melonjs 14.1.2 → 14.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (381) hide show
  1. package/README.md +3 -4
  2. package/dist/melonjs.mjs/_virtual/_commonjsHelpers.js +1 -1
  3. package/dist/melonjs.mjs/_virtual/arraymultimap.js +1 -1
  4. package/dist/melonjs.mjs/_virtual/earcut.js +7 -3
  5. package/dist/melonjs.mjs/_virtual/howler.js +1 -1
  6. package/dist/melonjs.mjs/_virtual/index.js +1 -1
  7. package/dist/melonjs.mjs/_virtual/index2.js +7 -3
  8. package/dist/melonjs.mjs/_virtual/make-built-in.js +10 -0
  9. package/dist/melonjs.mjs/_virtual/multimap.js +1 -1
  10. package/dist/melonjs.mjs/_virtual/object-define-property.js +10 -0
  11. package/dist/melonjs.mjs/_virtual/object-get-own-property-descriptor.js +10 -0
  12. package/dist/melonjs.mjs/_virtual/object-get-own-property-names.js +10 -0
  13. package/dist/melonjs.mjs/_virtual/object-get-own-property-symbols.js +10 -0
  14. package/dist/melonjs.mjs/_virtual/object-property-is-enumerable.js +10 -0
  15. package/dist/melonjs.mjs/_virtual/setmultimap.js +1 -1
  16. package/dist/melonjs.mjs/_virtual/shared.js +10 -0
  17. package/dist/melonjs.mjs/application/application.js +173 -22
  18. package/dist/melonjs.mjs/application/header.js +34 -0
  19. package/dist/melonjs.mjs/application/resize.js +119 -0
  20. package/dist/melonjs.mjs/application/settings.js +28 -0
  21. package/dist/melonjs.mjs/audio/audio.js +1 -1
  22. package/dist/melonjs.mjs/camera/camera2d.js +2 -2
  23. package/dist/melonjs.mjs/entity/entity.js +1 -1
  24. package/dist/melonjs.mjs/game.js +1 -1
  25. package/dist/melonjs.mjs/geometries/ellipse.js +1 -1
  26. package/dist/melonjs.mjs/geometries/line.js +1 -1
  27. package/dist/melonjs.mjs/geometries/path2d.js +3 -3
  28. package/dist/melonjs.mjs/geometries/point.js +1 -1
  29. package/dist/melonjs.mjs/geometries/poly.js +3 -3
  30. package/dist/melonjs.mjs/geometries/rectangle.js +1 -1
  31. package/dist/melonjs.mjs/geometries/roundrect.js +1 -1
  32. package/dist/melonjs.mjs/index.js +41 -61
  33. package/dist/melonjs.mjs/input/gamepad.js +1 -1
  34. package/dist/melonjs.mjs/input/input.js +1 -1
  35. package/dist/melonjs.mjs/input/keyboard.js +1 -1
  36. package/dist/melonjs.mjs/input/pointer.js +2 -2
  37. package/dist/melonjs.mjs/input/pointerevent.js +7 -8
  38. package/dist/melonjs.mjs/lang/deprecated.js +1 -1
  39. package/dist/melonjs.mjs/level/level.js +2 -2
  40. package/dist/melonjs.mjs/level/tiled/TMXGroup.js +1 -1
  41. package/dist/melonjs.mjs/level/tiled/TMXLayer.js +2 -2
  42. package/dist/melonjs.mjs/level/tiled/TMXObject.js +1 -1
  43. package/dist/melonjs.mjs/level/tiled/TMXTile.js +1 -1
  44. package/dist/melonjs.mjs/level/tiled/TMXTileMap.js +2 -2
  45. package/dist/melonjs.mjs/level/tiled/TMXTileset.js +1 -1
  46. package/dist/melonjs.mjs/level/tiled/TMXTilesetGroup.js +1 -1
  47. package/dist/melonjs.mjs/level/tiled/TMXUtils.js +1 -1
  48. package/dist/melonjs.mjs/level/tiled/renderer/TMXHexagonalRenderer.js +1 -1
  49. package/dist/melonjs.mjs/level/tiled/renderer/TMXIsometricRenderer.js +1 -1
  50. package/dist/melonjs.mjs/level/tiled/renderer/TMXOrthogonalRenderer.js +1 -1
  51. package/dist/melonjs.mjs/level/tiled/renderer/TMXRenderer.js +1 -1
  52. package/dist/melonjs.mjs/level/tiled/renderer/TMXStaggeredRenderer.js +1 -1
  53. package/dist/melonjs.mjs/loader/loader.js +1 -1
  54. package/dist/melonjs.mjs/loader/loadingscreen.js +2 -2
  55. package/dist/melonjs.mjs/loader/melonjs_logo.png.js +1 -1
  56. package/dist/melonjs.mjs/math/color.js +1 -1
  57. package/dist/melonjs.mjs/math/math.js +1 -1
  58. package/dist/melonjs.mjs/math/matrix2.js +1 -1
  59. package/dist/melonjs.mjs/math/matrix3.js +1 -1
  60. package/dist/melonjs.mjs/math/observable_vector2.js +1 -1
  61. package/dist/melonjs.mjs/math/observable_vector3.js +1 -1
  62. package/dist/melonjs.mjs/math/vector2.js +1 -1
  63. package/dist/melonjs.mjs/math/vector3.js +1 -1
  64. package/dist/melonjs.mjs/node_modules/@teppeis/multimaps/dist/src/arraymultimap.js +3 -2
  65. package/dist/melonjs.mjs/node_modules/@teppeis/multimaps/dist/src/index.js +1 -1
  66. package/dist/melonjs.mjs/node_modules/@teppeis/multimaps/dist/src/multimap.js +3 -2
  67. package/dist/melonjs.mjs/node_modules/@teppeis/multimaps/dist/src/setmultimap.js +3 -2
  68. package/dist/melonjs.mjs/node_modules/core-js/es/string/trim-end.js +13 -0
  69. package/dist/melonjs.mjs/node_modules/core-js/es/string/trim-start.js +13 -0
  70. package/dist/melonjs.mjs/node_modules/core-js/internals/a-callable.js +22 -0
  71. package/dist/melonjs.mjs/node_modules/core-js/internals/an-object.js +21 -0
  72. package/dist/melonjs.mjs/node_modules/core-js/internals/array-includes.js +45 -0
  73. package/dist/melonjs.mjs/node_modules/core-js/internals/classof-raw.js +19 -0
  74. package/dist/melonjs.mjs/node_modules/core-js/internals/classof.js +43 -0
  75. package/dist/melonjs.mjs/node_modules/core-js/internals/copy-constructor-properties.js +32 -0
  76. package/dist/melonjs.mjs/node_modules/core-js/internals/create-non-enumerable-property.js +24 -0
  77. package/dist/melonjs.mjs/node_modules/core-js/internals/create-property-descriptor.js +17 -0
  78. package/dist/melonjs.mjs/node_modules/core-js/internals/define-built-in.js +43 -0
  79. package/dist/melonjs.mjs/node_modules/core-js/internals/define-global-property.js +23 -0
  80. package/dist/melonjs.mjs/node_modules/core-js/internals/descriptors.js +18 -0
  81. package/dist/melonjs.mjs/node_modules/core-js/internals/document-all.js +18 -0
  82. package/dist/melonjs.mjs/node_modules/core-js/internals/document-create-element.js +22 -0
  83. package/dist/melonjs.mjs/node_modules/core-js/internals/engine-user-agent.js +14 -0
  84. package/dist/melonjs.mjs/node_modules/core-js/internals/engine-v8-version.js +39 -0
  85. package/dist/melonjs.mjs/node_modules/core-js/internals/entry-unbind.js +18 -0
  86. package/dist/melonjs.mjs/node_modules/core-js/internals/enum-bug-keys.js +19 -0
  87. package/dist/melonjs.mjs/node_modules/core-js/internals/export.js +72 -0
  88. package/dist/melonjs.mjs/node_modules/core-js/internals/fails.js +16 -0
  89. package/dist/melonjs.mjs/node_modules/core-js/internals/function-bind-native.js +19 -0
  90. package/dist/melonjs.mjs/node_modules/core-js/internals/function-call.js +18 -0
  91. package/dist/melonjs.mjs/node_modules/core-js/internals/function-name.js +29 -0
  92. package/dist/melonjs.mjs/node_modules/core-js/internals/function-uncurry-this.js +22 -0
  93. package/dist/melonjs.mjs/node_modules/core-js/internals/get-built-in.js +22 -0
  94. package/dist/melonjs.mjs/node_modules/core-js/internals/get-method.js +21 -0
  95. package/dist/melonjs.mjs/node_modules/core-js/internals/global.js +25 -0
  96. package/dist/melonjs.mjs/node_modules/core-js/internals/has-own-property.js +23 -0
  97. package/dist/melonjs.mjs/node_modules/core-js/internals/hidden-keys.js +10 -0
  98. package/dist/melonjs.mjs/node_modules/core-js/internals/ie8-dom-define.js +24 -0
  99. package/dist/melonjs.mjs/node_modules/core-js/internals/indexed-object.js +28 -0
  100. package/dist/melonjs.mjs/node_modules/core-js/internals/inspect-source.js +27 -0
  101. package/dist/melonjs.mjs/node_modules/core-js/internals/internal-state.js +88 -0
  102. package/dist/melonjs.mjs/node_modules/core-js/internals/is-callable.js +22 -0
  103. package/dist/melonjs.mjs/node_modules/core-js/internals/is-forced.js +34 -0
  104. package/dist/melonjs.mjs/node_modules/core-js/internals/is-null-or-undefined.js +14 -0
  105. package/dist/melonjs.mjs/node_modules/core-js/internals/is-object.js +22 -0
  106. package/dist/melonjs.mjs/node_modules/core-js/internals/is-symbol.js +27 -0
  107. package/dist/melonjs.mjs/node_modules/core-js/internals/length-of-array-like.js +18 -0
  108. package/dist/melonjs.mjs/node_modules/core-js/internals/make-built-in.js +68 -0
  109. package/dist/melonjs.mjs/node_modules/core-js/internals/math-trunc.js +19 -0
  110. package/dist/melonjs.mjs/node_modules/core-js/internals/object-define-property.js +58 -0
  111. package/dist/melonjs.mjs/node_modules/core-js/internals/object-get-own-property-descriptor.js +41 -0
  112. package/dist/melonjs.mjs/node_modules/core-js/internals/object-get-own-property-names.js +23 -0
  113. package/dist/melonjs.mjs/node_modules/core-js/internals/object-get-own-property-symbols.js +12 -0
  114. package/dist/melonjs.mjs/node_modules/core-js/internals/object-is-prototype-of.js +14 -0
  115. package/dist/melonjs.mjs/node_modules/core-js/internals/object-keys-internal.js +35 -0
  116. package/dist/melonjs.mjs/node_modules/core-js/internals/object-property-is-enumerable.js +23 -0
  117. package/dist/melonjs.mjs/node_modules/core-js/internals/ordinary-to-primitive.js +28 -0
  118. package/dist/melonjs.mjs/node_modules/core-js/internals/own-keys.js +31 -0
  119. package/dist/melonjs.mjs/node_modules/core-js/internals/require-object-coercible.js +21 -0
  120. package/dist/melonjs.mjs/node_modules/core-js/internals/shared-key.js +21 -0
  121. package/dist/melonjs.mjs/node_modules/core-js/internals/shared-store.js +19 -0
  122. package/dist/melonjs.mjs/node_modules/core-js/internals/shared.js +24 -0
  123. package/dist/melonjs.mjs/node_modules/core-js/internals/string-trim-end.js +22 -0
  124. package/dist/melonjs.mjs/node_modules/core-js/internals/string-trim-forced.js +28 -0
  125. package/dist/melonjs.mjs/node_modules/core-js/internals/string-trim-start.js +22 -0
  126. package/dist/melonjs.mjs/node_modules/core-js/internals/string-trim.js +45 -0
  127. package/dist/melonjs.mjs/node_modules/core-js/internals/symbol-constructor-detection.js +26 -0
  128. package/dist/melonjs.mjs/node_modules/core-js/internals/to-absolute-index.js +23 -0
  129. package/dist/melonjs.mjs/node_modules/core-js/internals/to-indexed-object.js +19 -0
  130. package/dist/melonjs.mjs/node_modules/core-js/internals/to-integer-or-infinity.js +20 -0
  131. package/dist/melonjs.mjs/node_modules/core-js/internals/to-length.js +20 -0
  132. package/dist/melonjs.mjs/node_modules/core-js/internals/to-object.js +20 -0
  133. package/dist/melonjs.mjs/node_modules/core-js/internals/to-primitive.js +41 -0
  134. package/dist/melonjs.mjs/node_modules/core-js/internals/to-property-key.js +21 -0
  135. package/dist/melonjs.mjs/node_modules/core-js/internals/to-string-tag-support.js +19 -0
  136. package/dist/melonjs.mjs/node_modules/core-js/internals/to-string.js +19 -0
  137. package/dist/melonjs.mjs/node_modules/core-js/internals/try-to-string.js +18 -0
  138. package/dist/melonjs.mjs/node_modules/core-js/internals/uid.js +20 -0
  139. package/dist/melonjs.mjs/node_modules/core-js/internals/use-symbol-as-uid.js +18 -0
  140. package/dist/melonjs.mjs/node_modules/core-js/internals/v8-prototype-define-bug.js +24 -0
  141. package/dist/melonjs.mjs/node_modules/core-js/internals/weak-map-basic-detection.js +18 -0
  142. package/dist/melonjs.mjs/node_modules/core-js/internals/well-known-symbol.js +41 -0
  143. package/dist/melonjs.mjs/node_modules/core-js/internals/whitespaces.js +12 -0
  144. package/dist/melonjs.mjs/node_modules/core-js/modules/es.global-this.js +18 -0
  145. package/dist/melonjs.mjs/node_modules/core-js/modules/es.string.trim-end.js +22 -0
  146. package/dist/melonjs.mjs/node_modules/core-js/modules/es.string.trim-left.js +19 -0
  147. package/dist/melonjs.mjs/node_modules/core-js/modules/es.string.trim-right.js +19 -0
  148. package/dist/melonjs.mjs/node_modules/core-js/modules/es.string.trim-start.js +22 -0
  149. package/dist/melonjs.mjs/node_modules/earcut/src/earcut.js +4 -5
  150. package/dist/melonjs.mjs/node_modules/eventemitter3/index.js +3 -3
  151. package/dist/melonjs.mjs/node_modules/eventemitter3/index.mjs.js +9 -0
  152. package/dist/melonjs.mjs/node_modules/eventemitter3/index2.js +5 -2
  153. package/dist/melonjs.mjs/node_modules/howler/dist/howler.js +3 -2
  154. package/dist/melonjs.mjs/particles/emitter.js +1 -1
  155. package/dist/melonjs.mjs/particles/particle.js +1 -1
  156. package/dist/melonjs.mjs/particles/settings.js +1 -1
  157. package/dist/melonjs.mjs/physics/body.js +1 -1
  158. package/dist/melonjs.mjs/physics/bounds.js +1 -1
  159. package/dist/melonjs.mjs/physics/collision.js +3 -3
  160. package/dist/melonjs.mjs/physics/detector.js +174 -146
  161. package/dist/melonjs.mjs/physics/quadtree.js +1 -1
  162. package/dist/melonjs.mjs/physics/response.js +1 -1
  163. package/dist/melonjs.mjs/physics/sat.js +1 -1
  164. package/dist/melonjs.mjs/physics/world.js +10 -30
  165. package/dist/melonjs.mjs/plugin/plugin.js +4 -4
  166. package/dist/melonjs.mjs/polyfill/console.js +18 -0
  167. package/dist/melonjs.mjs/polyfill/performance.js +27 -0
  168. package/dist/melonjs.mjs/polyfill/requestAnimationFrame.js +46 -0
  169. package/dist/melonjs.mjs/polyfill/roundrect.js +242 -0
  170. package/dist/melonjs.mjs/renderable/collectable.js +1 -1
  171. package/dist/melonjs.mjs/renderable/colorlayer.js +1 -1
  172. package/dist/melonjs.mjs/renderable/container.js +3 -87
  173. package/dist/melonjs.mjs/renderable/dragndrop.js +1 -1
  174. package/dist/melonjs.mjs/renderable/imagelayer.js +2 -2
  175. package/dist/melonjs.mjs/renderable/light2d.js +1 -1
  176. package/dist/melonjs.mjs/renderable/nineslicesprite.js +1 -1
  177. package/dist/melonjs.mjs/renderable/re_container.js +1016 -0
  178. package/dist/melonjs.mjs/renderable/renderable.js +1 -1
  179. package/dist/melonjs.mjs/renderable/sprite.js +1 -1
  180. package/dist/melonjs.mjs/renderable/trigger.js +2 -2
  181. package/dist/melonjs.mjs/renderable/ui/uibaseelement.js +1 -1
  182. package/dist/melonjs.mjs/renderable/ui/uispriteelement.js +1 -1
  183. package/dist/melonjs.mjs/renderable/ui/uitextbutton.js +1 -1
  184. package/dist/melonjs.mjs/state/stage.js +2 -2
  185. package/dist/melonjs.mjs/state/state.js +2 -2
  186. package/dist/melonjs.mjs/system/device.js +9 -29
  187. package/dist/melonjs.mjs/system/dom.js +3 -2
  188. package/dist/melonjs.mjs/system/event.js +1 -1
  189. package/dist/melonjs.mjs/system/platform.js +1 -1
  190. package/dist/melonjs.mjs/system/pooling.js +1 -1
  191. package/dist/melonjs.mjs/system/save.js +1 -1
  192. package/dist/melonjs.mjs/system/timer.js +1 -1
  193. package/dist/melonjs.mjs/text/bitmaptext.js +1 -1
  194. package/dist/melonjs.mjs/text/bitmaptextdata.js +1 -1
  195. package/dist/melonjs.mjs/text/glyph.js +1 -1
  196. package/dist/melonjs.mjs/text/text.js +1 -1
  197. package/dist/melonjs.mjs/text/textmetrics.js +1 -1
  198. package/dist/melonjs.mjs/text/textstyle.js +1 -1
  199. package/dist/melonjs.mjs/tweens/easing.js +1 -1
  200. package/dist/melonjs.mjs/tweens/interpolation.js +1 -1
  201. package/dist/melonjs.mjs/tweens/tween.js +2 -2
  202. package/dist/melonjs.mjs/utils/agent.js +1 -1
  203. package/dist/melonjs.mjs/utils/array.js +1 -1
  204. package/dist/melonjs.mjs/utils/file.js +1 -1
  205. package/dist/melonjs.mjs/utils/function.js +1 -1
  206. package/dist/melonjs.mjs/utils/string.js +1 -1
  207. package/dist/melonjs.mjs/utils/utils.js +4 -29
  208. package/dist/melonjs.mjs/video/canvas/canvas_renderer.js +4 -1
  209. package/dist/melonjs.mjs/video/renderer.js +26 -6
  210. package/dist/melonjs.mjs/video/texture/atlas.js +1 -1
  211. package/dist/melonjs.mjs/video/texture/cache.js +1 -1
  212. package/dist/melonjs.mjs/video/texture/canvas_texture.js +21 -1
  213. package/dist/melonjs.mjs/video/utils/autodetect.js +27 -0
  214. package/dist/melonjs.mjs/video/utils/resize.js +116 -0
  215. package/dist/melonjs.mjs/video/video.js +20 -294
  216. package/dist/melonjs.mjs/video/webgl/buffer/vertex.js +1 -1
  217. package/dist/melonjs.mjs/video/webgl/glshader.js +2 -3
  218. package/dist/melonjs.mjs/video/webgl/shaders/primitive.frag.js +1 -1
  219. package/dist/melonjs.mjs/video/webgl/shaders/primitive.vert.js +1 -1
  220. package/dist/melonjs.mjs/video/webgl/shaders/quad.frag.js +1 -1
  221. package/dist/melonjs.mjs/video/webgl/shaders/quad.vert.js +1 -1
  222. package/dist/melonjs.mjs/video/webgl/utils/attributes.js +1 -1
  223. package/dist/melonjs.mjs/video/webgl/utils/precision.js +20 -2
  224. package/dist/melonjs.mjs/video/webgl/utils/program.js +1 -1
  225. package/dist/melonjs.mjs/video/webgl/utils/string.js +1 -1
  226. package/dist/melonjs.mjs/video/webgl/utils/uniforms.js +1 -1
  227. package/dist/melonjs.mjs/video/webgl/webgl_compositor.js +1 -1
  228. package/dist/melonjs.mjs/video/webgl/webgl_renderer.js +4 -1
  229. package/dist/melonjs.module.js +28551 -26959
  230. package/dist/types/application/application.d.ts +144 -0
  231. package/dist/types/application/header.d.ts +5 -0
  232. package/dist/types/application/resize.d.ts +5 -0
  233. package/dist/types/application/settings.d.ts +18 -0
  234. package/dist/types/audio/audio.d.ts +267 -0
  235. package/dist/types/camera/camera2d.d.ts +289 -0
  236. package/dist/types/entity/entity.d.ts +98 -0
  237. package/{src/game.js → dist/types/game.d.ts} +3 -14
  238. package/dist/types/geometries/ellipse.d.ts +154 -0
  239. package/dist/types/geometries/line.d.ts +11 -0
  240. package/dist/types/geometries/path2d.d.ts +121 -0
  241. package/dist/types/geometries/point.d.ts +53 -0
  242. package/dist/types/geometries/poly.d.ts +222 -0
  243. package/dist/types/geometries/rectangle.d.ts +176 -0
  244. package/dist/types/geometries/roundrect.d.ts +52 -0
  245. package/dist/types/index.d.ts +3 -2
  246. package/dist/types/input/gamepad.d.ts +95 -0
  247. package/dist/types/input/input.d.ts +15 -0
  248. package/dist/types/input/keyboard.d.ts +205 -0
  249. package/dist/types/input/pointer.d.ts +270 -0
  250. package/dist/types/input/pointerevent.d.ts +181 -0
  251. package/dist/types/lang/deprecated.d.ts +53 -0
  252. package/dist/types/level/level.d.ts +134 -0
  253. package/dist/types/level/tiled/TMXGroup.d.ts +82 -0
  254. package/dist/types/level/tiled/TMXLayer.d.ts +180 -0
  255. package/dist/types/level/tiled/TMXObject.d.ts +195 -0
  256. package/dist/types/level/tiled/TMXTile.d.ts +78 -0
  257. package/dist/types/level/tiled/TMXTileMap.d.ts +180 -0
  258. package/dist/types/level/tiled/TMXTileset.d.ts +94 -0
  259. package/dist/types/level/tiled/TMXTilesetGroup.d.ts +32 -0
  260. package/dist/types/level/tiled/TMXUtils.d.ts +47 -0
  261. package/dist/types/level/tiled/renderer/TMXHexagonalRenderer.d.ts +87 -0
  262. package/dist/types/level/tiled/renderer/TMXIsometricRenderer.d.ts +55 -0
  263. package/dist/types/level/tiled/renderer/TMXOrthogonalRenderer.d.ts +43 -0
  264. package/dist/types/level/tiled/renderer/TMXRenderer.d.ts +75 -0
  265. package/dist/types/level/tiled/renderer/TMXStaggeredRenderer.d.ts +8 -0
  266. package/dist/types/loader/loader.d.ts +181 -0
  267. package/dist/types/loader/loadingscreen.d.ts +18 -0
  268. package/dist/types/math/color.d.ts +170 -0
  269. package/dist/types/math/math.d.ts +165 -0
  270. package/dist/types/math/matrix2.d.ts +209 -0
  271. package/dist/types/math/matrix3.d.ts +236 -0
  272. package/dist/types/math/observable_vector2.d.ts +278 -0
  273. package/dist/types/math/observable_vector3.d.ts +277 -0
  274. package/dist/types/math/vector2.d.ts +327 -0
  275. package/dist/types/math/vector3.d.ts +332 -0
  276. package/dist/types/particles/emitter.d.ts +188 -0
  277. package/dist/types/particles/particle.d.ts +32 -0
  278. package/dist/types/particles/settings.d.ts +32 -0
  279. package/dist/types/physics/body.d.ts +330 -0
  280. package/dist/types/physics/bounds.d.ts +250 -0
  281. package/dist/types/physics/collision.d.ts +44 -0
  282. package/dist/types/physics/detector.d.ts +64 -0
  283. package/dist/types/physics/quadtree.d.ts +79 -0
  284. package/dist/types/physics/response.d.ts +37 -0
  285. package/dist/types/physics/sat.d.ts +48 -0
  286. package/dist/types/physics/world.d.ts +83 -0
  287. package/dist/types/plugin/plugin.d.ts +10 -0
  288. package/dist/types/polyfill/console.d.ts +0 -0
  289. package/dist/types/polyfill/index.d.ts +1 -0
  290. package/dist/types/polyfill/performance.d.ts +0 -0
  291. package/dist/types/polyfill/requestAnimationFrame.d.ts +1 -0
  292. package/dist/types/polyfill/roundrect.d.ts +0 -0
  293. package/dist/types/renderable/collectable.d.ts +19 -0
  294. package/dist/types/renderable/colorlayer.d.ts +28 -0
  295. package/dist/types/renderable/container.d.ts +302 -0
  296. package/dist/types/renderable/dragndrop.d.ts +118 -0
  297. package/dist/types/renderable/imagelayer.d.ts +106 -0
  298. package/dist/types/renderable/light2d.d.ts +58 -0
  299. package/dist/types/renderable/nineslicesprite.d.ts +59 -0
  300. package/dist/types/renderable/renderable.d.ts +402 -0
  301. package/dist/types/renderable/sprite.d.ts +268 -0
  302. package/dist/types/renderable/trigger.d.ts +61 -0
  303. package/dist/types/renderable/ui/uibaseelement.d.ts +95 -0
  304. package/dist/types/renderable/ui/uispriteelement.d.ts +127 -0
  305. package/dist/types/renderable/ui/uitextbutton.d.ts +54 -0
  306. package/dist/types/state/stage.d.ts +116 -0
  307. package/dist/types/state/state.d.ts +170 -0
  308. package/dist/types/system/device.d.ts +579 -0
  309. package/dist/types/system/dom.d.ts +1 -0
  310. package/dist/types/system/event.d.ts +473 -0
  311. package/dist/types/system/platform.d.ts +31 -0
  312. package/dist/types/system/pooling.d.ts +101 -0
  313. package/dist/types/system/save.d.ts +25 -0
  314. package/dist/types/system/timer.d.ts +126 -0
  315. package/dist/types/text/bitmaptext.d.ts +151 -0
  316. package/dist/types/text/bitmaptextdata.d.ts +35 -0
  317. package/dist/types/text/glyph.d.ts +28 -0
  318. package/dist/types/text/text.d.ts +173 -0
  319. package/dist/types/text/textmetrics.d.ts +47 -0
  320. package/dist/types/text/textstyle.d.ts +5 -0
  321. package/dist/types/tweens/easing.d.ts +46 -0
  322. package/dist/types/tweens/interpolation.d.ts +18 -0
  323. package/dist/types/tweens/tween.d.ts +195 -0
  324. package/dist/types/utils/agent.d.ts +21 -0
  325. package/dist/types/utils/array.d.ts +39 -0
  326. package/dist/types/utils/file.d.ts +18 -0
  327. package/dist/types/utils/function.d.ts +32 -0
  328. package/dist/types/utils/string.d.ts +50 -0
  329. package/dist/types/utils/utils.d.ts +17 -0
  330. package/dist/types/video/canvas/canvas_renderer.d.ts +380 -0
  331. package/dist/types/video/renderer.d.ts +222 -0
  332. package/dist/types/video/texture/atlas.d.ts +201 -0
  333. package/dist/types/video/texture/cache.d.ts +45 -0
  334. package/dist/types/video/texture/canvas_texture.d.ts +78 -0
  335. package/dist/types/video/utils/autodetect.d.ts +7 -0
  336. package/dist/types/video/utils/resize.d.ts +4 -0
  337. package/dist/types/video/video.d.ts +92 -0
  338. package/dist/types/video/webgl/buffer/vertex.d.ts +56 -0
  339. package/dist/types/video/webgl/glshader.d.ts +93 -0
  340. package/dist/types/video/webgl/utils/attributes.d.ts +4 -0
  341. package/dist/types/video/webgl/utils/precision.d.ts +13 -0
  342. package/dist/types/video/webgl/utils/program.d.ts +5 -0
  343. package/dist/types/video/webgl/utils/string.d.ts +5 -0
  344. package/dist/types/video/webgl/utils/uniforms.d.ts +4 -0
  345. package/dist/types/video/webgl/webgl_compositor.d.ts +174 -0
  346. package/dist/types/video/webgl/webgl_renderer.d.ts +429 -0
  347. package/package.json +14 -14
  348. package/src/application/application.js +171 -20
  349. package/src/application/header.js +25 -0
  350. package/src/application/resize.js +110 -0
  351. package/src/application/settings.js +19 -0
  352. package/src/camera/camera2d.js +1 -1
  353. package/src/index.js +34 -23
  354. package/src/input/pointer.js +1 -1
  355. package/src/input/pointerevent.js +6 -7
  356. package/src/level/level.js +1 -1
  357. package/src/level/tiled/TMXLayer.js +1 -1
  358. package/src/level/tiled/TMXTileMap.js +2 -2
  359. package/src/loader/loadingscreen.js +1 -1
  360. package/src/physics/collision.js +2 -2
  361. package/src/physics/detector.js +172 -145
  362. package/src/physics/world.js +10 -30
  363. package/src/plugin/plugin.js +1 -1
  364. package/src/renderable/container.js +7 -91
  365. package/src/renderable/imagelayer.js +1 -1
  366. package/src/renderable/trigger.js +1 -1
  367. package/src/renderable/ui/uibaseelement.js +1 -1
  368. package/src/state/stage.js +1 -1
  369. package/src/state/state.js +1 -1
  370. package/src/system/device.js +7 -27
  371. package/src/system/dom.js +2 -1
  372. package/src/tweens/tween.js +1 -1
  373. package/src/utils/utils.js +3 -28
  374. package/src/video/canvas/canvas_renderer.js +3 -0
  375. package/src/video/renderer.js +27 -7
  376. package/src/video/texture/canvas_texture.js +20 -0
  377. package/src/video/utils/autodetect.js +18 -0
  378. package/src/video/video.js +17 -291
  379. package/src/video/webgl/glshader.js +3 -4
  380. package/src/video/webgl/utils/precision.js +18 -0
  381. package/src/video/webgl/webgl_renderer.js +3 -0
@@ -1,8 +1,32 @@
1
- import { renderer } from "./../video/video.js";
1
+ import { autoDetectRenderer } from "../video/utils/autodetect.js";
2
+ import CanvasRenderer from "./../video/canvas/canvas_renderer.js";
3
+ import * as device from "./../system/device.js";
2
4
  import * as event from "./../system/event.js";
5
+ import utils from "./../utils/utils.js";
3
6
  import timer from "./../system/timer.js";
4
7
  import state from "./../state/state.js";
5
8
  import World from "./../physics/world.js";
9
+ import { onresize } from "./resize.js";
10
+ import { defaultSettings } from "./settings.js";
11
+ import { consoleHeader } from "./header.js";
12
+
13
+ /**
14
+ * Select the HTML5 Canvas renderer
15
+ * @constant
16
+ */
17
+ const CANVAS = 0;
18
+
19
+ /**
20
+ * Select the WebGL renderer
21
+ * @constant
22
+ */
23
+ const WEBGL = 1;
24
+
25
+ /**
26
+ * Auto-select the renderer (Attempt WebGL first, with fallback to Canvas)
27
+ * @constant
28
+ */
29
+ const AUTO = 2;
6
30
 
7
31
  /**
8
32
  * @classdesc
@@ -11,10 +35,37 @@ import World from "./../physics/world.js";
11
35
  * @see game
12
36
  */
13
37
  export default class Application {
14
- constructor() {
38
+ /**
39
+ * @param {number} width - The width of the canvas viewport
40
+ * @param {number} height - The height of the canvas viewport
41
+ * @param {object} [options] - The optional video/renderer parameters.<br> (see Renderer(s) documentation for further specific options)
42
+ * @param {string|HTMLElement} [options.parent=document.body] - the DOM parent element to hold the canvas in the HTML file
43
+ * @param {number|Renderer} [options.renderer=video.AUTO] - renderer to use (me.video.CANVAS, me.video.WEBGL, me.video.AUTO), or a custom renderer class
44
+ * @param {number|string} [options.scale=1.0] - enable scaling of the canvas ('auto' for automatic scaling)
45
+ * @param {string} [options.scaleMethod="fit"] - screen scaling modes ('fit','fill-min','fill-max','flex','flex-width','flex-height','stretch')
46
+ * @param {boolean} [options.preferWebGL1=false] - if true the renderer will only use WebGL 1
47
+ * @param {string} [options.powerPreference="default"] - a hint to the user agent indicating what configuration of GPU is suitable for the WebGL context ("default", "high-performance", "low-power"). To be noted that Safari and Chrome (since version 80) both default to "low-power" to save battery life and improve the user experience on these dual-GPU machines.
48
+ * @param {boolean} [options.transparent=false] - whether to allow transparent pixels in the front buffer (screen).
49
+ * @param {boolean} [options.antiAlias=false] - whether to enable or not video scaling interpolation
50
+ * @param {boolean} [options.consoleHeader=true] - whether to display melonJS version and basic device information in the console
51
+ * @throws Will throw an exception if it fails to instantiate a renderer
52
+ */
53
+ constructor(width, height, options) {
54
+
55
+ /**
56
+ * the parent HTML element holding the main canvas of this application
57
+ * @type {HTMLElement}
58
+ */
59
+ this.parentElement = undefined;
60
+
15
61
  /**
16
- * a reference to the current active stage "default" camera
17
- * @public
62
+ * a reference to the active Canvas or WebGL active renderer renderer
63
+ * @type {CanvasRenderer|WebGLRenderer}
64
+ */
65
+ this.renderer = undefined;
66
+
67
+ /**
68
+ * the active stage "default" camera
18
69
  * @type {Camera2d}
19
70
  */
20
71
  this.viewport = undefined;
@@ -22,7 +73,6 @@ import World from "./../physics/world.js";
22
73
  /**
23
74
  * a reference to the game world, <br>
24
75
  * a world is a virtual environment containing all the game objects
25
- * @public
26
76
  * @type {World}
27
77
  */
28
78
  this.world = undefined;
@@ -30,7 +80,6 @@ import World from "./../physics/world.js";
30
80
  /**
31
81
  * when true, all objects will be added under the root world container.<br>
32
82
  * When false, a `me.Container` object will be created for each corresponding groups
33
- * @public
34
83
  * @type {boolean}
35
84
  * @default true
36
85
  */
@@ -39,7 +88,6 @@ import World from "./../physics/world.js";
39
88
  /**
40
89
  * Specify the property to be used when sorting renderables.
41
90
  * Accepted values : "x", "y", "z"
42
- * @public
43
91
  * @type {string}
44
92
  * @default "z"
45
93
  */
@@ -50,13 +98,23 @@ import World from "./../physics/world.js";
50
98
  * Use this value to implement frame prediction in drawing events,
51
99
  * for creating smooth motion while running game update logic at
52
100
  * a lower fps.
53
- * @public
54
101
  * @type {DOMHighResTimeStamp}
55
- * @name lastUpdate
56
- * @memberof Application
57
102
  */
58
103
  this.lastUpdate = 0;
59
104
 
105
+ /**
106
+ * true when this app instance has been initialized
107
+ * @type {boolean}
108
+ * @default false
109
+ */
110
+ this.isInitialized = false;
111
+
112
+ /**
113
+ * the given settings used when creating this application
114
+ * @type {Object}
115
+ */
116
+ this.settings = undefined;
117
+
60
118
  // to know when we have to refresh the display
61
119
  this.isDirty = true;
62
120
 
@@ -78,17 +136,111 @@ import World from "./../physics/world.js";
78
136
  this.updateDelta = 0;
79
137
  this.lastUpdateStart = null;
80
138
  this.updateAverageDelta = 0;
139
+
140
+ // when using the default game application, legacy is set to true
141
+ // and init is called through the legacy video.init() call
142
+ if (options.legacy !== true) {
143
+ this.init(width, height, options);
144
+ }
81
145
  }
82
146
 
83
147
  /**
84
148
  * init the game instance (create a physic world, update starting time, etc..)
85
149
  */
86
- init() {
150
+ init(width, height, options) {
151
+
152
+ this.settings = Object.assign(defaultSettings, options || {});
153
+
154
+ // sanitize potential given parameters
155
+ this.settings.width = width;
156
+ this.settings.height = height;
157
+ this.settings.transparent = !!(this.settings.transparent);
158
+ this.settings.antiAlias = !!(this.settings.antiAlias);
159
+ this.settings.failIfMajorPerformanceCaveat = !!(this.settings.failIfMajorPerformanceCaveat);
160
+ this.settings.subPixel = !!(this.settings.subPixel);
161
+ this.settings.verbose = !!(this.settings.verbose);
162
+ if (this.settings.scaleMethod.search(/^(fill-(min|max)|fit|flex(-(width|height))?|stretch)$/) !== -1) {
163
+ this.settings.autoScale = (this.settings.scale === "auto") || true;
164
+ } else {
165
+ // default scaling method
166
+ this.settings.scaleMethod = "fit";
167
+ this.settings.autoScale = (this.settings.scale === "auto") || false;
168
+ }
169
+
170
+ // override renderer settings if &webgl or &canvas is defined in the URL
171
+ var uriFragment = utils.getUriFragment();
172
+ if (uriFragment.webgl === true || uriFragment.webgl1 === true || uriFragment.webgl2 === true) {
173
+ this.settings.renderer = WEBGL;
174
+ if (uriFragment.webgl1 === true) {
175
+ this.settings.preferWebGL1 = true;
176
+ }
177
+ } else if (uriFragment.canvas === true) {
178
+ this.settings.renderer = CANVAS;
179
+ }
180
+
181
+ // normalize scale
182
+ this.settings.scale = (this.settings.autoScale) ? 1.0 : (+this.settings.scale || 1.0);
183
+
184
+ // default scaled size value
185
+ this.settings.zoomX = width * this.settings.scale;
186
+ this.settings.zoomY = height * this.settings.scale;
187
+
188
+ if (typeof this.settings.renderer === "number") {
189
+ switch (this.settings.renderer) {
190
+ case AUTO:
191
+ case WEBGL:
192
+ this.renderer = autoDetectRenderer(this.settings);
193
+ break;
194
+ default:
195
+ this.renderer = new CanvasRenderer(this.settings);
196
+ break;
197
+ }
198
+ } else {
199
+ var CustomRenderer = this.settings.renderer;
200
+ // a renderer class
201
+ this.renderer = new CustomRenderer(this.settings);
202
+ }
203
+
204
+ // register to the channel
205
+ event.on(event.WINDOW_ONRESIZE, () => { onresize(this); }, this);
206
+ event.on(event.WINDOW_ONORIENTATION_CHANGE, () => { onresize(this); }, this);
207
+
208
+ // add our canvas (default to document.body if settings.parent is undefined)
209
+ this.parentElement = device.getElement(this.settings.parent);
210
+ this.parentElement.appendChild(this.renderer.getCanvas());
211
+
212
+ // Mobile browser hacks
213
+ if (device.platform.isMobile) {
214
+ // Prevent the webview from moving on a swipe
215
+ device.enableSwipe(false);
216
+ }
217
+
218
+ // trigger an initial resize();
219
+ onresize(this);
220
+
221
+ // add an observer to detect when the dom tree is modified
222
+ if ("MutationObserver" in globalThis) {
223
+ // Create an observer instance linked to the callback function
224
+ var observer = new MutationObserver(onresize.bind(this, this));
225
+
226
+ // Start observing the target node for configured mutations
227
+ observer.observe(this.parentElement, {
228
+ attributes: false, childList: true, subtree: true
229
+ });
230
+ }
231
+
232
+ if (this.settings.consoleHeader !== false) {
233
+ consoleHeader(this);
234
+ }
235
+
87
236
  // create a new physic world
88
237
  this.world = new World();
89
238
  // set the reference to this application instance
90
239
  this.world.app = this;
91
240
  this.lastUpdate = globalThis.performance.now();
241
+
242
+ this.isInitialized = true;
243
+
92
244
  event.emit(event.GAME_INIT, this);
93
245
  }
94
246
 
@@ -140,12 +292,11 @@ import World from "./../physics/world.js";
140
292
  }
141
293
 
142
294
  /**
143
- * Returns the parent container of the specified Child in the game world
144
- * @param {Renderable} child
145
- * @returns {Container}
295
+ * Returns the parent HTML Element holding the main canvas of this application
296
+ * @returns {HTMLElement}
146
297
  */
147
- getParentContainer(child) {
148
- return child.ancestor;
298
+ getParentElement() {
299
+ return this.parentElement;
149
300
  }
150
301
 
151
302
  /**
@@ -206,21 +357,21 @@ import World from "./../physics/world.js";
206
357
  * @param {Stage} stage - the current stage
207
358
  */
208
359
  draw(stage) {
209
- if (renderer.isContextValid === true && (this.isDirty || this.isAlwaysDirty)) {
360
+ if (this.renderer.isContextValid === true && (this.isDirty || this.isAlwaysDirty)) {
210
361
  // publish notification
211
362
  event.emit(event.GAME_BEFORE_DRAW, globalThis.performance.now());
212
363
 
213
364
  // prepare renderer to draw a new frame
214
- renderer.clear();
365
+ this.renderer.clear();
215
366
 
216
367
  // render the stage
217
- stage.draw(renderer);
368
+ stage.draw(this.renderer);
218
369
 
219
370
  // set back to flag
220
371
  this.isDirty = false;
221
372
 
222
373
  // flush/render our frame
223
- renderer.flush();
374
+ this.renderer.flush();
224
375
 
225
376
  // publish notification
226
377
  event.emit(event.GAME_AFTER_DRAW, globalThis.performance.now());
@@ -0,0 +1,25 @@
1
+ import * as device from "../system/device";
2
+
3
+ /**
4
+ * display information
5
+ * @param {Application} game - the game application instance calling this function
6
+ */
7
+ export function consoleHeader(app) {
8
+ var renderType = app.renderer.type;
9
+ var gpu_renderer = (typeof app.renderer.GPURenderer === "string") ? " (" + app.renderer.GPURenderer + ")" : "";
10
+ var audioType = device.hasWebAudio ? "Web Audio" : "HTML5 Audio";
11
+
12
+ // output video information in the console
13
+ console.log(
14
+ renderType + " renderer" + gpu_renderer + " | " +
15
+ audioType + " | " +
16
+ "pixel ratio " + device.devicePixelRatio + " | " +
17
+ (device.platform.nodeJS ? "node.js" : device.platform.isMobile ? "mobile" : "desktop") + " | " +
18
+ device.getScreenOrientation() + " | " +
19
+ device.language
20
+ );
21
+
22
+ console.log( "resolution: " + "requested " + app.settings.width + "x" + app.settings.height +
23
+ ", got " + app.renderer.getWidth() + "x" + app.renderer.getHeight()
24
+ );
25
+ }
@@ -0,0 +1,110 @@
1
+ import * as device from "./../system/device";
2
+
3
+ /**
4
+ * scale the "displayed" canvas by the given scalar.
5
+ * this will modify the size of canvas element directly.
6
+ * Only use this if you are not using the automatic scaling feature.
7
+ * @param {Application} game - the game application instance triggering the resize
8
+ * @param {number} x - x scaling multiplier
9
+ * @param {number} y - y scaling multiplier
10
+ */
11
+ function scale(game, x, y) {
12
+ var renderer = game.renderer;
13
+ var canvas = renderer.getCanvas();
14
+ var context = renderer.getContext();
15
+ var settings = renderer.settings;
16
+ var pixelRatio = device.devicePixelRatio;
17
+
18
+ var w = settings.zoomX = canvas.width * x * pixelRatio;
19
+ var h = settings.zoomY = canvas.height * y * pixelRatio;
20
+
21
+ // update the global scale variable
22
+ renderer.scaleRatio.set(x * pixelRatio, y * pixelRatio);
23
+
24
+ // adjust CSS style based on device pixel ratio
25
+ canvas.style.width = (w / pixelRatio) + "px";
26
+ canvas.style.height = (h / pixelRatio) + "px";
27
+
28
+ // if anti-alias and blend mode were resetted (e.g. Canvas mode)
29
+ renderer.setAntiAlias(context, settings.antiAlias);
30
+ renderer.setBlendMode(settings.blendMode, context);
31
+
32
+ // force repaint
33
+ game.repaint();
34
+ }
35
+
36
+ /**
37
+ * callback for window resize event
38
+ * @param {Application} game - the game application instance triggering the resize
39
+ */
40
+ export function onresize(game) {
41
+ var renderer = game.renderer;
42
+ var settings = renderer.settings;
43
+ var scaleX = 1, scaleY = 1;
44
+
45
+ if (settings.autoScale) {
46
+
47
+ // set max the canvas max size if CSS values are defined
48
+ var canvasMaxWidth = Infinity;
49
+ var canvasMaxHeight = Infinity;
50
+
51
+ if (globalThis.getComputedStyle) {
52
+ var style = globalThis.getComputedStyle(renderer.getCanvas(), null);
53
+ canvasMaxWidth = parseInt(style.maxWidth, 10) || Infinity;
54
+ canvasMaxHeight = parseInt(style.maxHeight, 10) || Infinity;
55
+ }
56
+
57
+ // get the maximum canvas size within the parent div containing the canvas container
58
+ var nodeBounds = device.getParentBounds(game.getParentElement());
59
+
60
+ var _max_width = Math.min(canvasMaxWidth, nodeBounds.width);
61
+ var _max_height = Math.min(canvasMaxHeight, nodeBounds.height);
62
+
63
+ // calculate final canvas width & height
64
+ var screenRatio = _max_width / _max_height;
65
+
66
+ if ((settings.scaleMethod === "fill-min" && screenRatio > renderer.designRatio) ||
67
+ (settings.scaleMethod === "fill-max" && screenRatio < renderer.designRatio) ||
68
+ (settings.scaleMethod === "flex-width")
69
+ ) {
70
+ // resize the display canvas to fill the parent container
71
+ var sWidth = Math.min(canvasMaxWidth, settings.height * screenRatio);
72
+ scaleX = scaleY = _max_width / sWidth;
73
+ renderer.resize(Math.floor(sWidth), settings.height);
74
+ }
75
+ else if ((settings.scaleMethod === "fill-min" && screenRatio < renderer.designRatio) ||
76
+ (settings.scaleMethod === "fill-max" && screenRatio > renderer.designRatio) ||
77
+ (settings.scaleMethod === "flex-height")
78
+ ) {
79
+ // resize the display canvas to fill the parent container
80
+ var sHeight = Math.min(canvasMaxHeight, settings.width * (_max_height / _max_width));
81
+ scaleX = scaleY = _max_height / sHeight;
82
+ renderer.resize(settings.width, Math.floor(sHeight));
83
+ }
84
+ else if (settings.scaleMethod === "flex") {
85
+ // resize the display canvas to fill the parent container
86
+ renderer.resize(Math.floor(_max_width), Math.floor(_max_height));
87
+ }
88
+ else if (settings.scaleMethod === "stretch") {
89
+ // scale the display canvas to fit with the parent container
90
+ scaleX = _max_width / settings.width;
91
+ scaleY = _max_height / settings.height;
92
+ }
93
+ else {
94
+ // scale the display canvas to fit the parent container
95
+ // make sure we maintain the original aspect ratio
96
+ if (screenRatio < renderer.designRatio) {
97
+ scaleX = scaleY = _max_width / settings.width;
98
+ }
99
+ else {
100
+ scaleX = scaleY = _max_height / settings.height;
101
+ }
102
+ }
103
+
104
+ // adjust scaling ratio based on the new scaling ratio
105
+ scale(game, scaleX, scaleY);
106
+ } else {
107
+ // adjust scaling ratio based on the given settings
108
+ scale(game, settings.scale, settings.scale);
109
+ }
110
+ }
@@ -0,0 +1,19 @@
1
+ // default settings
2
+ export const defaultSettings = {
3
+ parent : undefined,
4
+ renderer : 2, // AUTO
5
+ autoScale : false,
6
+ scale : 1.0,
7
+ scaleMethod : "manual",
8
+ transparent : false,
9
+ premultipliedAlpha: true,
10
+ blendMode : "normal",
11
+ antiAlias : false,
12
+ failIfMajorPerformanceCaveat : true,
13
+ subPixel : false,
14
+ preferWebGL1 : false,
15
+ powerPreference : "default",
16
+ verbose : false,
17
+ consoleHeader : true,
18
+ legacy : false
19
+ };
@@ -10,7 +10,7 @@ import * as event from "./../system/event.js";
10
10
  import pool from "./../system/pooling.js";
11
11
  import Renderable from "./../renderable/renderable.js";
12
12
  import {clamp, toBeCloseTo} from "./../math/math.js";
13
- import game from "./../game.js";
13
+ import { game } from "../index.js";
14
14
 
15
15
 
16
16
  // some ref shortcut
package/src/index.js CHANGED
@@ -1,24 +1,6 @@
1
1
  // ES5/ES6 polyfills
2
2
  import "./polyfill/index.js";
3
3
 
4
- // utility classes
5
- import * as audio from "./audio/audio.js";
6
- import collision from "./physics/collision.js";
7
- import * as event from "./system/event.js";
8
- import * as device from "./system/device.js";
9
- import game from "./game.js";
10
- import loader from "./loader/loader.js";
11
- import * as Math from "./math/math.js";
12
- import utils from "./utils/utils.js";
13
- import * as input from "./input/input.js";
14
- import { plugin, plugins } from "./plugin/plugin.js";
15
- import * as video from "./video/video.js";
16
- import save from "./system/save.js";
17
- import timer from "./system/timer.js";
18
- import pool from "./system/pooling.js";
19
- import state from "./state/state.js";
20
- import level from "./level/level.js";
21
-
22
4
  // class definition
23
5
  import Color from "./math/color.js";
24
6
  import Vector2d from "./math/vector2.js";
@@ -45,9 +27,6 @@ import CanvasRenderer from "./video/canvas/canvas_renderer.js";
45
27
  import CanvasTexture from "./video/texture/canvas_texture.js";
46
28
  import { TextureAtlas } from "./video/texture/atlas.js";
47
29
  import Renderable from "./renderable/renderable.js";
48
- import Text from "./text/text.js";
49
- import BitmapText from "./text/bitmaptext.js";
50
- import BitmapTextData from "./text/bitmaptextdata.js";
51
30
  import ColorLayer from "./renderable/colorlayer.js";
52
31
  import ImageLayer from "./renderable/imagelayer.js";
53
32
  import Sprite from "./renderable/sprite.js";
@@ -58,6 +37,9 @@ import UISpriteElement from "./renderable/ui/uispriteelement.js";
58
37
  import Collectable from "./renderable/collectable.js";
59
38
  import Trigger from "./renderable/trigger.js";
60
39
  import Light2d from "./renderable/light2d.js";
40
+ import Text from "./text/text.js";
41
+ import BitmapText from "./text/bitmaptext.js";
42
+ import BitmapTextData from "./text/bitmaptextdata.js";
61
43
  import { Draggable, DropTarget } from "./renderable/dragndrop.js";
62
44
  import TMXRenderer from "./level/tiled/renderer/TMXRenderer.js";
63
45
  import TMXOrthogonalRenderer from "./level/tiled/renderer/TMXOrthogonalRenderer.js";
@@ -78,6 +60,24 @@ import ParticleEmitterSettings from "./particles/settings.js";
78
60
  import ParticleEmitter from "./particles/emitter.js";
79
61
  import Particle from "./particles/particle.js";
80
62
  import Entity from "./entity/entity.js";
63
+ import Application from "./application/application.js";
64
+
65
+ // utility classes
66
+ import * as audio from "./audio/audio.js";
67
+ import collision from "./physics/collision.js";
68
+ import * as event from "./system/event.js";
69
+ import * as device from "./system/device.js";
70
+ import loader from "./loader/loader.js";
71
+ import * as Math from "./math/math.js";
72
+ import utils from "./utils/utils.js";
73
+ import * as input from "./input/input.js";
74
+ import { plugin, plugins } from "./plugin/plugin.js";
75
+ import * as video from "./video/video.js";
76
+ import save from "./system/save.js";
77
+ import timer from "./system/timer.js";
78
+ import pool from "./system/pooling.js";
79
+ import state from "./state/state.js";
80
+ import level from "./level/level.js";
81
81
 
82
82
 
83
83
  /**
@@ -95,7 +95,6 @@ export {
95
95
  collision,
96
96
  device,
97
97
  event,
98
- game,
99
98
  loader,
100
99
  level,
101
100
  input,
@@ -169,7 +168,8 @@ export {
169
168
  ParticleEmitter,
170
169
  ParticleEmitterSettings,
171
170
  Particle,
172
- Entity
171
+ Entity,
172
+ Application
173
173
  };
174
174
 
175
175
  // Backward compatibility for deprecated method or properties
@@ -192,6 +192,14 @@ export var initialized = false;
192
192
  */
193
193
  export var skipAutoInit = false;
194
194
 
195
+ /*
196
+ * game is a default instance of a melonJS Application and represents your current game,
197
+ * it contains all the objects, tilemap layers, current viewport, collision map, etc...<br>
198
+ * @namespace game
199
+ * @see Application
200
+ */
201
+ export const game = new Application(0, 0, {legacy:true});
202
+
195
203
  /**
196
204
  * initialize the melonJS library.
197
205
  * this is automatically called unless me.skipAutoInit is set to true,
@@ -206,6 +214,9 @@ export function boot() {
206
214
  return;
207
215
  }
208
216
 
217
+ // output melonJS version in the console
218
+ console.log("melonJS 2 (v" + version + ") | http://melonjs.org" );
219
+
209
220
  // register all built-ins objects into the object pool
210
221
  pool.register("me.Entity", Entity);
211
222
  pool.register("me.Collectable", Collectable);
@@ -1,6 +1,6 @@
1
1
  import Vector2d from "./../math/vector2.js";
2
2
  import Bounds from "./../physics/bounds.js";
3
- import game from "./../game.js";
3
+ import { game } from "../index.js";
4
4
  import { globalToLocal } from "./input.js";
5
5
  import { locked } from "./pointerevent.js";
6
6
 
@@ -1,6 +1,6 @@
1
1
  import {preventDefault} from "./input.js";
2
2
  import {getBindingKey, triggerKeyEvent} from "./keyboard.js";
3
- import { renderer, scaleRatio, getParent } from "./../video/video.js";
3
+ import { renderer } from "./../video/video.js";
4
4
  import { throttle } from "./../utils/function.js";
5
5
  import { remove } from "./../utils/array.js";
6
6
  import * as event from "./../system/event.js";
@@ -9,8 +9,7 @@ import pool from "./../system/pooling.js";
9
9
  import * as device from "./../system/device.js";
10
10
  import Pointer from "./pointer.js";
11
11
  import Rect from "./../geometries/rectangle.js";
12
- import Container from "./../renderable/container.js";
13
- import game from "./../game.js";
12
+ import { game } from "../index.js";
14
13
 
15
14
  /**
16
15
  * A pool of `Pointer` objects to cache pointer/touch event coordinates.
@@ -195,7 +194,7 @@ function enablePointerEvent() {
195
194
  if (device.hasPointerLockSupport) {
196
195
  document.addEventListener("pointerlockchange", () => {
197
196
  // change the locked status accordingly
198
- locked = document.pointerLockElement === getParent();
197
+ locked = document.pointerLockElement === game.getParentElement();
199
198
  // emit the corresponding internal event
200
199
  event.emit(event.POINTERLOCKCHANGE, locked);
201
200
  }, true);
@@ -287,7 +286,7 @@ function dispatchEvent(normalizedEvents) {
287
286
  }
288
287
 
289
288
  // fetch valid candiates from the game world container
290
- var candidates = game.world.broadphase.retrieve(currentPointer, Container.prototype._sortReverseZ);
289
+ var candidates = game.world.broadphase.retrieve(currentPointer, game.world._sortReverseZ);
291
290
 
292
291
  // add the main game viewport to the list of candidates
293
292
  candidates = candidates.concat([ game.viewport ]);
@@ -560,7 +559,7 @@ export function globalToLocal(x, y, v) {
560
559
  var pixelRatio = globalThis.devicePixelRatio || 1;
561
560
  x -= rect.left + (globalThis.pageXOffset || 0);
562
561
  y -= rect.top + (globalThis.pageYOffset || 0);
563
- var scale = scaleRatio;
562
+ var scale = renderer.scaleRatio;
564
563
  if (scale.x !== 1.0 || scale.y !== 1.0) {
565
564
  x /= scale.x;
566
565
  y /= scale.y;
@@ -786,7 +785,7 @@ export function releaseAllPointerEvents(region) {
786
785
  */
787
786
  export function requestPointerLock() {
788
787
  if (device.hasPointerLockSupport) {
789
- var element = getParent();
788
+ var element = game.getParentElement();
790
789
  element.requestPointerLock();
791
790
  return true;
792
791
  }
@@ -2,7 +2,7 @@ import utils from "./../utils/utils.js";
2
2
  import * as event from "./../system/event.js";
3
3
  import state from "./../state/state.js";
4
4
  import loader from "./../loader/loader.js";
5
- import game from "./../game.js";
5
+ import { game } from "../index.js";
6
6
  import TMXTileMap from "./tiled/TMXTileMap.js";
7
7
 
8
8
 
@@ -4,7 +4,7 @@ import * as TMXUtils from "./TMXUtils.js";
4
4
  import Tile from "./TMXTile.js";
5
5
  import Renderable from "./../../renderable/renderable.js";
6
6
  import CanvasRenderer from "./../../video/canvas/canvas_renderer";
7
- import game from "./../../game.js";
7
+ import { game } from "../../index.js";
8
8
 
9
9
  /**
10
10
  * Create required arrays for the given layer object
@@ -1,6 +1,6 @@
1
1
  import pool from "./../../system/pooling.js";
2
2
  import * as event from "./../../system/event.js";
3
- import game from "./../../game.js";
3
+ import { game } from "../../index.js";
4
4
  import collision from "./../../physics/collision.js";
5
5
  import Body from "./../../physics/body.js";
6
6
  import TMXOrthogonalRenderer from "./renderer/TMXOrthogonalRenderer.js";
@@ -12,7 +12,7 @@ import TMXTilesetGroup from "./TMXTilesetGroup.js";
12
12
  import TMXGroup from "./TMXGroup.js";
13
13
  import TMXLayer from "./TMXLayer.js";
14
14
  import { applyTMXProperties } from "./TMXUtils.js";
15
- import Container from "./../../renderable/container.js";
15
+ import Container from "../../renderable/container.js";
16
16
 
17
17
  // constant to identify the collision object layer
18
18
  const COLLISION_GROUP = "collision";
@@ -1,4 +1,4 @@
1
- import game from "./../game.js";
1
+ import { game } from "../index.js";
2
2
  import { renderer } from "./../video/video.js";
3
3
  import * as event from "./../system/event.js";
4
4
  import Sprite from "./../renderable/sprite.js";