linearly 0.34.2 → 0.35.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +9 -8
- package/lib/cjs/mat2.d.ts +20 -5
- package/lib/cjs/mat2.d.ts.map +1 -1
- package/lib/cjs/mat2.js +35 -5
- package/lib/cjs/mat2d.d.ts +7 -3
- package/lib/cjs/mat2d.d.ts.map +1 -1
- package/lib/cjs/mat2d.js +7 -3
- package/lib/cjs/mat3.d.ts +1 -0
- package/lib/cjs/mat3.d.ts.map +1 -1
- package/lib/cjs/mat3.js +2 -1
- package/lib/cjs/mat4.d.ts +43 -16
- package/lib/cjs/mat4.d.ts.map +1 -1
- package/lib/cjs/mat4.js +73 -17
- package/lib/cjs/quat.d.ts +31 -3
- package/lib/cjs/quat.d.ts.map +1 -1
- package/lib/cjs/quat.js +177 -7
- package/lib/cjs/scalar.d.ts +141 -10
- package/lib/cjs/scalar.d.ts.map +1 -1
- package/lib/cjs/scalar.js +156 -11
- package/lib/cjs/vec2.d.ts +189 -34
- package/lib/cjs/vec2.d.ts.map +1 -1
- package/lib/cjs/vec2.js +354 -46
- package/lib/cjs/vec3.d.ts +143 -25
- package/lib/cjs/vec3.d.ts.map +1 -1
- package/lib/cjs/vec3.js +297 -44
- package/lib/cjs/vec4.d.ts +127 -30
- package/lib/cjs/vec4.d.ts.map +1 -1
- package/lib/cjs/vec4.js +292 -54
- package/lib/esm/mat2.d.ts +20 -5
- package/lib/esm/mat2.d.ts.map +1 -1
- package/lib/esm/mat2.js +35 -5
- package/lib/esm/mat2d.d.ts +7 -3
- package/lib/esm/mat2d.d.ts.map +1 -1
- package/lib/esm/mat2d.js +7 -3
- package/lib/esm/mat3.d.ts +1 -0
- package/lib/esm/mat3.d.ts.map +1 -1
- package/lib/esm/mat3.js +2 -1
- package/lib/esm/mat4.d.ts +43 -16
- package/lib/esm/mat4.d.ts.map +1 -1
- package/lib/esm/mat4.js +73 -17
- package/lib/esm/quat.d.ts +31 -3
- package/lib/esm/quat.d.ts.map +1 -1
- package/lib/esm/quat.js +177 -7
- package/lib/esm/scalar.d.ts +141 -10
- package/lib/esm/scalar.d.ts.map +1 -1
- package/lib/esm/scalar.js +156 -11
- package/lib/esm/vec2.d.ts +189 -34
- package/lib/esm/vec2.d.ts.map +1 -1
- package/lib/esm/vec2.js +354 -46
- package/lib/esm/vec3.d.ts +143 -25
- package/lib/esm/vec3.d.ts.map +1 -1
- package/lib/esm/vec3.js +297 -44
- package/lib/esm/vec4.d.ts +127 -30
- package/lib/esm/vec4.d.ts.map +1 -1
- package/lib/esm/vec4.js +292 -54
- package/package.json +1 -1
package/lib/esm/vec4.d.ts
CHANGED
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@@ -7,6 +7,7 @@ import { quat } from './quat';
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export type vec4 = readonly [x: number, y: number, z: number, w: number];
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/**
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* Functions for {@link vec4}, a 4D vector.
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* @category Modules
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*/
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export declare namespace vec4 {
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/**
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@@ -33,7 +34,7 @@ export declare namespace vec4 {
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*/
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const one: vec4;
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/**
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* An unit vector pointing towards positive
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* An unit vector pointing towards positive X. Same as `[1, 0, 0, 0]`
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* @category Constants
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*/
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const unitX: vec4;
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@@ -55,28 +56,28 @@ export declare namespace vec4 {
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/**
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* Adds given vec4's
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*/
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function add(...vs: vec4[]): vec4;
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function add(...vs: (vec4 | number)[]): vec4;
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/**
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* Subtracts given vec4's. When the argument is a single vector, it negates it. Otherwise, it subtracts from left to right.
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*
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* @shorthands
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* - {@link sub}
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*/
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function subtract(...vs: vec4[]): vec4;
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function subtract(...vs: (vec4 | number)[]): vec4;
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/**
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* Alias for {@link subtract}
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*/
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const sub: typeof subtract;
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/**
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* Subtracts
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* Subtracts a from b
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*/
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function delta(a: vec4, b: vec4): vec4;
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function delta(a: vec4 | number, b: vec4 | number): vec4;
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/**
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* Multiplies given vec4's
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* @shorthands
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* - {@link mul}
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*/
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function multiply(...vs: vec4[]): vec4;
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function multiply(...vs: (vec4 | number)[]): vec4;
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/**
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* Alias for {@link multiply}
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*/
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@@ -87,26 +88,29 @@ export declare namespace vec4 {
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* @shorthands
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* - {@link div}
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*/
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function divide(...vs: vec4[]): vec4;
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function divide(...vs: (vec4 | number)[]): vec4;
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/**
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* Alias for {@link divide}
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*/
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const div: typeof divide;
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/**
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* Returns the absolute value of each component of a vec4
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*/
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function abs(v: vec4): vec4;
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/**
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*
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* Symmetric round the components of a vec4
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*/
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function round(a: vec4): vec4;
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/**
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* Math.ceil
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* Applies Math.ceil to each component of a vec4
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*/
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function ceil(a: vec4): vec4;
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/**
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* Math.floor
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* Applies Math.floor to each component of a vec4
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*/
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function floor(a: vec4): vec4;
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/**
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* Math.sign
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* Applies Math.sign to each component of a vec4
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*/
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function sign(v: vec4): vec4;
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/**
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@@ -120,7 +124,7 @@ export declare namespace vec4 {
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*/
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function fract(a: vec4): vec4;
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/**
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* Compute value of one parameter
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* Compute value of one parameter modulo another. This is computed as x - y * floor(x/y). Unlike JavaScript's `%` operator, the sign of result always matches to `b`.
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* @see https://thebookofshaders.com/glossary/?search=mod
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*/
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function mod(a: vec4, b: vec4 | number): vec4;
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@@ -133,13 +137,13 @@ export declare namespace vec4 {
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*/
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function quantize(v: vec4, step: vec4 | number, offset?: vec4 | number): vec4;
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/**
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* Returns the minimum of
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* Returns the minimum of given vec4's
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*/
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function min(...vs: vec4[]): vec4;
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function min(...vs: (vec4 | number)[]): vec4;
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/**
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* Returns the maximum of
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* Returns the maximum of given vec4's
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*/
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function max(...vs: vec4[]): vec4;
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function max(...vs: (vec4 | number)[]): vec4;
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/**
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* Constrain a value to lie between two further values
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* @see https://thebookofshaders.com/glossary/?search=clamp
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@@ -164,13 +168,13 @@ export declare namespace vec4 {
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*/
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function average(...vs: vec4[]): vec4;
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/**
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* Alias for {@link
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* Alias for {@link average}
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*/
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const avg: typeof average;
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/**
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Adds given vec4's after scaling the second operand by a scalar value
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* Adds given vec4's after scaling the second operand by a scalar value
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* @param scale the amount to scale b by before adding
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*/
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function scaleAndAdd(a: vec4, b: vec4, scale: number): vec4;
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/**
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* Calculates the euclidian distance between two vec4's
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/**
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* Calculates the squared euclidian distance between two vec4's
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*
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* @
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* @shorthands
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* - {@link sqrDist}
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*/
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function squaredDistance(a: vec4, b: vec4): number;
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*/
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const diff: typeof difference;
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/**
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* Calculates the length of a
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* Calculates the length of a vec4
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*
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* @shorthands
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* - {@link len}
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* @returns
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*/
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function efit(value: vec4, omin: vec4, omax: vec4, nmin: vec4, nmax: vec4): vec4;
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/**
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* Takes the value in the range `(0, 1)` and shifts it to the corresponding value in the new range `(nmin, nmax)`.
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* @see https://www.sidefx.com/docs/houdini/vex/functions/fit01.html
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*/
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function fit01(value: vec4, nmin: vec4, nmax: vec4): vec4;
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/**
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* Takes the value in the range `(-1, 1)` and shifts it to the corresponding value in the new range `(nmin, nmax)`.
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* @see https://www.sidefx.com/docs/houdini/vex/functions/fit11.html
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*/
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function fit11(value: vec4, nmin: vec4, nmax: vec4): vec4;
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/**
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* Normalize a vec4
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*/
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function cross(u: vec4, v: vec4, w: vec4): vec4;
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/**
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* Linearly interpolate between two
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* Linearly interpolate between two vec4's. Same as GLSL's built-in `mix` function.
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* @see https://registry.khronos.org/OpenGL-Refpages/gl4/html/mix.xhtml
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*/
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function lerp(a: vec4, b: vec4, t: vec4 | number): vec4;
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/**
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* Alias for {@link lerp}
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* @see https://registry.khronos.org/OpenGL-Refpages/gl4/html/mix.xhtml
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const mix: typeof lerp;
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* Transforms the vec4 with a quat
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*/
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function transformQuat(a: vec4, q: quat): vec4;
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/**
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* Transforms a vec4 with a matrix or quaternion, automatically choosing the appropriate transformation function
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* @param p The vector to transform
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* @param m The transformation (mat4 or quat)
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* @returns The transformed vector
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*
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* @shorthands
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* - {@link xform}
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*/
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function transform(p: vec4, m: mat4 | quat): vec4;
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/**
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* Alias for {@link vec4.transform}
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* @category Shorthands
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*/
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const xform: typeof transform;
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/**
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* Apply a step function by comparing two values
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* @see https://registry.khronos.org/OpenGL-Refpages/gl4/html/step.xhtml
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* @param x The value to be used to generate the step function.
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* @returns
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*/
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function step(edge: vec4 | number, v: vec4): vec4;
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function step(edge: vec4 | number, v: vec4 | number): vec4;
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/**
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* Perform Hermite interpolation between two values.
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* @see https://registry.khronos.org/OpenGL-Refpages/gl4/html/smoothstep.xhtml
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* @param x Source value for interpolation.
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* @returns
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*/
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function smoothstep(edge0: vec4, edge1: vec4, x: vec4): vec4;
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function smoothstep(edge0: vec4 | number, edge1: vec4 | number, x: vec4): vec4;
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/**
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* Converts the components of a vec4 from radians to degrees
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* @param rad The input vec4 in radians
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*/
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const deg: typeof degrees;
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* Converts the components of a vec4 from degrees to radians
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* @param deg The input vec4 in degrees
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* @returns The radians equivalent of the input
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* @category Shorthands
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*/
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const rad: typeof radians;
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* Returns the sine of each component, which are angles in degrees
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*/
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function sin(deg: vec4): vec4;
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* Returns the cosine of each component, which are angles in degrees
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*/
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function cos(deg: vec4): vec4;
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/**
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* Returns the tangent of each component, which are angles in degrees
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*/
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function tan(deg: vec4): vec4;
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/**
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* Returns the arcsine of each component, in degrees
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*/
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function asin(v: vec4): vec4;
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/**
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* Returns the arc cosine of each component, in degrees
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*/
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function acos(v: vec4): vec4;
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/**
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* Returns the arc-tangent of the parameters. If `x` is not provided, `y` is regarded as a value of `y/x`.
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* @see https://thebookofshaders.com/glossary/?search=atan
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* */
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function atan2(y: vec4, x: vec4): vec4;
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/**
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* Returns the base to the exponent power, component-wise
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*/
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function pow(a: vec4, b: vec4 | number): vec4;
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/**
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* Returns e raised to the power of each component
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*/
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function exp(v: vec4): vec4;
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/**
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* Returns the natural logarithm of each component
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*/
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|
function log(v: vec4): vec4;
|
|
396
449
|
/**
|
|
397
450
|
* Returns 2 raised to the power of the parameter
|
|
398
|
-
* @param v the value of the
|
|
451
|
+
* @param v the value of the power to which 2 will be raised
|
|
399
452
|
*/
|
|
400
453
|
function exp2(v: vec4): vec4;
|
|
454
|
+
/**
|
|
455
|
+
* Returns the base-2 logarithm of each component
|
|
456
|
+
*/
|
|
401
457
|
function log2(v: vec4): vec4;
|
|
458
|
+
/**
|
|
459
|
+
* Returns the square root of each component
|
|
460
|
+
*/
|
|
402
461
|
function sqrt(v: vec4): vec4;
|
|
403
462
|
/**
|
|
404
463
|
* Returns the inverse of the square root of the parameter
|
|
@@ -406,6 +465,44 @@ export declare namespace vec4 {
|
|
|
406
465
|
* @see https://thebookofshaders.com/glossary/?search=inversesqrt
|
|
407
466
|
*/
|
|
408
467
|
function inverseSqrt(v: vec4): vec4;
|
|
468
|
+
/**
|
|
469
|
+
* Returns the hyperbolic sine of each component
|
|
470
|
+
*/
|
|
471
|
+
function sinh(v: vec4): vec4;
|
|
472
|
+
/**
|
|
473
|
+
* Returns the hyperbolic cosine of each component
|
|
474
|
+
*/
|
|
475
|
+
function cosh(v: vec4): vec4;
|
|
476
|
+
/**
|
|
477
|
+
* Returns the hyperbolic tangent of each component
|
|
478
|
+
*/
|
|
479
|
+
function tanh(v: vec4): vec4;
|
|
480
|
+
/**
|
|
481
|
+
* Returns the inverse hyperbolic sine of each component
|
|
482
|
+
*/
|
|
483
|
+
function asinh(v: vec4): vec4;
|
|
484
|
+
/**
|
|
485
|
+
* Returns the inverse hyperbolic cosine of each component
|
|
486
|
+
*/
|
|
487
|
+
function acosh(v: vec4): vec4;
|
|
488
|
+
/**
|
|
489
|
+
* Returns the inverse hyperbolic tangent of each component
|
|
490
|
+
*/
|
|
491
|
+
function atanh(v: vec4): vec4;
|
|
492
|
+
/**
|
|
493
|
+
* Clamps each component to [0, 1]. Equivalent to HLSL's `saturate`.
|
|
494
|
+
*/
|
|
495
|
+
function saturate(v: vec4): vec4;
|
|
496
|
+
/**
|
|
497
|
+
* Returns the sum of all components of a vector.
|
|
498
|
+
* Equivalent to GLM's `glm::compAdd`.
|
|
499
|
+
*/
|
|
500
|
+
function compAdd(v: vec4): number;
|
|
501
|
+
/**
|
|
502
|
+
* Returns the product of all components of a vector.
|
|
503
|
+
* Equivalent to GLM's `glm::compMul`.
|
|
504
|
+
*/
|
|
505
|
+
function compMul(v: vec4): number;
|
|
409
506
|
/**
|
|
410
507
|
* Returns whether or not the vectors have exactly the same elements in the same position (when compared with `===`)
|
|
411
508
|
*
|
package/lib/esm/vec4.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"vec4.d.ts","sourceRoot":"","sources":["../../src/vec4.ts"],"names":[],"mappings":"AACA,OAAO,EAAC,IAAI,EAAC,MAAM,QAAQ,CAAA;AAC3B,OAAO,EAAC,IAAI,EAAC,MAAM,QAAQ,CAAA;AAG3B;;;GAGG;AACH,MAAM,MAAM,IAAI,GAAG,SAAS,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,CAAC,CAAA;AAExE
|
|
1
|
+
{"version":3,"file":"vec4.d.ts","sourceRoot":"","sources":["../../src/vec4.ts"],"names":[],"mappings":"AACA,OAAO,EAAC,IAAI,EAAC,MAAM,QAAQ,CAAA;AAC3B,OAAO,EAAC,IAAI,EAAC,MAAM,QAAQ,CAAA;AAG3B;;;GAGG;AACH,MAAM,MAAM,IAAI,GAAG,SAAS,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,CAAC,CAAA;AAExE;;;GAGG;AACH,yBAAiB,IAAI,CAAC;IACrB;;;OAGG;IACH,KAAY,OAAO,GAAG,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,CAAC,CAAA;IAElE;;;OAGG;IACH,SAAgB,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,MAAM,GAAG,IAAI,CAStE;IAED;;;OAGG;IACH,SAAgB,KAAK,CAAC,CAAC,EAAE,IAAI,GAAG,OAAO,CAEtC;IAED;;OAEG;IACI,MAAM,IAAI,EAAE,IAAkC,CAAA;IAErD;;OAEG;IACI,MAAM,GAAG,EAAE,IAAkC,CAAA;IAEpD;;;OAGG;IACI,MAAM,KAAK,EAAE,IAAkC,CAAA;IAEtD;;;OAGG;IACI,MAAM,KAAK,EAAE,IAAkC,CAAA;IAEtD;;;OAGG;IACI,MAAM,KAAK,EAAE,IAAkC,CAAA;IAEtD;;;OAGG;IACI,MAAM,KAAK,EAAE,IAAkC,CAAA;IAEtD;;OAEG;IACH,SAAgB,GAAG,CAAC,GAAG,EAAE,EAAE,CAAC,IAAI,GAAG,MAAM,CAAC,EAAE,GAAG,IAAI,CAqBlD;IAED;;;;;OAKG;IACH,SAAgB,QAAQ,CAAC,GAAG,EAAE,EAAE,CAAC,IAAI,GAAG,MAAM,CAAC,EAAE,GAAG,IAAI,CAiCvD;IAED;;OAEG;IACI,MAAM,GAAG,iBAAW,CAAA;IAE3B;;OAEG;IACH,SAAgB,KAAK,CAAC,CAAC,EAAE,IAAI,GAAG,MAAM,EAAE,CAAC,EAAE,IAAI,GAAG,MAAM,GAAG,IAAI,CAU9D;IAED;;;;OAIG;IACH,SAAgB,QAAQ,CAAC,GAAG,EAAE,EAAE,CAAC,IAAI,GAAG,MAAM,CAAC,EAAE,GAAG,IAAI,CAqBvD;IAED;;OAEG;IACI,MAAM,GAAG,iBAAW,CAAA;IAE3B;;;;;OAKG;IACH,SAAgB,MAAM,CAAC,GAAG,EAAE,EAAE,CAAC,IAAI,GAAG,MAAM,CAAC,EAAE,GAAG,IAAI,CAiCrD;IAED;;OAEG;IACI,MAAM,GAAG,eAAS,CAAA;IAEzB;;OAEG;IACH,SAAgB,GAAG,CAAC,CAAC,EAAE,IAAI,GAAG,IAAI,CAEjC;IAED;;OAEG;IACH,SAAgB,KAAK,CAAC,CAAC,EAAE,IAAI,GAAG,IAAI,CAOnC;IAED;;OAEG;IACH,SAAgB,IAAI,CAAC,CAAC,EAAE,IAAI,GAAG,IAAI,CAElC;IAED;;OAEG;IACH,SAAgB,KAAK,CAAC,CAAC,EAAE,IAAI,GAAG,IAAI,CAOnC;IACD;;OAEG;IACH,SAAgB,IAAI,CAAC,CAAC,EAAE,IAAI,GAAG,IAAI,CAElC;IAED;;;OAGG;IACH,SAAgB,KAAK,CAAC,CAAC,EAAE,IAAI,GAAG,IAAI,CAOnC;IAED;;;OAGG;IACH,SAAgB,KAAK,CAAC,CAAC,EAAE,IAAI,GAAG,IAAI,CAEnC;IAED;;;OAGG;IACH,SAAgB,GAAG,CAAC,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,GAAG,MAAM,GAAG,IAAI,CASnD;IAED;;;;;;OAMG;IACH,SAAgB,QAAQ,CACvB,CAAC,EAAE,IAAI,EACP,IAAI,EAAE,IAAI,GAAG,MAAM,EACnB,MAAM,GAAE,IAAI,GAAG,MAAa,GAC1B,IAAI,CAUN;IAED;;OAEG;IACH,SAAgB,GAAG,CAAC,GAAG,EAAE,EAAE,CAAC,IAAI,GAAG,MAAM,CAAC,EAAE,GAAG,IAAI,CAqBlD;IAED;;OAEG;IACH,SAAgB,GAAG,CAAC,GAAG,EAAE,EAAE,CAAC,IAAI,GAAG,MAAM,CAAC,EAAE,GAAG,IAAI,CAqBlD;IAED;;;;;;OAMG;IACH,SAAgB,KAAK,CAAC,CAAC,EAAE,IAAI,EAAE,GAAG,EAAE,IAAI,GAAG,MAAM,EAAE,GAAG,EAAE,IAAI,GAAG,MAAM,GAAG,IAAI,CAU3E;IAED;;;;;OAKG;IACH,SAAgB,KAAK,CAAC,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI,CAE9C;IAED;;;;;;OAMG;IACH,SAAgB,OAAO,CAAC,GAAG,EAAE,EAAE,IAAI,EAAE,GAAG,IAAI,CAa3C;IAED;;OAEG;IACI,MAAM,GAAG,gBAAU,CAAA;IAE1B;;;OAGG;IACH,SAAgB,WAAW,CAAC,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI,CAOjE;IAED;;OAEG;IACH,SAAgB,QAAQ,CAAC,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,UAMxC;IAED;;OAEG;IACI,MAAM,IAAI,iBAAW,CAAA;IAE5B;;;;;OAKG;IACH,SAAgB,eAAe,CAAC,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,UAO/C;IAED;;OAEG;IACI,MAAM,OAAO,wBAAkB,CAAA;IAEtC;;;;;OAKG;IACH,SAAgB,UAAU,CAAC,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,GAAG,IAAI,CAOjD;IAED;;;OAGG;IACI,MAAM,IAAI,mBAAa,CAAA;IAE9B;;;;;OAKG;IACH,SAAgB,MAAM,CAAC,CAAC,EAAE,IAAI,UAG7B;IAED;;OAEG;IACI,MAAM,GAAG,eAAS,CAAA;IAEzB;;;;;OAKG;IACH,SAAgB,aAAa,CAAC,CAAC,EAAE,IAAI,UAGpC;IAED;;OAEG;IACI,MAAM,MAAM,sBAAgB,CAAA;IAEnC;;;;OAIG;IACH,SAAgB,MAAM,CAAC,CAAC,EAAE,IAAI,GAAG,IAAI,CAEpC;IAED;;OAEG;IACI,MAAM,GAAG,eAAS,CAAA;IAEzB;;;;;OAKG;IACH,SAAgB,MAAM,CAAC,CAAC,EAAE,IAAI,GAAG,IAAI,CAEpC;IAED;;;OAGG;IACI,MAAM,GAAG,eAAS,CAAA;IAEzB;;OAEG;IACH,SAAgB,QAAQ,CAAC,CAAC,EAAE,IAAI,GAAG,IAAI,CAEtC;IAED;;;;;;;;;OASG;IACH,SAAgB,GAAG,CAClB,KAAK,EAAE,IAAI,EACX,IAAI,EAAE,IAAI,EACV,IAAI,EAAE,IAAI,EACV,IAAI,EAAE,IAAI,EACV,IAAI,EAAE,IAAI,GACR,IAAI,CAON;IAED;;;;;;;;;OASG;IACH,SAAgB,IAAI,CACnB,KAAK,EAAE,IAAI,EACX,IAAI,EAAE,IAAI,EACV,IAAI,EAAE,IAAI,EACV,IAAI,EAAE,IAAI,EACV,IAAI,EAAE,IAAI,GACR,IAAI,CAON;IAED;;;OAGG;IACH,SAAgB,KAAK,CAAC,KAAK,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,GAAG,IAAI,CAO/D;IAED;;;OAGG;IACH,SAAgB,KAAK,CAAC,KAAK,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,GAAG,IAAI,CAO/D;IAED;;OAEG;IACH,SAAgB,SAAS,CAAC,CAAC,EAAE,IAAI,GAAG,IAAI,CAKvC;IAED;;OAEG;IACH,SAAgB,GAAG,CAAC,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,UAEnC;IAED;;OAEG;IACH,SAAgB,KAAK,CAAC,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,GAAG,IAAI,CAerD;IAED;;;;;;OAMG;IACH,SAAgB,IAAI,CAAC,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,GAAG,MAAM,GAAG,IAAI,CAS7D;IAED;;;OAGG;IACI,MAAM,GAAG,aAAO,CAAA;IAEvB;;;;;;;OAOG;IACH,SAAgB,WAAW,CAAC,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,GAAG,IAAI,CAO3D;IAED;;;OAGG;IACI,MAAM,OAAO,oBAAc,CAAA;IAElC;;OAEG;IACI,MAAM,OAAO,oBAAc,CAAA;IAElC;;OAEG;IACH,SAAgB,aAAa,CAAC,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,GAAG,IAAI,CAQpD;IAED;;OAEG;IACH,SAAgB,aAAa,CAAC,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,GAAG,IAAI,CAiBpD;IAED;;;;;;;;OAQG;IACH,SAAgB,SAAS,CAAC,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,GAAG,IAAI,GAAG,IAAI,CAKvD;IAED;;;OAGG;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|