mustachio-game 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.github/workflows/pr.yaml +21 -0
- package/.github/workflows/push.yaml +26 -0
- package/eslint.config.ts +17 -0
- package/index.html +22 -0
- package/package.json +35 -0
- package/src/assets/Mustachio.webp +0 -0
- package/src/assets/Mustachio_FacingLeft.webp +0 -0
- package/src/assets/Mustachio_FacingLeft_Fire.webp +0 -0
- package/src/assets/Mustachio_FacingRight.webp +0 -0
- package/src/assets/Mustachio_FacingRight_Fire.webp +0 -0
- package/src/assets/Mustachio_Fire.webp +0 -0
- package/src/assets/brick.webp +0 -0
- package/src/assets/cannonDown.webp +0 -0
- package/src/assets/cannonLeft.webp +0 -0
- package/src/assets/cannonRight.webp +0 -0
- package/src/assets/cannonUp.webp +0 -0
- package/src/assets/fallingFloor.webp +0 -0
- package/src/assets/homestead.webp +0 -0
- package/src/assets/homesteadClosed.webp +0 -0
- package/src/assets/itemBlock.webp +0 -0
- package/src/assets/obstacleBrick.webp +0 -0
- package/src/assets/punchedBlock.webp +0 -0
- package/src/assets/stacheSeed1.webp +0 -0
- package/src/assets/stacheSeed2.webp +0 -0
- package/src/assets/stacheSeedReversed1.webp +0 -0
- package/src/assets/stacheSeedReversed2.webp +0 -0
- package/src/assets/stacheShotDown.webp +0 -0
- package/src/assets/stacheShotLeft.webp +0 -0
- package/src/assets/stacheShotRight.webp +0 -0
- package/src/assets/stacheShotUp.webp +0 -0
- package/src/assets/stacheSlinger1.webp +0 -0
- package/src/assets/stacheSlinger2.webp +0 -0
- package/src/assets/stacheStalker.webp +0 -0
- package/src/assets/stacheStalkerReversed.webp +0 -0
- package/src/assets/stacheStreaker1.webp +0 -0
- package/src/assets/stacheStreaker2.webp +0 -0
- package/src/classes/game-objects/bg-objects/background.ts +18 -0
- package/src/classes/game-objects/bg-objects/cloud.ts +37 -0
- package/src/classes/game-objects/mustachio.ts +482 -0
- package/src/classes/game-objects/point-objects/enemies/enemy.ts +64 -0
- package/src/classes/game-objects/point-objects/enemies/stache-seed.ts +124 -0
- package/src/classes/game-objects/point-objects/enemies/stache-shot.ts +68 -0
- package/src/classes/game-objects/point-objects/enemies/stache-slinger.ts +63 -0
- package/src/classes/game-objects/point-objects/enemies/stache-stalker.ts +41 -0
- package/src/classes/game-objects/point-objects/enemies/stache-streaker.ts +78 -0
- package/src/classes/game-objects/point-objects/items/coin.ts +72 -0
- package/src/classes/game-objects/point-objects/items/fire-stache.ts +48 -0
- package/src/classes/game-objects/point-objects/items/item.ts +27 -0
- package/src/classes/game-objects/point-objects/items/stacheroom.ts +48 -0
- package/src/classes/game-objects/point-objects/point-item.ts +10 -0
- package/src/classes/game-objects/projectiles/brick-debris.ts +44 -0
- package/src/classes/game-objects/projectiles/enemy-projectiles/enemy-projectile.ts +3 -0
- package/src/classes/game-objects/projectiles/enemy-projectiles/fire-ball.ts +87 -0
- package/src/classes/game-objects/projectiles/enemy-projectiles/fire-bar.ts +65 -0
- package/src/classes/game-objects/projectiles/enemy-projectiles/fire-cross.ts +67 -0
- package/src/classes/game-objects/projectiles/enemy-projectiles/laser.ts +41 -0
- package/src/classes/game-objects/projectiles/projectile.ts +3 -0
- package/src/classes/game-objects/projectiles/stache-ball.ts +57 -0
- package/src/classes/game-objects/set-pieces/flag.ts +34 -0
- package/src/classes/game-objects/set-pieces/obstacles/blocks/block.ts +17 -0
- package/src/classes/game-objects/set-pieces/obstacles/blocks/cave-wall.ts +21 -0
- package/src/classes/game-objects/set-pieces/obstacles/blocks/falling-floor.ts +65 -0
- package/src/classes/game-objects/set-pieces/obstacles/blocks/fire-bar-block.ts +31 -0
- package/src/classes/game-objects/set-pieces/obstacles/blocks/fire-cross-block.ts +28 -0
- package/src/classes/game-objects/set-pieces/obstacles/blocks/punchable-blockS/brick.ts +44 -0
- package/src/classes/game-objects/set-pieces/obstacles/blocks/punchable-blockS/item-block.ts +82 -0
- package/src/classes/game-objects/set-pieces/obstacles/blocks/punchable-blockS/punchable-block.ts +6 -0
- package/src/classes/game-objects/set-pieces/obstacles/blocks/stache-cannon.ts +54 -0
- package/src/classes/game-objects/set-pieces/obstacles/blocks/wall.ts +22 -0
- package/src/classes/game-objects/set-pieces/obstacles/floor.ts +27 -0
- package/src/classes/game-objects/set-pieces/obstacles/obstacle-types.ts +14 -0
- package/src/classes/game-objects/set-pieces/obstacles/obstacle.ts +3 -0
- package/src/classes/game-objects/set-pieces/obstacles/pipe.ts +35 -0
- package/src/classes/game-objects/set-pieces/obstacles/warp-pipe.ts +17 -0
- package/src/classes/game-objects/set-pieces/set-piece.ts +3 -0
- package/src/classes/game-objects/ui-objects/score-display.ts +10 -0
- package/src/classes/game-objects/ui-objects/timer-display.ts +15 -0
- package/src/classes/game-objects/ui-objects/ui-object.ts +16 -0
- package/src/classes/game-objects/ui-objects/win-display.ts +25 -0
- package/src/dev.ts +5 -0
- package/src/index.ts +3 -0
- package/src/levels/caves/cave-one.ts +90 -0
- package/src/levels/level-helpers.ts +101 -0
- package/src/levels/level-one.ts +379 -0
- package/src/levels/test-levels/blocks-and-items.ts +77 -0
- package/src/levels/test-levels/cannon-and-cross.ts +75 -0
- package/src/levels/test-levels/caves-and-enemies.ts +73 -0
- package/src/levels/test-levels/win-game.ts +24 -0
- package/src/main.ts +6 -0
- package/src/mustachi-game-context.ts +35 -0
- package/src/shared/app-code.ts +106 -0
- package/src/shared/constants.ts +1 -0
- package/src/shared/game-context.ts +547 -0
- package/src/shared/game-objects/game-object.ts +28 -0
- package/src/shared/game-objects/moving-game-object.ts +46 -0
- package/src/shared/game-objects/rotating-game-object.ts +58 -0
- package/src/shared/game-objects/updating-game-object.ts +7 -0
- package/src/shared/player.ts +73 -0
- package/src/shared/types.ts +21 -0
- package/tsconfig.json +26 -0
- package/vite.config.ts +13 -0
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import type { GameContext } from "../../shared/game-context";
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import { Enemy } from "./point-objects/enemies/enemy";
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import { Flag } from "./set-pieces/flag";
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import { FireStache } from "./point-objects/items/fire-stache";
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import { Item } from "./point-objects/items/item";
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import { Stacheroom } from "./point-objects/items/stacheroom";
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import { EnemyProjectile } from "./projectiles/enemy-projectiles/enemy-projectile";
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import { FallingFloor } from "./set-pieces/obstacles/blocks/falling-floor";
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import { WarpPipe } from "./set-pieces/obstacles/warp-pipe";
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import { Obstacle } from "./set-pieces/obstacles/obstacle";
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import { SetPiece } from "./set-pieces/set-piece";
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import { Player } from "../../shared/player";
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import { direction, type collision } from "../../shared/types";
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import { StacheBall } from "./projectiles/stache-ball";
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import { BLOCK_SIZE } from "../../shared/constants";
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import { FireBar } from "./projectiles/enemy-projectiles/fire-bar";
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import { PunchableBlock } from "./set-pieces/obstacles/blocks/punchable-blockS/punchable-block";
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import { ItemBlock } from "./set-pieces/obstacles/blocks/punchable-blockS/item-block";
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import { Brick } from "./set-pieces/obstacles/blocks/punchable-blockS/brick";
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import { Floor } from "./set-pieces/obstacles/floor";
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import { StacheSeed } from "./point-objects/enemies/stache-seed";
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import { UpdatingGameObject } from "../../shared/game-objects/updating-game-object";
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import { CaveWall } from "./set-pieces/obstacles/blocks/cave-wall";
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import mustachio from "../../assets/Mustachio.webp";
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import mustachioFacingLeft from "../../assets/Mustachio_FacingLeft.webp";
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import mustachioFacingRight from "../../assets/Mustachio_FacingRight.webp";
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import mustachioFire from "../../assets/Mustachio_Fire.webp";
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import mustachioFacingLeftFire from "../../assets/Mustachio_FacingLeft_Fire.webp";
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import mustachioFacingRightFire from "../../assets/Mustachio_FacingRight_Fire.webp";
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export class Mustachio extends Player {
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private readonly image = new Image();
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private isFire = false;
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private isBig = false;
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private hitTimer: number | null = null;
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private warpPipe: WarpPipe | null = null;
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private canFire = true;
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private crouched = false;
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protected ignoreUpdate = false;
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constructor(gameContext: GameContext, x: number, y: number) {
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super(gameContext, {
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x,
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y,
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width: BLOCK_SIZE * 0.66,
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height: BLOCK_SIZE * 0.66,
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});
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this.image.src = mustachio;
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}
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draw(ctx: CanvasRenderingContext2D) {
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ctx.drawImage(
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this.image,
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this.rect.x,
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this.rect.y,
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this.rect.width,
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this.rect.height,
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);
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}
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update(collisions: collision[]): void {
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if (this.ignoreUpdate) {
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return; // Let the goDownPipe method handle the update
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}
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this.blockedDirHor = direction.NONE;
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this.blockedDirVert = direction.NONE;
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this.warpPipe = null;
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for (const collision of collisions) {
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this.handleCollision(collision);
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}
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this.handleGravity();
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}
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goDownPipe() {
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if (this.warpPipe === null) {
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return;
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}
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this.ignoreUpdate = true;
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this.rect.x =
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this.warpPipe.rect.x +
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this.warpPipe.rect.width / 2 -
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this.rect.width / 2 +
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this.gameContext.xOffset;
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this.rect.y = this.warpPipe.rect.y - this.rect.height;
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let downAnimationID: number | null = null;
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const downAnimation = () => {
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if (!this.warpPipe) {
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if (downAnimationID) {
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clearInterval(downAnimationID);
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}
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return;
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}
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this.rect.y += 5;
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if (this.rect.y >= this.warpPipe.rect.y) {
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if (downAnimationID) {
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clearInterval(downAnimationID);
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}
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this.warpPipe.enter();
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this.warpPipe = null;
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this.ignoreUpdate = false;
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}
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};
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downAnimationID = setInterval(downAnimation, 50);
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}
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reset(x?: number, y?: number) {
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this.rect.x = x ?? BLOCK_SIZE * 4.5;
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this.rect.y = y ?? BLOCK_SIZE * 5;
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}
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private changeSize(isBig: boolean) {
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if (this.isBig === isBig) {
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return;
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}
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this.isBig = isBig;
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let runCount = 0;
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let changeID: number | null = null;
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const change = () => {
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if (++runCount > 3 && changeID) {
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clearInterval(changeID);
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}
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if (this.isBig) {
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this.rect.height += 10;
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this.rect.y -= 10;
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this.rect.width += 3;
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this.rect.x -= 1.5;
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} else {
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this.rect.height -= 10;
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this.rect.y += 10;
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this.rect.width -= 3;
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this.rect.x += 1.5;
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}
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};
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changeID = setInterval(change, 115);
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}
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private changeFire(isFire: boolean) {
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if (this.isFire === isFire) {
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return;
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}
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this.isFire = isFire;
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if (this.isFire && !this.isBig) {
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this.changeSize(true);
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}
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let runCount = 0;
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let changeID: number | null = null;
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const change = () => {
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if (runCount < 6) {
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runCount++;
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this.isFire = !this.isFire;
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return;
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}
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if (changeID) {
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clearInterval(changeID);
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}
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};
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changeID = setInterval(change, 115);
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}
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protected handleCollision(collision: collision) {
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if (
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collision.gameObject instanceof UpdatingGameObject &&
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!collision.gameObject.acceptsCollision
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) {
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return;
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}
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this.handleCollisionGameObject(collision);
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this.handleCollisionDirection(collision);
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}
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private handleCollisionDirection(collision: collision) {
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if (
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collision.gameObject instanceof ItemBlock &&
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collision.gameObject.hidden
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) {
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return;
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}
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if (collision.gameObject instanceof Item) {
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return;
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}
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const cRect = collision.gameObject.rect;
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if (
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collision.gameObject instanceof Floor ||
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(collision.gameObject instanceof CaveWall && this.rect.y < cRect.y)
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) {
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if (this.rect.x + this.rect.width < cRect.x + this.gameContext.xOffset) {
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collision.collisionDirection = direction.LEFT;
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} else if (
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this.rect.x >
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cRect.x + cRect.width + this.gameContext.xOffset
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) {
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collision.collisionDirection = direction.RIGHT;
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} else {
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collision.collisionDirection = direction.DOWN;
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}
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}
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let allowVert =
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this.rect.x + this.rect.width > cRect.x + 10 + this.gameContext.xOffset;
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allowVert =
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allowVert &&
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this.rect.x < cRect.x + cRect.width - 10 + this.gameContext.xOffset;
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if (allowVert && collision.collisionDirection === direction.DOWN) {
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this.blockedDirVert = direction.DOWN;
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this.landOnGameObject(collision.gameObject);
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} else if (allowVert && collision.collisionDirection === direction.UP) {
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this.speedY = 1;
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this.rect.y = cRect.y + cRect.height - 1;
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this.blockedDirVert = direction.UP;
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} else if (
|
|
233
|
+
collision.collisionDirection === direction.LEFT &&
|
|
234
|
+
this.gameContext.currentDir === direction.LEFT
|
|
235
|
+
) {
|
|
236
|
+
this.speedX = 0;
|
|
237
|
+
this.rect.x = cRect.x - this.rect.width + 1 + this.gameContext.xOffset;
|
|
238
|
+
this.blockedDirHor = direction.LEFT;
|
|
239
|
+
} else if (
|
|
240
|
+
collision.collisionDirection === direction.RIGHT &&
|
|
241
|
+
this.gameContext.currentDir === direction.RIGHT
|
|
242
|
+
) {
|
|
243
|
+
this.speedX = 0;
|
|
244
|
+
this.rect.x = cRect.x + cRect.width - 1 + this.gameContext.xOffset;
|
|
245
|
+
this.blockedDirHor = direction.RIGHT;
|
|
246
|
+
}
|
|
247
|
+
}
|
|
248
|
+
|
|
249
|
+
private handleCollisionGameObject(collision: collision) {
|
|
250
|
+
const gameObject = collision.gameObject;
|
|
251
|
+
|
|
252
|
+
// FireBar is a special case since it rotates
|
|
253
|
+
// so it isnt an EnemyProjectile technically
|
|
254
|
+
if (
|
|
255
|
+
gameObject instanceof FireBar ||
|
|
256
|
+
gameObject instanceof EnemyProjectile
|
|
257
|
+
) {
|
|
258
|
+
this.playerHit();
|
|
259
|
+
return;
|
|
260
|
+
}
|
|
261
|
+
|
|
262
|
+
if (gameObject instanceof SetPiece) {
|
|
263
|
+
this.handleCollisionSetPiece(collision.collisionDirection, gameObject);
|
|
264
|
+
return;
|
|
265
|
+
}
|
|
266
|
+
|
|
267
|
+
// If the gameObject is an enemy
|
|
268
|
+
if (gameObject instanceof Enemy) {
|
|
269
|
+
this.handleCollisionEnemy(collision.collisionDirection, gameObject);
|
|
270
|
+
return;
|
|
271
|
+
}
|
|
272
|
+
|
|
273
|
+
// If the gameobject is an item, collect it and act accordingly
|
|
274
|
+
if (gameObject instanceof Item) {
|
|
275
|
+
this.handleCollisionItem(gameObject);
|
|
276
|
+
return;
|
|
277
|
+
}
|
|
278
|
+
}
|
|
279
|
+
|
|
280
|
+
private handleCollisionItem(item: Item) {
|
|
281
|
+
item.collect();
|
|
282
|
+
|
|
283
|
+
if (item instanceof Stacheroom) {
|
|
284
|
+
this.changeSize(true);
|
|
285
|
+
} else if (item instanceof FireStache) {
|
|
286
|
+
this.changeFire(true);
|
|
287
|
+
}
|
|
288
|
+
}
|
|
289
|
+
|
|
290
|
+
private handleCollisionEnemy(dir: number, enemy: Enemy) {
|
|
291
|
+
if (enemy instanceof StacheSeed) {
|
|
292
|
+
if (!enemy.isDead && !enemy.inPipe) {
|
|
293
|
+
this.playerHit();
|
|
294
|
+
}
|
|
295
|
+
} else if (dir !== direction.DOWN) {
|
|
296
|
+
if (!enemy.isDead) {
|
|
297
|
+
this.playerHit();
|
|
298
|
+
}
|
|
299
|
+
|
|
300
|
+
return;
|
|
301
|
+
} else if (dir === direction.DOWN) {
|
|
302
|
+
this.landOnGameObject(enemy);
|
|
303
|
+
enemy.enemyHit();
|
|
304
|
+
}
|
|
305
|
+
}
|
|
306
|
+
|
|
307
|
+
private handleCollisionSetPiece(dir: number, setPiece: SetPiece) {
|
|
308
|
+
// The Flag is the goal
|
|
309
|
+
if (setPiece instanceof Flag) {
|
|
310
|
+
this.winGame(setPiece);
|
|
311
|
+
return;
|
|
312
|
+
}
|
|
313
|
+
|
|
314
|
+
// If you are on top of a setPiece, set speedY to 0
|
|
315
|
+
// and set the rect.y to the top of the setPiece
|
|
316
|
+
if (dir === direction.DOWN && setPiece instanceof Obstacle) {
|
|
317
|
+
this.handleCollisionObstacle(setPiece);
|
|
318
|
+
} else if (
|
|
319
|
+
this.speedY <= 0 &&
|
|
320
|
+
dir === direction.UP &&
|
|
321
|
+
setPiece instanceof PunchableBlock
|
|
322
|
+
) {
|
|
323
|
+
if (!(setPiece instanceof Brick) || this.isBig) {
|
|
324
|
+
setPiece.punch();
|
|
325
|
+
}
|
|
326
|
+
|
|
327
|
+
this.speedY = 1;
|
|
328
|
+
}
|
|
329
|
+
}
|
|
330
|
+
|
|
331
|
+
private handleCollisionObstacle(obstacle: Obstacle) {
|
|
332
|
+
if (obstacle instanceof FallingFloor) {
|
|
333
|
+
obstacle.startFall();
|
|
334
|
+
}
|
|
335
|
+
|
|
336
|
+
if (obstacle instanceof WarpPipe) {
|
|
337
|
+
this.warpPipe = obstacle;
|
|
338
|
+
}
|
|
339
|
+
}
|
|
340
|
+
|
|
341
|
+
private toggleCrouch(crouch: boolean) {
|
|
342
|
+
if (this.crouched === crouch) {
|
|
343
|
+
return;
|
|
344
|
+
}
|
|
345
|
+
|
|
346
|
+
this.crouched = crouch;
|
|
347
|
+
let modifier: number;
|
|
348
|
+
if (crouch) {
|
|
349
|
+
modifier = -(this.rect.height / 2);
|
|
350
|
+
} else {
|
|
351
|
+
modifier = this.rect.height;
|
|
352
|
+
}
|
|
353
|
+
|
|
354
|
+
this.rect.y -= modifier;
|
|
355
|
+
this.rect.height += modifier;
|
|
356
|
+
}
|
|
357
|
+
|
|
358
|
+
playerHit() {
|
|
359
|
+
if (this.hitTimer !== null) {
|
|
360
|
+
return;
|
|
361
|
+
}
|
|
362
|
+
|
|
363
|
+
if (this.isFire) {
|
|
364
|
+
this.changeFire(false);
|
|
365
|
+
} else if (this.isBig) {
|
|
366
|
+
this.toggleCrouch(false);
|
|
367
|
+
this.changeSize(false);
|
|
368
|
+
} else {
|
|
369
|
+
this.playerKill();
|
|
370
|
+
}
|
|
371
|
+
|
|
372
|
+
this.hitTimer = setTimeout(() => {
|
|
373
|
+
this.hitTimer = null;
|
|
374
|
+
}, 1000);
|
|
375
|
+
}
|
|
376
|
+
|
|
377
|
+
playerKill() {
|
|
378
|
+
this.gameContext.setGameOver();
|
|
379
|
+
this.ignoreUpdate = true;
|
|
380
|
+
this.image.src = mustachio;
|
|
381
|
+
|
|
382
|
+
setTimeout(() => {
|
|
383
|
+
this.speedY = -5;
|
|
384
|
+
|
|
385
|
+
const deathAnimationTimeout = setInterval(() => {
|
|
386
|
+
this.rect.y += this.speedY;
|
|
387
|
+
this.speedY += 0.06;
|
|
388
|
+
|
|
389
|
+
if (this.rect.y > this.gameContext.gameArea.height) {
|
|
390
|
+
clearInterval(deathAnimationTimeout);
|
|
391
|
+
this.gameContext.removeGameObject(this);
|
|
392
|
+
this.gameContext.stopMainLoop();
|
|
393
|
+
}
|
|
394
|
+
});
|
|
395
|
+
}, 1000);
|
|
396
|
+
}
|
|
397
|
+
|
|
398
|
+
customKeyDown(key: string): void {
|
|
399
|
+
if (key === "") {
|
|
400
|
+
if (!this.isFire || !this.canFire) {
|
|
401
|
+
return;
|
|
402
|
+
}
|
|
403
|
+
|
|
404
|
+
this.canFire = false;
|
|
405
|
+
setTimeout(() => {
|
|
406
|
+
this.canFire = true;
|
|
407
|
+
}, 250);
|
|
408
|
+
|
|
409
|
+
const fire = new StacheBall(
|
|
410
|
+
this.gameContext,
|
|
411
|
+
this.rect.x + this.rect.width + 5,
|
|
412
|
+
this.rect.y + this.rect.height / 2,
|
|
413
|
+
);
|
|
414
|
+
|
|
415
|
+
fire.speedX = this.gameContext.currentDir === direction.LEFT ? -5 : 5;
|
|
416
|
+
fire.speedY = 0;
|
|
417
|
+
|
|
418
|
+
this.gameContext.addGameObject(fire);
|
|
419
|
+
} else if (key === "arrowdown" || key === "s") {
|
|
420
|
+
if (this.warpPipe) {
|
|
421
|
+
if (this.isFire) {
|
|
422
|
+
this.image.src = mustachioFire;
|
|
423
|
+
} else {
|
|
424
|
+
this.image.src = mustachio;
|
|
425
|
+
}
|
|
426
|
+
|
|
427
|
+
this.goDownPipe();
|
|
428
|
+
} else {
|
|
429
|
+
this.toggleCrouch(true);
|
|
430
|
+
}
|
|
431
|
+
} else if (key === "arrowleft" || key === "a") {
|
|
432
|
+
if (this.isFire) {
|
|
433
|
+
this.image.src = mustachioFacingLeftFire;
|
|
434
|
+
} else {
|
|
435
|
+
this.image.src = mustachioFacingLeft;
|
|
436
|
+
}
|
|
437
|
+
} else if (key === "arrowright" || key === "d") {
|
|
438
|
+
if (this.isFire) {
|
|
439
|
+
this.image.src = mustachioFacingRightFire;
|
|
440
|
+
} else {
|
|
441
|
+
this.image.src = mustachioFacingRight;
|
|
442
|
+
}
|
|
443
|
+
}
|
|
444
|
+
}
|
|
445
|
+
|
|
446
|
+
customKeyUp(key: string): void {
|
|
447
|
+
if (key === "arrowdown" || key === "s") {
|
|
448
|
+
this.toggleCrouch(false);
|
|
449
|
+
}
|
|
450
|
+
}
|
|
451
|
+
|
|
452
|
+
winGame(flag: Flag) {
|
|
453
|
+
this.ignoreUpdate = true;
|
|
454
|
+
this.gameContext.setGameOver();
|
|
455
|
+
this.image.src = mustachioFacingRight;
|
|
456
|
+
|
|
457
|
+
const targetX =
|
|
458
|
+
flag.rect.x +
|
|
459
|
+
flag.rect.width / 2 -
|
|
460
|
+
this.rect.width / 1.5 +
|
|
461
|
+
this.gameContext.xOffset;
|
|
462
|
+
|
|
463
|
+
const winAnimation = setInterval(() => {
|
|
464
|
+
if (this.rect.y + this.rect.height < BLOCK_SIZE * 17) {
|
|
465
|
+
this.rect.y += this.speedY;
|
|
466
|
+
this.speedY += this.gameContext.gravity;
|
|
467
|
+
}
|
|
468
|
+
|
|
469
|
+
if (this.rect.x > targetX) {
|
|
470
|
+
clearInterval(winAnimation);
|
|
471
|
+
this.image.src = mustachio;
|
|
472
|
+
setTimeout(() => {
|
|
473
|
+
flag.closeDoor();
|
|
474
|
+
this.gameContext.removeGameObject(this);
|
|
475
|
+
this.gameContext.win();
|
|
476
|
+
}, 1000);
|
|
477
|
+
}
|
|
478
|
+
|
|
479
|
+
this.rect.x += 1.5;
|
|
480
|
+
}, 5);
|
|
481
|
+
}
|
|
482
|
+
}
|
|
@@ -0,0 +1,64 @@
|
|
|
1
|
+
import type { rectangle } from "../../../../shared/types";
|
|
2
|
+
import { PointObject } from "../point-item";
|
|
3
|
+
import type { GameContext } from "../../../../shared/game-context";
|
|
4
|
+
|
|
5
|
+
export abstract class Enemy extends PointObject {
|
|
6
|
+
isDead: boolean = false;
|
|
7
|
+
protected image: HTMLImageElement = new Image();
|
|
8
|
+
protected imageSources: string[] = [];
|
|
9
|
+
protected imageSourceIndex: number = 0;
|
|
10
|
+
protected shotTimer: number | null = null;
|
|
11
|
+
private imageTimer: number | null = null;
|
|
12
|
+
|
|
13
|
+
constructor(
|
|
14
|
+
gameContext: GameContext,
|
|
15
|
+
rect: rectangle,
|
|
16
|
+
useBothImages: boolean = true,
|
|
17
|
+
) {
|
|
18
|
+
super(gameContext, rect);
|
|
19
|
+
|
|
20
|
+
if (useBothImages) {
|
|
21
|
+
this.imageTimer = setInterval(() => {
|
|
22
|
+
this.setNextImage();
|
|
23
|
+
}, 250);
|
|
24
|
+
}
|
|
25
|
+
}
|
|
26
|
+
|
|
27
|
+
setNextImage() {
|
|
28
|
+
this.imageSourceIndex++;
|
|
29
|
+
if (this.imageSourceIndex >= this.imageSources.length) {
|
|
30
|
+
this.imageSourceIndex = 0;
|
|
31
|
+
}
|
|
32
|
+
this.image.src = this.imageSources[this.imageSourceIndex];
|
|
33
|
+
}
|
|
34
|
+
|
|
35
|
+
enemyHit() {
|
|
36
|
+
if (this.isDead) {
|
|
37
|
+
return;
|
|
38
|
+
}
|
|
39
|
+
|
|
40
|
+
this.isDead = true;
|
|
41
|
+
this.speedX = 0;
|
|
42
|
+
this.speedY = 0;
|
|
43
|
+
this.rect.y += this.rect.height / 2;
|
|
44
|
+
this.rect.height /= 2;
|
|
45
|
+
this.gameContext.addScore(this.pointValue);
|
|
46
|
+
|
|
47
|
+
setTimeout(() => {
|
|
48
|
+
this.gameContext.removeGameObject(this);
|
|
49
|
+
}, 500);
|
|
50
|
+
}
|
|
51
|
+
|
|
52
|
+
dispose() {
|
|
53
|
+
if (this.shotTimer) {
|
|
54
|
+
clearTimeout(this.shotTimer);
|
|
55
|
+
clearInterval(this.shotTimer);
|
|
56
|
+
this.shotTimer = null;
|
|
57
|
+
}
|
|
58
|
+
|
|
59
|
+
if (this.imageTimer) {
|
|
60
|
+
clearInterval(this.imageTimer);
|
|
61
|
+
this.imageTimer = null;
|
|
62
|
+
}
|
|
63
|
+
}
|
|
64
|
+
}
|
|
@@ -0,0 +1,124 @@
|
|
|
1
|
+
import { direction, type collision } from "../../../../shared/types";
|
|
2
|
+
import { Enemy } from "./enemy";
|
|
3
|
+
import type { GameContext } from "../../../../shared/game-context";
|
|
4
|
+
import type { GameObject } from "../../../../shared/game-objects/game-object";
|
|
5
|
+
import { BLOCK_SIZE } from "../../../../shared/constants";
|
|
6
|
+
import stacheSeed1 from "../../../../assets/stacheSeed1.webp";
|
|
7
|
+
import stacheSeed2 from "../../../../assets/stacheSeed2.webp";
|
|
8
|
+
import stacheSeedReversed1 from "../../../../assets/stacheSeedReversed1.webp";
|
|
9
|
+
import stacheSeedReversed2 from "../../../../assets/stacheSeedReversed2.webp";
|
|
10
|
+
|
|
11
|
+
export class StacheSeed extends Enemy {
|
|
12
|
+
readonly pointValue: number = 100;
|
|
13
|
+
inPipe: boolean = false;
|
|
14
|
+
|
|
15
|
+
private direction: number;
|
|
16
|
+
private readonly parent: GameObject;
|
|
17
|
+
private readonly waitTime: number = 2500;
|
|
18
|
+
private readonly reversed: boolean;
|
|
19
|
+
|
|
20
|
+
constructor(gameContext: GameContext, parent: GameObject, reversed: boolean) {
|
|
21
|
+
const width = BLOCK_SIZE * 1;
|
|
22
|
+
const height = BLOCK_SIZE * 3;
|
|
23
|
+
|
|
24
|
+
let x: number;
|
|
25
|
+
let y: number;
|
|
26
|
+
|
|
27
|
+
if (reversed) {
|
|
28
|
+
x = parent.rect.x + parent.rect.width / 2 - width / 2;
|
|
29
|
+
y = parent.rect.y + parent.rect.height - height;
|
|
30
|
+
} else {
|
|
31
|
+
x = parent.rect.x + parent.rect.width / 2 - width / 2;
|
|
32
|
+
y = parent.rect.y;
|
|
33
|
+
}
|
|
34
|
+
|
|
35
|
+
super(gameContext, {
|
|
36
|
+
x,
|
|
37
|
+
y,
|
|
38
|
+
width,
|
|
39
|
+
height,
|
|
40
|
+
});
|
|
41
|
+
|
|
42
|
+
this.reversed = reversed;
|
|
43
|
+
this.parent = parent;
|
|
44
|
+
this.speedY = 1.5;
|
|
45
|
+
if (reversed) {
|
|
46
|
+
this.direction = direction.DOWN;
|
|
47
|
+
this.imageSources.push(stacheSeedReversed1, stacheSeedReversed2);
|
|
48
|
+
} else {
|
|
49
|
+
this.direction = direction.UP;
|
|
50
|
+
this.imageSources.push(stacheSeed1, stacheSeed2);
|
|
51
|
+
}
|
|
52
|
+
}
|
|
53
|
+
|
|
54
|
+
// collisions with this enemy are handled by the player class
|
|
55
|
+
// eslint-disable-next-line @typescript-eslint/no-unused-vars
|
|
56
|
+
update(_: collision[]): void {
|
|
57
|
+
if (this.direction === direction.UP) {
|
|
58
|
+
this.rect.y -= this.speedY;
|
|
59
|
+
|
|
60
|
+
if (this.shouldChangeDirection()) {
|
|
61
|
+
this.direction = direction.NONE;
|
|
62
|
+
if (this.reversed) {
|
|
63
|
+
this.inPipe = true;
|
|
64
|
+
}
|
|
65
|
+
|
|
66
|
+
setTimeout(() => {
|
|
67
|
+
this.inPipe = false;
|
|
68
|
+
this.direction = direction.DOWN;
|
|
69
|
+
}, this.waitTime);
|
|
70
|
+
}
|
|
71
|
+
} else if (this.direction === direction.DOWN) {
|
|
72
|
+
this.rect.y += this.speedY;
|
|
73
|
+
|
|
74
|
+
if (this.shouldChangeDirection()) {
|
|
75
|
+
this.direction = direction.NONE;
|
|
76
|
+
if (!this.reversed) {
|
|
77
|
+
this.inPipe = true;
|
|
78
|
+
}
|
|
79
|
+
|
|
80
|
+
setTimeout(() => {
|
|
81
|
+
this.inPipe = false;
|
|
82
|
+
this.direction = direction.UP;
|
|
83
|
+
}, this.waitTime);
|
|
84
|
+
}
|
|
85
|
+
}
|
|
86
|
+
|
|
87
|
+
if (this.rect.y < 0) {
|
|
88
|
+
this.isDead = true;
|
|
89
|
+
}
|
|
90
|
+
}
|
|
91
|
+
|
|
92
|
+
draw(ctx: CanvasRenderingContext2D) {
|
|
93
|
+
ctx.drawImage(
|
|
94
|
+
this.image,
|
|
95
|
+
this.rect.x + this.gameContext.xOffset,
|
|
96
|
+
this.rect.y,
|
|
97
|
+
this.rect.width,
|
|
98
|
+
this.rect.height,
|
|
99
|
+
);
|
|
100
|
+
}
|
|
101
|
+
|
|
102
|
+
private shouldChangeDirection(): boolean {
|
|
103
|
+
if (this.reversed) {
|
|
104
|
+
if (this.direction === direction.UP) {
|
|
105
|
+
return (
|
|
106
|
+
this.rect.y + this.rect.height <
|
|
107
|
+
this.parent.rect.y + this.parent.rect.height
|
|
108
|
+
);
|
|
109
|
+
}
|
|
110
|
+
if (this.direction === direction.DOWN) {
|
|
111
|
+
return this.rect.y > this.parent.rect.y + this.parent.rect.height;
|
|
112
|
+
}
|
|
113
|
+
} else {
|
|
114
|
+
if (this.direction === direction.UP) {
|
|
115
|
+
return this.rect.y + this.rect.height < this.parent.rect.y;
|
|
116
|
+
}
|
|
117
|
+
if (this.direction === direction.DOWN) {
|
|
118
|
+
return this.rect.y > this.parent.rect.y;
|
|
119
|
+
}
|
|
120
|
+
}
|
|
121
|
+
|
|
122
|
+
return false;
|
|
123
|
+
}
|
|
124
|
+
}
|