math 0.0.0 → 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/API.md +1605 -0
- package/LICENSE +21 -0
- package/README.md +197 -0
- package/dist/color/color.js +136 -0
- package/dist/color/color.js.map +1 -0
- package/dist/color/colorspace.js +43 -0
- package/dist/color/colorspace.js.map +1 -0
- package/dist/color/hsl.js +123 -0
- package/dist/color/hsl.js.map +1 -0
- package/dist/color/index.js +7 -0
- package/dist/color/index.js.map +1 -0
- package/dist/color/parse.js +276 -0
- package/dist/color/parse.js.map +1 -0
- package/dist/core/angle.js +43 -0
- package/dist/core/angle.js.map +1 -0
- package/dist/core/euler.js +212 -0
- package/dist/core/euler.js.map +1 -0
- package/dist/core/mat2.js +385 -0
- package/dist/core/mat2.js.map +1 -0
- package/dist/core/mat2d.js +422 -0
- package/dist/core/mat2d.js.map +1 -0
- package/dist/core/mat3.js +749 -0
- package/dist/core/mat3.js.map +1 -0
- package/dist/core/mat4.js +2197 -0
- package/dist/core/mat4.js.map +1 -0
- package/dist/core/polar.js +200 -0
- package/dist/core/polar.js.map +1 -0
- package/dist/core/quat.js +730 -0
- package/dist/core/quat.js.map +1 -0
- package/dist/core/quat2.js +883 -0
- package/dist/core/quat2.js.map +1 -0
- package/dist/core/scalar.js +112 -0
- package/dist/core/scalar.js.map +1 -0
- package/dist/core/spherical.js +248 -0
- package/dist/core/spherical.js.map +1 -0
- package/dist/core/vec2.js +597 -0
- package/dist/core/vec2.js.map +1 -0
- package/dist/core/vec3.js +916 -0
- package/dist/core/vec3.js.map +1 -0
- package/dist/core/vec4.js +573 -0
- package/dist/core/vec4.js.map +1 -0
- package/dist/geometry/circumcircle.js +39 -0
- package/dist/geometry/circumcircle.js.map +1 -0
- package/dist/geometry/index.js +6 -0
- package/dist/geometry/index.js.map +1 -0
- package/dist/geometry/polygon2-decompose.js +411 -0
- package/dist/geometry/polygon2-decompose.js.map +1 -0
- package/dist/geometry/polygon2-triangulate.js +222 -0
- package/dist/geometry/polygon2-triangulate.js.map +1 -0
- package/dist/geometry/quickhull2.js +123 -0
- package/dist/geometry/quickhull2.js.map +1 -0
- package/dist/geometry/quickhull3.js +605 -0
- package/dist/geometry/quickhull3.js.map +1 -0
- package/dist/ik/fabrik2.js +675 -0
- package/dist/ik/fabrik2.js.map +1 -0
- package/dist/ik/fabrik3.js +912 -0
- package/dist/ik/fabrik3.js.map +1 -0
- package/dist/ik/index.js +5 -0
- package/dist/ik/index.js.map +1 -0
- package/dist/index.js +27 -0
- package/dist/index.js.map +1 -0
- package/dist/noise/fractal.js +185 -0
- package/dist/noise/fractal.js.map +1 -0
- package/dist/noise/index.js +16 -0
- package/dist/noise/index.js.map +1 -0
- package/dist/noise/perlin2d.js +50 -0
- package/dist/noise/perlin2d.js.map +1 -0
- package/dist/noise/perlin3d.js +72 -0
- package/dist/noise/perlin3d.js.map +1 -0
- package/dist/noise/permutation.js +120 -0
- package/dist/noise/permutation.js.map +1 -0
- package/dist/noise/simplex2d.js +84 -0
- package/dist/noise/simplex2d.js.map +1 -0
- package/dist/noise/simplex3d.js +147 -0
- package/dist/noise/simplex3d.js.map +1 -0
- package/dist/noise/simplex4d.js +149 -0
- package/dist/noise/simplex4d.js.map +1 -0
- package/dist/noise/worley2d.js +50 -0
- package/dist/noise/worley2d.js.map +1 -0
- package/dist/noise/worley3d.js +61 -0
- package/dist/noise/worley3d.js.map +1 -0
- package/dist/random/index.js +9 -0
- package/dist/random/index.js.map +1 -0
- package/dist/random/isaac32.js +164 -0
- package/dist/random/isaac32.js.map +1 -0
- package/dist/random/isaac64.js +215 -0
- package/dist/random/isaac64.js.map +1 -0
- package/dist/random/mulberry32.js +48 -0
- package/dist/random/mulberry32.js.map +1 -0
- package/dist/random/random.js +120 -0
- package/dist/random/random.js.map +1 -0
- package/dist/shapes/box2.js +300 -0
- package/dist/shapes/box2.js.map +1 -0
- package/dist/shapes/box3.js +550 -0
- package/dist/shapes/box3.js.map +1 -0
- package/dist/shapes/circle.js +6 -0
- package/dist/shapes/circle.js.map +1 -0
- package/dist/shapes/frustum.js +662 -0
- package/dist/shapes/frustum.js.map +1 -0
- package/dist/shapes/index.js +25 -0
- package/dist/shapes/index.js.map +1 -0
- package/dist/shapes/obb3.js +557 -0
- package/dist/shapes/obb3.js.map +1 -0
- package/dist/shapes/plane3.js +267 -0
- package/dist/shapes/plane3.js.map +1 -0
- package/dist/shapes/polygon2.js +451 -0
- package/dist/shapes/polygon2.js.map +1 -0
- package/dist/shapes/raycast3.js +164 -0
- package/dist/shapes/raycast3.js.map +1 -0
- package/dist/shapes/segment2.js +82 -0
- package/dist/shapes/segment2.js.map +1 -0
- package/dist/shapes/sphere.js +23 -0
- package/dist/shapes/sphere.js.map +1 -0
- package/dist/shapes/triangle2.js +79 -0
- package/dist/shapes/triangle2.js.map +1 -0
- package/dist/shapes/triangle3.js +60 -0
- package/dist/shapes/triangle3.js.map +1 -0
- package/dist/src/color/color.d.ts +50 -0
- package/dist/src/color/colorspace.d.ts +15 -0
- package/dist/src/color/hsl.d.ts +28 -0
- package/dist/src/color/index.d.ts +5 -0
- package/dist/src/color/parse.d.ts +15 -0
- package/dist/src/core/angle.d.ts +29 -0
- package/dist/src/core/arrays.d.ts +4 -0
- package/dist/src/core/euler.d.ts +78 -0
- package/dist/src/core/index.d.ts +27 -0
- package/dist/src/core/mat2.d.ts +217 -0
- package/dist/src/core/mat2d.d.ts +218 -0
- package/dist/src/core/mat3.d.ts +295 -0
- package/dist/src/core/mat4.d.ts +667 -0
- package/dist/src/core/polar.d.ts +151 -0
- package/dist/src/core/quat.d.ts +370 -0
- package/dist/src/core/quat2.d.ts +344 -0
- package/dist/src/core/scalar.d.ts +75 -0
- package/dist/src/core/spherical.d.ts +165 -0
- package/dist/src/core/vec2.d.ts +403 -0
- package/dist/src/core/vec3.d.ts +493 -0
- package/dist/src/core/vec4.d.ts +336 -0
- package/dist/src/geometry/circumcircle.d.ts +9 -0
- package/dist/src/geometry/index.d.ts +5 -0
- package/dist/src/geometry/polygon2-decompose.d.ts +25 -0
- package/dist/src/geometry/polygon2-triangulate.d.ts +15 -0
- package/dist/src/geometry/quickhull2.d.ts +10 -0
- package/dist/src/geometry/quickhull3.d.ts +27 -0
- package/dist/src/ik/fabrik2.d.ts +314 -0
- package/dist/src/ik/fabrik3.d.ts +371 -0
- package/dist/src/ik/index.d.ts +2 -0
- package/dist/src/index.d.ts +1 -0
- package/dist/src/noise/fractal.d.ts +95 -0
- package/dist/src/noise/index.d.ts +9 -0
- package/dist/src/noise/perlin2d.d.ts +19 -0
- package/dist/src/noise/perlin3d.d.ts +20 -0
- package/dist/src/noise/permutation.d.ts +22 -0
- package/dist/src/noise/simplex2d.d.ts +19 -0
- package/dist/src/noise/simplex3d.d.ts +20 -0
- package/dist/src/noise/simplex4d.d.ts +24 -0
- package/dist/src/noise/worley2d.d.ts +22 -0
- package/dist/src/noise/worley3d.d.ts +23 -0
- package/dist/src/random/index.d.ts +8 -0
- package/dist/src/random/isaac32.d.ts +62 -0
- package/dist/src/random/isaac64.d.ts +75 -0
- package/dist/src/random/mulberry32.d.ts +43 -0
- package/dist/src/random/random.d.ts +67 -0
- package/dist/src/shapes/box2.d.ts +174 -0
- package/dist/src/shapes/box3.d.ts +213 -0
- package/dist/src/shapes/circle.d.ts +7 -0
- package/dist/src/shapes/frustum.d.ts +147 -0
- package/dist/src/shapes/index.d.ts +20 -0
- package/dist/src/shapes/obb3.d.ts +105 -0
- package/dist/src/shapes/plane3.d.ts +130 -0
- package/dist/src/shapes/polygon2.d.ts +155 -0
- package/dist/src/shapes/raycast3.d.ts +42 -0
- package/dist/src/shapes/segment2.d.ts +34 -0
- package/dist/src/shapes/sphere.d.ts +19 -0
- package/dist/src/shapes/triangle2.d.ts +53 -0
- package/dist/src/shapes/triangle3.d.ts +29 -0
- package/dist/src/time/easing.d.ts +21 -0
- package/dist/src/time/index.d.ts +6 -0
- package/dist/src/time/spring-core.d.ts +15 -0
- package/dist/src/time/spring.d.ts +36 -0
- package/dist/src/time/spring2.d.ts +11 -0
- package/dist/src/time/spring3.d.ts +11 -0
- package/dist/src/time/spring4.d.ts +11 -0
- package/dist/time/easing.js +24 -0
- package/dist/time/easing.js.map +1 -0
- package/dist/time/index.js +11 -0
- package/dist/time/index.js.map +1 -0
- package/dist/time/spring-core.js +48 -0
- package/dist/time/spring-core.js.map +1 -0
- package/dist/time/spring.js +62 -0
- package/dist/time/spring.js.map +1 -0
- package/dist/time/spring2.js +31 -0
- package/dist/time/spring2.js.map +1 -0
- package/dist/time/spring3.js +32 -0
- package/dist/time/spring3.js.map +1 -0
- package/dist/time/spring4.js +32 -0
- package/dist/time/spring4.js.map +1 -0
- package/package.json +90 -12
- package/skills/math/SKILL.md +140 -0
- package/math.coffee +0 -36
- package/math.js +0 -67
|
@@ -0,0 +1,667 @@
|
|
|
1
|
+
import type { Quat } from './quat.js';
|
|
2
|
+
import type { Quat2 } from './quat2.js';
|
|
3
|
+
import type { Vec3 } from './vec3.js';
|
|
4
|
+
/** A 4x4 matrix */
|
|
5
|
+
export type Mat4 = [
|
|
6
|
+
e1: number,
|
|
7
|
+
e2: number,
|
|
8
|
+
e3: number,
|
|
9
|
+
e4: number,
|
|
10
|
+
e5: number,
|
|
11
|
+
e6: number,
|
|
12
|
+
e7: number,
|
|
13
|
+
e8: number,
|
|
14
|
+
e9: number,
|
|
15
|
+
e10: number,
|
|
16
|
+
e11: number,
|
|
17
|
+
e12: number,
|
|
18
|
+
e13: number,
|
|
19
|
+
e14: number,
|
|
20
|
+
e15: number,
|
|
21
|
+
e16: number
|
|
22
|
+
];
|
|
23
|
+
/**
|
|
24
|
+
* Creates a new identity mat4
|
|
25
|
+
*
|
|
26
|
+
* @returns a new 4x4 matrix
|
|
27
|
+
*/
|
|
28
|
+
export declare function create(): Mat4;
|
|
29
|
+
/**
|
|
30
|
+
* Creates a new mat4 initialized with values from an existing matrix
|
|
31
|
+
*
|
|
32
|
+
* @param a matrix to clone
|
|
33
|
+
* @returns a new 4x4 matrix
|
|
34
|
+
*/
|
|
35
|
+
export declare function clone(a: Mat4): Mat4;
|
|
36
|
+
/**
|
|
37
|
+
* Copy the values from one mat4 to another
|
|
38
|
+
*
|
|
39
|
+
* @param out the receiving matrix
|
|
40
|
+
* @param a the source matrix
|
|
41
|
+
* @returns out
|
|
42
|
+
*/
|
|
43
|
+
export declare function copy(out: Mat4, a: Mat4): Mat4;
|
|
44
|
+
/**
|
|
45
|
+
* Create a new mat4 with the given values
|
|
46
|
+
*
|
|
47
|
+
* @param m00 Component in column 0, row 0 position (index 0)
|
|
48
|
+
* @param m01 Component in column 0, row 1 position (index 1)
|
|
49
|
+
* @param m02 Component in column 0, row 2 position (index 2)
|
|
50
|
+
* @param m03 Component in column 0, row 3 position (index 3)
|
|
51
|
+
* @param m10 Component in column 1, row 0 position (index 4)
|
|
52
|
+
* @param m11 Component in column 1, row 1 position (index 5)
|
|
53
|
+
* @param m12 Component in column 1, row 2 position (index 6)
|
|
54
|
+
* @param m13 Component in column 1, row 3 position (index 7)
|
|
55
|
+
* @param m20 Component in column 2, row 0 position (index 8)
|
|
56
|
+
* @param m21 Component in column 2, row 1 position (index 9)
|
|
57
|
+
* @param m22 Component in column 2, row 2 position (index 10)
|
|
58
|
+
* @param m23 Component in column 2, row 3 position (index 11)
|
|
59
|
+
* @param m30 Component in column 3, row 0 position (index 12)
|
|
60
|
+
* @param m31 Component in column 3, row 1 position (index 13)
|
|
61
|
+
* @param m32 Component in column 3, row 2 position (index 14)
|
|
62
|
+
* @param m33 Component in column 3, row 3 position (index 15)
|
|
63
|
+
* @returns A new mat4
|
|
64
|
+
*/
|
|
65
|
+
export declare function fromValues(m00: number, m01: number, m02: number, m03: number, m10: number, m11: number, m12: number, m13: number, m20: number, m21: number, m22: number, m23: number, m30: number, m31: number, m32: number, m33: number): Mat4;
|
|
66
|
+
/**
|
|
67
|
+
* Set the components of a mat4 to the given values
|
|
68
|
+
*
|
|
69
|
+
* @param out the receiving matrix
|
|
70
|
+
* @param m00 Component in column 0, row 0 position (index 0)
|
|
71
|
+
* @param m01 Component in column 0, row 1 position (index 1)
|
|
72
|
+
* @param m02 Component in column 0, row 2 position (index 2)
|
|
73
|
+
* @param m03 Component in column 0, row 3 position (index 3)
|
|
74
|
+
* @param m10 Component in column 1, row 0 position (index 4)
|
|
75
|
+
* @param m11 Component in column 1, row 1 position (index 5)
|
|
76
|
+
* @param m12 Component in column 1, row 2 position (index 6)
|
|
77
|
+
* @param m13 Component in column 1, row 3 position (index 7)
|
|
78
|
+
* @param m20 Component in column 2, row 0 position (index 8)
|
|
79
|
+
* @param m21 Component in column 2, row 1 position (index 9)
|
|
80
|
+
* @param m22 Component in column 2, row 2 position (index 10)
|
|
81
|
+
* @param m23 Component in column 2, row 3 position (index 11)
|
|
82
|
+
* @param m30 Component in column 3, row 0 position (index 12)
|
|
83
|
+
* @param m31 Component in column 3, row 1 position (index 13)
|
|
84
|
+
* @param m32 Component in column 3, row 2 position (index 14)
|
|
85
|
+
* @param m33 Component in column 3, row 3 position (index 15)
|
|
86
|
+
* @returns out
|
|
87
|
+
*/
|
|
88
|
+
export declare function set(out: Mat4, m00: number, m01: number, m02: number, m03: number, m10: number, m11: number, m12: number, m13: number, m20: number, m21: number, m22: number, m23: number, m30: number, m31: number, m32: number, m33: number): Mat4;
|
|
89
|
+
/**
|
|
90
|
+
* Set a mat4 to the identity matrix
|
|
91
|
+
*
|
|
92
|
+
* @param out the receiving matrix
|
|
93
|
+
* @returns out
|
|
94
|
+
*/
|
|
95
|
+
export declare function identity(out: Mat4): Mat4;
|
|
96
|
+
/**
|
|
97
|
+
* Set a mat4 to the zero matrix
|
|
98
|
+
*
|
|
99
|
+
* @param out the receiving matrix
|
|
100
|
+
* @returns out
|
|
101
|
+
*/
|
|
102
|
+
export declare function zero(out: Mat4): Mat4;
|
|
103
|
+
/**
|
|
104
|
+
* Transpose the values of a mat4
|
|
105
|
+
*
|
|
106
|
+
* @param out the receiving matrix
|
|
107
|
+
* @param a the source matrix
|
|
108
|
+
* @returns out
|
|
109
|
+
*/
|
|
110
|
+
export declare function transpose(out: Mat4, a: Mat4): Mat4;
|
|
111
|
+
/**
|
|
112
|
+
* Inverts a mat4
|
|
113
|
+
*
|
|
114
|
+
* @param out the receiving matrix
|
|
115
|
+
* @param a the source matrix
|
|
116
|
+
* @returns out, or null if source matrix is not invertible
|
|
117
|
+
*/
|
|
118
|
+
export declare function invert(out: Mat4, a: Mat4): Mat4 | null;
|
|
119
|
+
/**
|
|
120
|
+
* Inverts only the 3x3 rotation part of a mat4.
|
|
121
|
+
* Sets the translation column and bottom row to [0, 0, 0, 1].
|
|
122
|
+
* Equivalent to Jolt's Mat44::Inversed3x3()
|
|
123
|
+
*
|
|
124
|
+
* @param out the receiving matrix
|
|
125
|
+
* @param a the source matrix
|
|
126
|
+
* @returns out, or null if the 3x3 part is not invertible
|
|
127
|
+
*/
|
|
128
|
+
export declare function invert3x3(out: Mat4, a: Mat4): Mat4 | null;
|
|
129
|
+
/**
|
|
130
|
+
* Calculates the adjugate of a mat4
|
|
131
|
+
*
|
|
132
|
+
* @param out the receiving matrix
|
|
133
|
+
* @param a the source matrix
|
|
134
|
+
* @returns out
|
|
135
|
+
*/
|
|
136
|
+
export declare function adjoint(out: Mat4, a: Mat4): Mat4;
|
|
137
|
+
/**
|
|
138
|
+
* Calculates the determinant of a mat4
|
|
139
|
+
*
|
|
140
|
+
* @param a the source matrix
|
|
141
|
+
* @returns determinant of a
|
|
142
|
+
*/
|
|
143
|
+
export declare function determinant(a: Mat4): number;
|
|
144
|
+
/**
|
|
145
|
+
* Multiplies two mat4s
|
|
146
|
+
*
|
|
147
|
+
* @param out the receiving matrix
|
|
148
|
+
* @param a the first operand
|
|
149
|
+
* @param b the second operand
|
|
150
|
+
* @returns out
|
|
151
|
+
*/
|
|
152
|
+
export declare function multiply(out: Mat4, a: Mat4, b: Mat4): Mat4;
|
|
153
|
+
/**
|
|
154
|
+
* Multiplies two mat4s treating them as 3x3 rotation matrices.
|
|
155
|
+
* Only computes the upper-left 3x3 portion, sets the 4th column to [0,0,0,1].
|
|
156
|
+
* More efficient than full mat4.multiply when working with pure rotations.
|
|
157
|
+
*
|
|
158
|
+
* @param out the receiving matrix
|
|
159
|
+
* @param a the first operand
|
|
160
|
+
* @param b the second operand
|
|
161
|
+
* @returns out
|
|
162
|
+
*/
|
|
163
|
+
export declare function multiply3x3(out: Mat4, a: Mat4, b: Mat4): Mat4;
|
|
164
|
+
/**
|
|
165
|
+
* Multiplies a mat4 by the transpose of another mat4,
|
|
166
|
+
* treating both as 3x3 rotation matrices.
|
|
167
|
+
* Computes: out = a * transpose(b) (3x3 only)
|
|
168
|
+
* Sets the 4th column to [0,0,0,1].
|
|
169
|
+
*
|
|
170
|
+
* @param out the receiving matrix
|
|
171
|
+
* @param a the first operand
|
|
172
|
+
* @param b the second operand (will be transposed)
|
|
173
|
+
* @returns out
|
|
174
|
+
*/
|
|
175
|
+
export declare function multiply3x3RightTransposed(out: Mat4, a: Mat4, b: Mat4): Mat4;
|
|
176
|
+
/**
|
|
177
|
+
* Transform a Vec3 by the transpose of the 3x3 rotation part.
|
|
178
|
+
*
|
|
179
|
+
* @param out the receiving vector
|
|
180
|
+
* @param mat the matrix to transform with
|
|
181
|
+
* @param vec the vector to transform
|
|
182
|
+
* @returns out
|
|
183
|
+
*/
|
|
184
|
+
export declare function multiply3x3TransposedVec(out: Vec3, mat: Mat4, vec: Vec3): Vec3;
|
|
185
|
+
/**
|
|
186
|
+
* Transform a Vec3 by only the 3x3 rotation part of a Mat4.
|
|
187
|
+
*
|
|
188
|
+
* @param out the receiving vector
|
|
189
|
+
* @param mat the matrix to transform with
|
|
190
|
+
* @param vec the vector to transform
|
|
191
|
+
* @returns out
|
|
192
|
+
*/
|
|
193
|
+
export declare function multiply3x3Vec(out: Vec3, mat: Mat4, vec: Vec3): Vec3;
|
|
194
|
+
/**
|
|
195
|
+
* Cross product matrix (skew-symmetric matrix).
|
|
196
|
+
* Equivalent to Jolt's Mat44::sCrossProduct(Vec3Arg)
|
|
197
|
+
*
|
|
198
|
+
* @param out the receiving matrix
|
|
199
|
+
* @param v the vector to create the cross product matrix from
|
|
200
|
+
* @returns out
|
|
201
|
+
*/
|
|
202
|
+
export declare function crossProductMatrix(out: Mat4, v: Vec3): Mat4;
|
|
203
|
+
/**
|
|
204
|
+
* Translate a mat4 by the given vector
|
|
205
|
+
*
|
|
206
|
+
* @param out the receiving matrix
|
|
207
|
+
* @param a the matrix to translate
|
|
208
|
+
* @param v vector to translate by
|
|
209
|
+
* @returns out
|
|
210
|
+
*/
|
|
211
|
+
export declare function translate(out: Mat4, a: Mat4, v: Vec3): Mat4;
|
|
212
|
+
/**
|
|
213
|
+
* Scales the mat4 by the dimensions in the given vec3 not using vectorization
|
|
214
|
+
*
|
|
215
|
+
* @param out the receiving matrix
|
|
216
|
+
* @param a the matrix to scale
|
|
217
|
+
* @param v the vec3 to scale the matrix by
|
|
218
|
+
* @returns out
|
|
219
|
+
**/
|
|
220
|
+
export declare function scale(out: Mat4, a: Mat4, v: Vec3): Mat4;
|
|
221
|
+
/**
|
|
222
|
+
* Rotates a mat4 by the given angle around the given axis
|
|
223
|
+
*
|
|
224
|
+
* @param out the receiving matrix
|
|
225
|
+
* @param a the matrix to rotate
|
|
226
|
+
* @param rad the angle to rotate the matrix by
|
|
227
|
+
* @param axis the axis to rotate around
|
|
228
|
+
* @returns out
|
|
229
|
+
*/
|
|
230
|
+
export declare function rotate(out: Mat4, a: Mat4, rad: number, axis: Vec3): Mat4 | null;
|
|
231
|
+
/**
|
|
232
|
+
* Rotates a matrix by the given angle around the X axis
|
|
233
|
+
*
|
|
234
|
+
* @param out the receiving matrix
|
|
235
|
+
* @param a the matrix to rotate
|
|
236
|
+
* @param rad the angle to rotate the matrix by
|
|
237
|
+
* @returns out
|
|
238
|
+
*/
|
|
239
|
+
export declare function rotateX(out: Mat4, a: Mat4, rad: number): Mat4;
|
|
240
|
+
/**
|
|
241
|
+
* Rotates a matrix by the given angle around the Y axis
|
|
242
|
+
*
|
|
243
|
+
* @param out the receiving matrix
|
|
244
|
+
* @param a the matrix to rotate
|
|
245
|
+
* @param rad the angle to rotate the matrix by
|
|
246
|
+
* @returns out
|
|
247
|
+
*/
|
|
248
|
+
export declare function rotateY(out: Mat4, a: Mat4, rad: number): Mat4;
|
|
249
|
+
/**
|
|
250
|
+
* Rotates a matrix by the given angle around the Z axis
|
|
251
|
+
*
|
|
252
|
+
* @param out the receiving matrix
|
|
253
|
+
* @param a the matrix to rotate
|
|
254
|
+
* @param rad the angle to rotate the matrix by
|
|
255
|
+
* @returns out
|
|
256
|
+
*/
|
|
257
|
+
export declare function rotateZ(out: Mat4, a: Mat4, rad: number): Mat4;
|
|
258
|
+
/**
|
|
259
|
+
* Creates a matrix from a vector translation
|
|
260
|
+
* This is equivalent to (but much faster than):
|
|
261
|
+
*
|
|
262
|
+
* mat4.identity(dest);
|
|
263
|
+
* mat4.translate(dest, dest, vec);
|
|
264
|
+
*
|
|
265
|
+
* @param out mat4 receiving operation result
|
|
266
|
+
* @param v Translation vector
|
|
267
|
+
* @returns out
|
|
268
|
+
*/
|
|
269
|
+
export declare function fromTranslation(out: Mat4, v: Vec3): Mat4;
|
|
270
|
+
/**
|
|
271
|
+
* Creates a matrix from a vector scaling
|
|
272
|
+
* This is equivalent to (but much faster than):
|
|
273
|
+
*
|
|
274
|
+
* mat4.identity(dest);
|
|
275
|
+
* mat4.scale(dest, dest, vec);
|
|
276
|
+
*
|
|
277
|
+
* @param out mat4 receiving operation result
|
|
278
|
+
* @param v Scaling vector
|
|
279
|
+
* @returns out
|
|
280
|
+
*/
|
|
281
|
+
export declare function fromScaling(out: Mat4, v: Vec3): Mat4;
|
|
282
|
+
/**
|
|
283
|
+
* Creates a matrix from a given angle around a given axis
|
|
284
|
+
* This is equivalent to (but much faster than):
|
|
285
|
+
*
|
|
286
|
+
* mat4.identity(dest);
|
|
287
|
+
* mat4.rotate(dest, dest, rad, axis);
|
|
288
|
+
*
|
|
289
|
+
* @param out mat4 receiving operation result
|
|
290
|
+
* @param rad the angle to rotate the matrix by
|
|
291
|
+
* @param axis the axis to rotate around
|
|
292
|
+
* @returns out
|
|
293
|
+
*/
|
|
294
|
+
export declare function fromRotation(out: Mat4, rad: number, axis: Vec3): Mat4 | null;
|
|
295
|
+
/**
|
|
296
|
+
* Creates a matrix from the given angle around the X axis
|
|
297
|
+
* This is equivalent to (but much faster than):
|
|
298
|
+
*
|
|
299
|
+
* mat4.identity(dest);
|
|
300
|
+
* mat4.rotateX(dest, dest, rad);
|
|
301
|
+
*
|
|
302
|
+
* @param out mat4 receiving operation result
|
|
303
|
+
* @param rad the angle to rotate the matrix by
|
|
304
|
+
* @returns out
|
|
305
|
+
*/
|
|
306
|
+
export declare function fromXRotation(out: Mat4, rad: number): Mat4;
|
|
307
|
+
/**
|
|
308
|
+
* Creates a matrix from the given angle around the Y axis
|
|
309
|
+
* This is equivalent to (but much faster than):
|
|
310
|
+
*
|
|
311
|
+
* mat4.identity(dest);
|
|
312
|
+
* mat4.rotateY(dest, dest, rad);
|
|
313
|
+
*
|
|
314
|
+
* @param out mat4 receiving operation result
|
|
315
|
+
* @param rad the angle to rotate the matrix by
|
|
316
|
+
* @returns out
|
|
317
|
+
*/
|
|
318
|
+
export declare function fromYRotation(out: Mat4, rad: number): Mat4;
|
|
319
|
+
/**
|
|
320
|
+
* Creates a matrix from the given angle around the Z axis
|
|
321
|
+
* This is equivalent to (but much faster than):
|
|
322
|
+
*
|
|
323
|
+
* mat4.identity(dest);
|
|
324
|
+
* mat4.rotateZ(dest, dest, rad);
|
|
325
|
+
*
|
|
326
|
+
* @param out mat4 receiving operation result
|
|
327
|
+
* @param rad the angle to rotate the matrix by
|
|
328
|
+
* @returns out
|
|
329
|
+
*/
|
|
330
|
+
export declare function fromZRotation(out: Mat4, rad: number): Mat4;
|
|
331
|
+
/**
|
|
332
|
+
* Creates a matrix from a quaternion rotation and vector translation
|
|
333
|
+
* This is equivalent to (but much faster than):
|
|
334
|
+
*
|
|
335
|
+
* mat4.identity(dest);
|
|
336
|
+
* mat4.translate(dest, dest, vec);
|
|
337
|
+
* let quatMat = mat4.create();
|
|
338
|
+
* mat4.fromQuat(quatMat, quat);
|
|
339
|
+
* mat4.multiply(dest, dest, quatMat);
|
|
340
|
+
*
|
|
341
|
+
* @param out mat4 receiving operation result
|
|
342
|
+
* @param q Rotation quaternion
|
|
343
|
+
* @param v Translation vector
|
|
344
|
+
* @returns out
|
|
345
|
+
*/
|
|
346
|
+
export declare function fromRotationTranslation(out: Mat4, q: Quat | Quat2, v: Vec3): Mat4;
|
|
347
|
+
/**
|
|
348
|
+
* Creates a new mat4 from a dual quat.
|
|
349
|
+
*
|
|
350
|
+
* @param out Matrix
|
|
351
|
+
* @param a Dual Quaternion
|
|
352
|
+
* @returns mat4 receiving operation result
|
|
353
|
+
*/
|
|
354
|
+
export declare function fromQuat2(out: Mat4, a: Quat2): Mat4;
|
|
355
|
+
/**
|
|
356
|
+
* Returns the translation vector component of a transformation
|
|
357
|
+
* matrix. If a matrix is built with fromRotationTranslation,
|
|
358
|
+
* the returned vector will be the same as the translation vector
|
|
359
|
+
* originally supplied.
|
|
360
|
+
* @param out Vector to receive translation component
|
|
361
|
+
* @param mat Matrix to be decomposed (input)
|
|
362
|
+
* @return out
|
|
363
|
+
*/
|
|
364
|
+
export declare function getTranslation(out: Vec3, mat: Mat4): Vec3;
|
|
365
|
+
/**
|
|
366
|
+
* Returns the scaling factor component of a transformation
|
|
367
|
+
* matrix. If a matrix is built with fromRotationTranslationScale
|
|
368
|
+
* with a normalized Quaternion parameter, the returned vector will be
|
|
369
|
+
* the same as the scaling vector
|
|
370
|
+
* originally supplied.
|
|
371
|
+
* @param out Vector to receive scaling factor component
|
|
372
|
+
* @param mat Matrix to be decomposed (input)
|
|
373
|
+
* @return out
|
|
374
|
+
*/
|
|
375
|
+
export declare function getScaling(out: Vec3, mat: Mat4): Vec3;
|
|
376
|
+
/**
|
|
377
|
+
* Returns a quaternion representing the rotational component
|
|
378
|
+
* of a transformation matrix. If a matrix is built with
|
|
379
|
+
* fromRotationTranslation, the returned quaternion will be the
|
|
380
|
+
* same as the quaternion originally supplied.
|
|
381
|
+
* @param out Quaternion to receive the rotation component
|
|
382
|
+
* @param mat Matrix to be decomposed (input)
|
|
383
|
+
* @return out
|
|
384
|
+
*/
|
|
385
|
+
export declare function getRotation(out: Quat, mat: Mat4): Quat;
|
|
386
|
+
/**
|
|
387
|
+
* Decomposes a transformation matrix into its rotation, translation
|
|
388
|
+
* and scale components. Returns only the rotation component
|
|
389
|
+
* @param out_r Quaternion to receive the rotation component
|
|
390
|
+
* @param out_t Vector to receive the translation vector
|
|
391
|
+
* @param out_s Vector to receive the scaling factor
|
|
392
|
+
* @param mat Matrix to be decomposed (input)
|
|
393
|
+
* @returns out_r
|
|
394
|
+
*/
|
|
395
|
+
export declare function decompose(out_r: Quat, out_t: Vec3, out_s: Vec3, mat: Mat4): Quat;
|
|
396
|
+
/**
|
|
397
|
+
* Creates a matrix from a quaternion rotation, vector translation and vector scale
|
|
398
|
+
* This is equivalent to (but much faster than):
|
|
399
|
+
*
|
|
400
|
+
* mat4.identity(dest);
|
|
401
|
+
* mat4.translate(dest, dest, vec);
|
|
402
|
+
* let quatMat = mat4.create();
|
|
403
|
+
* mat4.fromQuat(quatMat, quat);
|
|
404
|
+
* mat4.multiply(dest, dest, quatMat);
|
|
405
|
+
* mat4.scale(dest, dest, scale)
|
|
406
|
+
*
|
|
407
|
+
* @param out mat4 receiving operation result
|
|
408
|
+
* @param q Rotation quaternion
|
|
409
|
+
* @param v Translation vector
|
|
410
|
+
* @param s Scaling vector
|
|
411
|
+
* @returns out
|
|
412
|
+
*/
|
|
413
|
+
export declare function fromRotationTranslationScale(out: Mat4, q: Quat, v: Vec3, s: Vec3): Mat4;
|
|
414
|
+
/**
|
|
415
|
+
* Creates a matrix from a quaternion rotation, vector translation and vector scale, rotating and scaling around the given origin
|
|
416
|
+
* This is equivalent to (but much faster than):
|
|
417
|
+
*
|
|
418
|
+
* mat4.identity(dest);
|
|
419
|
+
* mat4.translate(dest, dest, vec);
|
|
420
|
+
* mat4.translate(dest, dest, origin);
|
|
421
|
+
* let quatMat = mat4.create();
|
|
422
|
+
* mat4.fromQuat(quatMat, quat);
|
|
423
|
+
* mat4.multiply(dest, dest, quatMat);
|
|
424
|
+
* mat4.scale(dest, dest, scale)
|
|
425
|
+
* mat4.translate(dest, dest, negativeOrigin);
|
|
426
|
+
*
|
|
427
|
+
* @param out mat4 receiving operation result
|
|
428
|
+
* @param q Rotation quaternion
|
|
429
|
+
* @param v Translation vector
|
|
430
|
+
* @param s Scaling vector
|
|
431
|
+
* @param o The origin vector around which to scale and rotate
|
|
432
|
+
* @returns out
|
|
433
|
+
*/
|
|
434
|
+
export declare function fromRotationTranslationScaleOrigin(out: Mat4, q: Quat, v: Vec3, s: Vec3, o: Vec3): Mat4;
|
|
435
|
+
/**
|
|
436
|
+
* Calculates a 4x4 matrix from the given quaternion
|
|
437
|
+
*
|
|
438
|
+
* @param out mat4 receiving operation result
|
|
439
|
+
* @param q Quaternion to create matrix from
|
|
440
|
+
*
|
|
441
|
+
* @returns out
|
|
442
|
+
*/
|
|
443
|
+
export declare function fromQuat(out: Mat4, q: Quat): Mat4;
|
|
444
|
+
/**
|
|
445
|
+
* Generates a frustum matrix with the given bounds.
|
|
446
|
+
* The near/far clip planes correspond to a normalized device coordinate Z range of [-1, 1],
|
|
447
|
+
* which matches WebGL/OpenGL's clip volume.
|
|
448
|
+
*
|
|
449
|
+
* @param out mat4 frustum matrix will be written into
|
|
450
|
+
* @param left Left bound of the frustum
|
|
451
|
+
* @param right Right bound of the frustum
|
|
452
|
+
* @param bottom Bottom bound of the frustum
|
|
453
|
+
* @param top Top bound of the frustum
|
|
454
|
+
* @param near Near bound of the frustum
|
|
455
|
+
* @param far Far bound of the frustum
|
|
456
|
+
* @returns out
|
|
457
|
+
*/
|
|
458
|
+
export declare function frustumNO(out: Mat4, left: number, right: number, bottom: number, top: number, near: number, far: number): Mat4;
|
|
459
|
+
/**
|
|
460
|
+
* Generates a frustum matrix with the given bounds, suitable for WebGPU.
|
|
461
|
+
* The near/far clip planes correspond to a normalized device coordinate Z range of [0, 1],
|
|
462
|
+
* which matches WebGPU/Vulkan/DirectX/Metal's clip volume.
|
|
463
|
+
*
|
|
464
|
+
* @param out mat4 frustum matrix will be written into
|
|
465
|
+
* @param left Left bound of the frustum
|
|
466
|
+
* @param right Right bound of the frustum
|
|
467
|
+
* @param bottom Bottom bound of the frustum
|
|
468
|
+
* @param top Top bound of the frustum
|
|
469
|
+
* @param near Near bound of the frustum
|
|
470
|
+
* @param far Far bound of the frustum
|
|
471
|
+
* @returns out
|
|
472
|
+
*/
|
|
473
|
+
export declare function frustumZO(out: Mat4, left: number, right: number, bottom: number, top: number, near: number, far: number): Mat4;
|
|
474
|
+
/**
|
|
475
|
+
* Generates a perspective projection matrix with the given bounds.
|
|
476
|
+
* The near/far clip planes correspond to a normalized device coordinate Z range of [-1, 1],
|
|
477
|
+
* which matches WebGL/OpenGL's clip volume.
|
|
478
|
+
* Passing null/undefined/no value for far will generate infinite projection matrix.
|
|
479
|
+
*
|
|
480
|
+
* @param out mat4 frustum matrix will be written into
|
|
481
|
+
* @param fovy Vertical field of view in radians
|
|
482
|
+
* @param aspect Aspect ratio. typically viewport width/height
|
|
483
|
+
* @param near Near bound of the frustum
|
|
484
|
+
* @param far Far bound of the frustum, can be null or Infinity
|
|
485
|
+
* @returns out
|
|
486
|
+
*/
|
|
487
|
+
export declare function perspectiveNO(out: Mat4, fovy: number, aspect: number, near: number, far: number): Mat4;
|
|
488
|
+
/**
|
|
489
|
+
* Generates a perspective projection matrix suitable for WebGPU with the given bounds.
|
|
490
|
+
* The near/far clip planes correspond to a normalized device coordinate Z range of [0, 1],
|
|
491
|
+
* which matches WebGPU/Vulkan/DirectX/Metal's clip volume.
|
|
492
|
+
* Passing null/undefined/no value for far will generate infinite projection matrix.
|
|
493
|
+
*
|
|
494
|
+
* @param out mat4 frustum matrix will be written into
|
|
495
|
+
* @param fovy Vertical field of view in radians
|
|
496
|
+
* @param aspect Aspect ratio. typically viewport width/height
|
|
497
|
+
* @param near Near bound of the frustum
|
|
498
|
+
* @param far Far bound of the frustum, can be null or Infinity
|
|
499
|
+
* @returns out
|
|
500
|
+
*/
|
|
501
|
+
export declare function perspectiveZO(out: Mat4, fovy: number, aspect: number, near: number, far: number): Mat4;
|
|
502
|
+
/**
|
|
503
|
+
* Generates a perspective projection matrix with the given field of view.
|
|
504
|
+
* This is primarily useful for generating projection matrices to be used
|
|
505
|
+
* with the still experimental WebVR API.
|
|
506
|
+
* The near/far clip planes correspond to a normalized device coordinate Z range of [-1, 1],
|
|
507
|
+
* which matches WebGL/OpenGL's clip volume.
|
|
508
|
+
*
|
|
509
|
+
* @param out mat4 frustum matrix will be written into
|
|
510
|
+
* @param fov Object containing the following values: upDegrees, downDegrees, leftDegrees, rightDegrees
|
|
511
|
+
* @param near Near bound of the frustum
|
|
512
|
+
* @param far Far bound of the frustum
|
|
513
|
+
* @returns out
|
|
514
|
+
*/
|
|
515
|
+
export declare function perspectiveFromFieldOfViewNO(out: Mat4, fov: {
|
|
516
|
+
upDegrees: number;
|
|
517
|
+
downDegrees: number;
|
|
518
|
+
leftDegrees: number;
|
|
519
|
+
rightDegrees: number;
|
|
520
|
+
}, near: number, far: number): Mat4;
|
|
521
|
+
/**
|
|
522
|
+
* Generates a perspective projection matrix with the given field of view, suitable for WebGPU.
|
|
523
|
+
* This is primarily useful for generating projection matrices to be used
|
|
524
|
+
* with the still experimental WebVR API.
|
|
525
|
+
* The near/far clip planes correspond to a normalized device coordinate Z range of [0, 1],
|
|
526
|
+
* which matches WebGPU/Vulkan/DirectX/Metal's clip volume.
|
|
527
|
+
*
|
|
528
|
+
* @param out mat4 frustum matrix will be written into
|
|
529
|
+
* @param fov Object containing the following values: upDegrees, downDegrees, leftDegrees, rightDegrees
|
|
530
|
+
* @param near Near bound of the frustum
|
|
531
|
+
* @param far Far bound of the frustum
|
|
532
|
+
* @returns out
|
|
533
|
+
*/
|
|
534
|
+
export declare function perspectiveFromFieldOfViewZO(out: Mat4, fov: {
|
|
535
|
+
upDegrees: number;
|
|
536
|
+
downDegrees: number;
|
|
537
|
+
leftDegrees: number;
|
|
538
|
+
rightDegrees: number;
|
|
539
|
+
}, near: number, far: number): Mat4;
|
|
540
|
+
/**
|
|
541
|
+
* Generates a orthogonal projection matrix with the given bounds.
|
|
542
|
+
* The near/far clip planes correspond to a normalized device coordinate Z range of [-1, 1],
|
|
543
|
+
* which matches WebGL/OpenGL's clip volume.
|
|
544
|
+
*
|
|
545
|
+
* @param out mat4 frustum matrix will be written into
|
|
546
|
+
* @param left Left bound of the frustum
|
|
547
|
+
* @param right Right bound of the frustum
|
|
548
|
+
* @param bottom Bottom bound of the frustum
|
|
549
|
+
* @param top Top bound of the frustum
|
|
550
|
+
* @param near Near bound of the frustum
|
|
551
|
+
* @param far Far bound of the frustum
|
|
552
|
+
* @returns out
|
|
553
|
+
*/
|
|
554
|
+
export declare function orthoNO(out: Mat4, left: number, right: number, bottom: number, top: number, near: number, far: number): Mat4;
|
|
555
|
+
/**
|
|
556
|
+
* Generates a orthogonal projection matrix with the given bounds.
|
|
557
|
+
* The near/far clip planes correspond to a normalized device coordinate Z range of [0, 1],
|
|
558
|
+
* which matches WebGPU/Vulkan/DirectX/Metal's clip volume.
|
|
559
|
+
*
|
|
560
|
+
* @param out mat4 frustum matrix will be written into
|
|
561
|
+
* @param left Left bound of the frustum
|
|
562
|
+
* @param right Right bound of the frustum
|
|
563
|
+
* @param bottom Bottom bound of the frustum
|
|
564
|
+
* @param top Top bound of the frustum
|
|
565
|
+
* @param near Near bound of the frustum
|
|
566
|
+
* @param far Far bound of the frustum
|
|
567
|
+
* @returns out
|
|
568
|
+
*/
|
|
569
|
+
export declare function orthoZO(out: Mat4, left: number, right: number, bottom: number, top: number, near: number, far: number): Mat4;
|
|
570
|
+
/**
|
|
571
|
+
* Generates a look-at matrix with the given eye position, focal point, and up axis.
|
|
572
|
+
* If you want a matrix that actually makes an object look at another object, you should use targetTo instead.
|
|
573
|
+
*
|
|
574
|
+
* @param out mat4 frustum matrix will be written into
|
|
575
|
+
* @param eye Position of the viewer
|
|
576
|
+
* @param center Point the viewer is looking at
|
|
577
|
+
* @param up vec3 pointing up
|
|
578
|
+
* @returns out
|
|
579
|
+
*/
|
|
580
|
+
export declare function lookAt(out: Mat4, eye: Vec3, center: Vec3, up: Vec3): Mat4;
|
|
581
|
+
/**
|
|
582
|
+
* Generates a matrix that makes something look at something else.
|
|
583
|
+
*
|
|
584
|
+
* @param out mat4 frustum matrix will be written into
|
|
585
|
+
* @param eye Position of the viewer
|
|
586
|
+
* @param target Point the viewer is looking at
|
|
587
|
+
* @param up vec3 pointing up
|
|
588
|
+
* @returns out
|
|
589
|
+
*/
|
|
590
|
+
export declare function targetTo(out: Mat4, eye: Vec3, target: Vec3, up: Vec3): Mat4;
|
|
591
|
+
/**
|
|
592
|
+
* Returns a string representation of a mat4
|
|
593
|
+
*
|
|
594
|
+
* @param a matrix to represent as a string
|
|
595
|
+
* @returns {String} string representation of the matrix
|
|
596
|
+
*/
|
|
597
|
+
export declare function str(a: Mat4): string;
|
|
598
|
+
/**
|
|
599
|
+
* Returns Frobenius norm of a mat4
|
|
600
|
+
*
|
|
601
|
+
* @param a the matrix to calculate Frobenius norm of
|
|
602
|
+
* @returns Frobenius norm
|
|
603
|
+
*/
|
|
604
|
+
export declare function frob(a: Mat4): number;
|
|
605
|
+
/**
|
|
606
|
+
* Adds two mat4's
|
|
607
|
+
*
|
|
608
|
+
* @param out the receiving matrix
|
|
609
|
+
* @param a the first operand
|
|
610
|
+
* @param b the second operand
|
|
611
|
+
* @returns out
|
|
612
|
+
*/
|
|
613
|
+
export declare function add(out: Mat4, a: Mat4, b: Mat4): Mat4;
|
|
614
|
+
/**
|
|
615
|
+
* Subtracts matrix b from matrix a
|
|
616
|
+
*
|
|
617
|
+
* @param out the receiving matrix
|
|
618
|
+
* @param a the first operand
|
|
619
|
+
* @param b the second operand
|
|
620
|
+
* @returns out
|
|
621
|
+
*/
|
|
622
|
+
export declare function subtract(out: Mat4, a: Mat4, b: Mat4): Mat4;
|
|
623
|
+
/**
|
|
624
|
+
* Multiply each element of the matrix by a scalar.
|
|
625
|
+
*
|
|
626
|
+
* @param out the receiving matrix
|
|
627
|
+
* @param a the matrix to scale
|
|
628
|
+
* @param b amount to scale the matrix's elements by
|
|
629
|
+
* @returns out
|
|
630
|
+
*/
|
|
631
|
+
export declare function multiplyScalar(out: Mat4, a: Mat4, b: number): Mat4;
|
|
632
|
+
/**
|
|
633
|
+
* Adds two mat4's after multiplying each element of the second operand by a scalar value.
|
|
634
|
+
*
|
|
635
|
+
* @param out the receiving vector
|
|
636
|
+
* @param a the first operand
|
|
637
|
+
* @param b the second operand
|
|
638
|
+
* @param scale the amount to scale b's elements by before adding
|
|
639
|
+
* @returns out
|
|
640
|
+
*/
|
|
641
|
+
export declare function multiplyScalarAndAdd(out: Mat4, a: Mat4, b: Mat4, scale: number): Mat4;
|
|
642
|
+
/**
|
|
643
|
+
* Returns whether or not the matrices have exactly the same elements in the same position (when compared with ===)
|
|
644
|
+
*
|
|
645
|
+
* @param a The first matrix.
|
|
646
|
+
* @param b The second matrix.
|
|
647
|
+
* @returns {Boolean} True if the matrices are equal, false otherwise.
|
|
648
|
+
*/
|
|
649
|
+
export declare function exactEquals(a: Mat4, b: Mat4): boolean;
|
|
650
|
+
/**
|
|
651
|
+
* Returns whether or not the matrices have approximately the same elements in the same position.
|
|
652
|
+
*
|
|
653
|
+
* @param a The first matrix.
|
|
654
|
+
* @param b The second matrix.
|
|
655
|
+
* @returns {Boolean} True if the matrices are equal, false otherwise.
|
|
656
|
+
*/
|
|
657
|
+
export declare function equals(a: Mat4, b: Mat4): boolean;
|
|
658
|
+
/**
|
|
659
|
+
* Alias for {@link mat4.multiply}
|
|
660
|
+
* @function
|
|
661
|
+
*/
|
|
662
|
+
export declare const mul: typeof multiply;
|
|
663
|
+
/**
|
|
664
|
+
* Alias for {@link mat4.subtract}
|
|
665
|
+
* @function
|
|
666
|
+
*/
|
|
667
|
+
export declare const sub: typeof subtract;
|