mm_os 4.3.6 → 5.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (234) hide show
  1. package/README.md +101 -504
  2. package/index.js +26 -19
  3. package/lib/loader.js +787 -0
  4. package/lib/os.js +369 -0
  5. package/package.json +55 -80
  6. package/LICENSE +0 -21
  7. package/README_EN.md +0 -505
  8. package/adapter/adapter.js +0 -484
  9. package/adapter/custom_persistence.js +0 -661
  10. package/adapter/mqtt.js +0 -254
  11. package/adapter/socket.js +0 -244
  12. package/adapter/web.js +0 -92
  13. package/adapter/websocket.js +0 -43
  14. package/ai.js +0 -130
  15. package/com/api/README.md +0 -3
  16. package/com/api/com.json +0 -5
  17. package/com/api/config.tpl.json +0 -41
  18. package/com/api/drive.js +0 -732
  19. package/com/api/index.js +0 -201
  20. package/com/api/oauth.js +0 -200
  21. package/com/api/script.tpl.js +0 -32
  22. package/com/cmd/README.md +0 -11
  23. package/com/cmd/com.json +0 -5
  24. package/com/cmd/config.tpl.json +0 -48
  25. package/com/cmd/drive.js +0 -176
  26. package/com/cmd/index.js +0 -287
  27. package/com/cmd/job/config.json +0 -66
  28. package/com/cmd/job/index.js +0 -241
  29. package/com/cmd/job/test.js +0 -188
  30. package/com/cmd/msg.json +0 -48
  31. package/com/cmd/script.tpl.js +0 -12
  32. package/com/db/README.md +0 -3
  33. package/com/db/com.json +0 -5
  34. package/com/db/drive.js +0 -2206
  35. package/com/db/index.js +0 -241
  36. package/com/event/README.md +0 -4
  37. package/com/event/com.json +0 -5
  38. package/com/event/config.tpl.json +0 -20
  39. package/com/event/drive.js +0 -61
  40. package/com/event/index.js +0 -438
  41. package/com/event/script.tpl.js +0 -23
  42. package/com/mqtt/README.md +0 -47
  43. package/com/mqtt/com.json +0 -5
  44. package/com/mqtt/config.tpl.json +0 -42
  45. package/com/mqtt/drive.js +0 -696
  46. package/com/mqtt/index.js +0 -1017
  47. package/com/mqtt/index.test.js +0 -503
  48. package/com/mqtt/mm_mqtt.js +0 -446
  49. package/com/mqtt/script.tpl.js +0 -719
  50. package/com/nav/README.md +0 -2
  51. package/com/nav/com.json +0 -5
  52. package/com/nav/config.tpl.json +0 -84
  53. package/com/nav/drive.js +0 -702
  54. package/com/nav/index.js +0 -228
  55. package/com/nav/tpl/admin_pc/page_channel.vue +0 -305
  56. package/com/nav/tpl/admin_pc/page_config.vue +0 -280
  57. package/com/nav/tpl/admin_pc/page_config_form.vue +0 -194
  58. package/com/nav/tpl/admin_pc/page_default.vue +0 -247
  59. package/com/nav/tpl/admin_pc/page_form.vue +0 -180
  60. package/com/nav/tpl/admin_pc/page_lang.vue +0 -264
  61. package/com/nav/tpl/admin_pc/page_nav.vue +0 -321
  62. package/com/nav/tpl/admin_pc/page_table.vue +0 -296
  63. package/com/nav/tpl/admin_pc/page_type.vue +0 -321
  64. package/com/nav/tpl/admin_pc/page_view.vue +0 -124
  65. package/com/nav/tpl/dev_pc/page_channel.vue +0 -253
  66. package/com/nav/tpl/dev_pc/page_config.vue +0 -253
  67. package/com/nav/tpl/dev_pc/page_default.vue +0 -247
  68. package/com/nav/tpl/dev_pc/page_form.vue +0 -162
  69. package/com/nav/tpl/dev_pc/page_nav.vue +0 -253
  70. package/com/nav/tpl/dev_pc/page_table.vue +0 -247
  71. package/com/nav/tpl/dev_pc/page_type.vue +0 -313
  72. package/com/nav/tpl/home_pc/page_channel.vue +0 -234
  73. package/com/nav/tpl/home_pc/page_default.vue +0 -234
  74. package/com/nav/tpl/home_pc/page_form.vue +0 -137
  75. package/com/nav/tpl/home_pc/page_list.vue +0 -234
  76. package/com/nav/tpl/home_pc/page_nav.vue +0 -221
  77. package/com/nav/tpl/home_pc/page_type.vue +0 -234
  78. package/com/nav/tpl/home_pc/page_view.vue +0 -125
  79. package/com/nav/tpl/home_phone/page_channel.vue +0 -234
  80. package/com/nav/tpl/home_phone/page_default.vue +0 -234
  81. package/com/nav/tpl/home_phone/page_form.vue +0 -137
  82. package/com/nav/tpl/home_phone/page_list.vue +0 -234
  83. package/com/nav/tpl/home_phone/page_nav.vue +0 -237
  84. package/com/nav/tpl/home_phone/page_type.vue +0 -234
  85. package/com/nav/tpl/home_phone/page_view.vue +0 -125
  86. package/com/nav/viewmodel.js +0 -446
  87. package/com/param/README.md +0 -2
  88. package/com/param/com.json +0 -5
  89. package/com/param/config.tpl.json +0 -136
  90. package/com/param/drive.js +0 -502
  91. package/com/param/index.js +0 -158
  92. package/com/param/script.tpl.js +0 -12
  93. package/com/pendant/README.md +0 -3
  94. package/com/pendant/com.json +0 -5
  95. package/com/pendant/config.tpl.json +0 -32
  96. package/com/pendant/drive.js +0 -204
  97. package/com/pendant/index.js +0 -467
  98. package/com/pendant/pendant.html +0 -16
  99. package/com/pendant/script.tpl.js +0 -18
  100. package/com/socket/README.md +0 -47
  101. package/com/socket/com.json +0 -5
  102. package/com/socket/config.tpl.json +0 -12
  103. package/com/socket/drive.js +0 -679
  104. package/com/socket/index.js +0 -402
  105. package/com/socket/script.tpl.js +0 -41
  106. package/com/sql/README.md +0 -3
  107. package/com/sql/com.json +0 -5
  108. package/com/sql/config.tpl.json +0 -74
  109. package/com/sql/drive.js +0 -1283
  110. package/com/sql/index.js +0 -152
  111. package/com/sql/script.tpl.js +0 -47
  112. package/com/static/README.md +0 -2
  113. package/com/static/com.json +0 -5
  114. package/com/static/config.tpl.json +0 -24
  115. package/com/static/drive.js +0 -194
  116. package/com/static/index.js +0 -237
  117. package/com/static/script.tpl.js +0 -28
  118. package/com/task/README.md +0 -3
  119. package/com/task/com.json +0 -5
  120. package/com/task/config.tpl.json +0 -24
  121. package/com/task/drive.js +0 -428
  122. package/com/task/index.js +0 -159
  123. package/com/task/script.tpl.js +0 -40
  124. package/com/template/com.json +0 -5
  125. package/com/template/config.tpl.json +0 -16
  126. package/com/template/drive.js +0 -81
  127. package/com/template/index.js +0 -141
  128. package/com.js +0 -237
  129. package/common/README.md +0 -2
  130. package/common/middleware/web_after/index.js +0 -26
  131. package/common/middleware/web_after/middleware.json +0 -9
  132. package/common/middleware/web_base/index.js +0 -113
  133. package/common/middleware/web_base/middleware.json +0 -19
  134. package/common/middleware/web_before/index.js +0 -33
  135. package/common/middleware/web_before/middleware.json +0 -9
  136. package/common/middleware/web_cors/index.js +0 -87
  137. package/common/middleware/web_cors/middleware.json +0 -24
  138. package/common/middleware/web_error/index.js +0 -131
  139. package/common/middleware/web_error/middleware.json +0 -19
  140. package/common/middleware/web_ip/index.js +0 -15
  141. package/common/middleware/web_ip/middleware.json +0 -14
  142. package/common/middleware/web_logger/index.js +0 -156
  143. package/common/middleware/web_logger/middleware.json +0 -14
  144. package/common/middleware/web_main/index.js +0 -26
  145. package/common/middleware/web_main/middleware.json +0 -9
  146. package/common/middleware/web_static/index.js +0 -73
  147. package/common/middleware/web_static/middleware.json +0 -54
  148. package/common/middleware/web_waf/index.js +0 -385
  149. package/common/middleware/web_waf/middleware.json +0 -13
  150. package/core/app/config.tpl.json +0 -67
  151. package/core/app/index.js +0 -710
  152. package/core/app/script.tpl.js +0 -52
  153. package/core/channel/index.js +0 -899
  154. package/core/channel/matcher.js +0 -585
  155. package/core/com/config.tpl.json +0 -16
  156. package/core/com/index.js +0 -77
  157. package/core/com/script.tpl.js +0 -5
  158. package/core/component/component.js +0 -42
  159. package/core/component/config.tpl.json +0 -63
  160. package/core/component/index.js +0 -273
  161. package/core/component/script.tpl.js +0 -19
  162. package/core/controller/config.tpl.json +0 -14
  163. package/core/controller/index.js +0 -371
  164. package/core/controller/script.tpl.js +0 -27
  165. package/core/factory/config.tpl.json +0 -14
  166. package/core/factory/entity.js +0 -275
  167. package/core/factory/index.js +0 -241
  168. package/core/factory/script.tpl.js +0 -16
  169. package/core/game/bat/index.js +0 -137
  170. package/core/game/bat/world.js +0 -622
  171. package/core/game/config.tpl.json +0 -16
  172. package/core/game/entity_admin.js +0 -230
  173. package/core/game/index.js +0 -186
  174. package/core/handler/config.tpl.json +0 -22
  175. package/core/handler/index.js +0 -181
  176. package/core/handler/script.tpl.js +0 -23
  177. package/core/logic/config.tpl.json +0 -14
  178. package/core/logic/index.js +0 -59
  179. package/core/logic/script.tpl.js +0 -19
  180. package/core/middleware/config.tpl.json +0 -16
  181. package/core/middleware/index.js +0 -117
  182. package/core/middleware/script.tpl.js +0 -37
  183. package/core/mod/config.tpl.json +0 -22
  184. package/core/mod/index.js +0 -136
  185. package/core/mod/script.tpl.js +0 -34
  186. package/core/model/config.tpl.json +0 -219
  187. package/core/model/index.js +0 -272
  188. package/core/model/model.js +0 -27
  189. package/core/model/script.tpl.js +0 -20
  190. package/core/notifier/config.tpl.json +0 -14
  191. package/core/notifier/index.js +0 -77
  192. package/core/notifier/script.tpl.js +0 -20
  193. package/core/plugin/config.tpl.json +0 -36
  194. package/core/plugin/index.js +0 -297
  195. package/core/plugin/script.tpl.js +0 -51
  196. package/core/pusher/config.tpl.json +0 -14
  197. package/core/pusher/index.js +0 -158
  198. package/core/pusher/script.tpl.js +0 -20
  199. package/core/room/bat/index.js +0 -170
  200. package/core/room/bat/room.js +0 -524
  201. package/core/room/config.tpl.json +0 -20
  202. package/core/room/index.js +0 -249
  203. package/core/room/room.js +0 -61
  204. package/core/scene/config.tpl.json +0 -14
  205. package/core/scene/index.js +0 -467
  206. package/core/scene/loop.js +0 -1306
  207. package/core/scene/map.js +0 -28
  208. package/core/scene/script.tpl.js +0 -22
  209. package/core/sender/config.tpl.json +0 -14
  210. package/core/sender/index.js +0 -79
  211. package/core/sender/script.tpl.js +0 -20
  212. package/core/service/config.tpl.json +0 -14
  213. package/core/service/index.js +0 -100
  214. package/core/service/script.tpl.js +0 -25
  215. package/core/store/config.tpl.json +0 -26
  216. package/core/store/index.js +0 -1794
  217. package/core/store/script.tpl.js +0 -22
  218. package/core/store/sql.js +0 -1488
  219. package/core/system/config.tpl.json +0 -18
  220. package/core/system/index.js +0 -312
  221. package/core/system/script.tpl.js +0 -77
  222. package/core/view/config.tpl.json +0 -14
  223. package/core/view/index.js +0 -91
  224. package/core/view/script.tpl.js +0 -20
  225. package/core/zone/bat/index.js +0 -744
  226. package/core/zone/config.tpl.json +0 -54
  227. package/core/zone/index.js +0 -655
  228. package/core/zone/script.tpl.js +0 -10
  229. package/core/zone/zone_bat.js +0 -136
  230. package/core//345/237/272/347/261/273/346/250/241/345/235/227/346/270/205/345/215/225.md +0 -24
  231. package/os.js +0 -53
  232. package/server.js +0 -595
  233. package/ulits/id_gen.js +0 -134
  234. package/ulits/word.js +0 -206
@@ -1,524 +0,0 @@
1
- const {
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- Drive
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- } = require('mm_machine');
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- const {
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- idGen
6
- } = require('../../ulits/id_gen.js');
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-
8
- /**
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- * 游戏房间
10
- */
11
- class GameRoom extends Drive {
12
- static config = {
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- // 房间名称
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- 'name': '5v5',
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- // 房间标题
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- 'title': '',
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- // 是否召集
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- 'invite': true,
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- // 房间等级下限
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- 'min_level': 0,
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- // 房间等级上限
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- 'max_level': 1000,
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- // 房间最大人数
24
- 'max_players': 5,
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- // 游戏类型 rpg、card
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- 'type': 'card',
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- // 游戏类型 排位赛rank、娱乐局casual
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- 'mode': 'rank',
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- // 房间主程序
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- 'main': ''
31
- };
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-
33
- /**
34
- * 构造函数
35
- * @param {object} config 配置参数
36
- */
37
- constructor(config) {
38
- super({
39
- ...GameRoom.config,
40
- ...config
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- });
42
-
43
- // 房间ID
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- this.room_id = this.genId();
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-
46
- // 游戏世界ID
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- this._world_id = '';
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-
49
- // 房主ID
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- this.owner = '';
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-
52
- // 玩家ID集合 - 使用Set保证唯一性和高效查找
53
- this._player_ids = new Set();
54
-
55
- // 状态 1:waiting等待中, 2:queue队列中, 3:doing进行中
56
- this.state = 1;
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-
58
- // 匹配时间
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- this._match_time = null;
60
- }
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- };
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-
63
- /**
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- * 获取模板目录
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- * @returns {string} 模板目录
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- */
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- GameRoom.prototype.getTplDir = function() {
68
- return __dirname;
69
- };
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-
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- /**
72
- * 生成房间ID
73
- * @returns {string} 房间ID
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- */
75
- GameRoom.prototype.genId = function () {
76
- return idGen.genId('room');
77
- };
78
-
79
- /**
80
- * 初始化核心
81
- * @param {object} channel 游戏频道
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- * @param {object} eventer 事件管理器
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- * @param {object} logger 日志管理器
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- */
85
- GameRoom.prototype._initCore = async function (channel, eventer, logger) {
86
- if (logger) {
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- this.setLogger(logger);
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- }
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- if (eventer) {
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- this.getEventer = function () {
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- return eventer;
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- };
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- }
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- if (!channel) {
95
- throw new TypeError('游戏频道不能为空');
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- }
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- // 游戏频道
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- this._channel = channel;
99
- };
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-
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- /**
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- * 加载房间玩家
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- * @returns {Promise<void>}
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- */
105
- GameRoom.prototype._load = async function () {
106
- try {
107
- // 通过事件方式加载房间内的玩家数据,避免直接操作数据库
108
- var players = await this.emitWait('room_player_load', {
109
- room_id: this.room_id,
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- room_name: this.config.name,
111
- room: this
112
- });
113
- if (players && players.length > 0) {
114
- // 遍历玩家列表,恢复玩家到房间
115
- for (var i = 0; i < players.length; i++) {
116
- var player_id = players[i];
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- // 添加玩家到房间
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- this._player_ids.add(player_id);
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- }
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- this.log('info', `加载房间玩家成功,共 ${players.length} 人`);
121
- }
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- } catch (error) {
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- this.log('error', `加载房间玩家数据失败: `, error);
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- }
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- };
126
-
127
- /**
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- * 设置房主
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- * @param {object} player 房主
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- */
131
- GameRoom.prototype.setOwner = function (player) {
132
- this.owner = player.player_id;
133
- };
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-
135
- /**
136
- * 检查房间是否有玩家
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- * @param {string} player_id 玩家ID
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- * @returns {boolean} 是否有玩家
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- */
140
- GameRoom.prototype._hasPlayer = function (player_id) {
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- return this._player_ids.has(player_id);
142
- };
143
-
144
- /**
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- * 添加玩家
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- * @param {string} player_id 玩家ID
147
- */
148
- GameRoom.prototype._addPlayer = function (player_id) {
149
- this._player_ids.add(player_id);
150
- };
151
-
152
- /**
153
- * 移除玩家
154
- * @param {string} player_id 玩家ID
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- */
156
- GameRoom.prototype._delPlayer = function (player_id) {
157
- this._player_ids.delete(player_id);
158
- };
159
-
160
- /**
161
- * 获取游戏世界
162
- * @returns {object} 游戏世界
163
- */
164
- GameRoom.prototype.getWorld = function () {
165
- // 从游戏频道获取游戏世界
166
- return this._channel.getWorld(this._world_id);
167
- };
168
-
169
- /**
170
- * 设置游戏世界
171
- * @param {string} world_id 游戏世界ID
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- */
173
- GameRoom.prototype.setWorldId = function (world_id) {
174
- this._world_id = world_id;
175
- };
176
-
177
- /**
178
- * 创建游戏世界
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- * @param {object} config 游戏世界配置
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- * @returns {object} 游戏世界
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- */
182
- GameRoom.prototype.createWorld = async function (config) {
183
- // 游戏世界
184
- var world = await this._channel.createWorld({ ...this.config, ...config });
185
- // 设置游戏世界
186
- this.setWorldId(world.world_id);
187
- return world;
188
- };
189
-
190
- /**
191
- * 广播消息给房间内所有玩家
192
- * @param {string} event 事件名称
193
- * @param {object} data 数据
194
- */
195
- GameRoom.prototype.broadcast = function (event, data) {
196
- var player_ids = this.getAllPlayerIds();
197
- // 直接触发房间广播事件,让事件处理器来处理
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- this.emitEvent('room_broadcast', {
199
- room_id: this.room_id,
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- room_name: this.config.name,
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- event: event,
202
- data: data,
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- player_ids: player_ids,
204
- timestamp: Date.now()
205
- });
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- this.log('debug', `广播消息: ${event} 给 ${player_ids.length} 名玩家`);
207
- };
208
-
209
- /**
210
- * 玩家进入房间
211
- * @param {string} player_id 玩家ID
212
- */
213
- GameRoom.prototype.enter = function (player_id) {
214
- // 检查玩家是否已在房间内
215
- if (this._hasPlayer(player_id)) {
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- throw new Error(`玩家 ${player_id} 已在房间内`);
217
- }
218
- this._addPlayer(player_id);
219
- this.emitEvent('room_enter', {
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- room_id: this.room_id,
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- room_name: this.config.name,
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- player_id: player_id,
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- timestamp: Date.now()
224
- });
225
- };
226
-
227
- /**
228
- * 玩家退出房间
229
- * @param {string} player_id 玩家ID
230
- */
231
- GameRoom.prototype.leave = function (player_id) {
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- this._delPlayer(player_id);
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- this.emitEvent('room_leave', {
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- room_id: this.room_id,
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- room_name: this.config.name,
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- player_id: player_id,
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- timestamp: Date.now()
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- });
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- };
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-
241
- /**
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- * 获取房间玩家数量
243
- * @returns {number} 玩家数量
244
- */
245
- GameRoom.prototype.getPlayerNum = function () {
246
- return this._player_ids.size;
247
- };
248
-
249
- /**
250
- * 获取所有玩家ID
251
- * @returns {Array} 玩家ID数组
252
- */
253
- GameRoom.prototype.getAllPlayerIds = function () {
254
- return Array.from(this._player_ids);
255
- };
256
-
257
- /**
258
- * 开始匹配
259
- */
260
- GameRoom.prototype.startMatch = function () {
261
- // 检查所有玩家是否已准备
262
- if (!this.isAllPlayersReady()) {
263
- throw new Error('房间内玩家未全部准备');
264
- }
265
- // 检查房间是否已开始匹配
266
- if (this.state === 2) {
267
- throw new Error('房间已开始匹配');
268
- }
269
- // 检查房间是否已开始游戏
270
- else if (this.state === 3) {
271
- throw new Error('房间已开始游戏');
272
- }
273
-
274
- this.state = 2;
275
- // 记录匹配开始时间
276
- this._match_time = Date.now();
277
-
278
- // 触发开始匹配事件
279
- this.emitEvent('room_start_match', {
280
- room_id: this.room_id,
281
- room_name: this.config.name,
282
- timestamp: this._match_time
283
- });
284
- };
285
-
286
- /**
287
- * 匹配玩家
288
- * 根据房间配置进行玩家匹配
289
- * @returns {object} 匹配结果
290
- */
291
- GameRoom.prototype._matchPlayers = function () {
292
- var config = this.config;
293
- var format = config.format || '5v5';
294
- var mode = config.mode || 'rank';
295
- var player_ids = this.getAllPlayerIds();
296
- var player_count = player_ids.length;
297
-
298
- var ret = this._checkMatch(player_count, config.max_players || 6);
299
- if (!ret.valid) {
300
- return { success: false, reason: ret.reason };
301
- }
302
-
303
- var teams = this._splitTeams(player_ids, format);
304
- if (!teams) {
305
- return { success: false, reason: '玩家数量不符合比赛格式要求' };
306
- }
307
-
308
- return this._buildMatch(mode, format, teams, player_count);
309
- };
310
-
311
- /**
312
- * 检查匹配条件
313
- * @param {number} player_count 玩家数量
314
- * @param {number} max_players 最大玩家数
315
- * @returns {object} 检查结果
316
- */
317
- GameRoom.prototype._checkMatch = function (player_count, max_players) {
318
- if (player_count === 0) {
319
- return { valid: false, reason: '房间内没有玩家' };
320
- }
321
- if (player_count > max_players) {
322
- return { valid: false, reason: '房间内玩家数量超过上限' };
323
- }
324
- return { valid: true };
325
- };
326
-
327
- /**
328
- * 构建匹配结果
329
- * @param {string} mode 游戏模式
330
- * @param {string} format 比赛格式
331
- * @param {object} teams 队伍配置
332
- * @param {number} player_count 玩家数量
333
- * @returns {object} 匹配结果
334
- */
335
- GameRoom.prototype._buildMatch = function (mode, format, teams, player_count) {
336
- var ret = {
337
- success: true,
338
- room_id: this.room_id,
339
- mode: mode,
340
- format: format,
341
- teams: teams,
342
- player_count: player_count,
343
- timestamp: Date.now()
344
- };
345
-
346
- this.emitEvent('room_match_success', {
347
- room_id: this.room_id,
348
- ret: ret
349
- });
350
-
351
- return ret;
352
- };
353
-
354
- /**
355
- * 根据比赛格式分割队伍
356
- * @param {Array} player_ids 玩家ID数组
357
- * @param {string} format 比赛格式 (1v1, 3v3, 5v5, 1v3, 1v5)
358
- * @returns {object|null} 队伍配置
359
- */
360
- GameRoom.prototype._splitTeams = function (player_ids, format) {
361
- var count = player_ids.length;
362
- var format_map = {
363
- '1v1': { count: 2, team_a_size: 1 },
364
- '3v3': { count: 6, team_a_size: 3 },
365
- '5v5': { count: 10, team_a_size: 5 },
366
- '1v3': { count: 4, team_a_size: 1 },
367
- '1v5': { count: 6, team_a_size: 1 }
368
- };
369
-
370
- var rule = format_map[format];
371
- if (rule && count === rule.count) {
372
- return {
373
- team_a: player_ids.slice(0, rule.team_a_size),
374
- team_b: player_ids.slice(rule.team_a_size),
375
- format: format
376
- };
377
- }
378
-
379
- if (count >= 2) {
380
- var half = Math.floor(count / 2);
381
- return { team_a: player_ids.slice(0, half), team_b: player_ids.slice(half), format: format };
382
- }
383
-
384
- return null;
385
- };
386
-
387
- /**
388
- * 获取玩家
389
- * @param {string} player_id 玩家ID
390
- * @returns {object} 玩家对象
391
- */
392
- GameRoom.prototype._getPlayer = function(player_id) {
393
- // 这里需要从游戏频道获取玩家对象
394
- return this._channel.getPlayer(player_id);
395
- };
396
-
397
- /**
398
- * 玩家准备
399
- * @param {string} player_id 玩家ID
400
- */
401
- GameRoom.prototype.ready = function(player_id) {
402
- // 检查玩家是否已在房间内
403
- if (!this._hasPlayer(player_id)) {
404
- throw new Error(`玩家 ${player_id} 不在房间内`);
405
- }
406
- // 获取玩家
407
- var player = this._getPlayer(player_id);
408
- player.is_ready = true;
409
-
410
- // 触发玩家准备事件
411
- this.emitEvent('player_ready', {
412
- room_id: this.room_id,
413
- player_id: player_id,
414
- timestamp: Date.now()
415
- });
416
- };
417
-
418
- /**
419
- * 玩家取消准备
420
- * @param {string} player_id 玩家ID
421
- */
422
- GameRoom.prototype.cancelReady = function(player_id) {
423
- // 检查玩家是否已在房间内
424
- if (!this._hasPlayer(player_id)) {
425
- throw new Error(`玩家 ${player_id} 不在房间内`);
426
- }
427
- // 获取玩家
428
- var player = this._getPlayer(player_id);
429
- player.is_ready = false;
430
-
431
- // 触发玩家取消准备事件
432
- this.emitEvent('player_cancel_ready', {
433
- room_id: this.room_id,
434
- player_id: player_id,
435
- timestamp: Date.now()
436
- });
437
- };
438
-
439
- /**
440
- * 检查所有玩家是否已准备
441
- * @returns {boolean} 是否全部准备
442
- */
443
- GameRoom.prototype.isAllPlayersReady = function() {
444
- var player_ids = this.getAllPlayerIds();
445
- // 如果房间没有玩家,返回false
446
- if (player_ids.length === 0) {
447
- return false;
448
- }
449
-
450
- // 使用for循环检查除房主外的所有玩家是否已准备
451
- for (var i = 0; i < player_ids.length; i++) {
452
- var player_id = player_ids[i];
453
-
454
- // 跳过房主(房主没有准备按钮)
455
- if (player_id === this.owner) {
456
- continue;
457
- }
458
-
459
- var player = this._getPlayer(player_id);
460
-
461
- // 如果有一个玩家未准备,返回false
462
- if (!player.is_ready) {
463
- return false;
464
- }
465
- }
466
-
467
- // 所有非房主玩家都已准备
468
- return true;
469
- };
470
-
471
- /**
472
- * 获取准备玩家列表
473
- * @returns {Array} 准备玩家ID列表
474
- */
475
- GameRoom.prototype.getReadyPlayers = function() {
476
- var ready_players = [];
477
- var player_ids = this.getAllPlayerIds();
478
-
479
- // 使用for循环获取除房主外的准备玩家列表
480
- for (var i = 0; i < player_ids.length; i++) {
481
- var player_id = player_ids[i];
482
-
483
- // 跳过房主(房主没有准备按钮)
484
- if (player_id === this.owner) {
485
- continue;
486
- }
487
-
488
- var player = this._getPlayer(player_id);
489
-
490
- // 如果玩家已准备,添加到列表
491
- if (player.is_ready) {
492
- ready_players.push(player_id);
493
- }
494
- }
495
-
496
- return ready_players;
497
- };
498
-
499
- /**
500
- * 保存房间数据
501
- * @returns {Promise<void>}
502
- */
503
- GameRoom.prototype._save = async function () {
504
- try {
505
- var room_data = {
506
- room_id: this.room_id,
507
- name: this.config.name,
508
- owner: this.owner,
509
- state: this.state,
510
- player_ids: this.getAllPlayerIds(),
511
- world_id: this._world_id
512
- };
513
- // 通过事件方式保存房间数据
514
- await this.emitWait('room_save', {
515
- room_id: this.room_id,
516
- room_data: room_data
517
- });
518
- this.log('debug', `保存房间数据成功`);
519
- } catch (error) {
520
- this.log('error', `保存房间数据失败: `, error);
521
- }
522
- };
523
-
524
- exports.GameRoom = GameRoom;
@@ -1,20 +0,0 @@
1
- {
2
- // 房间名称
3
- "name": "5v5_rank",
4
- // 房间标题
5
- "title": "5v5排位赛",
6
- // 房间描述
7
- "description": "5v5排位赛房间",
8
- // 房间等级上限
9
- "max_level": 1000,
10
- // 房间最大人数
11
- "max_players": 5,
12
- // 游戏类型 rpg、card
13
- "type": "card",
14
- // 游戏类型 排位赛rank、娱乐局casual
15
- "mode": "rank",
16
- // 房间主程序
17
- "main": "",
18
- // 房间最大房间数
19
- "max_rooms": 1000
20
- }