mustachio-game 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.github/workflows/pr.yaml +21 -0
- package/.github/workflows/push.yaml +26 -0
- package/eslint.config.ts +17 -0
- package/index.html +22 -0
- package/package.json +35 -0
- package/src/assets/Mustachio.webp +0 -0
- package/src/assets/Mustachio_FacingLeft.webp +0 -0
- package/src/assets/Mustachio_FacingLeft_Fire.webp +0 -0
- package/src/assets/Mustachio_FacingRight.webp +0 -0
- package/src/assets/Mustachio_FacingRight_Fire.webp +0 -0
- package/src/assets/Mustachio_Fire.webp +0 -0
- package/src/assets/brick.webp +0 -0
- package/src/assets/cannonDown.webp +0 -0
- package/src/assets/cannonLeft.webp +0 -0
- package/src/assets/cannonRight.webp +0 -0
- package/src/assets/cannonUp.webp +0 -0
- package/src/assets/fallingFloor.webp +0 -0
- package/src/assets/homestead.webp +0 -0
- package/src/assets/homesteadClosed.webp +0 -0
- package/src/assets/itemBlock.webp +0 -0
- package/src/assets/obstacleBrick.webp +0 -0
- package/src/assets/punchedBlock.webp +0 -0
- package/src/assets/stacheSeed1.webp +0 -0
- package/src/assets/stacheSeed2.webp +0 -0
- package/src/assets/stacheSeedReversed1.webp +0 -0
- package/src/assets/stacheSeedReversed2.webp +0 -0
- package/src/assets/stacheShotDown.webp +0 -0
- package/src/assets/stacheShotLeft.webp +0 -0
- package/src/assets/stacheShotRight.webp +0 -0
- package/src/assets/stacheShotUp.webp +0 -0
- package/src/assets/stacheSlinger1.webp +0 -0
- package/src/assets/stacheSlinger2.webp +0 -0
- package/src/assets/stacheStalker.webp +0 -0
- package/src/assets/stacheStalkerReversed.webp +0 -0
- package/src/assets/stacheStreaker1.webp +0 -0
- package/src/assets/stacheStreaker2.webp +0 -0
- package/src/classes/game-objects/bg-objects/background.ts +18 -0
- package/src/classes/game-objects/bg-objects/cloud.ts +37 -0
- package/src/classes/game-objects/mustachio.ts +482 -0
- package/src/classes/game-objects/point-objects/enemies/enemy.ts +64 -0
- package/src/classes/game-objects/point-objects/enemies/stache-seed.ts +124 -0
- package/src/classes/game-objects/point-objects/enemies/stache-shot.ts +68 -0
- package/src/classes/game-objects/point-objects/enemies/stache-slinger.ts +63 -0
- package/src/classes/game-objects/point-objects/enemies/stache-stalker.ts +41 -0
- package/src/classes/game-objects/point-objects/enemies/stache-streaker.ts +78 -0
- package/src/classes/game-objects/point-objects/items/coin.ts +72 -0
- package/src/classes/game-objects/point-objects/items/fire-stache.ts +48 -0
- package/src/classes/game-objects/point-objects/items/item.ts +27 -0
- package/src/classes/game-objects/point-objects/items/stacheroom.ts +48 -0
- package/src/classes/game-objects/point-objects/point-item.ts +10 -0
- package/src/classes/game-objects/projectiles/brick-debris.ts +44 -0
- package/src/classes/game-objects/projectiles/enemy-projectiles/enemy-projectile.ts +3 -0
- package/src/classes/game-objects/projectiles/enemy-projectiles/fire-ball.ts +87 -0
- package/src/classes/game-objects/projectiles/enemy-projectiles/fire-bar.ts +65 -0
- package/src/classes/game-objects/projectiles/enemy-projectiles/fire-cross.ts +67 -0
- package/src/classes/game-objects/projectiles/enemy-projectiles/laser.ts +41 -0
- package/src/classes/game-objects/projectiles/projectile.ts +3 -0
- package/src/classes/game-objects/projectiles/stache-ball.ts +57 -0
- package/src/classes/game-objects/set-pieces/flag.ts +34 -0
- package/src/classes/game-objects/set-pieces/obstacles/blocks/block.ts +17 -0
- package/src/classes/game-objects/set-pieces/obstacles/blocks/cave-wall.ts +21 -0
- package/src/classes/game-objects/set-pieces/obstacles/blocks/falling-floor.ts +65 -0
- package/src/classes/game-objects/set-pieces/obstacles/blocks/fire-bar-block.ts +31 -0
- package/src/classes/game-objects/set-pieces/obstacles/blocks/fire-cross-block.ts +28 -0
- package/src/classes/game-objects/set-pieces/obstacles/blocks/punchable-blockS/brick.ts +44 -0
- package/src/classes/game-objects/set-pieces/obstacles/blocks/punchable-blockS/item-block.ts +82 -0
- package/src/classes/game-objects/set-pieces/obstacles/blocks/punchable-blockS/punchable-block.ts +6 -0
- package/src/classes/game-objects/set-pieces/obstacles/blocks/stache-cannon.ts +54 -0
- package/src/classes/game-objects/set-pieces/obstacles/blocks/wall.ts +22 -0
- package/src/classes/game-objects/set-pieces/obstacles/floor.ts +27 -0
- package/src/classes/game-objects/set-pieces/obstacles/obstacle-types.ts +14 -0
- package/src/classes/game-objects/set-pieces/obstacles/obstacle.ts +3 -0
- package/src/classes/game-objects/set-pieces/obstacles/pipe.ts +35 -0
- package/src/classes/game-objects/set-pieces/obstacles/warp-pipe.ts +17 -0
- package/src/classes/game-objects/set-pieces/set-piece.ts +3 -0
- package/src/classes/game-objects/ui-objects/score-display.ts +10 -0
- package/src/classes/game-objects/ui-objects/timer-display.ts +15 -0
- package/src/classes/game-objects/ui-objects/ui-object.ts +16 -0
- package/src/classes/game-objects/ui-objects/win-display.ts +25 -0
- package/src/dev.ts +5 -0
- package/src/index.ts +3 -0
- package/src/levels/caves/cave-one.ts +90 -0
- package/src/levels/level-helpers.ts +101 -0
- package/src/levels/level-one.ts +379 -0
- package/src/levels/test-levels/blocks-and-items.ts +77 -0
- package/src/levels/test-levels/cannon-and-cross.ts +75 -0
- package/src/levels/test-levels/caves-and-enemies.ts +73 -0
- package/src/levels/test-levels/win-game.ts +24 -0
- package/src/main.ts +6 -0
- package/src/mustachi-game-context.ts +35 -0
- package/src/shared/app-code.ts +106 -0
- package/src/shared/constants.ts +1 -0
- package/src/shared/game-context.ts +547 -0
- package/src/shared/game-objects/game-object.ts +28 -0
- package/src/shared/game-objects/moving-game-object.ts +46 -0
- package/src/shared/game-objects/rotating-game-object.ts +58 -0
- package/src/shared/game-objects/updating-game-object.ts +7 -0
- package/src/shared/player.ts +73 -0
- package/src/shared/types.ts +21 -0
- package/tsconfig.json +26 -0
- package/vite.config.ts +13 -0
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name: 'Verify Typescript'
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on:
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pull_request:
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branches:
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- main
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jobs:
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Build:
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v4
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- uses: actions/setup-node@v4
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with:
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cache: "npm"
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- name: Build and Lint
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run: |
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npm ci
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npm run lint
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npm run build
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name: Tag and Release on Main
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on:
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push:
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branches:
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- main
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jobs:
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publish-package:
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uses: 'parkerstovall/workflows/.github/workflows/Publish_NPM.yaml@main'
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with:
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package_directory: '.'
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secrets:
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npm_token: ${{ secrets.NPM_AUTH_TOKEN }}
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update-pac-man-repo:
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if: ${{ needs.publish-package.outputs.created_tag == 'true' }}
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uses: 'parkerstovall/workflows/.github/workflows/Push_PackageUpdate.yaml@main'
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needs: publish-package
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with:
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package_directory: '.'
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repo: 'parkerstovall/mustachio'
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package_name: 'mustachio'
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secrets:
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repo_token: ${{ secrets.CROSS_REPO_TOKEN }}
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package/eslint.config.ts
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import js from "@eslint/js";
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import globals from "globals";
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import tseslint from "typescript-eslint";
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import { defineConfig, globalIgnores } from "eslint/config";
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import pluginPrettier from "eslint-plugin-prettier/recommended";
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export default defineConfig([
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globalIgnores(["dist/", "**/*.js"]),
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{
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files: ["**/*.ts"],
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plugins: { js, tseslint },
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extends: ["js/recommended"],
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languageOptions: { globals: globals.browser },
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},
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tseslint.configs.recommended,
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pluginPrettier,
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]);
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package/index.html
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<!doctype html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<link rel="icon" type="image/svg+xml" href="/vite.svg" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>mustachio</title>
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</head>
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<body>
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<style>
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#app {
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height: 36vw;
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width: 64vw;
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margin: auto;
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}
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</style>
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<div id="app"></div>
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<script type="module" src="/src/dev.ts"></script>
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</script>
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</body>
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</html>
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package/package.json
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{
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"name": "mustachio-game",
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"version": "1.0.0",
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"type": "module",
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"main": "dist/index.js",
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"module": "dist/index.js",
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"exports": {
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".": {
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"import": "./dist/index.js"
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}
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},
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"scripts": {
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"dev": "vite",
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"lint": "eslint . --fix",
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"build": "tsc && vite build",
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"preview": "vite preview"
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},
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"devDependencies": {
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"@eslint/js": "^9.39.2",
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"@typescript-eslint/eslint-plugin": "^8.54.0",
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"@typescript-eslint/parser": "^8.54.0",
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"eslint": "^9.39.2",
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"eslint-config-prettier": "^10.1.8",
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"eslint-plugin-prettier": "^5.5.5",
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"globals": "^17.2.0",
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"jiti": "^2.6.1",
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"prettier": "^3.8.1",
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"typescript": "~5.9.3",
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"typescript-eslint": "^8.54.0",
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"vite": "npm:rolldown-vite@7.2.5"
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},
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"overrides": {
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"vite": "npm:rolldown-vite@7.2.5"
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}
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}
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import type { GameContext } from "../../../shared/game-context";
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import { GameObject } from "../../../shared/game-objects/game-object";
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export class Background extends GameObject {
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constructor(gameContext: GameContext) {
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super(gameContext, {
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width: gameContext.gameArea.width,
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height: gameContext.gameArea.height,
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x: 0,
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y: 0,
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});
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}
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draw(ctx: CanvasRenderingContext2D): void {
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ctx.fillStyle = "#87CEEB"; // Sky blue color
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ctx.fillRect(0, 0, this.rect.width, this.rect.height);
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}
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}
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import type { GameContext } from "../../../shared/game-context";
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import { UpdatingGameObject } from "../../../shared/game-objects/updating-game-object";
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import type { collision } from "../../../shared/types";
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export class Cloud extends UpdatingGameObject {
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private readonly speed = 0.3;
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constructor(gameContext: GameContext, x: number, y: number) {
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super(gameContext, {
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width: 100,
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height: 60,
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x: x,
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y: y,
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});
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}
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// eslint-disable-next-line @typescript-eslint/no-unused-vars
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update(_: collision[]): void {
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this.rect.x -= this.speed;
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// Reset position if the cloud goes off-screen
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if (this.rect.x + this.rect.width < 0) {
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this.rect.x = this.gameContext.gameArea.width;
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}
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}
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draw(ctx: CanvasRenderingContext2D): void {
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ctx.fillStyle = "#FFFFFF"; // White color for the cloud
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ctx.beginPath();
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// Draw a simple cloud shape
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ctx.arc(this.rect.x, this.rect.y - 20, 25, 0, 360);
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ctx.arc(this.rect.x + 20, this.rect.y, 25, 0, 360);
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ctx.arc(this.rect.x - 20, this.rect.y, 25, 0, 360);
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ctx.closePath();
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ctx.fill();
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}
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}
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