math 0.0.0 → 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/API.md +1605 -0
- package/LICENSE +21 -0
- package/README.md +197 -0
- package/dist/color/color.js +136 -0
- package/dist/color/color.js.map +1 -0
- package/dist/color/colorspace.js +43 -0
- package/dist/color/colorspace.js.map +1 -0
- package/dist/color/hsl.js +123 -0
- package/dist/color/hsl.js.map +1 -0
- package/dist/color/index.js +7 -0
- package/dist/color/index.js.map +1 -0
- package/dist/color/parse.js +276 -0
- package/dist/color/parse.js.map +1 -0
- package/dist/core/angle.js +43 -0
- package/dist/core/angle.js.map +1 -0
- package/dist/core/euler.js +212 -0
- package/dist/core/euler.js.map +1 -0
- package/dist/core/mat2.js +385 -0
- package/dist/core/mat2.js.map +1 -0
- package/dist/core/mat2d.js +422 -0
- package/dist/core/mat2d.js.map +1 -0
- package/dist/core/mat3.js +749 -0
- package/dist/core/mat3.js.map +1 -0
- package/dist/core/mat4.js +2197 -0
- package/dist/core/mat4.js.map +1 -0
- package/dist/core/polar.js +200 -0
- package/dist/core/polar.js.map +1 -0
- package/dist/core/quat.js +730 -0
- package/dist/core/quat.js.map +1 -0
- package/dist/core/quat2.js +883 -0
- package/dist/core/quat2.js.map +1 -0
- package/dist/core/scalar.js +112 -0
- package/dist/core/scalar.js.map +1 -0
- package/dist/core/spherical.js +248 -0
- package/dist/core/spherical.js.map +1 -0
- package/dist/core/vec2.js +597 -0
- package/dist/core/vec2.js.map +1 -0
- package/dist/core/vec3.js +916 -0
- package/dist/core/vec3.js.map +1 -0
- package/dist/core/vec4.js +573 -0
- package/dist/core/vec4.js.map +1 -0
- package/dist/geometry/circumcircle.js +39 -0
- package/dist/geometry/circumcircle.js.map +1 -0
- package/dist/geometry/index.js +6 -0
- package/dist/geometry/index.js.map +1 -0
- package/dist/geometry/polygon2-decompose.js +411 -0
- package/dist/geometry/polygon2-decompose.js.map +1 -0
- package/dist/geometry/polygon2-triangulate.js +222 -0
- package/dist/geometry/polygon2-triangulate.js.map +1 -0
- package/dist/geometry/quickhull2.js +123 -0
- package/dist/geometry/quickhull2.js.map +1 -0
- package/dist/geometry/quickhull3.js +605 -0
- package/dist/geometry/quickhull3.js.map +1 -0
- package/dist/ik/fabrik2.js +675 -0
- package/dist/ik/fabrik2.js.map +1 -0
- package/dist/ik/fabrik3.js +912 -0
- package/dist/ik/fabrik3.js.map +1 -0
- package/dist/ik/index.js +5 -0
- package/dist/ik/index.js.map +1 -0
- package/dist/index.js +27 -0
- package/dist/index.js.map +1 -0
- package/dist/noise/fractal.js +185 -0
- package/dist/noise/fractal.js.map +1 -0
- package/dist/noise/index.js +16 -0
- package/dist/noise/index.js.map +1 -0
- package/dist/noise/perlin2d.js +50 -0
- package/dist/noise/perlin2d.js.map +1 -0
- package/dist/noise/perlin3d.js +72 -0
- package/dist/noise/perlin3d.js.map +1 -0
- package/dist/noise/permutation.js +120 -0
- package/dist/noise/permutation.js.map +1 -0
- package/dist/noise/simplex2d.js +84 -0
- package/dist/noise/simplex2d.js.map +1 -0
- package/dist/noise/simplex3d.js +147 -0
- package/dist/noise/simplex3d.js.map +1 -0
- package/dist/noise/simplex4d.js +149 -0
- package/dist/noise/simplex4d.js.map +1 -0
- package/dist/noise/worley2d.js +50 -0
- package/dist/noise/worley2d.js.map +1 -0
- package/dist/noise/worley3d.js +61 -0
- package/dist/noise/worley3d.js.map +1 -0
- package/dist/random/index.js +9 -0
- package/dist/random/index.js.map +1 -0
- package/dist/random/isaac32.js +164 -0
- package/dist/random/isaac32.js.map +1 -0
- package/dist/random/isaac64.js +215 -0
- package/dist/random/isaac64.js.map +1 -0
- package/dist/random/mulberry32.js +48 -0
- package/dist/random/mulberry32.js.map +1 -0
- package/dist/random/random.js +120 -0
- package/dist/random/random.js.map +1 -0
- package/dist/shapes/box2.js +300 -0
- package/dist/shapes/box2.js.map +1 -0
- package/dist/shapes/box3.js +550 -0
- package/dist/shapes/box3.js.map +1 -0
- package/dist/shapes/circle.js +6 -0
- package/dist/shapes/circle.js.map +1 -0
- package/dist/shapes/frustum.js +662 -0
- package/dist/shapes/frustum.js.map +1 -0
- package/dist/shapes/index.js +25 -0
- package/dist/shapes/index.js.map +1 -0
- package/dist/shapes/obb3.js +557 -0
- package/dist/shapes/obb3.js.map +1 -0
- package/dist/shapes/plane3.js +267 -0
- package/dist/shapes/plane3.js.map +1 -0
- package/dist/shapes/polygon2.js +451 -0
- package/dist/shapes/polygon2.js.map +1 -0
- package/dist/shapes/raycast3.js +164 -0
- package/dist/shapes/raycast3.js.map +1 -0
- package/dist/shapes/segment2.js +82 -0
- package/dist/shapes/segment2.js.map +1 -0
- package/dist/shapes/sphere.js +23 -0
- package/dist/shapes/sphere.js.map +1 -0
- package/dist/shapes/triangle2.js +79 -0
- package/dist/shapes/triangle2.js.map +1 -0
- package/dist/shapes/triangle3.js +60 -0
- package/dist/shapes/triangle3.js.map +1 -0
- package/dist/src/color/color.d.ts +50 -0
- package/dist/src/color/colorspace.d.ts +15 -0
- package/dist/src/color/hsl.d.ts +28 -0
- package/dist/src/color/index.d.ts +5 -0
- package/dist/src/color/parse.d.ts +15 -0
- package/dist/src/core/angle.d.ts +29 -0
- package/dist/src/core/arrays.d.ts +4 -0
- package/dist/src/core/euler.d.ts +78 -0
- package/dist/src/core/index.d.ts +27 -0
- package/dist/src/core/mat2.d.ts +217 -0
- package/dist/src/core/mat2d.d.ts +218 -0
- package/dist/src/core/mat3.d.ts +295 -0
- package/dist/src/core/mat4.d.ts +667 -0
- package/dist/src/core/polar.d.ts +151 -0
- package/dist/src/core/quat.d.ts +370 -0
- package/dist/src/core/quat2.d.ts +344 -0
- package/dist/src/core/scalar.d.ts +75 -0
- package/dist/src/core/spherical.d.ts +165 -0
- package/dist/src/core/vec2.d.ts +403 -0
- package/dist/src/core/vec3.d.ts +493 -0
- package/dist/src/core/vec4.d.ts +336 -0
- package/dist/src/geometry/circumcircle.d.ts +9 -0
- package/dist/src/geometry/index.d.ts +5 -0
- package/dist/src/geometry/polygon2-decompose.d.ts +25 -0
- package/dist/src/geometry/polygon2-triangulate.d.ts +15 -0
- package/dist/src/geometry/quickhull2.d.ts +10 -0
- package/dist/src/geometry/quickhull3.d.ts +27 -0
- package/dist/src/ik/fabrik2.d.ts +314 -0
- package/dist/src/ik/fabrik3.d.ts +371 -0
- package/dist/src/ik/index.d.ts +2 -0
- package/dist/src/index.d.ts +1 -0
- package/dist/src/noise/fractal.d.ts +95 -0
- package/dist/src/noise/index.d.ts +9 -0
- package/dist/src/noise/perlin2d.d.ts +19 -0
- package/dist/src/noise/perlin3d.d.ts +20 -0
- package/dist/src/noise/permutation.d.ts +22 -0
- package/dist/src/noise/simplex2d.d.ts +19 -0
- package/dist/src/noise/simplex3d.d.ts +20 -0
- package/dist/src/noise/simplex4d.d.ts +24 -0
- package/dist/src/noise/worley2d.d.ts +22 -0
- package/dist/src/noise/worley3d.d.ts +23 -0
- package/dist/src/random/index.d.ts +8 -0
- package/dist/src/random/isaac32.d.ts +62 -0
- package/dist/src/random/isaac64.d.ts +75 -0
- package/dist/src/random/mulberry32.d.ts +43 -0
- package/dist/src/random/random.d.ts +67 -0
- package/dist/src/shapes/box2.d.ts +174 -0
- package/dist/src/shapes/box3.d.ts +213 -0
- package/dist/src/shapes/circle.d.ts +7 -0
- package/dist/src/shapes/frustum.d.ts +147 -0
- package/dist/src/shapes/index.d.ts +20 -0
- package/dist/src/shapes/obb3.d.ts +105 -0
- package/dist/src/shapes/plane3.d.ts +130 -0
- package/dist/src/shapes/polygon2.d.ts +155 -0
- package/dist/src/shapes/raycast3.d.ts +42 -0
- package/dist/src/shapes/segment2.d.ts +34 -0
- package/dist/src/shapes/sphere.d.ts +19 -0
- package/dist/src/shapes/triangle2.d.ts +53 -0
- package/dist/src/shapes/triangle3.d.ts +29 -0
- package/dist/src/time/easing.d.ts +21 -0
- package/dist/src/time/index.d.ts +6 -0
- package/dist/src/time/spring-core.d.ts +15 -0
- package/dist/src/time/spring.d.ts +36 -0
- package/dist/src/time/spring2.d.ts +11 -0
- package/dist/src/time/spring3.d.ts +11 -0
- package/dist/src/time/spring4.d.ts +11 -0
- package/dist/time/easing.js +24 -0
- package/dist/time/easing.js.map +1 -0
- package/dist/time/index.js +11 -0
- package/dist/time/index.js.map +1 -0
- package/dist/time/spring-core.js +48 -0
- package/dist/time/spring-core.js.map +1 -0
- package/dist/time/spring.js +62 -0
- package/dist/time/spring.js.map +1 -0
- package/dist/time/spring2.js +31 -0
- package/dist/time/spring2.js.map +1 -0
- package/dist/time/spring3.js +32 -0
- package/dist/time/spring3.js.map +1 -0
- package/dist/time/spring4.js +32 -0
- package/dist/time/spring4.js.map +1 -0
- package/package.json +90 -12
- package/skills/math/SKILL.md +140 -0
- package/math.coffee +0 -36
- package/math.js +0 -67
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import { EPSILON } from './scalar.js';
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/**
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* Creates a new identity mat2d
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*
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* @returns a new 2x3 matrix
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*/
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function create() {
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return [1, 0, 0, 1, 0, 0];
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}
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/**
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* Creates a new mat2d initialized with values from an existing matrix
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*
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* @param a matrix to clone
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* @returns a new 2x3 matrix
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*/
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function clone(a) {
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return [a[0], a[1], a[2], a[3], a[4], a[5]];
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}
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/**
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* Copy the values from one mat2d to another
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*
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* @param out the receiving matrix
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* @param a the source matrix
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* @returns out
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*/
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function copy(out, a) {
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out[0] = a[0];
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out[1] = a[1];
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out[2] = a[2];
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out[3] = a[3];
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out[4] = a[4];
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out[5] = a[5];
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return out;
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}
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/**
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* Set a mat2d to the identity matrix
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*
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* @param out the receiving matrix
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* @returns out
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*/
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function identity(out) {
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out[0] = 1;
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out[1] = 0;
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out[2] = 0;
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out[3] = 1;
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out[4] = 0;
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out[5] = 0;
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return out;
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}
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/**
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* Create a new mat2d with the given values
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*
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* @param a Component A (index 0)
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* @param b Component B (index 1)
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* @param c Component C (index 2)
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* @param d Component D (index 3)
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* @param tx Component TX (index 4)
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* @param ty Component TY (index 5)
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* @returns A new mat2d
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*/
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function fromValues(a, b, c, d, tx, ty) {
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return [a, b, c, d, tx, ty];
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}
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/**
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* Set the components of a mat2d to the given values
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*
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* @param out the receiving matrix
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* @param a Component A (index 0)
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* @param b Component B (index 1)
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* @param c Component C (index 2)
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* @param d Component D (index 3)
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* @param tx Component TX (index 4)
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* @param ty Component TY (index 5)
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* @returns out
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*/
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function set(out, a, b, c, d, tx, ty) {
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out[0] = a;
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out[1] = b;
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out[2] = c;
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out[3] = d;
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out[4] = tx;
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out[5] = ty;
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return out;
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}
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/**
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* Inverts a mat2d
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*
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* @param out the receiving matrix
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* @param a the source matrix
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* @returns out, or null if source matrix is not invertible
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*/
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function invert(out, a) {
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const aa = a[0];
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const ab = a[1];
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const ac = a[2];
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const ad = a[3];
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const atx = a[4];
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const aty = a[5];
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let det = aa * ad - ab * ac;
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if (!det) {
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return null;
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}
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det = 1.0 / det;
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out[0] = ad * det;
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out[1] = -ab * det;
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out[2] = -ac * det;
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out[3] = aa * det;
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out[4] = (ac * aty - ad * atx) * det;
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out[5] = (ab * atx - aa * aty) * det;
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return out;
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}
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/**
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* Calculates the determinant of a mat2d
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*
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* @param a the source matrix
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* @returns determinant of a
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*/
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function determinant(a) {
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return a[0] * a[3] - a[1] * a[2];
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}
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/**
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* Multiplies two mat2d's
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*
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* @param out the receiving matrix
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* @param a the first operand
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* @param b the second operand
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* @returns out
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*/
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function multiply(out, a, b) {
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const a0 = a[0];
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const a1 = a[1];
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const a2 = a[2];
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const a3 = a[3];
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const a4 = a[4];
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const a5 = a[5];
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const b0 = b[0];
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const b1 = b[1];
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const b2 = b[2];
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const b3 = b[3];
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const b4 = b[4];
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const b5 = b[5];
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out[0] = a0 * b0 + a2 * b1;
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out[1] = a1 * b0 + a3 * b1;
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out[2] = a0 * b2 + a2 * b3;
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out[3] = a1 * b2 + a3 * b3;
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out[4] = a0 * b4 + a2 * b5 + a4;
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out[5] = a1 * b4 + a3 * b5 + a5;
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return out;
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}
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/**
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* Rotates a mat2d by the given angle
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*
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* @param out the receiving matrix
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* @param a the matrix to rotate
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* @param rad the angle to rotate the matrix by
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* @returns out
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*/
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function rotate(out, a, rad) {
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const a0 = a[0];
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const a1 = a[1];
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const a2 = a[2];
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const a3 = a[3];
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const a4 = a[4];
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const a5 = a[5];
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const s = Math.sin(rad);
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const c = Math.cos(rad);
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out[0] = a0 * c + a2 * s;
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out[1] = a1 * c + a3 * s;
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out[2] = a0 * -s + a2 * c;
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out[3] = a1 * -s + a3 * c;
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out[4] = a4;
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out[5] = a5;
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return out;
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}
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/**
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* Scales the mat2d by the dimensions in the given vec2
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*
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* @param out the receiving matrix
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* @param a the matrix to translate
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* @param v the vec2 to scale the matrix by
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* @returns out
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**/
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function scale(out, a, v) {
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const a0 = a[0];
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const a1 = a[1];
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const a2 = a[2];
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const a3 = a[3];
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const a4 = a[4];
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const a5 = a[5];
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const v0 = v[0];
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const v1 = v[1];
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out[0] = a0 * v0;
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out[1] = a1 * v0;
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out[2] = a2 * v1;
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out[3] = a3 * v1;
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out[4] = a4;
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out[5] = a5;
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return out;
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}
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/**
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* Translates the mat2d by the dimensions in the given vec2
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*
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* @param out the receiving matrix
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* @param a the matrix to translate
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* @param v the vec2 to translate the matrix by
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* @returns out
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**/
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function translate(out, a, v) {
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const a0 = a[0];
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const a1 = a[1];
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const a2 = a[2];
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const a3 = a[3];
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const a4 = a[4];
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const a5 = a[5];
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const v0 = v[0];
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const v1 = v[1];
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out[0] = a0;
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out[1] = a1;
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out[2] = a2;
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out[3] = a3;
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out[4] = a0 * v0 + a2 * v1 + a4;
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out[5] = a1 * v0 + a3 * v1 + a5;
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return out;
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}
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+
/**
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* Creates a matrix from a given angle
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* This is equivalent to (but much faster than):
|
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*
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* mat2d.identity(dest);
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* mat2d.rotate(dest, dest, rad);
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*
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* @param out mat2d receiving operation result
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* @param rad the angle to rotate the matrix by
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* @returns out
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*/
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function fromRotation(out, rad) {
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const s = Math.sin(rad);
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const c = Math.cos(rad);
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out[0] = c;
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out[1] = s;
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out[2] = -s;
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out[3] = c;
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out[4] = 0;
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out[5] = 0;
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return out;
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}
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248
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+
/**
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249
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* Creates a matrix from a vector scaling
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250
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+
* This is equivalent to (but much faster than):
|
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+
*
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252
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* mat2d.identity(dest);
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253
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* mat2d.scale(dest, dest, vec);
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*
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* @param out mat2d receiving operation result
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* @param v Scaling vector
|
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* @returns out
|
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*/
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function fromScaling(out, v) {
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out[0] = v[0];
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out[1] = 0;
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out[2] = 0;
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out[3] = v[1];
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out[4] = 0;
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out[5] = 0;
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return out;
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+
}
|
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268
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+
/**
|
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269
|
+
* Creates a matrix from a vector translation
|
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|
+
* This is equivalent to (but much faster than):
|
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|
+
*
|
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|
+
* mat2d.identity(dest);
|
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273
|
+
* mat2d.translate(dest, dest, vec);
|
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|
+
*
|
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|
+
* @param out mat2d receiving operation result
|
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|
+
* @param v Translation vector
|
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|
+
* @returns out
|
|
278
|
+
*/
|
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|
+
function fromTranslation(out, v) {
|
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|
+
out[0] = 1;
|
|
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|
+
out[1] = 0;
|
|
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|
+
out[2] = 0;
|
|
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|
+
out[3] = 1;
|
|
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|
+
out[4] = v[0];
|
|
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|
+
out[5] = v[1];
|
|
286
|
+
return out;
|
|
287
|
+
}
|
|
288
|
+
/**
|
|
289
|
+
* Returns a string representation of a mat2d
|
|
290
|
+
*
|
|
291
|
+
* @param a matrix to represent as a string
|
|
292
|
+
* @returns string representation of the matrix
|
|
293
|
+
*/
|
|
294
|
+
function str(a) {
|
|
295
|
+
return `mat2d(${a[0]}, ${a[1]}, ${a[2]}, ${a[3]}, ${a[4]}, ${a[5]})`;
|
|
296
|
+
}
|
|
297
|
+
/**
|
|
298
|
+
* Returns Frobenius norm of a mat2d
|
|
299
|
+
*
|
|
300
|
+
* @param a the matrix to calculate Frobenius norm of
|
|
301
|
+
* @returns Frobenius norm
|
|
302
|
+
*/
|
|
303
|
+
function frob(a) {
|
|
304
|
+
return Math.sqrt(a[0] * a[0] + a[1] * a[1] + a[2] * a[2] + a[3] * a[3] + a[4] * a[4] + a[5] * a[5] + 1);
|
|
305
|
+
}
|
|
306
|
+
/**
|
|
307
|
+
* Adds two mat2d's
|
|
308
|
+
*
|
|
309
|
+
* @param out the receiving matrix
|
|
310
|
+
* @param a the first operand
|
|
311
|
+
* @param b the second operand
|
|
312
|
+
* @returns out
|
|
313
|
+
*/
|
|
314
|
+
function add(out, a, b) {
|
|
315
|
+
out[0] = a[0] + b[0];
|
|
316
|
+
out[1] = a[1] + b[1];
|
|
317
|
+
out[2] = a[2] + b[2];
|
|
318
|
+
out[3] = a[3] + b[3];
|
|
319
|
+
out[4] = a[4] + b[4];
|
|
320
|
+
out[5] = a[5] + b[5];
|
|
321
|
+
return out;
|
|
322
|
+
}
|
|
323
|
+
/**
|
|
324
|
+
* Subtracts matrix b from matrix a
|
|
325
|
+
*
|
|
326
|
+
* @param out the receiving matrix
|
|
327
|
+
* @param a the first operand
|
|
328
|
+
* @param b the second operand
|
|
329
|
+
* @returns out
|
|
330
|
+
*/
|
|
331
|
+
function subtract(out, a, b) {
|
|
332
|
+
out[0] = a[0] - b[0];
|
|
333
|
+
out[1] = a[1] - b[1];
|
|
334
|
+
out[2] = a[2] - b[2];
|
|
335
|
+
out[3] = a[3] - b[3];
|
|
336
|
+
out[4] = a[4] - b[4];
|
|
337
|
+
out[5] = a[5] - b[5];
|
|
338
|
+
return out;
|
|
339
|
+
}
|
|
340
|
+
/**
|
|
341
|
+
* Multiply each element of the matrix by a scalar.
|
|
342
|
+
*
|
|
343
|
+
* @param out the receiving matrix
|
|
344
|
+
* @param a the matrix to scale
|
|
345
|
+
* @param b amount to scale the matrix's elements by
|
|
346
|
+
* @returns out
|
|
347
|
+
*/
|
|
348
|
+
function multiplyScalar(out, a, b) {
|
|
349
|
+
out[0] = a[0] * b;
|
|
350
|
+
out[1] = a[1] * b;
|
|
351
|
+
out[2] = a[2] * b;
|
|
352
|
+
out[3] = a[3] * b;
|
|
353
|
+
out[4] = a[4] * b;
|
|
354
|
+
out[5] = a[5] * b;
|
|
355
|
+
return out;
|
|
356
|
+
}
|
|
357
|
+
/**
|
|
358
|
+
* Adds two mat2d's after multiplying each element of the second operand by a scalar value.
|
|
359
|
+
*
|
|
360
|
+
* @param out the receiving vector
|
|
361
|
+
* @param a the first operand
|
|
362
|
+
* @param b the second operand
|
|
363
|
+
* @param scale the amount to scale b's elements by before adding
|
|
364
|
+
* @returns out
|
|
365
|
+
*/
|
|
366
|
+
function multiplyScalarAndAdd(out, a, b, scale) {
|
|
367
|
+
out[0] = a[0] + b[0] * scale;
|
|
368
|
+
out[1] = a[1] + b[1] * scale;
|
|
369
|
+
out[2] = a[2] + b[2] * scale;
|
|
370
|
+
out[3] = a[3] + b[3] * scale;
|
|
371
|
+
out[4] = a[4] + b[4] * scale;
|
|
372
|
+
out[5] = a[5] + b[5] * scale;
|
|
373
|
+
return out;
|
|
374
|
+
}
|
|
375
|
+
/**
|
|
376
|
+
* Returns whether or not the matrices have exactly the same elements in the same position (when compared with ===)
|
|
377
|
+
*
|
|
378
|
+
* @param a The first matrix.
|
|
379
|
+
* @param b The second matrix.
|
|
380
|
+
* @returns True if the matrices are equal, false otherwise.
|
|
381
|
+
*/
|
|
382
|
+
function exactEquals(a, b) {
|
|
383
|
+
return a[0] === b[0] && a[1] === b[1] && a[2] === b[2] && a[3] === b[3] && a[4] === b[4] && a[5] === b[5];
|
|
384
|
+
}
|
|
385
|
+
/**
|
|
386
|
+
* Returns whether or not the matrices have approximately the same elements in the same position.
|
|
387
|
+
*
|
|
388
|
+
* @param a The first matrix.
|
|
389
|
+
* @param b The second matrix.
|
|
390
|
+
* @returns True if the matrices are equal, false otherwise.
|
|
391
|
+
*/
|
|
392
|
+
function equals(a, b) {
|
|
393
|
+
const a0 = a[0];
|
|
394
|
+
const a1 = a[1];
|
|
395
|
+
const a2 = a[2];
|
|
396
|
+
const a3 = a[3];
|
|
397
|
+
const a4 = a[4];
|
|
398
|
+
const a5 = a[5];
|
|
399
|
+
const b0 = b[0];
|
|
400
|
+
const b1 = b[1];
|
|
401
|
+
const b2 = b[2];
|
|
402
|
+
const b3 = b[3];
|
|
403
|
+
const b4 = b[4];
|
|
404
|
+
const b5 = b[5];
|
|
405
|
+
return (Math.abs(a0 - b0) <= EPSILON * Math.max(1.0, Math.abs(a0), Math.abs(b0)) &&
|
|
406
|
+
Math.abs(a1 - b1) <= EPSILON * Math.max(1.0, Math.abs(a1), Math.abs(b1)) &&
|
|
407
|
+
Math.abs(a2 - b2) <= EPSILON * Math.max(1.0, Math.abs(a2), Math.abs(b2)) &&
|
|
408
|
+
Math.abs(a3 - b3) <= EPSILON * Math.max(1.0, Math.abs(a3), Math.abs(b3)) &&
|
|
409
|
+
Math.abs(a4 - b4) <= EPSILON * Math.max(1.0, Math.abs(a4), Math.abs(b4)) &&
|
|
410
|
+
Math.abs(a5 - b5) <= EPSILON * Math.max(1.0, Math.abs(a5), Math.abs(b5)));
|
|
411
|
+
}
|
|
412
|
+
/**
|
|
413
|
+
* Alias for {@link mat2d.multiply}
|
|
414
|
+
*/
|
|
415
|
+
const mul = multiply;
|
|
416
|
+
/**
|
|
417
|
+
* Alias for {@link mat2d.subtract}
|
|
418
|
+
*/
|
|
419
|
+
const sub = subtract;
|
|
420
|
+
|
|
421
|
+
export { add, clone, copy, create, determinant, equals, exactEquals, frob, fromRotation, fromScaling, fromTranslation, fromValues, identity, invert, mul, multiply, multiplyScalar, multiplyScalarAndAdd, rotate, scale, set, str, sub, subtract, translate };
|
|
422
|
+
//# sourceMappingURL=mat2d.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"mat2d.js","sources":["../../src/core/mat2d.ts"],"sourcesContent":["import { EPSILON } from './scalar';\nimport type { Vec2 } from './vec2';\n\n/** A 2D affine transform matrix */\nexport type Mat2d = [e1: number, e2: number, e3: number, e4: number, e5: number, e6: number];\n\n/**\n * Creates a new identity mat2d\n *\n * @returns a new 2x3 matrix\n */\nexport function create(): Mat2d {\n return [1, 0, 0, 1, 0, 0];\n}\n\n/**\n * Creates a new mat2d initialized with values from an existing matrix\n *\n * @param a matrix to clone\n * @returns a new 2x3 matrix\n */\nexport function clone(a: Mat2d): Mat2d {\n return [a[0], a[1], a[2], a[3], a[4], a[5]];\n}\n\n/**\n * Copy the values from one mat2d to another\n *\n * @param out the receiving matrix\n * @param a the source matrix\n * @returns out\n */\nexport function copy(out: Mat2d, a: Mat2d): Mat2d {\n out[0] = a[0];\n out[1] = a[1];\n out[2] = a[2];\n out[3] = a[3];\n out[4] = a[4];\n out[5] = a[5];\n return out;\n}\n\n/**\n * Set a mat2d to the identity matrix\n *\n * @param out the receiving matrix\n * @returns out\n */\nexport function identity(out: Mat2d): Mat2d {\n out[0] = 1;\n out[1] = 0;\n out[2] = 0;\n out[3] = 1;\n out[4] = 0;\n out[5] = 0;\n return out;\n}\n\n/**\n * Create a new mat2d with the given values\n *\n * @param a Component A (index 0)\n * @param b Component B (index 1)\n * @param c Component C (index 2)\n * @param d Component D (index 3)\n * @param tx Component TX (index 4)\n * @param ty Component TY (index 5)\n * @returns A new mat2d\n */\nexport function fromValues(a: number, b: number, c: number, d: number, tx: number, ty: number): Mat2d {\n return [a, b, c, d, tx, ty];\n}\n\n/**\n * Set the components of a mat2d to the given values\n *\n * @param out the receiving matrix\n * @param a Component A (index 0)\n * @param b Component B (index 1)\n * @param c Component C (index 2)\n * @param d Component D (index 3)\n * @param tx Component TX (index 4)\n * @param ty Component TY (index 5)\n * @returns out\n */\nexport function set(out: Mat2d, a: number, b: number, c: number, d: number, tx: number, ty: number): Mat2d {\n out[0] = a;\n out[1] = b;\n out[2] = c;\n out[3] = d;\n out[4] = tx;\n out[5] = ty;\n return out;\n}\n\n/**\n * Inverts a mat2d\n *\n * @param out the receiving matrix\n * @param a the source matrix\n * @returns out, or null if source matrix is not invertible\n */\nexport function invert(out: Mat2d, a: Mat2d): Mat2d | null {\n const aa = a[0];\n const ab = a[1];\n const ac = a[2];\n const ad = a[3];\n const atx = a[4];\n const aty = a[5];\n\n let det = aa * ad - ab * ac;\n if (!det) {\n return null;\n }\n det = 1.0 / det;\n\n out[0] = ad * det;\n out[1] = -ab * det;\n out[2] = -ac * det;\n out[3] = aa * det;\n out[4] = (ac * aty - ad * atx) * det;\n out[5] = (ab * atx - aa * aty) * det;\n return out;\n}\n\n/**\n * Calculates the determinant of a mat2d\n *\n * @param a the source matrix\n * @returns determinant of a\n */\nexport function determinant(a: Mat2d): number {\n return a[0] * a[3] - a[1] * a[2];\n}\n\n/**\n * Multiplies two mat2d's\n *\n * @param out the receiving matrix\n * @param a the first operand\n * @param b the second operand\n * @returns out\n */\nexport function multiply(out: Mat2d, a: Mat2d, b: Mat2d): Mat2d {\n const a0 = a[0];\n const a1 = a[1];\n const a2 = a[2];\n const a3 = a[3];\n const a4 = a[4];\n const a5 = a[5];\n const b0 = b[0];\n const b1 = b[1];\n const b2 = b[2];\n const b3 = b[3];\n const b4 = b[4];\n const b5 = b[5];\n out[0] = a0 * b0 + a2 * b1;\n out[1] = a1 * b0 + a3 * b1;\n out[2] = a0 * b2 + a2 * b3;\n out[3] = a1 * b2 + a3 * b3;\n out[4] = a0 * b4 + a2 * b5 + a4;\n out[5] = a1 * b4 + a3 * b5 + a5;\n return out;\n}\n\n/**\n * Rotates a mat2d by the given angle\n *\n * @param out the receiving matrix\n * @param a the matrix to rotate\n * @param rad the angle to rotate the matrix by\n * @returns out\n */\nexport function rotate(out: Mat2d, a: Mat2d, rad: number): Mat2d {\n const a0 = a[0];\n const a1 = a[1];\n const a2 = a[2];\n const a3 = a[3];\n const a4 = a[4];\n const a5 = a[5];\n const s = Math.sin(rad);\n const c = Math.cos(rad);\n out[0] = a0 * c + a2 * s;\n out[1] = a1 * c + a3 * s;\n out[2] = a0 * -s + a2 * c;\n out[3] = a1 * -s + a3 * c;\n out[4] = a4;\n out[5] = a5;\n return out;\n}\n\n/**\n * Scales the mat2d by the dimensions in the given vec2\n *\n * @param out the receiving matrix\n * @param a the matrix to translate\n * @param v the vec2 to scale the matrix by\n * @returns out\n **/\nexport function scale(out: Mat2d, a: Mat2d, v: Vec2): Mat2d {\n const a0 = a[0];\n const a1 = a[1];\n const a2 = a[2];\n const a3 = a[3];\n const a4 = a[4];\n const a5 = a[5];\n const v0 = v[0];\n const v1 = v[1];\n out[0] = a0 * v0;\n out[1] = a1 * v0;\n out[2] = a2 * v1;\n out[3] = a3 * v1;\n out[4] = a4;\n out[5] = a5;\n return out;\n}\n\n/**\n * Translates the mat2d by the dimensions in the given vec2\n *\n * @param out the receiving matrix\n * @param a the matrix to translate\n * @param v the vec2 to translate the matrix by\n * @returns out\n **/\nexport function translate(out: Mat2d, a: Mat2d, v: Vec2): Mat2d {\n const a0 = a[0];\n const a1 = a[1];\n const a2 = a[2];\n const a3 = a[3];\n const a4 = a[4];\n const a5 = a[5];\n const v0 = v[0];\n const v1 = v[1];\n out[0] = a0;\n out[1] = a1;\n out[2] = a2;\n out[3] = a3;\n out[4] = a0 * v0 + a2 * v1 + a4;\n out[5] = a1 * v0 + a3 * v1 + a5;\n return out;\n}\n\n/**\n * Creates a matrix from a given angle\n * This is equivalent to (but much faster than):\n *\n * mat2d.identity(dest);\n * mat2d.rotate(dest, dest, rad);\n *\n * @param out mat2d receiving operation result\n * @param rad the angle to rotate the matrix by\n * @returns out\n */\nexport function fromRotation(out: Mat2d, rad: number): Mat2d {\n const s = Math.sin(rad);\n const c = Math.cos(rad);\n out[0] = c;\n out[1] = s;\n out[2] = -s;\n out[3] = c;\n out[4] = 0;\n out[5] = 0;\n return out;\n}\n\n/**\n * Creates a matrix from a vector scaling\n * This is equivalent to (but much faster than):\n *\n * mat2d.identity(dest);\n * mat2d.scale(dest, dest, vec);\n *\n * @param out mat2d receiving operation result\n * @param v Scaling vector\n * @returns out\n */\nexport function fromScaling(out: Mat2d, v: Vec2): Mat2d {\n out[0] = v[0];\n out[1] = 0;\n out[2] = 0;\n out[3] = v[1];\n out[4] = 0;\n out[5] = 0;\n return out;\n}\n\n/**\n * Creates a matrix from a vector translation\n * This is equivalent to (but much faster than):\n *\n * mat2d.identity(dest);\n * mat2d.translate(dest, dest, vec);\n *\n * @param out mat2d receiving operation result\n * @param v Translation vector\n * @returns out\n */\nexport function fromTranslation(out: Mat2d, v: Vec2): Mat2d {\n out[0] = 1;\n out[1] = 0;\n out[2] = 0;\n out[3] = 1;\n out[4] = v[0];\n out[5] = v[1];\n return out;\n}\n\n/**\n * Returns a string representation of a mat2d\n *\n * @param a matrix to represent as a string\n * @returns string representation of the matrix\n */\nexport function str(a: Mat2d): string {\n return `mat2d(${a[0]}, ${a[1]}, ${a[2]}, ${a[3]}, ${a[4]}, ${a[5]})`;\n}\n\n/**\n * Returns Frobenius norm of a mat2d\n *\n * @param a the matrix to calculate Frobenius norm of\n * @returns Frobenius norm\n */\nexport function frob(a: Mat2d): number {\n return Math.sqrt(a[0] * a[0] + a[1] * a[1] + a[2] * a[2] + a[3] * a[3] + a[4] * a[4] + a[5] * a[5] + 1);\n}\n\n/**\n * Adds two mat2d's\n *\n * @param out the receiving matrix\n * @param a the first operand\n * @param b the second operand\n * @returns out\n */\nexport function add(out: Mat2d, a: Mat2d, b: Mat2d): Mat2d {\n out[0] = a[0] + b[0];\n out[1] = a[1] + b[1];\n out[2] = a[2] + b[2];\n out[3] = a[3] + b[3];\n out[4] = a[4] + b[4];\n out[5] = a[5] + b[5];\n return out;\n}\n\n/**\n * Subtracts matrix b from matrix a\n *\n * @param out the receiving matrix\n * @param a the first operand\n * @param b the second operand\n * @returns out\n */\nexport function subtract(out: Mat2d, a: Mat2d, b: Mat2d): Mat2d {\n out[0] = a[0] - b[0];\n out[1] = a[1] - b[1];\n out[2] = a[2] - b[2];\n out[3] = a[3] - b[3];\n out[4] = a[4] - b[4];\n out[5] = a[5] - b[5];\n return out;\n}\n\n/**\n * Multiply each element of the matrix by a scalar.\n *\n * @param out the receiving matrix\n * @param a the matrix to scale\n * @param b amount to scale the matrix's elements by\n * @returns out\n */\nexport function multiplyScalar(out: Mat2d, a: Mat2d, b: number): Mat2d {\n out[0] = a[0] * b;\n out[1] = a[1] * b;\n out[2] = a[2] * b;\n out[3] = a[3] * b;\n out[4] = a[4] * b;\n out[5] = a[5] * b;\n return out;\n}\n\n/**\n * Adds two mat2d's after multiplying each element of the second operand by a scalar value.\n *\n * @param out the receiving vector\n * @param a the first operand\n * @param b the second operand\n * @param scale the amount to scale b's elements by before adding\n * @returns out\n */\nexport function multiplyScalarAndAdd(out: Mat2d, a: Mat2d, b: Mat2d, scale: number): Mat2d {\n out[0] = a[0] + b[0] * scale;\n out[1] = a[1] + b[1] * scale;\n out[2] = a[2] + b[2] * scale;\n out[3] = a[3] + b[3] * scale;\n out[4] = a[4] + b[4] * scale;\n out[5] = a[5] + b[5] * scale;\n return out;\n}\n\n/**\n * Returns whether or not the matrices have exactly the same elements in the same position (when compared with ===)\n *\n * @param a The first matrix.\n * @param b The second matrix.\n * @returns True if the matrices are equal, false otherwise.\n */\nexport function exactEquals(a: Mat2d, b: Mat2d): boolean {\n return a[0] === b[0] && a[1] === b[1] && a[2] === b[2] && a[3] === b[3] && a[4] === b[4] && a[5] === b[5];\n}\n\n/**\n * Returns whether or not the matrices have approximately the same elements in the same position.\n *\n * @param a The first matrix.\n * @param b The second matrix.\n * @returns True if the matrices are equal, false otherwise.\n */\nexport function equals(a: Mat2d, b: Mat2d): boolean {\n const a0 = a[0];\n const a1 = a[1];\n const a2 = a[2];\n const a3 = a[3];\n const a4 = a[4];\n const a5 = a[5];\n const b0 = b[0];\n const b1 = b[1];\n const b2 = b[2];\n const b3 = b[3];\n const b4 = b[4];\n const b5 = b[5];\n return (\n Math.abs(a0 - b0) <= EPSILON * Math.max(1.0, Math.abs(a0), Math.abs(b0)) &&\n Math.abs(a1 - b1) <= EPSILON * Math.max(1.0, Math.abs(a1), Math.abs(b1)) &&\n Math.abs(a2 - b2) <= EPSILON * Math.max(1.0, Math.abs(a2), Math.abs(b2)) &&\n Math.abs(a3 - b3) <= EPSILON * Math.max(1.0, Math.abs(a3), Math.abs(b3)) &&\n Math.abs(a4 - b4) <= EPSILON * Math.max(1.0, Math.abs(a4), Math.abs(b4)) &&\n Math.abs(a5 - b5) <= EPSILON * Math.max(1.0, Math.abs(a5), Math.abs(b5))\n );\n}\n\n/**\n * Alias for {@link mat2d.multiply}\n */\nexport const mul = multiply;\n\n/**\n * Alias for {@link mat2d.subtract}\n */\nexport const sub = 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