motion-brew 0.0.0-stage → 0.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (663) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +106 -2
  3. package/dist/account-menu.d.ts +1 -0
  4. package/dist/account-menu.js +16 -0
  5. package/dist/action-menu.d.ts +1 -0
  6. package/dist/action-menu.js +10 -0
  7. package/dist/activity-grid.d.ts +1 -0
  8. package/dist/activity-grid.js +14 -0
  9. package/dist/add-card.d.ts +1 -0
  10. package/dist/add-card.js +11 -0
  11. package/dist/amount-slider.d.ts +1 -0
  12. package/dist/amount-slider.js +10 -0
  13. package/dist/annotation-text.d.ts +1 -0
  14. package/dist/annotation-text.js +8 -0
  15. package/dist/aura-card.d.ts +1 -0
  16. package/dist/aura-card.js +19 -0
  17. package/dist/auth-card.d.ts +1 -0
  18. package/dist/auth-card.js +15 -0
  19. package/dist/avatar-testimonial.d.ts +1 -0
  20. package/dist/avatar-testimonial.js +8 -0
  21. package/dist/backspace-text.d.ts +1 -0
  22. package/dist/backspace-text.js +8 -0
  23. package/dist/bell-toggle.d.ts +1 -0
  24. package/dist/bell-toggle.js +8 -0
  25. package/dist/bill-list.d.ts +1 -0
  26. package/dist/bill-list.js +15 -0
  27. package/dist/binary-text.d.ts +1 -0
  28. package/dist/binary-text.js +8 -0
  29. package/dist/blur-accordion.d.ts +1 -0
  30. package/dist/blur-accordion.js +8 -0
  31. package/dist/blur-text.d.ts +1 -0
  32. package/dist/blur-text.js +8 -0
  33. package/dist/booking-card.d.ts +1 -0
  34. package/dist/booking-card.js +11 -0
  35. package/dist/brand-bridge.d.ts +1 -0
  36. package/dist/brand-bridge.js +12 -0
  37. package/dist/calendar-agenda.d.ts +1 -0
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  39. package/dist/channel-mix.d.ts +1 -0
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  202. package/dist/column-card.d.ts +1 -0
  203. package/dist/column-card.js +8 -0
  204. package/dist/components/account-menu/account-menu.d.ts +56 -0
  205. package/dist/components/account-menu/index.d.ts +1 -0
  206. package/dist/components/action-menu/action-menu.d.ts +45 -0
  207. package/dist/components/action-menu/index.d.ts +1 -0
  208. package/dist/components/activity-grid/activity-grid.d.ts +54 -0
  209. package/dist/components/activity-grid/index.d.ts +1 -0
  210. package/dist/components/add-card/add-card.d.ts +41 -0
  211. package/dist/components/add-card/index.d.ts +1 -0
  212. package/dist/components/amount-slider/amount-slider.d.ts +43 -0
  213. package/dist/components/amount-slider/index.d.ts +1 -0
  214. package/dist/components/annotation-text/annotation-text.d.ts +27 -0
  215. package/dist/components/annotation-text/index.d.ts +1 -0
  216. package/dist/components/aura-card/aura-card.d.ts +63 -0
  217. package/dist/components/aura-card/index.d.ts +1 -0
  218. package/dist/components/auth-card/auth-card.d.ts +51 -0
  219. package/dist/components/auth-card/index.d.ts +1 -0
  220. package/dist/components/avatar-testimonial/avatar-testimonial.d.ts +39 -0
  221. package/dist/components/avatar-testimonial/index.d.ts +1 -0
  222. package/dist/components/backspace-text/backspace-text.d.ts +27 -0
  223. package/dist/components/backspace-text/index.d.ts +1 -0
  224. package/dist/components/bell-toggle/bell-toggle.d.ts +33 -0
  225. package/dist/components/bell-toggle/index.d.ts +1 -0
  226. package/dist/components/bill-list/bill-list.d.ts +49 -0
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  228. package/dist/components/binary-text/binary-text.d.ts +24 -0
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  230. package/dist/components/blur-accordion/blur-accordion.d.ts +35 -0
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  232. package/dist/components/blur-text/blur-text.d.ts +33 -0
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  234. package/dist/components/booking-card/booking-card.d.ts +56 -0
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  236. package/dist/components/brand-bridge/brand-bridge.d.ts +63 -0
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  238. package/dist/components/calendar-agenda/calendar-agenda.d.ts +64 -0
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  240. package/dist/components/channel-mix/channel-mix.d.ts +63 -0
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+ /**
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+ * MetricSplit
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+ *
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+ * Trigger: in view, then hover and press. A card that splits a total across
5
+ * three metrics: one rounded bar of proportional segments (solid, light,
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+ * striped) with each metric's dot, label and odometer number under its segment.
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+ * When it scrolls into view the segments slide in one after another while the
8
+ * numbers count up from zero. Switching period rolls the numbers to the new values while the
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+ * columns glide to their new widths. Hovering or focusing a column dims the
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+ * others and swaps its label for its share. Reduced motion shows final states.
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+ *
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+ * Engine: motion/react (motion values for counts and widths, odometer wheels,
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+ * a layoutId pill for the period switch, AnimatePresence for the labels).
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+ */
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+ import * as React from "react";
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+ export interface MetricSplitPeriod {
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+ /** Label on the period switch, e.g. "Week". */
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+ label: string;
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+ /** One value per metric, in the same order as `metrics`. */
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+ values: number[];
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+ }
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+ export interface MetricSplitProps {
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+ /** Metric names, left to right. Default visits, page views, downloads. */
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+ metrics?: string[];
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+ /** Periods on the switch, each with a value per metric. Default week, month, year. */
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+ periods?: MetricSplitPeriod[];
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+ /** Period shown first, by label. Default the first one. */
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+ defaultPeriod?: string;
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+ /** Base color: solid for the first column, lighter for the second, striped for the third. Default `"#8b5cf6"`. */
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+ color?: string;
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+ /** Card title. Default `"Site activity"`. */
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+ title?: React.ReactNode;
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+ /** Line under the title. Default `"How people find and use your page"`. */
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+ subtitle?: React.ReactNode;
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+ /** Length of the count-up and width glide, in seconds. Default `1.4`. */
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+ duration?: number;
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+ /** Locale for number formatting. Default `"en-US"`. */
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+ locale?: string;
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+ /** Accessible label for the round header button. Default `"View report"`. */
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+ actionLabel?: React.ReactNode;
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+ /** Called when the header button is pressed. Leave out to hide it. */
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+ onAction?: () => void;
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+ className?: string;
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+ }
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+ export declare const MetricSplit: React.ForwardRefExoticComponent<MetricSplitProps & React.RefAttributes<HTMLDivElement>>;
@@ -0,0 +1 @@
1
+ export { MixChart, type MixChartProps, type MixSeries, type MixPoint, type MixRange, } from "./mix-chart";
@@ -0,0 +1,59 @@
1
+ /**
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+ * MixChart
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+ *
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+ * Trigger: in view, then hover, press and keys. A white chart card of stacked
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+ * bars, each bar split into a few vivid segments with small gaps between them.
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+ * When it scrolls into view the gridlines draw in and the bars grow from the
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+ * baseline one after another, each segment stacking on the one below, while
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+ * the total counts up. One bar is chosen and shows its full colours; the rest
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+ * sit in soft hatched tints of theirs. Hover, tap or arrow to another bar and
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+ * the colours move there; point at one of its segments and only that segment
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+ * keeps its full colour while a small white card just above it names that
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+ * source and its value, one source at a time. Click a source in the legend to switch it off or on: its segments
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+ * shrink away or grow back, the scale eases to fit and the total recounts.
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+ * Switch the range and new bars grow in as the total counts to the new figure.
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+ * Reduced motion shows every state at once.
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+ *
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+ * Engine: motion/react (spring heights for the segments, a motion value
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+ * counting the total, layoutId for the range pill, AnimatePresence for the
19
+ * bars and the tooltip card).
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+ */
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+ import * as React from "react";
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+ export interface MixSeries {
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+ key: string;
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+ label: string;
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+ /** A vivid colour for this source. */
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+ color: string;
27
+ }
28
+ export interface MixPoint {
29
+ /** Short label under the bar, as in `"Mon"`. */
30
+ label: string;
31
+ /** Longer label in the tooltip, as in `"Monday 10 Nov"`. */
32
+ detail?: string;
33
+ /** One value per series, in series order. */
34
+ values: number[];
35
+ }
36
+ export interface MixRange {
37
+ id: string;
38
+ /** Label on the range switch, as in `"Week"`. */
39
+ label: string;
40
+ points: MixPoint[];
41
+ /** Change against the period before, in percent, shown as a chip. */
42
+ change?: number;
43
+ /** Shown under the total, as in `"used this week"`. */
44
+ caption?: string;
45
+ }
46
+ export interface MixChartProps {
47
+ /** Card title. Default `"Home energy"`. */
48
+ title?: string;
49
+ /** The sources, bottom of the stack first. Default solar, battery and grid. */
50
+ series?: MixSeries[];
51
+ /** The ranges on the switch, the first shown first. Default a week, a month and a year. */
52
+ ranges?: MixRange[];
53
+ /** Unit after the numbers. Default `"kWh"`. */
54
+ unit?: string;
55
+ /** Decimal places on the total and the tooltip. Default `1`. */
56
+ decimals?: number;
57
+ className?: string;
58
+ }
59
+ export declare const MixChart: React.ForwardRefExoticComponent<MixChartProps & React.RefAttributes<HTMLDivElement>>;
@@ -0,0 +1 @@
1
+ export { MonthCalendar, type MonthCalendarProps } from "./month-calendar";
@@ -0,0 +1,34 @@
1
+ /**
2
+ * MonthCalendar
3
+ *
4
+ * Trigger: hover and press. A white month calendar. A soft gray disc follows
5
+ * the pointer from day to day, and picking a day springs an ink disc to it.
6
+ * The arrows slide the month sideways in the direction you travel, with the
7
+ * month name rolling the same way and a touch of blur on the move; the arrow
8
+ * nudges toward its side on hover. Days with events carry a small dot, today
9
+ * wears a thin ring, and days from the months around it sit faded at the
10
+ * edges; picking one of those turns to its month. The grid works like a
11
+ * calendar with the keyboard: arrows move by day and week, Page Up and Page
12
+ * Down by month, Home and End to the ends of the week. Reduced motion swaps
13
+ * the slides for fades.
14
+ *
15
+ * Engine: motion/react (layoutId discs for hover and selection, direction
16
+ * aware AnimatePresence for the month change).
17
+ */
18
+ import * as React from "react";
19
+ export interface MonthCalendarProps {
20
+ /** The selected day. Leave it out to let the calendar keep its own. */
21
+ value?: Date;
22
+ /** The day selected at first. Default today. */
23
+ defaultValue?: Date;
24
+ /** Called with the picked day. */
25
+ onChange?: (date: Date) => void;
26
+ /** Days that get an event dot. Default a few days this month. */
27
+ events?: Date[];
28
+ /** First day of the week, 0 for Sunday or 1 for Monday. Default `1`. */
29
+ weekStartsOn?: 0 | 1;
30
+ /** Locale for month and weekday names. Default `"en-US"`. */
31
+ locale?: string;
32
+ className?: string;
33
+ }
34
+ export declare const MonthCalendar: React.ForwardRefExoticComponent<MonthCalendarProps & React.RefAttributes<HTMLDivElement>>;
@@ -0,0 +1 @@
1
+ export { MorphSearch, type MorphSearchProps, type SearchItem } from "./morph-search";
@@ -0,0 +1,33 @@
1
+ /**
2
+ * MorphSearch
3
+ *
4
+ * Trigger: focus, then type. A search pill that turns into a white card on
5
+ * focus. Each typed letter rises out of a light blur while the real input stays
6
+ * underneath, so the caret, selection and paste behave normally. Matches grow
7
+ * the card and cascade in, re-flowing smoothly as the list narrows, with the
8
+ * matched part of each name marked by a soft highlighter tint. No matches
9
+ * gives a small head-shake. Arrow keys move a sliding highlight, Enter picks, Escape
10
+ * clears then closes. Reduced motion drops the letter and list motion.
11
+ *
12
+ * Engine: motion/react (state-driven card morph, per-letter enter, layout list,
13
+ * layoutId highlight, AnimatePresence for the clear button and results).
14
+ */
15
+ import * as React from "react";
16
+ export interface SearchItem {
17
+ /** Main line; matching runs against it. */
18
+ title: string;
19
+ /** Second line. */
20
+ subtitle?: string;
21
+ }
22
+ export interface MorphSearchProps {
23
+ /** Items to search. Default a small address book. */
24
+ items?: SearchItem[];
25
+ /** Placeholder text. Default `"Search people"`. */
26
+ placeholder?: string;
27
+ /** Most results to show. Default `5`. */
28
+ limit?: number;
29
+ /** Called when a result is picked with a click or Enter. */
30
+ onSelect?: (item: SearchItem) => void;
31
+ className?: string;
32
+ }
33
+ export declare const MorphSearch: React.ForwardRefExoticComponent<MorphSearchProps & React.RefAttributes<HTMLDivElement>>;
@@ -0,0 +1 @@
1
+ export { OrbitCard, type OrbitCardProps, type OrbitMember } from "./orbit-card";
@@ -0,0 +1,50 @@
1
+ /**
2
+ * OrbitCard
3
+ *
4
+ * Trigger: drag (plus hover and in view). A feature card for a community,
5
+ * a network or a user count. Avatars and small app chips circle a center mark
6
+ * on three faint rings that turn at their own speeds, rising from the bottom
7
+ * of the card. Every few seconds someone joins: a spark leaves the center,
8
+ * lands on a member with a pop, a ripple spreads from the mark and the count
9
+ * in the title rolls up by one. Hover slows the rings and pulls nearby people
10
+ * gently toward the cursor; hovering a person stops them and shows who they
11
+ * are. Drag spins the whole system, and it keeps spinning with momentum when
12
+ * let go. The title, body and a gray ghost button rise out of a soft blur when
13
+ * the card scrolls into view. The rings are decorative; the text stays real
14
+ * content. Reduced motion shows a still system and a still count.
15
+ *
16
+ * Engine: motion/react for the reveal, rolling digits, ripples and pops, with
17
+ * one requestAnimationFrame loop placing the orbiting items.
18
+ */
19
+ import * as React from "react";
20
+ export interface OrbitMember {
21
+ name: string;
22
+ /** Shown under the name on hover, like a role or a city. */
23
+ role: string;
24
+ /** Photo URL. Without one, initials on a colored disc. */
25
+ avatar?: string;
26
+ }
27
+ export interface OrbitCardProps {
28
+ /** The number in the title. It rolls up by one each time someone joins. Default `24816`. */
29
+ count?: number;
30
+ /** Words after the number. Default `"creators"`. */
31
+ label?: string;
32
+ /** Line under the title. */
33
+ subtitle?: string;
34
+ /** Button label. Default `"Join the community"`. */
35
+ cta?: string;
36
+ /** Where the button goes. Without it the button calls `onCta`. */
37
+ href?: string;
38
+ /** People on the rings, up to six. Default six members. */
39
+ members?: OrbitMember[];
40
+ /** The mark in the center. Default a four-point star. */
41
+ logo?: React.ReactNode;
42
+ /** Ring speed multiplier. `0` holds the rings still. Default `1`. */
43
+ speed?: number;
44
+ /** Seconds between joins. `0` turns joining off. Default `2.6`. */
45
+ joinEvery?: number;
46
+ /** Called by the button when there is no `href`. */
47
+ onCta?: () => void;
48
+ className?: string;
49
+ }
50
+ export declare const OrbitCard: React.ForwardRefExoticComponent<OrbitCardProps & React.RefAttributes<HTMLDivElement>>;
@@ -0,0 +1 @@
1
+ export { OtpCode, type OtpCodeProps, type OtpChannel } from "./otp-code";
@@ -0,0 +1,61 @@
1
+ /**
2
+ * OtpCode
3
+ *
4
+ * Trigger: type (plus paste, focus and a timeline). A white card that asks
5
+ * for a one time code sent to an email address or a phone. It rises in out of
6
+ * a soft blur and its pieces follow one after another. The code boxes
7
+ * sit in two groups (3 and 3 for six digits) with a small gap between them.
8
+ * Each digit pops into its box, the box waiting for the next digit shows a
9
+ * blinking caret, and filled boxes turn white with a stroke. There is no
10
+ * confirm button: the last digit starts the check, the boxes ripple in a
11
+ * wave while a spinner says it is checking, and then either the boxes turn
12
+ * green for a beat and the card glides into a confirmation (a green badge
13
+ * whose shield draws a check while rings ripple out, You're verified, a panel
14
+ * with the verified address and a Remember this device switch, then
15
+ * Continue), or they shake red, a message slides in, and the digits drop away
16
+ * from the right so the next try can start. A resend line counts down and
17
+ * then turns into a button whose icon spins when pressed. It is one real
18
+ * input underneath, so paste, autofill of SMS codes, backspace and arrow
19
+ * keys all work. Reduced motion keeps every state without movement.
20
+ *
21
+ * Engine: motion/react (pops, waves, staggered colour changes, a keyframe
22
+ * shake and rolling text) with animated icons from lucide-animated (MIT),
23
+ * vendored in src/icons.
24
+ */
25
+ import * as React from "react";
26
+ export type OtpChannel = "email" | "phone";
27
+ export interface OtpCodeProps {
28
+ /** Number of digits, 3 to 8. Default `6`. */
29
+ length?: number;
30
+ /** Where the code was sent. Default `"email"`. */
31
+ channel?: OtpChannel;
32
+ /** The email address or phone number the code went to. */
33
+ destination?: string;
34
+ /** Hide most of the destination, like jo•••@lumen.app. Default true. */
35
+ maskDestination?: boolean;
36
+ /** Split the boxes into two groups. Default true (3 and 3 for six digits). */
37
+ split?: boolean;
38
+ /** Show dots instead of the digits. Default false. */
39
+ mask?: boolean;
40
+ /** Seconds before the code can be sent again. Default `30`. */
41
+ resendAfter?: number;
42
+ /**
43
+ * Checks a complete code. Return true when it is right. Default: a short
44
+ * wait, then every code passes (a demo).
45
+ */
46
+ verify?: (code: string) => boolean | Promise<boolean>;
47
+ /** Called once a code passes. */
48
+ onVerified?: (code: string) => void;
49
+ /** Called when the person asks for a new code. */
50
+ onResend?: () => void | Promise<void>;
51
+ /** Called by the confirmation's main button. */
52
+ onContinue?: () => void;
53
+ /** Label of the confirmation's main button. Default `"Continue"`. */
54
+ continueLabel?: string;
55
+ /** Called when the confirmation's Remember this device switch changes. */
56
+ onRememberDevice?: (remember: boolean) => void;
57
+ /** Focus the boxes when the card scrolls into view. Default false; turn it on for a page that is only this step. */
58
+ autoFocus?: boolean;
59
+ className?: string;
60
+ }
61
+ export declare const OtpCode: React.ForwardRefExoticComponent<OtpCodeProps & React.RefAttributes<HTMLDivElement>>;
@@ -0,0 +1 @@
1
+ export { ParticleCard, type ParticleCardProps, type ParticleLook } from "./particle-card";
@@ -0,0 +1,57 @@
1
+ /**
2
+ * ParticleCard
3
+ *
4
+ * Trigger: hover (and in view). A product feature card whose hero visual is
5
+ * made of particles: any SVG is sampled into a grid, and each cell is drawn as
6
+ * a mono glyph, a solid block or a thin scan dash. Rings spread out from the
7
+ * centre like a droplet on water and morph every region between those three
8
+ * looks while the shape turns. On first view the particles fly in and assemble.
9
+ * Move the cursor through it and the particles part like water, opening a clear
10
+ * pool with a dense, softly rippling rim that flows after you; click to drop a
11
+ * ripple that spreads outward. Reach sets the size of the pool and force how
12
+ * strongly it parts, and a film grain can be dialed over the card. Pass your
13
+ * own SVG (any filled or stroked shape) to make the pattern. The artwork is
14
+ * decorative; the title, line and button stay real content. Reduced
15
+ * motion draws a still, assembled frame.
16
+ *
17
+ * Engine: motion/react (useAnimationFrame runs the particle springs and wave;
18
+ * everything is drawn to one canvas, so thousands of cells stay smooth).
19
+ */
20
+ import * as React from "react";
21
+ export type ParticleLook = "mixed" | "glyph" | "block" | "scan";
22
+ export interface ParticleCardProps {
23
+ /** SVG markup for the artwork. Its filled and stroked areas become particles. Default a radiating starburst mark. */
24
+ svg?: string;
25
+ /** How cells are drawn: all three looks morphing (`"mixed"`), or one look only. Default `"mixed"`. */
26
+ look?: ParticleLook;
27
+ /** Card color. Default white. */
28
+ background?: string;
29
+ /** Particle color. Only the artwork uses it. Default ink. */
30
+ color?: string;
31
+ /** Title, line and button color. Default ink. */
32
+ textColor?: string;
33
+ /** Grid cell size, px. Smaller is finer. Default `6`. */
34
+ cell?: number;
35
+ /** How fast the shape turns, turns per minute. `0` holds it still. Default `1`. */
36
+ spin?: number;
37
+ /** How strongly the cursor parts the particles, 0 to 3. Above 1 the pool opens wider and the rim is pushed out harder. Default `0.75`. */
38
+ force?: number;
39
+ /** Radius of the pool the cursor opens, px. Default `130`. */
40
+ reach?: number;
41
+ /** Film grain over the card, 0 (none) to 1 (heavy). Default `0`. */
42
+ grain?: number;
43
+ /** Characters for the glyph look, densest first. Default `"01/>."`. */
44
+ chars?: string;
45
+ /** Feature title. */
46
+ title?: string;
47
+ /** One short line about the feature. */
48
+ description?: string;
49
+ /** Button label. Default `"Learn more"`. */
50
+ cta?: string;
51
+ /** Where the button goes. Without it the button calls `onOpen`. */
52
+ href?: string;
53
+ /** Called by the button when there is no `href`. */
54
+ onOpen?: () => void;
55
+ className?: string;
56
+ }
57
+ export declare const ParticleCard: React.ForwardRefExoticComponent<ParticleCardProps & React.RefAttributes<HTMLDivElement>>;
@@ -0,0 +1 @@
1
+ export { PaymentForm, type PaymentFormProps, type PaymentDetails, } from "./payment-form";
@@ -0,0 +1,54 @@
1
+ /**
2
+ * PaymentForm
3
+ *
4
+ * Trigger: type (plus focus and press). A white card for adding a payment
5
+ * card. Every field is a soft gray pill with a label that floats up on focus,
6
+ * and one ink focus ring glides from field to field as you move through the
7
+ * form; each field's icon gives the same quick pop and tilt when it takes
8
+ * focus. The card number groups itself as you type and the card network logo
9
+ * rolls in when the number is recognised. The expiry adds its own slash.
10
+ * Valid fields draw a light check; a field left wrong shakes once and rolls
11
+ * in a hint. A spring switch saves the card. The button stays muted until the
12
+ * form is complete, its lock shackle snapping shut when it is ready; a press
13
+ * runs a spinner, then the button turns green and draws a check. Then the
14
+ * whole card becomes a confirmation in the style of VerifyFlow: the green seal
15
+ * spins in, draws its check and bursts sparks, a pill shows the card's logo,
16
+ * last four and expiry, and Add another and Continue sit side by side. When
17
+ * the card scrolls into view, the title, fields, switch and button rise out of
18
+ * a soft blur one after another; Add another blurs the confirmation away and plays the
19
+ * same rise back into a fresh form with the cursor in the number field. Errors and results are announced, and reduced motion
20
+ * swaps the movement for fades.
21
+ *
22
+ * Engine: motion/react for the fields, focus ring, switch, button and
23
+ * confirmation layout; gsap + @gsap/react for the seal (scoped with
24
+ * useGSAP).
25
+ */
26
+ import * as React from "react";
27
+ export interface PaymentDetails {
28
+ number: string;
29
+ name: string;
30
+ expiry: string;
31
+ cvc: string;
32
+ brand: string | null;
33
+ save: boolean;
34
+ }
35
+ export interface PaymentFormProps {
36
+ /** Card title. Default `"Payment details"`. */
37
+ title?: string;
38
+ /** Line under the title. */
39
+ subtitle?: string;
40
+ /** Button label. Default `"Save card"`. */
41
+ cta?: string;
42
+ /** Button label once saved. Default `"Card saved"`. */
43
+ doneLabel?: string;
44
+ /** Whether the save switch starts on. Default `true`. */
45
+ defaultSave?: boolean;
46
+ /** Confirmation button label. Default `"Continue to checkout"`. */
47
+ continueLabel?: string;
48
+ /** Called by the confirmation's continue button. */
49
+ onContinue?: () => void;
50
+ /** Called on submit. Return a promise to hold the spinner until it settles; a rejection returns to the form. */
51
+ onSubmit?: (details: PaymentDetails) => void | Promise<unknown>;
52
+ className?: string;
53
+ }
54
+ export declare const PaymentForm: React.ForwardRefExoticComponent<PaymentFormProps & React.RefAttributes<HTMLFormElement>>;
@@ -0,0 +1 @@
1
+ export { PillTabs, type PillTabsProps, type PillTab } from "./pill-tabs";
@@ -0,0 +1,39 @@
1
+ /**
2
+ * PillTabs
3
+ *
4
+ * Trigger: press. Tabs on a tinted track with a white pill that slides to the
5
+ * active tab like a rubber band. The leading edge darts ahead; the trailing edge
6
+ * holds back, then follows on a looser spring, so the pill stretches long and
7
+ * thins, then settles with just a hint of give. A horizontal motion blur, scaled by its speed, smears it
8
+ * mid-travel and clears at rest. The rounded ends never distort: the pill is two
9
+ * caps and a flat middle that scales. Arrow keys, Home and End move between
10
+ * tabs. Reduced motion jumps the pill with no stretch or blur.
11
+ *
12
+ * Engine: motion/react (two spring-driven edge motion values, transform-only
13
+ * pill parts, useVelocity feeding an SVG horizontal blur).
14
+ */
15
+ import * as React from "react";
16
+ export interface PillTab {
17
+ id: string;
18
+ label: string;
19
+ /** Small count shown after the label. */
20
+ badge?: number;
21
+ }
22
+ export interface PillTabsProps {
23
+ /** Tabs, left to right. Default inbox, mentions, saved. */
24
+ tabs?: PillTab[];
25
+ /** Active tab id when uncontrolled. Default the first. */
26
+ defaultValue?: string;
27
+ /** Active tab id when controlled. */
28
+ value?: string;
29
+ /** Called with the new tab id. */
30
+ onValueChange?: (id: string) => void;
31
+ /** How rubbery the slide is, 0 (rigid) to 1 (very stretchy). Default `0.45`. */
32
+ stretch?: number;
33
+ /** Strongest horizontal blur mid-flight, in px. `0` turns it off. Default `7.5`. */
34
+ blur?: number;
35
+ /** Accessible name for the tab list. Default `"Sections"`. */
36
+ label?: string;
37
+ className?: string;
38
+ }
39
+ export declare const PillTabs: React.ForwardRefExoticComponent<PillTabsProps & React.RefAttributes<HTMLDivElement>>;
@@ -0,0 +1 @@
1
+ export { PixelBlast, type PixelBlastProps, type PixelBlastShape } from "./pixel-blast";
@@ -0,0 +1,41 @@
1
+ /**
2
+ * PixelBlast
3
+ *
4
+ * Trigger: hover and press (plus in view). A background of dithered pixel
5
+ * clouds. A few soft cloud bodies wander the whole area on slow looping
6
+ * paths, their edges torn by noise, drawn through an ordered (Bayer) dither as
7
+ * a grid of dots that grow and shrink in steps; every dot shimmers on its own
8
+ * beat, and an optional perspective floor of dots rolls toward you along the
9
+ * bottom. The pointer lights the pixels up around it, a press sends a ripple
10
+ * ring out through the field, and while the pointer is away a ripple rises on
11
+ * its own now and then. On the way in the pixels spread out from the centre
12
+ * behind a bright edge. Put anything on top as children. Reduced motion draws
13
+ * a single still frame.
14
+ *
15
+ * Engine: canvas 2D on one requestAnimationFrame loop that pauses off screen,
16
+ * with motion/react's useInView for the entrance.
17
+ */
18
+ import * as React from "react";
19
+ export type PixelBlastShape = "square" | "circle" | "diamond";
20
+ export interface PixelBlastProps {
21
+ /** Pixel colour. Default `"#252528"`. */
22
+ color?: string;
23
+ /** Grid cell in px; the largest dot fills most of a cell. Default `6`. */
24
+ cellSize?: number;
25
+ /** Dot shape. Default `"square"`. */
26
+ shape?: PixelBlastShape;
27
+ /** Drift and shimmer speed; `2` is twice as fast. Default `1`. */
28
+ speed?: number;
29
+ /** How much of the area the clouds cover; `2` makes each cloud twice as wide. Default `1.4`. */
30
+ coverage?: number;
31
+ /** How heavy the clouds are: higher fills them with bigger, bolder dots. Default `0.8`. */
32
+ density?: number;
33
+ /** Draw the perspective floor of dots along the bottom. Default `false`. */
34
+ floor?: boolean;
35
+ /** Light up under the pointer and ripple on press. Default `true`. */
36
+ interactive?: boolean;
37
+ /** Content laid over the field. */
38
+ children?: React.ReactNode;
39
+ className?: string;
40
+ }
41
+ export declare const PixelBlast: React.ForwardRefExoticComponent<PixelBlastProps & React.RefAttributes<HTMLDivElement>>;
@@ -0,0 +1 @@
1
+ export { PixelFeatureCard, type PixelFeatureCardProps, type PixelShape, } from "./pixel-feature-card";
@@ -0,0 +1,43 @@
1
+ /**
2
+ * PixelFeatureCard
3
+ *
4
+ * Trigger: hover and press (plus in view). A product feature card: a phone
5
+ * with a small app screen stands in front of a field of dithered pixel clouds.
6
+ * The clouds are a few soft bodies that wander the whole card on slow looping
7
+ * paths, their edges torn by noise, drawn through an ordered (Bayer) dither as
8
+ * a grid of dots that grow and shrink in steps; every dot shimmers on
9
+ * its own beat, and a perspective floor of dots rolls toward you along the
10
+ * bottom. The pointer lights the pixels up around it, a press sends a ripple
11
+ * ring out through the field, and while the pointer is away a ripple rises on
12
+ * its own now and then. The phone floats in when the card scrolls into view
13
+ * and tilts toward the pointer on springs, and the screen inside builds itself
14
+ * up: the score counts, bars grow and rows slide in. On the way in the card
15
+ * rises and the pixels spread out from the centre behind a bright edge. Reduced motion draws a single still
16
+ * frame and keeps the phone flat.
17
+ *
18
+ * Engine: motion/react (springs for the phone tilt and entrance, staggered
19
+ * screen reveals, a counting motion value) with a canvas 2D field on one
20
+ * requestAnimationFrame loop that pauses off screen.
21
+ */
22
+ import * as React from "react";
23
+ export type PixelShape = "square" | "circle" | "diamond";
24
+ export interface PixelFeatureCardProps {
25
+ /** Pixel colour, also the accent on the default screen. Default `"#252528"`. */
26
+ color?: string;
27
+ /** Grid cell in px; the largest dot fills most of a cell. Default `6`. */
28
+ cellSize?: number;
29
+ /** Dot shape. Default `"square"`. */
30
+ shape?: PixelShape;
31
+ /** Drift and shimmer speed; `2` is twice as fast. Default `1`. */
32
+ speed?: number;
33
+ /** How much of the card the clouds cover; `2` makes each cloud twice as wide. Default `1.4`. */
34
+ coverage?: number;
35
+ /** How heavy the clouds are: higher fills them with bigger, bolder dots. Default `0.8`. */
36
+ density?: number;
37
+ /** Draw the perspective floor of dots along the bottom. Default `false`. */
38
+ floor?: boolean;
39
+ /** What the phone shows. Default a small health app screen. */
40
+ children?: React.ReactNode;
41
+ className?: string;
42
+ }
43
+ export declare const PixelFeatureCard: React.ForwardRefExoticComponent<PixelFeatureCardProps & React.RefAttributes<HTMLDivElement>>;
@@ -0,0 +1 @@
1
+ export { PixelScroll, type PixelScrollProps, type PixelDirection, type PixelPattern, type PixelEasing } from "./pixel-scroll";
@@ -0,0 +1,64 @@
1
+ /**
2
+ * PixelScroll
3
+ *
4
+ * Trigger: scroll. A scroll-driven pixel transition. A tall track scrolls past
5
+ * a sticky stage, and as it does a grid of pixels flips from state A to state
6
+ * B. Colors mode goes from one color to another, with optional accent pixels
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+ * flickering in the moving band; two-layer mode goes from image A to image B.
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+ * Direction sets where the flip starts (top, bottom, left, right, center out or
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+ * in), pattern breaks up the front (random, checker, diagonal, wave, spiral,
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+ * radial) and intensity sets how much the pattern wins over the direction.
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+ * Easing shapes the timing and End At sets how far through the scroll the
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+ * transition finishes. Pixels that have settled fill their gaps, so the result
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+ * is seamless; the grid only shows along the moving front. Scrolling is the
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+ * user's own input, so it runs under reduced motion too.
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+ *
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+ * Engine: motion/react (useScroll for progress; one canvas redrawn only when the
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+ * progress changes).
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+ */
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+ import * as React from "react";
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+ export type PixelDirection = "top-bottom" | "bottom-top" | "left-right" | "right-left" | "center-out" | "center-in";
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+ export type PixelPattern = "random" | "checker" | "diagonal" | "wave" | "spiral" | "radial";
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+ export type PixelEasing = "linear" | "ease-in" | "ease-out" | "ease-in-out" | "expo-out";
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+ export interface PixelScrollProps {
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+ /** `"colors"` flips color A to color B; `"layers"` flips image A to image B. Default `"colors"`. */
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+ mode?: "colors" | "layers";
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+ /** Start color (colors mode). Default the light card gray. */
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+ from?: string;
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+ /** End color (colors mode). Default ink. */
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+ to?: string;
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+ /** Start image (layers mode). */
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+ layerA?: string;
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+ /** End image (layers mode). */
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+ layerB?: string;
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+ /** Pixel size, px. Default `16`. */
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+ pixelSize?: number;
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+ /** Gap between pixels along the moving front, px. Default `0`. */
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+ gap?: number;
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+ /** How much of the transition already shows before any scrolling, 0 to 0.5, so there is a hint of it at rest. Default `0.08`. */
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+ startAt?: number;
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+ /** How far through the scroll the transition finishes, 0.1 to 1. Default `0.8`. */
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+ endAt?: number;
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+ /** Where the flip starts. Default `"bottom-top"`. */
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+ direction?: PixelDirection;
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+ /** How the front is broken up. Default `"random"`. */
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+ pattern?: PixelPattern;
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+ /** How strongly the pattern shifts each pixel's timing, 0 to 1. Default `0.45`. */
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+ intensity?: number;
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+ /** Timing curve. Default `"ease-in-out"`. */
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+ easing?: PixelEasing;
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+ /** Share of pixels in the moving band that flash an accent, 0 to 1. Default `0.25`. */
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+ accentShare?: number;
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+ /** Up to four accent colors. */
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+ accents?: string[];
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+ /** Scroll length in screens (or container heights). Default `3`. */
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+ length?: number;
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+ /** Scroll inside this element instead of the page. */
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+ container?: React.RefObject<HTMLElement | null>;
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+ /** Content laid over the stage. */
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+ children?: React.ReactNode;
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+ /** Describes the visual for screen readers. Leave empty if it is decorative. */
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+ label?: string;
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+ className?: string;
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+ }
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+ export declare const PixelScroll: React.ForwardRefExoticComponent<PixelScrollProps & React.RefAttributes<HTMLDivElement>>;
@@ -0,0 +1 @@
1
+ export { PricingCard, type PricingCardProps, type PricingPlan, type PricingFeature, type PricingIcon } from "./pricing-card";