melonjs 20.7.0 → 20.9.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (332) hide show
  1. package/README.md +7 -3
  2. package/build/application/application.d.ts +66 -8
  3. package/build/application/application.d.ts.map +1 -1
  4. package/build/application/defaultApplicationSettings.d.ts +6 -0
  5. package/build/application/defaultApplicationSettings.d.ts.map +1 -1
  6. package/build/application/header.d.ts.map +1 -1
  7. package/build/application/resize.d.ts +25 -0
  8. package/build/application/resize.d.ts.map +1 -1
  9. package/build/application/scaleMethods.d.ts +13 -3
  10. package/build/application/scaleMethods.d.ts.map +1 -1
  11. package/build/application/settings.d.ts +144 -5
  12. package/build/application/settings.d.ts.map +1 -1
  13. package/build/audio/audio.d.ts +29 -5
  14. package/build/audio/audio.d.ts.map +1 -1
  15. package/build/audio/autopause.d.ts +36 -0
  16. package/build/audio/autopause.d.ts.map +1 -0
  17. package/build/audio/backend/engine.d.ts +10 -1
  18. package/build/audio/backend/engine.d.ts.map +1 -1
  19. package/build/audio/backend/sound.d.ts +0 -1
  20. package/build/audio/backend/sound.d.ts.map +1 -1
  21. package/build/audio/backend/spatial.d.ts.map +1 -1
  22. package/build/audio/context.d.ts +35 -0
  23. package/build/audio/context.d.ts.map +1 -0
  24. package/build/audio/playback.d.ts.map +1 -1
  25. package/build/audio/procedural.d.ts.map +1 -1
  26. package/build/audio/spatial.d.ts +87 -0
  27. package/build/audio/spatial.d.ts.map +1 -0
  28. package/build/audio/state.d.ts +1 -0
  29. package/build/audio/state.d.ts.map +1 -1
  30. package/build/audio/types.d.ts +46 -6
  31. package/build/audio/types.d.ts.map +1 -1
  32. package/build/camera/camera2d.d.ts.map +1 -1
  33. package/build/camera/camera3d.d.ts +95 -8
  34. package/build/camera/camera3d.d.ts.map +1 -1
  35. package/build/camera/effects/fade_effect.d.ts.map +1 -1
  36. package/build/camera/effects/mask_effect.d.ts.map +1 -1
  37. package/build/camera/effects/shake_effect.d.ts.map +1 -1
  38. package/build/geometries/box3d.d.ts +25 -7
  39. package/build/geometries/box3d.d.ts.map +1 -1
  40. package/build/geometries/ellipse.d.ts +15 -1
  41. package/build/geometries/ellipse.d.ts.map +1 -1
  42. package/build/geometries/line.d.ts +1 -1
  43. package/build/geometries/line.d.ts.map +1 -1
  44. package/build/geometries/point.d.ts +1 -1
  45. package/build/geometries/point.d.ts.map +1 -1
  46. package/build/geometries/polygon.d.ts +15 -1
  47. package/build/geometries/polygon.d.ts.map +1 -1
  48. package/build/geometries/rectangle.d.ts +1 -1
  49. package/build/geometries/rectangle.d.ts.map +1 -1
  50. package/build/geometries/roundrect.d.ts +1 -1
  51. package/build/geometries/roundrect.d.ts.map +1 -1
  52. package/build/geometries/sphere.d.ts +36 -7
  53. package/build/geometries/sphere.d.ts.map +1 -1
  54. package/build/index.d.ts +16 -3
  55. package/build/index.d.ts.map +1 -1
  56. package/build/index.js +38172 -33633
  57. package/build/index.js.map +4 -4
  58. package/build/input/gamepad.d.ts +129 -3
  59. package/build/input/gamepad.d.ts.map +1 -1
  60. package/build/input/pointerevent.d.ts +8 -0
  61. package/build/input/pointerevent.d.ts.map +1 -1
  62. package/build/level/gltf/GLTFModel.d.ts +20 -33
  63. package/build/level/gltf/GLTFModel.d.ts.map +1 -1
  64. package/build/level/gltf/GLTFScene.d.ts +40 -1
  65. package/build/level/gltf/GLTFScene.d.ts.map +1 -1
  66. package/build/level/level.d.ts +35 -0
  67. package/build/level/level.d.ts.map +1 -1
  68. package/build/level/tiled/TMXLayer.d.ts +5 -2
  69. package/build/level/tiled/TMXLayer.d.ts.map +1 -1
  70. package/build/level/tiled/TMXObject.d.ts +0 -1
  71. package/build/level/tiled/TMXObjectFactory.d.ts +3 -2
  72. package/build/level/tiled/TMXObjectFactory.d.ts.map +1 -1
  73. package/build/level/tiled/TMXTile.d.ts +2 -1
  74. package/build/level/tiled/TMXTile.d.ts.map +1 -1
  75. package/build/level/tiled/TMXTileMap.d.ts +7 -4
  76. package/build/level/tiled/TMXTileMap.d.ts.map +1 -1
  77. package/build/level/tiled/TMXTileset.d.ts +1 -1
  78. package/build/level/tiled/TMXTileset.d.ts.map +1 -1
  79. package/build/level/tiled/TMXTilesetGroup.d.ts +5 -0
  80. package/build/level/tiled/TMXTilesetGroup.d.ts.map +1 -1
  81. package/build/level/tiled/factories/shape.d.ts +0 -1
  82. package/build/level/tiled/renderer/TMXHexagonalRenderer.d.ts +6 -5
  83. package/build/level/tiled/renderer/TMXHexagonalRenderer.d.ts.map +1 -1
  84. package/build/level/tiled/renderer/TMXIsometricRenderer.d.ts +5 -0
  85. package/build/level/tiled/renderer/TMXIsometricRenderer.d.ts.map +1 -1
  86. package/build/level/tiled/renderer/TMXObliqueRenderer.d.ts +5 -7
  87. package/build/level/tiled/renderer/TMXObliqueRenderer.d.ts.map +1 -1
  88. package/build/level/tiled/renderer/TMXOrthogonalRenderer.d.ts +5 -0
  89. package/build/level/tiled/renderer/TMXOrthogonalRenderer.d.ts.map +1 -1
  90. package/build/level/tiled/renderer/TMXRenderer.d.ts +19 -4
  91. package/build/level/tiled/renderer/TMXRenderer.d.ts.map +1 -1
  92. package/build/level/tiled/renderer/autodetect.d.ts +0 -4
  93. package/build/level/tiled/renderer/autodetect.d.ts.map +1 -1
  94. package/build/loader/cache.d.ts +220 -0
  95. package/build/loader/cache.d.ts.map +1 -1
  96. package/build/loader/loader.d.ts +20 -340
  97. package/build/loader/loader.d.ts.map +1 -1
  98. package/build/loader/loadingscreen.d.ts +1 -2
  99. package/build/loader/loadingscreen.d.ts.map +1 -1
  100. package/build/loader/parsers/gltf.d.ts +115 -0
  101. package/build/loader/parsers/gltf.d.ts.map +1 -1
  102. package/build/loader/parsers/shader.d.ts +0 -2
  103. package/build/math/color.d.ts +28 -5
  104. package/build/math/color.d.ts.map +1 -1
  105. package/build/math/matrix2d.d.ts +1 -1
  106. package/build/math/matrix2d.d.ts.map +1 -1
  107. package/build/math/matrix3d.d.ts +1 -1
  108. package/build/math/matrix3d.d.ts.map +1 -1
  109. package/build/math/observableVector2d.d.ts +14 -2
  110. package/build/math/observableVector2d.d.ts.map +1 -1
  111. package/build/math/observableVector3d.d.ts +15 -1
  112. package/build/math/observableVector3d.d.ts.map +1 -1
  113. package/build/math/vector2d.d.ts +31 -1
  114. package/build/math/vector2d.d.ts.map +1 -1
  115. package/build/math/vector3d.d.ts +38 -1
  116. package/build/math/vector3d.d.ts.map +1 -1
  117. package/build/math/vertex.d.ts.map +1 -1
  118. package/build/particles/emitter.d.ts.map +1 -1
  119. package/build/particles/particle.d.ts +29 -2
  120. package/build/particles/particle.d.ts.map +1 -1
  121. package/build/particles/settings.d.ts +104 -0
  122. package/build/particles/settings.d.ts.map +1 -1
  123. package/build/physics/adapter.d.ts +9 -1
  124. package/build/physics/adapter.d.ts.map +1 -1
  125. package/build/physics/bounds.d.ts +1 -1
  126. package/build/physics/bounds.d.ts.map +1 -1
  127. package/build/physics/broadphase/octree.d.ts +24 -0
  128. package/build/physics/broadphase/octree.d.ts.map +1 -1
  129. package/build/physics/broadphase/quadtree.d.ts +31 -0
  130. package/build/physics/broadphase/quadtree.d.ts.map +1 -1
  131. package/build/physics/builtin/body.d.ts +17 -2
  132. package/build/physics/builtin/body.d.ts.map +1 -1
  133. package/build/physics/builtin/builtin-adapter.d.ts.map +1 -1
  134. package/build/physics/builtin/detector.d.ts +0 -1
  135. package/build/physics/builtin/detector.d.ts.map +1 -1
  136. package/build/physics/builtin/sat.d.ts +0 -7
  137. package/build/physics/builtin/sat3d.d.ts +46 -0
  138. package/build/physics/builtin/sat3d.d.ts.map +1 -1
  139. package/build/physics/response.d.ts +45 -62
  140. package/build/physics/response.d.ts.map +1 -1
  141. package/build/pool.d.ts +4 -0
  142. package/build/pool.d.ts.map +1 -1
  143. package/build/renderable/collectable.d.ts +6 -1
  144. package/build/renderable/collectable.d.ts.map +1 -1
  145. package/build/renderable/colorlayer.d.ts +17 -4
  146. package/build/renderable/colorlayer.d.ts.map +1 -1
  147. package/build/renderable/container.d.ts +23 -17
  148. package/build/renderable/container.d.ts.map +1 -1
  149. package/build/renderable/entity/entity.d.ts +12 -16
  150. package/build/renderable/entity/entity.d.ts.map +1 -1
  151. package/build/renderable/frameAnimation.d.ts +1 -1
  152. package/build/renderable/groundshadow.d.ts +1 -0
  153. package/build/renderable/groundshadow.d.ts.map +1 -1
  154. package/build/renderable/imagelayer.d.ts +12 -5
  155. package/build/renderable/imagelayer.d.ts.map +1 -1
  156. package/build/renderable/instanced_mesh.d.ts +56 -7
  157. package/build/renderable/instanced_mesh.d.ts.map +1 -1
  158. package/build/renderable/mesh.d.ts +369 -4
  159. package/build/renderable/mesh.d.ts.map +1 -1
  160. package/build/renderable/nineslicesprite.d.ts +3 -13
  161. package/build/renderable/nineslicesprite.d.ts.map +1 -1
  162. package/build/renderable/renderable.d.ts +129 -28
  163. package/build/renderable/renderable.d.ts.map +1 -1
  164. package/build/renderable/sprite.d.ts +7 -20
  165. package/build/renderable/sprite.d.ts.map +1 -1
  166. package/build/renderable/sprite3d.d.ts +31 -16
  167. package/build/renderable/sprite3d.d.ts.map +1 -1
  168. package/build/renderable/text/bitmaptext.d.ts +76 -5
  169. package/build/renderable/text/bitmaptext.d.ts.map +1 -1
  170. package/build/renderable/text/bitmaptextdata.d.ts +1 -5
  171. package/build/renderable/text/bitmaptextdata.d.ts.map +1 -1
  172. package/build/renderable/text/glypheffect.d.ts +44 -0
  173. package/build/renderable/text/glypheffect.d.ts.map +1 -0
  174. package/build/renderable/text/text.d.ts +22 -3
  175. package/build/renderable/text/text.d.ts.map +1 -1
  176. package/build/renderable/text/textmetrics.d.ts +2 -0
  177. package/build/renderable/text/textmetrics.d.ts.map +1 -1
  178. package/build/renderable/trail.d.ts +0 -1
  179. package/build/renderable/trail.d.ts.map +1 -1
  180. package/build/renderable/trail3d.d.ts +174 -0
  181. package/build/renderable/trail3d.d.ts.map +1 -0
  182. package/build/renderable/trigger.d.ts +28 -5
  183. package/build/renderable/trigger.d.ts.map +1 -1
  184. package/build/renderable/ui/panelpaint.d.ts +5 -0
  185. package/build/renderable/ui/panelpaint.d.ts.map +1 -0
  186. package/build/renderable/ui/progressbar.d.ts +192 -0
  187. package/build/renderable/ui/progressbar.d.ts.map +1 -0
  188. package/build/renderable/ui/uibaseelement.d.ts +48 -3
  189. package/build/renderable/ui/uibaseelement.d.ts.map +1 -1
  190. package/build/renderable/ui/uipanel.d.ts +245 -0
  191. package/build/renderable/ui/uipanel.d.ts.map +1 -0
  192. package/build/renderable/ui/uispriteelement.d.ts +19 -3
  193. package/build/renderable/ui/uispriteelement.d.ts.map +1 -1
  194. package/build/renderable/ui/uitextbutton.d.ts +30 -1
  195. package/build/renderable/ui/uitextbutton.d.ts.map +1 -1
  196. package/build/state/state.d.ts.map +1 -1
  197. package/build/system/bootstrap.d.ts.map +1 -1
  198. package/build/system/legacy_pool.d.ts +24 -4
  199. package/build/system/legacy_pool.d.ts.map +1 -1
  200. package/build/system/pool.d.ts +15 -8
  201. package/build/system/pool.d.ts.map +1 -1
  202. package/build/tweens/tween.d.ts +50 -3
  203. package/build/tweens/tween.d.ts.map +1 -1
  204. package/build/video/canvas/canvas_renderer.d.ts +34 -23
  205. package/build/video/canvas/canvas_renderer.d.ts.map +1 -1
  206. package/build/video/effects/blendEffect.d.ts +0 -1
  207. package/build/video/effects/bloom.d.ts +72 -0
  208. package/build/video/effects/bloom.d.ts.map +1 -0
  209. package/build/video/effects/blur.d.ts +3 -2
  210. package/build/video/effects/blur.d.ts.map +1 -1
  211. package/build/video/effects/chromaticAberration.d.ts +3 -2
  212. package/build/video/effects/chromaticAberration.d.ts.map +1 -1
  213. package/build/video/effects/colorMatrix.d.ts +3 -2
  214. package/build/video/effects/colorMatrix.d.ts.map +1 -1
  215. package/build/video/effects/desaturate.d.ts +10 -2
  216. package/build/video/effects/desaturate.d.ts.map +1 -1
  217. package/build/video/effects/dissolve.d.ts +3 -2
  218. package/build/video/effects/dissolve.d.ts.map +1 -1
  219. package/build/video/effects/dropShadow.d.ts +3 -2
  220. package/build/video/effects/dropShadow.d.ts.map +1 -1
  221. package/build/video/effects/flash.d.ts +3 -2
  222. package/build/video/effects/flash.d.ts.map +1 -1
  223. package/build/video/effects/glow.d.ts +3 -2
  224. package/build/video/effects/glow.d.ts.map +1 -1
  225. package/build/video/effects/hologram.d.ts +3 -2
  226. package/build/video/effects/hologram.d.ts.map +1 -1
  227. package/build/video/effects/invert.d.ts +10 -2
  228. package/build/video/effects/invert.d.ts.map +1 -1
  229. package/build/video/effects/outline.d.ts +3 -2
  230. package/build/video/effects/outline.d.ts.map +1 -1
  231. package/build/video/effects/pixelate.d.ts +3 -2
  232. package/build/video/effects/pixelate.d.ts.map +1 -1
  233. package/build/video/effects/radialGradient.d.ts +8 -3
  234. package/build/video/effects/radialGradient.d.ts.map +1 -1
  235. package/build/video/effects/scanline.d.ts +3 -2
  236. package/build/video/effects/scanline.d.ts.map +1 -1
  237. package/build/video/effects/sepia.d.ts +10 -2
  238. package/build/video/effects/sepia.d.ts.map +1 -1
  239. package/build/video/effects/shadereffect.d.ts +10 -4
  240. package/build/video/effects/shadereffect.d.ts.map +1 -1
  241. package/build/video/effects/shine.d.ts +3 -2
  242. package/build/video/effects/shine.d.ts.map +1 -1
  243. package/build/video/effects/tintPulse.d.ts +3 -7
  244. package/build/video/effects/tintPulse.d.ts.map +1 -1
  245. package/build/video/effects/tonemap.d.ts +121 -0
  246. package/build/video/effects/tonemap.d.ts.map +1 -0
  247. package/build/video/effects/vignette.d.ts +3 -2
  248. package/build/video/effects/vignette.d.ts.map +1 -1
  249. package/build/video/effects/wave.d.ts +3 -7
  250. package/build/video/effects/wave.d.ts.map +1 -1
  251. package/build/video/gpu/batcher.d.ts +8 -2
  252. package/build/video/gpu/batcher.d.ts.map +1 -1
  253. package/build/video/gpu/vertexformat.d.ts +26 -0
  254. package/build/video/gpu/vertexformat.d.ts.map +1 -1
  255. package/build/video/gradient.d.ts +1 -1
  256. package/build/video/gradient.d.ts.map +1 -1
  257. package/build/video/renderer.d.ts +111 -7
  258. package/build/video/renderer.d.ts.map +1 -1
  259. package/build/video/renderstate.d.ts +2 -0
  260. package/build/video/renderstate.d.ts.map +1 -1
  261. package/build/video/rendertarget/canvasrendertarget.d.ts +3 -4
  262. package/build/video/rendertarget/canvasrendertarget.d.ts.map +1 -1
  263. package/build/video/rendertarget/render_target_pool.d.ts +0 -1
  264. package/build/video/rendertarget/rendertarget.d.ts +12 -5
  265. package/build/video/rendertarget/rendertarget.d.ts.map +1 -1
  266. package/build/video/rendertarget/webglrendertarget.d.ts +0 -1
  267. package/build/video/rendertarget/webglrendertarget.d.ts.map +1 -1
  268. package/build/video/rendertarget/webgpurendertarget.d.ts +24 -14
  269. package/build/video/rendertarget/webgpurendertarget.d.ts.map +1 -1
  270. package/build/video/texture/atlas.d.ts +2 -1
  271. package/build/video/texture/atlas.d.ts.map +1 -1
  272. package/build/video/texture/cache.d.ts +1 -3
  273. package/build/video/texture/frametexture.d.ts +0 -1
  274. package/build/video/texture/frametexture.d.ts.map +1 -1
  275. package/build/video/texture/noise_texture2d.d.ts +1 -0
  276. package/build/video/texture/noise_texture2d.d.ts.map +1 -1
  277. package/build/video/texture/texture2d.d.ts +6 -0
  278. package/build/video/texture/texture2d.d.ts.map +1 -1
  279. package/build/video/utils/autodetect.d.ts +0 -2
  280. package/build/video/webgl/batchers/batcher.d.ts +0 -9
  281. package/build/video/webgl/batchers/batcher.d.ts.map +1 -1
  282. package/build/video/webgl/batchers/lit_quad_batcher.d.ts +2 -0
  283. package/build/video/webgl/batchers/lit_quad_batcher.d.ts.map +1 -1
  284. package/build/video/webgl/batchers/material_batcher.d.ts +4 -2
  285. package/build/video/webgl/batchers/material_batcher.d.ts.map +1 -1
  286. package/build/video/webgl/batchers/mesh_batcher.d.ts +0 -3
  287. package/build/video/webgl/batchers/mesh_batcher.d.ts.map +1 -1
  288. package/build/video/webgl/batchers/quad_batcher.d.ts +4 -0
  289. package/build/video/webgl/batchers/quad_batcher.d.ts.map +1 -1
  290. package/build/video/webgl/buffer/index.d.ts +0 -1
  291. package/build/video/webgl/buffer/retained_geometry.d.ts +0 -1
  292. package/build/video/webgl/glshader.d.ts +5 -3
  293. package/build/video/webgl/glshader.d.ts.map +1 -1
  294. package/build/video/webgl/renderers/tmxlayer/orthogonal.d.ts +0 -4
  295. package/build/video/webgl/texture/store.d.ts +0 -1
  296. package/build/video/webgl/webgl_renderer.d.ts +63 -24
  297. package/build/video/webgl/webgl_renderer.d.ts.map +1 -1
  298. package/build/video/webgpu/batchers/mesh_batcher.d.ts +0 -3
  299. package/build/video/webgpu/batchers/mesh_batcher.d.ts.map +1 -1
  300. package/build/video/webgpu/batchers/quad_batcher.d.ts +0 -2
  301. package/build/video/webgpu/batchers/quad_batcher.d.ts.map +1 -1
  302. package/build/video/webgpu/batchers/webgpu_batcher.d.ts +0 -2
  303. package/build/video/webgpu/batchers/webgpu_batcher.d.ts.map +1 -1
  304. package/build/video/webgpu/pipeline/cache.d.ts.map +1 -1
  305. package/build/video/webgpu/renderers/tmxlayer/orthogonal.d.ts +0 -2
  306. package/build/video/webgpu/texture/frametexture.d.ts +0 -2
  307. package/build/video/webgpu/texture/frametexture.d.ts.map +1 -1
  308. package/build/video/webgpu/texture/store.d.ts +0 -1
  309. package/build/video/webgpu/webgpu_renderer.d.ts +7 -75
  310. package/build/video/webgpu/webgpu_renderer.d.ts.map +1 -1
  311. package/package.json +2 -2
  312. package/skills/AGENTS.md +1 -1
  313. package/skills/melonjs/SKILL.md +2 -0
  314. package/skills/melonjs-3d/SKILL.md +454 -22
  315. package/skills/melonjs-3d-assets/SKILL.md +111 -10
  316. package/skills/melonjs-audio/SKILL.md +229 -8
  317. package/skills/melonjs-camera-and-drawing/SKILL.md +127 -1
  318. package/skills/melonjs-display-and-scaling/SKILL.md +273 -0
  319. package/skills/melonjs-effects-and-shaders/SKILL.md +341 -29
  320. package/skills/melonjs-events/SKILL.md +8 -6
  321. package/skills/melonjs-input/SKILL.md +147 -7
  322. package/skills/melonjs-math/SKILL.md +313 -0
  323. package/skills/melonjs-particles-and-trails/SKILL.md +189 -13
  324. package/skills/melonjs-performance/SKILL.md +131 -23
  325. package/skills/melonjs-physics/SKILL.md +103 -28
  326. package/skills/melonjs-renderables/SKILL.md +8 -2
  327. package/skills/melonjs-scenes-and-state/SKILL.md +134 -3
  328. package/skills/melonjs-sprites-and-animation/SKILL.md +9 -4
  329. package/skills/melonjs-tilemaps/SKILL.md +40 -12
  330. package/skills/melonjs-ui-and-text/SKILL.md +546 -7
  331. package/build/level/gltf/srgb.d.ts +0 -20
  332. package/build/level/gltf/srgb.d.ts.map +0 -1
@@ -8,21 +8,45 @@
8
8
  * @import {Matrix2d} from "../../math/matrix2d.ts";
9
9
  * @import {Bounds} from "../../physics/bounds.ts";
10
10
  * @import {default as Texture2d} from "../texture/texture2d.ts";
11
+ * @import {Matrix3d} from "../../math/matrix3d.ts";
12
+ * @import Mesh from "../../renderable/mesh.js";
13
+ * @import {ApplicationSettings} from "../../application/settings.ts";
14
+ * @import {Box3d} from "../../geometries/box3d.ts";
15
+ * @import {Sphere} from "../../geometries/sphere.ts";
11
16
  */
12
17
  /**
13
18
  * a canvas renderer object
14
19
  * @category Rendering
15
20
  */
16
21
  export default class CanvasRenderer extends Renderer {
17
- cache: TextureCache;
18
22
  onGameReset: () => void;
19
23
  /**
20
- * set/change the current projection matrix.
21
- * In Canvas mode, this applies the ortho projection as a canvas 2D transform
22
- * (translate + scale) to map world coordinates to screen coordinates.
23
- * @param {Matrix3d} matrix - the new projection matrix
24
+ * Capture the current frame into a {@link Texture2d} — the Canvas-renderer
25
+ * counterpart of {@link WebGLRenderer#toFrameTexture}, keeping the
26
+ * `toDataURL` / `toBlob` / `toImageBitmap` family renderer-complete. Backed
27
+ * by an offscreen `<canvas>` copy of the drawing buffer (Canvas rendering is
28
+ * immediate, so no flush is needed). Custom shaders don't run under the
29
+ * Canvas renderer, so the result is a plain drawable for CPU-side reuse
30
+ * rather than a live shader input.
31
+ * @param {object} [options]
32
+ * @param {Texture2d|null} [options.target] - controls the destination: omit
33
+ * for the shared renderer slot (default); pass a capture previously
34
+ * returned by this method to refresh it in place; pass `null` to mint a
35
+ * fresh, caller-owned capture (mirrors {@link WebGLRenderer#toFrameTexture})
36
+ * @param {Bounds|{x: number, y: number, width: number, height: number}} [options.region] - capture
37
+ * only this sub-region (canvas pixels, top-left origin). A {@link Bounds}
38
+ * (or any `{x, y, width, height}`); from a {@link Rect} pass `rect.getBounds()`.
39
+ * @returns {Texture2d} a texture holding the captured frame
24
40
  */
25
- setProjection(matrix: Matrix3d): void;
41
+ toFrameTexture(options?: {
42
+ target?: Texture2d | null | undefined;
43
+ region?: Bounds | {
44
+ x: number;
45
+ y: number;
46
+ width: number;
47
+ height: number;
48
+ } | undefined;
49
+ }): Texture2d;
26
50
  /**
27
51
  * set the current blend mode for this renderer. <br>
28
52
  * This renderer supports every mode below except `"none"`: <br>
@@ -195,17 +219,6 @@ export default class CanvasRenderer extends Renderer {
195
219
  * @param {number} radii - The corner radius.
196
220
  */
197
221
  roundRect(x: number, y: number, width: number, height: number, radii: number): void;
198
- /**
199
- * stroke the given shape or the current defined path
200
- * @param {Rect|RoundRect|Polygon|Line|Ellipse|Bounds} [shape] - a shape object to stroke
201
- * @param {boolean} [fill=false] - fill the shape with the current color if true
202
- */
203
- stroke(shape?: Rect | RoundRect | Polygon | Line | Ellipse | Bounds, fill?: boolean): void;
204
- /**
205
- * fill the given shape or the current defined path
206
- * @param {Rect|RoundRect|Polygon|Line|Ellipse|Bounds} [shape] - a shape object to fill
207
- */
208
- fill(shape?: Rect | RoundRect | Polygon | Line | Ellipse | Bounds): void;
209
222
  /**
210
223
  * add a straight line from the current point to the start of the current sub-path. If the shape has already been closed or has only one point, this function does nothing
211
224
  */
@@ -317,13 +330,11 @@ export default class CanvasRenderer extends Renderer {
317
330
  transform(a: Matrix2d | Matrix3d | number, b?: number, c?: number, d?: number, e?: number, f?: number): void;
318
331
  }
319
332
  import Renderer from "./../renderer.js";
320
- import TextureCache from "./../texture/cache.js";
333
+ import type { default as Texture2d } from "../texture/texture2d.ts";
334
+ import type { Bounds } from "../../physics/bounds.ts";
321
335
  import { Color } from "./../../math/color.ts";
322
- import type { Rect } from "./../../geometries/rectangle.ts";
323
- import type { RoundRect } from "./../../geometries/roundrect.ts";
336
+ import type Mesh from "../../renderable/mesh.js";
324
337
  import type { Polygon } from "../../geometries/polygon.ts";
325
- import type { Line } from "./../../geometries/line.ts";
326
- import type { Ellipse } from "./../../geometries/ellipse.ts";
327
- import type { Bounds } from "../../physics/bounds.ts";
328
338
  import type { Matrix2d } from "../../math/matrix2d.ts";
339
+ import type { Matrix3d } from "../../math/matrix3d.ts";
329
340
  //# sourceMappingURL=canvas_renderer.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"canvas_renderer.d.ts","sourceRoot":"","sources":["../../../src/video/canvas/canvas_renderer.js"],"names":[],"mappings":"AAcA;;;;;;;;;;GAUG;AAEH;;;GAGG;AACH;IAiBE,oBAAmC;IAiCnC,wBAEC;IAyBD;;;OAGG;IACH,8CAA4B;IAyE1B;;;OAGG;IACH,mBAA0B;IA6B7B;;;;;OAKG;IACH,sBAFW,QAAQ,QAclB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAyCG;IACH,oBAHW,MAAM,GACJ,MAAM,CA2ClB;IAWD;;;;OAIG;IACH,mBAHW,KAAK,GAAC,MAAM,WACZ,OAAO,QAajB;IAED;;;;;;OAMG;IACH,aALW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,QAIhB;IAED;;;;;;;;;;;OAWG;IACH,qBAVW,gBAAgB,GAAC,eAAe,GAAC,gBAAgB,GAAC,iBAAiB,GAAC,WAAW,GAAC,eAAe,GAAC,UAAU,WAC1G,MAAM,GACJ,aAAa,CAezB;IAiID;;;;;;;;OAQG;IACH,qBAPW,aAAa,KACb,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,QAiBhB;IAED;;;;;;;;;;;;;;;;;;;OAmBG;IACH,eAFW,IAAI,QAwOd;IA1LE;;;OAGG;IACH,kEAAyD;IACzD;;;OAGG;IACH,uFAA2D;IAa5D;;;OAGG;IACH,oDAAkD;IAkKpD;;;;;;;;;;;;;;;OAeG;IACH,kBAEC;IAED;;;;OAIG;IACH,UAHW,MAAM,KACN,MAAM,QAIhB;IAED;;OAEG;IACH,6BAEC;IAED;;;;;;OAMG;IACH,sBALW,MAAM,OACN,MAAM,KACN,MAAM,KACN,MAAM,QAIhB;IAED;;;;;;;;OAQG;IACH,oBAPW,MAAM,QACN,MAAM,QACN,MAAM,QACN,MAAM,KACN,MAAM,KACN,MAAM,QAIhB;IAED;;;;;;;OAOG;IACH,UANW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,UACN,MAAM,QAIhB;IAED;;;;;;OAMG;IACH,QALW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,QAIhB;IAED;;;;;;;OAOG;IACH,aANW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,SACN,MAAM,QAIhB;IAED;;;;OAIG;IACH,eAHW,IAAI,GAAC,SAAS,GAAC,OAAO,GAAC,IAAI,GAAC,OAAO,GAAC,MAAM,SAC1C,OAAO,QAoCjB;IAED;;;OAGG;IACH,aAFW,IAAI,GAAC,SAAS,GAAC,OAAO,GAAC,IAAI,GAAC,OAAO,GAAC,MAAM,QAIpD;IAED;;OAEG;IACH,kBAEC;IAED;;;;;;;;;OASG;IACH,aARW,MAAM,KACN,MAAM,UACN,MAAM,SACN,MAAM,OACN,MAAM,kBACN,OAAO,SACP,OAAO,QAcjB;IAED;;;;;;;;OAQG;IACH,WAPW,MAAM,KACN,MAAM,UACN,MAAM,SACN,MAAM,OACN,MAAM,kBACN,OAAO,QAIjB;IAsDD;;;;;;OAMG;IACH,iBALW,MAAM,UACN,MAAM,QACN,MAAM,QACN,MAAM,QAIhB;IAmBD;;;;OAIG;IACH,oBAHW,OAAO,SACP,OAAO,QAyBjB;IAED;;;OAGG;IACH,kBAFW,OAAO,QAIjB;IA+BD;;;;;;;;OAQG;IACH,mBAPW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,UACN,MAAM,SACN,OAAO,QAYjB;IAED;;;;;;;OAOG;IACH,iBANW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,UACN,MAAM,QAIhB;IAED;;;;OAIG;IACH,eAHW,MAAM,KACN,MAAM,QAIhB;IAED;;;;OAIG;IACH,aAHW,MAAM,KACN,MAAM,QAIhB;IA+GD;;;OAGG;IACH,kBAFa,MAAM,CAIlB;IA6BD;;;OAGG;IACH,oBAXU,MAAM,EAcf;IAjBD;;;;;OAKG;IACH,gBAHU,MAAM,CAKf;IAWD;;;;;;;;;OASG;IACH,gBAPW,QAAQ,GAAC,QAAQ,GAAC,MAAM,MACxB,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAKhB;IAED;;;;;;;;;OASG;IACH,aAPW,QAAQ,GAAC,QAAQ,GAAC,MAAM,MACxB,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QA+BhB;IA8GC;;;OAGG;IACH,2CAAkC;CAgGpC;qBA1iDoB,kBAAkB;yBACd,uBAAuB;sBAX1B,uBAAuB;0BAgBtB,iCAAiC;+BAC5B,iCAAiC;6BACnC,6BAA6B;0BAChC,4BAA4B;6BACzB,+BAA+B;4BAEhC,yBAAyB;8BADvB,wBAAwB"}
1
+ {"version":3,"file":"canvas_renderer.d.ts","sourceRoot":"","sources":["../../../src/video/canvas/canvas_renderer.js"],"names":[],"mappings":"AAcA;;;;;;;;;;;;;;;GAeG;AAEH;;;GAGG;AACH;IAiBE;;;OAGG;IACH,oBAAmC;IAiCnC,wBAEC;IAyBD;;;OAGG;IACH,8CAA4B;IAG7B;;;;;;;;;;;;;;;;;OAiBG;IACH,yBATG;QAAiC,MAAM;QAIwC,MAAM;eAAlE,MAAM;eAAK,MAAM;mBAAS,MAAM;oBAAU,MAAM;;KAGnE,GAAU,SAAS,CA8ErB;IAxBE;;;OAGG;IACH,mBAA0B;IAiD7B;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAyCG;IACH,oBAHW,MAAM,GACJ,MAAM,CA2ClB;IAWD;;;;OAIG;IACH,mBAHW,KAAK,GAAC,MAAM,WACZ,OAAO,QAajB;IAED;;;;;;OAMG;IACH,aALW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,QAIhB;IAED;;;;;;;;;;;OAWG;IACH,qBAVW,gBAAgB,GAAC,eAAe,GAAC,gBAAgB,GAAC,iBAAiB,GAAC,WAAW,GAAC,eAAe,GAAC,UAAU,WAC1G,MAAM,GACJ,aAAa,CAezB;IAiID;;;;;;;;OAQG;IACH,qBAPW,aAAa,KACb,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,QAiBhB;IAED;;;;;;;;;;;;;;;;;;;OAmBG;IACH,eAFW,IAAI,QAwOd;IA1LE;;;OAGG;IACH,kEAAyD;IACzD;;;OAGG;IACH,uFAA2D;IAa5D;;;OAGG;IACH,oDAAkD;IAkKpD;;;;;;;;;;;;;;;OAeG;IACH,kBAEC;IAED;;;;OAIG;IACH,UAHW,MAAM,KACN,MAAM,QAIhB;IAED;;OAEG;IACH,6BAEC;IAED;;;;;;OAMG;IACH,sBALW,MAAM,OACN,MAAM,KACN,MAAM,KACN,MAAM,QAIhB;IAED;;;;;;;;OAQG;IACH,oBAPW,MAAM,QACN,MAAM,QACN,MAAM,QACN,MAAM,KACN,MAAM,KACN,MAAM,QAIhB;IAED;;;;;;;OAOG;IACH,UANW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,UACN,MAAM,QAIhB;IAED;;;;;;OAMG;IACH,QALW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,QAIhB;IAED;;;;;;;OAOG;IACH,aANW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,SACN,MAAM,QAIhB;IAmDD;;OAEG;IACH,kBAEC;IAED;;;;;;;;;OASG;IACH,aARW,MAAM,KACN,MAAM,UACN,MAAM,SACN,MAAM,OACN,MAAM,kBACN,OAAO,SACP,OAAO,QAcjB;IAED;;;;;;;;OAQG;IACH,WAPW,MAAM,KACN,MAAM,UACN,MAAM,SACN,MAAM,OACN,MAAM,kBACN,OAAO,QAIjB;IAsDD;;;;;;OAMG;IACH,iBALW,MAAM,UACN,MAAM,QACN,MAAM,QACN,MAAM,QAIhB;IAmBD;;;;OAIG;IACH,oBAHW,OAAO,SACP,OAAO,QAyBjB;IAED;;;OAGG;IACH,kBAFW,OAAO,QAIjB;IA+BD;;;;;;;;OAQG;IACH,mBAPW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,UACN,MAAM,SACN,OAAO,QAYjB;IAED;;;;;;;OAOG;IACH,iBANW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,UACN,MAAM,QAIhB;IAED;;;;OAIG;IACH,eAHW,MAAM,KACN,MAAM,QAIhB;IAED;;;;OAIG;IACH,aAHW,MAAM,KACN,MAAM,QAIhB;IA+GD;;;OAGG;IACH,kBAFa,MAAM,CAIlB;IA6BD;;;OAGG;IACH,oBAXU,MAAM,EAcf;IAjBD;;;;;OAKG;IACH,gBAHU,MAAM,CAKf;IAWD;;;;;;;;;OASG;IACH,gBAPW,QAAQ,GAAC,QAAQ,GAAC,MAAM,MACxB,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAKhB;IAED;;;;;;;;;OASG;IACH,aAPW,QAAQ,GAAC,QAAQ,GAAC,MAAM,MACxB,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QA+BhB;IA8GC;;;OAGG;IACH,2CAAkC;CAgGpC;qBAnjDoB,kBAAkB;yBACd,uBAAuB;0CAYT,yBAAyB;4BADvC,yBAAyB;sBAtB5B,uBAAuB;sBAyBxB,0BAA0B;6BAPrB,6BAA6B;8BAG5B,wBAAwB;8BAGxB,wBAAwB"}
@@ -1,3 +1,2 @@
1
1
  export const wgslFragment: "\nstruct BlendUniforms {\n\tuBlendMode : f32,\n};\n@group(3) @binding(0) var<uniform> fx : BlendUniforms;\n@group(3) @binding(1) var backdrop : texture_2d<f32>;\n@group(3) @binding(2) var backdrop_sampler : sampler;\n\n// HardLight(Cb, Cs) \u2014 also the kernel for Overlay, which the W3C spec\n// defines as HardLight with the arguments swapped\nfn ME_hardLight(b : vec3f, s : vec3f) -> vec3f {\n\tlet lo = 2.0 * b * s;\n\tlet hi = 1.0 - 2.0 * (1.0 - b) * (1.0 - s);\n\treturn mix(lo, hi, step(vec3f(0.5), s));\n}\n\nfn ME_softLight(b : vec3f, s : vec3f) -> vec3f {\n\tlet d = mix(((16.0 * b - 12.0) * b + 4.0) * b, sqrt(b), step(vec3f(0.25), b));\n\tlet lo = b - (1.0 - 2.0 * s) * b * (1.0 - b);\n\tlet hi = b + (2.0 * s - 1.0) * (d - b);\n\treturn mix(lo, hi, step(vec3f(0.5), s));\n}\n\n// Cb == 0 wins over Cs == 1, so it is applied last\nfn ME_colorDodge(b : vec3f, s : vec3f) -> vec3f {\n\tvar r = min(vec3f(1.0), b / max(1.0 - s, vec3f(1e-4)));\n\tr = mix(r, vec3f(1.0), step(vec3f(1.0), s));\n\treturn mix(r, vec3f(0.0), step(b, vec3f(0.0)));\n}\n\n// Cb == 1 wins over Cs == 0, so it is applied last\nfn ME_colorBurn(b : vec3f, s : vec3f) -> vec3f {\n\tvar r = 1.0 - min(vec3f(1.0), (1.0 - b) / max(s, vec3f(1e-4)));\n\tr = mix(r, vec3f(0.0), step(s, vec3f(0.0)));\n\treturn mix(r, vec3f(1.0), step(vec3f(1.0), b));\n}\n\nfn ME_blend(b : vec3f, s : vec3f) -> vec3f {\n\tif (fx.uBlendMode < 0.5) { return abs(b - s); }\n\tif (fx.uBlendMode < 1.5) { return ME_hardLight(s, b); }\n\tif (fx.uBlendMode < 2.5) { return ME_hardLight(b, s); }\n\tif (fx.uBlendMode < 3.5) { return ME_colorDodge(b, s); }\n\tif (fx.uBlendMode < 4.5) { return ME_colorBurn(b, s); }\n\tif (fx.uBlendMode < 5.5) { return ME_softLight(b, s); }\n\tif (fx.uBlendMode < 6.5) { return min(b, s); }\n\treturn max(b, s);\n}\n\nfn apply(color : vec4f, uv : vec2f) -> vec4f {\n\t// sampled BEFORE any branch, so plain textureSampleLevel is safe here\n\tlet Cb = textureSampleLevel(backdrop, backdrop_sampler, screen_uv, 0.0).rgb;\n\tlet a = color.a;\n\tlet Cs = color.rgb / max(a, 1e-4);\n\tlet B = clamp(ME_blend(Cb, Cs), vec3f(0.0), vec3f(1.0));\n\treturn vec4f(a * B, a);\n}\n";
2
- import ShaderEffect from "./shadereffect.js";
3
2
  //# sourceMappingURL=blendEffect.d.ts.map
@@ -0,0 +1,72 @@
1
+ /**
2
+ * A shader effect that adds a bloom: the bright parts of what it is applied to
3
+ * bleed light into the pixels around them.
4
+ *
5
+ * Reach for it on the CAMERA, where it works on the whole frame and makes
6
+ * emitters, neon, fire and specular highlights read as light rather than as
7
+ * bright paint. It works on a single renderable too, where it blooms only that
8
+ * sprite's own bright pixels.
9
+ *
10
+ * Not to be confused with {@link GlowEffect}, which draws an outline OUTSIDE a
11
+ * sprite's silhouette and does nothing at all on an opaque frame.
12
+ *
13
+ * `textureSize` must match what is being filtered, since the tap offsets are
14
+ * in texels; it defaults to the renderer's own size, which is what a camera
15
+ * effect wants. Call {@link BloomEffect#setTextureSize} from an
16
+ * {@link event.ONRESIZE} handler, or after applying it to something smaller.
17
+ * @category Effects
18
+ * @see {@link Renderable#addPostEffect} for usage
19
+ * @example
20
+ * // whole-frame bloom, the usual case
21
+ * game.viewport.addPostEffect(new BloomEffect(renderer));
22
+ *
23
+ * @example
24
+ * // only the brightest highlights, and a wide soft halo
25
+ * game.viewport.addPostEffect(
26
+ * new BloomEffect(renderer, { threshold: 0.85, radius: 4, intensity: 1.4 })
27
+ * );
28
+ */
29
+ export default class BloomEffect extends ShaderEffect {
30
+ /**
31
+ * @param {Renderer} renderer - the current renderer instance
32
+ * @param {object} [options] - effect options
33
+ * @param {number} [options.threshold=0.75] - luminance a pixel must pass before it blooms, `0` (everything blooms) to `1` (only white does)
34
+ * @param {number} [options.intensity=1.0] - how much of the gathered light is added back
35
+ * @param {number} [options.radius=2.0] - halo reach, in texels
36
+ * @param {number[]} [options.textureSize] - dimensions of what is being filtered, `[width, height]`; defaults to the renderer's size
37
+ */
38
+ constructor(renderer: Renderer, options?: {
39
+ threshold?: number | undefined;
40
+ intensity?: number | undefined;
41
+ radius?: number | undefined;
42
+ textureSize?: number[] | undefined;
43
+ });
44
+ threshold: number;
45
+ intensity: number;
46
+ radius: number;
47
+ /**
48
+ * set the luminance a pixel must pass before it contributes
49
+ * @param {number} threshold - `0` (everything blooms) to `1` (only white does)
50
+ */
51
+ setThreshold(threshold: number): void;
52
+ /**
53
+ * set how much of the gathered light is added back
54
+ * @param {number} intensity - `0` disables the effect without removing it
55
+ */
56
+ setIntensity(intensity: number): void;
57
+ /**
58
+ * set the halo reach
59
+ * @param {number} radius - reach in texels
60
+ */
61
+ setRadius(radius: number): void;
62
+ /**
63
+ * set the dimensions of what is being filtered. The tap offsets are in
64
+ * texels, so a stale size makes the halo the wrong width after a resize.
65
+ * @param {number} width - width in pixels
66
+ * @param {number} height - height in pixels
67
+ */
68
+ setTextureSize(width: number, height: number): void;
69
+ }
70
+ import ShaderEffect from "./shadereffect.js";
71
+ import type Renderer from "../renderer.js";
72
+ //# sourceMappingURL=bloom.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"bloom.d.ts","sourceRoot":"","sources":["../../../src/video/effects/bloom.js"],"names":[],"mappings":"AA8HA;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH;IACC;;;;;;;OAOG;IACH,sBAPW,QAAQ,YAEhB;QAAyB,SAAS;QACT,SAAS;QACT,MAAM;QACJ,WAAW;KACxC,EAmBA;IAfA,kBAA0C;IAC1C,kBAAyC;IACzC,eAAmC;IAepC;;;OAGG;IACH,wBAFW,MAAM,QAKhB;IAED;;;OAGG;IACH,wBAFW,MAAM,QAKhB;IAED;;;OAGG;IACH,kBAFW,MAAM,QAKhB;IAED;;;;;OAKG;IACH,sBAHW,MAAM,UACN,MAAM,QAIhB;CACD;yBA3NwB,mBAAmB;0BAOnB,gBAAgB"}
@@ -10,12 +10,12 @@
10
10
  */
11
11
  export default class BlurEffect extends ShaderEffect {
12
12
  /**
13
- * @param {WebGLRenderer|WebGPURenderer|CanvasRenderer} renderer - the current renderer instance
13
+ * @param {Renderer} renderer - the current renderer instance
14
14
  * @param {object} [options] - effect options
15
15
  * @param {number} [options.strength=1.0] - blur strength in texels
16
16
  * @param {number[]} [options.textureSize=[256, 256]] - texture dimensions [width, height]
17
17
  */
18
- constructor(renderer: WebGLRenderer | WebGPURenderer | CanvasRenderer, options?: {
18
+ constructor(renderer: Renderer, options?: {
19
19
  strength?: number | undefined;
20
20
  textureSize?: number[] | undefined;
21
21
  });
@@ -33,4 +33,5 @@ export default class BlurEffect extends ShaderEffect {
33
33
  setTextureSize(width: number, height: number): void;
34
34
  }
35
35
  import ShaderEffect from "./shadereffect.js";
36
+ import type Renderer from "../renderer.js";
36
37
  //# sourceMappingURL=blur.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"blur.d.ts","sourceRoot":"","sources":["../../../src/video/effects/blur.js"],"names":[],"mappings":"AA4BA;;;;;;;;;GASG;AACH;IACC;;;;;OAKG;IACH,sBALW,aAAa,GAAC,cAAc,GAAC,cAAc,YAEnD;QAAyB,QAAQ;QACN,WAAW;KACxC,EA8BA;IALA,iBAAuC;IAOxC;;;OAGG;IACH,sBAFW,MAAM,QAKhB;IAED;;;;OAIG;IACH,sBAHW,MAAM,UACN,MAAM,QAIhB;CACD;yBA7FwB,mBAAmB"}
1
+ {"version":3,"file":"blur.d.ts","sourceRoot":"","sources":["../../../src/video/effects/blur.js"],"names":[],"mappings":"AAmCA;;;;;;;;;GASG;AACH;IACC;;;;;OAKG;IACH,sBALW,QAAQ,YAEhB;QAAyB,QAAQ;QACN,WAAW;KACxC,EA8BA;IALA,iBAAuC;IAOxC;;;OAGG;IACH,sBAFW,MAAM,QAKhB;IAED;;;;OAIG;IACH,sBAHW,MAAM,UACN,MAAM,QAIhB;CACD;yBApGwB,mBAAmB;0BAOnB,gBAAgB"}
@@ -13,12 +13,12 @@
13
13
  */
14
14
  export default class ChromaticAberrationEffect extends ShaderEffect {
15
15
  /**
16
- * @param {WebGLRenderer|WebGPURenderer|CanvasRenderer} renderer - the current renderer instance
16
+ * @param {Renderer} renderer - the current renderer instance
17
17
  * @param {object} [options] - effect options
18
18
  * @param {number} [options.offset=3.0] - channel offset in texels
19
19
  * @param {number[]} [options.textureSize=[256, 256]] - texture dimensions [width, height]
20
20
  */
21
- constructor(renderer: WebGLRenderer | WebGPURenderer | CanvasRenderer, options?: {
21
+ constructor(renderer: Renderer, options?: {
22
22
  offset?: number | undefined;
23
23
  textureSize?: number[] | undefined;
24
24
  });
@@ -36,4 +36,5 @@ export default class ChromaticAberrationEffect extends ShaderEffect {
36
36
  setTextureSize(width: number, height: number): void;
37
37
  }
38
38
  import ShaderEffect from "./shadereffect.js";
39
+ import type Renderer from "../renderer.js";
39
40
  //# sourceMappingURL=chromaticAberration.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"chromaticAberration.d.ts","sourceRoot":"","sources":["../../../src/video/effects/chromaticAberration.js"],"names":[],"mappings":"AAqBA;;;;;;;;;;;;GAYG;AACH;IACC;;;;;OAKG;IACH,sBALW,aAAa,GAAC,cAAc,GAAC,cAAc,YAEnD;QAAyB,MAAM;QACJ,WAAW;KACxC,EAuBA;IALA,eAAmC;IAOpC;;;OAGG;IACH,kBAFW,MAAM,QAKhB;IAED;;;;OAIG;IACH,sBAHW,MAAM,UACN,MAAM,QAIhB;CACD;yBAlFwB,mBAAmB"}
1
+ {"version":3,"file":"chromaticAberration.d.ts","sourceRoot":"","sources":["../../../src/video/effects/chromaticAberration.js"],"names":[],"mappings":"AA4BA;;;;;;;;;;;;GAYG;AACH;IACC;;;;;OAKG;IACH,sBALW,QAAQ,YAEhB;QAAyB,MAAM;QACJ,WAAW;KACxC,EAuBA;IALA,eAAmC;IAOpC;;;OAGG;IACH,kBAFW,MAAM,QAKhB;IAED;;;;OAIG;IACH,sBAHW,MAAM,UACN,MAAM,QAIhB;CACD;yBAzFwB,mBAAmB;0BAOnB,gBAAgB"}
@@ -15,11 +15,11 @@
15
15
  */
16
16
  export default class ColorMatrixEffect extends ShaderEffect {
17
17
  /**
18
- * @param {WebGLRenderer|WebGPURenderer|CanvasRenderer} renderer - the current renderer instance
18
+ * @param {Renderer} renderer - the current renderer instance
19
19
  * @param {object} [options] - effect options
20
20
  * @param {ColorMatrix} [options.matrix] - an initial color matrix. Defaults to identity.
21
21
  */
22
- constructor(renderer: WebGLRenderer | WebGPURenderer | CanvasRenderer, options?: {
22
+ constructor(renderer: Renderer, options?: {
23
23
  matrix?: ColorMatrix | undefined;
24
24
  });
25
25
  /**
@@ -79,4 +79,5 @@ export default class ColorMatrixEffect extends ShaderEffect {
79
79
  }
80
80
  import ShaderEffect from "./shadereffect.js";
81
81
  import { ColorMatrix } from "../../math/color_matrix.ts";
82
+ import type Renderer from "../renderer.js";
82
83
  //# sourceMappingURL=colorMatrix.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"colorMatrix.d.ts","sourceRoot":"","sources":["../../../src/video/effects/colorMatrix.js"],"names":[],"mappings":"AAgBA;;;;;;;;;;;;;;GAcG;AACH;IACC;;;;OAIG;IACH,sBAJW,aAAa,GAAC,cAAc,GAAC,cAAc,YAEnD;QAA8B,MAAM;KACtC,EAmBA;IAPA;;;;OAIG;IACH,qBAAkD;IAInD;;;;OAIG;IACH,qBAEC;IAED;;;OAGG;IACH,SAFa,IAAI,CAMhB;IAED;;;;OAIG;IACH,mBAHW,MAAM,GACJ,IAAI,CAMhB;IAED;;;;OAIG;IACH,iBAHW,MAAM,GACJ,IAAI,CAMhB;IAED;;;;OAIG;IACH,iBAHW,MAAM,GACJ,IAAI,CAMhB;IAED;;;;OAIG;IACH,iBAHW,MAAM,GACJ,IAAI,CAMhB;IAED;;;;OAIG;IACH,eAHW,MAAM,GACJ,IAAI,CAMhB;IAED;;;;OAIG;IACH,sBAHW,MAAM,GACJ,IAAI,CAMhB;IAED;;;;OAIG;IACH,iBAHW,WAAW,GACT,IAAI,CAMhB;IAED;;;;;OAKG;IACH,mBAHc,MAAM,EAAA,GACP,IAAI,CAMhB;CACD;yBAnKwB,mBAAmB;4BADhB,4BAA4B"}
1
+ {"version":3,"file":"colorMatrix.d.ts","sourceRoot":"","sources":["../../../src/video/effects/colorMatrix.js"],"names":[],"mappings":"AAuBA;;;;;;;;;;;;;;GAcG;AACH;IACC;;;;OAIG;IACH,sBAJW,QAAQ,YAEhB;QAA8B,MAAM;KACtC,EAmBA;IAPA;;;;OAIG;IACH,qBAAkD;IAInD;;;;OAIG;IACH,qBAEC;IAED;;;OAGG;IACH,SAFa,IAAI,CAMhB;IAED;;;;OAIG;IACH,mBAHW,MAAM,GACJ,IAAI,CAMhB;IAED;;;;OAIG;IACH,iBAHW,MAAM,GACJ,IAAI,CAMhB;IAED;;;;OAIG;IACH,iBAHW,MAAM,GACJ,IAAI,CAMhB;IAED;;;;OAIG;IACH,iBAHW,MAAM,GACJ,IAAI,CAMhB;IAED;;;;OAIG;IACH,eAHW,MAAM,GACJ,IAAI,CAMhB;IAED;;;;OAIG;IACH,sBAHW,MAAM,GACJ,IAAI,CAMhB;IAED;;;;OAIG;IACH,iBAHW,WAAW,GACT,IAAI,CAMhB;IAED;;;;;OAKG;IACH,mBAHc,MAAM,EAAA,GACP,IAAI,CAMhB;CACD;yBA1KwB,mBAAmB;4BADhB,4BAA4B;0BAQ/B,gBAAgB"}
@@ -1,3 +1,10 @@
1
+ /**
2
+ * additional import for TypeScript
3
+ * @import CanvasRenderer from "../canvas/canvas_renderer.js";
4
+ * @import WebGLRenderer from "../webgl/webgl_renderer.js";
5
+ * @import WebGPURenderer from "../webgpu/webgpu_renderer.js";
6
+ * @import Renderer from "../renderer.js";
7
+ */
1
8
  /**
2
9
  * A shader effect that desaturates (grayscales) the sprite.
3
10
  * Commonly used for disabled states, death effects, or petrification.
@@ -12,11 +19,11 @@
12
19
  */
13
20
  export default class DesaturateEffect extends ColorMatrixEffect {
14
21
  /**
15
- * @param {WebGLRenderer|WebGPURenderer|CanvasRenderer} renderer - the current renderer instance
22
+ * @param {Renderer} renderer - the current renderer instance
16
23
  * @param {object} [options] - effect options
17
24
  * @param {number} [options.intensity=1.0] - desaturation intensity (0.0 = full color, 1.0 = grayscale)
18
25
  */
19
- constructor(renderer: WebGLRenderer | WebGPURenderer | CanvasRenderer, options?: {
26
+ constructor(renderer: Renderer, options?: {
20
27
  intensity?: number | undefined;
21
28
  });
22
29
  intensity: number;
@@ -27,4 +34,5 @@ export default class DesaturateEffect extends ColorMatrixEffect {
27
34
  setIntensity(value: number): void;
28
35
  }
29
36
  import ColorMatrixEffect from "./colorMatrix.js";
37
+ import type Renderer from "../renderer.js";
30
38
  //# sourceMappingURL=desaturate.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"desaturate.d.ts","sourceRoot":"","sources":["../../../src/video/effects/desaturate.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;GAWG;AACH;IACC;;;;OAIG;IACH,sBAJW,aAAa,GAAC,cAAc,GAAC,cAAc,YAEnD;QAAyB,SAAS;KACpC,EAMA;IAHA,kBACgE;IAIjE;;;OAGG;IACH,oBAFW,MAAM,QAKhB;CACD;8BAnC6B,kBAAkB"}
1
+ {"version":3,"file":"desaturate.d.ts","sourceRoot":"","sources":["../../../src/video/effects/desaturate.js"],"names":[],"mappings":"AAEA;;;;;;GAMG;AACH;;;;;;;;;;;GAWG;AACH;IACC;;;;OAIG;IACH,sBAJW,QAAQ,YAEhB;QAAyB,SAAS;KACpC,EAMA;IAHA,kBACgE;IAIjE;;;OAGG;IACH,oBAFW,MAAM,QAKhB;CACD;8BA1C6B,kBAAkB;0BAOvB,gBAAgB"}
@@ -15,13 +15,13 @@
15
15
  */
16
16
  export default class DissolveEffect extends ShaderEffect {
17
17
  /**
18
- * @param {WebGLRenderer|WebGPURenderer|CanvasRenderer} renderer - the current renderer instance
18
+ * @param {Renderer} renderer - the current renderer instance
19
19
  * @param {object} [options] - effect options
20
20
  * @param {number} [options.progress=0.0] - dissolve progress (0.0 = visible, 1.0 = dissolved)
21
21
  * @param {number[]} [options.edgeColor=[1.0, 0.5, 0.0]] - color of the dissolve edge
22
22
  * @param {number} [options.edgeWidth=0.1] - width of the colored edge (0.0–1.0)
23
23
  */
24
- constructor(renderer: WebGLRenderer | WebGPURenderer | CanvasRenderer, options?: {
24
+ constructor(renderer: Renderer, options?: {
25
25
  progress?: number | undefined;
26
26
  edgeColor?: number[] | undefined;
27
27
  edgeWidth?: number | undefined;
@@ -39,4 +39,5 @@ export default class DissolveEffect extends ShaderEffect {
39
39
  setEdgeColor(color: number[]): void;
40
40
  }
41
41
  import ShaderEffect from "./shadereffect.js";
42
+ import type Renderer from "../renderer.js";
42
43
  //# sourceMappingURL=dissolve.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"dissolve.d.ts","sourceRoot":"","sources":["../../../src/video/effects/dissolve.js"],"names":[],"mappings":"AA8DA;;;;;;;;;;;;;;GAcG;AACH;IACC;;;;;;OAMG;IACH,sBANW,aAAa,GAAC,cAAc,GAAC,cAAc,YAEnD;QAAyB,QAAQ;QACN,SAAS;QACX,SAAS;KACpC,EA0DA;IAPA,iBAAuC;IASxC;;;OAGG;IACH,mBAFW,MAAM,QAKhB;IAED;;;OAGG;IACH,oBAFW,MAAM,EAAE,QAIlB;CACD;yBAhKwB,mBAAmB"}
1
+ {"version":3,"file":"dissolve.d.ts","sourceRoot":"","sources":["../../../src/video/effects/dissolve.js"],"names":[],"mappings":"AAqEA;;;;;;;;;;;;;;GAcG;AACH;IACC;;;;;;OAMG;IACH,sBANW,QAAQ,YAEhB;QAAyB,QAAQ;QACN,SAAS;QACX,SAAS;KACpC,EA0DA;IAPA,iBAAuC;IASxC;;;OAGG;IACH,mBAFW,MAAM,QAKhB;IAED;;;OAGG;IACH,oBAFW,MAAM,EAAE,QAIlB;CACD;yBAvKwB,mBAAmB;0BAOnB,gBAAgB"}
@@ -15,7 +15,7 @@
15
15
  */
16
16
  export default class DropShadowEffect extends ShaderEffect {
17
17
  /**
18
- * @param {WebGLRenderer|WebGPURenderer|CanvasRenderer} renderer - the current renderer instance
18
+ * @param {Renderer} renderer - the current renderer instance
19
19
  * @param {object} [options] - effect options
20
20
  * @param {number} [options.offsetX=2.0] - shadow x offset in texels
21
21
  * @param {number} [options.offsetY=2.0] - shadow y offset in texels
@@ -23,7 +23,7 @@ export default class DropShadowEffect extends ShaderEffect {
23
23
  * @param {number} [options.opacity=0.5] - shadow opacity (0.0–1.0)
24
24
  * @param {number[]} [options.textureSize=[256, 256]] - texture dimensions [width, height]
25
25
  */
26
- constructor(renderer: WebGLRenderer | WebGPURenderer | CanvasRenderer, options?: {
26
+ constructor(renderer: Renderer, options?: {
27
27
  offsetX?: number | undefined;
28
28
  offsetY?: number | undefined;
29
29
  color?: number[] | undefined;
@@ -44,4 +44,5 @@ export default class DropShadowEffect extends ShaderEffect {
44
44
  setTextureSize(width: number, height: number): void;
45
45
  }
46
46
  import ShaderEffect from "./shadereffect.js";
47
+ import type Renderer from "../renderer.js";
47
48
  //# sourceMappingURL=dropShadow.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"dropShadow.d.ts","sourceRoot":"","sources":["../../../src/video/effects/dropShadow.js"],"names":[],"mappings":"AAkCA;;;;;;;;;;;;;;GAcG;AACH;IACC;;;;;;;;OAQG;IACH,sBARW,aAAa,GAAC,cAAc,GAAC,cAAc,YAEnD;QAAyB,OAAO;QACP,OAAO;QACL,KAAK;QACP,OAAO;QACL,WAAW;KACxC,EA0CA;IAED;;;;OAIG;IACH,aAHW,MAAM,KACN,MAAM,QAIhB;IAED;;;;OAIG;IACH,sBAHW,MAAM,UACN,MAAM,QAIhB;CACD;yBAvHwB,mBAAmB"}
1
+ {"version":3,"file":"dropShadow.d.ts","sourceRoot":"","sources":["../../../src/video/effects/dropShadow.js"],"names":[],"mappings":"AAyCA;;;;;;;;;;;;;;GAcG;AACH;IACC;;;;;;;;OAQG;IACH,sBARW,QAAQ,YAEhB;QAAyB,OAAO;QACP,OAAO;QACL,KAAK;QACP,OAAO;QACL,WAAW;KACxC,EA0CA;IAED;;;;OAIG;IACH,aAHW,MAAM,KACN,MAAM,QAIhB;IAED;;;;OAIG;IACH,sBAHW,MAAM,UACN,MAAM,QAIhB;CACD;yBA9HwB,mBAAmB;0BAOnB,gBAAgB"}
@@ -21,12 +21,12 @@
21
21
  */
22
22
  export default class FlashEffect extends ShaderEffect {
23
23
  /**
24
- * @param {WebGLRenderer|WebGPURenderer|CanvasRenderer} renderer - the current renderer instance
24
+ * @param {Renderer} renderer - the current renderer instance
25
25
  * @param {object} [options] - effect options
26
26
  * @param {number[]} [options.color=[1.0, 1.0, 1.0]] - flash color as [r, g, b] (0.0–1.0)
27
27
  * @param {number} [options.intensity=0.0] - initial flash intensity (0.0–1.0)
28
28
  */
29
- constructor(renderer: WebGLRenderer | WebGPURenderer | CanvasRenderer, options?: {
29
+ constructor(renderer: Renderer, options?: {
30
30
  color?: number[] | undefined;
31
31
  intensity?: number | undefined;
32
32
  });
@@ -43,4 +43,5 @@ export default class FlashEffect extends ShaderEffect {
43
43
  setColor(color: number[]): void;
44
44
  }
45
45
  import ShaderEffect from "./shadereffect.js";
46
+ import type Renderer from "../renderer.js";
46
47
  //# sourceMappingURL=flash.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"flash.d.ts","sourceRoot":"","sources":["../../../src/video/effects/flash.js"],"names":[],"mappings":"AAgBA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH;IACC;;;;;OAKG;IACH,sBALW,aAAa,GAAC,cAAc,GAAC,cAAc,YAEnD;QAA2B,KAAK;QACP,SAAS;KACpC,EAkBA;IAJA,kBAAyC;IAM1C;;;OAGG;IACH,oBAFW,MAAM,QAKhB;IAED;;;OAGG;IACH,gBAFW,MAAM,EAAE,QAIlB;CACD;yBA/EwB,mBAAmB"}
1
+ {"version":3,"file":"flash.d.ts","sourceRoot":"","sources":["../../../src/video/effects/flash.js"],"names":[],"mappings":"AAuBA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH;IACC;;;;;OAKG;IACH,sBALW,QAAQ,YAEhB;QAA2B,KAAK;QACP,SAAS;KACpC,EAkBA;IAJA,kBAAyC;IAM1C;;;OAGG;IACH,oBAFW,MAAM,QAKhB;IAED;;;OAGG;IACH,gBAFW,MAAM,EAAE,QAIlB;CACD;yBAtFwB,mBAAmB;0BAOnB,gBAAgB"}
@@ -13,14 +13,14 @@
13
13
  */
14
14
  export default class GlowEffect extends ShaderEffect {
15
15
  /**
16
- * @param {WebGLRenderer|WebGPURenderer|CanvasRenderer} renderer - the current renderer instance
16
+ * @param {Renderer} renderer - the current renderer instance
17
17
  * @param {object} [options] - effect options
18
18
  * @param {number[]} [options.color=[1.0, 1.0, 1.0]] - glow color as [r, g, b] (0.0–1.0)
19
19
  * @param {number} [options.width=3.0] - glow spread in pixels
20
20
  * @param {number} [options.intensity=1.0] - glow brightness multiplier
21
21
  * @param {number[]} [options.textureSize=[256, 256]] - texture dimensions [width, height]
22
22
  */
23
- constructor(renderer: WebGLRenderer | WebGPURenderer | CanvasRenderer, options?: {
23
+ constructor(renderer: Renderer, options?: {
24
24
  color?: number[] | undefined;
25
25
  width?: number | undefined;
26
26
  intensity?: number | undefined;
@@ -45,4 +45,5 @@ export default class GlowEffect extends ShaderEffect {
45
45
  setTextureSize(width: number, height: number): void;
46
46
  }
47
47
  import ShaderEffect from "./shadereffect.js";
48
+ import type Renderer from "../renderer.js";
48
49
  //# sourceMappingURL=glow.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"glow.d.ts","sourceRoot":"","sources":["../../../src/video/effects/glow.js"],"names":[],"mappings":"AAgCA;;;;;;;;;;;;GAYG;AACH;IACC;;;;;;;OAOG;IACH,sBAPW,aAAa,GAAC,cAAc,GAAC,cAAc,YAEnD;QAA2B,KAAK;QACP,KAAK;QACL,SAAS;QACP,WAAW;KACxC,EAsCA;IANA,kBAAyC;IAQ1C;;;OAGG;IACH,gBAFW,MAAM,EAAE,QAIlB;IAED;;;OAGG;IACH,oBAFW,MAAM,QAKhB;IAED;;;;OAIG;IACH,sBAHW,MAAM,UACN,MAAM,QAIhB;CACD;yBAtHwB,mBAAmB"}
1
+ {"version":3,"file":"glow.d.ts","sourceRoot":"","sources":["../../../src/video/effects/glow.js"],"names":[],"mappings":"AAuCA;;;;;;;;;;;;GAYG;AACH;IACC;;;;;;;OAOG;IACH,sBAPW,QAAQ,YAEhB;QAA2B,KAAK;QACP,KAAK;QACL,SAAS;QACP,WAAW;KACxC,EAsCA;IANA,kBAAyC;IAQ1C;;;OAGG;IACH,gBAFW,MAAM,EAAE,QAIlB;IAED;;;OAGG;IACH,oBAFW,MAAM,QAKhB;IAED;;;;OAIG;IACH,sBAHW,MAAM,UACN,MAAM,QAIhB;CACD;yBA7HwB,mBAAmB;0BAOnB,gBAAgB"}
@@ -13,12 +13,12 @@
13
13
  */
14
14
  export default class HologramEffect extends ShaderEffect {
15
15
  /**
16
- * @param {WebGLRenderer|WebGPURenderer|CanvasRenderer} renderer - the current renderer instance
16
+ * @param {Renderer} renderer - the current renderer instance
17
17
  * @param {object} [options] - effect options
18
18
  * @param {number[]} [options.color=[0.1, 0.7, 1.0]] - hologram tint color [r, g, b]
19
19
  * @param {number} [options.intensity=0.5] - effect intensity (0.0–1.0)
20
20
  */
21
- constructor(renderer: WebGLRenderer | WebGPURenderer | CanvasRenderer, options?: {
21
+ constructor(renderer: Renderer, options?: {
22
22
  color?: number[] | undefined;
23
23
  intensity?: number | undefined;
24
24
  });
@@ -29,4 +29,5 @@ export default class HologramEffect extends ShaderEffect {
29
29
  setColor(color: number[]): void;
30
30
  }
31
31
  import ShaderEffect from "./shadereffect.js";
32
+ import type Renderer from "../renderer.js";
32
33
  //# sourceMappingURL=hologram.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"hologram.d.ts","sourceRoot":"","sources":["../../../src/video/effects/hologram.js"],"names":[],"mappings":"AAwBA;;;;;;;;;;;;GAYG;AACH;IACC;;;;;OAKG;IACH,sBALW,aAAa,GAAC,cAAc,GAAC,cAAc,YAEnD;QAA2B,KAAK;QACP,SAAS;KACpC,EAyBA;IAED;;;OAGG;IACH,gBAFW,MAAM,EAAE,QAIlB;CACD;yBA7EwB,mBAAmB"}
1
+ {"version":3,"file":"hologram.d.ts","sourceRoot":"","sources":["../../../src/video/effects/hologram.js"],"names":[],"mappings":"AA+BA;;;;;;;;;;;;GAYG;AACH;IACC;;;;;OAKG;IACH,sBALW,QAAQ,YAEhB;QAA2B,KAAK;QACP,SAAS;KACpC,EAyBA;IAED;;;OAGG;IACH,gBAFW,MAAM,EAAE,QAIlB;CACD;yBApFwB,mBAAmB;0BAOnB,gBAAgB"}
@@ -1,3 +1,10 @@
1
+ /**
2
+ * additional import for TypeScript
3
+ * @import CanvasRenderer from "../canvas/canvas_renderer.js";
4
+ * @import WebGLRenderer from "../webgl/webgl_renderer.js";
5
+ * @import WebGPURenderer from "../webgpu/webgpu_renderer.js";
6
+ * @import Renderer from "../renderer.js";
7
+ */
1
8
  /**
2
9
  * A shader effect that inverts the colors of the sprite.
3
10
  * Commonly used for damage feedback, negative image, or X-ray effects.
@@ -11,11 +18,11 @@
11
18
  */
12
19
  export default class InvertEffect extends ColorMatrixEffect {
13
20
  /**
14
- * @param {WebGLRenderer|WebGPURenderer|CanvasRenderer} renderer - the current renderer instance
21
+ * @param {Renderer} renderer - the current renderer instance
15
22
  * @param {object} [options] - effect options
16
23
  * @param {number} [options.intensity=1.0] - inversion intensity (0.0 = original, 1.0 = fully inverted)
17
24
  */
18
- constructor(renderer: WebGLRenderer | WebGPURenderer | CanvasRenderer, options?: {
25
+ constructor(renderer: Renderer, options?: {
19
26
  intensity?: number | undefined;
20
27
  });
21
28
  intensity: number;
@@ -26,4 +33,5 @@ export default class InvertEffect extends ColorMatrixEffect {
26
33
  setIntensity(value: number): void;
27
34
  }
28
35
  import ColorMatrixEffect from "./colorMatrix.js";
36
+ import type Renderer from "../renderer.js";
29
37
  //# sourceMappingURL=invert.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"invert.d.ts","sourceRoot":"","sources":["../../../src/video/effects/invert.js"],"names":[],"mappings":"AAEA;;;;;;;;;;GAUG;AACH;IACC;;;;OAIG;IACH,sBAJW,aAAa,GAAC,cAAc,GAAC,cAAc,YAEnD;QAAyB,SAAS;KACpC,EAMA;IAHA,kBACgE;IAIjE;;;OAGG;IACH,oBAFW,MAAM,QAKhB;CACD;8BAlC6B,kBAAkB"}
1
+ {"version":3,"file":"invert.d.ts","sourceRoot":"","sources":["../../../src/video/effects/invert.js"],"names":[],"mappings":"AAEA;;;;;;GAMG;AACH;;;;;;;;;;GAUG;AACH;IACC;;;;OAIG;IACH,sBAJW,QAAQ,YAEhB;QAAyB,SAAS;KACpC,EAMA;IAHA,kBACgE;IAIjE;;;OAGG;IACH,oBAFW,MAAM,QAKhB;CACD;8BAzC6B,kBAAkB;0BAOvB,gBAAgB"}
@@ -17,13 +17,13 @@
17
17
  */
18
18
  export default class OutlineEffect extends ShaderEffect {
19
19
  /**
20
- * @param {WebGLRenderer|WebGPURenderer|CanvasRenderer} renderer - the current renderer instance
20
+ * @param {Renderer} renderer - the current renderer instance
21
21
  * @param {object} [options] - effect options
22
22
  * @param {number[]} [options.color=[1.0, 1.0, 1.0]] - outline color as [r, g, b] (0.0–1.0)
23
23
  * @param {number} [options.width=1.0] - outline width in pixels
24
24
  * @param {number[]} [options.textureSize] - texture dimensions [width, height] (defaults to renderer size)
25
25
  */
26
- constructor(renderer: WebGLRenderer | WebGPURenderer | CanvasRenderer, options?: {
26
+ constructor(renderer: Renderer, options?: {
27
27
  color?: number[] | undefined;
28
28
  width?: number | undefined;
29
29
  textureSize?: number[] | undefined;
@@ -46,4 +46,5 @@ export default class OutlineEffect extends ShaderEffect {
46
46
  setTextureSize(width: number, height: number): void;
47
47
  }
48
48
  import ShaderEffect from "./shadereffect.js";
49
+ import type Renderer from "../renderer.js";
49
50
  //# sourceMappingURL=outline.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"outline.d.ts","sourceRoot":"","sources":["../../../src/video/effects/outline.js"],"names":[],"mappings":"AAkCA;;;;;;;;;;;;;;;;GAgBG;AACH;IACC;;;;;;OAMG;IACH,sBANW,aAAa,GAAC,cAAc,GAAC,cAAc,YAEnD;QAA2B,KAAK;QACP,KAAK;QACH,WAAW;KACxC,EAsCA;IAED;;;OAGG;IACH,gBAFW,MAAM,EAAE,QAIlB;IAED;;;OAGG;IACH,gBAFW,MAAM,QAIhB;IAED;;;;OAIG;IACH,sBAHW,MAAM,UACN,MAAM,QAIhB;CACD;yBA1HwB,mBAAmB"}
1
+ {"version":3,"file":"outline.d.ts","sourceRoot":"","sources":["../../../src/video/effects/outline.js"],"names":[],"mappings":"AAyCA;;;;;;;;;;;;;;;;GAgBG;AACH;IACC;;;;;;OAMG;IACH,sBANW,QAAQ,YAEhB;QAA2B,KAAK;QACP,KAAK;QACH,WAAW;KACxC,EAsCA;IAED;;;OAGG;IACH,gBAFW,MAAM,EAAE,QAIlB;IAED;;;OAGG;IACH,gBAFW,MAAM,QAIhB;IAED;;;;OAIG;IACH,sBAHW,MAAM,UACN,MAAM,QAIhB;CACD;yBAjIwB,mBAAmB;0BAOnB,gBAAgB"}
@@ -12,12 +12,12 @@
12
12
  */
13
13
  export default class PixelateEffect extends ShaderEffect {
14
14
  /**
15
- * @param {WebGLRenderer|WebGPURenderer|CanvasRenderer} renderer - the current renderer instance
15
+ * @param {Renderer} renderer - the current renderer instance
16
16
  * @param {object} [options] - effect options
17
17
  * @param {number} [options.size=4.0] - pixel size in texels (higher = more pixelated)
18
18
  * @param {number[]} [options.textureSize=[256, 256]] - texture dimensions [width, height]
19
19
  */
20
- constructor(renderer: WebGLRenderer | WebGPURenderer | CanvasRenderer, options?: {
20
+ constructor(renderer: Renderer, options?: {
21
21
  size?: number | undefined;
22
22
  textureSize?: number[] | undefined;
23
23
  });
@@ -35,4 +35,5 @@ export default class PixelateEffect extends ShaderEffect {
35
35
  setTextureSize(width: number, height: number): void;
36
36
  }
37
37
  import ShaderEffect from "./shadereffect.js";
38
+ import type Renderer from "../renderer.js";
38
39
  //# sourceMappingURL=pixelate.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"pixelate.d.ts","sourceRoot":"","sources":["../../../src/video/effects/pixelate.js"],"names":[],"mappings":"AAkBA;;;;;;;;;;;GAWG;AACH;IACC;;;;;OAKG;IACH,sBALW,aAAa,GAAC,cAAc,GAAC,cAAc,YAEnD;QAAyB,IAAI;QACF,WAAW;KACxC,EAoBA;IALA,aAA+B;IAOhC;;;OAGG;IACH,cAFW,MAAM,QAKhB;IAED;;;;OAIG;IACH,sBAHW,MAAM,UACN,MAAM,QAIhB;CACD;yBA3EwB,mBAAmB"}
1
+ {"version":3,"file":"pixelate.d.ts","sourceRoot":"","sources":["../../../src/video/effects/pixelate.js"],"names":[],"mappings":"AAyBA;;;;;;;;;;;GAWG;AACH;IACC;;;;;OAKG;IACH,sBALW,QAAQ,YAEhB;QAAyB,IAAI;QACF,WAAW;KACxC,EAoBA;IALA,aAA+B;IAOhC;;;OAGG;IACH,cAFW,MAAM,QAKhB;IAED;;;;OAIG;IACH,sBAHW,MAAM,UACN,MAAM,QAIhB;CACD;yBAlFwB,mBAAmB;0BAOnB,gBAAgB"}
@@ -1,7 +1,11 @@
1
1
  /**
2
2
  * additional import for TypeScript
3
3
  * @import { Color } from "../../math/color.ts";
4
- * @import { default as WebGLRenderer } from "../webgl_renderer.js";
4
+ * @import { default as WebGLRenderer } from "../webgl/webgl_renderer.js";
5
+ * @import { default as WebGPURenderer } from "../webgpu/webgpu_renderer.js";
6
+ * @import { default as CanvasRenderer } from "../canvas/canvas_renderer.js";
7
+ * @import WebGLRenderer from "../webgl/webgl_renderer.js";
8
+ * @import Renderer from "../renderer.js";
5
9
  */
6
10
  /**
7
11
  * A procedural radial-gradient shader effect: solid color at the center
@@ -76,12 +80,12 @@
76
80
  */
77
81
  export default class RadialGradientEffect extends ShaderEffect {
78
82
  /**
79
- * @param {WebGLRenderer} renderer - the current renderer instance
83
+ * @param {Renderer} renderer - the current renderer instance
80
84
  * @param {object} [options] - initial uniform values
81
85
  * @param {Color} [options.color] - center color (0..255 RGB); defaults to white
82
86
  * @param {number} [options.intensity=1] - peak alpha at the center (0..1+)
83
87
  */
84
- constructor(renderer: WebGLRenderer, options?: {
88
+ constructor(renderer: Renderer, options?: {
85
89
  color?: Color | undefined;
86
90
  intensity?: number | undefined;
87
91
  });
@@ -100,4 +104,5 @@ export default class RadialGradientEffect extends ShaderEffect {
100
104
  }
101
105
  import ShaderEffect from "./shadereffect.js";
102
106
  import type { Color } from "../../math/color.ts";
107
+ import type Renderer from "../renderer.js";
103
108
  //# sourceMappingURL=radialGradient.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"radialGradient.d.ts","sourceRoot":"","sources":["../../../src/video/effects/radialGradient.js"],"names":[],"mappings":"AAEA;;;;GAIG;AAEH;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsEG;AACH;IACC;;;;;OAKG;IACH,+CAHG;QAAwB,KAAK;QACJ,SAAS;KACpC,EA+DA;IAhBA;;;OAGG;IACH,qCAAoC;IAcrC;;;;OAIG;IACH,gBAFW,KAAK,QAOf;IAED;;;;OAIG;IACH,wBAFW,MAAM,QAIhB;CACD;yBA1KwB,mBAAmB;2BAIlB,qBAAqB"}
1
+ {"version":3,"file":"radialGradient.d.ts","sourceRoot":"","sources":["../../../src/video/effects/radialGradient.js"],"names":[],"mappings":"AAEA;;;;;;;;GAQG;AAEH;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsEG;AACH;IACC;;;;;OAKG;IACH,sBALW,QAAQ,YAEhB;QAAwB,KAAK;QACJ,SAAS;KACpC,EA+DA;IAhBA;;;OAGG;IACH,qCAAoC;IAcrC;;;;OAIG;IACH,gBAFW,KAAK,QAOf;IAED;;;;OAIG;IACH,wBAFW,MAAM,QAIhB;CACD;yBA9KwB,mBAAmB;2BAIlB,qBAAqB;0BAKtB,gBAAgB"}
@@ -16,13 +16,13 @@
16
16
  */
17
17
  export default class ScanlineEffect extends ShaderEffect {
18
18
  /**
19
- * @param {WebGLRenderer|WebGPURenderer|CanvasRenderer} renderer - the current renderer instance
19
+ * @param {Renderer} renderer - the current renderer instance
20
20
  * @param {object} [options] - effect options
21
21
  * @param {number} [options.opacity=0.25] - scanline darkness (0.0 = invisible, 1.0 = fully black lines)
22
22
  * @param {number} [options.curvature=0.0] - barrel distortion strength (0.0 = flat, 0.02 = subtle CRT curve)
23
23
  * @param {number} [options.vignetteStrength=0.0] - edge darkening strength (0.0 = none, 0.3 = subtle)
24
24
  */
25
- constructor(renderer: WebGLRenderer | WebGPURenderer | CanvasRenderer, options?: {
25
+ constructor(renderer: Renderer, options?: {
26
26
  opacity?: number | undefined;
27
27
  curvature?: number | undefined;
28
28
  vignetteStrength?: number | undefined;
@@ -44,4 +44,5 @@ export default class ScanlineEffect extends ShaderEffect {
44
44
  setVignetteStrength(strength: number): void;
45
45
  }
46
46
  import ShaderEffect from "./shadereffect.js";
47
+ import type Renderer from "../renderer.js";
47
48
  //# sourceMappingURL=scanline.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"scanline.d.ts","sourceRoot":"","sources":["../../../src/video/effects/scanline.js"],"names":[],"mappings":"AA0CA;;;;;;;;;;;;;;;GAeG;AACH;IACC;;;;;;OAMG;IACH,sBANW,aAAa,GAAC,cAAc,GAAC,cAAc,YAEnD;QAAyB,OAAO;QACP,SAAS;QACT,gBAAgB;KAC3C,EAyCA;IAED;;;OAGG;IACH,oBAFW,MAAM,QAIhB;IAED;;;OAGG;IACH,wBAFW,MAAM,QAIhB;IAED;;;OAGG;IACH,8BAFW,MAAM,QAIhB;CACD;yBAnIwB,mBAAmB"}
1
+ {"version":3,"file":"scanline.d.ts","sourceRoot":"","sources":["../../../src/video/effects/scanline.js"],"names":[],"mappings":"AAiDA;;;;;;;;;;;;;;;GAeG;AACH;IACC;;;;;;OAMG;IACH,sBANW,QAAQ,YAEhB;QAAyB,OAAO;QACP,SAAS;QACT,gBAAgB;KAC3C,EAyCA;IAED;;;OAGG;IACH,oBAFW,MAAM,QAIhB;IAED;;;OAGG;IACH,wBAFW,MAAM,QAIhB;IAED;;;OAGG;IACH,8BAFW,MAAM,QAIhB;CACD;yBA1IwB,mBAAmB;0BAOnB,gBAAgB"}