melonjs 20.7.0 → 20.8.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +6 -3
- package/build/application/defaultApplicationSettings.d.ts +5 -0
- package/build/application/defaultApplicationSettings.d.ts.map +1 -1
- package/build/application/header.d.ts.map +1 -1
- package/build/application/settings.d.ts +88 -0
- package/build/application/settings.d.ts.map +1 -1
- package/build/audio/backend/engine.d.ts +0 -1
- package/build/audio/backend/sound.d.ts +0 -1
- package/build/camera/camera2d.d.ts.map +1 -1
- package/build/camera/camera3d.d.ts +95 -8
- package/build/camera/camera3d.d.ts.map +1 -1
- package/build/geometries/box3d.d.ts +24 -6
- package/build/geometries/box3d.d.ts.map +1 -1
- package/build/geometries/ellipse.d.ts +14 -0
- package/build/geometries/ellipse.d.ts.map +1 -1
- package/build/geometries/polygon.d.ts +14 -0
- package/build/geometries/polygon.d.ts.map +1 -1
- package/build/geometries/sphere.d.ts +35 -6
- package/build/geometries/sphere.d.ts.map +1 -1
- package/build/index.d.ts +9 -2
- package/build/index.d.ts.map +1 -1
- package/build/index.js +2770 -538
- package/build/index.js.map +4 -4
- package/build/input/pointerevent.d.ts +8 -0
- package/build/input/pointerevent.d.ts.map +1 -1
- package/build/level/gltf/GLTFModel.d.ts +17 -31
- package/build/level/gltf/GLTFModel.d.ts.map +1 -1
- package/build/level/gltf/GLTFScene.d.ts +40 -1
- package/build/level/gltf/GLTFScene.d.ts.map +1 -1
- package/build/level/level.d.ts +35 -0
- package/build/level/level.d.ts.map +1 -1
- package/build/level/tiled/TMXLayer.d.ts +5 -2
- package/build/level/tiled/TMXLayer.d.ts.map +1 -1
- package/build/level/tiled/TMXObject.d.ts +0 -1
- package/build/level/tiled/TMXTile.d.ts +2 -1
- package/build/level/tiled/TMXTile.d.ts.map +1 -1
- package/build/level/tiled/TMXTileMap.d.ts +7 -4
- package/build/level/tiled/TMXTileMap.d.ts.map +1 -1
- package/build/level/tiled/TMXTileset.d.ts +1 -1
- package/build/level/tiled/TMXTileset.d.ts.map +1 -1
- package/build/level/tiled/TMXTilesetGroup.d.ts +5 -0
- package/build/level/tiled/TMXTilesetGroup.d.ts.map +1 -1
- package/build/level/tiled/factories/shape.d.ts +0 -1
- package/build/level/tiled/renderer/TMXHexagonalRenderer.d.ts +6 -5
- package/build/level/tiled/renderer/TMXHexagonalRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXIsometricRenderer.d.ts +5 -0
- package/build/level/tiled/renderer/TMXIsometricRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXObliqueRenderer.d.ts +8 -7
- package/build/level/tiled/renderer/TMXObliqueRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXOrthogonalRenderer.d.ts +5 -0
- package/build/level/tiled/renderer/TMXOrthogonalRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXRenderer.d.ts +19 -4
- package/build/level/tiled/renderer/TMXRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/autodetect.d.ts +0 -4
- package/build/level/tiled/renderer/autodetect.d.ts.map +1 -1
- package/build/loader/loader.d.ts +9 -0
- package/build/loader/loader.d.ts.map +1 -1
- package/build/loader/loadingscreen.d.ts +1 -2
- package/build/loader/loadingscreen.d.ts.map +1 -1
- package/build/loader/parsers/shader.d.ts +0 -2
- package/build/math/color.d.ts +27 -4
- package/build/math/color.d.ts.map +1 -1
- package/build/particles/emitter.d.ts.map +1 -1
- package/build/particles/particle.d.ts +22 -1
- package/build/particles/particle.d.ts.map +1 -1
- package/build/particles/settings.d.ts +69 -0
- package/build/particles/settings.d.ts.map +1 -1
- package/build/physics/adapter.d.ts +9 -1
- package/build/physics/adapter.d.ts.map +1 -1
- package/build/physics/builtin/body.d.ts +3 -2
- package/build/physics/builtin/body.d.ts.map +1 -1
- package/build/physics/builtin/builtin-adapter.d.ts.map +1 -1
- package/build/physics/builtin/detector.d.ts +0 -1
- package/build/physics/builtin/detector.d.ts.map +1 -1
- package/build/physics/builtin/sat.d.ts +0 -7
- package/build/physics/builtin/sat3d.d.ts +46 -0
- package/build/physics/builtin/sat3d.d.ts.map +1 -1
- package/build/physics/response.d.ts +45 -62
- package/build/physics/response.d.ts.map +1 -1
- package/build/renderable/collectable.d.ts +6 -1
- package/build/renderable/collectable.d.ts.map +1 -1
- package/build/renderable/colorlayer.d.ts +4 -4
- package/build/renderable/colorlayer.d.ts.map +1 -1
- package/build/renderable/container.d.ts +23 -17
- package/build/renderable/container.d.ts.map +1 -1
- package/build/renderable/entity/entity.d.ts +12 -16
- package/build/renderable/entity/entity.d.ts.map +1 -1
- package/build/renderable/frameAnimation.d.ts +1 -1
- package/build/renderable/groundshadow.d.ts +1 -0
- package/build/renderable/groundshadow.d.ts.map +1 -1
- package/build/renderable/imagelayer.d.ts +12 -5
- package/build/renderable/imagelayer.d.ts.map +1 -1
- package/build/renderable/instanced_mesh.d.ts +2 -9
- package/build/renderable/instanced_mesh.d.ts.map +1 -1
- package/build/renderable/mesh.d.ts +283 -4
- package/build/renderable/mesh.d.ts.map +1 -1
- package/build/renderable/nineslicesprite.d.ts +3 -13
- package/build/renderable/nineslicesprite.d.ts.map +1 -1
- package/build/renderable/renderable.d.ts +90 -27
- package/build/renderable/renderable.d.ts.map +1 -1
- package/build/renderable/sprite.d.ts +5 -19
- package/build/renderable/sprite.d.ts.map +1 -1
- package/build/renderable/sprite3d.d.ts +27 -16
- package/build/renderable/sprite3d.d.ts.map +1 -1
- package/build/renderable/text/bitmaptext.d.ts +13 -3
- package/build/renderable/text/bitmaptext.d.ts.map +1 -1
- package/build/renderable/text/bitmaptextdata.d.ts +0 -4
- package/build/renderable/text/bitmaptextdata.d.ts.map +1 -1
- package/build/renderable/text/text.d.ts +5 -3
- package/build/renderable/text/text.d.ts.map +1 -1
- package/build/renderable/text/textmetrics.d.ts +2 -0
- package/build/renderable/text/textmetrics.d.ts.map +1 -1
- package/build/renderable/trail.d.ts +0 -1
- package/build/renderable/trail.d.ts.map +1 -1
- package/build/renderable/trigger.d.ts +27 -5
- package/build/renderable/trigger.d.ts.map +1 -1
- package/build/renderable/ui/progressbar.d.ts +194 -0
- package/build/renderable/ui/progressbar.d.ts.map +1 -0
- package/build/renderable/ui/uibaseelement.d.ts +48 -3
- package/build/renderable/ui/uibaseelement.d.ts.map +1 -1
- package/build/renderable/ui/uispriteelement.d.ts +19 -3
- package/build/renderable/ui/uispriteelement.d.ts.map +1 -1
- package/build/system/legacy_pool.d.ts +2 -2
- package/build/system/legacy_pool.d.ts.map +1 -1
- package/build/system/pool.d.ts +10 -0
- package/build/system/pool.d.ts.map +1 -1
- package/build/tweens/tween.d.ts +49 -2
- package/build/tweens/tween.d.ts.map +1 -1
- package/build/video/canvas/canvas_renderer.d.ts +34 -23
- package/build/video/canvas/canvas_renderer.d.ts.map +1 -1
- package/build/video/effects/blendEffect.d.ts +0 -1
- package/build/video/effects/bloom.d.ts +72 -0
- package/build/video/effects/bloom.d.ts.map +1 -0
- package/build/video/effects/blur.d.ts +3 -2
- package/build/video/effects/blur.d.ts.map +1 -1
- package/build/video/effects/chromaticAberration.d.ts +3 -2
- package/build/video/effects/chromaticAberration.d.ts.map +1 -1
- package/build/video/effects/colorMatrix.d.ts +3 -2
- package/build/video/effects/colorMatrix.d.ts.map +1 -1
- package/build/video/effects/desaturate.d.ts +10 -2
- package/build/video/effects/desaturate.d.ts.map +1 -1
- package/build/video/effects/dissolve.d.ts +3 -2
- package/build/video/effects/dissolve.d.ts.map +1 -1
- package/build/video/effects/dropShadow.d.ts +3 -2
- package/build/video/effects/dropShadow.d.ts.map +1 -1
- package/build/video/effects/flash.d.ts +3 -2
- package/build/video/effects/flash.d.ts.map +1 -1
- package/build/video/effects/glow.d.ts +3 -2
- package/build/video/effects/glow.d.ts.map +1 -1
- package/build/video/effects/hologram.d.ts +3 -2
- package/build/video/effects/hologram.d.ts.map +1 -1
- package/build/video/effects/invert.d.ts +10 -2
- package/build/video/effects/invert.d.ts.map +1 -1
- package/build/video/effects/outline.d.ts +3 -2
- package/build/video/effects/outline.d.ts.map +1 -1
- package/build/video/effects/pixelate.d.ts +3 -2
- package/build/video/effects/pixelate.d.ts.map +1 -1
- package/build/video/effects/radialGradient.d.ts +8 -3
- package/build/video/effects/radialGradient.d.ts.map +1 -1
- package/build/video/effects/scanline.d.ts +3 -2
- package/build/video/effects/scanline.d.ts.map +1 -1
- package/build/video/effects/sepia.d.ts +10 -2
- package/build/video/effects/sepia.d.ts.map +1 -1
- package/build/video/effects/shadereffect.d.ts +10 -4
- package/build/video/effects/shadereffect.d.ts.map +1 -1
- package/build/video/effects/shine.d.ts +3 -2
- package/build/video/effects/shine.d.ts.map +1 -1
- package/build/video/effects/tintPulse.d.ts +3 -2
- package/build/video/effects/tintPulse.d.ts.map +1 -1
- package/build/video/effects/tonemap.d.ts +121 -0
- package/build/video/effects/tonemap.d.ts.map +1 -0
- package/build/video/effects/vignette.d.ts +3 -2
- package/build/video/effects/vignette.d.ts.map +1 -1
- package/build/video/effects/wave.d.ts +3 -2
- package/build/video/effects/wave.d.ts.map +1 -1
- package/build/video/gpu/vertexformat.d.ts +26 -0
- package/build/video/gpu/vertexformat.d.ts.map +1 -1
- package/build/video/gradient.d.ts +0 -1
- package/build/video/gradient.d.ts.map +1 -1
- package/build/video/renderer.d.ts +111 -7
- package/build/video/renderer.d.ts.map +1 -1
- package/build/video/renderstate.d.ts +2 -0
- package/build/video/renderstate.d.ts.map +1 -1
- package/build/video/rendertarget/canvasrendertarget.d.ts +3 -4
- package/build/video/rendertarget/canvasrendertarget.d.ts.map +1 -1
- package/build/video/rendertarget/render_target_pool.d.ts +0 -1
- package/build/video/rendertarget/webglrendertarget.d.ts +0 -1
- package/build/video/rendertarget/webglrendertarget.d.ts.map +1 -1
- package/build/video/rendertarget/webgpurendertarget.d.ts +18 -2
- package/build/video/rendertarget/webgpurendertarget.d.ts.map +1 -1
- package/build/video/texture/atlas.d.ts +1 -0
- package/build/video/texture/atlas.d.ts.map +1 -1
- package/build/video/texture/cache.d.ts +1 -3
- package/build/video/texture/frametexture.d.ts +0 -1
- package/build/video/texture/frametexture.d.ts.map +1 -1
- package/build/video/texture/noise_texture2d.d.ts +1 -0
- package/build/video/texture/noise_texture2d.d.ts.map +1 -1
- package/build/video/utils/autodetect.d.ts +0 -2
- package/build/video/webgl/batchers/batcher.d.ts +0 -9
- package/build/video/webgl/batchers/batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/lit_quad_batcher.d.ts +11 -0
- package/build/video/webgl/batchers/lit_quad_batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/material_batcher.d.ts +4 -2
- package/build/video/webgl/batchers/material_batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/mesh_batcher.d.ts +0 -3
- package/build/video/webgl/batchers/mesh_batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/quad_batcher.d.ts +4 -0
- package/build/video/webgl/batchers/quad_batcher.d.ts.map +1 -1
- package/build/video/webgl/buffer/index.d.ts +0 -1
- package/build/video/webgl/buffer/retained_geometry.d.ts +0 -1
- package/build/video/webgl/glshader.d.ts +5 -3
- package/build/video/webgl/glshader.d.ts.map +1 -1
- package/build/video/webgl/renderers/tmxlayer/orthogonal.d.ts +0 -4
- package/build/video/webgl/texture/store.d.ts +0 -1
- package/build/video/webgl/webgl_renderer.d.ts +63 -24
- package/build/video/webgl/webgl_renderer.d.ts.map +1 -1
- package/build/video/webgpu/batchers/mesh_batcher.d.ts +0 -3
- package/build/video/webgpu/batchers/mesh_batcher.d.ts.map +1 -1
- package/build/video/webgpu/batchers/quad_batcher.d.ts +0 -2
- package/build/video/webgpu/batchers/quad_batcher.d.ts.map +1 -1
- package/build/video/webgpu/batchers/webgpu_batcher.d.ts +0 -2
- package/build/video/webgpu/batchers/webgpu_batcher.d.ts.map +1 -1
- package/build/video/webgpu/pipeline/cache.d.ts.map +1 -1
- package/build/video/webgpu/renderers/tmxlayer/orthogonal.d.ts +0 -2
- package/build/video/webgpu/texture/frametexture.d.ts +0 -2
- package/build/video/webgpu/texture/frametexture.d.ts.map +1 -1
- package/build/video/webgpu/texture/store.d.ts +0 -1
- package/build/video/webgpu/webgpu_renderer.d.ts +7 -75
- package/build/video/webgpu/webgpu_renderer.d.ts.map +1 -1
- package/package.json +1 -1
- package/skills/melonjs-3d/SKILL.md +277 -19
- package/skills/melonjs-3d-assets/SKILL.md +76 -9
- package/skills/melonjs-camera-and-drawing/SKILL.md +57 -1
- package/skills/melonjs-effects-and-shaders/SKILL.md +341 -29
- package/skills/melonjs-input/SKILL.md +48 -4
- package/skills/melonjs-particles-and-trails/SKILL.md +106 -4
- package/skills/melonjs-performance/SKILL.md +79 -2
- package/skills/melonjs-physics/SKILL.md +101 -27
- package/skills/melonjs-renderables/SKILL.md +2 -1
- package/skills/melonjs-scenes-and-state/SKILL.md +121 -1
- package/skills/melonjs-ui-and-text/SKILL.md +165 -4
- package/build/level/gltf/srgb.d.ts +0 -20
- package/build/level/gltf/srgb.d.ts.map +0 -1
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{"version":3,"file":"mesh.d.ts","sourceRoot":"","sources":["../../src/renderable/mesh.js"],"names":[],"mappings":"
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{"version":3,"file":"mesh.d.ts","sourceRoot":"","sources":["../../src/renderable/mesh.js"],"names":[],"mappings":"AA2eA;IACC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAgDG;IACH,eAhDW,MAAM,KACN,MAAM,YACN,YAAY,EA+hCtB;IAp+BC;;;OAGG;IACH,kBAFU,YAAY,CAEkB;IAExC;;;OAGG;IACH,KAFU,YAAY,CAEA;IAqBtB;;;OAGG;IACH,aAFU,MAAM,CAEsB;IAmCvC;;;OAGG;IACH,2BAAoC;IAIpC;;;;;;;;;;;;;;OAcG;IACH,UAFU,YAAY,CAEgC;IAEtD;;;;;OAKG;IACH,iBAFU,YAAY,GAAC,SAAS,CAclB;IAEd;;;;;;;;;OASG;IACH,SAFU,YAAY,CAE+B;IAErD;;;;;;;;;OASG;IACH,KAHU,OAAO,CAGe;IAEhC;;;;;;;;;OASG;IACH,aAHU,MAAM,CAIoD;IAEpE;;;;;;;;;OASG;IACH,UAFU,YAAY,GAAC,SAAS,CAEa;IAE7C;;;;;;;;;;;;OAYG;IACH,UAHU,YAAY,GAAC,SAAS,CAGa;IAE7C;;;;;;;;OAQG;IACH,WAHU,MAAM,CAIgD;IAEhE;;;;;;;;;;OAUG;IACH,UAFU,YAAY,GAAC,SAAS,CAEP;IAEzB;;;;;;;;;;;;;;;OAeG;IACH,WAFU,YAAY,GAAC,SAAS,CAEN;IAE1B;;;;;;;;;;;;;;;;;;;;;;;OAuBG;IACH,kBAJU,OAAO,GAAC,SAAS,CAOd;IAEb;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAkCG;IACH,KAfU,OAAO,GAAC,SAAS,CAe4C;IAEvE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA0DG;IACH,aAhBU,OAAO,GAAC,SAAS,CAmBd;IAEb;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAqCG;IACH,WAdU,OAAO,CAc4B;IAE7C;;;;;;;;;;;;;;;;;;;;;;;OAuBG;IACH,eAVU,MAAM,GAAC,SAAS,CAUiB;IAE3C;;;;;OAKG;IACH,eAHU,MAAM,CAMR;IAER;;;;;;;;;;;;;OAaG;IACH,aAPU,MAAM,CAQoD;IAEpE;;;;;;;;;;;;;;;;;;;;;;;;OAwBG;IACH,cAHU,MAAM,CAIsD;IAEtE;;;;;;;;;;;;;;OAcG;IACH,eAHU,MAAM,CAIwD;IAExE;;;;;OAKG;IACH,kBAJU,MAAM,CAOX;IAEL;;;;;;;OAOG;IACH,kBAJU,MAAM,CAOX;IAEL;;;;;;;;;;;;;;;;;;;;;;;OAuBG;IACH,aAhBU,UAAQ,SAAS,CAgBY;IAEvC,0CAAoC;IA8wCrC;;;;;;;;;;;OAWG;IACH,8BARW,MAAM,EAAE,GAAC,QAAQ,GAAC,SAAS,EAWrC;IAjDD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA6BG;IACH,0BAPU,QAAQ,GAAC,SAAS,CAS3B;IAvwCA;;;;;;;OAOG;IACH,qBAAsB;IACtB;;;OAGG;IACH,qBAAsB;IAMtB;;;OAGG;IACH,2BAA4B;IAC5B;;;OAGG;IACH,0BAA6B;IAE7B;;;;OAIG;IACH,eAHU,OAAO,CAIoD;IAErE;;;;;;;;;;OAUG;IACH,aAHU,OAAO,CAG+B;IAEhD;;;;;;;;;OASG;IACH,WAHU,MAAM,CAIiD;IAyBhE;;;;;;;;;;;;;;;;;;OAkBG;IACH,QAJU,KAAK,CAAC;QAAC,YAAY,EAAE,MAAM,GAAC,IAAI,CAAC;QAAC,KAAK,EAAE,MAAM,CAAC;QACrD,KAAK,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,KAAK,CAAC;QAAC,OAAO,EAAE,MAAM,CAAC;QAC5C,OAAO,EAAE,YAAY,GAAC,SAAS,CAAA;KAAC,CAAC,CAIpC;IA+BF;;;;;;;;;;;;;;;;;;;;;;;;OAwBG;IACH,cAHU,WAAW,GAAC,SAAS,CAGsB;IA2FtD,aAIC;IAsCD;;;;;;;;;;;;;;;;OAgBG;IACH,eAFU,KAAK,CAAC;QAAC,OAAO,EAAE,YAAY,CAAC;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,SAAS,EAAE,YAAY,GAAC,SAAS,CAAA;KAAC,CAAC,GAAC,SAAS,CAYtG;IAYb;;;;;;;;;;;;;;;;;OAiBG;IACH,eAFU,MAAM,GAAC,SAAS,CAKb;IAgCb;;;;;;OAMG;IACH,kBAFU,QAAQ,CAEoB;IAqBtC;;;OAGG;IACH,sBAAyB;IAOzB;;;OAGG;IACH,wBAEE;IACF;;;OAGG;IACH,6BAAwB;IAKxB;;;OAGG;IACH,yBAAyB;IAG1B;;;;;;;;OAQG;IACH,2BANW,MAAM,YACN,MAAM,WACN,MAAM,QAkBhB;IAED;;;;;;;;;;;;;OAaG;IAKH,4BAIC;IAED;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,sBATW,MAAM,SACN,KAAK,QAiBf;IA2BD,kBAdU,QAAQ,GAAC,SAAS,EAgB3B;IA3BD;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,cAVU,QAAQ,GAAC,SAAS,CAY3B;IAMD;;;;;;;;;;;;;;;;OAgBG;IACH,uBAJa,QAAQ,CA+BpB;IAzBC;;;OAGG;IACH,mCAAkC;IAuBpC;;;;;;;;;;;;;;;;;OAiBG;IACH,+BANW,MAAM,WACN,MAAM,WACN,MAAM,QAsChB;IAED;;;;;;;;;;;;;OAaG;IACH,6BA8BC;IAED;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,wCAJW,OAAO,QAsCjB;IAXC;;;OAGG;IACH,sBAA2B;IAE5B;;;OAGG;IACH,iCAAuB;IAqBvB;;;OAGG;IACH,oCAAuD;IAsBxD;;;;;;;;;;;;;;;;;OAiBG;IACH,2BA2CC;IAJA,yBAA2D;IAC3D,yBAA2D;IAC3D,yBAA2D;IAC3D,gBAAuC;IAGxC;;;;;;;;;;;;;OAaG;IACH,eAFa,MAAM,CAmBlB;IAfC;;;OAGG;IACH,8BAA6B;IAkC/B;;;;;;;;;;;;;;OAcG;IACH,6BALW,aAAa,GAAC,cAAc,GAC1B,OAAO,CAkBnB;IAED;;;;;OAKG;IACH,gCA0BC;IAED;;;;;;;;;OASG;IACH,4BAJW,aAAa,QA+PvB;IAqDD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAiCG;IACH,eAHW,QAAQ,aACR,QAAQ,QA4FlB;IAkCD;;;;;;;;;;;;OAYG;IACH,YATa,iBAAiB,CAoH7B;IAED;;;;;;;OAOG;IACH,iBALa,OAAO,CAAC,WAAW,CAAC,CAOhC;IAED;;;;;OAKG;IACH,gBAMC;CACD;;;;;;;;;;;;YAtxEa,MAAM;;;;eACN,YAAY,GAAC,MAAM,EAAE;;;;UACrB,YAAY,GAAC,MAAM,EAAE;;;;cACrB,WAAW,GAAC,WAAW,GAAC,MAAM,EAAE;;;;cAChC,gBAAgB,GAAC,iBAAiB,GAAC,SAAS,GAAC,YAAY,GAAC,MAAM;;;;eAChE,MAAM;;;;YACN,MAAM;;;;aACN,MAAM;;;;oBACN,OAAO;;;;gBACP,OAAO;;;;YACP,MAAM;;;;kBACN,OAAO;;;;oBACP,MAAM;;;;oBACN,MAAM;;;;kBACN,MAAM;;;;eACN,MAAM,EAAE,GAAC,YAAY;;;;UACrB,OAAO;;;;mBACP,WAAW,GAAC,KAAK,EAAE,GAAC,MAAM,EAAE;;;;cAC5B,MAAM,EAAE,GAAC,YAAY;;;;eACrB,MAAM,EAAE,GAAC,YAAY;;;;gBACrB,MAAM;;;;gBACN,MAAM,GAAC,YAAY,GAAC,gBAAgB;;;;eACpC,MAAM,GAAC,YAAY,GAAC,gBAAgB;;;;uBACpC,OAAO;;;;kBACP,OAAO;;;;gBACP,OAAO;;;;UACP,OAAO;;;;oBACP,MAAM;;;;oBACN,MAAM;;;;kBACN,MAAM;;;;mBACN,MAAM;;;;oBACN,MAAM;;;;uBACN,MAAM;;;;uBACN,MAAM;;;;yBACN,MAAM,EAAE,GAAC,QAAQ;;;;;;uBAzYR,iBAAiB;6BAVX,6BAA6B;yBATjC,qBAAqB;sBAHxB,kBAAkB;yBACf,qBAAqB;yBACrB,qBAAqB;wBALtB,0BAA0B;0BAuCzB,4BAA4B;uBA1B9B,iCAAiC;+BAuB1B,oCAAoC;qBAtB7C,wBAAwB;0BAuBpB,uBAAuB;sBArB1B,iCAAiC"}
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@@ -47,20 +47,8 @@ export default class NineSliceSprite extends Sprite {
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anchorPoint?: string | Vector2d | {
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x: number;
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y: number;
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-
};
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} | undefined;
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});
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set width(value: number);
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/**
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* width of the NineSliceSprite
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* @type {number}
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*/
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get width(): number;
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set height(value: number);
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/**
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* height of the NineSliceSprite
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* @type {number}
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*/
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get height(): number;
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nss_width: number;
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nss_height: number;
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insetx: number | undefined;
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@@ -68,5 +56,7 @@ export default class NineSliceSprite extends Sprite {
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}
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import Sprite from "./sprite.js";
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import type { TextureAtlas } from "./../video/texture/atlas.js";
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import type { CompressedImage } from "../loader/parsers/compressed_textures/compressed_image.js";
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import type { Color } from "./../math/color.ts";
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import type { Vector2d } from "../math/vector2d.ts";
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//# sourceMappingURL=nineslicesprite.d.ts.map
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"nineslicesprite.d.ts","sourceRoot":"","sources":["../../src/renderable/nineslicesprite.js"],"names":[],"mappings":"
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1
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+
{"version":3,"file":"nineslicesprite.d.ts","sourceRoot":"","sources":["../../src/renderable/nineslicesprite.js"],"names":[],"mappings":"AAoBA;;;;;;GAMG;AACH;IACC;;;;;;;;;;;;;;;;;;;;;;;;OAwBG;IACH,eAxBW,MAAM,KACN,MAAM,YAEd;QAAyB,KAAK,EAAtB,MAAM;QACW,MAAM,EAAvB,MAAM;QACY,MAAM;QACN,MAAM;QACyD,KAAK,EAAtF,gBAAgB,GAAC,iBAAiB,GAAC,YAAY,GAAC,eAAe,GAAC,MAAM;QACpD,IAAI;QACJ,MAAM;QACN,UAAU;QACV,WAAW;QACL,IAAI;QACV,KAAK;QACL,KAAK;QACwB,WAAW;eAAvC,MAAM;eAAG,MAAM;;KAC1C,EA8BF;IALA,kBAA2B;IAC3B,mBAA6B;IAE7B,2BAA6B;IAC7B,2BAA6B;IAmD9B;;;OAGG;IACH,0BA6EC;CACD;mBA/MkB,aAAa;kCAKC,6BAA6B;qCAC5B,2DAA2D;2BAFrE,oBAAoB;8BAGjB,qBAAqB"}
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@@ -315,6 +315,36 @@ export default class Renderable extends Rect {
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* @default true
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*/
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isKinematic: boolean;
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/**
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* whether a single post effect on this renderable needs an offscreen
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* capture instead of the renderer's shader-swap fast path.
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*
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* One effect is normally applied by drawing the renderable with the
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* effect's own program rather than capturing and post-processing it,
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* which costs no render target. That is only equivalent when everything
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* the renderable draws is a textured quad. `fillRect` and the shape
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* dispatch go through a batcher that never looks at that shader, so a
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* single effect on a renderable that draws with primitives silently
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* does nothing. Set this and the capture is used instead, at the cost
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* of a render target while the effect is active.
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*
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* Two or more effects always capture, so this only ever changes the
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* single-effect case.
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* @default false
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* @example
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* class Bar extends Renderable {
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* constructor(x, y, w, h) {
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* super(x, y, w, h);
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* // this draws itself with primitives, not as a sprite
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* this.postEffectNeedsCapture = true;
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* }
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* draw(renderer) {
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* renderer.fillRect(this.pos.x, this.pos.y, this.width, this.height);
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* }
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* }
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postEffectNeedsCapture: boolean;
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/**
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* returns the parent application (or game) to which this renderable is attached to
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* @return {Application} the parent application or undefined if not attached to any container/app
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@@ -344,6 +374,31 @@ export default class Renderable extends Rect {
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* @type {number}
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*/
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get depth(): number;
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/**
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* Move this renderable, optionally in three dimensions.
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*
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* `pos` holds an `ObservableVector3d`, but the geometry this class
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|
+
* inherits from declares it as a 2D vector, so from TypeScript
|
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+
* `pos.set(x, y)` takes two arguments and silently writes a zero z.
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|
+
* Anything with a depth then drops to the near plane. Reaching past that
|
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|
+
* previously meant a double cast or assigning `pos.x`, `pos.y` and
|
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|
+
* `depth` by hand, which is why that pattern is written out dozens of
|
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|
+
* times across the examples.
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|
+
*
|
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|
+
* **Omitting `z` leaves the depth exactly as it was**, rather than
|
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|
+
* zeroing it. That is the whole difference from `pos.set(x, y)`, and it
|
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|
+
* is what makes this safe to call on a 2D sprite that happens to sit at
|
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|
+
* a depth, or on a `Camera2d`, without having to know whether it does.
|
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|
+
* @param {number} x - the new x position
|
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|
+
* @param {number} y - the new y position
|
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|
+
* @param {number} [z] - the new depth; left untouched when omitted
|
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|
+
* @returns {Renderable} this renderable, for chaining
|
|
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|
+
* @example
|
|
397
|
+
* sprite.setPosition(120, 64); // 2D: depth unchanged
|
|
398
|
+
* mesh.setPosition(0, -20, 140); // 3D
|
|
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|
+
* camera.setPosition(0, 0, -300).lookAt(player);
|
|
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|
+
*/
|
|
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|
+
setPosition(x: number, y: number, z?: number): Renderable;
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347
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|
set inViewport(value: boolean);
|
|
348
403
|
/**
|
|
349
404
|
* Whether the renderable object is visible and within the viewport
|
|
@@ -403,11 +458,6 @@ export default class Renderable extends Rect {
|
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|
* @type {boolean}
|
|
404
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|
*/
|
|
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|
public get isFlippedY(): boolean;
|
|
406
|
-
/**
|
|
407
|
-
* returns the bounding box for this renderable
|
|
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|
-
* @returns {Bounds} bounding box Rectangle object
|
|
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|
-
*/
|
|
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|
-
getBounds(): Bounds;
|
|
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461
|
/**
|
|
412
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|
* get the renderable alpha channel value<br>
|
|
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463
|
*
|
|
@@ -439,9 +489,9 @@ export default class Renderable extends Rect {
|
|
|
439
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|
* multiply the renderable currentTransform with the given matrix
|
|
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|
* @see Renderable#currentTransform
|
|
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491
|
* @param {Matrix2d|Matrix3d} m - the transformation matrix
|
|
442
|
-
* @returns {
|
|
492
|
+
* @returns {this} Reference to this object for method chaining
|
|
443
493
|
*/
|
|
444
|
-
transform(m: Matrix2d | Matrix3d):
|
|
494
|
+
transform(m: Matrix2d | Matrix3d): this;
|
|
445
495
|
/**
|
|
446
496
|
* return the angle to the specified target
|
|
447
497
|
* @param {Renderable|Vector2d|Vector3d} target
|
|
@@ -466,9 +516,9 @@ export default class Renderable extends Rect {
|
|
|
466
516
|
* When called with an angle and a Vector3d axis, rotates around that axis in 3D.
|
|
467
517
|
* @param {number} angle - The angle to rotate (in radians)
|
|
468
518
|
* @param {Vector3d} [v] - the axis to rotate around (defaults to Z axis for 2D)
|
|
469
|
-
* @returns {
|
|
519
|
+
* @returns {this} Reference to this object for method chaining
|
|
470
520
|
*/
|
|
471
|
-
rotate(angle: number, v?: Vector3d):
|
|
521
|
+
rotate(angle: number, v?: Vector3d): this;
|
|
472
522
|
/**
|
|
473
523
|
* scale the renderable around his anchor point. Scaling actually applies changes
|
|
474
524
|
* to the currentTransform member which is used by the renderer to scale the object
|
|
@@ -478,23 +528,23 @@ export default class Renderable extends Rect {
|
|
|
478
528
|
* @param {number} x - a number representing the abscissa of the scaling vector.
|
|
479
529
|
* @param {number} [y=x] - a number representing the ordinate of the scaling vector.
|
|
480
530
|
* @param {number} [z=1] - a number representing the depth of the scaling vector.
|
|
481
|
-
* @returns {
|
|
531
|
+
* @returns {this} Reference to this object for method chaining
|
|
482
532
|
*/
|
|
483
|
-
scale(x: number, y?: number, z?: number):
|
|
533
|
+
scale(x: number, y?: number, z?: number): this;
|
|
484
534
|
/**
|
|
485
535
|
* scale the renderable around his anchor point
|
|
486
536
|
* @param {Vector2d} v - scaling vector
|
|
487
|
-
* @returns {
|
|
537
|
+
* @returns {this} Reference to this object for method chaining
|
|
488
538
|
*/
|
|
489
|
-
scaleV(v: Vector2d):
|
|
539
|
+
scaleV(v: Vector2d): this;
|
|
490
540
|
/**
|
|
491
541
|
* Translate the renderable by the specified offset.
|
|
492
|
-
* @param {number} x - x offset
|
|
493
|
-
* @param {number} [y=0] - y offset
|
|
494
|
-
* @param {number} [z=0] - z offset
|
|
495
|
-
* @returns {
|
|
542
|
+
* @param {number|Vector2d|Vector3d} x - x offset, or a vector to translate by
|
|
543
|
+
* @param {number} [y=0] - y offset, ignored when the first argument is a vector
|
|
544
|
+
* @param {number} [z=0] - z offset, ignored when the first argument is a vector
|
|
545
|
+
* @returns {this} Reference to this object for method chaining
|
|
496
546
|
*/
|
|
497
|
-
translate(x: number, y?: number, z?: number):
|
|
547
|
+
translate(x: number | Vector2d | Vector3d, y?: number, z?: number): this;
|
|
498
548
|
/**
|
|
499
549
|
* update function (automatically called by melonJS).
|
|
500
550
|
* @param {number} dt - time since the last update in milliseconds.
|
|
@@ -618,9 +668,9 @@ export default class Renderable extends Rect {
|
|
|
618
668
|
* This will apply any defined transforms, anchor point, tint or blend mode and translate the context accordingly to this renderable position.
|
|
619
669
|
* @see Renderable#draw
|
|
620
670
|
* @see Renderable#postDraw
|
|
621
|
-
* @param {
|
|
671
|
+
* @param {Renderer} renderer - a renderer object
|
|
622
672
|
*/
|
|
623
|
-
preDraw(renderer:
|
|
673
|
+
preDraw(renderer: Renderer): void;
|
|
624
674
|
/**
|
|
625
675
|
* Draw this renderable (automatically called by melonJS).
|
|
626
676
|
* All draw operations for renderable are made respectively
|
|
@@ -634,17 +684,22 @@ export default class Renderable extends Rect {
|
|
|
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* `(0, 0)` places the shape at the container's origin instead.
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* @param {Renderer} renderer - a renderer instance
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* @param {Camera2d|Container} [viewport] - the frame this draw happens in:
|
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* the camera drawing it, or -- when a camera is itself the renderable being
|
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* drawn -- the container it draws. `Camera2d#draw` takes the second, and
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* declaring only the first here meant a camera was not assignable to the
|
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* `Renderable` it extends, which cascaded into every signature mentioning
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* either of them
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*/
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draw(renderer: Renderer, viewport?: Camera2d | Container): void;
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/**
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* restore the rendering context after drawing (automatically called by melonJS).
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* @param {
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|
*/
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|
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postDraw(renderer:
|
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+
postDraw(renderer: Renderer): void;
|
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|
/**
|
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|
* Legacy collision callback — fires every frame this renderable body is
|
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* overlapping another body. Kept for backward compatibility with code
|
|
@@ -714,13 +769,21 @@ export default class Renderable extends Rect {
|
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|
import { Rect } from "./../geometries/rectangle.ts";
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import { ObservablePoint } from "../geometries/observablePoint.ts";
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import { Matrix3d } from "../math/matrix3d.ts";
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|
+
import type { PhysicsBody } from "../physics/adapter.ts";
|
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|
import type Container from "./container.js";
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|
import type Entity from "./entity/entity.js";
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|
import type { RoundRect } from "./../geometries/roundrect.ts";
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import type { Polygon } from "../geometries/polygon.ts";
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import type { Line } from "./../geometries/line.ts";
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import type { Ellipse } from "./../geometries/ellipse.ts";
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import type GLShader from "../video/webgl/glshader.js";
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|
+
import type ShaderEffect from "../video/effects/shadereffect.js";
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+
import type { Vector3d } from "../math/vector3d.ts";
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|
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import type { Color } from "../math/color.ts";
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|
import type Application from "./../application/application.ts";
|
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|
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import type
|
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import type
|
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|
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import type { Matrix2d } from "../math/matrix2d.ts";
|
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|
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import type { Vector2d } from "../math/vector2d.ts";
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|
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import type { Bounds } from "../physics/bounds.ts";
|
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|
+
import type Renderer from "../video/renderer.js";
|
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|
+
import type Camera2d from "../camera/camera2d.ts";
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|
//# sourceMappingURL=renderable.d.ts.map
|
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@@ -1 +1 @@
|
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1
|
-
{"version":3,"file":"renderable.d.ts","sourceRoot":"","sources":["../../src/renderable/renderable.js"],"names":[],"mappings":"
|
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1
|
+
{"version":3,"file":"renderable.d.ts","sourceRoot":"","sources":["../../src/renderable/renderable.js"],"names":[],"mappings":"AAsDA;;;GAGG;AACH;IAkBG,iBAAmB;IAGpB;;;;;;;;;;;;;;;;;;;;;;;;;OAyBG;IACH,aAHU,eAAe,CAMvB;IAGD;;;;;;;OAOG;IACH,kBAFU,QAAQ,CAEoB;IAIvC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAwCG;IACH,MAlCU,WAAW,CAkCA;IAErB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA+CG;IACH,SAxBU,MAAM,GAAC,SAAS,CAwBF;IAExB;;;;;OAKG;IACH,MAFU,MAAM,CAEK;IAErB;;;;;;;;;;OAUG;IACH,6BAAmC;IAEnC;;;;OAIG;IACH,cAHU,OAAO,CAGQ;IAEzB;;;;OAIG;IACH,kBAHU,OAAO,CAGY;IAE7B;;;;OAIG;IACH,cAHU,OAAO,CAGQ;IAEzB;;;;;OAKG;IACH,UAHU,OAAO,CAGI;IAErB;;;;;;;OAOG;IACH,qBAHU,OAAO,CAGe;IAEhC;;;;;;;;;;;;;;;;OAgBG;IACH,eAdU,OAAO,CAcQ;IAEzB;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,sBAJU,OAAO,CAIe;IAEhC;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,OANU,MAAM,CAMA;IAEhB;;;;OAIG;IACH,UAHU,SAAS,GAAC,MAAM,CAGD;IAEzB;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,MAlBU,IAAI,GAAC,SAAS,GAAC,OAAO,GAAC,IAAI,GAAC,OAAO,CAkBxB;IAErB;;;;;;;;;;;;;;;;OAgBG;IACH,aAVU,KAAK,CAAC,QAAQ,GAAC,YAAY,CAAC,CAUjB;IAErB;;;;OAIG;IACH,4BAA+B;IAE/B;;;;;;;;OAQG;IACH,WALU,MAAM,CAKS;IAEzB;;;;OAIG;IACH,MAHU,MAAM,CAGF;IAEd;;;;OAIG;IACH,sBAAwB;IAExB;;;;OAIG;IACH,aAHU,OAAO,CAGM;IAEvB;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA4BG;IACH,wBAdU,OAAO,CAckB;IASnC;;;;OAIG;IACH,8BAAwB;IAExB;;;;OAIG;IACH;;;MAGC;IAED;;;;OAIG;IACH,qBAAwB;IAExB;;;;OAIG;IACH,gBAA2B;IAE3B;;;;OAIG;IACH,aAA8C;IAM/C;;;OAGG;IACH,iBAFY,WAAW,CAetB;IAED;;;;OAIG;IACH,kBAFU,OAAO,CAOhB;IAeD,gBAXU,KAAK,EAcd;IAhBD;;;;;;;;;OASG;IACH,YARU,KAAK,CAUd;IAaD,iBALU,MAAM,EAQf;IAVD;;;OAGG;IACH,aAFU,MAAM,CAIf;IAMD;;;;;;;;;;;;;;;;;;;;;;;OAuBG;IACH,eATW,MAAM,KACN,MAAM,MACN,MAAM,GACJ,UAAU,CAmBtB;IAUD,sBANU,OAAO,EAahB;IAfD;;;;OAIG;IACH,kBAHU,OAAO,CAKhB;IAkBD,kBANU,QAAQ,GAAC,YAAY,GAAC,SAAS,EAwBxC;IA1BD;;;OAGG;IACH,cAFU,QAAQ,GAAC,YAAY,GAAC,SAAS,CAIxC;IAsBD;;;;;;OAMG;IACH,sBALW,QAAQ,GAAC,YAAY,GACnB,QAAQ,GAAC,YAAY,CAOjC;IAED;;;;;;;;;OASG;IACH,uCALa,QAAQ,GAAC,YAAY,WAAO,SAAS,CAYjD;IAED;;;;OAIG;IACH,yBASC;IAED;;;;;OAKG;IACH,yBAJW,QAAQ,GAAC,YAAY,QAc/B;IAED;;;;;OAKG;IACH,yBAFU,OAAO,CAIhB;IAED;;;;;OAKG;IACH,yBAFU,OAAO,CAIhB;IAmBD;;;;;;OAMG;IACH,cAFa,MAAM,CAIlB;IAED;;;OAGG;IACH,kBAFW,MAAM,QAWhB;IAED;;;;;OAKG;IACH,aAHW,OAAO,GACL,UAAU,CAMtB;IAED;;;;;OAKG;IACH,aAHW,OAAO,GACL,UAAU,CAMtB;IAED;;;;;OAKG;IACH,aAHW,QAAQ,GAAC,QAAQ,GACf,IAAI,CAOhB;IAED;;;;OAIG;IACH,gBAHW,UAAU,GAAC,QAAQ,GAAC,QAAQ,GAC1B,MAAM,CAkBlB;IAED;;;;OAIG;IACH,mBAHW,UAAU,GAAC,QAAQ,GAAC,QAAQ,GAC1B,MAAM,CAkBlB;IAED;;;;OAIG;IACH,eAHW,UAAU,GAAC,QAAQ,GAAC,QAAQ,GAC1B,UAAU,CAgBtB;IAED;;;;;;;OAOG;IACH,cAJW,MAAM,MACN,QAAQ,GACN,IAAI,CAShB;IAED;;;;;;;;;;OAUG;IACH,SALW,MAAM,MACN,MAAM,MACN,MAAM,GACJ,IAAI,CAOhB;IAED;;;;OAIG;IACH,UAHW,QAAQ,GACN,IAAI,CAKhB;IAED;;;;;;OAMG;IACH,aALW,MAAM,GAAC,QAAQ,GAAC,QAAQ,MACxB,MAAM,MACN,MAAM,GACJ,IAAI,CAOhB;IAED;;;;OAIG;IAEH,WAJW,MAAM,GACJ,OAAO,CAKnB;IAED;;;;OAIG;IACH,wBAHW,OAAO,GACL,MAAM,CAwClB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA4BG;IACH,uBAHa,QAAQ,CAapB;IAED;;;;;;;;;;;;;;;;;;;;;;;OAuBG;IACH,iCALW,QAAQ,GAEN,QAAQ,CAoCpB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAiDG;IACH,uBAfW,QAAQ,GAEN,QAAQ,CAsCpB;IAED;;;;;;OAMG;IACH,kBAFW,QAAQ,QA+FlB;IAED;;;;;;;;;;;;;;;;;;;;OAoBG;IAEH,eATW,QAAQ,aACR,QAAQ,GAAC,SAAS,QAU5B;IAED;;;;;OAKG;IACH,mBAFW,QAAQ,QAqBlB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAmCG;IAEH,sBAfW,OAAO,wBAAwB,EAAE,OAAO,SACxC,UAAU,GACR,OAAO,CAqBnB;IAkCD;;;;OAIG;IACH,8BA0EC;IAED;;;;;;;OAOG;IACH,yBAFc,GAAC,EAAA,QAId;IAED;;;;;;;;OAQG;IACH,0BAHc,GAAC,EAAA,QAKd;IAED;;;;;;;OAOG;IACH,4BAHc,GAAC,EAAA,QAKd;CACD;qBAx/CoB,8BAA8B;gCADnB,kCAAkC;yBAKzC,qBAAqB;iCAwBhB,uBAAuB;2BAd3B,gBAAgB;wBADnB,oBAAoB;+BAKf,8BAA8B;6BADhC,0BAA0B;0BAF7B,yBAAyB;6BACtB,4BAA4B;0BAU7B,4BAA4B;8BAGxB,kCAAkC;8BAEpC,qBAAqB;2BANxB,kBAAkB;6BANd,iCAAiC;8BAQlC,qBAAqB;8BAGrB,qBAAqB;4BAPvB,sBAAsB;0BAStB,sBAAsB;0BARtB,uBAAuB"}
|
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@@ -1,7 +1,8 @@
|
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|
1
1
|
/**
|
|
2
2
|
* additional import for TypeScript
|
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3
|
-
* @import {Vector2d} from "../math/vector2d.
|
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3
|
+
* @import {Vector2d} from "../math/vector2d.ts";
|
|
4
4
|
* @import Renderer from "./../video/renderer.js";
|
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5
|
+
* @import {CompressedImage} from "../loader/parsers/compressed_textures/compressed_image.js";
|
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|
*/
|
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|
/**
|
|
7
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|
* An object to display a fixed or animated sprite on screen.
|
|
@@ -143,10 +144,8 @@ export default class Sprite extends Renderable {
|
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143
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* axe.shininess = 0;
|
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|
*/
|
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|
shininess: number;
|
|
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|
-
image:
|
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|
+
image: HTMLVideoElement | import("./../video/texture/texture2d.ts").Texture2dSource | CompressedImage;
|
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|
textureAtlas: any;
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-
width: any;
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-
height: any;
|
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set animationpause(value: boolean);
|
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|
/**
|
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|
* pause the frame animation, freezing the current frame.
|
|
@@ -374,19 +373,6 @@ export default class Sprite extends Renderable {
|
|
|
374
373
|
* @returns {number} current animation frame index
|
|
375
374
|
*/
|
|
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375
|
getCurrentAnimationFrame(): number;
|
|
377
|
-
/**
|
|
378
|
-
* Prepare the rendering context before drawing this sprite (automatically called by melonJS).
|
|
379
|
-
* Extends `Renderable.preDraw` to publish this sprite's `normalMap` (if any)
|
|
380
|
-
* on the renderer so the WebGL lit pipeline can pair it with the next
|
|
381
|
-
* `drawImage` call. Cleared back in `postDraw`.
|
|
382
|
-
* @param {Renderer} renderer - a renderer instance
|
|
383
|
-
*/
|
|
384
|
-
preDraw(renderer: Renderer): void;
|
|
385
|
-
/**
|
|
386
|
-
* restore the rendering context after drawing this sprite (automatically called by melonJS).
|
|
387
|
-
* @param {Renderer} renderer - a renderer instance
|
|
388
|
-
*/
|
|
389
|
-
postDraw(renderer: Renderer): void;
|
|
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|
/**
|
|
391
377
|
* draw this sprite (automatically called by melonJS)
|
|
392
378
|
* @param {Renderer} renderer - a renderer instance
|
|
@@ -394,9 +380,9 @@ export default class Sprite extends Renderable {
|
|
|
394
380
|
draw(renderer: Renderer): void;
|
|
395
381
|
}
|
|
396
382
|
import Renderable from "./renderable.js";
|
|
397
|
-
import
|
|
398
|
-
import type { Vector2d } from "../math/vector2d.js";
|
|
383
|
+
import type { Vector2d } from "../math/vector2d.ts";
|
|
399
384
|
import { TextureAtlas } from "./../video/texture/atlas.js";
|
|
385
|
+
import type { CompressedImage } from "../loader/parsers/compressed_textures/compressed_image.js";
|
|
400
386
|
import type Renderer from "./../video/renderer.js";
|
|
401
387
|
import Texture2d from "./../video/texture/texture2d.ts";
|
|
402
388
|
import { Color } from "../math/color.ts";
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"sprite.d.ts","sourceRoot":"","sources":["../../src/renderable/sprite.js"],"names":[],"mappings":"AAcA
|
|
1
|
+
{"version":3,"file":"sprite.d.ts","sourceRoot":"","sources":["../../src/renderable/sprite.js"],"names":[],"mappings":"AAcA;;;;;GAKG;AAEH;;;GAGG;AACH;IACC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA4CG;IACH,eA5CW,MAAM,KACN,MAAM,YAEd;QAAoH,KAAK,EAAjH,gBAAgB,GAAC,iBAAiB,GAAC,gBAAgB,GAAC,SAAS,GAAC,YAAY,GAAC,eAAe,GAAC,MAAM;QAC/E,IAAI;QACJ,MAAM;QACN,UAAU;QACV,WAAW;QACL,IAAI;QACV,KAAK;QACL,KAAK;QACwB,WAAW;eAAvC,MAAM;eAAG,MAAM;;QACyD,SAAS;QAClF,OAAO;QACP,SAAS;KACnC,EAmZF;IAnWA;;;OAGG;IACH,2BAEE;IAEF;;;;OAIG;IACH,QAHU,QAAQ,CAGkB;IAEpC;;;;OAIG;IACH,SAHU,OAAO,CAGG;IAEpB;;;;OAIG;IAGH;;;OAGG;IACH,QAFU,YAAY,CAEJ;IAElB;;;;;OAKG;IACH,wFAAsB;IAEtB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAiDG;IACH,WA3BU,MAAM,CA2BE;IAElB;;;;OAIG;IACH;;;;;MAKC;IAKA,sGAAqC;IACrC,kBAAkC;IAqSpC,0BANU,OAAO,EAQhB;IAVD;;;;OAIG;IACH,sBAHU,OAAO,CAKhB;IA9OE;;;;OAIG;IACH,mDAEE;IAYF;;;OAGG;IACH,2CAAgC;IAS9B;;;OAGG;IACH,uBAAmE;IA8OxE,qBAtBU,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,WAAW,GAAC,IAAI,EAqD5E;IA9DD;;;;;;;;;;;;;;;;;;;;;;;;;;;OA2BG;IACH,iBAnBU,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,WAAW,GAAC,IAAI,CAqB5E;IA5IC,kBAAyC;IA2D3C;;;OAGG;IACH,YAFU,MAAM,CAIf;IAED;;;OAGG;IACH,eAFU,MAAM,CAIf;IASD,cALU,MAAM,EAOf;IATD;;;OAGG;IACH,UAFU,MAAM,CAIf;IAaD,0BANU,MAAM,EAQf;IAVD;;;;OAIG;IACH,sBAHU,MAAM,CAKf;IAiFD;;;OAGG;IACH,gBAFa,OAAO,CAInB;IAED;;;;;;;;;;;;;;OAcG;IACH,YATW,MAAM,YACN,MAAM,cAAU,MAAM,GACpB,MAAM,CAclB;IAED;;;;OAIG;IACH,SAFa,MAAM,CAKlB;IAED;;;;OAIG;IACH,QAFa,MAAM,CAelB;IAED;;;;;;;;;;;OAWG;IACH,kBAVW,MAAM,wBAEJ,MAAM,CAoBlB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA6BG;IACH,mBAzBW,MAAM,SACN,MAAM,EAAE,GAAC,MAAM,EAAE,GAAC,MAAM,EAAE,mBAC1B,MAAM,GACJ,MAAM,CAwBlB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAoCG;IACH,0BAlCW,MAAM,cACN,MAAM,cAAU,MAAM,gBACtB,OAAO,GACL,MAAM,CAkClB;IAED;;;;;OAKG;IACH,wBAJW,MAAM,GACJ,MAAM,CASlB;IAED;;;;;;;;OAQG;IACH,yBAPW,MAAM,GACJ,OAAO,CAQnB;IAED;;;;;;;;OAQG;IACH,qBANa,MAAM,EAAE,CAQpB;IAED;;;;;;;;OAQG;IACH,kBANW,MAAM,GACJ,MAAM,CAQlB;IAED;;;;;;;OAOG;IACH,oBAJW,MAAM,QA2ChB;IAED;;;;;;;OAOG;IACH,0BANW,MAAM,GACJ,MAAM,CAQlB;IAED;;;OAGG;IACH,4BAFa,MAAM,CAIlB;IAED;;;;;;OAMG;IACH,mCAHW,MAAM,GACJ,MAAM,CAIlB;IAwFD;;;OAGG;IACH,eAFW,QAAQ,QAsDlB;IAED;;;;OAIG;IACH,gBAyBC;CACD;uBAngCsB,iBAAiB;2BADb,qBAAqB;8BAQrB,qBAAqB;6BAXnB,6BAA6B;qCAaxB,2DAA2D;0BADpE,wBAAwB;sBAX3B,iCAAiC;sBAJjC,kBAAkB"}
|
|
@@ -96,9 +96,17 @@ export default class Sprite3d extends Mesh {
|
|
|
96
96
|
* @param {number[]|Float32Array} [settings.emissive] - emissive color (see {@link Mesh})
|
|
97
97
|
* @param {number} [settings.shadowGroundY] - world Y of the floor the blob shadow lands on. Omit and it falls back to the sprite's own base — which for a billboard moves with the camera, so a scene that knows where its floor is should say so.
|
|
98
98
|
* @param {number} [settings.shadowOpacity=0.45] - opacity of the shadow directly beneath the sprite, before any height fade
|
|
99
|
+
* @param {number} [settings.shadowScale=1] - multiplier for the ground shadow's footprint; non-positive or non-finite values hide the shadow
|
|
100
|
+
* @param {number} [settings.shadowOffset=0] - how far to slide the shadow along its direction, in multiples of the blob's own radius; needs `shadowGroundY` (see {@link Mesh#shadowOffset})
|
|
101
|
+
* @param {number} [settings.shadowStretch=1] - how much longer the blob is along its direction, clamped to 3
|
|
102
|
+
* @param {number} [settings.shadowDirectionX=0] - x of the ground direction the shadow is cast along
|
|
103
|
+
* @param {number} [settings.shadowDirectionZ=0] - z of the ground direction the shadow is cast along
|
|
104
|
+
* @param {number[]|Vector3d} [settings.shadowGroundNormal] - the UP normal of the floor the shadow lands on; needs `shadowGroundY` (see {@link Mesh#shadowGroundNormal})
|
|
105
|
+
* @param {Light3d} [settings.shadowLight] - a {@link Light3d} to take that direction from instead
|
|
99
106
|
* @param {boolean} [settings.castGroundShadow] - give this sprite a blob ground shadow, overriding the application's `castGroundShadow` setting in both directions. Omit to inherit. Needs a GPU backend and a {@link Camera3d}.
|
|
100
107
|
* @param {boolean} [settings.fog] - set `false` to exempt this sprite from the camera's distance fog ({@link Camera3d#setFog}); omit to fog whenever the camera does. A sun or a moon wants this — everything else at that distance dissolves into the haze, and so would it.
|
|
101
108
|
* @param {boolean} [settings.transparent] - draw in the transparent pass (blended, back-to-front, no depth write) instead of the opaque one. Omit and the sprite goes transparent whenever its draw alpha is fractional; `true` for a soft-alpha sprite such as an additive glow; `false` to stay opaque however faded.
|
|
109
|
+
* @param {boolean} [settings.depthTest=true] - whether geometry in front of this sprite hides it. `false` draws it over whatever is already there, for a glow or an overlay with no surface to be occluded ON — a flat billboard left depth tested is cut along a hard straight line wherever nearer geometry crosses it. Separate from the depth WRITE the transparent pass turns off on its own. See {@link Mesh#depthTest}.
|
|
102
110
|
* @param {number} [settings.alphaCutoff=0.5] - alpha cutout threshold (see {@link Mesh}). The mesh pass is opaque (no alpha blending), so this defaults to `0.5` to discard a sprite's transparent background (clean cutout silhouette, correct depth, no sorting). Set `0` for a fully-opaque quad, or tune the threshold.
|
|
103
111
|
*/
|
|
104
112
|
constructor(x: number, y: number, settings: {
|
|
@@ -114,16 +122,24 @@ export default class Sprite3d extends Mesh {
|
|
|
114
122
|
anchorPoint?: string | Vector2d | {
|
|
115
123
|
x: number;
|
|
116
124
|
y: number;
|
|
117
|
-
};
|
|
125
|
+
} | undefined;
|
|
118
126
|
flipX?: boolean | undefined;
|
|
119
127
|
flipY?: boolean | undefined;
|
|
120
128
|
lit?: boolean | undefined;
|
|
121
129
|
emissive?: number[] | Float32Array<ArrayBufferLike> | undefined;
|
|
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{"version":3,"file":"sprite3d.d.ts","sourceRoot":"","sources":["../../src/renderable/sprite3d.js"],"names":[],"mappings":"
|
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{"version":3,"file":"sprite3d.d.ts","sourceRoot":"","sources":["../../src/renderable/sprite3d.js"],"names":[],"mappings":"AAwEA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4EG;AACH;IACC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAgCG;IACH,eAhCW,MAAM,KACN,MAAM,YAEd;QAAuE,KAAK;QAClD,KAAK;QACL,MAAM;QACN,UAAU;QACV,WAAW;QACX,MAAM;QACJ,KAAK;QACP,CAAC;QACO,SAAS;QACY,WAAW;eAAvC,MAAM;eAAG,MAAM;;QACf,KAAK;QACL,KAAK;QACL,GAAG;QACW,QAAQ;QACvB,aAAa;QACb,aAAa;QACb,WAAW;QACX,YAAY;QACZ,aAAa;QACb,gBAAgB;QAChB,gBAAgB;QACL,kBAAkB;QAC5B,WAAW;QACX,gBAAgB;QAChB,GAAG;QACH,WAAW;QACX,SAAS;QACV,WAAW;KACvC,EAsUA;IAvMA;;;;;OAKG;IACH,QAJU,MAAM,CAIA;IAChB;;;OAGG;IACH,eAAgB;IAIhB;;;OAGG;IACH,uBAAmC;IACnC;;;OAGG;IACH,uBAAmC;IAInC;;;OAGG;IACH,gBAAgB;IAChB;;;OAGG;IACH,gBAAgB;IAoBhB;;;OAGG;IACH,eAAe;IACf;;;OAGG;IACH,eAAe;IAKf;;;OAGG;IACH,gBAAmB;IACnB;;;OAGG;IACH,gBAAmB;IAEnB;;;OAGG;IACH,uBAAmB;IAKnB;;;OAGG;IACH,kBAAwB;IACxB;;;;OAIG;IACH,YAA0B;IAM1B;;;;OAIG;IACH,kBAA6D;IAC7D;;;;OAIG;IACH,kBAAyC;IACzC;;;;OAIG;IACH,2BAEE;IAKF;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,WAHU,OAAO,GAAC,MAAM,CAGoB;IAE5C;;;;OAIG;IACH,+BAAyB;IAyC1B;;;;;;;;;;;;;;;;;;;;;;;;;;OA0BG;IACH,sBAUC;IAED;;;;;;;;;;;;OAYG;IACH,yBAaC;IAED;;;;;;;;;;;;;;;;;;OAkBG;IACH,wBALW,OAAO,GACL,MAAM,CAYlB;IAED;;;;;;;;OAQG;IACH,yBAyBC;IAED;;;OAGG;IACH,YAFU,MAAM,CAIf;IAED;;;OAGG;IACH,eAFU,MAAM,CAIf;IASD,cALU,MAAM,EAOf;IATD;;;OAGG;IACH,UAFU,MAAM,CAIf;IAaD,0BANU,MAAM,EAQf;IAVD;;;;OAIG;IACH,sBAHU,MAAM,CAKf;IAaD,0BANU,OAAO,EAQhB;IAVD;;;;OAIG;IACH,sBAHU,OAAO,CAKhB;IAKD;;;;;;OAMG;IACH,mBALW,MAAM,SACN,MAAM,EAAE,GAAC,MAAM,EAAE,GAAC,MAAM,EAAE,mBAC1B,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;;OAMG;IACH,0BALW,MAAM,cACN,MAAM,cAAU,MAAM,gBACtB,OAAO,GACL,QAAQ,CAKpB;IAED;;;;OAIG;IACH,wBAHW,MAAM,GACJ,QAAQ,CAQpB;IAED;;;;;;;OAOG;IACH,aAHW,OAAO,GACL,QAAQ,CASpB;IAED;;;;OAIG;IACH,aAHW,OAAO,GACL,QAAQ,CAQpB;IA+BD;;;;;OAKG;IACH,YAJW,MAAM,YACN,MAAM,cAAU,MAAM,GACpB,QAAQ,CAQpB;IAED;;;OAGG;IACH,SAFa,QAAQ,CAKpB;IAED;;;OAGG;IACH,QAFa,QAAQ,CAMpB;IAED;;;;OAIG;IACH,0BAHW,MAAM,GACJ,QAAQ,CAKpB;IAED;;;;OAIG;IACH,kBAHW,MAAM,GACJ,QAAQ,CAKpB;IAED;;;OAGG;IACH,yBAHW,MAAM,GACJ,OAAO,CAInB;IAED;;OAEG;IACH,qBAFa,MAAM,EAAE,CAIpB;IAED;;OAEG;IACH,4BAFa,MAAM,CAIlB;IAED;;;;;;OAMG;IACH,mCALW,MAAM,GACJ,MAAM,CAMlB;IAED;;;;;;;;;;;;OAYG;IACH,oBAJW,MAAM,QAgHhB;IA6BD;;;;;;;;;;OAUG;IACH,eALW,QAAQ,aACR,QAAQ,QAOlB;IAED;;;;;OAKG;IACH,sEAMC;IAED;;;;;;;;;;OAUG;IACH,mBAJa,OAAO,CA+CnB;IAkDD;;;;;;OAMG;IACH,yEAmBC;CACD;iBA1pCgB,WAAW;2BADD,qBAAqB;qBAN3B,uBAAuB;sBAItB,+BAA+B;8BAO1B,qBAAqB;yBARvB,qBAAqB"}
|
|
@@ -1,3 +1,11 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* additional import for TypeScript
|
|
3
|
+
* @import CanvasRenderer from "../../video/canvas/canvas_renderer.js";
|
|
4
|
+
* @import {Vector2d} from "../../math/vector2d.ts";
|
|
5
|
+
* @import WebGLRenderer from "../../video/webgl/webgl_renderer.js";
|
|
6
|
+
* @import {Bounds} from "../../physics/bounds.ts";
|
|
7
|
+
* @import Renderer from "../../video/renderer.js";
|
|
8
|
+
*/
|
|
1
9
|
/**
|
|
2
10
|
* a bitmap font object.
|
|
3
11
|
*
|
|
@@ -51,7 +59,7 @@ export default class BitmapText extends Renderable {
|
|
|
51
59
|
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|
|
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60
|
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|
|
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61
|
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|
|
54
|
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};
|
|
62
|
+
} | undefined;
|
|
55
63
|
wordWrapWidth?: number | undefined;
|
|
56
64
|
text?: string | string[] | undefined;
|
|
57
65
|
});
|
|
@@ -189,11 +197,13 @@ export default class BitmapText extends Renderable {
|
|
|
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197
|
measureText(text?: string): TextMetrics;
|
|
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|
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|
|
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|
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|
|
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|
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|
|
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|
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|
|
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|
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|
|
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|
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|
|
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|
+
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|
|
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|
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|
|
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|
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|
|
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|
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|
|
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|
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|
|
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|
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|
|
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|
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|
|
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|
|
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|
|
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|
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{"version":3,"file":"bitmaptext.d.ts","sourceRoot":"","sources":["../../../src/renderable/text/bitmaptext.js"],"names":[],"mappings":"AAQA;;;;;;;;;GASG;AACH;IACC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA8BG;IACH,eA9BW,MAAM,KACN,MAAM,YAEd;QAA+B,IAAI,EAA3B,MAAM,8DAAM;QACM,QAAQ;QACR,IAAI;QACE,SAAS;QACf,SAAS;QACT,YAAY;QACZ,UAAU;QACmB,WAAW
|
|
1
|
+
{"version":3,"file":"bitmaptext.d.ts","sourceRoot":"","sources":["../../../src/renderable/text/bitmaptext.js"],"names":[],"mappings":"AAQA;;;;;;;GAOG;AACH;;;;;;;;;GASG;AACH;IACC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA8BG;IACH,eA9BW,MAAM,KACN,MAAM,YAEd;QAA+B,IAAI,EAA3B,MAAM,8DAAM;QACM,QAAQ;QACR,IAAI;QACE,SAAS;QACf,SAAS;QACT,YAAY;QACZ,UAAU;QACmB,WAAW;eAAvC,MAAM;eAAG,MAAM;;QAChB,aAAa;QACF,IAAI;KACzC,EAqIF;IAhHA;;;;;;OAMG;IACH,kBAHU,MAAM,CAG6B;IAE7C;;;;;;OAMG;IACH,qBAHU,MAAM,CAGkC;IAElD;;;;;;OAMG;IACH,mBAHU,MAAM,CAG4B;IAE5C;;;;;;OAMG;IACH,sBAHU,MAAM,CAGiC;IAEjD;;;;;OAKG;IACH,cAAe;IAEf;;;OAGG;IACH,kBAA2C;IAE3C;;;OAGG;IACH,kBAG2B;IAG1B;;;OAGG;IAEH,iBAAgE;IAmOlE,4BAlBU,KAAK,EAyBd;IAjCD;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,wBAfU,KAAK,CAiBd;IAnMA;;;OAGG;IACH,2BAA4B;IAG5B,qBAAoC;IAWrC;;;;;OAKG;IACH,eAJW,MAAM,UACN,MAAM,GACJ,UAAU,CAWtB;IAED;;;;OAIG;IACH,gBAHW,MAAM,GAAC,MAAM,GAAC,MAAM,EAAE,GACpB,UAAU,CAwBtB;IAoBD,oCAdU,MAAM,EAmBf;IAvBD;;;;;;;;;;;;;OAaG;IACH,gCAVU,MAAM,CAYf;IAyBD,+BAZU,MAAM,EAsBf;IA1BD;;;;;OAKG;IACH,2BAFU,MAAM,CAUf;IAsGD;;;;;;;;;;OAUG;IACH,cATW,MAAM,GAEJ,UAAU,CAiBtB;IAED;;;;;;;;OAQG;IACH,mBAPW,MAAM,GACJ,WAAW,CAQvB;IAED;;;OAGG;IACH,eAFW,QAAQ,QAmGlB;IAED;;;;OAIG;IACH,gBAQC;CACD;uBAhgBsB,kBAAkB;sBAHnB,qBAAqB;wBAKnB,kBAAkB;0BAQjB,yBAAyB;8BAHvB,wBAAwB"}
|
|
@@ -1,4 +1,3 @@
|
|
|
1
|
-
import Glyph from "./glyph.ts";
|
|
2
1
|
/**
|
|
3
2
|
* a bitmap font data object — parses the AngelCode BMFont format in both its
|
|
4
3
|
* text (`.fnt`) and XML serialisations (the flavour is auto-detected).
|
|
@@ -14,9 +13,6 @@ export default class BitmapTextData {
|
|
|
14
13
|
descent: number;
|
|
15
14
|
glyphMinTop: number;
|
|
16
15
|
glyphMaxBottom: number;
|
|
17
|
-
glyphs: {
|
|
18
|
-
[key: number]: Glyph;
|
|
19
|
-
};
|
|
20
16
|
constructor(data: string);
|
|
21
17
|
parse(fontData: string): void;
|
|
22
18
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"bitmaptextdata.d.ts","sourceRoot":"","sources":["../../../src/renderable/text/bitmaptextdata.ts"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"bitmaptextdata.d.ts","sourceRoot":"","sources":["../../../src/renderable/text/bitmaptextdata.ts"],"names":[],"mappings":"AAkFA;;;;GAIG;AACH,MAAM,CAAC,OAAO,OAAO,cAAc;IAClC,MAAM,EAAE,MAAM,CAAK;IACnB,QAAQ,EAAE,MAAM,CAAK;IACrB,SAAS,EAAE,MAAM,CAAK;IACtB,OAAO,EAAE,MAAM,CAAK;IACpB,UAAU,EAAE,MAAM,CAAK;IACvB,SAAS,EAAE,MAAM,CAAK;IACtB,OAAO,EAAE,MAAM,CAAK;IACpB,WAAW,EAAE,MAAM,CAAK;IACxB,cAAc,EAAE,MAAM,CAAK;gBAYf,IAAI,EAAE,MAAM;IAIxB,KAAK,CAAC,QAAQ,EAAE,MAAM;CAkMtB;AAED,eAAO,MAAM,kBAAkB,yEAY7B,CAAC"}
|
|
@@ -89,7 +89,7 @@ export default class Text extends Renderable {
|
|
|
89
89
|
anchorPoint?: string | Vector2d | {
|
|
90
90
|
x: number;
|
|
91
91
|
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|
|
92
|
-
};
|
|
92
|
+
} | undefined;
|
|
93
93
|
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|
|
94
94
|
bold?: boolean | undefined;
|
|
95
95
|
italic?: boolean | undefined;
|
|
@@ -257,13 +257,15 @@ export default class Text extends Renderable {
|
|
|
257
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|
measureText(text?: string): TextMetrics;
|
|
258
258
|
/**
|
|
259
259
|
* draw a text at the specified coord
|
|
260
|
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* @param {
|
|
260
|
+
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|
|
261
261
|
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|
|
262
|
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|
|
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|
+
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|
|
263
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|
}
|
|
264
264
|
import Renderable from "../renderable.js";
|
|
265
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|
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|
|
266
266
|
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|
|
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|
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|
|
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|
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|
|
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|
+
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|
|
270
|
+
import type { Vector2d } from "../../math/vector2d.ts";
|
|
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|
//# sourceMappingURL=text.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"text.d.ts","sourceRoot":"","sources":["../../../src/renderable/text/text.js"],"names":[],"mappings":"
|
|
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|
+
{"version":3,"file":"text.d.ts","sourceRoot":"","sources":["../../../src/renderable/text/text.js"],"names":[],"mappings":"AAgDA;;;;;;;;;;;;;;GAcG;AACH;IACC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA6DG;IACH,eA7DW,MAAM,KACN,MAAM,YAEd;QAAyB,IAAI,EAArB,MAAM;QACkB,IAAI,EAA5B,MAAM,GAAC,MAAM;QACoB,SAAS;QACvB,eAAe;QACV,WAAW;QACjB,SAAS;QACT,SAAS;QACT,YAAY;QACZ,UAAU;QACmB,WAAW;eAAvC,MAAM;eAAG,MAAM;;QAChB,aAAa;QACZ,IAAI;QACJ,MAAM;QACI,IAAI;KACzC,EAsHF;IAtEA;;;;OAIG;IACH,WAHU,KAAK,CAGwB;IAEvC;;;;OAIG;IACH,aAHU,KAAK,CAG0B;IAEzC;;;;OAIG;IACH,WAHU,MAAM,CAGE;IAElB;;;;;OAKG;IACH,WAHU,MAAM,CAGO;IAEvB;;;;;OAKG;IACH,cAHU,MAAM,CAGS;IAEzB;;;;;OAKG;IACH,YAHU,MAAM,CAGK;IAErB;;;;;OAKG;IACH,eAHU,MAAM,CAGO;IAEvB;;;;OAIG;IACH,UAHU,MAAM,CAGE;IAElB;;;;;OAKG;IACH,cAAe;IAMhB;;;OAGG;IACH,kDAgIC;IA3HA;;;;;;;;;;;;;;;;OAgBG;IACH,cARU,QAAQ,GAAC,SAAS,CAQC;IAE7B;;;;;;;;;;;;;;OAcG;IACH,qCAA2B;IA0E3B,8CAEE;IAEF;;;OAGG;IACH,wBAA4B;IAG5B,iCAAoC;IAMrC;;;OAGG;IACH,QAFa,IAAI,CAWhB;IAJC,UAA+B;IAMjC;;;OAGG;IACH,UAFa,IAAI,CAWhB;IAED;;;;;;;;OAQG;IACH,cAPW,MAAM,SACN,MAAM,GAAC,MAAM,GACX,IAAI,CAwChB;IAED;;;;OAIG;IACH,gBAHW,MAAM,GAAC,MAAM,GAAC,MAAM,EAAE,GACpB,IAAI,CAkFhB;IAkBD,oCAZU,MAAM,EAiBf;IArBD;;;;;;;;;;;OAWG;IACH,gCARU,MAAM,CAUf;IAkCD,+BAlBU,MAAM,EA4Bf;IAnCD;;;;;;;;;;;;;;OAcG;IACH,2BARU,MAAM,CAgBf;IAiED;;;;;;;;;;;;OAYG;IACH,mBAXW,MAAM,GACJ,WAAW,CAYvB;IAED;;;OAGG;IACH,eAFW,QAAQ,QA0ClB;IAED;;;OAGG;IACH,4EA+GC;IAED;;;;OAIG;IACH,gBAWC;CACD;uBAjyBsB,kBAAkB;sBALR,qBAAqB;yBAC7B,yBAAyB;+BAEnB,gDAAgD;wBAGvD,kBAAkB;0BASjB,yBAAyB;8BAHvB,wBAAwB"}
|
|
@@ -46,5 +46,7 @@ declare class TextMetrics extends Bounds {
|
|
|
46
46
|
wordWrap(text: string | string[], width: number, context?: CanvasRenderingContext2D): string[];
|
|
47
47
|
}
|
|
48
48
|
import { Bounds } from "../../physics/bounds.ts";
|
|
49
|
+
import type Renderable from "../renderable.js";
|
|
49
50
|
import Text from "./text.js";
|
|
51
|
+
import type BitmapText from "./bitmaptext.js";
|
|
50
52
|
//# sourceMappingURL=textmetrics.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"textmetrics.d.ts","sourceRoot":"","sources":["../../../src/renderable/text/textmetrics.js"],"names":[],"mappings":";
|
|
1
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+
{"version":3,"file":"textmetrics.d.ts","sourceRoot":"","sources":["../../../src/renderable/text/textmetrics.js"],"names":[],"mappings":";AA+BA;;GAEG;AACH;IACC;;OAEG;IACH,sBAFW,IAAI,GAAC,UAAU,EAczB;IARA;;;;OAIG;IACH,UAHU,UAAU,CAGI;IAKzB;;;OAGG;IACH,cAFa,MAAM,CAalB;IAED;;;;;OAKG;IACH,gBAJW,MAAM,YACN,wBAAwB,GACtB,MAAM,CA4BlB;IAED;;;;;OAKG;IACH,kBAJW,MAAM,YACN,wBAAwB,GACtB,WAAW,CAiHvB;IA/EA,iCAAqB;IACrB,mCAAuB;IAmCvB,8BAAkB;IAClB,iCAAqB;IA4CtB;;;;;;;;;;;;;;;OAeG;IACH,gBAJa,WAAW,CAoBvB;IAED;;;;;;OAMG;IACH,eALW,MAAM,GAAC,MAAM,EAAE,SACf,MAAM,YACN,wBAAwB,GACtB,MAAM,EAAE,CAyCpB;CACD;uBA/SsB,yBAAyB;4BAOrB,kBAAkB;iBAN5B,WAAW;4BAKD,iBAAiB"}
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@@ -86,6 +86,5 @@ export default class Trail extends Renderable {
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86
86
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}
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87
87
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import Renderable from "./renderable.js";
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88
88
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import type { Vector2d } from "../math/vector2d.ts";
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89
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-
import { Gradient } from "../video/gradient.js";
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90
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import type { Color } from "../math/color.ts";
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91
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//# sourceMappingURL=trail.d.ts.map
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"trail.d.ts","sourceRoot":"","sources":["../../src/renderable/trail.js"],"names":[],"mappings":"AAMA;;;GAGG;AAEH;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiCG;AACH;IACC;;;;;;;;;;;;OAYG;IACH,sBAXG;QAAsC,MAAM;QACnB,MAAM;QACN,QAAQ;QACR,WAAW;QACX,KAAK;QACH,UAAU;QACN,KAAK;QACkC,QAAQ;iBAAlD,MAAM;mBAAS,KAAK,GAAC,MAAM;;QAC9B,OAAO;QACP,SAAS;KACpC,
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1
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+
{"version":3,"file":"trail.d.ts","sourceRoot":"","sources":["../../src/renderable/trail.js"],"names":[],"mappings":"AAMA;;;GAGG;AAEH;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiCG;AACH;IACC;;;;;;;;;;;;OAYG;IACH,sBAXG;QAAsC,MAAM;QACnB,MAAM;QACN,QAAQ;QACR,WAAW;QACX,KAAK;QACH,UAAU;QACN,KAAK;QACkC,QAAQ;iBAAlD,MAAM;mBAAS,KAAK,GAAC,MAAM;;QAC9B,OAAO;QACP,SAAS;KACpC,EA6DA;IAzDA,uCAAuC;IACvC,QADW,UAAU,GAAC,QAAQ,GAAC,IAAI,CACC;IACpC,qBAAqB;IACrB,WADW,MAAM,CACoB;IACrC,qBAAqB;IACrB,UADW,MAAM,CACsB;IACvC,qBAAqB;IACrB,aADW,MAAM,CAC0B;IAG3C,uBAAuB;IACvB,YADW,MAAM,EAAE,CAIT;IAYV,oBAA6C;IAC7C;;;OAGG;IACH,eAAiB;IACjB;;;OAGG;IACH,qBAAoC;IACpC;;;OAGG;IACH;;;MAAyB;IACzB;;;OAGG;IACH;;;MAAyB;IAa1B;;;;OAIG;IACH,YAHW,MAAM,KACN,MAAM,QAehB;IAED;;;OAGG;IACH,yBAsBC;IAED;;;OAGG;IACH,0BAiDC;IAED,6BAA6B;IAC7B,cAEC;IAED;;;;;;OAMG;IACH,wBALW,MAAM,GACJ,QAAQ,CAiCpB;IAED;;;OAGG;IACH,gBAMC;CACD;uBAlRsB,iBAAiB;8BAIb,qBAAqB;yBALvB,sBAAsB;2BAIvB,kBAAkB"}
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