minerender 2.1.0-alpha.3 → 2.1.0-alpha.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser/index.d.mts +3 -3
- package/dist/browser/index.d.ts +3 -3
- package/dist/browser/index.js +17 -19
- package/dist/browser/index.js.map +1 -1
- package/dist/browser/index.mjs +17 -19
- package/dist/browser/index.mjs.map +1 -1
- package/dist/bundle.js +17 -19
- package/dist/bundle.js.map +1 -1
- package/dist/node/index.d.mts +3 -3
- package/dist/node/index.d.ts +3 -3
- package/dist/node/index.js +17 -19
- package/dist/node/index.js.map +1 -1
- package/dist/node/index.mjs +17 -19
- package/dist/node/index.mjs.map +1 -1
- package/package.json +1 -1
package/dist/node/index.d.mts
CHANGED
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@@ -1325,10 +1325,9 @@ declare class Renderer implements Disposable {
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protected _stats?: Stats;
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protected _dirty: boolean;
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protected _animationLoop: any;
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-
protected
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-
protected _animationTimer?: NodeJS.Timeout;
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-
protected _animationFrame?: number;
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+
protected _frameInterval?: number;
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protected _resizeListener?: () => void;
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private _nextFrameTime?;
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private _disposed;
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private readonly _debugHelpers;
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private readonly _eventDispatchers;
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@@ -1395,6 +1394,7 @@ interface CameraOptions {
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lookingAt: Vector3 | TripleArray;
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}
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interface RenderOptions {
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/** Maximum draw rate (60 by default); zero or a negative value disables the limit. */
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fpsLimit: number;
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stats: boolean;
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antialias: boolean;
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package/dist/node/index.d.ts
CHANGED
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@@ -1325,10 +1325,9 @@ declare class Renderer implements Disposable {
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protected _stats?: Stats;
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protected _dirty: boolean;
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protected _animationLoop: any;
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-
protected
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protected _animationTimer?: NodeJS.Timeout;
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protected _animationFrame?: number;
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+
protected _frameInterval?: number;
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protected _resizeListener?: () => void;
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private _nextFrameTime?;
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private _disposed;
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private readonly _debugHelpers;
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private readonly _eventDispatchers;
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@@ -1395,6 +1394,7 @@ interface CameraOptions {
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lookingAt: Vector3 | TripleArray;
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}
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interface RenderOptions {
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+
/** Maximum draw rate (60 by default); zero or a negative value disables the limit. */
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fpsLimit: number;
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stats: boolean;
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antialias: boolean;
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package/dist/node/index.js
CHANGED
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@@ -6164,8 +6164,6 @@ var MapControls = class extends OrbitControls {
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var _Renderer = class _Renderer {
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constructor(options) {
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this._dirty = true;
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-
this._animationTimer = void 0;
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-
this._animationFrame = void 0;
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this._resizeListener = void 0;
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this._disposed = false;
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this._debugHelpers = [];
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@@ -6175,7 +6173,7 @@ var _Renderer = class _Renderer {
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};
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this.options = (0, import_ts_deepmerge10.default)({}, _Renderer.DEFAULT_OPTIONS, options ?? {});
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this._animationLoop = this.animate.bind(this);
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-
this.
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+
this._frameInterval = this.options.render.fpsLimit > 0 ? 1e3 / this.options.render.fpsLimit : void 0;
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this._scene = this.createScene();
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this._camera = this.createCamera();
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this._renderer = this.createRenderer();
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@@ -6357,12 +6355,7 @@ var _Renderer = class _Renderer {
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stop() {
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if (this._disposed) return;
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this.renderer.setAnimationLoop(null);
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-
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clearTimeout(this._animationTimer);
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this._animationTimer = void 0;
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-
if (this._animationFrame)
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cancelAnimationFrame(this._animationFrame);
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-
this._animationFrame = void 0;
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+
this._nextFrameTime = void 0;
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}
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/**
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* Stops rendering and releases owned resources. Repeated calls have no effect, and a disposed
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@@ -6407,22 +6400,27 @@ var _Renderer = class _Renderer {
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this.renderer.dispose();
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this.renderer.forceContextLoss();
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}
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-
animate(t) {
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+
animate(t = performance.now()) {
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var _a;
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if (this._disposed) return;
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-
if (this._stats) {
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-
this._stats.begin();
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-
}
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if ((_a = this._controls) == null ? void 0 : _a.enabled) {
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this._controls.update();
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}
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if (this._disposed) return;
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if (this.dirty
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-
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-
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-
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-
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-
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if (!this.dirty && !this.options.render.renderAlways) return;
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const interval = this._frameInterval;
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if (interval) {
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const next = this._nextFrameTime;
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if (next !== void 0 && t + 0.1 < next) return;
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this._nextFrameTime = next !== void 0 && t - next < interval ? next + interval : t + interval;
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}
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if (this._stats) {
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this._stats.begin();
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}
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if (this.options.composer.enabled) {
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this.composer.render();
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} else {
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this.renderer.render(this.scene, this.camera);
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}
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this.dirty = false;
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if (this._stats) {
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