melonjs 20.7.0 → 20.9.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (332) hide show
  1. package/README.md +7 -3
  2. package/build/application/application.d.ts +66 -8
  3. package/build/application/application.d.ts.map +1 -1
  4. package/build/application/defaultApplicationSettings.d.ts +6 -0
  5. package/build/application/defaultApplicationSettings.d.ts.map +1 -1
  6. package/build/application/header.d.ts.map +1 -1
  7. package/build/application/resize.d.ts +25 -0
  8. package/build/application/resize.d.ts.map +1 -1
  9. package/build/application/scaleMethods.d.ts +13 -3
  10. package/build/application/scaleMethods.d.ts.map +1 -1
  11. package/build/application/settings.d.ts +144 -5
  12. package/build/application/settings.d.ts.map +1 -1
  13. package/build/audio/audio.d.ts +29 -5
  14. package/build/audio/audio.d.ts.map +1 -1
  15. package/build/audio/autopause.d.ts +36 -0
  16. package/build/audio/autopause.d.ts.map +1 -0
  17. package/build/audio/backend/engine.d.ts +10 -1
  18. package/build/audio/backend/engine.d.ts.map +1 -1
  19. package/build/audio/backend/sound.d.ts +0 -1
  20. package/build/audio/backend/sound.d.ts.map +1 -1
  21. package/build/audio/backend/spatial.d.ts.map +1 -1
  22. package/build/audio/context.d.ts +35 -0
  23. package/build/audio/context.d.ts.map +1 -0
  24. package/build/audio/playback.d.ts.map +1 -1
  25. package/build/audio/procedural.d.ts.map +1 -1
  26. package/build/audio/spatial.d.ts +87 -0
  27. package/build/audio/spatial.d.ts.map +1 -0
  28. package/build/audio/state.d.ts +1 -0
  29. package/build/audio/state.d.ts.map +1 -1
  30. package/build/audio/types.d.ts +46 -6
  31. package/build/audio/types.d.ts.map +1 -1
  32. package/build/camera/camera2d.d.ts.map +1 -1
  33. package/build/camera/camera3d.d.ts +95 -8
  34. package/build/camera/camera3d.d.ts.map +1 -1
  35. package/build/camera/effects/fade_effect.d.ts.map +1 -1
  36. package/build/camera/effects/mask_effect.d.ts.map +1 -1
  37. package/build/camera/effects/shake_effect.d.ts.map +1 -1
  38. package/build/geometries/box3d.d.ts +25 -7
  39. package/build/geometries/box3d.d.ts.map +1 -1
  40. package/build/geometries/ellipse.d.ts +15 -1
  41. package/build/geometries/ellipse.d.ts.map +1 -1
  42. package/build/geometries/line.d.ts +1 -1
  43. package/build/geometries/line.d.ts.map +1 -1
  44. package/build/geometries/point.d.ts +1 -1
  45. package/build/geometries/point.d.ts.map +1 -1
  46. package/build/geometries/polygon.d.ts +15 -1
  47. package/build/geometries/polygon.d.ts.map +1 -1
  48. package/build/geometries/rectangle.d.ts +1 -1
  49. package/build/geometries/rectangle.d.ts.map +1 -1
  50. package/build/geometries/roundrect.d.ts +1 -1
  51. package/build/geometries/roundrect.d.ts.map +1 -1
  52. package/build/geometries/sphere.d.ts +36 -7
  53. package/build/geometries/sphere.d.ts.map +1 -1
  54. package/build/index.d.ts +16 -3
  55. package/build/index.d.ts.map +1 -1
  56. package/build/index.js +38172 -33633
  57. package/build/index.js.map +4 -4
  58. package/build/input/gamepad.d.ts +129 -3
  59. package/build/input/gamepad.d.ts.map +1 -1
  60. package/build/input/pointerevent.d.ts +8 -0
  61. package/build/input/pointerevent.d.ts.map +1 -1
  62. package/build/level/gltf/GLTFModel.d.ts +20 -33
  63. package/build/level/gltf/GLTFModel.d.ts.map +1 -1
  64. package/build/level/gltf/GLTFScene.d.ts +40 -1
  65. package/build/level/gltf/GLTFScene.d.ts.map +1 -1
  66. package/build/level/level.d.ts +35 -0
  67. package/build/level/level.d.ts.map +1 -1
  68. package/build/level/tiled/TMXLayer.d.ts +5 -2
  69. package/build/level/tiled/TMXLayer.d.ts.map +1 -1
  70. package/build/level/tiled/TMXObject.d.ts +0 -1
  71. package/build/level/tiled/TMXObjectFactory.d.ts +3 -2
  72. package/build/level/tiled/TMXObjectFactory.d.ts.map +1 -1
  73. package/build/level/tiled/TMXTile.d.ts +2 -1
  74. package/build/level/tiled/TMXTile.d.ts.map +1 -1
  75. package/build/level/tiled/TMXTileMap.d.ts +7 -4
  76. package/build/level/tiled/TMXTileMap.d.ts.map +1 -1
  77. package/build/level/tiled/TMXTileset.d.ts +1 -1
  78. package/build/level/tiled/TMXTileset.d.ts.map +1 -1
  79. package/build/level/tiled/TMXTilesetGroup.d.ts +5 -0
  80. package/build/level/tiled/TMXTilesetGroup.d.ts.map +1 -1
  81. package/build/level/tiled/factories/shape.d.ts +0 -1
  82. package/build/level/tiled/renderer/TMXHexagonalRenderer.d.ts +6 -5
  83. package/build/level/tiled/renderer/TMXHexagonalRenderer.d.ts.map +1 -1
  84. package/build/level/tiled/renderer/TMXIsometricRenderer.d.ts +5 -0
  85. package/build/level/tiled/renderer/TMXIsometricRenderer.d.ts.map +1 -1
  86. package/build/level/tiled/renderer/TMXObliqueRenderer.d.ts +5 -7
  87. package/build/level/tiled/renderer/TMXObliqueRenderer.d.ts.map +1 -1
  88. package/build/level/tiled/renderer/TMXOrthogonalRenderer.d.ts +5 -0
  89. package/build/level/tiled/renderer/TMXOrthogonalRenderer.d.ts.map +1 -1
  90. package/build/level/tiled/renderer/TMXRenderer.d.ts +19 -4
  91. package/build/level/tiled/renderer/TMXRenderer.d.ts.map +1 -1
  92. package/build/level/tiled/renderer/autodetect.d.ts +0 -4
  93. package/build/level/tiled/renderer/autodetect.d.ts.map +1 -1
  94. package/build/loader/cache.d.ts +220 -0
  95. package/build/loader/cache.d.ts.map +1 -1
  96. package/build/loader/loader.d.ts +20 -340
  97. package/build/loader/loader.d.ts.map +1 -1
  98. package/build/loader/loadingscreen.d.ts +1 -2
  99. package/build/loader/loadingscreen.d.ts.map +1 -1
  100. package/build/loader/parsers/gltf.d.ts +115 -0
  101. package/build/loader/parsers/gltf.d.ts.map +1 -1
  102. package/build/loader/parsers/shader.d.ts +0 -2
  103. package/build/math/color.d.ts +28 -5
  104. package/build/math/color.d.ts.map +1 -1
  105. package/build/math/matrix2d.d.ts +1 -1
  106. package/build/math/matrix2d.d.ts.map +1 -1
  107. package/build/math/matrix3d.d.ts +1 -1
  108. package/build/math/matrix3d.d.ts.map +1 -1
  109. package/build/math/observableVector2d.d.ts +14 -2
  110. package/build/math/observableVector2d.d.ts.map +1 -1
  111. package/build/math/observableVector3d.d.ts +15 -1
  112. package/build/math/observableVector3d.d.ts.map +1 -1
  113. package/build/math/vector2d.d.ts +31 -1
  114. package/build/math/vector2d.d.ts.map +1 -1
  115. package/build/math/vector3d.d.ts +38 -1
  116. package/build/math/vector3d.d.ts.map +1 -1
  117. package/build/math/vertex.d.ts.map +1 -1
  118. package/build/particles/emitter.d.ts.map +1 -1
  119. package/build/particles/particle.d.ts +29 -2
  120. package/build/particles/particle.d.ts.map +1 -1
  121. package/build/particles/settings.d.ts +104 -0
  122. package/build/particles/settings.d.ts.map +1 -1
  123. package/build/physics/adapter.d.ts +9 -1
  124. package/build/physics/adapter.d.ts.map +1 -1
  125. package/build/physics/bounds.d.ts +1 -1
  126. package/build/physics/bounds.d.ts.map +1 -1
  127. package/build/physics/broadphase/octree.d.ts +24 -0
  128. package/build/physics/broadphase/octree.d.ts.map +1 -1
  129. package/build/physics/broadphase/quadtree.d.ts +31 -0
  130. package/build/physics/broadphase/quadtree.d.ts.map +1 -1
  131. package/build/physics/builtin/body.d.ts +17 -2
  132. package/build/physics/builtin/body.d.ts.map +1 -1
  133. package/build/physics/builtin/builtin-adapter.d.ts.map +1 -1
  134. package/build/physics/builtin/detector.d.ts +0 -1
  135. package/build/physics/builtin/detector.d.ts.map +1 -1
  136. package/build/physics/builtin/sat.d.ts +0 -7
  137. package/build/physics/builtin/sat3d.d.ts +46 -0
  138. package/build/physics/builtin/sat3d.d.ts.map +1 -1
  139. package/build/physics/response.d.ts +45 -62
  140. package/build/physics/response.d.ts.map +1 -1
  141. package/build/pool.d.ts +4 -0
  142. package/build/pool.d.ts.map +1 -1
  143. package/build/renderable/collectable.d.ts +6 -1
  144. package/build/renderable/collectable.d.ts.map +1 -1
  145. package/build/renderable/colorlayer.d.ts +17 -4
  146. package/build/renderable/colorlayer.d.ts.map +1 -1
  147. package/build/renderable/container.d.ts +23 -17
  148. package/build/renderable/container.d.ts.map +1 -1
  149. package/build/renderable/entity/entity.d.ts +12 -16
  150. package/build/renderable/entity/entity.d.ts.map +1 -1
  151. package/build/renderable/frameAnimation.d.ts +1 -1
  152. package/build/renderable/groundshadow.d.ts +1 -0
  153. package/build/renderable/groundshadow.d.ts.map +1 -1
  154. package/build/renderable/imagelayer.d.ts +12 -5
  155. package/build/renderable/imagelayer.d.ts.map +1 -1
  156. package/build/renderable/instanced_mesh.d.ts +56 -7
  157. package/build/renderable/instanced_mesh.d.ts.map +1 -1
  158. package/build/renderable/mesh.d.ts +369 -4
  159. package/build/renderable/mesh.d.ts.map +1 -1
  160. package/build/renderable/nineslicesprite.d.ts +3 -13
  161. package/build/renderable/nineslicesprite.d.ts.map +1 -1
  162. package/build/renderable/renderable.d.ts +129 -28
  163. package/build/renderable/renderable.d.ts.map +1 -1
  164. package/build/renderable/sprite.d.ts +7 -20
  165. package/build/renderable/sprite.d.ts.map +1 -1
  166. package/build/renderable/sprite3d.d.ts +31 -16
  167. package/build/renderable/sprite3d.d.ts.map +1 -1
  168. package/build/renderable/text/bitmaptext.d.ts +76 -5
  169. package/build/renderable/text/bitmaptext.d.ts.map +1 -1
  170. package/build/renderable/text/bitmaptextdata.d.ts +1 -5
  171. package/build/renderable/text/bitmaptextdata.d.ts.map +1 -1
  172. package/build/renderable/text/glypheffect.d.ts +44 -0
  173. package/build/renderable/text/glypheffect.d.ts.map +1 -0
  174. package/build/renderable/text/text.d.ts +22 -3
  175. package/build/renderable/text/text.d.ts.map +1 -1
  176. package/build/renderable/text/textmetrics.d.ts +2 -0
  177. package/build/renderable/text/textmetrics.d.ts.map +1 -1
  178. package/build/renderable/trail.d.ts +0 -1
  179. package/build/renderable/trail.d.ts.map +1 -1
  180. package/build/renderable/trail3d.d.ts +174 -0
  181. package/build/renderable/trail3d.d.ts.map +1 -0
  182. package/build/renderable/trigger.d.ts +28 -5
  183. package/build/renderable/trigger.d.ts.map +1 -1
  184. package/build/renderable/ui/panelpaint.d.ts +5 -0
  185. package/build/renderable/ui/panelpaint.d.ts.map +1 -0
  186. package/build/renderable/ui/progressbar.d.ts +192 -0
  187. package/build/renderable/ui/progressbar.d.ts.map +1 -0
  188. package/build/renderable/ui/uibaseelement.d.ts +48 -3
  189. package/build/renderable/ui/uibaseelement.d.ts.map +1 -1
  190. package/build/renderable/ui/uipanel.d.ts +245 -0
  191. package/build/renderable/ui/uipanel.d.ts.map +1 -0
  192. package/build/renderable/ui/uispriteelement.d.ts +19 -3
  193. package/build/renderable/ui/uispriteelement.d.ts.map +1 -1
  194. package/build/renderable/ui/uitextbutton.d.ts +30 -1
  195. package/build/renderable/ui/uitextbutton.d.ts.map +1 -1
  196. package/build/state/state.d.ts.map +1 -1
  197. package/build/system/bootstrap.d.ts.map +1 -1
  198. package/build/system/legacy_pool.d.ts +24 -4
  199. package/build/system/legacy_pool.d.ts.map +1 -1
  200. package/build/system/pool.d.ts +15 -8
  201. package/build/system/pool.d.ts.map +1 -1
  202. package/build/tweens/tween.d.ts +50 -3
  203. package/build/tweens/tween.d.ts.map +1 -1
  204. package/build/video/canvas/canvas_renderer.d.ts +34 -23
  205. package/build/video/canvas/canvas_renderer.d.ts.map +1 -1
  206. package/build/video/effects/blendEffect.d.ts +0 -1
  207. package/build/video/effects/bloom.d.ts +72 -0
  208. package/build/video/effects/bloom.d.ts.map +1 -0
  209. package/build/video/effects/blur.d.ts +3 -2
  210. package/build/video/effects/blur.d.ts.map +1 -1
  211. package/build/video/effects/chromaticAberration.d.ts +3 -2
  212. package/build/video/effects/chromaticAberration.d.ts.map +1 -1
  213. package/build/video/effects/colorMatrix.d.ts +3 -2
  214. package/build/video/effects/colorMatrix.d.ts.map +1 -1
  215. package/build/video/effects/desaturate.d.ts +10 -2
  216. package/build/video/effects/desaturate.d.ts.map +1 -1
  217. package/build/video/effects/dissolve.d.ts +3 -2
  218. package/build/video/effects/dissolve.d.ts.map +1 -1
  219. package/build/video/effects/dropShadow.d.ts +3 -2
  220. package/build/video/effects/dropShadow.d.ts.map +1 -1
  221. package/build/video/effects/flash.d.ts +3 -2
  222. package/build/video/effects/flash.d.ts.map +1 -1
  223. package/build/video/effects/glow.d.ts +3 -2
  224. package/build/video/effects/glow.d.ts.map +1 -1
  225. package/build/video/effects/hologram.d.ts +3 -2
  226. package/build/video/effects/hologram.d.ts.map +1 -1
  227. package/build/video/effects/invert.d.ts +10 -2
  228. package/build/video/effects/invert.d.ts.map +1 -1
  229. package/build/video/effects/outline.d.ts +3 -2
  230. package/build/video/effects/outline.d.ts.map +1 -1
  231. package/build/video/effects/pixelate.d.ts +3 -2
  232. package/build/video/effects/pixelate.d.ts.map +1 -1
  233. package/build/video/effects/radialGradient.d.ts +8 -3
  234. package/build/video/effects/radialGradient.d.ts.map +1 -1
  235. package/build/video/effects/scanline.d.ts +3 -2
  236. package/build/video/effects/scanline.d.ts.map +1 -1
  237. package/build/video/effects/sepia.d.ts +10 -2
  238. package/build/video/effects/sepia.d.ts.map +1 -1
  239. package/build/video/effects/shadereffect.d.ts +10 -4
  240. package/build/video/effects/shadereffect.d.ts.map +1 -1
  241. package/build/video/effects/shine.d.ts +3 -2
  242. package/build/video/effects/shine.d.ts.map +1 -1
  243. package/build/video/effects/tintPulse.d.ts +3 -7
  244. package/build/video/effects/tintPulse.d.ts.map +1 -1
  245. package/build/video/effects/tonemap.d.ts +121 -0
  246. package/build/video/effects/tonemap.d.ts.map +1 -0
  247. package/build/video/effects/vignette.d.ts +3 -2
  248. package/build/video/effects/vignette.d.ts.map +1 -1
  249. package/build/video/effects/wave.d.ts +3 -7
  250. package/build/video/effects/wave.d.ts.map +1 -1
  251. package/build/video/gpu/batcher.d.ts +8 -2
  252. package/build/video/gpu/batcher.d.ts.map +1 -1
  253. package/build/video/gpu/vertexformat.d.ts +26 -0
  254. package/build/video/gpu/vertexformat.d.ts.map +1 -1
  255. package/build/video/gradient.d.ts +1 -1
  256. package/build/video/gradient.d.ts.map +1 -1
  257. package/build/video/renderer.d.ts +111 -7
  258. package/build/video/renderer.d.ts.map +1 -1
  259. package/build/video/renderstate.d.ts +2 -0
  260. package/build/video/renderstate.d.ts.map +1 -1
  261. package/build/video/rendertarget/canvasrendertarget.d.ts +3 -4
  262. package/build/video/rendertarget/canvasrendertarget.d.ts.map +1 -1
  263. package/build/video/rendertarget/render_target_pool.d.ts +0 -1
  264. package/build/video/rendertarget/rendertarget.d.ts +12 -5
  265. package/build/video/rendertarget/rendertarget.d.ts.map +1 -1
  266. package/build/video/rendertarget/webglrendertarget.d.ts +0 -1
  267. package/build/video/rendertarget/webglrendertarget.d.ts.map +1 -1
  268. package/build/video/rendertarget/webgpurendertarget.d.ts +24 -14
  269. package/build/video/rendertarget/webgpurendertarget.d.ts.map +1 -1
  270. package/build/video/texture/atlas.d.ts +2 -1
  271. package/build/video/texture/atlas.d.ts.map +1 -1
  272. package/build/video/texture/cache.d.ts +1 -3
  273. package/build/video/texture/frametexture.d.ts +0 -1
  274. package/build/video/texture/frametexture.d.ts.map +1 -1
  275. package/build/video/texture/noise_texture2d.d.ts +1 -0
  276. package/build/video/texture/noise_texture2d.d.ts.map +1 -1
  277. package/build/video/texture/texture2d.d.ts +6 -0
  278. package/build/video/texture/texture2d.d.ts.map +1 -1
  279. package/build/video/utils/autodetect.d.ts +0 -2
  280. package/build/video/webgl/batchers/batcher.d.ts +0 -9
  281. package/build/video/webgl/batchers/batcher.d.ts.map +1 -1
  282. package/build/video/webgl/batchers/lit_quad_batcher.d.ts +2 -0
  283. package/build/video/webgl/batchers/lit_quad_batcher.d.ts.map +1 -1
  284. package/build/video/webgl/batchers/material_batcher.d.ts +4 -2
  285. package/build/video/webgl/batchers/material_batcher.d.ts.map +1 -1
  286. package/build/video/webgl/batchers/mesh_batcher.d.ts +0 -3
  287. package/build/video/webgl/batchers/mesh_batcher.d.ts.map +1 -1
  288. package/build/video/webgl/batchers/quad_batcher.d.ts +4 -0
  289. package/build/video/webgl/batchers/quad_batcher.d.ts.map +1 -1
  290. package/build/video/webgl/buffer/index.d.ts +0 -1
  291. package/build/video/webgl/buffer/retained_geometry.d.ts +0 -1
  292. package/build/video/webgl/glshader.d.ts +5 -3
  293. package/build/video/webgl/glshader.d.ts.map +1 -1
  294. package/build/video/webgl/renderers/tmxlayer/orthogonal.d.ts +0 -4
  295. package/build/video/webgl/texture/store.d.ts +0 -1
  296. package/build/video/webgl/webgl_renderer.d.ts +63 -24
  297. package/build/video/webgl/webgl_renderer.d.ts.map +1 -1
  298. package/build/video/webgpu/batchers/mesh_batcher.d.ts +0 -3
  299. package/build/video/webgpu/batchers/mesh_batcher.d.ts.map +1 -1
  300. package/build/video/webgpu/batchers/quad_batcher.d.ts +0 -2
  301. package/build/video/webgpu/batchers/quad_batcher.d.ts.map +1 -1
  302. package/build/video/webgpu/batchers/webgpu_batcher.d.ts +0 -2
  303. package/build/video/webgpu/batchers/webgpu_batcher.d.ts.map +1 -1
  304. package/build/video/webgpu/pipeline/cache.d.ts.map +1 -1
  305. package/build/video/webgpu/renderers/tmxlayer/orthogonal.d.ts +0 -2
  306. package/build/video/webgpu/texture/frametexture.d.ts +0 -2
  307. package/build/video/webgpu/texture/frametexture.d.ts.map +1 -1
  308. package/build/video/webgpu/texture/store.d.ts +0 -1
  309. package/build/video/webgpu/webgpu_renderer.d.ts +7 -75
  310. package/build/video/webgpu/webgpu_renderer.d.ts.map +1 -1
  311. package/package.json +2 -2
  312. package/skills/AGENTS.md +1 -1
  313. package/skills/melonjs/SKILL.md +2 -0
  314. package/skills/melonjs-3d/SKILL.md +454 -22
  315. package/skills/melonjs-3d-assets/SKILL.md +111 -10
  316. package/skills/melonjs-audio/SKILL.md +229 -8
  317. package/skills/melonjs-camera-and-drawing/SKILL.md +127 -1
  318. package/skills/melonjs-display-and-scaling/SKILL.md +273 -0
  319. package/skills/melonjs-effects-and-shaders/SKILL.md +341 -29
  320. package/skills/melonjs-events/SKILL.md +8 -6
  321. package/skills/melonjs-input/SKILL.md +147 -7
  322. package/skills/melonjs-math/SKILL.md +313 -0
  323. package/skills/melonjs-particles-and-trails/SKILL.md +189 -13
  324. package/skills/melonjs-performance/SKILL.md +131 -23
  325. package/skills/melonjs-physics/SKILL.md +103 -28
  326. package/skills/melonjs-renderables/SKILL.md +8 -2
  327. package/skills/melonjs-scenes-and-state/SKILL.md +134 -3
  328. package/skills/melonjs-sprites-and-animation/SKILL.md +9 -4
  329. package/skills/melonjs-tilemaps/SKILL.md +40 -12
  330. package/skills/melonjs-ui-and-text/SKILL.md +546 -7
  331. package/build/level/gltf/srgb.d.ts +0 -20
  332. package/build/level/gltf/srgb.d.ts.map +0 -1
@@ -71,16 +71,27 @@ export declare const GAMEPAD: {
71
71
  * @param button - Button/Axis definition
72
72
  * @param button.type - "buttons" or "axes"
73
73
  * @param button.code - button or axis code id
74
- * @param button.threshold - value indicating when the axis should trigger the keycode
74
+ * @param button.threshold - how far past the deadzone the axis must travel to
75
+ * trigger the keycode. It is ADDED to {@link input.setGamepadDeadzone}, it does
76
+ * not replace it, so with the default deadzone of 0.1 a threshold of 0.5 fires
77
+ * at 0.6 of full deflection. Its SIGN picks the half of the axis to watch:
78
+ * negative for left/up, positive for right/down, and the two halves are bound
79
+ * separately. Ignored for `"buttons"`, which take the browser's own pressed
80
+ * state; the deadzone reaches a button only where a non-standard mapping
81
+ * routes an axis onto one through its `analog` array.
75
82
  * @param keyCode - (See {@link input.KEY})
83
+ * @throws {Error} if `keyCode` has no action bound to it yet — call
84
+ * {@link input.bindKey} first.
76
85
  * @example
77
86
  * // enable the keyboard
78
87
  * me.input.bindKey(me.input.KEY.X, "shoot");
79
88
  * ...
80
89
  * // map the lower face button on the first gamepad to the X key
81
90
  * me.input.bindGamepad(0, {type:"buttons", code: me.input.GAMEPAD.BUTTONS.FACE_1}, me.input.KEY.X);
82
- * // map the left axis value on the first gamepad to the LEFT key
91
+ * // map the left half of the stick to LEFT, firing at 0.6 of full travel
92
+ * // (0.1 deadzone + 0.5 threshold), and the right half to RIGHT
83
93
  * me.input.bindGamepad(0, {type:"axes", code: me.input.GAMEPAD.AXES.LX, threshold: -0.5}, me.input.KEY.LEFT);
94
+ * me.input.bindGamepad(0, {type:"axes", code: me.input.GAMEPAD.AXES.LX, threshold: 0.5}, me.input.KEY.RIGHT);
84
95
  * @category Input
85
96
  */
86
97
  export declare function bindGamepad(index: number, button: {
@@ -90,17 +101,33 @@ export declare function bindGamepad(index: number, button: {
90
101
  }, keyCode: number): void;
91
102
  /**
92
103
  * unbind the defined keycode
104
+ *
105
+ * Takes the `type` the binding was made with, because a button code and an
106
+ * axis code are both small integers from different sets and they collide:
107
+ * `GAMEPAD.AXES.LX` and `GAMEPAD.BUTTONS.FACE_1` are both 0. Without it an
108
+ * axis could not be unbound at all, and asking for one by its code removed
109
+ * whatever button happened to share the number.
93
110
  * @param index - Gamepad index
94
111
  * @param button - (See {@link input.GAMEPAD})
112
+ * @param type - which table the binding is in, `"buttons"` by default
95
113
  * @example
96
114
  * me.input.unbindGamepad(0, me.input.GAMEPAD.BUTTONS.FACE_1);
115
+ * me.input.unbindGamepad(0, me.input.GAMEPAD.AXES.LX, "axes");
97
116
  * @category Input
98
117
  */
99
- export declare function unbindGamepad(index: number, button: number): void;
118
+ export declare function unbindGamepad(index: number, button: number, type?: "buttons" | "axes"): void;
100
119
  /**
101
120
  * Set deadzone for analog gamepad inputs<br>
102
121
  * The default deadzone is 0.1 (10%) Analog values less than this will be ignored
122
+ *
123
+ * For axes it is the floor that a binding's own `threshold` is added to: one
124
+ * bound with `threshold: 0.5` under this default fires at 0.6, so raising it
125
+ * moves every axis binding with it. An ordinary button never consults it at
126
+ * all, since its pressed state comes from the browser; it reaches a button
127
+ * only where a non-standard mapping routes an axis onto one through its
128
+ * `analog` array.
103
129
  * @param value - Deadzone value
130
+ * @see {@link input.bindGamepad}
104
131
  * @category Input
105
132
  */
106
133
  export declare function setGamepadDeadzone(value: number): void;
@@ -135,5 +162,104 @@ export declare function setGamepadDeadzone(value: number): void;
135
162
  * });
136
163
  */
137
164
  export declare const setGamepadMapping: (id: string, mapping: Partial<GamepadMapping>) => void;
165
+ /**
166
+ * Options for {@link input.vibrateGamepad}.
167
+ * @category Input
168
+ */
169
+ export interface GamepadVibration {
170
+ /** how long the effect runs, milliseconds */
171
+ duration?: number;
172
+ /** the heavy, low-frequency motor, `0` to `1` */
173
+ strongMagnitude?: number;
174
+ /** the light, high-frequency motor, `0` to `1` */
175
+ weakMagnitude?: number;
176
+ /** how long to wait before it starts, milliseconds */
177
+ startDelay?: number;
178
+ /** left trigger motor, `0` to `1`. `"trigger-rumble"` only */
179
+ leftTrigger?: number;
180
+ /** right trigger motor, `0` to `1`. `"trigger-rumble"` only */
181
+ rightTrigger?: number;
182
+ /**
183
+ * Which effect to play. `"dual-rumble"` is the one every haptic pad
184
+ * supports; `"trigger-rumble"` drives the motors inside the triggers and
185
+ * is not widely implemented.
186
+ */
187
+ type?: GamepadHapticEffectType;
188
+ }
189
+ /**
190
+ * Whether the pad at this index can vibrate.
191
+ *
192
+ * For deciding what to OFFER — a rumble toggle in an options screen, say.
193
+ * Nothing needs to call it before {@link input.vibrateGamepad}, which is a
194
+ * no-op on a pad without motors.
195
+ * @param index - Gamepad index
196
+ * @returns true when there is haptic hardware to drive
197
+ * @category Input
198
+ */
199
+ export declare function hasGamepadVibration(index: number): boolean;
200
+ /**
201
+ * Vibrate a gamepad.
202
+ *
203
+ * Safe to call blind: with no pad in that slot, no motors, or a browser
204
+ * without the Gamepad API at all, it resolves `false` and does nothing. That
205
+ * is the whole error path, so game code never has to branch on support.
206
+ *
207
+ * Magnitudes default to FULL, unlike the underlying web API where every
208
+ * parameter defaults to zero and a bare `playEffect("dual-rumble")` is a
209
+ * silent no-op. `vibrateGamepad(0)` vibrates.
210
+ *
211
+ * A second call preempts the first on the same pad, which is what makes a
212
+ * rapid series of hits read as a rapid series of hits rather than a queue.
213
+ * That is for DISTINCT events: a sustained rumble should be one effect with
214
+ * a long `duration`, not a call per frame, which would spend a promise and a
215
+ * preempted effect every frame to produce one continuous one.
216
+ * @param index - Gamepad index
217
+ * @param options - how hard and how long; see {@link GamepadVibration}
218
+ * @returns whether the effect ran to completion. `false` covers unsupported,
219
+ * preempted by a later call, and rejected by the device alike — a rumble is
220
+ * feedback, and nothing sensible branches on which of those happened.
221
+ * @example
222
+ * // a short, sharp knock
223
+ * input.vibrateGamepad(0, { duration: 90, strongMagnitude: 0.4, weakMagnitude: 0.8 });
224
+ * // and a long heavy one for something big
225
+ * input.vibrateGamepad(0, { duration: 600, strongMagnitude: 1, weakMagnitude: 0.5 });
226
+ * @category Input
227
+ */
228
+ export declare function vibrateGamepad(index: number, options?: GamepadVibration): Promise<boolean>;
229
+ /**
230
+ * Stop whatever a gamepad is currently playing.
231
+ *
232
+ * For cutting a long effect short — the player pausing, or a run ending under
233
+ * a rumble that would otherwise outlive it. A no-op where there is nothing to
234
+ * stop.
235
+ * @param index - Gamepad index
236
+ * @category Input
237
+ */
238
+ export declare function stopGamepadVibration(index: number): void;
239
+ /**
240
+ * The index of the pad the player is actually using.
241
+ *
242
+ * Slots are handed out in plug order, so index 0 is a guess rather than an
243
+ * answer: a wheel, a spare pad or a keyboard-shaped device left plugged in
244
+ * can hold slot 0 for a whole session while the player presses buttons on
245
+ * slot 1. Nothing in the browser reports which is "the" controller, and the
246
+ * one thing that identifies it is use.
247
+ *
248
+ * So this reports the last pad to produce a BOUND input, falling back to the
249
+ * first connected one before anything has been pressed, and to -1 when there
250
+ * is no pad at all. Pass it wherever an index is wanted —
251
+ * {@link input.vibrateGamepad} most of all, since rumbling the wrong pad is
252
+ * both useless and impossible to notice in testing.
253
+ *
254
+ * It follows bound inputs only, which is what makes it an answer about the
255
+ * player rather than about electrical noise: a resting stick on a worn pad
256
+ * reports movement for ever, and would otherwise claim to be the active one.
257
+ * @returns the gamepad index, or -1 when no gamepad is connected
258
+ * @example
259
+ * // rumble whichever pad the player is holding
260
+ * input.vibrateGamepad(input.activeGamepad(), { duration: 120 });
261
+ * @category Input
262
+ */
263
+ export declare function activeGamepad(): number;
138
264
  export {};
139
265
  //# sourceMappingURL=gamepad.d.ts.map
@@ -1 +1 @@
1
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@@ -77,6 +77,14 @@ export declare function unbindPointer(button?: number): void;
77
77
  /**
78
78
  * allows registration of event listeners on the object target. <br>
79
79
  * melonJS will pass a me.Pointer object to the defined callback.
80
+ *
81
+ * Regions under the pointer are asked in the order they are drawn, topmost
82
+ * first, and the walk continues downwards until a callback returns `false`.
83
+ * Depth is resolved per container, so a child's `pos.z` orders it among its
84
+ * siblings only and a cross-container pair is decided at the common ancestor,
85
+ * matching what is drawn on top. `app.viewport` is asked BEFORE all of them
86
+ * rather than as a fallback, so a callback registered on it should not return
87
+ * `false` unless it means to swallow every pointer event in the game.
80
88
  * @see Pointer
81
89
  * @see {@link http://www.w3.org/TR/pointerevents/#list-of-pointer-events | W3C Pointer Event list}
82
90
  * @param eventType - The event type for which the object is registering <br>
@@ -1 +1 @@
1
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1
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@@ -28,26 +28,41 @@
28
28
  * app.world.addChild(boat);
29
29
  *
30
30
  * // ...then drive it like anything else
31
- * boat.pos.set(steerX, waterLevel);
32
- * boat.depth = travelled;
31
+ * boat.setPosition(steerX, waterLevel, travelled);
33
32
  * boat.rotate(lean - lastLean, AXIS_Z);
34
33
  */
35
34
  export default class GLTFModel extends Container {
36
35
  /**
37
- * @param {import("../../loader/loader.js").GLTFData} data - the parsed glTF descriptor, as returned by {@link loader.getGLTF}
36
+ * @param {import("../../loader/parsers/gltf.js").GLTFData} data - the parsed glTF descriptor, as returned by {@link loader.getGLTF}
38
37
  * @param {object} [options]
39
38
  * @param {number} [options.scale=1] - pixels per glTF unit (uniform scene scale)
40
39
  * @param {boolean} [options.rightHanded=true] - glTF Y-up → engine Y-down via a rotation (no mirror)
41
40
  * @param {boolean} [options.lit=false] - render the part meshes through the lit batcher
42
41
  * @param {boolean} [options.castGroundShadow] - give the parts a ground shadow; omit to inherit the application setting
43
42
  * @param {number} [options.shadowGroundY] - world Y of the floor those shadows land on
43
+ * @param {number} [options.shadowOpacity=0.45] - opacity of those shadows before any height fade
44
+ * @param {number} [options.shadowScale=1] - size multiplier for those shadows (see {@link Mesh#shadowScale})
45
+ * @param {number} [options.shadowOffset=0] - how far to slide them along their direction, in multiples of each blob's own radius; needs `shadowGroundY` (see {@link Mesh#shadowOffset}). `shadowGroundPoint` is deliberately not a scene option: one floor point shared by every part would stack their blobs on a single spot
46
+ * @param {number} [options.shadowStretch=1] - how much longer they are along that direction, clamped to 3
47
+ * @param {number} [options.shadowDirectionX=0] - x of the ground direction they are cast along
48
+ * @param {number} [options.shadowDirectionZ=0] - z of the ground direction they are cast along
49
+ * @param {number[]|Vector3d} [options.shadowGroundNormal] - the UP normal of the floor those shadows land on; needs `shadowGroundY` (see {@link Mesh#shadowGroundNormal})
50
+ * @param {Light3d} [options.shadowLight] - a {@link Light3d} to take that direction from instead
44
51
  */
45
- constructor(data: import("../../loader/loader.js").GLTFData, options?: {
52
+ constructor(data: import("../../loader/parsers/gltf.js").GLTFData, options?: {
46
53
  scale?: number | undefined;
47
54
  rightHanded?: boolean | undefined;
48
55
  lit?: boolean | undefined;
49
56
  castGroundShadow?: boolean | undefined;
50
57
  shadowGroundY?: number | undefined;
58
+ shadowOpacity?: number | undefined;
59
+ shadowScale?: number | undefined;
60
+ shadowOffset?: number | undefined;
61
+ shadowStretch?: number | undefined;
62
+ shadowDirectionX?: number | undefined;
63
+ shadowDirectionZ?: number | undefined;
64
+ shadowGroundNormal?: number[] | Vector3d | undefined;
65
+ shadowLight?: any;
51
66
  });
52
67
  /**
53
68
  * playback multiplier for the current animation (1 = authored speed).
@@ -120,36 +135,8 @@ export default class GLTFModel extends Container {
120
135
  * @returns {GLTFModel} this, for chaining
121
136
  */
122
137
  stop(): GLTFModel;
123
- /**
124
- * {@link Container#draw} translates the renderer by `pos` so children draw
125
- * in container-local space. This rig's children are already in world space,
126
- * so that translation is undone here rather than doubling the placement.
127
- * Paired with `autoTransform = false`, which suppresses the matching
128
- * rotation fold.
129
- * @param {CanvasRenderer|WebGLRenderer} renderer - a renderer instance
130
- * @param {Camera2d} [viewport] - the camera rendering this frame
131
- */
132
- draw(renderer: CanvasRenderer | WebGLRenderer, viewport?: Camera2d): void;
133
- /**
134
- * Where this model is, as a 2D box — what culling, picking and the physics
135
- * broadphase all read.
136
- *
137
- * A `Container` has no dimensions of its own, and one left that way reports
138
- * an EMPTY bounds: a model claiming to be nowhere, which the broadphase
139
- * cannot place. A rig's size is known at load from the glTF scene AABB, so
140
- * this is a placement of a measurement taken once in the constructor rather
141
- * than a walk of the parts — `Container#updateBounds` with
142
- * `enableChildBoundsUpdate` would re-measure the whole rig on every call,
143
- * and that flag is for a group whose extent really is its members' union.
144
- *
145
- * The box is the model's bounding SPHERE squared off, so a turned model
146
- * still reports something that contains it. Generous bounds only cost
147
- * broadphase pruning; tight ones lose contacts.
148
- * @param {boolean} [absolute=true] - in world rather than local coordinates
149
- * @returns {Bounds} this model's bounding box
150
- */
151
- updateBounds(absolute?: boolean): Bounds;
152
138
  }
153
139
  import Container from "../../renderable/container.js";
154
140
  import type { AnimationOptionsInput } from "../../renderable/animation.ts";
141
+ import type { Vector3d } from "../../math/vector3d.ts";
155
142
  //# sourceMappingURL=GLTFModel.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"GLTFModel.d.ts","sourceRoot":"","sources":["../../../src/level/gltf/GLTFModel.js"],"names":[],"mappings":"AA0DA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiCG;AACH;IACC;;;;;;;;OAQG;IACH,kBARW,OAAO,wBAAwB,EAAE,QAAQ,YAEjD;QAAyB,KAAK;QACJ,WAAW;QACX,GAAG;QACH,gBAAgB;QACjB,aAAa;KACxC,EAsRA;IAzQA;;;OAGG;IACH,eAAoD;IA0CpD;;;;OAIG;IACH,YAA8B;IAC9B;;;;OAIG;IACH,YAA8B;IAC9B;;;;OAIG;IACH,gBAAqB;IACrB;;;;OAIG;IACH,gBAAqB;IACrB;;;;;;;OAOG;IACH,WAAgB;IAahB;;;;;;;;;;;;OAYG;IACH,gBAAkC;IAClC;;;OAGG;IACH,iBAAwD;IAExD;;;OAGG;IACH,iBAAyD;IAqFzD;;;;OAIG;IACH,SAAc;IAiBd;;;;OAIG;IACH,gBAHU,MAAM,CAGO;IAEvB;;;;OAIG;IACH,gBAHU,OAAO,CAGU;IAE3B;;;;OAIG;IAIH;;;OAGG;IACH;;;;MAAsD;IACtD;;;;OAIG;IACH,oGAA0B;IAC1B;;;;OAIG;IACH,mBAAsB;IAOvB;;;;;OAKG;IACH,qBAJa,MAAM,EAAE,CAMpB;IAED;;;;OAIG;IACH,yBAHW,MAAM,GACJ,OAAO,CAInB;IAED;;;;;;;;;;;;;;;OAeG;IACH,0BAXW,MAAM,YACN,qBAAqB,iBACrB,OAAO,GACL,SAAS,CAgErB;IAED;;;;;;;;;;;;;OAaG;IACH,YATW,MAAM,YACN,qBAAqB,GACnB,SAAS,CAarB;IAED;;;;OAIG;IACH,SAFa,SAAS,CAKrB;IAED;;;;;;OAMG;IACH,QAFa,SAAS,CAarB;IAkDD;;;;;;OAMG;IACH;;;;;;;;;;;;;;;OAeG;IACH,WAFa,OAAO,CAInB;IAED;;;;;;;;OAQG;IACH,eAHW,cAAc,GAAC,aAAa,aAC5B,QAAQ,QAKlB;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,wBAHW,OAAO,GACL,MAAM,CAgBlB;IAED;;;OAGG;IACH,cAOC;IAED;;;;;;;;;;;;;;OAcG;IACH,eAJa,MAAM,EAAE,CA4BpB;IAED;;;;;OAKG;IACH,4DAqBC;IAED;;;;;;;OAOG;IACH,2CAJa,MAAM,EAAE,CAyCpB;IAED;;;;;;;;OAQG;IACH,+CASC;CACD;sBAvxBqB,+BAA+B;2CAUX,+BAA+B"}
1
+ {"version":3,"file":"GLTFModel.d.ts","sourceRoot":"","sources":["../../../src/level/gltf/GLTFModel.js"],"names":[],"mappings":"AA+DA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgCG;AACH;IACC;;;;;;;;;;;;;;;;OAgBG;IACH,kBAhBW,OAAO,8BAA8B,EAAE,QAAQ,YAEvD;QAAyB,KAAK;QACJ,WAAW;QACX,GAAG;QACH,gBAAgB;QACjB,aAAa;QACb,aAAa;QACb,WAAW;QACX,YAAY;QACZ,aAAa;QACb,gBAAgB;QAChB,gBAAgB;QACL,kBAAkB;QAC5B,WAAW;KACvC,EAyRA;IA5QA;;;OAGG;IACH,eAAoD;IA0CpD;;;;OAIG;IACH,YAA8B;IAC9B;;;;OAIG;IACH,YAA8B;IAC9B;;;;OAIG;IACH,gBAAqB;IACrB;;;;OAIG;IACH,gBAAqB;IACrB;;;;;;;OAOG;IACH,WAAgB;IAahB;;;;;;;;;;;;OAYG;IACH,gBAAkC;IAClC;;;OAGG;IACH,iBAAwD;IAExD;;;OAGG;IACH,iBAAyD;IAwFzD;;;;OAIG;IACH,SAAc;IAiBd;;;;OAIG;IACH,gBAHU,MAAM,CAGO;IAEvB;;;;OAIG;IACH,gBAHU,OAAO,CAGU;IAE3B;;;;OAIG;IAIH;;;OAGG;IACH;;;;MAAsD;IACtD;;;;OAIG;IACH,oGAA0B;IAC1B;;;;OAIG;IACH,mBAAsB;IAOvB;;;;;OAKG;IACH,qBAJa,MAAM,EAAE,CAMpB;IAED;;;;OAIG;IACH,yBAHW,MAAM,GACJ,OAAO,CAInB;IAED;;;;;;;;;;;;;;;OAeG;IACH,0BAXW,MAAM,YACN,qBAAqB,iBACrB,OAAO,GACL,SAAS,CAgErB;IAED;;;;;;;;;;;;;OAaG;IACH,YATW,MAAM,YACN,qBAAqB,GACnB,SAAS,CAarB;IAED;;;;OAIG;IACH,SAFa,SAAS,CAKrB;IAED;;;;;;OAMG;IACH,QAFa,SAAS,CAarB;IAkDD;;;;;;OAMG;IACH;;;;;;;;;;;;;;;OAeG;IACH,WAFa,OAAO,CAInB;IAkDD;;;OAGG;IACH,cAOC;IAED;;;;;;;;;;;;;;OAcG;IACH,eAJa,MAAM,EAAE,CA4BpB;IAED;;;;;OAKG;IACH,4DAqBC;IAED;;;;;;;OAOG;IACH,2CAJa,MAAM,EAAE,CAyCpB;IAED;;;;;;;;OAQG;IACH,+CAYC;CACD;sBAzyBqB,+BAA+B;2CASX,+BAA+B;8BAC9C,wBAAwB"}
@@ -1,4 +1,11 @@
1
1
 
2
+ /**
3
+ * additional import for TypeScript
4
+ * @import Container from "../../renderable/container.js";
5
+ * @import Mesh from "../../renderable/mesh.js";
6
+ * @import {Light3d} from "../../lighting/light3d.ts";
7
+ * @import {Vector3d} from "../../math/vector3d.ts";
8
+ */
2
9
  /**
3
10
  * A loadable 3D scene parsed from a glTF / GLB asset. Instances are created
4
11
  * and registered with the {@link level} director (usually automatically by
@@ -75,6 +82,28 @@ export default class GLTFScene {
75
82
  * shadows land on ({@link Mesh#shadowGroundY}); omit it and each blob sits
76
83
  * at its own object's base at full strength, which is right for a scene
77
84
  * whose props already rest on the ground.
85
+ * @param {number} [options.shadowOpacity] - how dark the blobs are ({@link Mesh#shadowOpacity})
86
+ * @param {number} [options.shadowScale] - blob footprint multiplier ({@link Mesh#shadowScale})
87
+ * @param {number} [options.shadowOffset] - how far to slide them along the light, in blob radii ({@link Mesh#shadowOffset})
88
+ * @param {number} [options.shadowStretch] - how much longer they are along it ({@link Mesh#shadowStretch})
89
+ * @param {number} [options.shadowDirectionX] - x of the ground direction they are cast along ({@link Mesh#shadowDirectionX})
90
+ * @param {number} [options.shadowDirectionZ] - z of that direction ({@link Mesh#shadowDirectionZ})
91
+ * @param {number[]|Vector3d} [options.shadowGroundNormal] - up normal of the floor, for a scene that is not level ({@link Mesh#shadowGroundNormal})
92
+ * @param {Light3d} [options.shadowLight] - a light to take the direction from, re-read every draw ({@link Mesh#shadowLight})
93
+ * @example
94
+ * // a loaded scene lit by a sun the game owns, so a day/night cycle
95
+ * // carries the shadows with it
96
+ * const sun = new Light3d({ direction: [0.4, 1, 0.2] });
97
+ * app.world.addChild(sun);
98
+ * await level.load("village", {
99
+ * scale: 40,
100
+ * castGroundShadow: true,
101
+ * shadowGroundY: 0,
102
+ * shadowLight: sun,
103
+ * shadowOffset: 0.6,
104
+ * shadowStretch: 1.8,
105
+ * async: true,
106
+ * });
78
107
  */
79
108
  addTo(container: Container, options?: {
80
109
  scale?: number | undefined;
@@ -83,7 +112,17 @@ export default class GLTFScene {
83
112
  lightIntensityScale?: number | undefined;
84
113
  castGroundShadow?: boolean | undefined;
85
114
  shadowGroundY?: number | undefined;
115
+ shadowOpacity?: number | undefined;
116
+ shadowScale?: number | undefined;
117
+ shadowOffset?: number | undefined;
118
+ shadowStretch?: number | undefined;
119
+ shadowDirectionX?: number | undefined;
120
+ shadowDirectionZ?: number | undefined;
121
+ shadowGroundNormal?: number[] | Vector3d | undefined;
122
+ shadowLight?: Light3d | undefined;
86
123
  }): void;
87
124
  }
88
- import InstancedMesh from "../../renderable/instanced_mesh.js";
125
+ import type Container from "../../renderable/container.js";
126
+ import type { Vector3d } from "../../math/vector3d.ts";
127
+ import { Light3d } from "../../lighting/light3d.ts";
89
128
  //# sourceMappingURL=GLTFScene.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"GLTFScene.d.ts","sourceRoot":"","sources":["../../../src/level/gltf/GLTFScene.js"],"names":[],"mappings":"AA+XA;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,oCALW,aAAa,aACb,MAAM,QAyChB;AAhbD;;;;;;;;;GASG;AACH;IAwCC;;;;;;;;;;;;;OAaG;IACH,oBAJU,aAAa,CAAC,MAAM,CAAC,CAW5B;IA5DH;;OAEG;IACH,qBAFW,MAAM,EAkBhB;IAfA;;;OAGG;IACH,MAFU,MAAM,CAEG;IACnB;;;OAGG;IACH,QAFU,MAAM,CAEI;IACpB;;;OAGG;IACH,MAFU,MAAM,CAEY;IAG7B;;;;OAIG;IACH,cAFa,MAAM,GAAC,SAAS,CAI5B;IAED;;;;OAIG;IACH,qBAEC;IAyBD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAkCG;IACH,iBAhCW,SAAS,YAEjB;QAAyB,KAAK;QACJ,WAAW;QAEX,MAAM;QAQP,mBAAmB;QAQlB,gBAAgB;QAMjB,aAAa;KAIxC,QA4KA;IAED;;;;;;;;;;;;;OAaG;IACH,sBAPW,SAAS,SACT,MAAM,SACN,MAAM,WACN,MAAM,QAsEhB;IAED;;;;;;OAMG;IACH,gBAAY;CACZ;0BAzXyB,oCAAoC"}
1
+ {"version":3,"file":"GLTFScene.d.ts","sourceRoot":"","sources":["../../../src/level/gltf/GLTFScene.js"],"names":[],"mappings":"AA0aA;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,oCALW,aAAa,aACb,MAAM,QAyChB;AA5dD;;;;;;GAMG;AACH;;;;;;;;;GASG;AACH;IAwCC;;;;;;;;;;;;;OAaG;IACH,oBAJU,aAAa,CAAC,MAAM,CAAC,CAyB5B;IA1EH;;OAEG;IACH,qBAFW,MAAM,EAkBhB;IAfA;;;OAGG;IACH,MAFU,MAAM,CAEG;IACnB;;;OAGG;IACH,QAFU,MAAM,CAEI;IACpB;;;OAGG;IACH,MAFU,MAAM,CAEY;IAG7B;;;;OAIG;IACH,cAFa,MAAM,GAAC,SAAS,CAI5B;IAED;;;;OAIG;IACH,qBAEC;IAuCD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAwDG;IACH,iBAtDW,SAAS,YAEjB;QAAyB,KAAK;QACJ,WAAW;QAEX,MAAM;QAQP,mBAAmB;QAQlB,gBAAgB;QAMjB,aAAa;QAIb,aAAa;QACb,WAAW;QACX,YAAY;QACZ,aAAa;QACb,gBAAgB;QAChB,gBAAgB;QACL,kBAAkB;QAC5B,WAAW;KACrC,QA2LF;IAED;;;;;;;;;;;;;OAaG;IACH,sBAPW,SAAS,SACT,MAAM,SACN,MAAM,WACN,MAAM,QAsEhB;IAED;;;;;;OAMG;IACH,gBAAY;CACZ;0BApayB,oCAAoC;2BAOpC,+BAA+B;8BAG9B,wBAAwB;wBAd3B,2BAA2B"}
@@ -234,7 +234,42 @@ export type LevelLoadOptions = {
234
234
  * - (glTF/GLB only) world Y the ground shadows land on
235
235
  */
236
236
  shadowGroundY?: number;
237
+ /**
238
+ * - (glTF/GLB only) how dark the blobs are ({@link Mesh#shadowOpacity})
239
+ */
240
+ shadowOpacity?: number;
241
+ /**
242
+ * - (glTF/GLB only) blob footprint multiplier ({@link Mesh#shadowScale})
243
+ */
244
+ shadowScale?: number;
245
+ /**
246
+ * - (glTF/GLB only) how far to slide them along the light, in blob radii ({@link Mesh#shadowOffset})
247
+ */
248
+ shadowOffset?: number;
249
+ /**
250
+ * - (glTF/GLB only) how much longer they are along it ({@link Mesh#shadowStretch})
251
+ */
252
+ shadowStretch?: number;
253
+ /**
254
+ * - (glTF/GLB only) x of the ground direction they are cast along
255
+ */
256
+ shadowDirectionX?: number;
257
+ /**
258
+ * - (glTF/GLB only) z of that direction
259
+ */
260
+ shadowDirectionZ?: number;
261
+ /**
262
+ * - (glTF/GLB only) up normal of the floor, for a scene that is not level
263
+ */
264
+ shadowGroundNormal?: number[] | Vector3d;
265
+ /**
266
+ * - (glTF/GLB only) a {@link Light3d} to take the shadow direction from, re-read every draw
267
+ */
268
+ shadowLight?: Light3d;
237
269
  };
238
270
  import TMXTileMap from "./tiled/TMXTileMap.js";
239
271
  import GLTFScene from "./gltf/GLTFScene.js";
272
+ import type Container from "../renderable/container.js";
273
+ import type { Vector3d } from "../math/vector3d.ts";
274
+ import type { Light3d } from "../lighting/light3d.ts";
240
275
  //# sourceMappingURL=level.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"level.d.ts","sourceRoot":"","sources":["../../src/level/level.js"],"names":[],"mappings":"AAqGA;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AAEH;;;;;;;;;;;;;;;;;;GAkBG;AACH,iCALU,aAAa,CAAC,MAAM,CAAC,CAY5B;;IAQF;;;;;;;OAOG;IACH,qBALW,MAAM,WACN,MAAM,wBAEJ,OAAO,CAkCnB;;;;;;;;;;;;;;;;;;;IAUE,uBACQ,MAAM,WACN,gBAAgB,GAAG;QAAE,KAAK,EAAE,IAAI,CAAA;KAAE,GAChC,OAAO,CAAC,OAAO,CAAC,CAC1B;;;;;;;;;;;;;;;;;;;;;;;;;;;;IAiBA,uBACQ,MAAM;gBACuB,KAAK;qBAChC,OAAO,CACjB;IA4FH;;;;OAIG;IACH,8BAFa,MAAM,CAIlB;IAED;;;;;;OAMG;IACH,4BAFa,UAAU,GAAC,SAAS,CAIhC;;;;;;;;;;;IAKE,yBACQ,gBAAgB,GAAG;QAAE,KAAK,EAAE,IAAI,CAAA;KAAE,GAChC,OAAO,CAAC,OAAO,CAAC,CAC1B;;;;;;;;;;;IASA;gBACqC,KAAK;qBAChC,OAAO,CACjB;;;;;;;;;;;;;;;IAoBA,uBACQ,gBAAgB,GAAG;QAAE,KAAK,EAAE,IAAI,CAAA;KAAE,GAChC,OAAO,CAAC,OAAO,CAAC,CAC1B;;;;;;;;;;;;;;;IAaA;gBACqC,KAAK;qBAChC,OAAO,CACjB;;;;;;;;;;;;;;;IAsBA,2BACQ,gBAAgB,GAAG;QAAE,KAAK,EAAE,IAAI,CAAA;KAAE,GAChC,OAAO,CAAC,OAAO,CAAC,CAC1B;;;;;;;;;;;;;;;IAaA;gBACqC,KAAK;qBAChC,OAAO,CACjB;IAeH;;;;OAIG;IACH,uBAFa,MAAM,CAIlB;;;;;;;;;;;;;;;;;;;;gBAlWY,SAAS;;;;;;;;YAET,OAAO;;;;cACP,OAAO;;;;wBACP,OAAO;;;;YACP,MAAM;;;;kBACN,OAAO;;;;aACP,OAAO;;;;0BACP,MAAM;;;;uBACN,OAAO;;;;oBACP,MAAM;;uBAtHG,uBAAuB;sBADxB,qBAAqB"}
1
+ {"version":3,"file":"level.d.ts","sourceRoot":"","sources":["../../src/level/level.js"],"names":[],"mappings":"AA4GA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiCG;AAEH;;;;;;;;;;;;;;;;;;GAkBG;AACH,iCALU,aAAa,CAAC,MAAM,CAAC,CAY5B;;IAQF;;;;;;;OAOG;IACH,qBALW,MAAM,WACN,MAAM,wBAEJ,OAAO,CAkCnB;;;;;;;;;;;;;;;;;;;IAUE,uBACQ,MAAM,WACN,gBAAgB,GAAG;QAAE,KAAK,EAAE,IAAI,CAAA;KAAE,GAChC,OAAO,CAAC,OAAO,CAAC,CAC1B;;;;;;;;;;;;;;;;;;;;;;;;;;;;IAiBA,uBACQ,MAAM;gBACuB,KAAK;qBAChC,OAAO,CACjB;IA4FH;;;;OAIG;IACH,8BAFa,MAAM,CAIlB;IAED;;;;;;OAMG;IACH,4BAFa,UAAU,GAAC,SAAS,CAIhC;;;;;;;;;;;IAKE,yBACQ,gBAAgB,GAAG;QAAE,KAAK,EAAE,IAAI,CAAA;KAAE,GAChC,OAAO,CAAC,OAAO,CAAC,CAC1B;;;;;;;;;;;IASA;gBACqC,KAAK;qBAChC,OAAO,CACjB;;;;;;;;;;;;;;;IAoBA,uBACQ,gBAAgB,GAAG;QAAE,KAAK,EAAE,IAAI,CAAA;KAAE,GAChC,OAAO,CAAC,OAAO,CAAC,CAC1B;;;;;;;;;;;;;;;IAaA;gBACqC,KAAK;qBAChC,OAAO,CACjB;;;;;;;;;;;;;;;IAsBA,2BACQ,gBAAgB,GAAG;QAAE,KAAK,EAAE,IAAI,CAAA;KAAE,GAChC,OAAO,CAAC,OAAO,CAAC,CAC1B;;;;;;;;;;;;;;;IAaA;gBACqC,KAAK;qBAChC,OAAO,CACjB;IAeH;;;;OAIG;IACH,uBAFa,MAAM,CAIlB;;;;;;;;;;;;;;;;;;;;gBA1WY,SAAS;;;;;;;;YAET,OAAO;;;;cACP,OAAO;;;;wBACP,OAAO;;;;YACP,MAAM;;;;kBACN,OAAO;;;;aACP,OAAO;;;;0BACP,MAAM;;;;uBACN,OAAO;;;;oBACP,MAAM;;;;oBACN,MAAM;;;;kBACN,MAAM;;;;mBACN,MAAM;;;;oBACN,MAAM;;;;uBACN,MAAM;;;;uBACN,MAAM;;;;yBACN,MAAM,EAAE,GAAC,QAAQ;;;;kBACjB,OAAO;;uBArIE,uBAAuB;sBADxB,qBAAqB;2BAKjB,4BAA4B;8BAG3B,qBAAqB;6BADtB,wBAAwB"}
@@ -34,7 +34,7 @@ export default class TMXLayer extends Renderable {
34
34
  * @type {TMXTilesetGroup}
35
35
  */
36
36
  tilesets: TMXTilesetGroup;
37
- tileset: any;
37
+ tileset: TMXTileset | null;
38
38
  maxTileSize: {
39
39
  width: number;
40
40
  height: number;
@@ -111,7 +111,7 @@ export default class TMXLayer extends Renderable {
111
111
  * layer.setRenderer(map.getRenderer());
112
112
  */
113
113
  setRenderer(renderer: TMXRenderer): void;
114
- renderer: any;
114
+ renderer: TMXRenderer | undefined;
115
115
  /**
116
116
  * Return the layer current renderer object
117
117
  * @returns {TMXRenderer} renderer
@@ -176,6 +176,9 @@ export default class TMXLayer extends Renderable {
176
176
  clearTile(x: number, y: number): void;
177
177
  }
178
178
  import Renderable from "../../renderable/renderable.js";
179
+ import type TMXTilesetGroup from "./TMXTilesetGroup.js";
180
+ import type TMXTileset from "./TMXTileset.js";
179
181
  import Tile from "./TMXTile.js";
180
182
  import CanvasRenderer from "../../video/canvas/canvas_renderer";
183
+ import type TMXRenderer from "./renderer/TMXRenderer.js";
181
184
  //# sourceMappingURL=TMXLayer.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"TMXLayer.d.ts","sourceRoot":"","sources":["../../../src/level/tiled/TMXLayer.js"],"names":[],"mappings":"AAuHA;;;;GAIG;AACH;IACC;;;;;;;;OAQG;IACH,iBARW,MAAM,QACN,MAAM,aACN,MAAM,cACN,MAAM,eACN,MAAM,YACN,eAAe,KACf,MAAM,EA6LhB;IAtLA,eAA4C;IAC5C,gBAA+C;IAG/C,oBAA8B;IAE9B;;;;OAIG;IACH,GAFU,MAAM,CAEN;IAEV;;;;OAIG;IACH,GAFU,MAAM,CAEN;IAEV;;;OAGG;IACH,UAFU,eAAe,CAED;IAGxB,aAAwE;IAGxE;;;MAGC;IAaD;;;OAGG;IACH,kBAFU,UAAU,EAAE,CAEI;IAE1B;;;OAGG;IACH,YAFU,OAAO,CAEM;IAEvB;;;;;OAKG;IACH,aAHU,MAAM,CAGmC;IAEnD;;;OAGG;IACH,OAFU,MAAM,CAEO;IASvB,UAAqB;IACrB,aAAuB;IACvB,aAAwB;IA8BxB;;;;;;;;;OASG;IACH,WAFU,WAAW,CAEsC;IAE3D;;;;;;;;;;;;OAYG;IACH,YAJU,KAAK,CAAC,IAAI,GAAC,IAAI,CAAC,GAAC,IAAI,CAIT;IAEtB;;;;;OAKG;IACH,aAFU,MAAM,CAEI;IAEpB;;;;;;;;;;;;;;OAcG;IACH,YAHU,MAAM,CAGQ;IAwBzB,wBAkCC;IAfC,2CAKE;IAOH,+BAAgD;IAKjD;;;;;;;;OAQG;IACH,2BAkEC;IAED;;;;;;;OAOG;IACH,kCANW,MAAM,cACN,OAAO,GACL;QAAC,EAAE,EAAE,OAAO,CAAC;QAAC,MAAM,CAAC,EAAE,MAAM,CAAA;KAAC,CAgD1C;IAGD,0BAOC;IAED;;;;;;;OAOG;IACH,sBANW,WAAW,QASrB;IAFA,cAAwB;IAIzB;;;OAGG;IACH,eAFa,WAAW,CAIvB;IAED;;;;;OAKG;IACH,aAJW,MAAM,KACN,MAAM,GACJ,MAAM,CAKlB;IAED;;;;;;;;;;OAUG;IACH,WATW,MAAM,KACN,MAAM,GACJ,IAAI,CAoBhB;IAED;;;;;;OAMG;IACH,cALW,IAAI,KACJ,MAAM,KACN,MAAM,GACJ,IAAI,CAgChB;IAnBC;;;OAGG;IACH,uCAA6B;IAiB/B;;;;;;OAMG;IACH,oBALW,MAAM,KACN,MAAM,KACN,MAAM,GACJ,IAAI,CAQhB;IAED;;;;;;;;;OASG;IACH,UARW,MAAM,KACN,MAAM,gBACN,MAAM,GACJ,IAAI,CA6ChB;IAED;;;;;;;;;OASG;IACH,aARW,MAAM,KACN,MAAM,QA8BhB;IAED;;;;OAIG;IACH,yBAQC;IAED;;;;OAIG;IACH,qCAIC;CACD;uBAptBsB,gCAAgC;iBAStC,cAAc;2BARJ,oCAAoC"}
1
+ {"version":3,"file":"TMXLayer.d.ts","sourceRoot":"","sources":["../../../src/level/tiled/TMXLayer.js"],"names":[],"mappings":"AA6HA;;;;GAIG;AACH;IACC;;;;;;;;OAQG;IACH,iBARW,MAAM,QACN,MAAM,aACN,MAAM,cACN,MAAM,eACN,MAAM,YACN,eAAe,KACf,MAAM,EA6LhB;IAtLA,eAA4C;IAC5C,gBAA+C;IAG/C,oBAA8B;IAE9B;;;;OAIG;IACH,GAFU,MAAM,CAEN;IAEV;;;;OAIG;IACH,GAFU,MAAM,CAEN;IAEV;;;OAGG;IACH,UAFU,eAAe,CAED;IAGxB,2BAAwE;IAGxE;;;MAGC;IAaD;;;OAGG;IACH,kBAFU,UAAU,EAAE,CAEI;IAE1B;;;OAGG;IACH,YAFU,OAAO,CAEM;IAEvB;;;;;OAKG;IACH,aAHU,MAAM,CAGmC;IAEnD;;;OAGG;IACH,OAFU,MAAM,CAEO;IASvB,UAAqB;IACrB,aAAuB;IACvB,aAAwB;IA8BxB;;;;;;;;;OASG;IACH,WAFU,WAAW,CAEsC;IAE3D;;;;;;;;;;;;OAYG;IACH,YAJU,KAAK,CAAC,IAAI,GAAC,IAAI,CAAC,GAAC,IAAI,CAIT;IAEtB;;;;;OAKG;IACH,aAFU,MAAM,CAEI;IAEpB;;;;;;;;;;;;;;OAcG;IACH,YAHU,MAAM,CAGQ;IAwBzB,wBAkCC;IAfC,2CAKE;IAOH,+BAAgD;IAKjD;;;;;;;;OAQG;IACH,2BAkEC;IAED;;;;;;;OAOG;IACH,kCANW,MAAM,cACN,OAAO,GACL;QAAC,EAAE,EAAE,OAAO,CAAC;QAAC,MAAM,CAAC,EAAE,MAAM,CAAA;KAAC,CAgD1C;IAGD,0BAOC;IAED;;;;;;;OAOG;IACH,sBANW,WAAW,QASrB;IAFA,kCAAwB;IAIzB;;;OAGG;IACH,eAFa,WAAW,CAIvB;IAED;;;;;OAKG;IACH,aAJW,MAAM,KACN,MAAM,GACJ,MAAM,CAKlB;IAED;;;;;;;;;;OAUG;IACH,WATW,MAAM,KACN,MAAM,GACJ,IAAI,CAoBhB;IAED;;;;;;OAMG;IACH,cALW,IAAI,KACJ,MAAM,KACN,MAAM,GACJ,IAAI,CAgChB;IAnBC;;;OAGG;IACH,uCAA6B;IAiB/B;;;;;;OAMG;IACH,oBALW,MAAM,KACN,MAAM,KACN,MAAM,GACJ,IAAI,CAQhB;IAED;;;;;;;;;OASG;IACH,UARW,MAAM,KACN,MAAM,gBACN,MAAM,GACJ,IAAI,CA6ChB;IAED;;;;;;;;;OASG;IACH,aARW,MAAM,KACN,MAAM,QA8BhB;IAED;;;;OAIG;IACH,yBAQC;IAED;;;;OAIG;IACH,qCAIC;CACD;uBA1tBsB,gCAAgC;iCAgBvB,sBAAsB;4BAD3B,iBAAiB;iBAN3B,cAAc;2BARJ,oCAAoC;6BAanC,2BAA2B"}
@@ -1,3 +1,2 @@
1
1
 
2
- import Tile from "./TMXTile.js";
3
2
  //# sourceMappingURL=TMXObject.d.ts.map
@@ -51,9 +51,10 @@ export function registerTiledObjectFactory(type: string, factory: Function): voi
51
51
  * registerTiledObjectClass("Enemy", Enemy);
52
52
  *
53
53
  * @example
54
- * // equivalent to pool.register (which auto-registers for Tiled too)
54
+ * // the older spelling: `pool.register` registers a Tiled factory as a side
55
+ * // effect, and additionally makes the class RECYCLABLE, which this registry
56
+ * // alone does not do
55
57
  * pool.register("CoinEntity", CoinEntity, true);
56
- * // CoinEntity is now available both in the pool AND as a Tiled object factory
57
58
  */
58
59
  export function registerTiledObjectClass(name: string, Constructor: Function): void;
59
60
  //# sourceMappingURL=TMXObjectFactory.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"TMXObjectFactory.d.ts","sourceRoot":"","sources":["../../../src/level/tiled/TMXObjectFactory.js"],"names":[],"mappings":"AA8BA;;;;;;;GAOG;AACH,0CALW,MAAM,GACJ,OAAO,GAAC,MAAM,EAAE,CAiB5B;AAED;;;;;;;;;;;;;GAaG;AACH,2CALW,MAAM,GACJ,MAAM,CAuBlB;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8BG;AACH,iDApBW,MAAM,2BAgChB;AAED;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH,+CAZW,MAAM,+BA6BhB;AASD;;;;;;;;GAQG;AACH,gDALW,MAAM,+BAYhB;AAqCD;;;;;;;;GAQG;AACH,0CANW,MAAM,OACN,UAAU,GACR,UAAU,CAsBtB"}
1
+ {"version":3,"file":"TMXObjectFactory.d.ts","sourceRoot":"","sources":["../../../src/level/tiled/TMXObjectFactory.js"],"names":[],"mappings":"AA2CA;;;;;;;GAOG;AACH,0CALW,MAAM,GACJ,OAAO,GAAC,MAAM,EAAE,CAiB5B;AAED;;;;;;;;;;;;;GAaG;AACH,2CALW,MAAM,GACJ,MAAM,CAuBlB;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8BG;AACH,iDApBW,MAAM,2BAgChB;AAED;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH,+CAbW,MAAM,+BA0ChB;AAsBD;;;;;;;;GAQG;AACH,gDALW,MAAM,+BAWhB;AAoED;;;;;;;;GAQG;AACH,0CANW,MAAM,OACN,UAAU,GACR,UAAU,CAsBtB"}
@@ -58,6 +58,7 @@ export default class Tile extends Bounds {
58
58
  */
59
59
  getRenderable(settings?: object): Renderable;
60
60
  }
61
- import { Matrix2d } from "../../math/matrix2d.ts";
62
61
  import { Bounds } from "../../physics/bounds.ts";
62
+ import type TMXTileset from "./TMXTileset.js";
63
+ import type Renderable from "../../renderable/renderable.js";
63
64
  //# sourceMappingURL=TMXTile.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"TMXTile.d.ts","sourceRoot":"","sources":["../../../src/level/tiled/TMXTile.js"],"names":[],"mappings":"AAgBA;;;;;;;;;;;;;;;;;GAiBG;AACH,8CARW,QAAQ,YACR,MAAM,SACN,MAAM,UACN,MAAM,GACJ,QAAQ,CAyBpB;AAED;;;GAGG;AACH;IACC;;;;;OAKG;IACH,eALW,MAAM,KACN,MAAM,OACN,MAAM,WACN,UAAU,EAmFpB;IAhEA;;;OAGG;IACH,SAFU,UAAU,CAEE;IAEtB;;;;;OAKG;IACH,kBAJU,QAAQ,GAAC,IAAI,CAIK;IAE5B;;;OAGG;IACH,KAFU,MAAM,CAEJ;IAEZ;;;OAGG;IACH,KAFU,MAAM,CAEJ;IAEZ;;;OAGG;IACH,QAFU,MAAM,CAEC;IAEjB;;;OAGG;IACH,UAFU,OAAO,CAE+B;IAEhD;;;OAGG;IACH,UAFU,OAAO,CAE+B;IAEhD;;;OAGG;IACH,WAFU,OAAO,CAEiC;IAElD;;;OAGG;IACH,SAFU,OAAO,CAE8C;IAYhE;;;;;OAKG;IACH,4BAJW,QAAQ,QAoBlB;IAED;;;;OAIG;IACH,yBAHW,MAAM,GACJ,UAAU,CAmDtB;CACD;yBArOwB,wBAAwB;uBAC1B,yBAAyB"}
1
+ {"version":3,"file":"TMXTile.d.ts","sourceRoot":"","sources":["../../../src/level/tiled/TMXTile.js"],"names":[],"mappings":"AAsBA;;;;;;;;;;;;;;;;;GAiBG;AACH,8CARW,QAAQ,YACR,MAAM,SACN,MAAM,UACN,MAAM,GACJ,QAAQ,CAyBpB;AAED;;;GAGG;AACH;IACC;;;;;OAKG;IACH,eALW,MAAM,KACN,MAAM,OACN,MAAM,WACN,UAAU,EAmFpB;IAhEA;;;OAGG;IACH,SAFU,UAAU,CAEE;IAEtB;;;;;OAKG;IACH,kBAJU,QAAQ,GAAC,IAAI,CAIK;IAE5B;;;OAGG;IACH,KAFU,MAAM,CAEJ;IAEZ;;;OAGG;IACH,KAFU,MAAM,CAEJ;IAEZ;;;OAGG;IACH,QAFU,MAAM,CAEC;IAEjB;;;OAGG;IACH,UAFU,OAAO,CAE+B;IAEhD;;;OAGG;IACH,UAFU,OAAO,CAE+B;IAEhD;;;OAGG;IACH,WAFU,OAAO,CAEiC;IAElD;;;OAGG;IACH,SAFU,OAAO,CAE8C;IAYhE;;;;;OAKG;IACH,4BAJW,QAAQ,QAoBlB;IAED;;;;OAIG;IACH,yBAHW,MAAM,GACJ,UAAU,CAmDtB;CACD;yBA3OwB,wBAAwB;uBAC1B,yBAAyB;4BAMrB,iBAAiB;4BADjB,gCAAgC"}
@@ -98,9 +98,9 @@ export default class TMXTileMap {
98
98
  hexsidelength: number;
99
99
  staggeraxis: any;
100
100
  staggerindex: any;
101
- bounds: any;
102
- width: any;
103
- height: any;
101
+ bounds: Bounds;
102
+ width: number;
103
+ height: number;
104
104
  backgroundcolor: any;
105
105
  initialized: boolean;
106
106
  /**
@@ -108,7 +108,7 @@ export default class TMXTileMap {
108
108
  * @returns {TMXRenderer} a TMX renderer
109
109
  */
110
110
  getRenderer(): TMXRenderer;
111
- renderer: import("./renderer/TMXHexagonalRenderer.js").default | import("./renderer/TMXIsometricRenderer.js").default | import("./renderer/TMXOrthogonalRenderer.js").default | import("./renderer/TMXObliqueRenderer.js").default | undefined;
111
+ renderer: import("./renderer/TMXHexagonalRenderer.js").default | import("./renderer/TMXIsometricRenderer.js").default | import("./renderer/TMXOrthogonalRenderer.js").default | undefined;
112
112
  /**
113
113
  * return the map bounding rect
114
114
  * @returns {Bounds}
@@ -149,6 +149,9 @@ export default class TMXTileMap {
149
149
  destroy(): void;
150
150
  }
151
151
  import TMXTilesetGroup from "./TMXTilesetGroup.js";
152
+ import type { Bounds } from "../../physics/bounds.ts";
153
+ import type TMXRenderer from "./renderer/TMXRenderer.js";
152
154
  import Container from "../../renderable/container.js";
155
+ import type Renderable from "../../renderable/renderable.js";
153
156
  import TMXLayer from "./TMXLayer.js";
154
157
  //# sourceMappingURL=TMXTileMap.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"TMXTileMap.d.ts","sourceRoot":"","sources":["../../../src/level/tiled/TMXTileMap.js"],"names":[],"mappings":"AA2IA;;;;GAIG;AACH;IACC;;;;;;;;;;;OAWG;IACH,oBAJU,aAAa,CAAC,MAAM,CAAC,CAIsC;IAErE;;;;;;;;OAQG;IACH,qBARW,MAAM,QACN,MAAM,EAiKhB;IAzJA;;;;OAIG;IACH,aAAgB;IAEhB;;;OAGG;IACH,MAFU,MAAM,CAEG;IAEnB;;;OAGG;IACH,QAFU,MAAM,CAEG;IAEnB;;;OAGG;IACH,MAFU,MAAM,CAEO;IAEvB;;;OAGG;IACH,MAFU,MAAM,CAEQ;IAExB;;;OAGG;IACH,WAFU,MAAM,CAEgB;IAEhC;;;OAGG;IACH,YAFU,MAAM,CAEkB;IAElC;;;;OAIG;IACH,UAHU,MAAM,CAGmB;IAEnC;;;;OAIG;IACH,aAHU,MAAM,CAGmB;IAEnC;;;;OAIG;IACH,OAHU,MAAM,CAGe;IAE/B;;;;OAIG;IACH,OAHU,MAAM,CAGe;IAE/B;;;;;OAKG;IACH,aAHU,MAAM,CAGmC;IAEnD;;;OAGG;IACH,SAFU,MAAM,CAEgB;IAEhC;;;OAGG;IACH,cAFU,MAAM,CAE0B;IAE1C;;;OAGG;IACH,OAFU,MAAM,CAEO;IAGvB,6CAAoB;IAInB,cAAgB;IAIhB,oBAAsB;IAIvB,kBAA8C;IAG9C,iCAAmD;IAGnD,sBAAwC;IACxC,iBAAmC;IACnC,kBAAqC;IAGrC,YAAoD;IAGpD,WAA8B;IAC9B,YAAgC;IAGhC,qBAA2C;IAwB3C,qBAAwB;IAGzB;;;OAGG;IACH,eAFa,WAAW,CAUvB;IAHC,+OAAuC;IAKzC;;;OAGG;IACH,aAFa,MAAM,CAKlB;IAED;;;;OAIG;IACH,gCA2DC;IAED;;;;;;;;;;;OAWG;IACH,iBATW,SAAS,YACT,OAAO,sBACP,OAAO,QAgFjB;IAED;;;;;;;;;OASG;IACH,qBAJW,OAAO,GAEL,UAAU,EAAE,CA4GxB;IAED;;;OAGG;IACH,aAFa,QAAQ,EAAE,CAMtB;IAED;;OAEG;IACH,gBAKC;CACD;4BAhnB2B,sBAAsB;sBAV5B,+BAA+B;qBAOhC,eAAe"}
1
+ {"version":3,"file":"TMXTileMap.d.ts","sourceRoot":"","sources":["../../../src/level/tiled/TMXTileMap.js"],"names":[],"mappings":"AAiJA;;;;GAIG;AACH;IACC;;;;;;;;;;;OAWG;IACH,oBAJU,aAAa,CAAC,MAAM,CAAC,CAIsC;IAErE;;;;;;;;OAQG;IACH,qBARW,MAAM,QACN,MAAM,EAiKhB;IAzJA;;;;OAIG;IACH,aAAgB;IAEhB;;;OAGG;IACH,MAFU,MAAM,CAEG;IAEnB;;;OAGG;IACH,QAFU,MAAM,CAEG;IAEnB;;;OAGG;IACH,MAFU,MAAM,CAEO;IAEvB;;;OAGG;IACH,MAFU,MAAM,CAEQ;IAExB;;;OAGG;IACH,WAFU,MAAM,CAEgB;IAEhC;;;OAGG;IACH,YAFU,MAAM,CAEkB;IAElC;;;;OAIG;IACH,UAHU,MAAM,CAGmB;IAEnC;;;;OAIG;IACH,aAHU,MAAM,CAGmB;IAEnC;;;;OAIG;IACH,OAHU,MAAM,CAGe;IAE/B;;;;OAIG;IACH,OAHU,MAAM,CAGe;IAE/B;;;;;OAKG;IACH,aAHU,MAAM,CAGmC;IAEnD;;;OAGG;IACH,SAFU,MAAM,CAEgB;IAEhC;;;OAGG;IACH,cAFU,MAAM,CAE0B;IAE1C;;;OAGG;IACH,OAFU,MAAM,CAEO;IAGvB,6CAAoB;IAInB,cAAgB;IAIhB,oBAAsB;IAIvB,kBAA8C;IAG9C,iCAAmD;IAGnD,sBAAwC;IACxC,iBAAmC;IACnC,kBAAqC;IAGrC,eAAoD;IAGpD,cAA8B;IAC9B,eAAgC;IAGhC,qBAA2C;IAwB3C,qBAAwB;IAGzB;;;OAGG;IACH,eAFa,WAAW,CAUvB;IAHC,0LAAuC;IAKzC;;;OAGG;IACH,aAFa,MAAM,CAKlB;IAED;;;;OAIG;IACH,gCA2DC;IAED;;;;;;;;;;;OAWG;IACH,iBATW,SAAS,YACT,OAAO,sBACP,OAAO,QAgFjB;IAED;;;;;;;;;OASG;IACH,qBAJW,OAAO,GAEL,UAAU,EAAE,CA4GxB;IAED;;;OAGG;IACH,aAFa,QAAQ,EAAE,CAMtB;IAED;;OAEG;IACH,gBAKC;CACD;4BAtnB2B,sBAAsB;4BAIzB,yBAAyB;6BAEtB,2BAA2B;sBAhBjC,+BAA+B;4BAe1B,gCAAgC;qBARtC,eAAe"}
@@ -84,7 +84,7 @@ export default class TMXTileset {
84
84
  * @type {Map}
85
85
  */
86
86
  private animations;
87
- image: any;
87
+ image: HTMLImageElement | import("../../loader/parsers/compressed_textures/compressed_image.js").CompressedImage | null | undefined;
88
88
  texture: any;
89
89
  atlas: any;
90
90
  /**
@@ -1 +1 @@
1
- {"version":3,"file":"TMXTileset.d.ts","sourceRoot":"","sources":["../../../src/level/tiled/TMXTileset.js"],"names":[],"mappings":"AAcA;;;GAGG;AACH;IACC;;;;OAIG;IACH,qBAJY,MAAM,iBACN,MAAM,kBACN,MAAM,EAqPjB;IAlPA;;;;;OAKG;IACH,gBAJU,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CAIE;IAE/B;;;;;OAKG;IACH,iBAJU,GAAG,CAAC,MAAM,EAAE,gBAAgB,GAAC,iBAAiB,CAAC,CAIzB;IAEhC;;;OAGG;IACH,UAFU,MAAM,CAEiB;IAEjC;;;OAGG;IACH,SAFU,MAAM,CAEY;IAe5B;;;OAGG;IACH,MAFU,MAAM,CAEQ;IAExB;;;OAGG;IACH,WAFU,MAAM,CAEmB;IAEnC;;;OAGG;IACH,YAFU,MAAM,CAEqB;IAErC;;;;OAIG;IACH,SAHU,MAAM,CAGsB;IAEtC;;;;OAIG;IACH,QAHU,MAAM,CAGoB;IAEpC;;;OAGG;IACH,YAFU,QAAQ,CAEc;IAEhC;;;OAGG;IACH,YAFU,OAAO,CAEM;IAEvB;;;OAGG;IACH,cAFU,OAAO,CAEQ;IAEzB;;;OAGG;IACH,OAFU,MAAM,CAE0B;IAE1C;;;;OAIG;IACH,gBAHU,MAAM,CAGsC;IAEtD;;;;OAIG;IACH,UAHU,MAAM,CAG6B;IAE7C;;;;;OAKG;IACH,cAJU,MAAM,CAIkC;IAElD;;;;;OAKG;IACH,eAJU,MAAM,CAIqC;IAErD;;;;;OAKG;IACH,sBAAsB;IACtB;;;OAGG;IACH,sBAAsB;IACtB;;;OAGG;IACH,kBAA+B;IAC/B;;;OAGG;IACH,kBAAgC;IAChC;;;OAGG;IACH,wBAAwB;IACxB;;;OAGG;IACH,wBAAwB;IACxB;;;OAGG;IACH,wBAAwB;IAsBxB;;;;;OAKG;IACH,cAJU,GAAG,CAAC,MAAM,EAAE;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAC,CAAC,CAI/C;IAE7B;;;;OAIG;IACH,mBAA2B;IAE3B;;;;;OAKG;IACH,oBAAoB;IAsCrB;;;;;;;;;;;OAWG;IACH,4CAgEC;IAED;;;;;OAKG;IACH,oBAJW,MAAM,EAAE,GAAC,MAAM,QA4GzB;IAED;;;;;OAKG;IACH,oBAJW,MAAM,QA2ChB;IArCA,WAAoC;IASpC,aAKE;IACF,WAAoC;IAwBrC;;;;OAIG;IACH,kBAHW,MAAM,GACJ,gBAAgB,GAAC,iBAAiB,GAAC,SAAS,CAIxD;IAED;;;;;;OAMG;IACH,qBALW,MAAM,QACN,MAAM,QAMhB;IAED;;;;OAIG;IACH,cAHW,MAAM,GACJ,OAAO,CAInB;IAED;;;;OAIG;IACH,mBAHW,MAAM,GACJ,MAAM,CAYlB;IAED;;;;OAIG;IACH,0BAHW,MAAM,GACJ,MAAM,GAAC,SAAS,CAI5B;IAED;;;;;;OAMG;IACH,WALW,MAAM,GACJ,OAAO,CAyBnB;IAED;;;;;;;;OAQG;IACH,mBAPW,cAAc,GAAC,aAAa,MAC5B,MAAM,MACN,MAAM,WACN,IAAI,QAsFd;IAED;;;;;;;;;;;;;;OAcG;IACH,sBARW,cAAc,GAAC,aAAa,MAC5B,MAAM,MACN,MAAM,OACN,MAAM,YACN,MAAM,QAgGhB;CACD;yBArxBwB,wBAAwB"}
1
+ {"version":3,"file":"TMXTileset.d.ts","sourceRoot":"","sources":["../../../src/level/tiled/TMXTileset.js"],"names":[],"mappings":"AAcA;;;GAGG;AACH;IACC;;;;OAIG;IACH,qBAJY,MAAM,iBACN,MAAM,kBACN,MAAM,EAqPjB;IAlPA;;;;;OAKG;IACH,gBAJU,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CAIE;IAE/B;;;;;OAKG;IACH,iBAJU,GAAG,CAAC,MAAM,EAAE,gBAAgB,GAAC,iBAAiB,CAAC,CAIzB;IAEhC;;;OAGG;IACH,UAFU,MAAM,CAEiB;IAEjC;;;OAGG;IACH,SAFU,MAAM,CAEY;IAe5B;;;OAGG;IACH,MAFU,MAAM,CAEQ;IAExB;;;OAGG;IACH,WAFU,MAAM,CAEmB;IAEnC;;;OAGG;IACH,YAFU,MAAM,CAEqB;IAErC;;;;OAIG;IACH,SAHU,MAAM,CAGsB;IAEtC;;;;OAIG;IACH,QAHU,MAAM,CAGoB;IAEpC;;;OAGG;IACH,YAFU,QAAQ,CAEc;IAEhC;;;OAGG;IACH,YAFU,OAAO,CAEM;IAEvB;;;OAGG;IACH,cAFU,OAAO,CAEQ;IAEzB;;;OAGG;IACH,OAFU,MAAM,CAE0B;IAE1C;;;;OAIG;IACH,gBAHU,MAAM,CAGsC;IAEtD;;;;OAIG;IACH,UAHU,MAAM,CAG6B;IAE7C;;;;;OAKG;IACH,cAJU,MAAM,CAIkC;IAElD;;;;;OAKG;IACH,eAJU,MAAM,CAIqC;IAErD;;;;;OAKG;IACH,sBAAsB;IACtB;;;OAGG;IACH,sBAAsB;IACtB;;;OAGG;IACH,kBAA+B;IAC/B;;;OAGG;IACH,kBAAgC;IAChC;;;OAGG;IACH,wBAAwB;IACxB;;;OAGG;IACH,wBAAwB;IACxB;;;OAGG;IACH,wBAAwB;IAsBxB;;;;;OAKG;IACH,cAJU,GAAG,CAAC,MAAM,EAAE;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAC,CAAC,CAI/C;IAE7B;;;;OAIG;IACH,mBAA2B;IAE3B;;;;;OAKG;IACH,oBAAoB;IAsCrB;;;;;;;;;;;OAWG;IACH,4CAgEC;IAED;;;;;OAKG;IACH,oBAJW,MAAM,EAAE,GAAC,MAAM,QA4GzB;IAED;;;;;OAKG;IACH,oBAJW,MAAM,QA2ChB;IArCA,oIAAoC;IASpC,aAKE;IACF,WAAoC;IAwBrC;;;;OAIG;IACH,kBAHW,MAAM,GACJ,gBAAgB,GAAC,iBAAiB,GAAC,SAAS,CAIxD;IAED;;;;;;OAMG;IACH,qBALW,MAAM,QACN,MAAM,QAMhB;IAED;;;;OAIG;IACH,cAHW,MAAM,GACJ,OAAO,CAInB;IAED;;;;OAIG;IACH,mBAHW,MAAM,GACJ,MAAM,CAYlB;IAED;;;;OAIG;IACH,0BAHW,MAAM,GACJ,MAAM,GAAC,SAAS,CAI5B;IAED;;;;;;OAMG;IACH,WALW,MAAM,GACJ,OAAO,CAyBnB;IAED;;;;;;;;OAQG;IACH,mBAPW,QAAQ,MACR,MAAM,MACN,MAAM,WACN,IAAI,QAsFd;IAED;;;;;;;;;;;;;;OAcG;IACH,sBARW,QAAQ,MACR,MAAM,MACN,MAAM,OACN,MAAM,YACN,MAAM,QAgGhB;CACD;yBArxBwB,wBAAwB"}
@@ -1,3 +1,7 @@
1
+ /**
2
+ * additional import for TypeScript
3
+ * @import TMXTileset from "./TMXTileset.js";
4
+ */
1
5
  /**
2
6
  * an object containing all tileset
3
7
  */
@@ -23,4 +27,5 @@ export default class TMXTilesetGroup {
23
27
  */
24
28
  getTilesetByGid(gid: number): TMXTileset;
25
29
  }
30
+ import type TMXTileset from "./TMXTileset.js";
26
31
  //# sourceMappingURL=TMXTilesetGroup.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"TMXTilesetGroup.d.ts","sourceRoot":"","sources":["../../../src/level/tiled/TMXTilesetGroup.js"],"names":[],"mappings":"AAEA;;GAEG;AACH;IAEE,gBAAkB;IAClB,eAAe;IAEf;;;OAGG;IACH,kBAAwB;IAGzB;;;OAGG;IACH,aAFW,UAAU,QAKpB;IAED;;;;OAIG;IACH,qBAHW,MAAM,GACJ,UAAU,CAItB;IAED;;;;;OAKG;IACH,qBAHW,MAAM,GACJ,UAAU,CAmCtB;CACD"}
1
+ {"version":3,"file":"TMXTilesetGroup.d.ts","sourceRoot":"","sources":["../../../src/level/tiled/TMXTilesetGroup.js"],"names":[],"mappings":"AAEA;;;GAGG;AACH;;GAEG;AACH;IAEE,gBAAkB;IAClB,eAAe;IAEf;;;OAGG;IACH,kBAAwB;IAGzB;;;OAGG;IACH,aAFW,UAAU,QAKpB;IAED;;;;OAIG;IACH,qBAHW,MAAM,GACJ,UAAU,CAItB;IAED;;;;;OAKG;IACH,qBAHW,MAAM,GACJ,UAAU,CAmCtB;CACD;4BA3E0B,iBAAiB"}
@@ -1,3 +1,2 @@
1
1
 
2
- import Renderable from "../../../renderable/renderable.js";
3
2
  //# sourceMappingURL=shape.d.ts.map
@@ -7,17 +7,18 @@ export default class TMXHexagonalRenderer extends TMXRenderer {
7
7
  * @param {TMXTileMap} map - the TMX map
8
8
  */
9
9
  constructor(map: TMXTileMap);
10
- hexsidelength: any;
10
+ hexsidelength: number;
11
11
  staggerX: boolean;
12
12
  staggerEven: boolean;
13
- sidelengthx: any;
14
- sidelengthy: any;
13
+ sidelengthx: number;
14
+ sidelengthy: number;
15
15
  sideoffsetx: number;
16
16
  sideoffsety: number;
17
- columnwidth: any;
18
- rowheight: any;
17
+ columnwidth: number;
18
+ rowheight: number;
19
19
  centers: Vector2d[];
20
20
  }
21
21
  import TMXRenderer from "./TMXRenderer.js";
22
22
  import { Vector2d } from "../../../math/vector2d.ts";
23
+ import type TMXTileMap from "../TMXTileMap.js";
23
24
  //# sourceMappingURL=TMXHexagonalRenderer.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"TMXHexagonalRenderer.d.ts","sourceRoot":"","sources":["../../../../src/level/tiled/renderer/TMXHexagonalRenderer.js"],"names":[],"mappings":"AAmBA;;;GAGG;AACH;IACC;;OAEG;IACH,iBAFW,UAAU,EAgCpB;IA3BA,mBAA2C;IAC3C,kBAAuC;IACvC,qBAA8C;IAE9C,iBAAoB;IACpB,iBAAoB;IAUpB,oBAA0D;IAC1D,oBAA2D;IAE3D,iBAAsD;IACtD,eAAoD;IAEpD,oBAKC;IAGF;;;;OAIG;IACH,+BAEC;IAED;;;;OAIG;IACH,0DA0BC;IAED;;;OAGG;IACH,mCAEC;IAED;;;OAGG;IACH,mCAEC;IAED;;;OAGG;IACH,qCAiBC;IAED;;;OAGG;IACH,sCAiBC;IAED;;;OAGG;IACH,wCAiBC;IAED;;;OAGG;IACH,yCAiBC;IAED;;;;OAIG;IACH,+CAqFC;IAED;;;;OAIG;IACH,+CAoBC;IAED;;;;OAIG;IACH,4DAaC;IAED;;;;;OAKG;IACH,wFAYC;IAED;;;;OAIG;IACH,0DAoKC;CACD;wBAvhBuB,kBAAkB;yBAHH,2BAA2B"}
1
+ {"version":3,"file":"TMXHexagonalRenderer.d.ts","sourceRoot":"","sources":["../../../../src/level/tiled/renderer/TMXHexagonalRenderer.js"],"names":[],"mappings":"AAuBA;;;GAGG;AACH;IACC;;OAEG;IACH,iBAFW,UAAU,EAgCpB;IA3BA,sBAA2C;IAC3C,kBAAuC;IACvC,qBAA8C;IAE9C,oBAAoB;IACpB,oBAAoB;IAUpB,oBAA0D;IAC1D,oBAA2D;IAE3D,oBAAsD;IACtD,kBAAoD;IAEpD,oBAKC;IAGF;;;;OAIG;IACH,+BAEC;IAED;;;;OAIG;IACH,0DA0BC;IAED;;;OAGG;IACH,mCAEC;IAED;;;OAGG;IACH,mCAEC;IAED;;;OAGG;IACH,qCAiBC;IAED;;;OAGG;IACH,sCAiBC;IAED;;;OAGG;IACH,wCAiBC;IAED;;;OAGG;IACH,yCAiBC;IAED;;;;OAIG;IACH,+CAqFC;IAED;;;;OAIG;IACH,+CAoBC;IAED;;;;OAIG;IACH,4DAaC;IAED;;;;;OAKG;IACH,wFAYC;IAED;;;;OAIG;IACH,0DAoKC;CACD;wBA3hBuB,kBAAkB;yBAHH,2BAA2B;4BAOvC,kBAAkB"}