melonjs 20.6.0 → 20.8.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +6 -3
- package/build/application/defaultApplicationSettings.d.ts +5 -0
- package/build/application/defaultApplicationSettings.d.ts.map +1 -1
- package/build/application/header.d.ts.map +1 -1
- package/build/application/settings.d.ts +88 -0
- package/build/application/settings.d.ts.map +1 -1
- package/build/audio/backend/engine.d.ts +0 -1
- package/build/audio/backend/sound.d.ts +0 -1
- package/build/camera/camera2d.d.ts.map +1 -1
- package/build/camera/camera3d.d.ts +95 -8
- package/build/camera/camera3d.d.ts.map +1 -1
- package/build/geometries/box3d.d.ts +24 -6
- package/build/geometries/box3d.d.ts.map +1 -1
- package/build/geometries/ellipse.d.ts +14 -0
- package/build/geometries/ellipse.d.ts.map +1 -1
- package/build/geometries/polygon.d.ts +14 -0
- package/build/geometries/polygon.d.ts.map +1 -1
- package/build/geometries/sphere.d.ts +35 -6
- package/build/geometries/sphere.d.ts.map +1 -1
- package/build/index.d.ts +10 -3
- package/build/index.d.ts.map +1 -1
- package/build/index.js +23361 -20195
- package/build/index.js.map +4 -4
- package/build/input/pointerevent.d.ts +8 -0
- package/build/input/pointerevent.d.ts.map +1 -1
- package/build/lang/deprecated.d.ts.map +1 -1
- package/build/level/gltf/GLTFModel.d.ts +17 -31
- package/build/level/gltf/GLTFModel.d.ts.map +1 -1
- package/build/level/gltf/GLTFScene.d.ts +40 -1
- package/build/level/gltf/GLTFScene.d.ts.map +1 -1
- package/build/level/level.d.ts +36 -0
- package/build/level/level.d.ts.map +1 -1
- package/build/level/tiled/TMXLayer.d.ts +5 -2
- package/build/level/tiled/TMXLayer.d.ts.map +1 -1
- package/build/level/tiled/TMXObject.d.ts +0 -1
- package/build/level/tiled/TMXTile.d.ts +2 -1
- package/build/level/tiled/TMXTile.d.ts.map +1 -1
- package/build/level/tiled/TMXTileMap.d.ts +7 -4
- package/build/level/tiled/TMXTileMap.d.ts.map +1 -1
- package/build/level/tiled/TMXTileset.d.ts +1 -1
- package/build/level/tiled/TMXTileset.d.ts.map +1 -1
- package/build/level/tiled/TMXTilesetGroup.d.ts +5 -0
- package/build/level/tiled/TMXTilesetGroup.d.ts.map +1 -1
- package/build/level/tiled/factories/shape.d.ts +0 -1
- package/build/level/tiled/renderer/TMXHexagonalRenderer.d.ts +6 -5
- package/build/level/tiled/renderer/TMXHexagonalRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXIsometricRenderer.d.ts +5 -0
- package/build/level/tiled/renderer/TMXIsometricRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXObliqueRenderer.d.ts +8 -7
- package/build/level/tiled/renderer/TMXObliqueRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXOrthogonalRenderer.d.ts +5 -0
- package/build/level/tiled/renderer/TMXOrthogonalRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXRenderer.d.ts +19 -4
- package/build/level/tiled/renderer/TMXRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/autodetect.d.ts +0 -4
- package/build/level/tiled/renderer/autodetect.d.ts.map +1 -1
- package/build/lighting/light2d.d.ts +68 -2
- package/build/lighting/light2d.d.ts.map +1 -1
- package/build/lighting/light3d.d.ts.map +1 -1
- package/build/loader/loader.d.ts +63 -0
- package/build/loader/loader.d.ts.map +1 -1
- package/build/loader/loadingscreen.d.ts +1 -2
- package/build/loader/loadingscreen.d.ts.map +1 -1
- package/build/loader/parsers/fontface.d.ts +2 -0
- package/build/loader/parsers/fontface.d.ts.map +1 -1
- package/build/loader/parsers/mtl.d.ts.map +1 -1
- package/build/loader/parsers/shader.d.ts +0 -2
- package/build/math/color.d.ts +27 -4
- package/build/math/color.d.ts.map +1 -1
- package/build/particles/emitter.d.ts.map +1 -1
- package/build/particles/particle.d.ts +22 -1
- package/build/particles/particle.d.ts.map +1 -1
- package/build/particles/settings.d.ts +69 -0
- package/build/particles/settings.d.ts.map +1 -1
- package/build/physics/adapter.d.ts +152 -3
- package/build/physics/adapter.d.ts.map +1 -1
- package/build/physics/builtin/body.d.ts +9 -18
- package/build/physics/builtin/body.d.ts.map +1 -1
- package/build/physics/builtin/builtin-adapter.d.ts.map +1 -1
- package/build/physics/builtin/detector.d.ts +0 -1
- package/build/physics/builtin/detector.d.ts.map +1 -1
- package/build/physics/builtin/sat.d.ts +0 -7
- package/build/physics/builtin/sat.d.ts.map +1 -1
- package/build/physics/builtin/sat3d.d.ts +46 -0
- package/build/physics/builtin/sat3d.d.ts.map +1 -1
- package/build/physics/physicseditor.d.ts +2 -0
- package/build/physics/physicseditor.d.ts.map +1 -0
- package/build/physics/response.d.ts +45 -62
- package/build/physics/response.d.ts.map +1 -1
- package/build/renderable/collectable.d.ts +6 -1
- package/build/renderable/collectable.d.ts.map +1 -1
- package/build/renderable/colorlayer.d.ts +4 -4
- package/build/renderable/colorlayer.d.ts.map +1 -1
- package/build/renderable/container.d.ts +23 -17
- package/build/renderable/container.d.ts.map +1 -1
- package/build/renderable/entity/entity.d.ts +14 -16
- package/build/renderable/entity/entity.d.ts.map +1 -1
- package/build/renderable/frameAnimation.d.ts +1 -1
- package/build/renderable/groundshadow.d.ts +1 -0
- package/build/renderable/groundshadow.d.ts.map +1 -1
- package/build/renderable/imagelayer.d.ts +12 -5
- package/build/renderable/imagelayer.d.ts.map +1 -1
- package/build/renderable/instanced_mesh.d.ts +2 -9
- package/build/renderable/instanced_mesh.d.ts.map +1 -1
- package/build/renderable/mesh.d.ts +306 -5
- package/build/renderable/mesh.d.ts.map +1 -1
- package/build/renderable/nineslicesprite.d.ts +3 -13
- package/build/renderable/nineslicesprite.d.ts.map +1 -1
- package/build/renderable/renderable.d.ts +129 -28
- package/build/renderable/renderable.d.ts.map +1 -1
- package/build/renderable/sprite.d.ts +77 -19
- package/build/renderable/sprite.d.ts.map +1 -1
- package/build/renderable/sprite3d.d.ts +27 -16
- package/build/renderable/sprite3d.d.ts.map +1 -1
- package/build/renderable/text/bitmaptext.d.ts +13 -3
- package/build/renderable/text/bitmaptext.d.ts.map +1 -1
- package/build/renderable/text/bitmaptextdata.d.ts +0 -4
- package/build/renderable/text/bitmaptextdata.d.ts.map +1 -1
- package/build/renderable/text/text.d.ts +5 -3
- package/build/renderable/text/text.d.ts.map +1 -1
- package/build/renderable/text/textmetrics.d.ts +2 -0
- package/build/renderable/text/textmetrics.d.ts.map +1 -1
- package/build/renderable/trail.d.ts +0 -1
- package/build/renderable/trail.d.ts.map +1 -1
- package/build/renderable/trigger.d.ts +39 -14
- package/build/renderable/trigger.d.ts.map +1 -1
- package/build/renderable/ui/progressbar.d.ts +194 -0
- package/build/renderable/ui/progressbar.d.ts.map +1 -0
- package/build/renderable/ui/uibaseelement.d.ts +48 -3
- package/build/renderable/ui/uibaseelement.d.ts.map +1 -1
- package/build/renderable/ui/uispriteelement.d.ts +19 -3
- package/build/renderable/ui/uispriteelement.d.ts.map +1 -1
- package/build/state/stage.d.ts +22 -0
- package/build/state/stage.d.ts.map +1 -1
- package/build/system/legacy_pool.d.ts +2 -2
- package/build/system/legacy_pool.d.ts.map +1 -1
- package/build/system/pool.d.ts +10 -0
- package/build/system/pool.d.ts.map +1 -1
- package/build/tweens/tween.d.ts +49 -2
- package/build/tweens/tween.d.ts.map +1 -1
- package/build/video/buffer/vertex.d.ts.map +1 -1
- package/build/video/canvas/canvas_renderer.d.ts +34 -23
- package/build/video/canvas/canvas_renderer.d.ts.map +1 -1
- package/build/video/effects/blendEffect.d.ts +0 -1
- package/build/video/effects/bloom.d.ts +72 -0
- package/build/video/effects/bloom.d.ts.map +1 -0
- package/build/video/effects/blur.d.ts +3 -2
- package/build/video/effects/blur.d.ts.map +1 -1
- package/build/video/effects/chromaticAberration.d.ts +3 -2
- package/build/video/effects/chromaticAberration.d.ts.map +1 -1
- package/build/video/effects/colorMatrix.d.ts +3 -2
- package/build/video/effects/colorMatrix.d.ts.map +1 -1
- package/build/video/effects/desaturate.d.ts +10 -2
- package/build/video/effects/desaturate.d.ts.map +1 -1
- package/build/video/effects/dissolve.d.ts +3 -2
- package/build/video/effects/dissolve.d.ts.map +1 -1
- package/build/video/effects/dropShadow.d.ts +3 -2
- package/build/video/effects/dropShadow.d.ts.map +1 -1
- package/build/video/effects/flash.d.ts +3 -2
- package/build/video/effects/flash.d.ts.map +1 -1
- package/build/video/effects/glow.d.ts +3 -2
- package/build/video/effects/glow.d.ts.map +1 -1
- package/build/video/effects/hologram.d.ts +3 -2
- package/build/video/effects/hologram.d.ts.map +1 -1
- package/build/video/effects/invert.d.ts +10 -2
- package/build/video/effects/invert.d.ts.map +1 -1
- package/build/video/effects/outline.d.ts +3 -2
- package/build/video/effects/outline.d.ts.map +1 -1
- package/build/video/effects/pixelate.d.ts +3 -2
- package/build/video/effects/pixelate.d.ts.map +1 -1
- package/build/video/effects/radialGradient.d.ts +8 -3
- package/build/video/effects/radialGradient.d.ts.map +1 -1
- package/build/video/effects/scanline.d.ts +3 -2
- package/build/video/effects/scanline.d.ts.map +1 -1
- package/build/video/effects/sepia.d.ts +10 -2
- package/build/video/effects/sepia.d.ts.map +1 -1
- package/build/video/effects/shadereffect.d.ts +10 -4
- package/build/video/effects/shadereffect.d.ts.map +1 -1
- package/build/video/effects/shine.d.ts +3 -2
- package/build/video/effects/shine.d.ts.map +1 -1
- package/build/video/effects/tintPulse.d.ts +3 -2
- package/build/video/effects/tintPulse.d.ts.map +1 -1
- package/build/video/effects/tonemap.d.ts +121 -0
- package/build/video/effects/tonemap.d.ts.map +1 -0
- package/build/video/effects/vignette.d.ts +3 -2
- package/build/video/effects/vignette.d.ts.map +1 -1
- package/build/video/effects/wave.d.ts +3 -2
- package/build/video/effects/wave.d.ts.map +1 -1
- package/build/video/gpu/meshmaterial.d.ts +2 -0
- package/build/video/gpu/meshmaterial.d.ts.map +1 -0
- package/build/video/gpu/vertexformat.d.ts +26 -0
- package/build/video/gpu/vertexformat.d.ts.map +1 -1
- package/build/video/gradient.d.ts +0 -1
- package/build/video/gradient.d.ts.map +1 -1
- package/build/video/renderer.d.ts +111 -7
- package/build/video/renderer.d.ts.map +1 -1
- package/build/video/renderstate.d.ts +2 -0
- package/build/video/renderstate.d.ts.map +1 -1
- package/build/video/rendertarget/canvasrendertarget.d.ts +3 -4
- package/build/video/rendertarget/canvasrendertarget.d.ts.map +1 -1
- package/build/video/rendertarget/render_target_pool.d.ts +0 -1
- package/build/video/rendertarget/webglrendertarget.d.ts +0 -1
- package/build/video/rendertarget/webglrendertarget.d.ts.map +1 -1
- package/build/video/rendertarget/webgpurendertarget.d.ts +18 -2
- package/build/video/rendertarget/webgpurendertarget.d.ts.map +1 -1
- package/build/video/texture/atlas.d.ts +1 -0
- package/build/video/texture/atlas.d.ts.map +1 -1
- package/build/video/texture/cache.d.ts +1 -3
- package/build/video/texture/frametexture.d.ts +0 -1
- package/build/video/texture/frametexture.d.ts.map +1 -1
- package/build/video/texture/noise_texture2d.d.ts +1 -0
- package/build/video/texture/noise_texture2d.d.ts.map +1 -1
- package/build/video/utils/autodetect.d.ts +0 -2
- package/build/video/webgl/batchers/batcher.d.ts +0 -9
- package/build/video/webgl/batchers/batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/lit_quad_batcher.d.ts +13 -1
- package/build/video/webgl/batchers/lit_quad_batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/material_batcher.d.ts +4 -2
- package/build/video/webgl/batchers/material_batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/mesh_batcher.d.ts +2 -3
- package/build/video/webgl/batchers/mesh_batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/quad_batcher.d.ts +4 -0
- package/build/video/webgl/batchers/quad_batcher.d.ts.map +1 -1
- package/build/video/webgl/buffer/index.d.ts +0 -1
- package/build/video/webgl/buffer/retained_geometry.d.ts +0 -1
- package/build/video/webgl/glshader.d.ts +5 -3
- package/build/video/webgl/glshader.d.ts.map +1 -1
- package/build/video/webgl/renderers/tmxlayer/orthogonal.d.ts +0 -4
- package/build/video/webgl/shaders/multitexture-lit.d.ts.map +1 -1
- package/build/video/webgl/texture/store.d.ts +0 -1
- package/build/video/webgl/webgl_renderer.d.ts +63 -24
- package/build/video/webgl/webgl_renderer.d.ts.map +1 -1
- package/build/video/webgpu/batchers/lit_quad_batcher.d.ts +17 -0
- package/build/video/webgpu/batchers/lit_quad_batcher.d.ts.map +1 -1
- package/build/video/webgpu/batchers/mesh_batcher.d.ts +0 -3
- package/build/video/webgpu/batchers/mesh_batcher.d.ts.map +1 -1
- package/build/video/webgpu/batchers/quad_batcher.d.ts +0 -2
- package/build/video/webgpu/batchers/quad_batcher.d.ts.map +1 -1
- package/build/video/webgpu/batchers/webgpu_batcher.d.ts +0 -2
- package/build/video/webgpu/batchers/webgpu_batcher.d.ts.map +1 -1
- package/build/video/webgpu/pipeline/cache.d.ts.map +1 -1
- package/build/video/webgpu/renderers/tmxlayer/orthogonal.d.ts +0 -2
- package/build/video/webgpu/texture/frametexture.d.ts +0 -2
- package/build/video/webgpu/texture/frametexture.d.ts.map +1 -1
- package/build/video/webgpu/texture/store.d.ts +0 -1
- package/build/video/webgpu/texture/store.d.ts.map +1 -1
- package/build/video/webgpu/webgpu_renderer.d.ts +8 -75
- package/build/video/webgpu/webgpu_renderer.d.ts.map +1 -1
- package/package.json +1 -1
- package/skills/melonjs-3d/SKILL.md +293 -19
- package/skills/melonjs-3d-assets/SKILL.md +123 -13
- package/skills/melonjs-camera-and-drawing/SKILL.md +57 -1
- package/skills/melonjs-effects-and-shaders/SKILL.md +341 -29
- package/skills/melonjs-input/SKILL.md +48 -4
- package/skills/melonjs-lighting/SKILL.md +45 -1
- package/skills/melonjs-loading-assets/SKILL.md +1 -1
- package/skills/melonjs-particles-and-trails/SKILL.md +106 -4
- package/skills/melonjs-performance/SKILL.md +79 -2
- package/skills/melonjs-physics/SKILL.md +420 -29
- package/skills/melonjs-renderables/SKILL.md +15 -1
- package/skills/melonjs-scenes-and-state/SKILL.md +121 -1
- package/skills/melonjs-tilemaps/SKILL.md +9 -0
- package/skills/melonjs-ui-and-text/SKILL.md +165 -4
- package/build/level/gltf/srgb.d.ts +0 -20
- package/build/level/gltf/srgb.d.ts.map +0 -1
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{"version":3,"file":"vertex.d.ts","sourceRoot":"","sources":["../../../src/video/buffer/vertex.js"],"names":[],"mappings":"AAAA;;;;;;GAMG;AAEH;IACC,6CAyBC;IAvBA,gBAA4B;IAE5B,eAA0B;IAE1B,oBAAoB;IAGpB,oBAEC;IAED,qCAA8C;IAC9C,oCAA6C;IAU7C,kCAA2C;IAG5C;;;;OAIG;IACH,cAEC;IAED;;;;OAIG;IACH,6BAEC;IAED
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{"version":3,"file":"vertex.d.ts","sourceRoot":"","sources":["../../../src/video/buffer/vertex.js"],"names":[],"mappings":"AAAA;;;;;;GAMG;AAEH;IACC,6CAyBC;IAvBA,gBAA4B;IAE5B,eAA0B;IAE1B,oBAAoB;IAGpB,oBAEC;IAED,qCAA8C;IAC9C,oCAA6C;IAU7C,kCAA2C;IAG5C;;;;OAIG;IACH,cAEC;IAED;;;;OAIG;IACH,6BAEC;IAED;;;;;;;;;;;;;;;;;;OAkBG;IACH,QAjBW,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,QACN,MAAM,cACN,MAAM,oBACN,MAAM,cACN,MAAM,QA4ChB;IAED;;;;;;;OAOG;IACH,iBANW,SAAS,CAAC,MAAM,CAAC,aACjB,MAAM,SACN,MAAM,QAchB;IAED;;;;;;;;;OASG;IACH,kEAgBC;IAED;;;;;;OAMG;IACH,gGAoBC;IAED;;;;OAIG;IACH,2DAMC;IAED;;;;OAIG;IACH,yDAMC;IAED;;;;;;;OAOG;IACH,+DAMC;CACD"}
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{"version":3,"file":"canvas_renderer.d.ts","sourceRoot":"","sources":["../../../src/video/canvas/canvas_renderer.js"],"names":[],"mappings":"AAcA
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{"version":3,"file":"canvas_renderer.d.ts","sourceRoot":"","sources":["../../../src/video/canvas/canvas_renderer.js"],"names":[],"mappings":"AAcA;;;;;;;;;;;;;;;GAeG;AAEH;;;GAGG;AACH;IAiBE;;;OAGG;IACH,oBAAmC;IAiCnC,wBAEC;IAyBD;;;OAGG;IACH,8CAA4B;IAG7B;;;;;;;;;;;;;;;;;OAiBG;IACH,yBATG;QAAiC,MAAM;QAIwC,MAAM;eAAlE,MAAM;eAAK,MAAM;mBAAS,MAAM;oBAAU,MAAM;;KAGnE,GAAU,SAAS,CA8ErB;IAxBE;;;OAGG;IACH,mBAA0B;IAiD7B;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAyCG;IACH,oBAHW,MAAM,GACJ,MAAM,CA2ClB;IAWD;;;;OAIG;IACH,mBAHW,KAAK,GAAC,MAAM,WACZ,OAAO,QAajB;IAED;;;;;;OAMG;IACH,aALW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,QAIhB;IAED;;;;;;;;;;;OAWG;IACH,qBAVW,gBAAgB,GAAC,eAAe,GAAC,gBAAgB,GAAC,iBAAiB,GAAC,WAAW,GAAC,eAAe,GAAC,UAAU,WAC1G,MAAM,GACJ,aAAa,CAezB;IAiID;;;;;;;;OAQG;IACH,qBAPW,aAAa,KACb,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,QAiBhB;IAED;;;;;;;;;;;;;;;;;;;OAmBG;IACH,eAFW,IAAI,QAwOd;IA1LE;;;OAGG;IACH,kEAAyD;IACzD;;;OAGG;IACH,uFAA2D;IAa5D;;;OAGG;IACH,oDAAkD;IAkKpD;;;;;;;;;;;;;;;OAeG;IACH,kBAEC;IAED;;;;OAIG;IACH,UAHW,MAAM,KACN,MAAM,QAIhB;IAED;;OAEG;IACH,6BAEC;IAED;;;;;;OAMG;IACH,sBALW,MAAM,OACN,MAAM,KACN,MAAM,KACN,MAAM,QAIhB;IAED;;;;;;;;OAQG;IACH,oBAPW,MAAM,QACN,MAAM,QACN,MAAM,QACN,MAAM,KACN,MAAM,KACN,MAAM,QAIhB;IAED;;;;;;;OAOG;IACH,UANW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,UACN,MAAM,QAIhB;IAED;;;;;;OAMG;IACH,QALW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,QAIhB;IAED;;;;;;;OAOG;IACH,aANW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,SACN,MAAM,QAIhB;IAmDD;;OAEG;IACH,kBAEC;IAED;;;;;;;;;OASG;IACH,aARW,MAAM,KACN,MAAM,UACN,MAAM,SACN,MAAM,OACN,MAAM,kBACN,OAAO,SACP,OAAO,QAcjB;IAED;;;;;;;;OAQG;IACH,WAPW,MAAM,KACN,MAAM,UACN,MAAM,SACN,MAAM,OACN,MAAM,kBACN,OAAO,QAIjB;IAsDD;;;;;;OAMG;IACH,iBALW,MAAM,UACN,MAAM,QACN,MAAM,QACN,MAAM,QAIhB;IAmBD;;;;OAIG;IACH,oBAHW,OAAO,SACP,OAAO,QAyBjB;IAED;;;OAGG;IACH,kBAFW,OAAO,QAIjB;IA+BD;;;;;;;;OAQG;IACH,mBAPW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,UACN,MAAM,SACN,OAAO,QAYjB;IAED;;;;;;;OAOG;IACH,iBANW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,UACN,MAAM,QAIhB;IAED;;;;OAIG;IACH,eAHW,MAAM,KACN,MAAM,QAIhB;IAED;;;;OAIG;IACH,aAHW,MAAM,KACN,MAAM,QAIhB;IA+GD;;;OAGG;IACH,kBAFa,MAAM,CAIlB;IA6BD;;;OAGG;IACH,oBAXU,MAAM,EAcf;IAjBD;;;;;OAKG;IACH,gBAHU,MAAM,CAKf;IAWD;;;;;;;;;OASG;IACH,gBAPW,QAAQ,GAAC,QAAQ,GAAC,MAAM,MACxB,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAKhB;IAED;;;;;;;;;OASG;IACH,aAPW,QAAQ,GAAC,QAAQ,GAAC,MAAM,MACxB,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QA+BhB;IA8GC;;;OAGG;IACH,2CAAkC;CAgGpC;qBAnjDoB,kBAAkB;yBACd,uBAAuB;0CAYT,yBAAyB;4BADvC,yBAAyB;sBAtB5B,uBAAuB;sBAyBxB,0BAA0B;6BAPrB,6BAA6B;8BAG5B,wBAAwB;8BAGxB,wBAAwB"}
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@@ -1,3 +1,2 @@
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1
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export const wgslFragment: "\nstruct BlendUniforms {\n\tuBlendMode : f32,\n};\n@group(3) @binding(0) var<uniform> fx : BlendUniforms;\n@group(3) @binding(1) var backdrop : texture_2d<f32>;\n@group(3) @binding(2) var backdrop_sampler : sampler;\n\n// HardLight(Cb, Cs) \u2014 also the kernel for Overlay, which the W3C spec\n// defines as HardLight with the arguments swapped\nfn ME_hardLight(b : vec3f, s : vec3f) -> vec3f {\n\tlet lo = 2.0 * b * s;\n\tlet hi = 1.0 - 2.0 * (1.0 - b) * (1.0 - s);\n\treturn mix(lo, hi, step(vec3f(0.5), s));\n}\n\nfn ME_softLight(b : vec3f, s : vec3f) -> vec3f {\n\tlet d = mix(((16.0 * b - 12.0) * b + 4.0) * b, sqrt(b), step(vec3f(0.25), b));\n\tlet lo = b - (1.0 - 2.0 * s) * b * (1.0 - b);\n\tlet hi = b + (2.0 * s - 1.0) * (d - b);\n\treturn mix(lo, hi, step(vec3f(0.5), s));\n}\n\n// Cb == 0 wins over Cs == 1, so it is applied last\nfn ME_colorDodge(b : vec3f, s : vec3f) -> vec3f {\n\tvar r = min(vec3f(1.0), b / max(1.0 - s, vec3f(1e-4)));\n\tr = mix(r, vec3f(1.0), step(vec3f(1.0), s));\n\treturn mix(r, vec3f(0.0), step(b, vec3f(0.0)));\n}\n\n// Cb == 1 wins over Cs == 0, so it is applied last\nfn ME_colorBurn(b : vec3f, s : vec3f) -> vec3f {\n\tvar r = 1.0 - min(vec3f(1.0), (1.0 - b) / max(s, vec3f(1e-4)));\n\tr = mix(r, vec3f(0.0), step(s, vec3f(0.0)));\n\treturn mix(r, vec3f(1.0), step(vec3f(1.0), b));\n}\n\nfn ME_blend(b : vec3f, s : vec3f) -> vec3f {\n\tif (fx.uBlendMode < 0.5) { return abs(b - s); }\n\tif (fx.uBlendMode < 1.5) { return ME_hardLight(s, b); }\n\tif (fx.uBlendMode < 2.5) { return ME_hardLight(b, s); }\n\tif (fx.uBlendMode < 3.5) { return ME_colorDodge(b, s); }\n\tif (fx.uBlendMode < 4.5) { return ME_colorBurn(b, s); }\n\tif (fx.uBlendMode < 5.5) { return ME_softLight(b, s); }\n\tif (fx.uBlendMode < 6.5) { return min(b, s); }\n\treturn max(b, s);\n}\n\nfn apply(color : vec4f, uv : vec2f) -> vec4f {\n\t// sampled BEFORE any branch, so plain textureSampleLevel is safe here\n\tlet Cb = textureSampleLevel(backdrop, backdrop_sampler, screen_uv, 0.0).rgb;\n\tlet a = color.a;\n\tlet Cs = color.rgb / max(a, 1e-4);\n\tlet B = clamp(ME_blend(Cb, Cs), vec3f(0.0), vec3f(1.0));\n\treturn vec4f(a * B, a);\n}\n";
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import ShaderEffect from "./shadereffect.js";
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|
//# sourceMappingURL=blendEffect.d.ts.map
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@@ -0,0 +1,72 @@
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1
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+
/**
|
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|
+
* A shader effect that adds a bloom: the bright parts of what it is applied to
|
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* bleed light into the pixels around them.
|
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*
|
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* Reach for it on the CAMERA, where it works on the whole frame and makes
|
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* emitters, neon, fire and specular highlights read as light rather than as
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|
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* bright paint. It works on a single renderable too, where it blooms only that
|
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|
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* sprite's own bright pixels.
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*
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* Not to be confused with {@link GlowEffect}, which draws an outline OUTSIDE a
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|
+
* sprite's silhouette and does nothing at all on an opaque frame.
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*
|
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* `textureSize` must match what is being filtered, since the tap offsets are
|
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* in texels; it defaults to the renderer's own size, which is what a camera
|
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|
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* effect wants. Call {@link BloomEffect#setTextureSize} from an
|
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|
+
* {@link event.ONRESIZE} handler, or after applying it to something smaller.
|
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+
* @category Effects
|
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|
+
* @see {@link Renderable#addPostEffect} for usage
|
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* @example
|
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|
+
* // whole-frame bloom, the usual case
|
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|
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* game.viewport.addPostEffect(new BloomEffect(renderer));
|
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|
+
*
|
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|
+
* @example
|
|
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|
+
* // only the brightest highlights, and a wide soft halo
|
|
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|
+
* game.viewport.addPostEffect(
|
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|
+
* new BloomEffect(renderer, { threshold: 0.85, radius: 4, intensity: 1.4 })
|
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|
+
* );
|
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|
+
*/
|
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|
+
export default class BloomEffect extends ShaderEffect {
|
|
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|
+
/**
|
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|
+
* @param {Renderer} renderer - the current renderer instance
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* @param {object} [options] - effect options
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|
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* @param {number} [options.threshold=0.75] - luminance a pixel must pass before it blooms, `0` (everything blooms) to `1` (only white does)
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|
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* @param {number} [options.intensity=1.0] - how much of the gathered light is added back
|
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* @param {number} [options.radius=2.0] - halo reach, in texels
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* @param {number[]} [options.textureSize] - dimensions of what is being filtered, `[width, height]`; defaults to the renderer's size
|
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*/
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constructor(renderer: Renderer, options?: {
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threshold?: number | undefined;
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|
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intensity?: number | undefined;
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radius?: number | undefined;
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|
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});
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threshold: number;
|
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+
intensity: number;
|
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radius: number;
|
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|
+
/**
|
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|
+
* set the luminance a pixel must pass before it contributes
|
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|
+
* @param {number} threshold - `0` (everything blooms) to `1` (only white does)
|
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|
+
*/
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|
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setThreshold(threshold: number): void;
|
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|
+
/**
|
|
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|
+
* set how much of the gathered light is added back
|
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|
+
* @param {number} intensity - `0` disables the effect without removing it
|
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|
+
*/
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|
+
setIntensity(intensity: number): void;
|
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|
+
/**
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* set the halo reach
|
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* @param {number} radius - reach in texels
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*/
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|
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setRadius(radius: number): void;
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/**
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* set the dimensions of what is being filtered. The tap offsets are in
|
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* texels, so a stale size makes the halo the wrong width after a resize.
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* @param {number} width - width in pixels
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* @param {number} height - height in pixels
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*/
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setTextureSize(width: number, height: number): void;
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}
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import ShaderEffect from "./shadereffect.js";
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{"version":3,"file":"bloom.d.ts","sourceRoot":"","sources":["../../../src/video/effects/bloom.js"],"names":[],"mappings":"AA8HA;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH;IACC;;;;;;;OAOG;IACH,sBAPW,QAAQ,YAEhB;QAAyB,SAAS;QACT,SAAS;QACT,MAAM;QACJ,WAAW;KACxC,EAmBA;IAfA,kBAA0C;IAC1C,kBAAyC;IACzC,eAAmC;IAepC;;;OAGG;IACH,wBAFW,MAAM,QAKhB;IAED;;;OAGG;IACH,wBAFW,MAAM,QAKhB;IAED;;;OAGG;IACH,kBAFW,MAAM,QAKhB;IAED;;;;;OAKG;IACH,sBAHW,MAAM,UACN,MAAM,QAIhB;CACD;yBA3NwB,mBAAmB;0BAOnB,gBAAgB"}
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*/
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export default class BlurEffect extends ShaderEffect {
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* @param {
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* @param {number} [options.strength=1.0] - blur strength in texels
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constructor(renderer:
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{"version":3,"file":"blur.d.ts","sourceRoot":"","sources":["../../../src/video/effects/blur.js"],"names":[],"mappings":"
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{"version":3,"file":"blur.d.ts","sourceRoot":"","sources":["../../../src/video/effects/blur.js"],"names":[],"mappings":"AAmCA;;;;;;;;;GASG;AACH;IACC;;;;;OAKG;IACH,sBALW,QAAQ,YAEhB;QAAyB,QAAQ;QACN,WAAW;KACxC,EA8BA;IALA,iBAAuC;IAOxC;;;OAGG;IACH,sBAFW,MAAM,QAKhB;IAED;;;;OAIG;IACH,sBAHW,MAAM,UACN,MAAM,QAIhB;CACD;yBApGwB,mBAAmB;0BAOnB,gBAAgB"}
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*/
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export default class ChromaticAberrationEffect extends ShaderEffect {
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/**
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* @param {
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* @param {Renderer} renderer - the current renderer instance
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* @param {number} [options.offset=3.0] - channel offset in texels
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* @param {number[]} [options.textureSize=[256, 256]] - texture dimensions [width, height]
|
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*/
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constructor(renderer:
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constructor(renderer: Renderer, options?: {
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|
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|
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|
});
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|
@@ -36,4 +36,5 @@ export default class ChromaticAberrationEffect extends ShaderEffect {
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|
setTextureSize(width: number, height: number): void;
|
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37
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|
}
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|
import ShaderEffect from "./shadereffect.js";
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|
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import type Renderer from "../renderer.js";
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@@ -1 +1 @@
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{"version":3,"file":"chromaticAberration.d.ts","sourceRoot":"","sources":["../../../src/video/effects/chromaticAberration.js"],"names":[],"mappings":"
|
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+
{"version":3,"file":"chromaticAberration.d.ts","sourceRoot":"","sources":["../../../src/video/effects/chromaticAberration.js"],"names":[],"mappings":"AA4BA;;;;;;;;;;;;GAYG;AACH;IACC;;;;;OAKG;IACH,sBALW,QAAQ,YAEhB;QAAyB,MAAM;QACJ,WAAW;KACxC,EAuBA;IALA,eAAmC;IAOpC;;;OAGG;IACH,kBAFW,MAAM,QAKhB;IAED;;;;OAIG;IACH,sBAHW,MAAM,UACN,MAAM,QAIhB;CACD;yBAzFwB,mBAAmB;0BAOnB,gBAAgB"}
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*/
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|
export default class ColorMatrixEffect extends ShaderEffect {
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|
/**
|
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|
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* @param {
|
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|
+
* @param {Renderer} renderer - the current renderer instance
|
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|
* @param {object} [options] - effect options
|
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{"version":3,"file":"colorMatrix.d.ts","sourceRoot":"","sources":["../../../src/video/effects/colorMatrix.js"],"names":[],"mappings":"AAuBA;;;;;;;;;;;;;;GAcG;AACH;IACC;;;;OAIG;IACH,sBAJW,QAAQ,YAEhB;QAA8B,MAAM;KACtC,EAmBA;IAPA;;;;OAIG;IACH,qBAAkD;IAInD;;;;OAIG;IACH,qBAEC;IAED;;;OAGG;IACH,SAFa,IAAI,CAMhB;IAED;;;;OAIG;IACH,mBAHW,MAAM,GACJ,IAAI,CAMhB;IAED;;;;OAIG;IACH,iBAHW,MAAM,GACJ,IAAI,CAMhB;IAED;;;;OAIG;IACH,iBAHW,MAAM,GACJ,IAAI,CAMhB;IAED;;;;OAIG;IACH,iBAHW,MAAM,GACJ,IAAI,CAMhB;IAED;;;;OAIG;IACH,eAHW,MAAM,GACJ,IAAI,CAMhB;IAED;;;;OAIG;IACH,sBAHW,MAAM,GACJ,IAAI,CAMhB;IAED;;;;OAIG;IACH,iBAHW,WAAW,GACT,IAAI,CAMhB;IAED;;;;;OAKG;IACH,mBAHc,MAAM,EAAA,GACP,IAAI,CAMhB;CACD;yBA1KwB,mBAAmB;4BADhB,4BAA4B;0BAQ/B,gBAAgB"}
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{"version":3,"file":"desaturate.d.ts","sourceRoot":"","sources":["../../../src/video/effects/desaturate.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;GAWG;AACH;IACC;;;;OAIG;IACH,sBAJW,
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{"version":3,"file":"desaturate.d.ts","sourceRoot":"","sources":["../../../src/video/effects/desaturate.js"],"names":[],"mappings":"AAEA;;;;;;GAMG;AACH;;;;;;;;;;;GAWG;AACH;IACC;;;;OAIG;IACH,sBAJW,QAAQ,YAEhB;QAAyB,SAAS;KACpC,EAMA;IAHA,kBACgE;IAIjE;;;OAGG;IACH,oBAFW,MAAM,QAKhB;CACD;8BA1C6B,kBAAkB;0BAOvB,gBAAgB"}
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{"version":3,"file":"dissolve.d.ts","sourceRoot":"","sources":["../../../src/video/effects/dissolve.js"],"names":[],"mappings":"
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{"version":3,"file":"dissolve.d.ts","sourceRoot":"","sources":["../../../src/video/effects/dissolve.js"],"names":[],"mappings":"AAqEA;;;;;;;;;;;;;;GAcG;AACH;IACC;;;;;;OAMG;IACH,sBANW,QAAQ,YAEhB;QAAyB,QAAQ;QACN,SAAS;QACX,SAAS;KACpC,EA0DA;IAPA,iBAAuC;IASxC;;;OAGG;IACH,mBAFW,MAAM,QAKhB;IAED;;;OAGG;IACH,oBAFW,MAAM,EAAE,QAIlB;CACD;yBAvKwB,mBAAmB;0BAOnB,gBAAgB"}
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{"version":3,"file":"dropShadow.d.ts","sourceRoot":"","sources":["../../../src/video/effects/dropShadow.js"],"names":[],"mappings":"
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{"version":3,"file":"dropShadow.d.ts","sourceRoot":"","sources":["../../../src/video/effects/dropShadow.js"],"names":[],"mappings":"AAyCA;;;;;;;;;;;;;;GAcG;AACH;IACC;;;;;;;;OAQG;IACH,sBARW,QAAQ,YAEhB;QAAyB,OAAO;QACP,OAAO;QACL,KAAK;QACP,OAAO;QACL,WAAW;KACxC,EA0CA;IAED;;;;OAIG;IACH,aAHW,MAAM,KACN,MAAM,QAIhB;IAED;;;;OAIG;IACH,sBAHW,MAAM,UACN,MAAM,QAIhB;CACD;yBA9HwB,mBAAmB;0BAOnB,gBAAgB"}
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{"version":3,"file":"flash.d.ts","sourceRoot":"","sources":["../../../src/video/effects/flash.js"],"names":[],"mappings":"
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{"version":3,"file":"flash.d.ts","sourceRoot":"","sources":["../../../src/video/effects/flash.js"],"names":[],"mappings":"AAuBA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH;IACC;;;;;OAKG;IACH,sBALW,QAAQ,YAEhB;QAA2B,KAAK;QACP,SAAS;KACpC,EAkBA;IAJA,kBAAyC;IAM1C;;;OAGG;IACH,oBAFW,MAAM,QAKhB;IAED;;;OAGG;IACH,gBAFW,MAAM,EAAE,QAIlB;CACD;yBAtFwB,mBAAmB;0BAOnB,gBAAgB"}
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{"version":3,"file":"glow.d.ts","sourceRoot":"","sources":["../../../src/video/effects/glow.js"],"names":[],"mappings":"
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{"version":3,"file":"glow.d.ts","sourceRoot":"","sources":["../../../src/video/effects/glow.js"],"names":[],"mappings":"AAuCA;;;;;;;;;;;;GAYG;AACH;IACC;;;;;;;OAOG;IACH,sBAPW,QAAQ,YAEhB;QAA2B,KAAK;QACP,KAAK;QACL,SAAS;QACP,WAAW;KACxC,EAsCA;IANA,kBAAyC;IAQ1C;;;OAGG;IACH,gBAFW,MAAM,EAAE,QAIlB;IAED;;;OAGG;IACH,oBAFW,MAAM,QAKhB;IAED;;;;OAIG;IACH,sBAHW,MAAM,UACN,MAAM,QAIhB;CACD;yBA7HwB,mBAAmB;0BAOnB,gBAAgB"}
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* @param {
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{"version":3,"file":"hologram.d.ts","sourceRoot":"","sources":["../../../src/video/effects/hologram.js"],"names":[],"mappings":"AA+BA;;;;;;;;;;;;GAYG;AACH;IACC;;;;;OAKG;IACH,sBALW,QAAQ,YAEhB;QAA2B,KAAK;QACP,SAAS;KACpC,EAyBA;IAED;;;OAGG;IACH,gBAFW,MAAM,EAAE,QAIlB;CACD;yBApFwB,mBAAmB;0BAOnB,gBAAgB"}
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/**
|
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* additional import for TypeScript
|
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/**
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* A shader effect that inverts the colors of the sprite.
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export default class InvertEffect extends ColorMatrixEffect {
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* @param {
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@@ -26,4 +33,5 @@ export default class InvertEffect extends ColorMatrixEffect {
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{"version":3,"file":"invert.d.ts","sourceRoot":"","sources":["../../../src/video/effects/invert.js"],"names":[],"mappings":"AAEA;;;;;;;;;;GAUG;AACH;IACC;;;;OAIG;IACH,sBAJW,
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{"version":3,"file":"invert.d.ts","sourceRoot":"","sources":["../../../src/video/effects/invert.js"],"names":[],"mappings":"AAEA;;;;;;GAMG;AACH;;;;;;;;;;GAUG;AACH;IACC;;;;OAIG;IACH,sBAJW,QAAQ,YAEhB;QAAyB,SAAS;KACpC,EAMA;IAHA,kBACgE;IAIjE;;;OAGG;IACH,oBAFW,MAAM,QAKhB;CACD;8BAzC6B,kBAAkB;0BAOvB,gBAAgB"}
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* @param {
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* @param {number[]} [options.color=[1.0, 1.0, 1.0]] - outline color as [r, g, b] (0.0–1.0)
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* @param {number} [options.width=1.0] - outline width in pixels
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|
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@@ -46,4 +46,5 @@ export default class OutlineEffect extends ShaderEffect {
|
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|
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-
{"version":3,"file":"outline.d.ts","sourceRoot":"","sources":["../../../src/video/effects/outline.js"],"names":[],"mappings":"
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1
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+
{"version":3,"file":"outline.d.ts","sourceRoot":"","sources":["../../../src/video/effects/outline.js"],"names":[],"mappings":"AAyCA;;;;;;;;;;;;;;;;GAgBG;AACH;IACC;;;;;;OAMG;IACH,sBANW,QAAQ,YAEhB;QAA2B,KAAK;QACP,KAAK;QACH,WAAW;KACxC,EAsCA;IAED;;;OAGG;IACH,gBAFW,MAAM,EAAE,QAIlB;IAED;;;OAGG;IACH,gBAFW,MAAM,QAIhB;IAED;;;;OAIG;IACH,sBAHW,MAAM,UACN,MAAM,QAIhB;CACD;yBAjIwB,mBAAmB;0BAOnB,gBAAgB"}
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@@ -12,12 +12,12 @@
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*/
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export default class PixelateEffect extends ShaderEffect {
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/**
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-
* @param {
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+
* @param {Renderer} renderer - the current renderer instance
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* @param {object} [options] - effect options
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* @param {number} [options.size=4.0] - pixel size in texels (higher = more pixelated)
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* @param {number[]} [options.textureSize=[256, 256]] - texture dimensions [width, height]
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*/
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constructor(renderer:
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+
constructor(renderer: Renderer, options?: {
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size?: number | undefined;
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textureSize?: number[] | undefined;
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});
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@@ -35,4 +35,5 @@ export default class PixelateEffect extends ShaderEffect {
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setTextureSize(width: number, height: number): void;
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}
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import ShaderEffect from "./shadereffect.js";
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import type Renderer from "../renderer.js";
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//# sourceMappingURL=pixelate.d.ts.map
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"pixelate.d.ts","sourceRoot":"","sources":["../../../src/video/effects/pixelate.js"],"names":[],"mappings":"
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1
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+
{"version":3,"file":"pixelate.d.ts","sourceRoot":"","sources":["../../../src/video/effects/pixelate.js"],"names":[],"mappings":"AAyBA;;;;;;;;;;;GAWG;AACH;IACC;;;;;OAKG;IACH,sBALW,QAAQ,YAEhB;QAAyB,IAAI;QACF,WAAW;KACxC,EAoBA;IALA,aAA+B;IAOhC;;;OAGG;IACH,cAFW,MAAM,QAKhB;IAED;;;;OAIG;IACH,sBAHW,MAAM,UACN,MAAM,QAIhB;CACD;yBAlFwB,mBAAmB;0BAOnB,gBAAgB"}
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@@ -1,7 +1,11 @@
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1
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/**
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* additional import for TypeScript
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* @import { Color } from "../../math/color.ts";
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4
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-
* @import { default as WebGLRenderer } from "../webgl_renderer.js";
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4
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+
* @import { default as WebGLRenderer } from "../webgl/webgl_renderer.js";
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* @import { default as WebGPURenderer } from "../webgpu/webgpu_renderer.js";
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* @import { default as CanvasRenderer } from "../canvas/canvas_renderer.js";
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+
* @import WebGLRenderer from "../webgl/webgl_renderer.js";
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8
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+
* @import Renderer from "../renderer.js";
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5
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*/
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/**
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7
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* A procedural radial-gradient shader effect: solid color at the center
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@@ -76,12 +80,12 @@
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*/
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export default class RadialGradientEffect extends ShaderEffect {
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/**
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-
* @param {
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+
* @param {Renderer} renderer - the current renderer instance
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* @param {object} [options] - initial uniform values
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* @param {Color} [options.color] - center color (0..255 RGB); defaults to white
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* @param {number} [options.intensity=1] - peak alpha at the center (0..1+)
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*/
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-
constructor(renderer:
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+
constructor(renderer: Renderer, options?: {
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color?: Color | undefined;
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intensity?: number | undefined;
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});
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@@ -100,4 +104,5 @@ export default class RadialGradientEffect extends ShaderEffect {
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}
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import ShaderEffect from "./shadereffect.js";
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import type { Color } from "../../math/color.ts";
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+
import type Renderer from "../renderer.js";
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//# sourceMappingURL=radialGradient.d.ts.map
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@@ -1 +1 @@
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1
|
-
{"version":3,"file":"radialGradient.d.ts","sourceRoot":"","sources":["../../../src/video/effects/radialGradient.js"],"names":[],"mappings":"AAEA
|
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1
|
+
{"version":3,"file":"radialGradient.d.ts","sourceRoot":"","sources":["../../../src/video/effects/radialGradient.js"],"names":[],"mappings":"AAEA;;;;;;;;GAQG;AAEH;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsEG;AACH;IACC;;;;;OAKG;IACH,sBALW,QAAQ,YAEhB;QAAwB,KAAK;QACJ,SAAS;KACpC,EA+DA;IAhBA;;;OAGG;IACH,qCAAoC;IAcrC;;;;OAIG;IACH,gBAFW,KAAK,QAOf;IAED;;;;OAIG;IACH,wBAFW,MAAM,QAIhB;CACD;yBA9KwB,mBAAmB;2BAIlB,qBAAqB;0BAKtB,gBAAgB"}
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@@ -16,13 +16,13 @@
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16
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*/
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|
17
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|
export default class ScanlineEffect extends ShaderEffect {
|
|
18
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|
/**
|
|
19
|
-
* @param {
|
|
19
|
+
* @param {Renderer} renderer - the current renderer instance
|
|
20
20
|
* @param {object} [options] - effect options
|
|
21
21
|
* @param {number} [options.opacity=0.25] - scanline darkness (0.0 = invisible, 1.0 = fully black lines)
|
|
22
22
|
* @param {number} [options.curvature=0.0] - barrel distortion strength (0.0 = flat, 0.02 = subtle CRT curve)
|
|
23
23
|
* @param {number} [options.vignetteStrength=0.0] - edge darkening strength (0.0 = none, 0.3 = subtle)
|
|
24
24
|
*/
|
|
25
|
-
constructor(renderer:
|
|
25
|
+
constructor(renderer: Renderer, options?: {
|
|
26
26
|
opacity?: number | undefined;
|
|
27
27
|
curvature?: number | undefined;
|
|
28
28
|
vignetteStrength?: number | undefined;
|
|
@@ -44,4 +44,5 @@ export default class ScanlineEffect extends ShaderEffect {
|
|
|
44
44
|
setVignetteStrength(strength: number): void;
|
|
45
45
|
}
|
|
46
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|
import ShaderEffect from "./shadereffect.js";
|
|
47
|
+
import type Renderer from "../renderer.js";
|
|
47
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|
//# sourceMappingURL=scanline.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"scanline.d.ts","sourceRoot":"","sources":["../../../src/video/effects/scanline.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"scanline.d.ts","sourceRoot":"","sources":["../../../src/video/effects/scanline.js"],"names":[],"mappings":"AAiDA;;;;;;;;;;;;;;;GAeG;AACH;IACC;;;;;;OAMG;IACH,sBANW,QAAQ,YAEhB;QAAyB,OAAO;QACP,SAAS;QACT,gBAAgB;KAC3C,EAyCA;IAED;;;OAGG;IACH,oBAFW,MAAM,QAIhB;IAED;;;OAGG;IACH,wBAFW,MAAM,QAIhB;IAED;;;OAGG;IACH,8BAFW,MAAM,QAIhB;CACD;yBA1IwB,mBAAmB;0BAOnB,gBAAgB"}
|