melonjs 20.7.0 → 20.8.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +6 -3
- package/build/application/defaultApplicationSettings.d.ts +5 -0
- package/build/application/defaultApplicationSettings.d.ts.map +1 -1
- package/build/application/header.d.ts.map +1 -1
- package/build/application/settings.d.ts +88 -0
- package/build/application/settings.d.ts.map +1 -1
- package/build/audio/backend/engine.d.ts +0 -1
- package/build/audio/backend/sound.d.ts +0 -1
- package/build/camera/camera2d.d.ts.map +1 -1
- package/build/camera/camera3d.d.ts +95 -8
- package/build/camera/camera3d.d.ts.map +1 -1
- package/build/geometries/box3d.d.ts +24 -6
- package/build/geometries/box3d.d.ts.map +1 -1
- package/build/geometries/ellipse.d.ts +14 -0
- package/build/geometries/ellipse.d.ts.map +1 -1
- package/build/geometries/polygon.d.ts +14 -0
- package/build/geometries/polygon.d.ts.map +1 -1
- package/build/geometries/sphere.d.ts +35 -6
- package/build/geometries/sphere.d.ts.map +1 -1
- package/build/index.d.ts +9 -2
- package/build/index.d.ts.map +1 -1
- package/build/index.js +2770 -538
- package/build/index.js.map +4 -4
- package/build/input/pointerevent.d.ts +8 -0
- package/build/input/pointerevent.d.ts.map +1 -1
- package/build/level/gltf/GLTFModel.d.ts +17 -31
- package/build/level/gltf/GLTFModel.d.ts.map +1 -1
- package/build/level/gltf/GLTFScene.d.ts +40 -1
- package/build/level/gltf/GLTFScene.d.ts.map +1 -1
- package/build/level/level.d.ts +35 -0
- package/build/level/level.d.ts.map +1 -1
- package/build/level/tiled/TMXLayer.d.ts +5 -2
- package/build/level/tiled/TMXLayer.d.ts.map +1 -1
- package/build/level/tiled/TMXObject.d.ts +0 -1
- package/build/level/tiled/TMXTile.d.ts +2 -1
- package/build/level/tiled/TMXTile.d.ts.map +1 -1
- package/build/level/tiled/TMXTileMap.d.ts +7 -4
- package/build/level/tiled/TMXTileMap.d.ts.map +1 -1
- package/build/level/tiled/TMXTileset.d.ts +1 -1
- package/build/level/tiled/TMXTileset.d.ts.map +1 -1
- package/build/level/tiled/TMXTilesetGroup.d.ts +5 -0
- package/build/level/tiled/TMXTilesetGroup.d.ts.map +1 -1
- package/build/level/tiled/factories/shape.d.ts +0 -1
- package/build/level/tiled/renderer/TMXHexagonalRenderer.d.ts +6 -5
- package/build/level/tiled/renderer/TMXHexagonalRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXIsometricRenderer.d.ts +5 -0
- package/build/level/tiled/renderer/TMXIsometricRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXObliqueRenderer.d.ts +8 -7
- package/build/level/tiled/renderer/TMXObliqueRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXOrthogonalRenderer.d.ts +5 -0
- package/build/level/tiled/renderer/TMXOrthogonalRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXRenderer.d.ts +19 -4
- package/build/level/tiled/renderer/TMXRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/autodetect.d.ts +0 -4
- package/build/level/tiled/renderer/autodetect.d.ts.map +1 -1
- package/build/loader/loader.d.ts +9 -0
- package/build/loader/loader.d.ts.map +1 -1
- package/build/loader/loadingscreen.d.ts +1 -2
- package/build/loader/loadingscreen.d.ts.map +1 -1
- package/build/loader/parsers/shader.d.ts +0 -2
- package/build/math/color.d.ts +27 -4
- package/build/math/color.d.ts.map +1 -1
- package/build/particles/emitter.d.ts.map +1 -1
- package/build/particles/particle.d.ts +22 -1
- package/build/particles/particle.d.ts.map +1 -1
- package/build/particles/settings.d.ts +69 -0
- package/build/particles/settings.d.ts.map +1 -1
- package/build/physics/adapter.d.ts +9 -1
- package/build/physics/adapter.d.ts.map +1 -1
- package/build/physics/builtin/body.d.ts +3 -2
- package/build/physics/builtin/body.d.ts.map +1 -1
- package/build/physics/builtin/builtin-adapter.d.ts.map +1 -1
- package/build/physics/builtin/detector.d.ts +0 -1
- package/build/physics/builtin/detector.d.ts.map +1 -1
- package/build/physics/builtin/sat.d.ts +0 -7
- package/build/physics/builtin/sat3d.d.ts +46 -0
- package/build/physics/builtin/sat3d.d.ts.map +1 -1
- package/build/physics/response.d.ts +45 -62
- package/build/physics/response.d.ts.map +1 -1
- package/build/renderable/collectable.d.ts +6 -1
- package/build/renderable/collectable.d.ts.map +1 -1
- package/build/renderable/colorlayer.d.ts +4 -4
- package/build/renderable/colorlayer.d.ts.map +1 -1
- package/build/renderable/container.d.ts +23 -17
- package/build/renderable/container.d.ts.map +1 -1
- package/build/renderable/entity/entity.d.ts +12 -16
- package/build/renderable/entity/entity.d.ts.map +1 -1
- package/build/renderable/frameAnimation.d.ts +1 -1
- package/build/renderable/groundshadow.d.ts +1 -0
- package/build/renderable/groundshadow.d.ts.map +1 -1
- package/build/renderable/imagelayer.d.ts +12 -5
- package/build/renderable/imagelayer.d.ts.map +1 -1
- package/build/renderable/instanced_mesh.d.ts +2 -9
- package/build/renderable/instanced_mesh.d.ts.map +1 -1
- package/build/renderable/mesh.d.ts +283 -4
- package/build/renderable/mesh.d.ts.map +1 -1
- package/build/renderable/nineslicesprite.d.ts +3 -13
- package/build/renderable/nineslicesprite.d.ts.map +1 -1
- package/build/renderable/renderable.d.ts +90 -27
- package/build/renderable/renderable.d.ts.map +1 -1
- package/build/renderable/sprite.d.ts +5 -19
- package/build/renderable/sprite.d.ts.map +1 -1
- package/build/renderable/sprite3d.d.ts +27 -16
- package/build/renderable/sprite3d.d.ts.map +1 -1
- package/build/renderable/text/bitmaptext.d.ts +13 -3
- package/build/renderable/text/bitmaptext.d.ts.map +1 -1
- package/build/renderable/text/bitmaptextdata.d.ts +0 -4
- package/build/renderable/text/bitmaptextdata.d.ts.map +1 -1
- package/build/renderable/text/text.d.ts +5 -3
- package/build/renderable/text/text.d.ts.map +1 -1
- package/build/renderable/text/textmetrics.d.ts +2 -0
- package/build/renderable/text/textmetrics.d.ts.map +1 -1
- package/build/renderable/trail.d.ts +0 -1
- package/build/renderable/trail.d.ts.map +1 -1
- package/build/renderable/trigger.d.ts +27 -5
- package/build/renderable/trigger.d.ts.map +1 -1
- package/build/renderable/ui/progressbar.d.ts +194 -0
- package/build/renderable/ui/progressbar.d.ts.map +1 -0
- package/build/renderable/ui/uibaseelement.d.ts +48 -3
- package/build/renderable/ui/uibaseelement.d.ts.map +1 -1
- package/build/renderable/ui/uispriteelement.d.ts +19 -3
- package/build/renderable/ui/uispriteelement.d.ts.map +1 -1
- package/build/system/legacy_pool.d.ts +2 -2
- package/build/system/legacy_pool.d.ts.map +1 -1
- package/build/system/pool.d.ts +10 -0
- package/build/system/pool.d.ts.map +1 -1
- package/build/tweens/tween.d.ts +49 -2
- package/build/tweens/tween.d.ts.map +1 -1
- package/build/video/canvas/canvas_renderer.d.ts +34 -23
- package/build/video/canvas/canvas_renderer.d.ts.map +1 -1
- package/build/video/effects/blendEffect.d.ts +0 -1
- package/build/video/effects/bloom.d.ts +72 -0
- package/build/video/effects/bloom.d.ts.map +1 -0
- package/build/video/effects/blur.d.ts +3 -2
- package/build/video/effects/blur.d.ts.map +1 -1
- package/build/video/effects/chromaticAberration.d.ts +3 -2
- package/build/video/effects/chromaticAberration.d.ts.map +1 -1
- package/build/video/effects/colorMatrix.d.ts +3 -2
- package/build/video/effects/colorMatrix.d.ts.map +1 -1
- package/build/video/effects/desaturate.d.ts +10 -2
- package/build/video/effects/desaturate.d.ts.map +1 -1
- package/build/video/effects/dissolve.d.ts +3 -2
- package/build/video/effects/dissolve.d.ts.map +1 -1
- package/build/video/effects/dropShadow.d.ts +3 -2
- package/build/video/effects/dropShadow.d.ts.map +1 -1
- package/build/video/effects/flash.d.ts +3 -2
- package/build/video/effects/flash.d.ts.map +1 -1
- package/build/video/effects/glow.d.ts +3 -2
- package/build/video/effects/glow.d.ts.map +1 -1
- package/build/video/effects/hologram.d.ts +3 -2
- package/build/video/effects/hologram.d.ts.map +1 -1
- package/build/video/effects/invert.d.ts +10 -2
- package/build/video/effects/invert.d.ts.map +1 -1
- package/build/video/effects/outline.d.ts +3 -2
- package/build/video/effects/outline.d.ts.map +1 -1
- package/build/video/effects/pixelate.d.ts +3 -2
- package/build/video/effects/pixelate.d.ts.map +1 -1
- package/build/video/effects/radialGradient.d.ts +8 -3
- package/build/video/effects/radialGradient.d.ts.map +1 -1
- package/build/video/effects/scanline.d.ts +3 -2
- package/build/video/effects/scanline.d.ts.map +1 -1
- package/build/video/effects/sepia.d.ts +10 -2
- package/build/video/effects/sepia.d.ts.map +1 -1
- package/build/video/effects/shadereffect.d.ts +10 -4
- package/build/video/effects/shadereffect.d.ts.map +1 -1
- package/build/video/effects/shine.d.ts +3 -2
- package/build/video/effects/shine.d.ts.map +1 -1
- package/build/video/effects/tintPulse.d.ts +3 -2
- package/build/video/effects/tintPulse.d.ts.map +1 -1
- package/build/video/effects/tonemap.d.ts +121 -0
- package/build/video/effects/tonemap.d.ts.map +1 -0
- package/build/video/effects/vignette.d.ts +3 -2
- package/build/video/effects/vignette.d.ts.map +1 -1
- package/build/video/effects/wave.d.ts +3 -2
- package/build/video/effects/wave.d.ts.map +1 -1
- package/build/video/gpu/vertexformat.d.ts +26 -0
- package/build/video/gpu/vertexformat.d.ts.map +1 -1
- package/build/video/gradient.d.ts +0 -1
- package/build/video/gradient.d.ts.map +1 -1
- package/build/video/renderer.d.ts +111 -7
- package/build/video/renderer.d.ts.map +1 -1
- package/build/video/renderstate.d.ts +2 -0
- package/build/video/renderstate.d.ts.map +1 -1
- package/build/video/rendertarget/canvasrendertarget.d.ts +3 -4
- package/build/video/rendertarget/canvasrendertarget.d.ts.map +1 -1
- package/build/video/rendertarget/render_target_pool.d.ts +0 -1
- package/build/video/rendertarget/webglrendertarget.d.ts +0 -1
- package/build/video/rendertarget/webglrendertarget.d.ts.map +1 -1
- package/build/video/rendertarget/webgpurendertarget.d.ts +18 -2
- package/build/video/rendertarget/webgpurendertarget.d.ts.map +1 -1
- package/build/video/texture/atlas.d.ts +1 -0
- package/build/video/texture/atlas.d.ts.map +1 -1
- package/build/video/texture/cache.d.ts +1 -3
- package/build/video/texture/frametexture.d.ts +0 -1
- package/build/video/texture/frametexture.d.ts.map +1 -1
- package/build/video/texture/noise_texture2d.d.ts +1 -0
- package/build/video/texture/noise_texture2d.d.ts.map +1 -1
- package/build/video/utils/autodetect.d.ts +0 -2
- package/build/video/webgl/batchers/batcher.d.ts +0 -9
- package/build/video/webgl/batchers/batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/lit_quad_batcher.d.ts +11 -0
- package/build/video/webgl/batchers/lit_quad_batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/material_batcher.d.ts +4 -2
- package/build/video/webgl/batchers/material_batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/mesh_batcher.d.ts +0 -3
- package/build/video/webgl/batchers/mesh_batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/quad_batcher.d.ts +4 -0
- package/build/video/webgl/batchers/quad_batcher.d.ts.map +1 -1
- package/build/video/webgl/buffer/index.d.ts +0 -1
- package/build/video/webgl/buffer/retained_geometry.d.ts +0 -1
- package/build/video/webgl/glshader.d.ts +5 -3
- package/build/video/webgl/glshader.d.ts.map +1 -1
- package/build/video/webgl/renderers/tmxlayer/orthogonal.d.ts +0 -4
- package/build/video/webgl/texture/store.d.ts +0 -1
- package/build/video/webgl/webgl_renderer.d.ts +63 -24
- package/build/video/webgl/webgl_renderer.d.ts.map +1 -1
- package/build/video/webgpu/batchers/mesh_batcher.d.ts +0 -3
- package/build/video/webgpu/batchers/mesh_batcher.d.ts.map +1 -1
- package/build/video/webgpu/batchers/quad_batcher.d.ts +0 -2
- package/build/video/webgpu/batchers/quad_batcher.d.ts.map +1 -1
- package/build/video/webgpu/batchers/webgpu_batcher.d.ts +0 -2
- package/build/video/webgpu/batchers/webgpu_batcher.d.ts.map +1 -1
- package/build/video/webgpu/pipeline/cache.d.ts.map +1 -1
- package/build/video/webgpu/renderers/tmxlayer/orthogonal.d.ts +0 -2
- package/build/video/webgpu/texture/frametexture.d.ts +0 -2
- package/build/video/webgpu/texture/frametexture.d.ts.map +1 -1
- package/build/video/webgpu/texture/store.d.ts +0 -1
- package/build/video/webgpu/webgpu_renderer.d.ts +7 -75
- package/build/video/webgpu/webgpu_renderer.d.ts.map +1 -1
- package/package.json +1 -1
- package/skills/melonjs-3d/SKILL.md +277 -19
- package/skills/melonjs-3d-assets/SKILL.md +76 -9
- package/skills/melonjs-camera-and-drawing/SKILL.md +57 -1
- package/skills/melonjs-effects-and-shaders/SKILL.md +341 -29
- package/skills/melonjs-input/SKILL.md +48 -4
- package/skills/melonjs-particles-and-trails/SKILL.md +106 -4
- package/skills/melonjs-performance/SKILL.md +79 -2
- package/skills/melonjs-physics/SKILL.md +101 -27
- package/skills/melonjs-renderables/SKILL.md +2 -1
- package/skills/melonjs-scenes-and-state/SKILL.md +121 -1
- package/skills/melonjs-ui-and-text/SKILL.md +165 -4
- package/build/level/gltf/srgb.d.ts +0 -20
- package/build/level/gltf/srgb.d.ts.map +0 -1
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/**
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* A shader effect that adds a bloom: the bright parts of what it is applied to
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* bleed light into the pixels around them.
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*
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* bright paint. It works on a single renderable too, where it blooms only that
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* sprite's own bright pixels.
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*
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*
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* @param {number} [options.intensity=1.0] - how much of the gathered light is added back
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*/
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constructor(renderer: Renderer, options?: {
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threshold?: number | undefined;
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intensity?: number | undefined;
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textureSize?: number[] | undefined;
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setThreshold(threshold: number): void;
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setRadius(radius: number): void;
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*/
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setTextureSize(width: number, height: number): void;
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}
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import ShaderEffect from "./shadereffect.js";
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//# sourceMappingURL=bloom.d.ts.map
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{"version":3,"file":"bloom.d.ts","sourceRoot":"","sources":["../../../src/video/effects/bloom.js"],"names":[],"mappings":"AA8HA;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH;IACC;;;;;;;OAOG;IACH,sBAPW,QAAQ,YAEhB;QAAyB,SAAS;QACT,SAAS;QACT,MAAM;QACJ,WAAW;KACxC,EAmBA;IAfA,kBAA0C;IAC1C,kBAAyC;IACzC,eAAmC;IAepC;;;OAGG;IACH,wBAFW,MAAM,QAKhB;IAED;;;OAGG;IACH,wBAFW,MAAM,QAKhB;IAED;;;OAGG;IACH,kBAFW,MAAM,QAKhB;IAED;;;;;OAKG;IACH,sBAHW,MAAM,UACN,MAAM,QAIhB;CACD;yBA3NwB,mBAAmB;0BAOnB,gBAAgB"}
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export default class BlurEffect extends ShaderEffect {
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* @param {number} [options.strength=1.0] - blur strength in texels
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{"version":3,"file":"blur.d.ts","sourceRoot":"","sources":["../../../src/video/effects/blur.js"],"names":[],"mappings":"
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{"version":3,"file":"blur.d.ts","sourceRoot":"","sources":["../../../src/video/effects/blur.js"],"names":[],"mappings":"AAmCA;;;;;;;;;GASG;AACH;IACC;;;;;OAKG;IACH,sBALW,QAAQ,YAEhB;QAAyB,QAAQ;QACN,WAAW;KACxC,EA8BA;IALA,iBAAuC;IAOxC;;;OAGG;IACH,sBAFW,MAAM,QAKhB;IAED;;;;OAIG;IACH,sBAHW,MAAM,UACN,MAAM,QAIhB;CACD;yBApGwB,mBAAmB;0BAOnB,gBAAgB"}
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{"version":3,"file":"chromaticAberration.d.ts","sourceRoot":"","sources":["../../../src/video/effects/chromaticAberration.js"],"names":[],"mappings":"
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{"version":3,"file":"chromaticAberration.d.ts","sourceRoot":"","sources":["../../../src/video/effects/chromaticAberration.js"],"names":[],"mappings":"AA4BA;;;;;;;;;;;;GAYG;AACH;IACC;;;;;OAKG;IACH,sBALW,QAAQ,YAEhB;QAAyB,MAAM;QACJ,WAAW;KACxC,EAuBA;IALA,eAAmC;IAOpC;;;OAGG;IACH,kBAFW,MAAM,QAKhB;IAED;;;;OAIG;IACH,sBAHW,MAAM,UACN,MAAM,QAIhB;CACD;yBAzFwB,mBAAmB;0BAOnB,gBAAgB"}
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{"version":3,"file":"colorMatrix.d.ts","sourceRoot":"","sources":["../../../src/video/effects/colorMatrix.js"],"names":[],"mappings":"
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{"version":3,"file":"colorMatrix.d.ts","sourceRoot":"","sources":["../../../src/video/effects/colorMatrix.js"],"names":[],"mappings":"AAuBA;;;;;;;;;;;;;;GAcG;AACH;IACC;;;;OAIG;IACH,sBAJW,QAAQ,YAEhB;QAA8B,MAAM;KACtC,EAmBA;IAPA;;;;OAIG;IACH,qBAAkD;IAInD;;;;OAIG;IACH,qBAEC;IAED;;;OAGG;IACH,SAFa,IAAI,CAMhB;IAED;;;;OAIG;IACH,mBAHW,MAAM,GACJ,IAAI,CAMhB;IAED;;;;OAIG;IACH,iBAHW,MAAM,GACJ,IAAI,CAMhB;IAED;;;;OAIG;IACH,iBAHW,MAAM,GACJ,IAAI,CAMhB;IAED;;;;OAIG;IACH,iBAHW,MAAM,GACJ,IAAI,CAMhB;IAED;;;;OAIG;IACH,eAHW,MAAM,GACJ,IAAI,CAMhB;IAED;;;;OAIG;IACH,sBAHW,MAAM,GACJ,IAAI,CAMhB;IAED;;;;OAIG;IACH,iBAHW,WAAW,GACT,IAAI,CAMhB;IAED;;;;;OAKG;IACH,mBAHc,MAAM,EAAA,GACP,IAAI,CAMhB;CACD;yBA1KwB,mBAAmB;4BADhB,4BAA4B;0BAQ/B,gBAAgB"}
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/**
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* additional import for TypeScript
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* @import CanvasRenderer from "../canvas/canvas_renderer.js";
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* Commonly used for disabled states, death effects, or petrification.
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export default class DesaturateEffect extends ColorMatrixEffect {
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@@ -27,4 +34,5 @@ export default class DesaturateEffect extends ColorMatrixEffect {
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{"version":3,"file":"desaturate.d.ts","sourceRoot":"","sources":["../../../src/video/effects/desaturate.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;GAWG;AACH;IACC;;;;OAIG;IACH,sBAJW,
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{"version":3,"file":"desaturate.d.ts","sourceRoot":"","sources":["../../../src/video/effects/desaturate.js"],"names":[],"mappings":"AAEA;;;;;;GAMG;AACH;;;;;;;;;;;GAWG;AACH;IACC;;;;OAIG;IACH,sBAJW,QAAQ,YAEhB;QAAyB,SAAS;KACpC,EAMA;IAHA,kBACgE;IAIjE;;;OAGG;IACH,oBAFW,MAAM,QAKhB;CACD;8BA1C6B,kBAAkB;0BAOvB,gBAAgB"}
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*/
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export default class DissolveEffect extends ShaderEffect {
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* @param {
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* @param {number} [options.progress=0.0] - dissolve progress (0.0 = visible, 1.0 = dissolved)
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* @param {number[]} [options.edgeColor=[1.0, 0.5, 0.0]] - color of the dissolve edge
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*/
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@@ -39,4 +39,5 @@ export default class DissolveEffect extends ShaderEffect {
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setEdgeColor(color: number[]): void;
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}
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//# sourceMappingURL=dissolve.d.ts.map
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{"version":3,"file":"dissolve.d.ts","sourceRoot":"","sources":["../../../src/video/effects/dissolve.js"],"names":[],"mappings":"
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{"version":3,"file":"dissolve.d.ts","sourceRoot":"","sources":["../../../src/video/effects/dissolve.js"],"names":[],"mappings":"AAqEA;;;;;;;;;;;;;;GAcG;AACH;IACC;;;;;;OAMG;IACH,sBANW,QAAQ,YAEhB;QAAyB,QAAQ;QACN,SAAS;QACX,SAAS;KACpC,EA0DA;IAPA,iBAAuC;IASxC;;;OAGG;IACH,mBAFW,MAAM,QAKhB;IAED;;;OAGG;IACH,oBAFW,MAAM,EAAE,QAIlB;CACD;yBAvKwB,mBAAmB;0BAOnB,gBAAgB"}
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*/
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export default class DropShadowEffect extends ShaderEffect {
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* @param {
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* @param {number} [options.offsetX=2.0] - shadow x offset in texels
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@@ -23,7 +23,7 @@ export default class DropShadowEffect extends ShaderEffect {
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* @param {number} [options.opacity=0.5] - shadow opacity (0.0–1.0)
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@@ -44,4 +44,5 @@ export default class DropShadowEffect extends ShaderEffect {
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}
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//# sourceMappingURL=dropShadow.d.ts.map
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|
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{"version":3,"file":"dropShadow.d.ts","sourceRoot":"","sources":["../../../src/video/effects/dropShadow.js"],"names":[],"mappings":"
|
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|
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{"version":3,"file":"dropShadow.d.ts","sourceRoot":"","sources":["../../../src/video/effects/dropShadow.js"],"names":[],"mappings":"AAyCA;;;;;;;;;;;;;;GAcG;AACH;IACC;;;;;;;;OAQG;IACH,sBARW,QAAQ,YAEhB;QAAyB,OAAO;QACP,OAAO;QACL,KAAK;QACP,OAAO;QACL,WAAW;KACxC,EA0CA;IAED;;;;OAIG;IACH,aAHW,MAAM,KACN,MAAM,QAIhB;IAED;;;;OAIG;IACH,sBAHW,MAAM,UACN,MAAM,QAIhB;CACD;yBA9HwB,mBAAmB;0BAOnB,gBAAgB"}
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@@ -21,12 +21,12 @@
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*/
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export default class FlashEffect extends ShaderEffect {
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/**
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* @param {
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* @param {Renderer} renderer - the current renderer instance
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* @param {object} [options] - effect options
|
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* @param {number[]} [options.color=[1.0, 1.0, 1.0]] - flash color as [r, g, b] (0.0–1.0)
|
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* @param {number} [options.intensity=0.0] - initial flash intensity (0.0–1.0)
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*/
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|
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@@ -43,4 +43,5 @@ export default class FlashEffect extends ShaderEffect {
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|
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}
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//# sourceMappingURL=flash.d.ts.map
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|
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{"version":3,"file":"flash.d.ts","sourceRoot":"","sources":["../../../src/video/effects/flash.js"],"names":[],"mappings":"
|
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|
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{"version":3,"file":"flash.d.ts","sourceRoot":"","sources":["../../../src/video/effects/flash.js"],"names":[],"mappings":"AAuBA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH;IACC;;;;;OAKG;IACH,sBALW,QAAQ,YAEhB;QAA2B,KAAK;QACP,SAAS;KACpC,EAkBA;IAJA,kBAAyC;IAM1C;;;OAGG;IACH,oBAFW,MAAM,QAKhB;IAED;;;OAGG;IACH,gBAFW,MAAM,EAAE,QAIlB;CACD;yBAtFwB,mBAAmB;0BAOnB,gBAAgB"}
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@@ -13,14 +13,14 @@
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*/
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export default class GlowEffect extends ShaderEffect {
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/**
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* @param {
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* @param {Renderer} renderer - the current renderer instance
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* @param {object} [options] - effect options
|
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* @param {number[]} [options.color=[1.0, 1.0, 1.0]] - glow color as [r, g, b] (0.0–1.0)
|
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* @param {number} [options.width=3.0] - glow spread in pixels
|
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* @param {number} [options.intensity=1.0] - glow brightness multiplier
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|
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*/
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constructor(renderer: Renderer, options?: {
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@@ -45,4 +45,5 @@ export default class GlowEffect extends ShaderEffect {
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setTextureSize(width: number, height: number): void;
|
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}
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//# sourceMappingURL=glow.d.ts.map
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@@ -1 +1 @@
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|
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{"version":3,"file":"glow.d.ts","sourceRoot":"","sources":["../../../src/video/effects/glow.js"],"names":[],"mappings":"
|
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|
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{"version":3,"file":"glow.d.ts","sourceRoot":"","sources":["../../../src/video/effects/glow.js"],"names":[],"mappings":"AAuCA;;;;;;;;;;;;GAYG;AACH;IACC;;;;;;;OAOG;IACH,sBAPW,QAAQ,YAEhB;QAA2B,KAAK;QACP,KAAK;QACL,SAAS;QACP,WAAW;KACxC,EAsCA;IANA,kBAAyC;IAQ1C;;;OAGG;IACH,gBAFW,MAAM,EAAE,QAIlB;IAED;;;OAGG;IACH,oBAFW,MAAM,QAKhB;IAED;;;;OAIG;IACH,sBAHW,MAAM,UACN,MAAM,QAIhB;CACD;yBA7HwB,mBAAmB;0BAOnB,gBAAgB"}
|
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@@ -13,12 +13,12 @@
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*/
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export default class HologramEffect extends ShaderEffect {
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/**
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* @param {
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* @param {Renderer} renderer - the current renderer instance
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* @param {object} [options] - effect options
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* @param {number[]} [options.color=[0.1, 0.7, 1.0]] - hologram tint color [r, g, b]
|
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* @param {number} [options.intensity=0.5] - effect intensity (0.0–1.0)
|
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*/
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|
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constructor(renderer: Renderer, options?: {
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|
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|
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|
});
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@@ -29,4 +29,5 @@ export default class HologramEffect extends ShaderEffect {
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|
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}
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{"version":3,"file":"hologram.d.ts","sourceRoot":"","sources":["../../../src/video/effects/hologram.js"],"names":[],"mappings":"
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|
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{"version":3,"file":"hologram.d.ts","sourceRoot":"","sources":["../../../src/video/effects/hologram.js"],"names":[],"mappings":"AA+BA;;;;;;;;;;;;GAYG;AACH;IACC;;;;;OAKG;IACH,sBALW,QAAQ,YAEhB;QAA2B,KAAK;QACP,SAAS;KACpC,EAyBA;IAED;;;OAGG;IACH,gBAFW,MAAM,EAAE,QAIlB;CACD;yBApFwB,mBAAmB;0BAOnB,gBAAgB"}
|
|
@@ -1,3 +1,10 @@
|
|
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1
|
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/**
|
|
2
|
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* additional import for TypeScript
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* A shader effect that inverts the colors of the sprite.
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export default class InvertEffect extends ColorMatrixEffect {
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intensity: number;
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{"version":3,"file":"invert.d.ts","sourceRoot":"","sources":["../../../src/video/effects/invert.js"],"names":[],"mappings":"AAEA;;;;;;;;;;GAUG;AACH;IACC;;;;OAIG;IACH,sBAJW,
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{"version":3,"file":"invert.d.ts","sourceRoot":"","sources":["../../../src/video/effects/invert.js"],"names":[],"mappings":"AAEA;;;;;;GAMG;AACH;;;;;;;;;;GAUG;AACH;IACC;;;;OAIG;IACH,sBAJW,QAAQ,YAEhB;QAAyB,SAAS;KACpC,EAMA;IAHA,kBACgE;IAIjE;;;OAGG;IACH,oBAFW,MAAM,QAKhB;CACD;8BAzC6B,kBAAkB;0BAOvB,gBAAgB"}
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*/
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export default class OutlineEffect extends ShaderEffect {
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{"version":3,"file":"outline.d.ts","sourceRoot":"","sources":["../../../src/video/effects/outline.js"],"names":[],"mappings":"
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{"version":3,"file":"outline.d.ts","sourceRoot":"","sources":["../../../src/video/effects/outline.js"],"names":[],"mappings":"AAyCA;;;;;;;;;;;;;;;;GAgBG;AACH;IACC;;;;;;OAMG;IACH,sBANW,QAAQ,YAEhB;QAA2B,KAAK;QACP,KAAK;QACH,WAAW;KACxC,EAsCA;IAED;;;OAGG;IACH,gBAFW,MAAM,EAAE,QAIlB;IAED;;;OAGG;IACH,gBAFW,MAAM,QAIhB;IAED;;;;OAIG;IACH,sBAHW,MAAM,UACN,MAAM,QAIhB;CACD;yBAjIwB,mBAAmB;0BAOnB,gBAAgB"}
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*/
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export default class PixelateEffect extends ShaderEffect {
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* @param {
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//# sourceMappingURL=pixelate.d.ts.map
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{"version":3,"file":"pixelate.d.ts","sourceRoot":"","sources":["../../../src/video/effects/pixelate.js"],"names":[],"mappings":"
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{"version":3,"file":"pixelate.d.ts","sourceRoot":"","sources":["../../../src/video/effects/pixelate.js"],"names":[],"mappings":"AAyBA;;;;;;;;;;;GAWG;AACH;IACC;;;;;OAKG;IACH,sBALW,QAAQ,YAEhB;QAAyB,IAAI;QACF,WAAW;KACxC,EAoBA;IALA,aAA+B;IAOhC;;;OAGG;IACH,cAFW,MAAM,QAKhB;IAED;;;;OAIG;IACH,sBAHW,MAAM,UACN,MAAM,QAIhB;CACD;yBAlFwB,mBAAmB;0BAOnB,gBAAgB"}
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@@ -1,7 +1,11 @@
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/**
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* additional import for TypeScript
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* @import { default as WebGLRenderer } from "../webgl_renderer.js";
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*/
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/**
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* A procedural radial-gradient shader effect: solid color at the center
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@@ -76,12 +80,12 @@
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*/
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export default class RadialGradientEffect extends ShaderEffect {
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* @param {
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*/
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});
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@@ -100,4 +104,5 @@ export default class RadialGradientEffect extends ShaderEffect {
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}
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import ShaderEffect from "./shadereffect.js";
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//# sourceMappingURL=radialGradient.d.ts.map
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@@ -1 +1 @@
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{"version":3,"file":"radialGradient.d.ts","sourceRoot":"","sources":["../../../src/video/effects/radialGradient.js"],"names":[],"mappings":"AAEA
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+
{"version":3,"file":"radialGradient.d.ts","sourceRoot":"","sources":["../../../src/video/effects/radialGradient.js"],"names":[],"mappings":"AAEA;;;;;;;;GAQG;AAEH;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsEG;AACH;IACC;;;;;OAKG;IACH,sBALW,QAAQ,YAEhB;QAAwB,KAAK;QACJ,SAAS;KACpC,EA+DA;IAhBA;;;OAGG;IACH,qCAAoC;IAcrC;;;;OAIG;IACH,gBAFW,KAAK,QAOf;IAED;;;;OAIG;IACH,wBAFW,MAAM,QAIhB;CACD;yBA9KwB,mBAAmB;2BAIlB,qBAAqB;0BAKtB,gBAAgB"}
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*/
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export default class ScanlineEffect extends ShaderEffect {
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/**
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* @param {
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* @param {Renderer} renderer - the current renderer instance
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* @param {object} [options] - effect options
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* @param {number} [options.opacity=0.25] - scanline darkness (0.0 = invisible, 1.0 = fully black lines)
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* @param {number} [options.curvature=0.0] - barrel distortion strength (0.0 = flat, 0.02 = subtle CRT curve)
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* @param {number} [options.vignetteStrength=0.0] - edge darkening strength (0.0 = none, 0.3 = subtle)
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*/
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constructor(renderer:
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constructor(renderer: Renderer, options?: {
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|
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vignetteStrength?: number | undefined;
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@@ -44,4 +44,5 @@ export default class ScanlineEffect extends ShaderEffect {
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}
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import ShaderEffect from "./shadereffect.js";
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import type Renderer from "../renderer.js";
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//# sourceMappingURL=scanline.d.ts.map
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@@ -1 +1 @@
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{"version":3,"file":"scanline.d.ts","sourceRoot":"","sources":["../../../src/video/effects/scanline.js"],"names":[],"mappings":"
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|
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{"version":3,"file":"scanline.d.ts","sourceRoot":"","sources":["../../../src/video/effects/scanline.js"],"names":[],"mappings":"AAiDA;;;;;;;;;;;;;;;GAeG;AACH;IACC;;;;;;OAMG;IACH,sBANW,QAAQ,YAEhB;QAAyB,OAAO;QACP,SAAS;QACT,gBAAgB;KAC3C,EAyCA;IAED;;;OAGG;IACH,oBAFW,MAAM,QAIhB;IAED;;;OAGG;IACH,wBAFW,MAAM,QAIhB;IAED;;;OAGG;IACH,8BAFW,MAAM,QAIhB;CACD;yBA1IwB,mBAAmB;0BAOnB,gBAAgB"}
|
|
@@ -1,3 +1,10 @@
|
|
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1
|
+
/**
|
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|
+
* additional import for TypeScript
|
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|
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* @import CanvasRenderer from "../canvas/canvas_renderer.js";
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* @import WebGLRenderer from "../webgl/webgl_renderer.js";
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* @import WebGPURenderer from "../webgpu/webgpu_renderer.js";
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* @import Renderer from "../renderer.js";
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*/
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/**
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|
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9
|
* A shader effect that applies a warm sepia (vintage photo) tone to the sprite.
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* @category Effects
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@@ -10,11 +17,11 @@
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*/
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|
export default class SepiaEffect extends ColorMatrixEffect {
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|
/**
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* @param {
|
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+
* @param {Renderer} renderer - the current renderer instance
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* @param {object} [options] - effect options
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|
* @param {number} [options.intensity=1.0] - sepia intensity (0.0 = original, 1.0 = full sepia)
|
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*/
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|
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constructor(renderer:
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+
constructor(renderer: Renderer, options?: {
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18
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|
intensity?: number | undefined;
|
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19
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|
});
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|
intensity: number;
|
|
@@ -25,4 +32,5 @@ export default class SepiaEffect extends ColorMatrixEffect {
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25
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|
setIntensity(value: number): void;
|
|
26
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|
}
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|
import ColorMatrixEffect from "./colorMatrix.js";
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import type Renderer from "../renderer.js";
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//# sourceMappingURL=sepia.d.ts.map
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@@ -1 +1 @@
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|
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{"version":3,"file":"sepia.d.ts","sourceRoot":"","sources":["../../../src/video/effects/sepia.js"],"names":[],"mappings":"AAEA;;;;;;;;;GASG;AACH;IACC;;;;OAIG;IACH,sBAJW,
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1
|
+
{"version":3,"file":"sepia.d.ts","sourceRoot":"","sources":["../../../src/video/effects/sepia.js"],"names":[],"mappings":"AAEA;;;;;;GAMG;AACH;;;;;;;;;GASG;AACH;IACC;;;;OAIG;IACH,sBAJW,QAAQ,YAEhB;QAAyB,SAAS;KACpC,EAMA;IAHA,kBACgE;IAIjE;;;OAGG;IACH,oBAFW,MAAM,QAKhB;CACD;8BAxC6B,kBAAkB;0BAOvB,gBAAgB"}
|
|
@@ -1,6 +1,6 @@
|
|
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1
1
|
export default class ShaderEffect {
|
|
2
2
|
/**
|
|
3
|
-
* @param {
|
|
3
|
+
* @param {Renderer} renderer - the current renderer instance
|
|
4
4
|
* @param {string|{glsl?: string, wgsl?: string}} body - the effect body:
|
|
5
5
|
* a GLSL string (containing a `vec4 apply(vec4 color, vec2 uv)` function —
|
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6
6
|
* unchanged from previous versions), or an object carrying one body per
|
|
@@ -9,9 +9,16 @@ export default class ShaderEffect {
|
|
|
9
9
|
* body matching its {@link Renderer#shaderLanguage}; when no matching body
|
|
10
10
|
* exists the effect warns once and stays disabled (`enabled === false`),
|
|
11
11
|
* exactly like the Canvas renderer.
|
|
12
|
+
*
|
|
13
|
+
* Written inline, a body is a JavaScript template literal, so it must
|
|
14
|
+
* contain **no backtick anywhere — including in its comments**. One
|
|
15
|
+
* ends the literal, and everything after it is parsed as code, which
|
|
16
|
+
* fails further down the file with an error that names no shader.
|
|
17
|
+
* Quoting an identifier in a comment is the usual way in. A body kept
|
|
18
|
+
* in a `.glsl` / `.wgsl` file and preloaded has no such restriction.
|
|
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|
* @param {string} [precision=auto detected] - float precision ('lowp', 'mediump' or 'highp'), GLSL only
|
|
13
20
|
*/
|
|
14
|
-
constructor(renderer:
|
|
21
|
+
constructor(renderer: Renderer, body: string | {
|
|
15
22
|
glsl?: string;
|
|
16
23
|
wgsl?: string;
|
|
17
24
|
}, precision?: string);
|
|
@@ -149,7 +156,6 @@ export default class ShaderEffect {
|
|
|
149
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|
*/
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|
destroy(): void;
|
|
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|
}
|
|
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|
-
import
|
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|
-
import WGSLEffectRealization from "./wgsl_realization.js";
|
|
159
|
+
import type Renderer from "../renderer.js";
|
|
154
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|
import Texture2d from "../texture/texture2d.ts";
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//# sourceMappingURL=shadereffect.d.ts.map
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|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"shadereffect.d.ts","sourceRoot":"","sources":["../../../src/video/effects/shadereffect.js"],"names":[],"mappings":"
|
|
1
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+
{"version":3,"file":"shadereffect.d.ts","sourceRoot":"","sources":["../../../src/video/effects/shadereffect.js"],"names":[],"mappings":"AAwJA;IAiCC;;;;;;;;;;;;;;;;;;OAkBG;IACH,sBAlBW,QAAQ,QACR,MAAM,GAAC;QAAC,IAAI,CAAC,EAAE,MAAM,CAAC;QAAC,IAAI,CAAC,EAAE,MAAM,CAAA;KAAC,cAerC,MAAM,EAiKhB;IAlND;;;;;;OAMG;IACH,SAFU,OAAO,CAED;IAEhB;;;;;;;OAOG;IACH,oBAHU,OAAO,CAGC;IAElB;;;;;;;;;;OAUG;IACH,QAHU,OAAO,CAGF;IAsBd;;;;;;;OAOG;IACH,oBAAyB;IAEzB;;;;;;OAMG;IACH;eAnCyB,MAAM;eAAS,MAAM;MAmCrB;IACzB;;;OAGG;IACH,+BAA2B;IAoB3B;;;;;;;OAOG;IACH,0CAA+B;IAE/B;;;;;OAKG;IACH,0CAA+B;IAE/B;;;;OAIG;IACH,8BAAgC;IAQ/B;;;;;;OAMG;IACH,wBAJU,KAAK,CAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAC,CAAC,CAIK;IACpD;;;OAGG;IACH,iBAAkC;IAClC;;;;;;OAMG;IACH,eAA6B;IAC7B;;;OAGG;IACH,mBAAqC;IAErC;;;OAGG;IACH,8BAKC;IAyBD;;;OAGG;IACH,mDAAkC;IAsBpC;;;;OAIG;IACH,uBAsBC;IAjBA;;;OAGG;IACH,2CAAyC;IAe1C;;;;OAIG;IACH,2BAQC;IAED;;;;;;;;;;;;;;OAcG;IACH,iBAbW,MAAM,SACN,MAAM,GAAC,OAAO,GAAC,MAAM,EAAE,GAAC,YAAY,GAAC,MAAM,QAsCrD;IAED;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,iBAbW,MAAM,GACJ,YAAY,CAoDxB;IAED;;;;;;;;;;;;OAYG;IACH,gBAJW,MAAM,QA0BhB;IAbC;;;OAGG;IACH,aAAkB;IAWpB;;;;;;;;;;;;;;OAcG;IACH,6BATW,MAAM,gBACN,MAAM,eACN,MAAM,gBACN,MAAM,MACN,MAAM,MACN,MAAM,QAqDhB;IAED;;;;;;;OAOG;IACH,8DAaC;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA8BG;IACH,iBAnBW,MAAM,SACN,SAAS,GAAC,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,WAAW,WACxE,QAAQ,GAAC,UAAU,GAAC,UAAU,GAAC,WAAW,GACxC,YAAY,CA0GxB;IAED;;;;;;;;;OASG;IACH,0BAJW,MAAM,QAgGhB;IA/DI;;;OAGG;IACH,4CAAkC;IA6DvC;;;;;;;;;;;;;;;;;;;;;;;;OAwBG;IACH,SATa,YAAY,CAsDxB;IAKD;;;OAGG;IACH,aAIC;IAED;;;OAGG;IACH,qCAIC;IAED;;;OAGG;IACH,iEAIC;IAED;;;OAGG;IACH,mCAEC;IAED;;;OAGG;IACH,kBAEC;IAED;;;OAGG;IACH,oBAEC;IAED;;;OAGG;IACH,qBAEC;IAED;;;OAGG;IACH,uBAEC;IAED;;;;OAIG;IACH,gBAyCC;CACD;0BAthCwB,gBAAgB;qBATpB,sBAAsB;kCAET,uBAAuB;sBAHnC,yBAAyB"}
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@@ -36,7 +36,7 @@
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*/
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export default class ShineEffect extends ShaderEffect {
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/**
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-
* @param {
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+
* @param {Renderer} renderer - the current renderer instance
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* @param {object} [options] - effect options
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* @param {number[]} [options.color=[1.0, 1.0, 1.0]] - shine color as [r, g, b] (0.0–1.0)
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* @param {number} [options.speed=0.5] - sweeps per second
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@@ -47,7 +47,7 @@ export default class ShineEffect extends ShaderEffect {
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* @param {number} [options.pulseDepth=0.0] - subtle base-brightness pulse amplitude (0 disables the pulse)
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* @param {number} [options.pulseSpeed=3.0] - pulse oscillation rate (radians/second)
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*/
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-
constructor(renderer:
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+
constructor(renderer: Renderer, options?: {
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color?: number[] | undefined;
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speed?: number | undefined;
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width?: number | undefined;
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@@ -79,4 +79,5 @@ export default class ShineEffect extends ShaderEffect {
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setBands(value: number): void;
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}
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import ShaderEffect from "./shadereffect.js";
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+
import type Renderer from "../renderer.js";
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//# sourceMappingURL=shine.d.ts.map
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"shine.d.ts","sourceRoot":"","sources":["../../../src/video/effects/shine.js"],"names":[],"mappings":"
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1
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+
{"version":3,"file":"shine.d.ts","sourceRoot":"","sources":["../../../src/video/effects/shine.js"],"names":[],"mappings":"AAkDA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAmCG;AACH;IACC;;;;;;;;;;;OAWG;IACH,sBAXW,QAAQ,YAEhB;QAA2B,KAAK;QACP,KAAK;QACL,KAAK;QACL,SAAS;QACT,KAAK;QACL,KAAK;QACL,UAAU;QACV,UAAU;KACrC,EAgEA;IAED;;;OAGG;IACH,gBAFW,MAAM,EAAE,QAIlB;IAED;;;OAGG;IACH,gBAFW,MAAM,QAIhB;IAED;;;OAGG;IACH,oBAFW,MAAM,QAIhB;IAED;;;OAGG;IACH,gBAFW,MAAM,QAIhB;CACD;yBAnMwB,mBAAmB;0BAOnB,gBAAgB"}
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