melonjs 14.2.0 → 14.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (388) hide show
  1. package/dist/melonjs.mjs/_virtual/_commonjsHelpers.js +2 -2
  2. package/dist/melonjs.mjs/_virtual/arraymultimap.js +2 -2
  3. package/dist/melonjs.mjs/_virtual/earcut.js +2 -2
  4. package/dist/melonjs.mjs/_virtual/howler.js +2 -2
  5. package/dist/melonjs.mjs/_virtual/index.js +2 -2
  6. package/dist/melonjs.mjs/_virtual/index2.js +2 -2
  7. package/dist/melonjs.mjs/_virtual/multimap.js +2 -2
  8. package/dist/melonjs.mjs/_virtual/setmultimap.js +2 -2
  9. package/dist/melonjs.mjs/application/application.js +141 -10
  10. package/dist/melonjs.mjs/application/header.js +34 -0
  11. package/dist/melonjs.mjs/application/resize.js +4 -2
  12. package/dist/melonjs.mjs/application/settings.js +28 -0
  13. package/dist/melonjs.mjs/audio/audio.js +2 -2
  14. package/dist/melonjs.mjs/camera/camera2d.js +3 -3
  15. package/dist/melonjs.mjs/const.js +32 -0
  16. package/dist/melonjs.mjs/entity/entity.js +2 -2
  17. package/dist/melonjs.mjs/game.js +1 -1
  18. package/dist/melonjs.mjs/geometries/ellipse.js +2 -2
  19. package/dist/melonjs.mjs/geometries/line.js +2 -2
  20. package/dist/melonjs.mjs/geometries/path2d.js +2 -2
  21. package/dist/melonjs.mjs/geometries/point.js +2 -2
  22. package/dist/melonjs.mjs/geometries/poly.js +2 -2
  23. package/dist/melonjs.mjs/geometries/rectangle.js +2 -2
  24. package/dist/melonjs.mjs/geometries/roundrect.js +2 -2
  25. package/dist/melonjs.mjs/index.js +44 -33
  26. package/dist/melonjs.mjs/input/gamepad.js +2 -2
  27. package/dist/melonjs.mjs/input/input.js +2 -2
  28. package/dist/melonjs.mjs/input/keyboard.js +2 -2
  29. package/dist/melonjs.mjs/input/pointer.js +3 -3
  30. package/dist/melonjs.mjs/input/pointerevent.js +3 -3
  31. package/dist/melonjs.mjs/lang/console.js +44 -0
  32. package/dist/melonjs.mjs/lang/deprecated.js +4 -40
  33. package/dist/melonjs.mjs/level/level.js +3 -3
  34. package/dist/melonjs.mjs/level/tiled/TMXGroup.js +2 -23
  35. package/dist/melonjs.mjs/level/tiled/TMXLayer.js +68 -58
  36. package/dist/melonjs.mjs/level/tiled/TMXObject.js +2 -64
  37. package/dist/melonjs.mjs/level/tiled/TMXTile.js +10 -26
  38. package/dist/melonjs.mjs/level/tiled/TMXTileMap.js +18 -84
  39. package/dist/melonjs.mjs/level/tiled/TMXTileset.js +2 -16
  40. package/dist/melonjs.mjs/level/tiled/TMXTilesetGroup.js +3 -10
  41. package/dist/melonjs.mjs/level/tiled/TMXUtils.js +37 -14
  42. package/dist/melonjs.mjs/level/tiled/constants.js +17 -0
  43. package/dist/melonjs.mjs/level/tiled/renderer/TMXHexagonalRenderer.js +7 -8
  44. package/dist/melonjs.mjs/level/tiled/renderer/TMXIsometricRenderer.js +3 -6
  45. package/dist/melonjs.mjs/level/tiled/renderer/TMXOrthogonalRenderer.js +2 -2
  46. package/dist/melonjs.mjs/level/tiled/renderer/TMXRenderer.js +2 -14
  47. package/dist/melonjs.mjs/level/tiled/renderer/TMXStaggeredRenderer.js +2 -2
  48. package/dist/melonjs.mjs/level/tiled/renderer/autodetect.js +38 -0
  49. package/dist/melonjs.mjs/loader/loader.js +5 -3
  50. package/dist/melonjs.mjs/loader/loadingscreen.js +3 -3
  51. package/dist/melonjs.mjs/loader/melonjs_logo.png.js +2 -2
  52. package/dist/melonjs.mjs/math/color.js +2 -2
  53. package/dist/melonjs.mjs/math/math.js +2 -2
  54. package/dist/melonjs.mjs/math/matrix2.js +2 -2
  55. package/dist/melonjs.mjs/math/matrix3.js +2 -2
  56. package/dist/melonjs.mjs/math/observable_vector2.js +2 -2
  57. package/dist/melonjs.mjs/math/observable_vector3.js +2 -2
  58. package/dist/melonjs.mjs/math/vector2.js +2 -2
  59. package/dist/melonjs.mjs/math/vector3.js +2 -2
  60. package/dist/melonjs.mjs/node_modules/@teppeis/multimaps/dist/src/arraymultimap.js +2 -2
  61. package/dist/melonjs.mjs/node_modules/@teppeis/multimaps/dist/src/index.js +2 -2
  62. package/dist/melonjs.mjs/node_modules/@teppeis/multimaps/dist/src/multimap.js +2 -2
  63. package/dist/melonjs.mjs/node_modules/@teppeis/multimaps/dist/src/setmultimap.js +2 -2
  64. package/dist/melonjs.mjs/node_modules/earcut/src/earcut.js +2 -2
  65. package/dist/melonjs.mjs/node_modules/eventemitter3/index.js +2 -2
  66. package/dist/melonjs.mjs/node_modules/eventemitter3/index2.js +2 -2
  67. package/dist/melonjs.mjs/node_modules/howler/dist/howler.js +2 -2
  68. package/dist/melonjs.mjs/particles/emitter.js +2 -2
  69. package/dist/melonjs.mjs/particles/particle.js +2 -2
  70. package/dist/melonjs.mjs/particles/settings.js +2 -2
  71. package/dist/melonjs.mjs/physics/body.js +2 -2
  72. package/dist/melonjs.mjs/physics/bounds.js +2 -2
  73. package/dist/melonjs.mjs/physics/collision.js +4 -4
  74. package/dist/melonjs.mjs/physics/detector.js +175 -147
  75. package/dist/melonjs.mjs/physics/quadtree.js +2 -2
  76. package/dist/melonjs.mjs/physics/response.js +2 -2
  77. package/dist/melonjs.mjs/physics/sat.js +2 -2
  78. package/dist/melonjs.mjs/physics/world.js +11 -31
  79. package/dist/melonjs.mjs/plugin/plugin.js +4 -4
  80. package/dist/melonjs.mjs/renderable/collectable.js +2 -2
  81. package/dist/melonjs.mjs/renderable/colorlayer.js +2 -2
  82. package/dist/melonjs.mjs/renderable/container.js +4 -88
  83. package/dist/melonjs.mjs/renderable/dragndrop.js +2 -2
  84. package/dist/melonjs.mjs/renderable/imagelayer.js +3 -3
  85. package/dist/melonjs.mjs/renderable/light2d.js +2 -2
  86. package/dist/melonjs.mjs/renderable/nineslicesprite.js +2 -2
  87. package/dist/melonjs.mjs/renderable/renderable.js +2 -2
  88. package/dist/melonjs.mjs/renderable/sprite.js +2 -2
  89. package/dist/melonjs.mjs/renderable/trigger.js +3 -3
  90. package/dist/melonjs.mjs/renderable/ui/uibaseelement.js +2 -2
  91. package/dist/melonjs.mjs/renderable/ui/uispriteelement.js +2 -2
  92. package/dist/melonjs.mjs/renderable/ui/uitextbutton.js +2 -2
  93. package/dist/melonjs.mjs/state/stage.js +3 -3
  94. package/dist/melonjs.mjs/state/state.js +3 -3
  95. package/dist/melonjs.mjs/system/device.js +3 -23
  96. package/dist/melonjs.mjs/system/dom.js +2 -2
  97. package/dist/melonjs.mjs/system/event.js +2 -2
  98. package/dist/melonjs.mjs/system/platform.js +2 -2
  99. package/dist/melonjs.mjs/system/pooling.js +2 -2
  100. package/dist/melonjs.mjs/system/save.js +2 -2
  101. package/dist/melonjs.mjs/system/timer.js +2 -2
  102. package/dist/melonjs.mjs/text/bitmaptext.js +2 -2
  103. package/dist/melonjs.mjs/text/bitmaptextdata.js +2 -2
  104. package/dist/melonjs.mjs/text/glyph.js +2 -2
  105. package/dist/melonjs.mjs/text/text.js +2 -2
  106. package/dist/melonjs.mjs/text/textmetrics.js +2 -2
  107. package/dist/melonjs.mjs/text/textstyle.js +2 -2
  108. package/dist/melonjs.mjs/tweens/easing.js +2 -2
  109. package/dist/melonjs.mjs/tweens/interpolation.js +2 -2
  110. package/dist/melonjs.mjs/tweens/tween.js +3 -3
  111. package/dist/melonjs.mjs/utils/agent.js +2 -2
  112. package/dist/melonjs.mjs/utils/array.js +2 -2
  113. package/dist/melonjs.mjs/utils/file.js +2 -2
  114. package/dist/melonjs.mjs/utils/function.js +2 -2
  115. package/dist/melonjs.mjs/utils/string.js +2 -2
  116. package/dist/melonjs.mjs/utils/utils.js +2 -2
  117. package/dist/melonjs.mjs/video/canvas/canvas_renderer.js +5 -2
  118. package/dist/melonjs.mjs/video/renderer.js +9 -2
  119. package/dist/melonjs.mjs/video/texture/atlas.js +2 -2
  120. package/dist/melonjs.mjs/video/texture/cache.js +2 -2
  121. package/dist/melonjs.mjs/video/texture/canvas_texture.js +4 -3
  122. package/dist/melonjs.mjs/video/utils/autodetect.js +27 -0
  123. package/dist/melonjs.mjs/video/utils/resize.js +1 -1
  124. package/dist/melonjs.mjs/video/video.js +29 -158
  125. package/dist/melonjs.mjs/video/webgl/buffer/vertex.js +2 -2
  126. package/dist/melonjs.mjs/video/webgl/glshader.js +3 -4
  127. package/dist/melonjs.mjs/video/webgl/shaders/primitive.frag.js +2 -2
  128. package/dist/melonjs.mjs/video/webgl/shaders/primitive.vert.js +2 -2
  129. package/dist/melonjs.mjs/video/webgl/shaders/quad.frag.js +2 -2
  130. package/dist/melonjs.mjs/video/webgl/shaders/quad.vert.js +2 -2
  131. package/dist/melonjs.mjs/video/webgl/utils/attributes.js +2 -2
  132. package/dist/melonjs.mjs/video/webgl/utils/precision.js +21 -3
  133. package/dist/melonjs.mjs/video/webgl/utils/program.js +2 -2
  134. package/dist/melonjs.mjs/video/webgl/utils/string.js +2 -2
  135. package/dist/melonjs.mjs/video/webgl/utils/uniforms.js +2 -2
  136. package/dist/melonjs.mjs/video/webgl/webgl_compositor.js +2 -2
  137. package/dist/melonjs.mjs/video/webgl/webgl_renderer.js +5 -2
  138. package/dist/melonjs.module.js +20845 -20968
  139. package/dist/types/application/application.d.ts +148 -0
  140. package/dist/types/application/header.d.ts +5 -0
  141. package/dist/types/application/resize.d.ts +6 -0
  142. package/dist/types/application/settings.d.ts +18 -0
  143. package/dist/types/audio/audio.d.ts +267 -0
  144. package/dist/types/camera/camera2d.d.ts +289 -0
  145. package/dist/types/const.d.ts +21 -0
  146. package/dist/types/entity/entity.d.ts +98 -0
  147. package/{src/game.js → dist/types/game.d.ts} +3 -14
  148. package/dist/types/geometries/ellipse.d.ts +154 -0
  149. package/dist/types/geometries/line.d.ts +11 -0
  150. package/dist/types/geometries/path2d.d.ts +121 -0
  151. package/dist/types/geometries/point.d.ts +53 -0
  152. package/dist/types/geometries/poly.d.ts +222 -0
  153. package/dist/types/geometries/rectangle.d.ts +176 -0
  154. package/dist/types/geometries/roundrect.d.ts +52 -0
  155. package/dist/types/index.d.ts +4 -2
  156. package/dist/types/input/gamepad.d.ts +95 -0
  157. package/dist/types/input/input.d.ts +15 -0
  158. package/dist/types/input/keyboard.d.ts +205 -0
  159. package/dist/types/input/pointer.d.ts +270 -0
  160. package/dist/types/input/pointerevent.d.ts +181 -0
  161. package/dist/types/lang/console.d.ts +7 -0
  162. package/dist/types/lang/deprecated.d.ts +45 -0
  163. package/dist/types/level/level.d.ts +134 -0
  164. package/dist/types/level/tiled/TMXGroup.d.ts +61 -0
  165. package/dist/types/level/tiled/TMXLayer.d.ts +158 -0
  166. package/dist/types/level/tiled/TMXObject.d.ts +133 -0
  167. package/dist/types/level/tiled/TMXTile.d.ts +64 -0
  168. package/dist/types/level/tiled/TMXTileMap.d.ts +142 -0
  169. package/dist/types/level/tiled/TMXTileset.d.ts +80 -0
  170. package/dist/types/level/tiled/TMXTilesetGroup.d.ts +26 -0
  171. package/dist/types/level/tiled/TMXUtils.d.ts +47 -0
  172. package/dist/types/level/tiled/constants.d.ts +5 -0
  173. package/dist/types/level/tiled/renderer/TMXHexagonalRenderer.d.ts +83 -0
  174. package/dist/types/level/tiled/renderer/TMXIsometricRenderer.d.ts +51 -0
  175. package/dist/types/level/tiled/renderer/TMXOrthogonalRenderer.d.ts +43 -0
  176. package/dist/types/level/tiled/renderer/TMXRenderer.d.ts +63 -0
  177. package/dist/types/level/tiled/renderer/TMXStaggeredRenderer.d.ts +8 -0
  178. package/dist/types/level/tiled/renderer/autodetect.d.ts +9 -0
  179. package/dist/types/loader/loader.d.ts +181 -0
  180. package/dist/types/loader/loadingscreen.d.ts +18 -0
  181. package/dist/types/math/color.d.ts +170 -0
  182. package/dist/types/math/math.d.ts +165 -0
  183. package/dist/types/math/matrix2.d.ts +209 -0
  184. package/dist/types/math/matrix3.d.ts +236 -0
  185. package/dist/types/math/observable_vector2.d.ts +278 -0
  186. package/dist/types/math/observable_vector3.d.ts +277 -0
  187. package/dist/types/math/vector2.d.ts +327 -0
  188. package/dist/types/math/vector3.d.ts +332 -0
  189. package/dist/types/particles/emitter.d.ts +188 -0
  190. package/dist/types/particles/particle.d.ts +32 -0
  191. package/dist/types/particles/settings.d.ts +32 -0
  192. package/dist/types/physics/body.d.ts +330 -0
  193. package/dist/types/physics/bounds.d.ts +250 -0
  194. package/dist/types/physics/collision.d.ts +44 -0
  195. package/dist/types/physics/detector.d.ts +64 -0
  196. package/dist/types/physics/quadtree.d.ts +79 -0
  197. package/dist/types/physics/response.d.ts +37 -0
  198. package/dist/types/physics/sat.d.ts +48 -0
  199. package/dist/types/physics/world.d.ts +83 -0
  200. package/dist/types/plugin/plugin.d.ts +10 -0
  201. package/dist/types/polyfill/console.d.ts +0 -0
  202. package/dist/types/polyfill/index.d.ts +1 -0
  203. package/dist/types/polyfill/performance.d.ts +0 -0
  204. package/dist/types/polyfill/requestAnimationFrame.d.ts +1 -0
  205. package/dist/types/polyfill/roundrect.d.ts +0 -0
  206. package/dist/types/renderable/collectable.d.ts +19 -0
  207. package/dist/types/renderable/colorlayer.d.ts +28 -0
  208. package/dist/types/renderable/container.d.ts +302 -0
  209. package/dist/types/renderable/dragndrop.d.ts +118 -0
  210. package/dist/types/renderable/imagelayer.d.ts +106 -0
  211. package/dist/types/renderable/light2d.d.ts +58 -0
  212. package/dist/types/renderable/nineslicesprite.d.ts +59 -0
  213. package/dist/types/renderable/renderable.d.ts +402 -0
  214. package/dist/types/renderable/sprite.d.ts +268 -0
  215. package/dist/types/renderable/trigger.d.ts +61 -0
  216. package/dist/types/renderable/ui/uibaseelement.d.ts +95 -0
  217. package/dist/types/renderable/ui/uispriteelement.d.ts +127 -0
  218. package/dist/types/renderable/ui/uitextbutton.d.ts +54 -0
  219. package/dist/types/state/stage.d.ts +116 -0
  220. package/dist/types/state/state.d.ts +170 -0
  221. package/dist/types/system/device.d.ts +579 -0
  222. package/dist/types/system/dom.d.ts +1 -0
  223. package/dist/types/system/event.d.ts +473 -0
  224. package/dist/types/system/platform.d.ts +31 -0
  225. package/dist/types/system/pooling.d.ts +101 -0
  226. package/dist/types/system/save.d.ts +25 -0
  227. package/dist/types/system/timer.d.ts +126 -0
  228. package/dist/types/text/bitmaptext.d.ts +151 -0
  229. package/dist/types/text/bitmaptextdata.d.ts +35 -0
  230. package/dist/types/text/glyph.d.ts +28 -0
  231. package/dist/types/text/text.d.ts +173 -0
  232. package/dist/types/text/textmetrics.d.ts +47 -0
  233. package/dist/types/text/textstyle.d.ts +5 -0
  234. package/dist/types/tweens/easing.d.ts +46 -0
  235. package/dist/types/tweens/interpolation.d.ts +18 -0
  236. package/dist/types/tweens/tween.d.ts +195 -0
  237. package/dist/types/utils/agent.d.ts +21 -0
  238. package/dist/types/utils/array.d.ts +39 -0
  239. package/dist/types/utils/file.d.ts +18 -0
  240. package/dist/types/utils/function.d.ts +32 -0
  241. package/dist/types/utils/string.d.ts +50 -0
  242. package/dist/types/utils/utils.d.ts +17 -0
  243. package/dist/types/video/canvas/canvas_renderer.d.ts +380 -0
  244. package/dist/types/video/renderer.d.ts +222 -0
  245. package/dist/types/video/texture/atlas.d.ts +201 -0
  246. package/dist/types/video/texture/cache.d.ts +45 -0
  247. package/dist/types/video/texture/canvas_texture.d.ts +78 -0
  248. package/dist/types/video/utils/autodetect.d.ts +7 -0
  249. package/dist/types/video/utils/resize.d.ts +4 -0
  250. package/dist/types/video/video.d.ts +93 -0
  251. package/dist/types/video/webgl/buffer/vertex.d.ts +56 -0
  252. package/dist/types/video/webgl/glshader.d.ts +93 -0
  253. package/dist/types/video/webgl/utils/attributes.d.ts +4 -0
  254. package/dist/types/video/webgl/utils/precision.d.ts +13 -0
  255. package/dist/types/video/webgl/utils/program.d.ts +5 -0
  256. package/dist/types/video/webgl/utils/string.d.ts +5 -0
  257. package/dist/types/video/webgl/utils/uniforms.d.ts +4 -0
  258. package/dist/types/video/webgl/webgl_compositor.d.ts +174 -0
  259. package/dist/types/video/webgl/webgl_renderer.d.ts +429 -0
  260. package/package.json +8 -8
  261. package/src/application/application.js +138 -7
  262. package/src/application/header.js +25 -0
  263. package/src/{video/utils → application}/resize.js +11 -6
  264. package/src/application/settings.js +19 -0
  265. package/src/camera/camera2d.js +1 -1
  266. package/src/const.js +23 -0
  267. package/src/index.js +36 -23
  268. package/src/input/pointer.js +1 -1
  269. package/src/input/pointerevent.js +1 -1
  270. package/src/lang/console.js +36 -0
  271. package/src/lang/deprecated.js +2 -37
  272. package/src/level/level.js +1 -1
  273. package/src/level/tiled/TMXGroup.js +0 -21
  274. package/src/level/tiled/TMXLayer.js +66 -56
  275. package/src/level/tiled/TMXObject.js +0 -62
  276. package/src/level/tiled/TMXTile.js +8 -24
  277. package/src/level/tiled/TMXTileMap.js +17 -83
  278. package/src/level/tiled/TMXTileset.js +0 -14
  279. package/src/level/tiled/TMXTilesetGroup.js +1 -9
  280. package/src/level/tiled/TMXUtils.js +38 -15
  281. package/src/level/tiled/constants.js +8 -0
  282. package/src/level/tiled/renderer/TMXHexagonalRenderer.js +5 -6
  283. package/src/level/tiled/renderer/TMXIsometricRenderer.js +1 -4
  284. package/src/level/tiled/renderer/TMXRenderer.js +0 -12
  285. package/src/level/tiled/renderer/autodetect.js +29 -0
  286. package/src/loader/loader.js +3 -1
  287. package/src/loader/loadingscreen.js +1 -1
  288. package/src/physics/collision.js +2 -2
  289. package/src/physics/detector.js +172 -145
  290. package/src/physics/world.js +10 -30
  291. package/src/renderable/container.js +7 -91
  292. package/src/renderable/imagelayer.js +1 -1
  293. package/src/renderable/trigger.js +1 -1
  294. package/src/renderable/ui/uibaseelement.js +1 -1
  295. package/src/state/stage.js +1 -1
  296. package/src/state/state.js +1 -1
  297. package/src/system/device.js +0 -20
  298. package/src/tweens/tween.js +1 -1
  299. package/src/video/canvas/canvas_renderer.js +3 -0
  300. package/src/video/renderer.js +7 -0
  301. package/src/video/texture/canvas_texture.js +2 -1
  302. package/src/video/utils/autodetect.js +18 -0
  303. package/src/video/video.js +26 -155
  304. package/src/video/webgl/glshader.js +3 -4
  305. package/src/video/webgl/utils/precision.js +18 -0
  306. package/src/video/webgl/webgl_renderer.js +3 -0
  307. package/dist/melonjs.mjs/node_modules/core-js/es/string/trim-end.js +0 -13
  308. package/dist/melonjs.mjs/node_modules/core-js/es/string/trim-start.js +0 -13
  309. package/dist/melonjs.mjs/node_modules/core-js/internals/a-callable.js +0 -22
  310. package/dist/melonjs.mjs/node_modules/core-js/internals/an-object.js +0 -21
  311. package/dist/melonjs.mjs/node_modules/core-js/internals/array-includes.js +0 -45
  312. package/dist/melonjs.mjs/node_modules/core-js/internals/classof-raw.js +0 -19
  313. package/dist/melonjs.mjs/node_modules/core-js/internals/classof.js +0 -43
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1
+ /**
2
+ * @classdesc
3
+ * Container represents a collection of child objects
4
+ * @augments Renderable
5
+ */
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+ export default class Container extends Renderable {
7
+ /**
8
+ * @param {number} [x=0] - position of the container (accessible via the inherited pos.x property)
9
+ * @param {number} [y=0] - position of the container (accessible via the inherited pos.y property)
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+ * @param {number} [width=game.viewport.width] - width of the container
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+ * @param {number} [height=game.viewport.height] - height of the container
12
+ */
13
+ constructor(x?: number | undefined, y?: number | undefined, width?: number | undefined, height?: number | undefined, root?: boolean);
14
+ /**
15
+ * keep track of pending sort
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+ * @ignore
17
+ */
18
+ pendingSort: any;
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+ /**
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+ * whether the container is the root of the scene
21
+ * @type {boolean}
22
+ * @default false
23
+ */
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+ root: boolean;
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+ /**
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+ * The array of children of this container.
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+ * @ignore
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+ */
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+ children: any[] | undefined;
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+ /**
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+ * The property of the child object that should be used to sort on <br>
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+ * value : "x", "y", "z"
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+ * @type {string}
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+ * @default me.game.sortOn
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+ */
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+ sortOn: string;
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+ /**
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+ * Specify if the children list should be automatically sorted when adding a new child
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+ * @type {boolean}
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+ * @default true
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+ */
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+ autoSort: boolean;
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+ /**
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+ * Specify if the children z index should automatically be managed by the parent container
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+ * @type {boolean}
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+ * @default true
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+ */
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+ autoDepth: boolean;
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+ /**
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+ * Specify if the container draw operation should clip his children to its own bounds
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+ * @type {boolean}
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+ * @default false
53
+ */
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+ clipping: boolean;
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+ /**
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+ * a callback to be extended, triggered after a child has been added or removed
57
+ * @param {number} index - added or removed child index
58
+ */
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+ onChildChange: (index: number) => void;
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+ /**
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+ * Specify if the container bounds should automatically take in account
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+ * all child bounds when updated (this is expensive and disabled by default,
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+ * only enable if necessary)
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+ * @type {boolean}
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+ * @default false
66
+ */
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+ enableChildBoundsUpdate: boolean;
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+ /**
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+ * define a background color for this container
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+ * @type {Color}
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+ * @default (0, 0, 0, 0.0)
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+ * @example
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+ * // add a red background color to this container
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+ * this.backgroundColor.setColor(255, 0, 0);
75
+ */
76
+ backgroundColor: Color;
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+ /**
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+ * Used by the debug panel plugin
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+ * @ignore
80
+ */
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+ drawCount: number;
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+ /**
83
+ * reset the container, removing all childrens, and reseting transforms.
84
+ */
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+ reset(): void;
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+ /**
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+ * Add a child to the container <br>
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+ * if auto-sort is disable, the object will be appended at the bottom of the list.
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+ * Adding a child to the container will automatically remove it from its other container.
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+ * Meaning a child can only have one parent. This is important if you add a renderable
91
+ * to a container then add it to the me.game.world container it will move it out of the
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+ * orginal container. Then when the me.game.world.reset() is called the renderable
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+ * will not be in any container. <br>
94
+ * if the given child implements a onActivateEvent method, that method will be called
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+ * once the child is added to this container.
96
+ * @param {Renderable} child
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+ * @param {number} [z] - forces the z index of the child to the specified value
98
+ * @returns {Renderable} the added child
99
+ */
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+ addChild(child: Renderable, z?: number | undefined): Renderable;
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+ /**
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+ * Add a child to the container at the specified index<br>
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+ * (the list won't be sorted after insertion)
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+ * @param {Renderable} child
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+ * @param {number} index
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+ * @returns {Renderable} the added child
107
+ */
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+ addChildAt(child: Renderable, index: number): Renderable;
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+ /**
110
+ * The forEach() method executes a provided function once per child element. <br>
111
+ * the callback function is invoked with three arguments: <br>
112
+ * - The current element being processed in the array <br>
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+ * - The index of element in the array. <br>
114
+ * - The array forEach() was called upon. <br>
115
+ * @param {Function} callback - fnction to execute on each element
116
+ * @param {object} [thisArg] - value to use as this(i.e reference Object) when executing callback.
117
+ * @example
118
+ * // iterate through all children of the root container
119
+ * me.game.world.forEach((child) => {
120
+ * // do something with the child
121
+ * child.doSomething();
122
+ * });
123
+ * me.game.world.forEach((child, index) => { ... });
124
+ * me.game.world.forEach((child, index, array) => { ... });
125
+ * me.game.world.forEach((child, index, array) => { ... }, thisArg);
126
+ */
127
+ forEach(callback: Function, thisArg?: object | undefined, ...args: any[]): void;
128
+ /**
129
+ * Swaps the position (z-index) of 2 children
130
+ * @param {Renderable} child
131
+ * @param {Renderable} child2
132
+ */
133
+ swapChildren(child: Renderable, child2: Renderable): void;
134
+ /**
135
+ * Returns the Child at the specified index
136
+ * @param {number} index
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+ * @returns {Renderable} the child at the specified index
138
+ */
139
+ getChildAt(index: number): Renderable;
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+ /**
141
+ * Returns the index of the given Child
142
+ * @param {Renderable} child
143
+ * @returns {number} index
144
+ */
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+ getChildIndex(child: Renderable): number;
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+ /**
147
+ * Returns the next child within the container or undefined if none
148
+ * @param {Renderable} child
149
+ * @returns {Renderable} child
150
+ */
151
+ getNextChild(child: Renderable): Renderable;
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+ /**
153
+ * Returns true if contains the specified Child
154
+ * @param {Renderable} child
155
+ * @returns {boolean}
156
+ */
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+ hasChild(child: Renderable): boolean;
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+ /**
159
+ * return the child corresponding to the given property and value.<br>
160
+ * note : avoid calling this function every frame since
161
+ * it parses the whole object tree each time
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+ * @param {string} prop - Property name
163
+ * @param {string|RegExp|number|boolean} value - Value of the property
164
+ * @returns {Renderable[]} Array of childs
165
+ * @example
166
+ * // get the first child object called "mainPlayer" in a specific container :
167
+ * var ent = myContainer.getChildByProp("name", "mainPlayer");
168
+ *
169
+ * // or query the whole world :
170
+ * var ent = me.game.world.getChildByProp("name", "mainPlayer");
171
+ *
172
+ * // partial property matches are also allowed by using a RegExp.
173
+ * // the following matches "redCOIN", "bluecoin", "bagOfCoins", etc :
174
+ * var allCoins = me.game.world.getChildByProp("name", /coin/i);
175
+ *
176
+ * // searching for numbers or other data types :
177
+ * var zIndex10 = me.game.world.getChildByProp("z", 10);
178
+ * var inViewport = me.game.world.getChildByProp("inViewport", true);
179
+ */
180
+ getChildByProp(prop: string, value: string | RegExp | number | boolean): Renderable[];
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+ /**
182
+ * returns the list of childs with the specified class type
183
+ * @param {object} classType
184
+ * @returns {Renderable[]} Array of children
185
+ */
186
+ getChildByType(classType: object): Renderable[];
187
+ /**
188
+ * returns the list of childs with the specified name<br>
189
+ * as defined in Tiled (Name field of the Object Properties)<br>
190
+ * note : avoid calling this function every frame since
191
+ * it parses the whole object list each time
192
+ * @param {string|RegExp|number|boolean} name - child name
193
+ * @returns {Renderable[]} Array of children
194
+ */
195
+ getChildByName(name: string | RegExp | number | boolean): Renderable[];
196
+ /**
197
+ * return the child corresponding to the specified GUID<br>
198
+ * note : avoid calling this function every frame since
199
+ * it parses the whole object list each time
200
+ * @param {string|RegExp|number|boolean} guid - child GUID
201
+ * @returns {Renderable} corresponding child or null
202
+ */
203
+ getChildByGUID(guid: string | RegExp | number | boolean): Renderable;
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+ /**
205
+ * return all child in this container
206
+ * @returns {Renderable[]} an array of renderable object
207
+ */
208
+ getChildren(): Renderable[];
209
+ /**
210
+ * update the bounding box for this shape.
211
+ * @ignore
212
+ * @returns {Bounds} this shape bounding box Rectangle object
213
+ */
214
+ updateBounds(forceUpdateChildBounds?: boolean): Bounds;
215
+ /**
216
+ * Checks if this container is root or if it's attached to the root container.
217
+ * @private
218
+ * @returns {boolean}
219
+ */
220
+ private isAttachedToRoot;
221
+ /**
222
+ * update the cointainer's bounding rect (private)
223
+ * @ignore
224
+ */
225
+ updateBoundsPos(newX: any, newY: any): Bounds;
226
+ /**
227
+ * @ignore
228
+ */
229
+ onActivateEvent(): void;
230
+ /**
231
+ * Invokes the removeChildNow in a defer, to ensure the child is removed safely after the update & draw stack has completed. <br>
232
+ * if the given child implements a onDeactivateEvent() method, that method will be called once the child is removed from this container.
233
+ * @param {Renderable} child
234
+ * @param {boolean} [keepalive=false] - true to prevent calling child.destroy()
235
+ */
236
+ removeChild(child: Renderable, keepalive?: boolean | undefined): void;
237
+ /**
238
+ * Removes (and optionally destroys) a child from the container.<br>
239
+ * (removal is immediate and unconditional)<br>
240
+ * Never use keepalive=true with objects from {@link pool}. Doing so will create a memory leak.
241
+ * @param {Renderable} child
242
+ * @param {boolean} [keepalive=False] - True to prevent calling child.destroy()
243
+ */
244
+ removeChildNow(child: Renderable, keepalive?: boolean | undefined): void;
245
+ /**
246
+ * Automatically set the specified property of all childs to the given value
247
+ * @param {string} prop - property name
248
+ * @param {object} value - property value
249
+ * @param {boolean} [recursive=false] - recursively apply the value to child containers if true
250
+ */
251
+ setChildsProperty(prop: string, value: object, recursive?: boolean | undefined): void;
252
+ /**
253
+ * Move the child in the group one step forward (z depth).
254
+ * @param {Renderable} child
255
+ */
256
+ moveUp(child: Renderable): void;
257
+ /**
258
+ * Move the child in the group one step backward (z depth).
259
+ * @param {Renderable} child
260
+ */
261
+ moveDown(child: Renderable): void;
262
+ /**
263
+ * Move the specified child to the top(z depth).
264
+ * @param {Renderable} child
265
+ */
266
+ moveToTop(child: Renderable): void;
267
+ /**
268
+ * Move the specified child the bottom (z depth).
269
+ * @param {Renderable} child
270
+ */
271
+ moveToBottom(child: Renderable): void;
272
+ /**
273
+ * Manually trigger the sort of all the childs in the container</p>
274
+ * @param {boolean} [recursive=false] - recursively sort all containers if true
275
+ */
276
+ sort(recursive?: boolean | undefined): void;
277
+ /**
278
+ * @ignore
279
+ */
280
+ onDeactivateEvent(): void;
281
+ /**
282
+ * Z Sorting function
283
+ * @ignore
284
+ */
285
+ _sortZ(a: any, b: any): number;
286
+ /**
287
+ * Reverse Z Sorting function
288
+ * @ignore
289
+ */
290
+ _sortReverseZ(a: any, b: any): number;
291
+ /**
292
+ * X Sorting function
293
+ * @ignore
294
+ */
295
+ _sortX(a: any, b: any): number;
296
+ /**
297
+ * Y Sorting function
298
+ * @ignore
299
+ */
300
+ _sortY(a: any, b: any): number;
301
+ }
302
+ import Renderable from "./renderable";
@@ -0,0 +1,118 @@
1
+ /**
2
+ * @classdesc
3
+ * A Draggable base object
4
+ * @see DropTarget
5
+ * @augments Renderable
6
+ */
7
+ export class Draggable extends Renderable {
8
+ dragging: boolean;
9
+ dragId: any;
10
+ grabOffset: Vector2d;
11
+ /**
12
+ * Initializes the events the modules needs to listen to
13
+ * It translates the pointer events to me.events
14
+ * in order to make them pass through the system and to make
15
+ * this module testable. Then we subscribe this module to the
16
+ * transformed events.
17
+ * @name initEvents
18
+ * @memberof Draggable
19
+ * @private
20
+ */
21
+ private initEvents;
22
+ /**
23
+ * Gets called when the user starts dragging the entity
24
+ * @name dragStart
25
+ * @memberof Draggable
26
+ * @param {object} e - the pointer event
27
+ * @returns {boolean} false if the object is being dragged
28
+ */
29
+ dragStart(e: object): boolean;
30
+ /**
31
+ * Gets called when the user drags this entity around
32
+ * @name dragMove
33
+ * @memberof Draggable
34
+ * @param {object} e - the pointer event
35
+ */
36
+ dragMove(e: object): void;
37
+ /**
38
+ * Gets called when the user stops dragging the entity
39
+ * @name dragEnd
40
+ * @memberof Draggable
41
+ * @returns {boolean} false if the object stopped being dragged
42
+ */
43
+ dragEnd(): boolean;
44
+ /**
45
+ * Destructor
46
+ * @name destroy
47
+ * @memberof Draggable
48
+ * @ignore
49
+ */
50
+ destroy(): void;
51
+ }
52
+ /**
53
+ * @classdesc
54
+ * a base drop target object
55
+ * @see Draggable
56
+ * @augments Renderable
57
+ */
58
+ export class DropTarget extends Renderable {
59
+ /**
60
+ * constant for the overlaps method
61
+ * @public
62
+ * @constant
63
+ * @type {string}
64
+ * @name CHECKMETHOD_OVERLAP
65
+ * @memberof DropTarget
66
+ */
67
+ public CHECKMETHOD_OVERLAP: string;
68
+ /**
69
+ * constant for the contains method
70
+ * @public
71
+ * @constant
72
+ * @type {string}
73
+ * @name CHECKMETHOD_CONTAINS
74
+ * @memberof DropTarget
75
+ */
76
+ public CHECKMETHOD_CONTAINS: string;
77
+ /**
78
+ * the checkmethod we want to use
79
+ * @public
80
+ * @constant
81
+ * @type {string}
82
+ * @name checkMethod
83
+ * @default "overlaps"
84
+ * @memberof DropTarget
85
+ */
86
+ public checkMethod: string;
87
+ /**
88
+ * Sets the collision method which is going to be used to check a valid drop
89
+ * @name setCheckMethod
90
+ * @memberof DropTarget
91
+ * @param {string} checkMethod - the checkmethod (defaults to CHECKMETHOD_OVERLAP)
92
+ */
93
+ setCheckMethod(checkMethod: string): void;
94
+ /**
95
+ * Checks if a dropped entity is dropped on the current entity
96
+ * @name checkOnMe
97
+ * @memberof DropTarget
98
+ * @param {object} e - the triggering event
99
+ * @param {Draggable} draggable - the draggable object that is dropped
100
+ */
101
+ checkOnMe(e: object, draggable: Draggable): void;
102
+ /**
103
+ * Gets called when a draggable entity is dropped on the current entity
104
+ * @name drop
105
+ * @memberof DropTarget
106
+ * @param {Draggable} draggable - the draggable object that is dropped
107
+ */
108
+ drop(draggable: Draggable): void;
109
+ /**
110
+ * Destructor
111
+ * @name destroy
112
+ * @memberof DropTarget
113
+ * @ignore
114
+ */
115
+ destroy(): void;
116
+ }
117
+ import Renderable from "./../renderable/renderable.js";
118
+ import Vector2d from "./../math/vector2.js";
@@ -0,0 +1,106 @@
1
+ /**
2
+ * @classdesc
3
+ * a generic Image Layer Object
4
+ * @augments Renderable
5
+ */
6
+ export default class ImageLayer {
7
+ /**
8
+ * @param {number} x - x coordinate
9
+ * @param {number} y - y coordinate
10
+ * @param {object} settings - ImageLayer properties
11
+ * @param {HTMLImageElement|HTMLCanvasElement|string} settings.image - Image reference. See {@link loader.getImage}
12
+ * @param {string} [settings.name="me.ImageLayer"] - layer name
13
+ * @param {number} [settings.z=0] - z-index position
14
+ * @param {number|Vector2d} [settings.ratio=1.0] - Scrolling ratio to be applied. See {@link ImageLayer#ratio}
15
+ * @param {string} [settings.repeat='repeat'] - define if and how an Image Layer should be repeated (accepted values are 'repeat', 'repeat-x', 'repeat-y', 'no-repeat'). See {@link ImageLayer#repeat}
16
+ * @param {number|Vector2d} [settings.anchorPoint=0.0] - Image origin. See {@link ImageLayer#anchorPoint}
17
+ * @example
18
+ * // create a repetitive background pattern on the X axis using the citycloud image asset
19
+ * me.game.world.addChild(new me.ImageLayer(0, 0, {
20
+ * image:"citycloud",
21
+ * repeat :"repeat-x"
22
+ * }), 1);
23
+ */
24
+ constructor(x: number, y: number, settings: {
25
+ image: HTMLImageElement | HTMLCanvasElement | string;
26
+ name?: string | undefined;
27
+ z?: number | undefined;
28
+ ratio?: number | Vector2d;
29
+ repeat?: string | undefined;
30
+ anchorPoint?: number | Vector2d;
31
+ });
32
+ floating: boolean;
33
+ /**
34
+ * Define the image scrolling ratio<br>
35
+ * Scrolling speed is defined by multiplying the viewport delta position by the specified ratio.
36
+ * Setting this vector to &lt;0.0,0.0&gt; will disable automatic scrolling.<br>
37
+ * To specify a value through Tiled, use one of the following format : <br>
38
+ * - a number, to change the value for both axis <br>
39
+ * - a json expression like `json:{"x":0.5,"y":0.5}` if you wish to specify a different value for both x and y
40
+ * @public
41
+ * @type {Vector2d}
42
+ * @default <1.0,1.0>
43
+ * @name ImageLayer#ratio
44
+ */
45
+ public ratio: Vector2d;
46
+ public set repeat(arg: string);
47
+ /**
48
+ * Define if and how an Image Layer should be repeated.<br>
49
+ * By default, an Image Layer is repeated both vertically and horizontally.<br>
50
+ * Acceptable values : <br>
51
+ * - 'repeat' - The background image will be repeated both vertically and horizontally <br>
52
+ * - 'repeat-x' - The background image will be repeated only horizontally.<br>
53
+ * - 'repeat-y' - The background image will be repeated only vertically.<br>
54
+ * - 'no-repeat' - The background-image will not be repeated.<br>
55
+ * @public
56
+ * @type {string}
57
+ * @default 'repeat'
58
+ * @name ImageLayer#repeat
59
+ */
60
+ public get repeat(): string;
61
+ _repeat: string | undefined;
62
+ repeatX: boolean | undefined;
63
+ repeatY: boolean | undefined;
64
+ onActivateEvent(): void;
65
+ /**
66
+ * resize the Image Layer to match the given size
67
+ * @name resize
68
+ * @memberof ImageLayer
69
+ * @param {number} w - new width
70
+ * @param {number} h - new height
71
+ */
72
+ resize(w: number, h: number): any;
73
+ /**
74
+ * createPattern function
75
+ * @ignore
76
+ */
77
+ createPattern(): void;
78
+ _pattern: any;
79
+ /**
80
+ * updateLayer function
81
+ * @ignore
82
+ */
83
+ updateLayer(vpos: any): void;
84
+ isDirty: boolean | undefined;
85
+ /**
86
+ * override the default predraw function
87
+ * as repeat and anchor are managed directly in the draw method
88
+ * @ignore
89
+ */
90
+ preDraw(renderer: any): void;
91
+ /**
92
+ * draw this ImageLayer (automatically called by melonJS)
93
+ * @name draw
94
+ * @memberof ImageLayer
95
+ * @protected
96
+ * @param {CanvasRenderer|WebGLRenderer} renderer - a renderer instance
97
+ * @param {Camera2d} [viewport] - the viewport to (re)draw
98
+ */
99
+ protected draw(renderer: CanvasRenderer | WebGLRenderer, viewport?: any): void;
100
+ onDeactivateEvent(): void;
101
+ /**
102
+ * Destroy function<br>
103
+ * @ignore
104
+ */
105
+ destroy(): void;
106
+ }
@@ -0,0 +1,58 @@
1
+ /**
2
+ * @classdesc
3
+ * A 2D point light.
4
+ * Note: this is a very experimental and work in progress feature, that provides a simple spot light effect.
5
+ * The light effect is best rendered in WebGL, as they are few limitations when using the Canvas Renderer
6
+ * (multiple lights are not supported, alpha component of the ambient light is ignored)
7
+ * @see stage.lights
8
+ */
9
+ export default class Light2d extends Renderable {
10
+ /**
11
+ * @param {number} x - The horizontal position of the light.
12
+ * @param {number} y - The vertical position of the light.
13
+ * @param {number} radiusX - The horizontal radius of the light.
14
+ * @param {number} [radiusY=radiusX] - The vertical radius of the light.
15
+ * @param {Color|string} [color="#FFF"] - the color of the light
16
+ * @param {number} [intensity=0.7] - The intensity of the light.
17
+ */
18
+ constructor(x: number, y: number, radiusX: number, radiusY?: number | undefined, color?: Color | string, intensity?: number | undefined);
19
+ /**
20
+ * the color of the light
21
+ * @type {Color}
22
+ * @default "#FFF"
23
+ */
24
+ color: Color;
25
+ /**
26
+ * The horizontal radius of the light
27
+ * @type {number}
28
+ */
29
+ radiusX: number;
30
+ /**
31
+ * The vertical radius of the light
32
+ * @type {number}
33
+ */
34
+ radiusY: number;
35
+ /**
36
+ * The intensity of the light
37
+ * @type {number}
38
+ * @default 0.7
39
+ */
40
+ intensity: number;
41
+ /** @ignore */
42
+ visibleArea: object;
43
+ /** @ignore */
44
+ texture: object;
45
+ /**
46
+ * returns a geometry representing the visible area of this light
47
+ * @name getVisibleArea
48
+ * @memberof Light2d
49
+ * @returns {Ellipse} the light visible mask
50
+ */
51
+ getVisibleArea(): Ellipse;
52
+ /**
53
+ * Destroy function<br>
54
+ * @ignore
55
+ */
56
+ destroy(): void;
57
+ }
58
+ import Renderable from "./renderable.js";
@@ -0,0 +1,59 @@
1
+ /**
2
+ * @classdesc
3
+ * A NineSliceSprite is similar to a Sprite, but it uses 9-slice scaling to strech its inner area to fit the size of the Renderable,
4
+ * by proportionally scaling a sprite by splitting it in a grid of nine parts (with only parts 1, 3, 7, 9 not being scaled). <br>
5
+ * <img src="images/9-slice-scaling.png"/><br>
6
+ * @see https://en.wikipedia.org/wiki/9-slice_scaling
7
+ * @augments Sprite
8
+ */
9
+ export default class NineSliceSprite extends Sprite {
10
+ /**
11
+ * @param {number} x - the x coordinates of the sprite object
12
+ * @param {number} y - the y coordinates of the sprite object
13
+ * @param {object} settings - Configuration parameters for the Sprite object
14
+ * @param {number} settings.width - the width of the Renderable over which the sprite needs to be stretched
15
+ * @param {number} settings.height - the height of the Renderable over which the sprite needs to be stretched
16
+ * @param {number} [settings.insetx] - the width of a corner over which the sprite is unscaled (default is a quarter of the sprite width)
17
+ * @param {number} [settings.insety] - the height of a corner over which the sprite is unscaled (default is a quarter of the sprite height)
18
+ * @param {HTMLImageElement|HTMLCanvasElement|TextureAtlas|string} settings.image - reference to spritesheet image, a texture atlas or to a texture atlas
19
+ * @param {string} [settings.name=""] - name of this object
20
+ * @param {string} [settings.region] - region name of a specific region to use when using a texture atlas, see {@link TextureAtlas}
21
+ * @param {number} [settings.framewidth] - Width of a single frame within the spritesheet
22
+ * @param {number} [settings.frameheight] - Height of a single frame within the spritesheet
23
+ * @param {string|Color} [settings.tint] - a tint to be applied to this sprite
24
+ * @param {number} [settings.flipX] - flip the sprite on the horizontal axis
25
+ * @param {number} [settings.flipY] - flip the sprite on the vertical axis
26
+ * @param {Vector2d} [settings.anchorPoint={x:0.5, y:0.5}] - Anchor point to draw the frame at (defaults to the center of the frame).
27
+ * @example
28
+ * this.panelSprite = new me.NineSliceSprite(0, 0, {
29
+ * image : game.texture,
30
+ * region : "grey_panel",
31
+ * width : this.width,
32
+ * height : this.height
33
+ * });
34
+ */
35
+ constructor(x: number, y: number, settings: {
36
+ width: number;
37
+ height: number;
38
+ insetx?: number | undefined;
39
+ insety?: number | undefined;
40
+ image: HTMLImageElement | HTMLCanvasElement | TextureAtlas | string;
41
+ name?: string | undefined;
42
+ region?: string | undefined;
43
+ framewidth?: number | undefined;
44
+ frameheight?: number | undefined;
45
+ tint?: string | Color;
46
+ flipX?: number | undefined;
47
+ flipY?: number | undefined;
48
+ anchorPoint?: any;
49
+ });
50
+ nss_width: number;
51
+ nss_height: number;
52
+ insetx: number | undefined;
53
+ insety: number | undefined;
54
+ /**
55
+ * @ignore
56
+ */
57
+ draw(renderer: any): void;
58
+ }
59
+ import Sprite from "./sprite.js";