minerender 2.1.0-alpha.3 → 2.1.0-alpha.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/browser/index.d.mts +3 -3
- package/dist/browser/index.d.ts +3 -3
- package/dist/browser/index.js +17 -19
- package/dist/browser/index.js.map +1 -1
- package/dist/browser/index.mjs +17 -19
- package/dist/browser/index.mjs.map +1 -1
- package/dist/bundle.js +17 -19
- package/dist/bundle.js.map +1 -1
- package/dist/node/index.d.mts +3 -3
- package/dist/node/index.d.ts +3 -3
- package/dist/node/index.js +17 -19
- package/dist/node/index.js.map +1 -1
- package/dist/node/index.mjs +17 -19
- package/dist/node/index.mjs.map +1 -1
- package/package.json +1 -1
package/dist/browser/index.mjs
CHANGED
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@@ -6054,8 +6054,6 @@ var MapControls = class extends OrbitControls {
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var _Renderer = class _Renderer {
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constructor(options) {
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this._dirty = true;
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6057
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-
this._animationTimer = void 0;
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6058
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-
this._animationFrame = void 0;
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this._resizeListener = void 0;
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this._disposed = false;
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this._debugHelpers = [];
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@@ -6065,7 +6063,7 @@ var _Renderer = class _Renderer {
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};
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this.options = (0, import_ts_deepmerge10.default)({}, _Renderer.DEFAULT_OPTIONS, options ?? {});
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this._animationLoop = this.animate.bind(this);
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-
this.
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+
this._frameInterval = this.options.render.fpsLimit > 0 ? 1e3 / this.options.render.fpsLimit : void 0;
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this._scene = this.createScene();
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this._camera = this.createCamera();
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this._renderer = this.createRenderer();
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@@ -6246,12 +6244,7 @@ var _Renderer = class _Renderer {
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stop() {
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if (this._disposed) return;
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this.renderer.setAnimationLoop(null);
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-
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-
clearTimeout(this._animationTimer);
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-
this._animationTimer = void 0;
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-
if (this._animationFrame)
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-
cancelAnimationFrame(this._animationFrame);
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-
this._animationFrame = void 0;
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+
this._nextFrameTime = void 0;
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}
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/**
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* Stops rendering and releases owned resources. Repeated calls have no effect, and a disposed
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@@ -6295,21 +6288,26 @@ var _Renderer = class _Renderer {
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this.renderer.dispose();
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this.renderer.forceContextLoss();
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}
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-
animate(t) {
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+
animate(t = performance.now()) {
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if (this._disposed) return;
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-
if (this._stats) {
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-
this._stats.begin();
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-
}
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if (this._controls?.enabled) {
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this._controls.update();
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}
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if (this._disposed) return;
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-
if (this.dirty
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-
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6309
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-
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6310
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-
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-
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-
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+
if (!this.dirty && !this.options.render.renderAlways) return;
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const interval = this._frameInterval;
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if (interval) {
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const next = this._nextFrameTime;
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if (next !== void 0 && t + 0.1 < next) return;
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this._nextFrameTime = next !== void 0 && t - next < interval ? next + interval : t + interval;
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}
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if (this._stats) {
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this._stats.begin();
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}
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if (this.options.composer.enabled) {
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this.composer.render();
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} else {
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this.renderer.render(this.scene, this.camera);
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}
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this.dirty = false;
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if (this._stats) {
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