melonjs 20.7.0 → 20.9.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (332) hide show
  1. package/README.md +7 -3
  2. package/build/application/application.d.ts +66 -8
  3. package/build/application/application.d.ts.map +1 -1
  4. package/build/application/defaultApplicationSettings.d.ts +6 -0
  5. package/build/application/defaultApplicationSettings.d.ts.map +1 -1
  6. package/build/application/header.d.ts.map +1 -1
  7. package/build/application/resize.d.ts +25 -0
  8. package/build/application/resize.d.ts.map +1 -1
  9. package/build/application/scaleMethods.d.ts +13 -3
  10. package/build/application/scaleMethods.d.ts.map +1 -1
  11. package/build/application/settings.d.ts +144 -5
  12. package/build/application/settings.d.ts.map +1 -1
  13. package/build/audio/audio.d.ts +29 -5
  14. package/build/audio/audio.d.ts.map +1 -1
  15. package/build/audio/autopause.d.ts +36 -0
  16. package/build/audio/autopause.d.ts.map +1 -0
  17. package/build/audio/backend/engine.d.ts +10 -1
  18. package/build/audio/backend/engine.d.ts.map +1 -1
  19. package/build/audio/backend/sound.d.ts +0 -1
  20. package/build/audio/backend/sound.d.ts.map +1 -1
  21. package/build/audio/backend/spatial.d.ts.map +1 -1
  22. package/build/audio/context.d.ts +35 -0
  23. package/build/audio/context.d.ts.map +1 -0
  24. package/build/audio/playback.d.ts.map +1 -1
  25. package/build/audio/procedural.d.ts.map +1 -1
  26. package/build/audio/spatial.d.ts +87 -0
  27. package/build/audio/spatial.d.ts.map +1 -0
  28. package/build/audio/state.d.ts +1 -0
  29. package/build/audio/state.d.ts.map +1 -1
  30. package/build/audio/types.d.ts +46 -6
  31. package/build/audio/types.d.ts.map +1 -1
  32. package/build/camera/camera2d.d.ts.map +1 -1
  33. package/build/camera/camera3d.d.ts +95 -8
  34. package/build/camera/camera3d.d.ts.map +1 -1
  35. package/build/camera/effects/fade_effect.d.ts.map +1 -1
  36. package/build/camera/effects/mask_effect.d.ts.map +1 -1
  37. package/build/camera/effects/shake_effect.d.ts.map +1 -1
  38. package/build/geometries/box3d.d.ts +25 -7
  39. package/build/geometries/box3d.d.ts.map +1 -1
  40. package/build/geometries/ellipse.d.ts +15 -1
  41. package/build/geometries/ellipse.d.ts.map +1 -1
  42. package/build/geometries/line.d.ts +1 -1
  43. package/build/geometries/line.d.ts.map +1 -1
  44. package/build/geometries/point.d.ts +1 -1
  45. package/build/geometries/point.d.ts.map +1 -1
  46. package/build/geometries/polygon.d.ts +15 -1
  47. package/build/geometries/polygon.d.ts.map +1 -1
  48. package/build/geometries/rectangle.d.ts +1 -1
  49. package/build/geometries/rectangle.d.ts.map +1 -1
  50. package/build/geometries/roundrect.d.ts +1 -1
  51. package/build/geometries/roundrect.d.ts.map +1 -1
  52. package/build/geometries/sphere.d.ts +36 -7
  53. package/build/geometries/sphere.d.ts.map +1 -1
  54. package/build/index.d.ts +16 -3
  55. package/build/index.d.ts.map +1 -1
  56. package/build/index.js +38172 -33633
  57. package/build/index.js.map +4 -4
  58. package/build/input/gamepad.d.ts +129 -3
  59. package/build/input/gamepad.d.ts.map +1 -1
  60. package/build/input/pointerevent.d.ts +8 -0
  61. package/build/input/pointerevent.d.ts.map +1 -1
  62. package/build/level/gltf/GLTFModel.d.ts +20 -33
  63. package/build/level/gltf/GLTFModel.d.ts.map +1 -1
  64. package/build/level/gltf/GLTFScene.d.ts +40 -1
  65. package/build/level/gltf/GLTFScene.d.ts.map +1 -1
  66. package/build/level/level.d.ts +35 -0
  67. package/build/level/level.d.ts.map +1 -1
  68. package/build/level/tiled/TMXLayer.d.ts +5 -2
  69. package/build/level/tiled/TMXLayer.d.ts.map +1 -1
  70. package/build/level/tiled/TMXObject.d.ts +0 -1
  71. package/build/level/tiled/TMXObjectFactory.d.ts +3 -2
  72. package/build/level/tiled/TMXObjectFactory.d.ts.map +1 -1
  73. package/build/level/tiled/TMXTile.d.ts +2 -1
  74. package/build/level/tiled/TMXTile.d.ts.map +1 -1
  75. package/build/level/tiled/TMXTileMap.d.ts +7 -4
  76. package/build/level/tiled/TMXTileMap.d.ts.map +1 -1
  77. package/build/level/tiled/TMXTileset.d.ts +1 -1
  78. package/build/level/tiled/TMXTileset.d.ts.map +1 -1
  79. package/build/level/tiled/TMXTilesetGroup.d.ts +5 -0
  80. package/build/level/tiled/TMXTilesetGroup.d.ts.map +1 -1
  81. package/build/level/tiled/factories/shape.d.ts +0 -1
  82. package/build/level/tiled/renderer/TMXHexagonalRenderer.d.ts +6 -5
  83. package/build/level/tiled/renderer/TMXHexagonalRenderer.d.ts.map +1 -1
  84. package/build/level/tiled/renderer/TMXIsometricRenderer.d.ts +5 -0
  85. package/build/level/tiled/renderer/TMXIsometricRenderer.d.ts.map +1 -1
  86. package/build/level/tiled/renderer/TMXObliqueRenderer.d.ts +5 -7
  87. package/build/level/tiled/renderer/TMXObliqueRenderer.d.ts.map +1 -1
  88. package/build/level/tiled/renderer/TMXOrthogonalRenderer.d.ts +5 -0
  89. package/build/level/tiled/renderer/TMXOrthogonalRenderer.d.ts.map +1 -1
  90. package/build/level/tiled/renderer/TMXRenderer.d.ts +19 -4
  91. package/build/level/tiled/renderer/TMXRenderer.d.ts.map +1 -1
  92. package/build/level/tiled/renderer/autodetect.d.ts +0 -4
  93. package/build/level/tiled/renderer/autodetect.d.ts.map +1 -1
  94. package/build/loader/cache.d.ts +220 -0
  95. package/build/loader/cache.d.ts.map +1 -1
  96. package/build/loader/loader.d.ts +20 -340
  97. package/build/loader/loader.d.ts.map +1 -1
  98. package/build/loader/loadingscreen.d.ts +1 -2
  99. package/build/loader/loadingscreen.d.ts.map +1 -1
  100. package/build/loader/parsers/gltf.d.ts +115 -0
  101. package/build/loader/parsers/gltf.d.ts.map +1 -1
  102. package/build/loader/parsers/shader.d.ts +0 -2
  103. package/build/math/color.d.ts +28 -5
  104. package/build/math/color.d.ts.map +1 -1
  105. package/build/math/matrix2d.d.ts +1 -1
  106. package/build/math/matrix2d.d.ts.map +1 -1
  107. package/build/math/matrix3d.d.ts +1 -1
  108. package/build/math/matrix3d.d.ts.map +1 -1
  109. package/build/math/observableVector2d.d.ts +14 -2
  110. package/build/math/observableVector2d.d.ts.map +1 -1
  111. package/build/math/observableVector3d.d.ts +15 -1
  112. package/build/math/observableVector3d.d.ts.map +1 -1
  113. package/build/math/vector2d.d.ts +31 -1
  114. package/build/math/vector2d.d.ts.map +1 -1
  115. package/build/math/vector3d.d.ts +38 -1
  116. package/build/math/vector3d.d.ts.map +1 -1
  117. package/build/math/vertex.d.ts.map +1 -1
  118. package/build/particles/emitter.d.ts.map +1 -1
  119. package/build/particles/particle.d.ts +29 -2
  120. package/build/particles/particle.d.ts.map +1 -1
  121. package/build/particles/settings.d.ts +104 -0
  122. package/build/particles/settings.d.ts.map +1 -1
  123. package/build/physics/adapter.d.ts +9 -1
  124. package/build/physics/adapter.d.ts.map +1 -1
  125. package/build/physics/bounds.d.ts +1 -1
  126. package/build/physics/bounds.d.ts.map +1 -1
  127. package/build/physics/broadphase/octree.d.ts +24 -0
  128. package/build/physics/broadphase/octree.d.ts.map +1 -1
  129. package/build/physics/broadphase/quadtree.d.ts +31 -0
  130. package/build/physics/broadphase/quadtree.d.ts.map +1 -1
  131. package/build/physics/builtin/body.d.ts +17 -2
  132. package/build/physics/builtin/body.d.ts.map +1 -1
  133. package/build/physics/builtin/builtin-adapter.d.ts.map +1 -1
  134. package/build/physics/builtin/detector.d.ts +0 -1
  135. package/build/physics/builtin/detector.d.ts.map +1 -1
  136. package/build/physics/builtin/sat.d.ts +0 -7
  137. package/build/physics/builtin/sat3d.d.ts +46 -0
  138. package/build/physics/builtin/sat3d.d.ts.map +1 -1
  139. package/build/physics/response.d.ts +45 -62
  140. package/build/physics/response.d.ts.map +1 -1
  141. package/build/pool.d.ts +4 -0
  142. package/build/pool.d.ts.map +1 -1
  143. package/build/renderable/collectable.d.ts +6 -1
  144. package/build/renderable/collectable.d.ts.map +1 -1
  145. package/build/renderable/colorlayer.d.ts +17 -4
  146. package/build/renderable/colorlayer.d.ts.map +1 -1
  147. package/build/renderable/container.d.ts +23 -17
  148. package/build/renderable/container.d.ts.map +1 -1
  149. package/build/renderable/entity/entity.d.ts +12 -16
  150. package/build/renderable/entity/entity.d.ts.map +1 -1
  151. package/build/renderable/frameAnimation.d.ts +1 -1
  152. package/build/renderable/groundshadow.d.ts +1 -0
  153. package/build/renderable/groundshadow.d.ts.map +1 -1
  154. package/build/renderable/imagelayer.d.ts +12 -5
  155. package/build/renderable/imagelayer.d.ts.map +1 -1
  156. package/build/renderable/instanced_mesh.d.ts +56 -7
  157. package/build/renderable/instanced_mesh.d.ts.map +1 -1
  158. package/build/renderable/mesh.d.ts +369 -4
  159. package/build/renderable/mesh.d.ts.map +1 -1
  160. package/build/renderable/nineslicesprite.d.ts +3 -13
  161. package/build/renderable/nineslicesprite.d.ts.map +1 -1
  162. package/build/renderable/renderable.d.ts +129 -28
  163. package/build/renderable/renderable.d.ts.map +1 -1
  164. package/build/renderable/sprite.d.ts +7 -20
  165. package/build/renderable/sprite.d.ts.map +1 -1
  166. package/build/renderable/sprite3d.d.ts +31 -16
  167. package/build/renderable/sprite3d.d.ts.map +1 -1
  168. package/build/renderable/text/bitmaptext.d.ts +76 -5
  169. package/build/renderable/text/bitmaptext.d.ts.map +1 -1
  170. package/build/renderable/text/bitmaptextdata.d.ts +1 -5
  171. package/build/renderable/text/bitmaptextdata.d.ts.map +1 -1
  172. package/build/renderable/text/glypheffect.d.ts +44 -0
  173. package/build/renderable/text/glypheffect.d.ts.map +1 -0
  174. package/build/renderable/text/text.d.ts +22 -3
  175. package/build/renderable/text/text.d.ts.map +1 -1
  176. package/build/renderable/text/textmetrics.d.ts +2 -0
  177. package/build/renderable/text/textmetrics.d.ts.map +1 -1
  178. package/build/renderable/trail.d.ts +0 -1
  179. package/build/renderable/trail.d.ts.map +1 -1
  180. package/build/renderable/trail3d.d.ts +174 -0
  181. package/build/renderable/trail3d.d.ts.map +1 -0
  182. package/build/renderable/trigger.d.ts +28 -5
  183. package/build/renderable/trigger.d.ts.map +1 -1
  184. package/build/renderable/ui/panelpaint.d.ts +5 -0
  185. package/build/renderable/ui/panelpaint.d.ts.map +1 -0
  186. package/build/renderable/ui/progressbar.d.ts +192 -0
  187. package/build/renderable/ui/progressbar.d.ts.map +1 -0
  188. package/build/renderable/ui/uibaseelement.d.ts +48 -3
  189. package/build/renderable/ui/uibaseelement.d.ts.map +1 -1
  190. package/build/renderable/ui/uipanel.d.ts +245 -0
  191. package/build/renderable/ui/uipanel.d.ts.map +1 -0
  192. package/build/renderable/ui/uispriteelement.d.ts +19 -3
  193. package/build/renderable/ui/uispriteelement.d.ts.map +1 -1
  194. package/build/renderable/ui/uitextbutton.d.ts +30 -1
  195. package/build/renderable/ui/uitextbutton.d.ts.map +1 -1
  196. package/build/state/state.d.ts.map +1 -1
  197. package/build/system/bootstrap.d.ts.map +1 -1
  198. package/build/system/legacy_pool.d.ts +24 -4
  199. package/build/system/legacy_pool.d.ts.map +1 -1
  200. package/build/system/pool.d.ts +15 -8
  201. package/build/system/pool.d.ts.map +1 -1
  202. package/build/tweens/tween.d.ts +50 -3
  203. package/build/tweens/tween.d.ts.map +1 -1
  204. package/build/video/canvas/canvas_renderer.d.ts +34 -23
  205. package/build/video/canvas/canvas_renderer.d.ts.map +1 -1
  206. package/build/video/effects/blendEffect.d.ts +0 -1
  207. package/build/video/effects/bloom.d.ts +72 -0
  208. package/build/video/effects/bloom.d.ts.map +1 -0
  209. package/build/video/effects/blur.d.ts +3 -2
  210. package/build/video/effects/blur.d.ts.map +1 -1
  211. package/build/video/effects/chromaticAberration.d.ts +3 -2
  212. package/build/video/effects/chromaticAberration.d.ts.map +1 -1
  213. package/build/video/effects/colorMatrix.d.ts +3 -2
  214. package/build/video/effects/colorMatrix.d.ts.map +1 -1
  215. package/build/video/effects/desaturate.d.ts +10 -2
  216. package/build/video/effects/desaturate.d.ts.map +1 -1
  217. package/build/video/effects/dissolve.d.ts +3 -2
  218. package/build/video/effects/dissolve.d.ts.map +1 -1
  219. package/build/video/effects/dropShadow.d.ts +3 -2
  220. package/build/video/effects/dropShadow.d.ts.map +1 -1
  221. package/build/video/effects/flash.d.ts +3 -2
  222. package/build/video/effects/flash.d.ts.map +1 -1
  223. package/build/video/effects/glow.d.ts +3 -2
  224. package/build/video/effects/glow.d.ts.map +1 -1
  225. package/build/video/effects/hologram.d.ts +3 -2
  226. package/build/video/effects/hologram.d.ts.map +1 -1
  227. package/build/video/effects/invert.d.ts +10 -2
  228. package/build/video/effects/invert.d.ts.map +1 -1
  229. package/build/video/effects/outline.d.ts +3 -2
  230. package/build/video/effects/outline.d.ts.map +1 -1
  231. package/build/video/effects/pixelate.d.ts +3 -2
  232. package/build/video/effects/pixelate.d.ts.map +1 -1
  233. package/build/video/effects/radialGradient.d.ts +8 -3
  234. package/build/video/effects/radialGradient.d.ts.map +1 -1
  235. package/build/video/effects/scanline.d.ts +3 -2
  236. package/build/video/effects/scanline.d.ts.map +1 -1
  237. package/build/video/effects/sepia.d.ts +10 -2
  238. package/build/video/effects/sepia.d.ts.map +1 -1
  239. package/build/video/effects/shadereffect.d.ts +10 -4
  240. package/build/video/effects/shadereffect.d.ts.map +1 -1
  241. package/build/video/effects/shine.d.ts +3 -2
  242. package/build/video/effects/shine.d.ts.map +1 -1
  243. package/build/video/effects/tintPulse.d.ts +3 -7
  244. package/build/video/effects/tintPulse.d.ts.map +1 -1
  245. package/build/video/effects/tonemap.d.ts +121 -0
  246. package/build/video/effects/tonemap.d.ts.map +1 -0
  247. package/build/video/effects/vignette.d.ts +3 -2
  248. package/build/video/effects/vignette.d.ts.map +1 -1
  249. package/build/video/effects/wave.d.ts +3 -7
  250. package/build/video/effects/wave.d.ts.map +1 -1
  251. package/build/video/gpu/batcher.d.ts +8 -2
  252. package/build/video/gpu/batcher.d.ts.map +1 -1
  253. package/build/video/gpu/vertexformat.d.ts +26 -0
  254. package/build/video/gpu/vertexformat.d.ts.map +1 -1
  255. package/build/video/gradient.d.ts +1 -1
  256. package/build/video/gradient.d.ts.map +1 -1
  257. package/build/video/renderer.d.ts +111 -7
  258. package/build/video/renderer.d.ts.map +1 -1
  259. package/build/video/renderstate.d.ts +2 -0
  260. package/build/video/renderstate.d.ts.map +1 -1
  261. package/build/video/rendertarget/canvasrendertarget.d.ts +3 -4
  262. package/build/video/rendertarget/canvasrendertarget.d.ts.map +1 -1
  263. package/build/video/rendertarget/render_target_pool.d.ts +0 -1
  264. package/build/video/rendertarget/rendertarget.d.ts +12 -5
  265. package/build/video/rendertarget/rendertarget.d.ts.map +1 -1
  266. package/build/video/rendertarget/webglrendertarget.d.ts +0 -1
  267. package/build/video/rendertarget/webglrendertarget.d.ts.map +1 -1
  268. package/build/video/rendertarget/webgpurendertarget.d.ts +24 -14
  269. package/build/video/rendertarget/webgpurendertarget.d.ts.map +1 -1
  270. package/build/video/texture/atlas.d.ts +2 -1
  271. package/build/video/texture/atlas.d.ts.map +1 -1
  272. package/build/video/texture/cache.d.ts +1 -3
  273. package/build/video/texture/frametexture.d.ts +0 -1
  274. package/build/video/texture/frametexture.d.ts.map +1 -1
  275. package/build/video/texture/noise_texture2d.d.ts +1 -0
  276. package/build/video/texture/noise_texture2d.d.ts.map +1 -1
  277. package/build/video/texture/texture2d.d.ts +6 -0
  278. package/build/video/texture/texture2d.d.ts.map +1 -1
  279. package/build/video/utils/autodetect.d.ts +0 -2
  280. package/build/video/webgl/batchers/batcher.d.ts +0 -9
  281. package/build/video/webgl/batchers/batcher.d.ts.map +1 -1
  282. package/build/video/webgl/batchers/lit_quad_batcher.d.ts +2 -0
  283. package/build/video/webgl/batchers/lit_quad_batcher.d.ts.map +1 -1
  284. package/build/video/webgl/batchers/material_batcher.d.ts +4 -2
  285. package/build/video/webgl/batchers/material_batcher.d.ts.map +1 -1
  286. package/build/video/webgl/batchers/mesh_batcher.d.ts +0 -3
  287. package/build/video/webgl/batchers/mesh_batcher.d.ts.map +1 -1
  288. package/build/video/webgl/batchers/quad_batcher.d.ts +4 -0
  289. package/build/video/webgl/batchers/quad_batcher.d.ts.map +1 -1
  290. package/build/video/webgl/buffer/index.d.ts +0 -1
  291. package/build/video/webgl/buffer/retained_geometry.d.ts +0 -1
  292. package/build/video/webgl/glshader.d.ts +5 -3
  293. package/build/video/webgl/glshader.d.ts.map +1 -1
  294. package/build/video/webgl/renderers/tmxlayer/orthogonal.d.ts +0 -4
  295. package/build/video/webgl/texture/store.d.ts +0 -1
  296. package/build/video/webgl/webgl_renderer.d.ts +63 -24
  297. package/build/video/webgl/webgl_renderer.d.ts.map +1 -1
  298. package/build/video/webgpu/batchers/mesh_batcher.d.ts +0 -3
  299. package/build/video/webgpu/batchers/mesh_batcher.d.ts.map +1 -1
  300. package/build/video/webgpu/batchers/quad_batcher.d.ts +0 -2
  301. package/build/video/webgpu/batchers/quad_batcher.d.ts.map +1 -1
  302. package/build/video/webgpu/batchers/webgpu_batcher.d.ts +0 -2
  303. package/build/video/webgpu/batchers/webgpu_batcher.d.ts.map +1 -1
  304. package/build/video/webgpu/pipeline/cache.d.ts.map +1 -1
  305. package/build/video/webgpu/renderers/tmxlayer/orthogonal.d.ts +0 -2
  306. package/build/video/webgpu/texture/frametexture.d.ts +0 -2
  307. package/build/video/webgpu/texture/frametexture.d.ts.map +1 -1
  308. package/build/video/webgpu/texture/store.d.ts +0 -1
  309. package/build/video/webgpu/webgpu_renderer.d.ts +7 -75
  310. package/build/video/webgpu/webgpu_renderer.d.ts.map +1 -1
  311. package/package.json +2 -2
  312. package/skills/AGENTS.md +1 -1
  313. package/skills/melonjs/SKILL.md +2 -0
  314. package/skills/melonjs-3d/SKILL.md +454 -22
  315. package/skills/melonjs-3d-assets/SKILL.md +111 -10
  316. package/skills/melonjs-audio/SKILL.md +229 -8
  317. package/skills/melonjs-camera-and-drawing/SKILL.md +127 -1
  318. package/skills/melonjs-display-and-scaling/SKILL.md +273 -0
  319. package/skills/melonjs-effects-and-shaders/SKILL.md +341 -29
  320. package/skills/melonjs-events/SKILL.md +8 -6
  321. package/skills/melonjs-input/SKILL.md +147 -7
  322. package/skills/melonjs-math/SKILL.md +313 -0
  323. package/skills/melonjs-particles-and-trails/SKILL.md +189 -13
  324. package/skills/melonjs-performance/SKILL.md +131 -23
  325. package/skills/melonjs-physics/SKILL.md +103 -28
  326. package/skills/melonjs-renderables/SKILL.md +8 -2
  327. package/skills/melonjs-scenes-and-state/SKILL.md +134 -3
  328. package/skills/melonjs-sprites-and-animation/SKILL.md +9 -4
  329. package/skills/melonjs-tilemaps/SKILL.md +40 -12
  330. package/skills/melonjs-ui-and-text/SKILL.md +546 -7
  331. package/build/level/gltf/srgb.d.ts +0 -20
  332. package/build/level/gltf/srgb.d.ts.map +0 -1
@@ -1,3 +1,7 @@
1
+ /**
2
+ * additional import for TypeScript
3
+ * @import TMXTileMap from "../TMXTileMap.js";
4
+ */
1
5
  /**
2
6
  * an Isometric Map Renderer
3
7
  * @category Tilemap
@@ -12,4 +16,5 @@ export default class TMXIsometricRenderer extends TMXRenderer {
12
16
  originX: number;
13
17
  }
14
18
  import TMXRenderer from "./TMXRenderer.js";
19
+ import type TMXTileMap from "../TMXTileMap.js";
15
20
  //# sourceMappingURL=TMXIsometricRenderer.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"TMXIsometricRenderer.d.ts","sourceRoot":"","sources":["../../../../src/level/tiled/renderer/TMXIsometricRenderer.js"],"names":[],"mappings":"AAKA;;;GAGG;AACH;IACC;;OAEG;IACH,iBAFW,UAAU,EAQpB;IAHA,mBAAoC;IACpC,oBAAsC;IACtC,gBAA0C;IAG3C;;;;OAIG;IACH,+BAEC;IAED;;;;OAIG;IACH,0DASC;IAED;;;;OAIG;IACH,+CAMC;IAED;;;;OAIG;IACH,+CAMC;IAED;;;;;OAKG;IACH,+BAWC;IAED;;;;OAIG;IACH,4DASC;IAED;;;;;OAKG;IACH,wFAQC;IAED;;;;OAIG;IACH,0DA8HC;CACD;wBA5PuB,kBAAkB"}
1
+ {"version":3,"file":"TMXIsometricRenderer.d.ts","sourceRoot":"","sources":["../../../../src/level/tiled/renderer/TMXIsometricRenderer.js"],"names":[],"mappings":"AAKA;;;GAGG;AACH;;;GAGG;AACH;IACC;;OAEG;IACH,iBAFW,UAAU,EAQpB;IAHA,mBAAoC;IACpC,oBAAsC;IACtC,gBAA0C;IAG3C;;;;OAIG;IACH,+BAEC;IAED;;;;OAIG;IACH,0DASC;IAED;;;;OAIG;IACH,+CAMC;IAED;;;;OAIG;IACH,+CAMC;IAED;;;;;OAKG;IACH,+BAWC;IAED;;;;OAIG;IACH,4DASC;IAED;;;;;OAKG;IACH,wFAQC;IAED;;;;OAIG;IACH,0DA8HC;CACD;wBAhQuB,kBAAkB;4BAIf,kBAAkB"}
@@ -1,3 +1,8 @@
1
+ /**
2
+ * additional import for TypeScript
3
+ * @import {Bounds} from "../../../physics/bounds.ts";
4
+ * @import TMXTileMap from "../TMXTileMap.js";
5
+ */
1
6
  /**
2
7
  * an Oblique Map Renderer (Tiled 1.12+)
3
8
  * Extends the orthogonal renderer with a 2D shear transform
@@ -25,13 +30,6 @@ export default class TMXObliqueRenderer extends TMXOrthogonalRenderer {
25
30
  * @type {number}
26
31
  */
27
32
  shearY: number;
28
- /**
29
- * return the bounding rect for this map renderer
30
- * @param {TMXLayer} [layer] - calculate the bounding rect for a specific layer
31
- * @returns {Bounds}
32
- */
33
- getBounds(layer?: TMXLayer): Bounds;
34
33
  }
35
34
  import TMXOrthogonalRenderer from "./TMXOrthogonalRenderer.js";
36
- import TMXLayer from "./../TMXLayer.js";
37
35
  //# sourceMappingURL=TMXObliqueRenderer.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"TMXObliqueRenderer.d.ts","sourceRoot":"","sources":["../../../../src/level/tiled/renderer/TMXObliqueRenderer.js"],"names":[],"mappings":"AAKA;;;;;GAKG;AACH;IAOE;;;OAGG;IACH,OAFU,MAAM,CAEM;IAEtB;;;OAGG;IACH,OAFU,MAAM,CAEM;IAEtB;;;OAGG;IACH,QAFU,MAAM,CAEsD;IAEtE;;;OAGG;IACH,QAFU,MAAM,CAEoD;IAEpE;;;;;OAKG;IACH,MAJU,MAAM,CAIyB;IAgB1C;;;;OAIG;IACH,kBAHW,QAAQ,GACN,MAAM,CAqBlB;CAqKD;kCA1PiC,4BAA4B;qBADzC,kBAAkB"}
1
+ {"version":3,"file":"TMXObliqueRenderer.d.ts","sourceRoot":"","sources":["../../../../src/level/tiled/renderer/TMXObliqueRenderer.js"],"names":[],"mappings":"AAKA;;;;GAIG;AACH;;;;;GAKG;AACH;IAOE;;;OAGG;IACH,OAFU,MAAM,CAEM;IAEtB;;;OAGG;IACH,OAFU,MAAM,CAEM;IAEtB;;;OAGG;IACH,QAFU,MAAM,CAEsD;IAEtE;;;OAGG;IACH,QAFU,MAAM,CAEoD;IAEpE;;;;;OAKG;IACH,MAJU,MAAM,CAIyB;CA6M1C;kCA/PiC,4BAA4B"}
@@ -1,3 +1,7 @@
1
+ /**
2
+ * additional import for TypeScript
3
+ * @import TMXTileMap from "../TMXTileMap.js";
4
+ */
1
5
  /**
2
6
  * an Orthogonal Map Renderer
3
7
  * @category Tilemap
@@ -9,4 +13,5 @@ export default class TMXOrthogonalRenderer extends TMXRenderer {
9
13
  constructor(map: TMXTileMap);
10
14
  }
11
15
  import TMXRenderer from "./TMXRenderer.js";
16
+ import type TMXTileMap from "../TMXTileMap.js";
12
17
  //# sourceMappingURL=TMXOrthogonalRenderer.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"TMXOrthogonalRenderer.d.ts","sourceRoot":"","sources":["../../../../src/level/tiled/renderer/TMXOrthogonalRenderer.js"],"names":[],"mappings":"AAGA;;;GAGG;AACH;IACC;;OAEG;IACH,iBAFW,UAAU,EAIpB;IAED;;;;OAIG;IACH,+BAEC;IAED;;;;OAIG;IACH,+CAGC;IAED;;;;OAIG;IACH,+CAGC;IAED;;;;OAIG;IACH,4DASC;IAED;;;;;OAKG;IACH,wFAQC;IAED;;;;OAIG;IACH,0DA6EC;CACD;wBA9JuB,kBAAkB"}
1
+ {"version":3,"file":"TMXOrthogonalRenderer.d.ts","sourceRoot":"","sources":["../../../../src/level/tiled/renderer/TMXOrthogonalRenderer.js"],"names":[],"mappings":"AAGA;;;GAGG;AACH;;;GAGG;AACH;IACC;;OAEG;IACH,iBAFW,UAAU,EAIpB;IAED;;;;OAIG;IACH,+BAEC;IAED;;;;OAIG;IACH,+CAGC;IAED;;;;OAIG;IACH,+CAGC;IAED;;;;OAIG;IACH,4DASC;IAED;;;;;OAKG;IACH,wFAQC;IAED;;;;OAIG;IACH,0DA6EC;CACD;wBAlKuB,kBAAkB;4BAIf,kBAAkB"}
@@ -1,3 +1,13 @@
1
+ /**
2
+ * additional import for TypeScript
3
+ * @import CanvasRenderer from "../../../video/canvas/canvas_renderer.js";
4
+ * @import {Rect} from "../../../geometries/rectangle.ts";
5
+ * @import TMXTileMap from "../TMXTileMap.js";
6
+ * @import Tile from "../TMXTile.js";
7
+ * @import {Vector2d} from "../../../math/vector2d.ts";
8
+ * @import WebGLRenderer from "../../../video/webgl/webgl_renderer.js";
9
+ * @import Renderer from "../../../video/renderer.js";
10
+ */
1
11
  /**
2
12
  * The map renderer base class
3
13
  * @category Tilemap
@@ -51,20 +61,25 @@ export default class TMXRenderer {
51
61
  adjustPosition(obj: object): void;
52
62
  /**
53
63
  * draw the given tile at the specified layer
54
- * @param {CanvasRenderer|WebGLRenderer} renderer - a renderer object
64
+ * @param {Renderer} renderer - a renderer object
55
65
  * @param {number} x - X coordinate where to draw the tile
56
66
  * @param {number} y - Y coordinate where to draw the tile
57
67
  * @param {Tile} tile - the tile object to draw
58
68
  */
59
- drawTile(renderer: CanvasRenderer | WebGLRenderer, x: number, y: number, tile: Tile): void;
69
+ drawTile(renderer: Renderer, x: number, y: number, tile: Tile): void;
60
70
  /**
61
71
  * draw the given TMX Layer for the given area
62
- * @param {CanvasRenderer|WebGLRenderer} renderer - a renderer object
72
+ * @param {Renderer} renderer - a renderer object
63
73
  * @param {TMXLayer} layer - a TMX Layer object
64
74
  * @param {Rect} rect - the area of the layer to draw
65
75
  */
66
- drawTileLayer(renderer: CanvasRenderer | WebGLRenderer, layer: TMXLayer, rect: Rect): void;
76
+ drawTileLayer(renderer: Renderer, layer: TMXLayer, rect: Rect): void;
67
77
  }
68
78
  import { Bounds } from "./../../../physics/bounds.ts";
79
+ import type TMXTileMap from "../TMXTileMap.js";
69
80
  import TMXLayer from "./../TMXLayer.js";
81
+ import type { Vector2d } from "../../../math/vector2d.ts";
82
+ import type Renderer from "../../../video/renderer.js";
83
+ import type Tile from "../TMXTile.js";
84
+ import type { Rect } from "../../../geometries/rectangle.ts";
70
85
  //# sourceMappingURL=TMXRenderer.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"TMXRenderer.d.ts","sourceRoot":"","sources":["../../../../src/level/tiled/renderer/TMXRenderer.js"],"names":[],"mappings":"AAGA;;;GAGG;AACH;IACC;;;;;OAKG;IACH,kBALW,MAAM,QACN,MAAM,aACN,MAAM,cACN,MAAM,EAQhB;IALA,aAAgB;IAChB,aAAgB;IAChB,kBAA0B;IAC1B,mBAA4B;IAC5B,eAA0B;IAG3B;;;;OAIG;IACH,qBAHW,UAAU,GAAC,QAAQ,GACjB,OAAO,CAanB;IAED;;;;OAIG;IACH,kBAHW,QAAQ,GACN,MAAM,CAWlB;IAED;;;;;;OAMG;IACH,qBALW,MAAM,KACN,MAAM,MACN,QAAQ,GACN,QAAQ,CAIpB;IAED;;;;;;OAMG;IACH,uBALW,MAAM,OACN,MAAM,MACN,QAAQ,GACN,QAAQ,CAIpB;IAED;;;;OAIG;IACH,oBAFW,MAAM,QAShB;IAED;;;;;;OAMG;IAEH,mBANW,cAAc,GAAC,aAAa,KAC5B,MAAM,KACN,MAAM,QACN,IAAI,QAGkB;IAEjC;;;;;OAKG;IAEH,wBALW,cAAc,GAAC,aAAa,SAC5B,QAAQ,QACR,IAAI,QAGwB;CACvC;uBA9GkC,8BAA8B;qBAC5C,kBAAkB"}
1
+ {"version":3,"file":"TMXRenderer.d.ts","sourceRoot":"","sources":["../../../../src/level/tiled/renderer/TMXRenderer.js"],"names":[],"mappings":"AAGA;;;;;;;;;GASG;AACH;;;GAGG;AACH;IACC;;;;;OAKG;IACH,kBALW,MAAM,QACN,MAAM,aACN,MAAM,cACN,MAAM,EAQhB;IALA,aAAgB;IAChB,aAAgB;IAChB,kBAA0B;IAC1B,mBAA4B;IAC5B,eAA0B;IAG3B;;;;OAIG;IACH,qBAHW,UAAU,GAAC,QAAQ,GACjB,OAAO,CAanB;IAED;;;;OAIG;IACH,kBAHW,QAAQ,GACN,MAAM,CAWlB;IAED;;;;;;OAMG;IACH,qBALW,MAAM,KACN,MAAM,MACN,QAAQ,GACN,QAAQ,CAIpB;IAED;;;;;;OAMG;IACH,uBALW,MAAM,OACN,MAAM,MACN,QAAQ,GACN,QAAQ,CAIpB;IAED;;;;OAIG;IACH,oBAFW,MAAM,QAShB;IAED;;;;;;OAMG;IAEH,mBANW,QAAQ,KACR,MAAM,KACN,MAAM,QACN,IAAI,QAGkB;IAEjC;;;;;OAKG;IAEH,wBALW,QAAQ,SACR,QAAQ,QACR,IAAI,QAGwB;CACvC;uBAxHkC,8BAA8B;4BAOtC,kBAAkB;qBANxB,kBAAkB;8BAQZ,2BAA2B;0BAE7B,4BAA4B;sBAHhC,eAAe;0BAFb,kCAAkC"}
@@ -1,6 +1,2 @@
1
1
 
2
- import TMXHexagonalRenderer from "./TMXHexagonalRenderer.js";
3
- import TMXIsometricRenderer from "./TMXIsometricRenderer.js";
4
- import TMXOrthogonalRenderer from "./TMXOrthogonalRenderer.js";
5
- import TMXObliqueRenderer from "./TMXObliqueRenderer.js";
6
2
  //# sourceMappingURL=autodetect.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"autodetect.d.ts","sourceRoot":"","sources":["../../../../src/level/tiled/renderer/autodetect.js"],"names":[],"mappings":"AAMA;;;;;GAKG;AACH,uCAJW,UAAU,4FAyBpB;iCAjCgC,2BAA2B;iCAC3B,2BAA2B;kCAE1B,4BAA4B;+BAD/B,yBAAyB"}
1
+ {"version":3,"file":"autodetect.d.ts","sourceRoot":"","sources":["../../../../src/level/tiled/renderer/autodetect.js"],"names":[],"mappings":"AAMA;;;;;GAKG;AACH,uCAJW,UAAU,uEAyBpB;iCAjCgC,2BAA2B;iCAC3B,2BAA2B;kCAE1B,4BAA4B"}
@@ -1,3 +1,219 @@
1
+
2
+ /**
3
+ * return the specified TMX/TSX object
4
+ * @param {string} elt - name of the tmx/tsx element ("map1");
5
+ * @returns {object} requested element or null if not found
6
+ * @category Assets
7
+ */
8
+ export function getTMX(elt: string): object;
9
+ /**
10
+ * return the specified Binary object
11
+ * @param {string} elt - name of the binary object ("ymTrack");
12
+ * @returns {object} requested element or null if not found
13
+ * @category Assets
14
+ */
15
+ export function getBinary(elt: string): object;
16
+ /**
17
+ * return the specified Image Object
18
+ * @param {string} image - name of the Image element ("tileset-platformer");
19
+ * @returns {HTMLImageElement|CompressedImage|null} requested element or null if not found
20
+ * @category Assets
21
+ */
22
+ export function getImage(image: string): HTMLImageElement | CompressedImage | null;
23
+ /**
24
+ * return the specified JSON Object
25
+ * @param {string} elt - name of the json file
26
+ * @returns {JSON}
27
+ * @category Assets
28
+ */
29
+ export function getJSON(elt: string): JSON;
30
+ /**
31
+ * return the specified OBJ model data
32
+ * @param {string} elt - name of the OBJ file (as specified in the preload list)
33
+ * @returns {object} parsed OBJ data with `vertices` (Float32Array), `uvs` (Float32Array), `indices` (Uint16Array), and `vertexCount` (number), or null if not found
34
+ * @category Assets
35
+ * @example
36
+ * // 1. preload the OBJ model and its texture
37
+ * me.loader.preload([
38
+ * { name: "cube", type: "obj", src: "models/cube.obj" },
39
+ * { name: "cube", type: "image", src: "models/cube_texture.png" },
40
+ * ], () => {
41
+ * // 2. create a Mesh using the preloaded model name
42
+ * const mesh = new me.Mesh(400, 300, {
43
+ * model: "cube", // references the preloaded OBJ
44
+ * texture: "cube", // references the preloaded image
45
+ * width: 200,
46
+ * height: 200,
47
+ * });
48
+ * me.game.world.addChild(mesh);
49
+ *
50
+ * // 3. or access the raw parsed data directly
51
+ * const data = me.loader.getOBJ("cube");
52
+ * // data.vertices — Float32Array of x,y,z positions
53
+ * // data.uvs — Float32Array of u,v texture coordinates
54
+ * // data.indices — Uint16Array of triangle vertex indices
55
+ * // data.vertexCount — number of unique vertices
56
+ * // data.groups — usemtl material groups ({materialName, start, count} index ranges)
57
+ * });
58
+ */
59
+ export function getOBJ(elt: string): object;
60
+ /**
61
+ * return the parsed glTF/GLB scene descriptor for the given asset name.
62
+ *
63
+ * The descriptor is `{ nodes, cameras, lights, bounds, graph, animations }`:
64
+ * - `nodes` — one entry per mesh primitive, each carrying its accumulated
65
+ * `world` transform (16 floats, column-major), `vertices`, `normals`,
66
+ * `uvs`, `indices`, `vertexCount`, a decoded baseColor `image` (or `null`),
67
+ * and a `doubleSided` flag.
68
+ * - `cameras` — glTF cameras, each with its `world` transform + perspective
69
+ * parameters.
70
+ * - `lights` — parsed `KHR_lights_punctual` lights (`type`, `color`,
71
+ * `intensity`, `range`, spot cone angles, world-space
72
+ * `direction`/`position`, `name`); empty without the extension. The
73
+ * level director instantiates directional, point and spot lights
74
+ * automatically (see {@link level.load} options).
75
+ * - `bounds` — world-space `{ min, max }` (glTF units), handy for framing.
76
+ *
77
+ * Most code never needs this: a preloaded glTF/GLB auto-registers with the
78
+ * {@link level} director, so the whole scene loads into a container in one
79
+ * call via `me.level.load(name)` — exactly like a Tiled map. Reach for
80
+ * `getGLTF` only when you want to inspect the raw descriptor (e.g. to frame
81
+ * a `Camera3d` from the embedded camera).
82
+ * @param {string} elt - name of the glTF/GLB file (as specified in the preload list)
83
+ * @returns {GLTFData|null} the parsed scene descriptor, or `null` if not found
84
+ * @category Assets
85
+ * @example
86
+ * me.loader.preload(
87
+ * [{ name: "diorama", type: "glb", src: "scenes/diorama.glb" }],
88
+ * () => {
89
+ * // load the whole scene into the world (view under a Camera3d)
90
+ * me.level.load("diorama", { scale: 32 });
91
+ *
92
+ * // ...or inspect the raw descriptor for custom framing
93
+ * const scene = me.loader.getGLTF("diorama");
94
+ * const { min, max } = scene.bounds;
95
+ * },
96
+ * );
97
+ */
98
+ export function getGLTF(elt: string): GLTFData | null;
99
+ /**
100
+ * Return the precompiled `ShaderEffect` for the given "shader" asset —
101
+ * compiled once during preloading, ready to assign to a renderable or
102
+ * camera `shader` property.
103
+ *
104
+ * **This returns a SHARED instance**: the *same* `ShaderEffect` object on
105
+ * every call, owned by the loader (its `shared` flag is `true`). That means:
106
+ * - it is safe to assign to any number of renderables — none of their
107
+ * cleanup paths will auto-destroy it, only {@link loader.unload} /
108
+ * {@link loader.unloadAll} free it (and its GL program);
109
+ * - all of them share ONE set of uniform values — `setUniform` on it
110
+ * affects every renderable using the shader.
111
+ *
112
+ * When a renderable needs its **own** uniform values, make a private,
113
+ * caller-owned copy with `ShaderEffect.clone()` — the clone's `shared` flag
114
+ * is reset to `false`, so it is auto-destroyed with the renderable it is
115
+ * assigned to, like any hand-constructed effect.
116
+ *
117
+ * A shader asset declared as a **complete program** — a
118
+ * `{vertex, fragment}` GLSL pair and/or a full `wgsl` module (see the
119
+ * example) — compiles into a raw {@link GLShader} instead, carrying one
120
+ * realization per GPU backend (`isWebGL` / `isWebGPU`): the type the
121
+ * hosted paths take directly (a `Mesh` custom shader,
122
+ * `renderer.customShader`, a custom batcher). Same shared-instance
123
+ * semantics, and `GLShader.clone()` likewise yields a caller-owned copy.
124
+ *
125
+ * Degradation is never fatal: a fragment-body asset without a body in the
126
+ * active renderer's language (or on Canvas) is an inert `ShaderEffect`
127
+ * stub, and a complete-program asset without a realization for the active
128
+ * backend is an inert `GLShader` — assigning either just keeps the
129
+ * built-in rendering. Note that shader assets require an initialized
130
+ * Application (`await app.init()`) — an inherent precondition of the
131
+ * preload flow, since the loading screen itself needs the renderer.
132
+ * @param {string} elt - name of the shader asset (as specified in the preload list)
133
+ * @returns {ShaderEffect|GLShader|null} the shared, precompiled shader, or `null` if not found
134
+ * @category Assets
135
+ * @example
136
+ * me.loader.preload([
137
+ * // from a file (or data: URI)
138
+ * { name: "waterRipple", type: "shader", src: "shaders/waterRipple.frag" },
139
+ * // or inline GLSL via the `data` field
140
+ * { name: "flash", type: "shader", data: `
141
+ * uniform float uIntensity;
142
+ * vec4 apply(vec4 color, vec2 uv) { return mix(color, vec4(1.0), uIntensity); }
143
+ * ` },
144
+ * // or a complete program — a {vertex, fragment} GLSL pair and/or a
145
+ * // full WGSL module → one GLShader carrying both realizations; the
146
+ * // active renderer hosts the one it speaks
147
+ * { name: "toonMesh", type: "shader", src: {
148
+ * vertex: "shaders/toon.vert",
149
+ * fragment: "shaders/toon.frag",
150
+ * wgsl: "shaders/toon.wgsl",
151
+ * } },
152
+ * ], () => {
153
+ * // one shared program — same uniform state for every user
154
+ * mySprite.addPostEffect(me.loader.getShader("waterRipple"));
155
+ * // private copy with its own uniforms (caller-owned, shared = false)
156
+ * boss.addPostEffect(me.loader.getShader("flash").clone());
157
+ * // a complete program hosts on a mesh, replacing the built-in shading
158
+ * myMesh.addPostEffect(me.loader.getShader("toonMesh"));
159
+ * });
160
+ */
161
+ export function getShader(elt: string): ShaderEffect | GLShader | null;
162
+ /**
163
+ * return the specified MTL material data
164
+ * @param {string} elt - name of the MTL file (as specified in the preload list)
165
+ * @returns {object} map of material names to properties (`Kd`, `d`, `map_Kd`), or null if not found
166
+ * @category Assets
167
+ * @example
168
+ * // 1. preload OBJ + MTL + texture
169
+ * me.loader.preload([
170
+ * { name: "fox", type: "obj", src: "models/fox.obj" },
171
+ * { name: "fox", type: "mtl", src: "models/fox.mtl" },
172
+ * { name: "colormap", type: "image", src: "models/colormap.png" },
173
+ * ], () => {
174
+ * // 2. create a Mesh with material — texture, tint, opacity auto-applied
175
+ * const mesh = new me.Mesh(400, 300, {
176
+ * model: "fox",
177
+ * material: "fox",
178
+ * texture: "colormap",
179
+ * width: 200,
180
+ * height: 200,
181
+ * });
182
+ *
183
+ * // 3. or access the raw material data directly
184
+ * const materials = me.loader.getMTL("fox");
185
+ * // materials["colormap"].Kd — [r, g, b] diffuse color (0-1 range)
186
+ * // materials["colormap"].d — opacity (0-1)
187
+ * // materials["colormap"].Ke — [r, g, b] emissive color (glow, applied as Mesh.emissive)
188
+ * // materials["colormap"].map_Kd — resolved texture URL
189
+ * });
190
+ */
191
+ export function getMTL(elt: string): object;
192
+ /**
193
+ * return the specified Video Object
194
+ * @param {string} elt - name of the video file
195
+ * @returns {HTMLVideoElement}
196
+ * @category Assets
197
+ */
198
+ export function getVideo(elt: string): HTMLVideoElement;
199
+ /**
200
+ * return the specified FontFace Object
201
+ * @param {string} elt - name of the font file
202
+ * @returns {FontFace}
203
+ * @category Assets
204
+ */
205
+ export function getFont(elt: string): FontFace;
206
+ /**
207
+ * additional imports for TypeScript
208
+ *
209
+ * Type-only, so they add no runtime edge and this module stays importable
210
+ * from anywhere. Without them the unions below silently degrade to `any` in
211
+ * the generated declarations, which `tsc` does not report.
212
+ * @import {CompressedImage} from "./parsers/compressed_textures/compressed_image.js";
213
+ * @import {GLTFData} from "./parsers/gltf.js";
214
+ * @import GLShader from "../video/webgl/glshader.js";
215
+ * @import ShaderEffect from "../video/effects/shadereffect.js";
216
+ */
1
217
  /**
2
218
  * where all preloaded content is cached
3
219
  */
@@ -11,4 +227,8 @@ export const objList: {};
11
227
  export const mtlList: {};
12
228
  export const gltfList: {};
13
229
  export const shaderList: {};
230
+ import type { CompressedImage } from "./parsers/compressed_textures/compressed_image.js";
231
+ import type { GLTFData } from "./parsers/gltf.js";
232
+ import type ShaderEffect from "../video/effects/shadereffect.js";
233
+ import type GLShader from "../video/webgl/glshader.js";
14
234
  //# sourceMappingURL=cache.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"cache.d.ts","sourceRoot":"","sources":["../../src/loader/cache.js"],"names":[],"mappings":"AAAA;;GAEG;AAGH,yBAA0B;AAG1B,yBAA0B;AAG1B,yBAA0B;AAG1B,0BAA2B;AAG3B,2BAA4B;AAG5B,0BAA2B;AAG3B,yBAA0B;AAG1B,yBAA0B;AAG1B,0BAA2B;AAK3B,4BAA6B"}
1
+ {"version":3,"file":"cache.d.ts","sourceRoot":"","sources":["../../src/loader/cache.js"],"names":[],"mappings":"AAsFA;;;;;;;;;;GAUG;AACH,+BANW,MAAM,QACN,MAAM,GACJ,OAAO,CAOnB;AAED;;;;;;;;;;;;;;;;GAgBG;AACH,kCANW,MAAM,QACN,MAAM,GACJ,OAAO,CAWnB;AAED;;;;;;;;;GASG;AACH,iCALW,MAAM,GACJ,MAAM,EAAE,CAOpB;AAeD;;;;;GAKG;AACH,4BAJW,MAAM,GACJ,MAAM,CAUlB;AAED;;;;;GAKG;AACH,+BAJW,MAAM,GACJ,MAAM,CAUlB;AAED;;;;;GAKG;AACH,gCAJW,MAAM,GACJ,gBAAgB,GAAC,eAAe,GAAC,IAAI,CAWjD;AAED;;;;;GAKG;AACH,6BAJW,MAAM,GACJ,IAAI,CAUhB;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH,4BA3BW,MAAM,GACJ,MAAM,CAiClB;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAqCG;AACH,6BAhBW,MAAM,GACJ,QAAQ,GAAC,IAAI,CAqBzB;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6DG;AACH,+BA7BW,MAAM,GACJ,YAAY,GAAC,QAAQ,GAAC,IAAI,CAkCtC;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH,4BA3BW,MAAM,GACJ,MAAM,CAgClB;AAED;;;;;GAKG;AACH,8BAJW,MAAM,GACJ,gBAAgB,CAU5B;AAED;;;;;GAKG;AACH,6BAJW,MAAM,GACJ,QAAQ,CAUpB;AAlbD;;;;;;;;;;GAUG;AAEH;;GAEG;AAGH,yBAA0B;AAG1B,yBAA0B;AAG1B,yBAA0B;AAG1B,0BAA2B;AAG3B,2BAA4B;AAG5B,0BAA2B;AAG3B,yBAA0B;AAG1B,yBAA0B;AAG1B,0BAA2B;AAK3B,4BAA6B;AAyB7B;;;;;;;;;;GAUG;AACH,2BAJU,SAAS,MAAM,EAAE,CAIyC;qCA5ElC,mDAAmD;8BAC1D,mBAAmB;8BAEjB,kCAAkC;0BADtC,4BAA4B"}