motion-brew 0.0.0-stage → 0.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (663) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +106 -2
  3. package/dist/account-menu.d.ts +1 -0
  4. package/dist/account-menu.js +16 -0
  5. package/dist/action-menu.d.ts +1 -0
  6. package/dist/action-menu.js +10 -0
  7. package/dist/activity-grid.d.ts +1 -0
  8. package/dist/activity-grid.js +14 -0
  9. package/dist/add-card.d.ts +1 -0
  10. package/dist/add-card.js +11 -0
  11. package/dist/amount-slider.d.ts +1 -0
  12. package/dist/amount-slider.js +10 -0
  13. package/dist/annotation-text.d.ts +1 -0
  14. package/dist/annotation-text.js +8 -0
  15. package/dist/aura-card.d.ts +1 -0
  16. package/dist/aura-card.js +19 -0
  17. package/dist/auth-card.d.ts +1 -0
  18. package/dist/auth-card.js +15 -0
  19. package/dist/avatar-testimonial.d.ts +1 -0
  20. package/dist/avatar-testimonial.js +8 -0
  21. package/dist/backspace-text.d.ts +1 -0
  22. package/dist/backspace-text.js +8 -0
  23. package/dist/bell-toggle.d.ts +1 -0
  24. package/dist/bell-toggle.js +8 -0
  25. package/dist/bill-list.d.ts +1 -0
  26. package/dist/bill-list.js +15 -0
  27. package/dist/binary-text.d.ts +1 -0
  28. package/dist/binary-text.js +8 -0
  29. package/dist/blur-accordion.d.ts +1 -0
  30. package/dist/blur-accordion.js +8 -0
  31. package/dist/blur-text.d.ts +1 -0
  32. package/dist/blur-text.js +8 -0
  33. package/dist/booking-card.d.ts +1 -0
  34. package/dist/booking-card.js +11 -0
  35. package/dist/brand-bridge.d.ts +1 -0
  36. package/dist/brand-bridge.js +12 -0
  37. package/dist/calendar-agenda.d.ts +1 -0
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  39. package/dist/channel-mix.d.ts +1 -0
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  202. package/dist/column-card.d.ts +1 -0
  203. package/dist/column-card.js +8 -0
  204. package/dist/components/account-menu/account-menu.d.ts +56 -0
  205. package/dist/components/account-menu/index.d.ts +1 -0
  206. package/dist/components/action-menu/action-menu.d.ts +45 -0
  207. package/dist/components/action-menu/index.d.ts +1 -0
  208. package/dist/components/activity-grid/activity-grid.d.ts +54 -0
  209. package/dist/components/activity-grid/index.d.ts +1 -0
  210. package/dist/components/add-card/add-card.d.ts +41 -0
  211. package/dist/components/add-card/index.d.ts +1 -0
  212. package/dist/components/amount-slider/amount-slider.d.ts +43 -0
  213. package/dist/components/amount-slider/index.d.ts +1 -0
  214. package/dist/components/annotation-text/annotation-text.d.ts +27 -0
  215. package/dist/components/annotation-text/index.d.ts +1 -0
  216. package/dist/components/aura-card/aura-card.d.ts +63 -0
  217. package/dist/components/aura-card/index.d.ts +1 -0
  218. package/dist/components/auth-card/auth-card.d.ts +51 -0
  219. package/dist/components/auth-card/index.d.ts +1 -0
  220. package/dist/components/avatar-testimonial/avatar-testimonial.d.ts +39 -0
  221. package/dist/components/avatar-testimonial/index.d.ts +1 -0
  222. package/dist/components/backspace-text/backspace-text.d.ts +27 -0
  223. package/dist/components/backspace-text/index.d.ts +1 -0
  224. package/dist/components/bell-toggle/bell-toggle.d.ts +33 -0
  225. package/dist/components/bell-toggle/index.d.ts +1 -0
  226. package/dist/components/bill-list/bill-list.d.ts +49 -0
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  228. package/dist/components/binary-text/binary-text.d.ts +24 -0
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  230. package/dist/components/blur-accordion/blur-accordion.d.ts +35 -0
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  232. package/dist/components/blur-text/blur-text.d.ts +33 -0
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  234. package/dist/components/booking-card/booking-card.d.ts +56 -0
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  236. package/dist/components/brand-bridge/brand-bridge.d.ts +63 -0
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  238. package/dist/components/calendar-agenda/calendar-agenda.d.ts +64 -0
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  240. package/dist/components/channel-mix/channel-mix.d.ts +63 -0
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+ /**
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+ * SpendingMeter
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+ *
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+ * Trigger: in view, then hover. A spending card with a segmented bar. When it
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+ * scrolls into view the pills fill one after another while the amount counts
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+ * up from zero on odometer wheels with a light motion blur, all from one motion
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+ * value. Each pill is an equal slice of the limit: hovering one dims
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+ * the rest and rolls the number to what was spent in that slice, like the
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+ * GoalGauge segments; arrow keys step through them and leaving rolls it back. Reaching the limit swaps the caption.
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+ * Reduced motion shows the final state at once.
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+ *
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+ * Engine: motion/react (animate on a motion value, translate-only pill fills,
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+ * odometer wheels, AnimatePresence for the caption).
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+ */
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+ import * as React from "react";
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+ export interface SpendingMeterProps {
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+ /** Amount spent so far. Default `1010`. */
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+ value?: number;
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+ /** Spending limit. Default `1800`. */
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+ limit?: number;
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+ /** Number of pills in the bar. Default `6`. */
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+ pills?: number;
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+ /** Fill color. Default `"#ff8f0f"`. */
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+ color?: string;
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+ /** Card title. Default `"Spending limit"`. */
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+ title?: React.ReactNode;
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+ /** Line under the title. Default `"1 to 12 Apr, 2026"`. */
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+ subtitle?: React.ReactNode;
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+ /** Currency for the amounts (ISO code). Default `"USD"`. */
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+ currency?: string;
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+ /** Locale for number formatting. Default `"en-US"`. */
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+ locale?: string;
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+ /** Length of the fill, in seconds. Default `1.4`. */
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+ duration?: number;
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+ /** Label for the header button. Pass `null` to hide it. Default `"View report"`. */
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+ actionLabel?: React.ReactNode;
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+ /** Called when the header button is pressed. */
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+ onAction?: () => void;
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+ className?: string;
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+ }
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+ export declare const SpendingMeter: React.ForwardRefExoticComponent<SpendingMeterProps & React.RefAttributes<HTMLDivElement>>;
@@ -0,0 +1 @@
1
+ export { TabBar, type TabBarProps, type TabBarVariant, type TabIcon, type TabItem, } from "./tab-bar";
@@ -0,0 +1,44 @@
1
+ /**
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+ * TabBar
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+ *
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+ * Trigger: press (plus keys and in view). A white mobile bottom navigation in
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+ * three styles. Pill: the active tab grows into an ink pill that shows its
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+ * label while the others stay icons, and the pill glides between tabs as the
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+ * row reflows. Labels: icons over labels; the active one turns to ink, sits
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+ * on a soft disc and has a small dot gliding beneath it. Action: four tabs
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+ * around a raised ink button in the middle that springs and turns its plus a
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+ * quarter when pressed. In every style a tap plays the tab's animated icon,
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+ * dips the tab, sends a soft ripple out from under it, and badges pop in
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+ * and out. When it scrolls into view the bar rises in and its tabs follow.
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+ * Left and right arrows move between tabs. Reduced motion keeps every state
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+ * without movement.
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+ *
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+ * Engine: motion/react (layoutId pill, dot and disc, a layout reflow, spring
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+ * presses and ripples) with animated icons from lucide-animated (MIT),
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+ * vendored in src/icons.
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+ */
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+ import * as React from "react";
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+ export type TabIcon = "home" | "search" | "analytics" | "history" | "profile" | "bell" | "chat" | "explore" | "settings";
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+ export interface TabItem {
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+ id: string;
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+ label: string;
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+ icon: TabIcon;
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+ /** A small count on the icon. */
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+ badge?: number;
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+ }
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+ export type TabBarVariant = "pill" | "labels" | "action";
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+ export interface TabBarProps {
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+ /** Four or five tabs work best (four for the action style). */
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+ tabs?: TabItem[];
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+ /** Default `"pill"`. */
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+ variant?: TabBarVariant;
35
+ /** The selected tab, when you control it. */
36
+ value?: string;
37
+ defaultValue?: string;
38
+ onChange?: (id: string) => void;
39
+ /** The middle button in the action style. */
40
+ actionLabel?: string;
41
+ onAction?: () => void;
42
+ className?: string;
43
+ }
44
+ export declare const TabBar: React.ForwardRefExoticComponent<TabBarProps & React.RefAttributes<HTMLElement>>;
@@ -0,0 +1 @@
1
+ export { TeamMemberCard, type TeamMemberCardProps, type SocialLink, type SocialKind, } from "./team-member-card";
@@ -0,0 +1,66 @@
1
+ /**
2
+ * TeamMemberCard
3
+ *
4
+ * Trigger: hover and press (plus in view). A white card for a person on the
5
+ * team. When it scrolls into view the card rises in, the photo sharpens out of
6
+ * a soft blur and settles from a slight zoom, and the name, role and details
7
+ * follow. White dithered pixels burn up from the bottom of the photo like
8
+ * fire, rising in flickering tongues that thin into finer specks, and die
9
+ * down to a softer glow while the card is hovered so the face shows more. At rest it shows the photo, name, role
10
+ * and Connect; hovering the card
11
+ * (or moving keyboard focus into it, or tapping it on touch) slides the
12
+ * details out from under the header on a soft spring, the location with live
13
+ * local time, the bio and the social links rising in one after another out of
14
+ * a blur, and folds them away again on leave. Over the photo it tilts toward
15
+ * the pointer with a soft shine and a little zoom. Connect rolls to Connected
16
+ * as its icon swaps. The social links are round buttons whose animated icons
17
+ * play on hover while a small ink label pops above them. Reduced motion keeps
18
+ * the states without movement.
19
+ *
20
+ * Engine: motion/react (staggered variants for the entrance, springs for the
21
+ * tilt and shine, AnimatePresence for the labels and the button roll) with
22
+ * animated icons from lucide-animated (MIT), vendored in src/icons.
23
+ */
24
+ import * as React from "react";
25
+ export type SocialKind = "x" | "linkedin" | "github" | "dribbble" | "email";
26
+ export interface SocialLink {
27
+ kind: SocialKind;
28
+ href: string;
29
+ /** Label shown on hover and read to screen readers. Defaults to the network name. */
30
+ label?: string;
31
+ }
32
+ export interface TeamMemberCardProps {
33
+ name?: string;
34
+ role?: string;
35
+ photo?: string;
36
+ /** City shown with the local time. */
37
+ location?: string;
38
+ /** IANA time zone for the live local time, like `"Europe/Madrid"`. */
39
+ timeZone?: string;
40
+ /** One or two lines about them. */
41
+ bio?: string;
42
+ socials?: SocialLink[];
43
+ /** Dithered pixels burning up the photo like fire, dying down on hover. Default `true`. */
44
+ pixels?: boolean;
45
+ /** Colour of the pixels over the photo. Default `"#ffffff"`. */
46
+ pixelColor?: string;
47
+ /** Pixel grid cell in px. Default `6`. */
48
+ pixelSize?: number;
49
+ /** Pixel shape. Default `"square"`. */
50
+ pixelShape?: "square" | "circle" | "diamond";
51
+ /** Drift and shimmer speed; `2` is twice as fast. Default `1`. */
52
+ pixelSpeed?: number;
53
+ /** How high the flames reach up the photo. Default `1`. */
54
+ pixelArea?: number;
55
+ /** How heavy the flames are: higher fills them with bigger, bolder dots. Default `0.85`. */
56
+ pixelDensity?: number;
57
+ /** Overall strength of the pixels, 0 to 1. Default `1`. */
58
+ pixelOpacity?: number;
59
+ /** How much of the field stays while the card is hovered, 0 to 1. Default `0.6`. */
60
+ pixelHover?: number;
61
+ /** Start as connected. Default `false`. */
62
+ defaultConnected?: boolean;
63
+ onConnect?: (connected: boolean) => void;
64
+ className?: string;
65
+ }
66
+ export declare const TeamMemberCard: React.ForwardRefExoticComponent<TeamMemberCardProps & React.RefAttributes<HTMLDivElement>>;
@@ -0,0 +1 @@
1
+ export { TeamMorph, type TeamMorphProps, type TeamMember } from "./team-morph";
@@ -0,0 +1,38 @@
1
+ /**
2
+ * TeamMorph
3
+ *
4
+ * Trigger: press, then hover. A presence pill that morphs into a team card. At
5
+ * rest it shows an overlapping stack of avatars, a "+n" chip and who is online;
6
+ * hovering lifts the pill, ripples the stack and sends the chevron through its circle. Pressing morphs the pill itself into a card: the
7
+ * shell flows from pill to rounded card while every avatar flies from its spot
8
+ * in the stack to its row in a calm two-group list (Online, Away), then names
9
+ * and roles cascade in. Close, Escape or a click outside morphs it back. Focus moves to
10
+ * the close button on open and returns to the pill on close.
11
+ *
12
+ * Engine: motion/react (one shell that stays mounted and resizes with a
13
+ * layout animation while its contents swap, shared layoutId avatars scoped by
14
+ * LayoutGroup, and staggered variants for the rows).
15
+ */
16
+ import * as React from "react";
17
+ export interface TeamMember {
18
+ name: string;
19
+ role: string;
20
+ /** Avatar color. Defaults through a soft built-in palette. */
21
+ color?: string;
22
+ /** Minutes since last seen; leave out when online. */
23
+ awayFor?: number;
24
+ }
25
+ export interface TeamMorphProps {
26
+ /** Team name. Default `"Design team"`. */
27
+ team?: string;
28
+ /** People, first ones are shown in the collapsed stack. Default five teammates. */
29
+ members?: TeamMember[];
30
+ /** Avatars shown in the collapsed stack. Default `3`. */
31
+ stack?: number;
32
+ /** Start expanded. Default `false`. */
33
+ defaultOpen?: boolean;
34
+ /** Called by the Invite button. Leave out to hide it. */
35
+ onInvite?: () => void;
36
+ className?: string;
37
+ }
38
+ export declare const TeamMorph: React.ForwardRefExoticComponent<TeamMorphProps & React.RefAttributes<HTMLDivElement>>;
@@ -0,0 +1 @@
1
+ export { TiltCard, type TiltCardProps } from "./tilt-card";
@@ -0,0 +1,27 @@
1
+ /**
2
+ * TiltCard
3
+ *
4
+ * Trigger: hover. The card tilts in 3D toward the cursor on a spring, lifts a
5
+ * touch, and a glare highlight slides across the surface opposite the tilt.
6
+ * Leaving the card settles it flat. Touch and reduced-motion users get a flat card.
7
+ *
8
+ * Engine: motion/react (motion values + springs, no re-renders on move).
9
+ */
10
+ import * as React from "react";
11
+ import { type HTMLMotionProps, type SpringOptions } from "motion/react";
12
+ export interface TiltCardProps extends Omit<HTMLMotionProps<"div">, "children"> {
13
+ children?: React.ReactNode;
14
+ /** Largest tilt on each axis, in degrees. Default `12`. */
15
+ maxTilt?: number;
16
+ /** Scale while hovered. Default `1.03`. */
17
+ hoverScale?: number;
18
+ /** Show the moving glare highlight. Default `true`. */
19
+ glare?: boolean;
20
+ /** Peak glare opacity, 0 to 1. Default `0.35`. */
21
+ glareOpacity?: number;
22
+ /** Camera distance for the 3D effect, in px. Lower is more dramatic. Default `800`. */
23
+ perspective?: number;
24
+ /** Spring for tilt and settle. Default `{ stiffness: 260, damping: 22, mass: 0.7 }`. */
25
+ spring?: SpringOptions;
26
+ }
27
+ export declare const TiltCard: React.ForwardRefExoticComponent<Omit<TiltCardProps, "ref"> & React.RefAttributes<HTMLDivElement>>;
@@ -0,0 +1 @@
1
+ export { TiltCarousel, type TiltCarouselProps, type TiltCarouselItem, } from "./tilt-carousel";
@@ -0,0 +1,43 @@
1
+ /**
2
+ * TiltCarousel
3
+ *
4
+ * Trigger: drag (plus press and keys). A row of photo cards that moves on by
5
+ * itself: the one in the middle faces you square on and every card beside it
6
+ * turns away in 3D, shrinking, dimming and softening a little more the further
7
+ * out it sits. It starts gliding on its own and loops round forever, pausing
8
+ * while the pointer rests on it. Drag or flick the row and it follows your
9
+ * hand, then settles on the nearest card with a spring; clicking any card on
10
+ * the left steps one card left, on the right one card right, and the arrow
11
+ * keys step through it too. Reduced
12
+ * motion swaps the springs for plain moves and does not move on by itself.
13
+ *
14
+ * Engine: motion/react (one motion value for the position, per-card
15
+ * transforms derived from it, springs for the settle, a layoutId pill).
16
+ */
17
+ import * as React from "react";
18
+ export interface TiltCarouselItem {
19
+ src: string;
20
+ title: string;
21
+ }
22
+ export interface TiltCarouselProps {
23
+ /** Cards in the row. Default twelve photos. */
24
+ items?: TiltCarouselItem[];
25
+ /** Card width in px. Height follows at 4 by 5. Default `220`. */
26
+ cardWidth?: number;
27
+ /** How far the side cards turn away, in degrees. Default `40`. */
28
+ tilt?: number;
29
+ /** Perspective of the stage in px; lower is more dramatic. Default `900`. */
30
+ perspective?: number;
31
+ /** Size of the cards beside the middle one, 0.5 to 1. Default `0.86`. */
32
+ inactiveScale?: number;
33
+ /** How quickly the row glides and settles; `2` is twice as fast. Default `1`. */
34
+ speed?: number;
35
+ /** Move on by itself, pausing while the pointer is over it. Default `true`. */
36
+ autoplay?: boolean;
37
+ /** Seconds each card stays with autoplay on. Default `3`. */
38
+ delay?: number;
39
+ /** Accessible name. Default `"Photo carousel"`. */
40
+ label?: string;
41
+ className?: string;
42
+ }
43
+ export declare const TiltCarousel: React.ForwardRefExoticComponent<TiltCarouselProps & React.RefAttributes<HTMLDivElement>>;
@@ -0,0 +1 @@
1
+ export { ToastStack, type ToastStackProps, type ToastStackHandle, type ToastItem, type ToastKind, } from "./toast-stack";
@@ -0,0 +1,57 @@
1
+ /**
2
+ * ToastStack
3
+ *
4
+ * Trigger: drag (plus hover and press). Notifications gather in a neat stack in
5
+ * the middle of their container instead of a screen corner: the newest sits in
6
+ * front and up to two older ones peek out behind it, smaller and quieter. A new
7
+ * toast rises in from below out of a blur and its icon plays (the check draws,
8
+ * the badge shakes, the bin lid lifts), while the rest step back. Hover or
9
+ * focus the stack and it fans open into a list, pausing every timer; leave and
10
+ * it folds back. Swipe a toast left or right and it tilts and fades with your
11
+ * finger, then flies off past a threshold (or springs back); the close button
12
+ * or Delete key works too. Toasts with a timer show a thin line that runs down
13
+ * at their foot. A row of pills below adds sample toasts, and Clear all sweeps
14
+ * them away one after another. Reduced motion keeps the states without the
15
+ * movement.
16
+ *
17
+ * Engine: motion/react (springs for the stack positions and heights, drag with
18
+ * transforms for the swipe, AnimatePresence for enter and exit, a motion value
19
+ * for each timer line).
20
+ */
21
+ import * as React from "react";
22
+ export type ToastKind = "success" | "warning" | "error" | "info";
23
+ export interface ToastItem {
24
+ id?: string;
25
+ kind: ToastKind;
26
+ title: string;
27
+ description?: string;
28
+ /** A button in the toast, such as Undo. The toast closes after it runs. */
29
+ action?: {
30
+ label: string;
31
+ onClick?: () => void;
32
+ };
33
+ /** Milliseconds before it leaves on its own; 0 keeps it. Default: the stack's `duration`. */
34
+ duration?: number;
35
+ }
36
+ export interface ToastStackHandle {
37
+ /** Add a toast to the front. Returns its id. */
38
+ push: (toast: ToastItem) => string;
39
+ dismiss: (id: string) => void;
40
+ clear: () => void;
41
+ }
42
+ export interface ToastStackProps {
43
+ /** Toasts shown at the start, oldest first. They stay until dismissed. */
44
+ initial?: ToastItem[];
45
+ /** Default time on screen for new toasts, in ms; 0 keeps them. Default `6000`. */
46
+ duration?: number;
47
+ /** How many toasts the folded stack shows. Default `3`. */
48
+ visible?: number;
49
+ /** Show the row of sample buttons under the stack. Default `true`. */
50
+ triggers?: boolean;
51
+ /** Called when a toast leaves, for any reason. */
52
+ onDismiss?: (toast: ToastItem & {
53
+ id: string;
54
+ }) => void;
55
+ className?: string;
56
+ }
57
+ export declare const ToastStack: React.ForwardRefExoticComponent<ToastStackProps & React.RefAttributes<ToastStackHandle>>;
@@ -0,0 +1 @@
1
+ export { UsageRing, type UsageRingProps } from "./usage-ring";
@@ -0,0 +1,40 @@
1
+ /**
2
+ * UsageRing
3
+ *
4
+ * Trigger: in view, then press and hover. A white card for plan usage: a
5
+ * ring made of short segments around a big percent. When it scrolls into
6
+ * view the segments light up one after another, clockwise, while the percent
7
+ * and the caption's amount count up on odometer wheels. The library's
8
+ * PillTabs under the ring switch the resource (API, Storage, Seats): its white
9
+ * pill stretches across to the tab, the segments glide to the new share of
10
+ * the plan and the numbers roll to match. Hovering the ring lifts each lit
11
+ * segment a hair outward in a wave. Reduced motion shows the final state at
12
+ * once.
13
+ *
14
+ * Engine: motion/react (counting motion values drive the segments and the
15
+ * odometer numbers, springs for each segment) with PillTabs for the metric
16
+ * switch.
17
+ */
18
+ import * as React from "react";
19
+ export interface UsageMetric {
20
+ label: string;
21
+ value: number;
22
+ goal: number;
23
+ unit: string;
24
+ }
25
+ export interface UsageRingProps {
26
+ /** Title. Default `"Plan usage"`. */
27
+ title?: string;
28
+ /** The resources, one per tab. Default API calls, storage and seats. */
29
+ metrics?: UsageMetric[];
30
+ /** Segments around the ring. Default `20`. */
31
+ segments?: number;
32
+ /**
33
+ * Hues the ring walks between on the colour wheel, in degrees, from empty to
34
+ * the limit. Default `[265, 385]`: indigo through violet and magenta to coral
35
+ * red (385 is 25 once round the wheel).
36
+ */
37
+ hues?: [number, number];
38
+ className?: string;
39
+ }
40
+ export declare const UsageRing: React.ForwardRefExoticComponent<UsageRingProps & React.RefAttributes<HTMLDivElement>>;
@@ -0,0 +1 @@
1
+ export { VerifyFlow, type VerifyFlowProps, type VerifyStage } from "./verify-flow";
@@ -0,0 +1,49 @@
1
+ /**
2
+ * VerifyFlow
3
+ *
4
+ * Trigger: timeline. A verification card in three stages: connect, check,
5
+ * verified. A segmented progress bar fills as it goes, with a rolling timer
6
+ * underneath. First a provider row waits for sign-in; its button shimmers until
7
+ * pressed. Then the checks run in a soft list: a white highlight slides down to
8
+ * whichever check is running, each row's status rolls from Queued to Checking to
9
+ * Passed, and the header icon spins. Finally the header icon turns into a check
10
+ * with a ring pulse, a green seal spins in with a burst of sparks to show the
11
+ * account connected, and the Continue button counts down
12
+ * with a ring that drains inside it. The card's height glides between stages.
13
+ * Runs as a self-playing demo, or drive it with `stage` and `completed`. Status
14
+ * changes are announced politely. Reduced motion swaps states without travel.
15
+ *
16
+ * Engine: motion/react + gsap (Motion for the height glide, sliding highlight,
17
+ * bar fills, rolling text and press feedback; GSAP via @gsap/react for the
18
+ * button shimmer, spinners, check draws, ring pulse and the countdown ring).
19
+ */
20
+ import * as React from "react";
21
+ export type VerifyStage = "waiting" | "checking" | "done";
22
+ export interface VerifyFlowProps {
23
+ /** Current stage. Leave unset to run the self-playing demo. */
24
+ stage?: VerifyStage;
25
+ /** How many checks have passed (the next one is running). Used with `stage="checking"`. */
26
+ completed?: number;
27
+ /** Checks to run. Default three. */
28
+ checks?: string[];
29
+ /** Card title. Default `"Verify your account"`. */
30
+ title?: string;
31
+ /** Provider shown on the sign-in row. Default `"GitHub"`. */
32
+ provider?: string;
33
+ /** Provider icon. Default the GitHub mark. */
34
+ providerIcon?: React.ReactNode;
35
+ /** Called when the sign-in button is pressed. */
36
+ onSignIn?: () => void;
37
+ /** Where Continue goes, named on the button. Default `"Acme"`. */
38
+ destination?: string;
39
+ /** Seconds before `onContinue` fires on its own. Default `5`. */
40
+ redirectSeconds?: number;
41
+ /** Called from Continue, or when the countdown runs out. */
42
+ onContinue?: () => void;
43
+ /** Demo only: start over after finishing. Default `false`. */
44
+ loop?: boolean;
45
+ /** Color for progress and passed checks. Default a calm green. */
46
+ accent?: string;
47
+ className?: string;
48
+ }
49
+ export declare const VerifyFlow: React.ForwardRefExoticComponent<VerifyFlowProps & React.RefAttributes<HTMLDivElement>>;
@@ -0,0 +1 @@
1
+ export { VoicePrompt, type VoicePromptProps, type VoicePromptMode } from "./voice-prompt";
@@ -0,0 +1,55 @@
1
+ /**
2
+ * VoicePrompt
3
+ *
4
+ * Trigger: press. A composer for an AI assistant that you can talk to. At rest
5
+ * a low tide of colour breathes along the bottom of the card. Press the mic and
6
+ * the card opens up while the tide rises: a soft glow that deepens from a lit
7
+ * crest to a dark core, with slow noise swirling through it, a thin light
8
+ * running along the crest and a light film grain. The crest is shaped by your
9
+ * voice: a wide lobe swells with low tones, twin lobes with the middle and a
10
+ * fine ripple with the highs. Loud moments overdrive it: rows shear, strips
11
+ * tear and the colour channels split apart, like a signal pushed too hard.
12
+ * With microphone access it follows your real voice; without it, a made-up
13
+ * voice drives it. The words it hears arrive one by one at the top of the
14
+ * card, each sharpening out of a blur, in a two line teleprompter window:
15
+ * as you keep talking the text glides up and the oldest line fades away
16
+ * through the top. A faint shimmer runs round the card's outline. Press the mic again (now a check) to
17
+ * keep them, ready to send, or the cross to throw them away. A mode picker
18
+ * opens upward with a sliding highlight, and the send button wakes once there
19
+ * is text. Reduced motion keeps every state but holds the glow still.
20
+ *
21
+ * Engine: GSAP (a ticker feeding the voice into a WebGL fragment shader,
22
+ * tweens for the listening energy, quick setters for the mic's level ring and
23
+ * a blur in for each heard word), with motion/react for the height glide and
24
+ * the menu.
25
+ */
26
+ import * as React from "react";
27
+ export interface VoicePromptMode {
28
+ id: string;
29
+ label: string;
30
+ /** A short line under the name in the menu. */
31
+ hint: string;
32
+ }
33
+ export interface VoicePromptProps {
34
+ /** Placeholder for the empty field. */
35
+ placeholder?: string;
36
+ /** Modes in the picker. Default three. */
37
+ modes?: VoicePromptMode[];
38
+ /** Four colours of the glow: its deep core, body, lit crest and outer bloom. Default dusk. */
39
+ colors?: string[];
40
+ /** Card theme. Default `"light"`. */
41
+ theme?: "light" | "dark";
42
+ /** Ask for the microphone so the wave follows a real voice. Default `true`. */
43
+ microphone?: boolean;
44
+ /** What the demo "hears", revealed word by word while listening. */
45
+ script?: string;
46
+ /** Called on send. */
47
+ onSubmit?: (prompt: {
48
+ text: string;
49
+ mode: string;
50
+ }) => void;
51
+ /** Called by the plus button. */
52
+ onAttach?: () => void;
53
+ className?: string;
54
+ }
55
+ export declare const VoicePrompt: React.ForwardRefExoticComponent<VoicePromptProps & React.RefAttributes<HTMLDivElement>>;
@@ -0,0 +1 @@
1
+ export { WalletCard, type WalletCardProps, type WalletCurrency, type WalletAction } from "./wallet-card";
@@ -0,0 +1,54 @@
1
+ /**
2
+ * WalletCard
3
+ *
4
+ * Trigger: in view, then press and hover. A balance card with a currency switch
5
+ * and quick actions. The balance counts up from zero on odometer wheels when the
6
+ * card comes into view (like the chart cards) while the action circles pop in.
7
+ * Picking another currency from the pill rolls the balance on odometer
8
+ * wheels (with a light motion blur) to the converted amount in that currency's
9
+ * own format. Each icon enters from its action's direction, then plays its
10
+ * own animation when its circle is hovered (animated icons from
11
+ * lucide-animated, MIT, in src/icons).
12
+ * Pressing squashes the circle and ripples a ring. "More features" expands to
13
+ * reveal more actions in a cascade. Reduced motion keeps every change instant.
14
+ *
15
+ * Engine: motion/react (odometer wheels on a motion value, a layoutId highlight
16
+ * in the currency list, animated icons, AnimatePresence for the list and panel).
17
+ */
18
+ import * as React from "react";
19
+ export interface WalletCurrency {
20
+ /** ISO code, e.g. "EUR". */
21
+ code: string;
22
+ /** Flag or symbol shown in the pill. */
23
+ flag: string;
24
+ /** Full name in the list. */
25
+ name: string;
26
+ /** Units of this currency per one unit of the base balance. */
27
+ rate: number;
28
+ /** Locale used to format it. Default `"en-US"`. */
29
+ locale?: string;
30
+ /** Decimal places to show. Default the currency's usual digits. */
31
+ digits?: number;
32
+ }
33
+ export interface WalletAction {
34
+ label: string;
35
+ /** Icon from the built-in set. */
36
+ icon: "transfer" | "topup" | "exchange" | "paylater" | "bills" | "savings" | "mobile" | "invest";
37
+ onSelect?: () => void;
38
+ }
39
+ export interface WalletCardProps {
40
+ /** Balance in the first currency's units. Default `3840.52`. */
41
+ balance?: number;
42
+ /** Currencies in the switch; the first is the base the balance is given in. */
43
+ currencies?: WalletCurrency[];
44
+ /** Actions always shown. Default transfer, top up, exchange, pay later. */
45
+ actions?: WalletAction[];
46
+ /** Extra actions revealed by "More features". Pass an empty list to hide the row. */
47
+ moreActions?: WalletAction[];
48
+ /** Action circle color. Default `"#2a2e3c"`. */
49
+ color?: string;
50
+ /** Length of the count-up and each currency roll, in seconds. Default `1.4`. */
51
+ duration?: number;
52
+ className?: string;
53
+ }
54
+ export declare const WalletCard: React.ForwardRefExoticComponent<WalletCardProps & React.RefAttributes<HTMLDivElement>>;
@@ -0,0 +1 @@
1
+ export { WaveText, type WaveTextProps } from "./wave-text";
@@ -0,0 +1,27 @@
1
+ /**
2
+ * WaveText
3
+ *
4
+ * Trigger: hover. A heading whose words warp like liquid when touched. Each
5
+ * word carries its own SVG filter: fractal noise drives a displacement map that
6
+ * bends the glyphs into flowing bands. Hovering a word ramps the displacement
7
+ * up and keeps the noise drifting, so the warp flows rather than freezing;
8
+ * leaving eases it back to crisp type. The filter is only attached while a word
9
+ * is warping, so idle text costs nothing. Touch taps a word to ripple it once.
10
+ * Reduced motion leaves the type still.
11
+ *
12
+ * Engine: motion/react (motion values animated on enter and leave, written
13
+ * straight into the SVG filter attributes, no re-renders per frame).
14
+ */
15
+ import * as React from "react";
16
+ export interface WaveTextProps {
17
+ /** The heading text; each word warps on its own. Default `"Bend the rules"`. */
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+ text?: string;
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+ /** Element to render. Default `"h2"`. */
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+ as?: "h1" | "h2" | "h3" | "p" | "div";
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+ /** Peak displacement in px. Higher bends harder. Default `40`. */
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+ strength?: number;
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+ /** Seconds for one full drift of the wave while hovered. Default `1.8`. */
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+ speed?: number;
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+ className?: string;
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+ }
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+ export declare const WaveText: React.ForwardRefExoticComponent<WaveTextProps & React.RefAttributes<HTMLElement>>;
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+ export * from "./components/contact-card/index";
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+ "use client";
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+ import {
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+ ContactCard
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+ } from "./chunk-2NRXP4HM.js";
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+ import "./chunk-ADXWPWJR.js";
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+ import "./chunk-JJEWOQYQ.js";
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+ import "./chunk-M22UY764.js";
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+ import "./chunk-JHT6RCGY.js";
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+ import "./chunk-2TQSHVXA.js";
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+ export {
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+ ContactCard
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+ };
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+ export * from "./components/context-menu/index";
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+ "use client";
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+ import {
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+ ContextMenu
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+ } from "./chunk-T2TSMDP3.js";
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+ import "./chunk-VIR5NV5W.js";
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+ import "./chunk-MUDKP3LK.js";
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+ import "./chunk-XH6YNONO.js";
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+ import "./chunk-JFTD3YAL.js";
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+ import "./chunk-M22UY764.js";
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+ import "./chunk-BN4MA5UY.js";
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+ import "./chunk-YGONLKWH.js";
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+ import "./chunk-IKM7EEYN.js";
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+ import "./chunk-JHT6RCGY.js";
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+ import "./chunk-2TQSHVXA.js";
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+ export {
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+ ContextMenu
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+ };
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+ export * from "./components/contour-feature-card/index";
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+ "use client";
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+ import {
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+ ContourFeatureCard
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+ } from "./chunk-TNLY4CSA.js";
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+ import "./chunk-WOR2GMMN.js";
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+ import "./chunk-2TQSHVXA.js";
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+ export {
8
+ ContourFeatureCard
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+ };
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+ export * from "./components/contour-lines/index";
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+ "use client";
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+ import {
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+ ContourLines
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+ } from "./chunk-6JQY7AX5.js";
5
+ import "./chunk-2TQSHVXA.js";
6
+ export {
7
+ ContourLines
8
+ };