melonjs 20.1.1 → 20.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (165) hide show
  1. package/README.md +88 -10
  2. package/build/application/settings.d.ts +4 -2
  3. package/build/application/settings.d.ts.map +1 -1
  4. package/build/audio/audio.d.ts +2 -2
  5. package/build/audio/audio.d.ts.map +1 -1
  6. package/build/audio/backend/buffer.d.ts +26 -0
  7. package/build/audio/backend/buffer.d.ts.map +1 -0
  8. package/build/audio/backend/cache.d.ts +2 -0
  9. package/build/audio/backend/cache.d.ts.map +1 -0
  10. package/build/audio/backend/core.d.ts +24 -0
  11. package/build/audio/backend/core.d.ts.map +1 -0
  12. package/build/audio/backend/engine.d.ts +54 -0
  13. package/build/audio/backend/engine.d.ts.map +1 -0
  14. package/build/audio/backend/sound.d.ts +79 -0
  15. package/build/audio/backend/sound.d.ts.map +1 -0
  16. package/build/audio/backend/spatial.d.ts +191 -0
  17. package/build/audio/backend/spatial.d.ts.map +1 -0
  18. package/build/audio/backend/types.d.ts +97 -0
  19. package/build/audio/backend/types.d.ts.map +1 -0
  20. package/build/audio/backend/voice.d.ts +33 -0
  21. package/build/audio/backend/voice.d.ts.map +1 -0
  22. package/build/audio/playback.d.ts +49 -4
  23. package/build/audio/playback.d.ts.map +1 -1
  24. package/build/audio/{backend.d.ts → state.d.ts} +13 -11
  25. package/build/audio/state.d.ts.map +1 -0
  26. package/build/audio/types.d.ts +93 -1
  27. package/build/audio/types.d.ts.map +1 -1
  28. package/build/camera/camera3d.d.ts +5 -5
  29. package/build/const.d.ts +2 -2
  30. package/build/index.d.ts.map +1 -1
  31. package/build/index.js +10048 -10341
  32. package/build/index.js.map +4 -4
  33. package/build/input/input.d.ts +19 -0
  34. package/build/input/input.d.ts.map +1 -1
  35. package/build/input/pointerevent.d.ts.map +1 -1
  36. package/build/lang/deprecated.d.ts +4 -2
  37. package/build/lang/deprecated.d.ts.map +1 -1
  38. package/build/level/gltf/GLTFScene.d.ts +12 -0
  39. package/build/level/gltf/GLTFScene.d.ts.map +1 -1
  40. package/build/level/tiled/TMXObjectFactory.d.ts.map +1 -1
  41. package/build/loader/loader.d.ts +4 -40
  42. package/build/loader/loader.d.ts.map +1 -1
  43. package/build/loader/parsers/audio.d.ts +31 -0
  44. package/build/loader/parsers/audio.d.ts.map +1 -0
  45. package/build/loader/parsers/shader.d.ts.map +1 -1
  46. package/build/particles/emitter.d.ts +81 -3
  47. package/build/particles/emitter.d.ts.map +1 -1
  48. package/build/particles/particle.d.ts +62 -1
  49. package/build/particles/particle.d.ts.map +1 -1
  50. package/build/particles/settings.d.ts +50 -7
  51. package/build/particles/settings.d.ts.map +1 -1
  52. package/build/physics/adapter.d.ts +3 -3
  53. package/build/physics/builtin/body.d.ts +23 -24
  54. package/build/physics/builtin/body.d.ts.map +1 -1
  55. package/build/physics/builtin/detector.d.ts +1 -1
  56. package/build/plugin/plugin.d.ts +9 -1
  57. package/build/plugin/plugin.d.ts.map +1 -1
  58. package/build/polyfill/index.d.ts +1 -4
  59. package/build/polyfill/index.d.ts.map +1 -1
  60. package/build/renderable/container.d.ts +10 -0
  61. package/build/renderable/container.d.ts.map +1 -1
  62. package/build/renderable/entity/entity.d.ts +10 -0
  63. package/build/renderable/entity/entity.d.ts.map +1 -1
  64. package/build/renderable/mesh.d.ts +16 -0
  65. package/build/renderable/mesh.d.ts.map +1 -1
  66. package/build/renderable/renderable.d.ts +122 -32
  67. package/build/renderable/renderable.d.ts.map +1 -1
  68. package/build/renderable/sprite.d.ts +7 -7
  69. package/build/renderable/sprite.d.ts.map +1 -1
  70. package/build/state/stage.d.ts +4 -2
  71. package/build/state/stage.d.ts.map +1 -1
  72. package/build/system/event.d.ts +1 -1
  73. package/build/system/platform.d.ts +21 -1
  74. package/build/system/platform.d.ts.map +1 -1
  75. package/build/utils/fetchdata.d.ts.map +1 -0
  76. package/build/video/blendmodes.d.ts +107 -0
  77. package/build/video/blendmodes.d.ts.map +1 -0
  78. package/build/video/canvas/canvas_renderer.d.ts +31 -24
  79. package/build/video/canvas/canvas_renderer.d.ts.map +1 -1
  80. package/build/video/effects/blendEffect.d.ts +57 -0
  81. package/build/video/effects/blendEffect.d.ts.map +1 -0
  82. package/build/video/effects/blur.d.ts +4 -4
  83. package/build/video/effects/blur.d.ts.map +1 -1
  84. package/build/video/effects/chromaticAberration.d.ts +5 -5
  85. package/build/video/effects/chromaticAberration.d.ts.map +1 -1
  86. package/build/video/effects/colorMatrix.d.ts +5 -5
  87. package/build/video/effects/colorMatrix.d.ts.map +1 -1
  88. package/build/video/effects/desaturate.d.ts +5 -5
  89. package/build/video/effects/desaturate.d.ts.map +1 -1
  90. package/build/video/effects/dissolve.d.ts +4 -4
  91. package/build/video/effects/dissolve.d.ts.map +1 -1
  92. package/build/video/effects/dropShadow.d.ts +5 -5
  93. package/build/video/effects/dropShadow.d.ts.map +1 -1
  94. package/build/video/effects/flash.d.ts +4 -4
  95. package/build/video/effects/flash.d.ts.map +1 -1
  96. package/build/video/effects/glow.d.ts +5 -5
  97. package/build/video/effects/glow.d.ts.map +1 -1
  98. package/build/video/effects/hologram.d.ts +4 -4
  99. package/build/video/effects/hologram.d.ts.map +1 -1
  100. package/build/video/effects/invert.d.ts +5 -5
  101. package/build/video/effects/invert.d.ts.map +1 -1
  102. package/build/video/effects/outline.d.ts +6 -6
  103. package/build/video/effects/outline.d.ts.map +1 -1
  104. package/build/video/effects/pixelate.d.ts +4 -4
  105. package/build/video/effects/pixelate.d.ts.map +1 -1
  106. package/build/video/effects/radialGradient.d.ts +2 -2
  107. package/build/video/effects/scanline.d.ts +6 -6
  108. package/build/video/effects/scanline.d.ts.map +1 -1
  109. package/build/video/effects/sepia.d.ts +5 -5
  110. package/build/video/effects/sepia.d.ts.map +1 -1
  111. package/build/video/effects/shadereffect.d.ts +12 -10
  112. package/build/video/effects/shadereffect.d.ts.map +1 -1
  113. package/build/video/effects/shine.d.ts +3 -3
  114. package/build/video/effects/shine.d.ts.map +1 -1
  115. package/build/video/effects/tintPulse.d.ts +4 -4
  116. package/build/video/effects/tintPulse.d.ts.map +1 -1
  117. package/build/video/effects/vignette.d.ts +6 -6
  118. package/build/video/effects/vignette.d.ts.map +1 -1
  119. package/build/video/effects/wave.d.ts +4 -4
  120. package/build/video/effects/wave.d.ts.map +1 -1
  121. package/build/video/renderer.d.ts +3 -4
  122. package/build/video/renderer.d.ts.map +1 -1
  123. package/build/video/rendertarget/canvasrendertarget.d.ts +1 -0
  124. package/build/video/rendertarget/canvasrendertarget.d.ts.map +1 -1
  125. package/build/video/texture/atlas.d.ts +1 -1
  126. package/build/video/webgl/batchers/batcher.d.ts.map +1 -1
  127. package/build/video/webgl/glshader.d.ts +2 -2
  128. package/build/video/webgl/glshader.d.ts.map +1 -1
  129. package/build/video/webgl/utils/program.d.ts.map +1 -1
  130. package/build/video/webgl/webgl_renderer.d.ts +117 -29
  131. package/build/video/webgl/webgl_renderer.d.ts.map +1 -1
  132. package/build/video/webgpu/batchers/quad_batcher.d.ts +7 -0
  133. package/build/video/webgpu/batchers/quad_batcher.d.ts.map +1 -1
  134. package/build/video/webgpu/pipeline/cache.d.ts +0 -9
  135. package/build/video/webgpu/pipeline/cache.d.ts.map +1 -1
  136. package/build/video/webgpu/webgpu_renderer.d.ts +101 -6
  137. package/build/video/webgpu/webgpu_renderer.d.ts.map +1 -1
  138. package/package.json +6 -10
  139. package/skills/AGENTS.md +67 -0
  140. package/skills/melonjs/SKILL.md +156 -0
  141. package/skills/melonjs-20-migration/SKILL.md +160 -0
  142. package/skills/melonjs-3d/SKILL.md +226 -0
  143. package/skills/melonjs-3d-assets/SKILL.md +239 -0
  144. package/skills/melonjs-audio/SKILL.md +215 -0
  145. package/skills/melonjs-camera-and-drawing/SKILL.md +171 -0
  146. package/skills/melonjs-deployment/SKILL.md +113 -0
  147. package/skills/melonjs-effects-and-shaders/SKILL.md +177 -0
  148. package/skills/melonjs-events/SKILL.md +159 -0
  149. package/skills/melonjs-getting-started/SKILL.md +183 -0
  150. package/skills/melonjs-input/SKILL.md +166 -0
  151. package/skills/melonjs-lighting/SKILL.md +139 -0
  152. package/skills/melonjs-loading-assets/SKILL.md +157 -0
  153. package/skills/melonjs-particles-and-trails/SKILL.md +136 -0
  154. package/skills/melonjs-performance/SKILL.md +178 -0
  155. package/skills/melonjs-physics/SKILL.md +321 -0
  156. package/skills/melonjs-plugins/SKILL.md +191 -0
  157. package/skills/melonjs-renderables/SKILL.md +214 -0
  158. package/skills/melonjs-renderer-backends/SKILL.md +173 -0
  159. package/skills/melonjs-scenes-and-state/SKILL.md +180 -0
  160. package/skills/melonjs-sprites-and-animation/SKILL.md +173 -0
  161. package/skills/melonjs-tilemaps/SKILL.md +193 -0
  162. package/skills/melonjs-ui-and-text/SKILL.md +175 -0
  163. package/build/audio/backend.d.ts.map +0 -1
  164. package/build/loader/parsers/fetchdata.d.ts.map +0 -1
  165. /package/build/{loader/parsers → utils}/fetchdata.d.ts +0 -0
@@ -4,21 +4,21 @@
4
4
  * Commonly used for sci-fi UI, ghost/spirit characters, or tech displays.
5
5
  * The `time` uniform should be updated each frame for animation.
6
6
  * @category Effects
7
- * @see {@link Renderable.shader} for usage
7
+ * @see {@link Renderable#addPostEffect} for usage
8
8
  * @example
9
9
  * const holo = new HologramEffect(renderer);
10
- * mySprite.shader = holo;
10
+ * mySprite.addPostEffect(holo);
11
11
  * // update each frame
12
12
  * holo.setTime(performance.now() / 1000);
13
13
  */
14
14
  export default class HologramEffect extends ShaderEffect {
15
15
  /**
16
- * @param {import("../webgl_renderer.js").default} renderer - the current renderer instance
16
+ * @param {WebGLRenderer|WebGPURenderer|CanvasRenderer} renderer - the current renderer instance
17
17
  * @param {object} [options] - effect options
18
18
  * @param {number[]} [options.color=[0.1, 0.7, 1.0]] - hologram tint color [r, g, b]
19
19
  * @param {number} [options.intensity=0.5] - effect intensity (0.0–1.0)
20
20
  */
21
- constructor(renderer: any, options?: {
21
+ constructor(renderer: WebGLRenderer | WebGPURenderer | CanvasRenderer, options?: {
22
22
  color?: number[] | undefined;
23
23
  intensity?: number | undefined;
24
24
  });
@@ -1 +1 @@
1
- {"version":3,"file":"hologram.d.ts","sourceRoot":"","sources":["../../../src/video/effects/hologram.js"],"names":[],"mappings":"AAwBA;;;;;;;;;;;;GAYG;AACH;IACC;;;;;OAKG;IACH,qCAHG;QAA2B,KAAK;QACP,SAAS;KACpC,EAyBA;IAED;;;OAGG;IACH,gBAFW,MAAM,EAAE,QAIlB;CACD;yBA7EwB,mBAAmB"}
1
+ {"version":3,"file":"hologram.d.ts","sourceRoot":"","sources":["../../../src/video/effects/hologram.js"],"names":[],"mappings":"AAwBA;;;;;;;;;;;;GAYG;AACH;IACC;;;;;OAKG;IACH,sBALW,aAAa,GAAC,cAAc,GAAC,cAAc,YAEnD;QAA2B,KAAK;QACP,SAAS;KACpC,EAyBA;IAED;;;OAGG;IACH,gBAFW,MAAM,EAAE,QAIlB;CACD;yBA7EwB,mBAAmB"}
@@ -2,20 +2,20 @@
2
2
  * A shader effect that inverts the colors of the sprite.
3
3
  * Commonly used for damage feedback, negative image, or X-ray effects.
4
4
  * @category Effects
5
- * @see {@link Renderable.shader} for usage
5
+ * @see {@link Renderable#addPostEffect} for usage
6
6
  * @example
7
- * mySprite.shader = new InvertEffect(renderer);
7
+ * mySprite.addPostEffect(new InvertEffect(renderer));
8
8
  * @example
9
9
  * // partial inversion
10
- * mySprite.shader = new InvertEffect(renderer, { intensity: 0.5 });
10
+ * mySprite.addPostEffect(new InvertEffect(renderer, { intensity: 0.5 }));
11
11
  */
12
12
  export default class InvertEffect extends ColorMatrixEffect {
13
13
  /**
14
- * @param {import("../webgl_renderer.js").default} renderer - the current renderer instance
14
+ * @param {WebGLRenderer|WebGPURenderer|CanvasRenderer} renderer - the current renderer instance
15
15
  * @param {object} [options] - effect options
16
16
  * @param {number} [options.intensity=1.0] - inversion intensity (0.0 = original, 1.0 = fully inverted)
17
17
  */
18
- constructor(renderer: any, options?: {
18
+ constructor(renderer: WebGLRenderer | WebGPURenderer | CanvasRenderer, options?: {
19
19
  intensity?: number | undefined;
20
20
  });
21
21
  intensity: number;
@@ -1 +1 @@
1
- {"version":3,"file":"invert.d.ts","sourceRoot":"","sources":["../../../src/video/effects/invert.js"],"names":[],"mappings":"AAEA;;;;;;;;;;GAUG;AACH;IACC;;;;OAIG;IACH,qCAFG;QAAyB,SAAS;KACpC,EAMA;IAHA,kBACgE;IAIjE;;;OAGG;IACH,oBAFW,MAAM,QAKhB;CACD;8BAlC6B,kBAAkB"}
1
+ {"version":3,"file":"invert.d.ts","sourceRoot":"","sources":["../../../src/video/effects/invert.js"],"names":[],"mappings":"AAEA;;;;;;;;;;GAUG;AACH;IACC;;;;OAIG;IACH,sBAJW,aAAa,GAAC,cAAc,GAAC,cAAc,YAEnD;QAAyB,SAAS;KACpC,EAMA;IAHA,kBACgE;IAIjE;;;OAGG;IACH,oBAFW,MAAM,QAKhB;CACD;8BAlC6B,kBAAkB"}
@@ -4,26 +4,26 @@
4
4
  * current pixel is transparent, it draws the outline color.
5
5
  * Commonly used for selection highlights, hover states, or collectible glow.
6
6
  * @category Effects
7
- * @see {@link Renderable.shader} for usage
7
+ * @see {@link Renderable#addPostEffect} for usage
8
8
  * @example
9
9
  * // yellow outline for selection
10
- * mySprite.shader = new OutlineEffect(renderer, {
10
+ * mySprite.addPostEffect(new OutlineEffect(renderer, {
11
11
  * color: [1.0, 1.0, 0.0],
12
12
  * width: 2.0,
13
- * });
13
+ * }));
14
14
  * @example
15
15
  * // remove the effect
16
- * mySprite.shader = undefined;
16
+ * mySprite.removePostEffect(outline);
17
17
  */
18
18
  export default class OutlineEffect extends ShaderEffect {
19
19
  /**
20
- * @param {import("../webgl_renderer.js").default} renderer - the current renderer instance
20
+ * @param {WebGLRenderer|WebGPURenderer|CanvasRenderer} renderer - the current renderer instance
21
21
  * @param {object} [options] - effect options
22
22
  * @param {number[]} [options.color=[1.0, 1.0, 1.0]] - outline color as [r, g, b] (0.0–1.0)
23
23
  * @param {number} [options.width=1.0] - outline width in pixels
24
24
  * @param {number[]} [options.textureSize] - texture dimensions [width, height] (defaults to renderer size)
25
25
  */
26
- constructor(renderer: any, options?: {
26
+ constructor(renderer: WebGLRenderer | WebGPURenderer | CanvasRenderer, options?: {
27
27
  color?: number[] | undefined;
28
28
  width?: number | undefined;
29
29
  textureSize?: number[] | undefined;
@@ -1 +1 @@
1
- {"version":3,"file":"outline.d.ts","sourceRoot":"","sources":["../../../src/video/effects/outline.js"],"names":[],"mappings":"AAkCA;;;;;;;;;;;;;;;;GAgBG;AACH;IACC;;;;;;OAMG;IACH,qCAJG;QAA2B,KAAK;QACP,KAAK;QACH,WAAW;KACxC,EAsCA;IAED;;;OAGG;IACH,gBAFW,MAAM,EAAE,QAIlB;IAED;;;OAGG;IACH,gBAFW,MAAM,QAIhB;IAED;;;;OAIG;IACH,sBAHW,MAAM,UACN,MAAM,QAIhB;CACD;yBA1HwB,mBAAmB"}
1
+ {"version":3,"file":"outline.d.ts","sourceRoot":"","sources":["../../../src/video/effects/outline.js"],"names":[],"mappings":"AAkCA;;;;;;;;;;;;;;;;GAgBG;AACH;IACC;;;;;;OAMG;IACH,sBANW,aAAa,GAAC,cAAc,GAAC,cAAc,YAEnD;QAA2B,KAAK;QACP,KAAK;QACH,WAAW;KACxC,EAsCA;IAED;;;OAGG;IACH,gBAFW,MAAM,EAAE,QAIlB;IAED;;;OAGG;IACH,gBAFW,MAAM,QAIhB;IAED;;;;OAIG;IACH,sBAHW,MAAM,UACN,MAAM,QAIhB;CACD;yBA1HwB,mBAAmB"}
@@ -2,22 +2,22 @@
2
2
  * A shader effect that pixelates the sprite by snapping UV coordinates
3
3
  * to a grid. Commonly used for teleport effects, transitions, or retro styling.
4
4
  * @category Effects
5
- * @see {@link Renderable.shader} for usage
5
+ * @see {@link Renderable#addPostEffect} for usage
6
6
  * @example
7
7
  * // moderate pixelation
8
- * mySprite.shader = new PixelateEffect(renderer, { size: 8.0 });
8
+ * mySprite.addPostEffect(new PixelateEffect(renderer, { size: 8.0 }));
9
9
  * @example
10
10
  * // animate the pixelation (e.g. for teleport)
11
11
  * pixelate.setSize(pixelate.size + dt / 50);
12
12
  */
13
13
  export default class PixelateEffect extends ShaderEffect {
14
14
  /**
15
- * @param {import("../webgl_renderer.js").default} renderer - the current renderer instance
15
+ * @param {WebGLRenderer|WebGPURenderer|CanvasRenderer} renderer - the current renderer instance
16
16
  * @param {object} [options] - effect options
17
17
  * @param {number} [options.size=4.0] - pixel size in texels (higher = more pixelated)
18
18
  * @param {number[]} [options.textureSize=[256, 256]] - texture dimensions [width, height]
19
19
  */
20
- constructor(renderer: any, options?: {
20
+ constructor(renderer: WebGLRenderer | WebGPURenderer | CanvasRenderer, options?: {
21
21
  size?: number | undefined;
22
22
  textureSize?: number[] | undefined;
23
23
  });
@@ -1 +1 @@
1
- {"version":3,"file":"pixelate.d.ts","sourceRoot":"","sources":["../../../src/video/effects/pixelate.js"],"names":[],"mappings":"AAkBA;;;;;;;;;;;GAWG;AACH;IACC;;;;;OAKG;IACH,qCAHG;QAAyB,IAAI;QACF,WAAW;KACxC,EAoBA;IALA,aAA+B;IAOhC;;;OAGG;IACH,cAFW,MAAM,QAKhB;IAED;;;;OAIG;IACH,sBAHW,MAAM,UACN,MAAM,QAIhB;CACD;yBA3EwB,mBAAmB"}
1
+ {"version":3,"file":"pixelate.d.ts","sourceRoot":"","sources":["../../../src/video/effects/pixelate.js"],"names":[],"mappings":"AAkBA;;;;;;;;;;;GAWG;AACH;IACC;;;;;OAKG;IACH,sBALW,aAAa,GAAC,cAAc,GAAC,cAAc,YAEnD;QAAyB,IAAI;QACF,WAAW;KACxC,EAoBA;IALA,aAA+B;IAOhC;;;OAGG;IACH,cAFW,MAAM,QAKhB;IAED;;;;OAIG;IACH,sBAHW,MAAM,UACN,MAAM,QAIhB;CACD;yBA3EwB,mBAAmB"}
@@ -52,10 +52,10 @@
52
52
  * // Pickup highlight — attach to any Renderable so it renders inside
53
53
  * // the renderable's bounding rect (anchorPoint applies). Combine with
54
54
  * // `blendMode = "lighter"` for the additive glow look.
55
- * pickup.shader = new RadialGradientEffect(renderer, {
55
+ * pickup.addPostEffect(new RadialGradientEffect(renderer, {
56
56
  * color: new Color(120, 255, 200), // mint green
57
57
  * intensity: 0.8,
58
- * });
58
+ * }));
59
59
  * pickup.blendMode = "lighter";
60
60
  * @example
61
61
  * // Damage / impact indicator — short-lived elliptical flash on hit.
@@ -2,27 +2,27 @@
2
2
  * A shader effect that overlays horizontal scanlines on the sprite.
3
3
  * Can optionally add barrel distortion and vignette for a full CRT monitor look.
4
4
  * @category Effects
5
- * @see {@link Renderable.shader} for usage
5
+ * @see {@link Renderable#addPostEffect} for usage
6
6
  * @example
7
7
  * // simple scanlines
8
- * mySprite.shader = new ScanlineEffect(renderer, { opacity: 0.3 });
8
+ * mySprite.addPostEffect(new ScanlineEffect(renderer, { opacity: 0.3 }));
9
9
  * @example
10
10
  * // full CRT look with curvature and vignette
11
- * mySprite.shader = new ScanlineEffect(renderer, {
11
+ * mySprite.addPostEffect(new ScanlineEffect(renderer, {
12
12
  * opacity: 0.3,
13
13
  * curvature: 0.02,
14
14
  * vignetteStrength: 0.3,
15
- * });
15
+ * }));
16
16
  */
17
17
  export default class ScanlineEffect extends ShaderEffect {
18
18
  /**
19
- * @param {import("../webgl_renderer.js").default} renderer - the current renderer instance
19
+ * @param {WebGLRenderer|WebGPURenderer|CanvasRenderer} renderer - the current renderer instance
20
20
  * @param {object} [options] - effect options
21
21
  * @param {number} [options.opacity=0.25] - scanline darkness (0.0 = invisible, 1.0 = fully black lines)
22
22
  * @param {number} [options.curvature=0.0] - barrel distortion strength (0.0 = flat, 0.02 = subtle CRT curve)
23
23
  * @param {number} [options.vignetteStrength=0.0] - edge darkening strength (0.0 = none, 0.3 = subtle)
24
24
  */
25
- constructor(renderer: any, options?: {
25
+ constructor(renderer: WebGLRenderer | WebGPURenderer | CanvasRenderer, options?: {
26
26
  opacity?: number | undefined;
27
27
  curvature?: number | undefined;
28
28
  vignetteStrength?: number | undefined;
@@ -1 +1 @@
1
- {"version":3,"file":"scanline.d.ts","sourceRoot":"","sources":["../../../src/video/effects/scanline.js"],"names":[],"mappings":"AA0CA;;;;;;;;;;;;;;;GAeG;AACH;IACC;;;;;;OAMG;IACH,qCAJG;QAAyB,OAAO;QACP,SAAS;QACT,gBAAgB;KAC3C,EAyCA;IAED;;;OAGG;IACH,oBAFW,MAAM,QAIhB;IAED;;;OAGG;IACH,wBAFW,MAAM,QAIhB;IAED;;;OAGG;IACH,8BAFW,MAAM,QAIhB;CACD;yBAnIwB,mBAAmB"}
1
+ {"version":3,"file":"scanline.d.ts","sourceRoot":"","sources":["../../../src/video/effects/scanline.js"],"names":[],"mappings":"AA0CA;;;;;;;;;;;;;;;GAeG;AACH;IACC;;;;;;OAMG;IACH,sBANW,aAAa,GAAC,cAAc,GAAC,cAAc,YAEnD;QAAyB,OAAO;QACP,SAAS;QACT,gBAAgB;KAC3C,EAyCA;IAED;;;OAGG;IACH,oBAFW,MAAM,QAIhB;IAED;;;OAGG;IACH,wBAFW,MAAM,QAIhB;IAED;;;OAGG;IACH,8BAFW,MAAM,QAIhB;CACD;yBAnIwB,mBAAmB"}
@@ -1,20 +1,20 @@
1
1
  /**
2
2
  * A shader effect that applies a warm sepia (vintage photo) tone to the sprite.
3
3
  * @category Effects
4
- * @see {@link Renderable.shader} for usage
4
+ * @see {@link Renderable#addPostEffect} for usage
5
5
  * @example
6
- * mySprite.shader = new SepiaEffect(renderer);
6
+ * mySprite.addPostEffect(new SepiaEffect(renderer));
7
7
  * @example
8
8
  * // partial sepia
9
- * mySprite.shader = new SepiaEffect(renderer, { intensity: 0.5 });
9
+ * mySprite.addPostEffect(new SepiaEffect(renderer, { intensity: 0.5 }));
10
10
  */
11
11
  export default class SepiaEffect extends ColorMatrixEffect {
12
12
  /**
13
- * @param {import("../webgl_renderer.js").default} renderer - the current renderer instance
13
+ * @param {WebGLRenderer|WebGPURenderer|CanvasRenderer} renderer - the current renderer instance
14
14
  * @param {object} [options] - effect options
15
15
  * @param {number} [options.intensity=1.0] - sepia intensity (0.0 = original, 1.0 = full sepia)
16
16
  */
17
- constructor(renderer: any, options?: {
17
+ constructor(renderer: WebGLRenderer | WebGPURenderer | CanvasRenderer, options?: {
18
18
  intensity?: number | undefined;
19
19
  });
20
20
  intensity: number;
@@ -1 +1 @@
1
- {"version":3,"file":"sepia.d.ts","sourceRoot":"","sources":["../../../src/video/effects/sepia.js"],"names":[],"mappings":"AAEA;;;;;;;;;GASG;AACH;IACC;;;;OAIG;IACH,qCAFG;QAAyB,SAAS;KACpC,EAMA;IAHA,kBACgE;IAIjE;;;OAGG;IACH,oBAFW,MAAM,QAKhB;CACD;8BAjC6B,kBAAkB"}
1
+ {"version":3,"file":"sepia.d.ts","sourceRoot":"","sources":["../../../src/video/effects/sepia.js"],"names":[],"mappings":"AAEA;;;;;;;;;GASG;AACH;IACC;;;;OAIG;IACH,sBAJW,aAAa,GAAC,cAAc,GAAC,cAAc,YAEnD;QAAyB,SAAS;KACpC,EAMA;IAHA,kBACgE;IAIjE;;;OAGG;IACH,oBAFW,MAAM,QAKhB;CACD;8BAjC6B,kBAAkB"}
@@ -69,7 +69,7 @@
69
69
  * @category Rendering
70
70
  * @example
71
71
  * // one effect, both backends: dual-language body
72
- * mySprite.shader = new ShaderEffect(renderer, {
72
+ * const fx = new ShaderEffect(renderer, {
73
73
  * glsl: `
74
74
  * uniform float uStrength;
75
75
  * vec4 apply(vec4 color, vec2 uv) {
@@ -84,15 +84,16 @@
84
84
  * }
85
85
  * `,
86
86
  * });
87
- * mySprite.shader.setUniform("uStrength", 0.5); // sets either backend
87
+ * mySprite.addPostEffect(fx);
88
+ * fx.setUniform("uStrength", 0.5); // sets either backend
88
89
  * @example
89
90
  * // create a grayscale effect
90
- * mySprite.shader = new ShaderEffect(renderer, `
91
+ * mySprite.addPostEffect(new ShaderEffect(renderer, `
91
92
  * vec4 apply(vec4 color, vec2 uv) {
92
93
  * float gray = dot(color.rgb, vec3(0.299, 0.587, 0.114));
93
94
  * return vec4(vec3(gray), color.a);
94
95
  * }
95
- * `);
96
+ * `));
96
97
  * @example
97
98
  * // create an effect with a custom uniform
98
99
  * const pulse = new ShaderEffect(renderer, `
@@ -102,7 +103,7 @@
102
103
  * return vec4(color.rgb * brightness, color.a);
103
104
  * }
104
105
  * `);
105
- * mySprite.shader = pulse;
106
+ * mySprite.addPostEffect(pulse);
106
107
  * // update the uniform each frame
107
108
  * pulse.setUniform("uTime", time);
108
109
  * @example
@@ -243,7 +244,7 @@ export default class ShaderEffect {
243
244
  * vec4 apply(vec4 color, vec2 uv) {
244
245
  * return texture2D(uSampler, uv + vec2(uTime * 0.05, 0.0));
245
246
  * }`);
246
- * mySprite.shader = flow;
247
+ * mySprite.addPostEffect(flow);
247
248
  * // then in your Stage's update(dt):
248
249
  * flow.setTime(me.timer.getTime() / 1000);
249
250
  */
@@ -312,7 +313,7 @@ export default class ShaderEffect {
312
313
  * return texture2D(uSampler, uv + flow * 0.02);
313
314
  * }`);
314
315
  * water.setTexture("uNoise", noise, "repeat");
315
- * waterSprite.shader = water;
316
+ * waterSprite.addPostEffect(water);
316
317
  * // each frame, in your Stage's update(dt):
317
318
  * water.setTime(me.timer.getTime() / 1000);
318
319
  */
@@ -347,10 +348,11 @@ export default class ShaderEffect {
347
348
  * @returns {ShaderEffect} a new, caller-owned effect (`shared === false`)
348
349
  * @example
349
350
  * // the loader's shader is ONE shared program — one uniform state for all
350
- * sprite.shader = loader.getShader("flash");
351
+ * sprite.addPostEffect(loader.getShader("flash"));
351
352
  * // the boss needs its own intensity — clone a private, caller-owned copy
352
- * boss.shader = loader.getShader("flash").clone();
353
- * boss.shader.setUniform("uIntensity", 0.9);
353
+ * const bossFlash = loader.getShader("flash").clone();
354
+ * boss.addPostEffect(bossFlash);
355
+ * bossFlash.setUniform("uIntensity", 0.9);
354
356
  */
355
357
  clone(): ShaderEffect;
356
358
  /** @ignore */
@@ -1 +1 @@
1
- {"version":3,"file":"shadereffect.d.ts","sourceRoot":"","sources":["../../../src/video/effects/shadereffect.js"],"names":[],"mappings":"AAWA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4HG;AACH;IAiCC;;;;;;;;;;;OAWG;IACH,sBAXW,aAAa,GAAC,cAAc,GAAC,cAAc,QAC3C,MAAM,GAAC;QAAC,IAAI,CAAC,EAAE,MAAM,CAAC;QAAC,IAAI,CAAC,EAAE,MAAM,CAAA;KAAC,cAQrC,MAAM,EAqHhB;IA/JD;;;;;;OAMG;IACH,SAFU,OAAO,CAED;IAEhB;;;;;;;OAOG;IACH,oBAHU,OAAO,CAGC;IAElB;;;;;;;;;;OAUG;IACH,QAHU,OAAO,CAGF;IAed;;;;;;OAMG;IACH,eAAyB;IAEzB;;;;;OAKG;IACH;eA1ByB,MAAM;eAAS,MAAM;MA0BrB;IACzB,cAAc;IACd,+BAA2B;IAoB3B;;;;;;OAMG;IACH,0CAA+B;IAQ9B;;;;;OAKG;IACH,wBAHU,KAAK,CAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAC,CAAC,CAGK;IACpD,cAAc;IACd,iBAAkC;IAElC,cAAc;IACd,8BAKC;IAyBD,cAAc;IACd,mDAAkC;IAsBpC,eAAe;IACf,uBAkBC;IAbA,2CAAyC;IAe1C,eAAe;IACf,2BAQC;IAED;;;;OAIG;IACH,iBAHW,MAAM,SACN,MAAM,GAAC,YAAY,QAmB7B;IAED;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,iBAbW,MAAM,GACJ,YAAY,CAuCxB;IAED;;;;;;;;;;;OAWG;IACH,gBAHW,MAAM,QAqBhB;IATC,aAAkB;IAWpB;;;;;;;;;;;;;OAaG;IACH,6BARW,MAAM,gBACN,MAAM,eACN,MAAM,gBACN,MAAM,MACN,MAAM,MACN,MAAM,QAoDhB;IAED;;;;;;OAMG;IACH,8DAaC;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA8BG;IACH,iBAnBW,MAAM,SACN,SAAS,GAAC,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,WAAW,WACxE,QAAQ,GAAC,UAAU,GAAC,UAAU,GAAC,WAAW,GACxC,YAAY,CA0GxB;IAED;;;;;;;;OAQG;IACH,0BAHW,MAAM,QA2FhB;IA3DI,4CAAkC;IA6DvC;;;;;;;;;;;;;;;;;;;;;;;OAuBG;IACH,SARa,YAAY,CAqDxB;IAKD,cAAc;IACd,aAIC;IAED,cAAc;IACd,qCAIC;IAED,cAAc;IACd,iEAIC;IAED,cAAc;IACd,mCAEC;IAED,cAAc;IACd,kBAEC;IAED,cAAc;IACd,oBAEC;IAED,cAAc;IACd,qBAEC;IAED,cAAc;IACd,uBAEC;IAED;;;;OAIG;IACH,gBAyCC;CACD;qBA34BoB,sBAAsB;kCAET,uBAAuB;sBAHnC,yBAAyB"}
1
+ {"version":3,"file":"shadereffect.d.ts","sourceRoot":"","sources":["../../../src/video/effects/shadereffect.js"],"names":[],"mappings":"AAWA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6HG;AACH;IAiCC;;;;;;;;;;;OAWG;IACH,sBAXW,aAAa,GAAC,cAAc,GAAC,cAAc,QAC3C,MAAM,GAAC;QAAC,IAAI,CAAC,EAAE,MAAM,CAAC;QAAC,IAAI,CAAC,EAAE,MAAM,CAAA;KAAC,cAQrC,MAAM,EAqHhB;IA/JD;;;;;;OAMG;IACH,SAFU,OAAO,CAED;IAEhB;;;;;;;OAOG;IACH,oBAHU,OAAO,CAGC;IAElB;;;;;;;;;;OAUG;IACH,QAHU,OAAO,CAGF;IAed;;;;;;OAMG;IACH,eAAyB;IAEzB;;;;;OAKG;IACH;eA1ByB,MAAM;eAAS,MAAM;MA0BrB;IACzB,cAAc;IACd,+BAA2B;IAoB3B;;;;;;OAMG;IACH,0CAA+B;IAQ9B;;;;;OAKG;IACH,wBAHU,KAAK,CAAC;QAAC,IAAI,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAC,CAAC,CAGK;IACpD,cAAc;IACd,iBAAkC;IAElC,cAAc;IACd,8BAKC;IAyBD,cAAc;IACd,mDAAkC;IAsBpC,eAAe;IACf,uBAkBC;IAbA,2CAAyC;IAe1C,eAAe;IACf,2BAQC;IAED;;;;OAIG;IACH,iBAHW,MAAM,SACN,MAAM,GAAC,YAAY,QAmB7B;IAED;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,iBAbW,MAAM,GACJ,YAAY,CAuCxB;IAED;;;;;;;;;;;OAWG;IACH,gBAHW,MAAM,QAqBhB;IATC,aAAkB;IAWpB;;;;;;;;;;;;;OAaG;IACH,6BARW,MAAM,gBACN,MAAM,eACN,MAAM,gBACN,MAAM,MACN,MAAM,MACN,MAAM,QAoDhB;IAED;;;;;;OAMG;IACH,8DAaC;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA8BG;IACH,iBAnBW,MAAM,SACN,SAAS,GAAC,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,WAAW,WACxE,QAAQ,GAAC,UAAU,GAAC,UAAU,GAAC,WAAW,GACxC,YAAY,CA0GxB;IAED;;;;;;;;OAQG;IACH,0BAHW,MAAM,QA2FhB;IA3DI,4CAAkC;IA6DvC;;;;;;;;;;;;;;;;;;;;;;;;OAwBG;IACH,SATa,YAAY,CAsDxB;IAKD,cAAc;IACd,aAIC;IAED,cAAc;IACd,qCAIC;IAED,cAAc;IACd,iEAIC;IAED,cAAc;IACd,mCAEC;IAED,cAAc;IACd,kBAEC;IAED,cAAc;IACd,oBAEC;IAED,cAAc;IACd,qBAEC;IAED,cAAc;IACd,uBAEC;IAED;;;;OAIG;IACH,gBAyCC;CACD;qBA74BoB,sBAAsB;kCAET,uBAAuB;sBAHnC,yBAAyB"}
@@ -9,7 +9,7 @@
9
9
  *
10
10
  * The `time` uniform must be updated each frame for the animation.
11
11
  * @category Effects
12
- * @see {@link Renderable.shader} for usage
12
+ * @see {@link Renderable#addPostEffect} for usage
13
13
  * @example
14
14
  * // single diagonal sweep — classic "button shine"
15
15
  * const shine = new ShineEffect(renderer, {
@@ -36,7 +36,7 @@
36
36
  */
37
37
  export default class ShineEffect extends ShaderEffect {
38
38
  /**
39
- * @param {import("../webgl_renderer.js").default} renderer - the current renderer instance
39
+ * @param {WebGLRenderer|WebGPURenderer|CanvasRenderer} renderer - the current renderer instance
40
40
  * @param {object} [options] - effect options
41
41
  * @param {number[]} [options.color=[1.0, 1.0, 1.0]] - shine color as [r, g, b] (0.0–1.0)
42
42
  * @param {number} [options.speed=0.5] - sweeps per second
@@ -47,7 +47,7 @@ export default class ShineEffect extends ShaderEffect {
47
47
  * @param {number} [options.pulseDepth=0.0] - subtle base-brightness pulse amplitude (0 disables the pulse)
48
48
  * @param {number} [options.pulseSpeed=3.0] - pulse oscillation rate (radians/second)
49
49
  */
50
- constructor(renderer: any, options?: {
50
+ constructor(renderer: WebGLRenderer | WebGPURenderer | CanvasRenderer, options?: {
51
51
  color?: number[] | undefined;
52
52
  speed?: number | undefined;
53
53
  width?: number | undefined;
@@ -1 +1 @@
1
- {"version":3,"file":"shine.d.ts","sourceRoot":"","sources":["../../../src/video/effects/shine.js"],"names":[],"mappings":"AA2CA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAmCG;AACH;IACC;;;;;;;;;;;OAWG;IACH,qCATG;QAA2B,KAAK;QACP,KAAK;QACL,KAAK;QACL,SAAS;QACT,KAAK;QACL,KAAK;QACL,UAAU;QACV,UAAU;KACrC,EAgEA;IAED;;;OAGG;IACH,gBAFW,MAAM,EAAE,QAIlB;IAED;;;OAGG;IACH,gBAFW,MAAM,QAIhB;IAED;;;OAGG;IACH,oBAFW,MAAM,QAIhB;IAED;;;OAGG;IACH,gBAFW,MAAM,QAIhB;CACD;yBA5LwB,mBAAmB"}
1
+ {"version":3,"file":"shine.d.ts","sourceRoot":"","sources":["../../../src/video/effects/shine.js"],"names":[],"mappings":"AA2CA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAmCG;AACH;IACC;;;;;;;;;;;OAWG;IACH,sBAXW,aAAa,GAAC,cAAc,GAAC,cAAc,YAEnD;QAA2B,KAAK;QACP,KAAK;QACL,KAAK;QACL,SAAS;QACT,KAAK;QACL,KAAK;QACL,UAAU;QACV,UAAU;KACrC,EAgEA;IAED;;;OAGG;IACH,gBAFW,MAAM,EAAE,QAIlB;IAED;;;OAGG;IACH,gBAFW,MAAM,QAIhB;IAED;;;OAGG;IACH,oBAFW,MAAM,QAIhB;IAED;;;OAGG;IACH,gBAFW,MAAM,QAIhB;CACD;yBA5LwB,mBAAmB"}
@@ -3,27 +3,27 @@
3
3
  * Commonly used for status effects — poison green, freeze blue, fire red.
4
4
  * The `time` uniform should be updated each frame for the pulse animation.
5
5
  * @category Effects
6
- * @see {@link Renderable.shader} for usage
6
+ * @see {@link Renderable#addPostEffect} for usage
7
7
  * @example
8
8
  * // poison pulse
9
9
  * const poison = new TintPulseEffect(renderer, {
10
10
  * color: [0.0, 1.0, 0.0],
11
11
  * speed: 3.0,
12
12
  * });
13
- * mySprite.shader = poison;
13
+ * mySprite.addPostEffect(poison);
14
14
  *
15
15
  * // update each frame
16
16
  * poison.setTime(timer.getTime() / 1000);
17
17
  */
18
18
  export default class TintPulseEffect extends ShaderEffect {
19
19
  /**
20
- * @param {import("../webgl_renderer.js").default} renderer - the current renderer instance
20
+ * @param {WebGLRenderer|WebGPURenderer|CanvasRenderer} renderer - the current renderer instance
21
21
  * @param {object} [options] - effect options
22
22
  * @param {number[]} [options.color=[1.0, 0.0, 0.0]] - pulse color as [r, g, b] (0.0–1.0)
23
23
  * @param {number} [options.speed=2.0] - pulse speed (oscillations per second)
24
24
  * @param {number} [options.intensity=0.3] - maximum tint strength (0.0–1.0)
25
25
  */
26
- constructor(renderer: any, options?: {
26
+ constructor(renderer: WebGLRenderer | WebGPURenderer | CanvasRenderer, options?: {
27
27
  color?: number[] | undefined;
28
28
  speed?: number | undefined;
29
29
  intensity?: number | undefined;
@@ -1 +1 @@
1
- {"version":3,"file":"tintPulse.d.ts","sourceRoot":"","sources":["../../../src/video/effects/tintPulse.js"],"names":[],"mappings":"AAmBA;;;;;;;;;;;;;;;;GAgBG;AACH;IACC;;;;;;OAMG;IACH,qCAJG;QAA2B,KAAK;QACP,KAAK;QACL,SAAS;KACpC,EAqBA;IAED;;;OAGG;IACH,cAFW,MAAM,QAIhB;IAED;;;OAGG;IACH,gBAFW,MAAM,EAAE,QAIlB;CACD;yBAjFwB,mBAAmB"}
1
+ {"version":3,"file":"tintPulse.d.ts","sourceRoot":"","sources":["../../../src/video/effects/tintPulse.js"],"names":[],"mappings":"AAmBA;;;;;;;;;;;;;;;;GAgBG;AACH;IACC;;;;;;OAMG;IACH,sBANW,aAAa,GAAC,cAAc,GAAC,cAAc,YAEnD;QAA2B,KAAK;QACP,KAAK;QACL,SAAS;KACpC,EAqBA;IAED;;;OAGG;IACH,cAFW,MAAM,QAIhB;IAED;;;OAGG;IACH,gBAFW,MAAM,EAAE,QAIlB;CACD;yBAjFwB,mBAAmB"}
@@ -3,25 +3,25 @@
3
3
  * to the center. Commonly used for atmosphere, cinematic feel, or to
4
4
  * naturally frame a camera viewport (e.g. minimap).
5
5
  * @category Effects
6
- * @see {@link Renderable.shader} for usage
6
+ * @see {@link Renderable#addPostEffect} for usage
7
7
  * @example
8
8
  * // subtle vignette on the main camera
9
- * app.viewport.shader = new VignetteEffect(renderer);
9
+ * app.viewport.addPostEffect(new VignetteEffect(renderer));
10
10
  * @example
11
11
  * // stronger cinematic vignette
12
- * app.viewport.shader = new VignetteEffect(renderer, {
12
+ * app.viewport.addPostEffect(new VignetteEffect(renderer, {
13
13
  * strength: 0.3,
14
14
  * size: 20.0,
15
- * });
15
+ * }));
16
16
  */
17
17
  export default class VignetteEffect extends ShaderEffect {
18
18
  /**
19
- * @param {import("../webgl_renderer.js").default} renderer - the current renderer instance
19
+ * @param {WebGLRenderer|WebGPURenderer|CanvasRenderer} renderer - the current renderer instance
20
20
  * @param {object} [options] - effect options
21
21
  * @param {number} [options.strength=0.15] - edge darkening power (lower = stronger darkening, higher = softer falloff)
22
22
  * @param {number} [options.size=25.0] - vignette spread multiplier (higher = smaller dark area)
23
23
  */
24
- constructor(renderer: any, options?: {
24
+ constructor(renderer: WebGLRenderer | WebGPURenderer | CanvasRenderer, options?: {
25
25
  strength?: number | undefined;
26
26
  size?: number | undefined;
27
27
  });
@@ -1 +1 @@
1
- {"version":3,"file":"vignette.d.ts","sourceRoot":"","sources":["../../../src/video/effects/vignette.js"],"names":[],"mappings":"AA6BA;;;;;;;;;;;;;;;GAeG;AACH;IACC;;;;;OAKG;IACH,qCAHG;QAAyB,QAAQ;QACR,IAAI;KAC/B,EASA;IALA,iBAAwC;IACxC,aAAgC;IAMjC;;;OAGG;IACH,sBAFW,MAAM,QAKhB;IAED;;;OAGG;IACH,cAFW,MAAM,QAKhB;CACD;yBA/EwB,mBAAmB"}
1
+ {"version":3,"file":"vignette.d.ts","sourceRoot":"","sources":["../../../src/video/effects/vignette.js"],"names":[],"mappings":"AA6BA;;;;;;;;;;;;;;;GAeG;AACH;IACC;;;;;OAKG;IACH,sBALW,aAAa,GAAC,cAAc,GAAC,cAAc,YAEnD;QAAyB,QAAQ;QACR,IAAI;KAC/B,EASA;IALA,iBAAwC;IACxC,aAAgC;IAMjC;;;OAGG;IACH,sBAFW,MAAM,QAKhB;IAED;;;OAGG;IACH,cAFW,MAAM,QAKhB;CACD;yBA/EwB,mBAAmB"}
@@ -3,22 +3,22 @@
3
3
  * Commonly used for underwater, heat haze, or dream sequence effects.
4
4
  * The `time` uniform should be updated each frame for animation.
5
5
  * @category Effects
6
- * @see {@link Renderable.shader} for usage
6
+ * @see {@link Renderable#addPostEffect} for usage
7
7
  * @example
8
8
  * const wave = new WaveEffect(renderer, { amplitude: 0.01, frequency: 10.0 });
9
- * mySprite.shader = wave;
9
+ * mySprite.addPostEffect(wave);
10
10
  * // update each frame
11
11
  * wave.setTime(performance.now() / 1000);
12
12
  */
13
13
  export default class WaveEffect extends ShaderEffect {
14
14
  /**
15
- * @param {import("../webgl_renderer.js").default} renderer - the current renderer instance
15
+ * @param {WebGLRenderer|WebGPURenderer|CanvasRenderer} renderer - the current renderer instance
16
16
  * @param {object} [options] - effect options
17
17
  * @param {number} [options.amplitude=0.01] - wave displacement strength (in UV space, 0.01 = subtle)
18
18
  * @param {number} [options.frequency=10.0] - number of waves across the sprite
19
19
  * @param {number} [options.speed=2.0] - wave animation speed
20
20
  */
21
- constructor(renderer: any, options?: {
21
+ constructor(renderer: WebGLRenderer | WebGPURenderer | CanvasRenderer, options?: {
22
22
  amplitude?: number | undefined;
23
23
  frequency?: number | undefined;
24
24
  speed?: number | undefined;
@@ -1 +1 @@
1
- {"version":3,"file":"wave.d.ts","sourceRoot":"","sources":["../../../src/video/effects/wave.js"],"names":[],"mappings":"AAoBA;;;;;;;;;;;GAWG;AACH;IACC;;;;;;OAMG;IACH,qCAJG;QAAyB,SAAS;QACT,SAAS;QACT,KAAK;KAChC,EAqBA;IAED;;;OAGG;IACH,cAFW,MAAM,QAIhB;IAED;;;OAGG;IACH,wBAFW,MAAM,QAIhB;IAED;;;OAGG;IACH,wBAFW,MAAM,QAIhB;CACD;yBArFwB,mBAAmB"}
1
+ {"version":3,"file":"wave.d.ts","sourceRoot":"","sources":["../../../src/video/effects/wave.js"],"names":[],"mappings":"AAoBA;;;;;;;;;;;GAWG;AACH;IACC;;;;;;OAMG;IACH,sBANW,aAAa,GAAC,cAAc,GAAC,cAAc,YAEnD;QAAyB,SAAS;QACT,SAAS;QACT,KAAK;KAChC,EAqBA;IAED;;;OAGG;IACH,cAFW,MAAM,QAIhB;IAED;;;OAGG;IACH,wBAFW,MAAM,QAIhB;IAED;;;OAGG;IACH,wBAFW,MAAM,QAIhB;CACD;yBArFwB,mBAAmB"}
@@ -447,11 +447,10 @@ declare class Renderer {
447
447
  */
448
448
  getBlendMode(): string;
449
449
  /**
450
- * set the current blend mode.
451
- * Subclasses (CanvasRenderer, WebGLRenderer, WebGPURenderer once it
452
- * lands) implement the actual backend logic.
450
+ * set the current blend mode. Every renderer supports the same set —
451
+ * see {@link CanvasRenderer#setBlendMode} for the list and what each does.
453
452
  * @param {string} [mode="normal"] - blend mode
454
- * @param {boolean} [premultipliedAlpha=true] - whether textures use premultiplied alpha (GPU renderers only)
453
+ * @param {boolean} [premultipliedAlpha=true] - whether textures use premultiplied alpha
455
454
  */
456
455
  setBlendMode(mode?: string): void;
457
456
  /**
@@ -1 +1 @@
1
- {"version":3,"file":"renderer.d.ts","sourceRoot":"","sources":["../../src/video/renderer.js"],"names":[],"mappings":"AAUA;;GAEG;AAEH;;;;;;;;GAQG;AAEH;;;GAGG;AACH;IA2dC;;;;;;;;;;;;OAYG;IACH,2BANW,MAAM,UACN,MAAM,0BACN,OAAO,GAEL,iBAAiB,GAAC,eAAe,CAI7C;IAED;;;;;;;;;;;;OAYG;IACH,wBAFa,iBAAiB,GAAC,eAAe,CAgB7C;IAtgBD;;OAEG;IACH,sBAFW,mBAAmB,EA4N7B;IAzNA;;;;OAIG;IACH,cAFU,kBAAkB,CAS3B;IAED;;;;OAIG;IACH,iBAFU,MAAM,CAEO;IAEvB;;;;OAIG;IACH,oBAFU,MAAM,CAE6C;IAE7D;;;;OAIG;IACH,YAHU,QAAQ,CAGsD;IAExE;;;;OAIG;IACH,gBAFU,OAAO,CAES;IAE1B;;;;OAIG;IACH,aAFU,MAAM,GAAC,SAAS,CAEE;IAE5B;;;;;;OAMG;IACH,cAHU,QAAQ,GAAC,YAAY,GAAC,SAAS,CAGZ;IAE7B;;;;;OAKG;IACH,mBAHU,gBAAgB,GAAC,IAAI,CAGF;IAE7B;;;OAGG;IACH,QAFU,MAAM,CAEU;IAE1B;;;;;;;;;;OAUG;IACH,MAFU,MAAM,CAEK;IAErB;;;;;OAKG;IACH,mBAFU,WAAW,GAAC,SAAS,CAEG;IAElC;;;;;;;;OAQG;IACH,0BAHU,OAAO,CAGoB;IAErC;;;;;;OAMG;IACH,sBAHU,OAAO,CAGgB;IAEjC;;;;;;;OAOG;IACH,oBAHU,OAAO,CAGc;IAE/B;;;;;;;;;;;;;OAaG;IACH,gBAHU,MAAM,GAAC,MAAM,GAAC,IAAI,CAGF;IAE1B;;;;;;;OAOG;IACH,qBAHU,OAAO,CAGe;IAEhC;;;;;OAKG;IACH,iBAFU,KAAK,CAOd;IAED;;;;OAIG;IACH,aAFU,WAAW,CAEe;IAGpC,oBAAiD;IACjD,mBAA+C;IAC/C,4CAAqD;IAErD;;;;;;;;;OASG;IACH,WAHU,MAAM,CAGE;IAElB;;OAEG;IACH,kBAAkB;IAGlB,2BAAsC;IAGtC,iBAAiB;IAEjB;;;;;;;;OAQG;IACH,kBAFU,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,WAAW,GAAC,IAAI,CAEjD;IAE5B;;;;;;;OAOG;IACH,kBAFU,MAAM,CAES;IAU1B,4BANU,MAAM,EAQf;IATD;;OAEG;IACH,wBAFU,MAAM,CAIf;IAoBD,wBAPU,MAAM,EASf;IAhBD;;;;;;;;;OASG;IACH,oBAHU,MAAM,CAKf;IAcD,kBANa,MAAM,EAQlB;IAVD;;;OAGG;IACH,cAFa,MAAM,CAIlB;IAcD,iBANa,MAAM,EAQlB;IAVD;;;OAGG;IACH,aAFa,MAAM,CAIlB;IAMD;;;;;;;;OAQG;IACH,QAFa,OAAO,CAAC,IAAI,CAAC,CAIzB;IAED;;OAEG;IACH,cAAU;IAEV;;OAEG;IACH,cAAU;IAEV;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,wBAPW,MAAM,eACN,QAAQ,QACR,MAAM,cACN,MAAM,QAqBhB;IADA,kBAA0B;IAG3B;;;;;;;;OAQG;IACH,2BAmDC;IAxCA,qCAA2B;IA0C5B;;;;;;;;;;;;;;;;;OAiBG;IAEH,eAJW,IAAI,gBACJ,QAAQ,QAGW;IAE9B;;OAEG;IACH,cAeC;IAED;;;;OAIG;IACH,gBAAY;IAEZ;;;OAGG;IACH,aAFa,iBAAiB,CAI7B;IAED;;;;;;;;;;OAUG;IACH,oBALW,MAAM,UACN,MAAM,0BACN,OAAO,GACL,iBAAiB,GAAC,eAAe,CAI7C;IAgDD;;;OAGG;IACH,cAFa,wBAAwB,GAAC,qBAAqB,GAAC,gBAAgB,CAI3E;IAED;;;;;;;OAOG;IACH,wCAFa,MAAM,CAYlB;IAED;;;;OAIG;IACH,sCAHW,MAAM,GACJ,OAAO,CAgBnB;IAED;;;;;;;OAOG;IACH,4BAJW,UAAU,GACR,OAAO,CAcnB;IAED;;;;;;OAMG;IAEH,0BAJW,UAAU,QAIO;IAE5B;;;;;;;;;;;;OAYG;IAEH,mBATW,YAAY,KACZ,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,UACN,YAAY,cACZ,OAAO,QAG2C;IAE7D;;;;;;;;OAQG;IAEH,gBANW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAGiB;IAElC;;;;OAIG;IACH,0BAAsB;IAEtB;;;;;;;OAOG;IAEH,iBANW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,QAGoB;IAErC;;;OAGG;IACH,uBAAmB;IAEnB;;;;OAIG;IAEH,wBAHW,OAAO,QAGQ;IAE1B;;;OAGG;IACH,gBAFa,MAAM,CAIlB;IAED;;;;;;OAMG;IACH,oBAHW,MAAM,QAKhB;IAED;;;;;;;;;;;;;;;;;;;OAmBG;IAEH,0BANW,QAAQ,CAAC,MAAM,CAAC,YAChB,MAAM,eACN,MAAM,eACN,MAAM,QAqBhB;IAPC,wCAA8B;IAShC;;;;;;;;;;;;;;;;;;;;OAoBG;IAEH,iBAJW,MAAM,QAMhB;IAED;;;;;;;;;;;;OAYG;IACH,qBAHW,MAAM,QACN,IAAI,QA4Bd;IAED;;;;OAIG;IAEH,gBAHW,KAAK,GAAC,MAAM,GAAC,QAAQ,QAK/B;IAED;;;OAGG;IACH,YAFa,KAAK,CAIjB;IAED;;;;;;;OAOG;IACH,yBANW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,QAAQ,CAIpB;IAED;;;;;;;;;OASG;IACH,yBARW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,QAAQ,CAIpB;IAED;;;;;;;;;OASG;IACH,sBARW,MAAM,EAAE,QAsBlB;IAED;;;OAGG;IACH,eAFa,MAAM,EAAE,CAIpB;IAED;;;OAGG;IACH,eAFa,MAAM,CAIlB;IAED;;;;OAIG;IACH,iBAHW,IAAI,GAAC,MAAM,GACT,OAAO,CASnB;IAED;;;;OAIG;IACH,cAHW,MAAM,UACN,MAAM,QAchB;IAED;;;OAGG;IACH,sBAFW,OAAO,QAOjB;IAED;;;;;;;;;;;OAWG;IACH,2BAFa,QAAQ,GAAC,SAAS,CAS9B;IAED;;;;;;OAMG;IACH,wBAFW,MAAM,GAAC,SAAS,GAAC,QAAQ,QAInC;IAED;;;;OAIG;IACH,sBAFW,QAAQ,QAIlB;IAED;;;;OAIG;IACH,cAHW,IAAI,GAAC,SAAS,GAAC,OAAO,GAAC,IAAI,GAAC,OAAO,GAAC,MAAM,SAC1C,OAAO,QAiFjB;IAED;;;OAGG;IACH,YAFW,IAAI,GAAC,SAAS,GAAC,OAAO,GAAC,IAAI,GAAC,OAAO,GAAC,MAAM,QAIpD;IAED;;;;;;OAMG;IACH,UALW,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,SAClD,KAAK,GAAC,MAAM,SACZ,MAAM,GACJ,iBAAiB,GAAC,eAAe,CAyB7C;IAED;;;;;;;OAOG;IAEH,YANW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,QAGe;IAEhC;;;OAGG;IACH,uBAAmB;IAEnB;;;OAGG;IACH,aAAS;IAET;;;;OAIG;IACH,gBAAY;IAEZ;;;;OAIG;IAEH,aAJW,MAAM,KACN,MAAM,QAGC;IAElB;;;OAGG;IAEH,cAHW,MAAM,QAGD;IAEhB;;;;OAIG;IAEH,SAJW,MAAM,KACN,MAAM,QAGH;IAEd;;;;OAIG;IAEH,sBAHW,MAAM,QAGO;IAExB;;;;;;;OAOG;IAEH,YANW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,QAGe;IAEhC;;;;;;;;OAQG;IAEH,cAPW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,SACN,OAAO,QAGsB;IAExC;;;;;;;OAOG;IAEH,eANW,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,QAGS;IAE1B;;;;;;;;OAQG;IAEH,iBAPW,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,SACN,OAAO,QAGgB;IAElC;;;;;;;OAOG;IAEH,mBANW,MAAM,UACN,MAAM,QACN,MAAM,QACN,MAAM,QAGwB;IAEzC;;;;;;;;;;;;;;;;;;OAkBG;IAEH,iBAXW,gBAAgB,GAAC,eAAe,GAAC,gBAAgB,GAAC,iBAAiB,GAAC,WAAW,GAAC,eAAe,GAAC,UAAU,MAC1G,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAGkC;IAEnD;;;;;;OAMG;IACH,gBAAY;IAEZ;;;OAGG;IACH,kBAAc;IAEd;;;;OAIG;IACH,cAHW,KAAK,UACL,MAAM,QAMhB;IAED;;;OAGG;IACH,kBAGC;IAED;;;;;;;;;;;;;;;OAeG;IACH,gBAHW,MAAM,QAgBhB;IAED;;;;;;;OAOG;IACH,cANW,MAAM,YACN,MAAM,gBAOhB;IAED;;;;;;;;OAQG;IACH,qBANW,MAAM,YACN,MAAM,gBAOhB;IAED;;;;;;;OAOG;IACH,iBANW,MAAM,YACN,MAAM,gBAOhB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA4BG;IAEH,yBAfG;QAAiC,MAAM;QAIwC,MAAM;eAAlE,MAAM;eAAK,MAAM;mBAAS,MAAM;oBAAU,MAAM;;KAMnE,GAAU,SAAS,CAOrB;CACD;;;;;+BAr2C8B,sCAAsC;yBAL5C,qBAAqB;kCAQb,sCAAsC;mBAXpD,2BAA2B;sBACxB,oBAAoB;wBAMlB,kBAAkB;yBALjB,qBAAqB;0BAavB,8BAA8B;yBAT5B,eAAe;4BAcf,wBAAwB;+BAJrB,8BAA8B;6BAChC,0BAA0B;0BAC7B,yBAAyB;6BACtB,4BAA4B;0CAEf,wBAAwB"}
1
+ {"version":3,"file":"renderer.d.ts","sourceRoot":"","sources":["../../src/video/renderer.js"],"names":[],"mappings":"AAUA;;GAEG;AAEH;;;;;;;;GAQG;AAEH;;;GAGG;AACH;IA2dC;;;;;;;;;;;;OAYG;IACH,2BANW,MAAM,UACN,MAAM,0BACN,OAAO,GAEL,iBAAiB,GAAC,eAAe,CAI7C;IAED;;;;;;;;;;;;OAYG;IACH,wBAFa,iBAAiB,GAAC,eAAe,CAgB7C;IAtgBD;;OAEG;IACH,sBAFW,mBAAmB,EA4N7B;IAzNA;;;;OAIG;IACH,cAFU,kBAAkB,CAS3B;IAED;;;;OAIG;IACH,iBAFU,MAAM,CAEO;IAEvB;;;;OAIG;IACH,oBAFU,MAAM,CAE6C;IAE7D;;;;OAIG;IACH,YAHU,QAAQ,CAGsD;IAExE;;;;OAIG;IACH,gBAFU,OAAO,CAES;IAE1B;;;;OAIG;IACH,aAFU,MAAM,GAAC,SAAS,CAEE;IAE5B;;;;;;OAMG;IACH,cAHU,QAAQ,GAAC,YAAY,GAAC,SAAS,CAGZ;IAE7B;;;;;OAKG;IACH,mBAHU,gBAAgB,GAAC,IAAI,CAGF;IAE7B;;;OAGG;IACH,QAFU,MAAM,CAEU;IAE1B;;;;;;;;;;OAUG;IACH,MAFU,MAAM,CAEK;IAErB;;;;;OAKG;IACH,mBAFU,WAAW,GAAC,SAAS,CAEG;IAElC;;;;;;;;OAQG;IACH,0BAHU,OAAO,CAGoB;IAErC;;;;;;OAMG;IACH,sBAHU,OAAO,CAGgB;IAEjC;;;;;;;OAOG;IACH,oBAHU,OAAO,CAGc;IAE/B;;;;;;;;;;;;;OAaG;IACH,gBAHU,MAAM,GAAC,MAAM,GAAC,IAAI,CAGF;IAE1B;;;;;;;OAOG;IACH,qBAHU,OAAO,CAGe;IAEhC;;;;;OAKG;IACH,iBAFU,KAAK,CAOd;IAED;;;;OAIG;IACH,aAFU,WAAW,CAEe;IAGpC,oBAAiD;IACjD,mBAA+C;IAC/C,4CAAqD;IAErD;;;;;;;;;OASG;IACH,WAHU,MAAM,CAGE;IAElB;;OAEG;IACH,kBAAkB;IAGlB,2BAAsC;IAGtC,iBAAiB;IAEjB;;;;;;;;OAQG;IACH,kBAFU,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,WAAW,GAAC,IAAI,CAEjD;IAE5B;;;;;;;OAOG;IACH,kBAFU,MAAM,CAES;IAU1B,4BANU,MAAM,EAQf;IATD;;OAEG;IACH,wBAFU,MAAM,CAIf;IAoBD,wBAPU,MAAM,EASf;IAhBD;;;;;;;;;OASG;IACH,oBAHU,MAAM,CAKf;IAcD,kBANa,MAAM,EAQlB;IAVD;;;OAGG;IACH,cAFa,MAAM,CAIlB;IAcD,iBANa,MAAM,EAQlB;IAVD;;;OAGG;IACH,aAFa,MAAM,CAIlB;IAMD;;;;;;;;OAQG;IACH,QAFa,OAAO,CAAC,IAAI,CAAC,CAIzB;IAED;;OAEG;IACH,cAAU;IAEV;;OAEG;IACH,cAAU;IAEV;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,wBAPW,MAAM,eACN,QAAQ,QACR,MAAM,cACN,MAAM,QAqBhB;IADA,kBAA0B;IAG3B;;;;;;;;OAQG;IACH,2BAmDC;IAxCA,qCAA2B;IA0C5B;;;;;;;;;;;;;;;;;OAiBG;IAEH,eAJW,IAAI,gBACJ,QAAQ,QAGW;IAE9B;;OAEG;IACH,cAeC;IAED;;;;OAIG;IACH,gBAAY;IAEZ;;;OAGG;IACH,aAFa,iBAAiB,CAI7B;IAED;;;;;;;;;;OAUG;IACH,oBALW,MAAM,UACN,MAAM,0BACN,OAAO,GACL,iBAAiB,GAAC,eAAe,CAI7C;IAgDD;;;OAGG;IACH,cAFa,wBAAwB,GAAC,qBAAqB,GAAC,gBAAgB,CAI3E;IAED;;;;;;;OAOG;IACH,wCAFa,MAAM,CAYlB;IAED;;;;OAIG;IACH,sCAHW,MAAM,GACJ,OAAO,CAgBnB;IAED;;;;;;;OAOG;IACH,4BAJW,UAAU,GACR,OAAO,CAcnB;IAED;;;;;;OAMG;IAEH,0BAJW,UAAU,QAIO;IAE5B;;;;;;;;;;;;OAYG;IAEH,mBATW,YAAY,KACZ,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,UACN,YAAY,cACZ,OAAO,QAG2C;IAE7D;;;;;;;;OAQG;IAEH,gBANW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAGiB;IAElC;;;;OAIG;IACH,0BAAsB;IAEtB;;;;;;;OAOG;IAEH,iBANW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,QAGoB;IAErC;;;OAGG;IACH,uBAAmB;IAEnB;;;;OAIG;IAEH,wBAHW,OAAO,QAGQ;IAE1B;;;OAGG;IACH,gBAFa,MAAM,CAIlB;IAED;;;;;OAKG;IACH,oBAHW,MAAM,QAKhB;IAED;;;;;;;;;;;;;;;;;;;OAmBG;IAEH,0BANW,QAAQ,CAAC,MAAM,CAAC,YAChB,MAAM,eACN,MAAM,eACN,MAAM,QAqBhB;IAPC,wCAA8B;IAShC;;;;;;;;;;;;;;;;;;;;OAoBG;IAEH,iBAJW,MAAM,QAMhB;IAED;;;;;;;;;;;;OAYG;IACH,qBAHW,MAAM,QACN,IAAI,QA4Bd;IAED;;;;OAIG;IAEH,gBAHW,KAAK,GAAC,MAAM,GAAC,QAAQ,QAK/B;IAED;;;OAGG;IACH,YAFa,KAAK,CAIjB;IAED;;;;;;;OAOG;IACH,yBANW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,QAAQ,CAIpB;IAED;;;;;;;;;OASG;IACH,yBARW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,QAAQ,CAIpB;IAED;;;;;;;;;OASG;IACH,sBARW,MAAM,EAAE,QAsBlB;IAED;;;OAGG;IACH,eAFa,MAAM,EAAE,CAIpB;IAED;;;OAGG;IACH,eAFa,MAAM,CAIlB;IAED;;;;OAIG;IACH,iBAHW,IAAI,GAAC,MAAM,GACT,OAAO,CASnB;IAED;;;;OAIG;IACH,cAHW,MAAM,UACN,MAAM,QAchB;IAED;;;OAGG;IACH,sBAFW,OAAO,QAOjB;IAED;;;;;;;;;;;OAWG;IACH,2BAFa,QAAQ,GAAC,SAAS,CAS9B;IAED;;;;;;OAMG;IACH,wBAFW,MAAM,GAAC,SAAS,GAAC,QAAQ,QAInC;IAED;;;;OAIG;IACH,sBAFW,QAAQ,QAIlB;IAED;;;;OAIG;IACH,cAHW,IAAI,GAAC,SAAS,GAAC,OAAO,GAAC,IAAI,GAAC,OAAO,GAAC,MAAM,SAC1C,OAAO,QAiFjB;IAED;;;OAGG;IACH,YAFW,IAAI,GAAC,SAAS,GAAC,OAAO,GAAC,IAAI,GAAC,OAAO,GAAC,MAAM,QAIpD;IAED;;;;;;OAMG;IACH,UALW,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,SAClD,KAAK,GAAC,MAAM,SACZ,MAAM,GACJ,iBAAiB,GAAC,eAAe,CAyB7C;IAED;;;;;;;OAOG;IAEH,YANW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,QAGe;IAEhC;;;OAGG;IACH,uBAAmB;IAEnB;;;OAGG;IACH,aAAS;IAET;;;;OAIG;IACH,gBAAY;IAEZ;;;;OAIG;IAEH,aAJW,MAAM,KACN,MAAM,QAGC;IAElB;;;OAGG;IAEH,cAHW,MAAM,QAGD;IAEhB;;;;OAIG;IAEH,SAJW,MAAM,KACN,MAAM,QAGH;IAEd;;;;OAIG;IAEH,sBAHW,MAAM,QAGO;IAExB;;;;;;;OAOG;IAEH,YANW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,QAGe;IAEhC;;;;;;;;OAQG;IAEH,cAPW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,SACN,OAAO,QAGsB;IAExC;;;;;;;OAOG;IAEH,eANW,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,QAGS;IAE1B;;;;;;;;OAQG;IAEH,iBAPW,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,SACN,OAAO,QAGgB;IAElC;;;;;;;OAOG;IAEH,mBANW,MAAM,UACN,MAAM,QACN,MAAM,QACN,MAAM,QAGwB;IAEzC;;;;;;;;;;;;;;;;;;OAkBG;IAEH,iBAXW,gBAAgB,GAAC,eAAe,GAAC,gBAAgB,GAAC,iBAAiB,GAAC,WAAW,GAAC,eAAe,GAAC,UAAU,MAC1G,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAGkC;IAEnD;;;;;;OAMG;IACH,gBAAY;IAEZ;;;OAGG;IACH,kBAAc;IAEd;;;;OAIG;IACH,cAHW,KAAK,UACL,MAAM,QAMhB;IAED;;;OAGG;IACH,kBAGC;IAED;;;;;;;;;;;;;;;OAeG;IACH,gBAHW,MAAM,QAgBhB;IAED;;;;;;;OAOG;IACH,cANW,MAAM,YACN,MAAM,gBAOhB;IAED;;;;;;;;OAQG;IACH,qBANW,MAAM,YACN,MAAM,gBAOhB;IAED;;;;;;;OAOG;IACH,iBANW,MAAM,YACN,MAAM,gBAOhB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA4BG;IAEH,yBAfG;QAAiC,MAAM;QAIwC,MAAM;eAAlE,MAAM;eAAK,MAAM;mBAAS,MAAM;oBAAU,MAAM;;KAMnE,GAAU,SAAS,CAOrB;CACD;;;;;+BAp2C8B,sCAAsC;yBAL5C,qBAAqB;kCAQb,sCAAsC;mBAXpD,2BAA2B;sBACxB,oBAAoB;wBAMlB,kBAAkB;yBALjB,qBAAqB;0BAavB,8BAA8B;yBAT5B,eAAe;4BAcf,wBAAwB;+BAJrB,8BAA8B;6BAChC,0BAA0B;0BAC7B,yBAAyB;6BACtB,4BAA4B;0CAEf,wBAAwB"}
@@ -82,6 +82,7 @@ declare class CanvasRenderTarget extends RenderTarget {
82
82
  * @ignore
83
83
  */
84
84
  destroy(renderer?: CanvasRenderer | WebGLRenderer): void;
85
+ #private;
85
86
  }
86
87
  import RenderTarget from "./rendertarget.ts";
87
88
  import type CanvasRenderer from "./../canvas/canvas_renderer.js";
@@ -1 +1 @@
1
- {"version":3,"file":"canvasrendertarget.d.ts","sourceRoot":"","sources":["../../../src/video/rendertarget/canvasrendertarget.js"],"names":[],"mappings":";AA6EA;;;;;;GAMG;AACH;IACC;;;;;;;;;OASG;IACH,mBATW,MAAM,UACN,MAAM,eAEd;QAA4B,OAAO;QACN,WAAW;QACX,eAAe;QACf,kBAAkB;QAClB,SAAS;KACxC,EAoCA;IAhCA;;;;;;;;;;;;;;;;;MAAkE;IASjE,YAA+B;IAUhC,aAA0D;IAGzD;;;;OAIG;IACH,cAHU,MAAM,CAGK;IAOvB;;OAEG;IACH,4CAGC;IAUD;;;OAGG;IACH,sBAFW,OAAO,QAwBjB;IAYD;;;;;;;;OAQG;IACH,gBANW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,GACJ,SAAS,CAUrB;IAoDD;;;;OAIG;IACH,qBAFW,cAAc,GAAC,aAAa,QAyBtC;IAfC,mBAEC;IAeH;;;;OAIG;IACH,mBAHW,cAAc,GAAC,aAAa,QAyCtC;CA2BD;yBAhWwB,mBAAmB;gCAIb,gCAAgC;+BACjC,8BAA8B"}
1
+ {"version":3,"file":"canvasrendertarget.d.ts","sourceRoot":"","sources":["../../../src/video/rendertarget/canvasrendertarget.js"],"names":[],"mappings":";AA6EA;;;;;;GAMG;AACH;IACC;;;;;;;;;OASG;IACH,mBATW,MAAM,UACN,MAAM,eAEd;QAA4B,OAAO;QACN,WAAW;QACX,eAAe;QACf,kBAAkB;QAClB,SAAS;KACxC,EAoCA;IAhCA;;;;;;;;;;;;;;;;;MAAkE;IASjE,YAA+B;IAUhC,aAA0D;IAGzD;;;;OAIG;IACH,cAHU,MAAM,CAGK;IAOvB;;OAEG;IACH,4CAGC;IAUD;;;OAGG;IACH,sBAFW,OAAO,QAwBjB;IAYD;;;;;;;;OAQG;IACH,gBANW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,GACJ,SAAS,CAUrB;IAoDD;;;;OAIG;IACH,qBAFW,cAAc,GAAC,aAAa,QAsBtC;IAWC,mBAEC;IAeH;;;;OAIG;IACH,mBAHW,cAAc,GAAC,aAAa,QAyCtC;;CA2BD;yBAvXwB,mBAAmB;gCAIb,gCAAgC;+BACjC,8BAA8B"}
@@ -129,7 +129,7 @@ export class TextureAtlas extends Texture2d {
129
129
  getAtlas(name?: string): object;
130
130
  /**
131
131
  * return the format of the atlas dictionnary
132
- * @returns {string} will return "texturepacker", or "ShoeBox", or "melonJS", or "Spritesheet (fixed cell size)"
132
+ * @returns {string} will return "texturepacker", "shoebox", "aseprite", "melonJS", or "Spritesheet (fixed cell size)"
133
133
  */
134
134
  getFormat(): string;
135
135
  /**
@@ -1 +1 @@
1
- {"version":3,"file":"batcher.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/batchers/batcher.js"],"names":[],"mappings":"AASA;;;;;;GAMG;AAEH;;;;;;;GAOG;AACH;IAgBC;;;OAGG;IACH,sBAHW,aAAa,YACb,MAAM,EAKhB;IAED;;;;;;;;;;;;;;;;OAgBG;IACH,eAfW,aAAa,YAErB;QAA2B,UAAU,EACrC;YAAoC,IAAI,EAAhC,MAAM;YACsB,IAAI,EAAhC,MAAM;YACsB,IAAI,EAAhC,MAAM;YACuB,UAAU,EAAvC,OAAO;YACqB,MAAM,EAAlC,MAAM;SACd;QAAyB,MAAM,EAC/B;YAAgC,MAAM,EAA9B,MAAM;YACkB,QAAQ,EAAhC,MAAM;SACd;QAA0B,WAAW;QACV,OAAO;QACR,iBAAiB;KAC7C,QA+IA;IAzIA,QAAqB;IAGrB,iCAA2C;IAE3C;;;OAGG;IACH,oCAA8B;IAE9B;;;OAGG;IACH,oCAA8B;IA2X/B;;OAEG;IACH,gBAFW,QAAQ,GAAC,MAAM,EASzB;IAxBD;;;;;;;;;OASG;IACH,YAHU,MAAM,CAKf;IA/WC,iDAAuB;IAGxB;;;;OAIG;IACH,iCAAoB;IAEpB;;;;;OAKG;IACH,2BAAe;IAEf;;;;;OAKG;IACH,+BAAmB;IAEnB;;;OAGG;IACH,0CAAsB;IA4CtB;;;OAGG;IACH,sCAA0E;IAE1E;;;OAGG;IACH,oCAA+C;IAE/C;;;;OAIG;IACH,+CAA0B;IAE1B;;;;OAIG;IACH,iDAAuB;IAgBxB;;;;;;OAMG;IACH,oBAHU,WAAW,CAKpB;IAED;;;;;;;;;;OAUG;IACH,0BAiBC;IAyFD;;;;;;;;OAQG;IACH,2CA0BC;IAxBC,8CAAqC;IA0BvC;;;;;;;;;;;OAWG;IACH,oBAaC;IAED;;;;OAIG;IACH,kBAFW,QAAQ,QAuBlB;IAHE,uCAA4B;IAmB/B;;OAEG;IACH,oBAFW,QAAQ,GAAC,MAAM,EAIzB;IAnBD;;;;;;;;;OASG;IACH,gBAHU,QAAQ,CAKjB;IAmCD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAmCG;IACH,mBAPW,MAAM,GAAC,MAAM,SACb,MAAM,GAAC,YAAY,SACnB,MAAM,GAAC,MAAM,eACb,OAAO,WACP,MAAM,wBA4BhB;IAiJD;;;OAGG;IACH,sBAFW,QAAQ,QAIlB;IAED;;;;OAIG;IACH,oBAFW,MAAM,EAAE,QAOlB;IAED;;;OAGG;IACH,aAFW,MAAM,QAqEhB;;CACD;;wBAvwB6C,sBAAsB;+BAUtC,wBAAwB;8BAC3B,2BAA2B;qBAPjC,gBAAgB;8BASV,uBAAuB;6BAVrB,0BAA0B;8BAJzB,wBAAwB;6BAGzB,oBAAoB;kCAUlB,2BAA2B"}
1
+ {"version":3,"file":"batcher.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/batchers/batcher.js"],"names":[],"mappings":"AASA;;;;;;GAMG;AAEH;;;;;;;GAOG;AACH;IAgBC;;;OAGG;IACH,sBAHW,aAAa,YACb,MAAM,EAKhB;IAED;;;;;;;;;;;;;;;;OAgBG;IACH,eAfW,aAAa,YAErB;QAA2B,UAAU,EACrC;YAAoC,IAAI,EAAhC,MAAM;YACsB,IAAI,EAAhC,MAAM;YACsB,IAAI,EAAhC,MAAM;YACuB,UAAU,EAAvC,OAAO;YACqB,MAAM,EAAlC,MAAM;SACd;QAAyB,MAAM,EAC/B;YAAgC,MAAM,EAA9B,MAAM;YACkB,QAAQ,EAAhC,MAAM;SACd;QAA0B,WAAW;QACV,OAAO;QACR,iBAAiB;KAC7C,QA+IA;IAzIA,QAAqB;IAGrB,iCAA2C;IAE3C;;;OAGG;IACH,oCAA8B;IAE9B;;;OAGG;IACH,oCAA8B;IAoY/B;;OAEG;IACH,gBAFW,QAAQ,GAAC,MAAM,EASzB;IAxBD;;;;;;;;;OASG;IACH,YAHU,MAAM,CAKf;IAxXC,iDAAuB;IAGxB;;;;OAIG;IACH,iCAAoB;IAEpB;;;;;OAKG;IACH,2BAAe;IAEf;;;;;OAKG;IACH,+BAAmB;IAEnB;;;OAGG;IACH,0CAAsB;IA4CtB;;;OAGG;IACH,sCAA0E;IAE1E;;;OAGG;IACH,oCAA+C;IAE/C;;;;OAIG;IACH,+CAA0B;IAE1B;;;;OAIG;IACH,iDAAuB;IAgBxB;;;;;;OAMG;IACH,oBAHU,WAAW,CAKpB;IAED;;;;;;;;;;OAUG;IACH,0BAiBC;IAkGD;;;;;;;;OAQG;IACH,2CA0BC;IAxBC,8CAAqC;IA0BvC;;;;;;;;;;;OAWG;IACH,oBAaC;IAED;;;;OAIG;IACH,kBAFW,QAAQ,QAuBlB;IAHE,uCAA4B;IAmB/B;;OAEG;IACH,oBAFW,QAAQ,GAAC,MAAM,EAIzB;IAnBD;;;;;;;;;OASG;IACH,gBAHU,QAAQ,CAKjB;IAmCD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAmCG;IACH,mBAPW,MAAM,GAAC,MAAM,SACb,MAAM,GAAC,YAAY,SACnB,MAAM,GAAC,MAAM,eACb,OAAO,WACP,MAAM,wBA4BhB;IAiJD;;;OAGG;IACH,sBAFW,QAAQ,QAIlB;IAED;;;;OAIG;IACH,oBAFW,MAAM,EAAE,QAOlB;IAED;;;OAGG;IACH,aAFW,MAAM,QAqEhB;;CACD;;wBAhxB6C,sBAAsB;+BAUtC,wBAAwB;8BAC3B,2BAA2B;qBAPjC,gBAAgB;8BASV,uBAAuB;6BAVrB,0BAA0B;8BAJzB,wBAAwB;6BAGzB,oBAAoB;kCAUlB,2BAA2B"}
@@ -60,11 +60,11 @@ export default class GLShader {
60
60
  * @example
61
61
  * // a dual-backend custom mesh shader: the same object hosts on
62
62
  * // whichever GPU renderer is active (gl is undefined on WebGPU)
63
- * myMesh.shader = new me.GLShader(app.renderer.gl, {
63
+ * myMesh.addPostEffect(new me.GLShader(app.renderer.gl, {
64
64
  * vertex: toonVertexGLSL,
65
65
  * fragment: toonFragmentGLSL,
66
66
  * wgsl: toonModuleWGSL,
67
- * });
67
+ * }));
68
68
  */
69
69
  constructor(gl?: WebGLRenderingContext, vertex: string | object, fragment?: string, precision?: string);
70
70
  /**
@@ -1 +1 @@
1
- {"version":3,"file":"glshader.d.ts","sourceRoot":"","sources":["../../../src/video/webgl/glshader.js"],"names":[],"mappings":"AAYA;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH;IACC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAsCG;IACH,iBAtCW,qBAAqB,UAGrB,MAAM,GAAC,MAAM,aAGb,MAAM,cACN,MAAM,EAiKhB;IArHA;;;OAGG;IACH,IAFU,qBAAqB,CAEnB;IAEZ;;;;;OAKG;IACH,kBAHU,OAAO,CAIwD;IAEzE;;;;;OAKG;IACH,mBAHU,OAAO,CAGuB;IAExC;;;OAGG;IACH,MAFU,MAAM,GAAC,SAAS,CAEV;IAEhB;;;;OAIG;IACH,OAFU,MAAM,GAAC,SAAS,CAER;IAIlB,mBAAqB;IAKrB;;;MAAwD;IAWxD;;;;;;;OAOG;IACH,oBAHU,OAAO,CAGK;IAEtB;;;;;;;;;OASG;IACH,QAHU,OAAO,CAGE;IAEnB;;;;;;;;;;OAUG;IACH,oBAHU,OAAO,CAGK;IAGtB,+BAA2B;IAC3B,oCAA+B;IAC/B,+BAA2B;IAG3B,mBAAwC;IAMtC,sBAAmB;IACnB,iBAAoB;IACpB,qBAAsB;IAgBzB;;;;;;OAMG;IACH,iBA0CC;IAzCA,YAGC;IACD,cAGC;IAoCF;;;;;OAKG;IACH,uBAgBC;IAED;;;;;OAKG;IACH,2BAMC;IAED;;OAEG;IACH,aAMC;IAED;;;;OAIG;IACH,wBAHW,MAAM,GACJ,KAAK,CAcjB;IAED;;;;;;OAMG;IACH,iBALW,MAAM,SACN,MAAM,GAAC,YAAY,QA4C7B;IAED;;;;;;;;;;;;;OAaG;IACH,wBAJW,qBAAqB,cACrB,MAAM,EAAE,UACR,MAAM,QAmBhB;IAED;;;;;;;;;;;;;;;;OAgBG;IACH,SAFa,QAAQ,CA8BpB;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,oBATW,MAAM,QACN,MAAM,oBACN,kBAAkB,EAAE,mBACpB,MAAM,GACJ,MAAM,GAAC,IAAI,CAgFvB;IAED;;;;;OAKG;IACH,gBAkCC;CACD"}
1
+ {"version":3,"file":"glshader.d.ts","sourceRoot":"","sources":["../../../src/video/webgl/glshader.js"],"names":[],"mappings":"AAYA;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH;IACC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAsCG;IACH,iBAtCW,qBAAqB,UAGrB,MAAM,GAAC,MAAM,aAGb,MAAM,cACN,MAAM,EAiKhB;IArHA;;;OAGG;IACH,IAFU,qBAAqB,CAEnB;IAEZ;;;;;OAKG;IACH,kBAHU,OAAO,CAIwD;IAEzE;;;;;OAKG;IACH,mBAHU,OAAO,CAGuB;IAExC;;;OAGG;IACH,MAFU,MAAM,GAAC,SAAS,CAEV;IAEhB;;;;OAIG;IACH,OAFU,MAAM,GAAC,SAAS,CAER;IAIlB,mBAAqB;IAKrB;;;MAAwD;IAWxD;;;;;;;OAOG;IACH,oBAHU,OAAO,CAGK;IAEtB;;;;;;;;;OASG;IACH,QAHU,OAAO,CAGE;IAEnB;;;;;;;;;;OAUG;IACH,oBAHU,OAAO,CAGK;IAGtB,+BAA2B;IAC3B,oCAA+B;IAC/B,+BAA2B;IAG3B,mBAAwC;IAMtC,sBAAmB;IACnB,iBAAoB;IACpB,qBAAsB;IAgBzB;;;;;;OAMG;IACH,iBA0CC;IAzCA,YAGC;IACD,cAGC;IAoCF;;;;;OAKG;IACH,uBAgBC;IAED;;;;;OAKG;IACH,2BAMC;IAED;;OAEG;IACH,aAcC;IAED;;;;OAIG;IACH,wBAHW,MAAM,GACJ,KAAK,CAcjB;IAED;;;;;;OAMG;IACH,iBALW,MAAM,SACN,MAAM,GAAC,YAAY,QA4C7B;IAED;;;;;;;;;;;;;OAaG;IACH,wBAJW,qBAAqB,cACrB,MAAM,EAAE,UACR,MAAM,QAmBhB;IAED;;;;;;;;;;;;;;;;OAgBG;IACH,SAFa,QAAQ,CA8BpB;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,oBATW,MAAM,QACN,MAAM,oBACN,kBAAkB,EAAE,mBACpB,MAAM,GACJ,MAAM,GAAC,IAAI,CAgFvB;IAED;;;;;OAKG;IACH,gBAkCC;CACD"}
@@ -1 +1 @@
1
- {"version":3,"file":"program.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/utils/program.js"],"names":[],"mappings":"AAeA;;;GAGG;AACH,0FA2CC"}
1
+ {"version":3,"file":"program.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/utils/program.js"],"names":[],"mappings":"AAeA;;;GAGG;AACH,0FA8CC"}