molstar 3.44.0 → 3.45.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/viewer/molstar.css +1 -1
- package/build/viewer/molstar.js +1 -1
- package/lib/cli/cifschema/index.js +2 -2
- package/lib/commonjs/cli/cifschema/index.js +2 -2
- package/lib/commonjs/extensions/anvil/behavior.d.ts +1 -1
- package/lib/commonjs/extensions/anvil/representation.d.ts +4 -4
- package/lib/commonjs/extensions/cellpack/representation.d.ts +1 -1
- package/lib/commonjs/extensions/dnatco/confal-pyramids/representation.d.ts +3 -3
- package/lib/commonjs/extensions/dnatco/ntc-tube/representation.d.ts +3 -3
- package/lib/commonjs/extensions/mvs/behavior.d.ts +1 -1
- package/lib/commonjs/extensions/mvs/behavior.js +3 -1
- package/lib/commonjs/extensions/mvs/components/annotation-color-theme.d.ts +1 -1
- package/lib/commonjs/extensions/mvs/components/annotation-color-theme.js +3 -2
- package/lib/commonjs/extensions/mvs/components/annotation-label/representation.d.ts +3 -1
- package/lib/commonjs/extensions/mvs/components/annotation-label/representation.js +3 -2
- package/lib/commonjs/extensions/mvs/components/annotation-prop.d.ts +1 -1
- package/lib/commonjs/extensions/mvs/components/annotation-prop.js +2 -2
- package/lib/commonjs/extensions/mvs/components/custom-label/representation.d.ts +1 -1
- package/lib/commonjs/extensions/mvs/components/custom-label/representation.js +4 -3
- package/lib/commonjs/extensions/mvs/components/custom-tooltips-prop.d.ts +1 -1
- package/lib/commonjs/extensions/mvs/components/custom-tooltips-prop.js +2 -2
- package/lib/commonjs/extensions/mvs/components/is-mvs-model-prop.d.ts +21 -0
- package/lib/commonjs/extensions/mvs/components/is-mvs-model-prop.js +40 -0
- package/lib/commonjs/extensions/mvs/components/multilayer-color-theme.d.ts +1 -1
- package/lib/commonjs/extensions/mvs/components/multilayer-color-theme.js +4 -3
- package/lib/commonjs/extensions/mvs/load.d.ts +1 -1
- package/lib/commonjs/extensions/mvs/load.js +5 -2
- package/lib/commonjs/extensions/rcsb/assembly-symmetry/behavior.d.ts +1 -1
- package/lib/commonjs/extensions/rcsb/assembly-symmetry/representation.d.ts +1 -1
- package/lib/commonjs/extensions/rcsb/graphql/types.d.ts +160 -1
- package/lib/commonjs/extensions/rcsb/validation-report/representation.d.ts +10 -5
- package/lib/commonjs/mol-canvas3d/helper/handle-helper.d.ts +1 -1
- package/lib/commonjs/mol-geo/geometry/color-data.d.ts +1 -0
- package/lib/commonjs/mol-geo/geometry/color-data.js +15 -8
- package/lib/commonjs/mol-geo/geometry/cylinders/cylinders-builder.d.ts +9 -3
- package/lib/commonjs/mol-geo/geometry/cylinders/cylinders-builder.js +13 -6
- package/lib/commonjs/mol-geo/geometry/cylinders/cylinders.d.ts +11 -2
- package/lib/commonjs/mol-geo/geometry/cylinders/cylinders.js +14 -9
- package/lib/commonjs/mol-geo/geometry/mesh/mesh.d.ts +1 -1
- package/lib/commonjs/mol-geo/geometry/spheres/spheres.d.ts +1 -1
- package/lib/commonjs/mol-geo/geometry/texture-mesh/texture-mesh.d.ts +1 -1
- package/lib/commonjs/mol-geo/util/location-iterator.d.ts +4 -1
- package/lib/commonjs/mol-geo/util/location-iterator.js +8 -1
- package/lib/commonjs/mol-gl/renderable/cylinders.d.ts +2 -0
- package/lib/commonjs/mol-gl/renderable/cylinders.js +1 -1
- package/lib/commonjs/mol-gl/shader/chunks/assign-color-varying.glsl.d.ts +1 -1
- package/lib/commonjs/mol-gl/shader/chunks/assign-color-varying.glsl.js +1 -1
- package/lib/commonjs/mol-gl/shader/cylinders.vert.d.ts +2 -2
- package/lib/commonjs/mol-gl/shader/cylinders.vert.js +2 -2
- package/lib/commonjs/mol-io/reader/cif/schema/bird.d.ts +1 -1
- package/lib/commonjs/mol-io/reader/cif/schema/bird.js +1 -1
- package/lib/commonjs/mol-io/reader/cif/schema/ccd.d.ts +1 -1
- package/lib/commonjs/mol-io/reader/cif/schema/ccd.js +1 -1
- package/lib/commonjs/mol-io/reader/cif/schema/mmcif.d.ts +2 -2
- package/lib/commonjs/mol-io/reader/cif/schema/mmcif.js +1 -1
- package/lib/commonjs/mol-model/structure/model/types/saccharides.js +1 -1
- package/lib/commonjs/mol-model-formats/shape/ply.d.ts +2 -2
- package/lib/commonjs/mol-model-props/computed/representations/interactions-inter-unit-cylinder.d.ts +2 -1
- package/lib/commonjs/mol-model-props/computed/representations/interactions-intra-unit-cylinder.d.ts +2 -1
- package/lib/commonjs/mol-model-props/computed/representations/interactions.d.ts +6 -3
- package/lib/commonjs/mol-model-props/integrative/cross-link-restraint/representation.d.ts +8 -4
- package/lib/commonjs/mol-plugin/behavior/dynamic/representation.d.ts +1 -1
- package/lib/commonjs/mol-plugin/behavior/dynamic/representation.js +12 -6
- package/lib/commonjs/mol-plugin-state/transforms/representation.d.ts +9 -7
- package/lib/commonjs/mol-plugin-state/transforms/representation.js +16 -10
- package/lib/commonjs/mol-plugin-ui/controls/parameters.d.ts +2 -3
- package/lib/commonjs/mol-plugin-ui/controls/parameters.js +48 -12
- package/lib/commonjs/mol-plugin-ui/controls.d.ts +2 -2
- package/lib/commonjs/mol-plugin-ui/controls.js +7 -2
- package/lib/commonjs/mol-repr/shape/loci/angle.d.ts +1 -1
- package/lib/commonjs/mol-repr/shape/loci/dihedral.d.ts +1 -1
- package/lib/commonjs/mol-repr/shape/loci/label.d.ts +4 -1
- package/lib/commonjs/mol-repr/shape/loci/label.js +16 -9
- package/lib/commonjs/mol-repr/shape/loci/orientation.d.ts +1 -1
- package/lib/commonjs/mol-repr/shape/loci/plane.d.ts +1 -1
- package/lib/commonjs/mol-repr/shape/model/unitcell.d.ts +1 -1
- package/lib/commonjs/mol-repr/structure/complex-visual.d.ts +7 -5
- package/lib/commonjs/mol-repr/structure/complex-visual.js +3 -2
- package/lib/commonjs/mol-repr/structure/params.d.ts +5 -4
- package/lib/commonjs/mol-repr/structure/registry.d.ts +15 -10
- package/lib/commonjs/mol-repr/structure/representation/backbone.d.ts +6 -3
- package/lib/commonjs/mol-repr/structure/representation/backbone.js +1 -1
- package/lib/commonjs/mol-repr/structure/representation/ball-and-stick.d.ts +6 -3
- package/lib/commonjs/mol-repr/structure/representation/carbohydrate.d.ts +6 -3
- package/lib/commonjs/mol-repr/structure/representation/cartoon.d.ts +6 -3
- package/lib/commonjs/mol-repr/structure/representation/cartoon.js +1 -1
- package/lib/commonjs/mol-repr/structure/representation/ellipsoid.d.ts +6 -3
- package/lib/commonjs/mol-repr/structure/representation/gaussian-surface.d.ts +3 -3
- package/lib/commonjs/mol-repr/structure/representation/molecular-surface.d.ts +3 -3
- package/lib/commonjs/mol-repr/structure/representation/orientation.d.ts +3 -3
- package/lib/commonjs/mol-repr/structure/representation/putty.d.ts +3 -3
- package/lib/commonjs/mol-repr/structure/representation/spacefill.d.ts +3 -3
- package/lib/commonjs/mol-repr/structure/units-visual.d.ts +7 -5
- package/lib/commonjs/mol-repr/structure/units-visual.js +3 -2
- package/lib/commonjs/mol-repr/structure/visual/bond-inter-unit-cylinder.d.ts +5 -2
- package/lib/commonjs/mol-repr/structure/visual/bond-inter-unit-cylinder.js +8 -2
- package/lib/commonjs/mol-repr/structure/visual/bond-inter-unit-line.js +1 -1
- package/lib/commonjs/mol-repr/structure/visual/bond-intra-unit-cylinder.d.ts +5 -2
- package/lib/commonjs/mol-repr/structure/visual/bond-intra-unit-cylinder.js +8 -2
- package/lib/commonjs/mol-repr/structure/visual/bond-intra-unit-line.js +1 -1
- package/lib/commonjs/mol-repr/structure/visual/carbohydrate-link-cylinder.d.ts +2 -1
- package/lib/commonjs/mol-repr/structure/visual/carbohydrate-symbol-mesh.d.ts +1 -1
- package/lib/commonjs/mol-repr/structure/visual/carbohydrate-terminal-link-cylinder.d.ts +2 -1
- package/lib/commonjs/mol-repr/structure/visual/element-sphere.d.ts +4 -4
- package/lib/commonjs/mol-repr/structure/visual/ellipsoid-mesh.d.ts +1 -1
- package/lib/commonjs/mol-repr/structure/visual/gaussian-surface-mesh.d.ts +4 -4
- package/lib/commonjs/mol-repr/structure/visual/molecular-surface-mesh.d.ts +1 -1
- package/lib/commonjs/mol-repr/structure/visual/nucleotide-atomic-bond.d.ts +4 -2
- package/lib/commonjs/mol-repr/structure/visual/nucleotide-atomic-bond.js +27 -26
- package/lib/commonjs/mol-repr/structure/visual/nucleotide-atomic-element.d.ts +2 -2
- package/lib/commonjs/mol-repr/structure/visual/nucleotide-atomic-ring-fill.d.ts +1 -1
- package/lib/commonjs/mol-repr/structure/visual/nucleotide-block-mesh.d.ts +1 -1
- package/lib/commonjs/mol-repr/structure/visual/nucleotide-ring-mesh.d.ts +1 -1
- package/lib/commonjs/mol-repr/structure/visual/orientation-ellipsoid-mesh.d.ts +1 -1
- package/lib/commonjs/mol-repr/structure/visual/polymer-backbone-cylinder.d.ts +4 -2
- package/lib/commonjs/mol-repr/structure/visual/polymer-backbone-cylinder.js +4 -4
- package/lib/commonjs/mol-repr/structure/visual/polymer-backbone-sphere.d.ts +2 -2
- package/lib/commonjs/mol-repr/structure/visual/polymer-backbone-sphere.js +2 -2
- package/lib/commonjs/mol-repr/structure/visual/polymer-direction-wedge.d.ts +1 -1
- package/lib/commonjs/mol-repr/structure/visual/polymer-direction-wedge.js +1 -1
- package/lib/commonjs/mol-repr/structure/visual/polymer-gap-cylinder.d.ts +1 -1
- package/lib/commonjs/mol-repr/structure/visual/polymer-trace-mesh.d.ts +1 -1
- package/lib/commonjs/mol-repr/structure/visual/polymer-trace-mesh.js +1 -1
- package/lib/commonjs/mol-repr/structure/visual/polymer-tube-mesh.d.ts +1 -1
- package/lib/commonjs/mol-repr/structure/visual/polymer-tube-mesh.js +1 -1
- package/lib/commonjs/mol-repr/structure/visual/util/bond.d.ts +9 -2
- package/lib/commonjs/mol-repr/structure/visual/util/bond.js +28 -2
- package/lib/commonjs/mol-repr/structure/visual/util/link.d.ts +2 -0
- package/lib/commonjs/mol-repr/structure/visual/util/link.js +16 -13
- package/lib/commonjs/mol-repr/structure/visual/util/polymer.d.ts +3 -1
- package/lib/commonjs/mol-repr/structure/visual/util/polymer.js +2 -2
- package/lib/commonjs/mol-repr/volume/isosurface.d.ts +5 -5
- package/lib/commonjs/mol-repr/volume/registry.d.ts +2 -2
- package/lib/commonjs/mol-repr/volume/segment.d.ts +5 -5
- package/lib/commonjs/mol-util/param-definition.d.ts +9 -2
- package/lib/commonjs/mol-util/param-definition.js +2 -2
- package/lib/extensions/anvil/behavior.d.ts +1 -1
- package/lib/extensions/anvil/representation.d.ts +4 -4
- package/lib/extensions/cellpack/representation.d.ts +1 -1
- package/lib/extensions/dnatco/confal-pyramids/representation.d.ts +3 -3
- package/lib/extensions/dnatco/ntc-tube/representation.d.ts +3 -3
- package/lib/extensions/mvs/behavior.d.ts +1 -1
- package/lib/extensions/mvs/behavior.js +3 -1
- package/lib/extensions/mvs/components/annotation-color-theme.d.ts +1 -1
- package/lib/extensions/mvs/components/annotation-color-theme.js +3 -2
- package/lib/extensions/mvs/components/annotation-label/representation.d.ts +3 -1
- package/lib/extensions/mvs/components/annotation-label/representation.js +3 -2
- package/lib/extensions/mvs/components/annotation-prop.d.ts +1 -1
- package/lib/extensions/mvs/components/annotation-prop.js +2 -2
- package/lib/extensions/mvs/components/custom-label/representation.d.ts +1 -1
- package/lib/extensions/mvs/components/custom-label/representation.js +4 -3
- package/lib/extensions/mvs/components/custom-tooltips-prop.d.ts +1 -1
- package/lib/extensions/mvs/components/custom-tooltips-prop.js +2 -2
- package/lib/extensions/mvs/components/is-mvs-model-prop.d.ts +21 -0
- package/lib/extensions/mvs/components/is-mvs-model-prop.js +35 -0
- package/lib/extensions/mvs/components/multilayer-color-theme.d.ts +1 -1
- package/lib/extensions/mvs/components/multilayer-color-theme.js +4 -3
- package/lib/extensions/mvs/load.d.ts +1 -1
- package/lib/extensions/mvs/load.js +5 -2
- package/lib/extensions/rcsb/assembly-symmetry/behavior.d.ts +1 -1
- package/lib/extensions/rcsb/assembly-symmetry/representation.d.ts +1 -1
- package/lib/extensions/rcsb/graphql/types.d.ts +160 -1
- package/lib/extensions/rcsb/validation-report/representation.d.ts +10 -5
- package/lib/mol-canvas3d/helper/handle-helper.d.ts +1 -1
- package/lib/mol-geo/geometry/color-data.d.ts +1 -0
- package/lib/mol-geo/geometry/color-data.js +15 -8
- package/lib/mol-geo/geometry/cylinders/cylinders-builder.d.ts +9 -3
- package/lib/mol-geo/geometry/cylinders/cylinders-builder.js +13 -6
- package/lib/mol-geo/geometry/cylinders/cylinders.d.ts +11 -2
- package/lib/mol-geo/geometry/cylinders/cylinders.js +14 -9
- package/lib/mol-geo/geometry/mesh/mesh.d.ts +1 -1
- package/lib/mol-geo/geometry/spheres/spheres.d.ts +1 -1
- package/lib/mol-geo/geometry/texture-mesh/texture-mesh.d.ts +1 -1
- package/lib/mol-geo/util/location-iterator.d.ts +4 -1
- package/lib/mol-geo/util/location-iterator.js +8 -1
- package/lib/mol-gl/renderable/cylinders.d.ts +2 -0
- package/lib/mol-gl/renderable/cylinders.js +1 -1
- package/lib/mol-gl/shader/chunks/assign-color-varying.glsl.d.ts +1 -1
- package/lib/mol-gl/shader/chunks/assign-color-varying.glsl.js +1 -1
- package/lib/mol-gl/shader/cylinders.vert.d.ts +2 -2
- package/lib/mol-gl/shader/cylinders.vert.js +2 -2
- package/lib/mol-io/reader/cif/schema/bird.d.ts +1 -1
- package/lib/mol-io/reader/cif/schema/bird.js +1 -1
- package/lib/mol-io/reader/cif/schema/ccd.d.ts +1 -1
- package/lib/mol-io/reader/cif/schema/ccd.js +1 -1
- package/lib/mol-io/reader/cif/schema/mmcif.d.ts +2 -2
- package/lib/mol-io/reader/cif/schema/mmcif.js +1 -1
- package/lib/mol-model/structure/model/types/saccharides.js +1 -1
- package/lib/mol-model-formats/shape/ply.d.ts +2 -2
- package/lib/mol-model-props/computed/representations/interactions-inter-unit-cylinder.d.ts +2 -1
- package/lib/mol-model-props/computed/representations/interactions-intra-unit-cylinder.d.ts +2 -1
- package/lib/mol-model-props/computed/representations/interactions.d.ts +6 -3
- package/lib/mol-model-props/integrative/cross-link-restraint/representation.d.ts +8 -4
- package/lib/mol-plugin/behavior/dynamic/representation.d.ts +1 -1
- package/lib/mol-plugin/behavior/dynamic/representation.js +12 -6
- package/lib/mol-plugin/version.js +2 -2
- package/lib/mol-plugin-state/transforms/representation.d.ts +9 -7
- package/lib/mol-plugin-state/transforms/representation.js +16 -10
- package/lib/mol-plugin-ui/controls/parameters.d.ts +2 -3
- package/lib/mol-plugin-ui/controls/parameters.js +48 -12
- package/lib/mol-plugin-ui/controls.d.ts +2 -2
- package/lib/mol-plugin-ui/controls.js +7 -2
- package/lib/mol-plugin-ui/skin/base/components/controls.scss +14 -3
- package/lib/mol-plugin-ui/skin/base/components/viewport.scss +9 -3
- package/lib/mol-repr/shape/loci/angle.d.ts +1 -1
- package/lib/mol-repr/shape/loci/dihedral.d.ts +1 -1
- package/lib/mol-repr/shape/loci/label.d.ts +4 -1
- package/lib/mol-repr/shape/loci/label.js +16 -9
- package/lib/mol-repr/shape/loci/orientation.d.ts +1 -1
- package/lib/mol-repr/shape/loci/plane.d.ts +1 -1
- package/lib/mol-repr/shape/model/unitcell.d.ts +1 -1
- package/lib/mol-repr/structure/complex-visual.d.ts +7 -5
- package/lib/mol-repr/structure/complex-visual.js +3 -2
- package/lib/mol-repr/structure/params.d.ts +5 -4
- package/lib/mol-repr/structure/registry.d.ts +15 -10
- package/lib/mol-repr/structure/representation/backbone.d.ts +6 -3
- package/lib/mol-repr/structure/representation/backbone.js +1 -1
- package/lib/mol-repr/structure/representation/ball-and-stick.d.ts +6 -3
- package/lib/mol-repr/structure/representation/carbohydrate.d.ts +6 -3
- package/lib/mol-repr/structure/representation/cartoon.d.ts +6 -3
- package/lib/mol-repr/structure/representation/cartoon.js +1 -1
- package/lib/mol-repr/structure/representation/ellipsoid.d.ts +6 -3
- package/lib/mol-repr/structure/representation/gaussian-surface.d.ts +3 -3
- package/lib/mol-repr/structure/representation/molecular-surface.d.ts +3 -3
- package/lib/mol-repr/structure/representation/orientation.d.ts +3 -3
- package/lib/mol-repr/structure/representation/putty.d.ts +3 -3
- package/lib/mol-repr/structure/representation/spacefill.d.ts +3 -3
- package/lib/mol-repr/structure/units-visual.d.ts +7 -5
- package/lib/mol-repr/structure/units-visual.js +3 -2
- package/lib/mol-repr/structure/visual/bond-inter-unit-cylinder.d.ts +5 -2
- package/lib/mol-repr/structure/visual/bond-inter-unit-cylinder.js +8 -2
- package/lib/mol-repr/structure/visual/bond-inter-unit-line.js +1 -1
- package/lib/mol-repr/structure/visual/bond-intra-unit-cylinder.d.ts +5 -2
- package/lib/mol-repr/structure/visual/bond-intra-unit-cylinder.js +8 -2
- package/lib/mol-repr/structure/visual/bond-intra-unit-line.js +1 -1
- package/lib/mol-repr/structure/visual/carbohydrate-link-cylinder.d.ts +2 -1
- package/lib/mol-repr/structure/visual/carbohydrate-symbol-mesh.d.ts +1 -1
- package/lib/mol-repr/structure/visual/carbohydrate-terminal-link-cylinder.d.ts +2 -1
- package/lib/mol-repr/structure/visual/element-sphere.d.ts +4 -4
- package/lib/mol-repr/structure/visual/ellipsoid-mesh.d.ts +1 -1
- package/lib/mol-repr/structure/visual/gaussian-surface-mesh.d.ts +4 -4
- package/lib/mol-repr/structure/visual/molecular-surface-mesh.d.ts +1 -1
- package/lib/mol-repr/structure/visual/nucleotide-atomic-bond.d.ts +4 -2
- package/lib/mol-repr/structure/visual/nucleotide-atomic-bond.js +27 -26
- package/lib/mol-repr/structure/visual/nucleotide-atomic-element.d.ts +2 -2
- package/lib/mol-repr/structure/visual/nucleotide-atomic-ring-fill.d.ts +1 -1
- package/lib/mol-repr/structure/visual/nucleotide-block-mesh.d.ts +1 -1
- package/lib/mol-repr/structure/visual/nucleotide-ring-mesh.d.ts +1 -1
- package/lib/mol-repr/structure/visual/orientation-ellipsoid-mesh.d.ts +1 -1
- package/lib/mol-repr/structure/visual/polymer-backbone-cylinder.d.ts +4 -2
- package/lib/mol-repr/structure/visual/polymer-backbone-cylinder.js +4 -4
- package/lib/mol-repr/structure/visual/polymer-backbone-sphere.d.ts +2 -2
- package/lib/mol-repr/structure/visual/polymer-backbone-sphere.js +2 -2
- package/lib/mol-repr/structure/visual/polymer-direction-wedge.d.ts +1 -1
- package/lib/mol-repr/structure/visual/polymer-direction-wedge.js +1 -1
- package/lib/mol-repr/structure/visual/polymer-gap-cylinder.d.ts +1 -1
- package/lib/mol-repr/structure/visual/polymer-trace-mesh.d.ts +1 -1
- package/lib/mol-repr/structure/visual/polymer-trace-mesh.js +1 -1
- package/lib/mol-repr/structure/visual/polymer-tube-mesh.d.ts +1 -1
- package/lib/mol-repr/structure/visual/polymer-tube-mesh.js +1 -1
- package/lib/mol-repr/structure/visual/util/bond.d.ts +9 -2
- package/lib/mol-repr/structure/visual/util/bond.js +28 -2
- package/lib/mol-repr/structure/visual/util/link.d.ts +2 -0
- package/lib/mol-repr/structure/visual/util/link.js +16 -13
- package/lib/mol-repr/structure/visual/util/polymer.d.ts +3 -1
- package/lib/mol-repr/structure/visual/util/polymer.js +2 -2
- package/lib/mol-repr/volume/isosurface.d.ts +5 -5
- package/lib/mol-repr/volume/registry.d.ts +2 -2
- package/lib/mol-repr/volume/segment.d.ts +5 -5
- package/lib/mol-util/param-definition.d.ts +9 -2
- package/lib/mol-util/param-definition.js +2 -2
- package/package.json +33 -21
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* Copyright (c) 2018-2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
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* @author Alexander Rose <alexander.rose@weirdbyte.de>
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exports.isPositionLocation = exports.PositionLocation = exports.LocationIterator = void 0;
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var linear_algebra_1 = require("../../mol-math/linear-algebra");
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var location_1 = require("../../mol-model/location");
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function LocationIterator(groupCount, instanceCount, stride, getLocation, nonInstanceable, isSecondary) {
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function LocationIterator(groupCount, instanceCount, stride, getLocation, nonInstanceable, isSecondary, getLocation2) {
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@@ -14,6 +14,7 @@ export declare const CylindersSchema: {
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exports.CylindersSchema = tslib_1.__assign(tslib_1.__assign(tslib_1.__assign({}, schema_1.BaseSchema), schema_1.SizeSchema), { aGroup: (0, schema_1.AttributeSpec)('float32', 1, 0), aStart: (0, schema_1.AttributeSpec)('float32', 3, 0), aEnd: (0, schema_1.AttributeSpec)('float32', 3, 0), aMapping: (0, schema_1.AttributeSpec)('float32', 3, 0), aScale: (0, schema_1.AttributeSpec)('float32', 1, 0), aCap: (0, schema_1.AttributeSpec)('float32', 1, 0), elements: (0, schema_1.ElementsSpec)('uint32'), padding: (0, schema_1.ValueSpec)('number'), uDoubleSided: (0, schema_1.UniformSpec)('b', 'material'), dIgnoreLight: (0, schema_1.DefineSpec)('boolean'), dXrayShaded: (0, schema_1.DefineSpec)('string', ['off', 'on', 'inverted']), dTransparentBackfaces: (0, schema_1.DefineSpec)('string', ['off', 'on', 'opaque']), dSolidInterior: (0, schema_1.DefineSpec)('boolean'), uBumpFrequency: (0, schema_1.UniformSpec)('f', 'material'), uBumpAmplitude: (0, schema_1.UniformSpec)('f', 'material') });
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exports.CylindersSchema = tslib_1.__assign(tslib_1.__assign(tslib_1.__assign({}, schema_1.BaseSchema), schema_1.SizeSchema), { aGroup: (0, schema_1.AttributeSpec)('float32', 1, 0), aStart: (0, schema_1.AttributeSpec)('float32', 3, 0), aEnd: (0, schema_1.AttributeSpec)('float32', 3, 0), aMapping: (0, schema_1.AttributeSpec)('float32', 3, 0), aScale: (0, schema_1.AttributeSpec)('float32', 1, 0), aCap: (0, schema_1.AttributeSpec)('float32', 1, 0), aColorMode: (0, schema_1.AttributeSpec)('float32', 1, 0), elements: (0, schema_1.ElementsSpec)('uint32'), padding: (0, schema_1.ValueSpec)('number'), uDoubleSided: (0, schema_1.UniformSpec)('b', 'material'), dIgnoreLight: (0, schema_1.DefineSpec)('boolean'), dXrayShaded: (0, schema_1.DefineSpec)('string', ['off', 'on', 'inverted']), dTransparentBackfaces: (0, schema_1.DefineSpec)('string', ['off', 'on', 'opaque']), dSolidInterior: (0, schema_1.DefineSpec)('boolean'), uBumpFrequency: (0, schema_1.UniformSpec)('f', 'material'), uBumpAmplitude: (0, schema_1.UniformSpec)('f', 'material'), dDualColor: (0, schema_1.DefineSpec)('boolean') });
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function CylindersRenderable(ctx, id, values, state, materialId, variants) {
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@@ -1 +1 @@
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export declare const assign_color_varying = "\n#if defined(dRenderVariant_color)\n #if defined(dColorType_attribute)\n vColor.rgb = aColor;\n #elif defined(dColorType_instance)\n vColor.rgb = readFromTexture(tColor, aInstance, uColorTexDim).rgb;\n #elif defined(dColorType_group)\n vColor.rgb = readFromTexture(tColor, group, uColorTexDim).rgb;\n #elif defined(dColorType_groupInstance)\n vColor.rgb = readFromTexture(tColor, aInstance * float(uGroupCount) + group, uColorTexDim).rgb;\n #elif defined(dColorType_vertex)\n vColor.rgb = readFromTexture(tColor, VertexID, uColorTexDim).rgb;\n #elif defined(dColorType_vertexInstance)\n vColor.rgb = readFromTexture(tColor, int(aInstance) * uVertexCount + VertexID, uColorTexDim).rgb;\n #elif defined(dColorType_volume)\n vec3 cgridPos = (uColorGridTransform.w * (position - uColorGridTransform.xyz)) / uColorGridDim;\n vColor.rgb = texture3dFrom2dLinear(tColorGrid, cgridPos, uColorGridDim, uColorTexDim).rgb;\n #elif defined(dColorType_volumeInstance)\n vec3 cgridPos = (uColorGridTransform.w * (vModelPosition - uColorGridTransform.xyz)) / uColorGridDim;\n vColor.rgb = texture3dFrom2dLinear(tColorGrid, cgridPos, uColorGridDim, uColorTexDim).rgb;\n #endif\n\n #ifdef dUsePalette\n vPaletteV = ((vColor.r * 256.0 * 256.0 * 255.0 + vColor.g * 256.0 * 255.0 + vColor.b * 255.0) - 1.0) / 16777215.0;\n #endif\n\n #ifdef dOverpaint\n #if defined(dOverpaintType_instance)\n vOverpaint = readFromTexture(tOverpaint, aInstance, uOverpaintTexDim);\n #elif defined(dOverpaintType_groupInstance)\n vOverpaint = readFromTexture(tOverpaint, aInstance * float(uGroupCount) + group, uOverpaintTexDim);\n #elif defined(dOverpaintType_vertexInstance)\n vOverpaint = readFromTexture(tOverpaint, int(aInstance) * uVertexCount + VertexID, uOverpaintTexDim);\n #elif defined(dOverpaintType_volumeInstance)\n vec3 ogridPos = (uOverpaintGridTransform.w * (vModelPosition - uOverpaintGridTransform.xyz)) / uOverpaintGridDim;\n vOverpaint = texture3dFrom2dLinear(tOverpaintGrid, ogridPos, uOverpaintGridDim, uOverpaintTexDim);\n #endif\n\n // pre-mix to avoid darkening due to empty overpaint\n #ifdef dColorType_uniform\n vOverpaint.rgb = mix(uColor.rgb, vOverpaint.rgb, vOverpaint.a);\n #else\n vOverpaint.rgb = mix(vColor.rgb, vOverpaint.rgb, vOverpaint.a);\n #endif\n vOverpaint *= uOverpaintStrength;\n #endif\n\n #ifdef dSubstance\n #if defined(dSubstanceType_instance)\n vSubstance = readFromTexture(tSubstance, aInstance, uSubstanceTexDim);\n #elif defined(dSubstanceType_groupInstance)\n vSubstance = readFromTexture(tSubstance, aInstance * float(uGroupCount) + group, uSubstanceTexDim);\n #elif defined(dSubstanceType_vertexInstance)\n vSubstance = readFromTexture(tSubstance, int(aInstance) * uVertexCount + VertexID, uSubstanceTexDim);\n #elif defined(dSubstanceType_volumeInstance)\n vec3 sgridPos = (uSubstanceGridTransform.w * (vModelPosition - uSubstanceGridTransform.xyz)) / uSubstanceGridDim;\n vSubstance = texture3dFrom2dLinear(tSubstanceGrid, sgridPos, uSubstanceGridDim, uSubstanceTexDim);\n #endif\n\n // pre-mix to avoid artifacts due to empty substance\n vSubstance.rgb = mix(vec3(uMetalness, uRoughness, uBumpiness), vSubstance.rgb, vSubstance.a);\n vSubstance *= uSubstanceStrength;\n #endif\n#elif defined(dRenderVariant_pick)\n #ifdef requiredDrawBuffers\n vObject = vec4(packIntToRGB(float(uObjectId)), 1.0);\n vInstance = vec4(packIntToRGB(aInstance), 1.0);\n vGroup = vec4(packIntToRGB(group), 1.0);\n #else\n if (uPickType == 1) {\n vColor = vec4(packIntToRGB(float(uObjectId)), 1.0);\n } else if (uPickType == 2) {\n vColor = vec4(packIntToRGB(aInstance), 1.0);\n } else {\n vColor = vec4(packIntToRGB(group), 1.0);\n }\n #endif\n#endif\n\n#ifdef dTransparency\n #if defined(dTransparencyType_instance)\n vTransparency = readFromTexture(tTransparency, aInstance, uTransparencyTexDim).a;\n #elif defined(dTransparencyType_groupInstance)\n vTransparency = readFromTexture(tTransparency, aInstance * float(uGroupCount) + group, uTransparencyTexDim).a;\n #elif defined(dTransparencyType_vertexInstance)\n vTransparency = readFromTexture(tTransparency, int(aInstance) * uVertexCount + VertexID, uTransparencyTexDim).a;\n #elif defined(dTransparencyType_volumeInstance)\n vec3 tgridPos = (uTransparencyGridTransform.w * (vModelPosition - uTransparencyGridTransform.xyz)) / uTransparencyGridDim;\n vTransparency = texture3dFrom2dLinear(tTransparencyGrid, tgridPos, uTransparencyGridDim, uTransparencyTexDim).a;\n #endif\n vTransparency *= uTransparencyStrength;\n#endif\n";
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+
export declare const assign_color_varying = "\n#if defined(dRenderVariant_color)\n #if defined(dColorType_attribute)\n vColor.rgb = aColor;\n #elif defined(dColorType_instance)\n vColor.rgb = readFromTexture(tColor, aInstance, uColorTexDim).rgb;\n #elif defined(dColorType_group)\n #if defined(dDualColor)\n vec4 color2;\n if (aColorMode == 2.0) {\n vColor.rgb = readFromTexture(tColor, group, uColorTexDim).rgb;\n } else {\n vColor.rgb = readFromTexture(tColor, group * 2.0, uColorTexDim).rgb;\n color2.rgb = readFromTexture(tColor, group * 2.0 + 1.0, uColorTexDim).rgb;\n }\n #else\n vColor.rgb = readFromTexture(tColor, group, uColorTexDim).rgb;\n #endif\n #elif defined(dColorType_groupInstance)\n #if defined(dDualColor)\n vec4 color2;\n if (aColorMode == 2.0) {\n vColor.rgb = readFromTexture(tColor, aInstance * float(uGroupCount) + group, uColorTexDim).rgb;\n } else {\n vColor.rgb = readFromTexture(tColor, (aInstance * float(uGroupCount) + group) * 2.0, uColorTexDim).rgb;\n color2.rgb = readFromTexture(tColor, (aInstance * float(uGroupCount) + group) * 2.0 + 1.0, uColorTexDim).rgb;\n }\n #else\n vColor.rgb = readFromTexture(tColor, aInstance * float(uGroupCount) + group, uColorTexDim).rgb;\n #endif\n #elif defined(dColorType_vertex)\n vColor.rgb = readFromTexture(tColor, VertexID, uColorTexDim).rgb;\n #elif defined(dColorType_vertexInstance)\n vColor.rgb = readFromTexture(tColor, int(aInstance) * uVertexCount + VertexID, uColorTexDim).rgb;\n #elif defined(dColorType_volume)\n vec3 cgridPos = (uColorGridTransform.w * (position - uColorGridTransform.xyz)) / uColorGridDim;\n vColor.rgb = texture3dFrom2dLinear(tColorGrid, cgridPos, uColorGridDim, uColorTexDim).rgb;\n #elif defined(dColorType_volumeInstance)\n vec3 cgridPos = (uColorGridTransform.w * (vModelPosition - uColorGridTransform.xyz)) / uColorGridDim;\n vColor.rgb = texture3dFrom2dLinear(tColorGrid, cgridPos, uColorGridDim, uColorTexDim).rgb;\n #endif\n\n #ifdef dUsePalette\n vPaletteV = ((vColor.r * 256.0 * 256.0 * 255.0 + vColor.g * 256.0 * 255.0 + vColor.b * 255.0) - 1.0) / 16777215.0;\n #endif\n\n #ifdef dOverpaint\n #if defined(dOverpaintType_instance)\n vOverpaint = readFromTexture(tOverpaint, aInstance, uOverpaintTexDim);\n #elif defined(dOverpaintType_groupInstance)\n vOverpaint = readFromTexture(tOverpaint, aInstance * float(uGroupCount) + group, uOverpaintTexDim);\n #elif defined(dOverpaintType_vertexInstance)\n vOverpaint = readFromTexture(tOverpaint, int(aInstance) * uVertexCount + VertexID, uOverpaintTexDim);\n #elif defined(dOverpaintType_volumeInstance)\n vec3 ogridPos = (uOverpaintGridTransform.w * (vModelPosition - uOverpaintGridTransform.xyz)) / uOverpaintGridDim;\n vOverpaint = texture3dFrom2dLinear(tOverpaintGrid, ogridPos, uOverpaintGridDim, uOverpaintTexDim);\n #endif\n\n // pre-mix to avoid darkening due to empty overpaint\n #ifdef dColorType_uniform\n vOverpaint.rgb = mix(uColor.rgb, vOverpaint.rgb, vOverpaint.a);\n #else\n vOverpaint.rgb = mix(vColor.rgb, vOverpaint.rgb, vOverpaint.a);\n #endif\n vOverpaint *= uOverpaintStrength;\n #endif\n\n #ifdef dSubstance\n #if defined(dSubstanceType_instance)\n vSubstance = readFromTexture(tSubstance, aInstance, uSubstanceTexDim);\n #elif defined(dSubstanceType_groupInstance)\n vSubstance = readFromTexture(tSubstance, aInstance * float(uGroupCount) + group, uSubstanceTexDim);\n #elif defined(dSubstanceType_vertexInstance)\n vSubstance = readFromTexture(tSubstance, int(aInstance) * uVertexCount + VertexID, uSubstanceTexDim);\n #elif defined(dSubstanceType_volumeInstance)\n vec3 sgridPos = (uSubstanceGridTransform.w * (vModelPosition - uSubstanceGridTransform.xyz)) / uSubstanceGridDim;\n vSubstance = texture3dFrom2dLinear(tSubstanceGrid, sgridPos, uSubstanceGridDim, uSubstanceTexDim);\n #endif\n\n // pre-mix to avoid artifacts due to empty substance\n vSubstance.rgb = mix(vec3(uMetalness, uRoughness, uBumpiness), vSubstance.rgb, vSubstance.a);\n vSubstance *= uSubstanceStrength;\n #endif\n#elif defined(dRenderVariant_pick)\n #ifdef requiredDrawBuffers\n vObject = vec4(packIntToRGB(float(uObjectId)), 1.0);\n vInstance = vec4(packIntToRGB(aInstance), 1.0);\n vGroup = vec4(packIntToRGB(group), 1.0);\n #else\n if (uPickType == 1) {\n vColor = vec4(packIntToRGB(float(uObjectId)), 1.0);\n } else if (uPickType == 2) {\n vColor = vec4(packIntToRGB(aInstance), 1.0);\n } else {\n vColor = vec4(packIntToRGB(group), 1.0);\n }\n #endif\n#endif\n\n#ifdef dTransparency\n #if defined(dTransparencyType_instance)\n vTransparency = readFromTexture(tTransparency, aInstance, uTransparencyTexDim).a;\n #elif defined(dTransparencyType_groupInstance)\n vTransparency = readFromTexture(tTransparency, aInstance * float(uGroupCount) + group, uTransparencyTexDim).a;\n #elif defined(dTransparencyType_vertexInstance)\n vTransparency = readFromTexture(tTransparency, int(aInstance) * uVertexCount + VertexID, uTransparencyTexDim).a;\n #elif defined(dTransparencyType_volumeInstance)\n vec3 tgridPos = (uTransparencyGridTransform.w * (vModelPosition - uTransparencyGridTransform.xyz)) / uTransparencyGridDim;\n vTransparency = texture3dFrom2dLinear(tTransparencyGrid, tgridPos, uTransparencyGridDim, uTransparencyTexDim).a;\n #endif\n vTransparency *= uTransparencyStrength;\n#endif\n";
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@@ -1,4 +1,4 @@
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.assign_color_varying = void 0;
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exports.assign_color_varying = "\n#if defined(dRenderVariant_color)\n #if defined(dColorType_attribute)\n vColor.rgb = aColor;\n #elif defined(dColorType_instance)\n vColor.rgb = readFromTexture(tColor, aInstance, uColorTexDim).rgb;\n #elif defined(dColorType_group)\n vColor.rgb = readFromTexture(tColor, group, uColorTexDim).rgb;\n #elif defined(dColorType_groupInstance)\n vColor.rgb = readFromTexture(tColor, aInstance * float(uGroupCount) + group, uColorTexDim).rgb;\n #elif defined(dColorType_vertex)\n vColor.rgb = readFromTexture(tColor, VertexID, uColorTexDim).rgb;\n #elif defined(dColorType_vertexInstance)\n vColor.rgb = readFromTexture(tColor, int(aInstance) * uVertexCount + VertexID, uColorTexDim).rgb;\n #elif defined(dColorType_volume)\n vec3 cgridPos = (uColorGridTransform.w * (position - uColorGridTransform.xyz)) / uColorGridDim;\n vColor.rgb = texture3dFrom2dLinear(tColorGrid, cgridPos, uColorGridDim, uColorTexDim).rgb;\n #elif defined(dColorType_volumeInstance)\n vec3 cgridPos = (uColorGridTransform.w * (vModelPosition - uColorGridTransform.xyz)) / uColorGridDim;\n vColor.rgb = texture3dFrom2dLinear(tColorGrid, cgridPos, uColorGridDim, uColorTexDim).rgb;\n #endif\n\n #ifdef dUsePalette\n vPaletteV = ((vColor.r * 256.0 * 256.0 * 255.0 + vColor.g * 256.0 * 255.0 + vColor.b * 255.0) - 1.0) / 16777215.0;\n #endif\n\n #ifdef dOverpaint\n #if defined(dOverpaintType_instance)\n vOverpaint = readFromTexture(tOverpaint, aInstance, uOverpaintTexDim);\n #elif defined(dOverpaintType_groupInstance)\n vOverpaint = readFromTexture(tOverpaint, aInstance * float(uGroupCount) + group, uOverpaintTexDim);\n #elif defined(dOverpaintType_vertexInstance)\n vOverpaint = readFromTexture(tOverpaint, int(aInstance) * uVertexCount + VertexID, uOverpaintTexDim);\n #elif defined(dOverpaintType_volumeInstance)\n vec3 ogridPos = (uOverpaintGridTransform.w * (vModelPosition - uOverpaintGridTransform.xyz)) / uOverpaintGridDim;\n vOverpaint = texture3dFrom2dLinear(tOverpaintGrid, ogridPos, uOverpaintGridDim, uOverpaintTexDim);\n #endif\n\n // pre-mix to avoid darkening due to empty overpaint\n #ifdef dColorType_uniform\n vOverpaint.rgb = mix(uColor.rgb, vOverpaint.rgb, vOverpaint.a);\n #else\n vOverpaint.rgb = mix(vColor.rgb, vOverpaint.rgb, vOverpaint.a);\n #endif\n vOverpaint *= uOverpaintStrength;\n #endif\n\n #ifdef dSubstance\n #if defined(dSubstanceType_instance)\n vSubstance = readFromTexture(tSubstance, aInstance, uSubstanceTexDim);\n #elif defined(dSubstanceType_groupInstance)\n vSubstance = readFromTexture(tSubstance, aInstance * float(uGroupCount) + group, uSubstanceTexDim);\n #elif defined(dSubstanceType_vertexInstance)\n vSubstance = readFromTexture(tSubstance, int(aInstance) * uVertexCount + VertexID, uSubstanceTexDim);\n #elif defined(dSubstanceType_volumeInstance)\n vec3 sgridPos = (uSubstanceGridTransform.w * (vModelPosition - uSubstanceGridTransform.xyz)) / uSubstanceGridDim;\n vSubstance = texture3dFrom2dLinear(tSubstanceGrid, sgridPos, uSubstanceGridDim, uSubstanceTexDim);\n #endif\n\n // pre-mix to avoid artifacts due to empty substance\n vSubstance.rgb = mix(vec3(uMetalness, uRoughness, uBumpiness), vSubstance.rgb, vSubstance.a);\n vSubstance *= uSubstanceStrength;\n #endif\n#elif defined(dRenderVariant_pick)\n #ifdef requiredDrawBuffers\n vObject = vec4(packIntToRGB(float(uObjectId)), 1.0);\n vInstance = vec4(packIntToRGB(aInstance), 1.0);\n vGroup = vec4(packIntToRGB(group), 1.0);\n #else\n if (uPickType == 1) {\n vColor = vec4(packIntToRGB(float(uObjectId)), 1.0);\n } else if (uPickType == 2) {\n vColor = vec4(packIntToRGB(aInstance), 1.0);\n } else {\n vColor = vec4(packIntToRGB(group), 1.0);\n }\n #endif\n#endif\n\n#ifdef dTransparency\n #if defined(dTransparencyType_instance)\n vTransparency = readFromTexture(tTransparency, aInstance, uTransparencyTexDim).a;\n #elif defined(dTransparencyType_groupInstance)\n vTransparency = readFromTexture(tTransparency, aInstance * float(uGroupCount) + group, uTransparencyTexDim).a;\n #elif defined(dTransparencyType_vertexInstance)\n vTransparency = readFromTexture(tTransparency, int(aInstance) * uVertexCount + VertexID, uTransparencyTexDim).a;\n #elif defined(dTransparencyType_volumeInstance)\n vec3 tgridPos = (uTransparencyGridTransform.w * (vModelPosition - uTransparencyGridTransform.xyz)) / uTransparencyGridDim;\n vTransparency = texture3dFrom2dLinear(tTransparencyGrid, tgridPos, uTransparencyGridDim, uTransparencyTexDim).a;\n #endif\n vTransparency *= uTransparencyStrength;\n#endif\n";
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exports.assign_color_varying = "\n#if defined(dRenderVariant_color)\n #if defined(dColorType_attribute)\n vColor.rgb = aColor;\n #elif defined(dColorType_instance)\n vColor.rgb = readFromTexture(tColor, aInstance, uColorTexDim).rgb;\n #elif defined(dColorType_group)\n #if defined(dDualColor)\n vec4 color2;\n if (aColorMode == 2.0) {\n vColor.rgb = readFromTexture(tColor, group, uColorTexDim).rgb;\n } else {\n vColor.rgb = readFromTexture(tColor, group * 2.0, uColorTexDim).rgb;\n color2.rgb = readFromTexture(tColor, group * 2.0 + 1.0, uColorTexDim).rgb;\n }\n #else\n vColor.rgb = readFromTexture(tColor, group, uColorTexDim).rgb;\n #endif\n #elif defined(dColorType_groupInstance)\n #if defined(dDualColor)\n vec4 color2;\n if (aColorMode == 2.0) {\n vColor.rgb = readFromTexture(tColor, aInstance * float(uGroupCount) + group, uColorTexDim).rgb;\n } else {\n vColor.rgb = readFromTexture(tColor, (aInstance * float(uGroupCount) + group) * 2.0, uColorTexDim).rgb;\n color2.rgb = readFromTexture(tColor, (aInstance * float(uGroupCount) + group) * 2.0 + 1.0, uColorTexDim).rgb;\n }\n #else\n vColor.rgb = readFromTexture(tColor, aInstance * float(uGroupCount) + group, uColorTexDim).rgb;\n #endif\n #elif defined(dColorType_vertex)\n vColor.rgb = readFromTexture(tColor, VertexID, uColorTexDim).rgb;\n #elif defined(dColorType_vertexInstance)\n vColor.rgb = readFromTexture(tColor, int(aInstance) * uVertexCount + VertexID, uColorTexDim).rgb;\n #elif defined(dColorType_volume)\n vec3 cgridPos = (uColorGridTransform.w * (position - uColorGridTransform.xyz)) / uColorGridDim;\n vColor.rgb = texture3dFrom2dLinear(tColorGrid, cgridPos, uColorGridDim, uColorTexDim).rgb;\n #elif defined(dColorType_volumeInstance)\n vec3 cgridPos = (uColorGridTransform.w * (vModelPosition - uColorGridTransform.xyz)) / uColorGridDim;\n vColor.rgb = texture3dFrom2dLinear(tColorGrid, cgridPos, uColorGridDim, uColorTexDim).rgb;\n #endif\n\n #ifdef dUsePalette\n vPaletteV = ((vColor.r * 256.0 * 256.0 * 255.0 + vColor.g * 256.0 * 255.0 + vColor.b * 255.0) - 1.0) / 16777215.0;\n #endif\n\n #ifdef dOverpaint\n #if defined(dOverpaintType_instance)\n vOverpaint = readFromTexture(tOverpaint, aInstance, uOverpaintTexDim);\n #elif defined(dOverpaintType_groupInstance)\n vOverpaint = readFromTexture(tOverpaint, aInstance * float(uGroupCount) + group, uOverpaintTexDim);\n #elif defined(dOverpaintType_vertexInstance)\n vOverpaint = readFromTexture(tOverpaint, int(aInstance) * uVertexCount + VertexID, uOverpaintTexDim);\n #elif defined(dOverpaintType_volumeInstance)\n vec3 ogridPos = (uOverpaintGridTransform.w * (vModelPosition - uOverpaintGridTransform.xyz)) / uOverpaintGridDim;\n vOverpaint = texture3dFrom2dLinear(tOverpaintGrid, ogridPos, uOverpaintGridDim, uOverpaintTexDim);\n #endif\n\n // pre-mix to avoid darkening due to empty overpaint\n #ifdef dColorType_uniform\n vOverpaint.rgb = mix(uColor.rgb, vOverpaint.rgb, vOverpaint.a);\n #else\n vOverpaint.rgb = mix(vColor.rgb, vOverpaint.rgb, vOverpaint.a);\n #endif\n vOverpaint *= uOverpaintStrength;\n #endif\n\n #ifdef dSubstance\n #if defined(dSubstanceType_instance)\n vSubstance = readFromTexture(tSubstance, aInstance, uSubstanceTexDim);\n #elif defined(dSubstanceType_groupInstance)\n vSubstance = readFromTexture(tSubstance, aInstance * float(uGroupCount) + group, uSubstanceTexDim);\n #elif defined(dSubstanceType_vertexInstance)\n vSubstance = readFromTexture(tSubstance, int(aInstance) * uVertexCount + VertexID, uSubstanceTexDim);\n #elif defined(dSubstanceType_volumeInstance)\n vec3 sgridPos = (uSubstanceGridTransform.w * (vModelPosition - uSubstanceGridTransform.xyz)) / uSubstanceGridDim;\n vSubstance = texture3dFrom2dLinear(tSubstanceGrid, sgridPos, uSubstanceGridDim, uSubstanceTexDim);\n #endif\n\n // pre-mix to avoid artifacts due to empty substance\n vSubstance.rgb = mix(vec3(uMetalness, uRoughness, uBumpiness), vSubstance.rgb, vSubstance.a);\n vSubstance *= uSubstanceStrength;\n #endif\n#elif defined(dRenderVariant_pick)\n #ifdef requiredDrawBuffers\n vObject = vec4(packIntToRGB(float(uObjectId)), 1.0);\n vInstance = vec4(packIntToRGB(aInstance), 1.0);\n vGroup = vec4(packIntToRGB(group), 1.0);\n #else\n if (uPickType == 1) {\n vColor = vec4(packIntToRGB(float(uObjectId)), 1.0);\n } else if (uPickType == 2) {\n vColor = vec4(packIntToRGB(aInstance), 1.0);\n } else {\n vColor = vec4(packIntToRGB(group), 1.0);\n }\n #endif\n#endif\n\n#ifdef dTransparency\n #if defined(dTransparencyType_instance)\n vTransparency = readFromTexture(tTransparency, aInstance, uTransparencyTexDim).a;\n #elif defined(dTransparencyType_groupInstance)\n vTransparency = readFromTexture(tTransparency, aInstance * float(uGroupCount) + group, uTransparencyTexDim).a;\n #elif defined(dTransparencyType_vertexInstance)\n vTransparency = readFromTexture(tTransparency, int(aInstance) * uVertexCount + VertexID, uTransparencyTexDim).a;\n #elif defined(dTransparencyType_volumeInstance)\n vec3 tgridPos = (uTransparencyGridTransform.w * (vModelPosition - uTransparencyGridTransform.xyz)) / uTransparencyGridDim;\n vTransparency = texture3dFrom2dLinear(tTransparencyGrid, tgridPos, uTransparencyGridDim, uTransparencyTexDim).a;\n #endif\n vTransparency *= uTransparencyStrength;\n#endif\n";
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/**
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* @author Alexander Rose <alexander.rose@weirdbyte.de>
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export declare const cylinders_vert = "\nprecision highp float;\nprecision highp int;\n\n#include common\n#include read_from_texture\n#include common_vert_params\n#include color_vert_params\n#include size_vert_params\n#include common_clip\n\nuniform mat4 uModelView;\n\nattribute mat4 aTransform;\nattribute float aInstance;\nattribute float aGroup;\n\nattribute vec3 aMapping;\nattribute vec3 aStart;\nattribute vec3 aEnd;\nattribute float aScale;\nattribute float aCap;\n\nvarying mat4 vTransform;\nvarying vec3 vStart;\nvarying vec3 vEnd;\nvarying float vSize;\nvarying float vCap;\n\nuniform float uIsOrtho;\nuniform vec3 uCameraDir;\n\nvoid main() {\n #include assign_group\n #include assign_color_varying\n #include assign_marker_varying\n #include assign_clipping_varying\n #include assign_size\n\n mat4 modelTransform = uModel * aTransform;\n\n vTransform = aTransform;\n vStart = (modelTransform * vec4(aStart, 1.0)).xyz;\n vEnd = (modelTransform * vec4(aEnd, 1.0)).xyz;\n vSize = size * aScale;\n vCap = aCap;\n\n vModelPosition = (vStart + vEnd) * 0.5;\n vec3 camDir = -mix(normalize(vModelPosition - uCameraPosition), uCameraDir, uIsOrtho);\n vec3 dir = vEnd - vStart;\n // ensure cylinder 'dir' is pointing towards the camera\n if(dot(camDir, dir) < 0.0) {\n dir = -dir;\n }\n\n vec3 left = cross(camDir, dir);\n vec3 up = cross(left, dir);\n left = vSize * normalize(left);\n up = vSize * normalize(up);\n\n // move vertex in object-space from center to corner\n vModelPosition += aMapping.x * dir + aMapping.y * left + aMapping.z * up;\n\n vec4 mvPosition = uView * vec4(vModelPosition, 1.0);\n vViewPosition = mvPosition.xyz;\n gl_Position = uProjection * mvPosition;\n\n if (gl_Position.z < -gl_Position.w) {\n mvPosition.z -= 2.0 * (length(vEnd - vStart) + vSize); // avoid clipping\n gl_Position.z = (uProjection * mvPosition).z;\n }\n\n #include clip_instance\n}\n";
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export declare const cylinders_vert = "\nprecision highp float;\nprecision highp int;\n\n#include common\n#include read_from_texture\n#include common_vert_params\n#include color_vert_params\n#include size_vert_params\n#include common_clip\n\nuniform mat4 uModelView;\n\nattribute mat4 aTransform;\nattribute float aInstance;\nattribute float aGroup;\n\nattribute vec3 aMapping;\nattribute vec3 aStart;\nattribute vec3 aEnd;\nattribute float aScale;\nattribute float aCap;\nattribute float aColorMode;\n\nvarying mat4 vTransform;\nvarying vec3 vStart;\nvarying vec3 vEnd;\nvarying float vSize;\nvarying float vCap;\n\nuniform float uIsOrtho;\nuniform vec3 uCameraDir;\n\nvoid main() {\n #include assign_group\n #include assign_color_varying\n #include assign_marker_varying\n #include assign_clipping_varying\n #include assign_size\n\n mat4 modelTransform = uModel * aTransform;\n\n vTransform = aTransform;\n vStart = (modelTransform * vec4(aStart, 1.0)).xyz;\n vEnd = (modelTransform * vec4(aEnd, 1.0)).xyz;\n vSize = size * aScale;\n vCap = aCap;\n\n vModelPosition = (vStart + vEnd) * 0.5;\n vec3 camDir = -mix(normalize(vModelPosition - uCameraPosition), uCameraDir, uIsOrtho);\n vec3 dir = vEnd - vStart;\n float f = aMapping.x > 0.0 ? 1.0 : 0.0;\n // ensure cylinder 'dir' is pointing towards the camera\n if(dot(camDir, dir) < 0.0) {\n dir = -dir;\n f = 1.0 - f;\n }\n\n vec3 left = cross(camDir, dir);\n vec3 up = cross(left, dir);\n left = vSize * normalize(left);\n up = vSize * normalize(up);\n\n // move vertex in object-space from center to corner\n vModelPosition += aMapping.x * dir + aMapping.y * left + aMapping.z * up;\n\n vec4 mvPosition = uView * vec4(vModelPosition, 1.0);\n vViewPosition = mvPosition.xyz;\n gl_Position = uProjection * mvPosition;\n\n if (gl_Position.z < -gl_Position.w) {\n mvPosition.z -= 2.0 * (length(vEnd - vStart) + vSize); // avoid clipping\n gl_Position.z = (uProjection * mvPosition).z;\n }\n\n #if defined(dDualColor) && defined(dRenderVariant_color) && (defined(dColorType_group) || defined(dColorType_groupInstance))\n // dual-color mixing\n // - for aColorMode between 0 and 1 use aColorMode to interpolate\n // - for aColorMode == 2 do nothing, i.e., use vColor\n // - for aColorMode == 3 use position on cylinder axis to interpolate\n if (aColorMode <= 1.0){\n vColor.rgb = mix(vColor.rgb, color2.rgb, aColorMode);\n } else if (aColorMode == 3.0) {\n vColor.rgb = mix(vColor.rgb, color2.rgb, mix(-0.25, 1.25, f / 1.5));\n }\n #endif\n\n #include clip_instance\n}\n";
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exports.cylinders_vert = void 0;
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exports.cylinders_vert = "\nprecision highp float;\nprecision highp int;\n\n#include common\n#include read_from_texture\n#include common_vert_params\n#include color_vert_params\n#include size_vert_params\n#include common_clip\n\nuniform mat4 uModelView;\n\nattribute mat4 aTransform;\nattribute float aInstance;\nattribute float aGroup;\n\nattribute vec3 aMapping;\nattribute vec3 aStart;\nattribute vec3 aEnd;\nattribute float aScale;\nattribute float aCap;\n\nvarying mat4 vTransform;\nvarying vec3 vStart;\nvarying vec3 vEnd;\nvarying float vSize;\nvarying float vCap;\n\nuniform float uIsOrtho;\nuniform vec3 uCameraDir;\n\nvoid main() {\n #include assign_group\n #include assign_color_varying\n #include assign_marker_varying\n #include assign_clipping_varying\n #include assign_size\n\n mat4 modelTransform = uModel * aTransform;\n\n vTransform = aTransform;\n vStart = (modelTransform * vec4(aStart, 1.0)).xyz;\n vEnd = (modelTransform * vec4(aEnd, 1.0)).xyz;\n vSize = size * aScale;\n vCap = aCap;\n\n vModelPosition = (vStart + vEnd) * 0.5;\n vec3 camDir = -mix(normalize(vModelPosition - uCameraPosition), uCameraDir, uIsOrtho);\n vec3 dir = vEnd - vStart;\n // ensure cylinder 'dir' is pointing towards the camera\n if(dot(camDir, dir) < 0.0) {\n dir = -dir;\n }\n\n vec3 left = cross(camDir, dir);\n vec3 up = cross(left, dir);\n left = vSize * normalize(left);\n up = vSize * normalize(up);\n\n // move vertex in object-space from center to corner\n vModelPosition += aMapping.x * dir + aMapping.y * left + aMapping.z * up;\n\n vec4 mvPosition = uView * vec4(vModelPosition, 1.0);\n vViewPosition = mvPosition.xyz;\n gl_Position = uProjection * mvPosition;\n\n if (gl_Position.z < -gl_Position.w) {\n mvPosition.z -= 2.0 * (length(vEnd - vStart) + vSize); // avoid clipping\n gl_Position.z = (uProjection * mvPosition).z;\n }\n\n #include clip_instance\n}\n";
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exports.cylinders_vert = "\nprecision highp float;\nprecision highp int;\n\n#include common\n#include read_from_texture\n#include common_vert_params\n#include color_vert_params\n#include size_vert_params\n#include common_clip\n\nuniform mat4 uModelView;\n\nattribute mat4 aTransform;\nattribute float aInstance;\nattribute float aGroup;\n\nattribute vec3 aMapping;\nattribute vec3 aStart;\nattribute vec3 aEnd;\nattribute float aScale;\nattribute float aCap;\nattribute float aColorMode;\n\nvarying mat4 vTransform;\nvarying vec3 vStart;\nvarying vec3 vEnd;\nvarying float vSize;\nvarying float vCap;\n\nuniform float uIsOrtho;\nuniform vec3 uCameraDir;\n\nvoid main() {\n #include assign_group\n #include assign_color_varying\n #include assign_marker_varying\n #include assign_clipping_varying\n #include assign_size\n\n mat4 modelTransform = uModel * aTransform;\n\n vTransform = aTransform;\n vStart = (modelTransform * vec4(aStart, 1.0)).xyz;\n vEnd = (modelTransform * vec4(aEnd, 1.0)).xyz;\n vSize = size * aScale;\n vCap = aCap;\n\n vModelPosition = (vStart + vEnd) * 0.5;\n vec3 camDir = -mix(normalize(vModelPosition - uCameraPosition), uCameraDir, uIsOrtho);\n vec3 dir = vEnd - vStart;\n float f = aMapping.x > 0.0 ? 1.0 : 0.0;\n // ensure cylinder 'dir' is pointing towards the camera\n if(dot(camDir, dir) < 0.0) {\n dir = -dir;\n f = 1.0 - f;\n }\n\n vec3 left = cross(camDir, dir);\n vec3 up = cross(left, dir);\n left = vSize * normalize(left);\n up = vSize * normalize(up);\n\n // move vertex in object-space from center to corner\n vModelPosition += aMapping.x * dir + aMapping.y * left + aMapping.z * up;\n\n vec4 mvPosition = uView * vec4(vModelPosition, 1.0);\n vViewPosition = mvPosition.xyz;\n gl_Position = uProjection * mvPosition;\n\n if (gl_Position.z < -gl_Position.w) {\n mvPosition.z -= 2.0 * (length(vEnd - vStart) + vSize); // avoid clipping\n gl_Position.z = (uProjection * mvPosition).z;\n }\n\n #if defined(dDualColor) && defined(dRenderVariant_color) && (defined(dColorType_group) || defined(dColorType_groupInstance))\n // dual-color mixing\n // - for aColorMode between 0 and 1 use aColorMode to interpolate\n // - for aColorMode == 2 do nothing, i.e., use vColor\n // - for aColorMode == 3 use position on cylinder axis to interpolate\n if (aColorMode <= 1.0){\n vColor.rgb = mix(vColor.rgb, color2.rgb, aColorMode);\n } else if (aColorMode == 3.0) {\n vColor.rgb = mix(vColor.rgb, color2.rgb, mix(-0.25, 1.25, f / 1.5));\n }\n #endif\n\n #include clip_instance\n}\n";
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* Code-generated 'BIRD' schema file. Dictionary versions: mmCIF 5.
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content_type: Schema.Aliased<"split" | "other" | "minimized average structure" | "representative structure" | "ensemble" | "derivative structure" | "native structure" | "associated EM volume" | "other EM volume" | "associated NMR restraints" | "associated structure factors" | "associated SAS data" | "protein target sequence and/or protocol data" | "re-refinement" | "complete structure" | "unspecified">;
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content_type: Schema.Aliased<"split" | "other" | "minimized average structure" | "representative structure" | "ensemble" | "derivative structure" | "native structure" | "associated EM volume" | "other EM volume" | "focused EM volume" | "consensus EM volume" | "associated NMR restraints" | "associated structure factors" | "associated SAS data" | "protein target sequence and/or protocol data" | "re-refinement" | "complete structure" | "unspecified">;
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};
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-
exports.SaccharideNames = new Set(['145', '147', '149', '289', '291', '293', '445', '475', '491', '510', '604', '045', '05L', '07E', '07Y', '08U', '09X', '0AT', '0BD', '0H0', '0HX', '0LP', '0MK', '0NZ', '0TS', '0UB', '0V4', '0WK', '0XY', '0YT', '10M', '12E', '14T', '15L', '16F', '16G', '16O', '17T', '18D', '18O', '18T', '1AR', '1BW', '1CF', '1FT', '1GL', '1GN', '1JB', '1LL', '1NA', '1S3', '1S4', '1SD', '1X4', '20S', '20X', '22O', '22S', '23V', '24S', '25E', '26M', '26O', '26Q', '26R', '26V', '26W', '26Y', '27C', '2DG', '2DR', '2F8', '2FG', '2FL', '2FP', '2GL', '2GS', '2H5', '2HA', '2M4', '2M5', '2M8', '2OS', '2SI', '2WP', '2WS', '32O', '34V', '38J', '3BU', '3CM', '3DO', '3DY', '3FM', '3GR', '3HD', '3J3', '3J4', '3LJ', '3LR', '3MF', '3MG', '3MK', '3R3', '3S6', '3SA', '3YW', '40J', '42D', '44S', '46D', '46M', '46Z', '48Z', '49A', '49S', '49T', '49V', '4AM', '4CQ', '4GC', '4GL', '4GP', '4JA', '4N2', '4NN', '4QY', '4R1', '4RS', '4SG', '4U0', '4U1', '4U2', '4UZ', '4V5', '50A', '51N', '56N', '57S', '5DI', '5GF', '5GO', '5II', '5KQ', '5KS', '5KT', '5KV', '5L2', '5L3', '5LS', '5LT', '5MM', '5N6', '5QP', '5RP', '5SA', '5SP', '5TH', '5TJ', '5TK', '5TM', '61J', '62I', '64K', '66O', '6BG', '6C2', '6DM', '6GB', '6GP', '6GR', '6K3', '6KH', '6KL', '6KS', '6KU', '6KW', '6LA', '6LS', '6LW', '6MJ', '6MN', '6PG', '6PY', '6PZ', '6S2', '6SA', '6UD', '6Y6', '6YR', '6ZC', '73E', '79J', '7CV', '7D1', '7GP', '7JZ', '7K2', '7K3', '7NU', '7SA', '83Y', '89Y', '8B7', '8B9', '8EX', '8GA', '8GG', '8GP', '8I4', '8LM', '8LR', '8OQ', '8PK', '8S0', '8YV', '95Z', '96O', '98U', '9AM', '9C1', '9CD', '9GP', '9KJ', '9MR', '9OK', '9PG', '9QG', '9QZ', '9S7', '9SG', '9SJ', '9SM', '9SP', '9T1', '9T7', '9VP', '9WJ', '9WN', '9WZ', '9YW', 'A0K', 'A1Q', 'A2G', 'A5C', 'A6P', 'AAL', 'AAO', 'ABC', 'ABD', 'ABE', 'ABF', 'ABL', 'AC1', 'ACG', 'ACR', 'ACX', 'ADA', 'ADG', 'ADR', 'AF1', 'AFD', 'AFL', 'AFO', 'AFP', 'AFR', 'AGC', 'AGH', 'AGL', 'AGR', 'AH2', 'AH8', 'AHG', 'AHM', 'AHR', 'AIG', 'ALL', 'ALX', 'AMG', 'AMN', 'AMU', 'AMV', 'ANA', 'AOG', 'AOS', 'AQA', 'ARA', 'ARB', 'ARE', 'ARI', 'ARW', 'ASC', 'ASG', 'ASO', 'AXP', 'AXR', 'AY9', 'AZC', 'B0D', 'B16', 'B1H', 'B1N', 'B2G', 'B4G', 'B6D', 'B7G', 'B8D', 'B9D', 'BBK', 'BBV', 'BCD', 'BCW', 'BDF', 'BDG', 'BDP', 'BDR', 'BDZ', 'BEM', 'BFN', 'BFP', 'BG6', 'BG8', 'BGC', 'BGL', 'BGN', 'BGP', 'BGS', 'BHG', 'BM3', 'BM7', 'BMA', 'BMX', 'BND', 'BNG', 'BNX', 'BO1', 'BOG', 'BQY', 'BRI', 'BS7', 'BTG', 'BTU', 'BW3', 'BWG', 'BXF', 'BXP', 'BXX', 'BXY', 'BZD', 'C3B', 'C3G', 'C3X', 'C4B', 'C4W', 'C4X', 'C5X', 'CAP', 'CBF', 'CBI', 'CBK', 'CDR', 'CE5', 'CE6', 'CE8', 'CEG', 'CEX', 'CEY', 'CEZ', 'CGF', 'CJB', 'CKB', 'CKP', 'CNP', 'CR1', 'CR6', 'CRA', 'CT3', 'CTO', 'CTR', 'CTT', 'D0N', 'D1M', 'D5E', 'D6G', 'DAF', 'DAG', 'DAN', 'DDA', 'DDB', 'DDL', 'DEG', 'DEL', 'DFR', 'DFX', 'DG0', 'DGC', 'DGD', 'DGM', 'DGO', 'DGS', 'DGU', 'DIG', 'DJB', 'DJE', 'DK4', 'DKX', 'DKZ', 'DL6', 'DLD', 'DLF', 'DLG', 'DMU', 'DNO', 'DO8', 'DOM', 'DP5', 'DPC', 'DQQ', 'DQR', 'DR2', 'DR3', 'DR4', 'DR5', 'DRI', 'DSR', 'DT6', 'DVC', 'DYM', 'E3M', 'E4P', 'E5G', 'EAG', 'EBG', 'EBQ', 'EEN', 'EEQ', 'EGA', 'EJT', 'EMP', 'EMZ', 'EPG', 'EQP', 'EQV', 'ERE', 'ERI', 'ETT', 'EUS', 'F1P', 'F1X', 'F55', 'F58', 'F6P', 'F8X', 'FBP', 'FCA', 'FCB', 'FCT', 'FDP', 'FDQ', 'FFC', 'FFX', 'FIF', 'FIX', 'FK9', 'FKD', 'FMF', 'FMO', 'FNG', 'FNY', 'FRU', 'FSA', 'FSI', 'FSM', 'FSR', 'FSW', 'FU4', 'FUB', 'FUC', 'FUD', 'FUF', 'FUL', 'FUY', 'FVQ', 'FX1', 'FYJ', 'G0S', 'G16', 'G1P', 'G20', 'G28', 'G2F', 'G3F', 'G3I', 'G4D', 'G4S', 'G6D', 'G6P', 'G6S', 'G7P', 'G8Z', 'GAA', 'GAC', 'GAD', 'GAF', 'GAL', 'GAT', 'GBH', 'GC1', 'GC4', 'GC9', 'GCB', 'GCD', 'GCN', 'GCO', 'GCS', 'GCT', 'GCU', 'GCV', 'GCW', 'GDA', 'GDL', 'GE1', 'GE3', 'GFP', 'GIV', 'GL0', 'GL1', 'GL2', 'GL4', 'GL5', 'GL6', 'GL7', 'GL9', 'GLA', 'GLB', 'GLC', 'GLD', 'GLF', 'GLG', 'GLO', 'GLP', 'GLS', 'GLT', 'GLW', 'GM0', 'GMB', 'GMH', 'GMT', 'GMZ', 'GN1', 'GN4', 'GNS', 'GNX', 'GP0', 'GP1', 'GP4', 'GPH', 'GPK', 'GPM', 'GPO', 'GPQ', 'GPU', 'GPV', 'GPW', 'GQ1', 'GRF', 'GRX', 'GS1', 'GS4', 'GS9', 'GSA', 'GSD', 'GTE', 'GTH', 'GTK', 'GTM', 'GTR', 'GU0', 'GU1', 'GU2', 'GU3', 'GU4', 'GU5', 'GU6', 'GU8', 'GU9', 'GUF', 'GUL', 'GUP', 'GUZ', 'GXL', 'GXV', 'GYE', 'GYG', 'GYP', 'GYU', 'GYV', 'GZL', 'H1M', 'H1S', 'H2P', 'H3S', 'H53', 'H6Q', 'H6Z', 'HBZ', 'HD4', 'HDL', 'HMS', 'HNV', 'HNW', 'HSG', 'HSH', 'HSJ', 'HSQ', 'HSR', 'HSU', 'HSX', 'HSY', 'HSZ', 'HTG', 'HTM', 'HVC', 'I57', 'IAB', 'IDC', 'IDF', 'IDG', 'IDR', 'IDS', 'IDT', 'IDU', 'IDX', 'IDY', 'IEM', 'IN1', 'IPT', 'ISD', 'ISL', 'ISX', 'IVG', 'IXD', 'J5B', 'JFZ', 'JHM', 'JLT', 'JRV', 'JS2', 'JSV', 'JV4', 'JVA', 'JVS', 'JZR', 'K5B', 'K99', 'KBA', 'KBG', 'KD5', 'KDA', 'KDB', 'KDD', 'KDE', 'KDF', 'KDM', 'KDN', 'KDO', 'KDR', 'KFN', 'KG1', 'KGM', 'KHP', 'KME', 'KO1', 'KO2', 'KOT', 'KQC', 'KTU', 'L1L', 'L6N', 'L6S', 'L6T', 'LAG', 'LAH', 'LAI', 'LAK', 'LAO', 'LAT', 'LB2', 'LBS', 'LBT', 'LCN', 'LDY', 'LEC', 'LER', 'LFC', 'LFR', 'LGC', 'LGU', 'LKA', 'LKS', 'LM2', 'LMO', 'LMT', 'LMU', 'LNV', 'LOG', 'LOX', 'LPK', 'LRH', 'LSM', 'LTG', 'LTM', 'LVO', 'LVZ', 'LXB', 'LXC', 'LXZ', 'LZ0', 'M1F', 'M1P', 'M2F', 'M3M', 'M3N', 'M55', 'M6D', 'M6P', 'M7B', 'M7P', 'M8C', 'MA1', 'MA2', 'MA3', 'MA8', 'MAB', 'MAF', 'MAG', 'MAL', 'MAN', 'MAT', 'MAV', 'MAW', 'MBE', 'MBF', 'MBG', 'MCU', 'MDA', 'MDP', 'MFA', 'MFB', 'MFU', 'MG5', 'MGA', 'MGC', 'MGL', 'MGS', 'MJJ', 'MLB', 'MLR', 'MMA', 'MMN', 'MN0', 'MNA', 'MQG', 'MQT', 'MRH', 'MRP', 'MSX', 'MTT', 'MUB', 'MUG', 'MUR', 'MVP', 'MXY', 'MXZ', 'MYG', 'N1L', 'N3U', 'N9S', 'NA1', 'NAA', 'NAG', 'NBG', 'NBX', 'NBY', 'NDG', 'NED', 'NFG', 'NG1', 'NG6', 'NGA', 'NGB', 'NGC', 'NGE', 'NGF', 'NGK', 'NGL', 'NGR', 'NGS', 'NGY', 'NGZ', 'NHF', 'NLC', 'NM6', 'NM9', 'NNG', 'NPF', 'NSQ', 'NT1', 'NTF', 'NTO', 'NTP', 'NXD', 'NYT', 'O1G', 'OAK', 'OEL', 'OI7', 'OPM', 'ORP', 'OSU', 'OTG', 'OTN', 'OTU', 'OX2', 'P53', 'P6P', 'P8E', 'PA1', 'PA5', 'PAV', 'PDX', 'PH5', 'PKM', 'PNA', 'PNG', 'PNJ', 'PNW', 'PPC', 'PRP', 'PSG', 'PSJ', 'PSV', 'PTQ', 'PUF', 'PZU', 'QDK', 'QIF', 'QKH', 'QPS', 'QV4', 'R1P', 'R1X', 'R2B', 'R2G', 'R5P', 'RAA', 'RAE', 'RAF', 'RAM', 'RAO', 'RAT', 'RB5', 'RBL', 'RCD', 'RDP', 'REL', 'RER', 'RF5', 'RG1', 'RGG', 'RHA', 'RHC', 'RI2', 'RIB', 'RIP', 'RM4', 'RNS', 'RNT', 'ROB', 'ROR', 'RP3', 'RP5', 'RP6', 'RPA', 'RR7', 'RRJ', 'RRY', 'RST', 'RTG', 'RTV', 'RUB', 'RUG', 'RUU', 'RV7', 'RVG', 'RVM', 'RWI', 'RY7', 'RZM', 'S6P', 'S7P', 'S81', 'SA0', 'SCG', 'SCR', 'SDD', 'SDY', 'SEJ', 'SF6', 'SF9', 'SFJ', 'SFU', 'SG4', 'SG5', 'SG6', 'SG7', 'SGA', 'SGC', 'SGD', 'SGN', 'SGS', 'SHB', 'SHD', 'SHG', 'SI3', 'SIA', 'SID', 'SIO', 'SIZ', 'SLB', 'SLM', 'SLT', 'SMD', 'SN5', 'SNG', 'SOE', 'SOG', 'SOL', 'SOR', 'SR1', 'SSG', 'SSH', 'STW', 'STZ', 'SUC', 'SUP', 'SUS', 'SWE', 'SZZ', 'T68', 'T6D', 'T6P', 'T6T', 'TA6', 'TAG', 'TCB', 'TCG', 'TDG', 'TEU', 'TF0', 'TFU', 'TGA', 'TGK', 'TGR', 'TGY', 'TH1', 'TM5', 'TM6', 'TM9', 'TMR', 'TMX', 'TNX', 'TOA', 'TOC', 'TQY', 'TRE', 'TRV', 'TS8', 'TT7', 'TTV', 'TTZ', 'TU4', 'TUG', 'TUJ', 'TUP', 'TUR', 'TVD', 'TVG', 'TVM', 'TVS', 'TVV', 'TVY', 'TW7', 'TWA', 'TWD', 'TWG', 'TWJ', 'TWY', 'TXB', 'TY6', 'TYV', 'U1Y', 'U2A', 'U2D', 'U63', 'U8V', 'U97', 'U9A', 'U9D', 'U9G', 'U9J', 'U9M', 'UAP', 'UBH', 'UBO', 'UCD', 'UDC', 'UEA', 'V3M', 'V3P', 'V71', 'VG1', 'VJ1', 'VJ4', 'VKN', 'VTB', 'W9T', 'WIA', 'WOO', 'WUN', 'WZ1', 'WZ2', 'WZ4', 'X0X', 'X1P', 'X1X', 'X2F', 'X2Y', 'X34', 'X4S', 'X5S', 'X6X', 'X6Y', 'XBP', 'XDP', 'XDX', 'XGP', 'XIL', 'XKJ', 'XLF', 'XLS', 'XMM', 'XS2', 'XUL', 'XXM', 'XXR', 'XXX', 'XY6', 'XY9', 'XYB', 'XYF', 'XYL', 'XYP', 'XYS', 'XYT', 'XYZ', 'YDR', 'YIO', 'YJM', 'YKR', 'YO5', 'YX0', 'YX1', 'YYB', 'YYD', 'YYH', 'YYJ', 'YYK', 'YYM', 'YYQ', 'YYR', 'YZ0', 'YZT', 'Z0F', 'Z15', 'Z16', 'Z2D', 'Z2T', 'Z3K', 'Z3L', 'Z3Q', 'Z3U', 'Z4K', 'Z4R', 'Z4S', 'Z4U', 'Z4V', 'Z4W', 'Z4Y', 'Z57', 'Z5J', 'Z5L', 'Z61', 'Z6G', 'Z6H', 'Z6J', 'Z6W', 'Z8H', 'Z8T', 'Z9D', 'Z9E', 'Z9H', 'Z9K', 'Z9L', 'Z9M', 'Z9N', 'Z9W', 'ZB0', 'ZB1', 'ZB2', 'ZB3', 'ZCD', 'ZCZ', 'ZD0', 'ZDC', 'ZDM', 'ZDO', 'ZEE', 'ZEL', 'ZGE', 'ZMR', 'UMQ', 'SQD']);
|
|
11
|
+
exports.SaccharideNames = new Set(['145', '147', '149', '289', '291', '293', '445', '475', '491', '510', '604', '045', '05L', '07E', '07Y', '08U', '09X', '0AT', '0BD', '0H0', '0HX', '0LP', '0MK', '0NZ', '0TS', '0UB', '0V4', '0WK', '0XY', '0YT', '10M', '12E', '14T', '15L', '16F', '16G', '16O', '17T', '18D', '18O', '18T', '1AR', '1BW', '1CF', '1FT', '1GL', '1GN', '1JB', '1LL', '1NA', '1S3', '1S4', '1SD', '1X4', '20S', '20X', '22O', '22S', '23V', '24S', '25E', '26M', '26O', '26Q', '26R', '26V', '26W', '26Y', '27C', '2DG', '2DR', '2F8', '2FG', '2FL', '2FP', '2GL', '2GS', '2H5', '2HA', '2M4', '2M5', '2M8', '2OS', '2SI', '2WP', '2WS', '32O', '34V', '38J', '3BU', '3CM', '3DO', '3DY', '3FM', '3GR', '3HD', '3J3', '3J4', '3LJ', '3LR', '3MF', '3MG', '3MK', '3R3', '3S6', '3SA', '3YW', '40J', '42D', '44S', '46D', '46M', '46Z', '48Z', '49A', '49S', '49T', '49V', '4AM', '4CQ', '4GC', '4GL', '4GP', '4JA', '4N2', '4NN', '4QY', '4R1', '4RS', '4SG', '4U0', '4U1', '4U2', '4UZ', '4V5', '50A', '51N', '56N', '57S', '5DI', '5GF', '5GO', '5II', '5KQ', '5KS', '5KT', '5KV', '5L2', '5L3', '5LS', '5LT', '5MM', '5N6', '5QP', '5RP', '5SA', '5SP', '5TH', '5TJ', '5TK', '5TM', '61J', '62I', '64K', '66O', '6BG', '6C2', '6DM', '6GB', '6GP', '6GR', '6K3', '6KH', '6KL', '6KS', '6KU', '6KW', '6LA', '6LS', '6LW', '6MJ', '6MN', '6PG', '6PY', '6PZ', '6S2', '6SA', '6UD', '6Y6', '6YR', '6ZC', '73E', '79J', '7CV', '7D1', '7GP', '7JZ', '7K2', '7K3', '7NU', '7SA', '83Y', '89Y', '8B7', '8B9', '8EX', '8GA', '8GG', '8GP', '8I4', '8LM', '8LR', '8OQ', '8PK', '8S0', '8YV', '95Z', '96O', '98U', '9AM', '9C1', '9CD', '9GP', '9KJ', '9MR', '9OK', '9PG', '9QG', '9QZ', '9S7', '9SG', '9SJ', '9SM', '9SP', '9T1', '9T7', '9VP', '9WJ', '9WN', '9WZ', '9YW', 'A0K', 'A1Q', 'A2G', 'A5C', 'A6P', 'AAL', 'AAO', 'ABC', 'ABD', 'ABE', 'ABF', 'ABL', 'AC1', 'ACG', 'ACR', 'ACX', 'ADA', 'ADG', 'ADR', 'AF1', 'AFD', 'AFL', 'AFO', 'AFP', 'AFR', 'AGC', 'AGH', 'AGL', 'AGR', 'AH2', 'AH8', 'AHG', 'AHM', 'AHR', 'AIG', 'ALL', 'ALX', 'AMG', 'AMN', 'AMU', 'AMV', 'ANA', 'AOG', 'AOS', 'AQA', 'ARA', 'ARB', 'ARE', 'ARI', 'ARW', 'ASC', 'ASG', 'ASO', 'AXP', 'AXR', 'AY9', 'AZC', 'B0D', 'B16', 'B1H', 'B1N', 'B2G', 'B4G', 'B6D', 'B7G', 'B8D', 'B9D', 'BBK', 'BBV', 'BCD', 'BCW', 'BDF', 'BDG', 'BDP', 'BDR', 'BDZ', 'BEM', 'BFN', 'BFP', 'BG6', 'BG8', 'BGC', 'BGL', 'BGN', 'BGP', 'BGS', 'BHG', 'BM3', 'BM7', 'BMA', 'BMX', 'BND', 'BNG', 'BNX', 'BO1', 'BOG', 'BQY', 'BRI', 'BS7', 'BTG', 'BTU', 'BW3', 'BWG', 'BXF', 'BXP', 'BXX', 'BXY', 'BZD', 'C3B', 'C3G', 'C3X', 'C4B', 'C4W', 'C4X', 'C5X', 'CAP', 'CBF', 'CBI', 'CBK', 'CDR', 'CE5', 'CE6', 'CE8', 'CEG', 'CEX', 'CEY', 'CEZ', 'CGF', 'CJB', 'CKB', 'CKP', 'CNP', 'CR1', 'CR6', 'CRA', 'CT3', 'CTO', 'CTR', 'CTT', 'D0N', 'D1M', 'D5E', 'D6G', 'DAF', 'DAG', 'DAN', 'DDA', 'DDB', 'DDL', 'DEG', 'DEL', 'DFR', 'DFX', 'DG0', 'DGC', 'DGD', 'DGM', 'DGO', 'DGS', 'DGU', 'DIG', 'DJB', 'DJE', 'DK4', 'DKX', 'DKZ', 'DL6', 'DLD', 'DLF', 'DLG', 'DMU', 'DNO', 'DO8', 'DOM', 'DP5', 'DPC', 'DQQ', 'DQR', 'DR2', 'DR3', 'DR4', 'DR5', 'DRI', 'DSR', 'DT6', 'DVC', 'DYM', 'E3M', 'E4P', 'E5G', 'EAG', 'EBG', 'EBQ', 'EEN', 'EEQ', 'EGA', 'EJT', 'EMP', 'EMZ', 'EPG', 'EQP', 'EQV', 'ERE', 'ERI', 'ETT', 'EUS', 'F1P', 'F1X', 'F55', 'F58', 'F6P', 'F8X', 'FBP', 'FCA', 'FCB', 'FCT', 'FDP', 'FDQ', 'FFC', 'FFX', 'FIF', 'FIX', 'FK9', 'FKD', 'FMF', 'FMO', 'FNG', 'FNY', 'FRU', 'FSA', 'FSI', 'FSM', 'FSR', 'FSW', 'FU4', 'FUB', 'FUC', 'FUD', 'FUF', 'FUL', 'FUY', 'FVQ', 'FX1', 'FYJ', 'G0S', 'G16', 'G1P', 'G20', 'G28', 'G2F', 'G3F', 'G3I', 'G4D', 'G4S', 'G6D', 'G6P', 'G6S', 'G7P', 'G8Z', 'GAA', 'GAC', 'GAD', 'GAF', 'GAL', 'GAT', 'GBH', 'GC1', 'GC4', 'GC9', 'GCB', 'GCD', 'GCN', 'GCO', 'GCS', 'GCT', 'GCU', 'GCV', 'GCW', 'GDA', 'GDL', 'GE1', 'GE3', 'GFP', 'GIV', 'GL0', 'GL1', 'GL2', 'GL4', 'GL5', 'GL6', 'GL7', 'GL9', 'GLA', 'GLB', 'GLC', 'GLD', 'GLF', 'GLG', 'GLO', 'GLP', 'GLS', 'GLT', 'GLW', 'GM0', 'GMB', 'GMH', 'GMT', 'GMZ', 'GN1', 'GN4', 'GNS', 'GNX', 'GP0', 'GP1', 'GP4', 'GPH', 'GPK', 'GPM', 'GPO', 'GPQ', 'GPU', 'GPV', 'GPW', 'GQ1', 'GRF', 'GRX', 'GS1', 'GS4', 'GS9', 'GSA', 'GSD', 'GTE', 'GTH', 'GTK', 'GTM', 'GTR', 'GU0', 'GU1', 'GU2', 'GU3', 'GU4', 'GU5', 'GU6', 'GU8', 'GU9', 'GUF', 'GUL', 'GUP', 'GUZ', 'GXL', 'GXV', 'GYE', 'GYG', 'GYP', 'GYU', 'GYV', 'GZL', 'H1M', 'H1S', 'H2P', 'H3S', 'H53', 'H6Q', 'H6Z', 'HBZ', 'HD4', 'HDL', 'HMS', 'HNV', 'HNW', 'HSG', 'HSH', 'HSJ', 'HSQ', 'HSR', 'HSU', 'HSX', 'HSY', 'HSZ', 'HTG', 'HTM', 'HVC', 'I57', 'IAB', 'IDC', 'IDF', 'IDG', 'IDR', 'IDS', 'IDT', 'IDU', 'IDX', 'IDY', 'IEM', 'IN1', 'IPT', 'ISD', 'ISL', 'ISX', 'IVG', 'IXD', 'J5B', 'JFZ', 'JHM', 'JLT', 'JRV', 'JS2', 'JSV', 'JV4', 'JVA', 'JVS', 'JZR', 'K5B', 'K99', 'KBA', 'KBG', 'KD5', 'KDA', 'KDB', 'KDD', 'KDE', 'KDF', 'KDM', 'KDN', 'KDO', 'KDR', 'KFN', 'KG1', 'KGM', 'KHP', 'KME', 'KO1', 'KO2', 'KOT', 'KQC', 'KTU', 'L1L', 'L6N', 'L6S', 'L6T', 'LAG', 'LAH', 'LAI', 'LAK', 'LAO', 'LAT', 'LB2', 'LBS', 'LBT', 'LCN', 'LDY', 'LEC', 'LER', 'LFC', 'LFR', 'LGC', 'LGU', 'LKA', 'LKS', 'LM2', 'LMO', 'LMT', 'LMU', 'LNV', 'LOG', 'LOX', 'LPK', 'LRH', 'LSM', 'LTG', 'LTM', 'LVO', 'LVZ', 'LXB', 'LXC', 'LXZ', 'LZ0', 'M1F', 'M1P', 'M2F', 'M3M', 'M3N', 'M55', 'M6D', 'M6P', 'M7B', 'M7P', 'M8C', 'MA1', 'MA2', 'MA3', 'MA8', 'MAB', 'MAF', 'MAG', 'MAL', 'MAN', 'MAT', 'MAV', 'MAW', 'MBE', 'MBF', 'MBG', 'MCU', 'MDA', 'MDP', 'MFA', 'MFB', 'MFU', 'MG5', 'MGA', 'MGC', 'MGL', 'MGS', 'MJJ', 'MLB', 'MLR', 'MMA', 'MMN', 'MN0', 'MNA', 'MQG', 'MQT', 'MRH', 'MRP', 'MSX', 'MTT', 'MUB', 'MUG', 'MUR', 'MVP', 'MXY', 'MXZ', 'MYG', 'N1L', 'N3U', 'N9S', 'NA1', 'NAA', 'NAG', 'NBG', 'NBX', 'NBY', 'NDG', 'NED', 'NFG', 'NG1', 'NG6', 'NGA', 'NGB', 'NGC', 'NGE', 'NGF', 'NGK', 'NGL', 'NGR', 'NGS', 'NGY', 'NGZ', 'NHF', 'NLC', 'NM6', 'NM9', 'NNG', 'NPF', 'NSQ', 'NT1', 'NTF', 'NTO', 'NTP', 'NXD', 'NYT', 'O1G', 'OAK', 'OEL', 'OI7', 'OPM', 'ORP', 'OSU', 'OTG', 'OTN', 'OTU', 'OX2', 'P53', 'P6P', 'P8E', 'PA1', 'PA5', 'PAV', 'PDX', 'PH5', 'PKM', 'PNA', 'PNG', 'PNJ', 'PNW', 'PPC', 'PRP', 'PSG', 'PSJ', 'PSV', 'PTQ', 'PUF', 'PZU', 'QDK', 'QIF', 'QKH', 'QPS', 'QV4', 'R1P', 'R1X', 'R2B', 'R2G', 'R5P', 'RAA', 'RAE', 'RAF', 'RAM', 'RAO', 'RAT', 'RB5', 'RBL', 'RCD', 'RDP', 'REL', 'RER', 'RF5', 'RG1', 'RGG', 'RHA', 'RHC', 'RI2', 'RIB', 'RIP', 'RM4', 'RNS', 'RNT', 'ROB', 'ROR', 'RP3', 'RP5', 'RP6', 'RPA', 'RR7', 'RRJ', 'RRY', 'RST', 'RTG', 'RTV', 'RUB', 'RUG', 'RUU', 'RV7', 'RVG', 'RVM', 'RWI', 'RY7', 'RZM', 'S6P', 'S7P', 'S81', 'SA0', 'SCG', 'SCR', 'SDD', 'SDY', 'SEJ', 'SF6', 'SF9', 'SFJ', 'SFU', 'SG4', 'SG5', 'SG6', 'SG7', 'SGA', 'SGC', 'SGD', 'SGN', 'SGS', 'SHB', 'SHD', 'SHG', 'SI3', 'SIA', 'SID', 'SIO', 'SIZ', 'SLB', 'SLM', 'SLT', 'SMD', 'SN5', 'SNG', 'SOE', 'SOG', 'SOL', 'SOR', 'SR1', 'SSG', 'SSH', 'STW', 'STZ', 'SUC', 'SUP', 'SUS', 'SWE', 'SZZ', 'T68', 'T6D', 'T6P', 'T6T', 'TA6', 'TAG', 'TCB', 'TCG', 'TDG', 'TEU', 'TF0', 'TFU', 'TGA', 'TGK', 'TGR', 'TGY', 'TH1', 'TM5', 'TM6', 'TM9', 'TMR', 'TMX', 'TNX', 'TOA', 'TOC', 'TQY', 'TRE', 'TRV', 'TS8', 'TT7', 'TTV', 'TTZ', 'TU4', 'TUG', 'TUJ', 'TUP', 'TUR', 'TVD', 'TVG', 'TVM', 'TVS', 'TVV', 'TVY', 'TW7', 'TWA', 'TWD', 'TWG', 'TWJ', 'TWY', 'TXB', 'TY6', 'TYV', 'U1Y', 'U2A', 'U2D', 'U63', 'U8V', 'U97', 'U9A', 'U9D', 'U9G', 'U9J', 'U9M', 'UAP', 'UBH', 'UBO', 'UCD', 'UDC', 'UEA', 'V3M', 'V3P', 'V71', 'VDF', 'VG1', 'VJ1', 'VJ4', 'VKN', 'VTB', 'W9T', 'WIA', 'WOO', 'WUN', 'WZ1', 'WZ2', 'WZ4', 'X0X', 'X1P', 'X1X', 'X2F', 'X2Y', 'X34', 'X4S', 'X5S', 'X6X', 'X6Y', 'XBP', 'XDP', 'XDX', 'XGP', 'XIL', 'XKJ', 'XLF', 'XLS', 'XMM', 'XS2', 'XUL', 'XXM', 'XXR', 'XXX', 'XY6', 'XY9', 'XYB', 'XYF', 'XYL', 'XYP', 'XYS', 'XYT', 'XYZ', 'YDR', 'YIO', 'YJM', 'YKR', 'YO5', 'YX0', 'YX1', 'YYB', 'YYD', 'YYH', 'YYJ', 'YYK', 'YYM', 'YYQ', 'YYR', 'YZ0', 'YZT', 'Z0F', 'Z15', 'Z16', 'Z2D', 'Z2T', 'Z3K', 'Z3L', 'Z3Q', 'Z3U', 'Z4K', 'Z4R', 'Z4S', 'Z4U', 'Z4V', 'Z4W', 'Z4Y', 'Z57', 'Z5J', 'Z5L', 'Z61', 'Z6G', 'Z6H', 'Z6J', 'Z6W', 'Z8H', 'Z8T', 'Z9D', 'Z9E', 'Z9H', 'Z9K', 'Z9L', 'Z9M', 'Z9N', 'Z9W', 'ZB0', 'ZB1', 'ZB2', 'ZB3', 'ZCD', 'ZCZ', 'ZD0', 'ZDC', 'ZDM', 'ZDO', 'ZEE', 'ZEL', 'ZGE', 'ZMR', 'UMQ', 'SQD']);
|
|
@@ -37,7 +37,7 @@ export declare const PlyShapeParams: {
|
|
|
37
37
|
flatShaded: PD.BooleanParam;
|
|
38
38
|
ignoreLight: PD.BooleanParam;
|
|
39
39
|
xrayShaded: PD.Select<boolean | "inverted">;
|
|
40
|
-
transparentBackfaces: PD.Select<
|
|
40
|
+
transparentBackfaces: PD.Select<"on" | "off" | "opaque">;
|
|
41
41
|
bumpFrequency: PD.Numeric;
|
|
42
42
|
bumpAmplitude: PD.Numeric;
|
|
43
43
|
alpha: PD.Numeric;
|
|
@@ -84,7 +84,7 @@ export declare function shapeFromPly(source: PlyFile, params?: {
|
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|
84
84
|
flatShaded: PD.BooleanParam;
|
|
85
85
|
ignoreLight: PD.BooleanParam;
|
|
86
86
|
xrayShaded: PD.Select<boolean | "inverted">;
|
|
87
|
-
transparentBackfaces: PD.Select<
|
|
87
|
+
transparentBackfaces: PD.Select<"on" | "off" | "opaque">;
|
|
88
88
|
bumpFrequency: PD.Numeric;
|
|
89
89
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bumpAmplitude: PD.Numeric;
|
|
90
90
|
alpha: PD.Numeric;
|
package/lib/commonjs/mol-model-props/computed/representations/interactions-inter-unit-cylinder.d.ts
CHANGED
|
@@ -22,13 +22,14 @@ export declare const InteractionsInterUnitParams: {
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|
22
22
|
dashCap: PD.BooleanParam;
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|
23
23
|
stubCap: PD.BooleanParam;
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24
24
|
radialSegments: PD.Numeric;
|
|
25
|
+
colorMode: PD.Select<"default" | "interpolate">;
|
|
25
26
|
unitKinds: PD.MultiSelect<"spheres" | "gaussians" | "atomic">;
|
|
26
27
|
doubleSided: PD.BooleanParam;
|
|
27
28
|
flipSided: PD.BooleanParam;
|
|
28
29
|
flatShaded: PD.BooleanParam;
|
|
29
30
|
ignoreLight: PD.BooleanParam;
|
|
30
31
|
xrayShaded: PD.Select<boolean | "inverted">;
|
|
31
|
-
transparentBackfaces: PD.Select<
|
|
32
|
+
transparentBackfaces: PD.Select<"on" | "off" | "opaque">;
|
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32
33
|
bumpFrequency: PD.Numeric;
|
|
33
34
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bumpAmplitude: PD.Numeric;
|
|
34
35
|
alpha: PD.Numeric;
|
package/lib/commonjs/mol-model-props/computed/representations/interactions-intra-unit-cylinder.d.ts
CHANGED
|
@@ -22,13 +22,14 @@ export declare const InteractionsIntraUnitParams: {
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|
|
22
22
|
dashCap: PD.BooleanParam;
|
|
23
23
|
stubCap: PD.BooleanParam;
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|
24
24
|
radialSegments: PD.Numeric;
|
|
25
|
+
colorMode: PD.Select<"default" | "interpolate">;
|
|
25
26
|
unitKinds: PD.MultiSelect<"spheres" | "gaussians" | "atomic">;
|
|
26
27
|
doubleSided: PD.BooleanParam;
|
|
27
28
|
flipSided: PD.BooleanParam;
|
|
28
29
|
flatShaded: PD.BooleanParam;
|
|
29
30
|
ignoreLight: PD.BooleanParam;
|
|
30
31
|
xrayShaded: PD.Select<boolean | "inverted">;
|
|
31
|
-
transparentBackfaces: PD.Select<
|
|
32
|
+
transparentBackfaces: PD.Select<"on" | "off" | "opaque">;
|
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32
33
|
bumpFrequency: PD.Numeric;
|
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33
34
|
bumpAmplitude: PD.Numeric;
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34
35
|
alpha: PD.Numeric;
|
|
@@ -27,12 +27,13 @@ export declare const InteractionsParams: {
|
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27
27
|
dashCap: PD.BooleanParam;
|
|
28
28
|
stubCap: PD.BooleanParam;
|
|
29
29
|
radialSegments: PD.Numeric;
|
|
30
|
+
colorMode: PD.Select<"default" | "interpolate">;
|
|
30
31
|
doubleSided: PD.BooleanParam;
|
|
31
32
|
flipSided: PD.BooleanParam;
|
|
32
33
|
flatShaded: PD.BooleanParam;
|
|
33
34
|
ignoreLight: PD.BooleanParam;
|
|
34
35
|
xrayShaded: PD.Select<boolean | "inverted">;
|
|
35
|
-
transparentBackfaces: PD.Select<
|
|
36
|
+
transparentBackfaces: PD.Select<"on" | "off" | "opaque">;
|
|
36
37
|
bumpFrequency: PD.Numeric;
|
|
37
38
|
bumpAmplitude: PD.Numeric;
|
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38
39
|
alpha: PD.Numeric;
|
|
@@ -74,12 +75,13 @@ export declare function getInteractionParams(ctx: ThemeRegistryContext, structur
|
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74
75
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dashCap: PD.BooleanParam;
|
|
75
76
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stubCap: PD.BooleanParam;
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76
77
|
radialSegments: PD.Numeric;
|
|
78
|
+
colorMode: PD.Select<"default" | "interpolate">;
|
|
77
79
|
doubleSided: PD.BooleanParam;
|
|
78
80
|
flipSided: PD.BooleanParam;
|
|
79
81
|
flatShaded: PD.BooleanParam;
|
|
80
82
|
ignoreLight: PD.BooleanParam;
|
|
81
83
|
xrayShaded: PD.Select<boolean | "inverted">;
|
|
82
|
-
transparentBackfaces: PD.Select<
|
|
84
|
+
transparentBackfaces: PD.Select<"on" | "off" | "opaque">;
|
|
83
85
|
bumpFrequency: PD.Numeric;
|
|
84
86
|
bumpAmplitude: PD.Numeric;
|
|
85
87
|
alpha: PD.Numeric;
|
|
@@ -122,12 +124,13 @@ export declare const InteractionsRepresentationProvider: StructureRepresentation
|
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122
124
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dashCap: PD.BooleanParam;
|
|
123
125
|
stubCap: PD.BooleanParam;
|
|
124
126
|
radialSegments: PD.Numeric;
|
|
127
|
+
colorMode: PD.Select<"default" | "interpolate">;
|
|
125
128
|
doubleSided: PD.BooleanParam;
|
|
126
129
|
flipSided: PD.BooleanParam;
|
|
127
130
|
flatShaded: PD.BooleanParam;
|
|
128
131
|
ignoreLight: PD.BooleanParam;
|
|
129
132
|
xrayShaded: PD.Select<boolean | "inverted">;
|
|
130
|
-
transparentBackfaces: PD.Select<
|
|
133
|
+
transparentBackfaces: PD.Select<"on" | "off" | "opaque">;
|
|
131
134
|
bumpFrequency: PD.Numeric;
|
|
132
135
|
bumpAmplitude: PD.Numeric;
|
|
133
136
|
alpha: PD.Numeric;
|
|
@@ -23,6 +23,7 @@ export declare const CrossLinkRestraintCylinderParams: {
|
|
|
23
23
|
dashCap: PD.BooleanParam;
|
|
24
24
|
stubCap: PD.BooleanParam;
|
|
25
25
|
radialSegments: PD.Numeric;
|
|
26
|
+
colorMode: PD.Select<"default" | "interpolate">;
|
|
26
27
|
unitKinds: PD.MultiSelect<"spheres" | "gaussians" | "atomic">;
|
|
27
28
|
includeParent: PD.BooleanParam;
|
|
28
29
|
doubleSided: PD.BooleanParam;
|
|
@@ -30,7 +31,7 @@ export declare const CrossLinkRestraintCylinderParams: {
|
|
|
30
31
|
flatShaded: PD.BooleanParam;
|
|
31
32
|
ignoreLight: PD.BooleanParam;
|
|
32
33
|
xrayShaded: PD.Select<boolean | "inverted">;
|
|
33
|
-
transparentBackfaces: PD.Select<
|
|
34
|
+
transparentBackfaces: PD.Select<"on" | "off" | "opaque">;
|
|
34
35
|
bumpFrequency: PD.Numeric;
|
|
35
36
|
bumpAmplitude: PD.Numeric;
|
|
36
37
|
alpha: PD.Numeric;
|
|
@@ -67,6 +68,7 @@ export declare const CrossLinkRestraintParams: {
|
|
|
67
68
|
dashCap: PD.BooleanParam;
|
|
68
69
|
stubCap: PD.BooleanParam;
|
|
69
70
|
radialSegments: PD.Numeric;
|
|
71
|
+
colorMode: PD.Select<"default" | "interpolate">;
|
|
70
72
|
unitKinds: PD.MultiSelect<"spheres" | "gaussians" | "atomic">;
|
|
71
73
|
includeParent: PD.BooleanParam;
|
|
72
74
|
doubleSided: PD.BooleanParam;
|
|
@@ -74,7 +76,7 @@ export declare const CrossLinkRestraintParams: {
|
|
|
74
76
|
flatShaded: PD.BooleanParam;
|
|
75
77
|
ignoreLight: PD.BooleanParam;
|
|
76
78
|
xrayShaded: PD.Select<boolean | "inverted">;
|
|
77
|
-
transparentBackfaces: PD.Select<
|
|
79
|
+
transparentBackfaces: PD.Select<"on" | "off" | "opaque">;
|
|
78
80
|
bumpFrequency: PD.Numeric;
|
|
79
81
|
bumpAmplitude: PD.Numeric;
|
|
80
82
|
alpha: PD.Numeric;
|
|
@@ -110,6 +112,7 @@ export declare function getCrossLinkRestraintParams(ctx: ThemeRegistryContext, s
|
|
|
110
112
|
dashCap: PD.BooleanParam;
|
|
111
113
|
stubCap: PD.BooleanParam;
|
|
112
114
|
radialSegments: PD.Numeric;
|
|
115
|
+
colorMode: PD.Select<"default" | "interpolate">;
|
|
113
116
|
unitKinds: PD.MultiSelect<"spheres" | "gaussians" | "atomic">;
|
|
114
117
|
includeParent: PD.BooleanParam;
|
|
115
118
|
doubleSided: PD.BooleanParam;
|
|
@@ -117,7 +120,7 @@ export declare function getCrossLinkRestraintParams(ctx: ThemeRegistryContext, s
|
|
|
117
120
|
flatShaded: PD.BooleanParam;
|
|
118
121
|
ignoreLight: PD.BooleanParam;
|
|
119
122
|
xrayShaded: PD.Select<boolean | "inverted">;
|
|
120
|
-
transparentBackfaces: PD.Select<
|
|
123
|
+
transparentBackfaces: PD.Select<"on" | "off" | "opaque">;
|
|
121
124
|
bumpFrequency: PD.Numeric;
|
|
122
125
|
bumpAmplitude: PD.Numeric;
|
|
123
126
|
alpha: PD.Numeric;
|
|
@@ -154,6 +157,7 @@ export declare const CrossLinkRestraintRepresentationProvider: StructureRepresen
|
|
|
154
157
|
dashCap: PD.BooleanParam;
|
|
155
158
|
stubCap: PD.BooleanParam;
|
|
156
159
|
radialSegments: PD.Numeric;
|
|
160
|
+
colorMode: PD.Select<"default" | "interpolate">;
|
|
157
161
|
unitKinds: PD.MultiSelect<"spheres" | "gaussians" | "atomic">;
|
|
158
162
|
includeParent: PD.BooleanParam;
|
|
159
163
|
doubleSided: PD.BooleanParam;
|
|
@@ -161,7 +165,7 @@ export declare const CrossLinkRestraintRepresentationProvider: StructureRepresen
|
|
|
161
165
|
flatShaded: PD.BooleanParam;
|
|
162
166
|
ignoreLight: PD.BooleanParam;
|
|
163
167
|
xrayShaded: PD.Select<boolean | "inverted">;
|
|
164
|
-
transparentBackfaces: PD.Select<
|
|
168
|
+
transparentBackfaces: PD.Select<"on" | "off" | "opaque">;
|
|
165
169
|
bumpFrequency: PD.Numeric;
|
|
166
170
|
bumpAmplitude: PD.Numeric;
|
|
167
171
|
alpha: PD.Numeric;
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
/**
|
|
2
|
-
* Copyright (c) 2018-
|
|
2
|
+
* Copyright (c) 2018-2024 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
|
3
3
|
*
|
|
4
4
|
* @author David Sehnal <david.sehnal@gmail.com>
|
|
5
5
|
* @author Alexander Rose <alexander.rose@weirdbyte.de>
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
"use strict";
|
|
2
2
|
/**
|
|
3
|
-
* Copyright (c) 2018-
|
|
3
|
+
* Copyright (c) 2018-2024 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
|
4
4
|
*
|
|
5
5
|
* @author David Sehnal <david.sehnal@gmail.com>
|
|
6
6
|
* @author Alexander Rose <alexander.rose@weirdbyte.de>
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@@ -270,15 +270,21 @@ exports.FocusLoci = behavior_1.PluginBehavior.create({
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class_4.prototype.register = function () {
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var _this = this;
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this.subscribeObservable(this.ctx.behaviors.interaction.click, function (_a) {
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var _b;
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var _b, _c, _d, _e, _f;
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var current = _a.current, button = _a.button, modifiers = _a.modifiers;
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var
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var _g = _this.params.bindings, clickFocus = _g.clickFocus, clickFocusAdd = _g.clickFocusAdd, clickFocusSelectMode = _g.clickFocusSelectMode, clickFocusAddSelectMode = _g.clickFocusAddSelectMode;
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var binding = _this.ctx.selectionMode ? clickFocusSelectMode : clickFocus;
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var matched = binding_1.Binding.match(binding, button, modifiers);
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// Support snapshot key property, in which case ignore the focus functionality
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var snapshotKey = (_e = (_d = (_c = (_b = current.repr) === null || _b === void 0 ? void 0 : _b.props) === null || _c === void 0 ? void 0 : _c.snapshotKey) === null || _d === void 0 ? void 0 : _d.trim()) !== null && _e !== void 0 ? _e : '';
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if (!_this.ctx.selectionMode && matched && snapshotKey) {
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_this.ctx.managers.snapshot.applyKey(snapshotKey);
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return;
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}
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// only apply structure focus for appropriate granularity
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var granularity = _this.ctx.managers.interactivity.props.granularity;
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if (granularity !== 'residue' && granularity !== 'element')
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return;
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var binding = _this.ctx.selectionMode ? clickFocusSelectMode : clickFocus;
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var matched = binding_1.Binding.match(binding, button, modifiers);
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var bindingAdd = _this.ctx.selectionMode ? clickFocusAddSelectMode : clickFocusAdd;
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var matchedAdd = binding_1.Binding.match(bindingAdd, button, modifiers);
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if (!matched && !matchedAdd)
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@@ -295,7 +301,7 @@ exports.FocusLoci = behavior_1.PluginBehavior.create({
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else {
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_this.ctx.managers.structure.focus.addFromLoci(loci);
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// focus-add is not handled in camera behavior, doing it here
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var current_1 = (
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var current_1 = (_f = _this.ctx.managers.structure.focus.current) === null || _f === void 0 ? void 0 : _f.loci;
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if (current_1)
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_this.ctx.managers.camera.focusLoci(current_1);
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}
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