lecodes-cli 0.19.0 → 0.19.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +730 -235
- package/package.json +14 -13
- package/runtime/scene-harness.json +1 -1
- package/runtime/sdk-types.json +1 -1
- package/src/api.ts +302 -0
- package/src/browserAuth.ts +87 -0
- package/src/cmgenTool.ts +104 -0
- package/src/commands/app.ts +891 -0
- package/src/commands/appAndroid.ts +603 -0
- package/src/commands/appDesktop.ts +326 -0
- package/src/commands/appDesktopMac.ts +470 -0
- package/src/commands/appIcon.ts +187 -0
- package/src/commands/appShared.ts +448 -0
- package/src/commands/appTemplates.ts +883 -0
- package/src/commands/appTemplatesAndroid.ts +599 -0
- package/src/commands/appTemplatesGradlew.ts +9 -0
- package/src/commands/assets.ts +28 -0
- package/src/commands/clone.ts +60 -0
- package/src/commands/compile.ts +253 -0
- package/src/commands/create.ts +59 -0
- package/src/commands/design.ts +863 -0
- package/src/commands/designTemplates.ts +11 -0
- package/src/commands/desktop.ts +122 -0
- package/src/commands/dev.ts +214 -0
- package/src/commands/diff.ts +59 -0
- package/src/commands/init.ts +191 -0
- package/src/commands/install.ts +198 -0
- package/src/commands/lightmap.ts +290 -0
- package/src/commands/link.ts +147 -0
- package/src/commands/login.ts +24 -0
- package/src/commands/navmesh.ts +225 -0
- package/src/commands/pn.ts +305 -0
- package/src/commands/projectTemplates.ts +129 -0
- package/src/commands/pull.ts +109 -0
- package/src/commands/push.ts +173 -0
- package/src/commands/render.ts +414 -0
- package/src/commands/scene.ts +148 -0
- package/src/commands/shaders.ts +157 -0
- package/src/commands/status.ts +29 -0
- package/src/commands/test.ts +370 -0
- package/src/commands/thumbs.ts +178 -0
- package/src/commands/types.ts +87 -0
- package/src/commands/update.ts +190 -0
- package/src/compile/assetIcons.ts +214 -0
- package/src/compile/collect.ts +46 -0
- package/src/compile/collectLocal.ts +37 -0
- package/src/compile/designCompile.ts +104 -0
- package/src/compile/fonts.ts +156 -0
- package/src/compile/headlessBundle.ts +129 -0
- package/src/compile/nativeStack.ts +21 -0
- package/src/compile/projectCompile.ts +109 -0
- package/src/compile/sceneCompile.ts +113 -0
- package/src/compile/screenEntry.ts +127 -0
- package/src/compile/shaders.ts +245 -0
- package/src/config.ts +42 -0
- package/src/designMeta.ts +35 -0
- package/src/desktopRenderer.ts +532 -0
- package/src/desktopScript.ts +276 -0
- package/src/dev/clientTemplates.ts +160 -0
- package/src/dev/devServer.ts +292 -0
- package/src/dev/wsServer.ts +144 -0
- package/src/distRoot.ts +20 -0
- package/src/ignore.ts +163 -0
- package/src/index.ts +491 -0
- package/src/lecodes-3d-editor.d.ts +41 -0
- package/src/lecodes-assets.d.ts +7 -0
- package/src/lecodes-design.d.ts +191 -0
- package/src/lecodes-renderer.d.ts +131 -0
- package/src/localFiles.ts +144 -0
- package/src/manifest.ts +46 -0
- package/src/matcTool.ts +137 -0
- package/src/peers.ts +40 -0
- package/src/project.ts +61 -0
- package/src/projectEnv.ts +94 -0
- package/src/qrcode-terminal.d.ts +9 -0
- package/src/releases.ts +125 -0
- package/src/serverDiff.ts +78 -0
- package/src/textDiff.ts +103 -0
- package/src/types.ts +0 -0
- package/src/util.ts +146 -0
- package/runtime/sdk/animate/animate.ts +0 -238
- package/runtime/sdk/animate/bezier.ts +0 -138
- package/runtime/sdk/animate/easings.ts +0 -126
- package/runtime/sdk/canvas/Canvas.ts +0 -305
- package/runtime/sdk/compile/aspectMacro.ts +0 -86
- package/runtime/sdk/compile/assetIconMacro.ts +0 -384
- package/runtime/sdk/compile/assetMacro.ts +0 -146
- package/runtime/sdk/compile/assetName.ts +0 -50
- package/runtime/sdk/compile/bundler.ts +0 -287
- package/runtime/sdk/compile/compileProject.ts +0 -129
- package/runtime/sdk/compile/detectEntry.ts +0 -128
- package/runtime/sdk/compile/fontMacro.ts +0 -459
- package/runtime/sdk/compile/fontRegistry.ts +0 -78
- package/runtime/sdk/compile/header.ts +0 -67
- package/runtime/sdk/compile/index.ts +0 -100
- package/runtime/sdk/compile/libraryImports.ts +0 -52
- package/runtime/sdk/compile/liteMaterial.ts +0 -247
- package/runtime/sdk/compile/sceneEditor.ts +0 -88
- package/runtime/sdk/compile/serverSplit.ts +0 -233
- package/runtime/sdk/compile/serverTypes.ts +0 -227
- package/runtime/sdk/compile/sfnt.ts +0 -98
- package/runtime/sdk/compile/shaderSchema.ts +0 -202
- package/runtime/sdk/compile/shaderTargets.ts +0 -81
- package/runtime/sdk/compile/sourcemap.ts +0 -25
- package/runtime/sdk/core/Aspect.ts +0 -568
- package/runtime/sdk/core/InspectorUI.ts +0 -212
- package/runtime/sdk/core/StateMachine.ts +0 -308
- package/runtime/sdk/core/color.ts +0 -66
- package/runtime/sdk/core/compWrite.ts +0 -42
- package/runtime/sdk/core/events.ts +0 -38
- package/runtime/sdk/core/fields.ts +0 -120
- package/runtime/sdk/core/registry.ts +0 -23
- package/runtime/sdk/core/signals.ts +0 -277
- package/runtime/sdk/core/time.ts +0 -84
- package/runtime/sdk/g2/Camera2D.ts +0 -40
- package/runtime/sdk/g2/CharacterController2D.ts +0 -276
- package/runtime/sdk/g2/Node2D.ts +0 -267
- package/runtime/sdk/g2/OneWay2D.ts +0 -66
- package/runtime/sdk/g2/Physics2D.ts +0 -346
- package/runtime/sdk/g2/Scene2D.ts +0 -209
- package/runtime/sdk/g2/Shape2D.ts +0 -259
- package/runtime/sdk/g2/Sprite.ts +0 -89
- package/runtime/sdk/g2/SpriteAnimation.ts +0 -171
- package/runtime/sdk/g2/SpriteSheet.ts +0 -166
- package/runtime/sdk/g2/Texture2D.ts +0 -47
- package/runtime/sdk/g2/Tilemap.ts +0 -41
- package/runtime/sdk/g2/Tileset.ts +0 -71
- package/runtime/sdk/g2/Trigger2D.ts +0 -77
- package/runtime/sdk/g2/autotile.ts +0 -433
- package/runtime/sdk/g2/cells.ts +0 -91
- package/runtime/sdk/g2/defineScene2d.ts +0 -381
- package/runtime/sdk/g2/groups2d.ts +0 -106
- package/runtime/sdk/g2/loop.ts +0 -50
- package/runtime/sdk/g2/scenarios2d.ts +0 -69
- package/runtime/sdk/g2/touch.ts +0 -83
- package/runtime/sdk/gl/Camera.ts +0 -160
- package/runtime/sdk/gl/CameraPlace.ts +0 -52
- package/runtime/sdk/gl/CharacterController.ts +0 -238
- package/runtime/sdk/gl/Gearbox.ts +0 -212
- package/runtime/sdk/gl/Geometry.ts +0 -279
- package/runtime/sdk/gl/IK.ts +0 -193
- package/runtime/sdk/gl/InstancedMesh.ts +0 -132
- package/runtime/sdk/gl/Light.ts +0 -107
- package/runtime/sdk/gl/Lightmap.ts +0 -256
- package/runtime/sdk/gl/Material.ts +0 -260
- package/runtime/sdk/gl/Mesh.ts +0 -83
- package/runtime/sdk/gl/Model.ts +0 -124
- package/runtime/sdk/gl/NavAgent.ts +0 -337
- package/runtime/sdk/gl/NavMesh.ts +0 -397
- package/runtime/sdk/gl/Node.ts +0 -350
- package/runtime/sdk/gl/Noise.ts +0 -30
- package/runtime/sdk/gl/Particles.ts +0 -676
- package/runtime/sdk/gl/Physics.ts +0 -222
- package/runtime/sdk/gl/Plane.ts +0 -53
- package/runtime/sdk/gl/Ragdoll.ts +0 -270
- package/runtime/sdk/gl/Ray.ts +0 -16
- package/runtime/sdk/gl/Scene.ts +0 -486
- package/runtime/sdk/gl/Shape.ts +0 -409
- package/runtime/sdk/gl/Terrain.ts +0 -1092
- package/runtime/sdk/gl/Texture.ts +0 -63
- package/runtime/sdk/gl/Trigger.ts +0 -45
- package/runtime/sdk/gl/Vehicle.ts +0 -473
- package/runtime/sdk/gl/Wheel.ts +0 -240
- package/runtime/sdk/gl/animation/AnimationClip.ts +0 -204
- package/runtime/sdk/gl/animation/Animator.ts +0 -120
- package/runtime/sdk/gl/animation/Layer.ts +0 -31
- package/runtime/sdk/gl/animation/Loop.ts +0 -30
- package/runtime/sdk/gl/animation/Playback.ts +0 -44
- package/runtime/sdk/gl/animation/core.ts +0 -336
- package/runtime/sdk/gl/controls.ts +0 -95
- package/runtime/sdk/gl/physicsEvents.ts +0 -20
- package/runtime/sdk/gl/scenarios.ts +0 -291
- package/runtime/sdk/gl/state.ts +0 -6
- package/runtime/sdk/gl/terrainMesh.ts +0 -219
- package/runtime/sdk/gl/touch.ts +0 -68
- package/runtime/sdk/inject.ts +0 -197
- package/runtime/sdk/math/Mathf.ts +0 -118
- package/runtime/sdk/math/mat4.ts +0 -278
- package/runtime/sdk/math/quat.ts +0 -232
- package/runtime/sdk/math/vec.ts +0 -255
- package/runtime/sdk/net/codec.ts +0 -119
- package/runtime/sdk/net/core.ts +0 -384
- package/runtime/sdk/net/index.ts +0 -181
- package/runtime/sdk/net/replication.ts +0 -622
- package/runtime/sdk/plugins/camera.ts +0 -81
- package/runtime/sdk/plugins/geolocation.ts +0 -123
- package/runtime/sdk/plugins/oauth.ts +0 -61
- package/runtime/sdk/plugins/permission.ts +0 -7
- package/runtime/sdk/plugins/push.ts +0 -132
- package/runtime/sdk/plugins/qr.ts +0 -73
- package/runtime/sdk/plugins/service.ts +0 -47
- package/runtime/sdk/runtime/app.ts +0 -101
- package/runtime/sdk/runtime/appEvents.ts +0 -54
- package/runtime/sdk/runtime/channel.ts +0 -61
- package/runtime/sdk/runtime/clipboard.ts +0 -20
- package/runtime/sdk/runtime/datetime.ts +0 -329
- package/runtime/sdk/runtime/device.ts +0 -293
- package/runtime/sdk/runtime/fetch.ts +0 -77
- package/runtime/sdk/runtime/files.ts +0 -23
- package/runtime/sdk/runtime/input.ts +0 -175
- package/runtime/sdk/runtime/media.ts +0 -111
- package/runtime/sdk/runtime/misc.ts +0 -16
- package/runtime/sdk/runtime/net.ts +0 -36
- package/runtime/sdk/runtime/rpc.ts +0 -218
- package/runtime/sdk/runtime/service.ts +0 -83
- package/runtime/sdk/runtime/share.ts +0 -9
- package/runtime/sdk/runtime/storage.ts +0 -13
- package/runtime/sdk/runtime/touch.ts +0 -76
- package/runtime/sdk/scene/defineScene.ts +0 -1353
- package/runtime/sdk/scene/editorPlugins.ts +0 -110
- package/runtime/sdk/scene/gizmos.ts +0 -148
- package/runtime/sdk/scene/grammar.ts +0 -120
- package/runtime/sdk/scene/material.ts +0 -188
- package/runtime/sdk/server/auth/appConfig.ts +0 -12
- package/runtime/sdk/server/auth/global.ts +0 -80
- package/runtime/sdk/server/auth/host.ts +0 -318
- package/runtime/sdk/server/auth/models.ts +0 -83
- package/runtime/sdk/server/auth/types.ts +0 -50
- package/runtime/sdk/server/channel.ts +0 -56
- package/runtime/sdk/server/context.ts +0 -36
- package/runtime/sdk/server/db/defineDb.ts +0 -237
- package/runtime/sdk/server/db/fields.ts +0 -132
- package/runtime/sdk/server/db/httpTransport.ts +0 -93
- package/runtime/sdk/server/db/index.ts +0 -7
- package/runtime/sdk/server/db/marci/query.ts +0 -412
- package/runtime/sdk/server/db/types.ts +0 -202
- package/runtime/sdk/server/errors.ts +0 -12
- package/runtime/sdk/server/host.ts +0 -74
- package/runtime/sdk/server/inject.ts +0 -13
- package/runtime/sdk/server/runtime.ts +0 -133
- package/runtime/sdk/server/validate.ts +0 -87
- package/runtime/sdk/ui/NativeView.ts +0 -142
- package/runtime/sdk/ui/UI.ts +0 -39
- package/runtime/sdk/ui/UIBottomSheet.ts +0 -139
- package/runtime/sdk/ui/UIButton.ts +0 -101
- package/runtime/sdk/ui/UIContainer.ts +0 -60
- package/runtime/sdk/ui/UIImage.ts +0 -83
- package/runtime/sdk/ui/UIInput.ts +0 -185
- package/runtime/sdk/ui/UIModal.ts +0 -139
- package/runtime/sdk/ui/UINode.ts +0 -830
- package/runtime/sdk/ui/UIPager.ts +0 -362
- package/runtime/sdk/ui/UIPopover.ts +0 -100
- package/runtime/sdk/ui/UIScreen.ts +0 -123
- package/runtime/sdk/ui/UIScrollable.ts +0 -87
- package/runtime/sdk/ui/UISpacer.ts +0 -14
- package/runtime/sdk/ui/UITabs.ts +0 -236
- package/runtime/sdk/ui/UIText.ts +0 -51
- package/runtime/sdk/ui/UIVideo.ts +0 -88
- package/runtime/sdk/ui/UIVirtualizedList.ts +0 -241
- package/runtime/sdk/ui/UIWidget.ts +0 -127
- package/runtime/sdk/ui/fonts.ts +0 -13
- package/runtime/sdk/ui/presentable.ts +0 -117
- package/runtime/sdk/ui/router.ts +0 -132
- package/runtime/sdk/ui/theme.ts +0 -84
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// A core 2D drawing surface that bakes to a texture — see docs/canvas-contract.md. It is NOT part of
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// creator-2d/creator-gl: the texture it produces is consumed by 2D sprites, 3D materials and UI
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// images alike ("a canvas is just a texture"), so world/label text and arbitrary 2D graphics are
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// drawn once, per platform, on that platform's native 2D stack (web OffscreenCanvas, iOS CoreGraphics,
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// Android Canvas).
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//
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// The API looks immediate but RECORDS commands into a compact buffer and flushes them to the backend
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// ONCE per bake (one bridge crossing, not one per lineTo). Colors and fonts are CSS strings, resolved
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// by the platform. Do all drawing AFTER `await registerFont(...)` — an unloaded font mis-measures.
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//
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// State (fillStyle, font, textAlign, …) is get/set like the browser; drawing calls are methods (they
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// return `this`, so drawing still chains). `pixelRatio` is the device-pixel multiplier (browser-style
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// `scale(sx, sy)` is a transform).
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//
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// const c = new Canvas(160, 40, { pixelRatio: 2 })
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// c.font = 'bold 24px Inter'
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// const w = c.measureText('Alice').width + 24
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// c.resize(w, 40)
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// c.fillStyle = '#000a'; c.roundRect(0, 0, w, 40, 12).fill()
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// c.fillStyle = '#fff'; c.textAlign = 'center'; c.fillText('Alice', w / 2, 27)
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// new Sprite({ texture: c }) // Canvas is a valid texture source everywhere
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import { Texture2D } from "../g2/Texture2D"
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import { File, type FetchResponse } from "../runtime/fetch"
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import type { SvgSourceValue } from "../runtime/misc"
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SAVE: 0, RESTORE: 1, TRANSLATE: 2, SCALE: 3, ROTATE: 4, GLOBAL_ALPHA: 5,
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FILL_STYLE: 6, STROKE_STYLE: 7, LINE_WIDTH: 8, LINE_JOIN: 9, LINE_CAP: 10,
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FONT: 11, TEXT_ALIGN: 12, TEXT_BASELINE: 13,
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BEGIN_PATH: 14, CLOSE_PATH: 15, MOVE_TO: 16, LINE_TO: 17, QUADRATIC_TO: 18, BEZIER_TO: 19,
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ARC: 20, RECT: 21, ROUND_RECT: 22, FILL: 23, STROKE: 24,
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FILL_RECT: 25, STROKE_RECT: 26, CLEAR_RECT: 27, FILL_TEXT: 28, STROKE_TEXT: 29,
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DRAW_IMAGE: 30,
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} as const
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const ALIGN = { left: 0, center: 1, right: 2, start: 3, end: 4 } as const
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const BASELINE = { alphabetic: 0, top: 1, middle: 2, bottom: 3, hanging: 4, ideographic: 5 } as const
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const JOIN = { miter: 0, round: 1, bevel: 2 } as const
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const CAP = { butt: 0, round: 1, square: 2 } as const
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export type LineCap = keyof typeof CAP
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translate(x: number, y: number): this { this._cmd.push(OP.TRANSLATE, x, y); return this }
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scale(sx: number, sy: number): this { this._cmd.push(OP.SCALE, sx, sy); return this }
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rotate(rad: number): this { this._cmd.push(OP.ROTATE, rad); return this }
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// --- drawing state (get/set like the browser; colors/fonts are CSS strings resolved by the platform).
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get globalAlpha(): number { return this._globalAlpha }
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set globalAlpha(a: number) { this._globalAlpha = a; this._cmd.push(OP.GLOBAL_ALPHA, a) }
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get fillStyle(): string { return this._fillStyle }
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set fillStyle(color: string) { this._fillStyle = color; this._cmd.push(OP.FILL_STYLE, this._ref(color)) }
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get strokeStyle(): string { return this._strokeStyle }
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set strokeStyle(color: string) { this._strokeStyle = color; this._cmd.push(OP.STROKE_STYLE, this._ref(color)) }
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get lineWidth(): number { return this._lineWidth }
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set lineWidth(w: number) { this._lineWidth = w; this._cmd.push(OP.LINE_WIDTH, w) }
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get lineJoin(): LineJoin { return this._lineJoin }
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set lineJoin(j: LineJoin) { this._lineJoin = j; this._cmd.push(OP.LINE_JOIN, JOIN[j]) }
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get lineCap(): LineCap { return this._lineCap }
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set lineCap(c: LineCap) { this._lineCap = c; this._cmd.push(OP.LINE_CAP, CAP[c]) }
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get font(): string { return this._font }
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set font(f: string) { this._font = f; this._cmd.push(OP.FONT, this._ref(f)) }
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get textAlign(): TextAlign { return this._textAlign }
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set textAlign(a: TextAlign) { this._textAlign = a; this._cmd.push(OP.TEXT_ALIGN, ALIGN[a]) }
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get textBaseline(): TextBaseline { return this._textBaseline }
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set textBaseline(b: TextBaseline) { this._textBaseline = b; this._cmd.push(OP.TEXT_BASELINE, BASELINE[b]) }
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// --- paths ---
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beginPath(): this { this._cmd.push(OP.BEGIN_PATH); return this }
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closePath(): this { this._cmd.push(OP.CLOSE_PATH); return this }
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moveTo(x: number, y: number): this { this._cmd.push(OP.MOVE_TO, x, y); return this }
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lineTo(x: number, y: number): this { this._cmd.push(OP.LINE_TO, x, y); return this }
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quadraticCurveTo(cx: number, cy: number, x: number, y: number): this { this._cmd.push(OP.QUADRATIC_TO, cx, cy, x, y); return this }
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bezierCurveTo(c1x: number, c1y: number, c2x: number, c2y: number, x: number, y: number): this {
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arc(x: number, y: number, r: number, a0: number, a1: number, ccw = false): this {
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}
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rect(x: number, y: number, w: number, h: number): this { this._cmd.push(OP.RECT, x, y, w, h); return this }
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roundRect(x: number, y: number, w: number, h: number, r: number): this { this._cmd.push(OP.ROUND_RECT, x, y, w, h, r); return this }
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fill(evenOdd = false): this { this._cmd.push(OP.FILL, evenOdd ? 1 : 0); return this }
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stroke(): this { this._cmd.push(OP.STROKE); return this }
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// --- shape/text sugar ---
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fillRect(x: number, y: number, w: number, h: number): this { this._cmd.push(OP.FILL_RECT, x, y, w, h); return this }
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strokeRect(x: number, y: number, w: number, h: number): this { this._cmd.push(OP.STROKE_RECT, x, y, w, h); return this }
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clearRect(x: number, y: number, w: number, h: number): this { this._cmd.push(OP.CLEAR_RECT, x, y, w, h); return this }
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fillText(text: string, x: number, y: number, maxWidth = 0): this { this._cmd.push(OP.FILL_TEXT, this._ref(text), x, y, maxWidth); return this }
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strokeText(text: string, x: number, y: number, maxWidth = 0): this { this._cmd.push(OP.STROKE_TEXT, this._ref(text), x, y, maxWidth); return this }
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// --- images ---
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/** Blit a `Bitmap` (a snapshot from `toBitmap()`) onto this canvas. All coordinates are LOGICAL —
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* including the source sub-rect in the 9-arg form (it's scaled by the bitmap's pixelRatio here).
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* Records a DRAW_IMAGE op, so the blit runs at bake time: keep the Bitmap alive until the next
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* `update()`/`toBitmap()`/`texture()`. Three browser-style forms:
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* drawImage(bmp, dx, dy, dw, dh) — whole bitmap, scaled into dw×dh
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* drawImage(bmp, sx, sy, sw, sh, dx, dy, dw, dh) — a sub-rect of the bitmap, scaled into dw×dh */
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drawImage(img: Bitmap, dx: number, dy: number, dw: number, dh: number): this
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drawImage(img: Bitmap, sx: number, sy: number, sw: number, sh: number, dx: number, dy: number, dw: number, dh: number): this
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drawImage(img: Bitmap, a: number, b: number, c?: number, d?: number, e?: number, f?: number, g?: number, h?: number): this {
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const pr = img.pixelRatio
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if (e === undefined) { // (dx, dy) or (dx, dy, dw, dh): the whole bitmap
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sx = 0; sy = 0; sw = img.pixelWidth; sh = img.pixelHeight
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dx = a; dy = b; dw = c ?? img.width; dh = d ?? img.height
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} else { // (sx, sy, sw, sh, dx, dy, dw, dh): a sub-rect (logical → device px)
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sx = a * pr; sy = b * pr; sw = c! * pr; sh = d! * pr
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dx = e; dy = f!; dw = g!; dh = h!
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}
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|
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this._cmd.push(OP.DRAW_IMAGE, img._surfaceId, sx, sy, sw, sh, dx, dy, dw, dh)
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return this
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}
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/** Decode an image source into a standalone `Bitmap` you can blit with `drawImage()` — either an
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* `SvgSource(...)` (rasterized) or a `FetchResponse` holding already-fetched image bytes (decoded).
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* This is async because turning SVG markup / encoded bytes into pixels needs a decode step (on the
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* web, `createImageBitmap` / an `<img>` load); `await` it ONCE, then `drawImage(bitmap, …)` is
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* synchronous and the Bitmap is reusable. The returned Bitmap owns a native surface at the image's
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* natural pixel size (`pixelRatio` 1) — `destroy()` it when done. Typical use:
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* const logo = await canvas.loadImage(SvgSource(svg)) // or: await fetch(url) → the response
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|
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* canvas.drawImage(logo, 0, 0) // sync, blit as often as you like */
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|
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loadImage(source: SvgSourceValue | FetchResponse): Promise<Bitmap> {
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// Discriminate without touching FetchResponse internals: only an SvgSource carries `.svg`.
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const isSvg = typeof (source as SvgSourceValue).svg === "string"
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const svg = isSvg ? (source as SvgSourceValue).svg : ""
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const bufferId = isSvg ? -1 : (source as any)._id // <0 = the SVG path; else the host buffer id
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return new Promise<Bitmap>((res, rej) => {
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_creatorCanvas.loadImage(svg, bufferId, (surfaceId, w, h) => res(new Bitmap(surfaceId, w, h, 1)), rej)
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})
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|
-
}
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|
-
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193
|
-
/** Measure `text` in the current font on THIS platform. The one synchronous round-trip. */
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|
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measureText(text: string): CanvasTextMetrics {
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|
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const o = _creatorCanvas.measureText(text, this._font)
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|
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return { width: o[0], ascent: o[1], descent: o[2] }
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|
-
}
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|
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199
|
-
/** @internal — rasterize the recorded commands into the surface; returns the surface id. */
|
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|
-
_bakeSurface(): number {
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201
|
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const buf = new Float32Array(this._cmd)
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|
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this._surfaceId = _creatorCanvas.rasterize(this._surfaceId, this.width, this.height, this.pixelRatio, buf, buf.length, this._refs)
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|
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return this._surfaceId
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|
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}
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|
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206
|
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/** @internal — bake for a `UIImage(canvas)` source: same as `_bakeSurface()` but also flags this
|
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|
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* canvas UI-bound, so a later `update()` re-reads the re-baked pixels into the on-screen image
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|
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* node(s) — not just the 2D/3D engine textures. Called by UIImage when a Canvas is assigned as src. */
|
|
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|
-
_bakeSurfaceForUI(): number {
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|
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|
-
this._uiBound = true
|
|
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|
-
return this._bakeSurface()
|
|
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|
-
}
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|
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|
-
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|
214
|
-
/** Bake and return the 2D texture (created once, then cached). */
|
|
215
|
-
texture(): Texture2D {
|
|
216
|
-
if (!this._tex2d) this._tex2d = Texture2D.fromCanvas(this)
|
|
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|
-
return this._tex2d
|
|
218
|
-
}
|
|
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|
-
|
|
220
|
-
/** Re-rasterize and re-upload to every texture this canvas produced (call after redrawing) — the
|
|
221
|
-
* cached 2D and/or 3D texture, whichever engines this canvas was baked into. */
|
|
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|
-
update(): this {
|
|
223
|
-
const surfaceId = this._bakeSurface()
|
|
224
|
-
if (this._tex2d) _creator2d.updateTextureFromCanvas(this._tex2d.id, surfaceId)
|
|
225
|
-
if (this._tex3dId) _creator.updateTextureFromCanvas(this._tex3dId, surfaceId)
|
|
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|
-
// UIImage(canvas): repaint any live image node showing this surface with the re-baked pixels —
|
|
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|
-
// draw-only, no relayout (the surface keeps its id and size). Feature-detected so an older host
|
|
228
|
-
// without the hook just no-ops (fall back to re-assigning UIImage.src). See docs/canvas-contract.md.
|
|
229
|
-
if (this._uiBound) _creatorUI.refreshCanvasSurface?.(surfaceId)
|
|
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|
-
return this
|
|
231
|
-
}
|
|
232
|
-
|
|
233
|
-
/** Copy the current pixels into a standalone, immutable `Bitmap` — independent of this canvas, so
|
|
234
|
-
* later drawing/`reset()` never touches it. Draw it back with `drawImage()`, export it with
|
|
235
|
-
* `toDataURL()`, or use it to "flatten" an ever-growing drawing so re-bakes stay O(1):
|
|
236
|
-
* const snap = canvas.toBitmap()
|
|
237
|
-
* canvas.reset(); canvas.drawImage(snap, 0, 0) // one op replaces the whole history
|
|
238
|
-
* // …keep drawing on top; snap.destroy() once it's been drawn in. */
|
|
239
|
-
toBitmap(): Bitmap {
|
|
240
|
-
return new Bitmap(_creatorCanvas.snapshot(this._bakeSurface()), this.width, this.height, this.pixelRatio)
|
|
241
|
-
}
|
|
242
|
-
|
|
243
|
-
/** Encode the current pixels to an image `File` — 'image/png' (default) or 'image/jpeg'. The File
|
|
244
|
-
* is an opaque host buffer handle (`name`/`size` only): append it to a FormData to upload, load it
|
|
245
|
-
* as a texture (`Texture2D.load(file)`), or hand it to a share/save sheet. */
|
|
246
|
-
toFile(name = "canvas.png", type = "image/png"): Promise<File> {
|
|
247
|
-
const surfaceId = this._bakeSurface()
|
|
248
|
-
return new Promise<File>((res, rej) => {
|
|
249
|
-
_creatorCanvas.toFile(surfaceId, type, (bufferId, size) => res(new File(bufferId, name, size)), rej)
|
|
250
|
-
})
|
|
251
|
-
}
|
|
252
|
-
|
|
253
|
-
destroy(): void {
|
|
254
|
-
if (this._surfaceId) _creatorCanvas.destroySurface(this._surfaceId)
|
|
255
|
-
this._tex2d?.destroy()
|
|
256
|
-
// The 3D texture (if any) is owned by creator-gl's engine and freed at its teardown — no per-texture
|
|
257
|
-
// destroy in the 3D API — so we just drop our cached id here.
|
|
258
|
-
this._surfaceId = 0
|
|
259
|
-
this._tex2d = undefined
|
|
260
|
-
this._tex3dId = 0
|
|
261
|
-
}
|
|
262
|
-
}
|
|
263
|
-
|
|
264
|
-
/** Duck-type guard so consumers can accept a Canvas anywhere a texture source is expected. */
|
|
265
|
-
export const isCanvas = (v: unknown): v is Canvas =>
|
|
266
|
-
typeof v === "object" && v !== null && (v as { __canvas?: unknown }).__canvas === true
|
|
267
|
-
|
|
268
|
-
/** An immutable RGBA8 snapshot of a canvas, produced by `Canvas.toBitmap()`. It owns its own baked
|
|
269
|
-
* surface (a copy), so the source canvas can keep drawing or `reset()` without affecting it. Use it
|
|
270
|
-
* to stamp/blit back (`canvas.drawImage(bitmap, …)`), to export (`bitmap.toDataURL()`), or as a
|
|
271
|
-
* cheap "layer" you composite. Call `destroy()` when done — it holds a native surface. */
|
|
272
|
-
export class Bitmap {
|
|
273
|
-
readonly __bitmap = true as const
|
|
274
|
-
/** @internal — a standalone `_creatorCanvas` surface (RGBA8), independent of any Canvas. */
|
|
275
|
-
readonly _surfaceId: number
|
|
276
|
-
/** Logical width, matching the Canvas it was captured from (pixelRatio is crispness, not size). */
|
|
277
|
-
readonly width: number
|
|
278
|
-
readonly height: number
|
|
279
|
-
readonly pixelRatio: number
|
|
280
|
-
|
|
281
|
-
constructor(surfaceId: number, width: number, height: number, pixelRatio: number) {
|
|
282
|
-
this._surfaceId = surfaceId
|
|
283
|
-
this.width = width
|
|
284
|
-
this.height = height
|
|
285
|
-
this.pixelRatio = pixelRatio
|
|
286
|
-
}
|
|
287
|
-
|
|
288
|
-
/** Device-pixel dimensions of the stored bitmap (`width * pixelRatio`, rounded). */
|
|
289
|
-
get pixelWidth(): number { return Math.round(this.width * this.pixelRatio) }
|
|
290
|
-
get pixelHeight(): number { return Math.round(this.height * this.pixelRatio) }
|
|
291
|
-
|
|
292
|
-
/** Encode to an image `File` — 'image/png' (default) or 'image/jpeg'. See `Canvas.toFile`. */
|
|
293
|
-
toFile(name = "canvas.png", type = "image/png"): Promise<File> {
|
|
294
|
-
return new Promise<File>((res, rej) => {
|
|
295
|
-
_creatorCanvas.toFile(this._surfaceId, type, (bufferId, size) => res(new File(bufferId, name, size)), rej)
|
|
296
|
-
})
|
|
297
|
-
}
|
|
298
|
-
|
|
299
|
-
/** Free the native surface. The bitmap must not be drawn or encoded afterwards. */
|
|
300
|
-
destroy(): void { _creatorCanvas.destroySurface(this._surfaceId) }
|
|
301
|
-
}
|
|
302
|
-
|
|
303
|
-
/** Duck-type guard for a Bitmap (see `isCanvas`). */
|
|
304
|
-
export const isBitmap = (v: unknown): v is Bitmap =>
|
|
305
|
-
typeof v === "object" && v !== null && (v as { __bitmap?: unknown }).__bitmap === true
|
|
@@ -1,86 +0,0 @@
|
|
|
1
|
-
// Compile-time injection of an aspect's runtime name. A user aspect carries its accessor name in the
|
|
2
|
-
// (type-erased) generic — `class Health extends Aspect<'health', Sprite> {…}` — so neither the
|
|
3
|
-
// bundler nor the runtime can see it after types are stripped. This pass injects the matching
|
|
4
|
-
// `static aspect = "health"` so node.aspect()/node.health work at runtime, exactly like the SDK's
|
|
5
|
-
// built-in aspects declare it by hand. Systems (`class Hud extends System<'hud'>`) are the same
|
|
6
|
-
// thing on a scene and get the same injection.
|
|
7
|
-
//
|
|
8
|
-
// Runs on PROJECT files only (the SDK's own aspects already declare `static aspect`). Idempotent:
|
|
9
|
-
// skips a class that already declares one. String-based, like assetMacro — no parser dependency.
|
|
10
|
-
// The generic tail is walked with a bracket counter (not a regex) because the third parameter is
|
|
11
|
-
// an event map — an object type with braces and `=>` arrows: `Aspect<'barrel', Node, { explode:
|
|
12
|
-
// (b: Barrel) => void }>` — and `> implements Hittable {` may follow the closing bracket.
|
|
13
|
-
|
|
14
|
-
// `class X extends Aspect<'name'` / `extends System<'name'` — up to and including the name literal.
|
|
15
|
-
const HEAD_RE = /\bclass\s+\w+\s+extends\s+(?:Aspect|System)\s*<\s*(["'])((?:[^"'\\]|\\.)*)\1/g
|
|
16
|
-
|
|
17
|
-
/** Cheap pre-check so we don't scan files that define no aspects. */
|
|
18
|
-
export const hasAspectExtends = (src: string): boolean => /\bextends\s+(?:Aspect|System)\s*</.test(src)
|
|
19
|
-
|
|
20
|
-
/** Inject `static aspect = "<name>"` into each `class … extends Aspect<'<name>', …>` (or System). */
|
|
21
|
-
export const injectAspectNames = (src: string): string => {
|
|
22
|
-
let out = ""
|
|
23
|
-
let last = 0
|
|
24
|
-
HEAD_RE.lastIndex = 0
|
|
25
|
-
let m: RegExpExecArray | null
|
|
26
|
-
while ((m = HEAD_RE.exec(src)) !== null) {
|
|
27
|
-
const braceEnd = classBodyStart(src, m.index + m[0].length)
|
|
28
|
-
if (braceEnd < 0) continue
|
|
29
|
-
HEAD_RE.lastIndex = braceEnd
|
|
30
|
-
if (!classBodyDeclaresAspect(src, braceEnd)) {
|
|
31
|
-
out += src.slice(last, braceEnd) + ` static aspect = ${JSON.stringify(m[2])};`
|
|
32
|
-
last = braceEnd
|
|
33
|
-
}
|
|
34
|
-
}
|
|
35
|
-
return last === 0 ? src : out + src.slice(last)
|
|
36
|
-
}
|
|
37
|
-
|
|
38
|
-
/** From just past the name literal (inside the `<…>`), walk to the end of the type-argument list,
|
|
39
|
-
* then past an optional `implements …` clause, and return the index just past the class body's
|
|
40
|
-
* opening `{` — or -1 if the source doesn't look like a class header. */
|
|
41
|
-
const classBodyStart = (src: string, from: number): number => {
|
|
42
|
-
let angle = 1 // we are inside the `<` that HEAD_RE opened
|
|
43
|
-
let i = from
|
|
44
|
-
for (; i < src.length && angle > 0; i++) {
|
|
45
|
-
const c = src[i]
|
|
46
|
-
if (c === '"' || c === "'" || c === "`") { i = skipString(src, i) - 1; continue }
|
|
47
|
-
if (c === "=" && src[i + 1] === ">") { i++; continue } // an arrow, not a closing bracket
|
|
48
|
-
if (c === "<") angle++
|
|
49
|
-
else if (c === ">") angle--
|
|
50
|
-
}
|
|
51
|
-
if (angle !== 0) return -1
|
|
52
|
-
// `>` closed the generic; the class body's `{` follows, possibly after `implements A, B<C>`.
|
|
53
|
-
// Scan to the first `{` at angle depth 0.
|
|
54
|
-
angle = 0
|
|
55
|
-
for (; i < src.length; i++) {
|
|
56
|
-
const c = src[i]
|
|
57
|
-
if (c === "<") angle++
|
|
58
|
-
else if (c === ">") angle--
|
|
59
|
-
else if (c === "{" && angle === 0) return i + 1
|
|
60
|
-
else if (c === ";" || c === "}") return -1
|
|
61
|
-
}
|
|
62
|
-
return -1
|
|
63
|
-
}
|
|
64
|
-
|
|
65
|
-
/** Index just past a string literal starting at `at` (its opening quote). */
|
|
66
|
-
const skipString = (src: string, at: number): number => {
|
|
67
|
-
const q = src[at]
|
|
68
|
-
let i = at + 1
|
|
69
|
-
for (; i < src.length; i++) {
|
|
70
|
-
if (src[i] === "\\") { i++; continue }
|
|
71
|
-
if (src[i] === q) return i + 1
|
|
72
|
-
}
|
|
73
|
-
return i
|
|
74
|
-
}
|
|
75
|
-
|
|
76
|
-
/** Does the class body starting just after `from` (its `{`) already declare a `static aspect`? */
|
|
77
|
-
const classBodyDeclaresAspect = (src: string, from: number): boolean => {
|
|
78
|
-
let depth = 1
|
|
79
|
-
let i = from
|
|
80
|
-
for (; i < src.length && depth > 0; i++) {
|
|
81
|
-
const c = src[i]
|
|
82
|
-
if (c === "{") depth++
|
|
83
|
-
else if (c === "}") depth--
|
|
84
|
-
}
|
|
85
|
-
return /\bstatic\b[^;{}()=]*\baspect\b/.test(src.slice(from, i))
|
|
86
|
-
}
|