lecodes-cli 0.18.2 → 0.19.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +1866 -301
- package/package.json +14 -12
- package/runtime/scene-harness.json +1 -1
- package/runtime/sdk-types.json +1 -1
- package/src/api.ts +302 -0
- package/src/browserAuth.ts +87 -0
- package/src/cmgenTool.ts +104 -0
- package/src/commands/app.ts +891 -0
- package/src/commands/appAndroid.ts +603 -0
- package/src/commands/appDesktop.ts +326 -0
- package/src/commands/appDesktopMac.ts +470 -0
- package/src/commands/appIcon.ts +187 -0
- package/src/commands/appShared.ts +448 -0
- package/src/commands/appTemplates.ts +883 -0
- package/src/commands/appTemplatesAndroid.ts +599 -0
- package/src/commands/appTemplatesGradlew.ts +9 -0
- package/src/commands/assets.ts +28 -0
- package/src/commands/clone.ts +60 -0
- package/src/commands/compile.ts +253 -0
- package/src/commands/create.ts +59 -0
- package/src/commands/design.ts +863 -0
- package/src/commands/designTemplates.ts +11 -0
- package/src/commands/desktop.ts +122 -0
- package/src/commands/dev.ts +214 -0
- package/src/commands/diff.ts +59 -0
- package/src/commands/init.ts +191 -0
- package/src/commands/install.ts +198 -0
- package/src/commands/lightmap.ts +290 -0
- package/src/commands/link.ts +147 -0
- package/src/commands/login.ts +24 -0
- package/src/commands/navmesh.ts +225 -0
- package/src/commands/pn.ts +305 -0
- package/src/commands/projectTemplates.ts +129 -0
- package/src/commands/pull.ts +109 -0
- package/src/commands/push.ts +173 -0
- package/src/commands/render.ts +414 -0
- package/src/commands/scene.ts +148 -0
- package/src/commands/shaders.ts +157 -0
- package/src/commands/status.ts +29 -0
- package/src/commands/test.ts +370 -0
- package/src/commands/thumbs.ts +178 -0
- package/src/commands/types.ts +87 -0
- package/src/commands/update.ts +190 -0
- package/src/compile/assetIcons.ts +214 -0
- package/src/compile/collect.ts +46 -0
- package/src/compile/collectLocal.ts +37 -0
- package/src/compile/designCompile.ts +104 -0
- package/src/compile/fonts.ts +156 -0
- package/src/compile/headlessBundle.ts +129 -0
- package/src/compile/nativeStack.ts +21 -0
- package/src/compile/projectCompile.ts +109 -0
- package/src/compile/sceneCompile.ts +113 -0
- package/src/compile/screenEntry.ts +127 -0
- package/src/compile/shaders.ts +245 -0
- package/src/config.ts +42 -0
- package/src/designMeta.ts +35 -0
- package/src/desktopRenderer.ts +532 -0
- package/src/desktopScript.ts +276 -0
- package/src/dev/clientTemplates.ts +160 -0
- package/src/dev/devServer.ts +292 -0
- package/src/dev/wsServer.ts +144 -0
- package/src/distRoot.ts +20 -0
- package/src/ignore.ts +163 -0
- package/src/index.ts +491 -0
- package/src/lecodes-3d-editor.d.ts +41 -0
- package/src/lecodes-assets.d.ts +7 -0
- package/src/lecodes-design.d.ts +191 -0
- package/src/lecodes-renderer.d.ts +131 -0
- package/src/localFiles.ts +144 -0
- package/src/manifest.ts +46 -0
- package/src/matcTool.ts +137 -0
- package/src/peers.ts +40 -0
- package/src/project.ts +61 -0
- package/src/projectEnv.ts +94 -0
- package/src/qrcode-terminal.d.ts +9 -0
- package/src/releases.ts +125 -0
- package/src/serverDiff.ts +78 -0
- package/src/textDiff.ts +103 -0
- package/src/types.ts +0 -0
- package/src/util.ts +146 -0
- package/runtime/sdk/animate/animate.ts +0 -238
- package/runtime/sdk/animate/bezier.ts +0 -138
- package/runtime/sdk/animate/easings.ts +0 -126
- package/runtime/sdk/canvas/Canvas.ts +0 -305
- package/runtime/sdk/core/Aspect.ts +0 -512
- package/runtime/sdk/core/InspectorUI.ts +0 -212
- package/runtime/sdk/core/color.ts +0 -66
- package/runtime/sdk/core/compWrite.ts +0 -42
- package/runtime/sdk/core/events.ts +0 -38
- package/runtime/sdk/core/fields.ts +0 -120
- package/runtime/sdk/core/registry.ts +0 -23
- package/runtime/sdk/core/signals.ts +0 -277
- package/runtime/sdk/core/time.ts +0 -81
- package/runtime/sdk/g2/Camera2D.ts +0 -40
- package/runtime/sdk/g2/CharacterController2D.ts +0 -276
- package/runtime/sdk/g2/Node2D.ts +0 -267
- package/runtime/sdk/g2/OneWay2D.ts +0 -66
- package/runtime/sdk/g2/Physics2D.ts +0 -346
- package/runtime/sdk/g2/Scene2D.ts +0 -209
- package/runtime/sdk/g2/Shape2D.ts +0 -259
- package/runtime/sdk/g2/Sprite.ts +0 -89
- package/runtime/sdk/g2/SpriteAnimation.ts +0 -171
- package/runtime/sdk/g2/SpriteSheet.ts +0 -166
- package/runtime/sdk/g2/Texture2D.ts +0 -47
- package/runtime/sdk/g2/Tilemap.ts +0 -41
- package/runtime/sdk/g2/Tileset.ts +0 -71
- package/runtime/sdk/g2/Trigger2D.ts +0 -77
- package/runtime/sdk/g2/autotile.ts +0 -433
- package/runtime/sdk/g2/cells.ts +0 -91
- package/runtime/sdk/g2/defineScene2d.ts +0 -381
- package/runtime/sdk/g2/groups2d.ts +0 -106
- package/runtime/sdk/g2/loop.ts +0 -50
- package/runtime/sdk/g2/scenarios2d.ts +0 -69
- package/runtime/sdk/g2/touch.ts +0 -83
- package/runtime/sdk/gl/Camera.ts +0 -160
- package/runtime/sdk/gl/CameraPlace.ts +0 -52
- package/runtime/sdk/gl/CharacterController.ts +0 -238
- package/runtime/sdk/gl/Gearbox.ts +0 -212
- package/runtime/sdk/gl/Geometry.ts +0 -279
- package/runtime/sdk/gl/IK.ts +0 -193
- package/runtime/sdk/gl/InstancedMesh.ts +0 -132
- package/runtime/sdk/gl/Light.ts +0 -99
- package/runtime/sdk/gl/Lightmap.ts +0 -179
- package/runtime/sdk/gl/Material.ts +0 -245
- package/runtime/sdk/gl/Mesh.ts +0 -83
- package/runtime/sdk/gl/Model.ts +0 -64
- package/runtime/sdk/gl/Node.ts +0 -350
- package/runtime/sdk/gl/Noise.ts +0 -30
- package/runtime/sdk/gl/Particles.ts +0 -676
- package/runtime/sdk/gl/Physics.ts +0 -222
- package/runtime/sdk/gl/Plane.ts +0 -53
- package/runtime/sdk/gl/Ray.ts +0 -16
- package/runtime/sdk/gl/Scene.ts +0 -479
- package/runtime/sdk/gl/Shape.ts +0 -377
- package/runtime/sdk/gl/Texture.ts +0 -46
- package/runtime/sdk/gl/Trigger.ts +0 -45
- package/runtime/sdk/gl/Vehicle.ts +0 -473
- package/runtime/sdk/gl/Wheel.ts +0 -240
- package/runtime/sdk/gl/animation/AnimationClip.ts +0 -204
- package/runtime/sdk/gl/animation/Animator.ts +0 -87
- package/runtime/sdk/gl/animation/Layer.ts +0 -29
- package/runtime/sdk/gl/animation/Loop.ts +0 -25
- package/runtime/sdk/gl/animation/Playback.ts +0 -43
- package/runtime/sdk/gl/animation/core.ts +0 -294
- package/runtime/sdk/gl/controls.ts +0 -95
- package/runtime/sdk/gl/physicsEvents.ts +0 -20
- package/runtime/sdk/gl/scenarios.ts +0 -291
- package/runtime/sdk/gl/state.ts +0 -6
- package/runtime/sdk/gl/touch.ts +0 -68
- package/runtime/sdk/inject.ts +0 -186
- package/runtime/sdk/math/Mathf.ts +0 -118
- package/runtime/sdk/math/mat4.ts +0 -278
- package/runtime/sdk/math/quat.ts +0 -232
- package/runtime/sdk/math/vec.ts +0 -255
- package/runtime/sdk/plugins/camera.ts +0 -81
- package/runtime/sdk/plugins/geolocation.ts +0 -123
- package/runtime/sdk/plugins/oauth.ts +0 -61
- package/runtime/sdk/plugins/permission.ts +0 -7
- package/runtime/sdk/plugins/push.ts +0 -132
- package/runtime/sdk/plugins/qr.ts +0 -73
- package/runtime/sdk/plugins/service.ts +0 -47
- package/runtime/sdk/runtime/app.ts +0 -101
- package/runtime/sdk/runtime/appEvents.ts +0 -54
- package/runtime/sdk/runtime/channel.ts +0 -61
- package/runtime/sdk/runtime/clipboard.ts +0 -20
- package/runtime/sdk/runtime/datetime.ts +0 -329
- package/runtime/sdk/runtime/device.ts +0 -293
- package/runtime/sdk/runtime/fetch.ts +0 -77
- package/runtime/sdk/runtime/files.ts +0 -23
- package/runtime/sdk/runtime/input.ts +0 -175
- package/runtime/sdk/runtime/media.ts +0 -111
- package/runtime/sdk/runtime/misc.ts +0 -16
- package/runtime/sdk/runtime/net.ts +0 -36
- package/runtime/sdk/runtime/rpc.ts +0 -218
- package/runtime/sdk/runtime/service.ts +0 -83
- package/runtime/sdk/runtime/share.ts +0 -9
- package/runtime/sdk/runtime/storage.ts +0 -13
- package/runtime/sdk/runtime/touch.ts +0 -76
- package/runtime/sdk/scene/defineScene.ts +0 -1227
- package/runtime/sdk/scene/editorPlugins.ts +0 -92
- package/runtime/sdk/scene/gizmos.ts +0 -148
- package/runtime/sdk/scene/grammar.ts +0 -120
- package/runtime/sdk/scene/material.ts +0 -188
- package/runtime/sdk/server/auth/appConfig.ts +0 -12
- package/runtime/sdk/server/auth/global.ts +0 -80
- package/runtime/sdk/server/auth/host.ts +0 -318
- package/runtime/sdk/server/auth/models.ts +0 -83
- package/runtime/sdk/server/auth/types.ts +0 -50
- package/runtime/sdk/server/channel.ts +0 -56
- package/runtime/sdk/server/context.ts +0 -36
- package/runtime/sdk/server/db/defineDb.ts +0 -237
- package/runtime/sdk/server/db/fields.ts +0 -132
- package/runtime/sdk/server/db/httpTransport.ts +0 -93
- package/runtime/sdk/server/db/index.ts +0 -7
- package/runtime/sdk/server/db/marci/query.ts +0 -412
- package/runtime/sdk/server/db/types.ts +0 -202
- package/runtime/sdk/server/errors.ts +0 -12
- package/runtime/sdk/server/host.ts +0 -74
- package/runtime/sdk/server/inject.ts +0 -13
- package/runtime/sdk/server/runtime.ts +0 -133
- package/runtime/sdk/server/validate.ts +0 -87
- package/runtime/sdk/ui/NativeView.ts +0 -142
- package/runtime/sdk/ui/UI.ts +0 -39
- package/runtime/sdk/ui/UIBottomSheet.ts +0 -139
- package/runtime/sdk/ui/UIButton.ts +0 -101
- package/runtime/sdk/ui/UIContainer.ts +0 -60
- package/runtime/sdk/ui/UIImage.ts +0 -83
- package/runtime/sdk/ui/UIInput.ts +0 -185
- package/runtime/sdk/ui/UIModal.ts +0 -139
- package/runtime/sdk/ui/UINode.ts +0 -826
- package/runtime/sdk/ui/UIPager.ts +0 -362
- package/runtime/sdk/ui/UIPopover.ts +0 -100
- package/runtime/sdk/ui/UIScreen.ts +0 -123
- package/runtime/sdk/ui/UIScrollable.ts +0 -87
- package/runtime/sdk/ui/UISpacer.ts +0 -14
- package/runtime/sdk/ui/UITabs.ts +0 -236
- package/runtime/sdk/ui/UIText.ts +0 -51
- package/runtime/sdk/ui/UIVideo.ts +0 -88
- package/runtime/sdk/ui/UIVirtualizedList.ts +0 -241
- package/runtime/sdk/ui/UIWidget.ts +0 -127
- package/runtime/sdk/ui/fonts.ts +0 -13
- package/runtime/sdk/ui/presentable.ts +0 -117
- package/runtime/sdk/ui/router.ts +0 -132
- package/runtime/sdk/ui/theme.ts +0 -84
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// Locale-aware dates, dayjs-style: `date(value).format(...)`. Pure JS (no `Intl` — QuickJS hosts
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// don't ship it reliably), so output is byte-identical on every platform. Two locales: English and
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// Russian.
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//
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// ── Designed for chisel fusion ──────────────────────────────────────────────────────────────────
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// A date is a *single-scalar* value (epoch milliseconds), which is the 1-component analog of a Vec3
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// chain. The wrapper is written so a future chisel date-fuser can lower `date(root).<chain>()` to
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// scalar ms arithmetic and drop the wrapper allocation, the same way Vec3 chains fuse:
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// • IMMUTABLE — every method returns a NEW `DateValue`, never mutates `t` (aliasing safety).
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// • ONE canonical scalar — `t` (epoch ms), also reachable via `valueOf()`; that's the "component".
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// • Terminals DELEGATE to the module-private free functions `formatImpl` / `timeAgoImpl`, taking
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// `(ms, …)`. So `date(x).format(p)` can fuse to `formatImpl(toMs(x), p)` with no wrapper.
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// • Linear-unit arithmetic (ms…week) is closed-form scalar math → fusable; calendar units
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// whichever ones a project doesn't use.
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export type Locale = "en" | "ru"
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export type DateInput = Date | number | string | DateValue
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export type Unit = "ms" | "second" | "minute" | "hour" | "day" | "week" | "month" | "year"
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// ---- locale data -------------------------------------------------------------------------------
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// Russian needs the month in two grammatical cases: genitive ("5 сентября") when a day number is
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// present, nominative ("Сентябрь 2024") when it stands alone. `format` picks by whether the pattern
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// contains a day (`D`) token — the same rule day.js's ru locale uses.
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type LocaleData = {
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monthsGenitive: readonly string[]
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monthsShort: readonly string[]
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weekdays: readonly string[] // Sunday..Saturday (JS getDay() order)
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weekdaysShort: readonly string[]
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am: string
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}
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const EN: LocaleData = {
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months: ["January", "February", "March", "April", "May", "June", "July", "August", "September", "October", "November", "December"],
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monthsGenitive: ["January", "February", "March", "April", "May", "June", "July", "August", "September", "October", "November", "December"],
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monthsShort: ["Jan", "Feb", "Mar", "Apr", "May", "Jun", "Jul", "Aug", "Sep", "Oct", "Nov", "Dec"],
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weekdays: ["Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday"],
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weekdaysShort: ["Sun", "Mon", "Tue", "Wed", "Thu", "Fri", "Sat"],
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pm: "PM",
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}
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const RU: LocaleData = {
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months: ["Январь", "Февраль", "Март", "Апрель", "Май", "Июнь", "Июль", "Август", "Сентябрь", "Октябрь", "Ноябрь", "Декабрь"],
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monthsGenitive: ["января", "февраля", "марта", "апреля", "мая", "июня", "июля", "августа", "сентября", "октября", "ноября", "декабря"],
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monthsShort: ["янв", "фев", "мар", "апр", "мая", "июн", "июл", "авг", "сен", "окт", "ноя", "дек"],
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weekdays: ["Воскресенье", "Понедельник", "Вторник", "Среда", "Четверг", "Пятница", "Суббота"],
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weekdaysShort: ["вс", "пн", "вт", "ср", "чт", "пт", "сб"],
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const DATA: Record<Locale, LocaleData> = { en: EN, ru: RU }
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const lang = typeof _creatorUtils !== "undefined" ? _creatorUtils.language : ""
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second: 1000,
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hour: 3_600_000,
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const formatImpl = (ms: number, pattern: string, locale?: Locale): string => {
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case "YYYY": return "" + year
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case "YY": return pad2(year % 100)
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case "MMMM": return months[month]
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case "MMM": return L.monthsShort[month]
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case "MM": return pad2(month + 1)
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case "M": return "" + (month + 1)
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case "DD": return pad2(day)
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case "D": return "" + day
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case "dddd": return L.weekdays[weekday]
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case "ddd": return L.weekdaysShort[weekday]
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case "HH": return pad2(hours)
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case "H": return "" + hours
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case "hh": return pad2(hour12)
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case "h": return "" + hour12
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case "mm": return pad2(minutes)
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case "m": return "" + minutes
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case "ss": return pad2(seconds)
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case "s": return "" + seconds
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case "A": return hours < 12 ? L.am : L.pm
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case "a": return (hours < 12 ? L.am : L.pm).toLowerCase()
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})
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}
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// Russian plural picks one of three forms by the number: 1 минута / 2 минуты / 5 минут.
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const ruPlural = (n: number, one: string, few: string, many: string): string => {
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type RelUnit = { limit: number; secs: number; en: [string, string]; ru: [string, string, string] }
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// Ordered thresholds. `limit` is the upper bound (in seconds) this unit covers; `secs` is the unit's
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// length used to compute the count.
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const REL_UNITS: readonly RelUnit[] = [
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{ limit: 60, secs: 1, en: ["second", "seconds"], ru: ["секунду", "секунды", "секунд"] },
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{ limit: 3600, secs: 60, en: ["minute", "minutes"], ru: ["минуту", "минуты", "минут"] },
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{ limit: 86400, secs: 3600, en: ["hour", "hours"], ru: ["час", "часа", "часов"] },
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{ limit: 2592000, secs: 86400, en: ["day", "days"], ru: ["день", "дня", "дней"] },
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{ limit: 31536000, secs: 2592000, en: ["month", "months"], ru: ["месяц", "месяца", "месяцев"] },
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{ limit: Infinity, secs: 31536000, en: ["year", "years"], ru: ["год", "года", "лет"] },
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const timeAgoImpl = (ms: number, locale: Locale | undefined, nowMs: number): string => {
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const future = diffSecs < 0
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let unit = REL_UNITS[REL_UNITS.length - 1]
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}
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if (loc === "ru") {
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const word = ruPlural(count, unit.ru[0], unit.ru[1], unit.ru[2])
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}
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const word = count === 1 ? unit.en[0] : unit.en[1]
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}
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// ---- the immutable wrapper ---------------------------------------------------------------------
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/**
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* An immutable moment in time — the value returned by [`date()`]. Wraps a single epoch-millisecond
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* scalar (`t`); every method returns a new `DateValue` or a plain scalar, never mutating. Construct
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* it with `date(...)`, not `new`.
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*/
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export class DateValue {
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/** Epoch milliseconds — the one canonical scalar. Prefer `valueOf()`; this is public so `date(a)`
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* can read it back cheaply and so tooling can treat it as the value's single component. */
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readonly t: number
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constructor(ms: number) {
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}
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// -- materialize (delegate to the free functions; the fuser can inline these to `*Impl(t, …)`) --
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/**
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* Format against a `day.js`-style token pattern (default `"D MMMM YYYY"`). Locale defaults to the
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* current device language.
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*
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* Tokens: `YYYY`/`YY` year · `MMMM`/`MMM`/`MM`/`M` month · `DD`/`D` day · `dddd`/`ddd` weekday ·
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* `HH`/`H` 24-hour · `hh`/`h` 12-hour · `mm`/`m` minute · `ss`/`s` second · `A`/`a` AM/PM.
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*
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|
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* ```ts
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|
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* date().format() // "10 July 2026" / "10 июля 2026"
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* date(ts).format("DD.MM.YYYY HH:mm") // "10.07.2026 14:05"
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* date(ts).format("MMMM YYYY", "ru") // "Июль 2026" (nominative — no day token)
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* ```
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*/
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|
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format(pattern = "D MMMM YYYY", locale?: Locale): string {
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|
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return formatImpl(this.t, pattern, locale)
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|
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}
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|
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|
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/**
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|
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* Human relative time vs `now` (default: the current time) — "5 minutes ago", "in 2 days",
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* "5 минут назад", "через 2 дня". Reads as "just now" under ~45 seconds; handles Russian number
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* agreement (`1 минуту` / `2 минуты` / `5 минут`). Locale defaults to the device language.
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*/
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|
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timeAgo(locale?: Locale, now: DateInput = Date.now()): string {
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|
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return timeAgoImpl(this.t, locale, toMs(now))
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|
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}
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|
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219
|
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// -- arithmetic (pure, chainable; linear units are closed-form scalar math → fusable) -----------
|
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|
-
|
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221
|
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/** Add `n` of a unit, returning a new value. Linear units (`ms`…`week`) are scalar ms math;
|
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222
|
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* `month`/`year` are calendar-aware (clamp on short months, like day.js). */
|
|
223
|
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add(n: number, unit: Unit): DateValue {
|
|
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|
-
const ms = MS[unit]
|
|
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|
-
if (ms !== undefined) return new DateValue(this.t + n * ms)
|
|
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|
-
// Calendar units: shift month/year but clamp the day so Jan 31 + 1 month → Feb 28 (not Mar 3).
|
|
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|
-
const d = new Date(this.t)
|
|
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|
-
const day = d.getDate()
|
|
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|
-
d.setDate(1)
|
|
230
|
-
if (unit === "year") d.setFullYear(d.getFullYear() + n)
|
|
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|
-
else d.setMonth(d.getMonth() + n) // "month"
|
|
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|
-
const daysInMonth = new Date(d.getFullYear(), d.getMonth() + 1, 0).getDate()
|
|
233
|
-
d.setDate(Math.min(day, daysInMonth))
|
|
234
|
-
return new DateValue(d.getTime())
|
|
235
|
-
}
|
|
236
|
-
|
|
237
|
-
/** Subtract `n` of a unit. Equivalent to `add(-n, unit)`. */
|
|
238
|
-
subtract(n: number, unit: Unit): DateValue {
|
|
239
|
-
return this.add(-n, unit)
|
|
240
|
-
}
|
|
241
|
-
|
|
242
|
-
/** Snap down to the start of a unit (local time): start of day/hour/month/year, etc. */
|
|
243
|
-
startOf(unit: Unit): DateValue {
|
|
244
|
-
const d = new Date(this.t)
|
|
245
|
-
switch (unit) {
|
|
246
|
-
case "year": d.setMonth(0); d.setDate(1); d.setHours(0, 0, 0, 0); break
|
|
247
|
-
case "month": d.setDate(1); d.setHours(0, 0, 0, 0); break
|
|
248
|
-
case "day": d.setHours(0, 0, 0, 0); break
|
|
249
|
-
case "hour": d.setMinutes(0, 0, 0); break
|
|
250
|
-
case "minute": d.setSeconds(0, 0); break
|
|
251
|
-
case "second": d.setMilliseconds(0); break
|
|
252
|
-
case "week": {
|
|
253
|
-
d.setHours(0, 0, 0, 0)
|
|
254
|
-
d.setDate(d.getDate() - d.getDay()) // week starts Sunday
|
|
255
|
-
break
|
|
256
|
-
}
|
|
257
|
-
}
|
|
258
|
-
return new DateValue(d.getTime())
|
|
259
|
-
}
|
|
260
|
-
|
|
261
|
-
/** Snap up to the end of a unit (local time): the last millisecond of the day/hour/month/… */
|
|
262
|
-
endOf(unit: Unit): DateValue {
|
|
263
|
-
return this.startOf(unit).add(1, unit).add(-1, "ms")
|
|
264
|
-
}
|
|
265
|
-
|
|
266
|
-
// -- scalar terminals (bare number / boolean → allocate nothing when fused) ---------------------
|
|
267
|
-
|
|
268
|
-
/** Epoch milliseconds. Enables `+date(x)`, `date(a) < date(b)`, `date(a) - date(b)` via coercion. */
|
|
269
|
-
valueOf(): number {
|
|
270
|
-
return this.t
|
|
271
|
-
}
|
|
272
|
-
|
|
273
|
-
/** Whole seconds since the epoch (Unix time). */
|
|
274
|
-
unix(): number {
|
|
275
|
-
return Math.floor(this.t / 1000)
|
|
276
|
-
}
|
|
277
|
-
|
|
278
|
-
/** Signed difference to `other`, in whole `unit`s (default `ms`), truncated toward zero. */
|
|
279
|
-
diff(other: DateInput, unit: Unit = "ms"): number {
|
|
280
|
-
const raw = this.t - toMs(other)
|
|
281
|
-
const per = MS[unit]
|
|
282
|
-
if (per !== undefined) return Math.trunc(raw / per)
|
|
283
|
-
// month/year: count calendar steps.
|
|
284
|
-
const a = new Date(this.t)
|
|
285
|
-
const b = new Date(toMs(other))
|
|
286
|
-
let months = (a.getFullYear() - b.getFullYear()) * 12 + (a.getMonth() - b.getMonth())
|
|
287
|
-
if (a.getDate() < b.getDate()) months -= Math.sign(months) || 0
|
|
288
|
-
return unit === "year" ? Math.trunc(months / 12) : months
|
|
289
|
-
}
|
|
290
|
-
|
|
291
|
-
isBefore(other: DateInput): boolean { return this.t < toMs(other) }
|
|
292
|
-
isAfter(other: DateInput): boolean { return this.t > toMs(other) }
|
|
293
|
-
isSame(other: DateInput): boolean { return this.t === toMs(other) }
|
|
294
|
-
|
|
295
|
-
// -- field accessors (scalar terminals) ---------------------------------------------------------
|
|
296
|
-
|
|
297
|
-
year(): number { return new Date(this.t).getFullYear() }
|
|
298
|
-
/** 0-based month (0 = January), matching `Date.getMonth`. */
|
|
299
|
-
month(): number { return new Date(this.t).getMonth() }
|
|
300
|
-
/** Day of the month, 1–31. */
|
|
301
|
-
day(): number { return new Date(this.t).getDate() }
|
|
302
|
-
/** Day of the week, 0 (Sunday)–6 (Saturday), matching `Date.getDay`. */
|
|
303
|
-
weekday(): number { return new Date(this.t).getDay() }
|
|
304
|
-
hour(): number { return new Date(this.t).getHours() }
|
|
305
|
-
minute(): number { return new Date(this.t).getMinutes() }
|
|
306
|
-
second(): number { return new Date(this.t).getSeconds() }
|
|
307
|
-
|
|
308
|
-
/** A native `Date` snapshot of this value. */
|
|
309
|
-
toDate(): Date {
|
|
310
|
-
return new Date(this.t)
|
|
311
|
-
}
|
|
312
|
-
}
|
|
313
|
-
|
|
314
|
-
/**
|
|
315
|
-
* Create a `DateValue` — a locale-aware, immutable moment, dayjs-style. Accepts a `Date`, a
|
|
316
|
-
* millisecond timestamp (`Date.now()`), a parseable string, or another `DateValue`; with no argument
|
|
317
|
-
* it's the current time. Chain arithmetic and finish with `format` / `timeAgo`, both of which
|
|
318
|
-
* understand **English** and **Russian** and default to the current device language
|
|
319
|
-
* ([`device.language`](../runtime/device.ts)).
|
|
320
|
-
*
|
|
321
|
-
* ```ts
|
|
322
|
-
* date().format("dddd, D MMMM") // "Friday, 10 July" / "пятница, 10 июля"
|
|
323
|
-
* date(ts).timeAgo() // "5 minutes ago" / "5 минут назад"
|
|
324
|
-
* date().add(3, "day").startOf("day").format("D MMMM")
|
|
325
|
-
* date(a).diff(b, "hour") // signed whole hours
|
|
326
|
-
* date(a).isBefore(b) // boolean
|
|
327
|
-
* ```
|
|
328
|
-
*/
|
|
329
|
-
export const date = (value: DateInput = Date.now()): DateValue => new DateValue(toMs(value))
|
|
@@ -1,293 +0,0 @@
|
|
|
1
|
-
// Platform info + the host resize event. The resize listener registers with the host lazily on the
|
|
2
|
-
// first subscription (no top-level side effect, so tree-shaking can drop this entirely if unused).
|
|
3
|
-
|
|
4
|
-
import { Quat } from "../math/quat"
|
|
5
|
-
import { Vec3 } from "../math/vec"
|
|
6
|
-
import { appEventsOn, appEventsOff } from "./appEvents"
|
|
7
|
-
|
|
8
|
-
type ResizeCallback = (width: number, height: number) => void
|
|
9
|
-
|
|
10
|
-
type HdrChangeCallback = (headroom: number) => void
|
|
11
|
-
|
|
12
|
-
type DeviceEventMap = {
|
|
13
|
-
resize: ResizeCallback
|
|
14
|
-
/** Connectivity came back (best-effort, navigator.onLine semantics). */
|
|
15
|
-
online: () => void
|
|
16
|
-
/** Connectivity was lost. */
|
|
17
|
-
offline: () => void
|
|
18
|
-
/** The headroom the 3D engine renders to moved (`device.hdr.headroom`): the display ramped up to
|
|
19
|
-
* its peak after launch, brightness changed, the window went to another screen. */
|
|
20
|
-
hdrchange: HdrChangeCallback
|
|
21
|
-
}
|
|
22
|
-
|
|
23
|
-
const resizeListeners: ResizeCallback[] = []
|
|
24
|
-
let resizeRegistered = false
|
|
25
|
-
|
|
26
|
-
const onResize = (width: number, height: number): void => {
|
|
27
|
-
for (const cb of resizeListeners.slice()) cb(width, height)
|
|
28
|
-
}
|
|
29
|
-
|
|
30
|
-
// --- device.hdr state ---
|
|
31
|
-
// The 3D bridge is a free global that a 2D-only bundle never defines — reach it defensively. Hosts
|
|
32
|
-
// without the methods are SDR by definition; the look setters are remembered so the getters read
|
|
33
|
-
// back what the app asked for.
|
|
34
|
-
const gl = (): typeof _creator | undefined => (typeof _creator !== "undefined" ? _creator : undefined)
|
|
35
|
-
let hdrStrengthLocal = 0.35
|
|
36
|
-
let hdrPaperWhiteLocal = 1
|
|
37
|
-
// `hdrchange` is a poll: the engine quantises the headroom to half-stops, so a change is rare and
|
|
38
|
-
// a 4 Hz timer (only while someone listens) is cheaper than a per-frame bridge call.
|
|
39
|
-
const hdrListeners: HdrChangeCallback[] = []
|
|
40
|
-
let hdrPollTimer: ReturnType<typeof setInterval> | undefined
|
|
41
|
-
let hdrLastHeadroom = 1
|
|
42
|
-
const pollHdr = (): void => {
|
|
43
|
-
const h = device.hdr.headroom
|
|
44
|
-
if (h === hdrLastHeadroom) return
|
|
45
|
-
hdrLastHeadroom = h
|
|
46
|
-
for (const cb of hdrListeners.slice()) cb(h)
|
|
47
|
-
}
|
|
48
|
-
|
|
49
|
-
/** Semantic haptic styles for `device.vibrate`. Impact styles (`light`/`medium`/`heavy`/`soft`/
|
|
50
|
-
* `rigid`) are a physical "tap" of varying weight; notification styles (`success`/`warning`/`error`)
|
|
51
|
-
* cue an outcome; `selection` is a light tick for a value change. Chosen to map 1:1 onto iOS
|
|
52
|
-
* `UIFeedbackGenerator` and, on Android, `HapticFeedbackConstants` / `VibrationEffect` — so the same
|
|
53
|
-
* call feels native everywhere, rather than a duration that only web/Android can honor. */
|
|
54
|
-
export type HapticStyle =
|
|
55
|
-
| "light" | "medium" | "heavy" | "soft" | "rigid"
|
|
56
|
-
| "success" | "warning" | "error"
|
|
57
|
-
| "selection"
|
|
58
|
-
|
|
59
|
-
/** Options for `device.motion.start`. */
|
|
60
|
-
export interface MotionOptions {
|
|
61
|
-
/** Sensor update interval in seconds (default 1/60). The sensor fuses at ≥ this rate in the
|
|
62
|
-
* background; you poll the freshest sample each frame, so this is a floor, not a sync. */
|
|
63
|
-
interval?: number
|
|
64
|
-
/** Frame the readables are delivered in. "world" (default): engine Y-up, screen-oriented — drops
|
|
65
|
-
* straight into `camera.quaternion` / any node. "device": the raw sensor frame, no conversion. */
|
|
66
|
-
frame?: "world" | "device"
|
|
67
|
-
}
|
|
68
|
-
|
|
69
|
-
// --- device.motion state (pull-per-frame model) ---
|
|
70
|
-
let motionEnabled = false
|
|
71
|
-
let motionFrame: "world" | "device" = "world"
|
|
72
|
-
let motionYawOffset = 0 // radians about world up, captured by recenter()
|
|
73
|
-
|
|
74
|
-
// Calibration constants — VERIFY ON A PHYSICAL DEVICE (the simulator reports no motion).
|
|
75
|
-
// • CM_TO_WORLD: Core Motion's reference frame is Z-up; the engine world is Y-up. If a level horizon
|
|
76
|
-
// reads tilted ~90°, this is the term to check.
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// • ORIENTATION_ROLL: roll about the view axis so camera-up tracks screen-up, indexed by the native
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78
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// interface-orientation code [portrait, landscapeLeft, landscapeRight, upsideDown]. If landscape is
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// upside-down or rolled the wrong way, flip the ±π/2 signs.
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// If the whole panorama turns the wrong way (look right → view goes left), conjugate `raw` below.
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const CM_TO_WORLD = Quat.fromAxisAngle([1, 0, 0], -Math.PI / 2)
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const ORIENTATION_ROLL = [0, Math.PI / 2, -Math.PI / 2, Math.PI]
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// Device attitude → engine world frame, with the interface-orientation roll folded in (yaw NOT yet
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// recentered). Shared by `attitude` (which adds the recenter) and `gravity` (which is yaw-invariant).
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const orientedAttitude = (s: ArrayLike<number>): Quat => {
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const raw = new Quat(s[0], s[1], s[2], s[3])
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const roll = Quat.fromAxisAngle([0, 0, 1], ORIENTATION_ROLL[s[7]] ?? 0)
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return CM_TO_WORLD.mul(raw).mul(roll)
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}
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export const device = {
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/** Which INPUT MODEL the app is running under — the thing to branch on when a build needs
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* mouse-look instead of on-screen sticks. It is not the OS name: a Mac reports `"desktop"`,
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* like Windows and Linux do (the OS/version detail is host-side, not here). */
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get platform(): "web" | "android" | "ios" | "desktop" | string {
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return _creatorUtils.platform
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},
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get language(): string {
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return _creatorUtils.language
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},
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/** Display device-pixel ratio (physical px per logical/CSS px): 1 on standard displays, 2–3 on
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* retina / iOS. Bake a Canvas at this ratio for crisp output without hardcoding, e.g.
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* `new Canvas(w, h, { pixelRatio: device.pixelRatio })`. NOTE: the web 2D/GL surface currently
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* renders at logical resolution, so on web this only helps UI canvases / is forward-looking for
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* 2D; on iOS (physical surface) it makes 2D canvases crisp. Falls back to 1 if the host omits it. */
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get pixelRatio(): number {
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return _creatorUtils.pixelRatio || 1
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},
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/** Current display width in logical px — the same value the "resize" event delivers, but readable at
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* any time (not only inside the listener). 0 until the host has reported a size. */
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get width(): number {
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return _creatorUI.getDisplaySize?.()?.[0] ?? 0
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},
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/** Current display height in logical px — the same value the "resize" event delivers, readable at any
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* time. 0 until the host has reported a size. */
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get height(): number {
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return _creatorUI.getDisplaySize?.()?.[1] ?? 0
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},
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/** Opt into the precise-touch system where the platform supports it. OFF by default. When on, fast
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* strokes are sampled at the touch digitizer's full rate (iOS coalesced touches, ≈120–240 Hz) instead
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* of once per display frame (~60 Hz), so a pointer-heavy app (drawing, handwriting, dragging) gets more
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* points and smoother lines. Leave it off for tap/button UIs. No-op on hosts without a coalesced-input
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* concept (web already coalesces pointermove; headless). */
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setPreciseTouch(enabled: boolean): void {
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_creatorUtils.setPreciseTouch?.(enabled)
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},
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/** Fire a one-shot haptic of the given semantic `style` (default `"medium"`) — a physical tap on
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* supported hardware (iOS Taptic Engine, Android vibrator). Chosen by meaning, not duration, so it
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* feels native on each platform; see {@link HapticStyle}. Host-gated: a silent no-op where there's
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* no haptic hardware (iPad, older iPhones, web, headless). */
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vibrate(style: HapticStyle = "medium"): void {
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_creatorUtils.vibrate?.(style)
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},
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/** Device-orientation sensor (gyro + accelerometer, fused) for tilt/steering and magic-window /
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* 360° panoramas. Poll `attitude` / `gravity` inside setLoop; they return the freshest fused
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* sample, so the sensor rate need not match your frame rate. Host-gated: a no-op with no sensor. */
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motion: {
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/** Whether this device has the motion sensors at all (no gyro → false; iPad/older, web, headless). */
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-
get available(): boolean {
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141
|
-
return _creatorUtils.motionAvailable?.() ?? false
|
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-
},
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143
|
-
/** Whether updates are currently running (start succeeded and stop hasn't been called). */
|
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|
-
get enabled(): boolean {
|
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145
|
-
return motionEnabled
|
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146
|
-
},
|
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147
|
-
/** Begin sensor updates. Resolves to whether it actually started (false = no sensor / denied).
|
|
148
|
-
* Async so a web host can await its permission prompt; native resolves immediately. */
|
|
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|
-
async start(options: MotionOptions = {}): Promise<boolean> {
|
|
150
|
-
motionFrame = options.frame ?? "world"
|
|
151
|
-
motionEnabled = !!(await (_creatorUtils.motionStart?.(options.interval ?? 1 / 60) ?? false))
|
|
152
|
-
return motionEnabled
|
|
153
|
-
},
|
|
154
|
-
/** Stop sensor updates and release the sensor (battery). */
|
|
155
|
-
stop(): void {
|
|
156
|
-
_creatorUtils.motionStop?.()
|
|
157
|
-
motionEnabled = false
|
|
158
|
-
},
|
|
159
|
-
/** Capture the current heading as "forward" — a yaw-only recenter (pitch/roll stay gravity-
|
|
160
|
-
* referenced, so the horizon stays level). No-op in the "device" frame. */
|
|
161
|
-
recenter(): void {
|
|
162
|
-
const s = _creatorUtils.getMotionSample?.()
|
|
163
|
-
if (!s || motionFrame === "device") { motionYawOffset = 0; return }
|
|
164
|
-
const f = orientedAttitude(s).rotateVec3([0, 0, -1]) // world-space camera forward
|
|
165
|
-
motionYawOffset = Math.atan2(-f.x, -f.z) // heading about world up
|
|
166
|
-
},
|
|
167
|
-
/** The device's current orientation as a `Quat`. In the "world" frame (default) it's engine Y-up
|
|
168
|
-
* and screen-oriented, so `camera.quaternion = device.motion.attitude` is a complete magic-window
|
|
169
|
-
* / panorama camera. `Quat.identity` until the first sample arrives / when not running. */
|
|
170
|
-
get attitude(): Quat {
|
|
171
|
-
const s = _creatorUtils.getMotionSample?.()
|
|
172
|
-
if (!s) return Quat.identity
|
|
173
|
-
if (motionFrame === "device") return new Quat(s[0], s[1], s[2], s[3])
|
|
174
|
-
const q = orientedAttitude(s)
|
|
175
|
-
return Quat.fromAxisAngle([0, 1, 0], -motionYawOffset).mul(q) // yaw recenter (world-frame)
|
|
176
|
-
},
|
|
177
|
-
/** Gravity direction for tilt controls. In the "world" frame it's SCREEN space (x → right, y →
|
|
178
|
-
* down, matching clientX/clientY), orientation-aware — a 2D game reads `gravity.x / gravity.y`.
|
|
179
|
-
* `(0,0,0)` when not running. */
|
|
180
|
-
get gravity(): Vec3 {
|
|
181
|
-
const s = _creatorUtils.getMotionSample?.()
|
|
182
|
-
if (!s) return new Vec3(0, 0, 0)
|
|
183
|
-
if (motionFrame === "device") return new Vec3(s[4], s[5], s[6])
|
|
184
|
-
// Re-express the raw device-frame gravity in screen space: undo the interface roll (about the
|
|
185
|
-
// screen normal), then flip Y to screen-down. Uses the unambiguous CMDeviceMotion.gravity, so
|
|
186
|
-
// it stays correct regardless of the attitude-quaternion convention above.
|
|
187
|
-
const unroll = Quat.fromAxisAngle([0, 0, 1], -(ORIENTATION_ROLL[s[7]] ?? 0))
|
|
188
|
-
const g = new Vec3(s[4], s[5], s[6]).rotate(unroll)
|
|
189
|
-
return new Vec3(g.x, -g.y, g.z)
|
|
190
|
-
},
|
|
191
|
-
},
|
|
192
|
-
/** The display's extended dynamic range — HDR. On a screen with headroom above SDR white (Apple's
|
|
193
|
-
* XDR panels; the macOS host today) the 3D surface is float and the engine renders past 1.0:
|
|
194
|
-
* 1.0 is the white of the UI and of a diffuse white surface, and the sun, emissives and speculars
|
|
195
|
-
* climb up to `headroom` times that. Everywhere else it is SDR: `available` false, `headroom` 1,
|
|
196
|
-
* the look setters remembered but invisible.
|
|
197
|
-
*
|
|
198
|
-
* Branch content on `available`, not on `headroom` — the live value ramps up from 1 over the
|
|
199
|
-
* first seconds after launch and follows the brightness keys. Particle `emissive` is the thing
|
|
200
|
-
* to raise: it is in post-exposure units (1 = white on screen) and everything above that clips on
|
|
201
|
-
* SDR, so an HDR display is the only place a fireball peaking at 8 reads as one. */
|
|
202
|
-
hdr: {
|
|
203
|
-
/** Whether the surface can show anything above SDR white at all (`maxHeadroom > 1`). */
|
|
204
|
-
get available(): boolean {
|
|
205
|
-
return device.hdr.maxHeadroom > 1
|
|
206
|
-
},
|
|
207
|
-
/** The peak the display can reach, as a multiple of SDR white (a 1600-nit XDR panel reports up
|
|
208
|
-
* to 16). Constant for the surface; 1 on SDR. */
|
|
209
|
-
get maxHeadroom(): number {
|
|
210
|
-
const v = gl()?.getDisplayMaxHeadroom?.() ?? 1
|
|
211
|
-
return v > 1 ? v : 1
|
|
212
|
-
},
|
|
213
|
-
/** The headroom the engine renders to right now — the screen's current peak as a multiple of SDR
|
|
214
|
-
* white, quantised to half-stops. Moves with brightness and the screen under the window
|
|
215
|
-
* (`hdrchange` event); never below 1. */
|
|
216
|
-
get headroom(): number {
|
|
217
|
-
const v = gl()?.getDisplayHeadroom?.() ?? 1
|
|
218
|
-
return v > 1 ? v : 1
|
|
219
|
-
},
|
|
220
|
-
/** How much of the picture reaches for the headroom, 0..1 (default 0.35). 0 touches only what
|
|
221
|
-
* SDR clipped — faithful to the SDR grade, but a mostly-mid-tone frame then looks flat next to
|
|
222
|
-
* the one bright spot; 1 lifts nearly everything above black toward the peak. A sunlit exterior
|
|
223
|
-
* takes 1, a dim interior wants less. A host may pin it (`LECODES_HDR_STRENGTH`). */
|
|
224
|
-
get strength(): number {
|
|
225
|
-
return gl()?.getHdrStrength?.() ?? hdrStrengthLocal
|
|
226
|
-
},
|
|
227
|
-
set strength(v: number) {
|
|
228
|
-
const s = Number.isFinite(v) ? Math.min(1, Math.max(0, v)) : 0.35
|
|
229
|
-
hdrStrengthLocal = s
|
|
230
|
-
gl()?.setHdrStrength?.(s)
|
|
231
|
-
},
|
|
232
|
-
/** Where white lands, as a multiple of SDR white, 1..8 (default 1) — the "HDR brightness" of a
|
|
233
|
-
* console game's calibration screen, where paper white sits at ~200 nits against SDR's ~100.
|
|
234
|
-
* It scales the WHOLE picture: at 1 a white wall is as bright as the UI's white, at 2 it is
|
|
235
|
-
* twice that, and highlights still climb above it (the engine keeps `headroom / paperWhite` for
|
|
236
|
-
* them, clamped at the peak). `strength` decides how much of the picture reaches for the
|
|
237
|
-
* peak; this decides where the picture starts. 1.5–2 is the console norm; a game that wants to
|
|
238
|
-
* read as "HDR on" rather than "SDR with a brighter sun" wants this over `strength`. A host may
|
|
239
|
-
* pin it (`LECODES_HDR_PAPER_WHITE`). */
|
|
240
|
-
get paperWhite(): number {
|
|
241
|
-
return gl()?.getHdrPaperWhite?.() ?? hdrPaperWhiteLocal
|
|
242
|
-
},
|
|
243
|
-
set paperWhite(v: number) {
|
|
244
|
-
const p = Number.isFinite(v) ? Math.min(8, Math.max(1, v)) : 1
|
|
245
|
-
hdrPaperWhiteLocal = p
|
|
246
|
-
gl()?.setHdrPaperWhite?.(p)
|
|
247
|
-
},
|
|
248
|
-
},
|
|
249
|
-
/** Current connectivity — best-effort navigator.onLine semantics: `false` only when the platform
|
|
250
|
-
* is sure there's no network. `true` on hosts that don't track it. Change events: `"online"` /
|
|
251
|
-
* `"offline"`. */
|
|
252
|
-
get online(): boolean {
|
|
253
|
-
return _creatorUtils.isOnline?.() ?? true
|
|
254
|
-
},
|
|
255
|
-
addEventListener<E extends keyof DeviceEventMap>(channel: E, callback: DeviceEventMap[E]): void {
|
|
256
|
-
if (channel === "online" || channel === "offline") {
|
|
257
|
-
appEventsOn(channel, callback as () => void)
|
|
258
|
-
return
|
|
259
|
-
}
|
|
260
|
-
if (channel === "hdrchange") {
|
|
261
|
-
hdrListeners.push(callback as HdrChangeCallback)
|
|
262
|
-
if (hdrPollTimer === undefined) {
|
|
263
|
-
hdrLastHeadroom = device.hdr.headroom
|
|
264
|
-
hdrPollTimer = setInterval(pollHdr, 250)
|
|
265
|
-
}
|
|
266
|
-
return
|
|
267
|
-
}
|
|
268
|
-
if (channel !== "resize") return
|
|
269
|
-
resizeListeners.push(callback as ResizeCallback)
|
|
270
|
-
if (!resizeRegistered) {
|
|
271
|
-
resizeRegistered = true
|
|
272
|
-
_creatorUI.registerResizeEvent(onResize)
|
|
273
|
-
}
|
|
274
|
-
},
|
|
275
|
-
removeEventListener<E extends keyof DeviceEventMap>(channel: E, callback: DeviceEventMap[E]): void {
|
|
276
|
-
if (channel === "online" || channel === "offline") {
|
|
277
|
-
appEventsOff(channel, callback as () => void)
|
|
278
|
-
return
|
|
279
|
-
}
|
|
280
|
-
if (channel === "hdrchange") {
|
|
281
|
-
const i = hdrListeners.indexOf(callback as HdrChangeCallback)
|
|
282
|
-
if (i >= 0) hdrListeners.splice(i, 1)
|
|
283
|
-
if (hdrListeners.length === 0 && hdrPollTimer !== undefined) {
|
|
284
|
-
clearInterval(hdrPollTimer)
|
|
285
|
-
hdrPollTimer = undefined
|
|
286
|
-
}
|
|
287
|
-
return
|
|
288
|
-
}
|
|
289
|
-
if (channel !== "resize") return
|
|
290
|
-
const i = resizeListeners.indexOf(callback as ResizeCallback)
|
|
291
|
-
if (i >= 0) resizeListeners.splice(i, 1)
|
|
292
|
-
},
|
|
293
|
-
}
|