melonjs 19.9.0 → 20.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +25 -14
- package/build/application/application.d.ts +70 -16
- package/build/application/application.d.ts.map +1 -1
- package/build/application/defaultApplicationSettings.d.ts +2 -2
- package/build/application/resize.d.ts.map +1 -1
- package/build/application/settings.d.ts +150 -53
- package/build/application/settings.d.ts.map +1 -1
- package/build/camera/camera2d.d.ts +1 -1
- package/build/camera/camera2d.d.ts.map +1 -1
- package/build/camera/camera3d.d.ts +13 -11
- package/build/camera/camera3d.d.ts.map +1 -1
- package/build/const.d.ts +55 -26
- package/build/const.d.ts.map +1 -1
- package/build/geometries/box3d.d.ts +156 -0
- package/build/geometries/box3d.d.ts.map +1 -0
- package/build/index.d.ts +33 -23
- package/build/index.d.ts.map +1 -1
- package/build/index.js +21696 -7831
- package/build/index.js.map +4 -4
- package/build/lang/deprecated.d.ts +4 -4
- package/build/lang/deprecated.d.ts.map +1 -1
- package/build/level/gltf/GLTFModel.d.ts +4 -0
- package/build/level/gltf/GLTFModel.d.ts.map +1 -1
- package/build/level/gltf/GLTFScene.d.ts +42 -6
- package/build/level/gltf/GLTFScene.d.ts.map +1 -1
- package/build/level/gltf/srgb.d.ts +20 -0
- package/build/level/gltf/srgb.d.ts.map +1 -0
- package/build/level/level.d.ts +21 -2
- package/build/level/level.d.ts.map +1 -1
- package/build/lighting/light3d.d.ts +61 -13
- package/build/lighting/light3d.d.ts.map +1 -1
- package/build/loader/loader.d.ts +49 -21
- package/build/loader/loader.d.ts.map +1 -1
- package/build/loader/parsers/gltf.d.ts.map +1 -1
- package/build/loader/parsers/mtl.d.ts +18 -0
- package/build/loader/parsers/mtl.d.ts.map +1 -1
- package/build/loader/parsers/obj.d.ts +49 -0
- package/build/loader/parsers/obj.d.ts.map +1 -1
- package/build/loader/parsers/pbr.d.ts +63 -0
- package/build/loader/parsers/pbr.d.ts.map +1 -0
- package/build/loader/parsers/shader.d.ts +32 -24
- package/build/loader/parsers/shader.d.ts.map +1 -1
- package/build/particles/particle.d.ts.map +1 -1
- package/build/particles/settings.d.ts +3 -1
- package/build/particles/settings.d.ts.map +1 -1
- package/build/physics/adapter.d.ts +12 -1
- package/build/physics/adapter.d.ts.map +1 -1
- package/build/physics/broadphase/octree.d.ts +35 -0
- package/build/physics/broadphase/octree.d.ts.map +1 -1
- package/build/physics/builtin/body.d.ts +123 -6
- package/build/physics/builtin/body.d.ts.map +1 -1
- package/build/physics/builtin/builtin-adapter.d.ts.map +1 -1
- package/build/physics/builtin/detector.d.ts +12 -0
- package/build/physics/builtin/detector.d.ts.map +1 -1
- package/build/physics/builtin/raycast.d.ts.map +1 -1
- package/build/physics/builtin/sat3d.d.ts +59 -0
- package/build/physics/builtin/sat3d.d.ts.map +1 -0
- package/build/physics/response.d.ts +32 -0
- package/build/physics/response.d.ts.map +1 -1
- package/build/physics/world.d.ts +1 -0
- package/build/physics/world.d.ts.map +1 -1
- package/build/renderable/container.d.ts +1 -0
- package/build/renderable/container.d.ts.map +1 -1
- package/build/renderable/entity/entity.d.ts.map +1 -1
- package/build/renderable/frameAnimation.d.ts.map +1 -1
- package/build/renderable/groundshadow.d.ts +92 -0
- package/build/renderable/groundshadow.d.ts.map +1 -0
- package/build/renderable/instanced_mesh.d.ts +286 -0
- package/build/renderable/instanced_mesh.d.ts.map +1 -0
- package/build/renderable/mesh.d.ts +242 -23
- package/build/renderable/mesh.d.ts.map +1 -1
- package/build/renderable/nineslicesprite.d.ts.map +1 -1
- package/build/renderable/renderable.d.ts +6 -4
- package/build/renderable/renderable.d.ts.map +1 -1
- package/build/renderable/sprite.d.ts +3 -1
- package/build/renderable/sprite.d.ts.map +1 -1
- package/build/renderable/sprite3d.d.ts +17 -6
- package/build/renderable/sprite3d.d.ts.map +1 -1
- package/build/renderable/text/bitmaptext.d.ts.map +1 -1
- package/build/renderable/text/bitmaptextdata.d.ts.map +1 -1
- package/build/renderable/text/text.d.ts.map +1 -1
- package/build/state/stage.d.ts.map +1 -1
- package/build/system/device.d.ts +11 -40
- package/build/system/device.d.ts.map +1 -1
- package/build/system/platform.d.ts +0 -16
- package/build/system/platform.d.ts.map +1 -1
- package/build/utils/utils.d.ts +2 -0
- package/build/utils/utils.d.ts.map +1 -1
- package/build/video/canvas/canvas_renderer.d.ts +22 -16
- package/build/video/canvas/canvas_renderer.d.ts.map +1 -1
- package/build/video/{webgl/effects → effects}/blur.d.ts +2 -2
- package/build/video/effects/blur.d.ts.map +1 -0
- package/build/video/{webgl/effects → effects}/chromaticAberration.d.ts +2 -2
- package/build/video/effects/chromaticAberration.d.ts.map +1 -0
- package/build/video/{webgl/effects → effects}/colorMatrix.d.ts +3 -3
- package/build/video/effects/colorMatrix.d.ts.map +1 -0
- package/build/video/{webgl/effects → effects}/desaturate.d.ts +1 -1
- package/build/video/effects/desaturate.d.ts.map +1 -0
- package/build/video/{webgl/effects → effects}/dissolve.d.ts +2 -2
- package/build/video/effects/dissolve.d.ts.map +1 -0
- package/build/video/{webgl/effects → effects}/dropShadow.d.ts +2 -2
- package/build/video/effects/dropShadow.d.ts.map +1 -0
- package/build/video/{webgl/effects → effects}/flash.d.ts +2 -2
- package/build/video/effects/flash.d.ts.map +1 -0
- package/build/video/{webgl/effects → effects}/glow.d.ts +2 -2
- package/build/video/effects/glow.d.ts.map +1 -0
- package/build/video/effects/glsl_realization.d.ts +18 -0
- package/build/video/effects/glsl_realization.d.ts.map +1 -0
- package/build/video/{webgl/effects → effects}/hologram.d.ts +2 -2
- package/build/video/effects/hologram.d.ts.map +1 -0
- package/build/video/{webgl/effects → effects}/invert.d.ts +1 -1
- package/build/video/effects/invert.d.ts.map +1 -0
- package/build/video/{webgl/effects → effects}/outline.d.ts +2 -2
- package/build/video/effects/outline.d.ts.map +1 -0
- package/build/video/{webgl/effects → effects}/pixelate.d.ts +2 -2
- package/build/video/effects/pixelate.d.ts.map +1 -0
- package/build/video/{webgl/effects → effects}/radialGradient.d.ts +3 -4
- package/build/video/effects/radialGradient.d.ts.map +1 -0
- package/build/video/{webgl/effects → effects}/scanline.d.ts +2 -2
- package/build/video/effects/scanline.d.ts.map +1 -0
- package/build/video/{webgl/effects → effects}/sepia.d.ts +1 -1
- package/build/video/effects/sepia.d.ts.map +1 -0
- package/build/video/{webgl → effects}/shadereffect.d.ts +133 -25
- package/build/video/effects/shadereffect.d.ts.map +1 -0
- package/build/video/{webgl/effects → effects}/shine.d.ts +2 -2
- package/build/video/effects/shine.d.ts.map +1 -0
- package/build/video/{webgl/effects → effects}/tintPulse.d.ts +2 -2
- package/build/video/effects/tintPulse.d.ts.map +1 -0
- package/build/video/{webgl/effects → effects}/vignette.d.ts +2 -2
- package/build/video/effects/vignette.d.ts.map +1 -0
- package/build/video/{webgl/effects → effects}/wave.d.ts +2 -2
- package/build/video/effects/wave.d.ts.map +1 -0
- package/build/video/effects/wgsl/layout.d.ts +28 -0
- package/build/video/effects/wgsl/layout.d.ts.map +1 -0
- package/build/video/effects/wgsl/parse.d.ts +9 -0
- package/build/video/effects/wgsl/parse.d.ts.map +1 -0
- package/build/video/effects/wgsl/scaffold.d.ts +43 -0
- package/build/video/effects/wgsl/scaffold.d.ts.map +1 -0
- package/build/video/effects/wgsl_realization.d.ts +83 -0
- package/build/video/effects/wgsl_realization.d.ts.map +1 -0
- package/build/video/gpu/batcher.d.ts +71 -0
- package/build/video/gpu/batcher.d.ts.map +1 -0
- package/build/video/gpu/instancerecord.d.ts +164 -0
- package/build/video/gpu/instancerecord.d.ts.map +1 -0
- package/build/video/gpu/meshchunk.d.ts +49 -0
- package/build/video/gpu/meshchunk.d.ts.map +1 -0
- package/build/video/gpu/meshvertex.d.ts +54 -0
- package/build/video/gpu/meshvertex.d.ts.map +1 -0
- package/build/video/gpu/primitives.d.ts +60 -0
- package/build/video/gpu/primitives.d.ts.map +1 -0
- package/build/video/gpu/quadcorners.d.ts +11 -0
- package/build/video/gpu/quadcorners.d.ts.map +1 -0
- package/build/video/gpu/textureslots.d.ts +122 -0
- package/build/video/gpu/textureslots.d.ts.map +1 -0
- package/build/video/gpu/texturestore.d.ts +139 -0
- package/build/video/gpu/texturestore.d.ts.map +1 -0
- package/build/video/gpu/topology.d.ts +43 -0
- package/build/video/gpu/topology.d.ts.map +1 -0
- package/build/video/gpu/vertexformat.d.ts +72 -0
- package/build/video/gpu/vertexformat.d.ts.map +1 -0
- package/build/video/gradient.d.ts +14 -5
- package/build/video/gradient.d.ts.map +1 -1
- package/build/video/renderer.d.ts +153 -8
- package/build/video/renderer.d.ts.map +1 -1
- package/build/video/rendertarget/canvasrendertarget.d.ts +7 -6
- package/build/video/rendertarget/canvasrendertarget.d.ts.map +1 -1
- package/build/video/rendertarget/render_target_pool.d.ts +2 -2
- package/build/video/rendertarget/render_target_pool.d.ts.map +1 -1
- package/build/video/rendertarget/webglrendertarget.d.ts +38 -2
- package/build/video/rendertarget/webglrendertarget.d.ts.map +1 -1
- package/build/video/rendertarget/webgpurendertarget.d.ts +83 -0
- package/build/video/rendertarget/webgpurendertarget.d.ts.map +1 -0
- package/build/video/texture/atlas.d.ts.map +1 -1
- package/build/video/texture/cache.d.ts +20 -2
- package/build/video/texture/cache.d.ts.map +1 -1
- package/build/video/texture/noise_texture2d.d.ts +2 -2
- package/build/video/utils/autodetect.d.ts.map +1 -1
- package/build/video/video.d.ts +1 -55
- package/build/video/video.d.ts.map +1 -1
- package/build/video/webgl/batchers/batcher.d.ts +132 -35
- package/build/video/webgl/batchers/batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/lit_mesh_batcher.d.ts +14 -0
- package/build/video/webgl/batchers/lit_mesh_batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/lit_quad_batcher.d.ts +63 -36
- package/build/video/webgl/batchers/lit_quad_batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/material_batcher.d.ts +29 -20
- package/build/video/webgl/batchers/material_batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/mesh_batcher.d.ts +308 -14
- package/build/video/webgl/batchers/mesh_batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/primitive_batcher.d.ts +2 -2
- package/build/video/webgl/batchers/primitive_batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/quad_batcher.d.ts +0 -2
- package/build/video/webgl/batchers/quad_batcher.d.ts.map +1 -1
- package/build/video/webgl/buffer/index.d.ts +1 -1
- package/build/video/webgl/buffer/instance_buffer.d.ts +54 -0
- package/build/video/webgl/buffer/instance_buffer.d.ts.map +1 -0
- package/build/video/webgl/buffer/retained_geometry.d.ts +83 -0
- package/build/video/webgl/buffer/retained_geometry.d.ts.map +1 -0
- package/build/video/webgl/buffer/uniformblock.d.ts +81 -0
- package/build/video/webgl/buffer/uniformblock.d.ts.map +1 -0
- package/build/video/webgl/buffer/vertexstate.d.ts +101 -0
- package/build/video/webgl/buffer/vertexstate.d.ts.map +1 -0
- package/build/video/webgl/glshader.d.ts +101 -8
- package/build/video/webgl/glshader.d.ts.map +1 -1
- package/build/video/webgl/lighting/constants.d.ts +20 -8
- package/build/video/webgl/lighting/constants.d.ts.map +1 -1
- package/build/video/webgl/lighting/pack.d.ts +1 -1
- package/build/video/webgl/lighting/pack3d.d.ts +27 -11
- package/build/video/webgl/lighting/pack3d.d.ts.map +1 -1
- package/build/video/webgl/lighting/std140.d.ts +110 -0
- package/build/video/webgl/lighting/std140.d.ts.map +1 -0
- package/build/video/webgl/shaders/multitexture-lit.d.ts +7 -3
- package/build/video/webgl/shaders/multitexture-lit.d.ts.map +1 -1
- package/build/video/webgl/texture/store.d.ts +52 -0
- package/build/video/webgl/texture/store.d.ts.map +1 -0
- package/build/video/webgl/utils/maxtextures.d.ts +37 -0
- package/build/video/webgl/utils/maxtextures.d.ts.map +1 -0
- package/build/video/webgl/utils/samplercache.d.ts +69 -0
- package/build/video/webgl/utils/samplercache.d.ts.map +1 -0
- package/build/video/webgl/utils/string.d.ts +16 -0
- package/build/video/webgl/utils/string.d.ts.map +1 -1
- package/build/video/webgl/utils/topology.d.ts +24 -0
- package/build/video/webgl/utils/topology.d.ts.map +1 -0
- package/build/video/webgl/utils/vertexformat.d.ts +27 -0
- package/build/video/webgl/utils/vertexformat.d.ts.map +1 -0
- package/build/video/webgl/webgl_renderer.d.ts +148 -30
- package/build/video/webgl/webgl_renderer.d.ts.map +1 -1
- package/build/video/webgpu/batchers/lit_mesh_batcher.d.ts +40 -0
- package/build/video/webgpu/batchers/lit_mesh_batcher.d.ts.map +1 -0
- package/build/video/webgpu/batchers/lit_quad_batcher.d.ts +82 -0
- package/build/video/webgpu/batchers/lit_quad_batcher.d.ts.map +1 -0
- package/build/video/webgpu/batchers/mesh_batcher.d.ts +301 -0
- package/build/video/webgpu/batchers/mesh_batcher.d.ts.map +1 -0
- package/build/video/webgpu/batchers/primitive_batcher.d.ts +39 -0
- package/build/video/webgpu/batchers/primitive_batcher.d.ts.map +1 -0
- package/build/video/webgpu/batchers/quad_batcher.d.ts +143 -0
- package/build/video/webgpu/batchers/quad_batcher.d.ts.map +1 -0
- package/build/video/webgpu/batchers/webgpu_batcher.d.ts +70 -0
- package/build/video/webgpu/batchers/webgpu_batcher.d.ts.map +1 -0
- package/build/video/webgpu/buffer/arena.d.ts +64 -0
- package/build/video/webgpu/buffer/arena.d.ts.map +1 -0
- package/build/video/webgpu/buffer/instance_buffer.d.ts +65 -0
- package/build/video/webgpu/buffer/instance_buffer.d.ts.map +1 -0
- package/build/video/webgpu/buffer/retained_geometry.d.ts +55 -0
- package/build/video/webgpu/buffer/retained_geometry.d.ts.map +1 -0
- package/build/video/webgpu/buffer/uniformring.d.ts +68 -0
- package/build/video/webgpu/buffer/uniformring.d.ts.map +1 -0
- package/build/video/webgpu/effect_binding.d.ts +17 -0
- package/build/video/webgpu/effect_binding.d.ts.map +1 -0
- package/build/video/webgpu/pipeline/bindgroups.d.ts +36 -0
- package/build/video/webgpu/pipeline/bindgroups.d.ts.map +1 -0
- package/build/video/webgpu/pipeline/cache.d.ts +173 -0
- package/build/video/webgpu/pipeline/cache.d.ts.map +1 -0
- package/build/video/webgpu/renderers/tmxlayer/orthogonal.d.ts +90 -0
- package/build/video/webgpu/renderers/tmxlayer/orthogonal.d.ts.map +1 -0
- package/build/video/webgpu/shaders/mesh-instanced.d.ts +60 -0
- package/build/video/webgpu/shaders/mesh-instanced.d.ts.map +1 -0
- package/build/video/webgpu/texture/compressed.d.ts +33 -0
- package/build/video/webgpu/texture/compressed.d.ts.map +1 -0
- package/build/video/webgpu/texture/frametexture.d.ts +65 -0
- package/build/video/webgpu/texture/frametexture.d.ts.map +1 -0
- package/build/video/webgpu/texture/store.d.ts +149 -0
- package/build/video/webgpu/texture/store.d.ts.map +1 -0
- package/build/video/webgpu/webgpu_renderer.d.ts +536 -0
- package/build/video/webgpu/webgpu_renderer.d.ts.map +1 -0
- package/package.json +5 -5
- package/build/video/webgl/effects/blur.d.ts.map +0 -1
- package/build/video/webgl/effects/chromaticAberration.d.ts.map +0 -1
- package/build/video/webgl/effects/colorMatrix.d.ts.map +0 -1
- package/build/video/webgl/effects/desaturate.d.ts.map +0 -1
- package/build/video/webgl/effects/dissolve.d.ts.map +0 -1
- package/build/video/webgl/effects/dropShadow.d.ts.map +0 -1
- package/build/video/webgl/effects/flash.d.ts.map +0 -1
- package/build/video/webgl/effects/glow.d.ts.map +0 -1
- package/build/video/webgl/effects/hologram.d.ts.map +0 -1
- package/build/video/webgl/effects/invert.d.ts.map +0 -1
- package/build/video/webgl/effects/outline.d.ts.map +0 -1
- package/build/video/webgl/effects/pixelate.d.ts.map +0 -1
- package/build/video/webgl/effects/radialGradient.d.ts.map +0 -1
- package/build/video/webgl/effects/scanline.d.ts.map +0 -1
- package/build/video/webgl/effects/sepia.d.ts.map +0 -1
- package/build/video/webgl/effects/shine.d.ts.map +0 -1
- package/build/video/webgl/effects/tintPulse.d.ts.map +0 -1
- package/build/video/webgl/effects/vignette.d.ts.map +0 -1
- package/build/video/webgl/effects/wave.d.ts.map +0 -1
- package/build/video/webgl/shadereffect.d.ts.map +0 -1
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{"version":3,"file":"camera2d.d.ts","sourceRoot":"","sources":["../../src/camera/camera2d.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,IAAI,EAAE,MAAM,8BAA8B,CAAC;AACpD,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AAC9C,OAAO,EAAE,WAAW,EAAE,MAAM,yBAAyB,CAAC;AAEtD,OAAO,EAAE,QAAQ,EAAE,MAAM,qBAAqB,CAAC;AAC/C,OAAO,EAAE,QAAQ,EAAgB,MAAM,qBAAqB,CAAC;AAC7D,OAAO,EAAE,QAAQ,EAAE,MAAM,qBAAqB,CAAC;AAC/C,OAAO,EAAE,MAAM,EAAc,MAAM,wBAAwB,CAAC;AAC5D,OAAO,KAAK,SAAS,MAAM,8BAA8B,CAAC;AAC1D,OAAO,UAAU,MAAM,+BAA+B,CAAC;AAYvD,OAAO,iBAAiB,MAAM,mCAAmC,CAAC;AAClE,OAAO,KAAK,QAAQ,MAAM,wBAAwB,CAAC;AACnD,OAAO,KAAK,YAAY,MAAM,4BAA4B,CAAC;AAI3D;;;;GAIG;AAEH,UAAU,QAAQ;IACjB,QAAQ,CAAC,IAAI,EAAE,CAAC,CAAC;IACjB,QAAQ,CAAC,UAAU,EAAE,CAAC,CAAC;IACvB,QAAQ,CAAC,QAAQ,EAAE,CAAC,CAAC;IACrB,QAAQ,CAAC,IAAI,EAAE,CAAC,CAAC;CACjB;AAID;;;;;;;;;;;;;;;GAeG;AACH,MAAM,CAAC,OAAO,OAAO,QAAS,SAAQ,UAAU;IAC/C;;;;;;;OAOG;IACH,MAAM,CAAC,aAAa,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,OAAO,CAAO;IAEtD;;;;;;OAMG;IACH,IAAI,EAAE,QAAQ,CAAC;IAEf;;OAEG;IACH,MAAM,EAAE,MAAM,CAAC;IAEf;;;OAGG;IACH,YAAY,EAAE,OAAO,CAAC;IAEtB;;;;;;;;;;;;;;;OAeG;IACH,OAAO,EAAE,MAAM,CAAC;IAEhB;;;;;;;;;OASG;IACH,IAAI,EAAE,MAAM,CAAC;IAEb;;;;OAIG;IACH,GAAG,EAAE,MAAM,CAAC;IAEZ;;;OAGG;IACH,OAAO,EAAE,MAAM,CAAC;IAEhB;;;OAGG;IACH,OAAO,EAAE,MAAM,CAAC;IAEhB;;OAEG;IACH,KAAK,EAAE,MAAM,CAAC;IAEd;;;OAGG;IACH,eAAe,EAAE,QAAQ,CAAC;IAE1B;;;;OAIG;IACH,gBAAgB,EAAE,QAAQ,CAAC;IAE3B;;;;;OAKG;IACH,UAAU,EAAE,OAAO,CAAC;IAEpB;;;OAGG;IACH,UAAU,EAAE,MAAM,CAAC;IAEnB;;;OAGG;IACH,gBAAgB,EAAE,QAAQ,CAAC;IAE3B;;;OAGG;IACH,mBAAmB,EAAE,QAAQ,CAAC;IAE9B,8BAA8B;IAC9B,MAAM,EAAE,QAAQ,CAAC;IAEjB,uBAAuB;IACvB,MAAM,EAAE,QAAQ,GAAG,QAAQ,GAAG,IAAI,CAAC;IAEnC,2BAA2B;IAC3B,WAAW,EAAE,MAAM,CAAC;IAEpB;;OAEG;IACH,aAAa,EAAE,YAAY,EAAE,CAAC;IAE9B;;;;;;;;;;OAUG;IACH,WAAW,EAAE,WAAW,CAAC;IAEzB,cAAc;IACd,kBAAkB,EAAE,iBAAiB,GAAG,IAAI,CAAC;IAE7C,0BAA0B;IAC1B,QAAQ,EAAE,IAAI,CAAC;IAEf;;;;;OAKG;gBACS,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM;IA8ElE,cAAc;IAEd,uBAAuB,IAAI,IAAI;IAmB/B,cAAc;IACd,QAAQ,CAAC,MAAM,EAAE,QAAQ,GAAG,QAAQ,GAAG,MAAM;IAgB7C,cAAc;IACd,QAAQ,CAAC,MAAM,EAAE,QAAQ,GAAG,QAAQ,GAAG,MAAM;IAe7C;;;;;;;;OAQG;IACH,IAAI,IAAI,IAAI,MAAM,CAEjB;IAED,IAAI,IAAI,CAAC,KAAK,EAAE,MAAM,EAErB;IAED;;;;OAIG;IACH,IAAI,SAAS,IAAI,OAAO,CAEvB;IAED;;;;OAIG;IACH,IAAI,SAAS,IAAI,MAAM,CAQtB;IAED;;;;;;;OAOG;IACH,WAAW,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,MAAM,GAAG,IAAI;IAU/D;;;;OAIG;IACH,KAAK,CAAC,CAAC,GAAE,MAAU,EAAE,CAAC,GAAE,MAAU,GAAG,IAAI;IAgCzC;;;;;;;OAOG;IACH,WAAW,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI;IAoBvC;;;;;OAKG;IACM,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI;IA2B3C;;;;;;;OAOG;IACH,SAAS,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI;IAQ3D;;;;;;;;;OASG;IACH,MAAM,CACL,MAAM,EAAE,UAAU,GAAG,QAAQ,GAAG,QAAQ,EACxC,IAAI,CAAC,EAAE,MAAM,EACb,OAAO,CAAC,EAAE,MAAM,GACd,IAAI;IAyBP;;OAEG;IACH,QAAQ,IAAI,IAAI;IAKhB;;;;;;;;OAQG;IACH,IAAI,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI;IAIhC;;;;;OAKG;IACH,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI;IAelC,cAAc;IAEd,YAAY,CAAC,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI;IAmD/B,cAAc;IACL,MAAM,CAAC,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO;IAkCrC;;;;;;;;;;;OAWG;IACH,KAAK,CACJ,SAAS,EAAE,MAAM,EACjB,QAAQ,EAAE,MAAM,EAChB,IAAI,CAAC,EAAE,MAAM,EACb,UAAU,CAAC,EAAE,MAAM,IAAI,EACvB,KAAK,CAAC,EAAE,OAAO,GACb,IAAI;IAmBP;;;;;;;;;;;;;OAaG;IACH,OAAO,CACN,KAAK,EAAE,KAAK,GAAG,MAAM,EACrB,QAAQ,GAAE,MAAa,EACvB,UAAU,CAAC,EAAE,MAAM,IAAI,GACrB,IAAI;IAWP;;;;;;;;;OASG;IACH,MAAM,CACL,KAAK,EAAE,KAAK,GAAG,MAAM,EACrB,QAAQ,GAAE,MAAa,EACvB,UAAU,CAAC,EAAE,MAAM,IAAI,GACrB,IAAI;IAWP;;;;;;OAMG;IACH,eAAe,CAAC,CAAC,SAAS,YAAY,EAAE,MAAM,EAAE,CAAC,GAAG,CAAC;IAKrD;;;;;;OAMG;IACH,eAAe,CAAC,CAAC,SAAS,YAAY,EACrC,WAAW,EAAE,KAAK,GAAG,IAAI,EAAE,GAAG,EAAE,KAAK,CAAC,GACpC,CAAC,GAAG,SAAS;IAMhB;;;;;;OAMG;IACH,kBAAkB,CAAC,MAAM,EAAE,YAAY,GAAG,IAAI;IAQ9C;;;OAGG;IACH,OAAO,CAAC,MAAM,EAAE,UAAU,GAAG,IAAI;IAQjC;;;;;OAKG;IACH,SAAS,CAAC,GAAG,EAAE,UAAU,EAAE,QAAQ,GAAE,OAAsB,GAAG,OAAO;IA0BrE;;;;;;OAMG;IACH,YAAY,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,QAAQ,GAAG,QAAQ;IAS1D;;;;;;OAMG;IACH,YAAY,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,QAAQ,GAAG,QAAQ;IAS1D;;;;;;;;OAQG;IACH,0BAA0B,CAAC,QAAQ,EAAE,QAAQ,GAAG,IAAI;IA0BpD;;;OAGG;IACH,MAAM,CAAC,QAAQ,EAAE,QAAQ,GAAG,IAAI;IAMhC;;;OAGG;IACM,IAAI,CAAC,QAAQ,EAAE,QAAQ,EAAE,SAAS,EAAE,SAAS,GAAG,IAAI;IAqI7D;;;;;;OAMG;IACH,4BAA4B,CAC3B,SAAS,EAAE,SAAS,EACpB,UAAU,EAAE,MAAM,EAClB,UAAU,EAAE,MAAM,GAChB,IAAI;IAIP;;;;;OAKG;IACH,6BAA6B,CAC5B,SAAS,EAAE,SAAS,EACpB,UAAU,EAAE,MAAM,EAClB,UAAU,EAAE,MAAM,GAChB,IAAI;IAIP;;OAEG;IACM,OAAO,IAAI,IAAI;CAkBxB"}
|
|
@@ -13,14 +13,16 @@ import Frustum, { type FrustumOptions } from "./frustum.ts";
|
|
|
13
13
|
* replacement for `Camera2d` — inherits the post-effect FBO bracket,
|
|
14
14
|
* color-matrix, fade / shake / follow plumbing, and screen viewport.
|
|
15
15
|
*
|
|
16
|
-
* **
|
|
17
|
-
* painter sort and mesh draw path
|
|
18
|
-
*
|
|
19
|
-
*
|
|
20
|
-
*
|
|
21
|
-
* `
|
|
22
|
-
*
|
|
23
|
-
*
|
|
16
|
+
* **GPU backend required.** Camera3d's perspective projection,
|
|
17
|
+
* depth-buffer painter sort and retained mesh draw path need a renderer
|
|
18
|
+
* with a depth buffer (`renderer.supportsDepthBuffer` — WebGL 2 or
|
|
19
|
+
* WebGPU); the Canvas backend has none of these and would render a
|
|
20
|
+
* stuck blank scene. Construct the Application with
|
|
21
|
+
* `renderer: video.WEBGL` or `video.WEBGPU` to make `app.init()` reject
|
|
22
|
+
* when that backend is unavailable. Pairing `cameraClass: Camera3d`
|
|
23
|
+
* with `video.AUTO` will emit a `console.warn` (and silently misrender)
|
|
24
|
+
* when AUTO falls back to Canvas — see
|
|
25
|
+
* {@link ApplicationSettings.renderer} for the contract.
|
|
24
26
|
*
|
|
25
27
|
* Conventions:
|
|
26
28
|
* - **Y-down + +Z forward.** Sprite at higher `pos.y` appears lower
|
|
@@ -34,7 +36,7 @@ import Frustum, { type FrustumOptions } from "./frustum.ts";
|
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|
34
36
|
* - **Follow offset (PR B scope).** When a target is set,
|
|
35
37
|
* `followOffset` is applied in **world space**:
|
|
36
38
|
* `camera.pos = target.pos + followOffset`. Target-rotation-aware
|
|
37
|
-
* follow (
|
|
39
|
+
* follow (spring-arm style, where the offset
|
|
38
40
|
* rotates with the target's orientation) is deferred until a
|
|
39
41
|
* showcase needs it (e.g. AfterBurner's banking jet).
|
|
40
42
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*
|
|
@@ -99,7 +101,7 @@ export default class Camera3d extends Camera2d {
|
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99
101
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*
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|
100
102
|
* Treated as world-space in this release — target-rotation-aware
|
|
101
103
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* follow (where the offset rotates with the target's orientation,
|
|
102
|
-
*
|
|
104
|
+
* spring-arm style) is deferred until a
|
|
103
105
|
* showcase needs it (e.g. AfterBurner's banking jet).
|
|
104
106
|
* @default (0, 0, 0)
|
|
105
107
|
*/
|
|
@@ -288,7 +290,7 @@ export default class Camera3d extends Camera2d {
|
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*
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289
291
|
* **PR B scope:** `followOffset` is treated as **world-space**.
|
|
290
292
|
* Target-rotation-aware follow (where the offset rotates with the
|
|
291
|
-
* target's orientation,
|
|
293
|
+
* target's orientation, spring-arm style) lands when a
|
|
292
294
|
* showcase (AfterBurner's banking jet) demands it.
|
|
293
295
|
* @param dt - delta time in milliseconds (ignored — no damping)
|
|
294
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|
* @ignore
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"camera3d.d.ts","sourceRoot":"","sources":["../../src/camera/camera3d.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,kBAAkB,EAAE,MAAM,+BAA+B,CAAC;AACxE,OAAO,EAAE,QAAQ,EAAE,MAAM,qBAAqB,CAAC;AAC/C,OAAO,EAAE,QAAQ,EAAE,MAAM,qBAAqB,CAAC;AAC/C,OAAO,KAAK,SAAS,MAAM,8BAA8B,CAAC;AAC1D,OAAO,KAAK,UAAU,MAAM,+BAA+B,CAAC;AAC5D,OAAO,KAAK,QAAQ,MAAM,wBAAwB,CAAC;AACnD,OAAO,QAAQ,MAAM,eAAe,CAAC;AACrC,OAAO,OAAO,EAAE,EAAE,KAAK,cAAc,EAAE,MAAM,cAAc,CAAC;AAoB5D
|
|
1
|
+
{"version":3,"file":"camera3d.d.ts","sourceRoot":"","sources":["../../src/camera/camera3d.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,kBAAkB,EAAE,MAAM,+BAA+B,CAAC;AACxE,OAAO,EAAE,QAAQ,EAAE,MAAM,qBAAqB,CAAC;AAC/C,OAAO,EAAE,QAAQ,EAAE,MAAM,qBAAqB,CAAC;AAC/C,OAAO,KAAK,SAAS,MAAM,8BAA8B,CAAC;AAC1D,OAAO,KAAK,UAAU,MAAM,+BAA+B,CAAC;AAC5D,OAAO,KAAK,QAAQ,MAAM,wBAAwB,CAAC;AACnD,OAAO,QAAQ,MAAM,eAAe,CAAC;AACrC,OAAO,OAAO,EAAE,EAAE,KAAK,cAAc,EAAE,MAAM,cAAc,CAAC;AAoB5D;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAwDG;AACH,MAAM,CAAC,OAAO,OAAO,QAAS,SAAQ,QAAQ;IAC7C;;;;;;;OAOG;IACH,OAAgB,aAAa,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,OAAO,CAAW;IAEnE;;;;;;OAMG;IACH,OAAO,EAAE,OAAO,CAAC;IAEjB;;;;OAIG;IACH,KAAK,EAAE,MAAM,CAAC;IAEd;;;;OAIG;IACH,GAAG,EAAE,MAAM,CAAC;IAEZ;;;;;;;;;;;OAWG;IACH,YAAY,EAAE,QAAQ,CAAC;IAEvB;;;;;;;;OAQG;IACH,SAAS,EAAE,QAAQ,CAAC;IAEpB;;;;;;OAMG;gBAEF,IAAI,EAAE,MAAM,EACZ,IAAI,EAAE,MAAM,EACZ,IAAI,EAAE,MAAM,EACZ,IAAI,EAAE,MAAM,EACZ,IAAI,CAAC,EAAE,cAAc;IAkCtB;;;OAGG;IACH,IAAI,GAAG,IAAI,MAAM,CAEhB;IACD,IAAI,GAAG,CAAC,KAAK,EAAE,MAAM,EAIpB;IAED;;;;OAIG;IACH,IAAI,MAAM,IAAI,MAAM,CAEnB;IACD,IAAI,MAAM,CAAC,KAAK,EAAE,MAAM,EAIvB;IAED;;;;;;;;;;;;;;;;;;;OAmBG;IACH,aAAa,CAAC,IAAI,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,GAAG,IAAI;IAU9C;;;;;;;;;;OAUG;IACH,QAAQ,CAAC,KAAK,EAAE,QAAQ,EAAE,EAAE,EAAE,QAAQ,EAAE,OAAO,EAAE,QAAQ,GAAG,IAAI;IAehE;;;;OAIG;IACH,QAAQ,CAAC,GAAG,EAAE,QAAQ,GAAG,QAAQ;IAKjC;;;;OAIG;IACH,KAAK,CAAC,GAAG,EAAE,QAAQ,GAAG,QAAQ;IAK9B;;;;;OAKG;IACH,UAAU,CAAC,GAAG,EAAE,QAAQ,GAAG,QAAQ;IAKnC;;;;;OAKG;IACM,uBAAuB,IAAI,IAAI;IAsCxC;;;;;;;;;;;;OAYG;IACM,0BAA0B,CAAC,QAAQ,EAAE,QAAQ,GAAG,IAAI;IAoB7D;;;;;OAKG;IACM,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI;IAO3C;;;;;;;;OAQG;IACM,4BAA4B,CACpC,SAAS,EAAE,SAAS,EACpB,UAAU,EAAE,MAAM,EAClB,UAAU,EAAE,MAAM,GAChB,IAAI;IAyCP;;;;;OAKG;IACM,6BAA6B,CACrC,SAAS,EAAE,SAAS,EACpB,UAAU,EAAE,MAAM,EAClB,UAAU,EAAE,MAAM,GAChB,IAAI;IAWP;;;;;;;;;;;;;;;;;;OAkBG;IACM,MAAM,CACd,SAAS,EACN,MAAM,GACN;QACA,CAAC,EAAE,MAAM,CAAC;QACV,CAAC,EAAE,MAAM,CAAC;QACV,CAAC,CAAC,EAAE,MAAM,CAAC;QACX,GAAG,CAAC,EAAE,kBAAkB,CAAC;KACxB,EACJ,CAAC,CAAC,EAAE,MAAM,EACV,CAAC,CAAC,EAAE,MAAM,GACR,IAAI;IAqCP;;;;OAIG;IACH,SAAS,CAAC,MAAM,EAAE,QAAQ,GAAG,IAAI;IAIjC;;;;;;;;OAQG;IACH,eAAe,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI;IAKtD;;;;;;;;;;;;;;;;;;;OAmBG;IACM,YAAY,CAAC,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI;IA0BxC;;;;;;;;;;;;;;;;;OAiBG;IACM,SAAS,CACjB,GAAG,EAAE,UAAU,EACf,QAAQ,GAAE,OAAsB,GAC9B,OAAO;IAwCV;;;;;;;;;;;;;;;;;;;;;;;;;;;OA2BG;IACH,YAAY,CACX,KAAK,EAAE;QAAE,UAAU,EAAE,OAAO,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAE,EAC9C,GAAG,CAAC,EAAE,UAAU,EAAE,GAChB,UAAU,EAAE;IAkBf;;;;;;;;OAQG;IACM,MAAM,CAAC,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO;IAMrC;;;;;;;;;;;;;;;OAeG;IACH,aAAa,CACZ,KAAK,EAAE,QAAQ,EACf,GAAG,GAAE,QAAyB,GAC5B,QAAQ,GAAG,IAAI;IAqClB;;;;;;OAMG;IACH,qBAAqB,IAAI,IAAI;CAsB7B"}
|
package/build/const.d.ts
CHANGED
|
@@ -1,41 +1,70 @@
|
|
|
1
1
|
/**
|
|
2
|
-
* Select the HTML5 Canvas renderer. Lower performance and no
|
|
3
|
-
*
|
|
4
|
-
* environments where
|
|
5
|
-
* stripped-down kiosk browsers, GPU blocklisted by driver
|
|
2
|
+
* Select the HTML5 Canvas renderer. Lower performance and no
|
|
3
|
+
* programmable pipeline, but supported on every browser including
|
|
4
|
+
* environments where the GPU backends are unavailable (some embedded
|
|
5
|
+
* webviews, stripped-down kiosk browsers, GPU blocklisted by driver
|
|
6
|
+
* policy).
|
|
6
7
|
*
|
|
7
8
|
* Use when the example / game uses only 2D sprites + primitives and you
|
|
8
|
-
* want the broadest possible reach. Anything depending on
|
|
9
|
-
*
|
|
10
|
-
*
|
|
9
|
+
* want the broadest possible reach. Anything depending on the GPU
|
|
10
|
+
* backends degrades or disables here: `ShaderEffect` and `Light2d`
|
|
11
|
+
* shading stay inert, GPU TMX tile rendering falls back to the per-tile
|
|
12
|
+
* path, and `Mesh` / `Camera3d` lose the depth-buffer path (meshes only
|
|
13
|
+
* render CPU-projected under a 2D camera — `supportsDepthBuffer` is
|
|
14
|
+
* `false`).
|
|
11
15
|
*/
|
|
12
16
|
export declare const CANVAS = 0;
|
|
13
17
|
/**
|
|
14
|
-
* Require the WebGL renderer.
|
|
15
|
-
*
|
|
16
|
-
* failing the `failIfMajorPerformanceCaveat` check,
|
|
17
|
-
*
|
|
18
|
+
* Require the WebGL renderer. **`app.init()` rejects if WebGL 2 is
|
|
19
|
+
* unavailable** (WebGL-1-only device, driver-blocklisted GPU, software
|
|
20
|
+
* fallback failing the `failIfMajorPerformanceCaveat` check, etc.) —
|
|
21
|
+
* it does NOT silently fall back to Canvas.
|
|
18
22
|
*
|
|
19
|
-
* Use this when your scene needs
|
|
20
|
-
* Light2d, GPU tilemap)
|
|
21
|
-
* than have the engine render
|
|
23
|
+
* Use this when your scene needs a GPU backend (Camera3d, Mesh,
|
|
24
|
+
* ShaderEffect, Light2d, GPU tilemap) pinned to WebGL specifically and
|
|
25
|
+
* you'd rather fail fast with a clear error than have the engine render
|
|
26
|
+
* a stuck blank canvas.
|
|
22
27
|
*
|
|
23
|
-
* If
|
|
24
|
-
*
|
|
28
|
+
* If falling back is acceptable, use {@link AUTO} instead (WebGPU →
|
|
29
|
+
* WebGL 2 → Canvas).
|
|
25
30
|
*/
|
|
26
31
|
export declare const WEBGL = 1;
|
|
27
32
|
/**
|
|
28
|
-
* Auto-select the renderer:
|
|
29
|
-
*
|
|
33
|
+
* Auto-select the renderer: try WebGPU first (when the browser exposes it
|
|
34
|
+
* and an adapter/device negotiates successfully), fall back to WebGL 2,
|
|
35
|
+
* then to Canvas. `await app.init()` always resolves — a failed candidate
|
|
36
|
+
* falls through to the next rather than rejecting.
|
|
30
37
|
*
|
|
31
|
-
*
|
|
32
|
-
*
|
|
33
|
-
*
|
|
34
|
-
*
|
|
35
|
-
*
|
|
36
|
-
*
|
|
37
|
-
*
|
|
38
|
+
* The WebGPU attempt is a full backend initialization (support can only be
|
|
39
|
+
* proven by negotiating a device), so on WebGPU-capable browsers `init()`
|
|
40
|
+
* settles after the adapter handshake; browsers without `navigator.gpu`
|
|
41
|
+
* skip straight to the synchronous WebGL probe.
|
|
42
|
+
*
|
|
43
|
+
* Note: subsystems that require a GPU backend (Camera3d, Mesh,
|
|
44
|
+
* ShaderEffect, Light2d, GPU tilemap) will silently stop working under
|
|
45
|
+
* the terminal Canvas fallback — if your scene depends on any of those,
|
|
46
|
+
* use {@link WEBGL} (or {@link WEBGPU}) so the failure surfaces at
|
|
47
|
+
* startup instead of as a black canvas at runtime.
|
|
48
|
+
*
|
|
49
|
+
* A specific backend can still be forced per-run with the `#webgpu`,
|
|
50
|
+
* `#webgl` or `#canvas` URI fragments.
|
|
38
51
|
*/
|
|
39
52
|
export declare const AUTO = 2;
|
|
40
|
-
|
|
53
|
+
/**
|
|
54
|
+
* Require the WebGPU renderer. The backend covers the full rendering
|
|
55
|
+
* contract of the WebGL renderer — the 2D tier (sprites, text,
|
|
56
|
+
* primitives, blend modes, masks and clipping, patterns, ShaderEffect /
|
|
57
|
+
* post effects in WGSL, 2D lights and normal maps, frame captures,
|
|
58
|
+
* gradient fills, compressed textures, GPU tile layers) and the 3D tier
|
|
59
|
+
* (retained and accumulated meshes, lit and unlit, Camera3d, Light3d,
|
|
60
|
+
* glTF scenes and models, Sprite3d billboards).
|
|
61
|
+
*
|
|
62
|
+
* `app.init()` rejects when WebGPU is unavailable in the environment;
|
|
63
|
+
* like {@link WEBGL} it fails loudly rather than falling back, so a
|
|
64
|
+
* missing capability surfaces at startup. Use {@link AUTO} if fallback
|
|
65
|
+
* to WebGL / Canvas is acceptable — AUTO already prefers WebGPU when
|
|
66
|
+
* the browser can negotiate a device.
|
|
67
|
+
*/
|
|
68
|
+
export declare const WEBGPU = 3;
|
|
69
|
+
export type RendererType = typeof CANVAS | typeof WEBGL | typeof AUTO | typeof WEBGPU;
|
|
41
70
|
//# sourceMappingURL=const.d.ts.map
|
package/build/const.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"const.d.ts","sourceRoot":"","sources":["../src/const.ts"],"names":[],"mappings":"AAAA
|
|
1
|
+
{"version":3,"file":"const.d.ts","sourceRoot":"","sources":["../src/const.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;GAcG;AACH,eAAO,MAAM,MAAM,IAAI,CAAC;AAExB;;;;;;;;;;;;;GAaG;AACH,eAAO,MAAM,KAAK,IAAI,CAAC;AAEvB;;;;;;;;;;;;;;;;;;;GAmBG;AACH,eAAO,MAAM,IAAI,IAAI,CAAC;AAEtB;;;;;;;;;;;;;;GAcG;AACH,eAAO,MAAM,MAAM,IAAI,CAAC;AAExB,MAAM,MAAM,YAAY,GACrB,OAAO,MAAM,GACb,OAAO,KAAK,GACZ,OAAO,IAAI,GACX,OAAO,MAAM,CAAC"}
|
|
@@ -0,0 +1,156 @@
|
|
|
1
|
+
import { Vector3d } from "../math/vector3d.ts";
|
|
2
|
+
import { Bounds } from "../physics/bounds.ts";
|
|
3
|
+
import { AABB3d } from "../physics/broadphase/aabb3d.ts";
|
|
4
|
+
import { Polygon } from "./polygon.ts";
|
|
5
|
+
/**
|
|
6
|
+
* An axis-aligned 3D box, usable as a {@link Body} collision shape.
|
|
7
|
+
*
|
|
8
|
+
* This is the shape that lets a body collide along **Z** as well as X and Y.
|
|
9
|
+
* Every other built-in shape ({@link Polygon}, {@link Rect}, {@link RoundRect},
|
|
10
|
+
* {@link Ellipse}) is planar and is resolved by the 2D SAT narrowphase, which
|
|
11
|
+
* can only ever produce a 2D pushback — see {@link ResponseObject#overlapV}.
|
|
12
|
+
* A `Box3d` pair is instead resolved by an AABB-vs-AABB narrowphase that also
|
|
13
|
+
* fills {@link ResponseObject#overlapZ}.
|
|
14
|
+
*
|
|
15
|
+
* Coordinate convention matches the rest of melonJS 3D code (see
|
|
16
|
+
* {@link Camera3d}): **Y-down, +Z forward / away from the camera.**
|
|
17
|
+
*
|
|
18
|
+
* ## Position is the CENTER
|
|
19
|
+
*
|
|
20
|
+
* Unlike {@link Rect} (top-left) and like {@link Ellipse} (center), `pos` is
|
|
21
|
+
* the box **center**. That matches how 3D objects are placed everywhere else
|
|
22
|
+
* in the engine — {@link Mesh}, {@link Sprite3d} and the ground-shadow
|
|
23
|
+
* footprint all work from a center plus half-extents — and it keeps the
|
|
24
|
+
* narrowphase free of corner/center conversions on the hot path.
|
|
25
|
+
*
|
|
26
|
+
* ## Mixing with 2D shapes
|
|
27
|
+
*
|
|
28
|
+
* A `Box3d` can collide with a planar shape. The planar shape is treated as
|
|
29
|
+
* **unbounded along Z** (an infinitely extruded prism of its own outline), so
|
|
30
|
+
* the pair degrades to the ordinary 2D test on the XY footprint and the box's
|
|
31
|
+
* z never causes it to miss. This keeps an existing 2D game working unchanged
|
|
32
|
+
* when a single `Box3d` body is introduced: its world shapes go on colliding
|
|
33
|
+
* exactly as before. Use `collisionType` / `collisionMask` to opt specific
|
|
34
|
+
* shapes out of a 3D body.
|
|
35
|
+
* @category Geometry
|
|
36
|
+
* @example
|
|
37
|
+
* // a 64x16x64 floor slab centered on the origin
|
|
38
|
+
* const floor = new Box3d(0, 0, 0, 64, 16, 64);
|
|
39
|
+
* myFloor.body.addShape(floor);
|
|
40
|
+
*/
|
|
41
|
+
export declare class Box3d {
|
|
42
|
+
/**
|
|
43
|
+
* the center of the box, as an offset from the owning body's position
|
|
44
|
+
*/
|
|
45
|
+
pos: Vector3d;
|
|
46
|
+
/**
|
|
47
|
+
* half the box size on each axis. Always non-negative; a negative
|
|
48
|
+
* extent passed to {@link Box3d#setShape} is stored as its magnitude,
|
|
49
|
+
* since a box with a mirrored axis has no meaning to the narrowphase.
|
|
50
|
+
*/
|
|
51
|
+
halfExtents: Vector3d;
|
|
52
|
+
/**
|
|
53
|
+
* the shape type (used internally)
|
|
54
|
+
* @default "Box3d"
|
|
55
|
+
*/
|
|
56
|
+
type: string;
|
|
57
|
+
/**
|
|
58
|
+
* 2D XY footprint, kept in sync by {@link Box3d#setShape}. This is what
|
|
59
|
+
* {@link Box3d#getBounds} hands back, so every legacy 2D consumer
|
|
60
|
+
* ({@link Body#bounds}, the broadphase pre-gate, debug draw) sees a
|
|
61
|
+
* plain rectangle and needs no 3D awareness.
|
|
62
|
+
* @ignore
|
|
63
|
+
*/
|
|
64
|
+
_bounds: Bounds;
|
|
65
|
+
/**
|
|
66
|
+
* XY footprint as a {@link Polygon}, kept in sync by
|
|
67
|
+
* {@link Box3d#setShape}. The degraded `Box3d` × planar-shape tests
|
|
68
|
+
* hand this to the existing polygon SAT, so no polygon is allocated
|
|
69
|
+
* per collision test.
|
|
70
|
+
* @ignore
|
|
71
|
+
*/
|
|
72
|
+
_footprint: Polygon;
|
|
73
|
+
/**
|
|
74
|
+
* @param x - center of the box on the horizontal axis
|
|
75
|
+
* @param y - center of the box on the vertical axis
|
|
76
|
+
* @param z - center of the box on the depth axis
|
|
77
|
+
* @param width - width of the box
|
|
78
|
+
* @param height - height of the box
|
|
79
|
+
* @param depth - depth of the box
|
|
80
|
+
*/
|
|
81
|
+
constructor(x?: number, y?: number, z?: number, width?: number, height?: number, depth?: number);
|
|
82
|
+
/**
|
|
83
|
+
* set new position and size for this box
|
|
84
|
+
* @param x - center of the box on the horizontal axis
|
|
85
|
+
* @param y - center of the box on the vertical axis
|
|
86
|
+
* @param z - center of the box on the depth axis
|
|
87
|
+
* @param width - width of the box
|
|
88
|
+
* @param height - height of the box
|
|
89
|
+
* @param depth - depth of the box
|
|
90
|
+
* @returns this box, for chaining
|
|
91
|
+
*/
|
|
92
|
+
setShape(x: number, y: number, z: number, width: number, height: number, depth: number): this;
|
|
93
|
+
/**
|
|
94
|
+
* Rebuild the cached XY footprint (both the {@link Bounds} and the
|
|
95
|
+
* {@link Polygon}) from the current center and half-extents.
|
|
96
|
+
*
|
|
97
|
+
* The footprint polygon's `pos` is the **min corner**, not the center,
|
|
98
|
+
* because the SAT narrowphase resolves a shape's absolute position as
|
|
99
|
+
* `renderable.pos + ancestor.getAbsolutePosition() + shape.pos` and
|
|
100
|
+
* then treats `points` as offsets from it.
|
|
101
|
+
* @ignore
|
|
102
|
+
*/
|
|
103
|
+
_syncFootprint(): void;
|
|
104
|
+
/**
|
|
105
|
+
* width of the box
|
|
106
|
+
*/
|
|
107
|
+
get width(): number;
|
|
108
|
+
set width(value: number);
|
|
109
|
+
/**
|
|
110
|
+
* height of the box
|
|
111
|
+
*/
|
|
112
|
+
get height(): number;
|
|
113
|
+
set height(value: number);
|
|
114
|
+
/**
|
|
115
|
+
* depth of the box
|
|
116
|
+
*/
|
|
117
|
+
get depth(): number;
|
|
118
|
+
set depth(value: number);
|
|
119
|
+
/**
|
|
120
|
+
* translate this box by the given offset
|
|
121
|
+
* @param x - x offset, or a vector carrying the whole offset
|
|
122
|
+
* @param [y] - y offset
|
|
123
|
+
* @param [z] - z offset
|
|
124
|
+
* @returns this box, for chaining
|
|
125
|
+
*/
|
|
126
|
+
shift(x: number | Vector3d, y?: number, z?: number): this;
|
|
127
|
+
/**
|
|
128
|
+
* the 2D XY footprint of this box.
|
|
129
|
+
*
|
|
130
|
+
* Deliberately 2D: this is the {@link Renderable#getBounds} contract that
|
|
131
|
+
* {@link Body} and the broadphase pre-gate already speak. For the depth
|
|
132
|
+
* extent use {@link Box3d#getBounds3d}.
|
|
133
|
+
* @returns the XY footprint
|
|
134
|
+
*/
|
|
135
|
+
getBounds(): Bounds;
|
|
136
|
+
/**
|
|
137
|
+
* the 3D bounds of this box, in the body's local space.
|
|
138
|
+
* @param [out] - an existing AABB3d to write into, to avoid allocating
|
|
139
|
+
* @returns the 3D bounds
|
|
140
|
+
*/
|
|
141
|
+
getBounds3d(out?: AABB3d): AABB3d;
|
|
142
|
+
/**
|
|
143
|
+
* true if this box contains the given point
|
|
144
|
+
* @param x - point x, or a vector carrying the whole point
|
|
145
|
+
* @param [y] - point y
|
|
146
|
+
* @param [z] - point z
|
|
147
|
+
*/
|
|
148
|
+
contains(x: number | Vector3d, y?: number, z?: number): boolean;
|
|
149
|
+
/**
|
|
150
|
+
* clone this box
|
|
151
|
+
* @returns a new Box3d
|
|
152
|
+
*/
|
|
153
|
+
clone(): Box3d;
|
|
154
|
+
}
|
|
155
|
+
export declare const box3dPool: import("../system/pool.ts").Pool<Box3d, [x?: number, y?: number, z?: number, width?: number, height?: number, depth?: number]>;
|
|
156
|
+
//# sourceMappingURL=box3d.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"box3d.d.ts","sourceRoot":"","sources":["../../src/geometries/box3d.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,QAAQ,EAAE,MAAM,qBAAqB,CAAC;AAC/C,OAAO,EAAE,MAAM,EAAE,MAAM,sBAAsB,CAAC;AAC9C,OAAO,EAAE,MAAM,EAAE,MAAM,iCAAiC,CAAC;AAEzD,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AASvC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAmCG;AACH,qBAAa,KAAK;IACjB;;OAEG;IACH,GAAG,EAAE,QAAQ,CAAC;IAEd;;;;OAIG;IACH,WAAW,EAAE,QAAQ,CAAC;IAEtB;;;OAGG;IACH,IAAI,SAAW;IAEf;;;;;;OAMG;IACH,OAAO,EAAE,MAAM,CAAC;IAEhB;;;;;;OAMG;IACH,UAAU,EAAE,OAAO,CAAC;IAEpB;;;;;;;OAOG;gBACS,CAAC,SAAI,EAAE,CAAC,SAAI,EAAE,CAAC,SAAI,EAAE,KAAK,SAAI,EAAE,MAAM,SAAI,EAAE,KAAK,SAAI;IAcjE;;;;;;;;;OASG;IACH,QAAQ,CACP,CAAC,EAAE,MAAM,EACT,CAAC,EAAE,MAAM,EACT,CAAC,EAAE,MAAM,EACT,KAAK,EAAE,MAAM,EACb,MAAM,EAAE,MAAM,EACd,KAAK,EAAE,MAAM;IAYd;;;;;;;;;OASG;IACH,cAAc;IA0Bd;;OAEG;IACH,IAAI,KAAK,IAAI,MAAM,CAElB;IACD,IAAI,KAAK,CAAC,KAAK,EAAE,MAAM,EAGtB;IAED;;OAEG;IACH,IAAI,MAAM,IAAI,MAAM,CAEnB;IACD,IAAI,MAAM,CAAC,KAAK,EAAE,MAAM,EAGvB;IAED;;OAEG;IACH,IAAI,KAAK,IAAI,MAAM,CAElB;IACD,IAAI,KAAK,CAAC,KAAK,EAAE,MAAM,EAGtB;IAED;;;;;;OAMG;IACH,KAAK,CAAC,CAAC,EAAE,MAAM,GAAG,QAAQ,EAAE,CAAC,SAAI,EAAE,CAAC,SAAI;IAUxC;;;;;;;OAOG;IACH,SAAS,IAAI,MAAM;IAInB;;;;OAIG;IACH,WAAW,CAAC,GAAG,CAAC,EAAE,MAAM,GAAG,MAAM;IAgBjC;;;;;OAKG;IACH,QAAQ,CAAC,CAAC,EAAE,MAAM,GAAG,QAAQ,EAAE,CAAC,SAAI,EAAE,CAAC,SAAI,GAAG,OAAO;IAYrD;;;OAGG;IACH,KAAK,IAAI,KAAK;CAUd;AAED,eAAO,MAAM,SAAS,gIAmBpB,CAAC"}
|
package/build/index.d.ts
CHANGED
|
@@ -36,6 +36,7 @@ import { DropTarget } from "./renderable/dragndrop.js";
|
|
|
36
36
|
import Entity from "./renderable/entity/entity.js";
|
|
37
37
|
import FrameAnimation from "./renderable/frameAnimation.js";
|
|
38
38
|
import ImageLayer from "./renderable/imagelayer.js";
|
|
39
|
+
import InstancedMesh from "./renderable/instanced_mesh.js";
|
|
39
40
|
import Mesh from "./renderable/mesh.js";
|
|
40
41
|
import NineSliceSprite from "./renderable/nineslicesprite.js";
|
|
41
42
|
import Renderable from "./renderable/renderable.js";
|
|
@@ -56,6 +57,28 @@ import save from "./system/save.ts";
|
|
|
56
57
|
import timer from "./system/timer.ts";
|
|
57
58
|
import Tween from "./tweens/tween.ts";
|
|
58
59
|
import CanvasRenderer from "./video/canvas/canvas_renderer.js";
|
|
60
|
+
import BlurEffect from "./video/effects/blur.js";
|
|
61
|
+
import ChromaticAberrationEffect from "./video/effects/chromaticAberration.js";
|
|
62
|
+
import ColorMatrixEffect from "./video/effects/colorMatrix.js";
|
|
63
|
+
import DesaturateEffect from "./video/effects/desaturate.js";
|
|
64
|
+
import DissolveEffect from "./video/effects/dissolve.js";
|
|
65
|
+
import DropShadowEffect from "./video/effects/dropShadow.js";
|
|
66
|
+
import FlashEffect from "./video/effects/flash.js";
|
|
67
|
+
import GlowEffect from "./video/effects/glow.js";
|
|
68
|
+
import HologramEffect from "./video/effects/hologram.js";
|
|
69
|
+
import InvertEffect from "./video/effects/invert.js";
|
|
70
|
+
import OutlineEffect from "./video/effects/outline.js";
|
|
71
|
+
import PixelateEffect from "./video/effects/pixelate.js";
|
|
72
|
+
import ScanlineEffect from "./video/effects/scanline.js";
|
|
73
|
+
import SepiaEffect from "./video/effects/sepia.js";
|
|
74
|
+
import ShaderEffect from "./video/effects/shadereffect.js";
|
|
75
|
+
import ShineEffect from "./video/effects/shine.js";
|
|
76
|
+
import TintPulseEffect from "./video/effects/tintPulse.js";
|
|
77
|
+
import VignetteEffect from "./video/effects/vignette.js";
|
|
78
|
+
import WaveEffect from "./video/effects/wave.js";
|
|
79
|
+
import { Batcher } from "./video/gpu/batcher.js";
|
|
80
|
+
import { isPortableTopology, isTopology, PORTABLE_TOPOLOGIES } from "./video/gpu/topology.ts";
|
|
81
|
+
import { isVertexFormat, resolveVertexFormat } from "./video/gpu/vertexformat.ts";
|
|
59
82
|
import { Gradient } from "./video/gradient.js";
|
|
60
83
|
import Renderer from "./video/renderer.js";
|
|
61
84
|
import RenderState from "./video/renderstate.js";
|
|
@@ -64,34 +87,20 @@ import RenderTarget from "./video/rendertarget/rendertarget.ts";
|
|
|
64
87
|
import { TextureAtlas } from "./video/texture/atlas.js";
|
|
65
88
|
import NoiseTexture2d from "./video/texture/noise_texture2d.js";
|
|
66
89
|
import Texture2d from "./video/texture/texture2d.ts";
|
|
67
|
-
import {
|
|
90
|
+
import { WebGLBatcher } from "./video/webgl/batchers/batcher.js";
|
|
68
91
|
import PrimitiveBatcher from "./video/webgl/batchers/primitive_batcher.js";
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69
92
|
import QuadBatcher from "./video/webgl/batchers/quad_batcher.js";
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70
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-
import BlurEffect from "./video/webgl/effects/blur.js";
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71
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-
import ChromaticAberrationEffect from "./video/webgl/effects/chromaticAberration.js";
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72
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-
import ColorMatrixEffect from "./video/webgl/effects/colorMatrix.js";
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73
|
-
import DesaturateEffect from "./video/webgl/effects/desaturate.js";
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74
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-
import DissolveEffect from "./video/webgl/effects/dissolve.js";
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75
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-
import DropShadowEffect from "./video/webgl/effects/dropShadow.js";
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76
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-
import FlashEffect from "./video/webgl/effects/flash.js";
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77
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-
import GlowEffect from "./video/webgl/effects/glow.js";
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78
|
-
import HologramEffect from "./video/webgl/effects/hologram.js";
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|
79
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-
import InvertEffect from "./video/webgl/effects/invert.js";
|
|
80
|
-
import OutlineEffect from "./video/webgl/effects/outline.js";
|
|
81
|
-
import PixelateEffect from "./video/webgl/effects/pixelate.js";
|
|
82
|
-
import ScanlineEffect from "./video/webgl/effects/scanline.js";
|
|
83
|
-
import SepiaEffect from "./video/webgl/effects/sepia.js";
|
|
84
|
-
import ShineEffect from "./video/webgl/effects/shine.js";
|
|
85
|
-
import TintPulseEffect from "./video/webgl/effects/tintPulse.js";
|
|
86
|
-
import VignetteEffect from "./video/webgl/effects/vignette.js";
|
|
87
|
-
import WaveEffect from "./video/webgl/effects/wave.js";
|
|
88
93
|
import GLShader from "./video/webgl/glshader.js";
|
|
89
|
-
import ShaderEffect from "./video/webgl/shadereffect.js";
|
|
90
94
|
import WebGLRenderer from "./video/webgl/webgl_renderer.js";
|
|
95
|
+
import WebGPUPrimitiveBatcher from "./video/webgpu/batchers/primitive_batcher.js";
|
|
96
|
+
import WebGPUQuadBatcher from "./video/webgpu/batchers/quad_batcher.js";
|
|
97
|
+
import WebGPUBatcher from "./video/webgpu/batchers/webgpu_batcher.js";
|
|
98
|
+
import WebGPURenderer from "./video/webgpu/webgpu_renderer.js";
|
|
91
99
|
export * from "./application/scaleMethods.ts";
|
|
92
100
|
export * from "./application/settings.ts";
|
|
93
101
|
export * as audio from "./audio/audio.ts";
|
|
94
102
|
export * from "./const.ts";
|
|
103
|
+
export { Box3d } from "./geometries/box3d.ts";
|
|
95
104
|
export { Ellipse } from "./geometries/ellipse.ts";
|
|
96
105
|
export { Line } from "./geometries/line.ts";
|
|
97
106
|
export { ObservablePoint } from "./geometries/observablePoint.ts";
|
|
@@ -129,13 +138,12 @@ export * as utils from "./utils/utils.ts";
|
|
|
129
138
|
export * from "./version.ts";
|
|
130
139
|
export * as video from "./video/video.js";
|
|
131
140
|
export { Application, Batcher, BitmapText, BitmapTextData, BlurEffect, Body, Camera2d, Camera3d, CameraEffect, CanvasRenderer, CanvasRenderTarget, ChromaticAberrationEffect, Collectable, ColorLayer, ColorMatrix, ColorMatrixEffect, Container, DesaturateEffect, DissolveEffect, Draggable, DropShadowEffect, DropTarget, Entity, // eslint-disable-line @typescript-eslint/no-deprecated
|
|
132
|
-
FadeEffect, FlashEffect, FrameAnimation, Frustum, GLShader, GLTFModel, GlowEffect, Gradient, HologramEffect, ImageLayer, InvertEffect, Light2d, MaskEffect, Mesh, NineSliceSprite, NoiseTexture2d, OutlineEffect, Particle, ParticleEmitter, ParticleEmitterSettings, PixelateEffect, Pointer, PrimitiveBatcher, plugins, pool, QuadBatcher, Renderable, Renderer, RenderState, RenderTarget, ScanlineEffect, SepiaEffect, ShaderEffect, ShakeEffect, ShineEffect, Sprite, Sprite3d, Stage, save, state, Text, Texture2d, TextureAtlas, Tile, TintPulseEffect, TMXHexagonalRenderer, TMXIsometricRenderer, TMXLayer, TMXOrthogonalRenderer, TMXRenderer, TMXStaggeredRenderer, TMXTileMap, TMXTileset, TMXTilesetGroup, TMXUtils, Trail, Trigger, Tween, timer, UIBaseElement, UISpriteElement, UITextButton, VignetteEffect, WaveEffect, WebGLRenderer, World, };
|
|
141
|
+
FadeEffect, FlashEffect, FrameAnimation, Frustum, GLShader, GLTFModel, GlowEffect, Gradient, HologramEffect, ImageLayer, InstancedMesh, InvertEffect, isPortableTopology, isTopology, isVertexFormat, Light2d, MaskEffect, Mesh, NineSliceSprite, NoiseTexture2d, OutlineEffect, Particle, ParticleEmitter, ParticleEmitterSettings, PixelateEffect, PORTABLE_TOPOLOGIES, Pointer, PrimitiveBatcher, plugins, pool, QuadBatcher, Renderable, Renderer, RenderState, RenderTarget, resolveVertexFormat, ScanlineEffect, SepiaEffect, ShaderEffect, ShakeEffect, ShineEffect, Sprite, Sprite3d, Stage, save, state, Text, Texture2d, TextureAtlas, Tile, TintPulseEffect, TMXHexagonalRenderer, TMXIsometricRenderer, TMXLayer, TMXOrthogonalRenderer, TMXRenderer, TMXStaggeredRenderer, TMXTileMap, TMXTileset, TMXTilesetGroup, TMXUtils, Trail, Trigger, Tween, timer, UIBaseElement, UISpriteElement, UITextButton, VignetteEffect, WaveEffect, WebGLBatcher, WebGLRenderer, WebGPUBatcher, WebGPUPrimitiveBatcher, WebGPUQuadBatcher, WebGPURenderer, World, };
|
|
133
142
|
/**
|
|
134
143
|
* disable melonJS auto-initialization
|
|
135
144
|
* @see {@link boot}
|
|
136
145
|
*/
|
|
137
146
|
export declare let skipAutoInit: boolean;
|
|
138
|
-
export { initialized } from "./system/bootstrap.ts";
|
|
139
147
|
export { game } from "./application/application.ts";
|
|
140
148
|
/**
|
|
141
149
|
* initialize the melonJS library.
|
|
@@ -143,5 +151,7 @@ export { game } from "./application/application.ts";
|
|
|
143
151
|
* to allow asynchronous loaders to work.
|
|
144
152
|
* @see {@link skipAutoInit}
|
|
145
153
|
*/
|
|
146
|
-
export { boot } from "./system/bootstrap.ts";
|
|
154
|
+
export { boot, initialized } from "./system/bootstrap.ts";
|
|
155
|
+
export type { Topology } from "./video/gpu/topology.ts";
|
|
156
|
+
export type { VertexFormat } from "./video/gpu/vertexformat.ts";
|
|
147
157
|
//# sourceMappingURL=index.d.ts.map
|
package/build/index.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AACA,OAAO,qBAAqB,CAAC;AAE7B,OAAO,
|
|
1
|
+
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|