. package/unity-skills/generate-editor-search-query/SKILL.md +117 -0
  139. package/unity-skills/generate-editor-search-query/references/open-search-window.md +70 -0
  140. package/unity-skills/generate-editor-search-query/references/query-patterns.md +124 -0
  141. package/{.claude/skills → unity-skills}/implement-in-app-purchases/SKILL.md +1 -2
  142. package/{.claude/skills → unity-skills}/implement-in-app-purchases/references/api-notes.md +25 -28
  143. package/{.claude/skills → unity-skills}/implement-in-app-purchases/references/path-convert-native-google-billing.md +1 -1
  144. package/{.claude/skills → unity-skills}/implement-in-app-purchases/references/path-implement-iap-d2c.md +40 -5
  145. package/{.claude/skills → unity-skills}/initialize-ai-navigation/SKILL.md +4 -4
  146. package/{.claude/skills → unity-skills}/initialize-ai-navigation/references/navigation-system.md +3 -3
  147. package/{.claude/skills → unity-skills}/levelplay-unity-integration/CHANGELOG.md +12 -0
  148. package/{.claude/skills → unity-skills}/levelplay-unity-integration/README.md +9 -5
  149. package/unity-skills/levelplay-unity-integration/SKILL.md +442 -0
  150. package/{.claude/skills → unity-skills}/levelplay-unity-integration/references/banner-api.md +15 -8
  151. package/{.claude/skills → unity-skills}/levelplay-unity-integration/references/best-practices.md +604 -536
  152. package/unity-skills/levelplay-unity-integration/references/dependency-resolution.md +94 -0
  153. package/{.claude/skills → unity-skills}/levelplay-unity-integration/references/ilrd-api.md +2 -2
  154. package/{.claude/skills → unity-skills}/levelplay-unity-integration/references/initialization-api.md +221 -0
  155. package/{.claude/skills → unity-skills}/levelplay-unity-integration/references/interstitial-api.md +11 -3
  156. package/{.claude/skills → unity-skills}/levelplay-unity-integration/references/ios-setup.md +6 -34
  157. package/{.claude/skills → unity-skills}/levelplay-unity-integration/references/migration-sdk-9.md +1 -1
  158. package/{.claude/skills → unity-skills}/levelplay-unity-integration/references/privacy-settings.md +14 -29
  159. package/{.claude/skills → unity-skills}/levelplay-unity-integration/references/rewarded-api.md +20 -4
  160. package/unity-skills/levelplay-unity-integration/references/testing-and-validation.md +222 -0
  161. package/unity-skills/levelplay-unity-integration/references/troubleshooting.md +99 -0
  162. package/unity-skills/localization/SKILL.md +347 -0
  163. package/{.claude/skills → unity-skills}/localization/references/api-notes.md +4 -0
  164. package/unity-skills/localization/resources/L10nBatchProcessor.cs +191 -0
  165. package/unity-skills/manage-sprite-atlas/SKILL.md +351 -0
  166. package/unity-skills/manage-sprite-atlas/references/addressables-delivery.md +58 -0
  167. package/unity-skills/manage-sprite-atlas/references/api.md +382 -0
  168. package/unity-skills/manage-sprite-atlas/references/best-practices.md +183 -0
  169. package/unity-skills/manage-sprite-atlas/references/common-errors.md +123 -0
  170. package/unity-skills/manage-sprite-atlas/references/custom-packing.md +147 -0
  171. package/unity-skills/manage-sprite-atlas/references/manual-authoring.md +39 -0
  172. package/unity-skills/manage-sprite-atlas/resources/authoringvsruntime.cs +176 -0
  173. package/unity-skills/manage-sprite-atlas/resources/buildaddressablespostprocess.cs +59 -0
  174. package/unity-skills/manage-sprite-atlas/resources/cacheloadedatlases.cs +145 -0
  175. package/unity-skills/manage-sprite-atlas/resources/cleanupbatchoperations.cs +119 -0
  176. package/unity-skills/manage-sprite-atlas/resources/createandconfiguremasteratlas.cs +57 -0
  177. package/unity-skills/manage-sprite-atlas/resources/custompackersetup.cs +88 -0
  178. package/unity-skills/manage-sprite-atlas/resources/deprecatedmethods.cs +142 -0
  179. package/unity-skills/manage-sprite-atlas/resources/dontmodifywithoutsaving.cs +120 -0
  180. package/unity-skills/manage-sprite-atlas/resources/dontpackinruntimebuilds.cs +190 -0
  181. package/unity-skills/manage-sprite-atlas/resources/dontscriptspriteatlasineditor.cs +114 -0
  182. package/unity-skills/manage-sprite-atlas/resources/editorconfiguration.cs +95 -0
  183. package/unity-skills/manage-sprite-atlas/resources/enablespritepacking.cs +172 -0
  184. package/unity-skills/manage-sprite-atlas/resources/gridspritepacker.cs +50 -0
  185. package/unity-skills/manage-sprite-atlas/resources/handlelatebinding.cs +147 -0
  186. package/unity-skills/manage-sprite-atlas/resources/handlenullcases.cs +141 -0
  187. package/unity-skills/manage-sprite-atlas/resources/migratev1tov2.cs +335 -0
  188. package/unity-skills/manage-sprite-atlas/resources/multipagepacker.cs +80 -0
  189. package/unity-skills/manage-sprite-atlas/resources/optimizetexturesettings.cs +191 -0
  190. package/unity-skills/manage-sprite-atlas/resources/packerdebugging.cs +158 -0
  191. package/unity-skills/manage-sprite-atlas/resources/packtransform.cs +51 -0
  192. package/unity-skills/manage-sprite-atlas/resources/platformnames.cs +127 -0
  193. package/unity-skills/manage-sprite-atlas/resources/queryspritesefficiently.cs +222 -0
  194. package/unity-skills/manage-sprite-atlas/resources/registercallbacks.cs +152 -0
  195. package/unity-skills/manage-sprite-atlas/resources/runtimeatlasloader.cs +15 -0
  196. package/unity-skills/manage-sprite-atlas/resources/runtimespriteaccess.cs +19 -0
  197. package/unity-skills/manage-sprite-atlas/resources/savespriteatlasasset.cs +107 -0
  198. package/unity-skills/manage-sprite-atlas/resources/scriptablepacker.cs +81 -0
  199. package/unity-skills/manage-sprite-atlas/resources/setincludeinbuild.cs +164 -0
  200. package/unity-skills/manage-sprite-atlas/resources/sizeoptimizedpacker.cs +88 -0
  201. package/unity-skills/manage-sprite-atlas/resources/spriteatlaslatebinding.cs +123 -0
  202. package/unity-skills/manage-sprite-atlas/resources/spriteatlasprebuildgenerator.cs +219 -0
  203. package/unity-skills/manage-sprite-atlas/resources/spritedata.cs +35 -0
  204. package/unity-skills/manage-sprite-atlas/resources/spritepack.cs +39 -0
  205. package/unity-skills/manage-sprite-atlas/resources/texturedata.cs +15 -0
  206. package/unity-skills/manage-sprite-atlas/resources/updatebuildscripts.cs +357 -0
  207. package/unity-skills/manage-sprite-atlas/resources/updatesettingsconfiguration.cs +135 -0
  208. package/unity-skills/manage-sprite-atlas/resources/usevariantswisely.cs +179 -0
  209. package/unity-skills/manage-sprite-atlas/resources/variantatlas.cs +39 -0
  210. package/unity-skills/manifest.json +1155 -0
  211. package/unity-skills/migrate-birp-to-urp/SECURITY.md +16 -0
  212. package/unity-skills/migrate-birp-to-urp/SKILL.md +543 -0
  213. package/unity-skills/migrate-birp-to-urp/references/capturing-the-editor.md +66 -0
  214. package/unity-skills/migrate-birp-to-urp/references/complex-shader-situations.md +272 -0
  215. package/unity-skills/migrate-birp-to-urp/references/custom-shader-triage.md +123 -0
  216. package/unity-skills/migrate-birp-to-urp/references/implementation-patterns.md +529 -0
  217. package/unity-skills/migrate-birp-to-urp/references/migration-workflow.md +265 -0
  218. package/unity-skills/migrate-birp-to-urp/references/quality-settings-map.md +69 -0
  219. package/unity-skills/new-unity-project/SECURITY.md +26 -0
  220. package/unity-skills/new-unity-project/SKILL.md +386 -0
  221. package/unity-skills/new-unity-project/references/skill-setup.md +66 -0
  222. package/unity-skills/optimize-audio/SECURITY.md +16 -0
  223. package/{.claude/skills → unity-skills}/optimize-audio/SKILL.md +17 -17
  224. package/{.claude/skills → unity-skills}/optimize-audio/resources/audio-import-api.md +8 -5
  225. package/{.claude/skills → unity-skills}/optimize-text-mesh-pro/SKILL.md +1 -11
  226. package/unity-skills/optimize-web/SECURITY.md +16 -0
  227. package/{.claude/skills → unity-skills}/optimize-web/SKILL.md +164 -27
  228. package/unity-skills/optimize-web/scripts/WebOptimizer.cs +46 -0
  229. package/unity-skills/optimize-web/scripts/toktx-examples.sh +11 -0
  230. package/{.claude/skills → unity-skills}/physics-3d-collision/SKILL.md +2 -2
  231. package/unity-skills/physics-3d-collision/references/troubleshooting.md +8 -0
  232. package/unity-skills/project-auditor-fixes/SKILL.md +64 -0
  233. package/{.claude/skills → unity-skills}/setup-multiplayer-services/SKILL.md +1 -4
  234. package/{.claude/skills → unity-skills}/setup-vivox-voice-chat/SKILL.md +1 -1
  235. package/{.claude/skills → unity-skills}/shader-graph-create-custom-node/SKILL.md +1 -1
  236. package/unity-skills/sprite-editor/SECURITY.md +16 -0
  237. package/{.claude/skills → unity-skills}/sprite-editor/SKILL.md +9 -9
  238. package/{.claude/skills → unity-skills}/sprite-editor/references/templates.md +1 -1
  239. package/unity-skills/sprite-segment-3x3grid/SKILL.md +136 -0
  240. package/unity-skills/sprite-segment-3x3grid/scripts/SpriteGridAnalysis.cs +119 -0
  241. package/{.claude/skills → unity-skills}/ui/SKILL.md +1 -1
  242. package/{.claude/skills → unity-skills}/ui-imgui/SKILL.md +1 -7
  243. package/{.claude/skills → unity-skills}/ui-ugui/SKILL.md +3 -9
  244. package/{.claude/skills → unity-skills}/ui-uitk/SKILL.md +8 -14
  245. package/{.claude/skills → unity-skills}/ui-uitk/references/custom-elements.md +1 -1
  246. package/unity-skills/unity-cli/CHANGELOG.md +515 -0
  247. package/unity-skills/unity-cli/SECURITY.md +68 -0
  248. package/unity-skills/unity-cli/SKILL.md +723 -0
  249. package/unity-skills/unity-cli/references/auth-license-cloud.md +318 -0
  250. package/unity-skills/unity-cli/references/build-run-test.md +555 -0
  251. package/unity-skills/unity-cli/references/cloud-automation.md +736 -0
  252. package/{.claude/skills → unity-skills}/unity-cli/references/collaboration.md +166 -105
  253. package/unity-skills/unity-cli/references/config-hub.md +239 -0
  254. package/unity-skills/unity-cli/references/diagnostics-maintenance.md +720 -0
  255. package/unity-skills/unity-cli/references/docs-workflow.md +179 -0
  256. package/unity-skills/unity-cli/references/editors-install.md +476 -0
  257. package/unity-skills/unity-cli/references/integration-advanced.md +1130 -0
  258. package/unity-skills/unity-cli/references/playmode-verification-loop.md +279 -0
  259. package/unity-skills/unity-cli/references/projects-templates.md +996 -0
  260. package/unity-skills/unity-cli/references/version-control.md +612 -0
  261. package/{.claude/skills → unity-skills}/unity-package-management/SKILL.md +60 -12
  262. package/{.claude/skills → unity-skills}/unity-package-management/references/select-packages.md +39 -21
  263. package/unity-skills/unity-pipeline/SECURITY.md +17 -0
  264. package/unity-skills/unity-pipeline/SKILL.md +335 -0
  265. package/unity-skills/urp-postprocessing/SECURITY.md +16 -0
  266. package/{.claude/skills → unity-skills}/urp-postprocessing/SKILL.md +12 -12
  267. package/{.claude/skills → unity-skills}/urp-postprocessing/references/code-templates.md +39 -8
  268. package/{.claude/skills → unity-skills}/validate-urp-render-graph-renderer-feature/SKILL.md +1 -1
  269. package/.claude/agents/nccgs-adversarial-reviewer.md +0 -43
  270. package/.claude/agents/nccgs-engine-programmer.md +0 -27
  271. package/.claude/agents/nccgs-fast-implementer.md +0 -30
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@@ -0,0 +1,318 @@
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+ # Auth, license & cloud — unity-cli command reference
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+
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+ Part of the **`unity-cli`** skill. See that skill's `SKILL.md` for CLI install, global flags,
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+ environment variables, exit codes, and common workflows. All global flags (`--format json`,
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+ `--non-interactive`, `--yes`, `--proxy`, …) apply to every command below.
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+
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+ ### Contents
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+
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+ - Auth
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+ - License — list, activate, return
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+ - Cloud — Unity Cloud organizations and projects
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+
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+ ---
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+
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+ ### Auth
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+
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+ ```bash
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+ # Check login status
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+ unity auth status --format json
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+
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+ # Login (opens browser for OAuth)
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+ unity auth login
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+
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+ # Login with service account credentials (CI — skips browser)
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+ # Preferred: read secret from stdin to avoid shell-history and process-list exposure
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+ unity auth login --client-id <id> --secret-from-stdin
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+ # The secret must be piped in: a terminal on stdin is refused, and the
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+ # command stops waiting after 30 seconds if the pipe is never closed.
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+
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+ # A --client-secret flag also exists, but passing a secret as a
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+ # command-line argument exposes it in shell history and the process list.
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+ # Avoid it — use --secret-from-stdin (above) or the
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+ # UNITY_SERVICE_ACCOUNT_ID / UNITY_SERVICE_ACCOUNT_SECRET env vars instead.
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+
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+ # Login without persisting credentials to the keyring (ephemeral CI)
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+ unity auth login --client-id <id> --secret-from-stdin --no-store
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+
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+ # Sign the CLI out (clears its OAuth sign-in and any saved service-account
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+ # credentials). There is no confirmation prompt; --yes is accepted and changes nothing.
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+ unity auth logout
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+
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+ # Sign one stored account out of the CLI, rather than the active one. Its saved
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+ # sign-in stays on the machine while another app, such as the Hub, still uses it.
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+ unity auth logout user@example.com
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+ ```
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+
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+ **How sign-in is served.** Every command’s OAuth token read goes through a resident auth broker — a background `unity` process started on demand by the first command that needs a token, exiting on its own after two idle minutes. It seals the token store to the machine’s hardware where available (a non-exportable TPM key on Windows, TPM2 via `systemd-creds` on Linux, then DPAPI, the Secret Service, the Keychain and a local key file, in that order), and `unity doctor` reports the active tier. On macOS and Windows it verifies a connecting process’s code signature and refuses an unsigned or non-Unity-signed peer. The Editor identity helper that signs in an Editor started by `unity open` applies the same rule, so an Editor built from source (unsigned or not Unity-signed) is not supported for automatic sign-in. Set `UNITY_NO_AUTH_BROKER=1` to bypass the broker and read the OS keyring directly. `unity auth consumers` (below) lists the applications in its audit trail and revocation list.
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+
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+ #### Multiple accounts
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+
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+ The CLI stores more than one signed-in account and keeps one of them *active*. `unity auth login` adds an account; these three manage the set.
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+
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+ ```bash
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+ # List stored accounts; "*" marks the active one
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+ unity auth accounts
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+ unity auth accounts --format json
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+
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+ # Make a stored account active (by email or id) — no browser round-trip
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+ unity auth switch user@example.com
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+
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+ # Show the account a project uses for cloud commands
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+ unity auth default
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+
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+ # Pin this project to an account, regardless of which one is active
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+ unity auth default user@example.com
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+
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+ # Target a project other than the current directory
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+ unity auth default user@example.com --project-path ./MyGame
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+
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+ # Remove the pin; the project follows the active account again
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+ unity auth default --clear
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+ ```
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+
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+ Three behaviors worth knowing before scripting these:
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+
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+ - **A project pin beats the active account.** If a project has a default set, commands run inside it keep using that account even after `unity auth switch` — the switch reports this rather than failing silently. Use `auth default --clear` to hand the project back to the active account.
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+ - **Service-account credentials outrank both.** When `UNITY_SERVICE_ACCOUNT_ID` / `UNITY_SERVICE_ACCOUNT_SECRET` are set (or a service account is signed in), they take precedence over every stored account and `auth switch` says so instead of appearing to work. Unset them, or `unity auth logout`, before switching.
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+ - **`auth switch` is ambiguity-aware.** Given a string matching several stored accounts it fails rather than guessing, and under `--format json` carries the candidates in `data.candidates` so a script can disambiguate. Pass the full email or the account id.
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+
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+ `unity auth default` resolves the project from `--project-path`, then `UNITY_PROJECT_PATH`, then the current directory, and errors if that path isn't a Unity project. Passing both an account and `--clear` is rejected.
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+
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+ #### Access tokens for scripts and other tools
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+
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+ `unity auth token` prints an access token from the CLI's sign-in, so a script, `curl` or another Unity tool can call Unity services as the signed-in user or service account without running its own sign-in. In the text formats stdout holds the token and nothing else (`--quiet` keeps it), so capture it directly.
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+
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+ ```bash
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+ TOKEN=$(unity auth token)
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+ curl -H "Authorization: Bearer $TOKEN" ...
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+
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+ # The token, its expiry (ISO 8601) and the auth mode, in the envelope
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+ unity auth token --json
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+ ```
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+
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+ - **OAuth sign-in:** an expired access token is refreshed before it prints. When the session can't be refreshed, nothing prints and the command exits `3` with `NOT_SIGNED_IN` or `SESSION_EXPIRED`.
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+ - **Service account** (`UNITY_SERVICE_ACCOUNT_ID` / `UNITY_SERVICE_ACCOUNT_SECRET`, or `unity auth login --client-id`): prints the bearer Unity's token exchange mints for those credentials. Rejected credentials exit `3` (`AUTH_TOKEN_SERVICE_ACCOUNT_REJECTED`); any other mint failure exits `6`.
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+ - **`--audience` and `--scope` are refused** (exit `2`, `AUTH_TOKEN_NARROWING_UNSUPPORTED`) until Unity's token service can mint a narrowed token, rather than handing out a broader one than asked for.
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+ - The token is short-lived: fetch it again rather than storing it. The CLI never writes it to its logs; keep it out of yours.
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+
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+ #### Start the sign-in service for a plugin
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+
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+ `unity auth broker ensure` makes sure the CLI's sign-in service (the auth broker) is running, starting it when nothing answers. It then connects as a sign-in would, so exit `0` means the CLI would use that service, not only that something answers. A plugin that reads the signed-in session through the broker runs it before it needs a token. It reads no credential and needs no sign-in.
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+
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+ ```bash
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+ unity auth broker ensure
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+ # {"state": "already-running" | "started" | "disabled" | "unavailable" | "refused", "address": <socket path or null>}
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+ unity auth broker ensure --json
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+ ```
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+
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+ - `already-running` and `started` exit `0`.
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+ - `disabled` exits `6` with `AUTH_BROKER_DISABLED`: `UNITY_NO_AUTH_BROKER` is set.
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+ - `unavailable` exits `6` with `AUTH_BROKER_UNAVAILABLE`: no service answers and none could start.
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+ - `refused` exits `6` with `AUTH_BROKER_REFUSED`: a service answers, but the CLI will not use it (it could not be verified as genuine Unity software, or is too old). The message names the fix.
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+ - Every failure's envelope still carries `data`.
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+
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+ #### Consumers — see who's used your sign-in, and mark one revoked
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+
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+ Some products use your Unity sign-in without holding your refresh token themselves, brokering through the CLI's own auth broker instead. `unity auth consumers` lists every application in the broker's audit trail on this machine, plus any in the local revocation list, and `unity auth revoke` records one in that list. Read the Granted and Denied columns before concluding an application used your sign-in: one with only denials never received a token, and a revoked application with no audit history appears with no activity at all.
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+
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+ ```bash
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+ # Application, scopes, grants/denials, and when it was last used
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+ unity auth consumers
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+ unity auth consumers --format json
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+
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+ # Add an application to the local revocation list (every scope it asked for)
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+ unity auth revoke "Some Tool"
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+
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+ # Remove it from the list
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+ unity auth revoke "Some Tool" --restore
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+ ```
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+
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+ Both are local-only — reading the broker's audit trail and a local revocation list — so neither needs sign-in or the network. On a machine that has never run the broker, `auth consumers` reports an empty list rather than an error. `auth revoke` without `--restore` revokes; with it, it un-revokes; either way it reports the actual resulting state (e.g. "already revoked") rather than assuming the write changed anything. **The list is not enforced yet:** the auth broker does not consult it when it hands out tokens, so a revoked application can still use your sign-in. Neither `auth revoke` nor `unity auth logout` currently stops an application that already has broker access; `logout` keeps the account's saved sign-in while the Hub still uses it.
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+
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+ The stored token itself is sealed to the machine that wrote it (TPM-backed on Windows/Linux where available, Keychain on macOS, with a local-key-file fallback everywhere), so a copied token-store file is worthless on another machine. `unity doctor` reports which protection is in force.
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+
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+ **Separate sign-in from Hub.** As of `0.1.0-beta.8`, the CLI and the GUI Hub store their sign-in credentials **separately** — signing in to one no longer signs you out of (or overwrites the account of) the other, so each can stay signed in as a different account. (In earlier betas they shared a single keyring session.)
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+
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+ The two still share one account list. So an account you signed in to in the Hub shows up in `unity auth accounts` even though the CLI is not signed in to it, and `unity auth status` can report "not signed in" while `auth accounts` shows that account. To use it from the CLI, try `unity auth switch <account>` first: when that account's sign-in is readable on this machine, it becomes the CLI's active account with no browser round trip. When it has no usable sign-in, run `unity auth login` and sign in as that account in the browser; `auth switch` cannot sign an account in.
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+
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+ **Using the Hub's sign-in is your explicit choice.** When the CLI is signed out and the Hub is signed in, `unity auth login` shows the Hub's account and the `unity auth switch <account>` command that makes it the CLI's active account with no browser sign-in, then carries on with the browser sign-in. It asks nothing, and bare `unity auth` prints its group help. Running that `switch` command makes the Hub's account the CLI's active account, exactly as `unity auth switch` always does, and changes nothing in the Hub. The CLI never takes the Hub's sign-in on its own. `unity auth status --json` reports `adoptable: true`, the account and `adoptCommand`, and under `--json` `unity auth login` writes that `unity auth switch` command (not the account) as an `adoptable=` progress frame on stderr. An agent should show the user that command rather than run it unasked. Once switched, signing out of the Hub doesn't sign the CLI out. If you only want the CLI in order to activate a perpetual or legacy serial license, you do not need to sign in at all: see [Headless / fleet license activation](#headless--fleet-license-activation).
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+
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+ **Service-account credentials via env vars** (`UNITY_SERVICE_ACCOUNT_ID` + `UNITY_SERVICE_ACCOUNT_SECRET`) mint bearer tokens automatically for the duration of the process — no browser round-trip, no keyring write. If only one of the two is set, the CLI prints a warning on stderr instead of silently falling back to the keyring/OAuth identity.
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+
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+ The interactive `unity auth login` flow prints the sign-in URL to the terminal **before** attempting to launch the browser, which unblocks remote/headless sessions (SSH, containers, dev VMs) where `xdg-open` / `open` has no graphical session to attach to. With `--format json`, an `auth_url=…` progress frame is written to stderr so machine consumers can capture the URL without parsing human text, and stdout stays the result envelope alone.
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+
145
+ A login that stores a session (the browser sign-in, or a service account without `--no-store`) ends with the machine-state summary: the account, organization, license, Editors, network when unreachable, the skills to load and the next command. In the human format it prints after the success line, and `--quiet` drops it. Under `--json` and `--format ndjson`, each thing that blocks creating a project is a `notifications` entry with its `code` and fix (`ENGINE_NOT_INSTALLED` or `NETWORK_UNREACHABLE`, for example), and the array is left out when nothing blocks. `--format ndjson` ends every successful login with the same `result` frame the json envelope carries (`loggedIn`, `user` or `mode`, `clientId`, `stored`). A failed login, `--no-store` and `--help` print no summary.
146
+
147
+ `unity auth status` reflects real session state (including an explicit "session expired" message), not optimistic local assumptions. `unity doctor` and `unity cloud status` report the same real session state.
148
+
149
+ ---
150
+
151
+ ### License — list, activate, return
152
+
153
+ ```bash
154
+ # List the Unity licenses active on this machine
155
+ unity license
156
+ unity licenses # explicit form, identical output
157
+ unity license --format json # machine-readable
158
+
159
+ # Summary: active license(s) + sign-in state
160
+ unity license status
161
+
162
+ # Activate a license — choose exactly one mode (default = signed-in subscription)
163
+ unity license activate # signed-in user's subscription (entitlement) licenses
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+ unity license activate --serial SC-… # serial-based (ULF) activation, no sign-in needed
165
+ # or export UNITY_LICENSE_SERIAL and run `unity license activate` bare: the serial stays off argv
166
+ unity license activate --personal --accept-eula # free Unity Personal license (must accept the EULA)
167
+ unity license activate --floating # lease a seat from the configured floating server
168
+ unity license activate --file ./Unity_lic.ulf # offline activation from a .ulf / .xml file
169
+ unity license activate --generate-request ./req.alf # write an offline activation request (air-gapped)
170
+
171
+ # Return the active licenses — assigned/subscription AND serial-activated (prompts to confirm; --yes skips)
172
+ unity license return
173
+ unity license return --yes
174
+
175
+ # Floating (network) license server
176
+ unity license servers # the configured floating license server(s)
177
+ unity license server status # reachability + available seats
178
+ unity license server health # the server's own health report (GET /v1/status)
179
+ ```
180
+
181
+ `list` columns: product, license type (`Floating` / `Assigned` / `ULF`), organization, and expiry. `status` prints a one-glance summary — the active license(s) and whether you're signed in — and exits non-zero (`4`) when no license is active, so it works as a scriptable health check. The first licensing command downloads the Unity licensing client on demand; as of `0.1.0-beta.8`, if the client is unavailable `list` reports a clear error and exits non-zero (matching `status`), rather than printing an empty list.
182
+
183
+ On a floating-only machine the licensing client holds no license until the Editor leases a seat at startup. When no license is held and the configured floating server answers as healthy, `unity license status` exits `0`, says the Editor leases a seat when it starts, and reports `floatingServerHealthy: true` (`false`, with exit `4`, when the server is not healthy). `active` stays `false`, since no seat is held yet.
184
+
185
+ `unity license status` also reports `floatingServer` (the licensing server this machine is configured against) and `machineId` (the identity the licensing client reports to it) — the two values to match against a lease record when a floating seat looks stuck. Both are always present in `--format json` / `ndjson`; human and `tsv` output shows them only when a floating server is configured.
186
+
187
+ `activate` takes a single mode flag (combining them is a usage error). The default (no flag) and `--personal` activate the signed-in user's entitlements — sign in first with `unity auth login`. `--personal` also requires `--accept-eula` to acknowledge the Unity Personal license terms. `--serial`, `--floating`, `--file` and `--generate-request` need no sign-in, and `--file` and `--generate-request` also work offline. `--floating` requires a configured floating license server (exit `4` if none is set). `--generate-request` writes a `.alf` request for air-gapped activation instead of activating. `return` returns the active licenses, prompting for confirmation first — pass `--yes` to skip (required in non-interactive shells and with `--json`). All honor `--json` / `--format` and exit non-zero on failure (`2` bad usage, `3` sign-in required, `4` floating not configured, `6` licensing-client error).
188
+
189
+ **Service accounts.** The `license` commands recognize service-account sessions (`UNITY_SERVICE_ACCOUNT_ID` / `UNITY_SERVICE_ACCOUNT_SECRET`, or `unity auth login --client-id`): `unity license status` reports `Signed in: yes (service account)` and includes the auth mode in JSON. Unity's licensing backend does **not** accept service-account tokens for license activation, so with a service-account session the default entitlement mode and `--personal` fail up front — before contacting the licensing client — with guidance toward the unattended options (`--floating`, `--file`, `--generate-request`, or a perpetual `--serial`). `unity license return` lists and returns serial-activated licenses too (not just assigned/subscription seats) — important for CI machines that activate per run — and returns each license individually, so when only some can be freed it reports what succeeded (in text and in the JSON `returned` / `failed` fields) instead of an all-or-nothing failure.
190
+
191
+ #### Headless / fleet license activation
192
+
193
+ For build agents, lab machines, and any machine with no browser. There is **no username/password option**: the CLI only signs a user in through the browser, and a service account cannot activate a license, because Unity's licensing backend does not accept service-account tokens for activation. None of the paths below needs a signed-in account.
194
+
195
+ ```bash
196
+ # Perpetual or legacy Pro/Plus serial: no sign-in needed
197
+ unity license activate --serial <serial> --non-interactive --format json
198
+
199
+ # Air-gapped machine: write a request, exchange it elsewhere, then import the license file
200
+ unity license activate --generate-request ./unity.alf # on the offline machine
201
+ # ...exchange unity.alf for a .ulf license file on a machine with internet access
202
+ # (Unity's manual activation page), then copy the .ulf back...
203
+ unity license activate --file ./Unity_lic.ulf # on the offline machine
204
+
205
+ # Floating (network) licenses: lease a seat from the configured server
206
+ unity license server status # check the server and its free seats first
207
+ unity license activate --floating
208
+
209
+ # Decommissioning a machine: give the seat back so the serial can be activated elsewhere
210
+ unity license return --yes --non-interactive
211
+ ```
212
+
213
+ - **`--serial`** activates a serial-number license without signing in, on every platform. A serial tied to a subscription can still be refused with "This license requires a signed-in Unity account"; sign in on that machine, or use one of the other paths.
214
+ - **`--generate-request` then `--file`** is the offline path. The request file identifies this machine, so import the resulting license file on the same machine that generated the request. Both talk to the Unity Licensing Client on the machine, and the CLI downloads that client (about 110 MB) the first time a `license` command needs it. Stage it while the machine, or the image it is built from, still has network access: run `unity license status` once. With no client installed, that fetches one into the CLI's data folder. A `Unity.Licensing.Client` already on `PATH` is used instead when no downloaded copy exists, with no version check, and an older one fails the handshake, so update or remove an older `PATH` client before staging. The downloaded client lands in the data folder of the user who ran the command (under `HOME`, or `XDG_CONFIG_HOME` when set), so run the staging step as the same user, with the same `HOME`, that will run the CLI later; a client staged as root in an image build is not found by a container that runs as another user. Otherwise, put a current `Unity.Licensing.Client` on a shared `PATH`.
215
+
216
+ On an image with no license yet, `unity license status` exits `4` (no license active), which is expected at this point. A fail-fast shell or a Dockerfile `RUN` stops on it, so accept exactly `4` and keep every other failure, such as `6` when the client could not be fetched:
217
+
218
+ ```bash
219
+ unity license status || [ $? -eq 4 ]
220
+ ```
221
+
222
+ ```powershell
223
+ unity license status; if ($LASTEXITCODE -notin 0, 4) { exit $LASTEXITCODE }
224
+ ```
225
+ - **`--floating`** needs a floating license server configured on the machine first (exit `4` otherwise). `unity license servers` shows which one is configured.
226
+ - **`license return`** returns serial-activated licenses as well as assigned ones. Run it before you reimage or retire a machine, or that activation keeps counting against the serial's limit. It needs `--yes` when nothing can answer a prompt. A license imported offline with `--file` cannot be returned this way: `license return` reports it as activated manually and leaves it in place.
227
+
228
+ `unity license servers` shows the configured floating license server (from the `licensingServiceBaseUrl` machine setting; a pure settings read, no client download). `unity license server status` contacts that server and reports reachability plus available seats — exit `4` when no server is configured, `6` when configured but unreachable. When the licensing client cannot read the seats (it can't with nobody signed in) but the server answers its `/v1/status` as healthy, `server status` still reports it reachable and exits `0`, says seat usage is not available, and adds `seatsUnavailable: true` to the JSON.
229
+
230
+ `unity license server health` asks the configured server directly for its health on its anonymous `/v1/status` endpoint, through the CLI's own proxy settings; it does not need the licensing client or a sign-in. It reports the server's `status` (`Healthy`, `Degraded` or `Unhealthy`) and `version`, plus `reachable`, `healthy` and `httpStatus` in `--format json` / `ndjson`. Exit `0` when the server is Healthy or Degraded, `4` when no server is configured, and `6` when it is unreachable, Unhealthy, or answers without a status (for example a proxy error page). A non-zero run writes `success: false` and keeps the report in `data`, with `LICENSE_SERVER_NOT_CONFIGURED`, `LICENSE_SERVER_UNREACHABLE` or `LICENSE_SERVER_UNHEALTHY`.
231
+
232
+ ---
233
+
234
+ ### Cloud — Unity Cloud organizations and projects
235
+
236
+ Requires being signed in (`unity auth login`).
237
+
238
+ ```bash
239
+ # Show cloud sign-in state and active organization
240
+ unity cloud status --format json
241
+
242
+ # Organizations
243
+ unity cloud orgs --format json
244
+ unity cloud org current # print the active default org (named when signed in)
245
+ unity cloud org set-default <id-or-name> # set active default org
246
+ unity cloud org clear-default # revert to "All Organizations"
247
+
248
+ # Create an organization (company profile: individual or company, plus country)
249
+ unity cloud org create "<name>" --first-name Ada --last-name Lovelace --country GB
250
+ unity cloud org create "<name>" --company-name "Nebula Games Inc." --country US --region CA --set-default
251
+
252
+ # Projects in the active organization
253
+ unity cloud projects --format json # * marks the active default project
254
+ unity cloud projects --search "<text>" --limit 20 --offset 40 --format json # one page, by name
255
+
256
+ # To link a local folder to a cloud project, use `unity projects link cloud <path>` (see projects-templates.md);
257
+ # `unity cloud project --help` and `unity projects link cloud --help` point at each other
258
+
259
+ # Default project, stored per organization
260
+ unity cloud project current # print the saved default project, and the project linked to this folder
261
+ unity cloud project set-default <id-or-name> # project UUID, Genesis id, or exact name
262
+ unity cloud project clear-default # drop this organization's default
263
+
264
+ # Override the active organization for a single call
265
+ unity cloud projects --cloud-org <id-or-name> # also via UNITY_CLOUD_ORG env var
266
+ ```
267
+
268
+ **Creating an organization takes a name and a company profile**, the same fields the Unity
269
+ Dashboard's create dialog asks for. `--type individual` needs `--first-name` and `--last-name`;
270
+ `--type company` needs `--company-name`. `--type` can be left out when the name flags already say
271
+ which it is, and passing both kinds is refused. `--country` is a two-letter ISO 3166-1 alpha-2 code (`GB`,
272
+ not `GBR`, and not `UK`, which is not an ISO code). `--region` is the ISO 3166-2 subdivision (`CA`, or `US-CA`) and is
273
+ required for the US, Canada, and Mexico and refused for every other country. The organization name
274
+ is trimmed and capped at 40 characters; person and company names follow the Dashboard's own
275
+ character rules. Everything passed is validated before the sign-in check and before any request,
276
+ so a typo costs no network call. Omitted fields are prompted for on a terminal; under
277
+ `--non-interactive`, or when output is redirected, the command fails naming every missing option.
278
+ Whether a country or subdivision code actually exists is the server's call, and its field-level
279
+ reason is reported as-is. `--set-default` makes the new organization active, exactly as
280
+ `org set-default` would; if the setting cannot be written the organization is still reported as
281
+ created, with a warning that the default did not take effect. A name already in use is reported as
282
+ such rather than as an HTTP status. Machine output is a create-specific shape carrying `id` and
283
+ `name` only, deliberately not `org list`'s row, since the create response has no `role` and the
284
+ default marker describes a list rather than a single new organization.
285
+
286
+ **The default project is per organization.** `set-default` stores the project's UUID against the
287
+ active organization's Genesis id, so switching your active organization switches which default
288
+ applies, and `clear-default` only drops the active organization's. `cloud project current` and
289
+ `clear-default` read and write the settings file directly, so they need no network and no session
290
+ when the organization comes from your stored default; passing `--cloud-org <name>` needs a lookup,
291
+ so that path requires a session like the rest. `cloud project current` labels what it prints as the
292
+ saved default, and inside a Unity project folder linked to a cloud project it also prints that linked
293
+ project. Setting a default never changes which project a folder is linked to (`projects link cloud`
294
+ does that). Under `--format json`, `activeCloudProjectId` still holds the default, with
295
+ `defaultCloudProjectId` and `linkedCloudProjectId` beside it (`null` outside a linked project folder).
296
+ Under `--format tsv`, which is the default when output is piped, it prints the same fields as
297
+ `key<TAB>value` lines after a `key`/`value` header row (an empty value where `json` has `null`).
298
+
299
+ **What consumes it.** Commands that need a Unity Cloud project but were not given one fall back to
300
+ the stored default. The order is the explicit flag (`--cloud-project`), then `UNITY_CLOUD_PROJECT`,
301
+ then the cloud link in the project directory's `ProjectSettings/ProjectSettings.asset`, then the
302
+ stored default, so inside a cloud-linked project the link still wins. `unity collaboration` uses
303
+ this chain. `unity projects link cloud` applies the default too, with its own order (`--cloud-project`,
304
+ then `UNITY_CLOUD_PROJECT`, then the default, see projects-templates.md). `unity projects create` does
305
+ not read the default: it creates a new cloud project unless `--cloud-project` names one or `--no-cloud`
306
+ (or `UNITY_NO_CLOUD`) declines. `cloud project current` prints the saved default, not necessarily the
307
+ folder's project: under `--format json`, `linkedCloudProjectId` is the folder's link.
308
+
309
+ **A project in another organization.** `set-default` looks in the active organization first. When the project is in
310
+ another of your organizations, the error names that organization (`UNKNOWN_CLOUD_PROJECT`, exit `2`, with the
311
+ organization under `data.organization` in `--format json`). Run `unity cloud org set-default <genesis id>`, then
312
+ `set-default` again. When the organization comes from `--cloud-org` or `UNITY_CLOUD_ORG`, the other organizations are
313
+ not checked, because that value overrides the saved default.
314
+
315
+ **Exit codes.** The `cloud` and `auth` commands map an authentication failure (expired or missing session, rejected sign-in) to `3`, and any other operational failure (network, server error) to `6` — so scripts can distinguish "sign in again" from a genuine command failure. `unity auth status` / `logout` follow the same convention. A status command that answers no is a failure in `--format json` too: signed out, `unity auth status` and `unity cloud status` exit `3` with `success: false` and `errors[0].code` `NOT_SIGNED_IN` (or `SESSION_EXPIRED`); `unity license status` with no license exits `4` with `LICENSE_NOT_ACTIVE`; `unity license server status` exits `4` with `LICENSE_SERVER_NOT_CONFIGURED` or `6` with `LICENSE_SERVER_UNREACHABLE`. Each keeps its report in `data` (`loggedIn: false`, `active: false`, `reachable: false`), so read `success` or the exit code, they always agree.
316
+
317
+ ---
318
+