maplestory-openapi 3.3.0 → 3.4.0

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Files changed (133) hide show
  1. package/README.md +50 -39
  2. package/dist/cjs/maplestory/api/kms/dto/character/characterItemEquipment.js +11 -1
  3. package/dist/cjs/maplestory/api/kms/mapleStoryApi.js +1 -1
  4. package/dist/cjs/maplestory/api/msea/dto/character/characterItemEquipment.js +11 -1
  5. package/dist/cjs/maplestory/api/msea/mapleStoryApi.js +1 -1
  6. package/dist/cjs/maplestory/api/tms/dto/character/character.js +22 -0
  7. package/dist/cjs/maplestory/api/tms/dto/character/characterAbility.js +108 -0
  8. package/dist/cjs/maplestory/api/tms/dto/character/characterAndroidEquipment.js +424 -0
  9. package/dist/cjs/maplestory/api/tms/dto/character/characterBasic.js +93 -0
  10. package/dist/cjs/maplestory/api/tms/dto/character/characterBeautyEquipment.js +172 -0
  11. package/dist/cjs/maplestory/api/tms/dto/character/characterCashItemEquipment.js +228 -0
  12. package/dist/cjs/maplestory/api/tms/dto/character/characterDojang.js +49 -0
  13. package/dist/cjs/maplestory/api/tms/dto/character/characterHexaMatrix.js +73 -0
  14. package/dist/cjs/maplestory/api/tms/dto/character/characterHexaMatrixStat.js +113 -0
  15. package/dist/cjs/maplestory/api/tms/dto/character/characterHyperStat.js +97 -0
  16. package/dist/cjs/maplestory/api/tms/dto/character/characterImage.js +81 -0
  17. package/dist/cjs/maplestory/api/tms/dto/character/characterItemEquipment.js +1137 -0
  18. package/dist/cjs/maplestory/api/tms/dto/character/characterLinkSkill.js +115 -0
  19. package/dist/cjs/maplestory/api/tms/dto/character/characterPetEquipment.js +332 -0
  20. package/dist/cjs/maplestory/api/tms/dto/character/characterPopularity.js +27 -0
  21. package/dist/cjs/maplestory/api/tms/dto/character/characterPropensity.js +52 -0
  22. package/dist/cjs/maplestory/api/tms/dto/character/characterSetEffect.js +97 -0
  23. package/dist/cjs/maplestory/api/tms/dto/character/characterSkill.js +77 -0
  24. package/dist/cjs/maplestory/api/tms/dto/character/characterStat.js +57 -0
  25. package/dist/cjs/maplestory/api/tms/dto/character/characterSymbolEquipment.js +119 -0
  26. package/dist/cjs/maplestory/api/tms/dto/character/characterVMatrix.js +88 -0
  27. package/dist/cjs/maplestory/api/tms/dto/guild/guild.js +22 -0
  28. package/dist/cjs/maplestory/api/tms/dto/guild/guildBasic.js +107 -0
  29. package/dist/cjs/maplestory/api/tms/dto/union/union.js +47 -0
  30. package/dist/cjs/maplestory/api/tms/dto/union/unionArtifact.js +111 -0
  31. package/dist/cjs/maplestory/api/tms/dto/union/unionRaider.js +214 -0
  32. package/dist/cjs/maplestory/api/tms/mapleStoryApi.js +802 -0
  33. package/dist/cjs/maplestory/api/tms/tms.js +109 -0
  34. package/dist/cjs/node_modules/dayjs/plugin/utc.js +1 -1
  35. package/dist/esm/maplestory/api/kms/dto/character/characterItemEquipment.js +11 -1
  36. package/dist/esm/maplestory/api/kms/mapleStoryApi.js +1 -1
  37. package/dist/esm/maplestory/api/msea/dto/character/characterItemEquipment.js +11 -1
  38. package/dist/esm/maplestory/api/msea/mapleStoryApi.js +1 -1
  39. package/dist/esm/maplestory/api/tms/dto/character/character.js +18 -0
  40. package/dist/esm/maplestory/api/tms/dto/character/characterAbility.js +102 -0
  41. package/dist/esm/maplestory/api/tms/dto/character/characterAndroidEquipment.js +413 -0
  42. package/dist/esm/maplestory/api/tms/dto/character/characterBasic.js +89 -0
  43. package/dist/esm/maplestory/api/tms/dto/character/characterBeautyEquipment.js +165 -0
  44. package/dist/esm/maplestory/api/tms/dto/character/characterCashItemEquipment.js +221 -0
  45. package/dist/esm/maplestory/api/tms/dto/character/characterDojang.js +45 -0
  46. package/dist/esm/maplestory/api/tms/dto/character/characterHexaMatrix.js +67 -0
  47. package/dist/esm/maplestory/api/tms/dto/character/characterHexaMatrixStat.js +108 -0
  48. package/dist/esm/maplestory/api/tms/dto/character/characterHyperStat.js +92 -0
  49. package/dist/esm/maplestory/api/tms/dto/character/characterImage.js +77 -0
  50. package/dist/esm/maplestory/api/tms/dto/character/characterItemEquipment.js +1123 -0
  51. package/dist/esm/maplestory/api/tms/dto/character/characterLinkSkill.js +110 -0
  52. package/dist/esm/maplestory/api/tms/dto/character/characterPetEquipment.js +325 -0
  53. package/dist/esm/maplestory/api/tms/dto/character/characterPopularity.js +23 -0
  54. package/dist/esm/maplestory/api/tms/dto/character/characterPropensity.js +48 -0
  55. package/dist/esm/maplestory/api/tms/dto/character/characterSetEffect.js +90 -0
  56. package/dist/esm/maplestory/api/tms/dto/character/characterSkill.js +72 -0
  57. package/dist/esm/maplestory/api/tms/dto/character/characterStat.js +52 -0
  58. package/dist/esm/maplestory/api/tms/dto/character/characterSymbolEquipment.js +114 -0
  59. package/dist/esm/maplestory/api/tms/dto/character/characterVMatrix.js +83 -0
  60. package/dist/esm/maplestory/api/tms/dto/guild/guild.js +18 -0
  61. package/dist/esm/maplestory/api/tms/dto/guild/guildBasic.js +102 -0
  62. package/dist/esm/maplestory/api/tms/dto/union/union.js +43 -0
  63. package/dist/esm/maplestory/api/tms/dto/union/unionArtifact.js +105 -0
  64. package/dist/esm/maplestory/api/tms/dto/union/unionRaider.js +205 -0
  65. package/dist/esm/maplestory/api/tms/mapleStoryApi.js +794 -0
  66. package/dist/esm/maplestory/api/tms/tms.js +27 -0
  67. package/dist/esm/node_modules/dayjs/plugin/utc.js +1 -1
  68. package/dist/index.min.js +1 -1
  69. package/package.json +6 -1
  70. package/types/maplestory/api/common/dto/character/characterItemEquipment.d.ts +2 -0
  71. package/types/maplestory/api/common/dto/character/characterSkill.d.ts +1 -1
  72. package/types/maplestory/api/kms/dto/character/characterItemEquipment.d.ts +8 -0
  73. package/types/maplestory/api/kms/dto/character/characterSkill.d.ts +1 -1
  74. package/types/maplestory/api/kms/mapleStoryApi.d.ts +1 -1
  75. package/types/maplestory/api/kms/response/character/characterItemEquipmentBody.d.ts +2 -0
  76. package/types/maplestory/api/msea/dto/character/characterItemEquipment.d.ts +8 -0
  77. package/types/maplestory/api/msea/dto/character/characterSkill.d.ts +1 -1
  78. package/types/maplestory/api/msea/mapleStoryApi.d.ts +1 -1
  79. package/types/maplestory/api/msea/response/character/characterItemEquipmentBody.d.ts +2 -0
  80. package/types/maplestory/api/msea/response/character/characterSkillBody.d.ts +1 -1
  81. package/types/maplestory/api/tms/dto/character/character.d.ts +12 -0
  82. package/types/maplestory/api/tms/dto/character/characterAbility.d.ts +72 -0
  83. package/types/maplestory/api/tms/dto/character/characterAndroidEquipment.d.ts +299 -0
  84. package/types/maplestory/api/tms/dto/character/characterBasic.d.ts +68 -0
  85. package/types/maplestory/api/tms/dto/character/characterBeautyEquipment.d.ts +117 -0
  86. package/types/maplestory/api/tms/dto/character/characterCashItemEquipment.d.ts +158 -0
  87. package/types/maplestory/api/tms/dto/character/characterDojang.d.ts +32 -0
  88. package/types/maplestory/api/tms/dto/character/characterHexaMatrix.d.ts +48 -0
  89. package/types/maplestory/api/tms/dto/character/characterHexaMatrixStat.d.ts +78 -0
  90. package/types/maplestory/api/tms/dto/character/characterHyperStat.d.ts +70 -0
  91. package/types/maplestory/api/tms/dto/character/characterImage.d.ts +74 -0
  92. package/types/maplestory/api/tms/dto/character/characterItemEquipment.d.ts +864 -0
  93. package/types/maplestory/api/tms/dto/character/characterLinkSkill.d.ts +78 -0
  94. package/types/maplestory/api/tms/dto/character/characterPetEquipment.d.ts +230 -0
  95. package/types/maplestory/api/tms/dto/character/characterPopularity.d.ts +16 -0
  96. package/types/maplestory/api/tms/dto/character/characterPropensity.d.ts +36 -0
  97. package/types/maplestory/api/tms/dto/character/characterSetEffect.d.ts +66 -0
  98. package/types/maplestory/api/tms/dto/character/characterSkill.d.ts +54 -0
  99. package/types/maplestory/api/tms/dto/character/characterStat.d.ts +38 -0
  100. package/types/maplestory/api/tms/dto/character/characterSymbolEquipment.d.ts +86 -0
  101. package/types/maplestory/api/tms/dto/character/characterVMatrix.d.ts +62 -0
  102. package/types/maplestory/api/tms/dto/guild/guild.d.ts +12 -0
  103. package/types/maplestory/api/tms/dto/guild/guildBasic.d.ts +78 -0
  104. package/types/maplestory/api/tms/dto/union/union.d.ts +32 -0
  105. package/types/maplestory/api/tms/dto/union/unionArtifact.d.ts +76 -0
  106. package/types/maplestory/api/tms/dto/union/unionRaider.d.ts +147 -0
  107. package/types/maplestory/api/tms/index.d.ts +27 -0
  108. package/types/maplestory/api/tms/mapleStoryApi.d.ts +364 -0
  109. package/types/maplestory/api/tms/response/character/characterAbilityBody.d.ts +19 -0
  110. package/types/maplestory/api/tms/response/character/characterAndroidEquipmentBody.d.ts +76 -0
  111. package/types/maplestory/api/tms/response/character/characterBasicBody.d.ts +16 -0
  112. package/types/maplestory/api/tms/response/character/characterBeautyEquipmentBody.d.ts +30 -0
  113. package/types/maplestory/api/tms/response/character/characterBody.d.ts +3 -0
  114. package/types/maplestory/api/tms/response/character/characterCashItemEquipmentBody.d.ts +39 -0
  115. package/types/maplestory/api/tms/response/character/characterDojangBody.d.ts +8 -0
  116. package/types/maplestory/api/tms/response/character/characterHexaMatrixBody.d.ts +13 -0
  117. package/types/maplestory/api/tms/response/character/characterHexaMatrixStatBody.d.ts +20 -0
  118. package/types/maplestory/api/tms/response/character/characterHyperStatBody.d.ts +18 -0
  119. package/types/maplestory/api/tms/response/character/characterItemEquipmentBody.d.ts +195 -0
  120. package/types/maplestory/api/tms/response/character/characterLinkSkillBody.d.ts +20 -0
  121. package/types/maplestory/api/tms/response/character/characterPetEquipmentBody.d.ts +56 -0
  122. package/types/maplestory/api/tms/response/character/characterPopularityBody.d.ts +4 -0
  123. package/types/maplestory/api/tms/response/character/characterPropensityBody.d.ts +9 -0
  124. package/types/maplestory/api/tms/response/character/characterSetEffectBody.d.ts +18 -0
  125. package/types/maplestory/api/tms/response/character/characterSkillBody.d.ts +14 -0
  126. package/types/maplestory/api/tms/response/character/characterStatBody.d.ts +10 -0
  127. package/types/maplestory/api/tms/response/character/characterSymbolEquipmentBody.d.ts +22 -0
  128. package/types/maplestory/api/tms/response/character/characterVMatrixBody.d.ts +16 -0
  129. package/types/maplestory/api/tms/response/guild/guildBasicBody.d.ts +20 -0
  130. package/types/maplestory/api/tms/response/guild/guildBody.d.ts +3 -0
  131. package/types/maplestory/api/tms/response/union/unionArtifactBody.d.ts +19 -0
  132. package/types/maplestory/api/tms/response/union/unionBody.d.ts +8 -0
  133. package/types/maplestory/api/tms/response/union/unionRaiderBody.d.ts +38 -0
@@ -0,0 +1,68 @@
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+ import * as base from '../../../common/dto/character/characterBasic';
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+ import { CharacterBasicBody } from '../../response/character/characterBasicBody';
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+ /**
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+ * 角色基本資訊
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+ */
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+ export declare class CharacterBasicDto extends base.CharacterBasicDto {
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+ /**
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+ * 要搜尋的日期 (TST,每日資料中的小時與分鐘將顯示為 0)
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+ */
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+ date: Date | null;
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+ /**
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+ * 角色名稱
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+ */
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+ characterName: string;
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+ /**
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+ * 世界名稱
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+ */
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+ worldName: string;
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+ /**
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+ * 角色性別
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+ */
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+ characterGender: string;
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+ /**
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+ * 角色職業
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+ */
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+ characterClass: string;
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+ /**
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+ * 角色轉職次數
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+ */
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+ characterClassLevel: string;
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+ /**
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+ * 角色等級
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+ */
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+ characterLevel: number;
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+ /**
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+ * 當前等級的經驗值
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+ */
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+ characterExp: number;
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+ /**
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+ * 當前等級的經驗值百分比
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+ */
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+ characterExpRate: string;
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+ /**
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+ * 角色所屬公會的名稱
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+ */
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+ characterGuildName: string | null;
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+ /**
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+ * 角色外型圖片
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+ */
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+ characterImage: string;
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+ /**
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+ * 角色建立日期 (TST,每日資料中的小時與分鐘將顯示為 0)
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+ */
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+ characterDateCreate: Date;
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+ /**
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+ * 過去 7 天的登入狀態 (true:已登入,false:未登入)
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+ */
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+ accessFlag: 'true' | 'false';
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+ /**
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+ * 解放任務完成狀態 (0:未完成,1:創世武器已解放)
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+ */
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+ liberationQuestClear: string;
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+ constructor(obj: CharacterBasicBody);
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+ /**
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+ * Login status in the past 7 days
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+ */
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+ get isAccessFlag(): boolean;
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+ }
@@ -0,0 +1,117 @@
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+ import * as base from '../../../common/dto/character/characterBeautyEquipment';
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+ import { CharacterBeautyEquipmentBody, CharacterBeautyEquipmentFaceBody, CharacterBeautyEquipmentHairBody, CharacterBeautyEquipmentSkinBody } from '../../response/character/characterBeautyEquipmentBody';
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+ /**
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+ * 角色目前已裝備的髮型、臉型與膚色資訊
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+ */
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+ export declare class CharacterBeautyEquipmentDto extends base.CharacterBeautyEquipmentDto {
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+ /**
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+ * 要搜尋的日期 (TST)
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+ */
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+ date: Date | null;
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+ /**
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+ * 角色性別
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+ */
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+ characterGender: string;
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+ /**
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+ * 角色職業
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+ */
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+ characterClass: string;
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+ /**
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+ * 角色髮型資訊<br>
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+ * (神之子為 Alpha、天使破壞者為一般模式時)
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+ */
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+ characterHair: CharacterBeautyEquipmentHairDto | null;
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+ /**
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+ * 角色臉型資訊<br>
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+ * (神之子為 Alpha、天使破壞者為一般模式時)
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+ */
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+ characterFace: CharacterBeautyEquipmentFaceDto | null;
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+ /**
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+ * 角色膚色資訊<br>
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+ * (神之子為 Alpha、天使破壞者為一般模式時)
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+ */
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+ characterSkin: CharacterBeautyEquipmentSkinDto | null;
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+ /**
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+ * 神之子為 Beta 及天使破壞者為變裝模式時的目前已裝備髮型資訊
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+ */
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+ additionalCharacterHair: CharacterBeautyEquipmentHairDto | null;
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+ /**
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+ * 神之子為 Beta 及天使破壞者為變裝模式時的目前已裝備臉型資訊
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+ */
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+ additionalCharacterFace: CharacterBeautyEquipmentFaceDto | null;
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+ /**
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+ * 神之子為 Beta 及天使破壞者為變裝模式時的目前已裝備膚色資訊
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+ */
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+ additionalCharacterSkin: CharacterBeautyEquipmentSkinDto | null;
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+ constructor(obj: CharacterBeautyEquipmentBody);
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+ }
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+ /**
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+ * 角色臉型資訊
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+ */
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+ export declare class CharacterBeautyEquipmentFaceDto extends base.CharacterBeautyEquipmentFaceDto {
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+ /**
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+ * 臉型名稱
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+ */
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+ faceName: string;
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+ /**
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+ * 臉型基本顏色
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+ */
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+ baseColor: string;
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+ /**
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+ * 臉型混染顏色
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+ */
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+ mixColor: string | null;
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+ /**
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+ * 臉型混染顏色比例
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+ */
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+ mixRate: string;
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+ constructor(obj: CharacterBeautyEquipmentFaceBody);
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+ }
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+ /**
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+ * 角色髮型資訊
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+ */
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+ export declare class CharacterBeautyEquipmentHairDto extends base.CharacterBeautyEquipmentHairDto {
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+ /**
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+ * 髮型名稱
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+ */
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+ hairName: string;
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+ /**
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+ * 髮型基本顏色
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+ */
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+ baseColor: string;
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+ /**
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+ * 髮型混染顏色
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+ */
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+ mixColor: string | null;
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+ /**
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+ * 髮型混染顏色比例
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+ */
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+ mixRate: string;
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+ constructor(obj: CharacterBeautyEquipmentHairBody);
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+ }
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+ /**
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+ * 角色膚色資訊
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+ */
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+ export declare class CharacterBeautyEquipmentSkinDto extends base.CharacterBeautyEquipmentSkinDto {
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+ /**
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+ * 膚色名稱
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+ */
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+ skinName: string;
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+ /**
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+ * 色系
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+ */
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+ colorStyle: string | null;
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+ /**
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+ * 膚色色調
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+ */
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+ hue: number | null;
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+ /**
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+ * 膚色彩度
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+ */
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+ saturation: number | null;
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+ /**
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+ * 膚色明度
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+ */
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+ brightness: number | null;
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+ constructor(obj: CharacterBeautyEquipmentSkinBody);
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+ }
@@ -0,0 +1,158 @@
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+ import * as base from '../../../common/dto/character/characterCashItemEquipment';
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+ import { CharacterCashItemEquipmentBody, CharacterCashItemEquipmentColoringPrismBody, CharacterCashItemEquipmentOptionBody, CharacterCashItemEquipmentPresetBody } from '../../response/character/characterCashItemEquipmentBody';
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+ /**
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+ * 角色已裝備現金道具資訊
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+ */
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+ export declare class CharacterCashItemEquipmentDto extends base.CharacterCashItemEquipmentDto {
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+ /**
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+ * 要搜尋的日期 (TST,每日資料中的小時與分鐘將顯示為 0)
9
+ */
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+ date: Date | null;
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+ /**
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+ * 角色性別
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+ */
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+ characterGender: string | null;
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+ /**
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+ * 角色職業
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+ */
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+ characterClass: string | null;
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+ /**
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+ * 角色外型模式 (0:一般模式,1:神之子為 Beta、天使破壞者為變裝模式時)
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+ */
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+ characterLookMode: string | null;
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+ /**
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+ * 目前套用的現金道具預設編號
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+ */
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+ presetNo: number | null;
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+ /**
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+ * 目前已裝備的現金道具
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+ */
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+ cashItemEquipmentBase: CharacterCashItemEquipmentPresetDto[];
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+ /**
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+ * 外型預設 1
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+ */
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+ cashItemEquipmentPreset1: CharacterCashItemEquipmentPresetDto[];
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+ /**
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+ * 外型預設 2
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+ */
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+ cashItemEquipmentPreset2: CharacterCashItemEquipmentPresetDto[];
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+ /**
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+ * 外型預設 3
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+ */
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+ cashItemEquipmentPreset3: CharacterCashItemEquipmentPresetDto[];
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+ /**
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+ * 神之子為 Beta 及天使破壞者為變裝模式時的目前已裝備現金道具
45
+ */
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+ additionalCashItemEquipmentBase: CharacterCashItemEquipmentPresetDto[];
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+ /**
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+ * 神之子為 Beta 及天使破壞者為變裝模式時的外型預設 1
49
+ */
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+ additionalCashItemEquipmentPreset1: CharacterCashItemEquipmentPresetDto[];
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+ /**
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+ * 神之子為 Beta 及天使破壞者為變裝模式時的外型預設 2
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+ */
54
+ additionalCashItemEquipmentPreset2: CharacterCashItemEquipmentPresetDto[];
55
+ /**
56
+ * 神之子為 Beta 及天使破壞者為變裝模式時的外型預設 3
57
+ */
58
+ additionalCashItemEquipmentPreset3: CharacterCashItemEquipmentPresetDto[];
59
+ constructor(obj: CharacterCashItemEquipmentBody);
60
+ }
61
+ /**
62
+ * 現金道具彩色稜鏡資訊
63
+ */
64
+ export declare class CharacterCashItemEquipmentColoringPrismDto extends base.CharacterCashItemEquipmentColoringPrismDto {
65
+ /**
66
+ * 彩色稜鏡顏色範圍
67
+ */
68
+ colorRange: string;
69
+ /**
70
+ * 彩色稜鏡色調
71
+ */
72
+ hue: number;
73
+ /**
74
+ * 彩色稜鏡彩度
75
+ */
76
+ saturation: number;
77
+ /**
78
+ * 彩色稜鏡明度
79
+ */
80
+ value: number;
81
+ constructor(obj: CharacterCashItemEquipmentColoringPrismBody);
82
+ }
83
+ /**
84
+ * 現金道具選項
85
+ */
86
+ export declare class CharacterCashItemEquipmentOptionDto extends base.CharacterCashItemEquipmentOptionDto {
87
+ /**
88
+ * 選項類型
89
+ */
90
+ optionType: string;
91
+ /**
92
+ * 選項數值
93
+ */
94
+ optionValue: string;
95
+ constructor(obj: CharacterCashItemEquipmentOptionBody);
96
+ }
97
+ /**
98
+ * 外型預設
99
+ */
100
+ export declare class CharacterCashItemEquipmentPresetDto extends base.CharacterCashItemEquipmentPresetDto {
101
+ /**
102
+ * 現金道具部位名稱
103
+ */
104
+ cashItemEquipmentPart: string;
105
+ /**
106
+ * 現金道具欄位位置
107
+ */
108
+ cashItemEquipmentSlot: string;
109
+ /**
110
+ * 現金道具名稱
111
+ */
112
+ cashItemName: string;
113
+ /**
114
+ * 現金道具圖示
115
+ */
116
+ cashItemIcon: string;
117
+ /**
118
+ * 現金道具描述
119
+ */
120
+ cashItemDescription: string | null;
121
+ /**
122
+ * 現金道具選項
123
+ */
124
+ cashItemOption: CharacterCashItemEquipmentOptionDto[];
125
+ /**
126
+ * 現金道具有效期間 (TST)
127
+ */
128
+ dateExpire: Date | null;
129
+ /**
130
+ * Whether the cash equipment is expired
131
+ */
132
+ isExpired: boolean | null;
133
+ /**
134
+ * 現金道具選項有效期間 (TST,時間單位資料中的分鐘顯示為 0)
135
+ */
136
+ dateOptionExpire: Date | null;
137
+ /**
138
+ * Whether the cash equipment option is expired
139
+ */
140
+ isOptionExpired: boolean | null;
141
+ /**
142
+ * 現金道具等級資訊
143
+ */
144
+ cashItemLabel: string | null;
145
+ /**
146
+ * 現金道具彩色稜鏡資訊
147
+ */
148
+ cashItemColoringPrism: CharacterCashItemEquipmentColoringPrismDto | null;
149
+ /**
150
+ * 道具可裝備性別
151
+ */
152
+ itemGender: string | null;
153
+ /**
154
+ * 技能名稱
155
+ */
156
+ skills: string[];
157
+ constructor(obj: CharacterCashItemEquipmentPresetBody);
158
+ }
@@ -0,0 +1,32 @@
1
+ import * as base from '../../../common/dto/character/characterDojang';
2
+ import { CharacterDojangBody } from '../../response/character/characterDojangBody';
3
+ /**
4
+ * 角色在武陵道場的最高紀錄資訊
5
+ */
6
+ export declare class CharacterDojangDto extends base.CharacterDojangDto {
7
+ /**
8
+ * 要搜尋的日期 (TST,每日資料中的小時與分鐘將顯示為 0)
9
+ */
10
+ date: Date | null;
11
+ /**
12
+ * 角色職業
13
+ */
14
+ characterClass: string | null;
15
+ /**
16
+ * 世界名稱
17
+ */
18
+ worldName: string | null;
19
+ /**
20
+ * 武陵道場最高紀錄層數
21
+ */
22
+ dojangBestFloor: number | null;
23
+ /**
24
+ * 達成武陵道場最高紀錄的日期 (TST,每日資料的小時與分鐘顯示為 0)
25
+ */
26
+ dateDojangRecord: Date | null;
27
+ /**
28
+ * 通關武陵道場最高樓層所花費的時間 (秒)
29
+ */
30
+ dojangBestTime: number | null;
31
+ constructor(obj: CharacterDojangBody);
32
+ }
@@ -0,0 +1,48 @@
1
+ import * as base from '../../../common/dto/character/characterHexaMatrix';
2
+ import { CharacterHexaMatrixBody, CharacterHexaMatrixEquipmentBody, CharacterHexaMatrixEquipmentLinkedSkillBody } from '../../response/character/characterHexaMatrixBody';
3
+ /**
4
+ * 角色已裝備於 HEXA 矩陣的 HEXA 核心資訊
5
+ */
6
+ export declare class CharacterHexaMatrixDto extends base.CharacterHexaMatrixDto {
7
+ /**
8
+ * 要搜尋的日期 (TST,每日資料中的小時與分鐘將顯示為 0)
9
+ */
10
+ date: Date | null;
11
+ /**
12
+ * HEXA 核心資訊
13
+ */
14
+ characterHexaCoreEquipment: CharacterHexaMatrixEquipmentDto[];
15
+ constructor(obj: CharacterHexaMatrixBody);
16
+ }
17
+ /**
18
+ * 已連接的技能
19
+ */
20
+ export declare class CharacterHexaMatrixEquipmentLinkedSkillDto extends base.CharacterHexaMatrixEquipmentLinkedSkillDto {
21
+ /**
22
+ * HEXA 技能名稱
23
+ */
24
+ hexaSkillId: string;
25
+ constructor(obj: CharacterHexaMatrixEquipmentLinkedSkillBody);
26
+ }
27
+ /**
28
+ * HEXA 核心資訊
29
+ */
30
+ export declare class CharacterHexaMatrixEquipmentDto extends base.CharacterHexaMatrixEquipmentDto {
31
+ /**
32
+ * 核心名稱
33
+ */
34
+ hexaCoreName: string;
35
+ /**
36
+ * 核心等級
37
+ */
38
+ hexaCoreLevel: number;
39
+ /**
40
+ * 核心類型
41
+ */
42
+ hexaCoreType: string;
43
+ /**
44
+ * 已連接的技能
45
+ */
46
+ linkedSkill: CharacterHexaMatrixEquipmentLinkedSkillDto[];
47
+ constructor(obj: CharacterHexaMatrixEquipmentBody);
48
+ }
@@ -0,0 +1,78 @@
1
+ import * as base from '../../../common/dto/character/characterHexaMatrixStat';
2
+ import { CharacterHexaMatrixStatBody, CharacterHexaMatrixStatCoreBody } from '../../response/character/characterHexaMatrixStatBody';
3
+ /**
4
+ * 角色設定於 HEXA 矩陣中的 HEXA 屬性資訊
5
+ */
6
+ export declare class CharacterHexaMatrixStatDto extends base.CharacterHexaMatrixStatDto {
7
+ /**
8
+ * 要搜尋的日期 (TST,每日資料中的小時與分鐘將顯示為 0)
9
+ */
10
+ date: Date | null;
11
+ /**
12
+ * 角色職業
13
+ */
14
+ characterClass: string | null;
15
+ /**
16
+ * HEXA 屬性 I 核心資訊
17
+ */
18
+ characterHexaStatCore: CharacterHexaMatrixStatCoreDto[];
19
+ /**
20
+ * HEXA 屬性 II 核心資訊
21
+ */
22
+ characterHexaStatCore2: CharacterHexaMatrixStatCoreDto[];
23
+ /**
24
+ * HEXA 屬性 III 核心資訊
25
+ */
26
+ characterHexaStatCore3: CharacterHexaMatrixStatCoreDto[];
27
+ /**
28
+ * 預設的 HEXA 屬性 I 核心資訊
29
+ */
30
+ presetHexaStatCore: CharacterHexaMatrixStatCoreDto[];
31
+ /**
32
+ * 預設的 HEXA 屬性 II 核心資訊
33
+ */
34
+ presetHexaStatCore2: CharacterHexaMatrixStatCoreDto[];
35
+ /**
36
+ * 預設的 HEXA 屬性 III 核心資訊
37
+ */
38
+ presetHexaStatCore3: CharacterHexaMatrixStatCoreDto[];
39
+ constructor(obj: CharacterHexaMatrixStatBody);
40
+ }
41
+ /**
42
+ * HEXA 屬性核心資訊
43
+ */
44
+ export declare class CharacterHexaMatrixStatCoreDto extends base.CharacterHexaMatrixStatCoreDto {
45
+ /**
46
+ * 欄位索引
47
+ */
48
+ slotId: string;
49
+ /**
50
+ * 主要屬性名稱
51
+ */
52
+ mainStatName: string;
53
+ /**
54
+ * 第一副屬性名稱
55
+ */
56
+ subStatName1: string;
57
+ /**
58
+ * 第二副屬性名稱
59
+ */
60
+ subStatName2: string;
61
+ /**
62
+ * 主要屬性等級
63
+ */
64
+ mainStatLevel: number;
65
+ /**
66
+ * 第一副屬性等級
67
+ */
68
+ subStatLevel1: number;
69
+ /**
70
+ * 第二副屬性等級
71
+ */
72
+ subStatLevel2: number;
73
+ /**
74
+ * 屬性核心階級
75
+ */
76
+ statGrade: number;
77
+ constructor(obj: CharacterHexaMatrixStatCoreBody);
78
+ }
@@ -0,0 +1,70 @@
1
+ import * as base from '../../../common/dto/character/characterHyperStat';
2
+ import { CharacterHyperStatBody, CharacterHyperStatPresetBody } from '../../response/character/characterHyperStatBody';
3
+ /**
4
+ * 角色極限屬性資訊
5
+ */
6
+ export declare class CharacterHyperStatDto extends base.CharacterHyperStatDto {
7
+ /**
8
+ * 要搜尋的日期 (TST,每日資料中的小時與分鐘將顯示為 0)
9
+ */
10
+ date: Date | null;
11
+ /**
12
+ * 角色職業
13
+ */
14
+ characterClass: string | null;
15
+ /**
16
+ * 目前套用的預設編號
17
+ */
18
+ usePresetNo: string | null;
19
+ /**
20
+ * 可用的極限屬性點數上限
21
+ */
22
+ useAvailableHyperStat: number | null;
23
+ /**
24
+ * 預設 1 的極限屬性資訊
25
+ */
26
+ hyperStatPreset1: CharacterHyperStatPresetDto[];
27
+ /**
28
+ * 預設 1 剩餘的極限屬性點數
29
+ */
30
+ hyperStatPreset1RemainPoint: number | null;
31
+ /**
32
+ * 預設 2 的極限屬性資訊
33
+ */
34
+ hyperStatPreset2: CharacterHyperStatPresetDto[];
35
+ /**
36
+ * 預設 2 剩餘的極限屬性點數
37
+ */
38
+ hyperStatPreset2RemainPoint: number | null;
39
+ /**
40
+ * 預設 3 的極限屬性資訊
41
+ */
42
+ hyperStatPreset3: CharacterHyperStatPresetDto[];
43
+ /**
44
+ * 預設 3 剩餘的極限屬性點數
45
+ */
46
+ hyperStatPreset3RemainPoint: number | null;
47
+ constructor(obj: CharacterHyperStatBody);
48
+ }
49
+ /**
50
+ * 預設的極限屬性資訊
51
+ */
52
+ export declare class CharacterHyperStatPresetDto extends base.CharacterHyperStatPresetDto {
53
+ /**
54
+ * 能力值類型
55
+ */
56
+ statType: string;
57
+ /**
58
+ * 投入於能力值的點數
59
+ */
60
+ statPoint: number | null;
61
+ /**
62
+ * 能力值等級
63
+ */
64
+ statLevel: number;
65
+ /**
66
+ * 能力值提升量
67
+ */
68
+ statIncrease: string | null;
69
+ constructor(obj: CharacterHyperStatPresetBody);
70
+ }
@@ -0,0 +1,74 @@
1
+ import * as base from '../../../common/dto/character/characterImage';
2
+ import { CharacterImageAction, CharacterImageEmotion, CharacterImageWeaponMotion } from '../../../common/enum/characterImage';
3
+ /**
4
+ * 角色外型圖片資訊
5
+ */
6
+ export declare class CharacterImageDto extends base.CharacterImageDto {
7
+ /**
8
+ * 要搜尋的日期 (TST,每日資料中的小時與分鐘將顯示為 0)
9
+ */
10
+ date: Date | null;
11
+ /**
12
+ * 角色外型圖片原始 (URL)
13
+ */
14
+ originUrl: string;
15
+ /**
16
+ * 角色外型圖片原始 (base64)
17
+ */
18
+ originImage: string;
19
+ /**
20
+ * 角色外型圖片 (base64)
21
+ */
22
+ image: string;
23
+ /**
24
+ * 角色動作
25
+ */
26
+ action: CharacterImageAction;
27
+ /**
28
+ * 角色表情
29
+ */
30
+ emotion: CharacterImageEmotion;
31
+ /**
32
+ * 角色武器動作
33
+ */
34
+ wmotion: CharacterImageWeaponMotion;
35
+ /**
36
+ * 角色動作影格
37
+ */
38
+ actionFrame: number | null;
39
+ /**
40
+ * 角色表情影格
41
+ */
42
+ emotionFrame: number | null;
43
+ /**
44
+ * 寬度 (對應背景大小,96 (預設) 至 1000)
45
+ */
46
+ width: number;
47
+ /**
48
+ * 高度 (對應背景大小,96 (預設) 至 1000)
49
+ */
50
+ height: number;
51
+ /**
52
+ * 角色的水平座標 (座標範圍 0 < x < 寬度,0 對應至最左起點)
53
+ */
54
+ x: number | null;
55
+ /**
56
+ * 角色的垂直座標 (座標範圍 0 < y < 高度,0 對應至最上方起點)
57
+ */
58
+ y: number | null;
59
+ constructor(obj: {
60
+ date: Date | null;
61
+ originUrl: string;
62
+ originImage: string;
63
+ image: string;
64
+ action: CharacterImageAction;
65
+ emotion: CharacterImageEmotion;
66
+ wmotion: CharacterImageWeaponMotion;
67
+ actionFrame: number | null;
68
+ emotionFrame: number | null;
69
+ width: number;
70
+ height: number;
71
+ x: number | null;
72
+ y: number | null;
73
+ });
74
+ }