melonjs 20.1.1 → 20.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (165) hide show
  1. package/README.md +88 -10
  2. package/build/application/settings.d.ts +4 -2
  3. package/build/application/settings.d.ts.map +1 -1
  4. package/build/audio/audio.d.ts +2 -2
  5. package/build/audio/audio.d.ts.map +1 -1
  6. package/build/audio/backend/buffer.d.ts +26 -0
  7. package/build/audio/backend/buffer.d.ts.map +1 -0
  8. package/build/audio/backend/cache.d.ts +2 -0
  9. package/build/audio/backend/cache.d.ts.map +1 -0
  10. package/build/audio/backend/core.d.ts +24 -0
  11. package/build/audio/backend/core.d.ts.map +1 -0
  12. package/build/audio/backend/engine.d.ts +54 -0
  13. package/build/audio/backend/engine.d.ts.map +1 -0
  14. package/build/audio/backend/sound.d.ts +79 -0
  15. package/build/audio/backend/sound.d.ts.map +1 -0
  16. package/build/audio/backend/spatial.d.ts +191 -0
  17. package/build/audio/backend/spatial.d.ts.map +1 -0
  18. package/build/audio/backend/types.d.ts +97 -0
  19. package/build/audio/backend/types.d.ts.map +1 -0
  20. package/build/audio/backend/voice.d.ts +33 -0
  21. package/build/audio/backend/voice.d.ts.map +1 -0
  22. package/build/audio/playback.d.ts +49 -4
  23. package/build/audio/playback.d.ts.map +1 -1
  24. package/build/audio/{backend.d.ts → state.d.ts} +13 -11
  25. package/build/audio/state.d.ts.map +1 -0
  26. package/build/audio/types.d.ts +93 -1
  27. package/build/audio/types.d.ts.map +1 -1
  28. package/build/camera/camera3d.d.ts +5 -5
  29. package/build/const.d.ts +2 -2
  30. package/build/index.d.ts.map +1 -1
  31. package/build/index.js +10048 -10341
  32. package/build/index.js.map +4 -4
  33. package/build/input/input.d.ts +19 -0
  34. package/build/input/input.d.ts.map +1 -1
  35. package/build/input/pointerevent.d.ts.map +1 -1
  36. package/build/lang/deprecated.d.ts +4 -2
  37. package/build/lang/deprecated.d.ts.map +1 -1
  38. package/build/level/gltf/GLTFScene.d.ts +12 -0
  39. package/build/level/gltf/GLTFScene.d.ts.map +1 -1
  40. package/build/level/tiled/TMXObjectFactory.d.ts.map +1 -1
  41. package/build/loader/loader.d.ts +4 -40
  42. package/build/loader/loader.d.ts.map +1 -1
  43. package/build/loader/parsers/audio.d.ts +31 -0
  44. package/build/loader/parsers/audio.d.ts.map +1 -0
  45. package/build/loader/parsers/shader.d.ts.map +1 -1
  46. package/build/particles/emitter.d.ts +81 -3
  47. package/build/particles/emitter.d.ts.map +1 -1
  48. package/build/particles/particle.d.ts +62 -1
  49. package/build/particles/particle.d.ts.map +1 -1
  50. package/build/particles/settings.d.ts +50 -7
  51. package/build/particles/settings.d.ts.map +1 -1
  52. package/build/physics/adapter.d.ts +3 -3
  53. package/build/physics/builtin/body.d.ts +23 -24
  54. package/build/physics/builtin/body.d.ts.map +1 -1
  55. package/build/physics/builtin/detector.d.ts +1 -1
  56. package/build/plugin/plugin.d.ts +9 -1
  57. package/build/plugin/plugin.d.ts.map +1 -1
  58. package/build/polyfill/index.d.ts +1 -4
  59. package/build/polyfill/index.d.ts.map +1 -1
  60. package/build/renderable/container.d.ts +10 -0
  61. package/build/renderable/container.d.ts.map +1 -1
  62. package/build/renderable/entity/entity.d.ts +10 -0
  63. package/build/renderable/entity/entity.d.ts.map +1 -1
  64. package/build/renderable/mesh.d.ts +16 -0
  65. package/build/renderable/mesh.d.ts.map +1 -1
  66. package/build/renderable/renderable.d.ts +122 -32
  67. package/build/renderable/renderable.d.ts.map +1 -1
  68. package/build/renderable/sprite.d.ts +7 -7
  69. package/build/renderable/sprite.d.ts.map +1 -1
  70. package/build/state/stage.d.ts +4 -2
  71. package/build/state/stage.d.ts.map +1 -1
  72. package/build/system/event.d.ts +1 -1
  73. package/build/system/platform.d.ts +21 -1
  74. package/build/system/platform.d.ts.map +1 -1
  75. package/build/utils/fetchdata.d.ts.map +1 -0
  76. package/build/video/blendmodes.d.ts +107 -0
  77. package/build/video/blendmodes.d.ts.map +1 -0
  78. package/build/video/canvas/canvas_renderer.d.ts +31 -24
  79. package/build/video/canvas/canvas_renderer.d.ts.map +1 -1
  80. package/build/video/effects/blendEffect.d.ts +57 -0
  81. package/build/video/effects/blendEffect.d.ts.map +1 -0
  82. package/build/video/effects/blur.d.ts +4 -4
  83. package/build/video/effects/blur.d.ts.map +1 -1
  84. package/build/video/effects/chromaticAberration.d.ts +5 -5
  85. package/build/video/effects/chromaticAberration.d.ts.map +1 -1
  86. package/build/video/effects/colorMatrix.d.ts +5 -5
  87. package/build/video/effects/colorMatrix.d.ts.map +1 -1
  88. package/build/video/effects/desaturate.d.ts +5 -5
  89. package/build/video/effects/desaturate.d.ts.map +1 -1
  90. package/build/video/effects/dissolve.d.ts +4 -4
  91. package/build/video/effects/dissolve.d.ts.map +1 -1
  92. package/build/video/effects/dropShadow.d.ts +5 -5
  93. package/build/video/effects/dropShadow.d.ts.map +1 -1
  94. package/build/video/effects/flash.d.ts +4 -4
  95. package/build/video/effects/flash.d.ts.map +1 -1
  96. package/build/video/effects/glow.d.ts +5 -5
  97. package/build/video/effects/glow.d.ts.map +1 -1
  98. package/build/video/effects/hologram.d.ts +4 -4
  99. package/build/video/effects/hologram.d.ts.map +1 -1
  100. package/build/video/effects/invert.d.ts +5 -5
  101. package/build/video/effects/invert.d.ts.map +1 -1
  102. package/build/video/effects/outline.d.ts +6 -6
  103. package/build/video/effects/outline.d.ts.map +1 -1
  104. package/build/video/effects/pixelate.d.ts +4 -4
  105. package/build/video/effects/pixelate.d.ts.map +1 -1
  106. package/build/video/effects/radialGradient.d.ts +2 -2
  107. package/build/video/effects/scanline.d.ts +6 -6
  108. package/build/video/effects/scanline.d.ts.map +1 -1
  109. package/build/video/effects/sepia.d.ts +5 -5
  110. package/build/video/effects/sepia.d.ts.map +1 -1
  111. package/build/video/effects/shadereffect.d.ts +12 -10
  112. package/build/video/effects/shadereffect.d.ts.map +1 -1
  113. package/build/video/effects/shine.d.ts +3 -3
  114. package/build/video/effects/shine.d.ts.map +1 -1
  115. package/build/video/effects/tintPulse.d.ts +4 -4
  116. package/build/video/effects/tintPulse.d.ts.map +1 -1
  117. package/build/video/effects/vignette.d.ts +6 -6
  118. package/build/video/effects/vignette.d.ts.map +1 -1
  119. package/build/video/effects/wave.d.ts +4 -4
  120. package/build/video/effects/wave.d.ts.map +1 -1
  121. package/build/video/renderer.d.ts +3 -4
  122. package/build/video/renderer.d.ts.map +1 -1
  123. package/build/video/rendertarget/canvasrendertarget.d.ts +1 -0
  124. package/build/video/rendertarget/canvasrendertarget.d.ts.map +1 -1
  125. package/build/video/texture/atlas.d.ts +1 -1
  126. package/build/video/webgl/batchers/batcher.d.ts.map +1 -1
  127. package/build/video/webgl/glshader.d.ts +2 -2
  128. package/build/video/webgl/glshader.d.ts.map +1 -1
  129. package/build/video/webgl/utils/program.d.ts.map +1 -1
  130. package/build/video/webgl/webgl_renderer.d.ts +117 -29
  131. package/build/video/webgl/webgl_renderer.d.ts.map +1 -1
  132. package/build/video/webgpu/batchers/quad_batcher.d.ts +7 -0
  133. package/build/video/webgpu/batchers/quad_batcher.d.ts.map +1 -1
  134. package/build/video/webgpu/pipeline/cache.d.ts +0 -9
  135. package/build/video/webgpu/pipeline/cache.d.ts.map +1 -1
  136. package/build/video/webgpu/webgpu_renderer.d.ts +101 -6
  137. package/build/video/webgpu/webgpu_renderer.d.ts.map +1 -1
  138. package/package.json +6 -10
  139. package/skills/AGENTS.md +67 -0
  140. package/skills/melonjs/SKILL.md +156 -0
  141. package/skills/melonjs-20-migration/SKILL.md +160 -0
  142. package/skills/melonjs-3d/SKILL.md +226 -0
  143. package/skills/melonjs-3d-assets/SKILL.md +239 -0
  144. package/skills/melonjs-audio/SKILL.md +215 -0
  145. package/skills/melonjs-camera-and-drawing/SKILL.md +171 -0
  146. package/skills/melonjs-deployment/SKILL.md +113 -0
  147. package/skills/melonjs-effects-and-shaders/SKILL.md +177 -0
  148. package/skills/melonjs-events/SKILL.md +159 -0
  149. package/skills/melonjs-getting-started/SKILL.md +183 -0
  150. package/skills/melonjs-input/SKILL.md +166 -0
  151. package/skills/melonjs-lighting/SKILL.md +139 -0
  152. package/skills/melonjs-loading-assets/SKILL.md +157 -0
  153. package/skills/melonjs-particles-and-trails/SKILL.md +136 -0
  154. package/skills/melonjs-performance/SKILL.md +178 -0
  155. package/skills/melonjs-physics/SKILL.md +321 -0
  156. package/skills/melonjs-plugins/SKILL.md +191 -0
  157. package/skills/melonjs-renderables/SKILL.md +214 -0
  158. package/skills/melonjs-renderer-backends/SKILL.md +173 -0
  159. package/skills/melonjs-scenes-and-state/SKILL.md +180 -0
  160. package/skills/melonjs-sprites-and-animation/SKILL.md +173 -0
  161. package/skills/melonjs-tilemaps/SKILL.md +193 -0
  162. package/skills/melonjs-ui-and-text/SKILL.md +175 -0
  163. package/build/audio/backend.d.ts.map +0 -1
  164. package/build/loader/parsers/fetchdata.d.ts.map +0 -1
  165. /package/build/{loader/parsers → utils}/fetchdata.d.ts +0 -0
@@ -3,9 +3,28 @@
3
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  */
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  /**
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  * specify if melonJS should prevent all default browser action on registered events.
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+ *
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+ * Read-only: this is a module binding, so `input.preventDefault = false` cannot
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+ * work — assigning to a module namespace property throws. Use
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+ * {@link input.setPreventDefault} instead.
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  * @default true
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+ * @see input.setPreventDefault
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  */
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  export declare let preventDefault: boolean;
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+ /**
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+ * set whether melonJS should prevent the default browser action on registered
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+ * events. This is the global default; {@link input.bindKey}'s `preventDefault`
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+ * argument overrides it per binding.
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+ *
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+ * Pointer listeners read it when they are registered, so call this before
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+ * creating the {@link Application} for it to apply to the engine's own
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+ * listeners.
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+ * @param value - true to prevent default browser actions (the default)
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+ * @example
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+ * // let the browser handle scrolling, zooming and context menus itself
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+ * me.input.setPreventDefault(false);
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+ */
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+ export declare function setPreventDefault(value: boolean): void;
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  export * from "./gamepad.ts";
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  export * from "./key.ts";
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  export * from "./keyboard.ts";
@@ -1 +1 @@
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@@ -1 +1 @@
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@@ -25,13 +25,15 @@ export class CanvasTexture extends CanvasRenderTarget {
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  * @param {number} width - the desired width of the canvas
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  * @param {number} height - the desired height of the canvas
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  * @param {object} attributes - The attributes to create both the canvas and context
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- * @param {boolean} [attributes.context="2d"] - the context type to be created ("2d", "webgl" — creates a WebGL 2 context)
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+ * @param {string} [attributes.context="2d"] - the context type to be created ("2d", "webgl" — creates a WebGL 2 context, or "webgpu")
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+ * @param {boolean} [attributes.transparent=false] - whether to enable transparency on the canvas
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  * @param {boolean} [attributes.offscreenCanvas=false] - will create an offscreenCanvas if true instead of a standard canvas
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  * @param {boolean} [attributes.willReadFrequently=false] - Indicates whether or not a lot of read-back operations are planned
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  * @param {boolean} [attributes.antiAlias=false] - Whether to enable anti-aliasing, use false (default) for a pixelated effect.
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  */
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  constructor(width: number, height: number, attributes: {
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- context?: boolean | undefined;
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+ context?: string | undefined;
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+ transparent?: boolean | undefined;
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  offscreenCanvas?: boolean | undefined;
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  willReadFrequently?: boolean | undefined;
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  antiAlias?: boolean | undefined;
@@ -1 +1 @@
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@@ -87,12 +87,24 @@ export default class GLTFScene {
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  * at unit intensity and lets the app tune. With this option the
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  * authored ratios survive: e.g. `0.001` maps a 1000-lux sun to 1 while
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  * a half-strength 500-lux fill lands at 0.5.
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+ * @param {boolean} [options.castGroundShadow] - give this scene's meshes a
91
+ * ground shadow ({@link Mesh#castGroundShadow}), overriding the
92
+ * application's setting for this scene in both directions; omit it to
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+ * inherit. As a scene-wide opt-in it skips nodes with no vertical extent —
94
+ * a scene's ground plane is exactly that, and shadowing it with itself
95
+ * smears a blob across the whole floor.
96
+ * @param {number} [options.shadowGroundY] - world Y of the floor those
97
+ * shadows land on ({@link Mesh#shadowGroundY}); omit it and each blob sits
98
+ * at its own object's base at full strength, which is right for a scene
99
+ * whose props already rest on the ground.
90
100
  */
91
101
  addTo(container: Container, options?: {
92
102
  scale?: number | undefined;
93
103
  rightHanded?: boolean | undefined;
94
104
  lights?: boolean | undefined;
95
105
  lightIntensityScale?: number | undefined;
106
+ castGroundShadow?: boolean | undefined;
107
+ shadowGroundY?: number | undefined;
96
108
  }): void;
97
109
  /**
98
110
  * Add the scene's authored lights — directional, point and spot — (plus a soft ambient fill) to
@@ -1 +1 @@
1
- {"version":3,"file":"GLTFScene.d.ts","sourceRoot":"","sources":["../../../src/level/gltf/GLTFScene.js"],"names":[],"mappings":"AA6VA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,oCAJW,aAAa,aACb,MAAM,QAwChB;AA7YD;;;;;;;;;;GAUG;AACH;IACC;;OAEG;IACH,qBAFW,MAAM,EAkBhB;IAfA;;;OAGG;IACH,MAFU,MAAM,CAEG;IACnB;;;OAGG;IACH,QAFU,MAAM,CAEI;IACpB;;;OAGG;IACH,MAFU,MAAM,CAEY;IAG7B;;;;OAIG;IACH,cAFa,MAAM,GAAC,SAAS,CAI5B;IAED;;;;OAIG;IACH,qBAEC;IAED;;;;;;;;;;;;;;;;;;;;;;;;OAwBG;IACH,iBAtBW,SAAS,YAEjB;QAAyB,KAAK;QACJ,WAAW;QAEX,MAAM;QAQP,mBAAmB;KAQ9C,QA4KA;IAED;;;;;;;;;;;;OAYG;IACH,sBANW,SAAS,SACT,MAAM,SACN,MAAM,WACN,MAAM,QAqEhB;IAED;;;;;OAKG;IACH,gBAAY;CACZ;0BAvVyB,oCAAoC"}
1
+ {"version":3,"file":"GLTFScene.d.ts","sourceRoot":"","sources":["../../../src/level/gltf/GLTFScene.js"],"names":[],"mappings":"AAuWA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,oCAJW,aAAa,aACb,MAAM,QAwChB;AAvZD;;;;;;;;;;GAUG;AACH;IACC;;OAEG;IACH,qBAFW,MAAM,EAkBhB;IAfA;;;OAGG;IACH,MAFU,MAAM,CAEG;IACnB;;;OAGG;IACH,QAFU,MAAM,CAEI;IACpB;;;OAGG;IACH,MAFU,MAAM,CAEY;IAG7B;;;;OAIG;IACH,cAFa,MAAM,GAAC,SAAS,CAI5B;IAED;;;;OAIG;IACH,qBAEC;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAkCG;IACH,iBAhCW,SAAS,YAEjB;QAAyB,KAAK;QACJ,WAAW;QAEX,MAAM;QAQP,mBAAmB;QAQlB,gBAAgB;QAMjB,aAAa;KAIxC,QA4KA;IAED;;;;;;;;;;;;OAYG;IACH,sBANW,SAAS,SACT,MAAM,SACN,MAAM,WACN,MAAM,QAqEhB;IAED;;;;;OAKG;IACH,gBAAY;CACZ;0BAjWyB,oCAAoC"}
@@ -1 +1 @@
1
- {"version":3,"file":"TMXObjectFactory.d.ts","sourceRoot":"","sources":["../../../src/level/tiled/TMXObjectFactory.js"],"names":[],"mappings":"AA2BA;;;;;;GAMG;AACH,0CAJW,MAAM,GACJ,OAAO,GAAC,MAAM,EAAE,CAY5B;AAED;;;;;;;;;;;;GAYG;AACH,2CAJW,MAAM,GACJ,MAAM,CAsBlB;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8BG;AACH,iDApBW,MAAM,2BAgChB;AAED;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH,+CAZW,MAAM,+BA6BhB;AAQD;;;;;;;GAOG;AACH,gDAJW,MAAM,+BAWhB;AAoCD;;;;;;;GAOG;AACH,0CALW,MAAM,OACN,UAAU,GACR,UAAU,CAqBtB"}
1
+ {"version":3,"file":"TMXObjectFactory.d.ts","sourceRoot":"","sources":["../../../src/level/tiled/TMXObjectFactory.js"],"names":[],"mappings":"AA2BA;;;;;;GAMG;AACH,0CAJW,MAAM,GACJ,OAAO,GAAC,MAAM,EAAE,CAgB5B;AAED;;;;;;;;;;;;GAYG;AACH,2CAJW,MAAM,GACJ,MAAM,CAsBlB;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8BG;AACH,iDApBW,MAAM,2BAgChB;AAED;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH,+CAZW,MAAM,+BA6BhB;AAQD;;;;;;;GAOG;AACH,gDAJW,MAAM,+BAWhB;AAoCD;;;;;;;GAOG;AACH,0CALW,MAAM,OACN,UAAU,GACR,UAAU,CAqBtB"}
@@ -47,7 +47,7 @@ export function setBaseURL(type: string, url?: string): void;
47
47
  * @typedef {object} Asset
48
48
  * @memberof loader
49
49
  * @property {string} name - name of the asset
50
- * @property {string} type - the type of the asset ("audio"|"binary"|"image"|"json"|"js"|"tmx"|"tmj"|"tsx"|"tsj"|"fontface"|"video"|"aseprite"|"shader"|"obj"|"mtl"|"gltf"|"glb")
50
+ * @property {string} type - the type of the asset ("audio"|"binary"|"image"|"json"|"js"|"tmx"|"tsx"|"fontface"|"video"|"aseprite"|"shader"|"obj"|"mtl"|"gltf"|"glb"). JSON-serialised Tiled maps and tilesets (`.tmj` / `.tsj`) load under `"tmx"` / `"tsx"` — those are file extensions, not asset types.
51
51
  * @property {string|string[]} [src] - path and/or file name of the resource (for audio assets only the path is required).
52
52
  * For image assets, an array of sources can be provided as a fallback chain (e.g. compressed texture formats by priority, with a PNG fallback).
53
53
  * The loader will try each source in order and use the first one that loads successfully.
@@ -410,11 +410,11 @@ export function getGLTF(elt: string): GLTFData | null;
410
410
  * } },
411
411
  * ], () => {
412
412
  * // one shared program — same uniform state for every user
413
- * mySprite.shader = me.loader.getShader("waterRipple");
413
+ * mySprite.addPostEffect(me.loader.getShader("waterRipple"));
414
414
  * // private copy with its own uniforms (caller-owned, shared = false)
415
- * boss.shader = me.loader.getShader("flash").clone();
415
+ * boss.addPostEffect(me.loader.getShader("flash").clone());
416
416
  * // a complete program hosts on a mesh, replacing the built-in shading
417
- * myMesh.shader = me.loader.getShader("toonMesh");
417
+ * myMesh.addPostEffect(me.loader.getShader("toonMesh"));
418
418
  * });
419
419
  */
420
420
  export function getShader(elt: string): ShaderEffect | GLShader | null;
@@ -513,42 +513,6 @@ export let crossOrigin: string;
513
513
  * me.loader.preload(game.resources, () => this.loaded());
514
514
  */
515
515
  export let withCredentials: boolean;
516
- /**
517
- * onload callback
518
- * @default undefined
519
- * @memberof loader
520
- * @type {function}
521
- * @deprecated since 18.2.0 - Use the {@link event.LOADER_COMPLETE} event or the `onloadcb` parameter of {@link loader.preload} instead.
522
- * @example
523
- * // use the LOADER_COMPLETE event instead
524
- * me.event.on(me.event.LOADER_COMPLETE, this.loaded.bind(this));
525
- */
526
- export let onload: Function;
527
- /**
528
- * onProgress callback<br>
529
- * each time a resource is loaded, the loader will fire the specified function,
530
- * giving the actual progress [0 ... 1], as argument, and an object describing the resource loaded
531
- * @default undefined
532
- * @memberof loader
533
- * @type {function}
534
- * @deprecated since 18.2.0 - Use the {@link event.LOADER_PROGRESS} event instead.
535
- * @example
536
- * // use the LOADER_PROGRESS event instead
537
- * me.event.on(me.event.LOADER_PROGRESS, (progress, resource) => this.updateProgress(progress, resource));
538
- */
539
- export let onProgress: Function;
540
- /**
541
- * onError callback<br>
542
- * each time a resource loading is failed, the loader will fire the specified function giving the actual asset as argument.
543
- * @default undefined
544
- * @memberof loader
545
- * @type {function}
546
- * @deprecated since 18.2.0 - Use the {@link event.LOADER_ERROR} event instead.
547
- * @example
548
- * // use the LOADER_ERROR event instead
549
- * me.event.on(me.event.LOADER_ERROR, (resource) => this.loaderError(resource));
550
- */
551
- export let onError: Function;
552
516
  /**
553
517
  * an asset definition to be used with the loader
554
518
  */
@@ -1 +1 @@
1
- {"version":3,"file":"loader.d.ts","sourceRoot":"","sources":["../../src/loader/loader.js"],"names":[],"mappings":"AAuFA;;;GAGG;AACH,mDAEC;AAED;;;;;;;;;;;;;;;;;GAiBG;AACH,oCAdG;IAAyB,WAAW;IACV,OAAO;IACP,eAAe;CACzC,QAqBF;AAED;;;;;;;;;;;;;;GAcG;AACH,iCATW,MAAM,QACN,MAAM,QA6BhB;AAqID;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsDG;AAEH;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,gCAnBW,MAAM,4BA6BhB;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAkDG;AACH,gCAhDW,KAAK,EAAE,2CAEP,OAAO,GACL,OAAO,CAAC,IAAI,CAAC,CAoFzB;AAED;;;;;;;;;;;;;;;IAeI;AACJ,4BAbW,MAAM,QAqChB;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAkCG;AACH,4BAhCW,KAAK,0CAGH,MAAM,GAAC,OAAO,CAAC,IAAI,CAAC,CAqGhC;AAED;;;;;;;GAOG;AACH,8BALW,KAAK,GACH,OAAO,CA6HnB;AAED;;;;;GAKG;AACH,kCAyGC;AAED;;;;;;GAMG;AACH,4BAJW,MAAM,GACJ,MAAM,CAUlB;AAED;;;;;;GAMG;AACH,+BAJW,MAAM,GACJ,MAAM,CAUlB;AAED;;;;;;GAMG;AACH,gCAJW,MAAM,GACJ,gBAAgB,GAAC,eAAe,GAAC,IAAI,CAWjD;AAED;;;;;;GAMG;AACH,6BAJW,MAAM,GACJ,IAAI,CAUhB;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH,4BA3BW,MAAM,GACJ,MAAM,CAiClB;AAED;;;;;;;;;GASG;AAEH;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsCG;AACH,6BAhBW,MAAM,GACJ,QAAQ,GAAC,IAAI,CAqBzB;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8DG;AACH,+BA7BW,MAAM,GACJ,YAAY,GAAC,QAAQ,GAAC,IAAI,CAkCtC;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH,4BA3BW,MAAM,GACJ,MAAM,CAgClB;AAED;;;;;;GAMG;AACH,8BAJW,MAAM,GACJ,gBAAgB,CAU5B;AAED;;;;;;GAMG;AACH,6BAJW,MAAM,GACJ,QAAQ,CAUpB;AAjnCD;;;GAGG;AAGH,2BAAwB;AAExB;;GAEG;AACH;;EAA0B;AAE1B;;;;;;;;;;;;;;;;;GAiBG;AACH,wBAbU,MAAM,CAaO;AAEvB;;;;;;;;;;;;;;;;GAgBG;AACH,4BAbU,OAAO,CAakB;AA8EnC;;;;;;;;;GASG;AACH,4BAAkB;AAElB;;;;;;;;;;;GAWG;AACH,gCAAsB;AAEtB;;;;;;;;;;GAUG;AACH,6BAAmB;;;;oBAgGN,MAAM;;;;;;;;WA0qBL,MAAM,EAAE;;;;aACR,KAAK,CAAC;QAAC,KAAK,EAAE,MAAM,EAAE,CAAC;QAAC,IAAI,CAAC,EAAE,MAAM,CAAC;QAAC,WAAW,CAAC,EAAE;YAAC,IAAI,CAAC,EAAE,MAAM,CAAC;YAAC,WAAW,CAAC,EAAE,MAAM,CAAC;YAAC,KAAK,CAAC,EAAE,MAAM,CAAC;YAAC,IAAI,CAAC,EAAE,MAAM,CAAA;SAAC,CAAC;QAAC,YAAY,CAAC,EAAE,MAAM,CAAA;KAAC,CAAC;;;;YAClJ,MAAM,EAAE;;;;YACR;QAAC,GAAG,EAAE,MAAM,EAAE,CAAC;QAAC,GAAG,EAAE,MAAM,EAAE,CAAA;KAAC;;;;WAC9B,MAAM,EAAE;;;;gBACR,MAAM,EAAE"}
1
+ {"version":3,"file":"loader.d.ts","sourceRoot":"","sources":["../../src/loader/loader.js"],"names":[],"mappings":"AAuFA;;;GAGG;AACH,mDAEC;AAED;;;;;;;;;;;;;;;;;GAiBG;AACH,oCAdG;IAAyB,WAAW;IACV,OAAO;IACP,eAAe;CACzC,QAqBF;AAED;;;;;;;;;;;;;;GAcG;AACH,iCATW,MAAM,QACN,MAAM,QA6BhB;AAkGD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsDG;AAEH;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,gCAnBW,MAAM,4BA6BhB;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAkDG;AACH,gCAhDW,KAAK,EAAE,2CAEP,OAAO,GACL,OAAO,CAAC,IAAI,CAAC,CAoFzB;AAED;;;;;;;;;;;;;;;IAeI;AACJ,4BAbW,MAAM,QAqChB;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAkCG;AACH,4BAhCW,KAAK,0CAGH,MAAM,GAAC,OAAO,CAAC,IAAI,CAAC,CAqGhC;AAED;;;;;;;GAOG;AACH,8BALW,KAAK,GACH,OAAO,CA6HnB;AAED;;;;;GAKG;AACH,kCAyGC;AAED;;;;;;GAMG;AACH,4BAJW,MAAM,GACJ,MAAM,CAUlB;AAED;;;;;;GAMG;AACH,+BAJW,MAAM,GACJ,MAAM,CAUlB;AAED;;;;;;GAMG;AACH,gCAJW,MAAM,GACJ,gBAAgB,GAAC,eAAe,GAAC,IAAI,CAWjD;AAED;;;;;;GAMG;AACH,6BAJW,MAAM,GACJ,IAAI,CAUhB;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH,4BA3BW,MAAM,GACJ,MAAM,CAiClB;AAED;;;;;;;;;GASG;AAEH;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsCG;AACH,6BAhBW,MAAM,GACJ,QAAQ,GAAC,IAAI,CAqBzB;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8DG;AACH,+BA7BW,MAAM,GACJ,YAAY,GAAC,QAAQ,GAAC,IAAI,CAkCtC;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH,4BA3BW,MAAM,GACJ,MAAM,CAgClB;AAED;;;;;;GAMG;AACH,8BAJW,MAAM,GACJ,gBAAgB,CAU5B;AAED;;;;;;GAMG;AACH,6BAJW,MAAM,GACJ,QAAQ,CAUpB;AA9kCD;;;GAGG;AAGH,2BAAwB;AAExB;;GAEG;AACH;;EAA0B;AAE1B;;;;;;;;;;;;;;;;;GAiBG;AACH,wBAbU,MAAM,CAaO;AAEvB;;;;;;;;;;;;;;;;GAgBG;AACH,4BAbU,OAAO,CAakB;;;;oBAgLtB,MAAM;;;;;;;;WA0qBL,MAAM,EAAE;;;;aACR,KAAK,CAAC;QAAC,KAAK,EAAE,MAAM,EAAE,CAAC;QAAC,IAAI,CAAC,EAAE,MAAM,CAAC;QAAC,WAAW,CAAC,EAAE;YAAC,IAAI,CAAC,EAAE,MAAM,CAAC;YAAC,WAAW,CAAC,EAAE,MAAM,CAAC;YAAC,KAAK,CAAC,EAAE,MAAM,CAAC;YAAC,IAAI,CAAC,EAAE,MAAM,CAAA;SAAC,CAAC;QAAC,YAAY,CAAC,EAAE,MAAM,CAAA;KAAC,CAAC;;;;YAClJ,MAAM,EAAE;;;;YACR;QAAC,GAAG,EAAE,MAAM,EAAE,CAAC;QAAC,GAAG,EAAE,MAAM,EAAE,CAAA;KAAC;;;;WAC9B,MAAM,EAAE;;;;gBACR,MAAM,EAAE"}
@@ -0,0 +1,31 @@
1
+ /**
2
+ * parse/preload an Audio file
3
+ *
4
+ * Unlike the other parsers this one delegates rather than doing the work
5
+ * itself: audio assets are owned by the audio module, which decodes them
6
+ * through its own backend and tracks them for playback. Keeping that
7
+ * delegation here means every asset type is registered the same way — from a
8
+ * parser of the same shape in this directory — and the loader never reaches
9
+ * into the audio module directly, so replacing the audio backend cannot ripple
10
+ * into the loader.
11
+ * @param {loader.Asset} data - asset data
12
+ * @param {Function} [onload] - function to be called when the resource is loaded
13
+ * @param {Function} [onerror] - function to be called in case of error
14
+ * @param {Object} [settings] - Additional settings to be passed when loading the asset
15
+ * @returns {number} the amount of corresponding resource parsed/preloaded
16
+ * @ignore
17
+ */
18
+ export function preloadAudio(data: loader.Asset, onload?: Function, onerror?: Function, settings?: Object): number;
19
+ /**
20
+ * unload the given audio asset
21
+ * @param {string} name - asset name
22
+ * @returns {boolean} true if unloaded
23
+ * @ignore
24
+ */
25
+ export function unloadAudio(name: string): boolean;
26
+ /**
27
+ * unload all audio assets
28
+ * @ignore
29
+ */
30
+ export function unloadAllAudio(): void;
31
+ //# sourceMappingURL=audio.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"audio.d.ts","sourceRoot":"","sources":["../../../src/loader/parsers/audio.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;GAgBG;AACH,mCAPW,MAAM,CAAC,KAAK,oDAGZ,MAAM,GACJ,MAAM,CAKlB;AAED;;;;;GAKG;AACH,kCAJW,MAAM,GACJ,OAAO,CAKnB;AAED;;;GAGG;AACH,uCAEC"}
@@ -1 +1 @@
1
- {"version":3,"file":"shader.d.ts","sourceRoot":"","sources":["../../../src/loader/parsers/shader.js"],"names":[],"mappings":"AA6BA;;;;;;;;;;;;;;;GAeG;AACH,2CANW,MAAM,GAAC,MAAM,GAEX,YAAY,GAAC,QAAQ,CAqDjC;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiCG;AACH,oCAPW,MAAM,CAAC,KAAK,oDAGZ,MAAM,GACJ,MAAM,CAgHlB;yBA9OwB,qCAAqC;qBACzC,+BAA+B"}
1
+ {"version":3,"file":"shader.d.ts","sourceRoot":"","sources":["../../../src/loader/parsers/shader.js"],"names":[],"mappings":"AA6BA;;;;;;;;;;;;;;;GAeG;AACH,2CANW,MAAM,GAAC,MAAM,GAEX,YAAY,GAAC,QAAQ,CAqDjC;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiCG;AACH,oCAPW,MAAM,CAAC,KAAK,oDAGZ,MAAM,GACJ,MAAM,CAgHlB;yBA7OwB,qCAAqC;qBACzC,+BAA+B"}
@@ -1,11 +1,56 @@
1
+ import { Matrix3d } from "../math/matrix3d.ts";
1
2
  import Container from "./../renderable/container.js";
3
+ import type CanvasRenderer from "../video/canvas/canvas_renderer.js";
2
4
  import CanvasRenderTarget from "../video/rendertarget/canvasrendertarget.js";
5
+ import type WebGLRenderer from "../video/webgl/webgl_renderer.js";
3
6
  import { type ParticleEmitterSettings } from "./settings.ts";
4
7
  /**
5
8
  * Particle Emitter Object.
9
+ *
10
+ * ### Blend modes
11
+ *
12
+ * An emitter draws no pixels of its own: every {@link Particle} is a
13
+ * renderable in its own right and carries its own blend mode. Assigning
14
+ * `emitter.blendMode` applies the mode to the particles — both the ones
15
+ * already alive and, through {@link ParticleEmitterSettings.blendMode}, the
16
+ * ones emitted afterwards. The change is picked up on the emitter's next
17
+ * `update`, so within the same frame.
18
+ *
19
+ * ```js
20
+ * emitter.blendMode = "overlay"; // live particles AND future ones
21
+ * ```
22
+ *
23
+ * ### Reference space
24
+ *
25
+ * A particle stores a position, and
26
+ * {@link ParticleEmitterSettings.referenceSpace} decides what that position is
27
+ * measured against. By default it is the emitter, so a moving emitter carries
28
+ * its whole cloud along — right for a flame or an aura, wrong for anything
29
+ * emitted and then abandoned. Set it to `"world"` and the position names a
30
+ * place in the level instead, so the emitter moves away and leaves the
31
+ * particles behind; that is a trail. Pass a {@link Container} to measure from
32
+ * something else entirely.
33
+ *
34
+ * Changing it at runtime — by assigning the property or through
35
+ * {@link ParticleEmitter#reset} — re-bases the particles already alive, so the
36
+ * cloud does not jump; only its subsequent motion changes.
37
+ *
38
+ * Two things are worth knowing before reaching for a non-local space. The
39
+ * emitter is treated as always visible while it has live particles, because
40
+ * otherwise a trail would vanish the moment the emitter that made it scrolled
41
+ * off-screen (the particles themselves are still culled individually). And
42
+ * `clipping` or a `backgroundColor` on the emitter would be applied in the
43
+ * emitter's own frame rather than the particles', so neither composes with
44
+ * this.
45
+ *
46
+ * ```js
47
+ * // exhaust that stays where it was emitted
48
+ * const emitter = new ParticleEmitter(x, y, { referenceSpace: "world" });
49
+ * ```
6
50
  * @category Particles
7
51
  */
8
52
  export default class ParticleEmitter extends Container {
53
+ #private;
9
54
  /**
10
55
  * the current (active) emitter settings (with defaults merged in)
11
56
  */
@@ -37,6 +82,19 @@ export default class ParticleEmitter extends Container {
37
82
  * @ignore
38
83
  */
39
84
  _deltaInv: number;
85
+ /**
86
+ * Maps an emitter-local spawn point into the reference frame the particles
87
+ * live in, so a particle is BORN where the emitter is even though its
88
+ * position is thereafter measured from somewhere else. `undefined` in
89
+ * local mode, where the two frames coincide and no mapping is needed.
90
+ *
91
+ * Held per emitter (not a module scratch) because particles read it during
92
+ * their own reset, after `addParticles` has computed it. One matrix per
93
+ * emitter that actually uses a non-local space — emitters are few, unlike
94
+ * particles, which allocate nothing.
95
+ * @ignore
96
+ */
97
+ _spawnMap: Matrix3d | undefined;
40
98
  /**
41
99
  * @param x - x position of the particle emitter
42
100
  * @param y - y position of the particle emitter
@@ -68,11 +126,21 @@ export default class ParticleEmitter extends Container {
68
126
  * app.world.removeChild(emitter);
69
127
  */
70
128
  constructor(x: number, y: number, settings?: Partial<ParticleEmitterSettings>);
129
+ reset(settings?: Partial<ParticleEmitterSettings>): void;
71
130
  /**
72
- * Reset the emitter with particle emitter settings.
73
- * @param settings - object with emitter settings. See {@link ParticleEmitterSettings}
131
+ * What a particle's position is measured against — see
132
+ * {@link ParticleEmitterSettings.referenceSpace}.
133
+ *
134
+ * Assigning this re-bases every particle already alive into the new frame,
135
+ * so nothing jumps: the cloud stays exactly where it is on screen and only
136
+ * its subsequent motion differs. Passing it through
137
+ * {@link ParticleEmitter#reset} does the same.
138
+ * @default "local"
139
+ * @example
140
+ * emitter.referenceSpace = "world"; // start leaving a trail
74
141
  */
75
- reset(settings?: Partial<ParticleEmitterSettings>): void;
142
+ get referenceSpace(): "local" | "world" | Container;
143
+ set referenceSpace(space: "local" | "world" | Container);
76
144
  /**
77
145
  * returns a random point on the x axis within the bounds of this emitter
78
146
  * @returns a random x position within the emitter bounds
@@ -83,6 +151,16 @@ export default class ParticleEmitter extends Container {
83
151
  * @returns a random y position within the emitter bounds
84
152
  */
85
153
  getRandomPointY(): number;
154
+ /**
155
+ * Draw the particles in their reference frame rather than the emitter's.
156
+ *
157
+ * The correction goes in before `super.draw()` because that is where the
158
+ * child walk happens; translations and the correction compose, and in
159
+ * local mode there is no correction and this is the inherited path
160
+ * untouched.
161
+ * @ignore
162
+ */
163
+ draw(renderer: CanvasRenderer | WebGLRenderer, viewport?: Parameters<Container["draw"]>[1]): void;
86
164
  /** @ignore */
87
165
  addParticles(count: number): void;
88
166
  /**
@@ -1 +1 @@
1
- {"version":3,"file":"emitter.d.ts","sourceRoot":"","sources":["../../src/particles/emitter.ts"],"names":[],"mappings":"AACA,OAAO,SAAS,MAAM,8BAA8B,CAAC;AAErD,OAAO,kBAAkB,MAAM,6CAA6C,CAAC;AAE7E,OAA+B,EAC9B,KAAK,uBAAuB,EAC5B,MAAM,eAAe,CAAC;AAmCvB;;;GAGG;AACH,MAAM,CAAC,OAAO,OAAO,eAAgB,SAAQ,SAAS;IACrD;;OAEG;IACH,QAAQ,EAAE,uBAAuB,CAAC;IAElC,cAAc;IACd,OAAO,EAAE,OAAO,CAAC;IAEjB,cAAc;IACd,eAAe,EAAE,MAAM,CAAC;IAExB,cAAc;IACd,cAAc,EAAE,MAAM,CAAC;IAEvB,cAAc;IACd,QAAQ,EAAE,OAAO,CAAC;IAElB,cAAc;IACd,YAAY,EAAE,MAAM,CAAC;IAErB,cAAc;IACd,GAAG,EAAE,MAAM,CAAC;IAEZ,cAAc;IACd,gBAAgB,EAAE,kBAAkB,GAAG,SAAS,CAAC;IAEjD;;;;;OAKG;IACH,WAAW,EAAE,OAAO,CAAC;IAErB;;;;OAIG;IACH,SAAS,EAAE,MAAM,CAAC;IAElB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA6BG;gBAEF,CAAC,EAAE,MAAM,EACT,CAAC,EAAE,MAAM,EACT,QAAQ,GAAE,OAAO,CAAC,uBAAuB,CAAM;IAoChD;;;OAGG;IACM,KAAK,CAAC,QAAQ,GAAE,OAAO,CAAC,uBAAuB,CAAM,GAAG,IAAI;IAqCrE;;;OAGG;IACH,eAAe,IAAI,MAAM;IAIzB;;;OAGG;IACH,eAAe,IAAI,MAAM;IAKzB,cAAc;IACd,YAAY,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI;IAkBjC;;;OAGG;IACH,SAAS,IAAI,OAAO;IAIpB;;;OAGG;IACH,eAAe,CAAC,QAAQ,CAAC,EAAE,MAAM,GAAG,IAAI;IAQxC;;OAEG;IACH,UAAU,IAAI,IAAI;IAIlB;;;OAGG;IACH,cAAc,CAAC,KAAK,CAAC,EAAE,MAAM,GAAG,IAAI;IASpC;;OAEG;IACM,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,OAAO;IA4EpC;;;OAGG;IACM,OAAO,IAAI,IAAI;CAcxB"}
1
+ {"version":3,"file":"emitter.d.ts","sourceRoot":"","sources":["../../src/particles/emitter.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,QAAQ,EAAE,MAAM,qBAAqB,CAAC;AAE/C,OAAO,SAAS,MAAM,8BAA8B,CAAC;AAErD,OAAO,KAAK,cAAc,MAAM,oCAAoC,CAAC;AACrE,OAAO,kBAAkB,MAAM,6CAA6C,CAAC;AAC7E,OAAO,KAAK,aAAa,MAAM,kCAAkC,CAAC;AAElE,OAA+B,EAC9B,KAAK,uBAAuB,EAC5B,MAAM,eAAe,CAAC;AAmDvB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4CG;AACH,MAAM,CAAC,OAAO,OAAO,eAAgB,SAAQ,SAAS;;IACrD;;OAEG;IACH,QAAQ,EAAE,uBAAuB,CAAC;IAElC,cAAc;IACd,OAAO,EAAE,OAAO,CAAC;IAEjB,cAAc;IACd,eAAe,EAAE,MAAM,CAAC;IAExB,cAAc;IACd,cAAc,EAAE,MAAM,CAAC;IAEvB,cAAc;IACd,QAAQ,EAAE,OAAO,CAAC;IAElB,cAAc;IACd,YAAY,EAAE,MAAM,CAAC;IAErB,cAAc;IACd,GAAG,EAAE,MAAM,CAAC;IAEZ,cAAc;IACd,gBAAgB,EAAE,kBAAkB,GAAG,SAAS,CAAC;IASjD;;;;;OAKG;IACH,WAAW,EAAE,OAAO,CAAC;IAErB;;;;OAIG;IACH,SAAS,EAAE,MAAM,CAAC;IAElB;;;;;;;;;;;OAWG;IACH,SAAS,EAAE,QAAQ,GAAG,SAAS,CAAC;IAEhC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA6BG;gBAEF,CAAC,EAAE,MAAM,EACT,CAAC,EAAE,MAAM,EACT,QAAQ,GAAE,OAAO,CAAC,uBAAuB,CAAM;IAoCvC,KAAK,CAAC,QAAQ,GAAE,OAAO,CAAC,uBAAuB,CAAM,GAAG,IAAI;IAoDrE;;;;;;;;;;;OAWG;IACH,IAAI,cAAc,IAAI,OAAO,GAAG,OAAO,GAAG,SAAS,CAElD;IAED,IAAI,cAAc,CAAC,KAAK,EAAE,OAAO,GAAG,OAAO,GAAG,SAAS,EAQtD;IAqHD;;;OAGG;IACH,eAAe,IAAI,MAAM;IAIzB;;;OAGG;IACH,eAAe,IAAI,MAAM;IAIzB;;;;;;;;OAQG;IACM,IAAI,CACZ,QAAQ,EAAE,cAAc,GAAG,aAAa,EACxC,QAAQ,CAAC,EAAE,UAAU,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,GACzC,IAAI;IASP,cAAc;IACd,YAAY,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI;IA2CjC;;;OAGG;IACH,SAAS,IAAI,OAAO;IAIpB;;;OAGG;IACH,eAAe,CAAC,QAAQ,CAAC,EAAE,MAAM,GAAG,IAAI;IAQxC;;OAEG;IACH,UAAU,IAAI,IAAI;IAIlB;;;OAGG;IACH,cAAc,CAAC,KAAK,CAAC,EAAE,MAAM,GAAG,IAAI;IASpC;;OAEG;IACM,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,OAAO;IAiHpC;;;OAGG;IACM,OAAO,IAAI,IAAI;CAmBxB"}
@@ -1,3 +1,4 @@
1
+ import type { Matrix3d } from "../math/matrix3d.ts";
1
2
  import { Vector2d } from "../math/vector2d.ts";
2
3
  import Renderable from "../renderable/renderable.js";
3
4
  import CanvasRenderer from "../video/canvas/canvas_renderer.js";
@@ -8,6 +9,7 @@ import ParticleEmitter from "./emitter.ts";
8
9
  * @category Particles
9
10
  */
10
11
  export default class Particle extends Renderable {
12
+ #private;
11
13
  vel: Vector2d;
12
14
  image: HTMLCanvasElement | HTMLImageElement;
13
15
  life: number;
@@ -18,7 +20,6 @@ export default class Particle extends Renderable {
18
20
  wind: number;
19
21
  followTrajectory: boolean;
20
22
  onlyInViewport: boolean;
21
- accurateBounds: boolean;
22
23
  _deltaInv: number;
23
24
  _halfW: number;
24
25
  _halfH: number;
@@ -28,6 +29,26 @@ export default class Particle extends Renderable {
28
29
  * @param emitter - the particle emitter
29
30
  */
30
31
  constructor(emitter: ParticleEmitter);
32
+ /**
33
+ * Whether the bounds need recomputing before anyone reads them.
34
+ *
35
+ * A `Renderable` refreshes its bounds eagerly, from a callback fired on
36
+ * every `pos` assignment. That is the right trade for a scene object, and
37
+ * the wrong one for a particle: `update()` writes `pos.x` and `pos.y`
38
+ * separately, so the callback fires TWICE per particle per frame, and both
39
+ * runs happen before `currentTransform` is rebuilt — deriving bounds from
40
+ * the previous frame's matrix and then throwing that away. Measured, the
41
+ * redundant pass was about two thirds of the whole particle update loop.
42
+ *
43
+ * So a particle invalidates instead of recomputing, and pays once, on
44
+ * read, for particles something actually looks at.
45
+ *
46
+ * Deliberately not a `#private` field: `updateBounds()` is reached from the
47
+ * base constructor chain (`Polygon.setVertices`) before a subclass's field
48
+ * initializers have run, and writing an undeclared private field throws.
49
+ * @ignore
50
+ */
51
+ _boundsDirty: boolean;
31
52
  /**
32
53
  * @ignore
33
54
  */
@@ -39,6 +60,46 @@ export default class Particle extends Renderable {
39
60
  * @param dt - time since the last update in milliseconds
40
61
  */
41
62
  update(dt: number): boolean;
63
+ /**
64
+ * `autoTransform` is off (see `onResetEvent`), so the base `preDraw` will
65
+ * not apply the matrix — append it here instead, unconjugated. Appending
66
+ * after `super` rather than splicing into it is order-equivalent for a
67
+ * particle specifically: no flip, no mask, and the anchor is zeroed, so
68
+ * nothing the base method emits interacts with this.
69
+ * @ignore
70
+ */
71
+ preDraw(renderer: CanvasRenderer | WebGLRenderer): void;
72
+ /**
73
+ * `currentTransform` already places the particle, so the frame it
74
+ * produces is positioned — only the ancestors' contribution is still
75
+ * missing. The base implementation would add this particle's own `pos` on
76
+ * top of a matrix that already contains it, counting it twice.
77
+ * @ignore
78
+ */
79
+ /**
80
+ * Bounds are recomputed here rather than when `pos` moves, so a particle
81
+ * nothing looks at this frame pays nothing at all.
82
+ *
83
+ * `updateBounds()` deliberately keeps its eager contract — a caller that
84
+ * asks for a recompute, such as {@link Container} aggregating child bounds
85
+ * under `enableChildBoundsUpdate`, still gets fresh values back.
86
+ * @ignore
87
+ */
88
+ getBounds(): Bounds;
89
+ updateBounds(absolute?: boolean): any;
90
+ /**
91
+ * A particle is positioned within its reference frame, which is not
92
+ * necessarily its parent — so summing up the ancestor chain, as the base
93
+ * implementation does, would measure from the wrong place.
94
+ * @ignore
95
+ */
96
+ getAbsolutePosition(): any;
97
+ /**
98
+ * With the placement in `currentTransform` and `autoTransform` off, the
99
+ * base composition would describe a transform this class never applies.
100
+ * @ignore
101
+ */
102
+ getLocalTransform(out: Matrix3d): Matrix3d;
42
103
  /**
43
104
  * @ignore
44
105
  */
@@ -1 +1 @@
1
- {"version":3,"file":"particle.d.ts","sourceRoot":"","sources":["../../src/particles/particle.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,QAAQ,EAAgB,MAAM,qBAAqB,CAAC;AAG7D,OAAO,UAAU,MAAM,6BAA6B,CAAC;AAErD,OAAO,cAAc,MAAM,oCAAoC,CAAC;AAChE,OAAO,aAAa,MAAM,kCAAkC,CAAC;AAC7D,OAAO,eAAe,MAAM,cAAc,CAAC;AAE3C;;;GAGG;AACH,MAAM,CAAC,OAAO,OAAO,QAAS,SAAQ,UAAU;IAC/C,GAAG,EAAE,QAAQ,CAAC;IACd,KAAK,EAAE,iBAAiB,GAAG,gBAAgB,CAAC;IAC5C,IAAI,EAAE,MAAM,CAAC;IACb,SAAS,EAAE,MAAM,CAAC;IAClB,UAAU,EAAE,MAAM,CAAC;IACnB,QAAQ,EAAE,MAAM,CAAC;IACjB,OAAO,EAAE,MAAM,CAAC;IAChB,IAAI,EAAE,MAAM,CAAC;IACb,gBAAgB,EAAE,OAAO,CAAC;IAC1B,cAAc,EAAE,OAAO,CAAC;IACxB,cAAc,EAAE,OAAO,CAAC;IACxB,SAAS,EAAE,MAAM,CAAC;IAClB,MAAM,EAAE,MAAM,CAAC;IACf,MAAM,EAAE,MAAM,CAAC;IACf,MAAM,EAAE,MAAM,CAAC;IACf,KAAK,EAAE,OAAO,CAAC;IAEf;;OAEG;gBACS,OAAO,EAAE,eAAe;IAiBpC;;OAEG;IACH,YAAY,CAAC,OAAO,EAAE,eAAe,EAAE,WAAW,GAAE,OAAe;IAwFnE;;;;;OAKG;IACM,MAAM,CAAC,EAAE,EAAE,MAAM;IA+F1B;;OAEG;IACM,IAAI,CAAC,QAAQ,EAAE,cAAc,GAAG,aAAa;CAMtD;AAED,eAAO,MAAM,YAAY,wEAWxB,CAAC"}
1
+ {"version":3,"file":"particle.d.ts","sourceRoot":"","sources":["../../src/particles/particle.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,qBAAqB,CAAC;AACpD,OAAO,EAAE,QAAQ,EAAgB,MAAM,qBAAqB,CAAC;AAK7D,OAAO,UAAU,MAAM,6BAA6B,CAAC;AAErD,OAAO,cAAc,MAAM,oCAAoC,CAAC;AAChE,OAAO,aAAa,MAAM,kCAAkC,CAAC;AAC7D,OAAO,eAAe,MAAM,cAAc,CAAC;AAS3C;;;GAGG;AACH,MAAM,CAAC,OAAO,OAAO,QAAS,SAAQ,UAAU;;IAC/C,GAAG,EAAE,QAAQ,CAAC;IACd,KAAK,EAAE,iBAAiB,GAAG,gBAAgB,CAAC;IAC5C,IAAI,EAAE,MAAM,CAAC;IACb,SAAS,EAAE,MAAM,CAAC;IAClB,UAAU,EAAE,MAAM,CAAC;IACnB,QAAQ,EAAE,MAAM,CAAC;IACjB,OAAO,EAAE,MAAM,CAAC;IAChB,IAAI,EAAE,MAAM,CAAC;IACb,gBAAgB,EAAE,OAAO,CAAC;IAC1B,cAAc,EAAE,OAAO,CAAC;IACxB,SAAS,EAAE,MAAM,CAAC;IAClB,MAAM,EAAE,MAAM,CAAC;IACf,MAAM,EAAE,MAAM,CAAC;IACf,MAAM,EAAE,MAAM,CAAC;IACf,KAAK,EAAE,OAAO,CAAC;IAEf;;OAEG;gBACS,OAAO,EAAE,eAAe;IAiBpC;;;;;;;;;;;;;;;;;;OAkBG;IACH,YAAY,UAAQ;IAEpB;;OAEG;IACH,YAAY,CAAC,OAAO,EAAE,eAAe,EAAE,WAAW,GAAE,OAAe;IA2HnE;;;;;OAKG;IACM,MAAM,CAAC,EAAE,EAAE,MAAM;IA0G1B;;;;;;;OAOG;IACM,OAAO,CAAC,QAAQ,EAAE,cAAc,GAAG,aAAa;IAOzD;;;;;;OAMG;IACH;;;;;;;;OAQG;IACM,SAAS;IAQT,YAAY,CAAC,QAAQ,UAAO;IAkDrC;;;;;OAKG;IACM,mBAAmB;IAiB5B;;;;OAIG;IACM,iBAAiB,CAAC,GAAG,EAAE,QAAQ;IAIxC;;OAEG;IACM,IAAI,CAAC,QAAQ,EAAE,cAAc,GAAG,aAAa;CAMtD;AAED,eAAO,MAAM,YAAY,wEAWxB,CAAC"}
@@ -1,3 +1,4 @@
1
+ import type Container from "../renderable/container.js";
1
2
  import type ParticleEmitter from "./emitter.ts";
2
3
  /**
3
4
  * Configuration shape for {@link ParticleEmitter}.
@@ -129,9 +130,13 @@ export interface ParticleEmitterSettings {
129
130
  /**
130
131
  * Blend mode applied when rendering particles. If different than "normal",
131
132
  * supersedes the `textureAdditive` setting.
133
+ *
134
+ * Each particle copies this when it is BORN, so changing it here affects
135
+ * particles emitted from that point on. To change the mode of particles
136
+ * already alive as well, assign {@link ParticleEmitter#blendMode} instead —
137
+ * it updates this setting and every live particle together.
132
138
  * @default "normal"
133
- * @see {@link CanvasRenderer#setBlendMode}
134
- * @see {@link WebGLRenderer#setBlendMode}
139
+ * @see {@link CanvasRenderer#setBlendMode} for the full list of modes
135
140
  */
136
141
  blendMode: string;
137
142
  /**
@@ -146,6 +151,40 @@ export interface ParticleEmitterSettings {
146
151
  * @default false
147
152
  */
148
153
  floating: boolean;
154
+ /**
155
+ * What a particle's position is measured against.
156
+ *
157
+ * A particle stores a position, and this decides what that position is
158
+ * relative to. The difference is whether an effect is *attached* to the
159
+ * emitter or *emitted and abandoned* by it.
160
+ *
161
+ * | value | measured from | use |
162
+ * | --- | --- | --- |
163
+ * | `"local"` | the emitter | a flame, an aura, anything welded on |
164
+ * | `"world"` | the container the emitter sits in | trails, smoke, exhaust, dust |
165
+ * | a {@link Container} | that container | a moving frame of reference |
166
+ *
167
+ * With `"local"` a moving emitter drags its whole cloud along, because a
168
+ * particle's stored position never named a place in the level — it meant
169
+ * "this far from my emitter". With `"world"` the position is a place, so
170
+ * the emitter moves away and leaves the particles behind; only newly
171
+ * emitted ones appear at the new location. Passing a `Container` measures
172
+ * from that instead, for the case where the right frame is neither: snow
173
+ * drifting inside a moving carriage travels with the carriage without
174
+ * being welded to the vent that emits it.
175
+ *
176
+ * `"world"` resolves to the emitter's parent container rather than the
177
+ * root, so a level that moves carries its own trails with it. Pass the
178
+ * container explicitly if you want a different one.
179
+ *
180
+ * Changing this at runtime re-bases the particles already alive, so
181
+ * nothing jumps — only their subsequent motion differs.
182
+ * @default "local"
183
+ * @example
184
+ * // exhaust that stays where it was emitted
185
+ * const emitter = new ParticleEmitter(x, y, { referenceSpace: "world" });
186
+ */
187
+ referenceSpace: "local" | "world" | Container;
149
188
  /**
150
189
  * Maximum number of particles launched each tick (stream mode only).
151
190
  * @default 10
@@ -169,12 +208,16 @@ export interface ParticleEmitterSettings {
169
208
  */
170
209
  framesToSkip: number;
171
210
  /**
172
- * When `true`, each particle refreshes its bounding box every frame so the
173
- * hitbox tracks the visual exactly (useful for debug visualization or
174
- * collision queries). When `false` (default), bounds reflect the previous
175
- * frame's transform — sufficient for viewport culling and significantly
176
- * cheaper at high particle counts.
211
+ * No longer has any effect, and kept only so existing configurations keep
212
+ * working.
213
+ *
214
+ * It used to trade hitbox accuracy for speed, because bounds were
215
+ * recomputed eagerly on every position write — twice per particle per
216
+ * frame, from a transform that had not been rebuilt yet. Particles now
217
+ * invalidate on write and recompute once on read, so the bounds a reader
218
+ * gets are always current.
177
219
  * @default false
220
+ * @deprecated since 20.2.0 — bounds are always up to date; remove it
178
221
  */
179
222
  accurateBounds: boolean;
180
223
  /**
@@ -1 +1 @@
1
- {"version":3,"file":"settings.d.ts","sourceRoot":"","sources":["../../src/particles/settings.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,eAAe,MAAM,cAAc,CAAC;AAEhD;;;;;;GAMG;AACH,MAAM,WAAW,uBAAuB;IACvC;;;OAGG;IACH,KAAK,EAAE,MAAM,CAAC;IAEd;;;OAGG;IACH,MAAM,EAAE,MAAM,CAAC;IAEf;;;;;OAKG;IACH,KAAK,EAAE,iBAAiB,GAAG,gBAAgB,GAAG,SAAS,CAAC;IAExD;;;;;OAKG;IACH,WAAW,EAAE,MAAM,CAAC;IAEpB;;;OAGG;IACH,IAAI,EAAE,MAAM,CAAC;IAEb;;;OAGG;IACH,cAAc,EAAE,MAAM,CAAC;IAEvB;;;OAGG;IACH,KAAK,EAAE,MAAM,CAAC;IAEd;;;OAGG;IACH,cAAc,EAAE,MAAM,CAAC;IAEvB;;;;OAIG;IACH,OAAO,EAAE,MAAM,CAAC;IAEhB;;;OAGG;IACH,OAAO,EAAE,MAAM,CAAC;IAEhB;;;OAGG;IACH,KAAK,EAAE,MAAM,CAAC;IAEd;;;OAGG;IACH,cAAc,EAAE,MAAM,CAAC;IAEvB;;;OAGG;IACH,WAAW,EAAE,MAAM,CAAC;IAEpB;;;OAGG;IACH,WAAW,EAAE,MAAM,CAAC;IAEpB;;;OAGG;IACH,aAAa,EAAE,MAAM,CAAC;IAEtB;;;OAGG;IACH,aAAa,EAAE,MAAM,CAAC;IAEtB;;;OAGG;IACH,WAAW,EAAE,MAAM,CAAC;IAEpB;;;OAGG;IACH,WAAW,EAAE,MAAM,CAAC;IAEpB;;;;OAIG;IACH,OAAO,EAAE,MAAM,CAAC;IAEhB;;;OAGG;IACH,IAAI,EAAE,MAAM,CAAC;IAEb;;;;;OAKG;IACH,gBAAgB,EAAE,OAAO,CAAC;IAE1B;;;;OAIG;IACH,eAAe,EAAE,OAAO,CAAC;IAEzB;;;;;;OAMG;IACH,SAAS,EAAE,MAAM,CAAC;IAElB;;;;;OAKG;IACH,cAAc,EAAE,OAAO,CAAC;IAExB;;;OAGG;IACH,QAAQ,EAAE,OAAO,CAAC;IAElB;;;OAGG;IACH,YAAY,EAAE,MAAM,CAAC;IAErB;;;OAGG;IACH,SAAS,EAAE,MAAM,CAAC;IAElB;;;;OAIG;IACH,QAAQ,EAAE,MAAM,CAAC;IAEjB;;;;OAIG;IACH,YAAY,EAAE,MAAM,CAAC;IAErB;;;;;;;OAOG;IACH,cAAc,EAAE,OAAO,CAAC;IAExB;;;;;;OAMG;IACH,qBAAqB,EAAE,OAAO,CAAC;IAE/B;;;;;;;OAOG;IACH,UAAU,EAAE,CAAC,CAAC,IAAI,EAAE,eAAe,KAAK,IAAI,CAAC,GAAG,SAAS,CAAC;CAC1D;AAED;;;GAGG;AACH,QAAA,MAAM,8BAA8B,EAAE,uBAiCrC,CAAC;AAEF,eAAe,8BAA8B,CAAC"}
1
+ {"version":3,"file":"settings.d.ts","sourceRoot":"","sources":["../../src/particles/settings.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,SAAS,MAAM,4BAA4B,CAAC;AACxD,OAAO,KAAK,eAAe,MAAM,cAAc,CAAC;AAEhD;;;;;;GAMG;AACH,MAAM,WAAW,uBAAuB;IACvC;;;OAGG;IACH,KAAK,EAAE,MAAM,CAAC;IAEd;;;OAGG;IACH,MAAM,EAAE,MAAM,CAAC;IAEf;;;;;OAKG;IACH,KAAK,EAAE,iBAAiB,GAAG,gBAAgB,GAAG,SAAS,CAAC;IAExD;;;;;OAKG;IACH,WAAW,EAAE,MAAM,CAAC;IAEpB;;;OAGG;IACH,IAAI,EAAE,MAAM,CAAC;IAEb;;;OAGG;IACH,cAAc,EAAE,MAAM,CAAC;IAEvB;;;OAGG;IACH,KAAK,EAAE,MAAM,CAAC;IAEd;;;OAGG;IACH,cAAc,EAAE,MAAM,CAAC;IAEvB;;;;OAIG;IACH,OAAO,EAAE,MAAM,CAAC;IAEhB;;;OAGG;IACH,OAAO,EAAE,MAAM,CAAC;IAEhB;;;OAGG;IACH,KAAK,EAAE,MAAM,CAAC;IAEd;;;OAGG;IACH,cAAc,EAAE,MAAM,CAAC;IAEvB;;;OAGG;IACH,WAAW,EAAE,MAAM,CAAC;IAEpB;;;OAGG;IACH,WAAW,EAAE,MAAM,CAAC;IAEpB;;;OAGG;IACH,aAAa,EAAE,MAAM,CAAC;IAEtB;;;OAGG;IACH,aAAa,EAAE,MAAM,CAAC;IAEtB;;;OAGG;IACH,WAAW,EAAE,MAAM,CAAC;IAEpB;;;OAGG;IACH,WAAW,EAAE,MAAM,CAAC;IAEpB;;;;OAIG;IACH,OAAO,EAAE,MAAM,CAAC;IAEhB;;;OAGG;IACH,IAAI,EAAE,MAAM,CAAC;IAEb;;;;;OAKG;IACH,gBAAgB,EAAE,OAAO,CAAC;IAE1B;;;;OAIG;IACH,eAAe,EAAE,OAAO,CAAC;IAEzB;;;;;;;;;;OAUG;IACH,SAAS,EAAE,MAAM,CAAC;IAElB;;;;;OAKG;IACH,cAAc,EAAE,OAAO,CAAC;IAExB;;;OAGG;IACH,QAAQ,EAAE,OAAO,CAAC;IAElB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAgCG;IACH,cAAc,EAAE,OAAO,GAAG,OAAO,GAAG,SAAS,CAAC;IAE9C;;;OAGG;IACH,YAAY,EAAE,MAAM,CAAC;IAErB;;;OAGG;IACH,SAAS,EAAE,MAAM,CAAC;IAElB;;;;OAIG;IACH,QAAQ,EAAE,MAAM,CAAC;IAEjB;;;;OAIG;IACH,YAAY,EAAE,MAAM,CAAC;IAErB;;;;;;;;;;;OAWG;IACH,cAAc,EAAE,OAAO,CAAC;IAExB;;;;;;OAMG;IACH,qBAAqB,EAAE,OAAO,CAAC;IAE/B;;;;;;;OAOG;IACH,UAAU,EAAE,CAAC,CAAC,IAAI,EAAE,eAAe,KAAK,IAAI,CAAC,GAAG,SAAS,CAAC;CAC1D;AAED;;;GAGG;AACH,QAAA,MAAM,8BAA8B,EAAE,uBAkCrC,CAAC;AAEF,eAAe,8BAA8B,CAAC"}
@@ -158,13 +158,13 @@ export interface CollisionResponse {
158
158
  */
159
159
  pair?: unknown;
160
160
  /**
161
- * @deprecated Use `depth`. Built-in SAT legacy field; kept on modern
161
+ * @deprecated since 19.5.0 - Use `depth`. Built-in SAT legacy field; kept on modern
162
162
  * handler dispatches for migration. `undefined` under
163
163
  * `@melonjs/matter-adapter`.
164
164
  */
165
165
  overlap?: number;
166
166
  /**
167
- * @deprecated Use `normal`. Built-in SAT legacy field; flipped per
167
+ * @deprecated since 19.5.0 - Use `normal`. Built-in SAT legacy field; flipped per
168
168
  * receiver so the sign convention aligns with `normal` on the modern
169
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  * dispatch. `undefined` under `@melonjs/matter-adapter`.
170
170
  */
@@ -173,7 +173,7 @@ export interface CollisionResponse {
173
173
  y: number;
174
174
  };
175
175
  /**
176
- * @deprecated Built-in SAT legacy field, equal to `normal × depth`.
176
+ * @deprecated since 19.5.0 - Built-in SAT legacy field, equal to `normal × depth`.
177
177
  * Flipped per receiver. `undefined` under `@melonjs/matter-adapter`.
178
178
  */
179
179
  overlapV?: {