melonjs 14.2.0 → 14.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/melonjs.mjs/_virtual/_commonjsHelpers.js +2 -2
- package/dist/melonjs.mjs/_virtual/arraymultimap.js +2 -2
- package/dist/melonjs.mjs/_virtual/earcut.js +2 -2
- package/dist/melonjs.mjs/_virtual/howler.js +2 -2
- package/dist/melonjs.mjs/_virtual/index.js +2 -2
- package/dist/melonjs.mjs/_virtual/index2.js +2 -2
- package/dist/melonjs.mjs/_virtual/multimap.js +2 -2
- package/dist/melonjs.mjs/_virtual/setmultimap.js +2 -2
- package/dist/melonjs.mjs/application/application.js +141 -10
- package/dist/melonjs.mjs/application/header.js +34 -0
- package/dist/melonjs.mjs/application/resize.js +4 -2
- package/dist/melonjs.mjs/application/settings.js +28 -0
- package/dist/melonjs.mjs/audio/audio.js +2 -2
- package/dist/melonjs.mjs/camera/camera2d.js +3 -3
- package/dist/melonjs.mjs/const.js +32 -0
- package/dist/melonjs.mjs/entity/entity.js +2 -2
- package/dist/melonjs.mjs/game.js +1 -1
- package/dist/melonjs.mjs/geometries/ellipse.js +2 -2
- package/dist/melonjs.mjs/geometries/line.js +2 -2
- package/dist/melonjs.mjs/geometries/path2d.js +2 -2
- package/dist/melonjs.mjs/geometries/point.js +2 -2
- package/dist/melonjs.mjs/geometries/poly.js +2 -2
- package/dist/melonjs.mjs/geometries/rectangle.js +2 -2
- package/dist/melonjs.mjs/geometries/roundrect.js +2 -2
- package/dist/melonjs.mjs/index.js +44 -33
- package/dist/melonjs.mjs/input/gamepad.js +2 -2
- package/dist/melonjs.mjs/input/input.js +2 -2
- package/dist/melonjs.mjs/input/keyboard.js +2 -2
- package/dist/melonjs.mjs/input/pointer.js +3 -3
- package/dist/melonjs.mjs/input/pointerevent.js +3 -3
- package/dist/melonjs.mjs/lang/console.js +44 -0
- package/dist/melonjs.mjs/lang/deprecated.js +4 -40
- package/dist/melonjs.mjs/level/level.js +3 -3
- package/dist/melonjs.mjs/level/tiled/TMXGroup.js +2 -23
- package/dist/melonjs.mjs/level/tiled/TMXLayer.js +68 -58
- package/dist/melonjs.mjs/level/tiled/TMXObject.js +2 -64
- package/dist/melonjs.mjs/level/tiled/TMXTile.js +10 -26
- package/dist/melonjs.mjs/level/tiled/TMXTileMap.js +18 -84
- package/dist/melonjs.mjs/level/tiled/TMXTileset.js +2 -16
- package/dist/melonjs.mjs/level/tiled/TMXTilesetGroup.js +3 -10
- package/dist/melonjs.mjs/level/tiled/TMXUtils.js +37 -14
- package/dist/melonjs.mjs/level/tiled/constants.js +17 -0
- package/dist/melonjs.mjs/level/tiled/renderer/TMXHexagonalRenderer.js +7 -8
- package/dist/melonjs.mjs/level/tiled/renderer/TMXIsometricRenderer.js +3 -6
- package/dist/melonjs.mjs/level/tiled/renderer/TMXOrthogonalRenderer.js +2 -2
- package/dist/melonjs.mjs/level/tiled/renderer/TMXRenderer.js +2 -14
- package/dist/melonjs.mjs/level/tiled/renderer/TMXStaggeredRenderer.js +2 -2
- package/dist/melonjs.mjs/level/tiled/renderer/autodetect.js +38 -0
- package/dist/melonjs.mjs/loader/loader.js +5 -3
- package/dist/melonjs.mjs/loader/loadingscreen.js +3 -3
- package/dist/melonjs.mjs/loader/melonjs_logo.png.js +2 -2
- package/dist/melonjs.mjs/math/color.js +2 -2
- package/dist/melonjs.mjs/math/math.js +2 -2
- package/dist/melonjs.mjs/math/matrix2.js +2 -2
- package/dist/melonjs.mjs/math/matrix3.js +2 -2
- package/dist/melonjs.mjs/math/observable_vector2.js +2 -2
- package/dist/melonjs.mjs/math/observable_vector3.js +2 -2
- package/dist/melonjs.mjs/math/vector2.js +2 -2
- package/dist/melonjs.mjs/math/vector3.js +2 -2
- package/dist/melonjs.mjs/node_modules/@teppeis/multimaps/dist/src/arraymultimap.js +2 -2
- package/dist/melonjs.mjs/node_modules/@teppeis/multimaps/dist/src/index.js +2 -2
- package/dist/melonjs.mjs/node_modules/@teppeis/multimaps/dist/src/multimap.js +2 -2
- package/dist/melonjs.mjs/node_modules/@teppeis/multimaps/dist/src/setmultimap.js +2 -2
- package/dist/melonjs.mjs/node_modules/earcut/src/earcut.js +2 -2
- package/dist/melonjs.mjs/node_modules/eventemitter3/index.js +2 -2
- package/dist/melonjs.mjs/node_modules/eventemitter3/index2.js +2 -2
- package/dist/melonjs.mjs/node_modules/howler/dist/howler.js +2 -2
- package/dist/melonjs.mjs/particles/emitter.js +2 -2
- package/dist/melonjs.mjs/particles/particle.js +2 -2
- package/dist/melonjs.mjs/particles/settings.js +2 -2
- package/dist/melonjs.mjs/physics/body.js +2 -2
- package/dist/melonjs.mjs/physics/bounds.js +2 -2
- package/dist/melonjs.mjs/physics/collision.js +4 -4
- package/dist/melonjs.mjs/physics/detector.js +175 -147
- package/dist/melonjs.mjs/physics/quadtree.js +2 -2
- package/dist/melonjs.mjs/physics/response.js +2 -2
- package/dist/melonjs.mjs/physics/sat.js +2 -2
- package/dist/melonjs.mjs/physics/world.js +11 -31
- package/dist/melonjs.mjs/plugin/plugin.js +4 -4
- package/dist/melonjs.mjs/renderable/collectable.js +2 -2
- package/dist/melonjs.mjs/renderable/colorlayer.js +2 -2
- package/dist/melonjs.mjs/renderable/container.js +4 -88
- package/dist/melonjs.mjs/renderable/dragndrop.js +2 -2
- package/dist/melonjs.mjs/renderable/imagelayer.js +3 -3
- package/dist/melonjs.mjs/renderable/light2d.js +2 -2
- package/dist/melonjs.mjs/renderable/nineslicesprite.js +2 -2
- package/dist/melonjs.mjs/renderable/renderable.js +2 -2
- package/dist/melonjs.mjs/renderable/sprite.js +2 -2
- package/dist/melonjs.mjs/renderable/trigger.js +3 -3
- package/dist/melonjs.mjs/renderable/ui/uibaseelement.js +2 -2
- package/dist/melonjs.mjs/renderable/ui/uispriteelement.js +2 -2
- package/dist/melonjs.mjs/renderable/ui/uitextbutton.js +2 -2
- package/dist/melonjs.mjs/state/stage.js +3 -3
- package/dist/melonjs.mjs/state/state.js +3 -3
- package/dist/melonjs.mjs/system/device.js +3 -23
- package/dist/melonjs.mjs/system/dom.js +2 -2
- package/dist/melonjs.mjs/system/event.js +2 -2
- package/dist/melonjs.mjs/system/platform.js +2 -2
- package/dist/melonjs.mjs/system/pooling.js +2 -2
- package/dist/melonjs.mjs/system/save.js +2 -2
- package/dist/melonjs.mjs/system/timer.js +2 -2
- package/dist/melonjs.mjs/text/bitmaptext.js +2 -2
- package/dist/melonjs.mjs/text/bitmaptextdata.js +2 -2
- package/dist/melonjs.mjs/text/glyph.js +2 -2
- package/dist/melonjs.mjs/text/text.js +2 -2
- package/dist/melonjs.mjs/text/textmetrics.js +2 -2
- package/dist/melonjs.mjs/text/textstyle.js +2 -2
- package/dist/melonjs.mjs/tweens/easing.js +2 -2
- package/dist/melonjs.mjs/tweens/interpolation.js +2 -2
- package/dist/melonjs.mjs/tweens/tween.js +3 -3
- package/dist/melonjs.mjs/utils/agent.js +2 -2
- package/dist/melonjs.mjs/utils/array.js +2 -2
- package/dist/melonjs.mjs/utils/file.js +2 -2
- package/dist/melonjs.mjs/utils/function.js +2 -2
- package/dist/melonjs.mjs/utils/string.js +2 -2
- package/dist/melonjs.mjs/utils/utils.js +2 -2
- package/dist/melonjs.mjs/video/canvas/canvas_renderer.js +5 -2
- package/dist/melonjs.mjs/video/renderer.js +9 -2
- package/dist/melonjs.mjs/video/texture/atlas.js +2 -2
- package/dist/melonjs.mjs/video/texture/cache.js +2 -2
- package/dist/melonjs.mjs/video/texture/canvas_texture.js +4 -3
- package/dist/melonjs.mjs/video/utils/autodetect.js +27 -0
- package/dist/melonjs.mjs/video/utils/resize.js +1 -1
- package/dist/melonjs.mjs/video/video.js +29 -158
- package/dist/melonjs.mjs/video/webgl/buffer/vertex.js +2 -2
- package/dist/melonjs.mjs/video/webgl/glshader.js +3 -4
- package/dist/melonjs.mjs/video/webgl/shaders/primitive.frag.js +2 -2
- package/dist/melonjs.mjs/video/webgl/shaders/primitive.vert.js +2 -2
- package/dist/melonjs.mjs/video/webgl/shaders/quad.frag.js +2 -2
- package/dist/melonjs.mjs/video/webgl/shaders/quad.vert.js +2 -2
- package/dist/melonjs.mjs/video/webgl/utils/attributes.js +2 -2
- package/dist/melonjs.mjs/video/webgl/utils/precision.js +21 -3
- package/dist/melonjs.mjs/video/webgl/utils/program.js +2 -2
- package/dist/melonjs.mjs/video/webgl/utils/string.js +2 -2
- package/dist/melonjs.mjs/video/webgl/utils/uniforms.js +2 -2
- package/dist/melonjs.mjs/video/webgl/webgl_compositor.js +2 -2
- package/dist/melonjs.mjs/video/webgl/webgl_renderer.js +5 -2
- package/dist/melonjs.module.js +20845 -20968
- package/dist/types/application/application.d.ts +148 -0
- package/dist/types/application/header.d.ts +5 -0
- package/dist/types/application/resize.d.ts +6 -0
- package/dist/types/application/settings.d.ts +18 -0
- package/dist/types/audio/audio.d.ts +267 -0
- package/dist/types/camera/camera2d.d.ts +289 -0
- package/dist/types/const.d.ts +21 -0
- package/dist/types/entity/entity.d.ts +98 -0
- package/{src/game.js → dist/types/game.d.ts} +3 -14
- package/dist/types/geometries/ellipse.d.ts +154 -0
- package/dist/types/geometries/line.d.ts +11 -0
- package/dist/types/geometries/path2d.d.ts +121 -0
- package/dist/types/geometries/point.d.ts +53 -0
- package/dist/types/geometries/poly.d.ts +222 -0
- package/dist/types/geometries/rectangle.d.ts +176 -0
- package/dist/types/geometries/roundrect.d.ts +52 -0
- package/dist/types/index.d.ts +4 -2
- package/dist/types/input/gamepad.d.ts +95 -0
- package/dist/types/input/input.d.ts +15 -0
- package/dist/types/input/keyboard.d.ts +205 -0
- package/dist/types/input/pointer.d.ts +270 -0
- package/dist/types/input/pointerevent.d.ts +181 -0
- package/dist/types/lang/console.d.ts +7 -0
- package/dist/types/lang/deprecated.d.ts +45 -0
- package/dist/types/level/level.d.ts +134 -0
- package/dist/types/level/tiled/TMXGroup.d.ts +61 -0
- package/dist/types/level/tiled/TMXLayer.d.ts +158 -0
- package/dist/types/level/tiled/TMXObject.d.ts +133 -0
- package/dist/types/level/tiled/TMXTile.d.ts +64 -0
- package/dist/types/level/tiled/TMXTileMap.d.ts +142 -0
- package/dist/types/level/tiled/TMXTileset.d.ts +80 -0
- package/dist/types/level/tiled/TMXTilesetGroup.d.ts +26 -0
- package/dist/types/level/tiled/TMXUtils.d.ts +47 -0
- package/dist/types/level/tiled/constants.d.ts +5 -0
- package/dist/types/level/tiled/renderer/TMXHexagonalRenderer.d.ts +83 -0
- package/dist/types/level/tiled/renderer/TMXIsometricRenderer.d.ts +51 -0
- package/dist/types/level/tiled/renderer/TMXOrthogonalRenderer.d.ts +43 -0
- package/dist/types/level/tiled/renderer/TMXRenderer.d.ts +63 -0
- package/dist/types/level/tiled/renderer/TMXStaggeredRenderer.d.ts +8 -0
- package/dist/types/level/tiled/renderer/autodetect.d.ts +9 -0
- package/dist/types/loader/loader.d.ts +181 -0
- package/dist/types/loader/loadingscreen.d.ts +18 -0
- package/dist/types/math/color.d.ts +170 -0
- package/dist/types/math/math.d.ts +165 -0
- package/dist/types/math/matrix2.d.ts +209 -0
- package/dist/types/math/matrix3.d.ts +236 -0
- package/dist/types/math/observable_vector2.d.ts +278 -0
- package/dist/types/math/observable_vector3.d.ts +277 -0
- package/dist/types/math/vector2.d.ts +327 -0
- package/dist/types/math/vector3.d.ts +332 -0
- package/dist/types/particles/emitter.d.ts +188 -0
- package/dist/types/particles/particle.d.ts +32 -0
- package/dist/types/particles/settings.d.ts +32 -0
- package/dist/types/physics/body.d.ts +330 -0
- package/dist/types/physics/bounds.d.ts +250 -0
- package/dist/types/physics/collision.d.ts +44 -0
- package/dist/types/physics/detector.d.ts +64 -0
- package/dist/types/physics/quadtree.d.ts +79 -0
- package/dist/types/physics/response.d.ts +37 -0
- package/dist/types/physics/sat.d.ts +48 -0
- package/dist/types/physics/world.d.ts +83 -0
- package/dist/types/plugin/plugin.d.ts +10 -0
- package/dist/types/polyfill/console.d.ts +0 -0
- package/dist/types/polyfill/index.d.ts +1 -0
- package/dist/types/polyfill/performance.d.ts +0 -0
- package/dist/types/polyfill/requestAnimationFrame.d.ts +1 -0
- package/dist/types/polyfill/roundrect.d.ts +0 -0
- package/dist/types/renderable/collectable.d.ts +19 -0
- package/dist/types/renderable/colorlayer.d.ts +28 -0
- package/dist/types/renderable/container.d.ts +302 -0
- package/dist/types/renderable/dragndrop.d.ts +118 -0
- package/dist/types/renderable/imagelayer.d.ts +106 -0
- package/dist/types/renderable/light2d.d.ts +58 -0
- package/dist/types/renderable/nineslicesprite.d.ts +59 -0
- package/dist/types/renderable/renderable.d.ts +402 -0
- package/dist/types/renderable/sprite.d.ts +268 -0
- package/dist/types/renderable/trigger.d.ts +61 -0
- package/dist/types/renderable/ui/uibaseelement.d.ts +95 -0
- package/dist/types/renderable/ui/uispriteelement.d.ts +127 -0
- package/dist/types/renderable/ui/uitextbutton.d.ts +54 -0
- package/dist/types/state/stage.d.ts +116 -0
- package/dist/types/state/state.d.ts +170 -0
- package/dist/types/system/device.d.ts +579 -0
- package/dist/types/system/dom.d.ts +1 -0
- package/dist/types/system/event.d.ts +473 -0
- package/dist/types/system/platform.d.ts +31 -0
- package/dist/types/system/pooling.d.ts +101 -0
- package/dist/types/system/save.d.ts +25 -0
- package/dist/types/system/timer.d.ts +126 -0
- package/dist/types/text/bitmaptext.d.ts +151 -0
- package/dist/types/text/bitmaptextdata.d.ts +35 -0
- package/dist/types/text/glyph.d.ts +28 -0
- package/dist/types/text/text.d.ts +173 -0
- package/dist/types/text/textmetrics.d.ts +47 -0
- package/dist/types/text/textstyle.d.ts +5 -0
- package/dist/types/tweens/easing.d.ts +46 -0
- package/dist/types/tweens/interpolation.d.ts +18 -0
- package/dist/types/tweens/tween.d.ts +195 -0
- package/dist/types/utils/agent.d.ts +21 -0
- package/dist/types/utils/array.d.ts +39 -0
- package/dist/types/utils/file.d.ts +18 -0
- package/dist/types/utils/function.d.ts +32 -0
- package/dist/types/utils/string.d.ts +50 -0
- package/dist/types/utils/utils.d.ts +17 -0
- package/dist/types/video/canvas/canvas_renderer.d.ts +380 -0
- package/dist/types/video/renderer.d.ts +222 -0
- package/dist/types/video/texture/atlas.d.ts +201 -0
- package/dist/types/video/texture/cache.d.ts +45 -0
- package/dist/types/video/texture/canvas_texture.d.ts +78 -0
- package/dist/types/video/utils/autodetect.d.ts +7 -0
- package/dist/types/video/utils/resize.d.ts +4 -0
- package/dist/types/video/video.d.ts +93 -0
- package/dist/types/video/webgl/buffer/vertex.d.ts +56 -0
- package/dist/types/video/webgl/glshader.d.ts +93 -0
- package/dist/types/video/webgl/utils/attributes.d.ts +4 -0
- package/dist/types/video/webgl/utils/precision.d.ts +13 -0
- package/dist/types/video/webgl/utils/program.d.ts +5 -0
- package/dist/types/video/webgl/utils/string.d.ts +5 -0
- package/dist/types/video/webgl/utils/uniforms.d.ts +4 -0
- package/dist/types/video/webgl/webgl_compositor.d.ts +174 -0
- package/dist/types/video/webgl/webgl_renderer.d.ts +429 -0
- package/package.json +8 -8
- package/src/application/application.js +138 -7
- package/src/application/header.js +25 -0
- package/src/{video/utils → application}/resize.js +11 -6
- package/src/application/settings.js +19 -0
- package/src/camera/camera2d.js +1 -1
- package/src/const.js +23 -0
- package/src/index.js +36 -23
- package/src/input/pointer.js +1 -1
- package/src/input/pointerevent.js +1 -1
- package/src/lang/console.js +36 -0
- package/src/lang/deprecated.js +2 -37
- package/src/level/level.js +1 -1
- package/src/level/tiled/TMXGroup.js +0 -21
- package/src/level/tiled/TMXLayer.js +66 -56
- package/src/level/tiled/TMXObject.js +0 -62
- package/src/level/tiled/TMXTile.js +8 -24
- package/src/level/tiled/TMXTileMap.js +17 -83
- package/src/level/tiled/TMXTileset.js +0 -14
- package/src/level/tiled/TMXTilesetGroup.js +1 -9
- package/src/level/tiled/TMXUtils.js +38 -15
- package/src/level/tiled/constants.js +8 -0
- package/src/level/tiled/renderer/TMXHexagonalRenderer.js +5 -6
- package/src/level/tiled/renderer/TMXIsometricRenderer.js +1 -4
- package/src/level/tiled/renderer/TMXRenderer.js +0 -12
- package/src/level/tiled/renderer/autodetect.js +29 -0
- package/src/loader/loader.js +3 -1
- package/src/loader/loadingscreen.js +1 -1
- package/src/physics/collision.js +2 -2
- package/src/physics/detector.js +172 -145
- package/src/physics/world.js +10 -30
- package/src/renderable/container.js +7 -91
- package/src/renderable/imagelayer.js +1 -1
- package/src/renderable/trigger.js +1 -1
- package/src/renderable/ui/uibaseelement.js +1 -1
- package/src/state/stage.js +1 -1
- package/src/state/state.js +1 -1
- package/src/system/device.js +0 -20
- package/src/tweens/tween.js +1 -1
- package/src/video/canvas/canvas_renderer.js +3 -0
- package/src/video/renderer.js +7 -0
- package/src/video/texture/canvas_texture.js +2 -1
- package/src/video/utils/autodetect.js +18 -0
- package/src/video/video.js +26 -155
- package/src/video/webgl/glshader.js +3 -4
- package/src/video/webgl/utils/precision.js +18 -0
- package/src/video/webgl/webgl_renderer.js +3 -0
- package/dist/melonjs.mjs/node_modules/core-js/es/string/trim-end.js +0 -13
- package/dist/melonjs.mjs/node_modules/core-js/es/string/trim-start.js +0 -13
- package/dist/melonjs.mjs/node_modules/core-js/internals/a-callable.js +0 -22
- package/dist/melonjs.mjs/node_modules/core-js/internals/an-object.js +0 -21
- package/dist/melonjs.mjs/node_modules/core-js/internals/array-includes.js +0 -45
- package/dist/melonjs.mjs/node_modules/core-js/internals/classof-raw.js +0 -19
- package/dist/melonjs.mjs/node_modules/core-js/internals/classof.js +0 -43
- package/dist/melonjs.mjs/node_modules/core-js/internals/copy-constructor-properties.js +0 -32
- package/dist/melonjs.mjs/node_modules/core-js/internals/create-non-enumerable-property.js +0 -24
- package/dist/melonjs.mjs/node_modules/core-js/internals/create-property-descriptor.js +0 -17
- package/dist/melonjs.mjs/node_modules/core-js/internals/define-built-in.js +0 -43
- package/dist/melonjs.mjs/node_modules/core-js/internals/define-global-property.js +0 -23
- package/dist/melonjs.mjs/node_modules/core-js/internals/descriptors.js +0 -18
- package/dist/melonjs.mjs/node_modules/core-js/internals/document-all.js +0 -18
- package/dist/melonjs.mjs/node_modules/core-js/internals/document-create-element.js +0 -22
- package/dist/melonjs.mjs/node_modules/core-js/internals/engine-user-agent.js +0 -14
- package/dist/melonjs.mjs/node_modules/core-js/internals/engine-v8-version.js +0 -39
- package/dist/melonjs.mjs/node_modules/core-js/internals/entry-unbind.js +0 -18
- package/dist/melonjs.mjs/node_modules/core-js/internals/enum-bug-keys.js +0 -19
- package/dist/melonjs.mjs/node_modules/core-js/internals/export.js +0 -72
- package/dist/melonjs.mjs/node_modules/core-js/internals/fails.js +0 -16
- package/dist/melonjs.mjs/node_modules/core-js/internals/function-bind-native.js +0 -19
- package/dist/melonjs.mjs/node_modules/core-js/internals/function-call.js +0 -18
- package/dist/melonjs.mjs/node_modules/core-js/internals/function-name.js +0 -29
- package/dist/melonjs.mjs/node_modules/core-js/internals/function-uncurry-this.js +0 -22
- package/dist/melonjs.mjs/node_modules/core-js/internals/get-built-in.js +0 -22
- package/dist/melonjs.mjs/node_modules/core-js/internals/get-method.js +0 -21
- package/dist/melonjs.mjs/node_modules/core-js/internals/global.js +0 -25
- package/dist/melonjs.mjs/node_modules/core-js/internals/has-own-property.js +0 -23
- package/dist/melonjs.mjs/node_modules/core-js/internals/hidden-keys.js +0 -10
- package/dist/melonjs.mjs/node_modules/core-js/internals/ie8-dom-define.js +0 -24
- package/dist/melonjs.mjs/node_modules/core-js/internals/indexed-object.js +0 -28
- package/dist/melonjs.mjs/node_modules/core-js/internals/inspect-source.js +0 -27
- package/dist/melonjs.mjs/node_modules/core-js/internals/internal-state.js +0 -88
- package/dist/melonjs.mjs/node_modules/core-js/internals/is-callable.js +0 -22
- package/dist/melonjs.mjs/node_modules/core-js/internals/is-forced.js +0 -34
- package/dist/melonjs.mjs/node_modules/core-js/internals/is-null-or-undefined.js +0 -14
- package/dist/melonjs.mjs/node_modules/core-js/internals/is-object.js +0 -22
- package/dist/melonjs.mjs/node_modules/core-js/internals/is-symbol.js +0 -27
- package/dist/melonjs.mjs/node_modules/core-js/internals/length-of-array-like.js +0 -18
- package/dist/melonjs.mjs/node_modules/core-js/internals/make-built-in.js +0 -68
- package/dist/melonjs.mjs/node_modules/core-js/internals/math-trunc.js +0 -19
- package/dist/melonjs.mjs/node_modules/core-js/internals/object-define-property.js +0 -58
- package/dist/melonjs.mjs/node_modules/core-js/internals/object-get-own-property-descriptor.js +0 -41
- package/dist/melonjs.mjs/node_modules/core-js/internals/object-get-own-property-names.js +0 -23
- package/dist/melonjs.mjs/node_modules/core-js/internals/object-get-own-property-symbols.js +0 -12
- package/dist/melonjs.mjs/node_modules/core-js/internals/object-is-prototype-of.js +0 -14
- package/dist/melonjs.mjs/node_modules/core-js/internals/object-keys-internal.js +0 -35
- package/dist/melonjs.mjs/node_modules/core-js/internals/object-property-is-enumerable.js +0 -23
- package/dist/melonjs.mjs/node_modules/core-js/internals/ordinary-to-primitive.js +0 -28
- package/dist/melonjs.mjs/node_modules/core-js/internals/own-keys.js +0 -31
- package/dist/melonjs.mjs/node_modules/core-js/internals/require-object-coercible.js +0 -21
- package/dist/melonjs.mjs/node_modules/core-js/internals/shared-key.js +0 -21
- package/dist/melonjs.mjs/node_modules/core-js/internals/shared-store.js +0 -19
- package/dist/melonjs.mjs/node_modules/core-js/internals/shared.js +0 -24
- package/dist/melonjs.mjs/node_modules/core-js/internals/string-trim-end.js +0 -22
- package/dist/melonjs.mjs/node_modules/core-js/internals/string-trim-forced.js +0 -28
- package/dist/melonjs.mjs/node_modules/core-js/internals/string-trim-start.js +0 -22
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- package/dist/melonjs.mjs/node_modules/core-js/internals/symbol-constructor-detection.js +0 -26
- package/dist/melonjs.mjs/node_modules/core-js/internals/to-absolute-index.js +0 -23
- package/dist/melonjs.mjs/node_modules/core-js/internals/to-indexed-object.js +0 -19
- package/dist/melonjs.mjs/node_modules/core-js/internals/to-integer-or-infinity.js +0 -20
- package/dist/melonjs.mjs/node_modules/core-js/internals/to-length.js +0 -20
- package/dist/melonjs.mjs/node_modules/core-js/internals/to-object.js +0 -20
- package/dist/melonjs.mjs/node_modules/core-js/internals/to-primitive.js +0 -41
- package/dist/melonjs.mjs/node_modules/core-js/internals/to-property-key.js +0 -21
- package/dist/melonjs.mjs/node_modules/core-js/internals/to-string-tag-support.js +0 -19
- package/dist/melonjs.mjs/node_modules/core-js/internals/to-string.js +0 -19
- package/dist/melonjs.mjs/node_modules/core-js/internals/try-to-string.js +0 -18
- package/dist/melonjs.mjs/node_modules/core-js/internals/uid.js +0 -20
- package/dist/melonjs.mjs/node_modules/core-js/internals/use-symbol-as-uid.js +0 -18
- package/dist/melonjs.mjs/node_modules/core-js/internals/v8-prototype-define-bug.js +0 -24
- package/dist/melonjs.mjs/node_modules/core-js/internals/weak-map-basic-detection.js +0 -18
- package/dist/melonjs.mjs/node_modules/core-js/internals/well-known-symbol.js +0 -41
- package/dist/melonjs.mjs/node_modules/core-js/internals/whitespaces.js +0 -12
- package/dist/melonjs.mjs/node_modules/core-js/modules/es.global-this.js +0 -18
- package/dist/melonjs.mjs/node_modules/core-js/modules/es.string.trim-end.js +0 -22
- package/dist/melonjs.mjs/node_modules/core-js/modules/es.string.trim-left.js +0 -19
- package/dist/melonjs.mjs/node_modules/core-js/modules/es.string.trim-right.js +0 -19
- package/dist/melonjs.mjs/node_modules/core-js/modules/es.string.trim-start.js +0 -22
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/**
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* @classdesc
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* trigger an event when colliding with another object
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* @augments Renderable
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*/
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export default class Trigger extends Renderable {
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/**
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* @param {number} x - the x coordinates of the trigger area
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* @param {number} y - the y coordinates of the trigger area
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* @param {number} [settings.width] - width of the trigger area
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* @param {number} [settings.height] - height of the trigger area
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* @param {Rect[]|Polygon[]|Line[]|Ellipse[]} [settings.shapes] - collision shape(s) that will trigger the event
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* @param {string} [settings.duration] - Fade duration (in ms)
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* @param {string|Color} [settings.color] - Fade color
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* @param {string} [settings.event="level"] - the type of event to trigger (only "level" supported for now)
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* @param {string} [settings.to] - level to load if level trigger
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* @param {string|Container} [settings.container] - Target container. See {@link level.load}
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* @param {Function} [settings.onLoaded] - Level loaded callback. See {@link level.load}
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* @param {boolean} [settings.flatten] - Flatten all objects into the target container. See {@link level.load}
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* @param {boolean} [settings.setViewportBounds] - Resize the viewport to match the level. See {@link level.load}
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* @example
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* me.game.world.addChild(new me.Trigger(
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* x, y, {
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* shapes: [new me.Rect(0, 0, 100, 100)],
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* "duration" : 250,
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* "color" : "#000",
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* "to" : "mymap2"
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* }
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* ));
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*/
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constructor(x: number, y: number, settings: any);
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fade: any;
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duration: any;
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fading: boolean;
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type: any;
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id: any;
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gotolevel: any;
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triggerSettings: {
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event: string;
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};
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body: Body;
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/**
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* @ignore
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*/
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getTriggerSettings(): {
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event: string;
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};
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/**
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* @ignore
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*/
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onFadeComplete(): void;
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/**
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* trigger this event
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* @name triggerEvent
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* @memberof Trigger
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* @protected
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*/
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protected triggerEvent(): void;
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}
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import Renderable from "./renderable.js";
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import Body from "./../physics/body.js";
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/**
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* @classdesc
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* This is a basic clickable container which you can use in your game UI.
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* Use this for example if you want to display a button which contains
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* text and images.
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* @augments Container
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*/
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export default class UIBaseElement extends Container {
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/**
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*
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* @param {number} x - The x position of the container
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* @param {number} y - The y position of the container
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* @param {number} w - width of the container (default: viewport width)
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* @param {number} h - height of the container (default: viewport height)
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*/
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constructor(x: number, y: number, w: number, h: number);
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/**
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* object can be clicked or not
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* @type {boolean}
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*/
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isClickable: boolean;
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/**
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* Tap and hold threshold timeout in ms
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* @type {number}
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* @default 250
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*/
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holdThreshold: number;
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/**
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* object can be tap and hold
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* @type {boolean}
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* @default false
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*/
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isHoldable: boolean;
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/**
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* true if the pointer is over the object
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* @type {boolean}
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* @default false
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*/
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hover: boolean;
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holdTimeout: number | null;
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released: boolean;
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/**
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* function callback for the pointerdown event
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* @ignore
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*/
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clicked(event: any): boolean | undefined;
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dirty: boolean | undefined;
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/**
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* function called when the object is pressed (to be extended)
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* @param {Pointer} event - the event object
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* @returns {boolean} return false if we need to stop propagating the event
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*/
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onClick(event: Pointer): boolean;
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/**
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* function callback for the pointerEnter event
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* @ignore
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*/
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enter(event: any): void;
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/**
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* function called when the pointer is over the object
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* @param {Pointer} event - the event object
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*/
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onOver(event: Pointer): void;
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/**
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* function callback for the pointerLeave event
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* @ignore
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*/
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leave(event: any): void;
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/**
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* function called when the pointer is leaving the object area
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* @param {Pointer} event - the event object
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*/
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onOut(event: Pointer): void;
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/**
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* function callback for the pointerup event
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* @ignore
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*/
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release(event: any): boolean | undefined;
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/**
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* function called when the object is pressed and released (to be extended)
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* @returns {boolean} return false if we need to stop propagating the event
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*/
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onRelease(): boolean;
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/**
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* function callback for the tap and hold timer event
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* @ignore
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*/
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hold(): void;
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/**
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* function called when the object is pressed and held<br>
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* to be extended <br>
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*/
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onHold(): void;
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}
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import Container from "../container.js";
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/**
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* @classdesc
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* This is a basic sprite based button which you can use in your Game UI.
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* @augments Sprite
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*/
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export default class UISpriteElement extends Sprite {
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/**
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* @param {number} x - the x coordinate of the GUI Object
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* @param {number} y - the y coordinate of the GUI Object
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* @param {object} settings - See {@link Sprite}
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* @example
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* // create a basic GUI Object
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* class myButton extends UISpriteElement {
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* constructor(x, y) {
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* var settings = {}
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* settings.image = "button";
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* settings.framewidth = 100;
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* settings.frameheight = 50;
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* // super constructor
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* super(x, y, settings);
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* // define the object z order
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* }
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*
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* // output something in the console
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* // when the object is clicked
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* onClick:function (event) {
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* console.log("clicked!");
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* // don't propagate the event
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* return false;
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* }
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* });
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*
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* // add the object at pos (10,10)
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* me.game.world.addChild(new myButton(10,10));
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*/
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constructor(x: number, y: number, settings: object);
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/**
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* object can be clicked or not
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* @type {boolean}
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* @default true
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*/
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isClickable: boolean;
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/**
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* Tap and hold threshold timeout in ms
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* @type {number}
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* @default 250
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*/
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holdThreshold: number;
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/**
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* object can be tap and hold
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* @type {boolean}
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* @default false
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*/
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isHoldable: boolean;
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/**
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* true if the pointer is over the object
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* @type {boolean}
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* @default false
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*/
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hover: boolean;
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holdTimeout: number | null;
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released: boolean;
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/**
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* function callback for the pointerdown event
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* @ignore
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*/
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clicked(event: any): boolean | undefined;
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dirty: boolean | undefined;
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/**
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* function called when the object is pressed (to be extended)
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* @param {Pointer} event - the event object
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* @returns {boolean} return false if we need to stop propagating the event
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*/
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onClick(event: Pointer): boolean;
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/**
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* function callback for the pointerEnter event
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* @ignore
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*/
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enter(event: any): void;
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/**
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* function called when the pointer is over the object
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* @param {Pointer} event - the event object
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*/
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onOver(event: Pointer): void;
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/**
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* function callback for the pointerLeave event
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* @ignore
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*/
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leave(event: any): void;
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/**
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* function called when the pointer is leaving the object area
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* @param {Pointer} event - the event object
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*/
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onOut(event: Pointer): void;
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/**
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* function callback for the pointerup event
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* @ignore
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*/
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release(event: any): boolean | undefined;
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/**
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* function called when the object is pressed and released (to be extended)
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* @returns {boolean} return false if we need to stop propagating the event
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*/
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onRelease(): boolean;
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/**
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* function callback for the tap and hold timer event
|
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* @ignore
|
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*/
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hold(): void;
|
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/**
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* function called when the object is pressed and held<br>
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* to be extended <br>
|
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*/
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onHold(): void;
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/**
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* function called when added to the game world or a container
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* @ignore
|
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*/
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onActivateEvent(): void;
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+
/**
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* function called when removed from the game world or a container
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* @ignore
|
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+
*/
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onDeactivateEvent(): void;
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}
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+
import Sprite from "./../sprite.js";
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|
@@ -0,0 +1,54 @@
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1
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+
/**
|
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2
|
+
* @classdesc
|
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|
+
* This is a basic base text button which you can use in your Game UI.
|
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4
|
+
* @augments UIBaseElement
|
|
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+
*/
|
|
6
|
+
export default class UITextButton extends UIBaseElement {
|
|
7
|
+
/**
|
|
8
|
+
* A Text Button with an outlined background border, filled with background color.
|
|
9
|
+
* It uses a RoundRect as background and changes the background color on hovering over.
|
|
10
|
+
* The background will be drawn with 0.5 opacity, so that the background of the button is
|
|
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|
+
* slightly shining through.
|
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12
|
+
* @param {number} x - x pos of the button
|
|
13
|
+
* @param {number} y - y pos of the button
|
|
14
|
+
* @param {string} [settings.font] - The name of the BitmapText font to use
|
|
15
|
+
* @param {number} [settings.size] - The scale factor of the font (default: 1)
|
|
16
|
+
* @param {string} [settings.text] - The text to display (default: 'click me')
|
|
17
|
+
* @param {string} [settings.bindKey] - The key to bind the action to (default: none)
|
|
18
|
+
* @param {string} [settings.backgroundColor] - The css value of a background color
|
|
19
|
+
* @param {string} [settings.hoverColor] - The css value of a color to be used if the pointer hovers over the button
|
|
20
|
+
* @param {string} [settings.borderStrokeColor] - The css value of a color to be used to draw the border
|
|
21
|
+
* @param {boolean} [settings.offScreenCanvas] - Weather to use an offScreen canvas or not
|
|
22
|
+
* @param {string} [settings.fillStyle] - The css value of a tint color to be used to tint the text
|
|
23
|
+
* @param {number} [settings.borderWidth] - Width of the button
|
|
24
|
+
* @param {number} [settings.borderHeight] - Height of the button
|
|
25
|
+
* @example
|
|
26
|
+
* // Create a new Button
|
|
27
|
+
* class PlayButton extends BaseTextButton {
|
|
28
|
+
* constructor(x,y) {
|
|
29
|
+
* super(x,y, {
|
|
30
|
+
* font: 'my-font',
|
|
31
|
+
* text: 'Play',
|
|
32
|
+
* // if you omit the next two, size is calculated by the size of the text
|
|
33
|
+
* borderWidth: 200,
|
|
34
|
+
* borderHeight: 20,
|
|
35
|
+
* });
|
|
36
|
+
* }
|
|
37
|
+
*
|
|
38
|
+
* onClick(){
|
|
39
|
+
* state.change(state.PLAY);
|
|
40
|
+
* }
|
|
41
|
+
* }
|
|
42
|
+
*
|
|
43
|
+
* game.world.addChild(new PlayButton(15,200));
|
|
44
|
+
*/
|
|
45
|
+
constructor(x: number, y: number, settings: any);
|
|
46
|
+
font: BitmapText;
|
|
47
|
+
dimensions: import("../../text/textmetrics.js").default;
|
|
48
|
+
border: RoundRect;
|
|
49
|
+
settings: any;
|
|
50
|
+
draw(renderer: any): void;
|
|
51
|
+
}
|
|
52
|
+
import UIBaseElement from "./uibaseelement.js";
|
|
53
|
+
import BitmapText from "../../text/bitmaptext.js";
|
|
54
|
+
import RoundRect from "../../geometries/roundrect.js";
|
|
@@ -0,0 +1,116 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* @classdesc
|
|
3
|
+
* a default "Stage" object.
|
|
4
|
+
* every "stage" object (title screen, credits, ingame, etc...) to be managed
|
|
5
|
+
* through the state manager must inherit from this base class.
|
|
6
|
+
* @see state
|
|
7
|
+
*/
|
|
8
|
+
export default class Stage {
|
|
9
|
+
/**
|
|
10
|
+
* @param {object} [settings] - The stage` parameters
|
|
11
|
+
* @param {Camera2d[]} [settings.cameras=[new me.Camera2d()]] - a list of cameras (experimental)
|
|
12
|
+
* @param {Function} [settings.onResetEvent] - called by the state manager when reseting the object
|
|
13
|
+
* @param {Function} [settings.onDestroyEvent] - called by the state manager before switching to another state
|
|
14
|
+
*/
|
|
15
|
+
constructor(settings?: {
|
|
16
|
+
cameras?: Camera2d[] | undefined;
|
|
17
|
+
onResetEvent?: Function | undefined;
|
|
18
|
+
onDestroyEvent?: Function | undefined;
|
|
19
|
+
} | undefined);
|
|
20
|
+
/**
|
|
21
|
+
* The list of active cameras in this stage.
|
|
22
|
+
* Cameras will be renderered based on this order defined in this list.
|
|
23
|
+
* Only the "default" camera will be resized when the window or canvas is resized.
|
|
24
|
+
* @public
|
|
25
|
+
* @type {Map<Camera2d>}
|
|
26
|
+
* @name cameras
|
|
27
|
+
* @memberof Stage
|
|
28
|
+
*/
|
|
29
|
+
public cameras: Map<Camera2d, any>;
|
|
30
|
+
/**
|
|
31
|
+
* The list of active lights in this stage.
|
|
32
|
+
* (Note: Canvas Renderering mode will only properly support one light per stage)
|
|
33
|
+
* @public
|
|
34
|
+
* @type {Map<Light2d>}
|
|
35
|
+
* @name lights
|
|
36
|
+
* @memberof Stage
|
|
37
|
+
* @see Light2d
|
|
38
|
+
* @see Stage.ambientLight
|
|
39
|
+
* @example
|
|
40
|
+
* // create a white spot light
|
|
41
|
+
* var whiteLight = new me.Light2d(0, 0, 140, "#fff", 0.7);
|
|
42
|
+
* // and add the light to this current stage
|
|
43
|
+
* this.lights.set("whiteLight", whiteLight);
|
|
44
|
+
* // set a dark ambient light
|
|
45
|
+
* this.ambientLight.parseCSS("#1117");
|
|
46
|
+
* // make the light follow the mouse
|
|
47
|
+
* me.input.registerPointerEvent("pointermove", me.game.viewport, (event) => {
|
|
48
|
+
* whiteLight.centerOn(event.gameX, event.gameY);
|
|
49
|
+
* });
|
|
50
|
+
*/
|
|
51
|
+
public lights: Map<Light2d, any>;
|
|
52
|
+
/**
|
|
53
|
+
* an ambient light that will be added to the stage rendering
|
|
54
|
+
* @public
|
|
55
|
+
* @type {Color}
|
|
56
|
+
* @name ambientLight
|
|
57
|
+
* @memberof Stage
|
|
58
|
+
* @default "#000000"
|
|
59
|
+
* @see Light2d
|
|
60
|
+
*/
|
|
61
|
+
public ambientLight: Color;
|
|
62
|
+
/**
|
|
63
|
+
* The given constructor options
|
|
64
|
+
* @public
|
|
65
|
+
* @name settings
|
|
66
|
+
* @memberof Stage
|
|
67
|
+
* @type {object}
|
|
68
|
+
*/
|
|
69
|
+
public settings: object;
|
|
70
|
+
/**
|
|
71
|
+
* Object reset function
|
|
72
|
+
* @ignore
|
|
73
|
+
*/
|
|
74
|
+
reset(...args: any[]): void;
|
|
75
|
+
/**
|
|
76
|
+
* update function
|
|
77
|
+
* @name update
|
|
78
|
+
* @memberof Stage
|
|
79
|
+
* @ignore
|
|
80
|
+
* @param {number} dt - time since the last update in milliseconds.
|
|
81
|
+
* @returns {boolean}
|
|
82
|
+
*/
|
|
83
|
+
update(dt: number): boolean;
|
|
84
|
+
/**
|
|
85
|
+
* draw the current stage
|
|
86
|
+
* @name draw
|
|
87
|
+
* @memberof Stage
|
|
88
|
+
* @ignore
|
|
89
|
+
* @param {CanvasRenderer|WebGLRenderer} renderer - a renderer object
|
|
90
|
+
*/
|
|
91
|
+
draw(renderer: CanvasRenderer | WebGLRenderer): void;
|
|
92
|
+
/**
|
|
93
|
+
* destroy function
|
|
94
|
+
* @ignore
|
|
95
|
+
*/
|
|
96
|
+
destroy(...args: any[]): void;
|
|
97
|
+
/**
|
|
98
|
+
* onResetEvent function<br>
|
|
99
|
+
* called by the state manager when reseting the object
|
|
100
|
+
* this is typically where you will load a level, add renderables, etc...
|
|
101
|
+
* @name onResetEvent
|
|
102
|
+
* @memberof Stage
|
|
103
|
+
* @param {object} [...arguments] - optional arguments passed when switching state
|
|
104
|
+
* @see state#change
|
|
105
|
+
*/
|
|
106
|
+
onResetEvent(...args: any[]): void;
|
|
107
|
+
/**
|
|
108
|
+
* onDestroyEvent function<br>
|
|
109
|
+
* called by the state manager before switching to another state
|
|
110
|
+
* @name onDestroyEvent
|
|
111
|
+
* @memberof Stage
|
|
112
|
+
*/
|
|
113
|
+
onDestroyEvent(...args: any[]): void;
|
|
114
|
+
}
|
|
115
|
+
import Camera2d from "./../camera/camera2d.js";
|
|
116
|
+
import Color from "./../math/color.js";
|
|
@@ -0,0 +1,170 @@
|
|
|
1
|
+
export default state;
|
|
2
|
+
declare namespace state {
|
|
3
|
+
const LOADING: number;
|
|
4
|
+
const MENU: number;
|
|
5
|
+
const READY: number;
|
|
6
|
+
const PLAY: number;
|
|
7
|
+
const GAMEOVER: number;
|
|
8
|
+
const GAME_END: number;
|
|
9
|
+
const SCORE: number;
|
|
10
|
+
const CREDITS: number;
|
|
11
|
+
const SETTINGS: number;
|
|
12
|
+
const DEFAULT: number;
|
|
13
|
+
const USER: number;
|
|
14
|
+
/**
|
|
15
|
+
* Stop the current stage.
|
|
16
|
+
* @name stop
|
|
17
|
+
* @memberof state
|
|
18
|
+
* @public
|
|
19
|
+
* @param {boolean} [pauseTrack=false] - pause current track on screen stop.
|
|
20
|
+
*/
|
|
21
|
+
function stop(pauseTrack?: boolean | undefined): void;
|
|
22
|
+
/**
|
|
23
|
+
* pause the current stage
|
|
24
|
+
* @name pause
|
|
25
|
+
* @memberof state
|
|
26
|
+
* @public
|
|
27
|
+
* @param {boolean} [music=false] - pause current music track on screen pause
|
|
28
|
+
*/
|
|
29
|
+
function pause(music?: boolean | undefined): void;
|
|
30
|
+
/**
|
|
31
|
+
* Restart the current stage from a full stop.
|
|
32
|
+
* @name restart
|
|
33
|
+
* @memberof state
|
|
34
|
+
* @public
|
|
35
|
+
* @param {boolean} [music=false] - resume current music track on screen resume
|
|
36
|
+
*/
|
|
37
|
+
function restart(music?: boolean | undefined): void;
|
|
38
|
+
/**
|
|
39
|
+
* resume the current stage
|
|
40
|
+
* @name resume
|
|
41
|
+
* @memberof state
|
|
42
|
+
* @public
|
|
43
|
+
* @param {boolean} [music=false] - resume current music track on screen resume
|
|
44
|
+
*/
|
|
45
|
+
function resume(music?: boolean | undefined): void;
|
|
46
|
+
/**
|
|
47
|
+
* return the running state of the state manager
|
|
48
|
+
* @name isRunning
|
|
49
|
+
* @memberof state
|
|
50
|
+
* @public
|
|
51
|
+
* @returns {boolean} true if a "process is running"
|
|
52
|
+
*/
|
|
53
|
+
function isRunning(): boolean;
|
|
54
|
+
/**
|
|
55
|
+
* Return the pause state of the state manager
|
|
56
|
+
* @name isPaused
|
|
57
|
+
* @memberof state
|
|
58
|
+
* @public
|
|
59
|
+
* @returns {boolean} true if the game is paused
|
|
60
|
+
*/
|
|
61
|
+
function isPaused(): boolean;
|
|
62
|
+
/**
|
|
63
|
+
* associate the specified state with a Stage
|
|
64
|
+
* @name set
|
|
65
|
+
* @memberof state
|
|
66
|
+
* @public
|
|
67
|
+
* @param {number} state - State ID (see constants)
|
|
68
|
+
* @param {Stage} stage - Instantiated Stage to associate with state ID
|
|
69
|
+
* @param {boolean} [start = false] - if true the state will be changed immediately after adding it.
|
|
70
|
+
* @example
|
|
71
|
+
* class MenuButton extends me.GUI_Object {
|
|
72
|
+
* onClick() {
|
|
73
|
+
* // Change to the PLAY state when the button is clicked
|
|
74
|
+
* me.state.change(me.state.PLAY);
|
|
75
|
+
* return true;
|
|
76
|
+
* }
|
|
77
|
+
* };
|
|
78
|
+
*
|
|
79
|
+
* class MenuScreen extends me.Stage {
|
|
80
|
+
* onResetEvent() {
|
|
81
|
+
* // Load background image
|
|
82
|
+
* me.game.world.addChild(
|
|
83
|
+
* new me.ImageLayer(0, 0, {
|
|
84
|
+
* image : "bg",
|
|
85
|
+
* z: 0 // z-index
|
|
86
|
+
* }
|
|
87
|
+
* );
|
|
88
|
+
*
|
|
89
|
+
* // Add a button
|
|
90
|
+
* me.game.world.addChild(
|
|
91
|
+
* new MenuButton(350, 200, { "image" : "start" }),
|
|
92
|
+
* 1 // z-index
|
|
93
|
+
* );
|
|
94
|
+
*
|
|
95
|
+
* // Play music
|
|
96
|
+
* me.audio.playTrack("menu");
|
|
97
|
+
* }
|
|
98
|
+
*
|
|
99
|
+
* onDestroyEvent() {
|
|
100
|
+
* // Stop music
|
|
101
|
+
* me.audio.stopTrack();
|
|
102
|
+
* }
|
|
103
|
+
* };
|
|
104
|
+
*
|
|
105
|
+
* me.state.set(me.state.MENU, new MenuScreen());
|
|
106
|
+
*/
|
|
107
|
+
function set(state: number, stage: Stage, start?: boolean | undefined): void;
|
|
108
|
+
/**
|
|
109
|
+
* returns the stage associated with the specified state
|
|
110
|
+
* (or the current one if none is specified)
|
|
111
|
+
* @name set
|
|
112
|
+
* @memberof state
|
|
113
|
+
* @public
|
|
114
|
+
* @param {number} [state] - State ID (see constants)
|
|
115
|
+
* @returns {Stage}
|
|
116
|
+
*/
|
|
117
|
+
function get(state?: number | undefined): Stage;
|
|
118
|
+
/**
|
|
119
|
+
* return a reference to the current stage<br>
|
|
120
|
+
* useful to call a object specific method
|
|
121
|
+
* @name current
|
|
122
|
+
* @memberof state
|
|
123
|
+
* @public
|
|
124
|
+
* @returns {Stage}
|
|
125
|
+
*/
|
|
126
|
+
function current(): Stage;
|
|
127
|
+
/**
|
|
128
|
+
* specify a global transition effect
|
|
129
|
+
* @name transition
|
|
130
|
+
* @memberof state
|
|
131
|
+
* @public
|
|
132
|
+
* @param {string} effect - (only "fade" is supported for now)
|
|
133
|
+
* @param {Color|string} color - a CSS color value
|
|
134
|
+
* @param {number} [duration=1000] - expressed in milliseconds
|
|
135
|
+
*/
|
|
136
|
+
function transition(effect: string, color: any, duration?: number | undefined): void;
|
|
137
|
+
/**
|
|
138
|
+
* enable/disable transition for a specific state (by default enabled for all)
|
|
139
|
+
* @name setTransition
|
|
140
|
+
* @memberof state
|
|
141
|
+
* @public
|
|
142
|
+
* @param {number} state - State ID (see constants)
|
|
143
|
+
* @param {boolean} enable
|
|
144
|
+
*/
|
|
145
|
+
function setTransition(state: number, enable: boolean): void;
|
|
146
|
+
/**
|
|
147
|
+
* change the game/app state
|
|
148
|
+
* @name change
|
|
149
|
+
* @memberof state
|
|
150
|
+
* @public
|
|
151
|
+
* @param {number} state - State ID (see constants)
|
|
152
|
+
* @param {boolean} forceChange - if true the state will be changed immediately
|
|
153
|
+
* @param {object} [...arguments] - extra arguments to be passed to the reset functions
|
|
154
|
+
* @example
|
|
155
|
+
* // The onResetEvent method on the play screen will receive two args:
|
|
156
|
+
* // "level_1" and the number 3
|
|
157
|
+
* me.state.change(me.state.PLAY, "level_1", 3);
|
|
158
|
+
*/
|
|
159
|
+
function change(state: number, forceChange: boolean, ...args: any[]): void;
|
|
160
|
+
/**
|
|
161
|
+
* return true if the specified state is the current one
|
|
162
|
+
* @name isCurrent
|
|
163
|
+
* @memberof state
|
|
164
|
+
* @public
|
|
165
|
+
* @param {number} state - State ID (see constants)
|
|
166
|
+
* @returns {boolean} true if the specified state is the current one
|
|
167
|
+
*/
|
|
168
|
+
function isCurrent(state: number): boolean;
|
|
169
|
+
}
|
|
170
|
+
import Stage from "./../state/stage.js";
|