motion-brew 0.0.0-stage → 0.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (663) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +106 -2
  3. package/dist/account-menu.d.ts +1 -0
  4. package/dist/account-menu.js +16 -0
  5. package/dist/action-menu.d.ts +1 -0
  6. package/dist/action-menu.js +10 -0
  7. package/dist/activity-grid.d.ts +1 -0
  8. package/dist/activity-grid.js +14 -0
  9. package/dist/add-card.d.ts +1 -0
  10. package/dist/add-card.js +11 -0
  11. package/dist/amount-slider.d.ts +1 -0
  12. package/dist/amount-slider.js +10 -0
  13. package/dist/annotation-text.d.ts +1 -0
  14. package/dist/annotation-text.js +8 -0
  15. package/dist/aura-card.d.ts +1 -0
  16. package/dist/aura-card.js +19 -0
  17. package/dist/auth-card.d.ts +1 -0
  18. package/dist/auth-card.js +15 -0
  19. package/dist/avatar-testimonial.d.ts +1 -0
  20. package/dist/avatar-testimonial.js +8 -0
  21. package/dist/backspace-text.d.ts +1 -0
  22. package/dist/backspace-text.js +8 -0
  23. package/dist/bell-toggle.d.ts +1 -0
  24. package/dist/bell-toggle.js +8 -0
  25. package/dist/bill-list.d.ts +1 -0
  26. package/dist/bill-list.js +15 -0
  27. package/dist/binary-text.d.ts +1 -0
  28. package/dist/binary-text.js +8 -0
  29. package/dist/blur-accordion.d.ts +1 -0
  30. package/dist/blur-accordion.js +8 -0
  31. package/dist/blur-text.d.ts +1 -0
  32. package/dist/blur-text.js +8 -0
  33. package/dist/booking-card.d.ts +1 -0
  34. package/dist/booking-card.js +11 -0
  35. package/dist/brand-bridge.d.ts +1 -0
  36. package/dist/brand-bridge.js +12 -0
  37. package/dist/calendar-agenda.d.ts +1 -0
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  39. package/dist/channel-mix.d.ts +1 -0
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  202. package/dist/column-card.d.ts +1 -0
  203. package/dist/column-card.js +8 -0
  204. package/dist/components/account-menu/account-menu.d.ts +56 -0
  205. package/dist/components/account-menu/index.d.ts +1 -0
  206. package/dist/components/action-menu/action-menu.d.ts +45 -0
  207. package/dist/components/action-menu/index.d.ts +1 -0
  208. package/dist/components/activity-grid/activity-grid.d.ts +54 -0
  209. package/dist/components/activity-grid/index.d.ts +1 -0
  210. package/dist/components/add-card/add-card.d.ts +41 -0
  211. package/dist/components/add-card/index.d.ts +1 -0
  212. package/dist/components/amount-slider/amount-slider.d.ts +43 -0
  213. package/dist/components/amount-slider/index.d.ts +1 -0
  214. package/dist/components/annotation-text/annotation-text.d.ts +27 -0
  215. package/dist/components/annotation-text/index.d.ts +1 -0
  216. package/dist/components/aura-card/aura-card.d.ts +63 -0
  217. package/dist/components/aura-card/index.d.ts +1 -0
  218. package/dist/components/auth-card/auth-card.d.ts +51 -0
  219. package/dist/components/auth-card/index.d.ts +1 -0
  220. package/dist/components/avatar-testimonial/avatar-testimonial.d.ts +39 -0
  221. package/dist/components/avatar-testimonial/index.d.ts +1 -0
  222. package/dist/components/backspace-text/backspace-text.d.ts +27 -0
  223. package/dist/components/backspace-text/index.d.ts +1 -0
  224. package/dist/components/bell-toggle/bell-toggle.d.ts +33 -0
  225. package/dist/components/bell-toggle/index.d.ts +1 -0
  226. package/dist/components/bill-list/bill-list.d.ts +49 -0
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  228. package/dist/components/binary-text/binary-text.d.ts +24 -0
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  230. package/dist/components/blur-accordion/blur-accordion.d.ts +35 -0
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  232. package/dist/components/blur-text/blur-text.d.ts +33 -0
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  234. package/dist/components/booking-card/booking-card.d.ts +56 -0
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  236. package/dist/components/brand-bridge/brand-bridge.d.ts +63 -0
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  238. package/dist/components/calendar-agenda/calendar-agenda.d.ts +64 -0
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  240. package/dist/components/channel-mix/channel-mix.d.ts +63 -0
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+ /**
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+ * DeviceTraffic
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+ *
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+ * Trigger: in view, then hover, plus a live timeline. A white traffic card:
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+ * a light gray header with an icon tile, a title and a line of copy, then a
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+ * white panel overlapping it with the total visitors on rolling digits and a column per device
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+ * (desktop, tablet, mobile). Each column has a tall gauge that fills to the
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+ * device's share. When the card scrolls into view the gauges fill one after
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+ * another while the numbers roll up from zero. While live, new visits arrive
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+ * every few seconds: the total rolls on, a small "+n" floats up by the Live chip, the
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+ * shares drift and the gauges settle to their new levels on a spring.
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+ * Pointing at a column (or focusing it) dims the others, tilts its device
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+ * icon into play and swaps its change for the visitor count. Live updates
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+ * pause off screen and in a hidden tab. Reduced motion keeps the numbers
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+ * current without movement.
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+ *
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+ * Engine: motion/react (gauge fills sliding up on springs, spring digit columns,
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+ * AnimatePresence for the swaps and the "+n") with animated icons from
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+ * lucide-animated (MIT), vendored in src/icons.
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+ */
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+ import * as React from "react";
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+ export type DeviceKind = "desktop" | "tablet" | "mobile";
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+ export interface DeviceTrafficDevice {
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+ name: string;
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+ kind: DeviceKind;
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+ /** Share of visitors, in percent. Shares are scaled to add up to 100. */
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+ share: number;
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+ /** Change against the last period, in percent. */
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+ change: number;
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+ /** Gauge color. Defaults follow the card's palette. */
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+ color?: string;
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+ }
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+ export interface DeviceTrafficProps {
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+ /** Title in the shell. Default `"Traffic by device"`. */
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+ title?: React.ReactNode;
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+ /** Line under the title. */
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+ description?: React.ReactNode;
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+ /** Label over the total. Default `"Total visitors"`. */
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+ label?: string;
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+ /** Visitors at the start. Default `237456`. */
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+ total?: number;
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+ /** Change of the total against the last period, in percent. Default `-1.4`. */
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+ change?: number;
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+ devices?: DeviceTrafficDevice[];
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+ /** New visits arrive every few seconds. Default true. */
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+ live?: boolean;
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+ /** Seconds between live updates. Default `2.6`. */
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+ interval?: number;
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+ /** Gauge colors, one per device, used when a device has no color of its own. */
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+ colors?: string[];
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+ /** Called by the Report button. Leave out to hide it. */
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+ onReport?: () => void;
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+ /** Locale for numbers. Default `"en-US"`. */
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+ locale?: string;
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+ /** Show the gray header band with the icon, title and copy. Default true; false leaves just the chart. */
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+ header?: boolean;
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+ className?: string;
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+ }
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+ export declare const DeviceTraffic: React.ForwardRefExoticComponent<DeviceTrafficProps & React.RefAttributes<HTMLDivElement>>;
@@ -0,0 +1 @@
1
+ export { DeviceTraffic, type DeviceTrafficProps, type DeviceTrafficDevice, type DeviceKind, } from "./device-traffic";
@@ -0,0 +1,36 @@
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+ /**
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+ * DownloadButton
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+ *
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+ * Trigger: press (plus hover). An ink pill that shows a download from start
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+ * to finish. The icon is a page with a folded corner and an arrow on it; on
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+ * hover the arrow eases down a touch. A press sets the arrow floating on a
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+ * slow, even bob while the page fills from the bottom like liquid, its
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+ * surface rolling gently sideways and rising in step with the progress. A
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+ * lighter fill sweeps across the button behind a softly waving edge, the
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+ * label rolls to Downloading and a percentage counts up in uneven bursts the
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+ * way real downloads do. At the end the arrow settles and shrinks away, the
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+ * corner gives a little flip, a check draws on the page, the button turns
13
+ * green and the label rolls to Downloaded with the file size. Pressing again
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+ * resets it. Progress is announced at the start and end, and reduced motion
15
+ * keeps the fills but drops the bob and the rolling surface.
16
+ *
17
+ * Engine: gsap + @gsap/react (one timeline per download for the fill, the
18
+ * percentage and the icon, scoped with useGSAP), with motion/react for the
19
+ * rolling label.
20
+ */
21
+ import * as React from "react";
22
+ export interface DownloadButtonProps {
23
+ /** Label at rest. Default `"Download"`. */
24
+ label?: string;
25
+ /** File size shown once done. Default `"4.2 MB"`. */
26
+ size?: string;
27
+ /** Seconds the demo download takes. Default `2.6`. */
28
+ duration?: number;
29
+ /**
30
+ * Called on press. Return a promise to hold the fill near the end until it
31
+ * settles; a rejection resets the button.
32
+ */
33
+ onDownload?: () => void | Promise<unknown>;
34
+ className?: string;
35
+ }
36
+ export declare const DownloadButton: React.ForwardRefExoticComponent<DownloadButtonProps & React.RefAttributes<HTMLButtonElement>>;
@@ -0,0 +1 @@
1
+ export { DownloadButton, type DownloadButtonProps } from "./download-button";
@@ -0,0 +1,55 @@
1
+ /**
2
+ * EventCard
3
+ *
4
+ * Trigger: hover and press (plus in view). A minimal white card with the
5
+ * details of one event: a small kind line over the title, then the date and
6
+ * a time whose clock hands sweep round to the start when the card comes into
7
+ * view. Guests sit in a stack that fans out on hover with a name under each
8
+ * face, and the dashed plus adds a guest who pops in while the counts roll.
9
+ * The description fades out under its last line and Show more unfolds the
10
+ * rest. The action row pairs an ink Join button, whose arrow slides through
11
+ * on hover, with round tools drawn in GSAP: the copy sheets slide apart and
12
+ * swap to a check, the pencil rocks and draws a line, and the bin lifts its
13
+ * lid, then widens into a red Delete pill to confirm and leaves an Undo row.
14
+ * Everything rises in one row after another when the card scrolls into view.
15
+ * Reduced motion swaps the movement for fades.
16
+ *
17
+ * Engine: motion/react for the layout, stack, counts and states; gsap +
18
+ * @gsap/react for the icon drawings (scoped with useGSAP).
19
+ */
20
+ import * as React from "react";
21
+ export interface EventGuest {
22
+ name: string;
23
+ /** Photo URL. Without one, initials on a soft disc. */
24
+ avatar?: string;
25
+ /** Whether they said yes. Default `true`. */
26
+ going?: boolean;
27
+ }
28
+ export interface EventCardProps {
29
+ /** Event title. Default `"Product demo"`. */
30
+ title?: string;
31
+ /** When it starts. Default a Friday at 1:30 PM. */
32
+ start?: Date;
33
+ /** When it ends. Default two hours after the start. */
34
+ end?: Date;
35
+ /** People invited. Default six guests, one still to answer. */
36
+ guests?: EventGuest[];
37
+ /** What the event is about. Each string is a paragraph. */
38
+ about?: string[];
39
+ /** Locale for the date and time. Default `"en-US"`. */
40
+ locale?: string;
41
+ /** Called by the pencil. */
42
+ onEdit?: () => void;
43
+ /** Called once delete is confirmed. */
44
+ onDelete?: () => void;
45
+ /** Called by the plus. Default adds a sample guest so the stack can be tried. */
46
+ onInvite?: () => void;
47
+ /** What kind of event it is, shown as a tag. Default `"Video call"`. */
48
+ kind?: string;
49
+ /** Main button label. Default `"Join call"`. */
50
+ cta?: string;
51
+ /** Called by the main button. */
52
+ onJoin?: () => void;
53
+ className?: string;
54
+ }
55
+ export declare const EventCard: React.ForwardRefExoticComponent<EventCardProps & React.RefAttributes<HTMLDivElement>>;
@@ -0,0 +1 @@
1
+ export { EventCard, type EventCardProps, type EventGuest } from "./event-card";
@@ -0,0 +1,46 @@
1
+ /**
2
+ * FileDrop
3
+ *
4
+ * Trigger: drag (plus press). A white upload card with a drop zone. Drag files
5
+ * over it and the dashed border starts marching, the zone swells a touch, the
6
+ * cloud lifts and the line rolls to "Release to upload". Drop them and a ripple
7
+ * spreads from where they fell while the cloud gulps them down; the files
8
+ * slide into the list one after another. Each thumbnail develops like a photo,
9
+ * blurred and grey at first and sharpening as it uploads, while a slider runs
10
+ * along its track: an ink fill with a light sheen gliding through it and a
11
+ * round knob riding its tip, beside a rolling percent. Meanwhile a thin arc
12
+ * circles the cloud and the zone counts the files in flight. When a file
13
+ * finishes the track tucks away, a soft green wash sweeps the row, a faint
14
+ * green glow rises from the card's bottom edge to about halfway and fades, the
15
+ * thumbnail pops and a green check draws itself. Hover a finished row and the
16
+ * check turns into a bin. Deleting (or cancelling) breaks the row: a hairline
17
+ * crack draws down it and it shivers, then the two halves and a few small
18
+ * flakes become free pieces with a little physics, pushed outward and up with
19
+ * a spin, falling under gravity with air drag, lifting a shadow as they go and
20
+ * fading, while the list closes the gap. Files of the wrong type or too large shake and say why. Images
21
+ * dragged in from a web page arrive as links and are fetched into files. A
22
+ * ref's `add` takes files from anywhere else.
23
+ * Reduced motion keeps every state without movement.
24
+ *
25
+ * Engine: motion/react (springs and keyframes for the zone, ripple, glow and rows,
26
+ * motion values driving each slider, percent and developing thumbnail,
27
+ * AnimatePresence for the rows and the done check), with GSAP for the break:
28
+ * a timeline for the crack and shiver, then a ticker stepping the falling pieces.
29
+ */
30
+ import * as React from "react";
31
+ export interface FileDropHandle {
32
+ /** Add files as if they were dropped. */
33
+ add: (files: File[]) => void;
34
+ }
35
+ export interface FileDropProps {
36
+ /** Accepted MIME types. Default PNG, JPEG and GIF. */
37
+ accept?: string[];
38
+ /** Largest file in bytes. Default 10 MB. */
39
+ maxSize?: number;
40
+ /** Your upload. Call `progress` with 0 to 1 as it goes. Default: a simulated upload. */
41
+ upload?: (file: File, progress: (p: number) => void) => Promise<void>;
42
+ /** Called each time a file finishes uploading. */
43
+ onUploaded?: (file: File) => void;
44
+ className?: string;
45
+ }
46
+ export declare const FileDrop: React.ForwardRefExoticComponent<FileDropProps & React.RefAttributes<FileDropHandle>>;
@@ -0,0 +1 @@
1
+ export { FileDrop, type FileDropProps, type FileDropHandle } from "./file-drop";
@@ -0,0 +1,26 @@
1
+ /**
2
+ * FlipWords
3
+ *
4
+ * Trigger: timeline. One word in a sentence flips to the next on a loop. The
5
+ * outgoing word tips away while the incoming one flips up letter by letter in
6
+ * 3D, and the sentence reflows smoothly as the word's width changes. Screen
7
+ * readers hear the whole list once. Reduced motion swaps words without motion.
8
+ *
9
+ * Engine: motion/react (AnimatePresence with per-letter stagger, layout on the
10
+ * word slot for the width change).
11
+ */
12
+ import * as React from "react";
13
+ export interface FlipWordsProps {
14
+ /** Text before the changing word. Default `"Build"`. */
15
+ before?: string;
16
+ /** Words to cycle through. Default `["playful", "precise", "fearless"]`. */
17
+ words?: string[];
18
+ /** Text after the changing word. Default `"interfaces"`. */
19
+ after?: string;
20
+ /** Milliseconds each word stays. Default `2400`. */
21
+ interval?: number;
22
+ /** Classes for the changing word. Default a violet tone. */
23
+ wordClassName?: string;
24
+ className?: string;
25
+ }
26
+ export declare const FlipWords: React.ForwardRefExoticComponent<FlipWordsProps & React.RefAttributes<HTMLParagraphElement>>;
@@ -0,0 +1 @@
1
+ export { FlipWords, type FlipWordsProps } from "./flip-words";
@@ -0,0 +1,56 @@
1
+ /**
2
+ * FluxCard
3
+ *
4
+ * Trigger: in view and timeline, plus hover and press. A feature card on a
5
+ * pixelated gradient: the colour flows underneath, but it is drawn as a grid
6
+ * of small rounded squares, stepped into a few shades and dithered between
7
+ * them like an old screen. The pointer carries a negative magnetic field:
8
+ * squares near it shrink away to nothing and the colour is pushed outward,
9
+ * so a clear hole follows the pointer with a crowded, brighter rim around it.
10
+ * A press sends a shock wave through the grid. In front, a frosted focus
11
+ * timer counts down inside a shield, and notification pills drift in from
12
+ * the edges, hit the shield and get pushed back out; each one that bounces
13
+ * off makes the shield pulse, ripples the grid where it hit and adds to the
14
+ * held back count. The pills are repelled by the pointer too. Everything
15
+ * pauses off screen and in a hidden tab. Reduced motion keeps a still frame
16
+ * with the pills resting around the timer.
17
+ *
18
+ * Engine: motion/react (entrances, the shield pulse, rolling numbers) and a
19
+ * WebGL fragment shader (flow noise, Bayer dithering, the repelling field and
20
+ * press waves), with a small spring simulation for the pills, all on one
21
+ * requestAnimationFrame loop that runs only while the card is visible.
22
+ */
23
+ import * as React from "react";
24
+ export type FluxPingIcon = "message" | "calendar" | "mail" | "bell" | "receipt";
25
+ export interface FluxPing {
26
+ label: string;
27
+ icon: FluxPingIcon;
28
+ }
29
+ export interface FluxCardProps {
30
+ /** Card title. Default `"Keep the noise out"`. */
31
+ title?: React.ReactNode;
32
+ /** Line under the title. */
33
+ description?: React.ReactNode;
34
+ /** The label inside the timer. Default `"Deep work"`. */
35
+ label?: string;
36
+ /** Length of the focus block in minutes. Default `25`. */
37
+ minutes?: number;
38
+ /** Notifications that drift in and bounce off. Up to six are used. */
39
+ pings?: FluxPing[];
40
+ /** Four colours for the main flow, deepest first. Default an ember ramp. */
41
+ colors?: [string, string, string, string];
42
+ /** A second colour dithered into the lower right. Default `"#5b5bff"`. */
43
+ accent?: string;
44
+ /** Size of each square in px, 6 to 24. Default `10`. */
45
+ pixel?: number;
46
+ /** How much the shades are dithered into each other, 0 to 1. Default `0.6`. */
47
+ dither?: number;
48
+ /** Strength of the repelling field around the pointer, 0 to 1. Default `0.8`. */
49
+ field?: number;
50
+ /** Reach of the field in px. Default `110`. */
51
+ radius?: number;
52
+ /** Flow speed, 0 (still) to 2. Default `0.6`. */
53
+ speed?: number;
54
+ className?: string;
55
+ }
56
+ export declare const FluxCard: React.ForwardRefExoticComponent<FluxCardProps & React.RefAttributes<HTMLDivElement>>;
@@ -0,0 +1 @@
1
+ export { FluxCard, type FluxCardProps, type FluxPing, type FluxPingIcon, } from "./flux-card";
@@ -0,0 +1,75 @@
1
+ /**
2
+ * FuseButton
3
+ *
4
+ * Trigger: press, then a timed undo. Pressing the action swaps the label for a
5
+ * ghost Undo button inside the same shell, held open by a burning fuse. The
6
+ * fuse is the button's own outline: it burns back around the edge with embers
7
+ * drifting off the burning end. Undo before it runs out to roll back; let it
8
+ * burn and the action sticks, shown by a brief done label with a check. The
9
+ * fuse keeps burning under the pointer and only stops, rewinding, when Undo is
10
+ * pressed. Focus moves to Undo, and Escape undoes. Both states share one size,
11
+ * and only transform and opacity animate.
12
+ *
13
+ * Engine: motion/react (one motion value drives the outline and the embers,
14
+ * AnimatePresence for the state swap, pathLength for the outline).
15
+ */
16
+ import * as React from "react";
17
+ declare const SIZES: {
18
+ readonly sm: {
19
+ readonly box: "h-9 text-[12px]";
20
+ readonly pad: "px-4";
21
+ readonly inset: 3;
22
+ };
23
+ readonly md: {
24
+ readonly box: "h-11 text-sm";
25
+ readonly pad: "px-5";
26
+ readonly inset: 4;
27
+ };
28
+ readonly lg: {
29
+ readonly box: "h-14 text-base";
30
+ readonly pad: "px-6";
31
+ readonly inset: 6;
32
+ };
33
+ };
34
+ export interface FuseButtonProps {
35
+ /** Action label. Default `"Archive"`. */
36
+ children?: React.ReactNode;
37
+ /** Icon before the action label. Default an archive icon. Pass `null` for none. */
38
+ icon?: React.ReactNode;
39
+ /** Label shown with a check once the fuse runs out. Default `"Archived"`. */
40
+ doneLabel?: React.ReactNode;
41
+ /** Undo button label. Default `"Undo"`. */
42
+ undoLabel?: React.ReactNode;
43
+ /** Height and padding preset. Default `"md"`. */
44
+ size?: keyof typeof SIZES;
45
+ /** Corner radius in px. Default fully rounded. */
46
+ radius?: number;
47
+ /** Text color, any CSS color. Default near-black (near-white in dark mode). */
48
+ textColor?: string;
49
+ /** Background color, any CSS color. Default white (dark grey in dark mode). */
50
+ background?: string;
51
+ /** Fuse and ember color. Default `"#f5a524"`. */
52
+ fuseColor?: string;
53
+ /** How long the undo window (the fuse) lasts, in ms. Default `4000`. */
54
+ duration?: number;
55
+ /** Fuse stroke width in px. Default `2.5`. */
56
+ fuseThickness?: number;
57
+ /** Length of the swap between states, in ms. Default `320`. */
58
+ crossfade?: number;
59
+ /** Fire `onCommit` right away on `"press"` (optimistic) or when the `"fuse"` runs out. Default `"press"`. */
60
+ commitOn?: "press" | "fuse";
61
+ /** When the fuse runs out, `"reset"` back to the action or `"stay"` done. Default `"reset"`. */
62
+ afterFuse?: "reset" | "stay";
63
+ /** How long the done state shows before a reset, in ms. Default `1600`. */
64
+ resetAfter?: number;
65
+ /** Pause the fuse while the pointer is over the button. Off by default: the fuse only stops when Undo is pressed. */
66
+ pauseOnHover?: boolean;
67
+ /** Called when the action applies. Timing follows `commitOn`. */
68
+ onCommit?: () => void;
69
+ /** Called when Undo is pressed before the fuse runs out. */
70
+ onUndo?: () => void;
71
+ disabled?: boolean;
72
+ className?: string;
73
+ }
74
+ export declare const FuseButton: React.ForwardRefExoticComponent<FuseButtonProps & React.RefAttributes<HTMLDivElement>>;
75
+ export {};
@@ -0,0 +1 @@
1
+ export { FuseButton, type FuseButtonProps } from "./fuse-button";
@@ -0,0 +1,46 @@
1
+ /**
2
+ * GlobeCard
3
+ *
4
+ * Trigger: drag (plus hover and in view). A feature card, for a team or about
5
+ * page or anywhere else, with a dotted 3D globe rising from its bottom edge
6
+ * over a soft colored glow. People sit in cities around the world; arcs draw
7
+ * between them with a small glowing comet at the head, and each landing pops
8
+ * that person's avatar with a ripple. The globe turns slowly, leans toward the
9
+ * cursor on hover and spins and tips under a drag with momentum. When the card
10
+ * scrolls into view the title and body rise out of a soft blur, followed by a
11
+ * gray ghost button whose arrow slides through on hover. Rendering pauses off
12
+ * screen. The globe is decorative; the text stays real content. Reduced motion
13
+ * shows a still globe with its arcs already drawn.
14
+ *
15
+ * Engine: three.js for the globe, dots, arcs and avatars (one WebGL canvas),
16
+ * with motion/react for the text reveal.
17
+ */
18
+ import * as React from "react";
19
+ export interface GlobeMember {
20
+ name: string;
21
+ city: string;
22
+ lat: number;
23
+ lon: number;
24
+ /** Avatar color. Default from the palette. */
25
+ color?: string;
26
+ }
27
+ export interface GlobeCardProps {
28
+ /** Card title. Default `"Global team"`. */
29
+ title?: string;
30
+ /** Line under the title. */
31
+ subtitle?: string;
32
+ /** Button label. Default `"Meet the team"`. */
33
+ cta?: string;
34
+ /** Where the button goes. Without it the button calls `onCta`. */
35
+ href?: string;
36
+ /** Teammates and where they are. Default ten people around the world. */
37
+ members?: GlobeMember[];
38
+ /** Arcs in flight at once. Default `6`. */
39
+ arcs?: number;
40
+ /** Seconds per full turn. `0` holds the globe still. Default `70`. */
41
+ turn?: number;
42
+ /** Called by the button when there is no `href`. */
43
+ onCta?: () => void;
44
+ className?: string;
45
+ }
46
+ export declare const GlobeCard: React.ForwardRefExoticComponent<GlobeCardProps & React.RefAttributes<HTMLDivElement>>;
@@ -0,0 +1 @@
1
+ export { GlobeCard, type GlobeCardProps, type GlobeMember } from "./globe-card";
@@ -0,0 +1,47 @@
1
+ /**
2
+ * GoalGauge
3
+ *
4
+ * Trigger: in view, then hover. A half-ring meter for progress toward a goal.
5
+ * When the card scrolls into view the arc sweeps up to the value while the
6
+ * amount counts up from zero on odometer wheels, driven by the same motion value. Hovering the arc
7
+ * (or focusing the meter) shows the percent and what is left in a tooltip at
8
+ * the arc's end. New values glide from the old one, and reaching the goal
9
+ * swaps the caption for "Goal reached". Reduced motion shows the final state
10
+ * at once.
11
+ *
12
+ * Engine: motion/react (animate on a motion value, pathLength for the arc,
13
+ * transforms for the tooltip, AnimatePresence for the swaps).
14
+ */
15
+ import * as React from "react";
16
+ export interface GaugeSegment {
17
+ label: string;
18
+ value: number;
19
+ /** Segment color. Defaults to the next color in the built-in palette. */
20
+ color?: string;
21
+ }
22
+ export interface GoalGaugeProps {
23
+ /** Breakdown of the amount saved. The total is their sum. Default five sources. */
24
+ segments?: GaugeSegment[];
25
+ /** A single amount, used when `segments` is not set. */
26
+ value?: number;
27
+ /** Color for the single-amount arc. */
28
+ color?: string;
29
+ /** Target amount. Default `1200`. */
30
+ goal?: number;
31
+ /** Card title. Default `"Saving goal"`. */
32
+ title?: React.ReactNode;
33
+ /** Line under the title. Default `"1 to 12 Apr, 2026"`. */
34
+ subtitle?: React.ReactNode;
35
+ /** Currency for the amounts (ISO code). Default `"USD"`. */
36
+ currency?: string;
37
+ /** Locale for number formatting. Default `"en-US"`. */
38
+ locale?: string;
39
+ /** Length of the sweep, in seconds. Default `1.4`. */
40
+ duration?: number;
41
+ /** Label for the header button. Pass `null` to hide it. Default `"View report"`. */
42
+ actionLabel?: React.ReactNode;
43
+ /** Called when the header button is pressed. */
44
+ onAction?: () => void;
45
+ className?: string;
46
+ }
47
+ export declare const GoalGauge: React.ForwardRefExoticComponent<GoalGaugeProps & React.RefAttributes<HTMLDivElement>>;
@@ -0,0 +1 @@
1
+ export { GoalGauge, type GoalGaugeProps, type GaugeSegment } from "./goal-gauge";
@@ -0,0 +1,56 @@
1
+ /**
2
+ * GradientCard
3
+ *
4
+ * Trigger: drag (plus press, hover, wheel, keys and in view). A metric card on
5
+ * a live mesh gradient: soft colour blobs drift on their own under a fine
6
+ * grain, and one of them leans toward the pointer. The colours follow the
7
+ * value: bright and playful below the reference, warm orange at it, deep reds
8
+ * above it. A glass chip shows the reference. The number is set in a dot
9
+ * matrix, and when it changes each dot fades and swells on or off on a
10
+ * spring, so digits morph into each other. At the bottom a frosted panel holds
11
+ * a thermostat style dial: the rim of a wheel of ticks turns under a fixed
12
+ * needle, with a round minus and plus button either side. Drag or flick it
13
+ * (or scroll, or use the keys) and it turns with momentum, the ticks near the
14
+ * needle grow, the number, caption and colours follow, then it springs onto
15
+ * the nearest whole step. When it scrolls into view the card rises in and the
16
+ * dial turns up to the value while the number counts with it. Reduced motion
17
+ * keeps the gradient still and swaps glides for jumps.
18
+ *
19
+ * Engine: motion/react (a motion value for the dial position with inertia
20
+ * and spring snaps, colour blends driven by it, looping keyframes for the
21
+ * blobs, springs for every dot).
22
+ */
23
+ import * as React from "react";
24
+ export interface GradientCardProps {
25
+ /** Label at the top. Default `"Body age"`. */
26
+ label?: string;
27
+ /** Starting value. Default `25`. */
28
+ value?: number;
29
+ /** Reference the caption compares against, like a calendar age. Default `27.5`. */
30
+ reference?: number;
31
+ /** Lowest value on the dial. Default `18`. */
32
+ min?: number;
33
+ /** Highest value on the dial. Default `90`. */
34
+ max?: number;
35
+ /** Caption for the value; gets the gap to `reference` (negative is below). */
36
+ caption?: (value: number, gap: number) => string;
37
+ /**
38
+ * Gradient colours, four each (core, glow, accent, edge), for a value well
39
+ * below the reference, at it, and well above it. The card blends between
40
+ * them as the value moves. Default bright and playful when younger, warm
41
+ * at the reference, deep reds when older.
42
+ */
43
+ palette?: {
44
+ young: Palette;
45
+ even: Palette;
46
+ old: Palette;
47
+ };
48
+ /** Drift speed of the gradient; `2` is twice as fast. Default `1`. */
49
+ speed?: number;
50
+ /** Called when the value settles on a new step. */
51
+ onChange?: (value: number) => void;
52
+ className?: string;
53
+ }
54
+ type Palette = [string, string, string, string];
55
+ export declare const GradientCard: React.ForwardRefExoticComponent<GradientCardProps & React.RefAttributes<HTMLDivElement>>;
56
+ export {};
@@ -0,0 +1 @@
1
+ export { GradientCard, type GradientCardProps } from "./gradient-card";
@@ -0,0 +1,22 @@
1
+ /**
2
+ * GradientText
3
+ *
4
+ * Trigger: timeline. A slow gradient flows through the letters on a seamless
5
+ * loop, clipped to the glyphs. The text stays real, selectable text. Reduced
6
+ * motion holds the gradient still.
7
+ *
8
+ * Engine: motion/react (a looping background-position animation on clipped text).
9
+ */
10
+ import * as React from "react";
11
+ export interface GradientTextProps {
12
+ /** The text. Default `"Color in motion"`. */
13
+ text?: string;
14
+ /** Element to render. Default `"h2"`. */
15
+ as?: "h1" | "h2" | "h3" | "p" | "span";
16
+ /** Gradient stops; the first repeats at the end so the loop is seamless. Default violet, pink, amber. */
17
+ colors?: string[];
18
+ /** Seconds per full loop. Default `6`. */
19
+ speed?: number;
20
+ className?: string;
21
+ }
22
+ export declare const GradientText: React.ForwardRefExoticComponent<GradientTextProps & React.RefAttributes<HTMLElement>>;
@@ -0,0 +1 @@
1
+ export { GradientText, type GradientTextProps } from "./gradient-text";
@@ -0,0 +1,69 @@
1
+ /**
2
+ * GravityTagPile
3
+ *
4
+ * Trigger: drag. Tags drop into the box, bounce, spin and pile up under real
5
+ * physics, right on the card's own background. Grab any tag to drag it and fling it; sweep the cursor through the
6
+ * pile to nudge tags aside; click a tag for a little pop (or to follow its
7
+ * link). Tags squash on hard landings and wobble back. A reset button drops
8
+ * them again. Every tag is a real button or link, so keyboard and screen
9
+ * reader users get the plain list. Reduced motion settles the pile instantly.
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+ *
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+ * Engine: motion/react (useAnimationFrame drives a small built-in capsule
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+ * physics solver: each pill is a line segment with a radius, so collisions are
13
+ * exact and cheap, with no physics library).
14
+ */
15
+ import * as React from "react";
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+ export type GravityTagTheme = "studio" | "pastel" | "candy" | "mono" | "earth";
17
+ export interface GravityTag {
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+ label: string;
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+ /** Background color. Default from the theme. */
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+ color?: string;
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+ /** Text color. Default from the theme. */
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+ textColor?: string;
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+ /** Small round image before the label. */
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+ image?: string;
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+ /** Turns the tag into a link. */
26
+ href?: string;
27
+ }
28
+ export interface GravityTagPileProps {
29
+ /** Tags, as labels or objects. Default a set of design skills. */
30
+ tags?: (string | GravityTag)[];
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+ /** Tag color preset. The pile itself is transparent, so it sits on whatever card it is in. Default `"studio"`. */
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+ theme?: GravityTagTheme;
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+ /** Background pattern. Default `"none"`. */
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+ pattern?: "dots" | "grid" | "none";
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+ /** How tags arrive: `"random"`, in `"sequence"` or all `"together"`. Default `"random"`. */
36
+ entrance?: "random" | "sequence" | "together";
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+ /** Downward pull, px/s². Default `2200`. */
38
+ gravity?: number;
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+ /** Bounciness, 0 to 1. Default `0.3`. */
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+ bounce?: number;
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+ /** Grip between tags and walls, 0 to 1. Default `0.6`. */
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+ friction?: number;
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+ /** Multiplies the speed a tag keeps when you let go. Default `1`. */
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+ throwStrength?: number;
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+ /** How much tags squash on impact, 0 to 1. Default `0.6`. */
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+ squash?: number;
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+ /** Moving the cursor through the pile nudges tags. Default `true`. */
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+ cursorPush?: boolean;
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+ /** Hairline border on each tag. Default `true`. */
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+ border?: boolean;
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+ /** Drop shadow under each tag. Default `true`. */
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+ shadow?: boolean;
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+ /** Image size in px. Default `26`. */
54
+ imageSize?: number;
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+ /** Optional heading behind the pile. None by default. */
56
+ title?: string;
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+ /** Optional line under the heading. */
58
+ description?: string;
59
+ titleClassName?: string;
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+ descriptionClassName?: string;
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+ /** Classes for every tag (padding, font, size). */
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+ tagClassName?: string;
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+ /** Show a drop-again button in the corner. Default `false`. */
64
+ showReset?: boolean;
65
+ /** Called when a tag is clicked (not dragged). */
66
+ onTagClick?: (tag: GravityTag, index: number) => void;
67
+ className?: string;
68
+ }
69
+ export declare const GravityTagPile: React.ForwardRefExoticComponent<GravityTagPileProps & React.RefAttributes<HTMLDivElement>>;
@@ -0,0 +1 @@
1
+ export { GravityTagPile, type GravityTag, type GravityTagPileProps, type GravityTagTheme } from "./gravity-tag-pile";