lecodes-cli 0.18.2 → 0.19.2

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Files changed (224) hide show
  1. package/dist/index.js +1866 -301
  2. package/package.json +14 -12
  3. package/runtime/scene-harness.json +1 -1
  4. package/runtime/sdk-types.json +1 -1
  5. package/src/api.ts +302 -0
  6. package/src/browserAuth.ts +87 -0
  7. package/src/cmgenTool.ts +104 -0
  8. package/src/commands/app.ts +891 -0
  9. package/src/commands/appAndroid.ts +603 -0
  10. package/src/commands/appDesktop.ts +326 -0
  11. package/src/commands/appDesktopMac.ts +470 -0
  12. package/src/commands/appIcon.ts +187 -0
  13. package/src/commands/appShared.ts +448 -0
  14. package/src/commands/appTemplates.ts +883 -0
  15. package/src/commands/appTemplatesAndroid.ts +599 -0
  16. package/src/commands/appTemplatesGradlew.ts +9 -0
  17. package/src/commands/assets.ts +28 -0
  18. package/src/commands/clone.ts +60 -0
  19. package/src/commands/compile.ts +253 -0
  20. package/src/commands/create.ts +59 -0
  21. package/src/commands/design.ts +863 -0
  22. package/src/commands/designTemplates.ts +11 -0
  23. package/src/commands/desktop.ts +122 -0
  24. package/src/commands/dev.ts +214 -0
  25. package/src/commands/diff.ts +59 -0
  26. package/src/commands/init.ts +191 -0
  27. package/src/commands/install.ts +198 -0
  28. package/src/commands/lightmap.ts +290 -0
  29. package/src/commands/link.ts +147 -0
  30. package/src/commands/login.ts +24 -0
  31. package/src/commands/navmesh.ts +225 -0
  32. package/src/commands/pn.ts +305 -0
  33. package/src/commands/projectTemplates.ts +129 -0
  34. package/src/commands/pull.ts +109 -0
  35. package/src/commands/push.ts +173 -0
  36. package/src/commands/render.ts +414 -0
  37. package/src/commands/scene.ts +148 -0
  38. package/src/commands/shaders.ts +157 -0
  39. package/src/commands/status.ts +29 -0
  40. package/src/commands/test.ts +370 -0
  41. package/src/commands/thumbs.ts +178 -0
  42. package/src/commands/types.ts +87 -0
  43. package/src/commands/update.ts +190 -0
  44. package/src/compile/assetIcons.ts +214 -0
  45. package/src/compile/collect.ts +46 -0
  46. package/src/compile/collectLocal.ts +37 -0
  47. package/src/compile/designCompile.ts +104 -0
  48. package/src/compile/fonts.ts +156 -0
  49. package/src/compile/headlessBundle.ts +129 -0
  50. package/src/compile/nativeStack.ts +21 -0
  51. package/src/compile/projectCompile.ts +109 -0
  52. package/src/compile/sceneCompile.ts +113 -0
  53. package/src/compile/screenEntry.ts +127 -0
  54. package/src/compile/shaders.ts +245 -0
  55. package/src/config.ts +42 -0
  56. package/src/designMeta.ts +35 -0
  57. package/src/desktopRenderer.ts +532 -0
  58. package/src/desktopScript.ts +276 -0
  59. package/src/dev/clientTemplates.ts +160 -0
  60. package/src/dev/devServer.ts +292 -0
  61. package/src/dev/wsServer.ts +144 -0
  62. package/src/distRoot.ts +20 -0
  63. package/src/ignore.ts +163 -0
  64. package/src/index.ts +491 -0
  65. package/src/lecodes-3d-editor.d.ts +41 -0
  66. package/src/lecodes-assets.d.ts +7 -0
  67. package/src/lecodes-design.d.ts +191 -0
  68. package/src/lecodes-renderer.d.ts +131 -0
  69. package/src/localFiles.ts +144 -0
  70. package/src/manifest.ts +46 -0
  71. package/src/matcTool.ts +137 -0
  72. package/src/peers.ts +40 -0
  73. package/src/project.ts +61 -0
  74. package/src/projectEnv.ts +94 -0
  75. package/src/qrcode-terminal.d.ts +9 -0
  76. package/src/releases.ts +125 -0
  77. package/src/serverDiff.ts +78 -0
  78. package/src/textDiff.ts +103 -0
  79. package/src/types.ts +0 -0
  80. package/src/util.ts +146 -0
  81. package/runtime/sdk/animate/animate.ts +0 -238
  82. package/runtime/sdk/animate/bezier.ts +0 -138
  83. package/runtime/sdk/animate/easings.ts +0 -126
  84. package/runtime/sdk/canvas/Canvas.ts +0 -305
  85. package/runtime/sdk/core/Aspect.ts +0 -512
  86. package/runtime/sdk/core/InspectorUI.ts +0 -212
  87. package/runtime/sdk/core/color.ts +0 -66
  88. package/runtime/sdk/core/compWrite.ts +0 -42
  89. package/runtime/sdk/core/events.ts +0 -38
  90. package/runtime/sdk/core/fields.ts +0 -120
  91. package/runtime/sdk/core/registry.ts +0 -23
  92. package/runtime/sdk/core/signals.ts +0 -277
  93. package/runtime/sdk/core/time.ts +0 -81
  94. package/runtime/sdk/g2/Camera2D.ts +0 -40
  95. package/runtime/sdk/g2/CharacterController2D.ts +0 -276
  96. package/runtime/sdk/g2/Node2D.ts +0 -267
  97. package/runtime/sdk/g2/OneWay2D.ts +0 -66
  98. package/runtime/sdk/g2/Physics2D.ts +0 -346
  99. package/runtime/sdk/g2/Scene2D.ts +0 -209
  100. package/runtime/sdk/g2/Shape2D.ts +0 -259
  101. package/runtime/sdk/g2/Sprite.ts +0 -89
  102. package/runtime/sdk/g2/SpriteAnimation.ts +0 -171
  103. package/runtime/sdk/g2/SpriteSheet.ts +0 -166
  104. package/runtime/sdk/g2/Texture2D.ts +0 -47
  105. package/runtime/sdk/g2/Tilemap.ts +0 -41
  106. package/runtime/sdk/g2/Tileset.ts +0 -71
  107. package/runtime/sdk/g2/Trigger2D.ts +0 -77
  108. package/runtime/sdk/g2/autotile.ts +0 -433
  109. package/runtime/sdk/g2/cells.ts +0 -91
  110. package/runtime/sdk/g2/defineScene2d.ts +0 -381
  111. package/runtime/sdk/g2/groups2d.ts +0 -106
  112. package/runtime/sdk/g2/loop.ts +0 -50
  113. package/runtime/sdk/g2/scenarios2d.ts +0 -69
  114. package/runtime/sdk/g2/touch.ts +0 -83
  115. package/runtime/sdk/gl/Camera.ts +0 -160
  116. package/runtime/sdk/gl/CameraPlace.ts +0 -52
  117. package/runtime/sdk/gl/CharacterController.ts +0 -238
  118. package/runtime/sdk/gl/Gearbox.ts +0 -212
  119. package/runtime/sdk/gl/Geometry.ts +0 -279
  120. package/runtime/sdk/gl/IK.ts +0 -193
  121. package/runtime/sdk/gl/InstancedMesh.ts +0 -132
  122. package/runtime/sdk/gl/Light.ts +0 -99
  123. package/runtime/sdk/gl/Lightmap.ts +0 -179
  124. package/runtime/sdk/gl/Material.ts +0 -245
  125. package/runtime/sdk/gl/Mesh.ts +0 -83
  126. package/runtime/sdk/gl/Model.ts +0 -64
  127. package/runtime/sdk/gl/Node.ts +0 -350
  128. package/runtime/sdk/gl/Noise.ts +0 -30
  129. package/runtime/sdk/gl/Particles.ts +0 -676
  130. package/runtime/sdk/gl/Physics.ts +0 -222
  131. package/runtime/sdk/gl/Plane.ts +0 -53
  132. package/runtime/sdk/gl/Ray.ts +0 -16
  133. package/runtime/sdk/gl/Scene.ts +0 -479
  134. package/runtime/sdk/gl/Shape.ts +0 -377
  135. package/runtime/sdk/gl/Texture.ts +0 -46
  136. package/runtime/sdk/gl/Trigger.ts +0 -45
  137. package/runtime/sdk/gl/Vehicle.ts +0 -473
  138. package/runtime/sdk/gl/Wheel.ts +0 -240
  139. package/runtime/sdk/gl/animation/AnimationClip.ts +0 -204
  140. package/runtime/sdk/gl/animation/Animator.ts +0 -87
  141. package/runtime/sdk/gl/animation/Layer.ts +0 -29
  142. package/runtime/sdk/gl/animation/Loop.ts +0 -25
  143. package/runtime/sdk/gl/animation/Playback.ts +0 -43
  144. package/runtime/sdk/gl/animation/core.ts +0 -294
  145. package/runtime/sdk/gl/controls.ts +0 -95
  146. package/runtime/sdk/gl/physicsEvents.ts +0 -20
  147. package/runtime/sdk/gl/scenarios.ts +0 -291
  148. package/runtime/sdk/gl/state.ts +0 -6
  149. package/runtime/sdk/gl/touch.ts +0 -68
  150. package/runtime/sdk/inject.ts +0 -186
  151. package/runtime/sdk/math/Mathf.ts +0 -118
  152. package/runtime/sdk/math/mat4.ts +0 -278
  153. package/runtime/sdk/math/quat.ts +0 -232
  154. package/runtime/sdk/math/vec.ts +0 -255
  155. package/runtime/sdk/plugins/camera.ts +0 -81
  156. package/runtime/sdk/plugins/geolocation.ts +0 -123
  157. package/runtime/sdk/plugins/oauth.ts +0 -61
  158. package/runtime/sdk/plugins/permission.ts +0 -7
  159. package/runtime/sdk/plugins/push.ts +0 -132
  160. package/runtime/sdk/plugins/qr.ts +0 -73
  161. package/runtime/sdk/plugins/service.ts +0 -47
  162. package/runtime/sdk/runtime/app.ts +0 -101
  163. package/runtime/sdk/runtime/appEvents.ts +0 -54
  164. package/runtime/sdk/runtime/channel.ts +0 -61
  165. package/runtime/sdk/runtime/clipboard.ts +0 -20
  166. package/runtime/sdk/runtime/datetime.ts +0 -329
  167. package/runtime/sdk/runtime/device.ts +0 -293
  168. package/runtime/sdk/runtime/fetch.ts +0 -77
  169. package/runtime/sdk/runtime/files.ts +0 -23
  170. package/runtime/sdk/runtime/input.ts +0 -175
  171. package/runtime/sdk/runtime/media.ts +0 -111
  172. package/runtime/sdk/runtime/misc.ts +0 -16
  173. package/runtime/sdk/runtime/net.ts +0 -36
  174. package/runtime/sdk/runtime/rpc.ts +0 -218
  175. package/runtime/sdk/runtime/service.ts +0 -83
  176. package/runtime/sdk/runtime/share.ts +0 -9
  177. package/runtime/sdk/runtime/storage.ts +0 -13
  178. package/runtime/sdk/runtime/touch.ts +0 -76
  179. package/runtime/sdk/scene/defineScene.ts +0 -1227
  180. package/runtime/sdk/scene/editorPlugins.ts +0 -92
  181. package/runtime/sdk/scene/gizmos.ts +0 -148
  182. package/runtime/sdk/scene/grammar.ts +0 -120
  183. package/runtime/sdk/scene/material.ts +0 -188
  184. package/runtime/sdk/server/auth/appConfig.ts +0 -12
  185. package/runtime/sdk/server/auth/global.ts +0 -80
  186. package/runtime/sdk/server/auth/host.ts +0 -318
  187. package/runtime/sdk/server/auth/models.ts +0 -83
  188. package/runtime/sdk/server/auth/types.ts +0 -50
  189. package/runtime/sdk/server/channel.ts +0 -56
  190. package/runtime/sdk/server/context.ts +0 -36
  191. package/runtime/sdk/server/db/defineDb.ts +0 -237
  192. package/runtime/sdk/server/db/fields.ts +0 -132
  193. package/runtime/sdk/server/db/httpTransport.ts +0 -93
  194. package/runtime/sdk/server/db/index.ts +0 -7
  195. package/runtime/sdk/server/db/marci/query.ts +0 -412
  196. package/runtime/sdk/server/db/types.ts +0 -202
  197. package/runtime/sdk/server/errors.ts +0 -12
  198. package/runtime/sdk/server/host.ts +0 -74
  199. package/runtime/sdk/server/inject.ts +0 -13
  200. package/runtime/sdk/server/runtime.ts +0 -133
  201. package/runtime/sdk/server/validate.ts +0 -87
  202. package/runtime/sdk/ui/NativeView.ts +0 -142
  203. package/runtime/sdk/ui/UI.ts +0 -39
  204. package/runtime/sdk/ui/UIBottomSheet.ts +0 -139
  205. package/runtime/sdk/ui/UIButton.ts +0 -101
  206. package/runtime/sdk/ui/UIContainer.ts +0 -60
  207. package/runtime/sdk/ui/UIImage.ts +0 -83
  208. package/runtime/sdk/ui/UIInput.ts +0 -185
  209. package/runtime/sdk/ui/UIModal.ts +0 -139
  210. package/runtime/sdk/ui/UINode.ts +0 -826
  211. package/runtime/sdk/ui/UIPager.ts +0 -362
  212. package/runtime/sdk/ui/UIPopover.ts +0 -100
  213. package/runtime/sdk/ui/UIScreen.ts +0 -123
  214. package/runtime/sdk/ui/UIScrollable.ts +0 -87
  215. package/runtime/sdk/ui/UISpacer.ts +0 -14
  216. package/runtime/sdk/ui/UITabs.ts +0 -236
  217. package/runtime/sdk/ui/UIText.ts +0 -51
  218. package/runtime/sdk/ui/UIVideo.ts +0 -88
  219. package/runtime/sdk/ui/UIVirtualizedList.ts +0 -241
  220. package/runtime/sdk/ui/UIWidget.ts +0 -127
  221. package/runtime/sdk/ui/fonts.ts +0 -13
  222. package/runtime/sdk/ui/presentable.ts +0 -117
  223. package/runtime/sdk/ui/router.ts +0 -132
  224. package/runtime/sdk/ui/theme.ts +0 -84
@@ -1,212 +0,0 @@
1
- // The scene editor's immediate-mode inspector protocol (docs/scene-editor-plan.md, phase 9).
2
- //
3
- // Custom editor UI never renders into the editor panel directly — the live data (aspect instances,
4
- // nodes, `model.anim.clips`, generated meshes) lives in the SCENE WORLD (the compiled bundle), on
5
- // the other side of the controller. So a custom view is an imgui-style function running in the
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- // world: it re-runs on every change/event and emits a WIDGET LIST (plain data); the editor panel is
7
- // a dumb renderer of that list; user events `{ id, value }` come back and trigger the next run —
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- // `ui.button()` returns `true` on the run that consumes the click.
9
- //
10
- // class Road extends Aspect<'road'> {
11
- // from: Node | null = null
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- // to: Node | null = null
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- // width = 2
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- // static editor = { rebuild: true }
15
- // static inspector(ui: InspectorUI, road: Road) {
16
- // ui.auto() // the inferred fields, as usual
17
- // if (road.from && road.to) ui.info(`${road.generated.children.length} pieces`)
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- // else ui.warn('Assign both endpoints')
19
- // if (ui.button('Shuffle')) road.rebuild()
20
- // }
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- // }
22
- //
23
- // BINDING RULE: a field whose key is a declared aspect field (a public class field) is DOC-BOUND —
24
- // the editor persists edits to the scene file through its normal commit/undo path. Any other key is
25
- // EDITOR STATE — transient, kept on this InspectorUI instance across runs, never written to a file
26
- // (the animation card's clip choice, a tool's brush size). One vocabulary, two lifetimes.
27
-
28
- import type { FieldDescriptor, FieldEditor } from "./fields"
29
-
30
- /** One user interaction coming back from the editor panel: the widget's id (+ value for fields). */
31
- export type InspectorEvent = { id: string, value?: unknown }
32
-
33
- export type InspectorFieldWidget = {
34
- kind: "field"
35
- id: string
36
- /** The bound key — an aspect field (doc-bound) or an editor-state key. */
37
- key: string
38
- label: string
39
- editor: FieldEditor | undefined
40
- value: unknown
41
- /** True = persisted to the scene file by the editor; false = transient editor state. */
42
- doc: boolean
43
- /** True = emitted by `ui.auto()` — the editor may overlay its syntactic hints (options/node). */
44
- auto?: boolean
45
- min?: number
46
- max?: number
47
- step?: number
48
- options?: readonly (string | number)[]
49
- }
50
-
51
- export type InspectorWidget =
52
- | InspectorFieldWidget
53
- | { kind: "button", id: string, label: string }
54
- | { kind: "toolButton", id: string, label: string, tool: string }
55
- | { kind: "header", id: string, label: string }
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- | { kind: "info" | "warn", id: string, text: string }
57
-
58
- type FieldOpts = {
59
- label?: string
60
- min?: number
61
- max?: number
62
- step?: number
63
- /** Default for EDITOR-STATE keys (doc keys default from the class field). */
64
- value?: unknown
65
- }
66
-
67
- /**
68
- * The widget builder handed to `static inspector(ui, aspect)` (and to editor windows/tools later).
69
- * One instance lives per card and persists across runs — it carries the card's editor state.
70
- */
71
- export class InspectorUI {
72
- /** @internal This run's emitted widgets. */
73
- _widgets: InspectorWidget[] = []
74
- /** @internal Transient editor state (non-doc field keys), kept across runs. */
75
- _state: Record<string, unknown> = {}
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- /** @internal The aspect entry's doc props (live reference — the runner keeps it current). */
77
- _props: Record<string, unknown> = {}
78
- /** @internal Keys that are declared aspect fields → doc-bound. Empty for node/window cards. */
79
- _docKeys = new Set<string>()
80
- /** @internal Field descriptors for auto() + doc-key defaults (describeFields output). */
81
- _fields: FieldDescriptor[] = []
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- /** @internal The unconsumed button event of the current run. */
83
- _event: InspectorEvent | null = null
84
-
85
- // ---- fields (each emits one widget AND returns the current value) ---------------------------
86
-
87
- /** Numeric field (min/max/step render as a slider-style scrub range). */
88
- number(key: string, opts?: FieldOpts): number {
89
- const v = this._field("number", key, opts)
90
- return typeof v === "number" ? v : 0
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- }
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- /** Alias of `number` — give it min/max/step and the editor renders a scrubable range. */
93
- slider(key: string, opts?: FieldOpts): number { return this.number(key, opts) }
94
-
95
- text(key: string, opts?: FieldOpts): string {
96
- const v = this._field("text", key, opts)
97
- return typeof v === "string" ? v : ""
98
- }
99
-
100
- color(key: string, opts?: FieldOpts): string {
101
- const v = this._field("color", key, opts)
102
- return typeof v === "string" ? v : "#ffffff"
103
- }
104
-
105
- switch(key: string, opts?: FieldOpts): boolean {
106
- return this._field("switch", key, opts) === true
107
- }
108
-
109
- /** Dropdown — `options` may be computed fresh every run (dynamic lists come free). */
110
- select(key: string, options: readonly (string | number)[], opts?: FieldOpts): string | number {
111
- const v = this._field("select", key, { ...opts, value: opts?.value ?? options[0] }, options)
112
- return (typeof v === "string" || typeof v === "number") && options.includes(v) ? v : options[0]
113
- }
114
-
115
- vec2(key: string, opts?: FieldOpts): [number, number] { return this._vec("vec2", key, 2, opts) as [number, number] }
116
- vec3(key: string, opts?: FieldOpts): [number, number, number] { return this._vec("vec3", key, 3, opts) as [number, number, number] }
117
- vec4(key: string, opts?: FieldOpts): [number, number, number, number] { return this._vec("vec4", key, 4, opts) as [number, number, number, number] }
118
-
119
- /** Scene-node reference (`ref()` fields): name dropdown + pick-in-viewport. Returns the RAW doc
120
- * value (`{ $ref }` marker or null) — read the resolved live node off the aspect instance. */
121
- node(key: string, opts?: FieldOpts): unknown {
122
- return this._field("node", key, opts)
123
- }
124
-
125
- /** Project-asset path (the editor renders a dropdown of the project's GLBs). "" = none picked. */
126
- asset(key: string, opts?: FieldOpts): string {
127
- const v = this._field("asset", key, { ...opts, value: opts?.value ?? "" })
128
- return typeof v === "string" ? v : ""
129
- }
130
-
131
- // ---- everything else --------------------------------------------------------------------------
132
-
133
- /** True on the run that consumes this button's click — do the action right there. */
134
- button(label: string, opts?: { id?: string }): boolean {
135
- const id = opts?.id ?? `b:${label}`
136
- this._widgets.push({ kind: "button", id, label })
137
- if (this._event?.id === id) {
138
- this._event = null
139
- return true
140
- }
141
- return false
142
- }
143
-
144
- /** A toggle that activates/deactivates the named viewport tool (`registerEditorTool`). The
145
- * editor owns the active-tool state — the click never round-trips into the scene world. */
146
- toolButton(label: string, tool: string): void {
147
- this._widgets.push({ kind: "toolButton", id: `t:${tool}`, label, tool })
148
- }
149
-
150
- header(label: string): void { this._widgets.push({ kind: "header", id: `h:${label}`, label }) }
151
- info(text: string): void { this._widgets.push({ kind: "info", id: `i:${this._widgets.length}`, text }) }
152
- warn(text: string): void { this._widgets.push({ kind: "warn", id: `w:${this._widgets.length}`, text }) }
153
-
154
- /** Emit the inferred field widgets (all declared aspect fields, or just the named ones) — the
155
- * zero-ceremony baseline; append custom widgets around it. */
156
- auto(...keys: string[]): void {
157
- for (const f of this._fields) {
158
- if (keys.length > 0 && !keys.includes(f.key)) continue
159
- const value = this._props[f.key] !== undefined ? this._props[f.key] : f.value
160
- this._widgets.push({
161
- kind: "field", id: `f:${f.key}`, key: f.key, label: f.label, editor: f.editor,
162
- value, doc: true, auto: true, min: f.min, max: f.max, step: f.step, options: f.options,
163
- })
164
- }
165
- }
166
-
167
- // ---- internals ----------------------------------------------------------------------------
168
-
169
- private _vec(editor: FieldEditor, key: string, size: number, opts?: FieldOpts): number[] {
170
- const v = this._field(editor, key, opts)
171
- const arr = Array.isArray(v) ? v : []
172
- return Array.from({ length: size }, (_, i) => (typeof arr[i] === "number" ? arr[i] as number : 0))
173
- }
174
-
175
- private _field(
176
- editor: FieldEditor, key: string, opts?: FieldOpts, options?: readonly (string | number)[],
177
- ): unknown {
178
- const doc = this._docKeys.has(key)
179
- const fallback = doc ? this._fields.find((f) => f.key === key)?.value : opts?.value
180
- const stored = doc ? this._props[key] : this._state[key]
181
- const value = stored !== undefined ? stored : fallback
182
- this._widgets.push({
183
- kind: "field", id: `f:${key}`, key, label: opts?.label ?? key, editor, value, doc,
184
- min: opts?.min, max: opts?.max, step: opts?.step, options,
185
- })
186
- return value
187
- }
188
-
189
- /**
190
- * @internal One immediate-mode pass: deliver `event`, run `fn`, return the widget list.
191
- * Editor-state field events are applied here; DOC-key field events must be applied by the
192
- * caller beforehand (they go through the scene loader's prop machinery — rebuilds, ref
193
- * resolution); button events are consumed by the matching `button()` call during the run.
194
- * A throwing inspector logs and shows the error as a warn line — it can't take the editor down.
195
- */
196
- _run(fn: (ui: this) => void, event?: InspectorEvent): InspectorWidget[] {
197
- if (event && event.id.startsWith("f:") && !this._docKeys.has(event.id.slice(2))) {
198
- this._state[event.id.slice(2)] = event.value
199
- event = undefined
200
- }
201
- this._event = event ?? null
202
- this._widgets = []
203
- try {
204
- fn(this)
205
- } catch (e) {
206
- console.error("[scene] inspector render failed:", e)
207
- this.warn(String((e as Error)?.message ?? e))
208
- }
209
- this._event = null
210
- return this._widgets
211
- }
212
- }
@@ -1,66 +0,0 @@
1
- // Shared color parsing for both engines. Users pass colors the natural ways — a CSS-ish hex string
2
- // ('#10131a', '#abc', '#rrggbbaa'), a packed number (0xff0000), or normalized components
3
- // ([r,g,b] / [r,g,b,a] in 0..1). The engines want different forms (2D wants 0..1 floats, 3D wants a
4
- // packed int), so this module is the single place that converts.
5
-
6
- export type ColorInput =
7
- | string
8
- | number
9
- | readonly [number, number, number]
10
- | readonly [number, number, number, number]
11
-
12
- const parseHexString = (input: string): [number, number, number, number] => {
13
- let s = input.trim()
14
- if (s[0] === "#") s = s.slice(1)
15
- // #rgb / #rgba shorthand → double each nibble
16
- if (s.length === 3 || s.length === 4) s = s.split("").map((c) => c + c).join("")
17
- const int = parseInt(s, 16)
18
- if (s.length === 8) return [ (int >>> 24) & 255, (int >> 16) & 255, (int >> 8) & 255, int & 255 ]
19
- // default 6-digit (rrggbb); anything malformed falls back to opaque black
20
- if (s.length === 6) return [ (int >> 16) & 255, (int >> 8) & 255, int & 255, 255 ]
21
- return [ 0, 0, 0, 255 ]
22
- }
23
-
24
- /** Normalize any ColorInput to four 0..1 float components (array inputs pass through losslessly). */
25
- const toFloats = (c: ColorInput): [number, number, number, number] => {
26
- if (typeof c === "number") return [ ((c >> 16) & 255) / 255, ((c >> 8) & 255) / 255, (c & 255) / 255, 1 ]
27
- if (typeof c === "string") {
28
- const b = parseHexString(c)
29
- return [ b[0] / 255, b[1] / 255, b[2] / 255, b[3] / 255 ]
30
- }
31
- return [ c[0], c[1], c[2], (c as readonly number[])[3] ?? 1 ]
32
- }
33
-
34
- const toBytes = (c: ColorInput): [number, number, number, number] => {
35
- const f = toFloats(c)
36
- return [ Math.round(f[0] * 255), Math.round(f[1] * 255), Math.round(f[2] * 255), Math.round(f[3] * 255) ]
37
- }
38
-
39
- export const Color = {
40
- /** [r,g,b] in 0..1 — for the 2D engine's float color setters. */
41
- toRgb01(c: ColorInput): [number, number, number] {
42
- const f = toFloats(c)
43
- return [ f[0], f[1], f[2] ]
44
- },
45
- /** [r,g,b,a] in 0..1. */
46
- toRgba01(c: ColorInput): [number, number, number, number] {
47
- return toFloats(c)
48
- },
49
- /** 0xRRGGBB packed int — for the 3D engine's color uniforms / skybox. */
50
- toPackedRgb(c: ColorInput): number {
51
- const b = toBytes(c)
52
- return (b[0] << 16) | (b[1] << 8) | b[2]
53
- },
54
- /** 0xRRGGBBAA packed int (unsigned). */
55
- toPackedRgba(c: ColorInput): number {
56
- const b = toBytes(c)
57
- return ((b[0] << 24) | (b[1] << 16) | (b[2] << 8) | b[3]) >>> 0
58
- },
59
- /** '#rrggbb' (or '#rrggbbaa' when alpha < 1) — for the 3D material color uniforms. */
60
- toHexString(c: ColorInput): string {
61
- const b = toBytes(c)
62
- const hex = (n: number) => n.toString(16).padStart(2, "0")
63
- const base = `#${hex(b[0])}${hex(b[1])}${hex(b[2])}`
64
- return b[3] >= 255 ? base : base + hex(b[3])
65
- },
66
- }
@@ -1,42 +0,0 @@
1
- // Component writes on SDK-owned vectors — the runtime half of chisel's `comp_write` pass.
2
- //
3
- // hero.controller.velocity.y = 7 → __compWrite(hero.controller, "velocity", "y", 7)
4
- // hero.controller.velocity.y += 3 → __compOp(hero.controller, "velocity", "y", 0, 3)
5
- //
6
- // A getter like `velocity` hands out a fresh Vec3, so the literal spelling would write to a copy and
7
- // silently do nothing. chisel rewrites the exact `<owner>.<prop>.<x|y|z|w> = v` shape into these
8
- // helpers, which ask the OWNER to apply the component write (no getter call, no allocation) and
9
- // fall back to the plain write on anything else, so a user record `{ velocity: { x, y } }` behaves
10
- // exactly as written. Only the direct spelling is covered: `const v = c.velocity; v.y = 7` is still
11
- // a write to a copy.
12
- //
13
- // Owners today: Node / Node2D / Camera2D (`position` → the scalar setters, physics routing included),
14
- // Physics (`velocity`, `angularVelocity`), CharacterController / CharacterController2D (`velocity`).
15
- //
16
- // An owner declares WHICH getters qualify as compile-time data and answers them at runtime:
17
- //
18
- // static _comps = ["velocity"] // chisel reads the list, then strips it (0 bytes shipped)
19
- // _writeComp(prop, axis, value) { … } // called for listed props only; a hook without the
20
- // // list is a build diagnostic and routes nothing
21
-
22
- export type CompAxis = "x" | "y" | "z" | "w"
23
-
24
- /** Implemented by a class whose vector getters accept component writes (see above). The class also
25
- * carries `static _comps: string[]` naming those getters — compile-time data, absent at runtime. */
26
- export interface CompWriter {
27
- _writeComp(prop: string, axis: CompAxis, value: number): void
28
- }
29
-
30
- /** `<o>.<prop>.<axis> = value`, routed to the owner when it has the hook. Returns the value. */
31
- export const __compWrite = (o: any, prop: string, axis: CompAxis, value: number): number => {
32
- if (o._writeComp !== undefined) o._writeComp(prop, axis, value) // a direct call, not .call — cheaper on QuickJS
33
- else o[prop][axis] = value
34
- return value
35
- }
36
-
37
- /** `<o>.<prop>.<axis> op= v` — `op`: 0 `+=`, 1 `-=`, 2 `*=`, 3 `/=`. The current component is read
38
- * through the normal getter (one fresh vector), the result written like `__compWrite`. */
39
- export const __compOp = (o: any, prop: string, axis: CompAxis, op: number, v: number): number => {
40
- const cur = o[prop][axis] as number
41
- return __compWrite(o, prop, axis, op === 0 ? cur + v : op === 1 ? cur - v : op === 2 ? cur * v : cur / v)
42
- }
@@ -1,38 +0,0 @@
1
- // Tiny typed event dispatcher shared by media players, sockets, and (later) nodes. Keeps the
2
- // addEventListener / removeEventListener / dispatch boilerplate in one place.
3
-
4
- export type EventMap = Record<string, (...args: any[]) => void>
5
-
6
- export class Emitter<E extends EventMap> {
7
- private _listeners: { [K in keyof E]?: E[K][] } = {}
8
-
9
- addEventListener<K extends keyof E>(channel: K, callback: E[K]): void {
10
- const list = this._listeners[channel]
11
- if (list) list.push(callback)
12
- else this._listeners[channel] = [ callback ]
13
- }
14
-
15
- removeEventListener<K extends keyof E>(channel: K, callback: E[K]): void {
16
- const list = this._listeners[channel]
17
- if (!list) return
18
- const i = list.indexOf(callback)
19
- if (i >= 0) list.splice(i, 1)
20
- }
21
-
22
- /** Fire all listeners on a channel. Protected: only the owning class emits. */
23
- protected dispatch<K extends keyof E>(channel: K, ...args: Parameters<E[K]>): void {
24
- const list = this._listeners[channel]
25
- if (!list) return
26
- for (const fn of list.slice()) fn(...args)
27
- }
28
-
29
- protected hasListeners<K extends keyof E>(channel: K): boolean {
30
- const list = this._listeners[channel]
31
- return !!list && list.length > 0
32
- }
33
-
34
- /** Drop every listener on every channel (used when the owning object is disposed). */
35
- protected clearListeners(): void {
36
- this._listeners = {}
37
- }
38
- }
@@ -1,120 +0,0 @@
1
- // Field introspection for the scene-editor inspector: what's editable on an aspect, and with which
2
- // editor widget. Engine-agnostic (works for 2D and 3D aspects alike).
3
- //
4
- // The editable surface of an aspect is its public class fields with defaults — the same convention
5
- // aspects already follow for `node.aspect(Ctor, opts)` configuration. Editors are layered:
6
- // 1. inference from the default value's shape (number → number field, '#rrggbb' → color, …), free
7
- // for every user aspect with zero ceremony;
8
- // 2. optional `static fields: FieldMeta<T>` on the class for ranges/labels/options/overrides
9
- // (mirrors how `static aspect` declares the accessor name).
10
-
11
- /** Editor widget kinds the inspector knows how to render. `"node"` = a scene-node reference
12
- * (`ref('name')` in the file, name dropdown + pick-in-viewport in the inspector) — declare it via
13
- * `static fields` on fields typed `Node | null`; a `Node | null` type annotation is also picked
14
- * up syntactically by the editor's source scan. `"asset"` = a project-asset path (the editor
15
- * fills the dropdown with the project's GLBs — `ui.asset()` in windows/tools/cards). */
16
- export type FieldEditor =
17
- | "number" | "text" | "color" | "switch" | "select"
18
- | "vec2" | "vec3" | "vec4" | "node" | "asset"
19
-
20
- export type FieldMetaEntry = {
21
- /** Inspector label (default: the field name). */
22
- label?: string
23
- min?: number
24
- max?: number
25
- step?: number
26
- /** Allowed values — renders a dropdown (editor "select"). */
27
- options?: readonly (string | number)[]
28
- /** Override the editor inferred from the default value. */
29
- editor?: FieldEditor
30
- /** Exclude the field from the inspector. */
31
- hidden?: boolean
32
- }
33
-
34
- /** Declared on an aspect class as `static fields: FieldMeta<MyAspect> = { … }`. All optional. */
35
- export type FieldMeta<T = unknown> = { [K in Extract<keyof T, string>]?: FieldMetaEntry }
36
-
37
- /** One editable field: key + default value + resolved editor + merged metadata. */
38
- export type FieldDescriptor = {
39
- key: string
40
- label: string
41
- /** The default value (from a freshly constructed instance; undefined if only declared in meta). */
42
- value: unknown
43
- /** Resolved editor kind; undefined = no editor known (inspector shows it read-only). */
44
- editor: FieldEditor | undefined
45
- min?: number
46
- max?: number
47
- step?: number
48
- options?: readonly (string | number)[]
49
- }
50
-
51
- export type AspectClassInfo = {
52
- /** The accessor name (`static aspect`, injected by chisel for user aspects). */
53
- name: string
54
- className: string
55
- fields: FieldDescriptor[]
56
- /** True for editor-run classes (`static editor` — generators). The editor routes their
57
- * structural changes through a re-run instead of a live patch. */
58
- editor?: boolean
59
- /** True when the class declares a custom `static inspector(ui, aspect)` card. */
60
- inspector?: boolean
61
- }
62
-
63
- // Instance fields every aspect inherits from the Aspect base — configuration plumbing, not content.
64
- // `generated` is declare-only in TS, but the bundler lowers it to a real (undefined) class field.
65
- const BASE_FIELDS = new Set([ "node", "generated", "updateOrder", "updateWhilePaused", "updateWhenVisible" ])
66
-
67
- /** Infer the editor widget from a default value's shape. */
68
- export const inferFieldEditor = (value: unknown): FieldEditor | undefined => {
69
- if (typeof value === "boolean") return "switch"
70
- if (typeof value === "number") return "number"
71
- if (typeof value === "string") return value.startsWith("#") ? "color" : "text"
72
- if (Array.isArray(value) && value.length >= 2 && value.length <= 4 && value.every((n) => typeof n === "number")) {
73
- return value.length === 2 ? "vec2" : value.length === 3 ? "vec3" : "vec4"
74
- }
75
- return undefined
76
- }
77
-
78
- const cloneValue = (v: unknown): unknown => (Array.isArray(v) ? [ ...v ] : v)
79
-
80
- /**
81
- * Enumerate the editable fields of a class: construct a default instance, take its own enumerable
82
- * non-underscore fields (minus the Aspect base plumbing), infer editors from the default values, and
83
- * merge the class's optional `static fields` metadata (which can also add keys that have no runtime
84
- * default, e.g. fields declared without an initializer).
85
- */
86
- export const describeFields = (ctor: abstract new () => unknown): FieldDescriptor[] => {
87
- let defaults: Record<string, unknown> = {}
88
- // Aspects have no-arg constructors by convention (the engine creates them via node.aspect()); a
89
- // class that throws here just loses default-value inference, it doesn't break the inspector.
90
- try { defaults = new (ctor as new () => Record<string, unknown>)() } catch { /* meta-only */ }
91
-
92
- const meta = ((ctor as { fields?: FieldMeta }).fields ?? {}) as Record<string, FieldMetaEntry>
93
-
94
- const keys = new Set<string>()
95
- for (const k of Object.keys(defaults)) {
96
- if (BASE_FIELDS.has(k) || k.startsWith("_")) continue
97
- if (typeof defaults[k] === "function") continue
98
- keys.add(k)
99
- }
100
- for (const k of Object.keys(meta)) keys.add(k)
101
-
102
- const out: FieldDescriptor[] = []
103
- for (const key of keys) {
104
- const m = meta[key] ?? {}
105
- if (m.hidden) continue
106
- const value = defaults[key]
107
- const editor = m.editor ?? (m.options ? "select" : inferFieldEditor(value))
108
- out.push({ key, label: m.label ?? key, value: cloneValue(value), editor, min: m.min, max: m.max, step: m.step, options: m.options })
109
- }
110
- return out
111
- }
112
-
113
- /** Describe an aspect class for the inspector: accessor name + class name + editable fields. */
114
- export const describeAspect = (ctor: abstract new () => unknown): AspectClassInfo => ({
115
- name: (ctor as { aspect?: string }).aspect ?? "",
116
- className: (ctor as { name?: string }).name ?? "",
117
- fields: describeFields(ctor),
118
- editor: (ctor as { editor?: unknown }).editor ? true : undefined,
119
- inspector: typeof (ctor as { inspector?: unknown }).inspector === "function" ? true : undefined,
120
- })
@@ -1,23 +0,0 @@
1
- // Maps a native handle (the integer id the engine returns) back to its JS wrapper, so callbacks
2
- // the host fires by id (animation events, touch hits, media events) can be routed to the owning
3
- // object. Each engine/domain keeps its own Registry instance.
4
-
5
- export class Registry<T> {
6
- private map = new Map<number, T>()
7
-
8
- set(id: number, value: T): void {
9
- this.map.set(id, value)
10
- }
11
-
12
- get(id: number): T | undefined {
13
- return this.map.get(id)
14
- }
15
-
16
- delete(id: number): void {
17
- this.map.delete(id)
18
- }
19
-
20
- has(id: number): boolean {
21
- return this.map.has(id)
22
- }
23
- }