melonjs 14.2.0 → 14.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (388) hide show
  1. package/dist/melonjs.mjs/_virtual/_commonjsHelpers.js +2 -2
  2. package/dist/melonjs.mjs/_virtual/arraymultimap.js +2 -2
  3. package/dist/melonjs.mjs/_virtual/earcut.js +2 -2
  4. package/dist/melonjs.mjs/_virtual/howler.js +2 -2
  5. package/dist/melonjs.mjs/_virtual/index.js +2 -2
  6. package/dist/melonjs.mjs/_virtual/index2.js +2 -2
  7. package/dist/melonjs.mjs/_virtual/multimap.js +2 -2
  8. package/dist/melonjs.mjs/_virtual/setmultimap.js +2 -2
  9. package/dist/melonjs.mjs/application/application.js +141 -10
  10. package/dist/melonjs.mjs/application/header.js +34 -0
  11. package/dist/melonjs.mjs/application/resize.js +4 -2
  12. package/dist/melonjs.mjs/application/settings.js +28 -0
  13. package/dist/melonjs.mjs/audio/audio.js +2 -2
  14. package/dist/melonjs.mjs/camera/camera2d.js +3 -3
  15. package/dist/melonjs.mjs/const.js +32 -0
  16. package/dist/melonjs.mjs/entity/entity.js +2 -2
  17. package/dist/melonjs.mjs/game.js +1 -1
  18. package/dist/melonjs.mjs/geometries/ellipse.js +2 -2
  19. package/dist/melonjs.mjs/geometries/line.js +2 -2
  20. package/dist/melonjs.mjs/geometries/path2d.js +2 -2
  21. package/dist/melonjs.mjs/geometries/point.js +2 -2
  22. package/dist/melonjs.mjs/geometries/poly.js +2 -2
  23. package/dist/melonjs.mjs/geometries/rectangle.js +2 -2
  24. package/dist/melonjs.mjs/geometries/roundrect.js +2 -2
  25. package/dist/melonjs.mjs/index.js +44 -33
  26. package/dist/melonjs.mjs/input/gamepad.js +2 -2
  27. package/dist/melonjs.mjs/input/input.js +2 -2
  28. package/dist/melonjs.mjs/input/keyboard.js +2 -2
  29. package/dist/melonjs.mjs/input/pointer.js +3 -3
  30. package/dist/melonjs.mjs/input/pointerevent.js +3 -3
  31. package/dist/melonjs.mjs/lang/console.js +44 -0
  32. package/dist/melonjs.mjs/lang/deprecated.js +4 -40
  33. package/dist/melonjs.mjs/level/level.js +3 -3
  34. package/dist/melonjs.mjs/level/tiled/TMXGroup.js +2 -23
  35. package/dist/melonjs.mjs/level/tiled/TMXLayer.js +68 -58
  36. package/dist/melonjs.mjs/level/tiled/TMXObject.js +2 -64
  37. package/dist/melonjs.mjs/level/tiled/TMXTile.js +10 -26
  38. package/dist/melonjs.mjs/level/tiled/TMXTileMap.js +18 -84
  39. package/dist/melonjs.mjs/level/tiled/TMXTileset.js +2 -16
  40. package/dist/melonjs.mjs/level/tiled/TMXTilesetGroup.js +3 -10
  41. package/dist/melonjs.mjs/level/tiled/TMXUtils.js +37 -14
  42. package/dist/melonjs.mjs/level/tiled/constants.js +17 -0
  43. package/dist/melonjs.mjs/level/tiled/renderer/TMXHexagonalRenderer.js +7 -8
  44. package/dist/melonjs.mjs/level/tiled/renderer/TMXIsometricRenderer.js +3 -6
  45. package/dist/melonjs.mjs/level/tiled/renderer/TMXOrthogonalRenderer.js +2 -2
  46. package/dist/melonjs.mjs/level/tiled/renderer/TMXRenderer.js +2 -14
  47. package/dist/melonjs.mjs/level/tiled/renderer/TMXStaggeredRenderer.js +2 -2
  48. package/dist/melonjs.mjs/level/tiled/renderer/autodetect.js +38 -0
  49. package/dist/melonjs.mjs/loader/loader.js +5 -3
  50. package/dist/melonjs.mjs/loader/loadingscreen.js +3 -3
  51. package/dist/melonjs.mjs/loader/melonjs_logo.png.js +2 -2
  52. package/dist/melonjs.mjs/math/color.js +2 -2
  53. package/dist/melonjs.mjs/math/math.js +2 -2
  54. package/dist/melonjs.mjs/math/matrix2.js +2 -2
  55. package/dist/melonjs.mjs/math/matrix3.js +2 -2
  56. package/dist/melonjs.mjs/math/observable_vector2.js +2 -2
  57. package/dist/melonjs.mjs/math/observable_vector3.js +2 -2
  58. package/dist/melonjs.mjs/math/vector2.js +2 -2
  59. package/dist/melonjs.mjs/math/vector3.js +2 -2
  60. package/dist/melonjs.mjs/node_modules/@teppeis/multimaps/dist/src/arraymultimap.js +2 -2
  61. package/dist/melonjs.mjs/node_modules/@teppeis/multimaps/dist/src/index.js +2 -2
  62. package/dist/melonjs.mjs/node_modules/@teppeis/multimaps/dist/src/multimap.js +2 -2
  63. package/dist/melonjs.mjs/node_modules/@teppeis/multimaps/dist/src/setmultimap.js +2 -2
  64. package/dist/melonjs.mjs/node_modules/earcut/src/earcut.js +2 -2
  65. package/dist/melonjs.mjs/node_modules/eventemitter3/index.js +2 -2
  66. package/dist/melonjs.mjs/node_modules/eventemitter3/index2.js +2 -2
  67. package/dist/melonjs.mjs/node_modules/howler/dist/howler.js +2 -2
  68. package/dist/melonjs.mjs/particles/emitter.js +2 -2
  69. package/dist/melonjs.mjs/particles/particle.js +2 -2
  70. package/dist/melonjs.mjs/particles/settings.js +2 -2
  71. package/dist/melonjs.mjs/physics/body.js +2 -2
  72. package/dist/melonjs.mjs/physics/bounds.js +2 -2
  73. package/dist/melonjs.mjs/physics/collision.js +4 -4
  74. package/dist/melonjs.mjs/physics/detector.js +175 -147
  75. package/dist/melonjs.mjs/physics/quadtree.js +2 -2
  76. package/dist/melonjs.mjs/physics/response.js +2 -2
  77. package/dist/melonjs.mjs/physics/sat.js +2 -2
  78. package/dist/melonjs.mjs/physics/world.js +11 -31
  79. package/dist/melonjs.mjs/plugin/plugin.js +4 -4
  80. package/dist/melonjs.mjs/renderable/collectable.js +2 -2
  81. package/dist/melonjs.mjs/renderable/colorlayer.js +2 -2
  82. package/dist/melonjs.mjs/renderable/container.js +4 -88
  83. package/dist/melonjs.mjs/renderable/dragndrop.js +2 -2
  84. package/dist/melonjs.mjs/renderable/imagelayer.js +3 -3
  85. package/dist/melonjs.mjs/renderable/light2d.js +2 -2
  86. package/dist/melonjs.mjs/renderable/nineslicesprite.js +2 -2
  87. package/dist/melonjs.mjs/renderable/renderable.js +2 -2
  88. package/dist/melonjs.mjs/renderable/sprite.js +2 -2
  89. package/dist/melonjs.mjs/renderable/trigger.js +3 -3
  90. package/dist/melonjs.mjs/renderable/ui/uibaseelement.js +2 -2
  91. package/dist/melonjs.mjs/renderable/ui/uispriteelement.js +2 -2
  92. package/dist/melonjs.mjs/renderable/ui/uitextbutton.js +2 -2
  93. package/dist/melonjs.mjs/state/stage.js +3 -3
  94. package/dist/melonjs.mjs/state/state.js +3 -3
  95. package/dist/melonjs.mjs/system/device.js +3 -23
  96. package/dist/melonjs.mjs/system/dom.js +2 -2
  97. package/dist/melonjs.mjs/system/event.js +2 -2
  98. package/dist/melonjs.mjs/system/platform.js +2 -2
  99. package/dist/melonjs.mjs/system/pooling.js +2 -2
  100. package/dist/melonjs.mjs/system/save.js +2 -2
  101. package/dist/melonjs.mjs/system/timer.js +2 -2
  102. package/dist/melonjs.mjs/text/bitmaptext.js +2 -2
  103. package/dist/melonjs.mjs/text/bitmaptextdata.js +2 -2
  104. package/dist/melonjs.mjs/text/glyph.js +2 -2
  105. package/dist/melonjs.mjs/text/text.js +2 -2
  106. package/dist/melonjs.mjs/text/textmetrics.js +2 -2
  107. package/dist/melonjs.mjs/text/textstyle.js +2 -2
  108. package/dist/melonjs.mjs/tweens/easing.js +2 -2
  109. package/dist/melonjs.mjs/tweens/interpolation.js +2 -2
  110. package/dist/melonjs.mjs/tweens/tween.js +3 -3
  111. package/dist/melonjs.mjs/utils/agent.js +2 -2
  112. package/dist/melonjs.mjs/utils/array.js +2 -2
  113. package/dist/melonjs.mjs/utils/file.js +2 -2
  114. package/dist/melonjs.mjs/utils/function.js +2 -2
  115. package/dist/melonjs.mjs/utils/string.js +2 -2
  116. package/dist/melonjs.mjs/utils/utils.js +2 -2
  117. package/dist/melonjs.mjs/video/canvas/canvas_renderer.js +5 -2
  118. package/dist/melonjs.mjs/video/renderer.js +9 -2
  119. package/dist/melonjs.mjs/video/texture/atlas.js +2 -2
  120. package/dist/melonjs.mjs/video/texture/cache.js +2 -2
  121. package/dist/melonjs.mjs/video/texture/canvas_texture.js +4 -3
  122. package/dist/melonjs.mjs/video/utils/autodetect.js +27 -0
  123. package/dist/melonjs.mjs/video/utils/resize.js +1 -1
  124. package/dist/melonjs.mjs/video/video.js +29 -158
  125. package/dist/melonjs.mjs/video/webgl/buffer/vertex.js +2 -2
  126. package/dist/melonjs.mjs/video/webgl/glshader.js +3 -4
  127. package/dist/melonjs.mjs/video/webgl/shaders/primitive.frag.js +2 -2
  128. package/dist/melonjs.mjs/video/webgl/shaders/primitive.vert.js +2 -2
  129. package/dist/melonjs.mjs/video/webgl/shaders/quad.frag.js +2 -2
  130. package/dist/melonjs.mjs/video/webgl/shaders/quad.vert.js +2 -2
  131. package/dist/melonjs.mjs/video/webgl/utils/attributes.js +2 -2
  132. package/dist/melonjs.mjs/video/webgl/utils/precision.js +21 -3
  133. package/dist/melonjs.mjs/video/webgl/utils/program.js +2 -2
  134. package/dist/melonjs.mjs/video/webgl/utils/string.js +2 -2
  135. package/dist/melonjs.mjs/video/webgl/utils/uniforms.js +2 -2
  136. package/dist/melonjs.mjs/video/webgl/webgl_compositor.js +2 -2
  137. package/dist/melonjs.mjs/video/webgl/webgl_renderer.js +5 -2
  138. package/dist/melonjs.module.js +20845 -20968
  139. package/dist/types/application/application.d.ts +148 -0
  140. package/dist/types/application/header.d.ts +5 -0
  141. package/dist/types/application/resize.d.ts +6 -0
  142. package/dist/types/application/settings.d.ts +18 -0
  143. package/dist/types/audio/audio.d.ts +267 -0
  144. package/dist/types/camera/camera2d.d.ts +289 -0
  145. package/dist/types/const.d.ts +21 -0
  146. package/dist/types/entity/entity.d.ts +98 -0
  147. package/{src/game.js → dist/types/game.d.ts} +3 -14
  148. package/dist/types/geometries/ellipse.d.ts +154 -0
  149. package/dist/types/geometries/line.d.ts +11 -0
  150. package/dist/types/geometries/path2d.d.ts +121 -0
  151. package/dist/types/geometries/point.d.ts +53 -0
  152. package/dist/types/geometries/poly.d.ts +222 -0
  153. package/dist/types/geometries/rectangle.d.ts +176 -0
  154. package/dist/types/geometries/roundrect.d.ts +52 -0
  155. package/dist/types/index.d.ts +4 -2
  156. package/dist/types/input/gamepad.d.ts +95 -0
  157. package/dist/types/input/input.d.ts +15 -0
  158. package/dist/types/input/keyboard.d.ts +205 -0
  159. package/dist/types/input/pointer.d.ts +270 -0
  160. package/dist/types/input/pointerevent.d.ts +181 -0
  161. package/dist/types/lang/console.d.ts +7 -0
  162. package/dist/types/lang/deprecated.d.ts +45 -0
  163. package/dist/types/level/level.d.ts +134 -0
  164. package/dist/types/level/tiled/TMXGroup.d.ts +61 -0
  165. package/dist/types/level/tiled/TMXLayer.d.ts +158 -0
  166. package/dist/types/level/tiled/TMXObject.d.ts +133 -0
  167. package/dist/types/level/tiled/TMXTile.d.ts +64 -0
  168. package/dist/types/level/tiled/TMXTileMap.d.ts +142 -0
  169. package/dist/types/level/tiled/TMXTileset.d.ts +80 -0
  170. package/dist/types/level/tiled/TMXTilesetGroup.d.ts +26 -0
  171. package/dist/types/level/tiled/TMXUtils.d.ts +47 -0
  172. package/dist/types/level/tiled/constants.d.ts +5 -0
  173. package/dist/types/level/tiled/renderer/TMXHexagonalRenderer.d.ts +83 -0
  174. package/dist/types/level/tiled/renderer/TMXIsometricRenderer.d.ts +51 -0
  175. package/dist/types/level/tiled/renderer/TMXOrthogonalRenderer.d.ts +43 -0
  176. package/dist/types/level/tiled/renderer/TMXRenderer.d.ts +63 -0
  177. package/dist/types/level/tiled/renderer/TMXStaggeredRenderer.d.ts +8 -0
  178. package/dist/types/level/tiled/renderer/autodetect.d.ts +9 -0
  179. package/dist/types/loader/loader.d.ts +181 -0
  180. package/dist/types/loader/loadingscreen.d.ts +18 -0
  181. package/dist/types/math/color.d.ts +170 -0
  182. package/dist/types/math/math.d.ts +165 -0
  183. package/dist/types/math/matrix2.d.ts +209 -0
  184. package/dist/types/math/matrix3.d.ts +236 -0
  185. package/dist/types/math/observable_vector2.d.ts +278 -0
  186. package/dist/types/math/observable_vector3.d.ts +277 -0
  187. package/dist/types/math/vector2.d.ts +327 -0
  188. package/dist/types/math/vector3.d.ts +332 -0
  189. package/dist/types/particles/emitter.d.ts +188 -0
  190. package/dist/types/particles/particle.d.ts +32 -0
  191. package/dist/types/particles/settings.d.ts +32 -0
  192. package/dist/types/physics/body.d.ts +330 -0
  193. package/dist/types/physics/bounds.d.ts +250 -0
  194. package/dist/types/physics/collision.d.ts +44 -0
  195. package/dist/types/physics/detector.d.ts +64 -0
  196. package/dist/types/physics/quadtree.d.ts +79 -0
  197. package/dist/types/physics/response.d.ts +37 -0
  198. package/dist/types/physics/sat.d.ts +48 -0
  199. package/dist/types/physics/world.d.ts +83 -0
  200. package/dist/types/plugin/plugin.d.ts +10 -0
  201. package/dist/types/polyfill/console.d.ts +0 -0
  202. package/dist/types/polyfill/index.d.ts +1 -0
  203. package/dist/types/polyfill/performance.d.ts +0 -0
  204. package/dist/types/polyfill/requestAnimationFrame.d.ts +1 -0
  205. package/dist/types/polyfill/roundrect.d.ts +0 -0
  206. package/dist/types/renderable/collectable.d.ts +19 -0
  207. package/dist/types/renderable/colorlayer.d.ts +28 -0
  208. package/dist/types/renderable/container.d.ts +302 -0
  209. package/dist/types/renderable/dragndrop.d.ts +118 -0
  210. package/dist/types/renderable/imagelayer.d.ts +106 -0
  211. package/dist/types/renderable/light2d.d.ts +58 -0
  212. package/dist/types/renderable/nineslicesprite.d.ts +59 -0
  213. package/dist/types/renderable/renderable.d.ts +402 -0
  214. package/dist/types/renderable/sprite.d.ts +268 -0
  215. package/dist/types/renderable/trigger.d.ts +61 -0
  216. package/dist/types/renderable/ui/uibaseelement.d.ts +95 -0
  217. package/dist/types/renderable/ui/uispriteelement.d.ts +127 -0
  218. package/dist/types/renderable/ui/uitextbutton.d.ts +54 -0
  219. package/dist/types/state/stage.d.ts +116 -0
  220. package/dist/types/state/state.d.ts +170 -0
  221. package/dist/types/system/device.d.ts +579 -0
  222. package/dist/types/system/dom.d.ts +1 -0
  223. package/dist/types/system/event.d.ts +473 -0
  224. package/dist/types/system/platform.d.ts +31 -0
  225. package/dist/types/system/pooling.d.ts +101 -0
  226. package/dist/types/system/save.d.ts +25 -0
  227. package/dist/types/system/timer.d.ts +126 -0
  228. package/dist/types/text/bitmaptext.d.ts +151 -0
  229. package/dist/types/text/bitmaptextdata.d.ts +35 -0
  230. package/dist/types/text/glyph.d.ts +28 -0
  231. package/dist/types/text/text.d.ts +173 -0
  232. package/dist/types/text/textmetrics.d.ts +47 -0
  233. package/dist/types/text/textstyle.d.ts +5 -0
  234. package/dist/types/tweens/easing.d.ts +46 -0
  235. package/dist/types/tweens/interpolation.d.ts +18 -0
  236. package/dist/types/tweens/tween.d.ts +195 -0
  237. package/dist/types/utils/agent.d.ts +21 -0
  238. package/dist/types/utils/array.d.ts +39 -0
  239. package/dist/types/utils/file.d.ts +18 -0
  240. package/dist/types/utils/function.d.ts +32 -0
  241. package/dist/types/utils/string.d.ts +50 -0
  242. package/dist/types/utils/utils.d.ts +17 -0
  243. package/dist/types/video/canvas/canvas_renderer.d.ts +380 -0
  244. package/dist/types/video/renderer.d.ts +222 -0
  245. package/dist/types/video/texture/atlas.d.ts +201 -0
  246. package/dist/types/video/texture/cache.d.ts +45 -0
  247. package/dist/types/video/texture/canvas_texture.d.ts +78 -0
  248. package/dist/types/video/utils/autodetect.d.ts +7 -0
  249. package/dist/types/video/utils/resize.d.ts +4 -0
  250. package/dist/types/video/video.d.ts +93 -0
  251. package/dist/types/video/webgl/buffer/vertex.d.ts +56 -0
  252. package/dist/types/video/webgl/glshader.d.ts +93 -0
  253. package/dist/types/video/webgl/utils/attributes.d.ts +4 -0
  254. package/dist/types/video/webgl/utils/precision.d.ts +13 -0
  255. package/dist/types/video/webgl/utils/program.d.ts +5 -0
  256. package/dist/types/video/webgl/utils/string.d.ts +5 -0
  257. package/dist/types/video/webgl/utils/uniforms.d.ts +4 -0
  258. package/dist/types/video/webgl/webgl_compositor.d.ts +174 -0
  259. package/dist/types/video/webgl/webgl_renderer.d.ts +429 -0
  260. package/package.json +8 -8
  261. package/src/application/application.js +138 -7
  262. package/src/application/header.js +25 -0
  263. package/src/{video/utils → application}/resize.js +11 -6
  264. package/src/application/settings.js +19 -0
  265. package/src/camera/camera2d.js +1 -1
  266. package/src/const.js +23 -0
  267. package/src/index.js +36 -23
  268. package/src/input/pointer.js +1 -1
  269. package/src/input/pointerevent.js +1 -1
  270. package/src/lang/console.js +36 -0
  271. package/src/lang/deprecated.js +2 -37
  272. package/src/level/level.js +1 -1
  273. package/src/level/tiled/TMXGroup.js +0 -21
  274. package/src/level/tiled/TMXLayer.js +66 -56
  275. package/src/level/tiled/TMXObject.js +0 -62
  276. package/src/level/tiled/TMXTile.js +8 -24
  277. package/src/level/tiled/TMXTileMap.js +17 -83
  278. package/src/level/tiled/TMXTileset.js +0 -14
  279. package/src/level/tiled/TMXTilesetGroup.js +1 -9
  280. package/src/level/tiled/TMXUtils.js +38 -15
  281. package/src/level/tiled/constants.js +8 -0
  282. package/src/level/tiled/renderer/TMXHexagonalRenderer.js +5 -6
  283. package/src/level/tiled/renderer/TMXIsometricRenderer.js +1 -4
  284. package/src/level/tiled/renderer/TMXRenderer.js +0 -12
  285. package/src/level/tiled/renderer/autodetect.js +29 -0
  286. package/src/loader/loader.js +3 -1
  287. package/src/loader/loadingscreen.js +1 -1
  288. package/src/physics/collision.js +2 -2
  289. package/src/physics/detector.js +172 -145
  290. package/src/physics/world.js +10 -30
  291. package/src/renderable/container.js +7 -91
  292. package/src/renderable/imagelayer.js +1 -1
  293. package/src/renderable/trigger.js +1 -1
  294. package/src/renderable/ui/uibaseelement.js +1 -1
  295. package/src/state/stage.js +1 -1
  296. package/src/state/state.js +1 -1
  297. package/src/system/device.js +0 -20
  298. package/src/tweens/tween.js +1 -1
  299. package/src/video/canvas/canvas_renderer.js +3 -0
  300. package/src/video/renderer.js +7 -0
  301. package/src/video/texture/canvas_texture.js +2 -1
  302. package/src/video/utils/autodetect.js +18 -0
  303. package/src/video/video.js +26 -155
  304. package/src/video/webgl/glshader.js +3 -4
  305. package/src/video/webgl/utils/precision.js +18 -0
  306. package/src/video/webgl/webgl_renderer.js +3 -0
  307. package/dist/melonjs.mjs/node_modules/core-js/es/string/trim-end.js +0 -13
  308. package/dist/melonjs.mjs/node_modules/core-js/es/string/trim-start.js +0 -13
  309. package/dist/melonjs.mjs/node_modules/core-js/internals/a-callable.js +0 -22
  310. package/dist/melonjs.mjs/node_modules/core-js/internals/an-object.js +0 -21
  311. package/dist/melonjs.mjs/node_modules/core-js/internals/array-includes.js +0 -45
  312. package/dist/melonjs.mjs/node_modules/core-js/internals/classof-raw.js +0 -19
  313. package/dist/melonjs.mjs/node_modules/core-js/internals/classof.js +0 -43
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@@ -0,0 +1,181 @@
1
+ /**
2
+ * Translate the specified x and y values from the global (absolute)
3
+ * coordinate to local (viewport) relative coordinate.
4
+ * @name globalToLocal
5
+ * @memberof input
6
+ * @public
7
+ * @param {number} x - the global x coordinate to be translated.
8
+ * @param {number} y - the global y coordinate to be translated.
9
+ * @param {Vector2d} [v] - an optional vector object where to set the translated coordinates
10
+ * @returns {Vector2d} A vector object with the corresponding translated coordinates
11
+ * @example
12
+ * onMouseEvent : function (pointer) {
13
+ * // convert the given into local (viewport) relative coordinates
14
+ * var pos = me.input.globalToLocal(pointer.clientX, pointer.clientY);
15
+ * // do something with pos !
16
+ * };
17
+ */
18
+ export function globalToLocal(x: number, y: number, v?: any): Vector2d;
19
+ /**
20
+ * enable/disable all gestures on the given element.<br>
21
+ * by default melonJS will disable browser handling of all panning and zooming gestures.
22
+ * @name setTouchAction
23
+ * @memberof input
24
+ * @see https://developer.mozilla.org/en-US/docs/Web/CSS/touch-action
25
+ * @public
26
+ * @param {HTMLCanvasElement} element
27
+ * @param {string} [value="none"]
28
+ */
29
+ export function setTouchAction(element: HTMLCanvasElement, value?: string | undefined): void;
30
+ /**
31
+ * Associate a pointer event to a keycode<br>
32
+ * Left button – 0
33
+ * Middle button – 1
34
+ * Right button – 2
35
+ * @name bindPointer
36
+ * @memberof input
37
+ * @public
38
+ * @param {number} [button=input.pointer.LEFT] - (accordingly to W3C values : 0,1,2 for left, middle and right buttons)
39
+ * @param {input.KEY} keyCode
40
+ * @example
41
+ * // enable the keyboard
42
+ * me.input.bindKey(me.input.KEY.X, "shoot");
43
+ * // map the left button click on the X key (default if the button is not specified)
44
+ * me.input.bindPointer(me.input.KEY.X);
45
+ * // map the right button click on the X key
46
+ * me.input.bindPointer(me.input.pointer.RIGHT, me.input.KEY.X);
47
+ */
48
+ export function bindPointer(...args: any[]): void;
49
+ /**
50
+ * unbind the defined keycode
51
+ * @name unbindPointer
52
+ * @memberof input
53
+ * @public
54
+ * @param {number} [button=input.pointer.LEFT] - (accordingly to W3C values : 0,1,2 for left, middle and right buttons)
55
+ * @example
56
+ * me.input.unbindPointer(me.input.pointer.LEFT);
57
+ */
58
+ export function unbindPointer(button?: number | undefined): void;
59
+ /**
60
+ * allows registration of event listeners on the object target. <br>
61
+ * melonJS will pass a me.Pointer object to the defined callback.
62
+ * @see Pointer
63
+ * @see {@link http://www.w3.org/TR/pointerevents/#list-of-pointer-events|W3C Pointer Event list}
64
+ * @name registerPointerEvent
65
+ * @memberof input
66
+ * @public
67
+ * @param {string} eventType - The event type for which the object is registering <br>
68
+ * melonJS currently supports: <br>
69
+ * <ul>
70
+ * <li><code>"pointermove"</code></li>
71
+ * <li><code>"pointerdown"</code></li>
72
+ * <li><code>"pointerup"</code></li>
73
+ * <li><code>"pointerenter"</code></li>
74
+ * <li><code>"pointerover"</code></li>
75
+ * <li><code>"pointerleave"</code></li>
76
+ * <li><code>"pointercancel"</code></li>
77
+ * <li><code>"wheel"</code></li>
78
+ * </ul>
79
+ * @param {Rect|Polygon|Line|Ellipse} region - a shape representing the region to register on
80
+ * @param {Function} callback - methods to be called when the event occurs.
81
+ * Returning `false` from the defined callback will prevent the event to be propagated to other objects
82
+ * @example
83
+ * // onActivate function
84
+ * onActivateEvent: function () {
85
+ * // register on the 'pointerdown' event
86
+ * me.input.registerPointerEvent('pointerdown', this, this.pointerDown.bind(this));
87
+ * },
88
+ *
89
+ * // pointerDown event callback
90
+ * pointerDown: function (pointer) {
91
+ * // do something
92
+ * ....
93
+ * // don"t propagate the event to other objects
94
+ * return false;
95
+ * },
96
+ */
97
+ export function registerPointerEvent(eventType: string, region: Rect | Polygon | Line | Ellipse, callback: Function): void;
98
+ /**
99
+ * allows the removal of event listeners from the object target.
100
+ * @see {@link http://www.w3.org/TR/pointerevents/#list-of-pointer-events|W3C Pointer Event list}
101
+ * @name releasePointerEvent
102
+ * @memberof input
103
+ * @public
104
+ * @param {string} eventType - The event type for which the object was registered. See {@link input.registerPointerEvent}
105
+ * @param {Rect|Polygon|Line|Ellipse} region - the registered region to release for this event
106
+ * @param {Function} [callback="all"] - if specified unregister the event only for the specific callback
107
+ * @example
108
+ * // release the registered region on the 'pointerdown' event
109
+ * me.input.releasePointerEvent('pointerdown', this);
110
+ */
111
+ export function releasePointerEvent(eventType: string, region: Rect | Polygon | Line | Ellipse, callback?: Function | undefined): void;
112
+ /**
113
+ * allows the removal of all registered event listeners from the object target.
114
+ * @name releaseAllPointerEvents
115
+ * @memberof input
116
+ * @public
117
+ * @param {Rect|Polygon|Line|Ellipse} region - the registered region to release event from
118
+ * @example
119
+ * // release all registered event on the
120
+ * me.input.releaseAllPointerEvents(this);
121
+ */
122
+ export function releaseAllPointerEvents(region: Rect | Polygon | Line | Ellipse): void;
123
+ /**
124
+ * request for the pointer to be locked on the parent DOM element.
125
+ * (Must be called in a click event or an event that requires user interaction)
126
+ * @name requestPointerLock
127
+ * @memberof input
128
+ * @public
129
+ * @returns {boolean} return true if the request was successfully submitted
130
+ * @example
131
+ * // register on the pointer lock change event
132
+ * event.on(event.POINTERLOCKCHANGE, (locked)=> {
133
+ * console.log("pointer lock: " + locked);
134
+ * });
135
+ * // request for pointer lock
136
+ * me.input.requestPointerLock();
137
+ */
138
+ export function requestPointerLock(): boolean;
139
+ /**
140
+ * Initiates an exit from pointer lock state
141
+ * @name exitPointerLock
142
+ * @memberof input
143
+ * @public
144
+ * @returns {boolean} return true if the request was successfully submitted
145
+ */
146
+ export function exitPointerLock(): boolean;
147
+ /**
148
+ * the default target element for pointer events (usually the canvas element in which the game is rendered)
149
+ * @public
150
+ * @type {EventTarget}
151
+ * @name pointerEventTarget
152
+ * @memberof input
153
+ */
154
+ export const pointerEventTarget: EventTarget;
155
+ /**
156
+ * Pointer information (current position and size)
157
+ * @public
158
+ * @type {Rect}
159
+ * @name pointer
160
+ * @memberof input
161
+ */
162
+ export const pointer: Rect;
163
+ /**
164
+ * indicates if the pointer is currently locked
165
+ * @public
166
+ * @type {boolean}
167
+ * @name locked
168
+ * @memberof input
169
+ */
170
+ export const locked: boolean;
171
+ /**
172
+ * time interval for event throttling in milliseconds<br>
173
+ * default value : "1000/me.timer.maxfps" ms<br>
174
+ * set to 0 ms to disable the feature
175
+ * @public
176
+ * @type {number}
177
+ * @name throttlingInterval
178
+ * @memberof input
179
+ */
180
+ export const throttlingInterval: number;
181
+ import Rect from "./../geometries/rectangle.js";
@@ -0,0 +1,7 @@
1
+ /**
2
+ * display a deprecation warning in the console
3
+ * @param {string} deprecated - deprecated class,function or property name
4
+ * @param {string} replacement - the replacement class, function, or property name
5
+ * @param {string} version - the version since when the lass,function or property is deprecated
6
+ */
7
+ export function warning(deprecated: string, replacement: string, version: string): void;
@@ -0,0 +1,45 @@
1
+ /**
2
+ * @classdesc
3
+ * Used to make a game entity draggable
4
+ * @augments Entity
5
+ * @deprecated since 10.5.0
6
+ * @see Draggable
7
+ */
8
+ export class DraggableEntity {
9
+ /**
10
+ * @param {number} x - the x coordinates of the draggable object
11
+ * @param {number} y - the y coordinates of the draggable object
12
+ * @param {object} settings - Entity properties (see {@link Entity})
13
+ */
14
+ constructor(x: number, y: number, settings: object);
15
+ }
16
+ /**
17
+ * @classdesc
18
+ * Used to make a game entity a droptarget
19
+ * @augments Entity
20
+ * @deprecated since 10.5.0
21
+ * @see DropTarget
22
+ */
23
+ export class DroptargetEntity {
24
+ /**
25
+ * @param {number} x - the x coordinates of the draggable object
26
+ * @param {number} y - the y coordinates of the draggable object
27
+ * @param {object} settings - Entity properties (see {@link Entity})
28
+ */
29
+ constructor(x: number, y: number, settings: object);
30
+ }
31
+ /**
32
+ * @classdesc
33
+ * A very basic object to manage GUI elements
34
+ * @augments Sprite
35
+ * @deprecated since 14.0.0
36
+ * @see UISpriteElement
37
+ */
38
+ export class GUI_Object {
39
+ /**
40
+ * @param {number} x - the x coordinate of the GUI Object
41
+ * @param {number} y - the y coordinate of the GUI Object
42
+ * @param {object} settings - See {@link Sprite}
43
+ */
44
+ constructor(x: number, y: number, settings: object);
45
+ }
@@ -0,0 +1,134 @@
1
+ export default level;
2
+ declare namespace level {
3
+ /**
4
+ * add a level into the game manager (usually called by the preloader)
5
+ * @name add
6
+ * @memberof level
7
+ * @public
8
+ * @param {string} format - level format (only "tmx" supported)
9
+ * @param {string} levelId - the level id (or name)
10
+ * @param {Function} [callback] - a function to be called once the level is loaded
11
+ * @returns {boolean} true if the level was loaded
12
+ */
13
+ function add(format: string, levelId: string, callback?: Function | undefined): boolean;
14
+ /**
15
+ * load a level into the game manager<br>
16
+ * (will also create all level defined entities, etc..)
17
+ * @name load
18
+ * @memberof level
19
+ * @public
20
+ * @param {string} levelId - level id
21
+ * @param {object} [options] - additional optional parameters
22
+ * @param {Container} [options.container=game.world] - container in which to load the specified level
23
+ * @param {Function} [options.onLoaded=game.onLevelLoaded] - callback for when the level is fully loaded
24
+ * @param {boolean} [options.flatten=game.mergeGroup] - if true, flatten all objects into the given container
25
+ * @param {boolean} [options.setViewportBounds=true] - if true, set the viewport bounds to the map size
26
+ * @returns {boolean} true if the level was successfully loaded
27
+ * @example
28
+ * // the game assets to be be preloaded
29
+ * // TMX maps
30
+ * var resources = [
31
+ * {name: "a4_level1", type: "tmx", src: "data/level/a4_level1.tmx"},
32
+ * {name: "a4_level2", type: "tmx", src: "data/level/a4_level2.tmx"},
33
+ * {name: "a4_level3", type: "tmx", src: "data/level/a4_level3.tmx"},
34
+ * // ...
35
+ * ];
36
+ *
37
+ * // ...
38
+ *
39
+ * // load a level into the game world
40
+ * me.level.load("a4_level1");
41
+ * ...
42
+ * ...
43
+ * // load a level into a specific container
44
+ * var levelContainer = new me.Container();
45
+ * me.level.load("a4_level2", {container:levelContainer});
46
+ * // add a simple transformation
47
+ * levelContainer.currentTransform.translate(levelContainer.width / 2, levelContainer.height / 2 );
48
+ * levelContainer.currentTransform.rotate(0.05);
49
+ * levelContainer.currentTransform.translate(-levelContainer.width / 2, -levelContainer.height / 2 );
50
+ * // add it to the game world
51
+ * me.game.world.addChild(levelContainer);
52
+ */
53
+ function load(levelId: string, options?: {
54
+ container?: any;
55
+ onLoaded?: Function | undefined;
56
+ flatten?: boolean | undefined;
57
+ setViewportBounds?: boolean | undefined;
58
+ } | undefined): boolean;
59
+ /**
60
+ * return the current level id<br>
61
+ * @name getCurrentLevelId
62
+ * @memberof level
63
+ * @public
64
+ * @returns {string}
65
+ */
66
+ function getCurrentLevelId(): string;
67
+ /**
68
+ * return the current level definition.
69
+ * for a reference to the live instantiated level,
70
+ * rather use the container in which it was loaded (e.g. me.game.world)
71
+ * @name getCurrentLevel
72
+ * @memberof level
73
+ * @public
74
+ * @returns {TMXTileMap}
75
+ */
76
+ function getCurrentLevel(): TMXTileMap;
77
+ /**
78
+ * reload the current level
79
+ * @name reload
80
+ * @memberof level
81
+ * @public
82
+ * @param {object} [options] - additional optional parameters
83
+ * @param {Container} [options.container=game.world] - container in which to load the specified level
84
+ * @param {Function} [options.onLoaded=game.onLevelLoaded] - callback for when the level is fully loaded
85
+ * @param {boolean} [options.flatten=game.mergeGroup] - if true, flatten all objects into the given container
86
+ * @returns {object} the current level
87
+ */
88
+ function reload(options?: {
89
+ container?: any;
90
+ onLoaded?: Function | undefined;
91
+ flatten?: boolean | undefined;
92
+ } | undefined): object;
93
+ /**
94
+ * load the next level
95
+ * @name next
96
+ * @memberof level
97
+ * @public
98
+ * @param {object} [options] - additional optional parameters
99
+ * @param {Container} [options.container=game.world] - container in which to load the specified level
100
+ * @param {Function} [options.onLoaded=game.onLevelLoaded] - callback for when the level is fully loaded
101
+ * @param {boolean} [options.flatten=game.mergeGroup] - if true, flatten all objects into the given container
102
+ * @returns {boolean} true if the next level was successfully loaded
103
+ */
104
+ function next(options?: {
105
+ container?: any;
106
+ onLoaded?: Function | undefined;
107
+ flatten?: boolean | undefined;
108
+ } | undefined): boolean;
109
+ /**
110
+ * load the previous level<br>
111
+ * @name previous
112
+ * @memberof level
113
+ * @public
114
+ * @param {object} [options] - additional optional parameters
115
+ * @param {Container} [options.container=game.world] - container in which to load the specified level
116
+ * @param {Function} [options.onLoaded=game.onLevelLoaded] - callback for when the level is fully loaded
117
+ * @param {boolean} [options.flatten=game.mergeGroup] - if true, flatten all objects into the given container
118
+ * @returns {boolean} true if the previous level was successfully loaded
119
+ */
120
+ function previous(options?: {
121
+ container?: any;
122
+ onLoaded?: Function | undefined;
123
+ flatten?: boolean | undefined;
124
+ } | undefined): boolean;
125
+ /**
126
+ * return the amount of level preloaded
127
+ * @name levelCount
128
+ * @memberof level
129
+ * @public
130
+ * @returns {number} the amount of level preloaded
131
+ */
132
+ function levelCount(): number;
133
+ }
134
+ import TMXTileMap from "./tiled/TMXTileMap.js";
@@ -0,0 +1,61 @@
1
+ /**
2
+ * @classdesc
3
+ * object group definition as defined in Tiled.
4
+ * (group definition is translated into the virtual `me.game.world` using `me.Container`)
5
+ * @ignore
6
+ */
7
+ export default class TMXGroup {
8
+ constructor(map: any, data: any, z: any);
9
+ /**
10
+ * group name
11
+ * @type {string}
12
+ */
13
+ name: string;
14
+ /**
15
+ * group width
16
+ * @type {number}
17
+ */
18
+ width: number;
19
+ /**
20
+ * group height
21
+ * @type {number}
22
+ */
23
+ height: number;
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+ /**
25
+ * tint color
26
+ * @type {string}
27
+ */
28
+ tintcolor: string;
29
+ /**
30
+ * the group class
31
+ * @type {string}
32
+ */
33
+ class: string;
34
+ /**
35
+ * group z order
36
+ * @type {number}
37
+ */
38
+ z: number;
39
+ /**
40
+ * group objects list definition
41
+ * @see TMXObject
42
+ * @type {object[]}
43
+ */
44
+ objects: object[];
45
+ opacity: number;
46
+ /**
47
+ * reset function
48
+ * @ignore
49
+ */
50
+ destroy(): void;
51
+ /**
52
+ * return the object count
53
+ * @ignore
54
+ */
55
+ getObjectCount(): number;
56
+ /**
57
+ * returns the object at the specified index
58
+ * @ignore
59
+ */
60
+ getObjectByIndex(idx: any): object;
61
+ }
@@ -0,0 +1,158 @@
1
+ /**
2
+ * @classdesc
3
+ * a TMX Tile Layer Object
4
+ * Tiled QT 0.7.x format
5
+ * @augments Renderable
6
+ */
7
+ export default class TMXLayer extends Renderable {
8
+ /**
9
+ * @param {object} map - layer data in JSON format ({@link http://docs.mapeditor.org/en/stable/reference/tmx-map-format/#layer})
10
+ * @param {object} data - layer data in JSON format ({@link http://docs.mapeditor.org/en/stable/reference/tmx-map-format/#layer})
11
+ * @param {number} tilewidth - width of each tile in pixels
12
+ * @param {number} tileheight - height of each tile in pixels
13
+ * @param {string} orientation - "isometric" or "orthogonal"
14
+ * @param {TMXTilesetGroup} tilesets - tileset as defined in Tiled
15
+ * @param {number} z - z-index position
16
+ */
17
+ constructor(map: object, data: object, tilewidth: number, tileheight: number, orientation: string, tilesets: TMXTilesetGroup, z: number);
18
+ tilewidth: any;
19
+ tileheight: any;
20
+ orientation: string;
21
+ /**
22
+ * Horizontal layer offset in tiles
23
+ * @default 0
24
+ * @type {number}
25
+ */
26
+ x: number;
27
+ /**
28
+ * Vertical layer offset in tiles
29
+ * @default 0
30
+ * @type {number}
31
+ */
32
+ y: number;
33
+ /**
34
+ * The Layer corresponding Tilesets
35
+ * @type {TMXTilesetGroup}
36
+ */
37
+ tilesets: TMXTilesetGroup;
38
+ tileset: any;
39
+ maxTileSize: {
40
+ width: number;
41
+ height: number;
42
+ };
43
+ /**
44
+ * All animated tilesets in this layer
45
+ * @type {TMXTileset[]}
46
+ */
47
+ animatedTilesets: TMXTileset[];
48
+ /**
49
+ * Layer contains tileset animations
50
+ * @type {boolean}
51
+ */
52
+ isAnimated: boolean;
53
+ /**
54
+ * the order in which tiles on orthogonal tile layers are rendered.
55
+ * (valid values are "left-down", "left-up", "right-down", "right-up")
56
+ * @type {string}
57
+ * @default "right-down"
58
+ */
59
+ renderorder: string;
60
+ /**
61
+ * the layer class
62
+ * @type {string}
63
+ */
64
+ class: string;
65
+ name: any;
66
+ cols: number;
67
+ rows: number;
68
+ preRender: boolean;
69
+ layerData: any[];
70
+ onActivateEvent(): void;
71
+ canvasRenderer: CanvasRenderer | undefined;
72
+ onDeactivateEvent(): void;
73
+ /**
74
+ * Set the TMX renderer for this layer object
75
+ * @param {TMXRenderer} renderer
76
+ * @example
77
+ * // use the parent map default renderer
78
+ * var layer = new me.TMXLayer(...);
79
+ * layer.setRenderer(map.getRenderer());
80
+ */
81
+ setRenderer(renderer: TMXRenderer): void;
82
+ renderer: any;
83
+ /**
84
+ * Return the layer current renderer object
85
+ * @returns {TMXRenderer} renderer
86
+ */
87
+ getRenderer(): TMXRenderer;
88
+ /**
89
+ * Return the TileId of the Tile at the specified position
90
+ * @param {number} x - X coordinate (in world/pixels coordinates)
91
+ * @param {number} y - Y coordinate (in world/pixels coordinates)
92
+ * @returns {number} TileId or null if there is no Tile at the given position
93
+ */
94
+ getTileId(x: number, y: number): number;
95
+ /**
96
+ * Return the Tile object at the specified position
97
+ * @param {number} x - X coordinate (in world/pixels coordinates)
98
+ * @param {number} y - Y coordinate (in world/pixels coordinates)
99
+ * @returns {Tile} corresponding tile or null if there is no defined tile at the coordinate or if outside of the layer bounds
100
+ * @example
101
+ * // get the TMX Map Layer called "Front layer"
102
+ * var layer = me.game.world.getChildByName("Front Layer")[0];
103
+ * // get the tile object corresponding to the latest pointer position
104
+ * var tile = layer.getTile(me.input.pointer.x, me.input.pointer.y);
105
+ */
106
+ getTile(x: number, y: number): Tile;
107
+ /**
108
+ * assign the given Tile object to the specified position
109
+ * @param {Tile} tile - the tile object to be assigned
110
+ * @param {number} x - x coordinate (in world/pixels coordinates)
111
+ * @param {number} y - y coordinate (in world/pixels coordinates)
112
+ * @returns {Tile} the tile object
113
+ */
114
+ setTile(tile: Tile, x: number, y: number): Tile;
115
+ /**
116
+ * return a new the Tile object corresponding to the given tile id
117
+ * @param {number} tileId - tileId
118
+ * @param {number} x - X coordinate (in world/pixels coordinates)
119
+ * @param {number} y - Y coordinate (in world/pixels coordinates)
120
+ * @returns {Tile} the tile object
121
+ */
122
+ getTileById(tileId: number, x: number, y: number): Tile;
123
+ /**
124
+ * Return the Tile object at the specified tile coordinates
125
+ * @param {number} x - x position of the tile (in Tile unit)
126
+ * @param {number} y - x position of the tile (in Tile unit)
127
+ * @param {number} [boundsCheck=true] - check first if within the layer bounds
128
+ * @returns {Tile} corresponding tile or null if there is no defined tile at the position or if outside of the layer bounds
129
+ * @example
130
+ * // return the first tile at offset 0, 0
131
+ * var tile = layer.cellAt(0, 0);
132
+ */
133
+ cellAt(x: number, y: number, boundsCheck?: number | undefined): Tile;
134
+ /**
135
+ * clear the tile at the specified position
136
+ * @param {number} x - X coordinate (in map coordinates: row/column)
137
+ * @param {number} y - Y coordinate (in map coordinates: row/column)
138
+ * @example
139
+ * me.game.world.getChildByType(me.TMXLayer).forEach(function(layer) {
140
+ * // clear all tiles at the given x,y coordinates
141
+ * layer.clearTile(x, y);
142
+ * });
143
+ */
144
+ clearTile(x: number, y: number): void;
145
+ /**
146
+ * update animations in a tileset layer
147
+ * @ignore
148
+ */
149
+ update(dt: any): boolean;
150
+ /**
151
+ * draw a tileset layer
152
+ * @ignore
153
+ */
154
+ draw(renderer: any, rect: any): void;
155
+ }
156
+ import Renderable from "./../../renderable/renderable.js";
157
+ import CanvasRenderer from "./../../video/canvas/canvas_renderer";
158
+ import Tile from "./TMXTile.js";