melonjs 20.1.1 → 20.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +88 -10
- package/build/application/settings.d.ts +4 -2
- package/build/application/settings.d.ts.map +1 -1
- package/build/audio/audio.d.ts +2 -2
- package/build/audio/audio.d.ts.map +1 -1
- package/build/audio/backend/buffer.d.ts +26 -0
- package/build/audio/backend/buffer.d.ts.map +1 -0
- package/build/audio/backend/cache.d.ts +2 -0
- package/build/audio/backend/cache.d.ts.map +1 -0
- package/build/audio/backend/core.d.ts +24 -0
- package/build/audio/backend/core.d.ts.map +1 -0
- package/build/audio/backend/engine.d.ts +54 -0
- package/build/audio/backend/engine.d.ts.map +1 -0
- package/build/audio/backend/sound.d.ts +79 -0
- package/build/audio/backend/sound.d.ts.map +1 -0
- package/build/audio/backend/spatial.d.ts +191 -0
- package/build/audio/backend/spatial.d.ts.map +1 -0
- package/build/audio/backend/types.d.ts +97 -0
- package/build/audio/backend/types.d.ts.map +1 -0
- package/build/audio/backend/voice.d.ts +33 -0
- package/build/audio/backend/voice.d.ts.map +1 -0
- package/build/audio/playback.d.ts +49 -4
- package/build/audio/playback.d.ts.map +1 -1
- package/build/audio/{backend.d.ts → state.d.ts} +13 -11
- package/build/audio/state.d.ts.map +1 -0
- package/build/audio/types.d.ts +93 -1
- package/build/audio/types.d.ts.map +1 -1
- package/build/camera/camera3d.d.ts +5 -5
- package/build/const.d.ts +2 -2
- package/build/index.d.ts.map +1 -1
- package/build/index.js +10048 -10341
- package/build/index.js.map +4 -4
- package/build/input/input.d.ts +19 -0
- package/build/input/input.d.ts.map +1 -1
- package/build/input/pointerevent.d.ts.map +1 -1
- package/build/lang/deprecated.d.ts +4 -2
- package/build/lang/deprecated.d.ts.map +1 -1
- package/build/level/gltf/GLTFScene.d.ts +12 -0
- package/build/level/gltf/GLTFScene.d.ts.map +1 -1
- package/build/level/tiled/TMXObjectFactory.d.ts.map +1 -1
- package/build/loader/loader.d.ts +4 -40
- package/build/loader/loader.d.ts.map +1 -1
- package/build/loader/parsers/audio.d.ts +31 -0
- package/build/loader/parsers/audio.d.ts.map +1 -0
- package/build/loader/parsers/shader.d.ts.map +1 -1
- package/build/particles/emitter.d.ts +81 -3
- package/build/particles/emitter.d.ts.map +1 -1
- package/build/particles/particle.d.ts +62 -1
- package/build/particles/particle.d.ts.map +1 -1
- package/build/particles/settings.d.ts +50 -7
- package/build/particles/settings.d.ts.map +1 -1
- package/build/physics/adapter.d.ts +3 -3
- package/build/physics/builtin/body.d.ts +23 -24
- package/build/physics/builtin/body.d.ts.map +1 -1
- package/build/physics/builtin/detector.d.ts +1 -1
- package/build/plugin/plugin.d.ts +9 -1
- package/build/plugin/plugin.d.ts.map +1 -1
- package/build/polyfill/index.d.ts +1 -4
- package/build/polyfill/index.d.ts.map +1 -1
- package/build/renderable/container.d.ts +10 -0
- package/build/renderable/container.d.ts.map +1 -1
- package/build/renderable/entity/entity.d.ts +10 -0
- package/build/renderable/entity/entity.d.ts.map +1 -1
- package/build/renderable/mesh.d.ts +16 -0
- package/build/renderable/mesh.d.ts.map +1 -1
- package/build/renderable/renderable.d.ts +122 -32
- package/build/renderable/renderable.d.ts.map +1 -1
- package/build/renderable/sprite.d.ts +7 -7
- package/build/renderable/sprite.d.ts.map +1 -1
- package/build/state/stage.d.ts +4 -2
- package/build/state/stage.d.ts.map +1 -1
- package/build/system/event.d.ts +1 -1
- package/build/system/platform.d.ts +21 -1
- package/build/system/platform.d.ts.map +1 -1
- package/build/utils/fetchdata.d.ts.map +1 -0
- package/build/video/blendmodes.d.ts +107 -0
- package/build/video/blendmodes.d.ts.map +1 -0
- package/build/video/canvas/canvas_renderer.d.ts +31 -24
- package/build/video/canvas/canvas_renderer.d.ts.map +1 -1
- package/build/video/effects/blendEffect.d.ts +57 -0
- package/build/video/effects/blendEffect.d.ts.map +1 -0
- package/build/video/effects/blur.d.ts +4 -4
- package/build/video/effects/blur.d.ts.map +1 -1
- package/build/video/effects/chromaticAberration.d.ts +5 -5
- package/build/video/effects/chromaticAberration.d.ts.map +1 -1
- package/build/video/effects/colorMatrix.d.ts +5 -5
- package/build/video/effects/colorMatrix.d.ts.map +1 -1
- package/build/video/effects/desaturate.d.ts +5 -5
- package/build/video/effects/desaturate.d.ts.map +1 -1
- package/build/video/effects/dissolve.d.ts +4 -4
- package/build/video/effects/dissolve.d.ts.map +1 -1
- package/build/video/effects/dropShadow.d.ts +5 -5
- package/build/video/effects/dropShadow.d.ts.map +1 -1
- package/build/video/effects/flash.d.ts +4 -4
- package/build/video/effects/flash.d.ts.map +1 -1
- package/build/video/effects/glow.d.ts +5 -5
- package/build/video/effects/glow.d.ts.map +1 -1
- package/build/video/effects/hologram.d.ts +4 -4
- package/build/video/effects/hologram.d.ts.map +1 -1
- package/build/video/effects/invert.d.ts +5 -5
- package/build/video/effects/invert.d.ts.map +1 -1
- package/build/video/effects/outline.d.ts +6 -6
- package/build/video/effects/outline.d.ts.map +1 -1
- package/build/video/effects/pixelate.d.ts +4 -4
- package/build/video/effects/pixelate.d.ts.map +1 -1
- package/build/video/effects/radialGradient.d.ts +2 -2
- package/build/video/effects/scanline.d.ts +6 -6
- package/build/video/effects/scanline.d.ts.map +1 -1
- package/build/video/effects/sepia.d.ts +5 -5
- package/build/video/effects/sepia.d.ts.map +1 -1
- package/build/video/effects/shadereffect.d.ts +12 -10
- package/build/video/effects/shadereffect.d.ts.map +1 -1
- package/build/video/effects/shine.d.ts +3 -3
- package/build/video/effects/shine.d.ts.map +1 -1
- package/build/video/effects/tintPulse.d.ts +4 -4
- package/build/video/effects/tintPulse.d.ts.map +1 -1
- package/build/video/effects/vignette.d.ts +6 -6
- package/build/video/effects/vignette.d.ts.map +1 -1
- package/build/video/effects/wave.d.ts +4 -4
- package/build/video/effects/wave.d.ts.map +1 -1
- package/build/video/renderer.d.ts +3 -4
- package/build/video/renderer.d.ts.map +1 -1
- package/build/video/rendertarget/canvasrendertarget.d.ts +1 -0
- package/build/video/rendertarget/canvasrendertarget.d.ts.map +1 -1
- package/build/video/texture/atlas.d.ts +1 -1
- package/build/video/webgl/batchers/batcher.d.ts.map +1 -1
- package/build/video/webgl/glshader.d.ts +2 -2
- package/build/video/webgl/glshader.d.ts.map +1 -1
- package/build/video/webgl/utils/program.d.ts.map +1 -1
- package/build/video/webgl/webgl_renderer.d.ts +117 -29
- package/build/video/webgl/webgl_renderer.d.ts.map +1 -1
- package/build/video/webgpu/batchers/quad_batcher.d.ts +7 -0
- package/build/video/webgpu/batchers/quad_batcher.d.ts.map +1 -1
- package/build/video/webgpu/pipeline/cache.d.ts +0 -9
- package/build/video/webgpu/pipeline/cache.d.ts.map +1 -1
- package/build/video/webgpu/webgpu_renderer.d.ts +101 -6
- package/build/video/webgpu/webgpu_renderer.d.ts.map +1 -1
- package/package.json +6 -10
- package/skills/AGENTS.md +67 -0
- package/skills/melonjs/SKILL.md +156 -0
- package/skills/melonjs-20-migration/SKILL.md +160 -0
- package/skills/melonjs-3d/SKILL.md +226 -0
- package/skills/melonjs-3d-assets/SKILL.md +239 -0
- package/skills/melonjs-audio/SKILL.md +215 -0
- package/skills/melonjs-camera-and-drawing/SKILL.md +171 -0
- package/skills/melonjs-deployment/SKILL.md +113 -0
- package/skills/melonjs-effects-and-shaders/SKILL.md +177 -0
- package/skills/melonjs-events/SKILL.md +159 -0
- package/skills/melonjs-getting-started/SKILL.md +183 -0
- package/skills/melonjs-input/SKILL.md +166 -0
- package/skills/melonjs-lighting/SKILL.md +139 -0
- package/skills/melonjs-loading-assets/SKILL.md +157 -0
- package/skills/melonjs-particles-and-trails/SKILL.md +136 -0
- package/skills/melonjs-performance/SKILL.md +178 -0
- package/skills/melonjs-physics/SKILL.md +321 -0
- package/skills/melonjs-plugins/SKILL.md +191 -0
- package/skills/melonjs-renderables/SKILL.md +214 -0
- package/skills/melonjs-renderer-backends/SKILL.md +173 -0
- package/skills/melonjs-scenes-and-state/SKILL.md +180 -0
- package/skills/melonjs-sprites-and-animation/SKILL.md +173 -0
- package/skills/melonjs-tilemaps/SKILL.md +193 -0
- package/skills/melonjs-ui-and-text/SKILL.md +175 -0
- package/build/audio/backend.d.ts.map +0 -1
- package/build/loader/parsers/fetchdata.d.ts.map +0 -1
- /package/build/{loader/parsers → utils}/fetchdata.d.ts +0 -0
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@@ -464,6 +464,26 @@ export default class Body {
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* @param {boolean} [isSensor=true]
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*/
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setSensor(isSensor?: boolean): void;
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/**
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* Give a stored shape its per-shape collision settings, carrying them over
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* from the source object when `addShape` converted it (a `Rect` and a
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* `Bounds` both become a `Polygon`, so anything set on the original would
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* otherwise be dropped on the floor).
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*
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* Every field is written explicitly, including the defaults. That is not
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* tidiness: converted shapes come from `polygonPool`, whose reset restores
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* only position and vertices — a recycled instance would otherwise arrive
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* still carrying the previous owner's `isTrigger` or mask and quietly
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* change how an unrelated body collides.
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*
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* Idempotent, because `removeShape` re-adds every surviving shape through
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* `addShape` and must not disturb their settings.
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* @param {object} stored - the shape as held in `this.shapes`
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* @param {object} [source] - the object passed to `addShape`; omitted when
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* the shape was built here from a pool and has no user-supplied original
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* @private
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*/
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private _initShapeCollision;
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/**
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* add a collision shape to this body <br>
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* (note: me.Rect objects will be converted to me.Polygon before being added)
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* // add a shape from a JSON object
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* this.body.addShape(me.loader.getJSON("shapesdef").banana);
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*/
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* Give a stored shape its per-shape collision settings, carrying them over
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* from the source object when `addShape` converted it (a `Rect` and a
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* `Bounds` both become a `Polygon`, so anything set on the original would
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* otherwise be dropped on the floor).
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*
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* Every field is written explicitly, including the defaults. That is not
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* only position and vertices — a recycled instance would otherwise arrive
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* still carrying the previous owner's `isTrigger` or mask and quietly
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* change how an unrelated body collides.
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*
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* `addShape` and must not disturb their settings.
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* @param {object} stored - the shape as held in `this.shapes`
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*/
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private _initShapeCollision;
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addShape(shape: any): number;
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addShape(shape: Rect | Polygon | Line | Ellipse | Point | Point[] | Bounds | object): number;
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/**
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* parent renderable is to compute new values of the Body.vel property then add them to
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* the parent.pos value thus changing the position by the amount of Body.vel each time the
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* update call is made. <br>
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* Updates to Body.vel are bounded by {@link Body#maxVel}, which defaults to `<490,490>` <br>
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* At this time a call to Body.Update does not call the onBodyUpdate callback that is listed in the constructor arguments.
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* @param {number} dt - time since the last update in milliseconds.
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*/
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protected update(): boolean;
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import { Ellipse } from "../../geometries/ellipse.ts";
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import { Point } from "../../geometries/point.ts";
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import { Vector2d } from "../../math/vector2d.ts";
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import { Rect } from "../../geometries/rectangle.ts";
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import { Box3d } from "../../geometries/box3d.ts";
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import { Rect } from "../../geometries/rectangle.ts";
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//# sourceMappingURL=body.d.ts.map
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{"version":3,"file":"body.d.ts","sourceRoot":"","sources":["../../../src/physics/builtin/body.js"],"names":[],"mappings":"AA+BA;;;;GAIG;AACH;IACC;;;;OAIG;IACH,sBAJW,UAAU,GAAC,SAAS,GAAC,MAAM,GAAC,MAAM,GAAC,eAAe,WAClD,IAAI,GAAC,IAAI,EAAE,GAAC,OAAO,GAAC,OAAO,EAAE,GAAC,IAAI,GAAC,IAAI,EAAE,GAAC,OAAO,GAAC,OAAO,EAAE,GAAC,KAAK,GAAC,KAAK,EAAE,GAAC,MAAM,GAAC,MAAM,EAAE,GAAC,MAAM,2BAkW1G;IA9VA;;;;;;OAMG;IACH,iBAHU,UAAU,GAAC,SAAS,GAAC,MAAM,GAAC,MAAM,GAAC,eAAe,CAGpC;IAGvB;;;;OAIG;IACH,eAFU,MAAM,CAEc;IAI9B;;;;;;;;OAQG;IACH,QAFU,CAAC,OAAO,GAAC,IAAI,GAAC,OAAO,GAAC,KAAK,CAAC,EAAE,CAExB;IAGjB;;;;;;;OAOG;IACH,eAJU,MAAM,CAI+B;IAE/C;;;;;;;;;OASG;IACH,sBAPU,MAAM,CAOiC;IAGhD;;;;;;;OAOG;IACH,YAHU,QAAQ,CAGW;IAK7B;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,cAlBU,QAAQ,CAkBa;IAK/B;;;;;OAKG;IACH,iBAHU,QAAQ,CAGgB;IAInC;;;;;;OAMG;IACH,eAHU,MAAM,CAGD;IAEf;;;;;OAKG;IACH,aAHU,MAAM,CAGH;IAEb;;;;;;;;;;;;;OAaG;IACH,cANU,MAAM,CAMF;IAEd;;;;;;;;;;OAUG;IACH,wBANU,MAAM,CAMQ;IAExB;;;;;;;;;;;;;;;OAeG;IACH,oBAPU,MAAM,CAOI;IAEpB;;;;;;;;;;;;;;;OAeG;IACH,sBAPU,MAAM,CAOM;IAGrB;;;;;OAKG;IACH,eAHU,QAAQ,CAGc;IAKjC;;;;;;;;;;;;;;;;;;OAkBG;IACH,aALU,MAAM,CAKH;IAEb;;;;;;OAMG;IACH,eAJU,MAAM,CAID;IAEf;;;;;;OAMG;IACH,kBAJU,MAAM,CAIE;IAElB;;;;;;OAMG;IACH,gBAJU,MAAM,CAIE;IAElB;;;;;;;;OAQG;IAIH,0BANU,OAAO,CAQf;IAEF;;;;;;;OAOG;IACH,0BAHU,OAAO,CAGI;IAErB;;;;;;;;;OASG;IACH,iBAHU,OAAO,CAGI;IAErB;;;;;;OAMG;IACH,qBAHU,MAAM,CAGO;IAEvB;;;;;;;;;;;;;;OAcG;IACH,sBAXU,OAAO,CAWS;IAE1B;;;;;;;;OAQG;IACH,yBAHU,OAAO,CAGG;IAEpB;;;;;;;OAOG;IACH,yBAHU,OAAO,CAGG;IAGnB,mCAAgC;IAoBlC;;;;OAIG;IACH,qBAFW,OAAO,QAIjB;IAED;;;;;;OAMG;IACH,eAHW,MAAM,KACN,MAAM,QAIhB;IAED;;;;;OAKG;IACH,kBAJW,QAAQ,GAEN,QAAQ,CAIpB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA+BG;IACH,cAzBW,MAAM,KACN,MAAM,WACN,MAAM,WAON,MAAM,QAkChB;IAED;;;;;;;;;;;;;;;;OAgBG;IACH,oBAXW,MAAM,QAehB;IAED;;;;;;;;;OASG;IACH,0BALW,MAAM,QAOhB;IAED;;;;;;;;OAQG;IACH,sBAPa,MAAM,CASlB;IAED;;;;;;;;;;;OAWG;IACH,cAPW,MAAM,QAgBhB;IAED;;;OAGG;IACH,YAFa,MAAM,CAIlB;IAED;;;;;;OAMG;IACH,4BAoBC;IAED;;;;;;;;;;;OAWG;IACH,gBAHW,MAAM,KACN,MAAM,QAMhB;IAED;;;;;;;OAOG;IACH,WAFW,MAAM,QAIhB;IAED;;;;;;;;;;OAUG;IACH,aAFW,MAAM,QAIhB;IAED;;;;;;OAMG;IACH,uBAFW,MAAM,QAIhB;IAED;;;;;;;OAOG;IACH,qBAFW,OAAO,QAIjB;IAED;;;;;;;;;;;;;;;;;;OAkBG;IACH,4BAoCC;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAkDG;IACH,gBAjBW,IAAI,GAAC,OAAO,GAAC,IAAI,GAAC,OAAO,GAAC,KAAK,GAAC,KAAK,EAAE,GAAC,MAAM,GAAC,MAAM,GACnD,MAAM,CAqGlB;IAED;;;;;;;;OAQG;IACH,gCAIC;IAED;;;;;OAKG;IACH,sBAJW,QAAQ,EAAE,UACV,MAAM,UACN,OAAO,QAqBjB;IAED;;;;OAIG;IACH,sBAHW,QAAQ,EAAE,UACV,MAAM,QAIhB;IAED;;;;;;;;;;;;OAYG;IACH,eAVW,MAAM,OACN,MAAM,GAEJ,MAAM,CAmClB;IAED;;;;OAIG;IACH,iBAHW,MAAM,GACJ,OAAO,GAAC,IAAI,GAAC,OAAO,CAIhC;IAED;;;OAGG;IACH,aAFa,MAAM,CAIlB;IAED;;;;OAIG;IACH,mBAHW,OAAO,GAAC,IAAI,GAAC,OAAO,GAAC,KAAK,GACxB,MAAM,CAkBlB;IAED;;;;OAIG;IACH,qBAHW,MAAM,GACJ,MAAM,CAIlB;IAED;;;;;;;;;;;;OAYG;IACH,2BARW,MAAM,QAUhB;IAED;;;;;;;OAOG;IACH,uBALW,MAAM,QAmBhB;IAED;;;;OAIG;IACH,6BAHW,cAAc,QAkExB;IAED;;;;;;;;;;;;;;;;OAgBG;IACH,sCAVW,MAAM,QAwBhB;IAED;;;;;;;;;;;;;OAaG;IACH,0BAVa,OAAO,CA+BnB;IAED;;;;;;OAMG;IACH,cAJW,MAAM,MACN,QAAQ,GACN,IAAI,CAsBhB;IAED;;;;;OAKG;IACH,kBAJW,MAAM,KACN,MAAM,MACN,MAAM,QAQhB;IAED;;;;;OAKG;IACH,gBAJW,MAAM,MACN,MAAM,MACN,MAAM,QAQhB;IAED;;;;;;;;;;;OAWG;IACH,oBAFa,OAAO,CA4FnB;IAED;;;OAGG;IACH,gBAiFC;CACD;4BA53C0B,gCAAgC;2BADjC,+BAA+B;wBADlC,mCAAmC;wBAGnC,4BAA4B;iCACnB,qCAAqC;uBARlC,cAAc;wBAPZ,6BAA6B;qBAFnC,0BAA0B;wBADpB,6BAA6B;sBAEjC,2BAA2B;yBAIrB,wBAAwB;qBAF1C,+BAA+B;sBALnB,2BAA2B;gCAqB7B,gBAAgB"}
|
|
@@ -115,7 +115,7 @@ declare class Detector {
|
|
|
115
115
|
* per frame.
|
|
116
116
|
* @ignore
|
|
117
117
|
*/
|
|
118
|
-
_contactObjA:
|
|
118
|
+
_contactObjA: Renderable | Container | Entity | Sprite | NineSliceSprite | null;
|
|
119
119
|
_contactObjB: any;
|
|
120
120
|
/** @ignore */
|
|
121
121
|
_onShapeContact: (shapeA: any, indexA: any, shapeB: any, indexB: any, isTrigger: any, res: any) => void;
|
package/build/plugin/plugin.d.ts
CHANGED
|
@@ -39,8 +39,16 @@ export declare class BasePlugin {
|
|
|
39
39
|
export declare function patch(proto: Record<string, any>, name: string, fn: (...args: any[]) => any): void;
|
|
40
40
|
/**
|
|
41
41
|
* Register a plugin.
|
|
42
|
+
*
|
|
43
|
+
* The registry is module-global, not per-application: a name can only be
|
|
44
|
+
* registered once for the lifetime of the page.
|
|
45
|
+
*
|
|
46
|
+
* Note the ordering — the instance is constructed *before* the base-class and
|
|
47
|
+
* version checks can run, because both read the instance. A plugin whose
|
|
48
|
+
* constructor has side effects (event subscriptions, engine patches) will have
|
|
49
|
+
* applied them by the time `Plugin version mismatch` throws.
|
|
42
50
|
* @param pluginClass - Plugin class to instantiate and register
|
|
43
|
-
* @param name - a unique name for this plugin
|
|
51
|
+
* @param name - a unique name for this plugin; defaults to the class name
|
|
44
52
|
* @param args - all extra parameters will be passed to the plugin constructor
|
|
45
53
|
* @example
|
|
46
54
|
* // register a new plugin
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"plugin.d.ts","sourceRoot":"","sources":["../../src/plugin/plugin.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,WAAW,MAAM,iCAAiC,CAAC;AAK/D;;GAEG;AACH,eAAO,MAAM,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,UAAU,CAAM,CAAC;AAEpD;;GAEG;AAEH;;;GAGG;AACH,qBAAa,UAAU;IACtB;;;OAGG;IACH,OAAO,EAAE,MAAM,CAAC;IAEhB;;OAEG;IACH,GAAG,EAAE,WAAW,CAAC;gBAEL,GAAG,GAAE,WAAkB;CAInC;AAED;;;;;;;;;;;;;GAaG;AACH,wBAAgB,KAAK,CACpB,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,EAC1B,IAAI,EAAE,MAAM,EACZ,EAAE,EAAE,CAAC,GAAG,IAAI,EAAE,GAAG,EAAE,KAAK,GAAG,GACzB,IAAI,CAwBN;AAED
|
|
1
|
+
{"version":3,"file":"plugin.d.ts","sourceRoot":"","sources":["../../src/plugin/plugin.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,WAAW,MAAM,iCAAiC,CAAC;AAK/D;;GAEG;AACH,eAAO,MAAM,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,UAAU,CAAM,CAAC;AAEpD;;GAEG;AAEH;;;GAGG;AACH,qBAAa,UAAU;IACtB;;;OAGG;IACH,OAAO,EAAE,MAAM,CAAC;IAEhB;;OAEG;IACH,GAAG,EAAE,WAAW,CAAC;gBAEL,GAAG,GAAE,WAAkB;CAInC;AAED;;;;;;;;;;;;;GAaG;AACH,wBAAgB,KAAK,CACpB,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,EAC1B,IAAI,EAAE,MAAM,EACZ,EAAE,EAAE,CAAC,GAAG,IAAI,EAAE,GAAG,EAAE,KAAK,GAAG,GACzB,IAAI,CAwBN;AAED;;;;;;;;;;;;;;;;;;GAkBG;AACH,wBAAgB,QAAQ,CACvB,WAAW,EAAE,KAAK,GAAG,IAAI,EAAE,GAAG,EAAE,KAAK,UAAU,EAC/C,IAAI,CAAC,EAAE,MAAM,EACb,GAAG,IAAI,EAAE,GAAG,EAAE,GACZ,IAAI,CA2BN;AAED;;;;GAIG;AACH,wBAAgB,GAAG,CAClB,SAAS,EAAE,MAAM,GAAG,CAAC,KAAK,GAAG,IAAI,EAAE,GAAG,EAAE,KAAK,UAAU,CAAC,GACtD,UAAU,GAAG,SAAS,CAUxB"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/polyfill/index.ts"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/polyfill/index.ts"],"names":[],"mappings":"AASA,OAAO,cAAc,CAAC;AACtB,OAAO,cAAc,CAAC;AACtB,OAAO,gBAAgB,CAAC"}
|
|
@@ -369,6 +369,16 @@ export default class Container extends Renderable {
|
|
|
369
369
|
* @ignore
|
|
370
370
|
*/
|
|
371
371
|
_sortY(a: any, b: any): number;
|
|
372
|
+
/**
|
|
373
|
+
* A container additionally offsets its children by its own position — the
|
|
374
|
+
* `translate()` at the top of {@link Container#draw} — which is what makes
|
|
375
|
+
* a child's coordinates mean "relative to my parent" rather than naming a
|
|
376
|
+
* place in the world. A leaf renderable has no such term.
|
|
377
|
+
* @protected
|
|
378
|
+
* @param {Matrix3d} out - matrix to write into
|
|
379
|
+
* @returns {Matrix3d} `out`, for chaining
|
|
380
|
+
*/
|
|
381
|
+
protected getLocalTransform(out: Matrix3d): Matrix3d;
|
|
372
382
|
}
|
|
373
383
|
import Renderable from "./renderable.js";
|
|
374
384
|
import type { Color } from "./../math/color.ts";
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"container.d.ts","sourceRoot":"","sources":["../../src/renderable/container.js"],"names":[],"mappings":"AA8GA;;;;;;;;;;;;;;;;;;;;;GAqBG;AAEH;;;;;;;;;GASG;AACH;IACC;;;;;;;OAOG;IACH,gBAPW,MAAM,MACN,MAAM,UACN,MAAM,WACN,MAAM,SACN,OAAO,EA+GjB;IAxGA;;;OAGG;IACH,iBAAuB;IAEvB;;;;OAIG;IACH,MAHU,OAAO,CAGD;IAEhB;;;OAGG;IACH,4BAAyB;IAEzB;;;;;OAKG;IACH,SAHU,MAAM,CAGE;IAClB,wCAA8B;IAE9B;;;;OAIG;IACH,UAHU,OAAO,CAGG;IAEpB;;;;OAIG;IACH,WAHU,OAAO,CAGI;IAErB;;;;OAIG;IACH,UAHU,OAAO,CAGI;IAErB;;;OAGG;IACH,0BAEC;IAED;;;;;;OAMG;IACH,yBAHU,OAAO,CAGmB;IAEpC;;;;;;;OAOG;IACH,iBANU,KAAK,CAMmC;IAqBjD,yCAMC;IAiCH,kBANU,GAAG,GAAC,GAAG,GAAC,GAAG,GAAC,OAAO,EAmB5B;IAzCD;;;;;;;;;;;;;;;;;;;;;;;;OAwBG;IACH,cAHU,GAAG,GAAC,GAAG,GAAC,GAAG,GAAC,OAAO,CAK5B;IAgBD;;OAEG;IACH,cAmBC;IAED;;;;;;;;;;;;;OAaG;IACH,gBAJW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,aAAS,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,MAC1K,MAAM,GACJ,UAAU,CA+EtB;IAED;;;;;;OAMG;IACH,kBAJW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,aAAS,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,SAC1K,MAAM,GACJ,UAAU,CAkEtB;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,sCAXW,MAAM,QAyBhB;IAED;;;;OAIG;IACH,oBAHW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,aAAS,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,UAC1K,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,aAAS,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,QAuBpL;IAED;;;;OAIG;IACH,kBAHW,MAAM,GACJ,UAAU,CAQtB;IAED;;;;OAIG;IACH,qBAHW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,aAAS,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,GACxK,MAAM,CAIlB;IAED;;;;OAIG;IACH,oBAHW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,aAAS,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,GACxK,UAAU,CAUtB;IAED;;;;OAIG;IACH,gBAHW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,aAAS,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,GACxK,OAAO,CAInB;IAED;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,qBAlBW,MAAM,SACN,MAAM,GAAC,MAAM,GAAC,MAAM,GAAC,OAAO,oBAC1B,UAAU,EAAE,CAgCxB;IAED;;;;OAIG;IACH,0BAHW,MAAM,oBACJ,UAAU,EAAE,CAaxB;IAED;;;;;;;OAOG;IACH,qBAHW,MAAM,GAAC,MAAM,GAAC,MAAM,GAAC,OAAO,GAC1B,UAAU,EAAE,CAIxB;IAED;;;;;;OAMG;IACH,qBAHW,MAAM,GAAC,MAAM,GAAC,MAAM,GAAC,OAAO,GAC1B,UAAU,CAKtB;IAED;;;OAGG;IACH,eAFa,UAAU,EAAE,CAOxB;IAED;;;;OAIG;IACH,wBAHW,OAAO,GACL,MAAM,CAuBlB;IAED;;;OAGG;IACH,oBAFa,OAAO,CAenB;IAED;;;OAGG;IACH,mBAFa,SAAS,CAerB;IAgBD;;;;;OAKG;IACH,mBAHW,UAAU,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,aAAS,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,cACnK,OAAO,QAQjB;IAED;;;;;;OAMG;IACH,sBAHW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,aAAS,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,cAC1K,OAAO,QA8EjB;IAED;;;;;OAKG;IACH,wBAJW,MAAM,SACN,MAAM,cACN,OAAO,QASjB;IAED;;;OAGG;IACH,cAFW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,aAAS,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,QAUpL;IAED;;;OAGG;IACH,gBAFW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,aAAS,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,QAUpL;IAED;;;OAGG;IACH,iBAFW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,aAAS,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,QAapL;IAED;;;OAGG;IACH,oBAFW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,aAAS,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,QAiBpL;IAED;;;OAGG;IACH,iBAFW,OAAO,QA8BjB;IAED;;;;;;;;OAQG;IACH,oBAFW,OAAO,QAoBjB;IAgBD;;;OAGG;IACH,+BAEC;IAED;;;OAGG;IACH,sCAEC;IAED;;;;;;;;;;;;;;;OAeG;IACH,mCAiBC;IAED;;;OAGG;IACH,+BAEC;IAED;;;OAGG;IACH,+BAEC;
|
|
1
|
+
{"version":3,"file":"container.d.ts","sourceRoot":"","sources":["../../src/renderable/container.js"],"names":[],"mappings":"AA8GA;;;;;;;;;;;;;;;;;;;;;GAqBG;AAEH;;;;;;;;;GASG;AACH;IACC;;;;;;;OAOG;IACH,gBAPW,MAAM,MACN,MAAM,UACN,MAAM,WACN,MAAM,SACN,OAAO,EA+GjB;IAxGA;;;OAGG;IACH,iBAAuB;IAEvB;;;;OAIG;IACH,MAHU,OAAO,CAGD;IAEhB;;;OAGG;IACH,4BAAyB;IAEzB;;;;;OAKG;IACH,SAHU,MAAM,CAGE;IAClB,wCAA8B;IAE9B;;;;OAIG;IACH,UAHU,OAAO,CAGG;IAEpB;;;;OAIG;IACH,WAHU,OAAO,CAGI;IAErB;;;;OAIG;IACH,UAHU,OAAO,CAGI;IAErB;;;OAGG;IACH,0BAEC;IAED;;;;;;OAMG;IACH,yBAHU,OAAO,CAGmB;IAEpC;;;;;;;OAOG;IACH,iBANU,KAAK,CAMmC;IAqBjD,yCAMC;IAiCH,kBANU,GAAG,GAAC,GAAG,GAAC,GAAG,GAAC,OAAO,EAmB5B;IAzCD;;;;;;;;;;;;;;;;;;;;;;;;OAwBG;IACH,cAHU,GAAG,GAAC,GAAG,GAAC,GAAG,GAAC,OAAO,CAK5B;IAgBD;;OAEG;IACH,cAmBC;IAED;;;;;;;;;;;;;OAaG;IACH,gBAJW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,aAAS,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,MAC1K,MAAM,GACJ,UAAU,CA+EtB;IAED;;;;;;OAMG;IACH,kBAJW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,aAAS,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,SAC1K,MAAM,GACJ,UAAU,CAkEtB;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,sCAXW,MAAM,QAyBhB;IAED;;;;OAIG;IACH,oBAHW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,aAAS,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,UAC1K,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,aAAS,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,QAuBpL;IAED;;;;OAIG;IACH,kBAHW,MAAM,GACJ,UAAU,CAQtB;IAED;;;;OAIG;IACH,qBAHW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,aAAS,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,GACxK,MAAM,CAIlB;IAED;;;;OAIG;IACH,oBAHW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,aAAS,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,GACxK,UAAU,CAUtB;IAED;;;;OAIG;IACH,gBAHW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,aAAS,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,GACxK,OAAO,CAInB;IAED;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,qBAlBW,MAAM,SACN,MAAM,GAAC,MAAM,GAAC,MAAM,GAAC,OAAO,oBAC1B,UAAU,EAAE,CAgCxB;IAED;;;;OAIG;IACH,0BAHW,MAAM,oBACJ,UAAU,EAAE,CAaxB;IAED;;;;;;;OAOG;IACH,qBAHW,MAAM,GAAC,MAAM,GAAC,MAAM,GAAC,OAAO,GAC1B,UAAU,EAAE,CAIxB;IAED;;;;;;OAMG;IACH,qBAHW,MAAM,GAAC,MAAM,GAAC,MAAM,GAAC,OAAO,GAC1B,UAAU,CAKtB;IAED;;;OAGG;IACH,eAFa,UAAU,EAAE,CAOxB;IAED;;;;OAIG;IACH,wBAHW,OAAO,GACL,MAAM,CAuBlB;IAED;;;OAGG;IACH,oBAFa,OAAO,CAenB;IAED;;;OAGG;IACH,mBAFa,SAAS,CAerB;IAgBD;;;;;OAKG;IACH,mBAHW,UAAU,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,aAAS,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,cACnK,OAAO,QAQjB;IAED;;;;;;OAMG;IACH,sBAHW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,aAAS,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,cAC1K,OAAO,QA8EjB;IAED;;;;;OAKG;IACH,wBAJW,MAAM,SACN,MAAM,cACN,OAAO,QASjB;IAED;;;OAGG;IACH,cAFW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,aAAS,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,QAUpL;IAED;;;OAGG;IACH,gBAFW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,aAAS,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,QAUpL;IAED;;;OAGG;IACH,iBAFW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,aAAS,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,QAapL;IAED;;;OAGG;IACH,oBAFW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,aAAS,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,QAiBpL;IAED;;;OAGG;IACH,iBAFW,OAAO,QA8BjB;IAED;;;;;;;;OAQG;IACH,oBAFW,OAAO,QAoBjB;IAgBD;;;OAGG;IACH,+BAEC;IAED;;;OAGG;IACH,sCAEC;IAED;;;;;;;;;;;;;;;OAeG;IACH,mCAiBC;IAED;;;OAGG;IACH,+BAEC;IAED;;;OAGG;IACH,+BAEC;IA8FD;;;;;;;;OAQG;IACH,iCAHW,QAAQ,GACN,QAAQ,CAMpB;CA+FD;uBA7wCsB,iBAAiB;2BAyGhB,oBAAoB;wBACrB,oBAAoB;wBACpB,aAAa;6BACR,kBAAkB;yBACtB,cAAc;+BACR,gBAAgB;gCACf,gBAAgB;iCACf,sBAAsB;4BAC3B,iBAAiB;4BACjB,iBAAiB;+BAEd,uBAAuB;iCACrB,yBAAyB;8BAC5B,sBAAsB;sBAC9B,gBAAgB;4BACV,sBAAsB;4BACxB,wBAAwB"}
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@@ -220,6 +220,16 @@ export default class Entity extends Renderable {
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*/
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onBodyUpdate(): void;
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preDraw(renderer: any): void;
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+
/**
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* An entity replaces {@link Renderable#preDraw} wholesale — no flip, no
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* conjugation, no anchor offset, just its position biased by the body
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* bounds — so the inherited composition would describe a transform this
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* class never applies. Mirrors the `preDraw` above instead.
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* @protected
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* @param {Matrix3d} out - matrix to write into
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* @returns {Matrix3d} `out`, for chaining
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*/
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protected getLocalTransform(out: Matrix3d): Matrix3d;
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/**
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* onDeactivateEvent Notification function
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"entity.d.ts","sourceRoot":"","sources":["../../../src/renderable/entity/entity.js"],"names":[],"mappings":"AAQA;;;;;;;;IAQI;AAEJ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6IG;AACH;IACC,mCAAkC;IAElC;;;;;;;;;;;;;;;;;OAiBG;IACH,eAjBW,MAAM,KACN,MAAM,YAGd;QAAyB,KAAK,EAAtB,MAAM;QACW,MAAM,EAAvB,MAAM;QACY,IAAI;QACJ,EAAE;QACI,KAAK;QACkB,WAAW,GAA1D,MAAM,GAAC,QAAQ,GAAC;YAAC,CAAC,EAAC,MAAM,CAAC;YAAA,CAAC,EAAC,MAAM,CAAA;SAAC;QACjB,UAAU;QACV,WAAW;QACX,IAAI;QACJ,aAAa;QACc,MAAM;KAC3D,EA0FF;IA9EA;;;OAGG;IACH,gBAAkB;IAqFnB,sBAPU,UAAU,EAmBnB;IArBD;;;OAGG;IAEH,kBAHU,UAAU,CAKnB;IAnDA;;;OAGG;IACH,IAFU,MAAM,CAEW;IAE3B;;;;OAIG;IACH,OAFU,OAAO,CAEA;IAwDlB,cAAc;IACd,yBAKC;IAED;;;;OAIG;IACH,wBAHW,OAAO,GACL,MAAM,CA0BlB;IAED;;OAEG;IACH,qBAEC;IAED,6BAkBC;IAsCD;;OAEG;IACH,0BAIC;CACD;
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1
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+
{"version":3,"file":"entity.d.ts","sourceRoot":"","sources":["../../../src/renderable/entity/entity.js"],"names":[],"mappings":"AAQA;;;;;;;;IAQI;AAEJ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6IG;AACH;IACC,mCAAkC;IAElC;;;;;;;;;;;;;;;;;OAiBG;IACH,eAjBW,MAAM,KACN,MAAM,YAGd;QAAyB,KAAK,EAAtB,MAAM;QACW,MAAM,EAAvB,MAAM;QACY,IAAI;QACJ,EAAE;QACI,KAAK;QACkB,WAAW,GAA1D,MAAM,GAAC,QAAQ,GAAC;YAAC,CAAC,EAAC,MAAM,CAAC;YAAA,CAAC,EAAC,MAAM,CAAA;SAAC;QACjB,UAAU;QACV,WAAW;QACX,IAAI;QACJ,aAAa;QACc,MAAM;KAC3D,EA0FF;IA9EA;;;OAGG;IACH,gBAAkB;IAqFnB,sBAPU,UAAU,EAmBnB;IArBD;;;OAGG;IAEH,kBAHU,UAAU,CAKnB;IAnDA;;;OAGG;IACH,IAFU,MAAM,CAEW;IAE3B;;;;OAIG;IACH,OAFU,OAAO,CAEA;IAwDlB,cAAc;IACd,yBAKC;IAED;;;;OAIG;IACH,wBAHW,OAAO,GACL,MAAM,CA0BlB;IAED;;OAEG;IACH,qBAEC;IAED,6BAkBC;IAED;;;;;;;;OAQG;IACH,iCAHW,QAAQ,GACN,QAAQ,CAgBpB;IAsCD;;OAEG;IACH,0BAIC;CACD;uBAxasB,kBAAkB;4BAQhB,2BAA2B;0BAH7B,iCAAiC;6BAE9B,6BAA6B;0BAHhC,4BAA4B;6BAEzB,+BAA+B"}
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@@ -56,6 +56,14 @@ export default class Mesh extends Renderable {
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56
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* @param {string} [settings.textureFilter] - texture magnification filter (`"nearest"` for crisp pixel-art upscaling, `"linear"` for smooth) applied to the resolved texture. Omit to keep the renderer's global `antiAlias` default. On the mesh path, linear filtering also samples a generated mip chain with trilinear minification and 4× anisotropy (distant geometry stops shimmering) — `"nearest"` opts out, keeping crisp pixel-art models on hard level-0 sampling. GPU backends only (ignored by the Canvas renderer).
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* @param {number} [settings.alphaCutoff=0] - alpha cutout threshold. Fragments whose final alpha is below this value are discarded (hard-edged cutout — foliage, fences, decals — with no blending or sorting). `0` disables the cutout. Set automatically by the glTF loader from a material's `alphaMode: "MASK"`. GPU mesh path only (WebGL and WebGPU; the Canvas renderer ignores it).
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58
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* @param {number[]|Float32Array} [settings.emissive] - emissive (self-illumination) color `[r, g, b]` (0..1, may exceed 1 for HDR glow) added on top of the lit/unlit color so the surface glows regardless of scene lights (neon, lava, screens). Omit / all-zero for no emission. Set automatically by the glTF loader (`emissiveFactor`) and OBJ loader (MTL `Ke`). GPU mesh path only (WebGL and WebGPU; the Canvas renderer ignores it).
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+
* @param {boolean} [settings.lit=false] - shade this mesh with the scene's {@link Light3d} lights (the lit mesh pipeline) instead of rendering fullbright. Set automatically by the glTF importer when the scene carries a directional, point or spot light. With `lit` on and no lights present the batcher uploads a white ambient, so the result is indistinguishable from unlit.
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+
* @param {number[]|Float32Array} [settings.normals] - per-vertex normals for the lit path. An explicit value wins over the ones an OBJ or glTF source supplies; omit it and they are taken from the model (or generated).
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+
* @param {number[]|Float32Array} [settings.specular] - specular color `[r, g, b]` (0..1) for the lit path. Set by the OBJ loader from MTL `Ks`, and derived from glTF metallic/roughness.
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+
* @param {number} [settings.shininess=0] - specular exponent for the lit path (MTL `Ns`). `0` for a fully diffuse surface.
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+
* @param {string|TextureAtlas|HTMLImageElement} [settings.alphaMap] - per-texel opacity map, sampled in addition to the diffuse texture (MTL `map_d`).
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+
* @param {boolean} [settings.castGroundShadow] - give this mesh a blob ground shadow, overriding the application's `castGroundShadow` setting in both directions. Omit to inherit. Needs a GPU backend and a `Camera3d`.
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+
* @param {number} [settings.shadowGroundY] - world Y of the floor the shadow lands on. Omit and the blob sits at the object's own base at full strength; set it and the blob shrinks and fades as the object rises. Render space is Y-down, so the floor is a **greater** Y than the object above it.
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+
* @param {number} [settings.shadowOpacity=0.45] - opacity of the shadow directly beneath the object, before any height fade.
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* @example
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* // create from OBJ + MTL (texture auto-resolved from material)
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* let mesh = new me.Mesh(0, 0, {
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@@ -118,6 +126,14 @@ export default class Mesh extends Renderable {
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textureFilter?: string | undefined;
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alphaCutoff?: number | undefined;
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emissive?: number[] | Float32Array<ArrayBufferLike> | undefined;
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+
lit?: boolean | undefined;
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+
normals?: number[] | Float32Array<ArrayBufferLike> | undefined;
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+
specular?: number[] | Float32Array<ArrayBufferLike> | undefined;
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+
shininess?: number | undefined;
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+
alphaMap?: string | HTMLImageElement | TextureAtlas | undefined;
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+
castGroundShadow?: boolean | undefined;
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+
shadowGroundY?: number | undefined;
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shadowOpacity?: number | undefined;
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});
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/**
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* the original (untransformed) vertex positions as x,y,z triplets
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@@ -1 +1 @@
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1
|
-
{"version":3,"file":"mesh.d.ts","sourceRoot":"","sources":["../../src/renderable/mesh.js"],"names":[],"mappings":"AA0OA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAoCG;AACH;IACC
|
|
1
|
+
{"version":3,"file":"mesh.d.ts","sourceRoot":"","sources":["../../src/renderable/mesh.js"],"names":[],"mappings":"AA0OA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAoCG;AACH;IACC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAwEG;IACH,eAxEW,MAAM,KACN,MAAM,YAEd;QAA0B,KAAK;QACU,QAAQ;QACR,GAAG;QACJ,OAAO;QACS,OAAO;QACrC,QAAQ;QACT,KAAK,EAAtB,MAAM;QACY,MAAM;QACL,aAAa;QACb,SAAS;QACV,KAAK;QACJ,WAAW;QACZ,aAAa;QACb,aAAa;QACb,WAAW;QACI,QAAQ;QACtB,GAAG;QACW,OAAO;QACP,QAAQ;QACvB,SAAS;QACqB,QAAQ;QACrC,gBAAgB;QACjB,aAAa;QACb,aAAa;KACvC,EAqrBF;IA3nBC;;;OAGG;IACH,kBAFU,YAAY,CAEkB;IAExC;;;OAGG;IACH,KAFU,YAAY,CAEA;IAqBtB;;;OAGG;IACH,aAFU,MAAM,CAEsB;IAmCvC,2BAAoC;IAIpC;;;;;;;;;;;;;;OAcG;IACH,UAFU,YAAY,CAEgC;IAEtD;;;;;OAKG;IACH,iBAFU,YAAY,GAAC,SAAS,CAOnB;IAcb;;;;;;;;;OASG;IACH,KAHU,OAAO,CAGe;IAEhC;;;;;;;;;OASG;IACH,aAHU,MAAM,CAIoD;IAEpE;;;;;;;;;OASG;IACH,UAFU,YAAY,GAAC,SAAS,CAEa;IAE7C;;;;;;;;;;;;OAYG;IACH,UAHU,YAAY,GAAC,SAAS,CAGa;IAE7C;;;;;;;;OAQG;IACH,WAHU,MAAM,CAIgD;IAEhE;;;;;;;;;;OAUG;IACH,UAFU,YAAY,GAAC,SAAS,CAEP;IAEzB;;;;;;;;;;;;;;;;;;;;;;;OAuBG;IACH,kBAJU,OAAO,GAAC,SAAS,CAOd;IAEb;;;;;;;;;;;;;;;;OAgBG;IACH,eAHU,MAAM,GAAC,SAAS,CAGiB;IAE3C;;;;;OAKG;IACH,eAHU,MAAM,CAMR;IAER;;;;;;OAMG;IACH,qBAAsB;IACtB,qBAAsB;IAMtB,2BAA4B;IAC5B,0BAA6B;IAE7B;;;;OAIG;IACH,eAHU,OAAO,CAIoD;IAErE;;;;;;;;;;OAUG;IACH,aAHU,OAAO,CAG+B;IAEhD;;;;;;;;;OASG;IACH,WAHU,MAAM,CAIiD;IAwBhE;;;;;;;;;;;;;;;;;;OAkBG;IACH,QAJU,KAAK,CAAC;QAAC,YAAY,EAAE,MAAM,GAAC,IAAI,CAAC;QAAC,KAAK,EAAE,MAAM,CAAC;QACrD,KAAK,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,KAAK,CAAC;QAAC,OAAO,EAAE,MAAM,CAAC;QAC5C,OAAO,EAAE,YAAY,GAAC,SAAS,CAAA;KAAC,CAAC,CAIpC;IA+BF;;;;;;;;;;;;;;;;;;OAkBG;IACH,cAFU,WAAW,CAEgC;IAsFtD,aAIC;IAoBD;;;;;;;;;;;;;;;;OAgBG;IACH,eAFU,KAAK,CAAC;QAAC,OAAO,EAAE,YAAY,CAAC;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAA;KAAC,CAAC,GAAC,SAAS,CAWnE;IAEb;;;;;;;;;;;;;;;;;OAiBG;IACH,eAFU,MAAM,GAAC,SAAS,CAKb;IAgCb;;;;;;OAMG;IACH,kBAFU,QAAQ,CAEoB;IAqBtC,cAAc;IACd,sBAAyB;IAOzB,cAAc;IACd,wBAEE;IACF,cAAc;IACd,6BAAwB;IAKxB,cAAc;IACd,yBAAyB;IAG1B;;;;;;;OAOG;IACH,2BALW,MAAM,YACN,MAAM,WACN,MAAM,QAiBhB;IAED;;;;;;;;;;;;;OAaG;IAKH,4BAIC;IA+BD;;;;;;;;;;;;;;;OAeG;IACH,uBAHa,QAAQ,CA2BpB;IAtBC,cAAc;IACd,mCAAkC;IAuBpC;;;;;;;;;;;;;;;;OAgBG;IACH,+BALW,MAAM,WACN,MAAM,WACN,MAAM,QAqChB;IAED;;;;;;;;;;;;OAYG;IACH,6BA8BC;IAED;;;;;;;;;;;;;;;;;;;OAmBG;IACH,wCAHW,OAAO,QA6BjB;IAHC,sBAA2B;IAE5B,iCAAuB;IAoBvB,oCAAuD;IAqBxD;;;;;;;;;;;;;OAaG;IACH,eAFa,MAAM,CAgBlB;IAZC,cAAc;IACd,8BAA6B;IAkC/B;;;;;;;;;;;;;OAaG;IACH,6BAJW,aAAa,GAAC,cAAc,GAC1B,OAAO,CAiBnB;IAED;;;;OAIG;IACH,gCA0BC;IAED;;;;;;;;OAQG;IACH,4BAHW,aAAa,QAmJvB;IA0ID;;;;;;;;;;;;OAYG;IACH,YATa,iBAAiB,CAoH7B;IAED;;;;;;;OAOG;IACH,iBALa,OAAO,CAAC,WAAW,CAAC,CAOhC;IAED;;;;OAIG;IACH,gBAMC;CACD;uBAvyDsB,iBAAiB;6BAHX,6BAA6B;sBAVpC,kBAAkB;yBACf,qBAAqB;yBACrB,qBAAqB;wBALtB,0BAA0B;uBAW3B,iCAAiC;+BAU1B,oCAAoC"}
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@@ -1,17 +1,3 @@
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1
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-
/**
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2
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-
* additional import for TypeScript
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3
|
-
* @import {Matrix3d} from "../math/matrix3d.ts";
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4
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* @import Entity from "./entity/entity.js";
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* @import Container from "./container.js";
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6
|
-
* @import {Line} from "./../geometries/line.ts";
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7
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-
* @import {Ellipse} from "./../geometries/ellipse.ts";
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* @import {Polygon} from "../geometries/polygon.ts";
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-
* @import {RoundRect} from "./../geometries/roundrect.ts";
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-
* @import Application from "./../application/application.ts";
|
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11
|
-
* @import CanvasRenderer from "./../video/canvas/canvas_renderer.js";
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12
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-
* @import WebGLRenderer from "./../video/webgl/webgl_renderer.js";
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13
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* @import ResponseObject from "./../physics/response.js";
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**/
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/**
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* A base class for renderable objects.
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* @category Game Objects
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@@ -78,7 +64,7 @@ export default class Renderable extends Rect {
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* this.isKinematic = false;
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* app.viewport.follow(this
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@@ -261,7 +247,9 @@ export default class Renderable extends Rect {
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*/
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*/
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updateBounds(absolute?: boolean): Bounds;
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* Where this renderable IS in the game world — its own `pos` plus every
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* ancestor's, as a {@link Vector3d} so the z component is summed across
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* the chain too (important for {@link Camera3d}'s frustum culling, which
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* previously read `obj.depth` — local `pos.z` — and mis-culled children
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* nested under a container with its own non-zero depth).
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*
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* **Reach for this** for anything positional: culling, distance checks,
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* hit tests, placing one renderable relative to another. It is cheap, and
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* it is what the engine's own culling uses.
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*
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* **Reach for {@link Renderable#getWorldTransform} instead** when a
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* position is not enough — when rotation, scale or flip along the ancestor
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* chain matters, or when you need to map an arbitrary point rather than
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* just the origin. This method sums translations only, so under a rotated
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* or scaled ancestor it reports where the renderable's *pivot* is and
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* nothing about how its content is oriented.
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*
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* Note the two also frame the question differently. This one is "where am
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* I"; `getWorldTransform()` is "what space is my content drawn in". For a
|
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* {@link Container} those coincide, because a container offsets its
|
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* children by its own position. For a leaf they differ by exactly that
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* position, which a leaf applies inside its own `draw()`.
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*
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* The returned vector is pooled and reused — copy it if you need to hold
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* onto the value across another call.
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* @returns {Vector3d} this renderable's absolute position
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* @see Renderable#getWorldTransform
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*/
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getAbsolutePosition(): Vector3d;
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+
/**
|
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* The transform this renderable interposes between its ancestor's frame
|
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+
* and the frame its own content is drawn in — a mirror of what
|
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+
* {@link Renderable#preDraw} applies to the renderer, as a matrix.
|
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+
*
|
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+
* **This is not {@link Renderable#currentTransform}.** A renderable's
|
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|
+
* placement is split across two members: `pos` holds where it is, and
|
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|
+
* `currentTransform` holds only what `rotate()` / `scale()` / `translate()`
|
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+
* accumulate — it never contains the position. `preDraw` composes the two
|
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+
* by conjugation, so a rotation pivots about the renderable's position
|
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+
* rather than the origin. On a renderable you never rotated,
|
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+
* `currentTransform` is therefore the *identity* and says nothing about
|
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|
+
* where its content lands, while this method returns the translation that
|
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* actually places it.
|
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+
*
|
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+
* {@link Container} extends this with the offset it applies to its
|
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|
+
* children, which a leaf renderable does not have: a leaf's own `draw()`
|
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|
+
* places itself from `pos`.
|
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541
|
+
* @protected
|
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|
+
* @param {Matrix3d} out - matrix to write into; nothing is stored on the
|
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|
+
* renderable itself, so callers own the lifetime
|
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+
* @returns {Matrix3d} `out`, for chaining
|
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|
+
* @see Renderable#getWorldTransform
|
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|
+
*/
|
|
547
|
+
protected getLocalTransform(out: Matrix3d): Matrix3d;
|
|
548
|
+
/**
|
|
549
|
+
* The space this renderable's content is drawn IN, as a matrix — the full
|
|
550
|
+
* form of {@link Renderable#getAbsolutePosition}, which sums positions up
|
|
551
|
+
* the ancestor chain and therefore cannot represent the rotation, scale or
|
|
552
|
+
* flip accumulated along the way.
|
|
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|
+
*
|
|
554
|
+
* **Reach for `getAbsolutePosition()` instead** for ordinary positional
|
|
555
|
+
* work — culling, distance checks, hit tests. It is cheaper and it is what
|
|
556
|
+
* the engine culls with. **Use this** when a position is not enough:
|
|
557
|
+
*
|
|
558
|
+
* - an ancestor is rotated or scaled, so a translation cannot describe the
|
|
559
|
+
* result
|
|
560
|
+
* - you need to map an arbitrary point, not just the origin — a corner, a
|
|
561
|
+
* click position, one renderable's coordinates into another's space
|
|
562
|
+
* - you need to compose or invert the transform (`inv(A) · B` converts
|
|
563
|
+
* between two frames, which is how `ParticleEmitter.referenceSpace`
|
|
564
|
+
* measures particles against a container that is not their parent)
|
|
565
|
+
*
|
|
566
|
+
* The two also frame the question differently, and it shows on a leaf.
|
|
567
|
+
* `getAbsolutePosition()` is "where am I"; this is "what space is my
|
|
568
|
+
* content drawn in". For a {@link Container} those coincide, because a
|
|
569
|
+
* container offsets its children by its own position. For a leaf they
|
|
570
|
+
* differ by exactly that position, which a leaf applies inside its own
|
|
571
|
+
* `draw()`. So with no rotation, scale or flip anywhere, a container's
|
|
572
|
+
* translation column equals its `getAbsolutePosition()` while a leaf's
|
|
573
|
+
* equals its PARENT's.
|
|
574
|
+
*
|
|
575
|
+
* The walk stops at a `floating` ancestor, because a floating renderable
|
|
576
|
+
* draws in screen space: {@link Container#draw} resets the transform
|
|
577
|
+
* outright for those, so the chain genuinely ends there rather than
|
|
578
|
+
* continuing to the root.
|
|
579
|
+
*
|
|
580
|
+
* The camera needs no special handling — {@link Camera2d} folds its view
|
|
581
|
+
* transform into the root container's `currentTransform`, so it is picked
|
|
582
|
+
* up like any other level.
|
|
583
|
+
* @param {Matrix3d} out - matrix to write into; nothing is stored on the
|
|
584
|
+
* renderable itself, so callers own the lifetime
|
|
585
|
+
* @returns {Matrix3d} `out`, for chaining
|
|
586
|
+
* @see Renderable#getAbsolutePosition
|
|
587
|
+
* @example
|
|
588
|
+
* // map a point from one renderable's space into another's
|
|
589
|
+
* const from = a.getWorldTransform(new Matrix3d());
|
|
590
|
+
* const into = b.getWorldTransform(new Matrix3d()).invert();
|
|
591
|
+
* const point = new Vector2d(10, 20); // in a's space
|
|
592
|
+
* from.apply(point); // -> world
|
|
593
|
+
* into.apply(point); // -> b's space
|
|
594
|
+
* @example
|
|
595
|
+
* // just need to know where something is? use the cheaper call
|
|
596
|
+
* const where = renderable.getAbsolutePosition();
|
|
597
|
+
*/
|
|
598
|
+
getWorldTransform(out: Matrix3d): Matrix3d;
|
|
515
599
|
/**
|
|
516
600
|
* Prepare the rendering context before drawing (automatically called by melonJS).
|
|
517
601
|
* This will apply any defined transforms, anchor point, tint or blend mode and translate the context accordingly to this renderable position.
|
|
@@ -526,8 +610,11 @@ export default class Renderable extends Rect {
|
|
|
526
610
|
* to the position or transforms set or applied by the preDraw method.
|
|
527
611
|
* The main draw loop will first call preDraw() to prepare the context for drawing the renderable,
|
|
528
612
|
* then draw() to draw the renderable, and finally postDraw() to clear the context.
|
|
529
|
-
* If you override this method, be mindful about the drawing logic
|
|
530
|
-
*
|
|
613
|
+
* If you override this method, be mindful about the drawing logic: `preDraw`
|
|
614
|
+
* applies this renderable's transforms, tint and anchor offset, but does
|
|
615
|
+
* **not** translate to `this.pos`. The renderer arrives positioned at the
|
|
616
|
+
* parent container's origin, so draw relative to `this.pos` — drawing at
|
|
617
|
+
* `(0, 0)` places the shape at the container's origin instead.
|
|
531
618
|
* @see Renderable#preDraw
|
|
532
619
|
* @see Renderable#postDraw
|
|
533
620
|
* @param {CanvasRenderer|WebGLRenderer} renderer - a renderer instance
|
|
@@ -563,7 +650,7 @@ export default class Renderable extends Rect {
|
|
|
563
650
|
* `onCollision` only when its every-frame, return-false, fixed-`a`/`b`
|
|
564
651
|
* semantics are what you want.
|
|
565
652
|
*
|
|
566
|
-
* @param {import("../physics/
|
|
653
|
+
* @param {import("../physics/response.js").default} response - the SAT response object; the legacy handler receives this, not the adapter's `CollisionResponse`, which is why `normal` and `depth` are absent from the table above
|
|
567
654
|
* @param {Renderable} other - the other renderable touching this one (a reference to response.a or response.b)
|
|
568
655
|
* @returns {boolean} true if the object should respond to the collision (its position and velocity will be corrected); the return value is only honored by the builtin SAT adapter.
|
|
569
656
|
* @example
|
|
@@ -585,10 +672,11 @@ export default class Renderable extends Rect {
|
|
|
585
672
|
destroy(...args: any[]): void;
|
|
586
673
|
/**
|
|
587
674
|
* OnDestroy Notification function<br>
|
|
588
|
-
* Called by engine before deleting the object.
|
|
589
|
-
*
|
|
590
|
-
*
|
|
591
|
-
*
|
|
675
|
+
* Called by engine before deleting the object. Receives whatever
|
|
676
|
+
* `destroy(...args)` was called with — the production path
|
|
677
|
+
* (`Container.removeChildNow`) passes nothing. {@link Stage} has its own
|
|
678
|
+
* `onDestroyEvent`, which does forward the active Application.
|
|
679
|
+
* @param {...*} _args - forwarded by `destroy(...args)`; normally empty
|
|
592
680
|
*/
|
|
593
681
|
onDestroyEvent(..._args: any[]): void;
|
|
594
682
|
/**
|
|
@@ -597,7 +685,8 @@ export default class Renderable extends Rect {
|
|
|
597
685
|
* Override to wire up input handlers, register external listeners,
|
|
598
686
|
* or grab adapter references — `this.parentApp` is guaranteed to be
|
|
599
687
|
* available here. Pair with {@link Renderable#onDeactivateEvent}.
|
|
600
|
-
* @param {...*} _args -
|
|
688
|
+
* @param {...*} _args - the rest parameter exists for subclass-signature
|
|
689
|
+
* compatibility; `Container.addChild` currently forwards nothing
|
|
601
690
|
*/
|
|
602
691
|
onActivateEvent(..._args: any[]): void;
|
|
603
692
|
/**
|
|
@@ -605,7 +694,8 @@ export default class Renderable extends Rect {
|
|
|
605
694
|
* removed from its container or its container is itself removed.
|
|
606
695
|
* Override to release input handlers, unsubscribe from events, or
|
|
607
696
|
* drop adapter references. Pair with {@link Renderable#onActivateEvent}.
|
|
608
|
-
* @param {...*} _args -
|
|
697
|
+
* @param {...*} _args - the rest parameter exists for subclass-signature
|
|
698
|
+
* compatibility; `Container.removeChildNow` currently forwards nothing
|
|
609
699
|
*/
|
|
610
700
|
onDeactivateEvent(..._args: any[]): void;
|
|
611
701
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"renderable.d.ts","sourceRoot":"","sources":["../../src/renderable/renderable.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"renderable.d.ts","sourceRoot":"","sources":["../../src/renderable/renderable.js"],"names":[],"mappings":"AAyCA;;;GAGG;AACH;IAkBG,iBAAmB;IAGpB;;;;;;;;;;;;;;;OAeG;IACH,aAHU,eAAe,CAMvB;IAGD;;;;;;;OAOG;IACH,kBAFU,QAAQ,CAEoB;IAIvC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAwCG;IACH,MAlCU,WAAW,CAkCA;IAErB;;;;;;;;;;;;;;;;;;;OAmBG;IACH,SAHU,MAAM,GAAC,SAAS,CAGF;IAExB;;;;;OAKG;IACH,MAFU,MAAM,CAEK;IAErB;;;;;;;;;;OAUG;IACH,6BAAmC;IAEnC;;;;OAIG;IACH,cAHU,OAAO,CAGQ;IAEzB;;;;OAIG;IACH,kBAHU,OAAO,CAGY;IAE7B;;;;OAIG;IACH,cAHU,OAAO,CAGQ;IAEzB;;;;;OAKG;IACH,UAHU,OAAO,CAGI;IAErB;;;;;;;OAOG;IACH,qBAHU,OAAO,CAGe;IAEhC;;;;;;;;;;;;;;;;OAgBG;IACH,eAdU,OAAO,CAcQ;IAEzB;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,sBAJU,OAAO,CAIe;IAEhC;;;;;;;OAOG;IACH,OAHU,MAAM,CAGA;IAEhB;;;;OAIG;IACH,UAHU,SAAS,GAAC,MAAM,CAGD;IAEzB;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,MAlBU,IAAI,GAAC,SAAS,GAAC,OAAO,GAAC,IAAI,GAAC,OAAO,CAkBxB;IAErB;;;;;;;;;;;;;;;;OAgBG;IACH,aAVU,KAAK,CAAC,QAAQ,GAAC,YAAY,CAAC,CAUjB;IAErB;;;OAGG;IACH,4BAA+B;IAE/B;;;;;;;;OAQG;IACH,WALU,MAAM,CAKS;IAEzB;;;;OAIG;IACH,MAHU,MAAM,CAGF;IAEd;;;OAGG;IACH,sBAAwB;IAExB;;;;OAIG;IACH,aAHU,OAAO,CAGM;IASvB;;;OAGG;IACH,oDAAwB;IAExB;;;OAGG;IACH;;;MAGC;IAED;;;OAGG;IACH,qBAAwB;IAExB;;;OAGG;IACH,gBAA2B;IAE3B;;;OAGG;IACH,mCAA8C;IAM/C;;;OAGG;IACH,iBAFY,WAAW,CAetB;IAED;;;;OAIG;IACH,kBAFU,OAAO,CAOhB;IAeD,gBAXU,KAAK,EAcd;IAhBD;;;;;;;;;OASG;IACH,YARU,KAAK,CAUd;IAaD,iBALU,MAAM,EAQf;IAVD;;;OAGG;IACH,aAFU,MAAM,CAIf;IAcD,sBANU,OAAO,EAahB;IAfD;;;;OAIG;IACH,kBAHU,OAAO,CAKhB;IAkBD,kBANU,QAAQ,GAAC,YAAY,GAAC,SAAS,EAwBxC;IA1BD;;;OAGG;IACH,cAFU,QAAQ,GAAC,YAAY,GAAC,SAAS,CAIxC;IAsBD;;;;;;OAMG;IACH,sBALW,QAAQ,GAAC,YAAY,GACnB,QAAQ,GAAC,YAAY,CAOjC;IAED;;;;;;;;;OASG;IACH,uCALa,QAAQ,GAAC,YAAY,WAAO,SAAS,CAYjD;IAED;;;;OAIG;IACH,yBASC;IAED;;;;;OAKG;IACH,yBAJW,QAAQ,GAAC,YAAY,QAc/B;IAED;;;;;OAKG;IACH,yBAFU,OAAO,CAIhB;IAED;;;;;OAKG;IACH,yBAFU,OAAO,CAIhB;IAED;;;OAGG;IACH,aAFa,MAAM,CAalB;IAED;;;OAGG;IACH,cAFa,MAAM,CAIlB;IAED;;;OAGG;IACH,kBAFW,MAAM,QAWhB;IAED;;;;;OAKG;IACH,aAHW,OAAO,GACL,UAAU,CAMtB;IAED;;;;;OAKG;IACH,aAHW,OAAO,GACL,UAAU,CAMtB;IAED;;;;;OAKG;IACH,aAHW,QAAQ,GAAC,QAAQ,GACf,UAAU,CAOtB;IAED;;;;OAIG;IACH,gBAHW,UAAU,GAAC,QAAQ,GAAC,QAAQ,GAC1B,MAAM,CAkBlB;IAED;;;;OAIG;IACH,mBAHW,UAAU,GAAC,QAAQ,GAAC,QAAQ,GAC1B,MAAM,CAkBlB;IAED;;;;OAIG;IACH,eAHW,UAAU,GAAC,QAAQ,GAAC,QAAQ,GAC1B,UAAU,CAgBtB;IAED;;;;;;;OAOG;IACH,cAJW,MAAM,MACN,QAAQ,GACN,UAAU,CAStB;IAED;;;;;;;;;;OAUG;IACH,SALW,MAAM,MACN,MAAM,MACN,MAAM,GACJ,UAAU,CAOtB;IAED;;;;OAIG;IACH,UAHW,QAAQ,GACN,UAAU,CAKtB;IAED;;;;;;OAMG;IACH,aALW,MAAM,MACN,MAAM,MACN,MAAM,GACJ,UAAU,CAOtB;IAED;;;;OAIG;IAEH,WAJW,MAAM,GACJ,OAAO,CAKnB;IAED;;;;OAIG;IACH,wBAHW,OAAO,GACL,MAAM,CAwClB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA4BG;IACH,uBAHa,QAAQ,CAapB;IAED;;;;;;;;;;;;;;;;;;;;;;;OAuBG;IACH,iCALW,QAAQ,GAEN,QAAQ,CAoCpB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAiDG;IACH,uBAfW,QAAQ,GAEN,QAAQ,CAsCpB;IAED;;;;;;OAMG;IACH,kBAFW,cAAc,GAAC,aAAa,QA2EtC;IAED;;;;;;;;;;;;;;;OAeG;IAEH,eAJW,cAAc,GAAC,aAAa,aAC5B,QAAQ,QAKlB;IAED;;;;;OAKG;IACH,mBAFW,cAAc,GAAC,aAAa,QAqBtC;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAmCG;IACH,0CAZa,OAAO,CAoBnB;IAkCD;;;OAGG;IACH,8BA6DC;IAED;;;;;;;OAOG;IACH,yBAFc,GAAC,EAAA,QAId;IAED;;;;;;;;OAQG;IACH,0BAHc,GAAC,EAAA,QAKd;IAED;;;;;;;OAOG;IACH,4BAHc,GAAC,EAAA,QAKd;CACD;qBA/zCoB,8BAA8B;gCADnB,kCAAkC;yBAKzC,qBAAqB;2BAWpB,gBAAgB;wBADnB,oBAAoB;+BAKf,8BAA8B;6BADhC,0BAA0B;0BAF7B,yBAAyB;6BACtB,4BAA4B;6BAG1B,iCAAiC;gCAC9B,sCAAsC;+BACvC,oCAAoC"}
|
|
@@ -126,9 +126,9 @@ export default class Sprite extends Renderable {
|
|
|
126
126
|
set normalMap(value: HTMLImageElement | HTMLCanvasElement | OffscreenCanvas | ImageBitmap | null);
|
|
127
127
|
/**
|
|
128
128
|
* The optional normal-map image paired with this sprite's color
|
|
129
|
-
* texture (SpriteIlluminator workflow). When set, the
|
|
130
|
-
*
|
|
131
|
-
*
|
|
129
|
+
* texture (SpriteIlluminator workflow). When set, the GPU backends'
|
|
130
|
+
* lit pipeline samples this texture for per-pixel lighting using
|
|
131
|
+
* `Stage._activeLights`. `null` when unlit.
|
|
132
132
|
* Setting any non-image value (or anything without numeric
|
|
133
133
|
* `width`/`height`) throws — assign `null` to clear.
|
|
134
134
|
*
|
|
@@ -238,10 +238,10 @@ export default class Sprite extends Renderable {
|
|
|
238
238
|
*/
|
|
239
239
|
addAnimation(name: string, index: number[] | string[] | object[], animationspeed?: number): number;
|
|
240
240
|
/**
|
|
241
|
-
* set the current animation
|
|
242
|
-
*
|
|
241
|
+
* set the current animation, and reset the frame to zero. Selecting the
|
|
242
|
+
* animation that is already current is a no-op unless it had completed.
|
|
243
243
|
* @param {string} name - animation id
|
|
244
|
-
* @param {string|Function} [resetAnim] - animation id to switch to when complete, or
|
|
244
|
+
* @param {string|Function|object} [resetAnim] - animation id to switch to when complete, a callback, or an options object (`{ loop, next, speed, onComplete }`)
|
|
245
245
|
* @param {boolean} [preserve_dt=false] - if false will reset the elapsed time counter since last frame
|
|
246
246
|
* @returns {Sprite} Reference to this object for method chaining
|
|
247
247
|
* @example
|
|
@@ -274,7 +274,7 @@ export default class Sprite extends Renderable {
|
|
|
274
274
|
* return false; // do not reset to first frame
|
|
275
275
|
* });
|
|
276
276
|
*/
|
|
277
|
-
setCurrentAnimation(name: string, resetAnim?: string | Function, preserve_dt?: boolean): Sprite;
|
|
277
|
+
setCurrentAnimation(name: string, resetAnim?: string | Function | object, preserve_dt?: boolean): Sprite;
|
|
278
278
|
/**
|
|
279
279
|
* reverse the given or current animation if none is specified
|
|
280
280
|
* @param {string} [name] - animation id
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"sprite.d.ts","sourceRoot":"","sources":["../../src/renderable/sprite.js"],"names":[],"mappings":"AAcA;;;;GAIG;AAEH;;;GAGG;AACH;IACC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA0CG;IACH,eA1CW,MAAM,KACN,MAAM,YAEd;QAAoH,KAAK,EAAjH,gBAAgB,GAAC,iBAAiB,GAAC,gBAAgB,GAAC,SAAS,GAAC,YAAY,GAAC,eAAe,GAAC,MAAM;QAC/E,IAAI;QACJ,MAAM;QACN,UAAU;QACV,WAAW;QACL,IAAI;QACV,KAAK;QACL,KAAK;QACwB,WAAW;eAAvC,MAAM;eAAG,MAAM;;QACyD,SAAS;KAC5G,EA2TF;IA3QA,2BAEE;IAEF;;;;OAIG;IACH,QAHU,QAAQ,CAGkB;IAEpC;;;;OAIG;IACH,SAHU,OAAO,CAGG;IAEpB;;;;OAIG;IAGH;;;OAGG;IACH,QAFU,YAAY,CAEJ;IAElB;;;;OAIG;IACH,wFAAsB;IAEtB;;;OAGG;IACH;;;;;MAKC;IAKA,WAAqC;IACrC,kBAAkC;IAsCjC,WAG8C;IAC9C,YAGgD;IA0NnD,0BANU,OAAO,EAQhB;IAVD;;;;OAIG;IACH,sBAHU,OAAO,CAKhB;IAlNE;;;OAGG;IACH,mDAEE;IAYF,2CAAgC;IAS9B,uBAAmE;IA0MxE,qBALU,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,WAAW,GAAC,IAAI,EAoC5E;IA7CD;;;;;;;;;;OAUG;IACH,iBAFU,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,WAAW,GAAC,IAAI,CAI5E;IA3HC,kBAAyC;IA2D3C;;;OAGG;IACH,YAFU,MAAM,CAIf;IAED;;;OAGG;IACH,eAFU,MAAM,CAIf;IASD,cALU,MAAM,EAOf;IATD;;;OAGG;IACH,UAFU,MAAM,CAIf;IAaD,0BANU,MAAM,EAQf;IAVD;;;;OAIG;IACH,sBAHU,MAAM,CAKf;IAgED;;;OAGG;IACH,gBAFa,OAAO,CAInB;IAED;;;;;;;;;;;;;;OAcG;IACH,YATW,MAAM,YACN,MAAM,cAAU,MAAM,GACpB,MAAM,CAclB;IAED;;;;OAIG;IACH,SAFa,MAAM,CAKlB;IAED;;;;OAIG;IACH,QAFa,MAAM,CAelB;IAED;;;;;;;;;;;OAWG;IACH,kBAVW,MAAM,wBAEJ,MAAM,CAoBlB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA6BG;IACH,mBAzBW,MAAM,SACN,MAAM,EAAE,GAAC,MAAM,EAAE,GAAC,MAAM,EAAE,mBAC1B,MAAM,GACJ,MAAM,CAwBlB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAoCG;IACH,0BAlCW,MAAM,cACN,MAAM,
|
|
1
|
+
{"version":3,"file":"sprite.d.ts","sourceRoot":"","sources":["../../src/renderable/sprite.js"],"names":[],"mappings":"AAcA;;;;GAIG;AAEH;;;GAGG;AACH;IACC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA0CG;IACH,eA1CW,MAAM,KACN,MAAM,YAEd;QAAoH,KAAK,EAAjH,gBAAgB,GAAC,iBAAiB,GAAC,gBAAgB,GAAC,SAAS,GAAC,YAAY,GAAC,eAAe,GAAC,MAAM;QAC/E,IAAI;QACJ,MAAM;QACN,UAAU;QACV,WAAW;QACL,IAAI;QACV,KAAK;QACL,KAAK;QACwB,WAAW;eAAvC,MAAM;eAAG,MAAM;;QACyD,SAAS;KAC5G,EA2TF;IA3QA,2BAEE;IAEF;;;;OAIG;IACH,QAHU,QAAQ,CAGkB;IAEpC;;;;OAIG;IACH,SAHU,OAAO,CAGG;IAEpB;;;;OAIG;IAGH;;;OAGG;IACH,QAFU,YAAY,CAEJ;IAElB;;;;OAIG;IACH,wFAAsB;IAEtB;;;OAGG;IACH;;;;;MAKC;IAKA,WAAqC;IACrC,kBAAkC;IAsCjC,WAG8C;IAC9C,YAGgD;IA0NnD,0BANU,OAAO,EAQhB;IAVD;;;;OAIG;IACH,sBAHU,OAAO,CAKhB;IAlNE;;;OAGG;IACH,mDAEE;IAYF,2CAAgC;IAS9B,uBAAmE;IA0MxE,qBALU,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,WAAW,GAAC,IAAI,EAoC5E;IA7CD;;;;;;;;;;OAUG;IACH,iBAFU,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,WAAW,GAAC,IAAI,CAI5E;IA3HC,kBAAyC;IA2D3C;;;OAGG;IACH,YAFU,MAAM,CAIf;IAED;;;OAGG;IACH,eAFU,MAAM,CAIf;IASD,cALU,MAAM,EAOf;IATD;;;OAGG;IACH,UAFU,MAAM,CAIf;IAaD,0BANU,MAAM,EAQf;IAVD;;;;OAIG;IACH,sBAHU,MAAM,CAKf;IAgED;;;OAGG;IACH,gBAFa,OAAO,CAInB;IAED;;;;;;;;;;;;;;OAcG;IACH,YATW,MAAM,YACN,MAAM,cAAU,MAAM,GACpB,MAAM,CAclB;IAED;;;;OAIG;IACH,SAFa,MAAM,CAKlB;IAED;;;;OAIG;IACH,QAFa,MAAM,CAelB;IAED;;;;;;;;;;;OAWG;IACH,kBAVW,MAAM,wBAEJ,MAAM,CAoBlB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA6BG;IACH,mBAzBW,MAAM,SACN,MAAM,EAAE,GAAC,MAAM,EAAE,GAAC,MAAM,EAAE,mBAC1B,MAAM,GACJ,MAAM,CAwBlB;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAoCG;IACH,0BAlCW,MAAM,cACN,MAAM,cAAU,MAAM,gBACtB,OAAO,GACL,MAAM,CAkClB;IAED;;;;;OAKG;IACH,wBAJW,MAAM,GACJ,MAAM,CASlB;IAED;;;;;;;;OAQG;IACH,yBAPW,MAAM,GACJ,OAAO,CAQnB;IAED;;;;;;;;OAQG;IACH,qBANa,MAAM,EAAE,CAQpB;IAED;;;;;;;;OAQG;IACH,kBANW,MAAM,GACJ,MAAM,CAQlB;IAED;;;;;;OAMG;IACH,oBAHW,MAAM,QA0ChB;IAED;;;;;;;OAOG;IACH,0BANW,MAAM,GACJ,MAAM,CAQlB;IAED;;;OAGG;IACH,4BAFa,MAAM,CAIlB;IAED;;;;;OAKG;IACH,mCAHW,MAAM,GACJ,MAAM,CAIlB;IAsDD;;;;;;OAMG;IACH,kBAFW,QAAQ,QAWlB;IAED;;;OAGG;IACH,mBAFW,QAAQ,QAQlB;IAED;;;;OAIG;IACH,eAHW,QAAQ,QAuDlB;IAED;;;OAGG;IACH,gBAyBC;CACD;uBAj5BsB,iBAAiB;2BADb,qBAAqB;8BAQrB,qBAAqB;6BAXnB,6BAA6B;0BAYjC,wBAAwB;sBAX3B,iCAAiC;sBAJjC,kBAAkB"}
|
package/build/state/stage.d.ts
CHANGED
|
@@ -70,8 +70,10 @@ export default class Stage {
|
|
|
70
70
|
*/
|
|
71
71
|
_activeLights3d: Set<Light3d>;
|
|
72
72
|
/**
|
|
73
|
-
* an ambient light that will be added to the stage rendering
|
|
74
|
-
*
|
|
73
|
+
* an ambient light that will be added to the stage rendering. Its alpha
|
|
74
|
+
* is what gates the lighting pass: at alpha 0 (the default) `drawLighting`
|
|
75
|
+
* returns early and the lights still draw as additive glows.
|
|
76
|
+
* @default rgba(0,0,0,0)
|
|
75
77
|
* @see Light2d
|
|
76
78
|
*/
|
|
77
79
|
ambientLight: Color;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"stage.d.ts","sourceRoot":"","sources":["../../src/state/stage.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,WAAW,MAAM,iCAAiC,CAAC;AAC/D,OAAO,QAAQ,MAAM,yBAAyB,CAAC;AAC/C,OAAO,KAAK,OAAO,MAAM,0BAA0B,CAAC;AACpD,OAAO,KAAK,EAAE,OAAO,EAAE,MAAM,0BAA0B,CAAC;AACxD,OAAO,EAAE,KAAK,EAAE,MAAM,oBAAoB,CAAC;AAC3C,OAAO,KAAK,KAAK,MAAM,uBAAuB,CAAC;AAE/C,OAAO,KAAK,QAAQ,MAAM,wBAAwB,CAAC;AAEnD,UAAU,aAAa;IACtB,OAAO,EAAE,QAAQ,EAAE,CAAC;IACpB;;;;;;OAMG;IACH,WAAW,CAAC,EAAE,KACb,IAAI,EAAE,MAAM,EACZ,IAAI,EAAE,MAAM,EACZ,IAAI,EAAE,MAAM,EACZ,IAAI,EAAE,MAAM,KACR,QAAQ,CAAC;IACd,YAAY,CAAC,EAAE,CAAC,GAAG,EAAE,WAAW,EAAE,GAAG,IAAI,EAAE,OAAO,EAAE,KAAK,IAAI,CAAC;IAC9D,cAAc,CAAC,EAAE,CAAC,GAAG,EAAE,WAAW,KAAK,IAAI,CAAC;CAC5C;AAUD;;;;;;GAMG;AACH,MAAM,CAAC,OAAO,OAAO,KAAK;IACzB;;;;OAIG;IACH,OAAO,EAAE,GAAG,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAC;IAE/B;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,MAAM,EAAE,GAAG,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;IAE7B;;;;;OAKG;IACH,aAAa,EAAE,GAAG,CAAC,OAAO,CAAC,CAAC;IAE5B;;;;;OAKG;IACH,eAAe,EAAE,GAAG,CAAC,OAAO,CAAC,CAAC;IAE9B
|
|
1
|
+
{"version":3,"file":"stage.d.ts","sourceRoot":"","sources":["../../src/state/stage.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,WAAW,MAAM,iCAAiC,CAAC;AAC/D,OAAO,QAAQ,MAAM,yBAAyB,CAAC;AAC/C,OAAO,KAAK,OAAO,MAAM,0BAA0B,CAAC;AACpD,OAAO,KAAK,EAAE,OAAO,EAAE,MAAM,0BAA0B,CAAC;AACxD,OAAO,EAAE,KAAK,EAAE,MAAM,oBAAoB,CAAC;AAC3C,OAAO,KAAK,KAAK,MAAM,uBAAuB,CAAC;AAE/C,OAAO,KAAK,QAAQ,MAAM,wBAAwB,CAAC;AAEnD,UAAU,aAAa;IACtB,OAAO,EAAE,QAAQ,EAAE,CAAC;IACpB;;;;;;OAMG;IACH,WAAW,CAAC,EAAE,KACb,IAAI,EAAE,MAAM,EACZ,IAAI,EAAE,MAAM,EACZ,IAAI,EAAE,MAAM,EACZ,IAAI,EAAE,MAAM,KACR,QAAQ,CAAC;IACd,YAAY,CAAC,EAAE,CAAC,GAAG,EAAE,WAAW,EAAE,GAAG,IAAI,EAAE,OAAO,EAAE,KAAK,IAAI,CAAC;IAC9D,cAAc,CAAC,EAAE,CAAC,GAAG,EAAE,WAAW,KAAK,IAAI,CAAC;CAC5C;AAUD;;;;;;GAMG;AACH,MAAM,CAAC,OAAO,OAAO,KAAK;IACzB;;;;OAIG;IACH,OAAO,EAAE,GAAG,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAC;IAE/B;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,MAAM,EAAE,GAAG,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;IAE7B;;;;;OAKG;IACH,aAAa,EAAE,GAAG,CAAC,OAAO,CAAC,CAAC;IAE5B;;;;;OAKG;IACH,eAAe,EAAE,GAAG,CAAC,OAAO,CAAC,CAAC;IAE9B;;;;;;OAMG;IACH,YAAY,EAAE,KAAK,CAAC;IAEpB;;;;;;;;OAQG;IACH,oBAAoB,EAAE,KAAK,CAAC;IAE5B;;OAEG;IACH,QAAQ,EAAE,aAAa,CAAC;IAExB;;;;;OAKG;gBACS,QAAQ,CAAC,EAAE,OAAO,CAAC,aAAa,CAAC;IAU7C;;;;OAIG;IACH,cAAc,CAAC,KAAK,EAAE,OAAO,GAAG,IAAI;IAIpC;;;OAGG;IACH,gBAAgB,CAAC,KAAK,EAAE,OAAO,GAAG,IAAI;IAItC;;;;OAIG;IACH,gBAAgB,CAAC,KAAK,EAAE,OAAO,GAAG,IAAI;IAItC;;;OAGG;IACH,kBAAkB,CAAC,KAAK,EAAE,OAAO,GAAG,IAAI;IAIxC;;;OAGG;IACH,KAAK,CAAC,GAAG,EAAE,WAAW,EAAE,GAAG,SAAS,EAAE,OAAO,EAAE,GAAG,IAAI;IAsHtD;;;;;OAKG;IACH,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,OAAO;IAgB3B;;;;;;;;;OASG;IACH,IAAI,CAAC,QAAQ,EAAE,QAAQ,EAAE,KAAK,EAAE,KAAK,GAAG,IAAI;IAM5C;;;;;;;;;;;;;;;;;OAiBG;IACH,YAAY,CACX,QAAQ,EAAE,QAAQ,EAClB,MAAM,EAAE,QAAQ,EAChB,UAAU,GAAE,MAAuC,EACnD,UAAU,GAAE,MAAuC,GACjD,IAAI;IAiCP;;;OAGG;IACH,OAAO,CAAC,GAAG,EAAE,WAAW,GAAG,IAAI;IAiC/B;;;;;;;OAOG;IACH,YAAY,CAAC,GAAG,EAAE,WAAW,EAAE,GAAG,IAAI,EAAE,OAAO,EAAE,GAAG,IAAI;IAOxD;;;;OAIG;IACH,cAAc,CAAC,GAAG,EAAE,WAAW,GAAG,IAAI;CAMtC"}
|
package/build/system/event.d.ts
CHANGED
|
@@ -288,7 +288,7 @@ export declare const VIEWPORT_ONCHANGE = "viewport.onchange";
|
|
|
288
288
|
export declare const ONCONTEXT_LOST = "renderer.contextlost";
|
|
289
289
|
/**
|
|
290
290
|
* Event for when the current context is restored <br>
|
|
291
|
-
* Data passed : {me.Renderer} the current renderer instance
|
|
291
|
+
* Data passed : {me.Renderer} the current renderer instance
|
|
292
292
|
* @see event.on
|
|
293
293
|
*/
|
|
294
294
|
export declare const ONCONTEXT_RESTORED = "renderer.contextrestored";
|