maplestory-openapi 3.9.0 → 3.10.0

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Files changed (24) hide show
  1. package/README.md +1 -0
  2. package/dist/cjs/maplestory/api/kms/dto/battlePractice/battlePracticeCharacterInfo.js +2370 -0
  3. package/dist/cjs/maplestory/api/kms/dto/battlePractice/battlePracticeReplayId.js +41 -0
  4. package/dist/cjs/maplestory/api/kms/dto/battlePractice/battlePracticeResult.js +101 -0
  5. package/dist/cjs/maplestory/api/kms/dto/battlePractice/battlePracticeSkillTimeline.js +61 -0
  6. package/dist/cjs/maplestory/api/kms/kms.js +66 -0
  7. package/dist/cjs/maplestory/api/kms/mapleStoryApi.js +80 -0
  8. package/dist/esm/maplestory/api/kms/dto/battlePractice/battlePracticeCharacterInfo.js +2311 -0
  9. package/dist/esm/maplestory/api/kms/dto/battlePractice/battlePracticeReplayId.js +36 -0
  10. package/dist/esm/maplestory/api/kms/dto/battlePractice/battlePracticeResult.js +96 -0
  11. package/dist/esm/maplestory/api/kms/dto/battlePractice/battlePracticeSkillTimeline.js +56 -0
  12. package/dist/esm/maplestory/api/kms/kms.js +4 -0
  13. package/dist/esm/maplestory/api/kms/mapleStoryApi.js +80 -0
  14. package/package.json +4 -3
  15. package/types/maplestory/api/kms/dto/battlePractice/battlePracticeCharacterInfo.d.ts +1817 -0
  16. package/types/maplestory/api/kms/dto/battlePractice/battlePracticeReplayId.d.ts +29 -0
  17. package/types/maplestory/api/kms/dto/battlePractice/battlePracticeResult.d.ts +77 -0
  18. package/types/maplestory/api/kms/dto/battlePractice/battlePracticeSkillTimeline.d.ts +45 -0
  19. package/types/maplestory/api/kms/index.d.ts +4 -0
  20. package/types/maplestory/api/kms/mapleStoryApi.d.ts +41 -0
  21. package/types/maplestory/api/kms/response/battlePractice/battlePracticeCharacterInfoBody.d.ts +482 -0
  22. package/types/maplestory/api/kms/response/battlePractice/battlePracticeReplayIdBody.d.ts +8 -0
  23. package/types/maplestory/api/kms/response/battlePractice/battlePracticeResultBody.d.ts +20 -0
  24. package/types/maplestory/api/kms/response/battlePractice/battlePracticeSkillTimelineBody.d.ts +12 -0
@@ -0,0 +1,29 @@
1
+ import { BattlePracticeReplayBody, BattlePracticeReplayIdBody } from '../../response/battlePractice/battlePracticeReplayIdBody';
2
+ /**
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+ * 연무장 리플레이 식별자 목록
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+ */
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+ export declare class BattlePracticeReplayIdDto {
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+ /**
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+ * 리플레이 목록
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+ */
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+ replayList: BattlePracticeReplayIdInfoDto[];
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+ constructor(obj: BattlePracticeReplayIdBody);
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+ }
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+ /**
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+ * 연무장 리플레이 식별자 상세 정보
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+ */
15
+ export declare class BattlePracticeReplayIdInfoDto {
16
+ /**
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+ * 기간 번호 (연무장 초기화 시마다 1씩 증가됩니다.)
18
+ */
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+ periodNo: number;
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+ /**
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+ * 리플레이 등록 일시 (KST)
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+ */
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+ registerDate: Date;
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+ /**
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+ * 연무장 리플레이 고유 식별자
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+ */
27
+ replayId: string;
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+ constructor(obj: BattlePracticeReplayBody);
29
+ }
@@ -0,0 +1,77 @@
1
+ import { BattlePracticeResultBody, BattlePracticeSkillStatisticBody } from '../../response/battlePractice/battlePracticeResultBody';
2
+ /**
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+ * 연무장 측정 결과 정보
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+ */
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+ export declare class BattlePracticeResultDto {
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+ /**
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+ * 리플레이 등록 일시 (KST)
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+ */
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+ registerDate: Date;
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+ /**
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+ * 총 연무 시간 (ms)
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+ */
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+ totalPlayTime: number;
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+ /**
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+ * 총합 데미지
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+ */
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+ totalDamage: number;
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+ /**
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+ * 초당 평균 데미지
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+ */
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+ totalDps: number;
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+ /**
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+ * 종료 타입 (1:자동 종료, 2:수동 종료, 3:시간 초과, 9:기타 종료)
24
+ */
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+ endType: string;
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+ /**
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+ * 리플레이 추천 수
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+ */
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+ likeCount: number;
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+ /**
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+ * 스킬 단위 전투 분석 정보
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+ */
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+ skillStatistic: BattlePracticeSkillStatisticDto[];
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+ constructor(obj: BattlePracticeResultBody);
35
+ }
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+ /**
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+ * 연무장 스킬 단위 전투 분석 정보
38
+ */
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+ export declare class BattlePracticeSkillStatisticDto {
40
+ /**
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+ * 스킬 명
42
+ */
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+ skillName: string;
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+ /**
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+ * 누적 데미지
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+ */
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+ damage: number;
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+ /**
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+ * 데미지 점유율
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+ */
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+ damagePercent: string;
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+ /**
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+ * 초당 평균 데미지
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+ */
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+ dps: number;
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+ /**
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+ * 사용 횟수
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+ */
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+ useCount: number;
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+ /**
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+ * 1회당 평균 데미지
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+ */
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+ damagePerUse: number;
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+ /**
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+ * 공격 횟수
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+ */
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+ attackCount: number;
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+ /**
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+ * 최대 데미지 (1타)
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+ */
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+ maxDamage: number;
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+ /**
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+ * 최소 데미지 (1타)
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+ */
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+ minDamage: number;
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+ constructor(obj: BattlePracticeSkillStatisticBody);
77
+ }
@@ -0,0 +1,45 @@
1
+ import { BattlePracticeSkillTimelineBody, BattlePracticeSkillTimelineEventBody } from '../../response/battlePractice/battlePracticeSkillTimelineBody';
2
+ /**
3
+ * 연무장 스킬 사용 내역
4
+ */
5
+ export declare class BattlePracticeSkillTimelineDto {
6
+ /**
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+ * 조회된 페이지 번호
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+ */
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+ pageNo: number;
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+ /**
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+ * 전체 페이지 번호
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+ */
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+ totalPageNo: number;
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+ /**
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+ * 스킬 타임라인 정보
16
+ */
17
+ skillTimeline: BattlePracticeSkillTimelineEventDto[];
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+ constructor(obj: BattlePracticeSkillTimelineBody);
19
+ }
20
+ /**
21
+ * 연무장 스킬 타임라인
22
+ */
23
+ export declare class BattlePracticeSkillTimelineEventDto {
24
+ /**
25
+ * 연무 시작 후 경과 시간 (ms)
26
+ */
27
+ elapseTime: number;
28
+ /**
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+ * 사용한 스킬 명
30
+ */
31
+ skillName: string;
32
+ /**
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+ * 헥사 스킬 특성 여부 (0:그 외 스킬, 1:오리진 스킬, 2:어센트 스킬)
34
+ */
35
+ hexaSkillSpecificityFlag: string;
36
+ /**
37
+ * 시퀀스 명
38
+ */
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+ sequenceName: string | null;
40
+ /**
41
+ * 시퀀스 키
42
+ */
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+ sequenceKey: string | null;
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+ constructor(obj: BattlePracticeSkillTimelineEventBody);
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+ }
@@ -1,5 +1,9 @@
1
1
  export * from './mapleStoryApi';
2
2
  export * from './mapleStoryFriendsApi';
3
+ export * from './dto/battlePractice/battlePracticeCharacterInfo';
4
+ export * from './dto/battlePractice/battlePracticeReplayId';
5
+ export * from './dto/battlePractice/battlePracticeResult';
6
+ export * from './dto/battlePractice/battlePracticeSkillTimeline';
3
7
  export * from './dto/character/character';
4
8
  export * from './dto/character/characterAbility';
5
9
  export * from './dto/character/characterAndroidEquipment';
@@ -1,3 +1,7 @@
1
+ import { BattlePracticeCharacterInfoDto } from './dto/battlePractice/battlePracticeCharacterInfo';
2
+ import { BattlePracticeReplayIdDto } from './dto/battlePractice/battlePracticeReplayId';
3
+ import { BattlePracticeResultDto } from './dto/battlePractice/battlePracticeResult';
4
+ import { BattlePracticeSkillTimelineDto } from './dto/battlePractice/battlePracticeSkillTimeline';
1
5
  import { CharacterDto } from './dto/character/character';
2
6
  import { CharacterAbilityDto } from './dto/character/characterAbility';
3
7
  import { CharacterAndroidEquipmentDto } from './dto/character/characterAndroidEquipment';
@@ -438,6 +442,43 @@ export declare class MapleStoryApi extends base.MapleStoryApi {
438
442
  * @param dateOptions 조회 기준일 (KST)
439
443
  */
440
444
  getGuildBasic(guildId: string, dateOptions?: DateOptions): Promise<GuildBasicDto | null>;
445
+ /**
446
+ * 캐릭터의 연무장 리플레이 식별자를 조회합니다. 리플레이를 등록한 캐릭터에 대해서만 조회가 가능합니다.
447
+ * - 메이플스토리 게임 데이터는 평균 15분 후 확인 가능합니다.
448
+ * - 게임 콘텐츠 변경으로 ocid가 변경될 수 있습니다. ocid 기반 서비스 갱신 시 유의해 주시길 바랍니다.
449
+ * - 해당 API는 메이플스토리 한국의 데이터가 제공됩니다.
450
+ *
451
+ * @param ocid 캐릭터 식별자
452
+ */
453
+ getBattlePracticeReplayId(ocid: string): Promise<BattlePracticeReplayIdDto>;
454
+ /**
455
+ * 연무장 측정 결과 정보를 조회합니다.
456
+ * - 메이플스토리 게임 데이터는 평균 15분 후 확인 가능합니다.
457
+ * - 게임 콘텐츠 변경으로 ocid가 변경될 수 있습니다. ocid 기반 서비스 갱신 시 유의해 주시길 바랍니다.
458
+ * - 해당 API는 메이플스토리 한국의 데이터가 제공됩니다.
459
+ *
460
+ * @param replayId 연무장 리플레이 고유 식별자
461
+ */
462
+ getBattlePracticeResult(replayId: string): Promise<BattlePracticeResultDto>;
463
+ /**
464
+ * 연무장 진행 간 스킬 사용 내역을 조회합니다.
465
+ * - 메이플스토리 게임 데이터는 평균 15분 후 확인 가능합니다.
466
+ * - 게임 콘텐츠 변경으로 ocid가 변경될 수 있습니다. ocid 기반 서비스 갱신 시 유의해 주시길 바랍니다.
467
+ * - 해당 API는 메이플스토리 한국의 데이터가 제공됩니다.
468
+ *
469
+ * @param replayId 연무장 리플레이 고유 식별자
470
+ * @param pageNo 페이지 번호 (미입력 시 1페이지 조회)
471
+ */
472
+ getBattlePracticeSkillTimeline(replayId: string, pageNo?: number): Promise<BattlePracticeSkillTimelineDto>;
473
+ /**
474
+ * 연무장 입장 시의 캐릭터 능력치 관련 정보를 조회합니다.
475
+ * - 메이플스토리 게임 데이터는 평균 15분 후 확인 가능합니다.
476
+ * - 게임 콘텐츠 변경으로 ocid가 변경될 수 있습니다. ocid 기반 서비스 갱신 시 유의해 주시길 바랍니다.
477
+ * - 해당 API는 메이플스토리 한국의 데이터가 제공됩니다.
478
+ *
479
+ * @param replayId 연무장 리플레이 고유 식별자
480
+ */
481
+ getBattlePracticeCharacterInfo(replayId: string): Promise<BattlePracticeCharacterInfoDto>;
441
482
  /**
442
483
  * 스타포스 강화 결과를 조회합니다.
443
484
  * - 스타포스 확률 정보는 최대 5분 후 확인 가능합니다.
@@ -0,0 +1,482 @@
1
+ export type BattlePracticeCharacterInfoBody = {
2
+ basic_object: BattlePracticeCharacterBasicBody | null;
3
+ stat_object: BattlePracticeCharacterStatBody | null;
4
+ hyper_stat_object: BattlePracticeCharacterHyperStatObjectBody | null;
5
+ propensity_object: BattlePracticeCharacterPropensityBody | null;
6
+ ability_object: BattlePracticeCharacterAbilityObjectBody | null;
7
+ item_object: BattlePracticeCharacterItemObjectBody | null;
8
+ cash_item_object: BattlePracticeCharacterCashItemObjectBody | null;
9
+ pet_object: BattlePracticeCharacterPetObjectBody | null;
10
+ skill_object: BattlePracticeCharacterSkillObjectBody | null;
11
+ link_skill_object: BattlePracticeCharacterLinkSkillObjectBody | null;
12
+ v_matrix_object: BattlePracticeCharacterVMatrixObjectBody | null;
13
+ hexa_matrix_object: BattlePracticeCharacterHexaMatrixObjectBody | null;
14
+ ring_reserve_skill_object: BattlePracticeCharacterRingReserveSkillObjectBody | null;
15
+ union_raider_object: BattlePracticeUnionRaiderObjectBody | null;
16
+ union_artifact_object: BattlePracticeUnionArtifactObjectBody | null;
17
+ union_champion_object: BattlePracticeUnionChampionObjectBody | null;
18
+ guild_object: BattlePracticeGuildObjectBody | null;
19
+ };
20
+ export type BattlePracticeCharacterBasicBody = {
21
+ character_name: string;
22
+ character_level: number;
23
+ character_class: string;
24
+ character_class_level: string;
25
+ character_image: string;
26
+ };
27
+ export type BattlePracticeCharacterStatBody = {
28
+ basic_stat_object: BattlePracticeCharacterBasicStatBody;
29
+ symbol_stat_object: BattlePracticeCharacterSymbolStatBody;
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+ other_stat_object: BattlePracticeCharacterOtherStatBody;
31
+ };
32
+ export type BattlePracticeCharacterBasicStatBody = {
33
+ final_stat: BattlePracticeCharacterFinalStatBody[];
34
+ };
35
+ export type BattlePracticeCharacterFinalStatBody = {
36
+ stat_name: string;
37
+ stat_value: string;
38
+ };
39
+ export type BattlePracticeCharacterSymbolStatBody = {
40
+ symbol: BattlePracticeCharacterSymbolBody[];
41
+ };
42
+ export type BattlePracticeCharacterSymbolBody = {
43
+ symbol_name: string;
44
+ symbol_icon: string;
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+ symbol_description: string;
46
+ symbol_other_effect_description: string | null;
47
+ symbol_force: string;
48
+ symbol_level: number;
49
+ symbol_str: string;
50
+ symbol_dex: string;
51
+ symbol_int: string;
52
+ symbol_luk: string;
53
+ symbol_hp: string;
54
+ symbol_drop_rate: string;
55
+ symbol_meso_rate: string;
56
+ symbol_exp_rate: string;
57
+ symbol_growth_count: number;
58
+ symbol_require_growth_count: number;
59
+ };
60
+ export type BattlePracticeCharacterOtherStatBody = {
61
+ other_stat: BattlePracticeCharacterOtherStatDetailBody[];
62
+ };
63
+ export type BattlePracticeCharacterOtherStatDetailBody = {
64
+ other_stat_type: string;
65
+ stat_info: BattlePracticeCharacterOtherStatInfoBody[];
66
+ };
67
+ export type BattlePracticeCharacterOtherStatInfoBody = {
68
+ stat_name: string;
69
+ stat_value: string;
70
+ };
71
+ export type BattlePracticeCharacterHyperStatObjectBody = {
72
+ hyper_stat: BattlePracticeCharacterHyperStatBody[];
73
+ };
74
+ export type BattlePracticeCharacterHyperStatBody = {
75
+ stat_type: string;
76
+ stat_level: number;
77
+ stat_increase: string;
78
+ };
79
+ export type BattlePracticeCharacterPropensityBody = {
80
+ charisma_level: number;
81
+ sensibility_level: number;
82
+ insight_level: number;
83
+ willingness_level: number;
84
+ handicraft_level: number;
85
+ charm_level: number;
86
+ };
87
+ export type BattlePracticeCharacterAbilityObjectBody = {
88
+ ability_info: BattlePracticeCharacterAbilityInfoBody[];
89
+ };
90
+ export type BattlePracticeCharacterAbilityInfoBody = {
91
+ ability_no: string;
92
+ ability_grade: string;
93
+ ability_value: string;
94
+ };
95
+ export type BattlePracticeCharacterItemObjectBody = {
96
+ item_equipment_object: BattlePracticeCharacterItemEquipmentObjectBody;
97
+ set_effect_object: BattlePracticeCharacterSetEffectObjectBody;
98
+ };
99
+ export type BattlePracticeCharacterItemEquipmentObjectBody = {
100
+ item_equipment: BattlePracticeCharacterItemEquipmentBody[];
101
+ title: BattlePracticeCharacterItemTitleBody | null;
102
+ dragon_equipment: BattlePracticeCharacterItemDragonEquipmentBody[];
103
+ mechanic_equipment: BattlePracticeCharacterItemMechanicEquipmentBody[];
104
+ };
105
+ export type BattlePracticeCharacterItemEquipmentBody = {
106
+ item_equipment_part: string;
107
+ item_equipment_slot: string;
108
+ item_name: string;
109
+ item_icon: string;
110
+ item_description: string | null;
111
+ item_shape_name: string;
112
+ item_shape_icon: string;
113
+ item_gender: string | null;
114
+ item_total_option: BattlePracticeCharacterItemTotalOptionBody;
115
+ item_base_option: BattlePracticeCharacterItemBaseOptionBody;
116
+ potential_option_flag: string | null;
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+ additional_potential_option_flag: string | null;
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+ potential_option_grade: string | null;
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+ additional_potential_option_grade: string | null;
120
+ potential_option_1: string | null;
121
+ potential_option_2: string | null;
122
+ potential_option_3: string | null;
123
+ additional_potential_option_1: string | null;
124
+ additional_potential_option_2: string | null;
125
+ additional_potential_option_3: string | null;
126
+ equipment_level_increase: number;
127
+ item_exceptional_option: BattlePracticeCharacterItemExceptionalOptionBody;
128
+ item_add_option: BattlePracticeCharacterItemAddOptionBody;
129
+ growth_exp: number;
130
+ growth_level: number;
131
+ scroll_upgrade: string;
132
+ cuttable_count: string;
133
+ golden_hammer_flag: string;
134
+ scroll_resilience_count: string;
135
+ scroll_upgrade_able_count: string;
136
+ soul_name: string | null;
137
+ soul_option: string | null;
138
+ item_etc_option: BattlePracticeCharacterItemEtcOptionBody;
139
+ starforce: string;
140
+ starforce_scroll_flag: string;
141
+ item_starforce_option: BattlePracticeCharacterItemStarforceOptionBody;
142
+ special_ring_level: number;
143
+ date_expire: string | null;
144
+ freestyle_flag: string | null;
145
+ };
146
+ export type BattlePracticeCharacterItemDragonEquipmentBody = {
147
+ item_equipment_part: string;
148
+ item_equipment_slot: string;
149
+ item_name: string;
150
+ item_icon: string;
151
+ item_description: string | null;
152
+ item_shape_name: string;
153
+ item_shape_icon: string;
154
+ item_gender: string | null;
155
+ item_total_option: BattlePracticeCharacterItemTotalOptionBody;
156
+ item_base_option: BattlePracticeCharacterItemBaseOptionBody;
157
+ equipment_level_increase: number;
158
+ item_exceptional_option: BattlePracticeCharacterItemExceptionalOptionBody;
159
+ item_add_option: BattlePracticeCharacterItemAddOptionBody;
160
+ growth_exp: number;
161
+ growth_level: number;
162
+ scroll_upgrade: string;
163
+ cuttable_count: string;
164
+ golden_hammer_flag: string;
165
+ scroll_resilience_count: string;
166
+ scroll_upgrade_able_count: string;
167
+ soul_name: string | null;
168
+ soul_option: string | null;
169
+ item_etc_option: BattlePracticeCharacterItemEtcOptionBody;
170
+ starforce: string;
171
+ starforce_scroll_flag: string;
172
+ item_starforce_option: BattlePracticeCharacterItemStarforceOptionBody;
173
+ special_ring_level: number;
174
+ date_expire: string | null;
175
+ freestyle_flag: string | null;
176
+ };
177
+ export type BattlePracticeCharacterItemMechanicEquipmentBody = {
178
+ item_equipment_part: string;
179
+ item_equipment_slot: string;
180
+ item_name: string;
181
+ item_icon: string;
182
+ item_description: string | null;
183
+ item_shape_name: string;
184
+ item_shape_icon: string;
185
+ item_gender: string | null;
186
+ item_total_option: BattlePracticeCharacterItemTotalOptionBody;
187
+ item_base_option: BattlePracticeCharacterItemBaseOptionBody;
188
+ equipment_level_increase: number;
189
+ item_exceptional_option: BattlePracticeCharacterItemExceptionalOptionBody;
190
+ item_add_option: BattlePracticeCharacterItemAddOptionBody;
191
+ growth_exp: number;
192
+ growth_level: number;
193
+ scroll_upgrade: string;
194
+ cuttable_count: string;
195
+ golden_hammer_flag: string;
196
+ scroll_resilience_count: string;
197
+ scroll_upgrade_able_count: string;
198
+ soul_name: string | null;
199
+ soul_option: string | null;
200
+ item_etc_option: BattlePracticeCharacterItemEtcOptionBody;
201
+ starforce: string;
202
+ starforce_scroll_flag: string;
203
+ item_starforce_option: BattlePracticeCharacterItemStarforceOptionBody;
204
+ special_ring_level: number;
205
+ date_expire: string | null;
206
+ freestyle_flag: string | null;
207
+ };
208
+ export type BattlePracticeCharacterItemTotalOptionBody = {
209
+ str: string;
210
+ dex: string;
211
+ int: string;
212
+ luk: string;
213
+ max_hp: string;
214
+ max_mp: string;
215
+ attack_power: string;
216
+ magic_power: string;
217
+ armor: string;
218
+ speed: string;
219
+ jump: string;
220
+ boss_damage: string;
221
+ ignore_monster_armor: string;
222
+ all_stat: string;
223
+ damage: string;
224
+ equipment_level_decrease: number;
225
+ max_hp_rate: string;
226
+ max_mp_rate: string;
227
+ };
228
+ export type BattlePracticeCharacterItemBaseOptionBody = {
229
+ str: string;
230
+ dex: string;
231
+ int: string;
232
+ luk: string;
233
+ max_hp: string;
234
+ max_mp: string;
235
+ attack_power: string;
236
+ magic_power: string;
237
+ armor: string;
238
+ speed: string;
239
+ jump: string;
240
+ boss_damage: string;
241
+ ignore_monster_armor: string;
242
+ all_stat: string;
243
+ max_hp_rate: string;
244
+ max_mp_rate: string;
245
+ base_equipment_level: number;
246
+ };
247
+ export type BattlePracticeCharacterItemExceptionalOptionBody = {
248
+ str: string;
249
+ dex: string;
250
+ int: string;
251
+ luk: string;
252
+ max_hp: string;
253
+ max_mp: string;
254
+ attack_power: string;
255
+ magic_power: string;
256
+ exceptional_upgrade: number;
257
+ };
258
+ export type BattlePracticeCharacterItemAddOptionBody = {
259
+ str: string;
260
+ dex: string;
261
+ int: string;
262
+ luk: string;
263
+ max_hp: string;
264
+ max_mp: string;
265
+ attack_power: string;
266
+ magic_power: string;
267
+ armor: string;
268
+ speed: string;
269
+ jump: string;
270
+ boss_damage: string;
271
+ damage: string;
272
+ all_stat: string;
273
+ equipment_level_decrease: number;
274
+ };
275
+ export type BattlePracticeCharacterItemEtcOptionBody = {
276
+ str: string;
277
+ dex: string;
278
+ int: string;
279
+ luk: string;
280
+ max_hp: string;
281
+ max_mp: string;
282
+ attack_power: string;
283
+ magic_power: string;
284
+ armor: string;
285
+ speed: string;
286
+ jump: string;
287
+ };
288
+ export type BattlePracticeCharacterItemStarforceOptionBody = {
289
+ str: string;
290
+ dex: string;
291
+ int: string;
292
+ luk: string;
293
+ max_hp: string;
294
+ max_mp: string;
295
+ attack_power: string;
296
+ magic_power: string;
297
+ armor: string;
298
+ speed: string;
299
+ jump: string;
300
+ };
301
+ export type BattlePracticeCharacterItemTitleBody = {
302
+ title_name: string;
303
+ title_icon: string;
304
+ title_description: string;
305
+ date_expire: string | null;
306
+ date_option_expire: string | null;
307
+ title_shape_name: string | null;
308
+ title_shape_icon: string | null;
309
+ title_shape_description: string | null;
310
+ };
311
+ export type BattlePracticeCharacterSetEffectObjectBody = {
312
+ set_effect: BattlePracticeCharacterSetEffectBody[];
313
+ };
314
+ export type BattlePracticeCharacterSetEffectBody = {
315
+ set_name: string;
316
+ total_set_count: number;
317
+ set_effect_info: BattlePracticeCharacterSetEffectInfoBody[];
318
+ };
319
+ export type BattlePracticeCharacterSetEffectInfoBody = {
320
+ set_count: number;
321
+ set_option: string;
322
+ };
323
+ export type BattlePracticeCharacterCashItemObjectBody = {
324
+ cash_item_equipment_base: BattlePracticeCharacterCashItemEquipmentBody[];
325
+ additional_cash_item_equipment_base: BattlePracticeCharacterCashItemEquipmentBody[];
326
+ };
327
+ export type BattlePracticeCharacterCashItemEquipmentBody = {
328
+ cash_item_equipment_part: string;
329
+ cash_item_equipment_slot: string;
330
+ cash_item_name: string;
331
+ cash_item_icon: string;
332
+ cash_item_description: string | null;
333
+ cash_item_option: BattlePracticeCharacterCashItemOptionBody[];
334
+ date_expire: string | null;
335
+ date_option_expire: string | null;
336
+ };
337
+ export type BattlePracticeCharacterCashItemOptionBody = {
338
+ option_type: string;
339
+ option_value: string;
340
+ };
341
+ export type BattlePracticeCharacterPetObjectBody = {
342
+ pet_1_name: string | null;
343
+ pet_1_nickname: string | null;
344
+ pet_1_icon: string | null;
345
+ pet_1_description: string | null;
346
+ pet_1_equipment: BattlePracticeCharacterPetEquipmentBody | null;
347
+ pet_1_auto_skill: BattlePracticeCharacterPetAutoSkillBody | null;
348
+ pet_1_pet_type: string | null;
349
+ pet_1_skill: string[];
350
+ pet_1_date_expire: string | null;
351
+ pet_2_name: string | null;
352
+ pet_2_nickname: string | null;
353
+ pet_2_icon: string | null;
354
+ pet_2_description: string | null;
355
+ pet_2_equipment: BattlePracticeCharacterPetEquipmentBody | null;
356
+ pet_2_auto_skill: BattlePracticeCharacterPetAutoSkillBody | null;
357
+ pet_2_pet_type: string | null;
358
+ pet_2_skill: string[];
359
+ pet_2_date_expire: string | null;
360
+ pet_3_name: string | null;
361
+ pet_3_nickname: string | null;
362
+ pet_3_icon: string | null;
363
+ pet_3_description: string | null;
364
+ pet_3_equipment: BattlePracticeCharacterPetEquipmentBody | null;
365
+ pet_3_auto_skill: BattlePracticeCharacterPetAutoSkillBody | null;
366
+ pet_3_pet_type: string | null;
367
+ pet_3_skill: string[];
368
+ pet_3_date_expire: string | null;
369
+ };
370
+ export type BattlePracticeCharacterPetEquipmentBody = {
371
+ item_name: string;
372
+ item_icon: string;
373
+ item_description: string | null;
374
+ item_option: BattlePracticeCharacterPetEquipmentOptionBody[];
375
+ scroll_upgrade: number;
376
+ scroll_upgradable: number;
377
+ item_shape: string | null;
378
+ item_shape_icon: string | null;
379
+ item_date_expire: string | null;
380
+ };
381
+ export type BattlePracticeCharacterPetEquipmentOptionBody = {
382
+ option_type: string;
383
+ option_value: string;
384
+ };
385
+ export type BattlePracticeCharacterPetAutoSkillBody = {
386
+ skill_1: string | null;
387
+ skill_1_icon: string | null;
388
+ skill_2: string | null;
389
+ skill_2_icon: string | null;
390
+ };
391
+ export type BattlePracticeCharacterSkillObjectBody = {
392
+ character_skill: BattlePracticeCharacterSkillInfoBody[];
393
+ };
394
+ export type BattlePracticeCharacterSkillInfoBody = {
395
+ skill_name: string;
396
+ skill_description: string;
397
+ skill_level: number;
398
+ skill_effect: string | null;
399
+ skill_icon: string;
400
+ };
401
+ export type BattlePracticeCharacterLinkSkillObjectBody = {
402
+ character_link_skill: BattlePracticeCharacterSkillInfoBody[];
403
+ character_owned_link_skill: BattlePracticeCharacterSkillInfoBody | null;
404
+ };
405
+ export type BattlePracticeCharacterVMatrixObjectBody = {
406
+ character_v_core_equipment: BattlePracticeCharacterVCoreBody[];
407
+ };
408
+ export type BattlePracticeCharacterVCoreBody = {
409
+ slot_id: string;
410
+ slot_level: number;
411
+ v_core_name: string;
412
+ v_core_type: string;
413
+ v_core_level: number;
414
+ v_core_skill_1: string | null;
415
+ v_core_skill_2: string | null;
416
+ v_core_skill_3: string | null;
417
+ };
418
+ export type BattlePracticeCharacterHexaMatrixObjectBody = {
419
+ hexa_core_object: BattlePracticeCharacterHexaCoreObjectBody;
420
+ hexa_matrix_stat_object: BattlePracticeCharacterHexaMatrixStatObjectBody;
421
+ };
422
+ export type BattlePracticeCharacterHexaCoreObjectBody = {
423
+ character_hexa_core_equipment: BattlePracticeCharacterHexaCoreEquipmentBody[];
424
+ };
425
+ export type BattlePracticeCharacterHexaCoreEquipmentBody = {
426
+ hexa_core_name: string;
427
+ hexa_core_level: number;
428
+ hexa_core_type: string;
429
+ linked_skill: BattlePracticeCharacterHexaLinkedSkillBody[];
430
+ };
431
+ export type BattlePracticeCharacterHexaLinkedSkillBody = {
432
+ hexa_skill_id: string;
433
+ };
434
+ export type BattlePracticeCharacterHexaMatrixStatObjectBody = {
435
+ character_hexa_stat_core: BattlePracticeCharacterHexaStatCoreBody[];
436
+ character_hexa_stat_core_2: BattlePracticeCharacterHexaStatCoreBody[];
437
+ character_hexa_stat_core_3: BattlePracticeCharacterHexaStatCoreBody[];
438
+ };
439
+ export type BattlePracticeCharacterHexaStatCoreBody = {
440
+ slot_id: string;
441
+ main_stat_name: string;
442
+ sub_stat_name_1: string;
443
+ sub_stat_name_2: string;
444
+ main_stat_level: number;
445
+ sub_stat_level_1: number;
446
+ sub_stat_level_2: number;
447
+ stat_grade: number;
448
+ };
449
+ export type BattlePracticeCharacterRingReserveSkillObjectBody = {
450
+ special_ring_reserve_name: string | null;
451
+ special_ring_reserve_level: number | null;
452
+ special_ring_reserve_icon: string | null;
453
+ special_ring_reserve_description: string | null;
454
+ };
455
+ export type BattlePracticeUnionRaiderObjectBody = {
456
+ union_raider_stat: string[];
457
+ union_occupied_stat: string[];
458
+ };
459
+ export type BattlePracticeUnionArtifactObjectBody = {
460
+ union_artifact_effect: BattlePracticeUnionArtifactEffectBody[];
461
+ };
462
+ export type BattlePracticeUnionArtifactEffectBody = {
463
+ name: string;
464
+ level: number;
465
+ };
466
+ export type BattlePracticeUnionChampionObjectBody = {
467
+ champion_badge_total_info: BattlePracticeUnionChampionBadgeBody[];
468
+ };
469
+ export type BattlePracticeUnionChampionBadgeBody = {
470
+ stat: string;
471
+ };
472
+ export type BattlePracticeGuildObjectBody = {
473
+ guild_skill: BattlePracticeGuildSkillBody[];
474
+ guild_noblesse_skill: BattlePracticeGuildSkillBody[];
475
+ };
476
+ export type BattlePracticeGuildSkillBody = {
477
+ skill_name: string;
478
+ skill_description: string;
479
+ skill_level: number;
480
+ skill_effect: string;
481
+ skill_icon: string;
482
+ };