lecodes-cli 0.19.0 → 0.19.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (254) hide show
  1. package/dist/index.js +730 -235
  2. package/package.json +14 -13
  3. package/runtime/scene-harness.json +1 -1
  4. package/runtime/sdk-types.json +1 -1
  5. package/src/api.ts +302 -0
  6. package/src/browserAuth.ts +87 -0
  7. package/src/cmgenTool.ts +104 -0
  8. package/src/commands/app.ts +891 -0
  9. package/src/commands/appAndroid.ts +603 -0
  10. package/src/commands/appDesktop.ts +326 -0
  11. package/src/commands/appDesktopMac.ts +470 -0
  12. package/src/commands/appIcon.ts +187 -0
  13. package/src/commands/appShared.ts +448 -0
  14. package/src/commands/appTemplates.ts +883 -0
  15. package/src/commands/appTemplatesAndroid.ts +599 -0
  16. package/src/commands/appTemplatesGradlew.ts +9 -0
  17. package/src/commands/assets.ts +28 -0
  18. package/src/commands/clone.ts +60 -0
  19. package/src/commands/compile.ts +253 -0
  20. package/src/commands/create.ts +59 -0
  21. package/src/commands/design.ts +863 -0
  22. package/src/commands/designTemplates.ts +11 -0
  23. package/src/commands/desktop.ts +122 -0
  24. package/src/commands/dev.ts +214 -0
  25. package/src/commands/diff.ts +59 -0
  26. package/src/commands/init.ts +191 -0
  27. package/src/commands/install.ts +198 -0
  28. package/src/commands/lightmap.ts +290 -0
  29. package/src/commands/link.ts +147 -0
  30. package/src/commands/login.ts +24 -0
  31. package/src/commands/navmesh.ts +225 -0
  32. package/src/commands/pn.ts +305 -0
  33. package/src/commands/projectTemplates.ts +129 -0
  34. package/src/commands/pull.ts +109 -0
  35. package/src/commands/push.ts +173 -0
  36. package/src/commands/render.ts +414 -0
  37. package/src/commands/scene.ts +148 -0
  38. package/src/commands/shaders.ts +157 -0
  39. package/src/commands/status.ts +29 -0
  40. package/src/commands/test.ts +370 -0
  41. package/src/commands/thumbs.ts +178 -0
  42. package/src/commands/types.ts +87 -0
  43. package/src/commands/update.ts +190 -0
  44. package/src/compile/assetIcons.ts +214 -0
  45. package/src/compile/collect.ts +46 -0
  46. package/src/compile/collectLocal.ts +37 -0
  47. package/src/compile/designCompile.ts +104 -0
  48. package/src/compile/fonts.ts +156 -0
  49. package/src/compile/headlessBundle.ts +129 -0
  50. package/src/compile/nativeStack.ts +21 -0
  51. package/src/compile/projectCompile.ts +109 -0
  52. package/src/compile/sceneCompile.ts +113 -0
  53. package/src/compile/screenEntry.ts +127 -0
  54. package/src/compile/shaders.ts +245 -0
  55. package/src/config.ts +42 -0
  56. package/src/designMeta.ts +35 -0
  57. package/src/desktopRenderer.ts +532 -0
  58. package/src/desktopScript.ts +276 -0
  59. package/src/dev/clientTemplates.ts +160 -0
  60. package/src/dev/devServer.ts +292 -0
  61. package/src/dev/wsServer.ts +144 -0
  62. package/src/distRoot.ts +20 -0
  63. package/src/ignore.ts +163 -0
  64. package/src/index.ts +491 -0
  65. package/src/lecodes-3d-editor.d.ts +41 -0
  66. package/src/lecodes-assets.d.ts +7 -0
  67. package/src/lecodes-design.d.ts +191 -0
  68. package/src/lecodes-renderer.d.ts +131 -0
  69. package/src/localFiles.ts +144 -0
  70. package/src/manifest.ts +46 -0
  71. package/src/matcTool.ts +137 -0
  72. package/src/peers.ts +40 -0
  73. package/src/project.ts +61 -0
  74. package/src/projectEnv.ts +94 -0
  75. package/src/qrcode-terminal.d.ts +9 -0
  76. package/src/releases.ts +125 -0
  77. package/src/serverDiff.ts +78 -0
  78. package/src/textDiff.ts +103 -0
  79. package/src/types.ts +0 -0
  80. package/src/util.ts +146 -0
  81. package/runtime/sdk/animate/animate.ts +0 -238
  82. package/runtime/sdk/animate/bezier.ts +0 -138
  83. package/runtime/sdk/animate/easings.ts +0 -126
  84. package/runtime/sdk/canvas/Canvas.ts +0 -305
  85. package/runtime/sdk/compile/aspectMacro.ts +0 -86
  86. package/runtime/sdk/compile/assetIconMacro.ts +0 -384
  87. package/runtime/sdk/compile/assetMacro.ts +0 -146
  88. package/runtime/sdk/compile/assetName.ts +0 -50
  89. package/runtime/sdk/compile/bundler.ts +0 -287
  90. package/runtime/sdk/compile/compileProject.ts +0 -129
  91. package/runtime/sdk/compile/detectEntry.ts +0 -128
  92. package/runtime/sdk/compile/fontMacro.ts +0 -459
  93. package/runtime/sdk/compile/fontRegistry.ts +0 -78
  94. package/runtime/sdk/compile/header.ts +0 -67
  95. package/runtime/sdk/compile/index.ts +0 -100
  96. package/runtime/sdk/compile/libraryImports.ts +0 -52
  97. package/runtime/sdk/compile/liteMaterial.ts +0 -247
  98. package/runtime/sdk/compile/sceneEditor.ts +0 -88
  99. package/runtime/sdk/compile/serverSplit.ts +0 -233
  100. package/runtime/sdk/compile/serverTypes.ts +0 -227
  101. package/runtime/sdk/compile/sfnt.ts +0 -98
  102. package/runtime/sdk/compile/shaderSchema.ts +0 -202
  103. package/runtime/sdk/compile/shaderTargets.ts +0 -81
  104. package/runtime/sdk/compile/sourcemap.ts +0 -25
  105. package/runtime/sdk/core/Aspect.ts +0 -568
  106. package/runtime/sdk/core/InspectorUI.ts +0 -212
  107. package/runtime/sdk/core/StateMachine.ts +0 -308
  108. package/runtime/sdk/core/color.ts +0 -66
  109. package/runtime/sdk/core/compWrite.ts +0 -42
  110. package/runtime/sdk/core/events.ts +0 -38
  111. package/runtime/sdk/core/fields.ts +0 -120
  112. package/runtime/sdk/core/registry.ts +0 -23
  113. package/runtime/sdk/core/signals.ts +0 -277
  114. package/runtime/sdk/core/time.ts +0 -84
  115. package/runtime/sdk/g2/Camera2D.ts +0 -40
  116. package/runtime/sdk/g2/CharacterController2D.ts +0 -276
  117. package/runtime/sdk/g2/Node2D.ts +0 -267
  118. package/runtime/sdk/g2/OneWay2D.ts +0 -66
  119. package/runtime/sdk/g2/Physics2D.ts +0 -346
  120. package/runtime/sdk/g2/Scene2D.ts +0 -209
  121. package/runtime/sdk/g2/Shape2D.ts +0 -259
  122. package/runtime/sdk/g2/Sprite.ts +0 -89
  123. package/runtime/sdk/g2/SpriteAnimation.ts +0 -171
  124. package/runtime/sdk/g2/SpriteSheet.ts +0 -166
  125. package/runtime/sdk/g2/Texture2D.ts +0 -47
  126. package/runtime/sdk/g2/Tilemap.ts +0 -41
  127. package/runtime/sdk/g2/Tileset.ts +0 -71
  128. package/runtime/sdk/g2/Trigger2D.ts +0 -77
  129. package/runtime/sdk/g2/autotile.ts +0 -433
  130. package/runtime/sdk/g2/cells.ts +0 -91
  131. package/runtime/sdk/g2/defineScene2d.ts +0 -381
  132. package/runtime/sdk/g2/groups2d.ts +0 -106
  133. package/runtime/sdk/g2/loop.ts +0 -50
  134. package/runtime/sdk/g2/scenarios2d.ts +0 -69
  135. package/runtime/sdk/g2/touch.ts +0 -83
  136. package/runtime/sdk/gl/Camera.ts +0 -160
  137. package/runtime/sdk/gl/CameraPlace.ts +0 -52
  138. package/runtime/sdk/gl/CharacterController.ts +0 -238
  139. package/runtime/sdk/gl/Gearbox.ts +0 -212
  140. package/runtime/sdk/gl/Geometry.ts +0 -279
  141. package/runtime/sdk/gl/IK.ts +0 -193
  142. package/runtime/sdk/gl/InstancedMesh.ts +0 -132
  143. package/runtime/sdk/gl/Light.ts +0 -107
  144. package/runtime/sdk/gl/Lightmap.ts +0 -256
  145. package/runtime/sdk/gl/Material.ts +0 -260
  146. package/runtime/sdk/gl/Mesh.ts +0 -83
  147. package/runtime/sdk/gl/Model.ts +0 -124
  148. package/runtime/sdk/gl/NavAgent.ts +0 -337
  149. package/runtime/sdk/gl/NavMesh.ts +0 -397
  150. package/runtime/sdk/gl/Node.ts +0 -350
  151. package/runtime/sdk/gl/Noise.ts +0 -30
  152. package/runtime/sdk/gl/Particles.ts +0 -676
  153. package/runtime/sdk/gl/Physics.ts +0 -222
  154. package/runtime/sdk/gl/Plane.ts +0 -53
  155. package/runtime/sdk/gl/Ragdoll.ts +0 -270
  156. package/runtime/sdk/gl/Ray.ts +0 -16
  157. package/runtime/sdk/gl/Scene.ts +0 -486
  158. package/runtime/sdk/gl/Shape.ts +0 -409
  159. package/runtime/sdk/gl/Terrain.ts +0 -1092
  160. package/runtime/sdk/gl/Texture.ts +0 -63
  161. package/runtime/sdk/gl/Trigger.ts +0 -45
  162. package/runtime/sdk/gl/Vehicle.ts +0 -473
  163. package/runtime/sdk/gl/Wheel.ts +0 -240
  164. package/runtime/sdk/gl/animation/AnimationClip.ts +0 -204
  165. package/runtime/sdk/gl/animation/Animator.ts +0 -120
  166. package/runtime/sdk/gl/animation/Layer.ts +0 -31
  167. package/runtime/sdk/gl/animation/Loop.ts +0 -30
  168. package/runtime/sdk/gl/animation/Playback.ts +0 -44
  169. package/runtime/sdk/gl/animation/core.ts +0 -336
  170. package/runtime/sdk/gl/controls.ts +0 -95
  171. package/runtime/sdk/gl/physicsEvents.ts +0 -20
  172. package/runtime/sdk/gl/scenarios.ts +0 -291
  173. package/runtime/sdk/gl/state.ts +0 -6
  174. package/runtime/sdk/gl/terrainMesh.ts +0 -219
  175. package/runtime/sdk/gl/touch.ts +0 -68
  176. package/runtime/sdk/inject.ts +0 -197
  177. package/runtime/sdk/math/Mathf.ts +0 -118
  178. package/runtime/sdk/math/mat4.ts +0 -278
  179. package/runtime/sdk/math/quat.ts +0 -232
  180. package/runtime/sdk/math/vec.ts +0 -255
  181. package/runtime/sdk/net/codec.ts +0 -119
  182. package/runtime/sdk/net/core.ts +0 -384
  183. package/runtime/sdk/net/index.ts +0 -181
  184. package/runtime/sdk/net/replication.ts +0 -622
  185. package/runtime/sdk/plugins/camera.ts +0 -81
  186. package/runtime/sdk/plugins/geolocation.ts +0 -123
  187. package/runtime/sdk/plugins/oauth.ts +0 -61
  188. package/runtime/sdk/plugins/permission.ts +0 -7
  189. package/runtime/sdk/plugins/push.ts +0 -132
  190. package/runtime/sdk/plugins/qr.ts +0 -73
  191. package/runtime/sdk/plugins/service.ts +0 -47
  192. package/runtime/sdk/runtime/app.ts +0 -101
  193. package/runtime/sdk/runtime/appEvents.ts +0 -54
  194. package/runtime/sdk/runtime/channel.ts +0 -61
  195. package/runtime/sdk/runtime/clipboard.ts +0 -20
  196. package/runtime/sdk/runtime/datetime.ts +0 -329
  197. package/runtime/sdk/runtime/device.ts +0 -293
  198. package/runtime/sdk/runtime/fetch.ts +0 -77
  199. package/runtime/sdk/runtime/files.ts +0 -23
  200. package/runtime/sdk/runtime/input.ts +0 -175
  201. package/runtime/sdk/runtime/media.ts +0 -111
  202. package/runtime/sdk/runtime/misc.ts +0 -16
  203. package/runtime/sdk/runtime/net.ts +0 -36
  204. package/runtime/sdk/runtime/rpc.ts +0 -218
  205. package/runtime/sdk/runtime/service.ts +0 -83
  206. package/runtime/sdk/runtime/share.ts +0 -9
  207. package/runtime/sdk/runtime/storage.ts +0 -13
  208. package/runtime/sdk/runtime/touch.ts +0 -76
  209. package/runtime/sdk/scene/defineScene.ts +0 -1353
  210. package/runtime/sdk/scene/editorPlugins.ts +0 -110
  211. package/runtime/sdk/scene/gizmos.ts +0 -148
  212. package/runtime/sdk/scene/grammar.ts +0 -120
  213. package/runtime/sdk/scene/material.ts +0 -188
  214. package/runtime/sdk/server/auth/appConfig.ts +0 -12
  215. package/runtime/sdk/server/auth/global.ts +0 -80
  216. package/runtime/sdk/server/auth/host.ts +0 -318
  217. package/runtime/sdk/server/auth/models.ts +0 -83
  218. package/runtime/sdk/server/auth/types.ts +0 -50
  219. package/runtime/sdk/server/channel.ts +0 -56
  220. package/runtime/sdk/server/context.ts +0 -36
  221. package/runtime/sdk/server/db/defineDb.ts +0 -237
  222. package/runtime/sdk/server/db/fields.ts +0 -132
  223. package/runtime/sdk/server/db/httpTransport.ts +0 -93
  224. package/runtime/sdk/server/db/index.ts +0 -7
  225. package/runtime/sdk/server/db/marci/query.ts +0 -412
  226. package/runtime/sdk/server/db/types.ts +0 -202
  227. package/runtime/sdk/server/errors.ts +0 -12
  228. package/runtime/sdk/server/host.ts +0 -74
  229. package/runtime/sdk/server/inject.ts +0 -13
  230. package/runtime/sdk/server/runtime.ts +0 -133
  231. package/runtime/sdk/server/validate.ts +0 -87
  232. package/runtime/sdk/ui/NativeView.ts +0 -142
  233. package/runtime/sdk/ui/UI.ts +0 -39
  234. package/runtime/sdk/ui/UIBottomSheet.ts +0 -139
  235. package/runtime/sdk/ui/UIButton.ts +0 -101
  236. package/runtime/sdk/ui/UIContainer.ts +0 -60
  237. package/runtime/sdk/ui/UIImage.ts +0 -83
  238. package/runtime/sdk/ui/UIInput.ts +0 -185
  239. package/runtime/sdk/ui/UIModal.ts +0 -139
  240. package/runtime/sdk/ui/UINode.ts +0 -830
  241. package/runtime/sdk/ui/UIPager.ts +0 -362
  242. package/runtime/sdk/ui/UIPopover.ts +0 -100
  243. package/runtime/sdk/ui/UIScreen.ts +0 -123
  244. package/runtime/sdk/ui/UIScrollable.ts +0 -87
  245. package/runtime/sdk/ui/UISpacer.ts +0 -14
  246. package/runtime/sdk/ui/UITabs.ts +0 -236
  247. package/runtime/sdk/ui/UIText.ts +0 -51
  248. package/runtime/sdk/ui/UIVideo.ts +0 -88
  249. package/runtime/sdk/ui/UIVirtualizedList.ts +0 -241
  250. package/runtime/sdk/ui/UIWidget.ts +0 -127
  251. package/runtime/sdk/ui/fonts.ts +0 -13
  252. package/runtime/sdk/ui/presentable.ts +0 -117
  253. package/runtime/sdk/ui/router.ts +0 -132
  254. package/runtime/sdk/ui/theme.ts +0 -84
@@ -0,0 +1,60 @@
1
+ import { existsSync, mkdirSync, readdirSync } from "node:fs"
2
+ import { resolve } from "node:path"
3
+ import { getCommits, getProject } from "../api"
4
+ import { loadConfig, requireApiUrl, requireToken } from "../config"
5
+ import { writeManifest } from "../manifest"
6
+ import { materializeAssets } from "../project"
7
+ import { materializeTypes, writeTsconfig } from "../types"
8
+ import { ensureGitignore, writeDefaultIgnore } from "../ignore"
9
+ import { CliError, c, info, success, progress, endProgress, flagBool, type Args } from "../util"
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+
11
+ /* `lecodes clone <uuid|url> [dir]` — download a project's files + types into a new folder. */
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+
13
+ /**
14
+ * Accept a bare uuid or a project link and pull out the uuid. Handles editor links
15
+ * (https://le.codes/app/projects/<uuid>) and viewer links (.../view/<uuid>), with any
16
+ * query/hash or trailing slash; falls back to the last path segment.
17
+ */
18
+ export const parseUuid = (input: string): string => {
19
+ if (!input) throw new CliError("Usage: lecodes clone <project-uuid|url> [directory]")
20
+ if (!input.includes("/")) return input
21
+ const clean = input.split(/[?#]/)[0].replace(/\/+$/, "")
22
+ const match = clean.match(/\/(?:projects|view)\/([^/]+)/)
23
+ return match ? match[1] : clean.slice(clean.lastIndexOf("/") + 1)
24
+ }
25
+
26
+ const slug = (name: string) => name.toLowerCase().replace(/[^a-z0-9]+/g, "-").replace(/^-+|-+$/g, "") || "project"
27
+
28
+ export const clone = async (args: Args) => {
29
+ const config = loadConfig()
30
+ const apiUrl = requireApiUrl(config)
31
+ const token = requireToken(config)
32
+
33
+ const uuid = parseUuid(args._[0])
34
+ const project = await getProject(apiUrl, token, uuid)
35
+
36
+ const dir = args._[1] ?? slug(project.name)
37
+ const root = resolve(dir)
38
+ if (existsSync(root) && readdirSync(root).length > 0) {
39
+ throw new CliError(`Directory "${dir}" already exists and is not empty.`)
40
+ }
41
+ mkdirSync(root, { recursive: true })
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+
43
+ info(c.dim(`Fetching project ${c.bold(project.name)}…`))
44
+ const files = await materializeAssets(root, project, apiUrl, token, progress)
45
+ endProgress()
46
+
47
+ if (!flagBool(args, "no-types")) {
48
+ info(c.dim("Fetching type definitions…"))
49
+ await materializeTypes(root, apiUrl)
50
+ writeTsconfig(root)
51
+ }
52
+ writeDefaultIgnore(root)
53
+ ensureGitignore(root) // .lecodes/ is per-checkout state — keep it out of the project's git repo
54
+
55
+ const commits = await getCommits(apiUrl, token, uuid)
56
+ writeManifest(root, { uuid, apiUrl, name: project.name, baseHeadId: commits.headId, files })
57
+
58
+ success(`Cloned ${c.bold(project.name)} into ${c.bold(dir)}/ (${Object.keys(files).length} files)`)
59
+ info(c.dim(` cd ${dir} — edit, then \`lecodes push -m "your message"\``))
60
+ }
@@ -0,0 +1,253 @@
1
+ import { writeFileSync } from "node:fs"
2
+ import { basename, resolve } from "node:path"
3
+ import { getProject } from "../api"
4
+ import { loadConfig, requireApiUrl, requireToken } from "../config"
5
+ import { findProjectRoot, readManifest, type Manifest } from "../manifest"
6
+ import { collectEntries } from "../compile/collect"
7
+ import { collectLocalEntries } from "../compile/collectLocal"
8
+ import { ambiguousEntryWarning, compileProject, type CompileEntry } from "../compile/projectCompile"
9
+ import { applyProjectFonts } from "../compile/fonts"
10
+ import { applyLocalShaders, desktopShaderPlatform, type StagedShader } from "../compile/shaders"
11
+ import type { DesktopRenderer } from "../desktopRenderer"
12
+ import { applyAppAssetIcons } from "../compile/assetIcons"
13
+ import { buildGlobMatcher } from "../ignore"
14
+ import { readAppConfigAt } from "./appShared"
15
+ import { flagBool, flagStr, isNullSink, note, warnErr, type Args } from "../util"
16
+
17
+ /*
18
+ * `lecodes compile` — compile the local project into one JS bundle (same pipeline as the server)
19
+ * and print it to stdout (pipeable), or write it with -o/--out. Diagnostics go to stderr.
20
+ * `lecodes preview` is the legacy alias for this command (see `previewLegacy` below).
21
+ *
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+ * Two modes, picked automatically:
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+ * - Server-backed project (a cloned/created one with .lecodes/manifest.json): code/.svg/scene
24
+ * content comes from local files (fresh); binary & shader URLs are resolved from the project's
25
+ * server metadata. Local-only / locally-changed assets are flagged.
26
+ * - Local project (from `lecodes init` — no manifest): compile straight from the working tree,
27
+ * no login. `asset()` resources resolve via the host's fetchLocal (the desktop reads the file
28
+ * by name), so the bundle runs on LeCodes Desktop with the assets sitting next to it. Pass
29
+ * `--public-url <url>` to resolve assets from a URL prefix instead.
30
+ *
31
+ * Desktop-host callers (`desktop run`, `render --desktop`, `test --desktop`) pass `localAssets`:
32
+ * in BOTH project modes `asset()` resources then resolve from the working tree (fetchLocal, the
33
+ * files are staged next to app.js), so an edited-but-unpushed image shows up — the same default
34
+ * `lecodes render` has. `--remote-assets` (or an explicit `--public-url`) opts back into server
35
+ * URLs; app.json `resources.remote` matches stay URLs either way (they stream in the built app too).
36
+ *
37
+ * A third mode exists for `lecodes app sync` only (the `shell` parameter): compile for a native
38
+ * shell that ships its assets inside the app. Resources resolve locally (`id:` + fetchLocal) in
39
+ * BOTH project modes, fonts vendor into assets/fonts/ (never CDN — text must render offline,
40
+ * before any network), and resources matching `shell.remotePatterns` keep their server URL for
41
+ * streaming. Returns every resource entry so the caller can copy the bundled ones into the shell.
42
+ */
43
+
44
+ /** One project resource as the shell compile resolved it (returned to `lecodes app sync`). */
45
+ export type BundleResource = {
46
+ /** Root-relative project path. */
47
+ path: string
48
+ /** The runtime lookup name — the basename the bundle passes to fetchLocal / `// preload:`. */
49
+ name: string
50
+ /** Local file to copy from (always set for resources found in the working tree). */
51
+ absPath?: string
52
+ /** True → left as a server URL (matched app.json resources.remote); not shipped in the app. */
53
+ remote: boolean
54
+ /** A locally compiled shader artifact (.filamat), not a project file: it must ship next to the
55
+ * bundle (the host loads it by name via fetchLocal) but it is not `asset()`-referenced, so the
56
+ * bundle's fetchLocal-literal scan can't see it. */
57
+ shader?: boolean
58
+ }
59
+
60
+ /** Shell-compile options (see the mode note above) — only `lecodes app sync` passes this. */
61
+ export type ShellCompile = { remotePatterns: string[] }
62
+
63
+ /** The `lecodes compile` command. */
64
+ export const compile = async (args: Args): Promise<void> => { await compileImpl(args) }
65
+
66
+ /** `lecodes app sync`'s entry: shell mode (see above), returning the resource inventory. */
67
+ export const compileShell = (args: Args, shell: ShellCompile): Promise<BundleResource[]> => compileImpl(args, shell)
68
+
69
+ /** The compiled project without any output handling — `lecodes render --desktop` runs this bundle in
70
+ * the native desktop host, copying the local-asset resources next to it (fetchLocal by basename). */
71
+ export type BuiltBundle = { js: string, resources: BundleResource[] }
72
+
73
+ /** Extra knobs for the desktop-host callers (see the mode note above). */
74
+ export type BuildBundleOptions = {
75
+ /** Resolve resources from the working tree by default (`--remote-assets` / `--public-url` opt out). */
76
+ localAssets?: boolean
77
+ /** Compile the project's .mat shaders locally and stage the artifacts next to the bundle
78
+ * (fetchLocal). On by default for a non-shell local-asset compile; `app build desktop` opts in
79
+ * explicitly because it builds a fetchLocal host THROUGH the shell path. */
80
+ localShaders?: boolean
81
+ /** The desktop renderer this bundle is being built FOR, when the caller knows (it stages or spawns
82
+ * the very exe that will run it). Narrows the shader compile + staging to the one artifact that
83
+ * host asks for, instead of shipping every native variant. Leave unset when the target is unknown
84
+ * — a generic `preview --local` bundle can be carried anywhere. */
85
+ desktopRenderer?: DesktopRenderer
86
+ /** Synthetic in-memory entries added to the project's own (a virtual entry module, say — see
87
+ * `lecodes lightmap bake`). Paths use the entry convention ("/.name.ts" at the root). */
88
+ extraEntries?: CompileEntry[]
89
+ /** Compile from this entry instead of the detected one / `--entry` (pairs with `extraEntries`). */
90
+ entryOverride?: string
91
+ }
92
+
93
+ const compileImpl = async (args: Args, shell?: ShellCompile): Promise<BundleResource[]> => {
94
+ const { js, resources } = await buildBundle(args, shell)
95
+
96
+ const out = flagStr(args, "o", "out")
97
+ if (out && isNullSink(out)) {
98
+ note(`Discarded output (${out})`)
99
+ } else if (out) {
100
+ writeFileSync(resolve(out), js)
101
+ note(`Wrote ${out} (${js.length} bytes)`)
102
+ } else {
103
+ process.stdout.write(js)
104
+ if (!js.endsWith("\n")) process.stdout.write("\n")
105
+ }
106
+ return resources
107
+ }
108
+
109
+ export const buildBundle = async (args: Args, shell?: ShellCompile, opts: BuildBundleOptions = {}): Promise<BuiltBundle> => {
110
+ let root: string
111
+ let manifest: Manifest | null
112
+ try {
113
+ root = findProjectRoot(process.cwd())
114
+ manifest = readManifest(root)
115
+ } catch {
116
+ root = process.cwd()
117
+ manifest = null
118
+ }
119
+
120
+ let entries: CompileEntry[]
121
+ let warnings: string[]
122
+ let name: string
123
+ let publicUrl: string
124
+ let localAssets = false
125
+
126
+ if (manifest) {
127
+ const config = loadConfig()
128
+ const apiUrl = requireApiUrl(config)
129
+ const token = requireToken(config)
130
+
131
+ const publicUrlFlag = flagStr(args, "public-url")
132
+ // Shell compiles always bundle; a desktop-host run reads the tree unless told to use the server.
133
+ localAssets = !!shell || (!!opts.localAssets && publicUrlFlag === undefined && !flagBool(args, "remote-assets"))
134
+
135
+ note("Resolving project assets…")
136
+ const project = await getProject(apiUrl, token, manifest.uuid)
137
+ // Local-asset compiles use URL-less resources as-is instead of degrading, so skip that warning
138
+ // there (an unpushed resources.remote match still warns below).
139
+ ;({ entries, warnings } = collectEntries(root, manifest, project, { warnMissingUrl: !localAssets }))
140
+ name = manifest.name
141
+ publicUrl = publicUrlFlag ?? apiUrl
142
+
143
+ // Local-asset compile: everything resolves from the tree except the resources.remote matches,
144
+ // which keep their server URL — and can't without one, so an unpushed match falls back to local.
145
+ const remotePatterns = shell?.remotePatterns ?? (localAssets ? readAppConfigAt(root)?.resources?.remote ?? [] : [])
146
+ if (localAssets && remotePatterns.length > 0) {
147
+ const isRemote = buildGlobMatcher(remotePatterns)
148
+ for (const e of entries) {
149
+ if (e.type !== "resource" || !isRemote(e.path)) continue
150
+ if (!e.fileSrc) { warnErr(`${e.path} matches resources.remote but has no server URL yet — ${shell ? "bundling it (push, then re-sync)" : "reading it from the working tree"}.`); continue }
151
+ e.remote = true
152
+ }
153
+ }
154
+ } else {
155
+ // Local project (no server): compile from the tree. Without an explicit --public-url the assets
156
+ // resolve locally (host fetchLocal) so the bundle is self-contained for LeCodes Desktop.
157
+ // fileSrc stays a path (assetBase "") — compileProject prefixes publicUrl exactly once, same as
158
+ // the server/dev conventions. (Passing publicUrl as assetBase too used to double the prefix.)
159
+ const publicUrlFlag = flagStr(args, "public-url")
160
+ localAssets = shell ? true : publicUrlFlag === undefined
161
+ publicUrl = publicUrlFlag ?? ""
162
+ if (opts.localAssets && flagBool(args, "remote-assets")) {
163
+ warnErr("This is a local project (no server) — assets always load from the working tree.")
164
+ }
165
+ // localShaders: a local-asset compile compiles the .mat files itself below, so the
166
+ // "push the project once" degradation notice would be wrong.
167
+ ;({ entries, warnings } = collectLocalEntries(root, null, "", { localShaders: localAssets && (opts.localShaders ?? !shell) }))
168
+ name = basename(root)
169
+ if (shell && shell.remotePatterns.length > 0) {
170
+ warnErr("resources.remote needs a server-backed project (a streamed asset needs a server URL) — bundling everything.")
171
+ }
172
+ }
173
+
174
+ // Custom shaders (.mat) for a host with no asset server: compile them locally (matc) and stage
175
+ // the artifacts next to the bundle, so the desktop host loads them through fetchLocal like the
176
+ // built-in materials. Shell compiles (`app sync ios|android`) keep the URL form for now — the
177
+ // fetchLocal path there is unverified on device. Failure degrades to a warning and the entries
178
+ // keep whatever they had (server URLs, or empty for a local project).
179
+ let stagedShaders: StagedShader[] = []
180
+ if (localAssets && (opts.localShaders ?? !shell)) {
181
+ // A caller that knows its target host (every desktop path) narrows this to the single artifact
182
+ // that host will fetch; otherwise every native variant is compiled and staged, since the
183
+ // runtime picks by `_creator.backend` and the bundle could be carried anywhere.
184
+ const platforms = opts.desktopRenderer
185
+ ? [desktopShaderPlatform(process.platform, opts.desktopRenderer)]
186
+ : undefined
187
+ const local = await applyLocalShaders(entries, { root, local: true, platforms })
188
+ warnings.push(...local.warnings)
189
+ stagedShaders = local.artifacts
190
+ }
191
+
192
+ // font() macro: a server-backed URL compile bakes CDN registry URLs; a local-asset or shell one
193
+ // vendors faces into assets/fonts/ so the bundle stays self-contained (fetchLocal / --public-url).
194
+ // Shell compiles pass publicUrl "" here so the `// fonts:` header carries no face URLs — the
195
+ // host must register faces from the bundle, never wait on the network before first paint.
196
+ const fontsHeader = await applyProjectFonts(entries, (manifest && !localAssets)
197
+ ? { mode: "cdn", root, publicUrl }
198
+ : {
199
+ mode: "vendor", root, vendorDir: root, vendorPrefix: "", publicUrl: shell ? "" : publicUrl,
200
+ makeResourceEntry: (path, absPath) => ({ path, type: "resource", fileSrc: encodeURI(path), absPath }),
201
+ })
202
+
203
+ // assetIcon() macro: icons resolve from the user-level cache (~/.lecodes/cache/icons), fetching
204
+ // misses from the registry, and inline into the bundle as SvgSource — never written into the
205
+ // project. The returned pack list becomes the `// icons:` attribution header.
206
+ if (opts.extraEntries) entries.push(...opts.extraEntries)
207
+ const iconsHeader = await applyAppAssetIcons(entries)
208
+
209
+ note("Compiling…")
210
+ const entryFlag = opts.entryOverride ?? flagStr(args, "entry")
211
+ if (!entryFlag) {
212
+ const ambiguous = ambiguousEntryWarning(entries)
213
+ if (ambiguous) warnErr(ambiguous)
214
+ }
215
+ const js = await compileProject({
216
+ entries,
217
+ name,
218
+ publicUrl,
219
+ entryOverride: entryFlag,
220
+ header: !flagBool(args, "no-header"),
221
+ localAssets,
222
+ fontsHeader,
223
+ iconsHeader,
224
+ // Both default on; `false` only when the flag is present, so the SDK's own defaults stand.
225
+ minify: flagBool(args, "no-minify") ? false : undefined,
226
+ sourcemap: flagBool(args, "no-sourcemap", "no-source-map") ? false : undefined,
227
+ })
228
+
229
+ for (const w of warnings) warnErr(w)
230
+
231
+ // Resource inventory for shell/render callers (includes faces the font pass vendored into entries).
232
+ const resources: BundleResource[] = entries
233
+ .filter((e) => e.type === "resource")
234
+ .map((e) => ({
235
+ path: e.path.replace(/^\//, ""),
236
+ name: e.path.split(/[\\/]/).pop() ?? e.path,
237
+ absPath: e.absPath,
238
+ remote: !!e.remote,
239
+ }))
240
+ // Compiled shader artifacts ship the same way (copied next to app.js, loaded by name), flagged
241
+ // so the desktop packager keeps them — they have no asset() reference for its scan to match.
242
+ for (const artifact of stagedShaders) {
243
+ resources.push({ path: artifact.name, name: artifact.name, absPath: artifact.absPath, remote: false, shader: true })
244
+ }
245
+ return { js, resources }
246
+ }
247
+
248
+ /** `lecodes preview` — the command's former name, kept working for existing scripts. The deprecation
249
+ * goes to stderr, so a piped `lecodes preview > app.js` still yields a clean bundle. */
250
+ export const previewLegacy = async (args: Args) => {
251
+ warnErr("'lecodes preview' is now 'lecodes compile' — the old name still works.")
252
+ await compile(args)
253
+ }
@@ -0,0 +1,59 @@
1
+ import { existsSync, mkdirSync, readdirSync, writeFileSync } from "node:fs"
2
+ import { join, resolve } from "node:path"
3
+ import { createProject, getCommits } from "../api"
4
+ import { loadConfig, requireApiUrl, requireToken } from "../config"
5
+ import { writeManifest } from "../manifest"
6
+ import { materializeTypes, writeTsconfig } from "../types"
7
+ import { writeDefaultIgnore } from "../ignore"
8
+ import { appClaudeMd, CLAUDE_SETTINGS } from "./projectTemplates"
9
+ import { CliError, c, flagStr, info, success, type Args } from "../util"
10
+
11
+ /* `lecodes create <name> [dir]` — create a brand-new project on the server, then scaffold a local
12
+ * folder for it: the current type definitions (fetched from the server, so IntelliSense matches the
13
+ * deployed runtime), a tsconfig, an ignore file, and an import-free starter. Edit, then `lecodes push`. */
14
+
15
+ const slug = (name: string) => name.toLowerCase().replace(/[^a-z0-9]+/g, "-").replace(/^-+|-+$/g, "") || "project"
16
+
17
+ const STARTER = `// Welcome to le.codes — no imports needed, the whole SDK is available as globals.
18
+ const scene = new Scene2D({ background: '#10131a' })
19
+ scene.open()
20
+
21
+ setLoop((dt) => {
22
+ // your per-frame logic — dt is seconds since the previous frame
23
+ })
24
+ `
25
+
26
+ export const create = async (args: Args) => {
27
+ const config = loadConfig()
28
+ const apiUrl = requireApiUrl(config)
29
+ const token = requireToken(config)
30
+
31
+ const name = args._[0]
32
+ if (!name) throw new CliError("Usage: lecodes create <name> [directory]")
33
+
34
+ const dir = args._[1] ?? slug(name)
35
+ const root = resolve(dir)
36
+ if (existsSync(root) && readdirSync(root).length > 0) {
37
+ throw new CliError(`Directory "${dir}" already exists and is not empty.`)
38
+ }
39
+ mkdirSync(root, { recursive: true })
40
+
41
+ info(c.dim(`Creating project ${c.bold(name)}…`))
42
+ const { uuid } = await createProject(apiUrl, token, name, flagStr(args, "team"))
43
+
44
+ info(c.dim("Fetching type definitions…"))
45
+ await materializeTypes(root, apiUrl)
46
+ writeTsconfig(root)
47
+ writeDefaultIgnore(root)
48
+ writeFileSync(join(root, "main.ts"), STARTER)
49
+ writeFileSync(join(root, "CLAUDE.md"), appClaudeMd(name))
50
+ mkdirSync(join(root, ".claude"), { recursive: true })
51
+ writeFileSync(join(root, ".claude", "settings.json"), CLAUDE_SETTINGS)
52
+
53
+ // A fresh project's tree is empty on the server; the local main.ts is a pending add for the first push.
54
+ const commits = await getCommits(apiUrl, token, uuid)
55
+ writeManifest(root, { uuid, apiUrl, name, baseHeadId: commits.headId, files: {} })
56
+
57
+ success(`Created ${c.bold(name)} in ${c.bold(dir)}/`)
58
+ info(c.dim(` cd ${dir} — edit main.ts, then \`lecodes push -m "first commit"\` to save it`))
59
+ }