nccgs 2.1.1 → 3.0.0-rc.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +76 -235
- package/LICENSE +1 -1
- package/README.md +87 -206
- package/THIRD_PARTY_NOTICES.md +6 -34
- package/bin/nccgs.mjs +96 -0
- package/cli/doctor.mjs +82 -0
- package/cli/feedback.mjs +13 -0
- package/cli/install.mjs +111 -0
- package/cli/release.mjs +59 -0
- package/cli/run.mjs +35 -0
- package/cli/spawn.mjs +20 -0
- package/cli/uninstall.mjs +43 -0
- package/cli/update-check.mjs +66 -0
- package/docs/EVIDENCE-VERIFICATION.md +22 -0
- package/package.json +23 -30
- package/runtime/core/diag.mjs +43 -0
- package/runtime/core/feedback-policy.mjs +54 -0
- package/runtime/core/fs.mjs +80 -0
- package/runtime/core/job-object.mjs +73 -0
- package/runtime/core/modes.mjs +87 -0
- package/runtime/core/process-tree.mjs +109 -0
- package/runtime/core/project.mjs +113 -0
- package/runtime/core/snapshot.mjs +114 -0
- package/runtime/hooks/common.mjs +22 -0
- package/runtime/hooks/done-guard.mjs +15 -0
- package/runtime/hooks/guard-mcp.mjs +8 -0
- package/runtime/hooks/guard-shell.mjs +16 -0
- package/runtime/hooks/guard-write.mjs +25 -0
- package/runtime/hooks/session-log.mjs +7 -0
- package/runtime/hooks/session-start.mjs +40 -0
- package/runtime/hooks/unity-transport.mjs +12 -0
- package/runtime/modes.json +39 -0
- package/runtime/task/cost.mjs +103 -0
- package/runtime/task/criteria.mjs +128 -0
- package/runtime/task/feedback.mjs +136 -0
- package/runtime/task/ledger.mjs +109 -0
- package/runtime/task/plan.mjs +69 -0
- package/runtime/task/project.mjs +79 -0
- package/runtime/task/report.mjs +252 -0
- package/runtime/task/task.mjs +238 -0
- package/runtime/unity/assets.mjs +51 -0
- package/runtime/unity/playtest.mjs +145 -0
- package/runtime/unity/unity.mjs +350 -0
- package/scripts/check-job-object.mjs +18 -0
- package/scripts/sync-unity-skills.mjs +35 -119
- package/template/CLAUDE.md +39 -0
- package/template/agents/fast-fix.md +9 -0
- package/template/agents/implementer.md +19 -0
- package/template/agents/playtester.md +15 -0
- package/template/agents/reviewer.md +19 -0
- package/template/agents/scout.md +9 -0
- package/template/ponytail/README.md +8 -0
- package/{.claude/nccgs/packages → template}/ponytail/engineering.md +10 -0
- package/template/protocols/evidence.md +52 -0
- package/template/protocols/playtest.md +45 -0
- package/template/protocols/review.md +34 -0
- package/template/protocols/unity-cli-notes.md +56 -0
- package/template/settings.fragment.json +33 -0
- package/template/skills/art-bible/SKILL.md +19 -0
- package/template/skills/asset-spec/SKILL.md +19 -0
- package/template/skills/brainstorm/SKILL.md +17 -0
- package/template/skills/feedback/SKILL.md +16 -0
- package/template/skills/map-systems/SKILL.md +25 -0
- package/template/skills/playtest/SKILL.md +17 -0
- package/template/skills/status/SKILL.md +18 -0
- package/template/skills/test/SKILL.md +34 -0
- package/template/skills/unity-foundation/SKILL.md +17 -0
- package/template/skills/vertical-slice/SKILL.md +17 -0
- package/template/skills/work/SKILL.md +65 -0
- package/tools/feedback-worker/README.md +12 -0
- package/tools/feedback-worker/worker.js +39 -0
- package/tools/feedback-worker/wrangler.toml +12 -0
- package/unity-skills/2d-pixel-perfect/SKILL.md +208 -0
- package/unity-skills/2d-pixel-perfect/references/api-reference.md +81 -0
- package/unity-skills/2d-pixel-perfect/references/camera-setup-builtin.cs +40 -0
- package/unity-skills/2d-pixel-perfect/references/camera-setup-urp.cs +49 -0
- package/unity-skills/2d-pixel-perfect/references/pipeline-detection.cs +50 -0
- package/unity-skills/2d-pixel-perfect/references/sprite-settings.cs +37 -0
- package/unity-skills/asset-transformer-toolkit/SECURITY.md +15 -0
- package/unity-skills/asset-transformer-toolkit/SKILL.md +39 -0
- package/unity-skills/asset-transformer-toolkit/references/create-importer.md +121 -0
- package/unity-skills/asset-transformer-toolkit/references/lods.md +61 -0
- package/unity-skills/asset-transformer-toolkit/references/rule-api.md +154 -0
- package/unity-skills/asset-transformer-toolkit/references/ruleblock-api.md +37 -0
- package/unity-skills/asset-transformer-toolkit/references/ruleset-api.md +138 -0
- package/unity-skills/asset-transformer-toolkit/references/rulesets-and-actions.md +227 -0
- package/unity-skills/audio-setup-mixers/SECURITY.md +16 -0
- package/unity-skills/audio-setup-mixers/SKILL.md +127 -0
- package/unity-skills/audio-setup-mixers/references/api.md +162 -0
- package/unity-skills/build-gtk/SKILL.md +242 -0
- package/unity-skills/build-gtk/references/graph-api.md +324 -0
- package/unity-skills/build-gtk/references/pitfalls.md +86 -0
- package/unity-skills/build-gtk/references/runtime-and-visualization.md +196 -0
- package/unity-skills/build-gtk/references/state-machine-api.md +286 -0
- package/unity-skills/build-live-game/SKILL.md +255 -0
- package/{.claude/skills → unity-skills}/build-live-game/references/achievements.md +132 -154
- package/{.claude/skills → unity-skills}/build-live-game/references/apis.md +10 -19
- package/{.claude/skills → unity-skills}/build-live-game/references/authentication.md +14 -20
- package/{.claude/skills → unity-skills}/build-live-game/references/battlepass.md +269 -225
- package/unity-skills/build-live-game/references/blueprints-and-samples.md +75 -0
- package/unity-skills/build-live-game/references/cloud-code-cloudbehaviours.md +1111 -0
- package/unity-skills/build-live-game/references/cloud-code-modules.md +1276 -0
- package/unity-skills/build-live-game/references/cloud-code.md +58 -0
- package/{.claude/skills → unity-skills}/build-live-game/references/cloud-save.md +15 -25
- package/{.claude/skills → unity-skills}/build-live-game/references/deployment.md +33 -18
- package/{.claude/skills → unity-skills}/build-live-game/references/player-account.md +31 -23
- package/{.claude/skills → unity-skills}/build-live-game/references/tooling.md +0 -56
- package/unity-skills/build-live-game/references/ugs-cli.md +86 -0
- package/unity-skills/craft-game-floors/SECURITY.md +23 -0
- package/unity-skills/craft-game-floors/SKILL.md +134 -0
- package/unity-skills/craft-game-floors/references/art-direction.md +85 -0
- package/unity-skills/craft-game-floors/references/camera-rigs.md +51 -0
- package/unity-skills/craft-game-floors/references/character-motion.md +35 -0
- package/unity-skills/craft-game-floors/references/game-audio.md +47 -0
- package/unity-skills/craft-game-floors/references/game-feel.md +68 -0
- package/unity-skills/craft-game-floors/references/game-shell.md +45 -0
- package/unity-skills/craft-game-floors/references/live-floor.md +35 -0
- package/unity-skills/craft-game-floors/references/placeholder-assets.md +35 -0
- package/unity-skills/craft-game-floors/references/scene-lighting.md +52 -0
- package/unity-skills/craft-game-floors/references/toon-shading.md +34 -0
- package/unity-skills/craft-game-floors/references/vfx.md +40 -0
- package/unity-skills/craft-game-floors/references/visual-scorecard.md +43 -0
- package/unity-skills/create-2d-physics/SECURITY.md +16 -0
- package/unity-skills/create-2d-physics/SKILL.md +128 -0
- package/unity-skills/create-2d-physics/references/2d-physics-core.md +155 -0
- package/unity-skills/create-2d-physics/references/legacy-2d-physics.md +45 -0
- package/unity-skills/create-tile-palette-or-rule-tiles/SKILL.md +12 -0
- package/unity-skills/create-tile-palette-or-rule-tiles/references/hexagonalruletile.md +71 -0
- package/unity-skills/create-tile-palette-or-rule-tiles/references/palette-create.md +38 -0
- package/unity-skills/create-tile-palette-or-rule-tiles/references/ruletile-createempty.md +35 -0
- package/unity-skills/create-tile-palette-or-rule-tiles/references/ruletile-createfromsegment.md +212 -0
- package/unity-skills/create-tile-palette-or-rule-tiles/references/ruletile.md +90 -0
- package/unity-skills/create-tile-palette-or-rule-tiles/scripts/CreatePaletteTemplate.cs +148 -0
- package/unity-skills/create-tile-palette-or-rule-tiles/scripts/ManualWorkflowExample.cs +63 -0
- package/unity-skills/create-tile-palette-or-rule-tiles/scripts/RuleTileGenerator.cs +61 -0
- package/unity-skills/create-tile-palette-or-rule-tiles/scripts/TilemapRuleTileCreateFromSegment.cs +225 -0
- package/unity-skills/generate-editor-search-query/SECURITY.md +17 -0
- package/unity-skills/generate-editor-search-query/SKILL.md +117 -0
- package/unity-skills/generate-editor-search-query/references/open-search-window.md +70 -0
- package/unity-skills/generate-editor-search-query/references/query-patterns.md +124 -0
- package/{.claude/skills → unity-skills}/implement-in-app-purchases/SKILL.md +1 -2
- package/{.claude/skills → unity-skills}/implement-in-app-purchases/references/api-notes.md +25 -28
- package/{.claude/skills → unity-skills}/implement-in-app-purchases/references/path-convert-native-google-billing.md +1 -1
- package/{.claude/skills → unity-skills}/implement-in-app-purchases/references/path-implement-iap-d2c.md +40 -5
- package/{.claude/skills → unity-skills}/initialize-ai-navigation/SKILL.md +4 -4
- package/{.claude/skills → unity-skills}/initialize-ai-navigation/references/navigation-system.md +3 -3
- package/{.claude/skills → unity-skills}/levelplay-unity-integration/CHANGELOG.md +12 -0
- package/{.claude/skills → unity-skills}/levelplay-unity-integration/README.md +9 -5
- package/unity-skills/levelplay-unity-integration/SKILL.md +442 -0
- package/{.claude/skills → unity-skills}/levelplay-unity-integration/references/banner-api.md +15 -8
- package/{.claude/skills → unity-skills}/levelplay-unity-integration/references/best-practices.md +604 -536
- package/unity-skills/levelplay-unity-integration/references/dependency-resolution.md +94 -0
- package/{.claude/skills → unity-skills}/levelplay-unity-integration/references/ilrd-api.md +2 -2
- package/{.claude/skills → unity-skills}/levelplay-unity-integration/references/initialization-api.md +221 -0
- package/{.claude/skills → unity-skills}/levelplay-unity-integration/references/interstitial-api.md +11 -3
- package/{.claude/skills → unity-skills}/levelplay-unity-integration/references/ios-setup.md +6 -34
- package/{.claude/skills → unity-skills}/levelplay-unity-integration/references/migration-sdk-9.md +1 -1
- package/{.claude/skills → unity-skills}/levelplay-unity-integration/references/privacy-settings.md +14 -29
- package/{.claude/skills → unity-skills}/levelplay-unity-integration/references/rewarded-api.md +20 -4
- package/unity-skills/levelplay-unity-integration/references/testing-and-validation.md +222 -0
- package/unity-skills/levelplay-unity-integration/references/troubleshooting.md +99 -0
- package/unity-skills/localization/SKILL.md +347 -0
- package/{.claude/skills → unity-skills}/localization/references/api-notes.md +4 -0
- package/unity-skills/localization/resources/L10nBatchProcessor.cs +191 -0
- package/unity-skills/manage-sprite-atlas/SKILL.md +351 -0
- package/unity-skills/manage-sprite-atlas/references/addressables-delivery.md +58 -0
- package/unity-skills/manage-sprite-atlas/references/api.md +382 -0
- package/unity-skills/manage-sprite-atlas/references/best-practices.md +183 -0
- package/unity-skills/manage-sprite-atlas/references/common-errors.md +123 -0
- package/unity-skills/manage-sprite-atlas/references/custom-packing.md +147 -0
- package/unity-skills/manage-sprite-atlas/references/manual-authoring.md +39 -0
- package/unity-skills/manage-sprite-atlas/resources/authoringvsruntime.cs +176 -0
- package/unity-skills/manage-sprite-atlas/resources/buildaddressablespostprocess.cs +59 -0
- package/unity-skills/manage-sprite-atlas/resources/cacheloadedatlases.cs +145 -0
- package/unity-skills/manage-sprite-atlas/resources/cleanupbatchoperations.cs +119 -0
- package/unity-skills/manage-sprite-atlas/resources/createandconfiguremasteratlas.cs +57 -0
- package/unity-skills/manage-sprite-atlas/resources/custompackersetup.cs +88 -0
- package/unity-skills/manage-sprite-atlas/resources/deprecatedmethods.cs +142 -0
- package/unity-skills/manage-sprite-atlas/resources/dontmodifywithoutsaving.cs +120 -0
- package/unity-skills/manage-sprite-atlas/resources/dontpackinruntimebuilds.cs +190 -0
- package/unity-skills/manage-sprite-atlas/resources/dontscriptspriteatlasineditor.cs +114 -0
- package/unity-skills/manage-sprite-atlas/resources/editorconfiguration.cs +95 -0
- package/unity-skills/manage-sprite-atlas/resources/enablespritepacking.cs +172 -0
- package/unity-skills/manage-sprite-atlas/resources/gridspritepacker.cs +50 -0
- package/unity-skills/manage-sprite-atlas/resources/handlelatebinding.cs +147 -0
- package/unity-skills/manage-sprite-atlas/resources/handlenullcases.cs +141 -0
- package/unity-skills/manage-sprite-atlas/resources/migratev1tov2.cs +335 -0
- package/unity-skills/manage-sprite-atlas/resources/multipagepacker.cs +80 -0
- package/unity-skills/manage-sprite-atlas/resources/optimizetexturesettings.cs +191 -0
- package/unity-skills/manage-sprite-atlas/resources/packerdebugging.cs +158 -0
- package/unity-skills/manage-sprite-atlas/resources/packtransform.cs +51 -0
- package/unity-skills/manage-sprite-atlas/resources/platformnames.cs +127 -0
- package/unity-skills/manage-sprite-atlas/resources/queryspritesefficiently.cs +222 -0
- package/unity-skills/manage-sprite-atlas/resources/registercallbacks.cs +152 -0
- package/unity-skills/manage-sprite-atlas/resources/runtimeatlasloader.cs +15 -0
- package/unity-skills/manage-sprite-atlas/resources/runtimespriteaccess.cs +19 -0
- package/unity-skills/manage-sprite-atlas/resources/savespriteatlasasset.cs +107 -0
- package/unity-skills/manage-sprite-atlas/resources/scriptablepacker.cs +81 -0
- package/unity-skills/manage-sprite-atlas/resources/setincludeinbuild.cs +164 -0
- package/unity-skills/manage-sprite-atlas/resources/sizeoptimizedpacker.cs +88 -0
- package/unity-skills/manage-sprite-atlas/resources/spriteatlaslatebinding.cs +123 -0
- package/unity-skills/manage-sprite-atlas/resources/spriteatlasprebuildgenerator.cs +219 -0
- package/unity-skills/manage-sprite-atlas/resources/spritedata.cs +35 -0
- package/unity-skills/manage-sprite-atlas/resources/spritepack.cs +39 -0
- package/unity-skills/manage-sprite-atlas/resources/texturedata.cs +15 -0
- package/unity-skills/manage-sprite-atlas/resources/updatebuildscripts.cs +357 -0
- package/unity-skills/manage-sprite-atlas/resources/updatesettingsconfiguration.cs +135 -0
- package/unity-skills/manage-sprite-atlas/resources/usevariantswisely.cs +179 -0
- package/unity-skills/manage-sprite-atlas/resources/variantatlas.cs +39 -0
- package/unity-skills/manifest.json +1155 -0
- package/unity-skills/migrate-birp-to-urp/SECURITY.md +16 -0
- package/unity-skills/migrate-birp-to-urp/SKILL.md +543 -0
- package/unity-skills/migrate-birp-to-urp/references/capturing-the-editor.md +66 -0
- package/unity-skills/migrate-birp-to-urp/references/complex-shader-situations.md +272 -0
- package/unity-skills/migrate-birp-to-urp/references/custom-shader-triage.md +123 -0
- package/unity-skills/migrate-birp-to-urp/references/implementation-patterns.md +529 -0
- package/unity-skills/migrate-birp-to-urp/references/migration-workflow.md +265 -0
- package/unity-skills/migrate-birp-to-urp/references/quality-settings-map.md +69 -0
- package/unity-skills/new-unity-project/SECURITY.md +26 -0
- package/unity-skills/new-unity-project/SKILL.md +386 -0
- package/unity-skills/new-unity-project/references/skill-setup.md +66 -0
- package/unity-skills/optimize-audio/SECURITY.md +16 -0
- package/{.claude/skills → unity-skills}/optimize-audio/SKILL.md +17 -17
- package/{.claude/skills → unity-skills}/optimize-audio/resources/audio-import-api.md +8 -5
- package/{.claude/skills → unity-skills}/optimize-text-mesh-pro/SKILL.md +1 -11
- package/unity-skills/optimize-web/SECURITY.md +16 -0
- package/{.claude/skills → unity-skills}/optimize-web/SKILL.md +164 -27
- package/unity-skills/optimize-web/scripts/WebOptimizer.cs +46 -0
- package/unity-skills/optimize-web/scripts/toktx-examples.sh +11 -0
- package/{.claude/skills → unity-skills}/physics-3d-collision/SKILL.md +2 -2
- package/unity-skills/physics-3d-collision/references/troubleshooting.md +8 -0
- package/unity-skills/project-auditor-fixes/SKILL.md +64 -0
- package/{.claude/skills → unity-skills}/setup-multiplayer-services/SKILL.md +1 -4
- package/{.claude/skills → unity-skills}/setup-vivox-voice-chat/SKILL.md +1 -1
- package/{.claude/skills → unity-skills}/shader-graph-create-custom-node/SKILL.md +1 -1
- package/unity-skills/sprite-editor/SECURITY.md +16 -0
- package/{.claude/skills → unity-skills}/sprite-editor/SKILL.md +9 -9
- package/{.claude/skills → unity-skills}/sprite-editor/references/templates.md +1 -1
- package/unity-skills/sprite-segment-3x3grid/SKILL.md +136 -0
- package/unity-skills/sprite-segment-3x3grid/scripts/SpriteGridAnalysis.cs +119 -0
- package/{.claude/skills → unity-skills}/ui/SKILL.md +1 -1
- package/{.claude/skills → unity-skills}/ui-imgui/SKILL.md +1 -7
- package/{.claude/skills → unity-skills}/ui-ugui/SKILL.md +3 -9
- package/{.claude/skills → unity-skills}/ui-uitk/SKILL.md +8 -14
- package/{.claude/skills → unity-skills}/ui-uitk/references/custom-elements.md +1 -1
- package/unity-skills/unity-cli/CHANGELOG.md +515 -0
- package/unity-skills/unity-cli/SECURITY.md +68 -0
- package/unity-skills/unity-cli/SKILL.md +723 -0
- package/unity-skills/unity-cli/references/auth-license-cloud.md +318 -0
- package/unity-skills/unity-cli/references/build-run-test.md +555 -0
- package/unity-skills/unity-cli/references/cloud-automation.md +736 -0
- package/{.claude/skills → unity-skills}/unity-cli/references/collaboration.md +166 -105
- package/unity-skills/unity-cli/references/config-hub.md +239 -0
- package/unity-skills/unity-cli/references/diagnostics-maintenance.md +720 -0
- package/unity-skills/unity-cli/references/docs-workflow.md +179 -0
- package/unity-skills/unity-cli/references/editors-install.md +476 -0
- package/unity-skills/unity-cli/references/integration-advanced.md +1130 -0
- package/unity-skills/unity-cli/references/playmode-verification-loop.md +279 -0
- package/unity-skills/unity-cli/references/projects-templates.md +996 -0
- package/unity-skills/unity-cli/references/version-control.md +612 -0
- package/{.claude/skills → unity-skills}/unity-package-management/SKILL.md +60 -12
- package/{.claude/skills → unity-skills}/unity-package-management/references/select-packages.md +39 -21
- package/unity-skills/unity-pipeline/SECURITY.md +17 -0
- package/unity-skills/unity-pipeline/SKILL.md +335 -0
- package/unity-skills/urp-postprocessing/SECURITY.md +16 -0
- package/{.claude/skills → unity-skills}/urp-postprocessing/SKILL.md +12 -12
- package/{.claude/skills → unity-skills}/urp-postprocessing/references/code-templates.md +39 -8
- package/{.claude/skills → unity-skills}/validate-urp-render-graph-renderer-feature/SKILL.md +1 -1
- package/.claude/agents/nccgs-adversarial-reviewer.md +0 -43
- package/.claude/agents/nccgs-engine-programmer.md +0 -27
- package/.claude/agents/nccgs-fast-implementer.md +0 -30
- package/.claude/agents/nccgs-game-designer.md +0 -26
- package/.claude/agents/nccgs-gameplay-programmer.md +0 -26
- package/.claude/agents/nccgs-qa-engineer.md +0 -27
- package/.claude/agents/nccgs-task-scout.md +0 -24
- package/.claude/agents/nccgs-ui-programmer.md +0 -27
- package/.claude/agents/nccgs-unity-build-specialist.md +0 -27
- package/.claude/agents/nccgs-unity-implementer.md +0 -28
- package/.claude/agents/nccgs-unity-systems-specialist.md +0 -27
- package/.claude/agents/nccgs-unity-ui-specialist.md +0 -27
- package/.claude/agents/nccgs-verification-engineer.md +0 -27
- package/.claude/nccgs/MEMORY.md +0 -66
- package/.claude/nccgs/THIRD_PARTY_NOTICES.md +0 -29
- package/.claude/nccgs/VERSION +0 -1
- package/.claude/nccgs/agent-library/nccgs-accessibility-specialist.md +0 -25
- package/.claude/nccgs/agent-library/nccgs-adversarial-reviewer.md +0 -41
- package/.claude/nccgs/agent-library/nccgs-ai-programmer.md +0 -25
- package/.claude/nccgs/agent-library/nccgs-analytics-engineer.md +0 -25
- package/.claude/nccgs/agent-library/nccgs-art-direction-lead.md +0 -25
- package/.claude/nccgs/agent-library/nccgs-audio-direction-lead.md +0 -25
- package/.claude/nccgs/agent-library/nccgs-creative-director.md +0 -25
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- /package/{.claude/nccgs/packages → template}/ponytail/NOTICE.md +0 -0
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- /package/{.claude/skills → unity-skills}/build-live-game/references/remote-config.md +0 -0
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- /package/{.claude/skills → unity-skills}/setup-vivox-voice-chat/references/events-and-participants.md +0 -0
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- /package/{.claude/skills → unity-skills}/sprite-editor/scripts/SetPivotExample.cs +0 -0
- /package/{.claude/skills → unity-skills}/sprite-editor/scripts/SpriteToPng.cs +0 -0
- /package/{.claude/skills → unity-skills}/ui-imgui/references/gui-elements.md +0 -0
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# LevelPlay Testing and Validation
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Detailed guidance for the two validation approaches referenced from Step 10 of SKILL.md: mock ads in
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the Unity Editor (early development) and the LevelPlay Test Suite (integration validation on device).
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Read this when the user is testing their integration, asks how mock ads work, or is setting up the
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Test Suite.
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## Contents
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- [Early Development: Mock Ads in Unity Editor](#early-development-mock-ads-in-unity-editor)
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- [Mock Ad Callback Behavior](#mock-ad-callback-behavior)
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- [Mock Ads Limitations](#mock-ads-limitations)
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- [Integration Validation: LevelPlay Test Suite](#integration-validation-levelplay-test-suite)
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- [Test Suite Setup](#test-suite-setup)
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- [Test Suite Initializer Template](#test-suite-initializer-template)
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- [Testing Workflow](#testing-workflow)
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## Early Development: Mock Ads in Unity Editor
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For early iteration and callback testing, use **mock ads** in Unity Editor. When you press Play in the
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Editor, Unity provides mock ads automatically — but only if the active build target is Android or iOS
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(see the requirement below).
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> **Required: set the active build target to Android or iOS first.** Mock ads (and the LevelPlay SDK
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generally) do **not** work while the active build target is Standalone/PC/Mac — which is the default
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for new desktop projects. On a non-mobile target the SDK runs as an "unsupported platform" and returns
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no ads, so `Init()` and ad loads will appear to do nothing in the Editor. Switch via **File ▸ Build
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Profiles** (called **Build Settings** before Unity 6) → select **Android** or **iOS** → **Switch
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Platform**, then press Play. If mock ads never appear in the Editor, this is the most likely cause.
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**How it works:**
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Once the build target is Android or iOS, pressing Play in the Editor provides mock ads automatically.
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Mock ads work with ANY App Key and Ad Unit ID values (including dummy values like "test" or "editor").
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However, **recommend using real App Key and real Ad Unit IDs** from the LevelPlay dashboard so you don't
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forget to update them before building to device.
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**Example setup (works in both Editor and device builds):**
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The same initialization code you wrote in Step 7 works in both Editor (with mock ads) and device builds
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(with real ads). For example:
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```csharp
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// Initialize with your actual App Key (replace "abc123..." with yours)
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// Mock ads work with any value, but use your real key to avoid forgetting to update it later
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LevelPlay.Init("abc123youractualappkey");
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```
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Example for rewarded ads (works in both Editor and device):
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```csharp
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// In OnInitSuccess callback:
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// Use your real ad unit ID from LevelPlay dashboard (replace "12345..." with yours)
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// Mock ads work with any value, but use your real IDs to avoid forgetting to update them later
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LevelPlayRewardedAd rewardedAd = new LevelPlayRewardedAd("12345youractualadunitid");
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rewardedAd.OnAdLoaded += OnAdLoaded;
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rewardedAd.OnAdRewarded += OnAdRewarded;
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rewardedAd.LoadAd();
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```
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**Key points:**
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- **Mock ads work with any App Key/Ad Unit ID values** (you can even use "test" or "editor")
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- **Recommended: Use your real credentials** from Step 5 to avoid forgetting to update them later
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- **Mock ads appear automatically** when testing in Unity Editor
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- **Real ads appear automatically** when building to device
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- **Same code works everywhere** - no switching or conditional compilation needed
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- **Android API 33+**: If targeting Android 13+ devices, verify you've added the AD_ID permission to AndroidManifest.xml (see Step 4)
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**What mock ads validate:**
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- Ad integration flow works correctly
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- Most callbacks fire as expected (see callback behavior below)
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- Ad loading, showing, and closing logic
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- Ad positioning and layout (for banners)
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- Basic ad logic and state management
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## Mock Ad Callback Behavior
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Mock ads in Unity Editor fire most callbacks, but not all:
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**Callbacks that FIRE:**
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- `OnAdLoaded` - Always fires after LoadAd()
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- `OnAdDisplayed` - Fires when ShowAd() is called
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- `OnAdRewarded` - Fires for rewarded ads (with test reward)
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- `OnAdClosed` - Fires when mock ad is dismissed
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**Callbacks that DON'T fire:**
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- `OnAdLoadFailed` - Mock ads always succeed loading
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- `OnAdDisplayFailed` - Mock ads always succeed showing
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- `OnAdClicked` - Mock ads don't simulate user clicks
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- `OnAdExpanded` / `OnAdCollapsed` - Banner expand/collapse not simulated
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- `OnAdLeftApplication` - No real ad redirect in Editor
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- `OnAdInfoChanged` - Mock ads don't update ad info dynamically
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- Impression data events (ILRD — `OnAdImpressionDataReady` on 9.5.0+, or `LevelPlay.OnImpressionDataReady` on 9.4.x and earlier) - No impression data generated in Editor
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This means you can test your happy-path flow in Editor, but must test error handling on real devices.
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**Note on SDK initialization in the Editor:** `LevelPlay.OnInitSuccess` may not fire in all SDK
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configurations when running in the Unity Editor. If your initialization callback doesn't trigger and
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your ad objects never load as a result, try creating them directly in `Start()` after calling
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`LevelPlay.Init()` rather than waiting for the callback — mock ads will appear even without
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`OnInitSuccess` firing.
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## Mock Ads Limitations
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- Don't simulate network latency or failures
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- Don't test real ad network behavior
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- Don't validate reward logic server-side
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- Placeholder UI instead of real ad creatives
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- Error callbacks never fire
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**Best for**: Early development, rapid iteration on ad logic, callback testing
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## Integration Validation: LevelPlay Test Suite
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The **Test Suite** is the primary method for comprehensive validation. It tests your integration with
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real ad networks on device.
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**What Test Suite validates:**
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- All ad formats (Rewarded, Interstitial, Banner) with real ads
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- SDK initialization with production App Key
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- All callbacks fire correctly in production environment
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- Real ad network behavior, latency, and edge cases
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- Ad rendering and user interaction flows
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**Before running the Test Suite:**
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- **Unity Ads is pre-installed** — the Ads Mediation package includes the Unity Ads adapter by default, so you have at least one network ready without any additional setup. For ads to fill on device, verify your LevelPlay dashboard has active instances configured for your ad units.
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- **Enable Development Build** in **Build Profiles** (called **Build Settings** in Unity versions before Unity 6) before building to device. Without it, SDK console output won't be visible, making it very difficult to diagnose issues if something doesn't work as expected.
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- **Expect an ATS warning on iOS.** Integration validation reports "App Transport Security settings MISSING" when the app uses the default ATS configuration, which is the recommended setup. Ignore it; don't add `NSAllowsArbitraryLoads` to make it go away. See [ios-setup.md](ios-setup.md#app-transport-security-ats-configuration).
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## Test Suite Setup
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**Setup (requires device build):**
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Add these two lines to your existing `LevelPlayInitializer.cs` — do not create a new file or replace
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your existing initializer:
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1. Before `LevelPlay.Init(appKey)` — at the top of `Start()`:
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```csharp
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LevelPlay.SetMetaData("is_test_suite", "enable");
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```
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2. Inside your `OnInitSuccess` callback:
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```csharp
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LevelPlay.LaunchTestSuite();
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```
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> **iOS path (`references/ios-setup.md` Part 3 initializer):** `Start()` is a coroutine and
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`LevelPlay.Init(appKey)` lives inside `InitializeLevelPlay()`, not `Start()`. Put
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`LevelPlay.SetMetaData("is_test_suite", "enable");` as the **first line inside `InitializeLevelPlay()`,
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before `LevelPlay.Init(appKey)`** — do NOT put it in `Start()` and do NOT put it after `Init`.
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`LaunchTestSuite()` still goes in `OnInitSuccess`. `SetMetaData` must run before `Init` or the Test
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Suite will silently never launch.
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**Important**: Remove both lines before your production release. Test Suite should only be used during
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development and testing.
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## Test Suite Initializer Template
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**Don't have a `LevelPlayInitializer.cs` yet?** Use this complete template:
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```csharp
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using UnityEngine;
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using Unity.Services.LevelPlay;
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public class LevelPlayInitializer : MonoBehaviour
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{
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[SerializeField] private string appKey;
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void Awake()
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{
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DontDestroyOnLoad(gameObject);
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}
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void Start()
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{
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// Enable Test Suite — REMOVE before production release
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LevelPlay.SetMetaData("is_test_suite", "enable");
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LevelPlay.OnInitSuccess += OnInitSuccess;
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LevelPlay.OnInitFailed += OnInitFailed;
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LevelPlay.Init(appKey);
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}
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private void OnInitSuccess(LevelPlayConfiguration config)
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{
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Debug.Log("LevelPlay initialized successfully");
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// Launch Test Suite — REMOVE before production release
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LevelPlay.LaunchTestSuite();
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}
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private void OnInitFailed(LevelPlayInitError error)
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189
|
+
{
|
|
190
|
+
Debug.LogError($"LevelPlay initialization failed: {error.ErrorMessage}");
|
|
191
|
+
}
|
|
192
|
+
|
|
193
|
+
void OnDestroy()
|
|
194
|
+
{
|
|
195
|
+
LevelPlay.OnInitSuccess -= OnInitSuccess;
|
|
196
|
+
LevelPlay.OnInitFailed -= OnInitFailed;
|
|
197
|
+
}
|
|
198
|
+
}
|
|
199
|
+
```
|
|
200
|
+
|
|
201
|
+
**After creating this script:**
|
|
202
|
+
1. Attach it to a GameObject in your first scene
|
|
203
|
+
2. In the Unity Inspector, find the "App Key" field
|
|
204
|
+
3. Paste your App Key from Step 5 into that field
|
|
205
|
+
|
|
206
|
+
**Key points:**
|
|
207
|
+
- `LevelPlay.SetMetaData("is_test_suite", "enable");` must be called **BEFORE** `LevelPlay.Init()` — if the Test Suite doesn't appear after launch, this is the most likely cause
|
|
208
|
+
- `LevelPlay.LaunchTestSuite();` is called **AFTER** successful initialization (in `OnInitSuccess`)
|
|
209
|
+
- **Requires device build** - Test Suite does not work in Unity Editor
|
|
210
|
+
- Use production App Key, not "editor"
|
|
211
|
+
- Build to Android or iOS device and run the app
|
|
212
|
+
- Test Suite UI will appear automatically after initialization
|
|
213
|
+
|
|
214
|
+
## Testing Workflow
|
|
215
|
+
1. Add Test Suite code (SetMetaData before Init, LaunchTestSuite after OnInitSuccess)
|
|
216
|
+
2. Build to Android or iOS device
|
|
217
|
+
3. Run the app on device
|
|
218
|
+
4. Test Suite UI launches automatically
|
|
219
|
+
5. Follow on-screen instructions to test each ad format
|
|
220
|
+
6. Verify all ad formats load and callbacks fire correctly
|
|
221
|
+
|
|
222
|
+
**Best for**: Integration validation before production, final testing with real ad networks
|
|
@@ -0,0 +1,99 @@
|
|
|
1
|
+
# LevelPlay Common Issues and Solutions
|
|
2
|
+
|
|
3
|
+
Detailed troubleshooting for issues that can occur during integration, referenced from the Common Issues
|
|
4
|
+
table in SKILL.md. Read this when the user reports a compile error, a build failure, ads not loading,
|
|
5
|
+
callbacks not firing, or a platform-specific build error.
|
|
6
|
+
|
|
7
|
+
**Note**: This section addresses issues that can occur during integration. If you haven't started the
|
|
8
|
+
integration yet, begin with Step 1: Verify Environment.
|
|
9
|
+
|
|
10
|
+
## Contents
|
|
11
|
+
- [CS0246 — namespace 'Unity.Services.LevelPlay' not found](#cs0246--namespace-unityserviceslevelplay-not-found)
|
|
12
|
+
- [Android gradle build fails / iOS build fails with dependency errors](#android-gradle-build-fails--ios-build-fails-with-dependency-errors)
|
|
13
|
+
- [Ads not loading](#ads-not-loading)
|
|
14
|
+
- [Callbacks not firing](#callbacks-not-firing)
|
|
15
|
+
- [Platform-specific build errors](#platform-specific-build-errors)
|
|
16
|
+
|
|
17
|
+
## CS0246 — namespace 'Unity.Services.LevelPlay' not found
|
|
18
|
+
|
|
19
|
+
**Root cause**: Ads Mediation package not installed in Unity project
|
|
20
|
+
|
|
21
|
+
**Symptoms:**
|
|
22
|
+
- Compiler errors: `The type or namespace name 'LevelPlay' could not be found`
|
|
23
|
+
- Compiler errors: `The type or namespace name 'Unity.Services.LevelPlay' could not be found`
|
|
24
|
+
- Red underlines in Unity Editor on all LevelPlay code
|
|
25
|
+
|
|
26
|
+
**Solutions:**
|
|
27
|
+
1. Stop providing code immediately
|
|
28
|
+
2. Read `Packages/packages-lock.json` and look for `com.unity.services.levelplay` (the package id behind the **Ads Mediation** display name). Answer this from the project, not by asking the user to read the Package Manager window: it is the same question, and reading it is both faster and reliable.
|
|
29
|
+
3. If the id is absent, the package is not installed. Direct to Step 3 to install via Unity Package Manager
|
|
30
|
+
4. Have them restart Unity Editor after installation (important!)
|
|
31
|
+
5. Verify installation by checking that `using Unity.Services.LevelPlay;` no longer shows errors
|
|
32
|
+
6. Only resume code generation after confirmation and verification
|
|
33
|
+
|
|
34
|
+
**Prevention**: Always verify package installation at Step 7 checkpoint before generating any code.
|
|
35
|
+
|
|
36
|
+
## Android gradle build fails / iOS build fails with dependency errors
|
|
37
|
+
|
|
38
|
+
**Root cause**: Native dependencies not resolved
|
|
39
|
+
|
|
40
|
+
**Symptoms:**
|
|
41
|
+
- **Android**: Gradle build errors mentioning missing dependencies or classes
|
|
42
|
+
- **iOS**: CocoaPods errors, missing frameworks, or linker errors
|
|
43
|
+
- Code compiles perfectly in Unity Editor but fails during platform build
|
|
44
|
+
- Build succeeds in Editor but crashes immediately on device
|
|
45
|
+
|
|
46
|
+
**Solutions:**
|
|
47
|
+
1. Verify you have a dependency manager installed (Mobile Dependency Resolver, Unity External Dependency Manager, or EDM4U)
|
|
48
|
+
2. Check your project's Assets folder for dependency manager tools
|
|
49
|
+
3. Run dependency resolution:
|
|
50
|
+
- **Android (newer MDR versions)**: Should auto-resolve on build. If failing, manually resolve via Assets > Mobile Dependency Resolver > Android Resolver > Resolve
|
|
51
|
+
- **Android (older/other managers)**: Assets > [Your Dependency Manager] > Android Resolver > Resolve
|
|
52
|
+
- **iOS (all managers)**: Assets > [Your Dependency Manager] > iOS Resolver > Install Cocoapods
|
|
53
|
+
4. Verify resolution:
|
|
54
|
+
- **Android**: Check `Assets/Plugins/Android/` for gradle files
|
|
55
|
+
- **iOS**: Look for Podfile or CocoaPods confirmation in console
|
|
56
|
+
5. If you don't have a dependency manager, restart Unity - you should see a prompt to install Mobile Dependency Resolver
|
|
57
|
+
6. Rebuild for your target platform after resolution
|
|
58
|
+
|
|
59
|
+
**Prevention**: Complete Step 4 (dependency resolution) before building for Android/iOS.
|
|
60
|
+
|
|
61
|
+
## Ads not loading
|
|
62
|
+
|
|
63
|
+
**Possible causes:**
|
|
64
|
+
- SDK not initialized before loading ads
|
|
65
|
+
- Incorrect App Key
|
|
66
|
+
- Ad object created before initialization completes
|
|
67
|
+
- Network connectivity issues
|
|
68
|
+
- Ad inventory not available in test region
|
|
69
|
+
|
|
70
|
+
**Solutions:**
|
|
71
|
+
- Verify `LevelPlay.Init()` is called and `OnInitSuccess` fires before creating ad objects
|
|
72
|
+
- Create ad objects only after `OnInitSuccess` callback
|
|
73
|
+
- Check App Key matches LevelPlay dashboard
|
|
74
|
+
- Test on real devices with active internet connection
|
|
75
|
+
- Enable test mode in LevelPlay dashboard for guaranteed test ads (Note: dashboard test mode is separate from mock ads in the Unity Editor — it enables real test ads on device)
|
|
76
|
+
|
|
77
|
+
## Callbacks not firing
|
|
78
|
+
|
|
79
|
+
**Possible causes:**
|
|
80
|
+
- Events registered after SDK initialization
|
|
81
|
+
- Missing event subscriptions
|
|
82
|
+
- Script destroyed before callbacks execute
|
|
83
|
+
|
|
84
|
+
**Solutions:**
|
|
85
|
+
- Register callbacks before calling `Init()`
|
|
86
|
+
- Verify all callbacks are subscribed (check with Debug.Log statements)
|
|
87
|
+
- Use persistent GameObject with DontDestroyOnLoad if needed
|
|
88
|
+
|
|
89
|
+
## Platform-specific build errors
|
|
90
|
+
|
|
91
|
+
**iOS:**
|
|
92
|
+
- Ensure SKAdNetwork IDs are configured in Info.plist
|
|
93
|
+
- Verify ATT is implemented correctly (see `references/ios-setup.md`)
|
|
94
|
+
- Check Xcode build settings for required frameworks
|
|
95
|
+
|
|
96
|
+
**Android:**
|
|
97
|
+
- Verify Google Play Services is included
|
|
98
|
+
- Check AndroidManifest.xml for required permissions
|
|
99
|
+
- Ensure Gradle dependencies are resolved
|