melonjs 20.7.0 → 20.8.0

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Files changed (243) hide show
  1. package/README.md +6 -3
  2. package/build/application/defaultApplicationSettings.d.ts +5 -0
  3. package/build/application/defaultApplicationSettings.d.ts.map +1 -1
  4. package/build/application/header.d.ts.map +1 -1
  5. package/build/application/settings.d.ts +88 -0
  6. package/build/application/settings.d.ts.map +1 -1
  7. package/build/audio/backend/engine.d.ts +0 -1
  8. package/build/audio/backend/sound.d.ts +0 -1
  9. package/build/camera/camera2d.d.ts.map +1 -1
  10. package/build/camera/camera3d.d.ts +95 -8
  11. package/build/camera/camera3d.d.ts.map +1 -1
  12. package/build/geometries/box3d.d.ts +24 -6
  13. package/build/geometries/box3d.d.ts.map +1 -1
  14. package/build/geometries/ellipse.d.ts +14 -0
  15. package/build/geometries/ellipse.d.ts.map +1 -1
  16. package/build/geometries/polygon.d.ts +14 -0
  17. package/build/geometries/polygon.d.ts.map +1 -1
  18. package/build/geometries/sphere.d.ts +35 -6
  19. package/build/geometries/sphere.d.ts.map +1 -1
  20. package/build/index.d.ts +9 -2
  21. package/build/index.d.ts.map +1 -1
  22. package/build/index.js +2770 -538
  23. package/build/index.js.map +4 -4
  24. package/build/input/pointerevent.d.ts +8 -0
  25. package/build/input/pointerevent.d.ts.map +1 -1
  26. package/build/level/gltf/GLTFModel.d.ts +17 -31
  27. package/build/level/gltf/GLTFModel.d.ts.map +1 -1
  28. package/build/level/gltf/GLTFScene.d.ts +40 -1
  29. package/build/level/gltf/GLTFScene.d.ts.map +1 -1
  30. package/build/level/level.d.ts +35 -0
  31. package/build/level/level.d.ts.map +1 -1
  32. package/build/level/tiled/TMXLayer.d.ts +5 -2
  33. package/build/level/tiled/TMXLayer.d.ts.map +1 -1
  34. package/build/level/tiled/TMXObject.d.ts +0 -1
  35. package/build/level/tiled/TMXTile.d.ts +2 -1
  36. package/build/level/tiled/TMXTile.d.ts.map +1 -1
  37. package/build/level/tiled/TMXTileMap.d.ts +7 -4
  38. package/build/level/tiled/TMXTileMap.d.ts.map +1 -1
  39. package/build/level/tiled/TMXTileset.d.ts +1 -1
  40. package/build/level/tiled/TMXTileset.d.ts.map +1 -1
  41. package/build/level/tiled/TMXTilesetGroup.d.ts +5 -0
  42. package/build/level/tiled/TMXTilesetGroup.d.ts.map +1 -1
  43. package/build/level/tiled/factories/shape.d.ts +0 -1
  44. package/build/level/tiled/renderer/TMXHexagonalRenderer.d.ts +6 -5
  45. package/build/level/tiled/renderer/TMXHexagonalRenderer.d.ts.map +1 -1
  46. package/build/level/tiled/renderer/TMXIsometricRenderer.d.ts +5 -0
  47. package/build/level/tiled/renderer/TMXIsometricRenderer.d.ts.map +1 -1
  48. package/build/level/tiled/renderer/TMXObliqueRenderer.d.ts +8 -7
  49. package/build/level/tiled/renderer/TMXObliqueRenderer.d.ts.map +1 -1
  50. package/build/level/tiled/renderer/TMXOrthogonalRenderer.d.ts +5 -0
  51. package/build/level/tiled/renderer/TMXOrthogonalRenderer.d.ts.map +1 -1
  52. package/build/level/tiled/renderer/TMXRenderer.d.ts +19 -4
  53. package/build/level/tiled/renderer/TMXRenderer.d.ts.map +1 -1
  54. package/build/level/tiled/renderer/autodetect.d.ts +0 -4
  55. package/build/level/tiled/renderer/autodetect.d.ts.map +1 -1
  56. package/build/loader/loader.d.ts +9 -0
  57. package/build/loader/loader.d.ts.map +1 -1
  58. package/build/loader/loadingscreen.d.ts +1 -2
  59. package/build/loader/loadingscreen.d.ts.map +1 -1
  60. package/build/loader/parsers/shader.d.ts +0 -2
  61. package/build/math/color.d.ts +27 -4
  62. package/build/math/color.d.ts.map +1 -1
  63. package/build/particles/emitter.d.ts.map +1 -1
  64. package/build/particles/particle.d.ts +22 -1
  65. package/build/particles/particle.d.ts.map +1 -1
  66. package/build/particles/settings.d.ts +69 -0
  67. package/build/particles/settings.d.ts.map +1 -1
  68. package/build/physics/adapter.d.ts +9 -1
  69. package/build/physics/adapter.d.ts.map +1 -1
  70. package/build/physics/builtin/body.d.ts +3 -2
  71. package/build/physics/builtin/body.d.ts.map +1 -1
  72. package/build/physics/builtin/builtin-adapter.d.ts.map +1 -1
  73. package/build/physics/builtin/detector.d.ts +0 -1
  74. package/build/physics/builtin/detector.d.ts.map +1 -1
  75. package/build/physics/builtin/sat.d.ts +0 -7
  76. package/build/physics/builtin/sat3d.d.ts +46 -0
  77. package/build/physics/builtin/sat3d.d.ts.map +1 -1
  78. package/build/physics/response.d.ts +45 -62
  79. package/build/physics/response.d.ts.map +1 -1
  80. package/build/renderable/collectable.d.ts +6 -1
  81. package/build/renderable/collectable.d.ts.map +1 -1
  82. package/build/renderable/colorlayer.d.ts +4 -4
  83. package/build/renderable/colorlayer.d.ts.map +1 -1
  84. package/build/renderable/container.d.ts +23 -17
  85. package/build/renderable/container.d.ts.map +1 -1
  86. package/build/renderable/entity/entity.d.ts +12 -16
  87. package/build/renderable/entity/entity.d.ts.map +1 -1
  88. package/build/renderable/frameAnimation.d.ts +1 -1
  89. package/build/renderable/groundshadow.d.ts +1 -0
  90. package/build/renderable/groundshadow.d.ts.map +1 -1
  91. package/build/renderable/imagelayer.d.ts +12 -5
  92. package/build/renderable/imagelayer.d.ts.map +1 -1
  93. package/build/renderable/instanced_mesh.d.ts +2 -9
  94. package/build/renderable/instanced_mesh.d.ts.map +1 -1
  95. package/build/renderable/mesh.d.ts +283 -4
  96. package/build/renderable/mesh.d.ts.map +1 -1
  97. package/build/renderable/nineslicesprite.d.ts +3 -13
  98. package/build/renderable/nineslicesprite.d.ts.map +1 -1
  99. package/build/renderable/renderable.d.ts +90 -27
  100. package/build/renderable/renderable.d.ts.map +1 -1
  101. package/build/renderable/sprite.d.ts +5 -19
  102. package/build/renderable/sprite.d.ts.map +1 -1
  103. package/build/renderable/sprite3d.d.ts +27 -16
  104. package/build/renderable/sprite3d.d.ts.map +1 -1
  105. package/build/renderable/text/bitmaptext.d.ts +13 -3
  106. package/build/renderable/text/bitmaptext.d.ts.map +1 -1
  107. package/build/renderable/text/bitmaptextdata.d.ts +0 -4
  108. package/build/renderable/text/bitmaptextdata.d.ts.map +1 -1
  109. package/build/renderable/text/text.d.ts +5 -3
  110. package/build/renderable/text/text.d.ts.map +1 -1
  111. package/build/renderable/text/textmetrics.d.ts +2 -0
  112. package/build/renderable/text/textmetrics.d.ts.map +1 -1
  113. package/build/renderable/trail.d.ts +0 -1
  114. package/build/renderable/trail.d.ts.map +1 -1
  115. package/build/renderable/trigger.d.ts +27 -5
  116. package/build/renderable/trigger.d.ts.map +1 -1
  117. package/build/renderable/ui/progressbar.d.ts +194 -0
  118. package/build/renderable/ui/progressbar.d.ts.map +1 -0
  119. package/build/renderable/ui/uibaseelement.d.ts +48 -3
  120. package/build/renderable/ui/uibaseelement.d.ts.map +1 -1
  121. package/build/renderable/ui/uispriteelement.d.ts +19 -3
  122. package/build/renderable/ui/uispriteelement.d.ts.map +1 -1
  123. package/build/system/legacy_pool.d.ts +2 -2
  124. package/build/system/legacy_pool.d.ts.map +1 -1
  125. package/build/system/pool.d.ts +10 -0
  126. package/build/system/pool.d.ts.map +1 -1
  127. package/build/tweens/tween.d.ts +49 -2
  128. package/build/tweens/tween.d.ts.map +1 -1
  129. package/build/video/canvas/canvas_renderer.d.ts +34 -23
  130. package/build/video/canvas/canvas_renderer.d.ts.map +1 -1
  131. package/build/video/effects/blendEffect.d.ts +0 -1
  132. package/build/video/effects/bloom.d.ts +72 -0
  133. package/build/video/effects/bloom.d.ts.map +1 -0
  134. package/build/video/effects/blur.d.ts +3 -2
  135. package/build/video/effects/blur.d.ts.map +1 -1
  136. package/build/video/effects/chromaticAberration.d.ts +3 -2
  137. package/build/video/effects/chromaticAberration.d.ts.map +1 -1
  138. package/build/video/effects/colorMatrix.d.ts +3 -2
  139. package/build/video/effects/colorMatrix.d.ts.map +1 -1
  140. package/build/video/effects/desaturate.d.ts +10 -2
  141. package/build/video/effects/desaturate.d.ts.map +1 -1
  142. package/build/video/effects/dissolve.d.ts +3 -2
  143. package/build/video/effects/dissolve.d.ts.map +1 -1
  144. package/build/video/effects/dropShadow.d.ts +3 -2
  145. package/build/video/effects/dropShadow.d.ts.map +1 -1
  146. package/build/video/effects/flash.d.ts +3 -2
  147. package/build/video/effects/flash.d.ts.map +1 -1
  148. package/build/video/effects/glow.d.ts +3 -2
  149. package/build/video/effects/glow.d.ts.map +1 -1
  150. package/build/video/effects/hologram.d.ts +3 -2
  151. package/build/video/effects/hologram.d.ts.map +1 -1
  152. package/build/video/effects/invert.d.ts +10 -2
  153. package/build/video/effects/invert.d.ts.map +1 -1
  154. package/build/video/effects/outline.d.ts +3 -2
  155. package/build/video/effects/outline.d.ts.map +1 -1
  156. package/build/video/effects/pixelate.d.ts +3 -2
  157. package/build/video/effects/pixelate.d.ts.map +1 -1
  158. package/build/video/effects/radialGradient.d.ts +8 -3
  159. package/build/video/effects/radialGradient.d.ts.map +1 -1
  160. package/build/video/effects/scanline.d.ts +3 -2
  161. package/build/video/effects/scanline.d.ts.map +1 -1
  162. package/build/video/effects/sepia.d.ts +10 -2
  163. package/build/video/effects/sepia.d.ts.map +1 -1
  164. package/build/video/effects/shadereffect.d.ts +10 -4
  165. package/build/video/effects/shadereffect.d.ts.map +1 -1
  166. package/build/video/effects/shine.d.ts +3 -2
  167. package/build/video/effects/shine.d.ts.map +1 -1
  168. package/build/video/effects/tintPulse.d.ts +3 -2
  169. package/build/video/effects/tintPulse.d.ts.map +1 -1
  170. package/build/video/effects/tonemap.d.ts +121 -0
  171. package/build/video/effects/tonemap.d.ts.map +1 -0
  172. package/build/video/effects/vignette.d.ts +3 -2
  173. package/build/video/effects/vignette.d.ts.map +1 -1
  174. package/build/video/effects/wave.d.ts +3 -2
  175. package/build/video/effects/wave.d.ts.map +1 -1
  176. package/build/video/gpu/vertexformat.d.ts +26 -0
  177. package/build/video/gpu/vertexformat.d.ts.map +1 -1
  178. package/build/video/gradient.d.ts +0 -1
  179. package/build/video/gradient.d.ts.map +1 -1
  180. package/build/video/renderer.d.ts +111 -7
  181. package/build/video/renderer.d.ts.map +1 -1
  182. package/build/video/renderstate.d.ts +2 -0
  183. package/build/video/renderstate.d.ts.map +1 -1
  184. package/build/video/rendertarget/canvasrendertarget.d.ts +3 -4
  185. package/build/video/rendertarget/canvasrendertarget.d.ts.map +1 -1
  186. package/build/video/rendertarget/render_target_pool.d.ts +0 -1
  187. package/build/video/rendertarget/webglrendertarget.d.ts +0 -1
  188. package/build/video/rendertarget/webglrendertarget.d.ts.map +1 -1
  189. package/build/video/rendertarget/webgpurendertarget.d.ts +18 -2
  190. package/build/video/rendertarget/webgpurendertarget.d.ts.map +1 -1
  191. package/build/video/texture/atlas.d.ts +1 -0
  192. package/build/video/texture/atlas.d.ts.map +1 -1
  193. package/build/video/texture/cache.d.ts +1 -3
  194. package/build/video/texture/frametexture.d.ts +0 -1
  195. package/build/video/texture/frametexture.d.ts.map +1 -1
  196. package/build/video/texture/noise_texture2d.d.ts +1 -0
  197. package/build/video/texture/noise_texture2d.d.ts.map +1 -1
  198. package/build/video/utils/autodetect.d.ts +0 -2
  199. package/build/video/webgl/batchers/batcher.d.ts +0 -9
  200. package/build/video/webgl/batchers/batcher.d.ts.map +1 -1
  201. package/build/video/webgl/batchers/lit_quad_batcher.d.ts +11 -0
  202. package/build/video/webgl/batchers/lit_quad_batcher.d.ts.map +1 -1
  203. package/build/video/webgl/batchers/material_batcher.d.ts +4 -2
  204. package/build/video/webgl/batchers/material_batcher.d.ts.map +1 -1
  205. package/build/video/webgl/batchers/mesh_batcher.d.ts +0 -3
  206. package/build/video/webgl/batchers/mesh_batcher.d.ts.map +1 -1
  207. package/build/video/webgl/batchers/quad_batcher.d.ts +4 -0
  208. package/build/video/webgl/batchers/quad_batcher.d.ts.map +1 -1
  209. package/build/video/webgl/buffer/index.d.ts +0 -1
  210. package/build/video/webgl/buffer/retained_geometry.d.ts +0 -1
  211. package/build/video/webgl/glshader.d.ts +5 -3
  212. package/build/video/webgl/glshader.d.ts.map +1 -1
  213. package/build/video/webgl/renderers/tmxlayer/orthogonal.d.ts +0 -4
  214. package/build/video/webgl/texture/store.d.ts +0 -1
  215. package/build/video/webgl/webgl_renderer.d.ts +63 -24
  216. package/build/video/webgl/webgl_renderer.d.ts.map +1 -1
  217. package/build/video/webgpu/batchers/mesh_batcher.d.ts +0 -3
  218. package/build/video/webgpu/batchers/mesh_batcher.d.ts.map +1 -1
  219. package/build/video/webgpu/batchers/quad_batcher.d.ts +0 -2
  220. package/build/video/webgpu/batchers/quad_batcher.d.ts.map +1 -1
  221. package/build/video/webgpu/batchers/webgpu_batcher.d.ts +0 -2
  222. package/build/video/webgpu/batchers/webgpu_batcher.d.ts.map +1 -1
  223. package/build/video/webgpu/pipeline/cache.d.ts.map +1 -1
  224. package/build/video/webgpu/renderers/tmxlayer/orthogonal.d.ts +0 -2
  225. package/build/video/webgpu/texture/frametexture.d.ts +0 -2
  226. package/build/video/webgpu/texture/frametexture.d.ts.map +1 -1
  227. package/build/video/webgpu/texture/store.d.ts +0 -1
  228. package/build/video/webgpu/webgpu_renderer.d.ts +7 -75
  229. package/build/video/webgpu/webgpu_renderer.d.ts.map +1 -1
  230. package/package.json +1 -1
  231. package/skills/melonjs-3d/SKILL.md +277 -19
  232. package/skills/melonjs-3d-assets/SKILL.md +76 -9
  233. package/skills/melonjs-camera-and-drawing/SKILL.md +57 -1
  234. package/skills/melonjs-effects-and-shaders/SKILL.md +341 -29
  235. package/skills/melonjs-input/SKILL.md +48 -4
  236. package/skills/melonjs-particles-and-trails/SKILL.md +106 -4
  237. package/skills/melonjs-performance/SKILL.md +79 -2
  238. package/skills/melonjs-physics/SKILL.md +101 -27
  239. package/skills/melonjs-renderables/SKILL.md +2 -1
  240. package/skills/melonjs-scenes-and-state/SKILL.md +121 -1
  241. package/skills/melonjs-ui-and-text/SKILL.md +165 -4
  242. package/build/level/gltf/srgb.d.ts +0 -20
  243. package/build/level/gltf/srgb.d.ts.map +0 -1
@@ -0,0 +1,72 @@
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+ /**
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+ * A shader effect that adds a bloom: the bright parts of what it is applied to
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+ * bleed light into the pixels around them.
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+ *
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+ * Reach for it on the CAMERA, where it works on the whole frame and makes
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+ * emitters, neon, fire and specular highlights read as light rather than as
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+ * bright paint. It works on a single renderable too, where it blooms only that
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+ * sprite's own bright pixels.
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+ *
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+ * Not to be confused with {@link GlowEffect}, which draws an outline OUTSIDE a
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+ * sprite's silhouette and does nothing at all on an opaque frame.
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+ *
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+ * `textureSize` must match what is being filtered, since the tap offsets are
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+ * in texels; it defaults to the renderer's own size, which is what a camera
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+ * effect wants. Call {@link BloomEffect#setTextureSize} from an
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+ * {@link event.ONRESIZE} handler, or after applying it to something smaller.
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+ * @category Effects
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+ * @see {@link Renderable#addPostEffect} for usage
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+ * @example
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+ * // whole-frame bloom, the usual case
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+ * game.viewport.addPostEffect(new BloomEffect(renderer));
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+ *
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+ * @example
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+ * // only the brightest highlights, and a wide soft halo
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+ * game.viewport.addPostEffect(
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+ * new BloomEffect(renderer, { threshold: 0.85, radius: 4, intensity: 1.4 })
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+ * );
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+ */
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+ export default class BloomEffect extends ShaderEffect {
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+ /**
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+ * @param {Renderer} renderer - the current renderer instance
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+ * @param {object} [options] - effect options
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+ * @param {number} [options.threshold=0.75] - luminance a pixel must pass before it blooms, `0` (everything blooms) to `1` (only white does)
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+ * @param {number} [options.intensity=1.0] - how much of the gathered light is added back
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+ * @param {number} [options.radius=2.0] - halo reach, in texels
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+ * @param {number[]} [options.textureSize] - dimensions of what is being filtered, `[width, height]`; defaults to the renderer's size
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+ */
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+ constructor(renderer: Renderer, options?: {
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+ threshold?: number | undefined;
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+ intensity?: number | undefined;
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+ radius?: number | undefined;
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+ textureSize?: number[] | undefined;
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+ });
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+ threshold: number;
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+ intensity: number;
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+ radius: number;
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+ /**
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+ * set the luminance a pixel must pass before it contributes
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+ * @param {number} threshold - `0` (everything blooms) to `1` (only white does)
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+ */
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+ setThreshold(threshold: number): void;
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+ /**
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+ * set how much of the gathered light is added back
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+ * @param {number} intensity - `0` disables the effect without removing it
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+ */
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+ setIntensity(intensity: number): void;
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+ /**
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+ * set the halo reach
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+ * @param {number} radius - reach in texels
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+ */
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+ setRadius(radius: number): void;
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+ /**
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+ * set the dimensions of what is being filtered. The tap offsets are in
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+ * texels, so a stale size makes the halo the wrong width after a resize.
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+ * @param {number} width - width in pixels
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+ * @param {number} height - height in pixels
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+ */
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+ setTextureSize(width: number, height: number): void;
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+ }
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+ import ShaderEffect from "./shadereffect.js";
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+ import type Renderer from "../renderer.js";
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+ //# sourceMappingURL=bloom.d.ts.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"bloom.d.ts","sourceRoot":"","sources":["../../../src/video/effects/bloom.js"],"names":[],"mappings":"AA8HA;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH;IACC;;;;;;;OAOG;IACH,sBAPW,QAAQ,YAEhB;QAAyB,SAAS;QACT,SAAS;QACT,MAAM;QACJ,WAAW;KACxC,EAmBA;IAfA,kBAA0C;IAC1C,kBAAyC;IACzC,eAAmC;IAepC;;;OAGG;IACH,wBAFW,MAAM,QAKhB;IAED;;;OAGG;IACH,wBAFW,MAAM,QAKhB;IAED;;;OAGG;IACH,kBAFW,MAAM,QAKhB;IAED;;;;;OAKG;IACH,sBAHW,MAAM,UACN,MAAM,QAIhB;CACD;yBA3NwB,mBAAmB;0BAOnB,gBAAgB"}
@@ -10,12 +10,12 @@
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  */
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  export default class BlurEffect extends ShaderEffect {
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  /**
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- * @param {WebGLRenderer|WebGPURenderer|CanvasRenderer} renderer - the current renderer instance
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+ * @param {Renderer} renderer - the current renderer instance
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  * @param {object} [options] - effect options
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  * @param {number} [options.strength=1.0] - blur strength in texels
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  * @param {number[]} [options.textureSize=[256, 256]] - texture dimensions [width, height]
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  */
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- constructor(renderer: WebGLRenderer | WebGPURenderer | CanvasRenderer, options?: {
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+ constructor(renderer: Renderer, options?: {
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  strength?: number | undefined;
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  textureSize?: number[] | undefined;
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  });
@@ -33,4 +33,5 @@ export default class BlurEffect extends ShaderEffect {
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  setTextureSize(width: number, height: number): void;
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  }
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  import ShaderEffect from "./shadereffect.js";
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+ import type Renderer from "../renderer.js";
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  //# sourceMappingURL=blur.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"blur.d.ts","sourceRoot":"","sources":["../../../src/video/effects/blur.js"],"names":[],"mappings":"AA4BA;;;;;;;;;GASG;AACH;IACC;;;;;OAKG;IACH,sBALW,aAAa,GAAC,cAAc,GAAC,cAAc,YAEnD;QAAyB,QAAQ;QACN,WAAW;KACxC,EA8BA;IALA,iBAAuC;IAOxC;;;OAGG;IACH,sBAFW,MAAM,QAKhB;IAED;;;;OAIG;IACH,sBAHW,MAAM,UACN,MAAM,QAIhB;CACD;yBA7FwB,mBAAmB"}
1
+ {"version":3,"file":"blur.d.ts","sourceRoot":"","sources":["../../../src/video/effects/blur.js"],"names":[],"mappings":"AAmCA;;;;;;;;;GASG;AACH;IACC;;;;;OAKG;IACH,sBALW,QAAQ,YAEhB;QAAyB,QAAQ;QACN,WAAW;KACxC,EA8BA;IALA,iBAAuC;IAOxC;;;OAGG;IACH,sBAFW,MAAM,QAKhB;IAED;;;;OAIG;IACH,sBAHW,MAAM,UACN,MAAM,QAIhB;CACD;yBApGwB,mBAAmB;0BAOnB,gBAAgB"}
@@ -13,12 +13,12 @@
13
13
  */
14
14
  export default class ChromaticAberrationEffect extends ShaderEffect {
15
15
  /**
16
- * @param {WebGLRenderer|WebGPURenderer|CanvasRenderer} renderer - the current renderer instance
16
+ * @param {Renderer} renderer - the current renderer instance
17
17
  * @param {object} [options] - effect options
18
18
  * @param {number} [options.offset=3.0] - channel offset in texels
19
19
  * @param {number[]} [options.textureSize=[256, 256]] - texture dimensions [width, height]
20
20
  */
21
- constructor(renderer: WebGLRenderer | WebGPURenderer | CanvasRenderer, options?: {
21
+ constructor(renderer: Renderer, options?: {
22
22
  offset?: number | undefined;
23
23
  textureSize?: number[] | undefined;
24
24
  });
@@ -36,4 +36,5 @@ export default class ChromaticAberrationEffect extends ShaderEffect {
36
36
  setTextureSize(width: number, height: number): void;
37
37
  }
38
38
  import ShaderEffect from "./shadereffect.js";
39
+ import type Renderer from "../renderer.js";
39
40
  //# sourceMappingURL=chromaticAberration.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"chromaticAberration.d.ts","sourceRoot":"","sources":["../../../src/video/effects/chromaticAberration.js"],"names":[],"mappings":"AAqBA;;;;;;;;;;;;GAYG;AACH;IACC;;;;;OAKG;IACH,sBALW,aAAa,GAAC,cAAc,GAAC,cAAc,YAEnD;QAAyB,MAAM;QACJ,WAAW;KACxC,EAuBA;IALA,eAAmC;IAOpC;;;OAGG;IACH,kBAFW,MAAM,QAKhB;IAED;;;;OAIG;IACH,sBAHW,MAAM,UACN,MAAM,QAIhB;CACD;yBAlFwB,mBAAmB"}
1
+ {"version":3,"file":"chromaticAberration.d.ts","sourceRoot":"","sources":["../../../src/video/effects/chromaticAberration.js"],"names":[],"mappings":"AA4BA;;;;;;;;;;;;GAYG;AACH;IACC;;;;;OAKG;IACH,sBALW,QAAQ,YAEhB;QAAyB,MAAM;QACJ,WAAW;KACxC,EAuBA;IALA,eAAmC;IAOpC;;;OAGG;IACH,kBAFW,MAAM,QAKhB;IAED;;;;OAIG;IACH,sBAHW,MAAM,UACN,MAAM,QAIhB;CACD;yBAzFwB,mBAAmB;0BAOnB,gBAAgB"}
@@ -15,11 +15,11 @@
15
15
  */
16
16
  export default class ColorMatrixEffect extends ShaderEffect {
17
17
  /**
18
- * @param {WebGLRenderer|WebGPURenderer|CanvasRenderer} renderer - the current renderer instance
18
+ * @param {Renderer} renderer - the current renderer instance
19
19
  * @param {object} [options] - effect options
20
20
  * @param {ColorMatrix} [options.matrix] - an initial color matrix. Defaults to identity.
21
21
  */
22
- constructor(renderer: WebGLRenderer | WebGPURenderer | CanvasRenderer, options?: {
22
+ constructor(renderer: Renderer, options?: {
23
23
  matrix?: ColorMatrix | undefined;
24
24
  });
25
25
  /**
@@ -79,4 +79,5 @@ export default class ColorMatrixEffect extends ShaderEffect {
79
79
  }
80
80
  import ShaderEffect from "./shadereffect.js";
81
81
  import { ColorMatrix } from "../../math/color_matrix.ts";
82
+ import type Renderer from "../renderer.js";
82
83
  //# sourceMappingURL=colorMatrix.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"colorMatrix.d.ts","sourceRoot":"","sources":["../../../src/video/effects/colorMatrix.js"],"names":[],"mappings":"AAgBA;;;;;;;;;;;;;;GAcG;AACH;IACC;;;;OAIG;IACH,sBAJW,aAAa,GAAC,cAAc,GAAC,cAAc,YAEnD;QAA8B,MAAM;KACtC,EAmBA;IAPA;;;;OAIG;IACH,qBAAkD;IAInD;;;;OAIG;IACH,qBAEC;IAED;;;OAGG;IACH,SAFa,IAAI,CAMhB;IAED;;;;OAIG;IACH,mBAHW,MAAM,GACJ,IAAI,CAMhB;IAED;;;;OAIG;IACH,iBAHW,MAAM,GACJ,IAAI,CAMhB;IAED;;;;OAIG;IACH,iBAHW,MAAM,GACJ,IAAI,CAMhB;IAED;;;;OAIG;IACH,iBAHW,MAAM,GACJ,IAAI,CAMhB;IAED;;;;OAIG;IACH,eAHW,MAAM,GACJ,IAAI,CAMhB;IAED;;;;OAIG;IACH,sBAHW,MAAM,GACJ,IAAI,CAMhB;IAED;;;;OAIG;IACH,iBAHW,WAAW,GACT,IAAI,CAMhB;IAED;;;;;OAKG;IACH,mBAHc,MAAM,EAAA,GACP,IAAI,CAMhB;CACD;yBAnKwB,mBAAmB;4BADhB,4BAA4B"}
1
+ {"version":3,"file":"colorMatrix.d.ts","sourceRoot":"","sources":["../../../src/video/effects/colorMatrix.js"],"names":[],"mappings":"AAuBA;;;;;;;;;;;;;;GAcG;AACH;IACC;;;;OAIG;IACH,sBAJW,QAAQ,YAEhB;QAA8B,MAAM;KACtC,EAmBA;IAPA;;;;OAIG;IACH,qBAAkD;IAInD;;;;OAIG;IACH,qBAEC;IAED;;;OAGG;IACH,SAFa,IAAI,CAMhB;IAED;;;;OAIG;IACH,mBAHW,MAAM,GACJ,IAAI,CAMhB;IAED;;;;OAIG;IACH,iBAHW,MAAM,GACJ,IAAI,CAMhB;IAED;;;;OAIG;IACH,iBAHW,MAAM,GACJ,IAAI,CAMhB;IAED;;;;OAIG;IACH,iBAHW,MAAM,GACJ,IAAI,CAMhB;IAED;;;;OAIG;IACH,eAHW,MAAM,GACJ,IAAI,CAMhB;IAED;;;;OAIG;IACH,sBAHW,MAAM,GACJ,IAAI,CAMhB;IAED;;;;OAIG;IACH,iBAHW,WAAW,GACT,IAAI,CAMhB;IAED;;;;;OAKG;IACH,mBAHc,MAAM,EAAA,GACP,IAAI,CAMhB;CACD;yBA1KwB,mBAAmB;4BADhB,4BAA4B;0BAQ/B,gBAAgB"}
@@ -1,3 +1,10 @@
1
+ /**
2
+ * additional import for TypeScript
3
+ * @import CanvasRenderer from "../canvas/canvas_renderer.js";
4
+ * @import WebGLRenderer from "../webgl/webgl_renderer.js";
5
+ * @import WebGPURenderer from "../webgpu/webgpu_renderer.js";
6
+ * @import Renderer from "../renderer.js";
7
+ */
1
8
  /**
2
9
  * A shader effect that desaturates (grayscales) the sprite.
3
10
  * Commonly used for disabled states, death effects, or petrification.
@@ -12,11 +19,11 @@
12
19
  */
13
20
  export default class DesaturateEffect extends ColorMatrixEffect {
14
21
  /**
15
- * @param {WebGLRenderer|WebGPURenderer|CanvasRenderer} renderer - the current renderer instance
22
+ * @param {Renderer} renderer - the current renderer instance
16
23
  * @param {object} [options] - effect options
17
24
  * @param {number} [options.intensity=1.0] - desaturation intensity (0.0 = full color, 1.0 = grayscale)
18
25
  */
19
- constructor(renderer: WebGLRenderer | WebGPURenderer | CanvasRenderer, options?: {
26
+ constructor(renderer: Renderer, options?: {
20
27
  intensity?: number | undefined;
21
28
  });
22
29
  intensity: number;
@@ -27,4 +34,5 @@ export default class DesaturateEffect extends ColorMatrixEffect {
27
34
  setIntensity(value: number): void;
28
35
  }
29
36
  import ColorMatrixEffect from "./colorMatrix.js";
37
+ import type Renderer from "../renderer.js";
30
38
  //# sourceMappingURL=desaturate.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"desaturate.d.ts","sourceRoot":"","sources":["../../../src/video/effects/desaturate.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;GAWG;AACH;IACC;;;;OAIG;IACH,sBAJW,aAAa,GAAC,cAAc,GAAC,cAAc,YAEnD;QAAyB,SAAS;KACpC,EAMA;IAHA,kBACgE;IAIjE;;;OAGG;IACH,oBAFW,MAAM,QAKhB;CACD;8BAnC6B,kBAAkB"}
1
+ {"version":3,"file":"desaturate.d.ts","sourceRoot":"","sources":["../../../src/video/effects/desaturate.js"],"names":[],"mappings":"AAEA;;;;;;GAMG;AACH;;;;;;;;;;;GAWG;AACH;IACC;;;;OAIG;IACH,sBAJW,QAAQ,YAEhB;QAAyB,SAAS;KACpC,EAMA;IAHA,kBACgE;IAIjE;;;OAGG;IACH,oBAFW,MAAM,QAKhB;CACD;8BA1C6B,kBAAkB;0BAOvB,gBAAgB"}
@@ -15,13 +15,13 @@
15
15
  */
16
16
  export default class DissolveEffect extends ShaderEffect {
17
17
  /**
18
- * @param {WebGLRenderer|WebGPURenderer|CanvasRenderer} renderer - the current renderer instance
18
+ * @param {Renderer} renderer - the current renderer instance
19
19
  * @param {object} [options] - effect options
20
20
  * @param {number} [options.progress=0.0] - dissolve progress (0.0 = visible, 1.0 = dissolved)
21
21
  * @param {number[]} [options.edgeColor=[1.0, 0.5, 0.0]] - color of the dissolve edge
22
22
  * @param {number} [options.edgeWidth=0.1] - width of the colored edge (0.0–1.0)
23
23
  */
24
- constructor(renderer: WebGLRenderer | WebGPURenderer | CanvasRenderer, options?: {
24
+ constructor(renderer: Renderer, options?: {
25
25
  progress?: number | undefined;
26
26
  edgeColor?: number[] | undefined;
27
27
  edgeWidth?: number | undefined;
@@ -39,4 +39,5 @@ export default class DissolveEffect extends ShaderEffect {
39
39
  setEdgeColor(color: number[]): void;
40
40
  }
41
41
  import ShaderEffect from "./shadereffect.js";
42
+ import type Renderer from "../renderer.js";
42
43
  //# sourceMappingURL=dissolve.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"dissolve.d.ts","sourceRoot":"","sources":["../../../src/video/effects/dissolve.js"],"names":[],"mappings":"AA8DA;;;;;;;;;;;;;;GAcG;AACH;IACC;;;;;;OAMG;IACH,sBANW,aAAa,GAAC,cAAc,GAAC,cAAc,YAEnD;QAAyB,QAAQ;QACN,SAAS;QACX,SAAS;KACpC,EA0DA;IAPA,iBAAuC;IASxC;;;OAGG;IACH,mBAFW,MAAM,QAKhB;IAED;;;OAGG;IACH,oBAFW,MAAM,EAAE,QAIlB;CACD;yBAhKwB,mBAAmB"}
1
+ {"version":3,"file":"dissolve.d.ts","sourceRoot":"","sources":["../../../src/video/effects/dissolve.js"],"names":[],"mappings":"AAqEA;;;;;;;;;;;;;;GAcG;AACH;IACC;;;;;;OAMG;IACH,sBANW,QAAQ,YAEhB;QAAyB,QAAQ;QACN,SAAS;QACX,SAAS;KACpC,EA0DA;IAPA,iBAAuC;IASxC;;;OAGG;IACH,mBAFW,MAAM,QAKhB;IAED;;;OAGG;IACH,oBAFW,MAAM,EAAE,QAIlB;CACD;yBAvKwB,mBAAmB;0BAOnB,gBAAgB"}
@@ -15,7 +15,7 @@
15
15
  */
16
16
  export default class DropShadowEffect extends ShaderEffect {
17
17
  /**
18
- * @param {WebGLRenderer|WebGPURenderer|CanvasRenderer} renderer - the current renderer instance
18
+ * @param {Renderer} renderer - the current renderer instance
19
19
  * @param {object} [options] - effect options
20
20
  * @param {number} [options.offsetX=2.0] - shadow x offset in texels
21
21
  * @param {number} [options.offsetY=2.0] - shadow y offset in texels
@@ -23,7 +23,7 @@ export default class DropShadowEffect extends ShaderEffect {
23
23
  * @param {number} [options.opacity=0.5] - shadow opacity (0.0–1.0)
24
24
  * @param {number[]} [options.textureSize=[256, 256]] - texture dimensions [width, height]
25
25
  */
26
- constructor(renderer: WebGLRenderer | WebGPURenderer | CanvasRenderer, options?: {
26
+ constructor(renderer: Renderer, options?: {
27
27
  offsetX?: number | undefined;
28
28
  offsetY?: number | undefined;
29
29
  color?: number[] | undefined;
@@ -44,4 +44,5 @@ export default class DropShadowEffect extends ShaderEffect {
44
44
  setTextureSize(width: number, height: number): void;
45
45
  }
46
46
  import ShaderEffect from "./shadereffect.js";
47
+ import type Renderer from "../renderer.js";
47
48
  //# sourceMappingURL=dropShadow.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"dropShadow.d.ts","sourceRoot":"","sources":["../../../src/video/effects/dropShadow.js"],"names":[],"mappings":"AAkCA;;;;;;;;;;;;;;GAcG;AACH;IACC;;;;;;;;OAQG;IACH,sBARW,aAAa,GAAC,cAAc,GAAC,cAAc,YAEnD;QAAyB,OAAO;QACP,OAAO;QACL,KAAK;QACP,OAAO;QACL,WAAW;KACxC,EA0CA;IAED;;;;OAIG;IACH,aAHW,MAAM,KACN,MAAM,QAIhB;IAED;;;;OAIG;IACH,sBAHW,MAAM,UACN,MAAM,QAIhB;CACD;yBAvHwB,mBAAmB"}
1
+ {"version":3,"file":"dropShadow.d.ts","sourceRoot":"","sources":["../../../src/video/effects/dropShadow.js"],"names":[],"mappings":"AAyCA;;;;;;;;;;;;;;GAcG;AACH;IACC;;;;;;;;OAQG;IACH,sBARW,QAAQ,YAEhB;QAAyB,OAAO;QACP,OAAO;QACL,KAAK;QACP,OAAO;QACL,WAAW;KACxC,EA0CA;IAED;;;;OAIG;IACH,aAHW,MAAM,KACN,MAAM,QAIhB;IAED;;;;OAIG;IACH,sBAHW,MAAM,UACN,MAAM,QAIhB;CACD;yBA9HwB,mBAAmB;0BAOnB,gBAAgB"}
@@ -21,12 +21,12 @@
21
21
  */
22
22
  export default class FlashEffect extends ShaderEffect {
23
23
  /**
24
- * @param {WebGLRenderer|WebGPURenderer|CanvasRenderer} renderer - the current renderer instance
24
+ * @param {Renderer} renderer - the current renderer instance
25
25
  * @param {object} [options] - effect options
26
26
  * @param {number[]} [options.color=[1.0, 1.0, 1.0]] - flash color as [r, g, b] (0.0–1.0)
27
27
  * @param {number} [options.intensity=0.0] - initial flash intensity (0.0–1.0)
28
28
  */
29
- constructor(renderer: WebGLRenderer | WebGPURenderer | CanvasRenderer, options?: {
29
+ constructor(renderer: Renderer, options?: {
30
30
  color?: number[] | undefined;
31
31
  intensity?: number | undefined;
32
32
  });
@@ -43,4 +43,5 @@ export default class FlashEffect extends ShaderEffect {
43
43
  setColor(color: number[]): void;
44
44
  }
45
45
  import ShaderEffect from "./shadereffect.js";
46
+ import type Renderer from "../renderer.js";
46
47
  //# sourceMappingURL=flash.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"flash.d.ts","sourceRoot":"","sources":["../../../src/video/effects/flash.js"],"names":[],"mappings":"AAgBA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH;IACC;;;;;OAKG;IACH,sBALW,aAAa,GAAC,cAAc,GAAC,cAAc,YAEnD;QAA2B,KAAK;QACP,SAAS;KACpC,EAkBA;IAJA,kBAAyC;IAM1C;;;OAGG;IACH,oBAFW,MAAM,QAKhB;IAED;;;OAGG;IACH,gBAFW,MAAM,EAAE,QAIlB;CACD;yBA/EwB,mBAAmB"}
1
+ {"version":3,"file":"flash.d.ts","sourceRoot":"","sources":["../../../src/video/effects/flash.js"],"names":[],"mappings":"AAuBA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH;IACC;;;;;OAKG;IACH,sBALW,QAAQ,YAEhB;QAA2B,KAAK;QACP,SAAS;KACpC,EAkBA;IAJA,kBAAyC;IAM1C;;;OAGG;IACH,oBAFW,MAAM,QAKhB;IAED;;;OAGG;IACH,gBAFW,MAAM,EAAE,QAIlB;CACD;yBAtFwB,mBAAmB;0BAOnB,gBAAgB"}
@@ -13,14 +13,14 @@
13
13
  */
14
14
  export default class GlowEffect extends ShaderEffect {
15
15
  /**
16
- * @param {WebGLRenderer|WebGPURenderer|CanvasRenderer} renderer - the current renderer instance
16
+ * @param {Renderer} renderer - the current renderer instance
17
17
  * @param {object} [options] - effect options
18
18
  * @param {number[]} [options.color=[1.0, 1.0, 1.0]] - glow color as [r, g, b] (0.0–1.0)
19
19
  * @param {number} [options.width=3.0] - glow spread in pixels
20
20
  * @param {number} [options.intensity=1.0] - glow brightness multiplier
21
21
  * @param {number[]} [options.textureSize=[256, 256]] - texture dimensions [width, height]
22
22
  */
23
- constructor(renderer: WebGLRenderer | WebGPURenderer | CanvasRenderer, options?: {
23
+ constructor(renderer: Renderer, options?: {
24
24
  color?: number[] | undefined;
25
25
  width?: number | undefined;
26
26
  intensity?: number | undefined;
@@ -45,4 +45,5 @@ export default class GlowEffect extends ShaderEffect {
45
45
  setTextureSize(width: number, height: number): void;
46
46
  }
47
47
  import ShaderEffect from "./shadereffect.js";
48
+ import type Renderer from "../renderer.js";
48
49
  //# sourceMappingURL=glow.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"glow.d.ts","sourceRoot":"","sources":["../../../src/video/effects/glow.js"],"names":[],"mappings":"AAgCA;;;;;;;;;;;;GAYG;AACH;IACC;;;;;;;OAOG;IACH,sBAPW,aAAa,GAAC,cAAc,GAAC,cAAc,YAEnD;QAA2B,KAAK;QACP,KAAK;QACL,SAAS;QACP,WAAW;KACxC,EAsCA;IANA,kBAAyC;IAQ1C;;;OAGG;IACH,gBAFW,MAAM,EAAE,QAIlB;IAED;;;OAGG;IACH,oBAFW,MAAM,QAKhB;IAED;;;;OAIG;IACH,sBAHW,MAAM,UACN,MAAM,QAIhB;CACD;yBAtHwB,mBAAmB"}
1
+ {"version":3,"file":"glow.d.ts","sourceRoot":"","sources":["../../../src/video/effects/glow.js"],"names":[],"mappings":"AAuCA;;;;;;;;;;;;GAYG;AACH;IACC;;;;;;;OAOG;IACH,sBAPW,QAAQ,YAEhB;QAA2B,KAAK;QACP,KAAK;QACL,SAAS;QACP,WAAW;KACxC,EAsCA;IANA,kBAAyC;IAQ1C;;;OAGG;IACH,gBAFW,MAAM,EAAE,QAIlB;IAED;;;OAGG;IACH,oBAFW,MAAM,QAKhB;IAED;;;;OAIG;IACH,sBAHW,MAAM,UACN,MAAM,QAIhB;CACD;yBA7HwB,mBAAmB;0BAOnB,gBAAgB"}
@@ -13,12 +13,12 @@
13
13
  */
14
14
  export default class HologramEffect extends ShaderEffect {
15
15
  /**
16
- * @param {WebGLRenderer|WebGPURenderer|CanvasRenderer} renderer - the current renderer instance
16
+ * @param {Renderer} renderer - the current renderer instance
17
17
  * @param {object} [options] - effect options
18
18
  * @param {number[]} [options.color=[0.1, 0.7, 1.0]] - hologram tint color [r, g, b]
19
19
  * @param {number} [options.intensity=0.5] - effect intensity (0.0–1.0)
20
20
  */
21
- constructor(renderer: WebGLRenderer | WebGPURenderer | CanvasRenderer, options?: {
21
+ constructor(renderer: Renderer, options?: {
22
22
  color?: number[] | undefined;
23
23
  intensity?: number | undefined;
24
24
  });
@@ -29,4 +29,5 @@ export default class HologramEffect extends ShaderEffect {
29
29
  setColor(color: number[]): void;
30
30
  }
31
31
  import ShaderEffect from "./shadereffect.js";
32
+ import type Renderer from "../renderer.js";
32
33
  //# sourceMappingURL=hologram.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"hologram.d.ts","sourceRoot":"","sources":["../../../src/video/effects/hologram.js"],"names":[],"mappings":"AAwBA;;;;;;;;;;;;GAYG;AACH;IACC;;;;;OAKG;IACH,sBALW,aAAa,GAAC,cAAc,GAAC,cAAc,YAEnD;QAA2B,KAAK;QACP,SAAS;KACpC,EAyBA;IAED;;;OAGG;IACH,gBAFW,MAAM,EAAE,QAIlB;CACD;yBA7EwB,mBAAmB"}
1
+ {"version":3,"file":"hologram.d.ts","sourceRoot":"","sources":["../../../src/video/effects/hologram.js"],"names":[],"mappings":"AA+BA;;;;;;;;;;;;GAYG;AACH;IACC;;;;;OAKG;IACH,sBALW,QAAQ,YAEhB;QAA2B,KAAK;QACP,SAAS;KACpC,EAyBA;IAED;;;OAGG;IACH,gBAFW,MAAM,EAAE,QAIlB;CACD;yBApFwB,mBAAmB;0BAOnB,gBAAgB"}
@@ -1,3 +1,10 @@
1
+ /**
2
+ * additional import for TypeScript
3
+ * @import CanvasRenderer from "../canvas/canvas_renderer.js";
4
+ * @import WebGLRenderer from "../webgl/webgl_renderer.js";
5
+ * @import WebGPURenderer from "../webgpu/webgpu_renderer.js";
6
+ * @import Renderer from "../renderer.js";
7
+ */
1
8
  /**
2
9
  * A shader effect that inverts the colors of the sprite.
3
10
  * Commonly used for damage feedback, negative image, or X-ray effects.
@@ -11,11 +18,11 @@
11
18
  */
12
19
  export default class InvertEffect extends ColorMatrixEffect {
13
20
  /**
14
- * @param {WebGLRenderer|WebGPURenderer|CanvasRenderer} renderer - the current renderer instance
21
+ * @param {Renderer} renderer - the current renderer instance
15
22
  * @param {object} [options] - effect options
16
23
  * @param {number} [options.intensity=1.0] - inversion intensity (0.0 = original, 1.0 = fully inverted)
17
24
  */
18
- constructor(renderer: WebGLRenderer | WebGPURenderer | CanvasRenderer, options?: {
25
+ constructor(renderer: Renderer, options?: {
19
26
  intensity?: number | undefined;
20
27
  });
21
28
  intensity: number;
@@ -26,4 +33,5 @@ export default class InvertEffect extends ColorMatrixEffect {
26
33
  setIntensity(value: number): void;
27
34
  }
28
35
  import ColorMatrixEffect from "./colorMatrix.js";
36
+ import type Renderer from "../renderer.js";
29
37
  //# sourceMappingURL=invert.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"invert.d.ts","sourceRoot":"","sources":["../../../src/video/effects/invert.js"],"names":[],"mappings":"AAEA;;;;;;;;;;GAUG;AACH;IACC;;;;OAIG;IACH,sBAJW,aAAa,GAAC,cAAc,GAAC,cAAc,YAEnD;QAAyB,SAAS;KACpC,EAMA;IAHA,kBACgE;IAIjE;;;OAGG;IACH,oBAFW,MAAM,QAKhB;CACD;8BAlC6B,kBAAkB"}
1
+ {"version":3,"file":"invert.d.ts","sourceRoot":"","sources":["../../../src/video/effects/invert.js"],"names":[],"mappings":"AAEA;;;;;;GAMG;AACH;;;;;;;;;;GAUG;AACH;IACC;;;;OAIG;IACH,sBAJW,QAAQ,YAEhB;QAAyB,SAAS;KACpC,EAMA;IAHA,kBACgE;IAIjE;;;OAGG;IACH,oBAFW,MAAM,QAKhB;CACD;8BAzC6B,kBAAkB;0BAOvB,gBAAgB"}
@@ -17,13 +17,13 @@
17
17
  */
18
18
  export default class OutlineEffect extends ShaderEffect {
19
19
  /**
20
- * @param {WebGLRenderer|WebGPURenderer|CanvasRenderer} renderer - the current renderer instance
20
+ * @param {Renderer} renderer - the current renderer instance
21
21
  * @param {object} [options] - effect options
22
22
  * @param {number[]} [options.color=[1.0, 1.0, 1.0]] - outline color as [r, g, b] (0.0–1.0)
23
23
  * @param {number} [options.width=1.0] - outline width in pixels
24
24
  * @param {number[]} [options.textureSize] - texture dimensions [width, height] (defaults to renderer size)
25
25
  */
26
- constructor(renderer: WebGLRenderer | WebGPURenderer | CanvasRenderer, options?: {
26
+ constructor(renderer: Renderer, options?: {
27
27
  color?: number[] | undefined;
28
28
  width?: number | undefined;
29
29
  textureSize?: number[] | undefined;
@@ -46,4 +46,5 @@ export default class OutlineEffect extends ShaderEffect {
46
46
  setTextureSize(width: number, height: number): void;
47
47
  }
48
48
  import ShaderEffect from "./shadereffect.js";
49
+ import type Renderer from "../renderer.js";
49
50
  //# sourceMappingURL=outline.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"outline.d.ts","sourceRoot":"","sources":["../../../src/video/effects/outline.js"],"names":[],"mappings":"AAkCA;;;;;;;;;;;;;;;;GAgBG;AACH;IACC;;;;;;OAMG;IACH,sBANW,aAAa,GAAC,cAAc,GAAC,cAAc,YAEnD;QAA2B,KAAK;QACP,KAAK;QACH,WAAW;KACxC,EAsCA;IAED;;;OAGG;IACH,gBAFW,MAAM,EAAE,QAIlB;IAED;;;OAGG;IACH,gBAFW,MAAM,QAIhB;IAED;;;;OAIG;IACH,sBAHW,MAAM,UACN,MAAM,QAIhB;CACD;yBA1HwB,mBAAmB"}
1
+ {"version":3,"file":"outline.d.ts","sourceRoot":"","sources":["../../../src/video/effects/outline.js"],"names":[],"mappings":"AAyCA;;;;;;;;;;;;;;;;GAgBG;AACH;IACC;;;;;;OAMG;IACH,sBANW,QAAQ,YAEhB;QAA2B,KAAK;QACP,KAAK;QACH,WAAW;KACxC,EAsCA;IAED;;;OAGG;IACH,gBAFW,MAAM,EAAE,QAIlB;IAED;;;OAGG;IACH,gBAFW,MAAM,QAIhB;IAED;;;;OAIG;IACH,sBAHW,MAAM,UACN,MAAM,QAIhB;CACD;yBAjIwB,mBAAmB;0BAOnB,gBAAgB"}
@@ -12,12 +12,12 @@
12
12
  */
13
13
  export default class PixelateEffect extends ShaderEffect {
14
14
  /**
15
- * @param {WebGLRenderer|WebGPURenderer|CanvasRenderer} renderer - the current renderer instance
15
+ * @param {Renderer} renderer - the current renderer instance
16
16
  * @param {object} [options] - effect options
17
17
  * @param {number} [options.size=4.0] - pixel size in texels (higher = more pixelated)
18
18
  * @param {number[]} [options.textureSize=[256, 256]] - texture dimensions [width, height]
19
19
  */
20
- constructor(renderer: WebGLRenderer | WebGPURenderer | CanvasRenderer, options?: {
20
+ constructor(renderer: Renderer, options?: {
21
21
  size?: number | undefined;
22
22
  textureSize?: number[] | undefined;
23
23
  });
@@ -35,4 +35,5 @@ export default class PixelateEffect extends ShaderEffect {
35
35
  setTextureSize(width: number, height: number): void;
36
36
  }
37
37
  import ShaderEffect from "./shadereffect.js";
38
+ import type Renderer from "../renderer.js";
38
39
  //# sourceMappingURL=pixelate.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"pixelate.d.ts","sourceRoot":"","sources":["../../../src/video/effects/pixelate.js"],"names":[],"mappings":"AAkBA;;;;;;;;;;;GAWG;AACH;IACC;;;;;OAKG;IACH,sBALW,aAAa,GAAC,cAAc,GAAC,cAAc,YAEnD;QAAyB,IAAI;QACF,WAAW;KACxC,EAoBA;IALA,aAA+B;IAOhC;;;OAGG;IACH,cAFW,MAAM,QAKhB;IAED;;;;OAIG;IACH,sBAHW,MAAM,UACN,MAAM,QAIhB;CACD;yBA3EwB,mBAAmB"}
1
+ {"version":3,"file":"pixelate.d.ts","sourceRoot":"","sources":["../../../src/video/effects/pixelate.js"],"names":[],"mappings":"AAyBA;;;;;;;;;;;GAWG;AACH;IACC;;;;;OAKG;IACH,sBALW,QAAQ,YAEhB;QAAyB,IAAI;QACF,WAAW;KACxC,EAoBA;IALA,aAA+B;IAOhC;;;OAGG;IACH,cAFW,MAAM,QAKhB;IAED;;;;OAIG;IACH,sBAHW,MAAM,UACN,MAAM,QAIhB;CACD;yBAlFwB,mBAAmB;0BAOnB,gBAAgB"}
@@ -1,7 +1,11 @@
1
1
  /**
2
2
  * additional import for TypeScript
3
3
  * @import { Color } from "../../math/color.ts";
4
- * @import { default as WebGLRenderer } from "../webgl_renderer.js";
4
+ * @import { default as WebGLRenderer } from "../webgl/webgl_renderer.js";
5
+ * @import { default as WebGPURenderer } from "../webgpu/webgpu_renderer.js";
6
+ * @import { default as CanvasRenderer } from "../canvas/canvas_renderer.js";
7
+ * @import WebGLRenderer from "../webgl/webgl_renderer.js";
8
+ * @import Renderer from "../renderer.js";
5
9
  */
6
10
  /**
7
11
  * A procedural radial-gradient shader effect: solid color at the center
@@ -76,12 +80,12 @@
76
80
  */
77
81
  export default class RadialGradientEffect extends ShaderEffect {
78
82
  /**
79
- * @param {WebGLRenderer} renderer - the current renderer instance
83
+ * @param {Renderer} renderer - the current renderer instance
80
84
  * @param {object} [options] - initial uniform values
81
85
  * @param {Color} [options.color] - center color (0..255 RGB); defaults to white
82
86
  * @param {number} [options.intensity=1] - peak alpha at the center (0..1+)
83
87
  */
84
- constructor(renderer: WebGLRenderer, options?: {
88
+ constructor(renderer: Renderer, options?: {
85
89
  color?: Color | undefined;
86
90
  intensity?: number | undefined;
87
91
  });
@@ -100,4 +104,5 @@ export default class RadialGradientEffect extends ShaderEffect {
100
104
  }
101
105
  import ShaderEffect from "./shadereffect.js";
102
106
  import type { Color } from "../../math/color.ts";
107
+ import type Renderer from "../renderer.js";
103
108
  //# sourceMappingURL=radialGradient.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"radialGradient.d.ts","sourceRoot":"","sources":["../../../src/video/effects/radialGradient.js"],"names":[],"mappings":"AAEA;;;;GAIG;AAEH;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsEG;AACH;IACC;;;;;OAKG;IACH,+CAHG;QAAwB,KAAK;QACJ,SAAS;KACpC,EA+DA;IAhBA;;;OAGG;IACH,qCAAoC;IAcrC;;;;OAIG;IACH,gBAFW,KAAK,QAOf;IAED;;;;OAIG;IACH,wBAFW,MAAM,QAIhB;CACD;yBA1KwB,mBAAmB;2BAIlB,qBAAqB"}
1
+ {"version":3,"file":"radialGradient.d.ts","sourceRoot":"","sources":["../../../src/video/effects/radialGradient.js"],"names":[],"mappings":"AAEA;;;;;;;;GAQG;AAEH;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsEG;AACH;IACC;;;;;OAKG;IACH,sBALW,QAAQ,YAEhB;QAAwB,KAAK;QACJ,SAAS;KACpC,EA+DA;IAhBA;;;OAGG;IACH,qCAAoC;IAcrC;;;;OAIG;IACH,gBAFW,KAAK,QAOf;IAED;;;;OAIG;IACH,wBAFW,MAAM,QAIhB;CACD;yBA9KwB,mBAAmB;2BAIlB,qBAAqB;0BAKtB,gBAAgB"}
@@ -16,13 +16,13 @@
16
16
  */
17
17
  export default class ScanlineEffect extends ShaderEffect {
18
18
  /**
19
- * @param {WebGLRenderer|WebGPURenderer|CanvasRenderer} renderer - the current renderer instance
19
+ * @param {Renderer} renderer - the current renderer instance
20
20
  * @param {object} [options] - effect options
21
21
  * @param {number} [options.opacity=0.25] - scanline darkness (0.0 = invisible, 1.0 = fully black lines)
22
22
  * @param {number} [options.curvature=0.0] - barrel distortion strength (0.0 = flat, 0.02 = subtle CRT curve)
23
23
  * @param {number} [options.vignetteStrength=0.0] - edge darkening strength (0.0 = none, 0.3 = subtle)
24
24
  */
25
- constructor(renderer: WebGLRenderer | WebGPURenderer | CanvasRenderer, options?: {
25
+ constructor(renderer: Renderer, options?: {
26
26
  opacity?: number | undefined;
27
27
  curvature?: number | undefined;
28
28
  vignetteStrength?: number | undefined;
@@ -44,4 +44,5 @@ export default class ScanlineEffect extends ShaderEffect {
44
44
  setVignetteStrength(strength: number): void;
45
45
  }
46
46
  import ShaderEffect from "./shadereffect.js";
47
+ import type Renderer from "../renderer.js";
47
48
  //# sourceMappingURL=scanline.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"scanline.d.ts","sourceRoot":"","sources":["../../../src/video/effects/scanline.js"],"names":[],"mappings":"AA0CA;;;;;;;;;;;;;;;GAeG;AACH;IACC;;;;;;OAMG;IACH,sBANW,aAAa,GAAC,cAAc,GAAC,cAAc,YAEnD;QAAyB,OAAO;QACP,SAAS;QACT,gBAAgB;KAC3C,EAyCA;IAED;;;OAGG;IACH,oBAFW,MAAM,QAIhB;IAED;;;OAGG;IACH,wBAFW,MAAM,QAIhB;IAED;;;OAGG;IACH,8BAFW,MAAM,QAIhB;CACD;yBAnIwB,mBAAmB"}
1
+ {"version":3,"file":"scanline.d.ts","sourceRoot":"","sources":["../../../src/video/effects/scanline.js"],"names":[],"mappings":"AAiDA;;;;;;;;;;;;;;;GAeG;AACH;IACC;;;;;;OAMG;IACH,sBANW,QAAQ,YAEhB;QAAyB,OAAO;QACP,SAAS;QACT,gBAAgB;KAC3C,EAyCA;IAED;;;OAGG;IACH,oBAFW,MAAM,QAIhB;IAED;;;OAGG;IACH,wBAFW,MAAM,QAIhB;IAED;;;OAGG;IACH,8BAFW,MAAM,QAIhB;CACD;yBA1IwB,mBAAmB;0BAOnB,gBAAgB"}
@@ -1,3 +1,10 @@
1
+ /**
2
+ * additional import for TypeScript
3
+ * @import CanvasRenderer from "../canvas/canvas_renderer.js";
4
+ * @import WebGLRenderer from "../webgl/webgl_renderer.js";
5
+ * @import WebGPURenderer from "../webgpu/webgpu_renderer.js";
6
+ * @import Renderer from "../renderer.js";
7
+ */
1
8
  /**
2
9
  * A shader effect that applies a warm sepia (vintage photo) tone to the sprite.
3
10
  * @category Effects
@@ -10,11 +17,11 @@
10
17
  */
11
18
  export default class SepiaEffect extends ColorMatrixEffect {
12
19
  /**
13
- * @param {WebGLRenderer|WebGPURenderer|CanvasRenderer} renderer - the current renderer instance
20
+ * @param {Renderer} renderer - the current renderer instance
14
21
  * @param {object} [options] - effect options
15
22
  * @param {number} [options.intensity=1.0] - sepia intensity (0.0 = original, 1.0 = full sepia)
16
23
  */
17
- constructor(renderer: WebGLRenderer | WebGPURenderer | CanvasRenderer, options?: {
24
+ constructor(renderer: Renderer, options?: {
18
25
  intensity?: number | undefined;
19
26
  });
20
27
  intensity: number;
@@ -25,4 +32,5 @@ export default class SepiaEffect extends ColorMatrixEffect {
25
32
  setIntensity(value: number): void;
26
33
  }
27
34
  import ColorMatrixEffect from "./colorMatrix.js";
35
+ import type Renderer from "../renderer.js";
28
36
  //# sourceMappingURL=sepia.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"sepia.d.ts","sourceRoot":"","sources":["../../../src/video/effects/sepia.js"],"names":[],"mappings":"AAEA;;;;;;;;;GASG;AACH;IACC;;;;OAIG;IACH,sBAJW,aAAa,GAAC,cAAc,GAAC,cAAc,YAEnD;QAAyB,SAAS;KACpC,EAMA;IAHA,kBACgE;IAIjE;;;OAGG;IACH,oBAFW,MAAM,QAKhB;CACD;8BAjC6B,kBAAkB"}
1
+ {"version":3,"file":"sepia.d.ts","sourceRoot":"","sources":["../../../src/video/effects/sepia.js"],"names":[],"mappings":"AAEA;;;;;;GAMG;AACH;;;;;;;;;GASG;AACH;IACC;;;;OAIG;IACH,sBAJW,QAAQ,YAEhB;QAAyB,SAAS;KACpC,EAMA;IAHA,kBACgE;IAIjE;;;OAGG;IACH,oBAFW,MAAM,QAKhB;CACD;8BAxC6B,kBAAkB;0BAOvB,gBAAgB"}
@@ -1,6 +1,6 @@
1
1
  export default class ShaderEffect {
2
2
  /**
3
- * @param {WebGLRenderer|WebGPURenderer|CanvasRenderer} renderer - the current renderer instance
3
+ * @param {Renderer} renderer - the current renderer instance
4
4
  * @param {string|{glsl?: string, wgsl?: string}} body - the effect body:
5
5
  * a GLSL string (containing a `vec4 apply(vec4 color, vec2 uv)` function —
6
6
  * unchanged from previous versions), or an object carrying one body per
@@ -9,9 +9,16 @@ export default class ShaderEffect {
9
9
  * body matching its {@link Renderer#shaderLanguage}; when no matching body
10
10
  * exists the effect warns once and stays disabled (`enabled === false`),
11
11
  * exactly like the Canvas renderer.
12
+ *
13
+ * Written inline, a body is a JavaScript template literal, so it must
14
+ * contain **no backtick anywhere — including in its comments**. One
15
+ * ends the literal, and everything after it is parsed as code, which
16
+ * fails further down the file with an error that names no shader.
17
+ * Quoting an identifier in a comment is the usual way in. A body kept
18
+ * in a `.glsl` / `.wgsl` file and preloaded has no such restriction.
12
19
  * @param {string} [precision=auto detected] - float precision ('lowp', 'mediump' or 'highp'), GLSL only
13
20
  */
14
- constructor(renderer: WebGLRenderer | WebGPURenderer | CanvasRenderer, body: string | {
21
+ constructor(renderer: Renderer, body: string | {
15
22
  glsl?: string;
16
23
  wgsl?: string;
17
24
  }, precision?: string);
@@ -149,7 +156,6 @@ export default class ShaderEffect {
149
156
  */
150
157
  destroy(): void;
151
158
  }
152
- import GLShader from "../webgl/glshader.js";
153
- import WGSLEffectRealization from "./wgsl_realization.js";
159
+ import type Renderer from "../renderer.js";
154
160
  import Texture2d from "../texture/texture2d.ts";
155
161
  //# sourceMappingURL=shadereffect.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"shadereffect.d.ts","sourceRoot":"","sources":["../../../src/video/effects/shadereffect.js"],"names":[],"mappings":"AAiJA;IAiCC;;;;;;;;;;;OAWG;IACH,sBAXW,aAAa,GAAC,cAAc,GAAC,cAAc,QAC3C,MAAM,GAAC;QAAC,IAAI,CAAC,EAAE,MAAM,CAAC;QAAC,IAAI,CAAC,EAAE,MAAM,CAAA;KAAC,cAQrC,MAAM,EAiKhB;IA3MD;;;;;;OAMG;IACH,SAFU,OAAO,CAED;IAEhB;;;;;;;OAOG;IACH,oBAHU,OAAO,CAGC;IAElB;;;;;;;;;;OAUG;IACH,QAHU,OAAO,CAGF;IAed;;;;;;;OAOG;IACH,eAAyB;IAEzB;;;;;;OAMG;IACH;eA5ByB,MAAM;eAAS,MAAM;MA4BrB;IACzB;;;OAGG;IACH,+BAA2B;IAoB3B;;;;;;;OAOG;IACH,0CAA+B;IAE/B;;;;;OAKG;IACH,0CAA+B;IAE/B;;;;OAIG;IACH,8BAAgC;IAQ/B;;;;;;OAMG;IACH,wBAJU,KAAK,CAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAC,CAAC,CAIK;IACpD;;;OAGG;IACH,iBAAkC;IAClC;;;;;;OAMG;IACH,eAA6B;IAC7B;;;OAGG;IACH,mBAAqC;IAErC;;;OAGG;IACH,8BAKC;IAyBD;;;OAGG;IACH,mDAAkC;IAsBpC;;;;OAIG;IACH,uBAsBC;IAjBA;;;OAGG;IACH,2CAAyC;IAe1C;;;;OAIG;IACH,2BAQC;IAED;;;;;;;;;;;;;;OAcG;IACH,iBAbW,MAAM,SACN,MAAM,GAAC,OAAO,GAAC,MAAM,EAAE,GAAC,YAAY,GAAC,MAAM,QAsCrD;IAED;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,iBAbW,MAAM,GACJ,YAAY,CAoDxB;IAED;;;;;;;;;;;;OAYG;IACH,gBAJW,MAAM,QA0BhB;IAbC;;;OAGG;IACH,aAAkB;IAWpB;;;;;;;;;;;;;;OAcG;IACH,6BATW,MAAM,gBACN,MAAM,eACN,MAAM,gBACN,MAAM,MACN,MAAM,MACN,MAAM,QAqDhB;IAED;;;;;;;OAOG;IACH,8DAaC;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA8BG;IACH,iBAnBW,MAAM,SACN,SAAS,GAAC,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,WAAW,WACxE,QAAQ,GAAC,UAAU,GAAC,UAAU,GAAC,WAAW,GACxC,YAAY,CA0GxB;IAED;;;;;;;;;OASG;IACH,0BAJW,MAAM,QAgGhB;IA/DI;;;OAGG;IACH,4CAAkC;IA6DvC;;;;;;;;;;;;;;;;;;;;;;;;OAwBG;IACH,SATa,YAAY,CAsDxB;IAKD;;;OAGG;IACH,aAIC;IAED;;;OAGG;IACH,qCAIC;IAED;;;OAGG;IACH,iEAIC;IAED;;;OAGG;IACH,mCAEC;IAED;;;OAGG;IACH,kBAEC;IAED;;;OAGG;IACH,oBAEC;IAED;;;OAGG;IACH,qBAEC;IAED;;;OAGG;IACH,uBAEC;IAED;;;;OAIG;IACH,gBAyCC;CACD;qBAjhCoB,sBAAsB;kCAET,uBAAuB;sBAHnC,yBAAyB"}
1
+ {"version":3,"file":"shadereffect.d.ts","sourceRoot":"","sources":["../../../src/video/effects/shadereffect.js"],"names":[],"mappings":"AAwJA;IAiCC;;;;;;;;;;;;;;;;;;OAkBG;IACH,sBAlBW,QAAQ,QACR,MAAM,GAAC;QAAC,IAAI,CAAC,EAAE,MAAM,CAAC;QAAC,IAAI,CAAC,EAAE,MAAM,CAAA;KAAC,cAerC,MAAM,EAiKhB;IAlND;;;;;;OAMG;IACH,SAFU,OAAO,CAED;IAEhB;;;;;;;OAOG;IACH,oBAHU,OAAO,CAGC;IAElB;;;;;;;;;;OAUG;IACH,QAHU,OAAO,CAGF;IAsBd;;;;;;;OAOG;IACH,oBAAyB;IAEzB;;;;;;OAMG;IACH;eAnCyB,MAAM;eAAS,MAAM;MAmCrB;IACzB;;;OAGG;IACH,+BAA2B;IAoB3B;;;;;;;OAOG;IACH,0CAA+B;IAE/B;;;;;OAKG;IACH,0CAA+B;IAE/B;;;;OAIG;IACH,8BAAgC;IAQ/B;;;;;;OAMG;IACH,wBAJU,KAAK,CAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAC,CAAC,CAIK;IACpD;;;OAGG;IACH,iBAAkC;IAClC;;;;;;OAMG;IACH,eAA6B;IAC7B;;;OAGG;IACH,mBAAqC;IAErC;;;OAGG;IACH,8BAKC;IAyBD;;;OAGG;IACH,mDAAkC;IAsBpC;;;;OAIG;IACH,uBAsBC;IAjBA;;;OAGG;IACH,2CAAyC;IAe1C;;;;OAIG;IACH,2BAQC;IAED;;;;;;;;;;;;;;OAcG;IACH,iBAbW,MAAM,SACN,MAAM,GAAC,OAAO,GAAC,MAAM,EAAE,GAAC,YAAY,GAAC,MAAM,QAsCrD;IAED;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,iBAbW,MAAM,GACJ,YAAY,CAoDxB;IAED;;;;;;;;;;;;OAYG;IACH,gBAJW,MAAM,QA0BhB;IAbC;;;OAGG;IACH,aAAkB;IAWpB;;;;;;;;;;;;;;OAcG;IACH,6BATW,MAAM,gBACN,MAAM,eACN,MAAM,gBACN,MAAM,MACN,MAAM,MACN,MAAM,QAqDhB;IAED;;;;;;;OAOG;IACH,8DAaC;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA8BG;IACH,iBAnBW,MAAM,SACN,SAAS,GAAC,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,WAAW,WACxE,QAAQ,GAAC,UAAU,GAAC,UAAU,GAAC,WAAW,GACxC,YAAY,CA0GxB;IAED;;;;;;;;;OASG;IACH,0BAJW,MAAM,QAgGhB;IA/DI;;;OAGG;IACH,4CAAkC;IA6DvC;;;;;;;;;;;;;;;;;;;;;;;;OAwBG;IACH,SATa,YAAY,CAsDxB;IAKD;;;OAGG;IACH,aAIC;IAED;;;OAGG;IACH,qCAIC;IAED;;;OAGG;IACH,iEAIC;IAED;;;OAGG;IACH,mCAEC;IAED;;;OAGG;IACH,kBAEC;IAED;;;OAGG;IACH,oBAEC;IAED;;;OAGG;IACH,qBAEC;IAED;;;OAGG;IACH,uBAEC;IAED;;;;OAIG;IACH,gBAyCC;CACD;0BAthCwB,gBAAgB;qBATpB,sBAAsB;kCAET,uBAAuB;sBAHnC,yBAAyB"}
@@ -36,7 +36,7 @@
36
36
  */
37
37
  export default class ShineEffect extends ShaderEffect {
38
38
  /**
39
- * @param {WebGLRenderer|WebGPURenderer|CanvasRenderer} renderer - the current renderer instance
39
+ * @param {Renderer} renderer - the current renderer instance
40
40
  * @param {object} [options] - effect options
41
41
  * @param {number[]} [options.color=[1.0, 1.0, 1.0]] - shine color as [r, g, b] (0.0–1.0)
42
42
  * @param {number} [options.speed=0.5] - sweeps per second
@@ -47,7 +47,7 @@ export default class ShineEffect extends ShaderEffect {
47
47
  * @param {number} [options.pulseDepth=0.0] - subtle base-brightness pulse amplitude (0 disables the pulse)
48
48
  * @param {number} [options.pulseSpeed=3.0] - pulse oscillation rate (radians/second)
49
49
  */
50
- constructor(renderer: WebGLRenderer | WebGPURenderer | CanvasRenderer, options?: {
50
+ constructor(renderer: Renderer, options?: {
51
51
  color?: number[] | undefined;
52
52
  speed?: number | undefined;
53
53
  width?: number | undefined;
@@ -79,4 +79,5 @@ export default class ShineEffect extends ShaderEffect {
79
79
  setBands(value: number): void;
80
80
  }
81
81
  import ShaderEffect from "./shadereffect.js";
82
+ import type Renderer from "../renderer.js";
82
83
  //# sourceMappingURL=shine.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"shine.d.ts","sourceRoot":"","sources":["../../../src/video/effects/shine.js"],"names":[],"mappings":"AA2CA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAmCG;AACH;IACC;;;;;;;;;;;OAWG;IACH,sBAXW,aAAa,GAAC,cAAc,GAAC,cAAc,YAEnD;QAA2B,KAAK;QACP,KAAK;QACL,KAAK;QACL,SAAS;QACT,KAAK;QACL,KAAK;QACL,UAAU;QACV,UAAU;KACrC,EAgEA;IAED;;;OAGG;IACH,gBAFW,MAAM,EAAE,QAIlB;IAED;;;OAGG;IACH,gBAFW,MAAM,QAIhB;IAED;;;OAGG;IACH,oBAFW,MAAM,QAIhB;IAED;;;OAGG;IACH,gBAFW,MAAM,QAIhB;CACD;yBA5LwB,mBAAmB"}
1
+ {"version":3,"file":"shine.d.ts","sourceRoot":"","sources":["../../../src/video/effects/shine.js"],"names":[],"mappings":"AAkDA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAmCG;AACH;IACC;;;;;;;;;;;OAWG;IACH,sBAXW,QAAQ,YAEhB;QAA2B,KAAK;QACP,KAAK;QACL,KAAK;QACL,SAAS;QACT,KAAK;QACL,KAAK;QACL,UAAU;QACV,UAAU;KACrC,EAgEA;IAED;;;OAGG;IACH,gBAFW,MAAM,EAAE,QAIlB;IAED;;;OAGG;IACH,gBAFW,MAAM,QAIhB;IAED;;;OAGG;IACH,oBAFW,MAAM,QAIhB;IAED;;;OAGG;IACH,gBAFW,MAAM,QAIhB;CACD;yBAnMwB,mBAAmB;0BAOnB,gBAAgB"}