mustachio-game 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.github/workflows/pr.yaml +21 -0
- package/.github/workflows/push.yaml +26 -0
- package/eslint.config.ts +17 -0
- package/index.html +22 -0
- package/package.json +35 -0
- package/src/assets/Mustachio.webp +0 -0
- package/src/assets/Mustachio_FacingLeft.webp +0 -0
- package/src/assets/Mustachio_FacingLeft_Fire.webp +0 -0
- package/src/assets/Mustachio_FacingRight.webp +0 -0
- package/src/assets/Mustachio_FacingRight_Fire.webp +0 -0
- package/src/assets/Mustachio_Fire.webp +0 -0
- package/src/assets/brick.webp +0 -0
- package/src/assets/cannonDown.webp +0 -0
- package/src/assets/cannonLeft.webp +0 -0
- package/src/assets/cannonRight.webp +0 -0
- package/src/assets/cannonUp.webp +0 -0
- package/src/assets/fallingFloor.webp +0 -0
- package/src/assets/homestead.webp +0 -0
- package/src/assets/homesteadClosed.webp +0 -0
- package/src/assets/itemBlock.webp +0 -0
- package/src/assets/obstacleBrick.webp +0 -0
- package/src/assets/punchedBlock.webp +0 -0
- package/src/assets/stacheSeed1.webp +0 -0
- package/src/assets/stacheSeed2.webp +0 -0
- package/src/assets/stacheSeedReversed1.webp +0 -0
- package/src/assets/stacheSeedReversed2.webp +0 -0
- package/src/assets/stacheShotDown.webp +0 -0
- package/src/assets/stacheShotLeft.webp +0 -0
- package/src/assets/stacheShotRight.webp +0 -0
- package/src/assets/stacheShotUp.webp +0 -0
- package/src/assets/stacheSlinger1.webp +0 -0
- package/src/assets/stacheSlinger2.webp +0 -0
- package/src/assets/stacheStalker.webp +0 -0
- package/src/assets/stacheStalkerReversed.webp +0 -0
- package/src/assets/stacheStreaker1.webp +0 -0
- package/src/assets/stacheStreaker2.webp +0 -0
- package/src/classes/game-objects/bg-objects/background.ts +18 -0
- package/src/classes/game-objects/bg-objects/cloud.ts +37 -0
- package/src/classes/game-objects/mustachio.ts +482 -0
- package/src/classes/game-objects/point-objects/enemies/enemy.ts +64 -0
- package/src/classes/game-objects/point-objects/enemies/stache-seed.ts +124 -0
- package/src/classes/game-objects/point-objects/enemies/stache-shot.ts +68 -0
- package/src/classes/game-objects/point-objects/enemies/stache-slinger.ts +63 -0
- package/src/classes/game-objects/point-objects/enemies/stache-stalker.ts +41 -0
- package/src/classes/game-objects/point-objects/enemies/stache-streaker.ts +78 -0
- package/src/classes/game-objects/point-objects/items/coin.ts +72 -0
- package/src/classes/game-objects/point-objects/items/fire-stache.ts +48 -0
- package/src/classes/game-objects/point-objects/items/item.ts +27 -0
- package/src/classes/game-objects/point-objects/items/stacheroom.ts +48 -0
- package/src/classes/game-objects/point-objects/point-item.ts +10 -0
- package/src/classes/game-objects/projectiles/brick-debris.ts +44 -0
- package/src/classes/game-objects/projectiles/enemy-projectiles/enemy-projectile.ts +3 -0
- package/src/classes/game-objects/projectiles/enemy-projectiles/fire-ball.ts +87 -0
- package/src/classes/game-objects/projectiles/enemy-projectiles/fire-bar.ts +65 -0
- package/src/classes/game-objects/projectiles/enemy-projectiles/fire-cross.ts +67 -0
- package/src/classes/game-objects/projectiles/enemy-projectiles/laser.ts +41 -0
- package/src/classes/game-objects/projectiles/projectile.ts +3 -0
- package/src/classes/game-objects/projectiles/stache-ball.ts +57 -0
- package/src/classes/game-objects/set-pieces/flag.ts +34 -0
- package/src/classes/game-objects/set-pieces/obstacles/blocks/block.ts +17 -0
- package/src/classes/game-objects/set-pieces/obstacles/blocks/cave-wall.ts +21 -0
- package/src/classes/game-objects/set-pieces/obstacles/blocks/falling-floor.ts +65 -0
- package/src/classes/game-objects/set-pieces/obstacles/blocks/fire-bar-block.ts +31 -0
- package/src/classes/game-objects/set-pieces/obstacles/blocks/fire-cross-block.ts +28 -0
- package/src/classes/game-objects/set-pieces/obstacles/blocks/punchable-blockS/brick.ts +44 -0
- package/src/classes/game-objects/set-pieces/obstacles/blocks/punchable-blockS/item-block.ts +82 -0
- package/src/classes/game-objects/set-pieces/obstacles/blocks/punchable-blockS/punchable-block.ts +6 -0
- package/src/classes/game-objects/set-pieces/obstacles/blocks/stache-cannon.ts +54 -0
- package/src/classes/game-objects/set-pieces/obstacles/blocks/wall.ts +22 -0
- package/src/classes/game-objects/set-pieces/obstacles/floor.ts +27 -0
- package/src/classes/game-objects/set-pieces/obstacles/obstacle-types.ts +14 -0
- package/src/classes/game-objects/set-pieces/obstacles/obstacle.ts +3 -0
- package/src/classes/game-objects/set-pieces/obstacles/pipe.ts +35 -0
- package/src/classes/game-objects/set-pieces/obstacles/warp-pipe.ts +17 -0
- package/src/classes/game-objects/set-pieces/set-piece.ts +3 -0
- package/src/classes/game-objects/ui-objects/score-display.ts +10 -0
- package/src/classes/game-objects/ui-objects/timer-display.ts +15 -0
- package/src/classes/game-objects/ui-objects/ui-object.ts +16 -0
- package/src/classes/game-objects/ui-objects/win-display.ts +25 -0
- package/src/dev.ts +5 -0
- package/src/index.ts +3 -0
- package/src/levels/caves/cave-one.ts +90 -0
- package/src/levels/level-helpers.ts +101 -0
- package/src/levels/level-one.ts +379 -0
- package/src/levels/test-levels/blocks-and-items.ts +77 -0
- package/src/levels/test-levels/cannon-and-cross.ts +75 -0
- package/src/levels/test-levels/caves-and-enemies.ts +73 -0
- package/src/levels/test-levels/win-game.ts +24 -0
- package/src/main.ts +6 -0
- package/src/mustachi-game-context.ts +35 -0
- package/src/shared/app-code.ts +106 -0
- package/src/shared/constants.ts +1 -0
- package/src/shared/game-context.ts +547 -0
- package/src/shared/game-objects/game-object.ts +28 -0
- package/src/shared/game-objects/moving-game-object.ts +46 -0
- package/src/shared/game-objects/rotating-game-object.ts +58 -0
- package/src/shared/game-objects/updating-game-object.ts +7 -0
- package/src/shared/player.ts +73 -0
- package/src/shared/types.ts +21 -0
- package/tsconfig.json +26 -0
- package/vite.config.ts +13 -0
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import type { GameContext } from "../../../../shared/game-context";
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import { Pipe } from "./pipe";
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import type { WarpPipeOptions } from "./obstacle-types";
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export class WarpPipe extends Pipe {
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readonly objectId = 0;
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readonly setNewLevel: (gameContext: GameContext) => void;
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constructor(gameContext: GameContext, options: WarpPipeOptions) {
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super(gameContext, { ...options });
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this.setNewLevel = options.setNewLevel;
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}
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enter() {
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this.setNewLevel(this.gameContext);
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}
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}
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import { UIObject } from "./ui-object";
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export class ScoreDisplay extends UIObject {
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draw(ctx: CanvasRenderingContext2D): void {
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ctx.clearRect(0, 0, this.gameContext.gameArea.width / 2, 100);
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ctx.fillStyle = "white";
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ctx.font = "40px Arial";
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ctx.fillText(`Score: ${this.gameContext.score}`, this.rect.x, this.rect.y);
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}
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}
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import { UIObject } from "./ui-object";
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export class TimerDisplay extends UIObject {
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draw(ctx: CanvasRenderingContext2D): void {
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ctx.clearRect(
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this.gameContext.gameArea.width / 2,
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0,
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this.gameContext.gameArea.width / 2,
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100,
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);
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ctx.fillStyle = "white";
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ctx.font = "40px Arial";
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ctx.fillText(`Time: ${this.gameContext.time}`, this.rect.x, this.rect.y);
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}
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}
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import type { GameContext } from "../../../shared/game-context";
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import { GameObject } from "../../../shared/game-objects/game-object";
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import type { rectangle } from "../../../shared/types";
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export abstract class UIObject extends GameObject {
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constructor(gameContext: GameContext, x: number, y: number) {
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const rect: rectangle = {
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x,
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y,
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width: 0,
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height: 0,
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};
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super(gameContext, rect);
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}
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}
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import type { GameContext } from "../../../shared/game-context";
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import { UIObject } from "./ui-object";
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export class WinDisplay extends UIObject {
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constructor(gameContext: GameContext) {
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super(
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gameContext,
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gameContext.gameArea.width / 2,
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gameContext.gameArea.height / 2 - 50,
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);
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}
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draw(ctx: CanvasRenderingContext2D) {
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ctx.fillStyle = "white";
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ctx.font = "80px Arial";
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const text = `You win! Score: ${this.gameContext.score}`;
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const textWidth = ctx.measureText(text).width;
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ctx.fillText(
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text,
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this.rect.x + this.rect.width / 2 - textWidth / 2,
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this.rect.y + this.rect.height,
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);
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}
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}
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package/src/dev.ts
ADDED
package/src/index.ts
ADDED
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import type { GameContext } from "../../shared/game-context";
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import { CaveWall } from "../../classes/game-objects/set-pieces/obstacles/blocks/cave-wall";
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import { BLOCK_SIZE } from "../../shared/constants";
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import { Coin } from "../../classes/game-objects/point-objects/items/coin";
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import { Pipe } from "../../classes/game-objects/set-pieces/obstacles/pipe";
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import { ItemBlock } from "../../classes/game-objects/set-pieces/obstacles/blocks/punchable-blockS/item-block";
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import { WarpPipe } from "../../classes/game-objects/set-pieces/obstacles/warp-pipe";
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import { levelOne } from "../level-one";
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export function caveOne(
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gameContext: GameContext,
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previousLevels: string[] = [],
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) {
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gameContext.clearLevel();
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gameContext.setStatic(true);
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// Cave walls
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gameContext.addGameObject(
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new CaveWall(gameContext, {
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x: 0,
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y: 0,
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width: BLOCK_SIZE * 4,
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height: gameContext.gameArea.height,
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}),
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);
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gameContext.addGameObject(
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new CaveWall(gameContext, {
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x: BLOCK_SIZE * 28,
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y: 0,
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width: BLOCK_SIZE * 4,
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height: gameContext.gameArea.height,
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}),
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);
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gameContext.addGameObject(
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new CaveWall(gameContext, {
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x: BLOCK_SIZE * 4,
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y: BLOCK_SIZE * 16,
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width: BLOCK_SIZE * 24,
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height: BLOCK_SIZE * 2,
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}),
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);
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gameContext.addGameObject(
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new CaveWall(gameContext, {
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x: BLOCK_SIZE * 4,
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y: 0,
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width: BLOCK_SIZE * 24,
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height: BLOCK_SIZE * 2,
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}),
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);
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gameContext.addGameObject(
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new Pipe(gameContext, {
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x: BLOCK_SIZE * 4,
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y: BLOCK_SIZE * 2,
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}),
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);
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gameContext.addGameObject(
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new WarpPipe(gameContext, {
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x: BLOCK_SIZE * 26,
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y: BLOCK_SIZE * 14,
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setNewLevel: (gc) => levelOne(gc, [...previousLevels, "cave-one"]),
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}),
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);
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for (let i = 7; i < 24; i += 2) {
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for (let j = 10; j < 16; j += 2) {
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gameContext.addGameObject(
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new Coin(gameContext, BLOCK_SIZE * i, BLOCK_SIZE * j),
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);
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}
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}
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gameContext.addGameObject(
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new ItemBlock(
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gameContext,
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BLOCK_SIZE * 27,
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BLOCK_SIZE * 9,
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true,
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"fire-stache",
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),
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);
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gameContext.setPlayerLocation(BLOCK_SIZE * 4.5, BLOCK_SIZE * 5);
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gameContext.startMainLoop();
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}
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import { BLOCK_SIZE } from "../shared/constants";
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import { Wall } from "../classes/game-objects/set-pieces/obstacles/blocks/wall";
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import type { GameContext } from "../shared/game-context";
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import { Coin } from "../classes/game-objects/point-objects/items/coin";
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import { Brick } from "../classes/game-objects/set-pieces/obstacles/blocks/punchable-blockS/brick";
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import { FallingFloor } from "../classes/game-objects/set-pieces/obstacles/blocks/falling-floor";
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export type BlockType = "wall" | "brick" | "coin" | "falling-floor";
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export function createBlockWall(
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gameContext: GameContext,
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startingX: number,
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startingY: number,
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numBlocksWide: number,
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numBlocksHigh: number,
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blockType: BlockType,
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) {
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for (let i = 0; i < numBlocksWide; i++) {
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for (let j = 0; j < numBlocksHigh; j++) {
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const x = (startingX + i) * BLOCK_SIZE;
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const y = (startingY + j) * BLOCK_SIZE;
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if (blockType === "wall") {
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gameContext.addGameObject(new Wall(gameContext, x, y));
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} else if (blockType === "brick") {
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gameContext.addGameObject(new Brick(gameContext, x, y));
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} else if (blockType === "coin") {
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gameContext.addGameObject(new Coin(gameContext, x, y));
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} else if (blockType === "falling-floor") {
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gameContext.addGameObject(new FallingFloor(gameContext, x, y));
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}
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}
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}
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}
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export function createBlockPyramid(
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gameContext: GameContext,
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startingX: number,
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startingY: number,
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numBlocksWide: number,
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blockType: BlockType,
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) {
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while (numBlocksWide > 0) {
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createBlockWall(
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gameContext,
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startingX,
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startingY,
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numBlocksWide,
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1,
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blockType,
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);
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startingX += 1;
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startingY -= 1;
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numBlocksWide -= 2;
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+
}
|
|
56
|
+
}
|
|
57
|
+
|
|
58
|
+
export function createBlockSquare(
|
|
59
|
+
gameContext: GameContext,
|
|
60
|
+
startingX: number,
|
|
61
|
+
startingY: number,
|
|
62
|
+
numBlocksWide: number,
|
|
63
|
+
numBlocksHigh: number,
|
|
64
|
+
blockType: BlockType,
|
|
65
|
+
) {
|
|
66
|
+
createBlockWall(
|
|
67
|
+
gameContext,
|
|
68
|
+
startingX,
|
|
69
|
+
startingY,
|
|
70
|
+
numBlocksWide,
|
|
71
|
+
1,
|
|
72
|
+
blockType,
|
|
73
|
+
);
|
|
74
|
+
|
|
75
|
+
createBlockWall(
|
|
76
|
+
gameContext,
|
|
77
|
+
startingX,
|
|
78
|
+
startingY + numBlocksHigh - 1,
|
|
79
|
+
numBlocksWide,
|
|
80
|
+
1,
|
|
81
|
+
blockType,
|
|
82
|
+
);
|
|
83
|
+
|
|
84
|
+
createBlockWall(
|
|
85
|
+
gameContext,
|
|
86
|
+
startingX,
|
|
87
|
+
startingY + 1,
|
|
88
|
+
1,
|
|
89
|
+
numBlocksHigh - 2,
|
|
90
|
+
blockType,
|
|
91
|
+
);
|
|
92
|
+
|
|
93
|
+
createBlockWall(
|
|
94
|
+
gameContext,
|
|
95
|
+
startingX + numBlocksWide - 1,
|
|
96
|
+
startingY + 1,
|
|
97
|
+
1,
|
|
98
|
+
numBlocksHigh - 2,
|
|
99
|
+
blockType,
|
|
100
|
+
);
|
|
101
|
+
}
|
|
@@ -0,0 +1,379 @@
|
|
|
1
|
+
import { GameContext } from "../shared/game-context";
|
|
2
|
+
import {
|
|
3
|
+
createBlockPyramid,
|
|
4
|
+
createBlockSquare,
|
|
5
|
+
createBlockWall,
|
|
6
|
+
} from "./level-helpers";
|
|
7
|
+
import { BLOCK_SIZE } from "../shared/constants";
|
|
8
|
+
import { Floor } from "../classes/game-objects/set-pieces/obstacles/floor";
|
|
9
|
+
import { ItemBlock } from "../classes/game-objects/set-pieces/obstacles/blocks/punchable-blockS/item-block";
|
|
10
|
+
import { Brick } from "../classes/game-objects/set-pieces/obstacles/blocks/punchable-blockS/brick";
|
|
11
|
+
import { Wall } from "../classes/game-objects/set-pieces/obstacles/blocks/wall";
|
|
12
|
+
import { StacheStalker } from "../classes/game-objects/point-objects/enemies/stache-stalker";
|
|
13
|
+
import { Pipe } from "../classes/game-objects/set-pieces/obstacles/pipe";
|
|
14
|
+
import { WarpPipe } from "../classes/game-objects/set-pieces/obstacles/warp-pipe";
|
|
15
|
+
import { caveOne } from "./caves/cave-one";
|
|
16
|
+
import { StacheCannon } from "../classes/game-objects/set-pieces/obstacles/blocks/stache-cannon";
|
|
17
|
+
import { direction } from "../shared/types";
|
|
18
|
+
import { FireCrossBlock } from "../classes/game-objects/set-pieces/obstacles/blocks/fire-cross-block";
|
|
19
|
+
import { FireBarBlock } from "../classes/game-objects/set-pieces/obstacles/blocks/fire-bar-block";
|
|
20
|
+
import { StacheStreaker } from "../classes/game-objects/point-objects/enemies/stache-streaker";
|
|
21
|
+
import { Flag } from "../classes/game-objects/set-pieces/flag";
|
|
22
|
+
|
|
23
|
+
export function levelOne(
|
|
24
|
+
gameContext: GameContext,
|
|
25
|
+
previousLevels: string[] = [],
|
|
26
|
+
) {
|
|
27
|
+
gameContext.clearLevel();
|
|
28
|
+
|
|
29
|
+
sectionOne(gameContext);
|
|
30
|
+
sectionTwo(gameContext);
|
|
31
|
+
sectionThree(gameContext, previousLevels);
|
|
32
|
+
sectionFour(gameContext);
|
|
33
|
+
sectionFive(gameContext);
|
|
34
|
+
sectionSix(gameContext);
|
|
35
|
+
sectionSeven(gameContext);
|
|
36
|
+
|
|
37
|
+
if (previousLevels[0] === "cave-one") {
|
|
38
|
+
gameContext.setPlayerLocation(BLOCK_SIZE * 69, BLOCK_SIZE * 8);
|
|
39
|
+
}
|
|
40
|
+
|
|
41
|
+
gameContext.startMainLoop();
|
|
42
|
+
}
|
|
43
|
+
|
|
44
|
+
function sectionOne(gameContext: GameContext) {
|
|
45
|
+
// Floor
|
|
46
|
+
gameContext.addGameObject(
|
|
47
|
+
new Floor(gameContext, {
|
|
48
|
+
x: 0,
|
|
49
|
+
y: BLOCK_SIZE * 17,
|
|
50
|
+
width: BLOCK_SIZE * 40,
|
|
51
|
+
height: BLOCK_SIZE,
|
|
52
|
+
}),
|
|
53
|
+
);
|
|
54
|
+
|
|
55
|
+
// First barrier
|
|
56
|
+
createBlockWall(gameContext, 0, 0, 1, 17, "wall");
|
|
57
|
+
createBlockWall(gameContext, 1, 5, 1, 11, "coin");
|
|
58
|
+
|
|
59
|
+
gameContext.addGameObject(
|
|
60
|
+
new ItemBlock(gameContext, BLOCK_SIZE * 6, BLOCK_SIZE * 14, false, "coin"),
|
|
61
|
+
);
|
|
62
|
+
|
|
63
|
+
gameContext.addGameObject(
|
|
64
|
+
new Brick(gameContext, BLOCK_SIZE * 7, BLOCK_SIZE * 14),
|
|
65
|
+
);
|
|
66
|
+
|
|
67
|
+
gameContext.addGameObject(
|
|
68
|
+
new ItemBlock(gameContext, BLOCK_SIZE * 8, BLOCK_SIZE * 14, true, "coin"),
|
|
69
|
+
);
|
|
70
|
+
|
|
71
|
+
gameContext.addGameObject(
|
|
72
|
+
new ItemBlock(gameContext, BLOCK_SIZE * 8, BLOCK_SIZE * 11, true, "coin"),
|
|
73
|
+
);
|
|
74
|
+
|
|
75
|
+
gameContext.addGameObject(
|
|
76
|
+
new Brick(gameContext, BLOCK_SIZE * 9, BLOCK_SIZE * 14),
|
|
77
|
+
);
|
|
78
|
+
|
|
79
|
+
gameContext.addGameObject(
|
|
80
|
+
new ItemBlock(gameContext, BLOCK_SIZE * 10, BLOCK_SIZE * 14, false, "coin"),
|
|
81
|
+
);
|
|
82
|
+
|
|
83
|
+
createBlockPyramid(gameContext, 16, 16, 12, "wall");
|
|
84
|
+
|
|
85
|
+
gameContext.addGameObject(
|
|
86
|
+
new Wall(gameContext, BLOCK_SIZE * 39, BLOCK_SIZE * 16),
|
|
87
|
+
);
|
|
88
|
+
|
|
89
|
+
gameContext.addGameObject(
|
|
90
|
+
new StacheStalker(gameContext, BLOCK_SIZE * 28, BLOCK_SIZE * 14),
|
|
91
|
+
);
|
|
92
|
+
|
|
93
|
+
gameContext.addGameObject(
|
|
94
|
+
new StacheStalker(gameContext, BLOCK_SIZE * 34, BLOCK_SIZE * 14),
|
|
95
|
+
);
|
|
96
|
+
}
|
|
97
|
+
|
|
98
|
+
function sectionTwo(gameContext: GameContext) {
|
|
99
|
+
gameContext.addGameObject(
|
|
100
|
+
new Wall(gameContext, BLOCK_SIZE * 46, BLOCK_SIZE * 16),
|
|
101
|
+
);
|
|
102
|
+
|
|
103
|
+
gameContext.addGameObject(
|
|
104
|
+
new ItemBlock(gameContext, BLOCK_SIZE * 49, BLOCK_SIZE * 13, false, "coin"),
|
|
105
|
+
);
|
|
106
|
+
|
|
107
|
+
gameContext.addGameObject(
|
|
108
|
+
new ItemBlock(
|
|
109
|
+
gameContext,
|
|
110
|
+
BLOCK_SIZE * 49,
|
|
111
|
+
BLOCK_SIZE * 9,
|
|
112
|
+
true,
|
|
113
|
+
"stacheroom",
|
|
114
|
+
),
|
|
115
|
+
);
|
|
116
|
+
|
|
117
|
+
createBlockSquare(gameContext, 53, 11, 6, 4, "brick");
|
|
118
|
+
createBlockWall(gameContext, 54, 12, 4, 2, "coin");
|
|
119
|
+
|
|
120
|
+
gameContext.addGameObject(
|
|
121
|
+
new Pipe(gameContext, {
|
|
122
|
+
x: BLOCK_SIZE * 64,
|
|
123
|
+
y: BLOCK_SIZE * 15,
|
|
124
|
+
hasStacheSeed: true,
|
|
125
|
+
}),
|
|
126
|
+
);
|
|
127
|
+
|
|
128
|
+
// Floor
|
|
129
|
+
gameContext.addGameObject(
|
|
130
|
+
new Floor(gameContext, {
|
|
131
|
+
x: BLOCK_SIZE * 46,
|
|
132
|
+
y: BLOCK_SIZE * 17,
|
|
133
|
+
width: BLOCK_SIZE * 20,
|
|
134
|
+
height: BLOCK_SIZE,
|
|
135
|
+
}),
|
|
136
|
+
);
|
|
137
|
+
}
|
|
138
|
+
|
|
139
|
+
function sectionThree(gameContext: GameContext, previousLevels: string[]) {
|
|
140
|
+
createBlockWall(gameContext, 66, 17, 23, 1, "wall");
|
|
141
|
+
let pipe: Pipe;
|
|
142
|
+
if (previousLevels.includes("cave-one")) {
|
|
143
|
+
pipe = new Pipe(gameContext, {
|
|
144
|
+
x: BLOCK_SIZE * 73,
|
|
145
|
+
y: BLOCK_SIZE * 9,
|
|
146
|
+
});
|
|
147
|
+
} else {
|
|
148
|
+
pipe = new WarpPipe(gameContext, {
|
|
149
|
+
x: BLOCK_SIZE * 73,
|
|
150
|
+
y: BLOCK_SIZE * 9,
|
|
151
|
+
setNewLevel: caveOne,
|
|
152
|
+
});
|
|
153
|
+
}
|
|
154
|
+
|
|
155
|
+
createBlockWall(gameContext, 73, 11, 2, 1, "wall");
|
|
156
|
+
|
|
157
|
+
gameContext.addGameObject(pipe);
|
|
158
|
+
|
|
159
|
+
createBlockWall(gameContext, 78, 16, 1, 1, "wall");
|
|
160
|
+
gameContext.addGameObject(
|
|
161
|
+
new StacheCannon(
|
|
162
|
+
gameContext,
|
|
163
|
+
BLOCK_SIZE * 78,
|
|
164
|
+
BLOCK_SIZE * 15,
|
|
165
|
+
direction.LEFT,
|
|
166
|
+
),
|
|
167
|
+
);
|
|
168
|
+
|
|
169
|
+
createBlockWall(gameContext, 80, 15, 1, 2, "wall");
|
|
170
|
+
gameContext.addGameObject(
|
|
171
|
+
new StacheCannon(
|
|
172
|
+
gameContext,
|
|
173
|
+
BLOCK_SIZE * 80,
|
|
174
|
+
BLOCK_SIZE * 14,
|
|
175
|
+
direction.LEFT,
|
|
176
|
+
),
|
|
177
|
+
);
|
|
178
|
+
|
|
179
|
+
createBlockWall(gameContext, 82, 14, 1, 3, "wall");
|
|
180
|
+
gameContext.addGameObject(
|
|
181
|
+
new StacheCannon(
|
|
182
|
+
gameContext,
|
|
183
|
+
BLOCK_SIZE * 82,
|
|
184
|
+
BLOCK_SIZE * 13,
|
|
185
|
+
direction.LEFT,
|
|
186
|
+
),
|
|
187
|
+
);
|
|
188
|
+
|
|
189
|
+
createBlockWall(gameContext, 84, 13, 1, 4, "wall");
|
|
190
|
+
gameContext.addGameObject(
|
|
191
|
+
new StacheCannon(
|
|
192
|
+
gameContext,
|
|
193
|
+
BLOCK_SIZE * 84,
|
|
194
|
+
BLOCK_SIZE * 12,
|
|
195
|
+
direction.LEFT,
|
|
196
|
+
),
|
|
197
|
+
);
|
|
198
|
+
}
|
|
199
|
+
|
|
200
|
+
function sectionFour(gameContext: GameContext) {
|
|
201
|
+
createBlockWall(gameContext, 89, 17, 33, 1, "falling-floor");
|
|
202
|
+
|
|
203
|
+
for (let i = 0; i < 11; i++) {
|
|
204
|
+
gameContext.addGameObject(
|
|
205
|
+
new Pipe(gameContext, {
|
|
206
|
+
x: BLOCK_SIZE * (89 + i * 3),
|
|
207
|
+
y: 0,
|
|
208
|
+
height: BLOCK_SIZE * 14,
|
|
209
|
+
hasStacheSeed: true,
|
|
210
|
+
reversed: true,
|
|
211
|
+
}),
|
|
212
|
+
);
|
|
213
|
+
}
|
|
214
|
+
|
|
215
|
+
createBlockWall(gameContext, 122, 17, 5, 1, "wall");
|
|
216
|
+
}
|
|
217
|
+
|
|
218
|
+
function sectionFive(gameContext: GameContext) {
|
|
219
|
+
createBlockWall(gameContext, 126, 14, 1, 3, "wall");
|
|
220
|
+
|
|
221
|
+
gameContext.addGameObject(
|
|
222
|
+
new ItemBlock(
|
|
223
|
+
gameContext,
|
|
224
|
+
BLOCK_SIZE * 121,
|
|
225
|
+
BLOCK_SIZE * 13,
|
|
226
|
+
false,
|
|
227
|
+
"stacheroom",
|
|
228
|
+
),
|
|
229
|
+
);
|
|
230
|
+
|
|
231
|
+
gameContext.addGameObject(
|
|
232
|
+
new FireCrossBlock(gameContext, BLOCK_SIZE * 126, BLOCK_SIZE * 13, [
|
|
233
|
+
direction.LEFT,
|
|
234
|
+
direction.RIGHT,
|
|
235
|
+
]),
|
|
236
|
+
);
|
|
237
|
+
|
|
238
|
+
gameContext.addGameObject(
|
|
239
|
+
new FireBarBlock(gameContext, BLOCK_SIZE * 126, BLOCK_SIZE * 7),
|
|
240
|
+
);
|
|
241
|
+
|
|
242
|
+
createBlockWall(gameContext, 129, 13, 1, 4, "coin");
|
|
243
|
+
createBlockWall(gameContext, 129, 17, 1, 1, "wall");
|
|
244
|
+
createBlockWall(gameContext, 133, 17, 15, 1, "wall");
|
|
245
|
+
createBlockWall(gameContext, 132, 0, 1, 14, "wall");
|
|
246
|
+
createBlockWall(gameContext, 137, 5, 1, 12, "wall");
|
|
247
|
+
|
|
248
|
+
gameContext.addGameObject(
|
|
249
|
+
new FireCrossBlock(gameContext, BLOCK_SIZE * 132, BLOCK_SIZE * 17, [
|
|
250
|
+
direction.UP,
|
|
251
|
+
]),
|
|
252
|
+
);
|
|
253
|
+
|
|
254
|
+
gameContext.addGameObject(
|
|
255
|
+
new FireCrossBlock(gameContext, BLOCK_SIZE * 136, BLOCK_SIZE * 14, [
|
|
256
|
+
direction.LEFT,
|
|
257
|
+
]),
|
|
258
|
+
);
|
|
259
|
+
|
|
260
|
+
gameContext.addGameObject(
|
|
261
|
+
new FireCrossBlock(gameContext, BLOCK_SIZE * 133, BLOCK_SIZE * 11, [
|
|
262
|
+
direction.RIGHT,
|
|
263
|
+
]),
|
|
264
|
+
);
|
|
265
|
+
|
|
266
|
+
gameContext.addGameObject(
|
|
267
|
+
new FireCrossBlock(gameContext, BLOCK_SIZE * 136, BLOCK_SIZE * 8, [
|
|
268
|
+
direction.LEFT,
|
|
269
|
+
]),
|
|
270
|
+
);
|
|
271
|
+
|
|
272
|
+
gameContext.addGameObject(
|
|
273
|
+
new FireCrossBlock(gameContext, BLOCK_SIZE * 133, BLOCK_SIZE * 5, [
|
|
274
|
+
direction.RIGHT,
|
|
275
|
+
]),
|
|
276
|
+
);
|
|
277
|
+
|
|
278
|
+
createBlockWall(gameContext, 138, 5, 4, 1, "falling-floor");
|
|
279
|
+
createBlockWall(gameContext, 138, 8, 4, 1, "falling-floor");
|
|
280
|
+
createBlockWall(gameContext, 138, 11, 4, 1, "falling-floor");
|
|
281
|
+
createBlockWall(gameContext, 138, 14, 4, 1, "falling-floor");
|
|
282
|
+
|
|
283
|
+
createBlockWall(gameContext, 142, 0, 1, 15, "wall");
|
|
284
|
+
|
|
285
|
+
gameContext.addGameObject(
|
|
286
|
+
new StacheStalker(gameContext, BLOCK_SIZE * 140, BLOCK_SIZE * 6),
|
|
287
|
+
);
|
|
288
|
+
|
|
289
|
+
gameContext.addGameObject(
|
|
290
|
+
new StacheStalker(gameContext, BLOCK_SIZE * 140, BLOCK_SIZE * 9),
|
|
291
|
+
);
|
|
292
|
+
|
|
293
|
+
gameContext.addGameObject(
|
|
294
|
+
new StacheStalker(gameContext, BLOCK_SIZE * 140, BLOCK_SIZE * 12),
|
|
295
|
+
);
|
|
296
|
+
}
|
|
297
|
+
|
|
298
|
+
function sectionSix(gameContext: GameContext) {
|
|
299
|
+
for (let i = 0; i < 5; i++) {
|
|
300
|
+
gameContext.addGameObject(
|
|
301
|
+
new StacheCannon(
|
|
302
|
+
gameContext,
|
|
303
|
+
BLOCK_SIZE * 143,
|
|
304
|
+
BLOCK_SIZE * (i * 3 + 2),
|
|
305
|
+
direction.RIGHT,
|
|
306
|
+
),
|
|
307
|
+
);
|
|
308
|
+
}
|
|
309
|
+
|
|
310
|
+
createBlockWall(gameContext, 150, 3, 1, 1, "wall");
|
|
311
|
+
createBlockWall(gameContext, 150, 6, 1, 1, "wall");
|
|
312
|
+
createBlockWall(gameContext, 150, 9, 1, 1, "wall");
|
|
313
|
+
createBlockWall(gameContext, 150, 12, 1, 1, "wall");
|
|
314
|
+
createBlockWall(gameContext, 150, 15, 1, 1, "wall");
|
|
315
|
+
|
|
316
|
+
createBlockWall(gameContext, 153, 4, 1, 1, "wall");
|
|
317
|
+
createBlockWall(gameContext, 153, 7, 1, 1, "wall");
|
|
318
|
+
createBlockWall(gameContext, 153, 10, 1, 1, "wall");
|
|
319
|
+
createBlockWall(gameContext, 153, 13, 1, 1, "wall");
|
|
320
|
+
createBlockWall(gameContext, 153, 16, 1, 1, "wall");
|
|
321
|
+
|
|
322
|
+
createBlockWall(gameContext, 156, 2, 1, 1, "wall");
|
|
323
|
+
createBlockWall(gameContext, 156, 5, 1, 1, "wall");
|
|
324
|
+
createBlockWall(gameContext, 156, 8, 1, 1, "wall");
|
|
325
|
+
createBlockWall(gameContext, 156, 11, 1, 1, "wall");
|
|
326
|
+
createBlockWall(gameContext, 156, 14, 1, 1, "wall");
|
|
327
|
+
|
|
328
|
+
createBlockWall(gameContext, 159, 3, 1, 1, "wall");
|
|
329
|
+
createBlockWall(gameContext, 159, 6, 1, 1, "wall");
|
|
330
|
+
createBlockWall(gameContext, 159, 9, 1, 1, "wall");
|
|
331
|
+
createBlockWall(gameContext, 159, 12, 1, 1, "wall");
|
|
332
|
+
createBlockWall(gameContext, 159, 15, 1, 1, "wall");
|
|
333
|
+
|
|
334
|
+
gameContext.addGameObject(
|
|
335
|
+
new StacheStreaker(gameContext, BLOCK_SIZE * 155, 0),
|
|
336
|
+
);
|
|
337
|
+
const enemy = new StacheStreaker(gameContext, BLOCK_SIZE * 152, 0);
|
|
338
|
+
enemy.speedX *= -1;
|
|
339
|
+
gameContext.addGameObject(enemy);
|
|
340
|
+
|
|
341
|
+
gameContext.addGameObject(
|
|
342
|
+
new Pipe(gameContext, {
|
|
343
|
+
x: BLOCK_SIZE * 162,
|
|
344
|
+
y: 0,
|
|
345
|
+
height: BLOCK_SIZE * 4,
|
|
346
|
+
hasStacheSeed: true,
|
|
347
|
+
reversed: true,
|
|
348
|
+
}),
|
|
349
|
+
);
|
|
350
|
+
|
|
351
|
+
gameContext.addGameObject(
|
|
352
|
+
new Pipe(gameContext, {
|
|
353
|
+
x: BLOCK_SIZE * 162,
|
|
354
|
+
y: BLOCK_SIZE * 10,
|
|
355
|
+
height: BLOCK_SIZE * 8,
|
|
356
|
+
hasStacheSeed: true,
|
|
357
|
+
}),
|
|
358
|
+
);
|
|
359
|
+
}
|
|
360
|
+
|
|
361
|
+
function sectionSeven(gameContext: GameContext) {
|
|
362
|
+
createBlockWall(gameContext, 168, 7, 2, 1, "falling-floor");
|
|
363
|
+
createBlockWall(gameContext, 172, 4, 2, 1, "falling-floor");
|
|
364
|
+
createBlockWall(gameContext, 184, 15, 2, 1, "falling-floor");
|
|
365
|
+
createBlockWall(gameContext, 189, 12, 1, 1, "falling-floor");
|
|
366
|
+
createBlockWall(gameContext, 193, 9, 1, 1, "falling-floor");
|
|
367
|
+
createBlockWall(gameContext, 189, 6, 1, 1, "falling-floor");
|
|
368
|
+
createBlockWall(gameContext, 193, 3, 1, 1, "falling-floor");
|
|
369
|
+
createBlockWall(gameContext, 194, 2, 1, 15, "falling-floor");
|
|
370
|
+
|
|
371
|
+
createBlockSquare(gameContext, 198, 7, 10, 6, "falling-floor");
|
|
372
|
+
createBlockWall(gameContext, 199, 8, 8, 4, "coin");
|
|
373
|
+
|
|
374
|
+
createBlockWall(gameContext, 208, 17, 32, 1, "wall");
|
|
375
|
+
gameContext.addGameObject(
|
|
376
|
+
new Flag(gameContext, BLOCK_SIZE * 220, BLOCK_SIZE * 9),
|
|
377
|
+
true,
|
|
378
|
+
);
|
|
379
|
+
}
|