minerender 2.1.0-alpha.3 → 2.1.0-alpha.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser/index.d.mts +3 -3
- package/dist/browser/index.d.ts +3 -3
- package/dist/browser/index.js +17 -19
- package/dist/browser/index.js.map +1 -1
- package/dist/browser/index.mjs +17 -19
- package/dist/browser/index.mjs.map +1 -1
- package/dist/bundle.js +17 -19
- package/dist/bundle.js.map +1 -1
- package/dist/node/index.d.mts +3 -3
- package/dist/node/index.d.ts +3 -3
- package/dist/node/index.js +17 -19
- package/dist/node/index.js.map +1 -1
- package/dist/node/index.mjs +17 -19
- package/dist/node/index.mjs.map +1 -1
- package/package.json +1 -1
package/dist/bundle.js
CHANGED
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@@ -85191,8 +85191,6 @@ uniform float opacity;varying vec2 vUv;void main(){vec4 texel=texture2D(inputBuf
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85191
85191
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var _Renderer = class _Renderer {
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85192
85192
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constructor(options) {
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85193
85193
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this._dirty = true;
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85194
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-
this._animationTimer = void 0;
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85195
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-
this._animationFrame = void 0;
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85196
85194
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this._resizeListener = void 0;
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85197
85195
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this._disposed = false;
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85198
85196
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this._debugHelpers = [];
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@@ -85202,7 +85200,7 @@ uniform float opacity;varying vec2 vUv;void main(){vec4 texel=texture2D(inputBuf
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85202
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};
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85203
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this.options = (0, import_ts_deepmerge10.default)({}, _Renderer.DEFAULT_OPTIONS, options ?? {});
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85204
85202
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this._animationLoop = this.animate.bind(this);
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85205
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-
this.
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85203
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+
this._frameInterval = this.options.render.fpsLimit > 0 ? 1e3 / this.options.render.fpsLimit : void 0;
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85206
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this._scene = this.createScene();
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85207
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this._camera = this.createCamera();
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85208
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this._renderer = this.createRenderer();
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@@ -85383,12 +85381,7 @@ uniform float opacity;varying vec2 vUv;void main(){vec4 texel=texture2D(inputBuf
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85383
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stop() {
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85384
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if (this._disposed) return;
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85385
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this.renderer.setAnimationLoop(null);
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85386
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-
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85387
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clearTimeout(this._animationTimer);
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85388
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-
this._animationTimer = void 0;
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85389
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-
if (this._animationFrame)
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85390
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-
cancelAnimationFrame(this._animationFrame);
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85391
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-
this._animationFrame = void 0;
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85384
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+
this._nextFrameTime = void 0;
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85392
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}
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85393
85386
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/**
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85394
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* Stops rendering and releases owned resources. Repeated calls have no effect, and a disposed
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@@ -85432,21 +85425,26 @@ uniform float opacity;varying vec2 vUv;void main(){vec4 texel=texture2D(inputBuf
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85432
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this.renderer.dispose();
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85433
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this.renderer.forceContextLoss();
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85434
85427
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}
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85435
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-
animate(t5) {
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85428
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+
animate(t5 = performance.now()) {
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85436
85429
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if (this._disposed) return;
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85437
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-
if (this._stats) {
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85438
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-
this._stats.begin();
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85439
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-
}
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85440
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if (this._controls?.enabled) {
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85441
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this._controls.update();
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85442
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}
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85443
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if (this._disposed) return;
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85444
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-
if (this.dirty
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85445
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-
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85446
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-
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85447
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-
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85448
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-
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85449
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-
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85434
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+
if (!this.dirty && !this.options.render.renderAlways) return;
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85435
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const interval = this._frameInterval;
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85436
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if (interval) {
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85437
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const next = this._nextFrameTime;
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85438
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if (next !== void 0 && t5 + 0.1 < next) return;
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85439
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this._nextFrameTime = next !== void 0 && t5 - next < interval ? next + interval : t5 + interval;
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85440
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+
}
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85441
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if (this._stats) {
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85442
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+
this._stats.begin();
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85443
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+
}
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85444
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+
if (this.options.composer.enabled) {
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85445
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this.composer.render();
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85446
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} else {
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85447
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this.renderer.render(this.scene, this.camera);
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85450
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}
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85451
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this.dirty = false;
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85452
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if (this._stats) {
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