melonjs 19.9.0 → 20.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +25 -14
- package/build/application/application.d.ts +70 -16
- package/build/application/application.d.ts.map +1 -1
- package/build/application/defaultApplicationSettings.d.ts +2 -2
- package/build/application/resize.d.ts.map +1 -1
- package/build/application/settings.d.ts +150 -53
- package/build/application/settings.d.ts.map +1 -1
- package/build/camera/camera2d.d.ts +1 -1
- package/build/camera/camera2d.d.ts.map +1 -1
- package/build/camera/camera3d.d.ts +13 -11
- package/build/camera/camera3d.d.ts.map +1 -1
- package/build/const.d.ts +55 -26
- package/build/const.d.ts.map +1 -1
- package/build/geometries/box3d.d.ts +156 -0
- package/build/geometries/box3d.d.ts.map +1 -0
- package/build/index.d.ts +33 -23
- package/build/index.d.ts.map +1 -1
- package/build/index.js +21696 -7831
- package/build/index.js.map +4 -4
- package/build/lang/deprecated.d.ts +4 -4
- package/build/lang/deprecated.d.ts.map +1 -1
- package/build/level/gltf/GLTFModel.d.ts +4 -0
- package/build/level/gltf/GLTFModel.d.ts.map +1 -1
- package/build/level/gltf/GLTFScene.d.ts +42 -6
- package/build/level/gltf/GLTFScene.d.ts.map +1 -1
- package/build/level/gltf/srgb.d.ts +20 -0
- package/build/level/gltf/srgb.d.ts.map +1 -0
- package/build/level/level.d.ts +21 -2
- package/build/level/level.d.ts.map +1 -1
- package/build/lighting/light3d.d.ts +61 -13
- package/build/lighting/light3d.d.ts.map +1 -1
- package/build/loader/loader.d.ts +49 -21
- package/build/loader/loader.d.ts.map +1 -1
- package/build/loader/parsers/gltf.d.ts.map +1 -1
- package/build/loader/parsers/mtl.d.ts +18 -0
- package/build/loader/parsers/mtl.d.ts.map +1 -1
- package/build/loader/parsers/obj.d.ts +49 -0
- package/build/loader/parsers/obj.d.ts.map +1 -1
- package/build/loader/parsers/pbr.d.ts +63 -0
- package/build/loader/parsers/pbr.d.ts.map +1 -0
- package/build/loader/parsers/shader.d.ts +32 -24
- package/build/loader/parsers/shader.d.ts.map +1 -1
- package/build/particles/particle.d.ts.map +1 -1
- package/build/particles/settings.d.ts +3 -1
- package/build/particles/settings.d.ts.map +1 -1
- package/build/physics/adapter.d.ts +12 -1
- package/build/physics/adapter.d.ts.map +1 -1
- package/build/physics/broadphase/octree.d.ts +35 -0
- package/build/physics/broadphase/octree.d.ts.map +1 -1
- package/build/physics/builtin/body.d.ts +123 -6
- package/build/physics/builtin/body.d.ts.map +1 -1
- package/build/physics/builtin/builtin-adapter.d.ts.map +1 -1
- package/build/physics/builtin/detector.d.ts +12 -0
- package/build/physics/builtin/detector.d.ts.map +1 -1
- package/build/physics/builtin/raycast.d.ts.map +1 -1
- package/build/physics/builtin/sat3d.d.ts +59 -0
- package/build/physics/builtin/sat3d.d.ts.map +1 -0
- package/build/physics/response.d.ts +32 -0
- package/build/physics/response.d.ts.map +1 -1
- package/build/physics/world.d.ts +1 -0
- package/build/physics/world.d.ts.map +1 -1
- package/build/renderable/container.d.ts +1 -0
- package/build/renderable/container.d.ts.map +1 -1
- package/build/renderable/entity/entity.d.ts.map +1 -1
- package/build/renderable/frameAnimation.d.ts.map +1 -1
- package/build/renderable/groundshadow.d.ts +92 -0
- package/build/renderable/groundshadow.d.ts.map +1 -0
- package/build/renderable/instanced_mesh.d.ts +286 -0
- package/build/renderable/instanced_mesh.d.ts.map +1 -0
- package/build/renderable/mesh.d.ts +242 -23
- package/build/renderable/mesh.d.ts.map +1 -1
- package/build/renderable/nineslicesprite.d.ts.map +1 -1
- package/build/renderable/renderable.d.ts +6 -4
- package/build/renderable/renderable.d.ts.map +1 -1
- package/build/renderable/sprite.d.ts +3 -1
- package/build/renderable/sprite.d.ts.map +1 -1
- package/build/renderable/sprite3d.d.ts +17 -6
- package/build/renderable/sprite3d.d.ts.map +1 -1
- package/build/renderable/text/bitmaptext.d.ts.map +1 -1
- package/build/renderable/text/bitmaptextdata.d.ts.map +1 -1
- package/build/renderable/text/text.d.ts.map +1 -1
- package/build/state/stage.d.ts.map +1 -1
- package/build/system/device.d.ts +11 -40
- package/build/system/device.d.ts.map +1 -1
- package/build/system/platform.d.ts +0 -16
- package/build/system/platform.d.ts.map +1 -1
- package/build/utils/utils.d.ts +2 -0
- package/build/utils/utils.d.ts.map +1 -1
- package/build/video/canvas/canvas_renderer.d.ts +22 -16
- package/build/video/canvas/canvas_renderer.d.ts.map +1 -1
- package/build/video/{webgl/effects → effects}/blur.d.ts +2 -2
- package/build/video/effects/blur.d.ts.map +1 -0
- package/build/video/{webgl/effects → effects}/chromaticAberration.d.ts +2 -2
- package/build/video/effects/chromaticAberration.d.ts.map +1 -0
- package/build/video/{webgl/effects → effects}/colorMatrix.d.ts +3 -3
- package/build/video/effects/colorMatrix.d.ts.map +1 -0
- package/build/video/{webgl/effects → effects}/desaturate.d.ts +1 -1
- package/build/video/effects/desaturate.d.ts.map +1 -0
- package/build/video/{webgl/effects → effects}/dissolve.d.ts +2 -2
- package/build/video/effects/dissolve.d.ts.map +1 -0
- package/build/video/{webgl/effects → effects}/dropShadow.d.ts +2 -2
- package/build/video/effects/dropShadow.d.ts.map +1 -0
- package/build/video/{webgl/effects → effects}/flash.d.ts +2 -2
- package/build/video/effects/flash.d.ts.map +1 -0
- package/build/video/{webgl/effects → effects}/glow.d.ts +2 -2
- package/build/video/effects/glow.d.ts.map +1 -0
- package/build/video/effects/glsl_realization.d.ts +18 -0
- package/build/video/effects/glsl_realization.d.ts.map +1 -0
- package/build/video/{webgl/effects → effects}/hologram.d.ts +2 -2
- package/build/video/effects/hologram.d.ts.map +1 -0
- package/build/video/{webgl/effects → effects}/invert.d.ts +1 -1
- package/build/video/effects/invert.d.ts.map +1 -0
- package/build/video/{webgl/effects → effects}/outline.d.ts +2 -2
- package/build/video/effects/outline.d.ts.map +1 -0
- package/build/video/{webgl/effects → effects}/pixelate.d.ts +2 -2
- package/build/video/effects/pixelate.d.ts.map +1 -0
- package/build/video/{webgl/effects → effects}/radialGradient.d.ts +3 -4
- package/build/video/effects/radialGradient.d.ts.map +1 -0
- package/build/video/{webgl/effects → effects}/scanline.d.ts +2 -2
- package/build/video/effects/scanline.d.ts.map +1 -0
- package/build/video/{webgl/effects → effects}/sepia.d.ts +1 -1
- package/build/video/effects/sepia.d.ts.map +1 -0
- package/build/video/{webgl → effects}/shadereffect.d.ts +133 -25
- package/build/video/effects/shadereffect.d.ts.map +1 -0
- package/build/video/{webgl/effects → effects}/shine.d.ts +2 -2
- package/build/video/effects/shine.d.ts.map +1 -0
- package/build/video/{webgl/effects → effects}/tintPulse.d.ts +2 -2
- package/build/video/effects/tintPulse.d.ts.map +1 -0
- package/build/video/{webgl/effects → effects}/vignette.d.ts +2 -2
- package/build/video/effects/vignette.d.ts.map +1 -0
- package/build/video/{webgl/effects → effects}/wave.d.ts +2 -2
- package/build/video/effects/wave.d.ts.map +1 -0
- package/build/video/effects/wgsl/layout.d.ts +28 -0
- package/build/video/effects/wgsl/layout.d.ts.map +1 -0
- package/build/video/effects/wgsl/parse.d.ts +9 -0
- package/build/video/effects/wgsl/parse.d.ts.map +1 -0
- package/build/video/effects/wgsl/scaffold.d.ts +43 -0
- package/build/video/effects/wgsl/scaffold.d.ts.map +1 -0
- package/build/video/effects/wgsl_realization.d.ts +83 -0
- package/build/video/effects/wgsl_realization.d.ts.map +1 -0
- package/build/video/gpu/batcher.d.ts +71 -0
- package/build/video/gpu/batcher.d.ts.map +1 -0
- package/build/video/gpu/instancerecord.d.ts +164 -0
- package/build/video/gpu/instancerecord.d.ts.map +1 -0
- package/build/video/gpu/meshchunk.d.ts +49 -0
- package/build/video/gpu/meshchunk.d.ts.map +1 -0
- package/build/video/gpu/meshvertex.d.ts +54 -0
- package/build/video/gpu/meshvertex.d.ts.map +1 -0
- package/build/video/gpu/primitives.d.ts +60 -0
- package/build/video/gpu/primitives.d.ts.map +1 -0
- package/build/video/gpu/quadcorners.d.ts +11 -0
- package/build/video/gpu/quadcorners.d.ts.map +1 -0
- package/build/video/gpu/textureslots.d.ts +122 -0
- package/build/video/gpu/textureslots.d.ts.map +1 -0
- package/build/video/gpu/texturestore.d.ts +139 -0
- package/build/video/gpu/texturestore.d.ts.map +1 -0
- package/build/video/gpu/topology.d.ts +43 -0
- package/build/video/gpu/topology.d.ts.map +1 -0
- package/build/video/gpu/vertexformat.d.ts +72 -0
- package/build/video/gpu/vertexformat.d.ts.map +1 -0
- package/build/video/gradient.d.ts +14 -5
- package/build/video/gradient.d.ts.map +1 -1
- package/build/video/renderer.d.ts +153 -8
- package/build/video/renderer.d.ts.map +1 -1
- package/build/video/rendertarget/canvasrendertarget.d.ts +7 -6
- package/build/video/rendertarget/canvasrendertarget.d.ts.map +1 -1
- package/build/video/rendertarget/render_target_pool.d.ts +2 -2
- package/build/video/rendertarget/render_target_pool.d.ts.map +1 -1
- package/build/video/rendertarget/webglrendertarget.d.ts +38 -2
- package/build/video/rendertarget/webglrendertarget.d.ts.map +1 -1
- package/build/video/rendertarget/webgpurendertarget.d.ts +83 -0
- package/build/video/rendertarget/webgpurendertarget.d.ts.map +1 -0
- package/build/video/texture/atlas.d.ts.map +1 -1
- package/build/video/texture/cache.d.ts +20 -2
- package/build/video/texture/cache.d.ts.map +1 -1
- package/build/video/texture/noise_texture2d.d.ts +2 -2
- package/build/video/utils/autodetect.d.ts.map +1 -1
- package/build/video/video.d.ts +1 -55
- package/build/video/video.d.ts.map +1 -1
- package/build/video/webgl/batchers/batcher.d.ts +132 -35
- package/build/video/webgl/batchers/batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/lit_mesh_batcher.d.ts +14 -0
- package/build/video/webgl/batchers/lit_mesh_batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/lit_quad_batcher.d.ts +63 -36
- package/build/video/webgl/batchers/lit_quad_batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/material_batcher.d.ts +29 -20
- package/build/video/webgl/batchers/material_batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/mesh_batcher.d.ts +308 -14
- package/build/video/webgl/batchers/mesh_batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/primitive_batcher.d.ts +2 -2
- package/build/video/webgl/batchers/primitive_batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/quad_batcher.d.ts +0 -2
- package/build/video/webgl/batchers/quad_batcher.d.ts.map +1 -1
- package/build/video/webgl/buffer/index.d.ts +1 -1
- package/build/video/webgl/buffer/instance_buffer.d.ts +54 -0
- package/build/video/webgl/buffer/instance_buffer.d.ts.map +1 -0
- package/build/video/webgl/buffer/retained_geometry.d.ts +83 -0
- package/build/video/webgl/buffer/retained_geometry.d.ts.map +1 -0
- package/build/video/webgl/buffer/uniformblock.d.ts +81 -0
- package/build/video/webgl/buffer/uniformblock.d.ts.map +1 -0
- package/build/video/webgl/buffer/vertexstate.d.ts +101 -0
- package/build/video/webgl/buffer/vertexstate.d.ts.map +1 -0
- package/build/video/webgl/glshader.d.ts +101 -8
- package/build/video/webgl/glshader.d.ts.map +1 -1
- package/build/video/webgl/lighting/constants.d.ts +20 -8
- package/build/video/webgl/lighting/constants.d.ts.map +1 -1
- package/build/video/webgl/lighting/pack.d.ts +1 -1
- package/build/video/webgl/lighting/pack3d.d.ts +27 -11
- package/build/video/webgl/lighting/pack3d.d.ts.map +1 -1
- package/build/video/webgl/lighting/std140.d.ts +110 -0
- package/build/video/webgl/lighting/std140.d.ts.map +1 -0
- package/build/video/webgl/shaders/multitexture-lit.d.ts +7 -3
- package/build/video/webgl/shaders/multitexture-lit.d.ts.map +1 -1
- package/build/video/webgl/texture/store.d.ts +52 -0
- package/build/video/webgl/texture/store.d.ts.map +1 -0
- package/build/video/webgl/utils/maxtextures.d.ts +37 -0
- package/build/video/webgl/utils/maxtextures.d.ts.map +1 -0
- package/build/video/webgl/utils/samplercache.d.ts +69 -0
- package/build/video/webgl/utils/samplercache.d.ts.map +1 -0
- package/build/video/webgl/utils/string.d.ts +16 -0
- package/build/video/webgl/utils/string.d.ts.map +1 -1
- package/build/video/webgl/utils/topology.d.ts +24 -0
- package/build/video/webgl/utils/topology.d.ts.map +1 -0
- package/build/video/webgl/utils/vertexformat.d.ts +27 -0
- package/build/video/webgl/utils/vertexformat.d.ts.map +1 -0
- package/build/video/webgl/webgl_renderer.d.ts +148 -30
- package/build/video/webgl/webgl_renderer.d.ts.map +1 -1
- package/build/video/webgpu/batchers/lit_mesh_batcher.d.ts +40 -0
- package/build/video/webgpu/batchers/lit_mesh_batcher.d.ts.map +1 -0
- package/build/video/webgpu/batchers/lit_quad_batcher.d.ts +82 -0
- package/build/video/webgpu/batchers/lit_quad_batcher.d.ts.map +1 -0
- package/build/video/webgpu/batchers/mesh_batcher.d.ts +301 -0
- package/build/video/webgpu/batchers/mesh_batcher.d.ts.map +1 -0
- package/build/video/webgpu/batchers/primitive_batcher.d.ts +39 -0
- package/build/video/webgpu/batchers/primitive_batcher.d.ts.map +1 -0
- package/build/video/webgpu/batchers/quad_batcher.d.ts +143 -0
- package/build/video/webgpu/batchers/quad_batcher.d.ts.map +1 -0
- package/build/video/webgpu/batchers/webgpu_batcher.d.ts +70 -0
- package/build/video/webgpu/batchers/webgpu_batcher.d.ts.map +1 -0
- package/build/video/webgpu/buffer/arena.d.ts +64 -0
- package/build/video/webgpu/buffer/arena.d.ts.map +1 -0
- package/build/video/webgpu/buffer/instance_buffer.d.ts +65 -0
- package/build/video/webgpu/buffer/instance_buffer.d.ts.map +1 -0
- package/build/video/webgpu/buffer/retained_geometry.d.ts +55 -0
- package/build/video/webgpu/buffer/retained_geometry.d.ts.map +1 -0
- package/build/video/webgpu/buffer/uniformring.d.ts +68 -0
- package/build/video/webgpu/buffer/uniformring.d.ts.map +1 -0
- package/build/video/webgpu/effect_binding.d.ts +17 -0
- package/build/video/webgpu/effect_binding.d.ts.map +1 -0
- package/build/video/webgpu/pipeline/bindgroups.d.ts +36 -0
- package/build/video/webgpu/pipeline/bindgroups.d.ts.map +1 -0
- package/build/video/webgpu/pipeline/cache.d.ts +173 -0
- package/build/video/webgpu/pipeline/cache.d.ts.map +1 -0
- package/build/video/webgpu/renderers/tmxlayer/orthogonal.d.ts +90 -0
- package/build/video/webgpu/renderers/tmxlayer/orthogonal.d.ts.map +1 -0
- package/build/video/webgpu/shaders/mesh-instanced.d.ts +60 -0
- package/build/video/webgpu/shaders/mesh-instanced.d.ts.map +1 -0
- package/build/video/webgpu/texture/compressed.d.ts +33 -0
- package/build/video/webgpu/texture/compressed.d.ts.map +1 -0
- package/build/video/webgpu/texture/frametexture.d.ts +65 -0
- package/build/video/webgpu/texture/frametexture.d.ts.map +1 -0
- package/build/video/webgpu/texture/store.d.ts +149 -0
- package/build/video/webgpu/texture/store.d.ts.map +1 -0
- package/build/video/webgpu/webgpu_renderer.d.ts +536 -0
- package/build/video/webgpu/webgpu_renderer.d.ts.map +1 -0
- package/package.json +5 -5
- package/build/video/webgl/effects/blur.d.ts.map +0 -1
- package/build/video/webgl/effects/chromaticAberration.d.ts.map +0 -1
- package/build/video/webgl/effects/colorMatrix.d.ts.map +0 -1
- package/build/video/webgl/effects/desaturate.d.ts.map +0 -1
- package/build/video/webgl/effects/dissolve.d.ts.map +0 -1
- package/build/video/webgl/effects/dropShadow.d.ts.map +0 -1
- package/build/video/webgl/effects/flash.d.ts.map +0 -1
- package/build/video/webgl/effects/glow.d.ts.map +0 -1
- package/build/video/webgl/effects/hologram.d.ts.map +0 -1
- package/build/video/webgl/effects/invert.d.ts.map +0 -1
- package/build/video/webgl/effects/outline.d.ts.map +0 -1
- package/build/video/webgl/effects/pixelate.d.ts.map +0 -1
- package/build/video/webgl/effects/radialGradient.d.ts.map +0 -1
- package/build/video/webgl/effects/scanline.d.ts.map +0 -1
- package/build/video/webgl/effects/sepia.d.ts.map +0 -1
- package/build/video/webgl/effects/shine.d.ts.map +0 -1
- package/build/video/webgl/effects/tintPulse.d.ts.map +0 -1
- package/build/video/webgl/effects/vignette.d.ts.map +0 -1
- package/build/video/webgl/effects/wave.d.ts.map +0 -1
- package/build/video/webgl/shadereffect.d.ts.map +0 -1
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|
50
|
+
readonly preferredFormat: string | undefined;
|
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51
|
+
cache: TextureCache;
|
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52
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+
currentTransform: Matrix3d;
|
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53
|
+
onGameReset: () => void;
|
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54
|
+
onCanvasResize: () => void;
|
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55
|
+
GPUVendor: string | undefined;
|
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56
|
+
stubTextureView: GPUTextureView | null | undefined;
|
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57
|
+
/**
|
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58
|
+
* Restrict rendering to a sub-rectangle of the canvas — the split-screen
|
|
59
|
+
* camera surface (`Camera2d`/`Camera3d._setupNonDefaultProjection`).
|
|
60
|
+
* Callers pass GL-convention rects with a BOTTOM-left origin (the flip is
|
|
61
|
+
* baked into the camera code, which the GL backend depends on); WebGPU
|
|
62
|
+
* viewports are top-left, so it is un-flipped here. The rect applies to
|
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63
|
+
* canvas passes only — offscreen post-effect targets always render full
|
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64
|
+
* size, like the GL pool path re-viewporting per target.
|
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65
|
+
* @param {number} x - viewport x (pixels)
|
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66
|
+
* @param {number} y - viewport y, bottom-left origin (pixels)
|
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67
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+
* @param {number} width - viewport width (pixels)
|
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68
|
+
* @param {number} height - viewport height (pixels)
|
|
69
|
+
* @override
|
|
70
|
+
*/
|
|
71
|
+
override setViewport(x: number, y: number, width: number, height: number): void;
|
|
72
|
+
/**
|
|
73
|
+
* Capture the current frame — everything drawn to the active target so
|
|
74
|
+
* far — into a {@link Texture2d}, entirely on the GPU (an encoder-ordered
|
|
75
|
+
* `copyTextureToTexture`; no readback round-trip). Same contract as the
|
|
76
|
+
* WebGL backend's `toFrameTexture`: a shared, renderer-owned slot by
|
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77
|
+
* default, `target: null` for a fresh caller-owned capture, or a prior
|
|
78
|
+
* capture as `target` to refresh it in place; `options.region` captures
|
|
79
|
+
* a sub-region (framebuffer pixels, bottom-left origin — converted to
|
|
80
|
+
* this backend's top-left copy origin internally).
|
|
81
|
+
*
|
|
82
|
+
* Two documented divergences from the GL capture:
|
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83
|
+
* - alpha is preserved (the GL path captures into an opaque RGB texture)
|
|
84
|
+
* - row 0 of the capture is the TOP of the frame (matching `screen_uv`),
|
|
85
|
+
* where the GL capture is bottom-up — GLSL bodies sampling a capture
|
|
86
|
+
* flip with `1.0 - uv.y`; their WGSL twins must not.
|
|
87
|
+
* @param {object} [options]
|
|
88
|
+
* @param {Texture2d|null} [options.target] - omit for the shared renderer
|
|
89
|
+
* slot; a prior capture to refresh it in place; `null` to mint a fresh,
|
|
90
|
+
* caller-owned capture (`destroy()` it yourself when done)
|
|
91
|
+
* @param {Bounds|{x: number, y: number, width: number, height: number}} [options.region] - capture
|
|
92
|
+
* only this sub-region; defaults to the whole frame
|
|
93
|
+
* @returns {Texture2d|null} a GPU-resident texture holding the captured
|
|
94
|
+
* frame, or null when no device is available
|
|
95
|
+
*/
|
|
96
|
+
toFrameTexture(options?: {
|
|
97
|
+
target?: Texture2d | null;
|
|
98
|
+
region?: Bounds | {
|
|
99
|
+
x: number;
|
|
100
|
+
y: number;
|
|
101
|
+
width: number;
|
|
102
|
+
height: number;
|
|
103
|
+
} | undefined;
|
|
104
|
+
}): Texture2d | null;
|
|
105
|
+
/**
|
|
106
|
+
* Draw a pooled render target through an effect's pipeline as a
|
|
107
|
+
* screen-space quad — the compositing primitive of the post-effect
|
|
108
|
+
* chain. Blending is disabled for camera blits (the target is fully
|
|
109
|
+
* composited) and kept for per-sprite blits (transparent texels must
|
|
110
|
+
* not overwrite the scene).
|
|
111
|
+
* @param {import("../rendertarget/webgpurendertarget.js").default} source - the target to sample
|
|
112
|
+
* @param {number} x - destination x
|
|
113
|
+
* @param {number} y - destination y
|
|
114
|
+
* @param {number} width - destination width
|
|
115
|
+
* @param {number} height - destination height
|
|
116
|
+
* @param {ShaderEffect} effect - the effect to composite with
|
|
117
|
+
* @param {boolean} [keepBlend=false] - keep the current blend mode
|
|
118
|
+
* @override
|
|
119
|
+
*/
|
|
120
|
+
override blitEffect(source: import("../rendertarget/webgpurendertarget.js").default, x: number, y: number, width: number, height: number, effect: ShaderEffect, keepBlend?: boolean): void;
|
|
121
|
+
/**
|
|
122
|
+
* Clear the current clip region with the given color — a full-viewport
|
|
123
|
+
* triangle clipped by the active scissor, drawn with blending replaced
|
|
124
|
+
* (WebGPU has no scissored clear operation). Used mid-frame by
|
|
125
|
+
* ColorLayer and Container backgrounds.
|
|
126
|
+
*
|
|
127
|
+
* Deliberate divergence from the GL backend: because this is a draw,
|
|
128
|
+
* it honors an active stencil mask (GL's `gl.clear` ignores stencil and
|
|
129
|
+
* clears the whole scissor region) — under a mask, the clear fills the
|
|
130
|
+
* mask window only, which is the behavior masks actually promise.
|
|
131
|
+
* @param {Color|string} [color="#000000"] - css color
|
|
132
|
+
* @param {boolean} [opaque=false] - allow transparency or not
|
|
133
|
+
* @override
|
|
134
|
+
*/
|
|
135
|
+
override clearColor(color?: Color | string, opaque?: boolean): void;
|
|
136
|
+
/**
|
|
137
|
+
* Erase the pixels in the given rectangular area by setting them to
|
|
138
|
+
* transparent black (rgba(0,0,0,0)).
|
|
139
|
+
* @param {number} x - x axis of the coordinate for the rectangle starting point.
|
|
140
|
+
* @param {number} y - y axis of the coordinate for the rectangle starting point.
|
|
141
|
+
* @param {number} width - The rectangle's width.
|
|
142
|
+
* @param {number} height - The rectangle's height.
|
|
143
|
+
* @override
|
|
144
|
+
*/
|
|
145
|
+
override clearRect(x: number, y: number, width: number, height: number): void;
|
|
146
|
+
/**
|
|
147
|
+
* Draw a TMX tile layer: WGSL-eligible layers (`renderMode ===
|
|
148
|
+
* "shader"`) draw through the GPU tile path — one quad per tileset,
|
|
149
|
+
* GID lookup in a per-layer index texture; everything else falls
|
|
150
|
+
* through to the base per-tile loop.
|
|
151
|
+
* @param {object} layer - the TMXLayer to draw
|
|
152
|
+
* @param {object} rect - the visible region in world coords
|
|
153
|
+
* @override
|
|
154
|
+
*/
|
|
155
|
+
override drawTileLayer(layer: object, rect: object): void;
|
|
156
|
+
/**
|
|
157
|
+
* Add a batcher to this renderer.
|
|
158
|
+
* @param {WebGPUBatcher} batcher - a batcher instance
|
|
159
|
+
* @param {string} [name="default"] - the batcher name
|
|
160
|
+
* @param {boolean} [activate=false] - true to set this batcher as the active one
|
|
161
|
+
*/
|
|
162
|
+
addBatcher(batcher: WebGPUBatcher, name?: string, activate?: boolean): void;
|
|
163
|
+
/**
|
|
164
|
+
* Set the active batcher for this renderer — flush + unbind the
|
|
165
|
+
* outgoing one, bind the incoming. Unlike the GL backend there is no
|
|
166
|
+
* projection re-sync: the projection lives in the shared frame-globals
|
|
167
|
+
* bind group, not in per-program uniforms.
|
|
168
|
+
* @param {string} [name="default"] - a batcher name
|
|
169
|
+
* @returns {WebGPUBatcher} the now-active batcher
|
|
170
|
+
*/
|
|
171
|
+
setBatcher(name?: string): WebGPUBatcher;
|
|
172
|
+
/**
|
|
173
|
+
* Draw a textured triangle mesh — the mesh-path contract of the base
|
|
174
|
+
* renderer, on this backend's pipeline-state model. Unlike GL there is
|
|
175
|
+
* no device state to toggle: depth testing (write + LEQUAL) and the
|
|
176
|
+
* per-mesh face culling are axes of the pipeline the mesh batcher
|
|
177
|
+
* looks up per flush, and the once-per-target depth clear is the
|
|
178
|
+
* pass's `depthLoadOp` (armed by `clear()`/`setRenderTarget`).
|
|
179
|
+
* @param {object} mesh - a Mesh object with vertices, uvs, indices, and texture properties
|
|
180
|
+
* @param {Matrix3d} [modelMatrix] - the mesh's model matrix. When given,
|
|
181
|
+
* the mesh is drawn from persistent model-space geometry and placed
|
|
182
|
+
* entirely by uniforms; when omitted, its vertices are taken as
|
|
183
|
+
* already positioned and accumulated through the batcher (the
|
|
184
|
+
* 2D-camera path).
|
|
185
|
+
* @override
|
|
186
|
+
*/
|
|
187
|
+
/**
|
|
188
|
+
* Draw one ground shadow per instance of an `InstancedMesh` (#1515), in a
|
|
189
|
+
* single recorded call over the mesh's own instance buffer.
|
|
190
|
+
* @param {InstancedMesh} mesh - the mesh casting the shadows
|
|
191
|
+
* @param {Matrix3d} shadowMatrix - the group matrix flattened onto the ground
|
|
192
|
+
* @param {object} quad - the shared shadow quad
|
|
193
|
+
* @ignore
|
|
194
|
+
*/
|
|
195
|
+
drawInstancedShadow(mesh: InstancedMesh, shadowMatrix: Matrix3d, quad: object): void;
|
|
196
|
+
drawMesh(mesh: any, modelMatrix: any): void;
|
|
197
|
+
/**
|
|
198
|
+
* Release any retained geometry held for the given mesh (called from
|
|
199
|
+
* `Mesh.onDeactivateEvent` / `Mesh.destroy`).
|
|
200
|
+
* @param {object} mesh - the mesh whose GPU geometry should be freed
|
|
201
|
+
*/
|
|
202
|
+
deleteMeshGeometry(mesh: object): void;
|
|
203
|
+
/**
|
|
204
|
+
* Multiply the given matrix (or 2D affine components) into the current
|
|
205
|
+
* transformation matrix
|
|
206
|
+
* @param {Matrix2d|Matrix3d|number} a - a matrix, or the a component
|
|
207
|
+
* @param {number} [b] - the b component
|
|
208
|
+
* @param {number} [c] - the c component
|
|
209
|
+
* @param {number} [d] - the d component
|
|
210
|
+
* @param {number} [e] - the e component
|
|
211
|
+
* @param {number} [f] - the f component
|
|
212
|
+
*/
|
|
213
|
+
transform(a: Matrix2d | Matrix3d | number, b?: number, c?: number, d?: number, e?: number, f?: number): void;
|
|
214
|
+
/**
|
|
215
|
+
* Reset then multiply the transformation matrix
|
|
216
|
+
* @param {Matrix2d|Matrix3d|number} a - a matrix, or the a component
|
|
217
|
+
* @param {number} [b] - the b component
|
|
218
|
+
* @param {number} [c] - the c component
|
|
219
|
+
* @param {number} [d] - the d component
|
|
220
|
+
* @param {number} [e] - the e component
|
|
221
|
+
* @param {number} [f] - the f component
|
|
222
|
+
*/
|
|
223
|
+
setTransform(a: Matrix2d | Matrix3d | number, b?: number, c?: number, d?: number, e?: number, f?: number): void;
|
|
224
|
+
/**
|
|
225
|
+
* Return the global alpha
|
|
226
|
+
* @returns {number} global alpha value
|
|
227
|
+
*/
|
|
228
|
+
getGlobalAlpha(): number;
|
|
229
|
+
/**
|
|
230
|
+
* Set the blend mode for subsequent draws. Under WebGPU blending is
|
|
231
|
+
* pipeline state: the change is recorded (after draining vertices
|
|
232
|
+
* queued under the previous mode) and the next batcher flush picks the
|
|
233
|
+
* matching pipeline variant.
|
|
234
|
+
* @param {string} [mode="normal"] - blend mode ("normal", "multiply", "additive"/"lighter", "screen", "darken", "lighten", "none")
|
|
235
|
+
* @param {boolean} [premultipliedAlpha=true] - whether textures use premultiplied alpha (affects the source blend factor)
|
|
236
|
+
* @returns {string} the blend mode actually applied
|
|
237
|
+
*/
|
|
238
|
+
setBlendMode(mode?: string, premultipliedAlpha?: boolean): string;
|
|
239
|
+
/**
|
|
240
|
+
* Draw an image onto the frame (Canvas-compatible 3/5/9-argument forms).
|
|
241
|
+
* @param {HTMLImageElement|HTMLCanvasElement|HTMLVideoElement|ImageBitmap|OffscreenCanvas|VideoFrame} image - the source image
|
|
242
|
+
* @param {number} sx - source x (or destination x in the 3/5-arg forms)
|
|
243
|
+
* @param {number} sy - source y (or destination y in the 3/5-arg forms)
|
|
244
|
+
* @param {number} [sw] - source width
|
|
245
|
+
* @param {number} [sh] - source height
|
|
246
|
+
* @param {number} [dx] - destination x
|
|
247
|
+
* @param {number} [dy] - destination y
|
|
248
|
+
* @param {number} [dw] - destination width
|
|
249
|
+
* @param {number} [dh] - destination height
|
|
250
|
+
*/
|
|
251
|
+
drawImage(image: HTMLImageElement | HTMLCanvasElement | HTMLVideoElement | ImageBitmap | OffscreenCanvas | VideoFrame, sx: number, sy: number, sw?: number, sh?: number, dx?: number, dy?: number, dw?: number, dh?: number): void;
|
|
252
|
+
/**
|
|
253
|
+
* The compressed-texture families this device supports, in the same
|
|
254
|
+
* shape as the GL backend (one key per family; supported families hold
|
|
255
|
+
* an object of WebGL format constants — the values the loader parsers
|
|
256
|
+
* emit — unsupported ones are null, so the shared
|
|
257
|
+
* hasSupportedCompressedFormats works unchanged). PVRTC has no WebGPU
|
|
258
|
+
* equivalent and stays null.
|
|
259
|
+
* @returns {object} one key per extension family
|
|
260
|
+
* @override
|
|
261
|
+
*/
|
|
262
|
+
override getSupportedCompressedTextureFormats(): object;
|
|
263
|
+
supportedCompressedFormats: {
|
|
264
|
+
astc: {
|
|
265
|
+
COMPRESSED_RGBA_ASTC_4x4_KHR: number;
|
|
266
|
+
COMPRESSED_RGBA_ASTC_5x4_KHR: number;
|
|
267
|
+
COMPRESSED_RGBA_ASTC_5x5_KHR: number;
|
|
268
|
+
COMPRESSED_RGBA_ASTC_6x5_KHR: number;
|
|
269
|
+
COMPRESSED_RGBA_ASTC_6x6_KHR: number;
|
|
270
|
+
COMPRESSED_RGBA_ASTC_8x5_KHR: number;
|
|
271
|
+
COMPRESSED_RGBA_ASTC_8x6_KHR: number;
|
|
272
|
+
COMPRESSED_RGBA_ASTC_8x8_KHR: number;
|
|
273
|
+
COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR: number;
|
|
274
|
+
COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR: number;
|
|
275
|
+
COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR: number;
|
|
276
|
+
COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR: number;
|
|
277
|
+
COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR: number;
|
|
278
|
+
COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR: number;
|
|
279
|
+
COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR: number;
|
|
280
|
+
COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR: number;
|
|
281
|
+
} | null;
|
|
282
|
+
bptc: {
|
|
283
|
+
COMPRESSED_RGBA_BPTC_UNORM_EXT: number;
|
|
284
|
+
} | null;
|
|
285
|
+
s3tc: {
|
|
286
|
+
COMPRESSED_RGB_S3TC_DXT1_EXT: number;
|
|
287
|
+
COMPRESSED_RGBA_S3TC_DXT3_EXT: number;
|
|
288
|
+
COMPRESSED_RGBA_S3TC_DXT5_EXT: number;
|
|
289
|
+
} | null;
|
|
290
|
+
s3tc_srgb: {
|
|
291
|
+
COMPRESSED_SRGB_S3TC_DXT1_EXT: number;
|
|
292
|
+
COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: number;
|
|
293
|
+
COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: number;
|
|
294
|
+
COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: number;
|
|
295
|
+
} | null;
|
|
296
|
+
pvrtc: null;
|
|
297
|
+
etc1: {
|
|
298
|
+
COMPRESSED_RGB_ETC1_WEBGL: number;
|
|
299
|
+
} | null;
|
|
300
|
+
etc2: {
|
|
301
|
+
COMPRESSED_RGB8_ETC2: number;
|
|
302
|
+
COMPRESSED_SRGB8_ETC2: number;
|
|
303
|
+
COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2: number;
|
|
304
|
+
COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2: number;
|
|
305
|
+
COMPRESSED_RGBA8_ETC2_EAC: number;
|
|
306
|
+
COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: number;
|
|
307
|
+
COMPRESSED_R11_EAC: number;
|
|
308
|
+
COMPRESSED_SIGNED_R11_EAC: number;
|
|
309
|
+
COMPRESSED_RG11_EAC: number;
|
|
310
|
+
COMPRESSED_SIGNED_RG11_EAC: number;
|
|
311
|
+
} | null;
|
|
312
|
+
} | undefined;
|
|
313
|
+
/**
|
|
314
|
+
* Pack the active 2D lights and hand the std140 block to the lit
|
|
315
|
+
* batcher — the WebGPU realization of the backend-neutral lighting
|
|
316
|
+
* contract (Camera2d calls this once per camera per frame).
|
|
317
|
+
* @param {Set<Light2d>|Array<Light2d>} lights - active lights
|
|
318
|
+
* @param {Color} ambient - the ambient lighting floor
|
|
319
|
+
* @param {number} [translateX=0] - camera translate x
|
|
320
|
+
* @param {number} [translateY=0] - camera translate y
|
|
321
|
+
* @override
|
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322
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+
*/
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323
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+
override setLightUniforms(lights: Set<Light2d> | Array<Light2d>, ambient: Color, translateX?: number, translateY?: number): void;
|
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324
|
+
lightUniformsScratch: import("../webgl/lighting/pack.ts").LightUniformScratch | undefined;
|
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325
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+
/**
|
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326
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+
* Draw a Light2d glow quad through the radial-gradient effect's
|
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327
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+
* single-effect fast path — the light's color and intensity ride the
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328
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+
* per-vertex tint, so back-to-back lights share the same pipeline.
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329
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+
* @param {Light2d} light - the light to draw
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330
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+
* @override
|
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331
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+
*/
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332
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+
override drawLight(light: Light2d): void;
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333
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+
lightShader: RadialGradientEffect | undefined;
|
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334
|
+
lightAtlas: TextureAtlas | undefined;
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335
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+
/**
|
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336
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+
* Draw a pattern within the given rectangle.
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337
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+
* @param {TextureAtlas} pattern - pattern object returned by {@link WebGPURenderer#createPattern}
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338
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+
* @param {number} x - x position where to draw the pattern
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339
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+
* @param {number} y - y position where to draw the pattern
|
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340
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+
* @param {number} width - width of the pattern
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341
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+
* @param {number} height - height of the pattern
|
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342
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+
*/
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343
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+
drawPattern(pattern: TextureAtlas, x: number, y: number, width: number, height: number): void;
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344
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+
/**
|
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345
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+
* Create a pattern with the specified repetition
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346
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+
* @param {HTMLImageElement|SVGImageElement|HTMLVideoElement|HTMLCanvasElement|ImageBitmap|OffscreenCanvas|VideoFrame} image - source image
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347
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+
* @param {string} [repeat="no-repeat"] - one of `"repeat"` / `"repeat-x"` / `"repeat-y"` / `"no-repeat"`
|
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348
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+
* @returns {TextureAtlas} the patterned texture created
|
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349
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+
*/
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350
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+
createPattern(image: HTMLImageElement | SVGImageElement | HTMLVideoElement | HTMLCanvasElement | ImageBitmap | OffscreenCanvas | VideoFrame, repeat?: string): TextureAtlas;
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351
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+
savedBlendMode: string | undefined;
|
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352
|
+
/**
|
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353
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+
* A mask limits rendering elements to the shape and position of the
|
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354
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+
* given mask object — realized on the stencil half of the pass's
|
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355
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+
* depth-stencil attachment, exactly like the GL backend: a write
|
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356
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+
* phase increments the stencil under the mask shape (color writes
|
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357
|
+
* off), then the render phase only passes fragments where the stencil
|
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358
|
+
* equals the current mask level (or 0 when inverted).
|
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359
|
+
*
|
|
360
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+
* Entering the first mask level clears the stencil, which WebGPU can
|
|
361
|
+
* only do at a pass boundary — the frame's pass is broken and
|
|
362
|
+
* restarted with `stencilLoadOp: "clear"` (color preserved).
|
|
363
|
+
* (Note: masks are not preserved through save/restore and need to be
|
|
364
|
+
* manually cleared, same as the other backends.)
|
|
365
|
+
* @param {Rect|RoundRect|Polygon|Line|Ellipse} [mask] - the shape defining the mask to be applied
|
|
366
|
+
* @param {boolean} [invert=false] - either the given shape should define what is visible (default) or the opposite
|
|
367
|
+
*/
|
|
368
|
+
setMask(mask?: Rect | RoundRect | Polygon | Line | Ellipse, invert?: boolean): void;
|
|
369
|
+
maskDepthWarned: boolean | undefined;
|
|
370
|
+
/**
|
|
371
|
+
* Stroke an arc at the specified coordinates with given radius, start and end points
|
|
372
|
+
* @param {number} x - arc center point x-axis
|
|
373
|
+
* @param {number} y - arc center point y-axis
|
|
374
|
+
* @param {number} radius - arc radius
|
|
375
|
+
* @param {number} start - start angle in radians
|
|
376
|
+
* @param {number} end - end angle in radians
|
|
377
|
+
* @param {boolean} [antiClockwise=false] - draw arc anti-clockwise
|
|
378
|
+
* @param {boolean} [fill=false] - also fill the shape with the current color if true
|
|
379
|
+
*/
|
|
380
|
+
strokeArc(x: number, y: number, radius: number, start: number, end: number, antiClockwise?: boolean, fill?: boolean): void;
|
|
381
|
+
/**
|
|
382
|
+
* Fill an arc at the specified coordinates with given radius, start and end points
|
|
383
|
+
* @param {number} x - arc center point x-axis
|
|
384
|
+
* @param {number} y - arc center point y-axis
|
|
385
|
+
* @param {number} radius - arc radius
|
|
386
|
+
* @param {number} start - start angle in radians
|
|
387
|
+
* @param {number} end - end angle in radians
|
|
388
|
+
* @param {boolean} [antiClockwise=false] - draw arc anti-clockwise
|
|
389
|
+
*/
|
|
390
|
+
fillArc(x: number, y: number, radius: number, start: number, end: number, antiClockwise?: boolean): void;
|
|
391
|
+
/**
|
|
392
|
+
* Fill a line between the given two points
|
|
393
|
+
* @param {number} startX - the start x coordinate
|
|
394
|
+
* @param {number} startY - the start y coordinate
|
|
395
|
+
* @param {number} endX - the end x coordinate
|
|
396
|
+
* @param {number} endY - the end y coordinate
|
|
397
|
+
*/
|
|
398
|
+
fillLine(startX: number, startY: number, endX: number, endY: number): void;
|
|
399
|
+
/**
|
|
400
|
+
* Stroke a Polygon on the screen with the current color
|
|
401
|
+
* @param {Polygon} poly - the shape to draw
|
|
402
|
+
* @param {boolean} [fill=false] - also fill the shape with the current color if true
|
|
403
|
+
*/
|
|
404
|
+
strokePolygon(poly: Polygon, fill?: boolean): void;
|
|
405
|
+
/**
|
|
406
|
+
* Fill a Polygon on the screen
|
|
407
|
+
* @param {Polygon} poly - the shape to draw
|
|
408
|
+
*/
|
|
409
|
+
fillPolygon(poly: Polygon): void;
|
|
410
|
+
/**
|
|
411
|
+
* Stroke a rounded rectangle at the specified coordinates
|
|
412
|
+
* @param {number} x - x axis of the coordinate for the rounded rectangle starting point
|
|
413
|
+
* @param {number} y - y axis of the coordinate for the rounded rectangle starting point
|
|
414
|
+
* @param {number} width - the rounded rectangle's width
|
|
415
|
+
* @param {number} height - the rounded rectangle's height
|
|
416
|
+
* @param {number} radius - the rounded corner's radius
|
|
417
|
+
* @param {boolean} [fill=false] - also fill the shape with the current color if true
|
|
418
|
+
*/
|
|
419
|
+
strokeRoundRect(x: number, y: number, width: number, height: number, radius: number, fill?: boolean): void;
|
|
420
|
+
/**
|
|
421
|
+
* Draw a rounded filled rectangle at the specified coordinates
|
|
422
|
+
* @param {number} x - x axis of the coordinate for the rounded rectangle starting point
|
|
423
|
+
* @param {number} y - y axis of the coordinate for the rounded rectangle starting point
|
|
424
|
+
* @param {number} width - the rounded rectangle's width
|
|
425
|
+
* @param {number} height - the rounded rectangle's height
|
|
426
|
+
* @param {number} radius - the rounded corner's radius
|
|
427
|
+
*/
|
|
428
|
+
fillRoundRect(x: number, y: number, width: number, height: number, radius: number): void;
|
|
429
|
+
/**
|
|
430
|
+
* Stroke a Point at the specified coordinates
|
|
431
|
+
* @param {number} x - x axis of the coordinate for the point
|
|
432
|
+
* @param {number} y - y axis of the coordinate for the point
|
|
433
|
+
*/
|
|
434
|
+
strokePoint(x: number, y: number): void;
|
|
435
|
+
/**
|
|
436
|
+
* Draw a point at the specified coordinates
|
|
437
|
+
* @param {number} x - x axis of the coordinate for the point
|
|
438
|
+
* @param {number} y - y axis of the coordinate for the point
|
|
439
|
+
*/
|
|
440
|
+
fillPoint(x: number, y: number): void;
|
|
441
|
+
/**
|
|
442
|
+
* starts a new path by emptying the list of sub-paths
|
|
443
|
+
*/
|
|
444
|
+
beginPath(): void;
|
|
445
|
+
/**
|
|
446
|
+
* begins a new sub-path at the point specified by the given (x, y) coordinates
|
|
447
|
+
* @param {number} x - the x axis of the point
|
|
448
|
+
* @param {number} y - the y axis of the point
|
|
449
|
+
*/
|
|
450
|
+
moveTo(x: number, y: number): void;
|
|
451
|
+
/**
|
|
452
|
+
* adds a straight line to the current sub-path
|
|
453
|
+
* @param {number} x - the x axis of the point
|
|
454
|
+
* @param {number} y - the y axis of the point
|
|
455
|
+
*/
|
|
456
|
+
lineTo(x: number, y: number): void;
|
|
457
|
+
/**
|
|
458
|
+
* Adds a quadratic Bezier curve to the current sub-path.
|
|
459
|
+
* @param {number} cpx - the x-axis coordinate of the control point
|
|
460
|
+
* @param {number} cpy - the y-axis coordinate of the control point
|
|
461
|
+
* @param {number} x - the x-axis coordinate of the end point
|
|
462
|
+
* @param {number} y - the y-axis coordinate of the end point
|
|
463
|
+
*/
|
|
464
|
+
quadraticCurveTo(cpx: number, cpy: number, x: number, y: number): void;
|
|
465
|
+
/**
|
|
466
|
+
* Adds a cubic Bezier curve to the current sub-path.
|
|
467
|
+
* @param {number} cp1x - the x-axis coordinate of the first control point
|
|
468
|
+
* @param {number} cp1y - the y-axis coordinate of the first control point
|
|
469
|
+
* @param {number} cp2x - the x-axis coordinate of the second control point
|
|
470
|
+
* @param {number} cp2y - the y-axis coordinate of the second control point
|
|
471
|
+
* @param {number} x - the x-axis coordinate of the end point
|
|
472
|
+
* @param {number} y - the y-axis coordinate of the end point
|
|
473
|
+
*/
|
|
474
|
+
bezierCurveTo(cp1x: number, cp1y: number, cp2x: number, cp2y: number, x: number, y: number): void;
|
|
475
|
+
/**
|
|
476
|
+
* Adds a circular arc to the current sub-path, using the given control points and radius.
|
|
477
|
+
* @param {number} x1 - the x-axis coordinate of the first control point
|
|
478
|
+
* @param {number} y1 - the y-axis coordinate of the first control point
|
|
479
|
+
* @param {number} x2 - the x-axis coordinate of the second control point
|
|
480
|
+
* @param {number} y2 - the y-axis coordinate of the second control point
|
|
481
|
+
* @param {number} radius - the arc's radius; must be non-negative
|
|
482
|
+
*/
|
|
483
|
+
arcTo(x1: number, y1: number, x2: number, y2: number, radius: number): void;
|
|
484
|
+
/**
|
|
485
|
+
* creates a rectangular path whose starting point is at (x, y)
|
|
486
|
+
* @param {number} x - the x axis of the coordinate for the rectangle starting point
|
|
487
|
+
* @param {number} y - the y axis of the coordinate for the rectangle starting point
|
|
488
|
+
* @param {number} width - the rectangle's width
|
|
489
|
+
* @param {number} height - the rectangle's height
|
|
490
|
+
*/
|
|
491
|
+
rect(x: number, y: number, width: number, height: number): void;
|
|
492
|
+
/**
|
|
493
|
+
* adds a rounded rectangle to the current path
|
|
494
|
+
* @param {number} x - the x axis of the coordinate for the rectangle starting point
|
|
495
|
+
* @param {number} y - the y axis of the coordinate for the rectangle starting point
|
|
496
|
+
* @param {number} width - the rectangle's width
|
|
497
|
+
* @param {number} height - the rectangle's height
|
|
498
|
+
* @param {number} radii - the corner radius
|
|
499
|
+
*/
|
|
500
|
+
roundRect(x: number, y: number, width: number, height: number, radii: number): void;
|
|
501
|
+
/**
|
|
502
|
+
* add a straight line from the current point to the start of the current sub-path
|
|
503
|
+
*/
|
|
504
|
+
closePath(): void;
|
|
505
|
+
/**
|
|
506
|
+
* stroke the given shape or the current defined path
|
|
507
|
+
* @param {Rect|RoundRect|Polygon|Line|Ellipse|Bounds} [shape] - a shape object to stroke
|
|
508
|
+
* @param {boolean} [fill=false] - fill the shape with the current color if true
|
|
509
|
+
*/
|
|
510
|
+
stroke(shape?: Rect | RoundRect | Polygon | Line | Ellipse | Bounds, fill?: boolean): void;
|
|
511
|
+
/**
|
|
512
|
+
* fill the given shape or the current defined path
|
|
513
|
+
* @param {Rect|RoundRect|Polygon|Line|Ellipse|Bounds} [shape] - a shape object to fill
|
|
514
|
+
*/
|
|
515
|
+
fill(shape?: Rect | RoundRect | Polygon | Line | Ellipse | Bounds): void;
|
|
516
|
+
/**
|
|
517
|
+
* Returns the WebGPU canvas context
|
|
518
|
+
* @returns {GPUCanvasContext} the WebGPU canvas context
|
|
519
|
+
*/
|
|
520
|
+
getContext(): GPUCanvasContext;
|
|
521
|
+
}
|
|
522
|
+
import Renderer from "../renderer.js";
|
|
523
|
+
import OrthogonalTMXLayerGPURenderer from "./renderers/tmxlayer/orthogonal.js";
|
|
524
|
+
import TextureCache from "../texture/cache.js";
|
|
525
|
+
import { Matrix3d } from "../../math/matrix3d.ts";
|
|
526
|
+
import { Bounds } from "../../physics/bounds.ts";
|
|
527
|
+
import WebGPUPipelineCache from "./pipeline/cache.js";
|
|
528
|
+
import WebGPUBufferArena from "./buffer/arena.js";
|
|
529
|
+
import WebGPUUniformRing from "./buffer/uniformring.js";
|
|
530
|
+
import WebGPUTextureStore from "./texture/store.js";
|
|
531
|
+
import WebGPURenderTarget from "../rendertarget/webgpurendertarget.js";
|
|
532
|
+
import { Color } from "../../math/color.ts";
|
|
533
|
+
import WebGPUBatcher from "./batchers/webgpu_batcher.js";
|
|
534
|
+
import RadialGradientEffect from "../effects/radialGradient.js";
|
|
535
|
+
import { TextureAtlas } from "../texture/atlas.js";
|
|
536
|
+
//# sourceMappingURL=webgpu_renderer.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "melonjs",
|
|
3
|
-
"version": "
|
|
3
|
+
"version": "20.0.0",
|
|
4
4
|
"description": "melonJS Game Engine",
|
|
5
5
|
"homepage": "http://www.melonjs.org/",
|
|
6
6
|
"type": "module",
|
|
@@ -66,12 +66,12 @@
|
|
|
66
66
|
"esbuild": "^0.27.3",
|
|
67
67
|
"serve": "^14.2.6",
|
|
68
68
|
"tsconfig": "workspace:^",
|
|
69
|
-
"tsx": "^4.23.
|
|
69
|
+
"tsx": "^4.23.1",
|
|
70
70
|
"type-fest": "^5.8.0",
|
|
71
71
|
"typedoc": "^0.28.20",
|
|
72
72
|
"typescript": "^6.0.2",
|
|
73
|
-
"vite": "8.
|
|
74
|
-
"vite-plugin-glsl": "^1.6.
|
|
73
|
+
"vite": "8.1.5",
|
|
74
|
+
"vite-plugin-glsl": "^1.6.1"
|
|
75
75
|
},
|
|
76
76
|
"scripts": {
|
|
77
77
|
"dev": "concurrently --raw \"pnpm build:watch\" \"pnpm tsc:watch\" \"pnpm doc:watch\"",
|
|
@@ -86,7 +86,7 @@
|
|
|
86
86
|
"serve": "serve docs",
|
|
87
87
|
"prepublishOnly": "pnpm dist:publish",
|
|
88
88
|
"clean": "tsx scripts/clean.ts",
|
|
89
|
-
"types": "tsc --project tsconfig.build.json",
|
|
89
|
+
"types": "tsc --project tsconfig.build.json && tsx scripts/strip-internal.ts",
|
|
90
90
|
"test:types": "tsc"
|
|
91
91
|
}
|
|
92
92
|
}
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"blur.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/effects/blur.js"],"names":[],"mappings":"AAEA;;;;;;;;;GASG;AACH;IACC;;;;;OAKG;IACH,sBALW,OAAO,sBAAsB,EAAE,OAAO,YAE9C;QAAyB,QAAQ;QACN,WAAW;KACxC,EA8BA;IALA,iBAAuC;IAOxC;;;OAGG;IACH,sBAFW,MAAM,QAKhB;IAED;;;;OAIG;IACH,sBAHW,MAAM,UACN,MAAM,QAIhB;CACD;yBAnEwB,oBAAoB"}
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"chromaticAberration.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/effects/chromaticAberration.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;GAYG;AACH;IACC;;;;;OAKG;IACH,sBALW,OAAO,sBAAsB,EAAE,OAAO,YAE9C;QAAyB,MAAM;QACJ,WAAW;KACxC,EAuBA;IALA,eAAmC;IAOpC;;;OAGG;IACH,kBAFW,MAAM,QAKhB;IAED;;;;OAIG;IACH,sBAHW,MAAM,UACN,MAAM,QAIhB;CACD;yBA/DwB,oBAAoB"}
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"colorMatrix.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/effects/colorMatrix.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;GAcG;AACH;IACC;;;;OAIG;IACH,sBAJW,OAAO,sBAAsB,EAAE,OAAO,YAE9C;QAA8B,MAAM;KACtC,EAkBA;IANA;;;OAGG;IACH,qBAAkD;IAInD;;;OAGG;IACH,qBAEC;IAED;;;OAGG;IACH,SAFa,IAAI,CAMhB;IAED;;;;OAIG;IACH,mBAHW,MAAM,GACJ,IAAI,CAMhB;IAED;;;;OAIG;IACH,iBAHW,MAAM,GACJ,IAAI,CAMhB;IAED;;;;OAIG;IACH,iBAHW,MAAM,GACJ,IAAI,CAMhB;IAED;;;;OAIG;IACH,iBAHW,MAAM,GACJ,IAAI,CAMhB;IAED;;;;OAIG;IACH,eAHW,MAAM,GACJ,IAAI,CAMhB;IAED;;;;OAIG;IACH,sBAHW,MAAM,GACJ,IAAI,CAMhB;IAED;;;;OAIG;IACH,iBAHW,WAAW,GACT,IAAI,CAMhB;IAED;;;;;OAKG;IACH,mBAHc,MAAM,EAAA,GACP,IAAI,CAMhB;CACD;yBApJwB,oBAAoB;4BADjB,+BAA+B"}
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"desaturate.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/effects/desaturate.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;GAWG;AACH;IACC;;;;OAIG;IACH,sBAJW,OAAO,sBAAsB,EAAE,OAAO,YAE9C;QAAyB,SAAS;KACpC,EAMA;IAHA,kBACgE;IAIjE;;;OAGG;IACH,oBAFW,MAAM,QAKhB;CACD;8BAnC6B,kBAAkB"}
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"dissolve.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/effects/dissolve.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;GAcG;AACH;IACC;;;;;;OAMG;IACH,sBANW,OAAO,sBAAsB,EAAE,OAAO,YAE9C;QAAyB,QAAQ;QACN,SAAS;QACX,SAAS;KACpC,EA0DA;IAPA,iBAAuC;IASxC;;;OAGG;IACH,mBAFW,MAAM,QAKhB;IAED;;;OAGG;IACH,oBAFW,MAAM,EAAE,QAIlB;CACD;yBApGwB,oBAAoB"}
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"dropShadow.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/effects/dropShadow.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;GAcG;AACH;IACC;;;;;;;;OAQG;IACH,sBARW,OAAO,sBAAsB,EAAE,OAAO,YAE9C;QAAyB,OAAO;QACP,OAAO;QACL,KAAK;QACP,OAAO;QACL,WAAW;KACxC,EAmCA;IAED;;;;OAIG;IACH,aAHW,MAAM,KACN,MAAM,QAIhB;IAED;;;;OAIG;IACH,sBAHW,MAAM,UACN,MAAM,QAIhB;CACD;yBAhFwB,oBAAoB"}
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"flash.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/effects/flash.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH;IACC;;;;;OAKG;IACH,sBALW,OAAO,sBAAsB,EAAE,OAAO,YAE9C;QAA2B,KAAK;QACP,SAAS;KACpC,EAkBA;IAJA,kBAAyC;IAM1C;;;OAGG;IACH,oBAFW,MAAM,QAKhB;IAED;;;OAGG;IACH,gBAFW,MAAM,EAAE,QAIlB;CACD;yBAjEwB,oBAAoB"}
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"glow.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/effects/glow.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;GAYG;AACH;IACC;;;;;;;OAOG;IACH,sBAPW,OAAO,sBAAsB,EAAE,OAAO,YAE9C;QAA2B,KAAK;QACP,KAAK;QACL,SAAS;QACP,WAAW;KACxC,EAsCA;IANA,kBAAyC;IAQ1C;;;OAGG;IACH,gBAFW,MAAM,EAAE,QAIlB;IAED;;;OAGG;IACH,oBAFW,MAAM,QAKhB;IAED;;;;OAIG;IACH,sBAHW,MAAM,UACN,MAAM,QAIhB;CACD;yBAxFwB,oBAAoB"}
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"hologram.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/effects/hologram.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;GAYG;AACH;IACC;;;;;OAKG;IACH,sBALW,OAAO,sBAAsB,EAAE,OAAO,YAE9C;QAA2B,KAAK;QACP,SAAS;KACpC,EAyBA;IAED;;;OAGG;IACH,gBAFW,MAAM,EAAE,QAIlB;CACD;yBAvDwB,oBAAoB"}
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"invert.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/effects/invert.js"],"names":[],"mappings":"AAEA;;;;;;;;;;GAUG;AACH;IACC;;;;OAIG;IACH,sBAJW,OAAO,sBAAsB,EAAE,OAAO,YAE9C;QAAyB,SAAS;KACpC,EAMA;IAHA,kBACgE;IAIjE;;;OAGG;IACH,oBAFW,MAAM,QAKhB;CACD;8BAlC6B,kBAAkB"}
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"outline.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/effects/outline.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;GAgBG;AACH;IACC;;;;;;OAMG;IACH,sBANW,OAAO,sBAAsB,EAAE,OAAO,YAE9C;QAA2B,KAAK;QACP,KAAK;QACH,WAAW;KACxC,EAsCA;IAED;;;OAGG;IACH,gBAFW,MAAM,EAAE,QAIlB;IAED;;;OAGG;IACH,gBAFW,MAAM,QAIhB;IAED;;;;OAIG;IACH,sBAHW,MAAM,UACN,MAAM,QAIhB;CACD;yBA1FwB,oBAAoB"}
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"pixelate.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/effects/pixelate.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;GAWG;AACH;IACC;;;;;OAKG;IACH,sBALW,OAAO,sBAAsB,EAAE,OAAO,YAE9C;QAAyB,IAAI;QACF,WAAW;KACxC,EAoBA;IALA,aAA+B;IAOhC;;;OAGG;IACH,cAFW,MAAM,QAKhB;IAED;;;;OAIG;IACH,sBAHW,MAAM,UACN,MAAM,QAIhB;CACD;yBA3DwB,oBAAoB"}
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"radialGradient.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/effects/radialGradient.js"],"names":[],"mappings":"AAEA;;;;GAIG;AAEH;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsEG;AACH;IACC;;;;;OAKG;IACH,sBALW,aAAa,YAErB;QAAwB,KAAK;QACJ,SAAS;KACpC,EA0CA;IAZA,qCAAoC;IAcrC;;;;OAIG;IACH,gBAFW,KAAK,QAOf;IAED;;;;OAIG;IACH,wBAFW,MAAM,QAIhB;CACD;yBArJwB,oBAAoB;2BAInB,wBAAwB;8CACL,sBAAsB"}
|
|
@@ -1 +0,0 @@
|
|
|
1
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-
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