maplestory-openapi 3.10.0 → 3.11.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (65) hide show
  1. package/README.md +1 -0
  2. package/dist/cjs/_virtual/index.js_commonjs-exports2.js +2 -2
  3. package/dist/cjs/_virtual/index.js_commonjs-exports3.js +2 -2
  4. package/dist/cjs/maplestory/api/kms/dto/battlePractice/battlePracticeCharacterInfo.js +196 -0
  5. package/dist/cjs/maplestory/api/kms/dto/character/characterHexaMatrix.js +6 -1
  6. package/dist/cjs/maplestory/api/kms/dto/character/characterItemEquipment.js +92 -1
  7. package/dist/cjs/maplestory/api/kms/dto/character/characterPetEquipment.js +223 -1
  8. package/dist/cjs/maplestory/api/kms/dto/character/characterVMatrix.js +50 -1
  9. package/dist/cjs/maplestory/api/kms/dto/scheduler/schedulerCharacterState.js +177 -0
  10. package/dist/cjs/maplestory/api/kms/dto/union/unionRaider.js +35 -1
  11. package/dist/cjs/maplestory/api/kms/kms.js +10 -0
  12. package/dist/cjs/maplestory/api/kms/mapleStoryApi.js +38 -14
  13. package/dist/cjs/maplestory/api/kms/mapleStoryFriendsApi.js +1 -1
  14. package/dist/cjs/maplestory/api/msea/mapleStoryApi.js +1 -1
  15. package/dist/cjs/maplestory/api/tms/dto/character/characterFamiliar.js +156 -0
  16. package/dist/cjs/maplestory/api/tms/dto/character/characterPetEquipment.js +45 -1
  17. package/dist/cjs/maplestory/api/tms/mapleStoryApi.js +33 -1
  18. package/dist/cjs/maplestory/api/tms/tms.js +6 -0
  19. package/dist/cjs/node_modules/base64-js/index.js +1 -1
  20. package/dist/cjs/node_modules/buffer/index.js +2 -2
  21. package/dist/cjs/node_modules/ieee754/index.js +1 -1
  22. package/dist/esm/_virtual/index.js_commonjs-exports2.js +2 -2
  23. package/dist/esm/_virtual/index.js_commonjs-exports3.js +2 -2
  24. package/dist/esm/maplestory/api/kms/dto/battlePractice/battlePracticeCharacterInfo.js +196 -1
  25. package/dist/esm/maplestory/api/kms/dto/character/characterHexaMatrix.js +6 -1
  26. package/dist/esm/maplestory/api/kms/dto/character/characterItemEquipment.js +92 -2
  27. package/dist/esm/maplestory/api/kms/dto/character/characterPetEquipment.js +223 -2
  28. package/dist/esm/maplestory/api/kms/dto/character/characterVMatrix.js +50 -2
  29. package/dist/esm/maplestory/api/kms/dto/scheduler/schedulerCharacterState.js +170 -0
  30. package/dist/esm/maplestory/api/kms/dto/union/unionRaider.js +35 -2
  31. package/dist/esm/maplestory/api/kms/kms.js +6 -5
  32. package/dist/esm/maplestory/api/kms/mapleStoryApi.js +38 -14
  33. package/dist/esm/maplestory/api/kms/mapleStoryFriendsApi.js +1 -1
  34. package/dist/esm/maplestory/api/msea/mapleStoryApi.js +1 -1
  35. package/dist/esm/maplestory/api/tms/dto/character/characterFamiliar.js +149 -0
  36. package/dist/esm/maplestory/api/tms/dto/character/characterPetEquipment.js +45 -2
  37. package/dist/esm/maplestory/api/tms/mapleStoryApi.js +33 -1
  38. package/dist/esm/maplestory/api/tms/tms.js +2 -1
  39. package/dist/esm/node_modules/base64-js/index.js +2 -2
  40. package/dist/esm/node_modules/buffer/index.js +2 -2
  41. package/dist/esm/node_modules/ieee754/index.js +2 -2
  42. package/package.json +3 -3
  43. package/types/maplestory/api/kms/dto/battlePractice/battlePracticeCharacterInfo.d.ts +143 -1
  44. package/types/maplestory/api/kms/dto/character/characterHexaMatrix.d.ts +4 -0
  45. package/types/maplestory/api/kms/dto/character/characterItemEquipment.d.ts +63 -1
  46. package/types/maplestory/api/kms/dto/character/characterPetEquipment.d.ts +163 -1
  47. package/types/maplestory/api/kms/dto/character/characterVMatrix.d.ts +39 -1
  48. package/types/maplestory/api/kms/dto/scheduler/schedulerCharacterState.d.ts +137 -0
  49. package/types/maplestory/api/kms/dto/union/unionRaider.d.ts +27 -1
  50. package/types/maplestory/api/kms/index.d.ts +1 -0
  51. package/types/maplestory/api/kms/mapleStoryApi.d.ts +16 -8
  52. package/types/maplestory/api/kms/mapleStoryFriendsApi.d.ts +2 -2
  53. package/types/maplestory/api/kms/response/battlePractice/battlePracticeCharacterInfoBody.d.ts +36 -0
  54. package/types/maplestory/api/kms/response/character/characterHexaMatrixBody.d.ts +1 -0
  55. package/types/maplestory/api/kms/response/character/characterItemEquipmentBody.d.ts +15 -0
  56. package/types/maplestory/api/kms/response/character/characterPetEquipmentBody.d.ts +41 -0
  57. package/types/maplestory/api/kms/response/character/characterVMatrixBody.d.ts +11 -1
  58. package/types/maplestory/api/kms/response/scheduler/schedulerCharacterStateBody.d.ts +36 -0
  59. package/types/maplestory/api/kms/response/union/unionRaiderBody.d.ts +7 -0
  60. package/types/maplestory/api/tms/dto/character/characterFamiliar.d.ts +117 -0
  61. package/types/maplestory/api/tms/dto/character/characterPetEquipment.d.ts +35 -1
  62. package/types/maplestory/api/tms/index.d.ts +1 -0
  63. package/types/maplestory/api/tms/mapleStoryApi.d.ts +12 -0
  64. package/types/maplestory/api/tms/response/character/characterFamiliarBody.d.ts +31 -0
  65. package/types/maplestory/api/tms/response/character/characterPetEquipmentBody.d.ts +9 -0
@@ -78,6 +78,10 @@ class CharacterItemEquipmentDto extends CharacterItemEquipmentDto$1 {
78
78
  * 캐릭터 칭호 아이템 정보
79
79
  */
80
80
  class CharacterItemEquipmentTitleDto extends CharacterItemEquipmentTitleDto$1 {
81
+ /**
82
+ * 적용 중인 프리셋 번호
83
+ */
84
+ presetNo;
81
85
  /**
82
86
  * 칭호 장비 명
83
87
  */
@@ -118,15 +122,37 @@ class CharacterItemEquipmentTitleDto extends CharacterItemEquipmentTitleDto$1 {
118
122
  * 외형 설정에 등록한 칭호 설명
119
123
  */
120
124
  titleShapeDescription;
125
+ /**
126
+ * 프리셋 1번 칭호 정보
127
+ */
128
+ titlePreset1;
129
+ /**
130
+ * 프리셋 2번 칭호 정보
131
+ */
132
+ titlePreset2;
133
+ /**
134
+ * 프리셋 3번 칭호 정보
135
+ */
136
+ titlePreset3;
121
137
  constructor(obj) {
122
138
  super();
123
- const { title_name, title_icon, title_description, date_expire, date_option_expire, title_shape_name, title_shape_icon, title_shape_description, } = obj;
139
+ const { preset_no, title_name, title_icon, title_description, date_expire, date_option_expire, title_shape_name, title_shape_icon, title_shape_description, title_preset_1, title_preset_2, title_preset_3, } = obj;
140
+ this.presetNo = preset_no;
124
141
  this.titleName = title_name;
125
142
  this.titleIcon = title_icon;
126
143
  this.titleDescription = title_description;
127
144
  this.titleShapeName = title_shape_name;
128
145
  this.titleShapeIcon = title_shape_icon;
129
146
  this.titleShapeDescription = title_shape_description;
147
+ this.titlePreset1 = title_preset_1
148
+ ? new CharacterItemEquipmentTitlePresetDto(title_preset_1)
149
+ : null;
150
+ this.titlePreset2 = title_preset_2
151
+ ? new CharacterItemEquipmentTitlePresetDto(title_preset_2)
152
+ : null;
153
+ this.titlePreset3 = title_preset_3
154
+ ? new CharacterItemEquipmentTitlePresetDto(title_preset_3)
155
+ : null;
130
156
  if (date_expire === 'expired') {
131
157
  this.isExpired = true;
132
158
  }
@@ -143,6 +169,70 @@ class CharacterItemEquipmentTitleDto extends CharacterItemEquipmentTitleDto$1 {
143
169
  }
144
170
  }
145
171
  }
172
+ /**
173
+ * 캐릭터 장비 칭호 프리셋 정보
174
+ */
175
+ class CharacterItemEquipmentTitlePresetDto {
176
+ /**
177
+ * 칭호 장비 명
178
+ */
179
+ titleName;
180
+ /**
181
+ * 칭호 아이콘
182
+ */
183
+ titleIcon;
184
+ /**
185
+ * 칭호 설명
186
+ */
187
+ titleDescription;
188
+ /**
189
+ * 칭호 유효 기간 (KST)
190
+ */
191
+ dateExpire;
192
+ /**
193
+ * 칭호 옵션 유효 기간 (expired:만료, null:무제한) (KST)
194
+ */
195
+ dateOptionExpire = null;
196
+ /**
197
+ * 칭호 옵션 유효 기간 만료 여부
198
+ */
199
+ isOptionExpired = null;
200
+ /**
201
+ * 외형 설정에 등록한 칭호 장비 명
202
+ */
203
+ titleShapeName;
204
+ /**
205
+ * 외형 설정에 등록한 칭호 아이콘
206
+ */
207
+ titleShapeIcon;
208
+ /**
209
+ * 외형 설정에 등록한 칭호 설명
210
+ */
211
+ titleShapeDescription;
212
+ /**
213
+ * 비활성화 여부
214
+ */
215
+ disableFlag;
216
+ constructor(obj) {
217
+ const { title_name, title_icon, title_description, date_expire, date_option_expire, title_shape_name, title_shape_icon, title_shape_description, disable_flag, } = obj;
218
+ this.titleName = title_name;
219
+ this.titleIcon = title_icon;
220
+ this.titleDescription = title_description;
221
+ this.dateExpire = date_expire ? new Date(date_expire) : null;
222
+ this.titleShapeName = title_shape_name;
223
+ this.titleShapeIcon = title_shape_icon;
224
+ this.titleShapeDescription = title_shape_description;
225
+ this.disableFlag = disable_flag;
226
+ if (date_option_expire === 'expired') {
227
+ this.isOptionExpired = true;
228
+ }
229
+ else if (typeof date_option_expire === 'string') {
230
+ this.dateOptionExpire = date_option_expire
231
+ ? new Date(date_option_expire)
232
+ : null;
233
+ }
234
+ }
235
+ }
146
236
  /**
147
237
  * 캐릭터 외형 설정에 등록한 훈장 외형 정보
148
238
  */
@@ -1199,4 +1289,4 @@ class CharacterItemEquipmentInfoDto extends CharacterItemEquipmentInfoDto$1 {
1199
1289
  }
1200
1290
  }
1201
1291
 
1202
- export { CharacterItemEquipmentAddOptionDto, CharacterItemEquipmentBaseOptionDto, CharacterItemEquipmentDragonInfoDto, CharacterItemEquipmentDto, CharacterItemEquipmentEtcOptionDto, CharacterItemEquipmentExceptionalOptionDto, CharacterItemEquipmentInfoDto, CharacterItemEquipmentMechanicInfoDto, CharacterItemEquipmentMedalShapeDto, CharacterItemEquipmentStarforceOptionDto, CharacterItemEquipmentTitleDto, CharacterItemEquipmentTotalOptionDto };
1292
+ export { CharacterItemEquipmentAddOptionDto, CharacterItemEquipmentBaseOptionDto, CharacterItemEquipmentDragonInfoDto, CharacterItemEquipmentDto, CharacterItemEquipmentEtcOptionDto, CharacterItemEquipmentExceptionalOptionDto, CharacterItemEquipmentInfoDto, CharacterItemEquipmentMechanicInfoDto, CharacterItemEquipmentMedalShapeDto, CharacterItemEquipmentStarforceOptionDto, CharacterItemEquipmentTitleDto, CharacterItemEquipmentTitlePresetDto, CharacterItemEquipmentTotalOptionDto };
@@ -8,6 +8,10 @@ class CharacterPetEquipmentDto extends CharacterPetEquipmentDto$1 {
8
8
  * 조회 기준일 (KST, 일 단위 데이터로 시, 분은 일괄 0으로 표기)
9
9
  */
10
10
  date;
11
+ /**
12
+ * 활성화된 펫 유형 (0:캐릭터 펫, 1:월드 공유 펫)
13
+ */
14
+ petActivateFlag;
11
15
  /**
12
16
  * 펫1 명
13
17
  */
@@ -152,10 +156,147 @@ class CharacterPetEquipmentDto extends CharacterPetEquipmentDto$1 {
152
156
  * 펫3 외형 아이콘
153
157
  */
154
158
  pet3AppearanceIcon;
159
+ /**
160
+ * 월드 공유 펫1 명
161
+ */
162
+ worldSharePet1Name;
163
+ /**
164
+ * 월드 공유 펫1 닉네임
165
+ */
166
+ worldSharePet1Nickname;
167
+ /**
168
+ * 월드 공유 펫1 아이콘
169
+ */
170
+ worldSharePet1Icon;
171
+ /**
172
+ * 월드 공유 펫1 설명
173
+ */
174
+ worldSharePet1Description;
175
+ /**
176
+ * 월드 공유 펫1 원더 펫 종류
177
+ */
178
+ worldSharePet1PetType;
179
+ /**
180
+ * 월드 공유 펫1 장착 정보
181
+ */
182
+ worldSharePet1Equipment;
183
+ /**
184
+ * 월드 공유 펫1 버프 자동스킬 정보
185
+ */
186
+ worldSharePet1AutoSkill;
187
+ /**
188
+ * 월드 공유 펫1 펫 보유 스킬
189
+ */
190
+ worldSharePet1Skill;
191
+ /**
192
+ * 월드 공유 펫1 마법의 시간 (KST, 시간 단위 데이터로 분은 일괄 0으로 표기)
193
+ */
194
+ worldSharePet1DateExpire;
195
+ /**
196
+ * 월드 공유 펫1 외형 명
197
+ */
198
+ worldSharePet1Appearance;
199
+ /**
200
+ * 월드 공유 펫1 외형 아이콘
201
+ */
202
+ worldSharePet1AppearanceIcon;
203
+ /**
204
+ * 월드 공유 펫2 명
205
+ */
206
+ worldSharePet2Name;
207
+ /**
208
+ * 월드 공유 펫2 닉네임
209
+ */
210
+ worldSharePet2Nickname;
211
+ /**
212
+ * 월드 공유 펫2 아이콘
213
+ */
214
+ worldSharePet2Icon;
215
+ /**
216
+ * 월드 공유 펫2 설명
217
+ */
218
+ worldSharePet2Description;
219
+ /**
220
+ * 월드 공유 펫2 원더 펫 종류
221
+ */
222
+ worldSharePet2PetType;
223
+ /**
224
+ * 월드 공유 펫2 장착 정보
225
+ */
226
+ worldSharePet2Equipment;
227
+ /**
228
+ * 월드 공유 펫2 버프 자동스킬 정보
229
+ */
230
+ worldSharePet2AutoSkill;
231
+ /**
232
+ * 월드 공유 펫2 펫 보유 스킬
233
+ */
234
+ worldSharePet2Skill;
235
+ /**
236
+ * 월드 공유 펫2 마법의 시간 (KST, 시간 단위 데이터로 분은 일괄 0으로 표기)
237
+ */
238
+ worldSharePet2DateExpire;
239
+ /**
240
+ * 월드 공유 펫2 외형 명
241
+ */
242
+ worldSharePet2Appearance;
243
+ /**
244
+ * 월드 공유 펫2 외형 아이콘
245
+ */
246
+ worldSharePet2AppearanceIcon;
247
+ /**
248
+ * 월드 공유 펫3 명
249
+ */
250
+ worldSharePet3Name;
251
+ /**
252
+ * 월드 공유 펫3 닉네임
253
+ */
254
+ worldSharePet3Nickname;
255
+ /**
256
+ * 월드 공유 펫3 아이콘
257
+ */
258
+ worldSharePet3Icon;
259
+ /**
260
+ * 월드 공유 펫3 설명
261
+ */
262
+ worldSharePet3Description;
263
+ /**
264
+ * 월드 공유 펫3 원더 펫 종류
265
+ */
266
+ worldSharePet3PetType;
267
+ /**
268
+ * 월드 공유 펫3 장착 정보
269
+ */
270
+ worldSharePet3Equipment;
271
+ /**
272
+ * 월드 공유 펫3 버프 자동스킬 정보
273
+ */
274
+ worldSharePet3AutoSkill;
275
+ /**
276
+ * 월드 공유 펫3 펫 보유 스킬
277
+ */
278
+ worldSharePet3Skill;
279
+ /**
280
+ * 월드 공유 펫3 마법의 시간 (KST, 시간 단위 데이터로 분은 일괄 0으로 표기)
281
+ */
282
+ worldSharePet3DateExpire;
283
+ /**
284
+ * 월드 공유 펫3 외형 명
285
+ */
286
+ worldSharePet3Appearance;
287
+ /**
288
+ * 월드 공유 펫3 외형 아이콘
289
+ */
290
+ worldSharePet3AppearanceIcon;
291
+ /**
292
+ * 루나 쁘띠 펫 스킬 정보
293
+ */
294
+ petiteLunaPetSkill;
155
295
  constructor(obj) {
156
296
  super();
157
- const { date, pet_1_name, pet_1_nickname, pet_1_icon, pet_1_description, pet_1_equipment, pet_1_auto_skill, pet_1_pet_type, pet_1_skill, pet_1_date_expire, pet_1_appearance, pet_1_appearance_icon, pet_2_name, pet_2_nickname, pet_2_icon, pet_2_description, pet_2_equipment, pet_2_auto_skill, pet_2_pet_type, pet_2_skill, pet_2_date_expire, pet_2_appearance, pet_2_appearance_icon, pet_3_name, pet_3_nickname, pet_3_icon, pet_3_description, pet_3_equipment, pet_3_auto_skill, pet_3_pet_type, pet_3_skill, pet_3_date_expire, pet_3_appearance, pet_3_appearance_icon, } = obj;
297
+ const { date, pet_activate_flag, pet_1_name, pet_1_nickname, pet_1_icon, pet_1_description, pet_1_equipment, pet_1_auto_skill, pet_1_pet_type, pet_1_skill, pet_1_date_expire, pet_1_appearance, pet_1_appearance_icon, pet_2_name, pet_2_nickname, pet_2_icon, pet_2_description, pet_2_equipment, pet_2_auto_skill, pet_2_pet_type, pet_2_skill, pet_2_date_expire, pet_2_appearance, pet_2_appearance_icon, pet_3_name, pet_3_nickname, pet_3_icon, pet_3_description, pet_3_equipment, pet_3_auto_skill, pet_3_pet_type, pet_3_skill, pet_3_date_expire, pet_3_appearance, pet_3_appearance_icon, world_share_pet_1_name, world_share_pet_1_nickname, world_share_pet_1_icon, world_share_pet_1_description, world_share_pet_1_pet_type, world_share_pet_1_equipment, world_share_pet_1_auto_skill, world_share_pet_1_skill, world_share_pet_1_date_expire, world_share_pet_1_appearance, world_share_pet_1_appearance_icon, world_share_pet_2_name, world_share_pet_2_nickname, world_share_pet_2_icon, world_share_pet_2_description, world_share_pet_2_pet_type, world_share_pet_2_equipment, world_share_pet_2_auto_skill, world_share_pet_2_skill, world_share_pet_2_date_expire, world_share_pet_2_appearance, world_share_pet_2_appearance_icon, world_share_pet_3_name, world_share_pet_3_nickname, world_share_pet_3_icon, world_share_pet_3_description, world_share_pet_3_pet_type, world_share_pet_3_equipment, world_share_pet_3_auto_skill, world_share_pet_3_skill, world_share_pet_3_date_expire, world_share_pet_3_appearance, world_share_pet_3_appearance_icon, petite_luna_pet_skill, } = obj;
158
298
  this.date = date ? new Date(date) : null;
299
+ this.petActivateFlag = pet_activate_flag;
159
300
  this.pet1Name = pet_1_name;
160
301
  this.pet1Nickname = pet_1_nickname;
161
302
  this.pet1Icon = pet_1_icon;
@@ -222,6 +363,58 @@ class CharacterPetEquipmentDto extends CharacterPetEquipmentDto$1 {
222
363
  ? new Date(pet_3_date_expire)
223
364
  : null;
224
365
  }
366
+ this.worldSharePet1Name = world_share_pet_1_name;
367
+ this.worldSharePet1Nickname = world_share_pet_1_nickname;
368
+ this.worldSharePet1Icon = world_share_pet_1_icon;
369
+ this.worldSharePet1Description = world_share_pet_1_description;
370
+ this.worldSharePet1PetType = world_share_pet_1_pet_type;
371
+ this.worldSharePet1Equipment = world_share_pet_1_equipment
372
+ ? new CharacterPetEquipmentItemDto(world_share_pet_1_equipment)
373
+ : null;
374
+ this.worldSharePet1AutoSkill = world_share_pet_1_auto_skill
375
+ ? new CharacterPetEquipmentAutoSkillDto(world_share_pet_1_auto_skill)
376
+ : null;
377
+ this.worldSharePet1Skill = world_share_pet_1_skill;
378
+ this.worldSharePet1DateExpire = world_share_pet_1_date_expire
379
+ ? new Date(world_share_pet_1_date_expire)
380
+ : null;
381
+ this.worldSharePet1Appearance = world_share_pet_1_appearance;
382
+ this.worldSharePet1AppearanceIcon = world_share_pet_1_appearance_icon;
383
+ this.worldSharePet2Name = world_share_pet_2_name;
384
+ this.worldSharePet2Nickname = world_share_pet_2_nickname;
385
+ this.worldSharePet2Icon = world_share_pet_2_icon;
386
+ this.worldSharePet2Description = world_share_pet_2_description;
387
+ this.worldSharePet2PetType = world_share_pet_2_pet_type;
388
+ this.worldSharePet2Equipment = world_share_pet_2_equipment
389
+ ? new CharacterPetEquipmentItemDto(world_share_pet_2_equipment)
390
+ : null;
391
+ this.worldSharePet2AutoSkill = world_share_pet_2_auto_skill
392
+ ? new CharacterPetEquipmentAutoSkillDto(world_share_pet_2_auto_skill)
393
+ : null;
394
+ this.worldSharePet2Skill = world_share_pet_2_skill;
395
+ this.worldSharePet2DateExpire = world_share_pet_2_date_expire
396
+ ? new Date(world_share_pet_2_date_expire)
397
+ : null;
398
+ this.worldSharePet2Appearance = world_share_pet_2_appearance;
399
+ this.worldSharePet2AppearanceIcon = world_share_pet_2_appearance_icon;
400
+ this.worldSharePet3Name = world_share_pet_3_name;
401
+ this.worldSharePet3Nickname = world_share_pet_3_nickname;
402
+ this.worldSharePet3Icon = world_share_pet_3_icon;
403
+ this.worldSharePet3Description = world_share_pet_3_description;
404
+ this.worldSharePet3PetType = world_share_pet_3_pet_type;
405
+ this.worldSharePet3Equipment = world_share_pet_3_equipment
406
+ ? new CharacterPetEquipmentItemDto(world_share_pet_3_equipment)
407
+ : null;
408
+ this.worldSharePet3AutoSkill = world_share_pet_3_auto_skill
409
+ ? new CharacterPetEquipmentAutoSkillDto(world_share_pet_3_auto_skill)
410
+ : null;
411
+ this.worldSharePet3Skill = world_share_pet_3_skill;
412
+ this.worldSharePet3DateExpire = world_share_pet_3_date_expire
413
+ ? new Date(world_share_pet_3_date_expire)
414
+ : null;
415
+ this.worldSharePet3Appearance = world_share_pet_3_appearance;
416
+ this.worldSharePet3AppearanceIcon = world_share_pet_3_appearance_icon;
417
+ this.petiteLunaPetSkill = (petite_luna_pet_skill ?? []).map((skill) => new CharacterPetEquipmentPetiteLunaPetSkillDto(skill));
225
418
  }
226
419
  }
227
420
  /**
@@ -272,6 +465,34 @@ class CharacterPetEquipmentItemOptionDto extends CharacterPetEquipmentItemOption
272
465
  this.optionValue = option_value;
273
466
  }
274
467
  }
468
+ /**
469
+ * 캐릭터 펫 루나 쁘띠 펫 스킬 정보
470
+ */
471
+ class CharacterPetEquipmentPetiteLunaPetSkillDto {
472
+ /**
473
+ * 스킬 명
474
+ */
475
+ skillName;
476
+ /**
477
+ * 스킬 설명
478
+ */
479
+ skillDescription;
480
+ /**
481
+ * 스킬 효과 설명
482
+ */
483
+ skillEffect;
484
+ /**
485
+ * 스킬 아이콘
486
+ */
487
+ skillIcon;
488
+ constructor(obj) {
489
+ const { skill_name, skill_description, skill_effect, skill_icon } = obj;
490
+ this.skillName = skill_name;
491
+ this.skillDescription = skill_description;
492
+ this.skillEffect = skill_effect;
493
+ this.skillIcon = skill_icon;
494
+ }
495
+ }
275
496
  /**
276
497
  * 캐릭터 펫 장비 아이템 정보
277
498
  */
@@ -327,4 +548,4 @@ class CharacterPetEquipmentItemDto extends CharacterPetEquipmentItemDto$1 {
327
548
  }
328
549
  }
329
550
 
330
- export { CharacterPetEquipmentAutoSkillDto, CharacterPetEquipmentDto, CharacterPetEquipmentItemDto, CharacterPetEquipmentItemOptionDto };
551
+ export { CharacterPetEquipmentAutoSkillDto, CharacterPetEquipmentDto, CharacterPetEquipmentItemDto, CharacterPetEquipmentItemOptionDto, CharacterPetEquipmentPetiteLunaPetSkillDto };
@@ -20,14 +20,62 @@ class CharacterVMatrixDto extends CharacterVMatrixDto$1 {
20
20
  * 캐릭터 잔여 매트릭스 강화 포인트
21
21
  */
22
22
  characterVMatrixRemainSlotUpgradePoint;
23
+ /**
24
+ * 프리셋 1의 V코어 정보
25
+ */
26
+ characterVCoreEquipmentPreset1;
27
+ /**
28
+ * 프리셋 2의 V코어 정보
29
+ */
30
+ characterVCoreEquipmentPreset2;
31
+ /**
32
+ * 프리셋 3의 V코어 정보
33
+ */
34
+ characterVCoreEquipmentPreset3;
35
+ /**
36
+ * 프리셋 4의 V코어 정보
37
+ */
38
+ characterVCoreEquipmentPreset4;
39
+ /**
40
+ * 프리셋 5의 V코어 정보
41
+ */
42
+ characterVCoreEquipmentPreset5;
23
43
  constructor(obj) {
24
44
  super();
25
- const { date, character_class, character_v_core_equipment, character_v_matrix_remain_slot_upgrade_point, } = obj;
45
+ const { date, character_class, character_v_core_equipment, character_v_matrix_remain_slot_upgrade_point, character_v_core_equipment_preset_1, character_v_core_equipment_preset_2, character_v_core_equipment_preset_3, character_v_core_equipment_preset_4, character_v_core_equipment_preset_5, } = obj;
26
46
  this.date = date ? new Date(date) : null;
27
47
  this.characterClass = character_class;
28
48
  this.characterVCoreEquipment = character_v_core_equipment.map((equipment) => new CharacterVMatrixCodeEquipmentDto(equipment));
29
49
  this.characterVMatrixRemainSlotUpgradePoint =
30
50
  character_v_matrix_remain_slot_upgrade_point;
51
+ this.characterVCoreEquipmentPreset1 = (character_v_core_equipment_preset_1 ?? []).map((core) => new CharacterVMatrixCoreEquipmentPresetDto(core));
52
+ this.characterVCoreEquipmentPreset2 = (character_v_core_equipment_preset_2 ?? []).map((core) => new CharacterVMatrixCoreEquipmentPresetDto(core));
53
+ this.characterVCoreEquipmentPreset3 = (character_v_core_equipment_preset_3 ?? []).map((core) => new CharacterVMatrixCoreEquipmentPresetDto(core));
54
+ this.characterVCoreEquipmentPreset4 = (character_v_core_equipment_preset_4 ?? []).map((core) => new CharacterVMatrixCoreEquipmentPresetDto(core));
55
+ this.characterVCoreEquipmentPreset5 = (character_v_core_equipment_preset_5 ?? []).map((core) => new CharacterVMatrixCoreEquipmentPresetDto(core));
56
+ }
57
+ }
58
+ /**
59
+ * 캐릭터 V코어 프리셋 정보
60
+ */
61
+ class CharacterVMatrixCoreEquipmentPresetDto {
62
+ /**
63
+ * 코어 명
64
+ */
65
+ vCoreName;
66
+ /**
67
+ * 코어 타입
68
+ */
69
+ vCoreType;
70
+ /**
71
+ * 코어의 레벨
72
+ */
73
+ vCoreLevel;
74
+ constructor(obj) {
75
+ const { v_core_name, v_core_type, v_core_level } = obj;
76
+ this.vCoreName = v_core_name;
77
+ this.vCoreType = v_core_type;
78
+ this.vCoreLevel = v_core_level;
31
79
  }
32
80
  }
33
81
  /**
@@ -84,4 +132,4 @@ class CharacterVMatrixCodeEquipmentDto extends CharacterVMatrixCodeEquipmentDto$
84
132
  }
85
133
  }
86
134
 
87
- export { CharacterVMatrixCodeEquipmentDto, CharacterVMatrixDto };
135
+ export { CharacterVMatrixCodeEquipmentDto, CharacterVMatrixCoreEquipmentPresetDto, CharacterVMatrixDto };
@@ -0,0 +1,170 @@
1
+ /**
2
+ * 캐릭터 스케줄러 정보
3
+ */
4
+ class SchedulerCharacterStateDto {
5
+ /**
6
+ * 조회 기준일 (YYYY-MM-DD)
7
+ */
8
+ date;
9
+ /**
10
+ * 캐릭터 명
11
+ */
12
+ characterName;
13
+ /**
14
+ * 월드 명
15
+ */
16
+ worldName;
17
+ /**
18
+ * 캐릭터 레벨
19
+ */
20
+ characterLevel;
21
+ /**
22
+ * 캐릭터 직업
23
+ */
24
+ characterClass;
25
+ /**
26
+ * 일일 콘텐츠 정보
27
+ */
28
+ dailyContents;
29
+ /**
30
+ * 주간 콘텐츠 정보
31
+ */
32
+ weeklyContents;
33
+ /**
34
+ * 보스 콘텐츠 정보
35
+ */
36
+ bossContents;
37
+ /**
38
+ * 주간 보스 처치 완료 횟수
39
+ */
40
+ weeklyBossClearCount;
41
+ /**
42
+ * 주간 보스 처치 제한 횟수
43
+ */
44
+ weeklyBossClearLimitCount;
45
+ constructor(obj) {
46
+ this.date = obj.date ? new Date(obj.date) : null;
47
+ this.characterName = obj.character_name;
48
+ this.worldName = obj.world_name;
49
+ this.characterLevel = obj.character_level;
50
+ this.characterClass = obj.character_class;
51
+ this.dailyContents = (obj.daily_contents ?? []).map((item) => new SchedulerDailyContentDto(item));
52
+ this.weeklyContents = (obj.weekly_contents ?? []).map((item) => new SchedulerWeeklyContentDto(item));
53
+ this.bossContents = (obj.boss_contents ?? []).map((item) => new SchedulerBossContentDto(item));
54
+ this.weeklyBossClearCount = obj.weekly_boss_clear_count;
55
+ this.weeklyBossClearLimitCount = obj.weekly_boss_clear_limit_count;
56
+ }
57
+ }
58
+ /**
59
+ * 스케줄러 일일 콘텐츠 정보
60
+ */
61
+ class SchedulerDailyContentDto {
62
+ /**
63
+ * 콘텐츠/퀘스트 명
64
+ */
65
+ contentName;
66
+ /**
67
+ * 타입 ('contents', 'quest')
68
+ */
69
+ type;
70
+ /**
71
+ * 인게임 스케줄러 등록 여부 (true/false)
72
+ */
73
+ registrationFlag;
74
+ /**
75
+ * 현재 완료 횟수/점수
76
+ */
77
+ nowCount;
78
+ /**
79
+ * 최대 완료 가능 횟수/점수
80
+ */
81
+ maxCount;
82
+ /**
83
+ * 퀘스트인 경우 진행 상태 ("0":기타, "1":진행 중, "2":완료)
84
+ */
85
+ questState;
86
+ constructor(obj) {
87
+ this.contentName = obj.content_name;
88
+ this.type = obj.type;
89
+ this.registrationFlag = obj.registration_flag;
90
+ this.nowCount = obj.now_count;
91
+ this.maxCount = obj.max_count;
92
+ this.questState = obj.quest_state;
93
+ }
94
+ }
95
+ /**
96
+ * 스케줄러 주간 콘텐츠 정보
97
+ */
98
+ class SchedulerWeeklyContentDto {
99
+ /**
100
+ * 콘텐츠 명
101
+ */
102
+ contentName;
103
+ /**
104
+ * 콘텐츠 종류 ('contents', 'quest')
105
+ */
106
+ type;
107
+ /**
108
+ * 인게임 스케줄러 등록 여부 (true/false)
109
+ */
110
+ registrationFlag;
111
+ /**
112
+ * 현재 완료 횟수/점수
113
+ */
114
+ nowCount;
115
+ /**
116
+ * 최대 완료 가능 횟수/점수
117
+ */
118
+ maxCount;
119
+ /**
120
+ * 퀘스트인 경우 진행 상태 ("0":기타, "1":진행 중, "2":완료)
121
+ */
122
+ questState;
123
+ constructor(obj) {
124
+ this.contentName = obj.content_name;
125
+ this.type = obj.type;
126
+ this.registrationFlag = obj.registration_flag;
127
+ this.nowCount = obj.now_count;
128
+ this.maxCount = obj.max_count;
129
+ this.questState = obj.quest_state;
130
+ }
131
+ }
132
+ /**
133
+ * 스케줄러 보스 콘텐츠 정보
134
+ */
135
+ class SchedulerBossContentDto {
136
+ /**
137
+ * 보스 명
138
+ */
139
+ contentName;
140
+ /**
141
+ * 보스 난이도
142
+ */
143
+ difficulty;
144
+ /**
145
+ * 보스 초기화 주기
146
+ */
147
+ cycle;
148
+ /**
149
+ * 리스트 순서
150
+ */
151
+ listOrderNo;
152
+ /**
153
+ * 인게임 스케줄러 등록 여부 (true/false)
154
+ */
155
+ registrationFlag;
156
+ /**
157
+ * 완료 여부 (true/false)
158
+ */
159
+ completeFlag;
160
+ constructor(obj) {
161
+ this.contentName = obj.content_name;
162
+ this.difficulty = obj.difficulty;
163
+ this.cycle = obj.cycle;
164
+ this.listOrderNo = obj.list_order_no;
165
+ this.registrationFlag = obj.registration_flag;
166
+ this.completeFlag = obj.complete_flag;
167
+ }
168
+ }
169
+
170
+ export { SchedulerBossContentDto, SchedulerCharacterStateDto, SchedulerDailyContentDto, SchedulerWeeklyContentDto };
@@ -12,6 +12,18 @@ class UnionRaiderDto extends UnionRaiderDto$1 {
12
12
  * 유니온 공격대원 효과
13
13
  */
14
14
  unionRaiderStat;
15
+ /**
16
+ * 적용 중인 유니온 스탯 효과
17
+ */
18
+ unionStateStat;
19
+ /**
20
+ * 프리셋 별 유니온 스탯 효과
21
+ */
22
+ unionStateStatPreset;
23
+ /**
24
+ * 총 유니온 포인트
25
+ */
26
+ unionMaxPoint;
15
27
  /**
16
28
  * 유니온 공격대 점령 효과
17
29
  */
@@ -50,9 +62,12 @@ class UnionRaiderDto extends UnionRaiderDto$1 {
50
62
  unionRaiderPreset5;
51
63
  constructor(obj) {
52
64
  super();
53
- const { date, union_raider_stat, union_occupied_stat, union_inner_stat, union_block, use_preset_no, union_raider_preset_1, union_raider_preset_2, union_raider_preset_3, union_raider_preset_4, union_raider_preset_5, } = obj;
65
+ const { date, union_raider_stat, union_occupied_stat, union_inner_stat, union_block, use_preset_no, union_raider_preset_1, union_raider_preset_2, union_raider_preset_3, union_raider_preset_4, union_raider_preset_5, union_state_stat, union_state_stat_preset, union_max_point, } = obj;
54
66
  this.date = date ? new Date(date) : null;
55
67
  this.unionRaiderStat = union_raider_stat;
68
+ this.unionStateStat = union_state_stat;
69
+ this.unionStateStatPreset = (union_state_stat_preset ?? []).map((preset) => new UnionRaiderStateStatPresetDto(preset));
70
+ this.unionMaxPoint = union_max_point;
56
71
  this.unionOccupiedStat = union_occupied_stat;
57
72
  this.unionInnerStat = union_inner_stat.map((stat) => new UnionRaiderInnerStatDto(stat));
58
73
  this.unionBlock = union_block.map((block) => new UnionRaiderBlockDto(block));
@@ -167,6 +182,24 @@ class UnionRaiderBlockDto extends UnionRaiderBlockDto$1 {
167
182
  : null;
168
183
  }
169
184
  }
185
+ /**
186
+ * 유니온 스탯 프리셋 정보
187
+ */
188
+ class UnionRaiderStateStatPresetDto {
189
+ /**
190
+ * 프리셋 번호
191
+ */
192
+ presetNo;
193
+ /**
194
+ * 유니온 스탯 효과
195
+ */
196
+ unionStateStat;
197
+ constructor(obj) {
198
+ const { preset_no, union_state_stat } = obj;
199
+ this.presetNo = preset_no;
200
+ this.unionStateStat = union_state_stat;
201
+ }
202
+ }
170
203
  /**
171
204
  * 유니온 프리셋 정보
172
205
  */
@@ -197,4 +230,4 @@ class UnionRaiderPresetDto extends UnionRaiderPresetDto$1 {
197
230
  }
198
231
  }
199
232
 
200
- export { UnionRaiderBlockControlPointDto, UnionRaiderBlockDto, UnionRaiderBlockPositionDto, UnionRaiderDto, UnionRaiderInnerStatDto, UnionRaiderPresetDto };
233
+ export { UnionRaiderBlockControlPointDto, UnionRaiderBlockDto, UnionRaiderBlockPositionDto, UnionRaiderDto, UnionRaiderInnerStatDto, UnionRaiderPresetDto, UnionRaiderStateStatPresetDto };